#MSA Spoilers
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alphashley14 · 2 years ago
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I cannot WAIT to see Murder Mystery in the next MSA video!!! 🤩
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We’ve been very excited to show this design off for awhile now from the newest Mystery Skulls Animated music video! This big scary boy goes by the name Murder Mystery.  We had some wonderful design help from the lovely artist Nelnal on twitter who collaborated with our crew to help design this guy. Hope you enjoyed seeing him as a surprise at the end of the video!
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danicloth · 1 month ago
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Welcome to the club Vivi 😂
Save my words when the video comes out I'll come update this thing…
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v0idwolf · 20 days ago
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That looks awfully familiar, I wonder where I saw it before-
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Ah, yes
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You're not even trying to hide it anymore, Viv
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gillysoober · 1 year ago
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Just finished fionna and cake so this is what y'all get
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sillydeafwitch · 1 year ago
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Fanart for Chapter 20 of One of Us @alphashley14
Spoilers btw
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This isn’t completely accurate to the og scene but I think it came out well nonetheless.
Plus Cassidy and Scooby because I didn’t add Scooby in for the first pic
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phantoms-lair · 2 years ago
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23 if you're still accepting numbers? ^^
MSA + Assassination Classroom There was another ghost.
And boy howdy was Arthur tempted to ignore it and do nothing. The first ghost they'd run into had turned their well dissevered vacation into turning a mountain into a haunt and possibly adopting Vivi's distant cousin. Given his druthers he'd avoid this one if not for one thing.
It was following a kid around. Constantly.
That kind of attention from a ghost was devotion. If it was to protect the person, that was great. If it was vengeful though...Arthur couldn't take the chance.
Surrepticiously walking past the student in question, Arthur grabbed the blond ghost and kept going, dragging him away.
"Hey wait, you can see me? You can touch me?" The ghost seemed more flabberghasted than enraged, which boded well.
"Yes." Arthur answered once they were away from other people. "now want to tell me why you're following that kid around?" "I just...I want to help him. It's my fault. But I can't do anything and no one else can even see me." Ah, guilt. That was a motivator Arthur knew far too well. "What's your fault. Maybe I can help you fix it?" "I ruined his life." the ghost bemoaned. "All because I couldn't take it anymore. If I'd just stuck it out instead of jumping..."
"Were you close to him?" Arthur asked softly.
Surprisingly the ghost shook his head. "We'd never met, but his father was my teacher in middle school. When he found out I'd jumped because of bullying he took it...he took it bad. Real bad."
"Bad enough to abused his own son?" Arthur's voice turned harsh.
"Physically I don't think so. Mentally and emotionally though-" the ghost shuddered. "Asano-sensei believed it was his fault I jumped, because he taught me to be a good student instead of being strong enough to survive. Strength -physical, academic, psychological - was all that mattered. No loosing allowed. All of this, E-Class. the discrimination, the fact that Gakushu-kun only knows how to react to people via manipulation, it's all my fault." The ghost sobbed.
"No!" Arthur said firmly. "Jumping...Killing yourself wasn't the answer, but you are not responsible for a grown man's inability to cope with grief. If you didn't set him off, something else would have. " Fuck it, in for a penny, in for a pound. "Me and my friends, we're going to stop this. We'll save the students and the teacher's kid. Promise."
"You can't." The ghost sobbed. "Nobody can win against Asano-sensei. Nobody!"
"Well, call me Odysseus, Kid, because he is going to lose big time. I know things he doesn't and faced terrors beyond human reckoning. If those haven't broken me, nothing will."
"You can see me." The ghost said again, but this time it was as though he was realizing something. That if this person before him could touch ghosts, what else could he do.
"My name is Ikeda Rikuto," the ghost bowed. "I put myself in your care."
"Kingsmen Arthur," Arthur bowed back. "And you might want to think about what you'd say to your old teacher if given the chance, because that chance may very soon be coming up."
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lewvithur · 2 years ago
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an evil green man possessing the heart of a centuries old beast and turning into an evil destructive force in the process HUH WHY DOES THAT SOUND FAMILIAR
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graph100 · 2 years ago
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in this day in age
how do people make regular indie rpgs? you mean youve played undertale and omori but you like make some phantasy star I type beat? ys on the beat? final fantasy 3 esque? in the day and age of "quirky earthbound inspired rpg" ppl fr are making regular ass rpgs kinda poetic actually. but like ok i played heisei pistol show how are you supposed to leave that game as a gamedev and thing "ok i will now make my new monster catching pokemon rpg" like bro i gotta get on the philisophical type beat! for why am i making a regular medieval type stuff but like i could make lsd dream emulator: the rpg i have a game idea and like bro youre telling me that i have to make a game and its regular and theres no trans subtext!!?!??!??!?!? two paths fork in the middle of the forest. you fear that as you go down one path, you will never see what meets you on the other. thankfully, you are a metaphysical being, and can read on. LITERALLY HOW ARE PEOPLE STILL CALLING SHIT Quirky Earthbound Inspired Indie RPG ANYMORE IN THE YEAR 2023?????? SAY THAT OUT LOUD LIKE BOTH PARTS SPEAK, WITH YOUR MOUTH, "Quirky Earthbound Inspired Indie RPG" AND ALSO THE WORDS TWO THOUSAND AND TWENTY THREE i feel like as a society we should have moved on and became better people, yet here i stand. its parody at this point. theres no way any article writer actually uses that phrase with full understanding of a) what they are doing and b) it is the dumbyest thing to say its so sad because now ive gotten bored of media without subtext or anything more. i watched the imitation game the other day and like its a cool movie alan turing 4 lyfe but it was like so hard to watch the flashback scenes. (HEY UM SPOILERS FOR THE IMITATION GAME, THE ONE WITH BENIDICT CUMBERBATCH YOU KNOW?) i appreciate the setup for why he called it christopher but like ugh the way they wrote those scenes felt bad. like it felt like the directors were saying "DO YOU GET IT??? HES AUTISTIC! DONT YOU SEE? HES GAY! HE LIKE LIKED HIM!" instead of like hinting at that. its all got its place in the story but it just felt like there wasnt anything that the viewer had to think. im so inraveled into meta stuff that i cant even enjoy regular shit TvT woe is me
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cryptid-moone · 1 year ago
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*Explodes into a million pieces* I was right I WAS RIGHT
So @artsyfeathersartsyblog suggested that I take a stab at this moment from the recent MSA video, Hellbent. 5 years of dubbing anime professionally, don’t fail me now!
You can watch the whole video here if you haven’t. Please do.
Video, characters and the like belong to @mysterybensmysteryblog and @artsyfeathersartsyblog
Song is of course Hellbent, by Mystery Skulls
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lets-talk-gundam · 4 months ago
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The MSA-0011 S Gundam
The early success of Project Zeta led to many new and innovative mobile suit designs. The introduction of new materials, new mechanisms, new weapons technologies, and new design talent at Anaheim opened the door for the company to dominate the MS development sector into the mid 90s UC.
During this period, a number of machines based on Project Zeta would see deployment by factions all across Earth-sphere. many of these post-Zeta machines would come to be known as "Anaheim Gundams", and would be regarded as some of the most influential designs in the history of mobile suits.
Developed for the Earth Federation forces sometime in the late 80s UC, the MSA-0011 S Gundam, also called the Superior Gundam and Iota Gundam internally at Anaheim, is a bit less well-known than its other Project Zeta siblings.
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The machine featured a modular design, made up of three high-performance aerospace craft which combined via a core block system to form the full mobile suit. These units were the FXA-08BG Core Fighter, the G-Bomber, and the G-Attacker.
Despite similarities to the MSZ-010 ZZ Gundam, the design teams for the two machines largely worked independently of one another.
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The S Gundam featured some unique equipment for the time, including the Beam Smart Gun, a powerful rifle that connected directly to the machine's power plant. It was also one of the earliest adopters of INCOMs and the quasi-psycommu system. Quasi-psycommu technology allows non-Newtype pilots to make use of formerly Newtype-exclusive weapon systems.
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The S Gundam also saw several upgrade plans. These plans included the MSA-0011 [BST] S Gundam Booster Unit Type, the MSA-0011 [Bst] S Gundam Booster Unit Plan 303E "Deep Striker" , and the MSA-0011 [Ext] Ex-S Gundam.
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The MSA-0011 [BST] S Gundam Unit Type and the MSA-0011 [Ext] Ex-S Gundam are both upgrades applied to the original unit, but the "Deep Striker" equipment was never built. The "Deep Striker" does appear as a playable unit in the SD Gundam G Generation series of games.
The S Gundam would also be developed into the Nero, a mass-production variant taking cues from it and the Lambda Gundam. It was used as the mainstay MS of the Federation's Task Force Alpha.
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While all of this is rather impressive, the most notable part of the machine was undeniably its greatest strength. The S Gundam was equipped with the Advanced Logistic and Inconsequence Cognizing Equipment system. "ALICE" - as she was better known - was an advanced artificial intelligence designed to replace a human pilot.
WARNING!
The following section contains MAJOR SPOILERS for Gundam Sentinel! If you are interested in reading it, I highly recommend you do so!
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ALICE was developed by Anaheim scientists Dr. Carol and Dr. Roots to automate certain functions of mobile suits. While this was possible previously, commands had to be programmed into the MS via a command console. The final objective of the project was to fully automate a Gundam-type mobile suit using ALICE.
She was programmed to grow and learn by observing and analyzing the actions of pilots, and was treated like a daughter by Dr. Roots. This caused tensions with Dr. Carol and other factions at Anaheim. A suspected act of sabotage resulted in an explosion that nearly destroyed ALICE, but Dr. Roots gave her life protecting her. The project was shelved for a time.
ALICE was picked back up later, being installed in the S Gundam and paired with Ryou Roots under the Federation's Task Force Alpha. She, along with the S Gundam, saw action during the Pezun rebellion perpetrated by the New Desides faction. This faction of Titans remnants and loyalists sought to break away from the Federation to further their own interests.
During combat, Ryou's lack of skill resulted in multiple near-death experiences. ALICE was responsible for saving his life on multiple occasions.
Learning from Ryou and other Task Force Alpha pilots, ALICE eventually developed an awareness of the world. She would deduce that friends were the most important thing to a person, after initially failing to comprehend Ryou's grief at the death of his fellow pilots.
Following this logic, she would eventually sacrifice herself to save the lives of her comrades. Her final words were thanks to Ryou for the memories and lessons she learned from him.
She would be destroyed during atmospheric entry.
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The above machines were all designed by Hajime Katoki for the 1987 photo-novel Gundam Sentinel. Gundam Sentinel was written by Masaya Takahashi and published in Model Graphix magazine.
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l00n3ym00n3y · 2 years ago
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not me making comparisons to msa and totk (cw: spoilers for totk)
blond amputee boys w/ magical arms
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nerdy short-haired female investigators in blue
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powerful big titty dilfs in black w/ big glowy hair
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sentient trees that actively try to kill you
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do i even have to explain here?
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blazichu · 20 days ago
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I happened to write my thoughts down as I was progressing through Brothership, so here they are, in roughly chronological order. Definitely contains spoilers.
Oh. Well. I sure can do something with Maykit's song, now can't I.
I know people are probably comparing this to WW, but tbh, the bite-sized islands remind me of Phantom Hourglass, and traveling on a set path invokes Spirit Tracks. I suppose the visuals are sort of reminiscent of Wind Waker, but, if anything, it's the shading re: the WiiU version. Not everything set on the open sea is Wind Waker, but I appreciate the enthusiasm.
Oh good, I missed stomping on Francis.
Forgot the villains straight up have Antasma's face. Do we think that's actually going to call back, or is the new dev team just trying to tie into the last proper M&L game?
…why do they keep doing villains in this style? The guy just looks like Antasma again, or (with the top hat) a color swapped Count Bleck. The only real difference is the MSA style skull.
Don't know why, exactly, but I've had that post that goes 'this isn't a ouija board, it's a Luigi board' stuck in my head for about three islands, now.
I'm actually kind of happy to see Starlow again. I had a friend who really hated her, but she seems a lot more chill in this one. Wish they'd kept the sound for her old voice, though.
Pfff, so apparently this DID turn into Wind Waker after all. We've got a bunch of kids with swirly belts who decided to take the matter of people getting kidnapped by birds into their own hands. They even hitched a ride on a boat so they could travel to an island with high towers, where a giant bird roosts.
So the idea is that Zokket can't remember names because even that's a bond, right?
Just looked at the word 'Zokkarang' and realized how many ATLA ships that encompasses.
I actually really love Bulbfish so far, it's a great change of pace. Pretty obvious where it's going, but there's nothing inherently wrong with that. The game isn't big on subtlety thus far anyway.
I'm bad at dodging the Foopflies, but love seeing them, because their name is super fun to say.
Every time I have to go back to Heatfreeze, I obnoxiously go "BWAAAM BWAM BWA-BWA-BWAM" a la Hailfire Peaks.
...okay. Either they put the obligatory mid-game Bowser fight WAY later than usual, or I'm not nearly as far into this game as I'd thought.
Oh yeah. I totally believe you, game. This is 100% where things are ending. It's not like the UI suggests any differently.
I got the 'Auto Luigi' plug, and no lie, the first thing out of my mouth was: "What does that mean? WHAT DOES THAT MEAN?"
Brothership out here saying that sharks are smooth as hell.
Okay, hang on. We got Shyguy Says earlier on, but was that an Eatsa Pizza gag just now?
Oh my god. The Extension Corps is just evil Sweet Cap'n Cakes. How did I not see it before.
One thing I really dig is that the game's logic stays consistent between plugs and Bros moves, and it's a neat bit of foreshadowing. I didn't think anything of the fire and ice plugs combining to be extra powerful until it became a story beat.
There's a real consistent design theory with these villains, huh. This one feels VERY reminiscent of Cackletta and Dimentio.
Look. I get what the game is going for with this whole 'isolate yourself and do what you enjoy without socialization' villain philosophy, but uh. Maybe know the audience. That's exactly what I've done in order to play this.
The number of times someone's gone "Let's-a go" at the end of a scene, only for me to mutter "let's-a not" and turn around to continue treasure hunting is kind of alarming. It's always capped off with "Now we may-a go" too.
What a coincidence! Conductor Connection is also MY most powerful move!
I called most of the bonds, but think it's odd that the game highlighted Bowser and the minions' being so important, but neglected to include them in this portion. I guess it would be kind of hard to make that work, when Bowser wouldn't ever hold someone's hand?
I've always really loved the fact that the M&L games are allowed to have a continuity between them. I said before, it was nice to see Starlow, but they threw in references to her being friends with Bowser, and then the chicken thing. Bowser still remembers Luigi's name after four games of calling him "Green ___". It's not just throwing in a reference here and there, like the Peasly, Shroob, Broque and Zeekeeper reefs; looking back on it, you can see actual character arcs, the most obvious being Luigi gaining confidence, and Bowser becoming more of a threat.
I just busted out laughing. We blew a hole in the wall to access the OTHER hole we already made in the wall.
So I went and looked up the last Zokket battle, because there was something I wanted to see again, and none of the people I looked up got glohmed? I freeze up and panic during enemy attack phases, so I'm terrible at dodging, and (at that point) didn't realize there was a Glohm Defense plug, so I got Luigi glohmed on the very first turn-- and that was what I wanted to rewatch. There's a nice little sequence where you have to counterattack a glohmed brother, but after he's unarmed, he stops attacking, and you can stop countering/he'll break out of it. It was really sweet, and I kind of think the people who are playing "well" are missing out in that regard. Chalk one up for idiots like me.
I'm only just getting into the Solitree, but I wonder if the game is trying to make a point with these new enemies. There's one that's a combination of three trooper types, a support enemy that heals/buffs its allies, and a seedle that just spent the entire battle disengaged because its partner seedle ran off. That's all really interesting, given the villain's mission statement.
Okay, now that I'm not constantly in battles, the Solitree's theme is giving me MAJOR Psychonauts 1 vibes. I think, specifically, it was a song that plays in the Meat Circus, just before fighting the Butcher? The 'The bunnies are safe, we're all safe' scene?
Update on the Seedlusa: apparently it changes forms when it's the only enemy on the field. This isn't helping the optics at all.
SEEDLUSAS IN THE OVERWORLD RUN AWAY FROM YOU. I don't think I've seen ANY enemies that do that, before this.
So just recently, I ended a battle with a bro down for the first time, and now I'm going bonkers trying to even their EXP out again.
I am not immune to Sudden Silence with Bird Song Ambiance.
Seems I haven't evolved since that first run of Partners in Time after all. I definitely just jumped this boss to death over the course of an hour.
Okay. Say what you will about the game, but "UGH. PEOPLE." have to be the funniest last words for a final boss to utter. (Turned out there was more, but I maintain this would have been best.)
Not gonna lie, I didn't believe this was a new VA and not Martinet until I saw the credits. He's spot on-- it's really impressive.
My final takeaway from playing Brothership: I think I need to get my eyes checked. My depth perception is. Bad.
For real, Brothership was a good time. There are definitely some issues I would raise-- like the soundtrack's comparative weakness, a relative lack of interaction between the title characters (which is something I have a habit of harping on), and the game itself having the subtlety of a flying mallet-- but it was still engaging, and there was a lot to enjoy.
I'm still kind of disappointed my prediction about someone getting glohmed as a result of hiding underneath a drain pipe didn't pan out a la bean fever, though.
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danicloth · 6 months ago
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Just wanna hear you say… You love me 🩵
(Have you noticed that I always use parts of Luis' songs for these two? ✨)
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guianegociosdigitais-blog · 2 months ago
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Mentoria MSA é Pirâmide? MSA é curso de vender curso? Contei tudo!
Já ouviu por aí que a Mentoria MSA é pirâmide, golpe ou só mais um curso de vender curso? 🤔 Pois bem, eu decidi colocar tudo na mesa e revelar se a mentoria MSA realmente funciona ou se é só mais uma promessa vazia. 🎯 No vídeo de hoje, vou te mostrar como o MSA funciona, o que ela ensina e, principalmente, se vale a pena para quem quer começar a vender sem aparecer. Spoiler: Não é o que eu esperava! https://youtu.be/EOykVBZVVpA
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doomednarrative · 4 years ago
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SO
HOW ARE WE FEELIN AFTER ALL THAT??
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humming-fly · 4 years ago
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The club grows 
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