#Louie XVI
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Low quality Robespierre rizzing attempting to see Louis eye to eye I guess idk
Peabody and Sherman art soon tho
#ermmm what the scallop#artists on tumblr#silly drawing#art#digital illustration#shitpost#fanart#frev community#frev shitposting#frev art#frevblr#frev#frev media#maximillian robespierre#king louie#Louie XVI
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14 November 2024
#marie antoinette#diamond necklace#queen marie antoinette#french queen#france#sotheby's#historical jewelry#guillotine#king louie XVI#french revolution#1700s#18th century#affair of the diamond necklace#scandal#jeanne de la motte#bond street#marquess of anglesey#anglesey family#coronation 1937#coronation 1953#queen elizabeth ll#king george VI#french history#history
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technically there is nothing proving that king louis xvi of france, a father, was/is the infamous franchise owner papa louie
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#steelrising#nacon#spiders#playstation 5#automaton#paris france#revolutionary france#french revolution#king louie XVI#marie antoinette#soulsborne#gif edit#dailygaming#dailyvideogames#gaming edit
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The Kellynch Hall Yearbook: Volume XVI
Romance is still at the top of everyone's agenda at Kellynch.
Sally once again has Louie's undivided attention - for now.
Femme fatale Keziah remains very much in demand, and after her teenage years being a romance-free zone, is revelling in the attention.
But possibly William is becoming the favourite out of her trio of admirers?
How thoughtful of Marmaduke, to provide musical accompaniment for them.
Their final year is beckoning however, so it's definitely time for them all to take their studies a little more seriously.
#sims 2#gameplay#merybury#de bourgh university#louie willoughby#sally fairfax#keziah dashwood#william bertram#marmaduke elton#kellynch hall
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Breakdancing opera singing Louie XVI??? Is that what he is????
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FROM TNO TO COLONEL HATTIE... KING LOUIE SAYS TO YOU BLACK PEOPLE ARE HACKING SO MUCH THE INTERNET PRETENDING THEY ARE ZARABOYS IN DA HOOD BUT ME FRIEDRICH NIETSCHE OF COURSE I AM ZARATHOUSTRA LOUIS XIV XV AND XVI ALSO LOTS OF ALTER EGO IN RUEIL MALMAISON LOTS OF HURLUBERLUS KILLED 30 000 TIMES THEY THINK THEY RESSUSCITATE IN KERY JAMES... STOLE A KIRI / COMPLOT HARA KIRI ? / PROFESSEUR CHORON / CHARLIE HEBDO KILLED BY OUZZAOUITE BROTHERS AND CORRUPTED KAAMELOT STUDIOS / MALCOLM IN THE MIDDLE COMPLOT DES SUPER HEROS ET DJIHAD ATOMOSPHERIQUE QUI TUE DES ENFANTS DANS LES ECOLES EN FRANCE PROSTITUEE DE BABYLONE EST ALINE CHEVILLARD EVOQUEE DANS SLIDERS... CLOWN VOUS DIT QUE LES ROBOTS ESSAYENT DE VOUS TUER... POSSIBLE RICHARD NIXON BIOMECANIQUE... POUTINE EST REMPLACE ET COMME IL N A PAS LES JO POSSIBLE GUERRE... COMPLOT DU RACISME JORDAN BARDELA VIEUX PSEUDO MELENCHON A FAIT TIRER SUR SON PUBLIC DES ALIENES TIK TOK ET VIEILLE VOUIVRE DE MERDE QUI VEUT NOUS TUER ET ANNE HIDALGO AVEC... CYCLON / MR CYCLON / COMPLEXE MILITARO INDUSTRIEL ET LA VALETTE RACHETEE SHITA HAPPENS RECU LE PLAN CONCHITA DU SKULL AND BONES... AU BAR LE SPORTS BAR LE SERVEUR M A DIT QUE VOUS ETIEZ INJOIGNABLE... DES TROTTINETTES INTERFEDERES DES CONS DES VIOLEURS POUR ME FAIRE PETER UN CABLE... NCIS INFILTRE PAR PERETTE COMPLOTS ALIAS 1 TUEE PAR LE CHANTEUR DANS LES CHANSONS SONS OF ANARCHY MAMMON ESSAYE DE VOUS TUER PREUVES A L APPUI DES SITES DE PROUD JEWS RELIES A PROUD JOE BIDEN RELIE A DES SITES DE ROBOTS TUEURS POSSIBLE LUCIFER ET LUCYFER ON THEIR WAY... LA BETE EST UNE BOULANGERE GRAIN D OR THEORIE BERKY BEK PLAGE ALL ALONG... MARTINE JAMBON LA MERE DE MELANIE JAMBON SE PREND POUR MR OLLIER ET LES REPTILES SONT GRAVES FURAX. BANDE DE BABOUINS VOUS VOUS CROYEZ IMMORTELS ? DES SITES DE RENCONTRE QUI REPRENNENT MA TERMINOLOGIE WAHOU J AIME PAS LES VIEILLES BOULANGERES QUI SQUATTENT LES BOULANGERIES BOULANGER A RUEIL MALMAISON... OU ON VOIT DES TUEURS DE FLICS GENRE LUCAS STEPIEN QUI A ETABLI LA POLICE DE LA PENSE... BILL GATES EST EN ENFER... SITUATION HORS DE CONTROLE. J AI SKYNET SUR MON TELEPHONE REDMI 9A LE LIKOUD EST INTERESSE... JE VOUS LE LIVRE SI VOUS M EXTRAYEZ. TNO / CLOWN.
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Remembering the honor of the ones that passed in 2022 Sonya eddy Barbara walters
Pope Benedict XVI Pele
Kirstie alley Stephen ' twitch' boss
Georgia holt grant Wahl
Queen Elizabeth II takeoff
Bob Saget Angela Lansbury
Sidney Poitier Olivia Newton - John
Robbie Coltrane Thierry Mugler
Andre` Leon Talley ray Liotta
Aaron Carter Leslie Jordan
Anne Heche Fred ward
Coolio Mike hodges
Jamie Lopez Dan reeves
Jay weaver grichka and Igor bogdanoff
Joan Copeland Kim mi-soo
Michael Lang Peter bogdanovich
Calvin Simon Marilyn Bergman
Ross browner Dwayne Hickman
James mtnme or mtwme. Maria Ewing
Chris Dickerson Melanie ham
Fred parris Deon lendore
Meat loaf. Steve schapiro
Charles Mcgee Yvette mimieux
Lusia Harris Gaspard Ulliel
Hardy Kruger Louie Anderson
Elza soares Clark gillies
Don Wilson Kathryn Kates
Thich nhat hanh bobbe long 'beegie ' Adair
Jean ramirez Ronnie spector
Dallas Frazier wavy navy pooh
Jon Lind adalia rose Williams
Clint arlis Jordan cashmyer
Rosa Lee Hawkins Breck Denny Jr.
Morgan Stevens Diego verdaguer
Peter Robbins rachik vachik mangassarian
Paul Carter Harrison dick Halligan
Betty Davis Emilio Delgado
Lee MacMillan Sam Bruce
Loretta Lynn Naomi Judd
Andy fletcher Bob Lanier
Kevin Samuels kailia posey
Niece waidhofer jaylon Ferguson
Gleycy correia James Caan
Tony Dow Ryan fellows
Luke Bell. Robert lupone
Don Anthony st. Claire Jesse Powell
Gavin Escobar PnB Rock
Robert Cormier Mikaben
And more rip
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PapyrusPikmin1997 replied on Chapter 5: Now, this is an amazing fic, but like… how the hell is Olimar and the President dying in like sublevels 1-3 of the dream den? They aren't even that hard, and canonically the Pikmin leaders cannot die by pure damage, as in Pikmin 2 if both leaders "die" the ship just beams them up back to the surface and the day ends. (Unless however, you don't do it like this and instead make their life support damaged or something, which would be a very intelligent workaround)
Anonymous asked a question on my main blog: I know this sounds random, but for DLD, what... "game mechanics" have been changed? Because, so far it seems like the ""game"" is much harder and ruthless. I can infer that no longer does losing both captains just result in the hocotate ship beaming them up, ending the day and causing all the pikmin to die, but what else?
I received this comment reply and anonymous ask a few days ago, and considering that they're talking about very similar things, I figured I'd respond to them both at the same time. The long and short of it is that both of these questions are making a series of aggressive assumptions about how DLD "works" and kinda getting sidetracked as a result. There are also a few misconceptions that I feel are important to correct, because even if you are thinking of things in vague game mechanics terms (and you shouldn't be), they make it much easier to swallow what's going on if you properly account for them.
Fundamentally, DLD is a grounded story with a strong emphasis on how things would play out in a more or less real-world scenario while factoring known series lore; this groundedness is meant to make the emotional conflicts at the core of the story stand out all the better. For more details, let's continue below the cut, starting with correcting the assumptions.
Number one: The President hasn't been accompanying Olimar on any of his trips to attempt to find Louie. He may be physically present on PNF-404, yes, but he's more or less functioning as a middle-manager type or rubber-stamp than doing anything actually useful. This is demonstrated during the first scene of XVI and compounded via the President's noted absence during every other scene in the chapter. The long and short of it is that he's not relevant to the story that needed to be told here, as this story is very much about Olimar, the Pikmin, and their relationship; having the President be present as anything more than a nod to canon would have made things unnecessarily complicated here in a section that already had too much to say.
Next up: Olimar being alone in the Dream Den (aside from the ship's pod and the Pikmin he brought with him) also solves that "difficulty" issue more or less. I also never said that they specifically died on the first three sublevels — the Dream Den obviously has fourteen, and the only important part of the whereabouts everyone died is that the maximum sublevel they could have reached would be sublevel 13. It's important for the mainline sequels that neither Olimar nor the Pikmin encounter the Titan Dweevil here, so they must have all died before getting to that point; other than that, the exact details of their demise are up to the reader's interpretation, with the most likely scenario being a gradual decline in Pikmin numbers until Olimar fucks up in an encounter with any enemy, gets squashed by any kind of boulder or caught in a bomb rock explosion, or takes too great a blow to anywhere near his head such that his already-compromised helmet shatters and leaves him to slowly succumb to the caustic oxygen in the air.
Another thing is that considering what's "canonical" from the game's perspective is kinda the wrong question to ask in a lot of ways. HP bars or stamina wheels or any other kinds of video game abstractions like that work perfectly fine when you're playing a video game, but the second you're not they become really weird to work with and place very awkward limits on things. From a narrative perspective, working with this video game logic — where Olimar can get thrown around willy-nilly for 12-16 hours taking hard falls or getting crushed by boulders or god knows what else, end the day, and come back the next morning like nothing happened — makes things very awkward, because there aren't any consequences for fucking up. None of the Pikmin games have any kinds of systems to account for major injuries, such as Olimar's dislocated shoulder or Louie's implied concussion both from chapter 4; much less do they have any kinds of energy or stamina system to account for Olimar gradually starving in Chapter 1. Some games have systems like these — take the Fallout series as only one of many examples — but limiting what you can write to what is Explicitly Possible in a game just isn't conducive to writing a good story.
Having the day end when both leaders go down but letting the player try again tomorrow with no consequences other than losing a day is a good choice for a game, because it gives the player a chance to correct their mistakes; however, it's a bad choice for a story, because it removes all of the stakes. On the contrary, part of the reason that Pikmin doesn't have a lot of these systems for longer-term consequences and instead handwaves why some of these things aren't happening — such as PNF-404's relative lower gravity being the reason why none of the characters take fall damage — are because adding those systems would be bad for gameplay. In a game that is very fundamentally about doing things quickly and efficiently, it wouldn't just be annoying if e.g. Louie broke his leg and couldn't move and throw Pikmin at the same time due to needing crutches for a realistic length of healing time, it would be bad game design because it would be far too punishing to be fun. In writing, where the goal is to be fun by having higher stakes, the opposite would be the case.
That's a bit of an oversimplification — not every story benefits from higher stakes, even if DLD itself does — but one could easily write an academic paper about storytelling in interactive vs non-interactive mediums and how they function differently, and I don't have ten billion years to come up with definitions for all of these things to explain everything wrong with applying the rules of a certain medium universally especially when those rules are intended as abstractions. Either way, it comes down to the same thesis statement: "Applying the rules of a very dynamic and choice-based medium to an entirely predefined and non-interactive medium generally does not work well unless you're having your story be about applying those rules and all of the myriad problems or conveniences that it results in." DLD is not about applying Pikmin's video game logic to a non-interactive medium because it has far more important and deliberate things to be about, like communication, trust, personhood, fate, and perhaps most of all, dogs. Therefore, it does not benefit from having simplified video game logic that allows for infinite tries, and would in fact be made infinitely worse if everything that happened so far had no consequences beyond the end results of the immediate day. Olimar needs to die in the Dream Den because this is essential for his character arc; having him just "go down" and "get rescued" to "try again tomorrow" removes all stakes from this, because if he throws himself at the problem enough he'd eventually luck out and be able to save Louie. (Olimar is already very fond of throwing himself at problems until they get fixed; as we'll see, he doesn't need a "get out of jail free" card or a "get out of a bad situation without dying" card to continue with this behavior.)
So if we're not working off of video game logic, how does DLD generally work? More or less real life logic strongly informed by canon material. To some extent it's a vibes thing — I have definitely picked and chosen what works or doesn't depending on my own personal preference, and I've taken liberties with things that happen in the games as necessary to tell the story that I have in mind. For instance, as I've alluded to before, a lot of the rules about Onions and Pikmin work much more similarly to how they do in Pikmin 4 (with the exception of the three-type limit because it's purely a gameplay limitation put in place to not frustrate noobs). Some things, such as the exact symptoms of Olimar's leaflingism, are a blend of various ideas taking inspiration from canon, from other artists, as well as just what works better thematically. (Olimar growing a tail and "fur" certainly emphasizes the fact that he's a dog, not to mention the fact that it's that perfect combination of "cool" and "utterly horrifying", and the fact that his face remains uncovered by leaves has another thematic reading that we'll get to much, much later.)
But a lot of the minor day-to-day stuff is grounded pretty solidly in reality and an understanding of "if you were an inch tall, how would you approach this situation", which is much more effective for conveying the level of Absolute Deep Shit and general danger PNF-404 presents almost the entire time. You would not survive if a boulder three times as wide as you were tall rolled over you; Olimar and the other captains only do because Pikmin doesn't have permadeath, since that would be a very frustrating gameplay experience. You can cheat your way out of things like that hurting as much as they would for you, a Normal Human, especially when you factor in the fact that they are an inch tall, but past a point there's only so much handwaving you can do before you have to accept that half of the things that you only take "major damage" for in Pikmin would just be nearly instakills in real life. Allowing for more realistic damage creates more story, not less; you can't take damage from cornering too tightly in any of the games, but allowing it to jar Olimar's shoulder like that in Chapter 4 gives reasonable stakes that add to the situation rather than detract, as it makes it feel even more like the water wraith is a real threat.
As for other "game mechanics" that have been changed… thinking of DLD as a "game" in general is the wrong question. My philosophy with DLD so far has been to create a relatively grounded story about people and choices using Pikmin as a scaffold. (Not that DLD or any of its side material could ever be divorced from Pikmin itself — they're far too intertwined — but being faithful to game mechanics is literally the last priority that will only ever be nodded at in things such as the occasional mention of the max 100 squad size.) For everything else, I've tried to flesh the setting out using "speculative realism" where possible: by examining how things actually work in real life and applying those same principles to this setting.
For instance, while a lot of the medical science is simplified for a variety of reasons, such as ease of research and reduced scene complexity, almost all of it so far has actually had at least a little bit of research put into it. (Maybe don't orally ingest a topical eye medication, but tetrahydrozoline hydrochloride is a common active ingredient in eye drops or nasal sprays that reduces mucus membrane irritation; Omnicillin Z3 uses the naming convention of antibiotics in the penicillin family, implying that their medical science has progressed beyond ours; and demethoxycurcumin, one of the "active ingredients" in turmeric, is a yellow-orange compound that has anticancer effects among many other health benefits.) I've put a similar level of pseudorealism into the flight scenes as well; I've mentioned Olimar using various kinds of checklists multiple times (Wikipedia only has a page on preflight checklists, but here's a full list of checklists for a 747), and implied that Olimar has been acting as captain and pilot flying while the Hocotate Ship is effectively first officer and pilot monitoring via both of them effectively employing cockpit resource management principles. I even had Olimar do a walk-around on Day 30, though that was admittedly less of an intentional choice than being simply what the scene required for proper pacing. Even a lot of the specifics around how Olimar has been able to live as a leafling up to (and beyond) this point have had a lot of consideration put into them with vague real-life-adjacent explanations — it is admittedly more vibes-based than some of the rest of what I've listed out here, but most of that is because leaflingism in and of itself is a rather hefty lift away from grounded reality.
The long and short of it is: If something is actually important to be thinking about, the story will tell you that. If it's not, it won't. It should be easy enough to figure out what the actual differences are from there, but a lot of those differences simply aren't relevant on any grand scale.
In fact, the only "game mechanic" I can think of that's even vaguely relevant (and isn't essentially rolled into "baseline lore", such as the mechanics of Pikmin and Onions that I mentioned earlier) is Pikmin 1's ending requirements. DLD has simplified these requirements, in that there's no longer a strict two-tiered system with some specific parts being required while others are optional, but the general outline for part count has already been referenced in Chapter 1's title. In these relaxed requirements, you get the bad ending with 24 parts or fewer; the neutral ending with 25-29 parts; and the true ending with 30 parts. (I.E., the only change is that it's any 25 parts being required to get the neutral ending or greater rather than 25 specific parts.) Chapter 1 splits the difference as the exact dividing line between two wildly divergent outcomes of the bad or neutral endings, and thus the chapter title references 24.5, or the numeric dividing line between those endings.
Other than that, the exact game mechanics of all games in the series are for the most part entirely irrelevant. DLD is a story about people, and critically, one of the most important things that a person can do is die. Robbing Olimar and the Pikmin of their ability to end is a choice that must be made very deliberately, with great intent on the part of the story being told, and shouldn't be done merely out of faithfulness to the source material. …And that's about all I can say to avoid unnecessary spoilers.
#dogs leading dogs#dld posting#i think that mostly sums it up. idk this perspective just seems like a very odd way to approach reading a fic? at least to me#but maybe there are other writers out there who are actively faithful to the weird game mechanics above all else?#or just haven't written anything that goes counter to some of these game mechanics?#idk. just a very interesting perspective here#but yea. i won't say DLD is trying for 100% realism (i can't get a degree in everything ive thought about re: this fic series so far)#but Grounded is a good way to put it. olimar and the pikmin can face realistic consequences for their mistakes.#this is essential for having those mistakes mean anything. and in a story ABOUT making mistakes and fixing them. it's so important.
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Louie the XVI
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Viva La Vida is literally THE French Revolution song for me, chat. Specifically the song I think about when I draw King Louie XVI
#AND LIKE CHAT EVEN THE COVER FOR VIVA LA VIDA IS A FREV PAINTING#animatic maybe… hmmm…#ermmm what the scallop#ranting#frev#king louie XVI#tweaks so hard#frev community#frev shitposting
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Episode 101: Marie Antoinette (2006)
You are invited to our Quarantine Party! We will be coming at you every week with a period-drama-must-watch mini-episode during our quarantine. On this weeks podcast we discussed the 2006 biopic of Marie Antoinette by Sofia Coppola. Big hair, bold fashion looks and lots and lots of Champaign!
itunes | direct download | RSS
#poldark fancast#poldarkfancast#marie antoinette#marie antoinette movie#kirsten dunst#jason schwartzman#king louie xVI#rose byrne#rip torn#asia argento#sofia coppola#period drama#podcast#fancast
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America is like pre Revolution France
*disclaimer: the numbers for America aren’t accurate but this is an analogy. This is what’s happening in America.
The bourgeoisie (the clergy, the first estate, whatever you want to call them) in France were the top 1% of the population. They were nobles who lived with king Louie XVI in the Palace of Versailles. They paid no taxes and didn’t work.
The top 1% of Americans do not work. Not really. They barely pay taxes, and more often than not, evade them with little to no cost to them. They live grouped together away from everyone else.
The second estate (the nobility) was composed of the top 2 and 3% of the population. They ran the estates that the third and bottom class lived and worked on. They didn’t pay taxes either. They lived in a manor house of sorts while the rest of the people lived in a small village around them.
The top 2 and 3% of Americans are in a similar position. They make sure everything is up and running for the first estate and nothing more. Their taxes don’t effect their state of living. These people usually live near the bottom 97%, but are still distinguishable by their money.
The bottom 97% (the third estate) in France paid all the taxes, did all the labor, and cared for the top 3%. They lived in poverty while the top 3% lived almost as well as the king. They worked so the top 3% didn’t have to. And they suffered from it.
The bottom 97% of people in America are effected by the taxes they pay. They don’t get to live in nice houses or have extra money to throw around because they are always working.
If laws weren’t in place to make sure that the top 3% in America payed taxes, they wouldn’t. And some don’t. And when they get caught, it doesn’t really matter because laws are only laws for those who can’t pay their way out of it.
If America doesn’t fix something soon, there will be another American Revolution. And this time it will be like a civil war. Every Revolution starts the same way. And the signs are there for another one to start.
So please. Vote for people that want free healthcare. Vote for people that raise minimum wage. Vote for people that care about the people. Or else we will end up like France. Or Russia. Or Haiti. Or dozens of other places that have had Revolutions.
And keep this in mind- this is not an attack on the rich. This is simply stating facts.
If there is a revolution, good luck. You’ll need it.
#kira speaks#the french revolution#king louie xvi#not marvel#france#america#do something before its too late
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My most right wing opinion is that King Louie XVI must be returned to the throne and the tax system must be restored to the glory days of the Ancien Regime
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i love the stupidity of this but if we're going by typical persona roles, i feel like Marina and Aeon would be Nikki's (wildcard) attendants. Potentially leonid as igor?
anyways proposed confidants:
0. Fool - Nanari / Leonid
I. Magician - Momo
II. Priestess - Kimi / Helz
III. Empress - Ace / ???
IV. Emperor - Chloris / Mercury
V. Hierophant - Orlando / Lolory
VI. Lovers - Bobo / The Player
VII. Chariot - Yue Qianshang / Vivian
VIII. Justice - Nidhogg / Loen
IX. Hermit - Fu su / Yexiao
X. Fortune - Starlet / Qin Yi
XI. Strength - Queen Elle / Zoey
XII. Hanged Man - Louie / ???
XIII. Death - Lunar / Ashley
XIV. Temperance - Sofia / Lolory
XV. Devil - Mela / Qin Yi
XVI. Tower - Neva / Caprico
XVII. Star - ??? / yuka + Jax
XVIII. Moon - Royce / Joy
XIX. Sun - Yvette / ???
I can't decide if Bobo should be Lovers or Star for LN 🤔the rest for LN I'm pretty sure on.
I'm unsure on Empress, Hanged Man, and Sun for SN
Welcome to the Barbecue Room.
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(Southern Vangard) Episode 340 - Southern Vangard Radio
BANG! @southernvangard #radio Ep340! We’re back after a smidge of a break last week, but we make up for it in a big way this week as we have a WORLD EXCLUSIVE from EL GANT and DJ PREMIER! “Leave It Alone” is the second single from Gant’s upcoming LP “O.S.L.O.”., and we also drop in the first single, “Roar The Lions” that features DJ GRAZZHOPPA and MOTIF ALUMNI. All of this and the typical shenanigans from Meeks and Doe are inside, so go ahead and press play, put your hands together and say thank you to the Lord above ‘cause YOU WAAAAALCOME!!!!! #SmithsonianGrade #WeAreTheGard // southernvangard.com // @southernvangard on all platforms #undergroundhiphop #boombap #DJ #mixshow #interview #podcast #ATL #WORLDWIDE #RIPCOMBATJACK
Recorded live October 2, 2022 @ Dirty Blanket Studios, Marietta, GA
southernvangard.com
@southernvangard on all platforms
#SmithsonianGrade #WeAreTheGard
twitter/IG: @southernvangard @jondoeatl @cappuccinomeeks
Talk Break Inst. - "Minilogue" - Jacques Retro
"Leave It Alone" - El Gant (prod. DJ Premier) ** WORLD EXCLUSIVE **
"You Don't Want It" - Prodigy ft. Big Daddy Kane & DJ Scratch
"Never End Up Broke Pt. 2" - Symba feat. Pusha T
"West Indian Archie" - Mr. Muthafuckin' eXquire
"The Baddest" - Fatnice (prod./cuts Mr. Sonny James)
"Pimpin' Benjamin" - Coast Contra
"The Old Way" - Brother Ali
Talk Break Inst. - "What Zone Is This?" - Jacques Retro
"Purge Night" - Ransom & Mayor ft. Havoc
"Better Living" - Premethius ft. Oh-No Guilty Simpson MED
"Fever" - Fatnice (prod. AP & Mr. Sonny James)
"Ghost & Chef" - A Minus ft. Nolan (prod. Mr. Sisco)
"Like It Is" - Cymarshall Law
"Rebenga" - K.O.G.
"Villainolgy" - New Villain
"Louie XVI" - Cousin Feo
Talk Break Inst. - "Before" Jacques Retro
"Roar the Lions" - El Gant ft. DJ Grazzhoppa (prod. Motif Alumni)
"Big Steppa" - Rome Streetz
"Pardon Me" - Flee Lord (prod Harry Fraud)
"Judge Mathis" - Milano Constantine & Big Ghost Ltd. ft. DJ Grouch
"Certified" - Eddie Kaine x K Sluggah
Dome Windows (prod. Apollo Brown) - Bronze Nazareth ft. Mickey Diamond (prod. Apollo Brown)
"Wash The Bills" - UFO Fev & Finn
"Real Love" - Snotty (prod. Brisk Fingaz)
Talk Break Inst. - "Culmination" - Jacques Retro
** TWITCH ONLY SET **
"Operation Dark Winter" - Passport Rav ft. Allah Preme & Bub Styles
"Opium Poppy" - Prodigy
"Collateral Damage" - Snotty (prod. Mos Beats)
SOUNDCLOUD
https://soundcloud.com/southernvangard/episode-340-southern-vangard-radio/
APPLE PODCASTS
https://itun.es/us/QyyX9.c/
SPOTIFY PODCASTS
http://bit.ly/svrspotifypodcasts
YOUTUBE
https://youtu.be/J2NAZ2nzF5g
GOOGLE PODCASTS
http://bit.ly/svrgooglepodcasts
TWITCH
http://twitch.tv/southernvangard
MIXCLOUD
https://www.mixcloud.com/southernvangard/episode-340-southern-vangard-radio/
#SouthernVangard #DJJonDoe #EddieMeeks #JacquesRetro #ElGant #DJPremier #Prodigy #BigDaddyKane #DJScratch #Symba #PushaT #MrMuthafuckineXquire #Fatnice #MrSonnyJames #CoastContra #BrotherAli #Ransom #Mayor #Havoc #Premethius #OhNo #GuiltySimpson #MED #AP #AMinus #Nolan #MrSisco #CymarshallLaw #KOG #NewVillain #CousinFeo #DJGrazzhoppa #MotifAlumni #RomeStreetz #FleeLord #HarryFraud #MilanoConstantine #BigGhostLtd #DJGrouch #EddieKaine #KSluggah #BronzeNazareth #MickeyDiamond #ApolloBrown #UFOFev #Finn #Snotty #BriskFingaz #PassportRav #AllahPreme #BubStyles #MosBeats
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