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Kerala Lottery Result Live | Sthree Sakthi
Today is 18 July 2023. Daily Kerala Lottery Result Sri Sakthi SS 374 Winner Lottery Ticket Number Details. Read More
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i do think, aside from mercury bias, if bg had been in all season she would have been all wnba, first or at least second. i think people undervalue her because of the rebounding but she is 1000% the worst officiated player in the league, on both sides of the court. so the fact that she's been able to have the performance that she had is incredible, and that she didn't get the acknowledgment really just underscores how much people take what she does for granted.
#i saw something interesting that kim milky basically has her players specialize and so they come out of college less well rounded#exhibit a angel's shooting vs rebounding#and i didn't watch bg in college so maybe i'm totally wrong on this but maybe rebounding just wasn't he job#and then i saw on reddit or something that maybe because she is so poorly officiated she'd get called for too many fouls on rebounding#for it to be worth it#and while i understand the value of rebounding really i do the mercy's problem wasn't that they weren't trying#well sometimes it was but it was that their whole system wasn't designed for it#if you have 4 players on the perimeter to space and shoot 3#you're going to hope they go in and run the floor instead#teams that rebound well dedicate bodies and time to rebounding#and i believe that it was a conscious choice the merc made to not do that#and if you look at old merc games they struggled with rebounding then too#i actually will have more to say about this in the future but the mercury's style of play has lived and died with dt's style for 20 years#the mercury have the most 100 point games of any franchise#and they are responsible for most of the 200 point total scores across the league#ie their fast break and bad defense lol#and while it's not entirely true - she is not responsible for every result they've ever had - i don't think you get westhead's style of pla#to work without her talent and the penny cappie dt trio in 2006#or at least it isn't successful and maybe doesn't change the pace of play in the league the way it did#it's also interesting that if the lottery draw goes differently in 2006 and merc have the first pick do they get seimone or do they stick#cappie? i think they stick with cappie bc they needed a true pg and from what i've seen seimone is a 2/3#and i don't think dt becomes the player the league knows without having a true pg [vs her playing point]#the thing is dt can play point better than most people but i think she plays better when she has someone else there to help#and her talking about oh i should've won mvp in 2006 [when i dropped 40] [lisa leslie won that year]#and in 2014 [best team ever] [maya moore won that year]#you look at the stats and there is for sure an argument to be made there#but it all comes back to post players#and i know wikipedia says maya is a power forward but she seems like more of a 3 sometimes? i haven't watched her enough#but i don't think dt can win mvp in 2009 without that team specifically#which means [and this is my theory of life] that everything happens the way it has to happen for you to end up where you are today
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Kerala Lottery Result Today LIVE: 17 अगस्त, 2024 के लिए Karunya KR-667 विजेता घोषित; यहाँ देखें पूरी सूची
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Kerala Lottery result today LIVE 10.06.2024 Win Win W-773 result
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Who Won the Powerball Last Night: The Exciting Reveal!
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Unveiling the Nagaland State Lottery Result: Your Ticket to Excitement and Fortunes
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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EuroMillions results LIVE- Winning lottery numbers revealed as jackpot rolls over to £123m after top prize not won
EuroMillions results LIVE- Winning lottery numbers revealed as jackpot rolls over to £123m after top prize not won
EUROMILLIONS returned with a top prize of £112MILLION \- but it’s rolled over for the eighth time after the jackpot wasn’t won.Brits played for the chance to bag the life changing EuroMillions jackpot \- a Read Full Text
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#EuroMillions results LIVE- Winning lottery numbers revealed as jackpot rolls over to £123m after top prize not won#Money#News#Top#UK#US
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EuroMillions results LIVE- Winning lottery numbers revealed as jackpot rolls over to £123m after top prize not won
EuroMillions results LIVE- Winning lottery numbers revealed as jackpot rolls over to £123m after top prize not won
EUROMILLIONS returned with a top prize of £112MILLION \- but it’s rolled over for the eighth time after the jackpot wasn’t won.Brits played for the chance to bag the life changing EuroMillions jackpot \- a Read Full Text
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#EuroMillions results LIVE- Winning lottery numbers revealed as jackpot rolls over to £123m after top prize not won#Money#News#Top#UK#US
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Naughty neighbor | Sim. J 😈
Paring: Stalker!Jake x male!reader
Genre: Smut, 18+ [don't like don't press]
Cw: cum inside, rough, dirty talk, swearing, obsession behavior, bad .
Summary: Your lovely neighbors who you thought of as a golden retriever but turn out he's a stalker.
Non proof read/ wc: 1.6k
Eng is not my 1st lang.
A|N: I accidentally wrote it smut oops | @ddeonuswhre special thanks to you for the idea 🐱💡hope you're having a great time pookie.
[Ignore my edit, it's suck]
Moving to another home, just because of your workplace, was exhausting. However, when one of your co-workers, who is also your friend, told you that this neighborhood was full of hot guys and friendly people, as a result, you immediately moved in without hesitation.
Not to mention, it's better to stay here for a while. The scenario, the weather—it was pretty good for your own mental health as an office siren. At least you can enjoy the view while stressing your brain off. By your own pure luck, you were able to get a month of vacation off since you're the best employee of the month and the summer season is approaching.
Your boss probably won a lottery ticket; that's why they don't care if you're still working. Nevertheless, beside your tiny, little house, there's a guy next to you.
He seems like a fun guy, to be honest, at first glance. His face shape screams so much that he's an Australian citizen. Well, maybe you're in Australia right now? His smile, however, always did something to you, even if it was a greeting gesture.
He looks gentle and kind; his aura exudes the energy of a golden retriever. From your point of view, whenever you saw him, he was kind to the other neighbors. And his name is Jake. Your friends didn't lie about what they'd said about this vicinity.
Unbeknownst to you, all the scenes you saw in him were just his fake acting. Jake did all those corny things just because he wanted to get the attention of you, whom he'd had eyes on ever since you moved in. He thought that, never in his life, he had seen such a person as you. You look really soft and sweet, like fresh vanilla in your aura.
You're also an adorable little guy who's brave enough to live by himself in a small place beside him like this. He always wants to take your virginity away from you.
Morning light filtered through the curtains, casting a warm glow. Birds chirped softly, and the fresh scent of dew filled the air.
It's 8 a.m., and you're waking up to start off your day by watering your flower garden in front of your backyard.
As you hold your watering can, splashing wet on your beautiful plants, you see Jake is also in his front yard, while he's stretching from the back pain you're assuming.
Being the good neighbor you are, you greet him with a small talk, asking about this and that until you invite him for tea.. At first, Jake denied it, but you're insisted. Yet deep down, he had been waiting for this moment forever.
You then prepare for the table before serving him the tea that you had brought from your home town.
"So Jake? What are you doing for a living?" You said, putting down your cup as you focused on him.
"Not much of the higher-paying job; I'm just the owner of a small coffee shop down the road, and you?" He responded, taking a small sip as he clicked his tongue as a sign of taste.
"I'm working as a manager in the management of marketing; it's doing some justice for my life, but it's also burning keke." You reply with a sly smile along with your chuckle. I found it somehow funny that you're the manager now.
"You look like you're not an Australian m/n; I have never had time to ask about you this." Jake mutters, folding his fingers together, while observing your face while you're not paying attention.
"Yes, I'm not; I'm from ///, and I see it's rare to find my people here."
"That's why you look handsome; I mean it." Jake snorts in polite manners as you laugh along to hide your face. Which makes you want to stay here longer just to chitchat with Jake.
Suddenly, you heard your phone ring inside your house before you excused yourself to pick up the call. As perfect timing as he planned to, a dark smirk appeared on his face. As he puts something in your cup of tea, pick up the spoon on the table and mix it up. A few minutes later, you came back as you settled yourself in your seat again. You ask him if he's bored, but he says it's nothing.
The moment of silence suddenly awkward the scenes as you obliviously take a sip with your drink till your cup is empty.
Out of nowhere, you feel a pang inside your skull as you feel like there's a drum inside your brain. Keep hitting on you.
It's hurtful and dizzy at the same time. Aside from having a sudden headache, you also experience the hotness of sweat leaking out of your skin.
It's getting hot unexpectedly, as if you just got chased by a bear. Trying to hide your unstable condition, you stand up to get yourself a glass of water.
Due to the aphrodisiac kick, you fall down to the wooden floor. Jake still put on his mask as he expressed his concerns to you, asking if you're okay.
Before he pulls you up, taking you inside to your bedroom, he locks the door behind him. Jake put you down on your bed, gently, as he took off your socks and tucked away, according to your request.
"I'm so sorry, Jake, for the trouble. I don't know why I'm feeling so hot all at once" You mumble in your stuttering, low tone. Hot sweat is still dripping down on your forehead and everything. It feels weird, but that's not the only place that's hot.
You feel like your boxer is tightening from your hard dick. A scowl creased Jake's forehead, deepening the lines around his mouth. His brows furrowed, casting shadows over his eyes, filling them with excitement.
He couldn't wait any longer to show his true colors as your creepy stalker. Jake has had eyes on you ever since you're moving in; it's like a love at first sign to say, but it's in a sexual way.
At night, while you're asleep, he sneakily installs many hidden small cameras in every corner of your house, including the bathroom, the bedroom, the kitchen, and the living room. Every move he made got you wrapped around his finger.
There's no privacy for you to have your time, chilling in your bed thinking you're alone, but deep down, your golden retriever neighbors enjoy the views of your face every single day. Even when you're in the shower, Jake would be sitting in front of his computer, fantasizing about all the nasty things with you.
He masturbates and touches himself from time to time when he feels like working up or missing you. For now, the plan that he has been working on is finally taking shape. He won't let it slip away and lose this perfect opportunity to have you, screaming his name, ruining your virginity.
Nonetheless, Jake's eyebrows shot up in astonishment as you begged for him to help you.
"J-J...ake, please help me take this hotness away; I feel like I'm dying." You said it half-conscious, rubbing your hand on your chest, feeling like fuel was burning on the inside of you.
"Don't worry, ma'boy, I'm going to make you feel at ease once I do my magic." Jake leans down to your earlobe, whispering. Before he tears up your clothes, drop them to the floor as he begins to strip himself while kneeling on your bed.
His cock was spring-free, standing so proud as he exposed his naked self in front of you. You were so fuck up that you want nothing but to erase those fires in your body; your body language is inviting him itself at this point.
"I won't stop just so you know, m/n, I'm going to make you can't walk once I'm inside—I'm going to fuck the life out of you till you beg for it, my dearest." The next thing you know, you feel a huge meat enter your entrance, spreading you in an instant without him warning you.
Results in a sign of pleasure, leaving your mouth open. A shockwave was sent to Jake's body, and he grunted loudly at the sensation. Making him buck up his hip, craving more pleasure. Before thrusting his cock in, as deep as he can at his first attempt.
"Holy, fucking shit, m/n, you feel like heaven, nrghh, let me have you more." Jake moans desperately, biting his plump lip to take pleasure once again. His cock continues to throb inside of you; your walls are clenching on him so tight that his hips are moving in and out unstoppably, fucking you roughly as a response to your body language.
"Jake, I think I'm going to squirt, ahh."
"Why not m/n~ *moaning* shot on me? I don't fucking care if it's dirty; just let me fuck you." Jake is shouting loudly at your statement, leaning down his lip to capture you, pulling you into a French kiss as his hip is still moving inside you.
"Let me fill you in, yeah? I think I'm coming. *huff huff* You let me hah?" Jake said in demand, and his orgasm started to build inside of him. You got the best of yourself, unable to decline his request as you braced yourself to welcome his request.
"ERG" Last but not least, Jake felt his cock twitching, growing hard as a metal between your stretching wall, as he exploding in your anal, filling you with his big load of a warm oragsm. In unison, you're also cumming to his sensation of him, hitting your sweet spot at the final thrust, which makes you shoot out uncontrollably.
Jake collapsed on your body, being too sensitive to the shockwave he had experienced earlier. Stop moving his hip as he sucking for oxygen sharply.
"T... thanks you, Jake; I feel a little better."
"We can do this all day, 7 days a week, to make you feel better every day, ma boy, haha. For now, let's consider our relationship together."
"How about fuck, buddy?"
"No, I want all of you M/N"
🗣️ please mind my English! ><
🗣️Reblog and like is much appreciated ♥
🗣️ I know there's indeed a mistake in this, sorry in advance 🫶. Improve how to write better.
I REPEAT THIS IS A WORK OF FICTION, NOTHING IS REFLECT TO THE REAL LIFE EVENT.
#enhypen#enhypen x male reader#enha x male reader#enha x you#enha imagines#enha fluff#enhypen scenarios#kpop x male reader#enha x reader#sim jaeyun#sim jaeyun x reader#enhypen jake#jake x reader#enha scenarios#enha jake#enhypen smut#enhypen hard thoughts#enhypen hard hours#enha smut#enha smau
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Kerala Lottery Result Win Win W-772 03.06.2024 LIVE Lucky Draw
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bad for business
hi!! this is my second attempt at writing since middle school- so excuse me for it being so short/bad lol!! i had started recently watching one piece with my boyfriend and then the live action came out and i fell even more head over heels in love with sanji this is a result of that
no warnings!
word count: 620
opla! sanji x f!reader
songfic-> bad for business by sabrina carpenter
CONTINUATION (but also not a part 2) jealousy, jealousy
life on the baratie wasn’t always easy, lovely nonetheless. you couldn’t imagine trading it for anything, even if it meant having to watch your flirtatious crush work his magic on every lady in the room.
good for his heart..
sanji vinsmoke is a flirt. no one talks sweeter than the young chef with dreams of the all blue.
“now what for the lovely mademoiselle?”
his voice floats through the air with a charm none could replicate. you don't even have to turn your head to know the question was paired with a charming smile. he might have even winked at the girl.
her flustered giggle fills the air as she blushes up at the blonde. ordering with a smile like she’s won the lottery, her blue eyes lock on him as he retreats to the kitchen for the wine requested.
with a chuckle and and shake of your head, you continue clearing the table in front of you. the tall blonde man was quite the smooth talker, and did a wonderful job to keep the woman with deep pockets coming back. so who were you to complain that he was so sweet?
his heart was already spoken for.
…but very bad for business
you’re no stranger to the lustful stares of the restaurant guests, and have learned to mostly turn a blind eye to them. though, every once in a while a girl takes it a little too far with him.
as you walk by her table, tray full of food in hand, you can’t help but notice her heated stare. it wasn’t directed at you, but your best friend speaking to another round table of guests. slightly on guard, you continue on towards table 6, smiling sweetly at the brunette man who winks at you as you place the ribs down on the table in front of him.
“I didn’t realize Baratie had started hiring models? how much do they pay a pretty thing like you huh?”
you feign bashfulness, looking off to the side with a giggle.
“not enough you make it seem”
of course you’re more than used to the gross things some of the guests would utter about you (to your face nonetheless); so you knew to brace yourself a bit. but the man doesn’t escalate any further, shaking his head with a laugh that hints to you the size of the tip you’ll be getting. you turn back to him, once again smiling and telling him to let you know if they needed anything else, tucking your tray under your arm and walking back towards the kitchen.
all of my friends think i've gone crazy-
“that blonde at table 8 seems to have her eye on you-” you jest, walking up to sanji with a waggle of your eyebrows. he scoffs at you, a smile forming as he winks
“doesn’t every woman who walks into the restaurant?” he brushes past you, placing a hand on your shoulder to steady himself as he goes. you find yourself turning your head to follow his movement, grabbing onto his hand and using it to pull him closer. he seems surprised when you tug him down to your level to whisper in his ear.
“i'm sure i could show you a better time than she could” a wink finished off your flirty statement. it’s a it of a struggle to hold in the satisfied giggle, and you walk back off to go take another table’s order.
sanji’s face is dusted with a pretty pink as he stares after you, not that you would have been able to notice.
you would also fail to hear the teasing of some of the kitchen staff after you left,
“damn casanova, i’ve never seen you left so speechless”
“she’s gonna give you a run for your money lover boy!”
there was a way only you could make his heart race.
-but they don't know me like my babyyy
#opla#opla sanji x reader#opla sanji#one piece#one piece x reader#vinsmoke sanji x y/n#sanji x reader#sanji#vinsmoke sanji#fluff#jealousy#flirting#reader insert#bad for business
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The gang + powerful overlord reader who is trying to reform
A/n: Tbh I don't have the strongest grasp on what makes an overlord an overlord but I tried. Everything here is platonic!
Warning: Very slight alluding to suicide. It's in one sentence and not supposed to be about suicide but I just wanted to warn y'all in case.
(Not beta read!)
You honestly didn't want to be an overlord. But if you had some power maybe the citizens of hell would leave you alone. And you were admittedly powerful. Which wasn't by your own doing, just like in the living world everything was down to luck. And you won the lottery. So you decided to spend the money and became an overlord. Just to lower the chance of demons pestering you.
It worked. It worked too well. You took out a few overlords, it was dirty. You caught them off guard in the middle of going about their life. You don't keep up with politics. To your surprise, you took out two heavy hitters. Which did result in people not pestering you. But not just that it resulted in them outright avoiding you. You didn't feel good about killing them, you just killed as many as you thought would need to make you noteable. If you had just killed the two it would have removed more unnecessary deaths that you caused.
People would literally light themselves on fire rather than be near you. Out of fear of what gruesome way you would kill them. Not that you would kill them but rumors spread. It went from you just stabbing the overlords to torturing them in the most messed up way possible. You being this insanely powerful and sadistic being. That was the only way they could imagine you killing some of the most powerful creatures in hell.
So it was like that for years. As you were walking around the death and carnage you didn't mean to cause. Amidst all the screams you heard a TV playing. You check it out and it was some sort of ad. You recognized Angel from Val. Whenever Velvet was the one to show up at meetings she would always manage to bring up her and the other Vee's social media presence. Which with Val would involve his pornos. At least he's able to escape from that prick sometimes. Despite the glitch he was somehow causing and his face being hidden you also recognized Alastor.
You didn't know much about your colleague's personal lives. You barely showed up at the meeting but this piqued your interest. But it was quickly cut off by the news.
"Breaking news in hell today!" One of the broadcasters, Katie, spoke, "We have just received word from the Heaven embassy that the next extermination is happening sooner than ever before!"
Well fuck you guess. You were never worried about exterminations. Not only did you have a safe area then none of the angels seemed to visit, if they killed you you'd be out of this dumpster fire. Granted you could go to an even worse dumpster fire but you didn't know that for sure.
But you were interested in whatever that first ad was for. Granted everyone was panicking so it wasn't like you could ask anyone about it. However, the news cut right back to the ad.
"Welcome to the Hazbin Hotel!" A woman with an x over her eye spoke.
It cut to Husk (Who you've only heard snippets about from Alastor.) and Angel.
"Welcome to the Hazbin Hotel." Husk's eyes lingered below him. Clearly reading a script. If his eyes didn't give it away his monotone voice certainly did. "Can I help you with anything?"
"I've been a bad boy. And I need a big strong daddy to put me in my place." Angel moaned. There was a slight sigh coming from behind the camera. Okay ew. You were not trying to see porn while going for a walk. Just as you were about to walk away Angel spoke up again, "On the path to redemption!"
Oh! That sounded... quite nice actually. You didn't exactly believe in the idea. But a chance to get away and even a chance to redeem yourself was a very nice idea.
You went to the hotel's door and racked against the door. Which was kind of stupid. Hotel doors don't need to be knocked on but it still felt like the right thing to do. The fucking princess of hell herself opened the door with a somewhat panicky smile plastered on her face.
"Hello-" She bit her lip "One second." She left but left the door open a creek, "Vaggie it happened again!" She yelled you could hear the rest of what she was saying but you saw a red glow approaching the door.
Before you knew what was happening your hand (and whole body was being shaken by the Radio demon himself, "Why hello y/n!" His staticky voice greeted, "Are you here to watch this wayward adventure fail as well? Or perhaps you aim to entertain it?" Alastor unnerved you. While you were the same on power level he was unpredicted any vengeful thoughts he had were hidden behind his smile.
He was gently pushed away by Charlie. "So sorry about the wait, just wasn't expecting another powerful overlord." She vaguely gestured to Alastor, "So do you want to check in?" Her voice was cautiously hopeful.
"Yep!"
Her eyes turned the size of saucers, "OK! Great so um sorry I'm just so excited! You can go choose your room! A few are already occupied by our guests and staff! But it's pretty easy to tell which rooms are taken." She rambled. As she guided you through the hotel the woman with an x over her eye pointed a spear at you as you passed by.
A short one-eyed girl scattered around. The exact opposite of how she was in the ad. She stabbed a bug with a whole knife getting dangerously close to Husk being at the end of her knife in the process.
Angel glanced at you and any color his already pure white face had drained. Uh oh.
"One minute." You said and walked over to the spider demon, "Fyi just to let you know I also want to kill Val. Just say the word and I might finally be able to go through with it." You said in a hushed voice. He was still tense but visibly relaxed.
You soon found a room and got somewhat set up. You'd have to bring some stuff from your house tomorrow. But today you decided to just collapse onto your bed. While your first impressions weren't of a super chill place, it did give the impression of a family. Maybe your life wouldn't be so much of a living hell here.
#hazbin hotel x reader#charlie x reader#charlie morningstar x reader#alastor x reader#angel dust x reader
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