#List of top VRS
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aurosoulart · 2 years ago
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are there like….. any other VR/AR/XR artists on tumblr?? sometimes I search the tags but I mostly only see me & bot article links ghhssdjkk
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vijay01 · 4 months ago
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Best 10 game development companies in Bangalore software development but also a thriving center for game development. mark both domestically and internationally look at the top 10 game development companies in Bangalore:Like . Moonfrog Labs, . Dhruva Interactive, 99Games, Hashbyte Studio, Yellow Monkey Studios,Gametion Technologies, Juego Studios, Gamitronics, GSN Games, Mech Mocha etc .
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swampflix · 2 years ago
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Podcast #178: On the Count of Three & 2022's Honorable Mentions
Welcome to Episode #178 of The Swampflix Podcast. For this episode, Brandon, James, Britnee, and Hanna continue our discussion of the Top Films of 2022 with some honorable mentions, starting with the Jerrod Carmichael suicide comedy On the Count of Three. 00:00 Welcome 02:00 M3GAN (2023)03:20 Shin Ultraman (2023)05:25 Sick (2023)07:25 Skinamarink (2023) 16:05 On the Count of Three (2022)35:53…
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pandoraspurgatory · 3 months ago
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MHA Boys Porn Preferences
Haven’t done all the boys here, just some of my favs <3
nsfw, porn, can’t be bothered to list them all but weird stuff
Izuku Midoriya
Izuku was one of those men who started off watching the top most recommended on PH. So for a while there he watched quite a bit of the ‘pool boy’ and ‘pizza delivery guy’ genres. After discovering his tastes he loves hentai, though it has to be a few episodes and plot based. This works against him often, as he gets emotionally attached to the characters.
Katsuki Bakugo
People assume Katsuki watches hardcore BDSM and dom/sub genres. Though that is so far from it! Bakugo watches couple videos, often homemade ones with fuck all views. He’s tried the professional studio made porn but he physically can’t cum from it. He has to watch the couple be in love and intimate. Despite his gruff exterior - Intimacy is his weakness and it’s what he desperately craves.
Shoto Todoroki
I hate to say it, I really do. This man gets off on Mommy ASMR. It started off with wholesome YouTube videos of Mommy girlfriend ASMR to help him relax though very quickly descended into the erotic kind. He wouldn’t ever call a girl ‘Mommy’, though the audios have him weak.
Ejiro Kirishima
Kirishima often finds himself tugging his cock at ‘Muscle Mommys’. He also doesn’t mind toned dudes as well. He isn’t sure whether it’s the fact that it’s so ‘manly’ or he desperately wants to be under a toned and built man. He will figure it out someday
Denki Kaminari
Face fucking!! He loves it, especially when there’s dripping mascara and lots of spit involved. He can watch those videos for hours on end, he’s addicted. Kaminari has even tried a VR face fucking porn video, even though he ended up motion sick. It was in his top 5 best wanks
Tomura Shigaraki
Femdom all the way. He doesn’t like to out any effort into watching porn and imagining stupid scenarios. Tomura will turn off the lights, put on a Femdom Cum Instructions at full volume and obey whatever mistress he’s listening to at that moment. On occasion he will commission a personal femdom video as a treat to himself
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fandom · 1 year ago
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Web Series
Featuring not one but two digital versions of a book published in 1897. Great job.
Critical Role
The QSMP Minecraft Server
Hermitcraft
Homestuck +2
RWBY +4
The Welcome Home ARG
Dimension 20 +6
The Magnus Archives -1
Dracula Daily -5
Puppet History +22
Helluva Boss +1
The Limited Life SMP Minecraft Server
Welcome to Night Vale +16
The Amazing Digital Circus
The Dream SMP Minecraft Server -13
The Rise of the Teenage Mutant Ninja Turtles Cass Apocalyptic Series AU
Dungeons and Daddies +16
Generation Loss
Shen Comix +4
Ghost Files -12
Omniscient Reader's Viewpoint
Nerdy Prudes Must Die
Game Changer
Lackadaisy
Dan and Phil
Re: Dracula
StarKid Productions +7
Malevolent
Minecraft Championship -15
Sanders Sides -14
The Double Life SMP Minecraft Server
Crow Time
Half-Life VR but the AI is Self-Aware -11
Hazbin Hotel -8
Tumblr Top 5
Marble Hornets +1
Mystery Files
The Adventure Zone -17
The New Life SMP Minecraft Server
Redacted ASMR -13
Defunctland +4
Eddsworld -12
Decked Out 2
Homestar Runner
Dimension 20: Dungeons and Drag Queens
Buzzfeed Unsolved -31
Unus Annus -22
The 3rd Life SMP Minecraft Server -29
Batman: Wayne Family Adventures -31
The Last Life SMP Minecraft Server -40
The number in italics indicates how many spots a title moved up or down from the previous year. Bolded titles weren’t on the list last year.
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kaidatheghostdragon · 8 months ago
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Halfas and Fear Gas
Ive seen a lot of "fear gas makes danny high." Its hilarious and i love it. Other variations i recall seeing are: fear is not as potent, complete immunity, 'food supplement' fear gas, and the boring 'effects him like normal.'
BUT.
I haven't really seen anyone treat effect effect on the brain and core as separate processes. In other words, humans get affected one way, ghosts get affected another way, and halfas get blasted by both.
We already know how normal humans are affected, so we dont really need to go over that. Ghosts, however, are free reign. (Unless there's a canon incident where a ghost like boston brand or gentleman ghost are exposed to a fear gas attack? Any DC canon nerds out there that know of something like that?)
The options I've seen or thought up so far:
Complete immunity - ectoplasm just doesn't react to physical matter in a way that impacts the ghost. Fear gas, as in the chemical itself, has no effect whatsoever.
Effects ghosts like humans. Straight forward, it's a bit weird if you think about it, but eh.
Fear gas, as in the chemical itself, is like ghost weed, or perhaps something stronger. Might be hallucinogenic, but in a bad trip sort of way rather than a worst fear sort of way
Fear gas, as in the chemical itself, is accidentally a super effective health suppliment for ghosts
If emotions are food to ghosts, fear gassed humans can span the range between 'delectable snack sprinkled with extra sugar' to 'weird chemical food that isnt healthy but will still sustain you' to 'supercharged health snack completely saturated by nutrients'
Fear gas, either the chemical itself or the people affected by it, has a distinct smell. It could be good, bad, or neutral, possibly related to how it affects the ghost. (Or deceptive, for humor and/or angst.)
Fear gas is outright toxic to ghosts. Perhaps the chemical itself is similar to, but just left of, ectoplasm. Like many artificial chemicals that can substitute various nutrients / usurp metabolic pathways in humans, it could have any number of mild to debilitating, short to long term effects on ghosts.
(If anyone has another idea, feel free to add)
Now we get to halfas, who have both a human brain and a ghost core. Dany has a human body and brain that are affected normally by the fear gas: hallucinations, panic attack, adrenaline response, etc etc. Someone better at biology can describe the actual biochemical processes going on.
But the ghost core? Added on top of All That? Can be excessively angsty, somewhat mitigating, or outright hilarious.
Going through the list of options:
Complete immunity.
This sounds boring, but its actually my favorite. Why? Because danny is getting conflicting signals. His brain is compromised and in full panic, but his core is telling him that he's completely safe. As a hybrid, Danny could be capable of having critical thought with both organs. If he's clever enough to recognize the seperation between the two, he can exploit it as a sort of anchor (I'm imagining it somewhat like how a multitasker can do different things with different senses, like listening to an audio book while solving a jigsaw puzzle - the book is auditory, the puzzle is visual and tactile, neither interfere with the other.)
Danny, in this scenario, is definitely in an altered state of consciousness, seeing things that aren't there and right on the cusp of panicking or defending himself. But if he can recognize that his core is unaffected, he can focus on the sensory input that his core is processing, and the whole situation might be somewhat equivalent to becoming lucid in the middle of a nightmare - its terrifying, but just the recognition that it isn't real takes the edge off. To him, it's now like being stuck in a VR horror game and being unable to take the headset off, flinching at all the jumpscares but recognizing that his body isn't actually being attacked or injured.
Affects ghost like humans
Danny could either be affected exactly the same as anyone else or effectively double-dosed as both brain and core fight entirely different hallucinations. Maybe if danny is lucky, he'll just black out from the sensory overload.
Ghost weed
This could make what was initially designed to be a really bad trip into something catastrophic... or mellow it out. Idk. I've never done recreational drugs. Both the brain and core are cut off from reality. The brain is terrified, and the core is tripping out. If his core naturally reacts to his emotional state, it's gonna amplify the effects, which is Really Bad. If the core is compromised to a point where it can't really process anything, then Danny is still trapped in a nightmare state, just more loopy and otherwise no worse than any human.
Health supplement and/or literal food
This one is confusing. Brain is terrified, core is satiated? Energized? A boost to his powers is gonna make him much more difficult to contain and treat. When he comes out of it, there's real potential for angst from danny worrying that the conflicting emotions of absolute terror and hunger satiation are a sign that he's turning evil. Especially if his core was instinctually feeding off of the fear of nearby civilians who were also gassed during the trip. That undercurrent of predatory satisfaction is gonna leave him awake at night for a few weeks.
On the plus side, feeding his ghost core might help it clear out the toxin faster, so the trip is much shorter. Maybe he even pulls out of it before he accidentally causes any damage with his powers.
Smelly
Pretty straightforward. If it smells bad, Danny is automatically gonna hold his breath, limiting his exposure. If it smells good, he might take a good few wiffs before realizing what's up and holding his breath, or just keeps dosing himself more and more as that effects, good or bad to the core and definitely bad to the brain, settle in.
Toxic
Has the potential to be much more long-term and insidious. You can run the full gamut here. Does he need to be restrained and taken to the far frozen for days or even weeks of treatment? Does the ectoplasm incorporate the drug, and Danny has to suffer weeks or months of microdosing until it's used up, turning him into a paranoid schizophrenic during that time? Is it blood blossoms 2.0? Does it have no mental effects but screws with his powers? Does it influence his emotional self-control? Does he grow the ghost equivalent of a tumor that encapsulates the toxin and has to be surgically removed? Does he need supplemental ecto to remain healthy, temporarily, or permanently? Does it affect his ectosignature or peak power level? Injure his core? Lower his healing factor?
All of this is on top of the initial fear gas trip, which he may have never even fully pulled out of. The angst possibilities are endless.
Then, there are liminals who have the potential to be affected like halfas or in an entirely different way. Does your headcanon give them proto-cores or baby ghost cores, or are they just severely ectoconaminated? How would that change their symptoms?
Anyways, just some ideas for people to use. My favorite idea so far, that I'd love to see someone use, is that Danny has learned to use his separate brain and core as insurance against mind control and mind-altering drugs. The freakshow incident was a sort of catalyst that helped him recognize the differences between his brain and core, and he taught himself how to lean into one or the other for various advantages in different situations. (Sort of like how a person can lean on either logic or intuition to make different types of choices.)
There's a lot of interesting potential here. Essentially, Danny could teach himself to be immune to mind-control and greatly resistant to drugs, as he can evaluate his surroundings with both organs and identify differences. Mind control wouldn't work unless it targeted BOTH brain and core, as he could shift to the uncontrolled one to break away. Any drug designed to knock out or roofie a human is countered by the fact that danny's core still remains conscious of his surroundings, and creative use of ghost powers counters the accompanying paralysis.
If ghosts dont sleep, one could argue that Danny's core is in a meditative state when his brain rests, which is why his ghost sense can wake him up from a dead sleep - he's never fully unconscious. Workoholic danny could find a way to get homework or paperwork done, or solve a problem, or design a piece of tech, or even play a videogame, while 'sleeping,' even using ectokinesis to move stuff while his body is sleep-paralyzed. Sleep-deprived danny is still functional because his core isn't affected by his brain's lapses in consciousness from micro-naps. (He is a lot moodier, though. His core is more emotion-focused while his brain is more logic-focused, on top of the normal mood-swings from sleep deprivation.)
This version of danny, after being fear-gassed, immediately recognizes that his brain and core are suddenly experiencing two different realities. He would be able to talk himself down from a panic attack and slowly find his way to safety. He probably wouldn't trust himself to hold back if he got in a scuffle, but he would be coherent enough to vaguely understand his surroundings to avoid danger.
And lastly, something I dont recall seeing in any fics - if the bats encountered fear-gassed Danny, and he's aware enough to refuse an antidote, I dont think the bats would push it. Yeah, forcing more medical trauma on our favorite blorbo is all good and fun, but he clearly has an altered metabolism that was affected differently by the fear gas than normal, so there's a heightened risk that the antidote would also have an altered affect, for the reward of removing the effects of fear-toxin (which is no longer guaranteed), which danny is already showing he's capable of working through.
On top of that, medical professionals are not allowed to force treatment if the patient refuses them and can walk it off. (If they are unconscious or can't get up on their own, they can intervene.) Medical conditions and allergies are a thing too, and its the priority of the patient to inform the medical worker as soon as possible to prevent complications. Jazz may have coached Danny about "in a medical emergency, declare closet-meta status with highly modified metabolism and unknown reactions to most drugs."
I see the conversation going something like:
"If you can hear me, im going to administer an antidote."
"Dont. Give it to someone who actually needs it."
And then the bat treats everyone else before approaching danny again to ask how they can help. They would be trained to take all of this into account:
Human male, visibly uninjured (unless the fic writer has different ideas) experiencing non-standard reaction to fear toxin. Probable indication of meta or enhanced status.
Victim is cognizent, replied to verbal communication, denied treatment. Appears to be managing the effects of the fear toxin. Not currently a danger to themselves or others.
Nonstandard reaction to fear-toxin implies potential non-standard reaction to antidote. Victim may be aware of medical condition that could complicate treatment, and is reasonably stable at the moment. Further questioning needed.
There are other victims in the area that are less cognizent, they become higher priority. Approach victim again when all other victims are cleared out, (in case of uncontrolled meta powers, to avoid further casualties), ask more questions and ascertain situation.
Once questioned further, danny drops the memorized line about altered metabolism and unknown effects, and giving Danny the antidote basically immediately becomes a non-viable option. They will probably argue Danny into being taken to Leslie's clinic, as he'll refuse a hospital (probably quite hysterically, given the fear toxin), which i'd imagine is the bat's normal protocol for closet-metas.
At least, that's how I imagine the situation panning out. Danny noping out before the bats return to him or during mid-interrogation is also extremely likely, which is gonna put the bats in panic mode for the next several hours. (Going to *any* secondary location with the bats is a non-option to Danny, for many potential reasons.) Danny is definitely going on a watch list (as in, possible meta with unknown powers, keep an eye out in case he gets caught up in another rogue scheme, need more information).
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suzukiblu · 3 months ago
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WIP WEDNESDAY GAME
Slimmed-down post/rules, but originally taken from @kedreeva.
It’s WIP Wednesday! This week’s theme is “hey I haven't written enough of my OC kiddos lately, let's do some of the cute OC kiddos we've been neglecting".
Here’s how it works:
I will post the file names of five seven(!!) WIPs, and will also post a snippet of new content from one of them to get the ball rolling.
Send me an ask with the name of one of the listed WIPs and I will write you a minimum of three sentences in that WIP in response!
Multiple requests are fine, but please send them in separate asks. Just a little easier for me to fill them that way, and also easier for people to read through the WIP tags smoothly later.
If you’re reading this, you’re invited!
WIP names:
baby clone and all associated trauma (( chrono || non-chrono ))
Cassie makes a claybaby (( chrono || non-chrono ))
feral Kon and liger pups (( chrono || non-chrono ))
Jon gets cloned and is not okay about it (( chrono || non-chrono ))
the one where Kon isn't the father (( chrono || non-chrono ))
YJ accidental baby acquisition (( chrono || non-chrono ))
+ bonus new WIP to play around with, because your author has zero self-control 💜
grief-soup clonebaby (( meta post || art )) (( chrono || non-chrono ))
snippet from "grief-soup clonebaby":
“Wow, you’re super-dumb, huh,” the kid observes. Tim stares blankly at . . . her? Him? The kid doesn’t look at him, apparently too occupied with climbing their(?) way up to the top of the row of cloning tubes laid out against the basement wall for . . . some reason. The climbing. The climbing is for “some reason”. 
Tim knows the reason the cloning tubes are there. 
The kid is tiny, all sharp bones and skinny sinew, and looks about . . . seven? Eight? Something like that. They’re wearing one of Kon’s T-shirts and nothing else, which makes his skin prickle uncomfortably, and their hair is a big tangled riot of wavy strawberry blond(e?) fluff all tumbled halfway down their back and almost taking up more space than the kid does. 
He has no idea how they got down here. 
Is this another Klarion situation? Is this kid, like, some random chaos god or trickster spirit or something? Because he really doesn’t need that right now, especially not in the basement. The basement is a very, very bad place for a chaos god to happen. 
“What?” he says. 
“I figured out the Speed Force,” the kid says, peering up at the ceiling concerningly speculatively. “And also I figured out I was in VR. ‘Cuz I’m not stupid.” 
“. . . what?” Tim repeats weakly. 
The kid finally looks at him and eyes him with very intensely, distinctly yellow eyes.
“Bart and Kon both got grown up in VR,” they say derisively. “If you were gonna tell me how to be them, you shoulda maybe not told me that part.”
Tim stares at them.
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kathbunny · 10 days ago
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Maxim gets his ass got by a siren and gets saved - not canon
CW violence, drowning briefly
Maxim sat on the edge of the dock, looking down into the water where VR-LA's head was barely peeking out, just comfortably sitting in the water. He seemed rather pleased where he was, looking up at Maxim. His hair was slightly more done up than normal, shells connected by a thin rope woven into a braid tossed over his shoulder. Maxim wondered what the occasion was.
"Maxim," VR-LA chimed, voice even more of a song than normal, melodic, "I had a question for you."
"Yes?" Maxim asked, tilting his head slightly. His mind felt heavy, like he was tired suddenly.
"What are some ways humans express romantic affection?" VR-LA asked, smiling just a little too wide, moving up slightly so he was holding onto the edge of the dock, putting his chin on top of his hands.
Maxim felt confused at the question, but it didn't seem too far from VR-LA usual curiosity. They had been talking about how humans court recently after all. "Well, there's a few ways." Maxim hummed, thinking. "Kissing, gifts, hugs, and so on. Although almost anything romantic can also be platonic, it mostly depends on presentation and the existing relationship and culture."
"What about your culture?" VR-LA said, pulling himself subtly further on the dog.
"Well..." Maxim hummed in thought. "How about I start with one thing and go from there?" He suggested, receiving a simple nod. "Kissing is the first I listed, it can often be platonic, but there is one way it's near exclusively considered romantic."
"You haven't defined kissing itself, Maxim." VR-LA chimed, leaning closer slightly.
Mermaids were always so clingy and touchy, Maxim thought, although he didn't mind it from VR-LA. "It's the pressing of lips to a part of the person's body generally. Pressing lips to lips is generally romantic, while cheeks or forehead can be familial."
VR-LA was barely inches from Maxim's face now. "So, something like this?" VR-LA grabbed Maxim, pulling him flush and pressing his lips to Maxim's, falling back into the water and Maxim under with him.
Maxim's mind was suddenly startlingly clear, struggling against the thing trying to drown him. This wasn't VR-LA, this wasn't VR-LA, this wasn't VR-LA, this was fake- His mind was screaming, the way he was tricked so obvious suddenly.
Something barreled into him and his attacker, letting out a shriek, the siren screamed as it was bitten and some of its flesh was ripped away. His savior released the siren, frantically pulling Maxim above the water, tail curled around him protectively.
"Maxim!" The real VR-LA said, hands moving from under his arms to hoist him up to his face, holding it as Maxim struggled to cough up water. "Oh, I'm so sorry I was late-" He frantically apologized, keeping Maxim from dipping under again as he did. "Stupid sirens." He hissed, glancing back out at the water to see if it had left yet.
Maxim let himself fall forward slightly onto VR-LA's shoulders, holding on to his companion tightly. VR-LA didn't let him go, instead slowly pulling him towards the water.
"...I don't think I'll die from that." Maxim finally said, hoping the last of the water was out of him, examining VR-LA. His mouth was bloody from attacking the siren, his hair messy like it normally was.
"You should still get help from other humans once you're on land." VR-LA said, gently setting Maxim down once he was as far as he could swim.
"...I will." Maxim mumbled.
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savnofilter · 2 years ago
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Yk thé girls from the mha mommy headcannons ok NOW what type of top or bottom would those girls be!!!
   toga | midnight | burnin | mina | jiro x [fem]reader
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tw; sexual content, top & bottom terminology.
read more; masterlist | drabble masterlist
i/b; mommy kink girls vr.
a/n; ANONIE YOU ARE SO 🤌🏽. i would also love to see these sosjsjs. the girls are so underrated it's painful. pun intended , the list is organized by top to bottom LMAOAJSJSJDJD anyways,, thank you, anon!!
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MIDNIGHT—top
she is the type of top that is able to adapt to however you're feeling in the moment. Midnight is flexible and easy to please. she takes a lot of pleasure from pleasing you, and her main focus is exactly that. there's not a time where she complains or pushes you to do things you don't want to. she takes it seriously and it wouldn't surprise me if you do accidentally call her mommy or smt (you most likely have mommy issues if you want Midnight to top you, don't lie to me). even if she isn't necessarily on top, you can guarantee that you can follow her lead (power bottom moment ensues---)🫶🏽
         ━━━━━━━━━━━━━━━━━━━━━━━━
TOGA
Toga topping means she is pushing your limits (respectfully). she is an experimentalist and loves to watch you squirm and whimper. even when you're in moments where its not super intense, she just adores looking down at you and admiring you. her being able to top gives her a whole better viewing experience in her opinion. she bend, twist, grope etc and it's just so fun.
         ━━━━━━━━━━━━━━━━━━━━━━━━
BURNIN—switch
Burnin does not mind whichever. if you want her to top, she will top. if you want her to bottom, she will bottom. Burnin is a giver and will do what it takes for you two to get to a release. doesn't matter what position she has to do it in; neither does she have a preference. she can easily do both which is what makes having sex with her so fun. 🤭
         ━━━━━━━━━━━━━━━━━━━━━━━━
MINA
she is another one who doesn't mind but prefers to bottom. Mina is a brat who'll top when she wants but don't expect it to be all the time. i'd say in a ratio... 60/40 she will bottom. she just likes to tease and play around so she loves receiving the punishment for playing with you. of course if her antics call for it, she will top. so it's up in the air really. a mystery but not enough to really call her a switch.
         ━━━━━━━━━━━━━━━━━━━━━━━━
JIRO—bottom
tbh i kinda see Jiro as a pillow princess. now, she will do what she needs to do but is the type to just lay there and take it. how sweet she is, you don't even think about it too much. she gets the best view, received the best treatment and when is rewarded well she is very willing to give back. don't mistake her royalty for her attitude!! she is very generous.
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    all rights reserved © do NOT steal, alter or copy this work.
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Dangancember 2024 - Danganronpa Top 24 Class Trials - Number 6: Danganronpa V3 Case 4
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//Case 1 and Case 4 of Danganronpa V3 are two of the most standout trials in the entire series. So much so, that seperating them, and deciding which one was better between the two, was nearly GODDAMN IMPOSSIBLE.
//Seriously, throughout the entire time I was making this list, having to choose between which case I liked better between this case and the first case of V3 was so insanely difficult.
//But in the end, I had to give it to Case 1. For the simple reason that I always tend to revisit Case 1 of V3, where I don't do the same, at least not nearly as much, for Case 4.
//And for very little reason other than that.
//Danganronpa V3’s fourth Class Trial is a bit of an enigma for me. On the one hand, I often find myself sweeping it under the rug when discussing the series, but on the other hand, I can’t deny that it’s one of the finest trials Danganronpa has ever crafted.
//Seriously, it’s sitting at a comfortable sixth place out of 30 cases in my personal ranking, so yeah, it’s undeniably great. I’m just selective about how much I acknowledge it.
//What makes this trial so fantastic is the way all its elements come together seamlessly: the jaw-dropping twist, the high-stakes context, and the deeply compelling mystery. With most of V3's cases, I feel they're a little...weaker overall, even if they are generally the more complex cases in the franchise, mainly because of the emotions they instill within me.
//But two of the cases, with Case 4 being one of them, are an exception to this. This one mainly because it’s a case that doesn’t just tell a story; it practically reinvents the game’s rules while doing so.
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//The trial takes place inside a virtual reality simulation, reminiscent of something straight out of Sword Art Online.
//And yes, just like SAO, the stakes couldn’t be higher. If you die in the game, you die for real. That chilling premise alone opens up a Pandora’s box of possibilities and interpretations, making the entire case feel more dynamic and multidimensional than your average murder mystery.
//It’s also hilariously meta, and in the good way, unlike V3-6. Not only are you solving a murder in VR, but the case leans into the absurdity of its premise while staying true to the emotional core of Danganronpa’s storytelling. The layers of reality, fiction, and simulated existence blur so well that you can’t help but admire how cleverly it all fits together.
//So yeah, even if I don’t gush about this trial as much as some others, I’ll still tip my hat to it. It’s a wild ride that fully earns its place in the Danganronpa hall of fame.
//This chapter is… fine, but what really makes it stand out is how it aligns with a recurring theme in the main Danganronpa trilogy. In each game, the fourth chapter tends to focus on a character who, up until that point, seems to be thriving a little too comfortably in the chaos of the killing game. Whether they appear to be enjoying the despair or simply manipulating the situation to their advantage, Chapter 4 is where the narrative decides it’s time to shake things up and force some character growth, or, in some cases, a complete character overhaul:
In 1-4, Byakuya gets his reality check during the trial itself. After stubbornly clinging to his cold, cutthroat logic all game, he suffers a humiliating defeat in reasoning during the Chapter 4 trial, making him reconsider whether his worldview is truly as airtight as he believed. By the time the trial ends, he begins taking steps toward becoming a more dependable ally and declares that he won’t engage in any more killing.
In 2-4, Nagito's character arc takes a sharp left turn in the Case 4 investigation. Up until that point, Nagito had this weird self-deprecating reverence for the other Ultimates, treating himself like disposable trash unworthy of standing among them. But suddenly, after finding out the truth behind their identities, it’s like a switch flips. During the investigation, he becomes disturbingly self-assured, cruel, and downright dominant, flipping his dynamic with the group entirely. Now, instead of putting others on a pedestal, he’s treating them all like the garbage he once considered himself to be; and this segways into Chapter 5.
This idea literally goes double for A-4. Rei, typically dismissive and unhelpful, is shaken to the core when faced with Satsuki’s sacrifice. Haru, a victim, gave his life to save Satsuki by creating a Locked Room Mystery for her escape; a level of selflessness Rei has never witnessed, and when Satsuki confirms Haru’s sacrifice was real, Rei is stunned, unable to process such altruism. Meanwhile, Tsurugi, steadfast in punishing victims as chaos-causers, is thrown off balance by Satsuki’s unprompted confession. The idea of a victim helping their killer challenges his beliefs so profoundly that he passes out, forcing him to question his entire worldview.
Syobai literally becomes the player character in A2-4 for a part of the trial, and singlehandedly is forced into a position of leadership. It's a key moment for him and the mark of the game where he starts to take more initiative as a character, and go on his own quest to dick over Mikado and end the Killing Game.
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//And then, in V3, there’s Kokichi Ouma, who, comparatively, takes the "fourth chapter personality shift" baton and runs to the end of the Earth with it.
//(Side note, I can't believe I'm actually talking about it here, but I have seen SO many people ask me why I spell it "Ouma" and not "Oma" like the dub does, especially since I don't call Kyoko "Kyouko" or Kirumi Tojo as "Toujou" when that's what it is in Japanese. It's because "Oma" means Horse in Japanese, and I don't want to call him "Kokichi Horse." That's weird. Also, I just prefer this spelling, it's as simple as that.)
//Kokichi, already a wildcard and a mischievous trickster, steps fully into his role as a scheming, manipulative VILLAIN, leaning hard into his calculating and almost theatrical nature. It’s a fascinating evolution, especially since his antics fill the tension void left by the previous case.
//Let’s be real, Case 3 had its moments, but Korekiyo Shinguji being both the killer and victim of his own twisted scheme felt more...uncomfortable, than genuinely intimidating.
//Kokichi, on the other hand, brings back that thick, suffocating air of distrust, which elevates the stakes nicely. All in all, the fourth chapter’s character transformations may follow a predictable formula, but they always deliver something fresh and memorable.
//But we'll come back to Kokichi later. Let's get talking about the trial itself, and why it's so unique.
//Danganronpa trials always tend to have a running theme with them throughout each game, and some of these work out better than others tend to. For example, all the first cases, a character who is seemingly important to the plot is suddenly taken away after they are killed. Case 2 always reveals a new, more ominous, secretive side to a character, who up until that point, had been rather unnasuming. And while not a lot of people like this fact, up to 3 people always die in Chapter 3 of each game.
//In Chapter 4, the running theme is that all the murders take place in a very liminal environment; different from anywhere else you've seen in the game, and with its own set of rules that differ from every other trial. In the other games, it's the Locked Room, the Funhouse, the Ballroom, and the Tower of Babel.
//But this setting is probably the most bizzare of them all, and by God, do they do some GOOD THINGS with it!
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//The entire murder takes place inside a virtual reality simulation. A full-on digital world that, if I’m not mistaken, was originally created by Monokuma but later modified by none other than Miu Iruma, the Ultimate Inventor.
//VERY CLEARLY a nod to Danganronpa 2, and that alone is great.
//Miu takes it upon herself to tweak the simulation, removing anything dangerous or sharp enough to become a potential murder weapon. Ironically, despite her best efforts, it’s Miu who ends up as the victim of this virtual whodunit.
//Now, here’s where things get juicy: this wasn’t your typical crime in the series. This was a murder gone horribly wrong.
//And what’s fascinating is that while this isn’t the first time something like this has happened in the series, it’s actually only the second, or if you’re really nitpicky, the fourth instance of a murder scheme backfiring. Let’s take a quick trip down memory lane, shall we?
//In Danganronpa 1 Sayaka cooks up a plan to kill Leon but ends up being the one who got skewered instead. Then in Goodbye Despair, Killing Harmony, and Another, the first cases also feature a twist where the killer’s original plan goes sideways, albeit in a slightly different flavor, with the killer targeting the wrong victim.
//But this case is the only other murder scheme, besides Sayaka's in Game 1, planned by the victim themselves.
//...Unless you count Haru in Another, which we've already been over, but you could also make the argument that Haru's plan was for him to be killed, while with Sayaka and Miu, their plans backfired.
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//Miu, in all her chaotic, trash-talking glory, was planning to take out Kokichi. Being the brains behind the virtual world, she took full advantage of her role, laying out the rules of the simulation for everyone while sneakily fudging a few of the details to give herself the upper hand.
//Her goal? To execute the perfect crime, one that would be impossible to pin on her.
//Even though, upon reflection, the fact that she's the only one who COULD make the rules makes it pretty obvious that she's the one responsible. Had that been the case, I think that would have been too easy.
//Unfortunately for Miu, but fortunately for us, Kokichi is like a walking ad for 4D chess. He catches on to her plan faster than she can deliver one of her raunchy one-liners, and instead of walking into her trap, Kokichi flips the script, countering her scheme with a plan of his own.
//What ensues is a mind-bending trial where the layers of lies and manipulation make even seasoned players question what’s real and what’s virtual.
//This case stands out not just for its premise but for its audacious execution. A murder happening in a VR simulation is already enough to make it memorable, but the added twist of the victim being the would-be killer takes it to a whole new level of brilliance.
//And let’s not forget Miu herself: even in her final moments, she manages to be equal parts infuriating and hilarious, making her one of the most unforgettable characters in the series.
//I could do a whole character analysis on Miu, and I feel like I might want to one of these days, but today is not that day, because despite her integral role in this case, of the characters that are important to it, she is the least so.
//But with Miu dead, this leads into what is quite possibly the FUNNEST investigation and trial in the series.
//The real charm isn’t necessarily in the investigation process itself. It’s in the clues you uncover and the sheer thrill of piecing together how the crime could have possibly gone down.
//This isn’t your standard case where you’re dusting for fingerprints or deciphering alibis. No, this case takes place in a virtual, video-game-like world, and that alone makes it incredibly special.
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//What really sets it apart is that solving the crime requires you to think in terms of VIDEO GAME LOGIC. And I don’t mean just understanding how games work on a design level, like balancing difficulty or crafting levels.
//We’re talking the nitty-gritty quirks of actual gameplay mechanics, stuff like looping worlds, invisible walls, glitches, and even loading screens. These elements aren’t just amusing easter eggs; they’re critical to figuring out how the murder was executed. It’s like being handed a mystery where the answers are buried not in reality, but in the code itself.
//For anyone who’s spent hours yelling at their screen over a bugged-out NPC or a weird collision glitch (Fuck you, Todd Howard), this investigation feels like a hilarious, and extremely meta, love letter to the quirks of gaming.
//This case’s brilliance lies in how it merges classic mystery-solving with the quirks of gaming, creating a truly unique experience. It’s the kind of investigation that makes you feel like both a detective and a speedrunner trying to glitch your way into an inaccessible area for clues.
//And let’s be honest, when you’re unraveling a crime that hinges on the kind of stuff we normally blame on bad game developers, it’s impossible not to have a little fun with it.
//But of course, the mystery and the setting of this crime don't carry the whole thing alone. The actual conflict itself is what makes this trial such an emotional rollercoaster, and hands down, there's one key element of this trial that shines out more than any other:
//Kokichi.
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//We've already been over V3-5, and the role that Kokichi plays in that chapter, where his scheming all culminates into his final plan. But the biggest issue with that was how little closure it gave Kokichi, and how his plan felt like it was all part of Tsumugi's scheme anyway.
//But the SETUP for his character arc's conclusion, that we see in this trial, is BRILLIANT.
//I already kind of talked about this at the start, but let me reiterate my points in more detail here.
//Up until now, Kokichi has been the class’s resident chaos gremlin. Cocky, sarcastic, endlessly witty, and annoyingly good at making people want to strangle him.
//Whether he’s tossing out savage one-liners or cracking jokes at everyone else’s expense, Kokichi has spent most of the game toeing the line between a playful pest and a genuinely brilliant schemer. And no matter how much he got under your skin, you couldn’t deny that he was sharp as a tack, sometimes spotting clues even Shuichi, the Ultimate Detective, manages to miss.
//But in this trial? Kokichi doesn’t just steal the show. He sets the stage on fire, and crowns himself the ultimate supervillain.
//This is Kokichi at his absolute peak. Gone is the silly prankster who lived to push everyone’s buttons. In his place is a calculated mastermind who orchestrates Miu’s death in a way so devious and brilliant that it leaves you wondering just how deep his schemes go.
//And here’s the kicker: he didn’t even commit the murder himself. He set everything up like a diabolical puppetmaster, then let the crime unfold while keeping his hands technically clean. That fact alone? It’s the ace up his sleeve, and he’s not shy about rubbing it in your face for the entirety of the trial.
//Kokichi’s behavior in this case is a stage show of psychological warfare. At one point, just to prove how far ahead of everyone else he is, he flat-out CONFESSES to the crime and lays out every single detail.
//And no, it’s not because he’s trying to save anyone or come clean. Kokichi’s confession is less about honesty and more about spiting you. He doesn’t want you to have the satisfaction of piecing everything together. Instead, he hands you the answers on a silver platter, complete with that smug grin of his, just to prove that he’s always one step ahead.
//The best part is that even when Kokichi is acting like a full-blown villain, he’s still absolutely hilarious. Whether he’s taunting the group with his over-the-top theatrics or dropping perfectly timed quips, his antics add a layer of dark humor that keeps the trial both tense and ridiculously entertaining. It’s like watching a magician perform a trick while roasting the audience the entire time.
//But what makes his actions, and this case as a whole, even more heartbreaking and mind-boggling is the reveal of the real killer.
//Shockingly, the one who ACTUALLY murdered Miu...is GONTA!
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//Gonta Gokuhara. The Ultimate Entomologist. The most wholesome, lovable, pure-hearted character in Danganronpa V3, heck, maybe even the entire Danganronpa franchise. The gentle giant who LEGITIMATELY wouldn’t hurt a fly (Though would probably hurt someone else for hurting the fly.) The guy who refers to himself in the third person and wants nothing more than to protect everyone, make friends, and be a true gentleman.
//That Gonta.
//Even though the big guys always die in the fourth chapter, unless you're Kakeru, To say Gonta being the culprit is shocking would be an understatement. While Gonta is undeniably kind and reliable, it’s no secret that he’s not exactly a mastermind. He’s easily manipulated, struggles to keep up in trials, and doesn’t have a mean bone in his body.
//So when it’s revealed that he killed Miu, the first reaction from everyone is sheer disbelief. How could Gonta, of all people, commit murder? And more importantly, why would he?
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//What makes this moment so impactful is the reaction of the group. Once Kokichi drops the bombshell that Gonta is the killer, everyone scrambles to find excuses to prove him wrong. No one, not even Gonta himself, can believe it. Gonta, in his sweet and earnest way, tries to deny it, clinging to the idea that he could never willingly hurt someone. But the cold, hard evidence keeps piling up, and by the end, there’s no escaping the truth.
//The only two people in the room who seem willing to entertain the possibility are Shuichi and Keebo. Shuichi, being the Ultimate Detective, reluctantly follows the evidence where it leads, no matter how painful the conclusion may be. Keebo, ever the logical one, processes the facts without the emotional bias the others cling to. But for everyone else, especially Kaito, and even Maki, the mere idea of Gonta being the culprit is too much to bear.
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//And that’s where Kokichi pulls off another one of his devious moves. By exposing the truth and forcing Shuichi to press forward, he drives a wedge between Shuichi and Kaito, effectively turning Kaito against him. Kaito, the ever-loyal and stubborn optimist, refuses to believe that Gonta could be capable of such a thing. His faith in Gonta, and his growing detest of Kokichi, creates a painful rift in what was once a strong friendship.
//What’s even more brilliant about this setup is another reason why the investigation is so good, in how it creates the perfect misdirection. Gonta is a notoriously sweet and loveable guy whose idea of "video game logic" probably involves pressing random buttons until something works. Early in the investigation, you’re almost sure he couldn’t have done it because, let’s face it, even if you walked him step-by-step through how world loops or loading zones work, his brain would still be stuck in "kind gentleman" mode.
//So, when the evidence eventually points to him as the killer, it’s a jaw-dropping moment. The fact that the least tech-savvy person in the group was somehow the linchpin in this digital murder mystery is both tragic and utterly shocking.
//This case doesn’t just deliver a shocking twist; it weaponizes the emotional bonds between the characters to make the reveal hit even harder. Gonta’s reveal as the killer isn’t just surprising, it’s tragic, and it leaves a scar that lingers long after the trial is over.
//And the trial itself rides on these character moments, but it sure as hell doesn't die on them.
//If the concept of a murder mystery set inside a virtual reality simulation wasn’t already enough to make this case one of the standout moments in Danganronpa, then the trial itself takes things to levels of brilliance and emotional devastation that few could have anticipated.
//This trial isn’t just good; it’s a masterclass in everything the series does best: crafting intricate mysteries, delivering gut-wrenching twists, and tying it all together with compelling character moments that leave you reeling. It’s a case that combines innovation, heartbreak, and even absurdity into one unforgettable experience.
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//When the trial begins, suspicion immediately falls on Kaito, a favorite target thanks to his hot-headed nature and frequent clashes with Kokichi. The evidence against him is damning on the surface: he logged out of the virtual world earlier than anyone else, and a bottle of poison was found on his seat in the real world.
//All signs initially point to him being the culprit. However, things are rarely that simple in Danganronpa, and this case is no exception. As the trial progresses, we learn that the setup against Kaito was actually the handiwork of none other than Miu herself.
//As I eluded to earlier, Miu had concocted an elaborate scheme to murder Kokichi and frame Kaito for the crime. She planted the poison and forced Kaito to log out early, expecting that these details would make him the prime suspect. It’s a devious plan worthy of her sharp mind, but in a cruel twist of irony, Miu ends up dead instead.
//And how, you ask? By being strangled to death…with toilet paper.
//Yes, toilet paper.
//That’s the murder weapon.
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//While it might sound absurd...and it is...it makes perfect sense within the context of the virtual world. Just exhibit A of why this case uses the unrealistic logic of the game world so damn well.
//In the VR simulation, objects are unbreakable, meaning that even something as flimsy as toilet paper becomes as strong as a rope. While this detail initially seems like a quirky bit of world-building, it turns out to be the key to unraveling the mystery.
The moment it’s revealed that Miu was killed with toilet paper, the case takes on an entirely new level of not just hilarity, but complexity. It’s a reminder of how cleverly the trial uses the unique mechanics of the virtual world to craft a mystery that could only exist in this game.
//But the ingenuity of the murder weapon is just the beginning. As the trial unfolds, the focus shifts from solving how the crime was committed to figuring out who the culprit is, and this is where things get truly heart-wrenching. The culprit isn’t some cunning mastermind or morally gray antihero, and is instead the gentle giant with a heart as pure as freshly fallen snow.
//For Gonta who wants nothing more than to protect his friends and be a gentleman, the very idea of him committing murder is unthinkable, not just to the characters but to the player as well.
//And yet, it’s true. Gonta killed Miu. But the twist doesn’t stop there...because he doesn’t even remember doing it!
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//Due to a mix-up with the VR helmet cords, Gonta experienced memory loss upon logging out of the virtual world. He has no recollection of the events that transpired in the simulation, including the murder!
//This detail adds a tragic layer to the trial, as Gonta’s confusion and heartbreak become almost unbearable to witness. The group is torn between their trust in Gonta’s inherently good nature and the mounting evidence against him. Even Gonta himself struggles to reconcile the truth, repeatedly insisting he would never do it.
//The emotional weight of the trial is further heightened by the reactions of the other characters. No one wants to believe Kokichi when he suggests that Gonta might be the killer, while Kokichi, ever the manipulative trickster, delights in dropping this bombshell, though his accusations are met with immediate resistance.
//Everyone scrambles to find alternative explanations, desperate to clear Gonta’s name. Even Shuichi, who is typically steadfast in his pursuit of the truth, hesitates to accept the implications of the evidence. However, as the trial progresses, it becomes impossible to deny the facts, and the group is forced to confront the devastating reality.
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//One of the most powerful moments in the trial comes when Kaito, Shuichi’s closest ally and staunchest supporter, turns against him. Manipulated by Kokichi, Kaito lashes out at Shuichi, accusing him of being too focused on the truth to consider the emotional toll it takes on others.
//I won't go as far as to call it a "betrayal" because it's nothing that serious, but considering the bond between Shuichi and Kaito has been one of the few sources of stability throughout the game, watching their friendship fracture under the weight of this trial is a testament to how deeply Kokichi’s schemes have sown discord among the group.
//Gonta's breakdown as the truth comes to light is one of the most gut-wrenching moments in the entire series. The tragedy of his character arc is amplified by the fact that he doesn’t remember committing the crime. He doesn’t get the chance to explain his actions or defend himself. Instead, he’s left to grapple with the knowledge that he did something he would never have consciously chosen to do. It’s a unique conflict that’s rarely explored in murder mysteries and one that V3 handles with surprising nuance.
//I also want to draw attention to the voice acting, specifically with the English Dub (since that's the version I played), which takes this trial to an entirely new level of emotional devastation.
//Kaiji Tang’s performance as Gonta is nothing short of phenomenal, capturing the character’s confusion, sorrow, and desperation with heartbreaking authenticity.
//But more than him, remember how I said that there were four voice performances in the main Danganronpa series that I thought were absolutely phenomenal for the breakdowns in the series? Marieve Herington as Celeste was the first one, Kira Buckland as Kirumi is the second, and the third is Derek Stephen Prince as Kokichi.
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//He's insanely good throughout the whole game, but he shines especially here, delivering lines with a blend of smugness and chilling calculation that makes him simultaneously infuriating and fascinating.
//Kyle Hebert’s portrayal of Kaito adds layers of frustration and vulnerability, while Dorothy Fahn brings subtle depth to Tsumugi (shockingly). The voice work is so impactful that it enhances every twist and turn of the trial, making the emotional moments hit even harder.
//In the end, this trial isn’t just a showcase of clever writing and innovative mechanics. It’s an emotional rollercoaster that pushes the characters and the player to their limits.
//From the absurdity of the murder weapon to the heartbreaking revelations about Gonta, every aspect of this case is meticulously crafted to leave a lasting impression. It’s not just a standout moment in Danganronpa V3, it’s one of the best trials in the entire franchise, a perfect blend of creativity, tragedy, and unforgettable storytelling.
//...Almost...
//I don't want to end this on a negative note or anything, but there is another reason why I ultimately had to put this trial below V3-1. It's far from a major problem that completely ruins my opinion of the trial, obviously, but dear God did it test my fucking patience.
//Put simply...
//This trial and this Chapter are where the MONOKUBS are at their MOST INSUFFERABLE!
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//Crazy, because at this point in the game, there's only two of them left!
//I largely boil this down to Monodam dropping out of the story prior to this chapter, but Monophanie and Monotaro single-handedly come close to RUINING this Chapter because of how goddamn fucking INCORRAGABLE they are. Legitimately, the only thing that they did that I thought was entertaining was Monotaro proclaiming Miu as his mother, but that's largely because of Miu and not him.
//To make a long story short, I really feel SO GLAD for the people who actually liked the incest stuff that happened in Case 3, because HERE! YOU HAVE MORE OF IT!
//In this chapter, Monotaro suffers memory loss, causing him to forget who Monophanie and Monokuma are. Monophanie, in an attempt to help him remember, beats him with a frying pan. This leads to a bizarre and disturbing romantic relationship between the two, despite being family.
//The next day, Monotaro turns abusive toward Monophanie, and though he later apologizes, it paints a toxic and uncomfortable dynamic. Monophanie becomes jealous of the students as Monotaro bonds with them and starts to act like a father figure when they believe she’s pregnant. However, this is all part of a gruesome execution, where a giant insect bursts from Monophanie’s stomach and kills both Monokubs.
//This entire plotline trivializes what are actually some SERIOUS ISSUES in a disturbing, exploitative way, and turns it into an uncomfortable "spectacle." It's hands down the ABSOLUTE WORST THING that happens in ALL of V3, and possibly the entire main trilogy, especially because it takes place in what is otherwise one of the BEST CHAPTERS in the series!
//But Oh! OOOH! OOOOOOOOOOOOH IT DOESN'T STOP THERE! IIIIIT DOOOOEEESSN'T STOOOOP THEEEERE!
//Ahem...
//Sorry...In case it wasn't obvious, this REALLY upsets me. But I'll try and stay professional.
//Largely the reason I've never gone over them before this point is because the only other time in the game where the Kubs actively play a part in the trial is in Case 2, when Monosuke, after acting all high and mighty towards his siblings, accidentally gives away a major clue in the trial. But that was actually a pretty entertaining part.
//Here, Gonta's execution, and his final moments, are completely RUINED by the Monokubs. And any emotional tension and misery that you're feeling for him in his final moments are completely taken away!
//While the execution itself is by no means poorly done, and it does feature one of my favorite music tracks from the series, it definitely doesn't give Gonta the fitting send-off he deserved.
//Sure, it’s undeniably tragic, with Gonta being attacked by robotic wasps, stabbed in the chest, and ultimately set on fire. Quite a violent and gruesome way to meet his end; but here’s the issue: The execution doesn’t focus on Gonta’s death as much as it should.
//Instead, a significant portion of the sequence is dedicated to Monophanie and Monotaro’s bizarre, unsettling bug-related antics, which just feels…off.
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//While the gruesome spectacle is certainly chaotic and violent, the sequence spends a substantial amount of time on the absurd antics of Monophanie and Monotaro, especially their bizarre "bug baby" plotline.
//Now, the Monokubs meeting their end in these executions isn’t new. This is, after all, the last time we see any of them perish. But this one feels like the worst offender. When Monokid and Monosuke died during Kaede and Kirumi’s executions, I wasn’t bothered too much because their deaths were brief and didn’t take the spotlight away from the main event. Monodam’s death, on the other hand, was genuinely surprising, and despite some focus on him, the context made it feel fitting.
//But here? We’ve crossed a FUCKING line. The execution becomes less about Gonta's tragic demise and more about this uncomfortable and frankly weird bug child subplot. Honestly, by this point in the series, I’m pretty done with the odd, incestuous undertones, and I certainly didn’t need to be subjected to a whole execution where that’s the central theme, while Gonta himself feels like an afterthought.
//Le sigh...
//Aside from everything else, I feel it’s worth repeating that this case is crafted in a pretty impressive way. The sheer creativity and intricacy behind it can't be ignored. And while the execution itself leaves something to be desired (and by "something," I mean "a whole lot"), I don't think that should take away from how well the rest of the case is put together.
//I mean, the story, the twists, the atmosphere...it all comes together in a way that's hard to ignore. Even if the final outcome feels like a botched cake at the bakery...all gooey on the inside and looking suspiciously like a science experiment gone wrong...the overall design of the trial is still pretty solid.
//It’s like watching a magician pull off an incredible trick, only for the rabbit to hop away halfway through. You can’t really blame the trick just because the rabbit decided to bail.
//So while I can’t overlook how poorly the final bits were handled, the rest of the case is still good enough to hold up.
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katapotato55 · 1 year ago
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my theory as to why doomers exist (and how to break that mentality to be a better writer)
yesterday my sibling texted me "hey can you list me what major historical events you experienced in life for an assignment? " of course I listed the big ones like COVID and other depressing shit I went through in my life but most of the ones i listed were not super depressing. here are some of them: -the rise of steve jobs and the popularity of modern OS -the rise of smartphones -new technology completely changing the world that I thought I would never see in my lifetime, like VR and self driving cars. -massive cultural impacts such as spongebob being created affecting pop culture -the start of facebook and modern social media -pluto being declared not a planet yknow stuff on the top of my head that I thought would be interesting to write about.
then my sibling came home to tell me that most of what I sent was not helpful at all and that they meant "world events" And i asked "how the hell is the invention of the smart phone and the beginning of modern social media not considered "world events" by these standards" they said "idk just not that"
I think what they meant to say was "my teacher only wants the really depressing miserable shit the media thinks is headline worthy"
You know, I think this is why my generation is full of so many doomers. God forbid we have a positive outlook on this world and try and look at the bright side of things. god forbid we try to be optimistic for both the future and our current lives. we seem to have this thin veil of maturity that depressing=mature somehow. That the only way to make anything of nuance is to basically spam "look how shit everything is! look how enlightened I am" like you are Steve cutts.
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well you know what ?
I hate art like the stuff steve cutts makes, and I hate this redundant "look how shit the world is" mentality
I plan on making an analysis post later on about Mr. Cutts, but for now let's stay on point this mentality is redundant and helps no one. yes. we do need to be aware of the bad parts of life. But being a pathetic miserable sod and ignoring the upsides is just as immature and childish as an aggressive optimist thinking the world is all sunshine and rainbows. you know why I like undertale so much ? Undertale knows when to be optimistic and has a mature take on a happy ending. Undertale ALLOWS itself to be happy. enough with the rick and morty level of writing where everything sucks and "fuck you in particular for being hopeful" only edgy 14 year olds think being depressing is the same as being mature. Maturity is understanding that there is nuance to everything and understanding that things are what they are. Do you want to be a good writer ? stop overly relying on being a sad doomer. Even the darkest writers in history like Edgar Allen Poe knew how to lighten the fuck up, because you need to understand the positives in life to effectively create dark writing.
thank you for reading this ironically negative rant, I plan to expand more on the subject later on.
EDIT
ngl i was honestly scared this post would open me up to harassment. I was genuinely terrified of attracting the psycho political crowd that treats politics like religious doctrine. first of all, shout out to this person:
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I feel like this would be the perfect opportunity to talk about my struggle with depression as an artist and the stereotype behind it. the stereotype is that only the best artists are emotionally tortured people constantly struggling in agony and putting that into their art. now as someone who has been battling depression for 10 years let me tell you: that mentality is a load of horse shit. the greatest artists in history such as Van Gogh were not great artists because they were depressed they were great artists because they had a combination of passion and unique life experience. It just so happens that depression is a unique life experience to go through. being depressed does not make you deep, it just makes you feel empty and possibly sad depending on what flavor of depression you have. all the great stories about depression are not great because its about depression, but because its about the writers personal experiences and the love and hard work that went into making it. if Van gogh got treatment for his mental health issues, he would have still created art. Yes he created art as his job, but he also did it because he loved it and put his personal feelings and passion into his work. the biggest reason why I detest Steve Cutts is because there is no passion nor personal experience in his work. yes he is talented but most of his animations are just regurgitating all the bad things he could think of and nothing personal is going into it. (again I plan on making an analysis post about steve cutts sooner or later) What makes the art of Van Gogh deep and Steve Cutts as deep as a dry puddle is the fact that you can tell who put their own soul and personality into their work. heed my warning new artists and writers depression =/= deep all depression does is cripple you. Seek out life experience to be the best artist you can be.
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cyberpunkonline · 3 months ago
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The Top 10 Spooky Cyberpunk Movies and TV Shows: Neon, Fear, and Dystopia for #CyberSamhain
Alright, my fellow netrunners and glitch enthusiasts, it’s time to jack into the grid and merge two of the best genres around: cyberpunk and horror. You know the deal—neon-lit cities crawling with tech, corporate overlords doing shady things, and a constant feeling that you're being watched. Now throw in a healthy dose of spine-chilling terror, and you've got the perfect setup for #CyberSamhain. We’re talking about movies and shows that don’t just make you question your reality—they make you afraid of what’s lurking in the dark corners of the digital world.
So, buckle up, because we’re about to run through the top 10 spooky cyberpunk movies and TV shows of all time. Get ready for creepy androids, mind-bending AIs, and dystopian nightmares that’ll leave you sleeping with the lights on… and your computer turned off. You know, just in case.
1. Blade Runner (1982) Spooky Level: "I think that neon sign is watching me." If we’re talking spooky cyberpunk, Blade Runner has to sit at the top of the list. Sure, it’s more of a slow-burn than in-your-face horror, but the eerie, rain-drenched streets of future LA? They’re pure cyberpunk nightmare fuel. Deckard's hunt for rogue replicants isn’t just an action-packed mystery—it’s full of existential dread, identity crises, and the looming question of what it means to be human. Plus, Rutger Hauer’s “Tears in Rain” speech? Goosebumps.
Resource: The Nerdist has a deep dive into how Blade Runner paved the way for dystopian cyberpunk horror.
2. Ghost in the Shell (1995) Spooky Level: "Am I real or just code?" No list is complete without Ghost in the Shell. This anime flick is a straight-up mind-bender that’ll make you question your own existence. Major Kusanagi, a cyborg cop, is chasing a mysterious hacker who’s messing with people’s memories—creepy enough, right? But when you start pondering whether you even have a soul, that’s when the real chills kick in. It’s got a cold, digital aesthetic, filled with philosophical dread that’ll leave you staring at your reflection, wondering if there’s anything organic left inside you.
Resource: Collider has a killer write-up on why Ghost in the Shell remains a staple of spooky cyberpunk perfection.
3. Akira (1988) Spooky Level: "I don’t want to become a tech monster, thanks." Want to see what happens when body horror meets cyberpunk? Look no further than Akira. This anime classic brings you a futuristic Tokyo, biker gangs, government conspiracies, and mutated psychic powers. The result? An out-of-control cyberpunk nightmare that gets creepier by the minute as Tetsuo’s powers spiral into grotesque body horror. The neon-lit streets and apocalyptic vibes are what dystopian dreams (or nightmares) are made of.
Resource: IGN has an in-depth feature on how Akira shaped the cyberpunk genre and our collective nightmares.
4. Altered Carbon (2018–2020) Spooky Level: "Body-swapping freaks me out." This Netflix series threw us headfirst into a cyberpunk world where consciousness can be transferred between bodies—or "sleeves"—so death is more of a suggestion than a rule. The spooky vibes come from the whole immortality for the rich, dystopia for the poor thing. The first season especially gives off some dark, existential fear—imagine waking up in a body that isn’t yours, with no idea how you got there. There’s action, mystery, and just the right amount of creepy tech horror to make you rethink that new VR headset you just bought.
Resource: The Verge has a solid breakdown on why Altered Carbon brings fresh cyberpunk horror to the screen.
5. The Matrix (1999) Spooky Level: "What if this is all just a simulation?" Look, if the idea of living inside a computer simulation where machines are harvesting your body for energy doesn’t freak you out, then you’re tougher than most. The Matrix took cyberpunk and cranked up the paranoia, making everyone question reality for a solid decade. Sure, Neo’s kung-fu is slick, but it’s the spooky concept of being trapped in a digital prison that makes this one so chilling. The machines run everything, and humans? Just disposable batteries.
Resource: Vulture has a deep dive into the philosophy and horror of The Matrix and how it made us all low-key paranoid.
6. Videodrome (1983) Spooky Level: "Body horror and TV mind control? Sign me up!" If you want a straight-up creepy trip through a cyberpunk-esque world where TV and tech meld with the human body in the most disturbing ways possible, Videodrome is your ticket. Directed by the king of body horror himself, David Cronenberg, this film dives into the concept of tech-induced hallucinations, mind control, and some seriously weird flesh transformations. You’ll never look at your TV the same way again. Long live the new flesh, am I right?
Resource: Den of Geek does an excellent job dissecting the chilling horror behind Videodrome.
7. Dredd (2012) Spooky Level: "Trapped in a megacity with psychos and drug dealers." While Dredd might lean more towards action than traditional horror, the dystopian setting of Mega-City One is creepy as hell. The movie focuses on Judge Dredd and his rookie partner, Anderson, as they fight their way through a skyscraper controlled by a brutal drug lord. The Slo-Mo drug scenes, where time is slowed to a crawl, are unsettlingly beautiful and grotesque, and the entire setting just screams cyberpunk dystopia. The violence, the dark atmosphere, the claustrophobic tension—it’s all there.
Resource: Empire has a fantastic retrospective on why Dredd became a cult classic and hit all the right cyberpunk notes.
8. Ex Machina (2014) Spooky Level: "Are AIs gonna kill us all or just manipulate us?" Here’s the deal with Ex Machina—it’s quiet, subtle, and so unnerving. The movie follows a programmer who’s invited to test an advanced AI named Ava, and let's just say things get complicated. The spooky part? Watching an AI learn to manipulate and deceive with an intelligence that’s almost human, but not quite. The claustrophobic setting, the slow-burn tension, and the underlying theme of humans creating monsters through tech? Yeah, this one will mess with your head.
Resource: Wired has a fantastic exploration of the AI horror in Ex Machina and why it feels so real.
9. Black Mirror (2011–present) Spooky Level: "Welcome to your tech-fueled nightmares." If you’ve watched Black Mirror, you already know why it’s on this list. Every episode is its own spooky cyberpunk horror story—whether it’s the dark side of social media, virtual reality, or AI gone rogue. "San Junipero" might be a more feel-good episode, but "Playtest", "White Christmas", and "Metalhead" will have you questioning whether we’ve gone too far with tech. It’s cyberpunk horror, but with that all-too-real edge that makes you want to smash your phone and go live in the woods.
Resource: The Guardian does a killer analysis on the most terrifying episodes of Black Mirror and why the show taps into modern-day fears.
10. Upgrade (2018) Spooky Level: "When your body fights back." In Upgrade, a guy gets an AI implant that controls his body after he’s paralyzed in a brutal attack. But this isn’t your average tech-upgrade story—soon, he’s dealing with an AI that’s starting to take control in very disturbing ways. The film’s got that cyberpunk dystopian vibe down, with a gritty future setting and a tech-horror concept that feels way too close for comfort. It’s violent, it’s slick, and it’s got enough body horror to satisfy your spooky cravings this #CyberSamhain.
Resource: SlashFilm has a great breakdown on Upgrade and why it’s one of the most underrated cyberpunk horrors in recent memory.
Final Thoughts From existential AI crises to body horror nightmares, cyberpunk and horror go together like neon and rain. This #CyberSamhain, grab one (or all) of these movies and shows, switch off your phone (because, y’know, Black Mirror), and get ready to dive into some of the creepiest, most unsettling cyberpunk worlds ever imagined. Just remember—whether it's rogue AIs, mind control tech, or creepy robots, it’s all fun and games until the machines start thinking for themselves. Sleep tight, netrunners!
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An introduction to VR passenger carriages, part 1: the blue carriages
In our next series of introducing our rolling stock, we will be looking at passenger carriages. I was actually thinking of doing multiple units next, but @hapotonradio requested I do the blue carriages and a lot of people seemed to like the idea so here we go.
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A Dr13-hauled train consisting of blue carriages arriving in Turku Harbour, 1995. Falk1, Wikimedia Commons
I can already hear foreigners (and non-rail enthusiast Finns too) going "what the hell are the blue carriages?" Well, the blue carriages were/are the first Finnish steel-bodied passenger carriages, with over 600 units (depending a bit on what you count as being actual blue carriages) of different types built between 1961 and 1986. Today, almost all of them have been retired. Which is a shame, because they were sexy.
The first 15 blue carriages were built by the West German Maschinenfabrik Esslingen, who also designed them, in 1961. This original batch were equipped with different types of boggies, from which the Minden-Deutz boggie was chosen for the eventual mass-produced series built in-house by the VR Pasila workshop starting from 1964 (Valmet also built a small number of carriages).
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A combined 1st and 2nd class carriage as built, 1964. At this point they still had steel covering the underbody from the sides. These hems were later removed to better display the arousing technical bits. Olavi Karasjoki, Suomen rautatiemuseo.
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President Kekkonen (the bald dude) visiting the above carriage. Olavi Karasjoki, Suomen rautatiemuseo.
The initial batch consisted of ten 2. class carriages (littera Eit), four combined 1. and 2. class coaches (lit. CEit) and one 1. class coach (lit. Cit). As you can maybe figure out, the -t at the end stood for teräs, steel, to distinguish from the old wood-bodied coaches. In addition to the regular first- and second-class coaches, the blue carriages' base design was adopted for restaurant cars (litteras Rbkt, Rt, Rkt and Rk), combined condutor's and luggage cars (lits. Fot, Efit and Efiti), sleepers (CEmt), aggregate cars to use on non-electrified tracks (Eifet), carriages with children's playrooms (ELht), postal carriages (Pot), military transport (Ems), prisoner transport (Nom), special carriages for the president and cabinet (A), and even a one-off disco carriage. The latter in particular fucked severely. All those sweaty bodies having it on inside a train...
Some sources also list the Eil-class local traffic coaches as blue carriages, but since they had some structural differences and were originally painted red rather than blue, I'm going to cover them in a separate entry.
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Interior of a 2nd class carriage. My photo
Over the quarter of a century the blue carriages were in production, numerous improvements were made to the original design; most notably, the original top service speed of 120 km/h was increased first to 140 km/h and then to 160 km/h in some units.
By the time the last blue carriages were delivered in 1986, their star was already waning. In 1988, the first new Intercity carriages (in a white and red IC delivery) were delivered, and Intercity trains replaced the blue-carriaged special express (erikoispikajuna) trains as the flagship product. With the arrival of the Intercity carriages, and the double-decker carriages from 1998 onwards, the blue carriages were phased out.
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Blue carriages at the Turku depot, an Eifet aggregate car repainted in the Intercity livery in the 1990s and CEmt sleepers (both carriages visible behind the Eifet; the sleepers have asymmetric window arrangements). My photo
Today, the only blue carriages still in use in the iconic original livery as sleepers in night trains to Lapland, and prison transport carriages. Some restaurant cars, aggregate cars and conductor's carriages still exist, but they have been repainted in the newer liveries. Several blue carriages have also been preserved by different instances and they're relatively commonly seen in heritage/museum trains these days.
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thatsatricky1 · 10 months ago
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𝐏𝐫𝐨𝐣𝐞𝐜𝐭 𝐈𝐦𝐩𝐚𝐜𝐭 || 𝐏𝐫𝐨𝐥𝐨𝐠𝐮𝐞
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𝐒𝐲𝐧𝐨𝐩𝐬𝐢𝐬: Eight of the top ten most popular players in Korea are invited to be the first people to test out the newest device and gameplay by NEO a video game company known as of recent to be the best of the best. An opportunity of a life time handed to them to be able to trial and get a contract to promote it later on. The eight couldn’t resist as they gladly accepted the invitation. Not being able to predict what was to come. A trail test that wouldn’t just be focused on graphics and playablity, no this would test relationships, strength, resolve and many more unpredictable things.
𝐏𝐚𝐢𝐫𝐢𝐧𝐠: Nct Dream ot7 x Reader
𝐆𝐞𝐧𝐫𝐞: Angst, Fantasy, Fluff, Gaming, Humour, Romance, Smut (in future chapters), Thriller.
𝐖𝐨𝐫𝐝 𝐂𝐨𝐮𝐧𝐭: 1,7k+
𝐖𝐚𝐫𝐧𝐢𝐧𝐠𝐬: None in prologue.
𝐃𝐢𝐬𝐜𝐥𝐚𝐢𝐦𝐞𝐫: This does not depict an accurate picture of Nct Dream and this is strictly fantasy/fiction for entertainment purposes.
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“Good morning, welcome to KBS! Today’s first story will interest our younger audience and may just worry all our parents out there.” A well put together broadcast reporter spoke all the while giving the audience watching her through the screen a bright pearly white smile.
“The youth these days seems to be focusing widely on entertainment in the video game area. Well, everyday there seems to be new things coming out but what we have today is something quite extraordinary.” She recited off the teleprompter hidden from sight pointing behind her at the big green screen that showed images and videos to the audience.
“The biggest competitors in gaming in Korea with well known usernames most teens know have all recently been invited to a new project.”
As she spoke on screen were several very well known professional gamers, some showed streaming while others were seen celebrating recently won titles at gaming competitions.
“The project in question is Project Impact. We have all heard of VR, virtual reality but the people at NEO have taken a large step for the gaming community. Unfortunately we don’t have a lot of information on the current project but we will explain what we have.”
“They have worked on a way to make virtual reality more real and as the CEO has promised an experience unlike any other, they have created a way for the player to be able to be in the game with their conscience attached all the while the player is in a sleep-like state.”
As the woman spoke images appeared of people wearing a certain tech wear headgear, seemingly ‘in game’ while their bodies were either laying down or in a sit up position on comfortable chairs.
“The game attached to this new device has also been developed by Neo and is seen to be an in world game with all sorts of challenges and filled with interesting plots. They have confirmed the game is finished.”
“Neo has requested from top players in Korea to test out the tech wear headsets and gameplay, getting many replies and contracts from said players and is due to start testing tonight around 8pm. Though for those interested to see how it plays out, unfortunately it will be under wraps to test out any bugs and glitches at first, but if deemed playable will be streamed and shortly available to the public in only a few months.”
“We have yet to see the whole list of top players that will be testing Neo’s new device and game but those we do have we can list off for you video game enthusiasts, you may just see some of your favourites.”
The reporter, now gesturing at the backdrop once again.
“Mark Lee, also known as Lee Minhyung with the tag name Mork is a Canadian, Korean competitive player known for playing Elden ring, Fortnite and Wow, keeping his place in the top 10 popular Korean players for the sixth year in a row now.”
A video of Mark during his usual streaming was shown with fellow friend Donghyuck, another popular gamer seen in the background screaming his head off at Mark managing to pull his team through for a win.
“Huang Renjun, with the tag name Injeolmi, formally from Jilin ROC now residing in Seoul, SK known very well as a player in Overwatch, King of legend and Fortnite. Placed on the top ten most popular Korean players ranking for the fourth year straight.”
A video of Renjun accepting his award at the most recent gaming event for Overwatch was played also showing a good friend of his, Jeno clapping him on the back for winning.
“Lee Jeno, with the tag name SamoyedJ. Based in Seoul, Sk, another top ten popular Korean player well known for playing Overwatch, King of legend and Valorant.”
A video of Jeno was played from his social media account of his new set up showing off the new branded items he’d received that would help him along. A discord chat with fellow players and friends popped up while he did so.
“Lee Donghyuck, more known by his streaming name Haechan with a gaming tag by the name of Fullsun, holding his top ten most popular Korean gaming title for the fifth year. Known for Valorant, WOW and various odd games.”
A video of Donhyuck appeared of him lounging in his gaming chair animatedly talking with his chat about whatever he had set up for the stream ahead.
“Na Jaemin, with his tag name Nana, another top ten most popular Korean player in his fourth year on the list is well known for Indie games, League of legends and Fortnite.”
Jaemin appeared on screen screaming in terror at another horror indie game playthrough he was doing, camera shaking with him in the dimly lit room.
“Zhong Chenle, also known as Jong Jinrak who goes by the tag name Dolphinlele, formally resided in Shanghai ROC, now currently in Seoul, SK. Having a two year streak being in the top ten most popular Korean players. Known for playing Valorant, Fortnite and Elden ring.”
Chenle was shown on screen one hand moving his mouse clicking around screen with the other arm full with his dog, Daegal sleeping there contently during the stream.
“Park Jisung, with the tag name Jwijwi is based in Seoul, SK a newly added gamer on the top ten most popular Korean players since last year. Mainly known for League of legends, mobile games and Valorant.”
A stream was shown of Jisung sharing food with a friend Y/n on screen as the two spoke to chat while getting ready and picking what two player game to do together.
“The last on the known trail list is L/n F/n, known with the tag T/n, formally based in C/n now residing currently in Seoul, SK, a fresh face this year on the top ten most popular Korean players. Known for Indie games, Cod and Overwatch.”
Y/n was shown on screen playing a game only to be interrupted with a fellow friend and gamer, Donghyuck bursting through the door on screen chasing her cat who went straight towards her desk underneath and between her legs. Y/n scrambling to pause the indie game while Donghyuck whined about her cat not liking him.
Once finished listing off the currently known players entering the trails the reporter pushed aside the small stack of papers on her desk giving the viewers another smile getting ready to say her next rehearsed lines.
“Now I’m sure it’s not needed for me to repeat the list for everyone to have gotten the clue that eight of the top ten most popular Korean players have decided to go through this test trials. Exciting times for their fans I’m sure. These are the current players we know of, the other two most popular gamers could very well have accepted an invitation too but for now we’ll just have to keep our eyes and ears open for any news on that.”
The last photos on screen behind the news anchor was a promotion of the eight players shown wearing similar outfits that were little Easter eggs on previous video games made and produced by NEO to show their official sponsorship with the company.
“We will have more to come on this story later on so stay tuned for that, now onto the weather with my co host who has some exciting news for those who enjoy the warm weather that will surely be quite a good experience for anyone looking to go hiking.”
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“Not really sure why we’re wearing outfits for a different old game that has nothing to do with the current game.” Renjun pointed out as he zipped the hood around his face upwards to cover the bottom half of his face.
“Look, we’re matching Junnie, plus who cares this is fun.” Donghyuck nudged his shoulder playfully against Renjun’s, having not zipped his face hood up yet.
“Unfortunately we are.” Renjun grumbled in return harshly zipping up Donghyuck’s zip for him, causing the younger to let out a few muffled complaints.
“Why does Y/n get the grey one?” Chenle whined out his own voice muffled by his knitted mask, hands grabbing and tugging on Y/n’s mask's ears. Her hands flew up to hold onto the mask so it didn’t slip off and ruin anything.
“Let go, it’s not my fault they gave me this character.” Her reply also muffled as she grunted pushing her back into Chenle to make him let go.
“Don’t break it.” Jisung fretted over the duo’s squabble, his hands hanging in the air ready to jump in if needed.
“You look hilarious. Your white hair looks like it’s a part of the mask.” Jaemin teased Jeno pointing at him, holding back a laugh.
“It doesn’t. I’ll smother you right here.” Jeno bit back grabbing onto Jaemin’s mask, tugging it to cover his whole face instead of only half. Jaemin’s muffled screams still loud and clear as his hands flew out blindly slapping at Jeno.
“This is what eight of the top ten most popular Korean players look like, if only people could see us like this our places would be lower.” Mark muttered to himself, his own mask still in hand as he observed his friends' antics.
“Mark! Chenle’s going to rip one of Y/n ear’s off, uh not her real ones the fake ones!” Jisung’s nervous voice cut off Mark’s self monologue as he rushed over to break up the play fight.
“We’ll be taking group photos first before going into individual headshots in two minutes, please be prepared.” The director's voice boomed over to the area the gamers were currently getting their last minute touch ups.
“Two minutes?” A makeup artist asked out in dismay as she and the hairstylist looked over at the eight players who were rough housing.
“Two will be enough to fix up their hair.” The hairstylist spoke reassuring himself since he’d only have to fix the fringes peeking out of their masks.
“How nice for you.” The makeup artist replied to him in dismay, eyeing where Jaemin’s face was currently being messed around underneath his mask.
“You’re right, I’ll ask the director to give us an extra five… ten minutes.” The hairstylist sympathised with his work colleague as he moved away. While the makeup artist rushed over to the eight gamers to do damage control on her previous work hoping she wouldn’t see too many smudges.
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𝐓𝐚𝐠𝐥𝐢𝐬𝐭:
(If you want to be tagged in my Nct Dream writing comment, inbox or message me)
Thank you for reading I hope you enjoyed. Don’t forget likes, reblogs and comments are always encouraged and help keep writers like myself motivated to continue our stories.
𝐏𝐫𝐨𝐣𝐞𝐜𝐭 𝐈𝐦𝐩𝐚𝐜𝐭 𝐌𝐚𝐬𝐭𝐞𝐫𝐥𝐢𝐬𝐭:
⤻ Click here.
𝐌𝐚𝐬𝐭𝐞𝐫𝐥𝐢𝐬𝐭:
⤻ Click here.
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thewhumpcaretaker · 6 months ago
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IRL Whump Play Ideas
We’ve talked a little on this blog about the idea of whump/caretaking scenes in real life - specifically in a BDSM context with three people. But that isn’t convenient for everyone. So here are some “whumperless whump” ideas I thought of that just two people could do to create an opportunity for caretaking/crying/reassurance. Also, I am suggesting the term “whump play,” similar to knife play, impact play, etc. to signify this type of activity!
A disclaimer about these: obviously they should be done with informed, enthusiastic consent by both parties, in a safe environment, keeping in mind any medical concerns for the people involved. Even when sex isn’t involved, consent is important!!
Watching a sad movie together
Watching a horror movie together 
Stress position followed by massage
Helping them relax and stretch after a long workout
Going through a list of emotionally intense get-to-know-you questions
Running around in the woods to simulate being lost and then being rescued (do this in a safe, limited area with gps access)
Going to a haunted house together and holding hands
Lowering body temperature via a cold shower or similar and then cuddling
Helping them through an exposure to something feared - e.g. going to the top of a skyscraper with a person who fears heights. 
Helping them through a VR simulation of something scary
Taking care of them after getting a flu/COVID shot, if their body reacts strongly
Taking care of them after they donate blood
Letting them spin until they’re dizzy and then laying on the floor together
Babysitting them through a weed trip (if it’s legal where you are)
Bathing them/brushing hair/shaving
Hand feeding them after they’ve been fasting for a day
If you’re strong enough, roleplaying that they’re injured and carrying them around
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syn4k · 2 years ago
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oh ok this is going to be an entire essay. Oh fuck. Okay yall buckle up i have a lot of thoughts on this topic let's go
Inventory Headcanons in the MCYT Universe, specifically relating to Fanworks and Common Interperetations of the Minecraft Inventory in art and writing
+ my personal ideas for how it works because yippee autism
Part 1: How the Minecraft Inventory Works Inside the Game
Okay, starting off simple here. If you are reading this, then you probably know how the Minecraft inventory system works. I do not care. I am covering all of the bases here.
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This is a screenshot of the Minecraft inventory! (I am aware that it was taken before the update that added the offhand slot, but bear with me here.)
All of the slots that are shown here except for the armor slots can hold any 64 items or blocks, with exceptions for containers of liquids, tools, armor, and weapons (nonstackable). Exceptions are also made for snowballs, eyes of ender, ender pearls, and buckets, which stack up to 16. The crafting grid can contain any 64 items as well, but these don't stay in place after you exit the inventory screen.
All of these slots are carried physically on the player itself, which has caused a LOT of discussion amongst the Minecraft community on how the fuck this 6-foot-tall square man is able to hold uhhhh [checks notes] 4 billion pounds of gold. Damn.
The answer, naturally, is that this is a very simplistic video game not meant to be realistic at all (it's cubes, goddamnit) and Steve can just do that. Moving on.
For the purposes of this essay, we are going to be completely ignoring the physical feats of this inventory and focus specifically on the mechanics of it.
1a: The Boring Stuff (Mechanics of How it Actually Works)
The inventory can be accessed by pressing a button on your keyboard, Switch joycon, phone, Samsung Smart Fridge, VR controller, or whatever the fuck you guys are playing Minecraft on these days. Here's a list of the default settings used to open the Minecraft inventory.
PC or anything with a keyboard: E
Xbox 360, Xbox One controller: Y
PlayStation 3, 4, and Vita controllers: The green triangle
Nintendo Switch and Wii U (wait WHAT): X
Mobile Devices: The … on the right hand side of the hotbar
Items go into the hotbar first when picked up and into the top-right corner of the inventory first if the inventory is empty and the hotbar is full.
You can close the inventory by pressing more buttons on the keyboard which I won't include here. Just look it up.
1b: Shulker Boxes and +NBT Chests
The shulker box is a placeable item in game that is obtained by visiting the End. It has 27 item slots, which is 9 less than the full player inventory, and unlike chests and barrels it does not drop all of its contents onto the floor upon being broken. You cannot access the contents of shulker boxes while they are inside of your inventory.
If you placed 27 stacks of gold blocks into 36 shulker boxes and placed all of those inside of your inventory, that would be a fuck ton of gold in there. This is a well-known fact.
Also in Creative mode you can middle-click a filled chest and get the entire chest plus its contents right in your inventory which will be there which I wanted to mention. Oh right. Creative mode. I should pr
1c: The Creative Mode Inventory
You can access the entirety of the game's materials in Creative mode except for a select few of them, which players have naturally figured out how to get anyways.
1d: INFORGOT TO MENTION THIS BUT YOU CAN MAKE ACTUAL MODIFICATIONS TO THE IN-GAME INVENTORY.
With resource and data packs, you can change the color and opacity of your inventory. You can also hover over shulker boxes to view their contents without having to actually place them on the ground and open them.
Modifications to the game (colloquially shortened to "mods") can also increase the inventory size. I will not be focusing on these because the possibilities are literally endless here and I am tired.
Part 2: A Slightly Unhinged Analysis on Fanworks and Fanart on General that I have Pulled Straight Out my Ass.
Okay. So we have an inventory. How the hell does this translate to fanart, fanfiction, etc?
For the answer to this, we are going to have to take a look at how people actually take the universe of Minecraft and translate it to a semi-realistic or realistic style. You thought it was going to be a straightforward post about interperetations of inventory in Minecraft but it was me, Dio! I should really turn this post into a video essay.
2a: Canon Compliance, Canon Complicity, and This Is Only Technically Minecraft but I Have To Add It Here Anyways for the Sake Of My Autism
Generally in fanworks, there is a scale on how strict the work keeps to the actual canon interperetation of the universe. This also applies to the stories being told within the universe but don't worry about it I'm not poking that lion today.
The points I have labeled on the scale (really oversimplified) are:
Type 1 (Hold very strict to the game mechanics and how the inventory works within the game.)
Type 2 (Still within the universe of Minecraft, or in a setting that at least resembles Minecraft, but with some creative liberties taken with how game mechanics and inventories work- sometimes completely ignoring them for the sake of whatever the creator chooses.)
Type 3 (Not even in Minecraft at all. I'm only including this here for the amount of characters from roleplays that are placed in other video game settings or just fuckin' into real life.)
I think those explain themselves and if they don't then I have failed as a writer.
Part 3: The Part People Actually Clicked On The Readmore For (Types of Inventory Descriptions and Depictions in Fanworks)
3a: Text-Based Works (Fanfiction and Meta-Posting)
Generally in Minecraft-based or Minecraft-adjacent settings (type 1 and 2 works), authors either do not mention the inventory at all, bring it up in passing but do not explain how it works, forego the inventory entirely in favor of real-world storage solutions like pockets, bags, and boxes (almost entirely restricted to Type 2 works), or come up with creative in-universe ways to explain the inventory, some of which use the Minecraft enchantment system.
Authors who do not mention the inventory or mention it but don't explain how it works in the universe can't really be expanded on due to its meaning meant to be interpreted by the reader.
Of the authors who do elaborate on their inventory systems, there are a couple ways I have seen this done:
Real-world solutions (pockets, bags, etc), sometimes used in conjunction with fantasy solutions.
Edited real-world solutions, such as infinite pockets or small bags always on the player's person.
Sigils, magical objects, enchantments, and things of that sort that allow the player to access their inventory via gestures or tactile movements. This also includes the use of holographic displays and in-game commands.
Straight-up summoning or storing the relevant items at will.
This gets an honorable mention because it's fucking hilarious but there was this one tumblr post like "the player says e and teleports into a pure white room"
I KNOW there's more out there but these are the examples I've seen around Tumblr and ao3.
3b: Visuals-Based Works (Fanart, including comics, animatics, and posters)
Most visual interperetations of the Minecraft inventory are type 1 or just use the "real-world solutions" option. You don't see a lot of these in the wild in my experience, but from the things I've seen, some popular visualizations of the Minecraft inventory include:
Holograms and command screens, often used in conjunction with the in-game chat as a multitool
Straight-up summoning at will
Backpacks! People draw them to look SO COOL on a character-by character basis.
all of these designs fucking slap so hard by the way i dont make the rules. mcyt artists are out here doing the work of renaissance painters for zero dollars and next to zero credit
3c: Other Forms of Media (Live-Action Adaptions and Plays, I Guess?)
I have ZERO idea how someone would translate the Minecraft inventory to a real-life setting but I assume the result would be a Type 3 real-world solution, due to real life not having magic and also not being in the Minecraft universe.
If anyone ever figures out how to carry 162 million pounds of gold on their person without instantly eating shit and dying, firstly I respect and fear you secondly hit me up my back fucking sucks and I have too many books in my backpack at any given time.
3d: Customization Within Universes and Cross-World Universal Items
Many artists in the MCYT fandom, whether their wheelhouse be writing or visual art, have been in several subsections of the fandom or are actively in several at once. Due to the overlap in creator circles and the fact that Minecraft is over ten years old at this point, this is quite normal and the same creator behind a character may be on several different servers or have several different characters currently being played at the same time.
Due to this, many artists and writers have developed different designs for several iterations of the same character, for lack of a better way to explain it. This can be expressed in clothing changes, nonhuman characteristics, and, a common one that popped up alongside the rise of the DSMP, universal communicators.
Communicators are not in the game as a physical object. Rather, they are an entire fan-made concept that allows the characters to chat universally across a server they're in, no matter how far away. (Hermitcraft is an interesting case here. I'm looking at you, Solar. I saw that radio range comment in DATD.)
Since inventories do not share their contents across multiple worlds, the same is also true for most fanworks including them. Nevertheless, there are some exclusions and more permanent items on some characters, varying between artist and character. Some of these include:
Emotionally significant items (i.e ones that remind them of friends, family, lovers, etc)
Little trinkets hung from belts or keychains
Items that aren't really affixed to the character but are either shown in the character's Minecraft skin or are prominent in fanon (i.e, Slimecicle's glasses, Xisuma's helmet having admin-y properties, Pixlriffs' Empires SMP Season 2's character having glasses and sometimes a knee brace)
These items and how they may apply across some servers but not all could be an entire post of their own. Fanon is huge and I'd love to document that but that is Not the point of this essay. Maybe later.
On the subject of different designs for different characters, I'd like to bring up:
Sort of relevant to section 3d: different inventories depending on characters
Basically, some characters could have bags. Some have holograms. Some have magical tattoos or sigils that let them access it. Some defy all known laws of God or man and do some crazy shit with their inventories just because they can. It all depends on the artist or author's preferences, baby!
This often is related to headcanons and character designs. It can also vary for server, universe, etc.
Which NOW brings me to,
Section 4: Thoughts? You have thoughts on this? Share your thoughts maybe?
yeah i have no consistent anything for anything. really it just depends on the setting and what i'm in the mood for.
for example, in our Type Two fics like Ashes AU and Twice, generally the characters use real-world solutions with modifications (enchanted bags, etc). But for quicker oneshots and crackfics, we tend to elaborate on inventory space and let the game mechanics do all the work.
The Summary:
Fandom is huge and theres so much layers to this shit its legitimately unreal. I could write an entire thesis paper on the MCYTblr side of things alone and I might just do that when I hit college, if I ever do. For now, though, I'm just gonna sit here wondering why the fuck I dedicated an entire section to how the minecraft inventory works like what the fuck dude. why did i do that.
thanks for reading. i write words. follow perhaps if you would like to see more?
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