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#Lilith Game
diabloku · 6 months
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king of rizz™ 🥂
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mold-lover · 1 year
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sisters in arms
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effyneprin · 7 months
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Long hair version.
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soulspark · 4 months
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Kinu Nishimura
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b0tster · 2 months
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dont mind me just rewatching the little big planet 1 intro for the first time a decade
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maxidango · 10 months
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darkstalkers🦇✨
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exhaustedbluegacha · 7 months
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AFK Journey Memes go BRRR
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kevinarthur64 · 9 months
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Darkstalkers Holidays
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theomeganerd · 1 year
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Diablo IV Cosplay by Cinderys
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pembiklimon · 1 year
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Lilith!
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arcadebroke · 9 months
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link
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ya-kiri · 3 months
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The Demon Haunt has given me a new appreciation for Lilim.😊
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effyneprin · 10 months
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Sakura borrowed an outfit from her friend
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soulspark · 3 months
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Hiroyuki Utatane
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b0tster · 1 month
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Hallu. Prospective game dev, here.
Was wondering if you could give some advice.
What game engine would you suggest for an open world-ish Multiplayer game.
Super TL;DR'd synopsis:
Asymmetric Multiplayer (1-4 vs Comp/1-2)
RPG elements with customizable characters
Large procedurally generated maps
Wide variety of "Enemy" player characters
Sort of a super sized, super cereal game of Hide-and-Seek
I'd like for it to be playable on as many systems as possible in terms of hardware requirements. If it can be comfortably played on a laptop, that'd be perfect.
Would love to hear your thoughts.
as much as it pains me to say this, my advice is 'do not make this game as your first project'
open world online multiplayer rpg game is one of the most difficult games to make, entire studios struggle to make games like this.
my advice is to start small. make a game with 1/5th of the scope here. make mistakes, fix those mistakes, learn and grow. your next game will be 2/5ths of the scope. work ur way up until you are a seasoned developer multiple games into your career. then and only then would i suggest you attempt to tackle one of the most complicated games that could be made.
i've had this conversation with a lot of people over the years, and one of the most common responses is 'well i dont care if this'll take a decade, i'll stake it out and get it released no matter how long it takes'. my response to this is that it isnt a question of time, but skill. if you try to build an entire house as your first workshop project it doesnt matter how long it takes if the foundations (the thing you build first when you are at your least skilled) are rickety and falling apart. it will fail no matter what.
i know this is probably the last thing you want to hear, and you are free to do whatever you wish with this advice, but as a person who attempted to make an entire zelda ripoff on my own as one of my first projects and only released a 1 hour long game with no free exploration after 4 long years, it is what i urge you to do
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maggotknight · 4 months
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the girlies playing cards on the lower decks 🃏💕
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