#LOTS of behind the scenes
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kogarashi-art · 10 months ago
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It's the last previews for Falling Into Darkness!
Important note before I go into some details on the pictures: I will, in general, not be doing this for other fanfics I post. The main reason I did this series of illustrations was as something of a treat for finally crossposting this 10-20-year-old story to my AO3 account. I don't really plan to draw a ton of illustrations for other fics I do.
That being said, I may do occasional images that will be posted with future stories on AO3 (I have a quick one for the first chapter of the next fic I plan on posting, for one), and if I do other fanart, related to a fic or not, I still plan to post art here.
But I'm glad for all the kind comments and everyone enjoying this series of illustrations with me. :D You guys are awesome.
With that, description-stuff (including more behind-the-scenes than usual) below the cut. 'Tis long; be forewarned.
First up, arguably the easiest illustration to do in the whole set. It's a silhouette, so the foreground wasn't really an issue (other than trying to get the edge glow just right, and I still don't think I quite managed but I'm definitely telling myself not to mess with it any further). The background was already painted for the second illustration in the whole set:
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I just fixed up the paths and the treetops and added a little lookout stand to the building on the right, now that Sonic and Sally weren't blocking those spots. After all, it's supposed to be the same view anyway, so I figured I'd make it easy on myself and not have to completely repaint the scene.
The second image employs some little cheats here and there. Here's the original sketch from my sketchbook for comparison:
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Very loose, lacking detail. Straight lines are more like suggestions. The robots are spiky blobs. I have a literal note next to a stick figure and a hollow shape telling me to get some references. There's the barest hint of the alcoves the robots are standing in.
I didn't show this level of behind-the-scenes off with other illustrations in this series (though I suppose if anyone's ever interested, I could do a process post about how I worked on these), but one of the first things I did with this series of illustrations was sift through the roughly fifty individual sketches I'd drawn to illustrate various parts of the story (not counting redraws of portions), ranging from vague shapes to much more detailed drawings, to narrow it down to the ones I was actually going to finish for this project. I ended up with 27 total images, including the two I'm previewing today, focusing on having at least one but no more than three images per chapter.
Once I'd determined which sketches, like the above, were going to become a finished piece, I then went through each and every one of them in Photoshop with a sketch pencil brush and filled out the sketches to a point where I could reliably ink them. That meant things like swapping out figures that didn't work with redraws of them or making size adjustments, like so:
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The first image is the second illustration, and you can see I redid Sonic because his initial pose didn't work. The redraw was actually a pose of him I did to draw his post-Mobianization robotic elements from the end of the story, but the stance was actually good for what I needed, so I Photoshopped it in and then sketched the rest of the replacement drawing digitally. The second image is Sally watching Knuckles walk away, and you can see that I changed her left arm, and also reproportioned her body prior to inking (bigger head, smaller body).
And for pieces like the final one in this illustration series, I sketched in all the details that were missing from the initial sketch (which, as I said, was pretty barebones; in my defense, it was the last one I drew, and by that point I was pretty tired of drawing robot hedgehogs so Sonic was something of a stick figure in most of the last chapters' sketches).
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And here's where one of the cheats comes into play. I drew one robot hedgehog. Specifically the one you see the most of, near the tip of Robotnik's cape by the drafting table. I drew it on its own layer in Potoshop, then copied and pasted it into all of the other holding bays, erasing parts that wouldn't be visible as I went along. I also went and found those references I needed for Robotnik and Snively and drew the two of them properly.
And then, because I much prefer physical pen-to-paper inking over digital (my tablet is not one of the fancy screen ones, and I've yet to really get comfortable digitally inking with it, despite owning it for nigh on twenty years), I colored all of the sketches red, assembled them in groups on letter-sized images, and printed them out onto cardstock (my preferred medium when I'm going to be traditionally inking). I inked them with my various inking pens (some Sakura Microns, some Faber-Castell PITT pens), scanned each sheet back into my computer, and cleaned up the lines in Photoshop (the reason for the red printout was to make it a bit smoother removing the sketch from the inked lines, though it wasn't as clean as I would've liked; oh well).
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That left us with the above. Because I inked them each by hand individually, the robots don't look copy-pasted, because it was the underlying sketch that had been, not the ink work. The tables and holding bays also have straighter lines thanks to using a proper ruler for those (though I didn't concern myself too much with things like perspective and right angles), and after drawing the straight line, I went back freehand over spots to give them a bit of that hand-inked wobble.
From there it was a matter of laying down the flats in Photoshop, then shading, adding effects, etc. I like the cold yellow light I've got on the robots, and the overall shading on the yellow cape. Also that sense of satisfaction when I called this one done, because it was the last one. Huzzah.
I'll see you on Monday for the last chapter!
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poorly-drawn-mdzs · 11 months ago
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You keep telling yourself that Namari.
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originalartblog · 7 months ago
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Unforeseen learning opportunity!
(wikitionary to explain the scar)
(bonus)
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glassesanddisasters · 1 month ago
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Thought it would be rude not to show you all this Ianthe sketch.
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skycowboys · 1 year ago
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Ask and ye shall receive.
Been doing lots of work on the graphic novel behind the scenes! Apologies to this blog and to my Patreons for the dry spell but not to worry, the Discord is pretty active :)
–
Discord | Patreon | Art Prints
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quicksilversnails · 2 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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leopardmuffinxo · 2 months ago
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so touch me again; i feel my shadow dissolving
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shopwitchvamp · 7 months ago
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I mean this gently but I have to say somethin' here- I've been getting so much "make your skirts cheaper" "I love this but why are they soooo expensive" etc lately and like look, I know a lot of this is because times are hard.. (otherwise why would I be hearing this more & more this year when prices haven't changed compared to last year) but I just wanna say that one of the only ways I could lower prices (if I was ruthless and didn't care) would be to cut sizing options. Like idk how to word what I'm trying to say, but just know when you shout stuff like this at other brands & they decide they need to find a way to cut costs to lower prices, being size inclusive is gonna be one of the first things to go. I have no plans to do this myself, but for example, a D Size Skater costs me almost twice as much (talking about only the direct from the manu cost, there are other factors too such as that they weigh more so that adds more shipping costs as well) as an A Size Skater. Say I cut D Size altogether.. and many companies would have by now while also not even lowering the price.. I could increase my profit margins significantly right away. Now lets say I cut both C and D and become a shop that only offers the standard range of SM-XL. Wow! Suddenly profits are up so much!! Or maybe going not full corporate greed, I could handle lowering skater prices by like $10 (random number not based on real math idk what things would actually work out to because I'm not gonna do it). But now no one over a size XL can order from me. I fear none of what I'm trying to get across is getting across but I just mean to say, in order to offer what I offer, the prices need to be what they are. They aren't set arbitrarily high & lowering them would mean needing to make choices that I will not make (becoming less size inclusive or making my business unsustainable in the sense that it would not survive long).
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boar-cry · 3 months ago
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Gear Station is not haunted. No, Gear Station is alive and well.
A bit of an explanation below the cut:
I had this idea at the end of September, and it has had me in a death grip ever since.
I've always had a fascination with stories about haunted houses, of which aren't haunted by ghosts or demons or monsters, but are instead deemed haunted because the House itself is Alive. The Haunting of Hill House by Shirley Jackson, Anatomy by KittyHorrorShow, House of Leaves by Mark Z. Danielewski, just to name a few.
But after a while, it got me thinking; if a House could be Haunted, then what else could? What about other feats of architecture? How about ships or stations?
And if Houses learn to hate because they are abandoned by humanity, can other places learn to love because they are loved by humanity?
Anyways, this is a very VERY long-winded way to say that two of my special interests have combined into the idea of Gear Station itself being Alive and watching over the twins and its other inhabitants. Hopefully nothing bad happens after realizing an eldritch Being is possessing your workplace, and I hope nothing bad further happens after realizing it Knows you! đŸ«¶ surely nothing can go wrong!
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demaparbat-hp · 5 months ago
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Oh, Lala...
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s0fter-sin · 10 days ago
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ghost who was chemically castrated by roba and soap who wants to help him to regain his sexual autonomy
nsfw, angst, roba, unnegotiated unsafe but consensual gun play, hopeful ending
đŸ’€đŸ§Œ
ghost walks like it hangs low.
there’s a tilt to his hips and a spread in his thighs and johnny’s never been able to stop staring.
and ghost’s never asked him to.
he knows he’s seen him; he’s not exactly discreet. he swears he’s even seen him cock his hips out before to give him a better view. but he always pulls back just as they toe the line; verbal cold water on the tentative heat they almost can’t help but spark when they’re together.
it’s never a no; johnny’s not so selfish of a cunt that he’d push when he knows he isn’t welcome. it’s always a reluctance; an “i wish i could,” never in so many words. an open ended “but
” as ghost circles the reason without ever actually saying it. johnny knows it’s something personal, something more than a difference in rank could ever excuse.
so he backs off when ghost does, jokes instead of flirts and holds his breath through the agonising wait until ghost lets him in close again. waits to know if he’ll let him close again.
it’s almost anticlimactic, the end of their dance; his delicate steps and looping logic to work out why bulldozed as ghost comes out and says one random night, “i can’t fuck.”
it’s not bitter. it doesn’t grate coming out of his throat; he doesn’t spit it like it’s something to be ashamed, not twisted with insecurity as if it’s an accusation by an ex.
it’s a statement of fact.
“you can’t fuck,” johnny echoes anyway because even if it is the reason, the big why
 it still doesn’t really answer anything.
“i can’t get it up,” he elaborates, this horrid blankness in his eyes like he’s reading from a script. “whatever you’re looking for, whatever you want- i can’t give it to you.”
johnny just looks at him, the chill air prickling his skin. “right,” he nods calmly. “because my interest in you starts and ends with your dick.”
that blank calm shatters. “johnny
” he warns.
“do you really think i’m that shallow?” he cuts in, curing himself for the way his voice breaks but he never thought ghost would think so low of him; that this whole time, ghost’s thought that’s the only thing he wants from him. “like i’d take you for a ride ‘n just drop you?”
“there’s a difference between not gettin’ it for one night and never gettin’ it at all,” ghost growls, turning his back on him to lean against the edge of the roof. his shoulders heave and the anger seeps from him in one long breath. “it’s not a hitch, johnny. not a performance issue or ptsd or whatever the fuck you’re thinkin’. it’s permanent. irreversible.”
irreversible.
johnny stops, cold creeping up his limbs and dousing his defensive anger. ghost is many things and when it comes to his words, chief amongst them all is deliberate. he didn’t say it’s unfixable. incurable.
irreversible.
johnny buries his selfish hurt and scuffs his boots, an unobtrusive warning of movement, and comes up beside him; just enough distance between them to catch their breaths. he leans back against the ledge and looks over the opposite side of the roof at the dark sky.
“mexico,” he murmurs. not an accusation. not even really a question but ghost collapses in on himself anyway; sinking into his crossed arms digging into the ledge.
“mexico,” he agrees just as quietly. “‘pparently, roba found it more entertaining to let me keep it but- cut the cords. more demeaning that way; cock’s gone, at least you don’t feel the urge. don’t have to look at the fuckin’ thing hang there when nothin’ fuckin’ works.
“it’s not ‘bout how i see you, johnny,” ghost promises and it’s almost apologetic. “but you like sex. eventually, you’ll want it. and i can’t give it to you. easier to just
 not let it get to that point.”
johnny’s jaw flexes. everything in him wants to reject it, wants to protest that something as trivial as an orgasm is more important to him than ghost.
but he also knows words are useless here.
they stand there looking out into the gathering dark, tense silence hanging between them, and the only thing johnny knows is if he isn’t careful, he could lose the one person he cares about most.
đŸ’€đŸ§Œ
ghost’s been uneasy since his abrupt confession.
he knows it was sudden, borderline cruel to dump his shit on johnny with no warning but he just couldn’t take it anymore; couldn’t take the back and forth when he knew it would never go anywhere, couldn’t take johnny’s hope when he knew he’d have to watch it twist into disgust and pity.
into disappointment.
he figures that’s the end of it; there’ll be no more flirting now, no more staring or heated looks, no more teasing him by spreading his knees out just to see the flash of hunger in his eyes. the control he felt playing with johnny knowing it was welcome, just because he could- he’ll never feel that again. not now that johnny knows the truth.
then he steps into his room to find johnny laying naked on his bed.
he’s not spread out like an offering, not throwing him some cheap sultry glance as he plays with himself. he’s not even hard; his cock limp over the cradle of his balls, his legs bent loosely together, arms under his head as if he’s settling down for the night.
ghost sighs and shuts the door behind him. “johnny
”
“i know,” johnny says and it’s gentle; not cutting him off, just getting his attention. “just
 hear me out?”
there’s nothing else to say. there’s nothing johnny can say or do to fix his violated body. but ghost still crosses his arms and leans back against the door like he can anyway.
johnny pushes himself up and off the bed, closing the distance between them but still giving him enough space to breathe; to open the door behind him, to escape.
“i can never know what was taken from you,” he starts and ghost’s fingers dig into his arms. “i can never know what it means to you. and i can never get it back.”
he doesn’t break eye contact and slowly lowers himself to his knees. “but i can give you something else.”
“you?” ghost guesses flatly and as much as it warms his blood, as much as he’s imagined having johnny look up at him just like this
 it’s still not enough to offset the sickening swoop in his gut when his cock doesn’t so much as twitch.
“i’m a nice bonus,” johnny purrs but his smile remains gentle. “but i’m not the main event.”
he lifts a hand and ghost readies to smack it away when he reaches for his thigh holster instead of his belt. he flicks the closing strap open and pulls his handgun, his favourite, free.
“you told me you can’t fuck,” he murmurs, popping out the clip. he taps it against the side and loads it back in with a practiced hit with the butt of his palm. “but fucking isn’t all there is.”
“johnny, what
” ghost starts just to cut himself off as johnny thumbs off the safety and loads a round into the chamber.
“you trust me?” johnny asks and it’s as loaded as the gun in his hand.
good then, that ghost knows the answer. “always have.”
johnny’s smile blooms with warmth, with pride, and it chases away any reluctance he could possibly feel. he lets him take his hands in his, wrapping them around the gun with his finger on the trigger guard. he brings the barrel up beside his temple, holding it steady before his hands fall away.
until it’s only ghost between him and a bullet.
johnny’s hands go to his belt, his movements slow enough for ghost to stop him long before he reaches his cock, forever hanging limp in his pants. but he just rubs the muzzle along his temple, almost nuzzling him with the gun as he pulls down his jeans and boxers.
he waits for johnny to take him in hand, maybe try and pantomime a handy, and his hips almost recoil at the thought.
but he doesn’t try to touch him.
instead, he takes his wrist and guides the gun to sit in front of his cock; angling it to follow the same slight curve he has then holds his hands behind his back like he’s standing at attention. he splays his knees wide, sinking deeper and ghost sucks in a harsh breath as johnny ducks under the gun; his eyes locked on his as he curls his tongue under the barrel and brings it into his mouth.
it takes every ounce of will he has to not let his hand shake around the gun as johnny gives it the slowest, messiest blowjob he’s ever seen; slowly rising higher on his knees, guiding the gun up with him as if it’s his cock hardening. his cheeks hollow as he sucks, tongue laving up the barrel and flicking out to play with the muzzle like a cockhead, moaning with every bob of his head until saliva drips off the metal and makes a mess of his chin.
ghost’s never felt so powerful as he does watching johnny hang off the end of his gun; watching his cock harden and drool between his legs without a single touch, knowing he could pull the trigger at any time and johnny would not only let him but he’d thank him.
the thought breaks him from his paralysis, drawing the gun from his lips and johnny immediately stills; rolling his wide eyes up like he’s trying to check on him. ghost pushes every ounce of heat into his gaze and cocks the gun to the side, slowly pushing it back in until johnny’s lips meet the trigger guard.
johnny whines as he fucks his mouth, thrusting his hips along with each long drag like the gun is an extension of his body; almost too rough as tears prick his eyes and his lips redden and bruise but he never asks him to stop; his cock leaking a puddle on the floor beneath him.
“you gonna cum for me, johnny?” ghost croons, holding back a groan when just his voice is enough to make him shiver. “gonna cum with my fucking gun down your throat?”
he gives a broken whimper, as close to an agreement as he can make, and ghost crowds in close. he grips the base of his mohawk, wrenching his head back until his throat is flush to the front of his thigh. johnny lets out a choked cry, eyes rolling back and he doesn’t hold back as he brutally fucks his face; feeling the bulge of his gun in his throat against his leg.
“come on, johnny; you wanna be my good little holster?” he growls and makes sure he’s watching as his finger moves from the guard to the trigger. “then take my fucking load.”
he forces the gun as deep as he can and johnny gags, his shaking body locking up as he cums untouched; painting the floor and ghost’s boot, cock twitching and pulsing hard enough to bump against his belly and leave a string of cum threading from it to his cock.
ghost watches him spasm and moan, his throat convulsing around the gun and a heated knot of satisfaction tightens in his gut; so close to the memory of an orgasm, he’s almost dizzy with it.
johnny slumps forward, his hands slipping from behind his back, and ghost quickly flicks the safety back on and drops to his knees. he slides the gun away and pulls johnny forward to collapse into his chest, taking his weight off his knees; his whole body trembling with aftershocks.
“you’re crazy, johnny,” ghost whispers, awed, and feels him smile against his chest.
“aye,” he agrees, voice raspy from his gun scraping up his throat. “how else am i supposed to prove that i mean it?”
ghost tries not to tense up; tries not to let hope sink its cruel roots into his chest. “mean it?”
johnny pulls back, his cheeks still flushed and sticky with spilled tears. “i’m yours, ghost; in any and every way you’ll have me,” he promises. “sex or no sex. this can never happen again and i’ll still never stop wanting you. it doesn’t matter to me as much as you do. you’re everythin’ to me, ghost. not your body; not what you can give me. just you.”
a knot crowds in his throat. “and you needed to deep throat my pistol to prove that?” he deflects.
and just like always, johnny lets him. “worked, didn’t it?” he winks. “you fucked my brains out.”
ghost rolls his eyes to hide the softness he knows is flooding them and helps johnny up and gets him into his shower; cleaning him of the sweat and cum and spit covering his body.
that ghost covered his body in.
his chest hitches at the reminder as he strips himself down to a single layer and all but falls into bed, tugging johnny in after him when he hesitates just slightly at the edge of the bed; splaying his still naked body over him, sated and loose.
“i really do mean it,” johnny whispers into the crook of his neck sometime later; when their breaths have settled and synced.
ghost sweeps his fingers up and down the length of his spine, skin he’s never seen. skin he now knows every inch of. “i know you do,” he whispers back.
and for once, he thinks it might be enough.
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herewegobebe · 4 months ago
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TAEMIN | 'ETERNAL' MUSIC SHOW - Behind The Scenes [x]
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poorly-drawn-mdzs · 5 months ago
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Ghouls night out
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#poorly drawn mdzs#mdzs#wei wuxian#lan wangji#Scopophobia#Don't be mean Lan Wangji - the dead girl aesthetic is a curated one. Support women's rights to look dead!#I have been waiting for this scene for ages...the ghost girl entourage is such a good look for WWX.#And by gods does the audio drama actually do something interesting with one of them.#Namely that we actually get to see WWX talk with them and learn about who they were and what they left behind.#I love necromancer characters but it's way too common for them to be like “Go! Ghost no.145!” like they're a pokemon#and not...you know...someone who had a whole life that they left behind.#I love me a necromancer who has an awareness to whose soul/body they are using. It adds a lot of flavour!#MDZS is a little hit or miss with this. I think the fans do a lot of the work with making Mo Xuanyu a bigger character.#Yi City has this in spades. Even though we don't individually get character backstories#We get many painful reminders about how these 'corpses' were people.#We also get a few lines about how WWX used whatever corpses he could get his hands on (including grandparents - Woof!)#MDZS often (but not always) likes to remind us that every sacrifice and every ghost was a person.#It is so close to nailing the landing regarding the deconstruction of the necromancer character.#Anyhow. You may have noticed the uptick in quality in the last two comics. Rule of three means next one is going to be a treat B*)#See you all very soon!
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qiuing · 8 months ago
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Secrets
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dailybloopy · 3 months ago
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liauditore · 9 months ago
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i forgot what his ingame name was and had to scrub thru a bunch of videos looking for him like a cryptid and i think that's incredibly joe hills of him
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