#LET ME SEE IT CORINNE
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Don’t cry, 40 different complexions that you can choose from in Dragon Age Veilguard’s character creator okay?
#dragon age#dragon age veilguard#dragon age the veilguard#da4#LET ME SEE IT CORINNE#There’s also over 40 horn types for quniari???? hello??!!
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#feels#lgbtq#mj best of
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PAC: Your Upcoming Semester
hello beautiful people! alright so… i lied about not posting the other night. my bad!!! but i hope this makes up for it. i’ve been getting ready for school and i am so excited about this new transition. soon, i will make readings available for sale again. i also have an announcement to make regarding readings for sale soon as well! i hope you guys enjoy the reading! without further ado, please choose your pile!
top left-to-bottom right: (1-4)
pile one: mentally, you’re not prepared to be back in school. pile one, i’m not going to lie. it will take you a while to adjust to the new semester. this summer was definitely vacation time. you took the time off to just relax and do you, but it’s time to put in that work now. do you have your things together? are you registered? have you signed up for classes? if not, you need to do so! once you get the hang of this, i feel like the semester will fly by. i feel like some of you will get into arguments unfortunately. it could be over something small but don’t let it blow out of proportion. i heard “the future looks very promising”. you have to learn how to look on the bright side sometimes to avoid losing your mind. it’s best that you spend time learning a new language or skill. it’s also best that you get involved with the earth club if that’s something you’re interested. i thought of the everest college commercial lol (if you know, you know). don’t waste your time focusing on the small stuff. look at the bigger picture, pile one.
cards used: 7 of wands. 4 of swords. 10 of wands. 8 of swords. 3 of wands. the star. 8 of wands.
extra messages: petty arguments. solo. snooze button. cotton ball. coraline (2009). prove it. plea.
pile two: it feels like you are redeeming yourself, pile two. it feels like you failed your last semester or had the bare minimum grades to pass the last go around. but you don’t have to do anything to prove to anyone but yourself at the end of the day. there is a chance that you could be in front of the cameras during the semester. if you are interested in journalism, now is your chance to get involved. if you want to switch your major or join the broadcasting team, then go for it! you have to learn school-life balance. you have struggled with this in the past. know when you can handle something & know when to take your L, which brings me to another thing. this semester, you should know when to ask for help. if you need a tutor or extra help, you know where to find resources. use them! you cannot do everything by yourself. i see some type of celebration happening. if your birthday is in the first semester, happy early birthday! but this could also mean that you are celebrating a hard and long semester. take pride in your accomplishments because no one can take them away from you. maximize their importance! maximize your importance!
cards used: ten of swords. the hermit. 6 of discs. the emperor. 5 of swords. knight of swords. 4 of wands.
extra messages: vintage. playing cards. coolio. parlay. late night studying. destined to be. rewards. partial completion credit. i’ll take it. osmosis jones. snacking problem. cheez-its. love island voter. kiss me by sixpence.
pile three: this pile is for my people who desire to be in the healthcare industry. i think that this semester will fly by. you have always been on top of your game when it comes to school. you knew that you would do well before you even clicked on this reading. however, i think you will be putting more of an effort to get yourself out there. the dating scene will be improving for you to get in. someone will ask you out on a date. it feels like you’ve been waiting for this to happen. do not let this turn of events distract you from what really matters which is your educational endeavors. this is very specific, but if there is someone you date that is well-connected, utilize their connections to your benefit. make sure that you can get something out of all of your contacts. don’t just let people take up space in your life. this is definitely for my college babes, maybe high school seniors too. just be open to fun and don’t carry shame for wanting to have fun! you deserve to have a life too!
cards used: the tower, queen of wands, the high priestess, the empress, 9 of cups, prince of wands, the hermit, the emperor.
extra messages: veterinarian. crest toothpaste. toenail jam. worms. marine biologist. dental work. boogeyman. letting your hair down. toes in the sand.
pile four: you have a lot of stuff on the line, pile four. there will be so many things available to you that weren’t before & it would be a shame if you didn’t take advantage of that. however, you do not want to do anything that would take away from your drive, finances, goals or educational career as a whole. there are lots of temptations coming up for you this semester. some of you could just be entering undergrad, perhaps grad school too. you will have a lot more control of your life than you did before. but with great power comes great responsibilities. your energy is similar to pile three in the sense that fun is on the way. but you have the tendency to overdo it. if you’re sexually active, then you need to not engage in sex too much. if you drink, then do not engage in drinking too much. it will become a distraction, and then eventually a problem. distinguish who is supposed to be in your life and who isn’t. you have a bit of naïveté about you. lastly, if you are asked to do something that sounds like it would be risky to your academic career/your life in general, DO NOT DO IT! it is not worth the irreparable damage. bending your morals will not work in your favor.
cards used: 9 of cups, death, the magician, 10 of swords, the moon.
extra messages: call home. out of bounds. melodrama (2017). record scratch. debrief. gaining pounds. life hacks. selenite. prozac. potty mouth.
#tarot#law of assumption#tarotreading#manifesting#pick a card#divination#pick a pile#spirituality#18+ readings#daily tarot#affirmations#love reading#tarot services#pick a reading#tarot readings#free tarot reading#pac reading#Spotify
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They have toned down so much in terms of stakes and consequences for DAV that it honestly is ruining the experience for me a little ;n;. I don't hate the game by any means but I don't see myself replaying it and I can't help but feel disappointed that everything built up by the previous games ultimately doesn't mean much.
Yeah I understand completely.
I'm having a great time with the gameplay. It finally clicked for me and I'm interested in seeing how other classes play. John & Corinne said (in the second Discord Q&A I think) that's where the replay value was and I see what they mean now. I want to do a mourn watch rogue run after this.
But as the resolution of events spanning all four games it does leave me disappointed. I don't hate the game either though. For all it's issues I will never beef with Veilguard. I'm saving that energy for whoever almost made this a live service and trying to be grateful DAV landed as close to a complete Dragon Age experience as it could. I was too hard on DAI's plot in retrospect so let's consider this a form of reparations lol.
#DAI left a lot to be desired in its villain + pacing + retrofitting of the elves but it did incorporate my world state#sorry DAI 😔#replies
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10 Things I Hate About Katsuki Bakugo
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⇦ 002. Your Overgrown Hatred for Assholes
003. French is the Language of Love
Kirishima was a quiet, but friendly boy who transferred from another school due to his dad's military career. U.A. was going to be the ninth school he's been to in the past ten years.
As a new student, he needed a mentor or someone to give him a tour of the large campus. Sero was assigned to show him around. They quickly became buddies after Sero's break down on the various cliques that occupied the school’s grounds.
Sero noticed Kirishima's aloof demeanor as he came to a stop. His eyes followed the red-head's. From the moment Kirishima saw Mina walking through the halls of U.A., he knew he had to have her. He was head over heels just by observing the way she walked and talked with her friends. Kirishima didn't care what everyone else said about her; she was a conceited, childish girl who would never date because of her father's house rules.
Of course, he was devastated to hear this at first. Alas, Kirishima wasn't one to give up so easily. It wouldn't be manly to allow a woman so stylishly wide-eyed and incredibly attractive to be swooned by a troll such as Kaminari and let him get away with it.
Once Sero mentioned Mina needed a French tutor, he knew that was his way in. Him and Sero devised of a brilliant plan: he would become a tutor for those who needed help in French. No, he didn't know the rich and melodic language , but he was willing to do anything just to grab Mina's attention from the snob, Denki Kaminari.
Kirishima was brought to when a bright red satchel was slammed onto the space next to him. His gaze followed the young lady that swiftly sat in the chair, folding one arm over the other, "Hi. Can we make this quick? Roxanne Corinne and Andrew Jarrett are having an incredibly horrendous public break-up on the quad, again."
"Oh, yeah, um, okay. I thought that we'd, um start with pronunciation, if that's all right with you." Why was he stuttering? Kirishima had never been this nervous before. He played with his fingers, feeling how sweaty his palms were. He felt like she could see right through him as her yellow irises grew.
Mina sighed, slumping her seat from the boredom that hit her, "Not the hacking and gagging and spitting part, please."
"Well, uh, there is an alternative."
"There is?" She smiled at the cloudy suggestion.
"Yeah. French food." Kirishima gulped, looking in every which way but Mina's. His cheeks flashed a color of pink as he continued, "We could eat some together, uh, Saturday night?"
"You're asking me out?" A sweet smile creeped onto Mina's face, revealing her pearly whites. The outer corners of her eyes scrunched together, "That's so cute. What's your name again?"
Kirishima moved his hands under the table, nervously fiddling with his sweaty fingers. He didn't know what he was doing. He was completely winging the entire thing, hoping she would say yes.
The red-head abashedly rubbed the nape of his neck as he stated his name, "Kirishima. Listen, I know that your dad doesn't let you date, but I thought that if it was for French class—"
Mina's face "Oh, wait a minute. Kelvin—"
"Kirishima." He kindly corrected, huffing at Mina's slight mispronunciation of his name.
"My dad just came up with a new rule. I can date when my sister does." Mina chimed, tapping her fingers against the light wood of the table. She kicked her feet beneath the table, glowing at the fact.
"You're kidding." Kirishima's heart began pounding out of his chest. He could hear the rhythmic sound in his ears, as he stared at Mina in absolute awe. He continued, "Let me ask you, do you like sailing? 'Cause I read about this place that rents out boats—"
"A beaucoup problemo, Kirkman. In case you haven't heard, my sister's a particularly hideous breed of loser."
Kirishima swallowed, not even bothering to remediate Mina once more. The lines on his forehead signified his concerns, realizing it wasn't as easy as he had wished to get the girl of his dreams. "Yeah. Yeah, I noticed she's a little antisocial. Why is that?"
"Unsolved mystery." Mina shrugged, her lips tightening into a thin line. "She used to be really popular, and then it was like she got sick of it or something. Theories abound as to why, but I'm pretty sure she's just incapable of human interaction. Plus, she's a bitch."
Kirishima was slightly shocked at how easy it was to get your sister to bad mouth you. He didn't expect it from someone so bubbly. Kirishima especially didn't expect the insults thrown to your name. He thought sisters were supposed to look out for each other, but no, Mina wasn't exactly the biggest fan of you.
"Well, yeah, but I'm sure, you know, that there are lots of guys who wouldn't mind going out with a difficult woman." Kirishima tried shedding some light on the situation, finding it hard to believe you were completely un-dateable. "I mean, you know, people jump out of airplanes and ski off cliffs. It's be like "Extreme Dating"."
"You think you could find someone that extreme?"
Kirishima smiled, realizing a plan was starting to come together, all he had to do was take action. "Yeah, sure, why not?"
"And you'd do that for me?" Mina put a hand on Kirishima's forearm. He thought he might explode in that moment. Suddenly, he felt more ecstatic.
"Hell, yes!" Kirishima shouted louder than he should've in the library, causing a few students to shush him. He shook his head, looking away from Mina as he brought his tone down a few notches, "I mean, you know, I could look into it."
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⇨ 004. An Idiot with Money
taglist🫐 @katsukota @wheezdostuff @honeydwitch @chuugarettes
#anime#my hero academia#anime and manga#bnha#boku no hero academia#fanfic#mha#mha x reader#shoto todoroki#bakugou katsuki#tenya iida#mina ashido#sero hanta#izuku midoriya#denki kaminari#mineta minoru#kyoka jiro#10 things i hate about you#10tihay#kat stratford#patrick verona#joey donner#cameron james#bakugo x reader#bakugo x y/n#bakugo x you
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On the "Emmrich is undead/a spirit" theory
I’ve been having a lot of Thoughts™ about a certain professor and the interesting "I would say, 'not that skeleton,' but we're not saying, 'no skeletons.'" quote from Matt Rhodes during the Q&A.
I personally think the skeleton in question is Emmrich, though I think he’s still flesh and blood most of the time. I'll elaborate under the cut.
I’d like to first establish that I don’t think he’s a spirit like Audric. In Down Among the Dead Men, we learn that most spirits work under the guidance of a Mourn Watcher, specifically “under a modicum of magical control”, and I can’t imagine the Mortalitasi would send a lone spirit out from the Necropolis without an accompanying Watcher regardless of the spirit’s ‘wholeness’. Especially considering the apprehension people outside Nevarra seem to show the Mortalitasi.
There was also that quote from the IGN interview with Corinne Busche that paraphrased “no bear sex”, and I feel like a full on Beverly Crusher-esque ghost fucking would at least be bear sex adjacent. Not to mention, hinting at one of your companions being undead seems like a massive spoiler to drop before the game's even out.
Back to how I think Emmrich is the skeleton (but also not): the Mortalitasi have a lot of connections to the Veil/Fade due to their constant interactions with souls and spirits (and my personal headcanon that the Grand Necropolis as a whole exists in an odd liminal space between the material world and the Fade, but that’s a whole other can of worms). The concept art we’ve been shown thus far features a Mortalitasi harvesting material from a mummified dragon surrounded by their skeletal assistants:
And if we zoom in on the (presumably) human figure, we can see a bit more detail:
They look distinctly flesh and blood when compared to their skeletal assistants, wearing a protective smock and gloves that go up to the bicep, complete with (what looks like) chain covering their torso and upper arms.
The headpiece they’re wearing had me puzzled for a few days, to be honest. But from what I can tell, I don’t believe there’s enough space in there for the skull we see to merely be a decorative mask (especially considering the deep craters of the eye sockets and nose), leading me to believe the headgear shows the Mortalitasi’s actual skulls while they’re wearing them. There’s also a tiny gap between the mandible of the skull and bevor of the helmet, implying the skull is a separate item.
As for why (I think) we see the Mortalitasi’s actual skull, I can only hypothesize the headgear assist them in accessing the Fade while conscious more easily? Whether that allows them greater control over their summons, lets them more easily communicate with Fade spirits, or allows them to peer through the Veil to see some of the more metaphysical things they’re harvesting, I have no idea. Though it’d also fit in perfectly with the melodramatic Memento Mori vibes I get from Nevarran culture as a whole.
There’s also a dagger (“Walking Death”) from DA:I with an interesting description: “The well-worn hilt bears the marks of the Nevarran Mortalitasi. The order makes an art of mummification, and their tools are imbued with magicks that blur the moment between life and death, though death is no less certain.”
Both the Chantry and Nevarra seem to agree that death occurs in the moment a soul/spirit leaves someone’s body and passes through the Veil, so the implication that most of the Mortalitasi’s tools can manipulate the Veil supports the idea that they’d have to create some kind of headgear that would allow them to see what exactly they’re manipulating?
So with all of that said, I’m assuming there’s going to be a scene with Emmrich at some point if you pursue a romance with him where he’s discussing the Mourn Watch/something death-related, where he dons the headpiece to further emphasize both his and Rook’s mortality, and there will be an option to kiss him. Or something like that. Idk.
Also I wanna specify that all this is based entirely on concept art screenshots and my inability to stop thinking about Dragon Age, but I’m gonna continue to assume Emmrich is entirely alive unless shown otherwise.
No judgement to people who're pumped for a potential skeleton romance, by the way! These are just my thoughts on who exactly that smoochable skeleton is, though I will admit I’m hoping for a flesh and blood Emmrich.
#emmrich volkarin#dragon age#dragon age veilguard#da4 speculation#my headcanons#when i first read about Nevarra's funerary practices back in DA:I#i was so excited to learn more#and was sorely disappointed when I learned that was about all we knew#so ive been chomping at the bit for more info on this super interesting culture#anyway i'm locking in my answer#Emmrich is the skeleton#and not at the same time#BioWare please let me kiss him already
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A detective and a part time dad (SH x wife! Reader ft baby)
Summary: only a detective whose part time job is to look after his son. Warning: it's Sherlock. He's detective. Sweet, fluff, baby, love, warm, William can be 5 or 6 months years old. (The Sixth Thatcher references ahead) As usual, I'm sorry if there are any wrong sentences or typos or grammatical mistakes, please forgive me and again English is not my first language, so I try to improve my language and writing in this way.
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"you just need to make his milk and heat his milk if it's cold. And make sure his diapers are always clean" You told Sherlock as you put your wallet in your handbag.
"what if he cries? How to stop him crying?" Sherlock adjusted baby William's support in his arms. Sometimes he took out William's hand that was put in his mouth.
William babbling in protest after his wet hand was removed from his mouth. Sherlock then wiped William's hands and mouth with a napkin.
"Just sway him when you pick him up until he fell asleep or give him that soft cookie or when all that is useless maybe you should give him attention" You cooed at William with a sweet smile while stroking William's cheek with your finger.
"Didn't he always get attention?" Sherlock replied while stroking William's small foots.
"perhaps he needs your attention more." You said then walked to the door of the flat and put on your black jacket. "I won't be gone for long, I just want to settle some files in St's Bart. So you, young man. Be good to daddy, okay?" you muttered to William as you played with his little hand.
William let out a small babbling and then showed a wide toothless smile. Sherlock then sighed a little. Right, this is the first time he took care of baby William. So far only you know how to handle William with what he wants but now it's Sherlock's job.
You noticed Sherlock's concerned face and looked softly at him then you put your hand on Sherlock's cheek. "don't worry, I'm sure Will can cooperate with you. You boys go have fun while I do work, ok?" You stroke Sherlock's cheek and kiss Sherlock's lips passionately.
Sherlock returned the kiss and nodded slightly. You smiled gently and walked out of the flat. The flat door is slammed, signifying that you had left and there was only Sherlock and William left. Mrs Hudson went out to London to visit a friend far away so there are only two people living in the flat for now.
Sherlock then looked at his son who was also looking at Sherlock's face with his mouth and his shirt wet with saliva. Sherlock looked narrowly at his clone.
"Wonder what's going on in your head" Sherlock wiped William's lips.
William wailed happily and patted Sherlock's chest as his feet kicked in the air in Sherlock's arms.
"Ok Will, now.. what should we do?" Sherlock looked around for a moment trying to think of what activity they should be doing. William let out a small cooes trying to get Sherlock's attention. Sherlock then looked at his son's chubby face with calculating on his face.
"fancy a game of Cluedo?"
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"Already told John the victim could be a suspect but he didn't believe it and said that's not how this game works." Sherlock mumbled to himself as he flipped through the cards in his hand.
William who was sitting on the strap on John's chair (like Rosie's chair in The Six Thatcher) let out a loud wail as if agreeing with his father and waved his hands in the air.
"see, you agree with me"
William babbling while bubbling his lips with saliva creating a bubble. Sherlock wiped William's lips with a napkin.
"well, the rules are wrong"
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"no you can't put my magnifying glass in your mouth" Sherlock snatched his magnifying glass from William's grasp and put it on the dining table so William couldn't reach it.
William then screamed in protest trying to slap his father's hand with his chubby hand. His feet kicked in the air several times quickly.
"you cannot put that in your mouth, understand?" Sherlock kneeled in front of his son in front of the baby seat.
William then stopped screaming in protest and looked at his father's face with a red face. And immediately his face scrunched up in sadness and started crying loudly.
Sherlock panicked and didn't know what to do and then he got up and lifted William from his seat. His hands held William's small body tightly and swayed left and right trying to calm William down. But it doesn't work. William kept raging and sobbing as he pressed his face to Sherlock's chest. This is tiring. Sherlock was stumped. He doesn't know how to calm his own son let alone persuade him to stop crying.
Soft cookies were given but William still wanted to put something hard in his mouth. What did you say before? William started teething? Is that what you call? Perhaps his gums are already itchy and uncomfortable, that's why he always puts hard things in his mouth to relieve his itchy gums.
Sherlock sighed tiredly. William was still struggling in his arms but his face pushed into Sherlock's chest making Sherlock's shirt wet with his tears and saliva.
Sherlock then gave up and put William back in his seat and walked towards the corner of the living room where there was a toy box and reached one of William's toys. Sherlock then kneeled in front of William and held out a toy magnifying glass towards William with a soft face.
"You can put this in your mouth. At least it's a little soft and won't hurt your gums" Sherlock said softly and put the magnifying glass toy in William's hand.
William, whose face was red and had streaks of tears on his face, looked at the toy in his hand for a long time. Sherlock smiled genuinely at William. Not a few seconds later, William threw his toy magnifying glass at Sherlock's face precisely making Sherlock startled and dumbfounded.
─── ・ 。゚☆: *.☽ .* :☆゚. ───
After a few hours later, Sherlock and William slept together on the couch. William who was lying face down on Sherlock's chest snored slowly while Sherlock had his arms around William's small body protecting him from falling. The father and son were sleeping so soundly that they didn't even hear the flat door being opened by you who had just returned from work.
You expect this flat to be noisy with William crying or Sherlock mumbling to himself but no. This flat is quite quiet. Weird. You took off your jacket and hung it on the hook next to the door then slowly you went up the stairs to flat 221B. As soon as you arrived in front of the door of the flat, you slowly opened the door and were stunned to see your husband and son sleeping soundly on the couch. You refrained from making a sound. This scene is too sweet and it will give you a cavity but what the heck, it's too cute.
You slowly took out your phone and opened the camera and pointed your phone at your two boys and snapped the picture to make memories. This is so cute. You chuckled softly and walked without footsteps to your bedroom to change your clothes and bring a blanket to join the two of them.
#benedict cumberbatch x reader#bbc shows#benedict cumberbatch#bbc sherlock x reader#bbc sherlock imagine#sherlock reader insert#bbc sherlock#sherlock bbc#bbc sherlock x you#sherlock holmes x reader#Sherlock Holmes x wife! reader#sherlock fandom#sherlock fanfic#sherlock fanfiction#sherlock holmes#baby boy#Spotify
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WELL WELL WELL WHAT A CHAPTER
Things are ramping up to the point where I will have to patiently wait to even see what we're supposed to be looking at, let alone actually understand it. It's the CLAMP way.
BUT CARDCAPTOR SAKURA IS HERE AHHHHHHHH
In the meantime thank you for MEETING CARDCAPTOR SAKURA with me, and extra thanks to the Patrons who helped make it happen!
First Tier of Patrons
Cwizumi
Coconi
limitless_paper
MokoCharm
Qatari Pekarsky
Corinne Burr
CloudMenaceBird
Shynerdycactus
Stupid Kitsune
Luke Wilson
Riri
Fer E
Second Tier of Patrons
In the meantime, Everything Will Be Alright.
#Liveblogging the reservoir chronicle#Liveblog: END#OHOHO WHERE ARE WE EVEN GOING#LET'S SEE - EVENTUALLY#Liveblogging the patreon chronicle#Liveblogging the reservoir patreon
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WHY DONT WE FALL IN LOVE ? - jean kirstein
summary: you and jean are brought together by a shared love of music, is that all there is or is there something more below the surface?
warnings: jean x black!reader, fluff, jean is definitely an alt rock/ grunge enthusiast, jean and reader are down bad for each other but won’t admit it, ayesha and corinne win the award for best wing women, get you a man who truly cares, the format is weird my bad
a/n: this was written for @honeybleed’s 90’s rnb event! congrats naj, you deserve everything and more!!
it was another day at the record store, where you worked part time during the weekend. you loved your job, talking with customers and bonding over your shared love for music and records was one of the main highlights of your day. of course there were some customers who were rude and pretentious but you didn’t let that deter you from providing a good experience for your customers.
the faint sounds of dreams, fairytales and fantasies by asap ferg played in the background as you were organising new stock, humming the lyrics to yourself while doing so. you were so deeply engrossed in your task that you didn't register jean's presence near you. jean was one of your favourite customers, he was a world away from the regular customers that you were so accustomed to dealing with.
when you first met him, you immediately assumed that he'd be annoyingly pretentious, condescending and snarky—a characteristic you were used to seeing on the daily. but one day he came up to the counter while you were working and you absentmindedly had your finger ready to point to the 80’s rock section, not registering the look of confusion on his face.
"what are you pointing to?" he asked, brows furrowing in confusion. you felt your cheeks flame with embarrassment, “i just assumed that you-anyways how can i help you?" you replied with a smile, trying to break the awkward tension.
he looked around sheepishly, the tips of his ears flushing a faint pink. "uhh... honestly i don't know, do you have any recommendations?” he asked, with a level of shyness which you found quite cute.
his naivety to music/good records astonished you, considering he looked like a cross between a heavy nirvana fan and a country music enthusiast. after a long conversation with him, you gave him three albums to listen to, along with your number because you wanted him to tell you if he liked the songs or not.
since then you've developed a friendship with jean despite your two best friends/coworkers, ayesha and corinne saying otherwise. you’ve always denied it but lately, you’ve started to feel some type of way about him. suddenly you’ve began to notice his dimples when he smiles, the faint freckles he has on his face or how his eyes are more of a hazel colour in the sunlight—friends usually notice these things about each other right???
jean cleared his throat, snapping you out of your reverie. “y/n, you good?” he said, giving you a once over to make sure that you were okay. you felt your face heat up and you silently thanked god that he was unable to see you blush. “yeah i’m good.” was all you managed to reply with.
a minute of tense silence passed between you both, either of you waiting on the other to break the silence between you both. “can y’all stop eyefucking each other, you’re making me sick!” corinne yelled from the counter, scaring you both. the tips of jean’s ears turned a light pink from embarrassment.
“you left your bonnet and your scarf at my place the other week.” he said handing them over to you. “i’ve washed them for you, i’d thought you’d like that.” he said, the last part coming out quieter than intended. “we still on for saturday?” he asked, his gaze locked on yours, “yeah of course.” jean smiled before responding, “cool, i’ll see you then.” he walked off, waving you goodbye which you returned.
you tried to avoid ayesha and corinne for the rest of your shift but they cornered you as soon as you left work, dragging you to a nearby cafe. “so you and jean huh?” ayesha teased, taking a sip of her drink. you sighed and rolled your eyes, pretending to look interested in the menu in hopes that ayesha would drop the question.
“guys, i might order—hey!” you protested as corinne snatched the menu from your fingertips. “there’s nothing going on between me and jean.” you finally spat out after a moment of silence. “we’re just friends.” your friends shared a look that said they weren’t buying it. “so why was your bonnet and scarf at his house then?” corinne pressed further, and you genuinely felt like you were being interrogated for a crime you didn’t commit. “i slept over at his place, its not a big deal.” you said nonchalantly, drumming your fingertips on the table.
“we all saw the way you two were staring at each other, and you really want me to believe that you guys are just friends?” ayesha added, corinne nodding in support. “it’s okay to admit that jean thee pony has got you weak in the knees, you know.” you snorted at her nickname for jean. “i hate you guys.” you sighed, staring out the window dramatically. “and we love you too, y/n!” they said in unison, pulling you in for a hug.
“y/n, your white boy is here!” corinne shouted from the hallway. you were nervous, you’d spent an hour getting ready for today and you were still unable to quell the nerves in your stomach. you debated on taking a rain-check but decided against it. you quickly added the finishing touches to your hair and makeup and headed out. corinne gave you her thumbs up of approval as you left.
jean’s plan to act cool completely evaporated once he saw you. you were gorgeous in a way he couldn’t comprehend, he tried to maintain his composure but as always his face betrayed him, unable to hide the blush that spread across his face. “you look gorgeous, y/n.” was all he managed to sputter out. you were surprised that you had him fumbling over himself like this but you found it cute.
“you look great yourself.” you replied, taking him in. from the fresh trim, to his outfit, to the cologne he was wearing, everything about him made you feel giddy inside. “where are you taking me today?” you said, hopping into his car. his gaze lingered on you for a second before he cleared his throat, “its a surprise.” he said, sticking his tongue out at you whilst turning on the ignition.
the last few minutes of the car journey, jean told you keep your eyes closed. you eyed him weirdly, but did it anyway because you trusted him. his hand remained on the small of your back as he guided you to the destination. “are we there yet?” you asked, becoming increasingly impatient, he responded to you after a moment of silence. “open your eyes.” he whispered in a low voice sending chills down your spine.
you opened your eyes and you turned to him in disbelief “how did you—i’ve been trying to book a reservation here for ages, how!” jean placed his jacket on your shoulders, noticing the way you were shivering. “the owner is a family friend of mine, plus he owed me one.” he said coolly, trying to not make it seem like a big deal. “let’s go inside.” he took your hand in his leading you into the restaurant. the interior looked gorgeous with it being fairly modern as beautiful ceiling fixtures hung above you.
you were led to your table which was on a second floor that away from everybody else. jean pulled out your chair for you letting you sit down before he did. you opened the menu scanning it to see what appealed to your tastes. whilst you were busy trying to figure out the menu, jean kept stealing glances at you. he couldn’t help it, even when he was trying to read the menu, his eyes kept drifting back to you.
you grew shy under jean’s gaze and used the menu to cover your face. jean chuckled softly, gently putting down the menu to the side. “why are you hiding your face from me, beautiful?” your face heated up at the pet name. “you make me nervous, i cant help it.” you said feeling quite bashful, he took your hand in his, tracing light figures on your palm. “believe me when i say i’ve been nervous this whole time.” you both laughed at that, it helped to diffuse the awkward tension between you both knowing that you were both nervous as each other.
dinner flowed smoothly after that as you grew comfortable with each other again, the usual banter and jokes resumed and you truly felt at home with jean. apart from the silence that was shared when you were eating, you were talking non stop and even at times when you felt like you were saying too much, he looked at you with so much adoration, wordlessly telling you to keep going. you’ve never felt so relaxed during a date before it was weird not having to condense parts of you to seem likeable when it seemed that jean liked every part of you.
one of the reasons that you wanted to dine at the restaurant for so long was for its infamous beach views. the moon hung lowly in the distance as you and jean walked down the beach, hand in hand as you talked about everything and anything. he suddenly broke out into a sprint heading straight first to the water, you had no choice but to follow him. you shuddered as you walked into the cold waters trying to find him. jean pulled you towards him making you shriek as you felt his cold hands rest on your waist. “why did you do that!” you smacked his shoulder playfully, he laughed in response. “didn’t mean to scare you, beautiful.”
he pulled you even closer, you were now breaths apart which made the moment more intimate. “how can i make it up to you, hm?” he asked softly, his eyes boring into yours as he held you in his arms. “i think i know just the trick.” he smiled softly before he picked you up and pressed his lips against yours gently and for a moment the world disappeared around you leaving you and jean in your own bubble. his lips were surprisingly warm considering how cold his hands were. “you’re forgiven.” you smiled as you pulled away from him, brushing the wet strands of hair away from his face. “good, because i wouldn’t want to be on your hitlist.” he said, laughing as he finally carried you out of the water.
#jean kirstein x reader#jean kirschtein x reader#jean kirstein x black reader#jean x reader#jean x y/n#snk jean#aot jean#jean fluff#this was so fun to write#attack on titan x black reader#attack on titan x reader#attack on titan#aot x black!reader#jean lovers unite
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Elain’s heart was fast as Lucien knocked on an old, worn door – the address the fortune-teller had given them. It was one of the buildings that circled the oasis, down a tight alleyway. They waited. Above their heads a wooden plaque dangled from an iron rail. ‘The Gilded Ridge,’ was written in faded gold, and below it, a list of prices by the hour. She noticed Lucien frowning up at that sign on more than one occasion while they waited, though Elain was sure their visit today would be free.
The door finally opened and Elain’s nose was assaulted with a musty odour, though she didn’t recognise it. Lucien’s nose was wrinkled, his lip peeled up in distaste. Corinne did not look the least bit surprised to see them.
“Couldn’t you crack open a window?” Lucien said by way of greeting.
Continue reading on A03
Tag list - let me know if you'd like to be added:
@fox-in-flowers @cauldronblssd @crazy-ache @fortheloveofbanksy
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star stable warderobe update wish list
rearrange my pages to how they were before the update PLEASE. keep things from page one on page one, from page two on page two and so on D:
easier organizing
moving multiple items at once
moving whole pages !! this is my dream update
costumization
let me choose icons for the pages that look like pants / hats etc.
or even better, let me choose an item i want to display as the page preview, similar to how signs work in stardew valley for example.
if thats too hard, let me name the pages or at least choose different colors
filters
the search and filter should work more like in global store
adding more filters: for color, "sort by" like in global store, @horseslur and @corinne-eaglebridge-sso suggested based on stats and type of item
miscellaneous
i'm a little sad I can't see the game anymore. i used to enjoy planning outfits with friends, now u'd have to close the closet after every change to see each other
more options for the preview, like sitting on the horse, closer zooming, etc.
i'd love a miscellaneous category with zero restrictions! that would let us easily empty our inventories into it while we reorganize. or it would let us save outfits, tack and pets next to each other if we want to
if none of my costumization options are possible, I think it would be cool if the pages had a different color if they're completely empty
i've seen some people wish for a dark mode
selling straight from storage. no more running back and forth to stores when buying js stable costumizations
@centeris2 made the great suggestion of adding a hotkey for moving the item your hovering over from the backpack to the closet and vice versa
@knoockies pointed out that the amount of collumns and rows is different depending on your screen size, so if you play on two plattforms, for example mobile and pc, or ever switch your resolution, everything would look all shifted again ??????
the option of adding more pages!! the current size really doesn't seem that future proof
please feel free to add onto this list!
#star stable#star stable online#sso#ssoblr#starstable#reading jane skullmans blog post about future updates was disappointing#they dont seem to plan on adding any of those?? :(#BUT gm nate screenshotted my ig complaint about how everything is moved and that we don't have easier ways of organizing yet#so heres hoping
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August 30th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length and spoilers.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for first Q&A (June 14th)] | [Link to video recording for first Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Please note before proceeding that the devs advised that this Q&A may contain minor spoilers!
Corinne Busche, John Epler and Community Manager Katey were the devs that were there.
KFM: Community Manager Katey JE: John Epler CB: Corinne Busche
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KFM: We’re gonna be joined by John and Corinne here in a sec, just waiting for them to get on. Hey John, hey Corinne, thanks for joining - hey!
JE: Hello! Thank you for having us. It's a pleasure.
CB: Hey y’all. It's so good to see so many people, I see some familiar names here. Good to see you again.
KFM: Yeah, yeah, I'm excited to, you know, bring us this second Q&A on the Discord server. Last time we were really, really happy, with the way it happened, y'know, it turned out and how everyone seemed to really enjoy it so we're back again. Thank you for submitting your questions on the ask-bioware channel. I am going to start and kick that off in just a second, but, for those of you who might be new here, I'm the Community Manager, and I'm going to let Corinne and John introduce themselves as well.
CB: Hey y'all, I'm Corinne Busche, Game Director on Dragon Age: The Veilguard. I just generally help people on the team do cool things and create this world.
JE: And I'm John Epler, the Creative Director on Dragon Age: The Veilguard, and Corinne picked probably the best way to describe what I do, too, so I'm just gonna steal that. I'm there to make sure the team can, is enabled to do their best work and I'm super excited to share all this with you.
KFM: Awesome. Yeah before we start I also wanna give a quick heads-up, you might have seen in Announcements, but there are a couple of questions in here that we have answers to that we would consider minor spoilers. I'll give a heads-up before that minor spoiler answer is given, or even the question is read, so you can go, y'know, grab some water, or y'know, go outside for a second, or just do anything, to decide if you want to listen to the answer or not. But, I promise, these spoilers are, y'know, we'll call them out before we say anything.
CB: That is kinda the coolest part of this session, we're getting closer to launch now, so I think we can do a little bit deeper on some of the questions this time.
KFM: Yes, no this is so exciting! Okay, are you guys ready?
JE: Yes! Yes I am.
CB: Let's do it.
KFM: Let's do it.
KFM: Let's start with a fun one. Do all Evanuris hate tea? Does Ghilly-Flower exclusively drink haunted bog water?
JE: Alright. That is a fun one. Y'know, it's funny because I think Solas is the only one of the elven gods that actually really has a tremendous aversion to tea. That said, we don't really get too into what they drink, I would say though, knowing what I know about Elgar'nan and Ghilan'nain, I think Elgar'nan probably drinks a combination of gas station coffee and the Thedas equivalent of an energy drink, at all times he's got a big Thermos with him. Whereas Ghilan'nain is all about the herbal concoctions that are supposed to be really good for like, your gut health, things like that - she really takes care of herself, so.
CB: John, I think you just described you, and then me. Interesting.
JE: Hurtful, Corinne, accurate but hurtful.
KFM: Okay, next one. So we know that we can hug Assan, but will we be able to hug any of our companions?
JE: So you can't hug your companions at all times. There's not an option to just walk up and give them a hug. They've got their boundaries, they've got their preferences. But there are opportunities in conversations, in dialogue, in scenes where you will, you know - a companion may ask you for a hug because they're having a rough time and you are able to give it to them.
KFM: And will there be a lot of politicking involved? And by politicking they mean quests like Wicked Eyes and Wicked Hearts.
JE: Yeah, so I mean, there's not gonna be a quest quite like the Halamshiral Ball, I mean that was very specific to the Inquisitor. The Inquisitor was trying to gain favor with a bunch of different factions, they were trying to form an army. Rook's struggle and Rook's, honestly, challenge is much more immediate and visceral. That said, it's Dragon Age. It wouldn't be Dragon Age if there weren't politics. You'll have influence on the, y'know, things that are happening, and the fate of nations, that are happening around the world, and Rook, I mean, throughout the game, across this adventure, Rook does become a fairly important figure, so it's natural that you’ll have some influence and some involvement with the affairs of the different factions and nations.
KFM: Gotcha. So this question, this next question comes from Onomatopoeia. I know this has been asked before, but they didn't see an answer for it - is there a way to toggle off nudity and sex scenes?
CB: Yeah, let me take this one. It's so funny, John, you get the fun questions and I get the thirsty nudity questions - I'm here for it. So, let me, let me answer and maybe elaborate. So, there is a toggle for on and off nudity. That is one of the settings we have. And we'll be going deeper into settings and accessibility and things like that as we get a little bit closer to launch. But let me also expand on this. So when you're in character creator, you'll actually be able to select what underclothes your Rook wears, and whether that exposes your chest or your breasts. So, by default nudity is on, chest or breast, that is up to you by your underclothing that you select, particularly as you get into, say, romance scenes, but, at any point you can toggle the setting to be non-nudity and it will override your undergarments.
KFM: Gotcha. This question comes from DarkGoddessEris. What are the companions’ ages? That was a question that actually came up a bunch, so I'm excited for somebody to be able to answer this one.
JE: Yeah, I can take this one. So the companions in The Veilguard range anywhere from kind of early-mid twenties with Taash at the youngest, all the way up to Emmrich who is in his early fifties. The rest of the companions tend to be in their late twenties, early thirties, again though, they're all experts in their field, they're all people who have been through a lot, so even the ones that are at the younger end of the age spectrum, their experience, they've been through a tremendous amount by this point by the time you meet them, so, yeah. So I mean, I guess, Taash is the closest to Sera at early twenties, but they’re all in kinda that age range, so.
KFM: This next question I'll pitch to Corinne. How linear is the quest experience? Are there going to be side quests that you can stumble upon and resolve within areas or are you locked into a golden path?
CB: This is such a good one. Yeah, a lot of people have been asking about this so thank you to whoever submitted it. So the content in the game is a mix of directed, kinda like story quest missions, and then explorable content. Or you might say optional content. I don't even like calling it side content because it's a lot of fun, it's really good content. So to give you an idea, a lot of the main story quests are critical path missions if we want to call it that. They're very highly crafted. They're more linear than some of the other parts of the game, because we feel that’s how we can tell the best stories, give you a very intentionally-paced experience, y'know, with lulls and climaxes, so it really hits you. But that's only part of it. You're also gonna explore, fully explore a bunch of the locations in The Veilguard, so like, let me just lay a few on you: Arlathan Forest, Hossberg Wetlands, those are probably two of the biggest ones, the Crossroads - now we've seen Crossroads before in Trespasser, but this, isn't necessarily the Crossroads as you remember it. So you'll be able to explore this, this part of the Crossroads, and as you're there, you're absolutely gonna be discovering new areas, new quests, mysteries and new challenges. So exploration in the game is absolutely about player agency in these larger, less linear levels, and it's really an important part of the overall experience and core to our design. Now, as a player - and I'm just speaking for me personally - I'm the kind of player that wants to 100% every area. I want to go find all the optional quests, all the treasures, I wanna see that big 100% completed on my map. That's gonna take you quite a bit of time. So hopefully that answers the question. It is both.
KFM: I think that's a great answer, thanks, Corinne. This next one is from a user named Benedictus: Will we ever get the Venatori gear?
CB: Yeah, I can take that one as well. Venatori gear - so like, I'm assuming what we mean is for to like, wear on Rooks or on companions. Gosh, y'all, I'm gonna be honest - we really, really tried on that one. Hopefully you've seen in the videos our cloth sim, our hair sim, I think it's quite beautiful. The Venatori gear, generally we couldn't make that work to the quality we'd expect within combat. So, no you can't get most of the Venatori gear, but I will say there is a unique Venatori-themed helmet. I, I don't want to spoil what that is exactly, but, so, you can get a helmet, it is unique, it's pretty interesting and ties into some of the events that can happen in the game but I'm just gonna leave it there.
KFM: Gotcha. So, now we're getting into our first real minor spoiler question, so - consider yourself warned, do whatever you need to do, either listen or don't for the next, like, I don't know, minute. So this question is from Kala: Will there be any romanceable NPCs outside of the companions?
JE: I'll take this one. So, no - not this time. This time the romances for Rook are strictly within the companions. We wanted to really focus on those relationships and make sure that they were as developed and as deep as we could make them. And yet honestly and part of it - the other side of it is - Harding was a great example in DA:I, that was a character that as we were building the game, it really struck us, stuck out to us, this is a character that, actually, y'know, you see a lot, you build this very specific rapport with, and the writer, Sheryl, wanted to create that light romance with Harding. None of the characters in The Veilguard really jumped out to us in that same way as, this is a character we really want to build a relationship with, for Rook, but again, y'know, really focusing down on making sure the companion romances were as deep and meaningful as we could make them.
KFM: And this question is just for fun. So we're passed a spoiler, we'll get back into other spoilers in a bit, but this one's just for fun. We have so many cute, silly bird videos on the internet - Lucanis' Ninth Dagger, by the way, says that birds are their favorite animal - if you could just snap your fingers and a bird Easter Egg would be added for Assan, what would it be?
JE: Oh, that's a good question. So actually I'm gonna cheat, because I am trying to think of bird memes, or bird videos specifically, and I'm having a hard time, but, y'know, the thing about griffons is that they're half bird and also half lion, so I'm gonna go with a cat meme, say my favorite meme, and this is one that still brings me joy years after it came out, is the video of the cat grooving to the guy playing Finnish polka on the drum. Again, years old, I've loved - that's one of my favorite videos on the internet, so y'know, if we were gonna give Assan any kind of Easter Egg it would be that one.
KFM: I love that one -
CB: You know, don't judge me on this, you're putting me on the spot here, but, the only thing I can picture in my head - y'all remember that video a few years back where the kid unleashes the rabbit into the field and then immediately that hawk comes down and snatches it up?
JE: Yes!
CB: Don't judge me, y'all! Don't judge me. But that's where my head goes.
JE: Oh, man.
CB: Assan just getting a little treat.
JE: I love that.
KFM: I love that.
JE: That's a great, that’s a great answer, Corinne. Fantastic.
KFM: So this next one is from a user named Ash. So Taash breathes fire, Lucanis has wings, Harding is a dwarf who has magic. A lot of our companions have some strange abilities - is this because the Veil is compromised?
JE: Oh, I'd say it's, I mean partially yeah. I mean, we've talked before about how over the course of the time since Dragon Age: Inquisition, I mean, it started at the end of Trespasser. The Veil's not in great shape. Corypheus already did a number on it, and Solas has very clearly, as you saw, in the [inaudible] preview, not been making things better in the intervening times. So, there is to some degree, y'know, I'll use Bellara as an example - Bellara's someone who's seeing these artifacts turn on, and being able to interface with them because there's all this magic that's coming back to the world through the torn Veil. Other characters though, I mean, you are recruiting people to stop the end of the world. You're recruiting extraordinary people, they're gonna have extraordinary abilities, and you know, someone like Davrin, a lot of his abilities are focused around Assan and the fact that he's got this partnership, this, almost, you know, familial bond with Assan, his griffon, so.
KFM: Can we get some Assans in the chat?
JE: I think I'm seeing a lot of Assans in the chat, so I think we're well covered there.
KFM: Me too.
KFM: Alright. This next one is for both of you, and I will say, another quick little spoiler, minor spoiler warning, depending on the way that either of you might want to answer this question. This is, of all the companions, who's the team's favorite and what companion was the most difficult to design?
JE: Ooh. I'm gonna cheat, I wrote Bellara so, I’m definitely not gonna say the companion I wrote because that would be weird, but I will say I loved the companion interactions so I'm gonna go with two of my favorite relationships that Bellara has within the team, friendships that she has within the team. So, Bellara and Lucanis start off as two characters who feel like they're from completely different worlds, their experience growing up was very different, where they lived, what they do, and over the course of the game, they kinda build this friendship over all these things that despite again - very different upbringings - they have a lot of things in common. They're both the, y'know, characters who just believe family is deeply important and that shows up in a lot of their interactions, a lot of, y’know, the way they talk to each other, they interact with each other, both within the Lighthouse but also out in the field. The other one - and this was one that came up organically as we were building the game - is Neve and Bellara and they, y'know, Bellara is a character who, y’know, despite being out in Arlathan is very big on stories, very big on - she finds - gets all the newspapers from Tevinter and she has kind’ve learnt who Neve is through that, and they build this very sisterly relationship that I love and that over the course of the game, I mean, we started out without this kind of as the intention, we started finding all these places that this can show up and it turned into, again, one of my favorite friendships that exists between the companions, so.
CB: Oh, that was such a good answer. Yeah, I think I might cheat as well, John, because, first of all, I don't want to speak on behalf of the entire team. So I'm gonna give you my two faves if that's alright. And I feel like y'all already know me on this. Every time we have a chance to talk about Taash and Emmrich I'm right there for it. I'd say they're probably my two favorites, but here's the thing y'all, here's why I love them so much. When you're out in the field like exploring, or on missions with them, their banter is so good, because they do not see eye-to-eye on necromancy, like, at all, and, it's really funny, it's really delightful, I love seeing how it evolves - so like, look - if you wanted a recommendation from me on like, banter in the field, you've got to hear Taash and Emmrich. Most difficult to design, let's touch on that really quickly. I, so, I'm gonna answer, but I don't want to say that like we put more effort into one versus another, but I would say the most challenging was probably Harding, just because you've probably seen if you saw some of the teaser footage, the pre-release trailer, we have teased some strange new powers for Harding, and when we do that we have to figure out how that layers into her combat kit, and when we onboard that, and, yeah it was an interesting challenge, it was a really fun one.
KFM: Awesome. Backing away from spoilers for a quick second, I'm going to ask this question to Corinne. With only two companions per party, as a Nightmare mode player, how can we balance not having a warrior in the team to tank? Will higher difficulty players be forced to bring Davrin or Taash for a melee instead of bringing the characters that we want?
CB: Oh super good - I was hoping this would come up, especially after we released the combat deep-dive for warrior trailer - hopefully y'all enjoyed that. So, let me start by telling you what's happening under the hood. Well, first of all, I'm not gonna bury the lede - you're not gonna have to bring a tank if you don't want to. But, let me first tell you what's happening under the hood, this is gonna be kind of high level, maybe we can go a little bit deeper when we have more time. Behind the scenes when you walk into an enemy encounter, we generally know how much pressure, or you could say intensity or aggression, we want to be putting on Rook to maintain that satisfying moment-to-moment experience. So to give you an idea of some of the levers we have for each encounter, that is the number of enemies that could be specifically focused on you versus your companions, how many enemies can be attacking at once, and even when you have multiple enemies coming at Rook, we have a ticketing system.
[text block character limit reached]
CB: And what that means is each enemy basically knows when it is allowed to attack or not. So, I tell you all that because basically when we're looking at the different types of classes and team compositions, those levers exist underneath the hood, so that we give you the most autonomy and flexibility, but also maintain that, that pressure, that engagement for you the player. So, a couple of other things on that. Now that you kinda get a sense of like what's happening under the hood, it is absolutely beneficial, but not required to have one of each class in your party. We did go into this with the goal of giving players more flexibility than perhaps we've seen in past entries. It's just a different approach. What we know is that players tend to get very attached to certain characters. If you've got your favorites, you oftentimes wanna bring them with you or if you're romancing a character, sometimes it's a feelbad to feel like you have to leave them behind because maybe they're the same class as you. So, the whole game is built and balanced around flexibility, and giving you the agency. So you can be successful, you can mix it up, but you gotta plan for it. So what, what do I mean by that? If you're not using teamwork, if you're not planning for your party composition for those synergies, it's definitely not gonna end super well. Right? Like, I've done no tank runs, but it takes some foresight in the strategy here. So I'll give you an example if you don't mind, I think I've been pretty out there that my favorite class and specialization right now - could change tomorrow - is the rogue Veil Ranger specialization. And this is very much a ranged archery-based specialization. So, I want to keep enemies at ranged, because I want to get those well-aimed critical hits, right, if those enemies are right up on top of me, I'm not gonna be able to do that. So if I don't have a tank in my party, a couple of the tools that I turn to - and I have done this, in fact, in my last playthrough I did this quite a bit - I might bring Bellara and use her Galvanic Tear, which pulls all the enemies towards like this really cool-looking gravity well and gets them off of me. I might instead use Neve's Time Slow. So the cool thing about this is it slows time for everything in the world except for you and your team, right? So I'm running away, I'm doing a Heavy Draw, getting those headshots, or making other tactical decisions. I could also turn to my rune loadout - hopefully y'all saw runes in the warrior combat deep-dive - that's an important part, especially if you're playing on Nightmare Mode, the strategic and tactical options that gives you, will allow you to overcome things like not having a tank. I think everyone may have saw the rune where you're doing a, basically an AoE freeze, and freezing everything in place. So it's kind of a long-winded answer, I'm sorry, it's complicated, but point is, is I think you're gonna have more flexibility in your build crafting and your synergies, but it's gonna depend on the strategy and composition that you feel works best for you and your own preferences. And then you did mention Nightmare, let me just finish with saying, and this is anecdotal, but in our own Nightmare playthroughs, we actually find that the most challenging aspect to plan around isn't necessarily aggro management, but making sure you have coverage on all the various elemental damage types. So, I just say this for anyone planning to go into Nightmare - plan well.
KFM: Staying on the topic of combat, it was noticed during the high-level combat videos that weapons and armor seem to be tied to different factions. Are there bonuses or something similar involved if Rook is a Grey Warden while using Grey Warden equipment? Are these removed if a Shadow Dragon Rook is using Grey Warden equipment?
CB: Oh, interesting. You know, everyone went deep on that gameplay video, hey, I’m glad you noticed that. Yeah, so, to answer this, you're going to be working really closely with the factions in the game, right? Like the threat you’re up against is a world-ending threat so you’re going to interact with each of these factions. So that means that you’re gonna get a lot of the gear that that faction tends to use, and especially the stronger you help them become, the more gear you’ll have available from that faction. So when you see a piece of gear that has like the Veil Jumper icon on it, that signifies that it is aligned with that faction, but you can use it regardless of if that’s your faction background or not. All it means is that, you know, if I want to maybe improve it or get more gear in that vein, or that looks similar, I can see it’s from the Veil Jumpers, I’m going to go back to the Veil Jumper quartermaster, and that’s where I will find more items of that type or upgrade possibilities. But it also leans into the thematic identity. So, you know, I think in that video we were using the transmog system, but if I’m using a Veil Jumper gear like an armor, it’s gonna look like it was crafted by the Veil Jumpers, and it’s gonna lean into the mechanical themes of the Veil Jumpers as well, which, one of those themes tends to be lightning damage. Now, I will also say, and this is a little specific, but occasionally you will find gear, or even like skill nodes, that will occasionally be empowered, they’ll get stronger relative to your strength with that given faction. So like if you find a piece of gear that’s really core to your build, and it strengthens the stronger the Veil Jumpers are, like that gives you a pretty good signifier that maybe that’s a faction you wanna focus on.
CB: Katey, I don't know if you're still there.
JE: Yeah.
CB: Did we lose you?
[there is silence on KFM’s line]
JE: Ope.
CB: We may have lost Katey, y’all.
JE: We can start, just, you know, let’s -
CB: Yeah. Why don’t, why don’t, I do have the list of questions here so why don’t I ask the next one until Katey comes back. I hope everything’s okay on your side Katey. Alright. Next question I see, the Evoker description on the blog-post highlights ice-based magic. Does that mean we will not be able to have lightning- and fire-themed playstyles as the Evoker? No, no, absolutely not. The Evoker can lean into all of the elements, in fact, all mages can to a degree. You probably have seen the skill trees, you’re gonna pick up abilities, perks, traits, of all elemental types, and powering up those elements. So just because you’re an Evoker, doesn’t mean you’re like pigeon-holed into ice spells. What I will say is, if you’re heading towards that specialization, you’re gonna pass through the section of the skill tree where you’re more easily going to be able to naturally pick up those ice spells, right? So it might lean towards ice, but you can expand it. The name of the game is agency here.
JE: Corinne, why don’t I ask you the question so we can still kinda do a Q&A thing? CB: Yeah, that, that sounds good.
JE: Corinne, can I set the gear to look however I want without losing stats? And that is a question from YoCallMeRob.
CB: Alright, well, y’all know, fashion’s the true end game. So, we did confirm we have a full transmog system, so what I’m gonna do is spend some time going a little more in-depth for y’all, so that we’re getting new information. So yeah, if anyone’s not aware, transmog basically is, I have a piece of gear, but I apply an appearance to it that makes it look like something else that I like better so I can be fabulous. So, how this is gonna work is you’re of course gonna find gear as you adventure through the world, and you can equip that. But any piece of gear you find is also going to unlock the appearance for that gear. So you might find something that you really like, and you wanna look that way, and then you replace it, anything that you’ve already acquired, you can apply the appearance to whatever gear you want. Additionally, and this is one of my favorite parts, is, you’ll also find some appearance-only cosmetics that are specifically used just for transmog. So sometimes these are some of the fancier or more niche pieces of gear, maybe end up looking like a training dummy for instance. So you’ll get these appearance datas from opening treasure chests, exploring the world, and more frequently from vendors. So, look, if you’re in it for fashion, check out those vendor inventories because they got you. I would also say that you can transmog your casual wear, so field wear and casual wear, fully transmoggable. If you wanna be platemail while you’re hanging around the Lighthouse as a mage, more power to you. And then if I were just to give you a practical example of this, like on the Blood Dragon Armor, the pre-order bonus, those are cosmetics, those are just appearance datas, right, so they’re effectively evergreen, you can use them anytime you like without compromising your stats.
JE: I will say that I don’t think I’ve spent as much time in any other menu other than transmog, because as Corinne mentioned at the beginning of this, fashion is the true end-game, so. Katey, have we gotcha back yet?
JE: Katey, have we gotcha back yet?
KFM: Am I back? Can you hear me?
JE: Yay, you’re back.
CB: Katey, we did our best Katey.
JE: Yeah.
CB: But I don’t think we were very impressive -
KFM: No, I think you both did a great job. It was one of those weird situations where Discord force-quit, but I could still hear everything everyone was saying. I don’t really know what that was about, but.
CB: I just assumed you didn’t like my answer.
KFM: Yeah, I rage-quit actually Corinne, it’s all your fault.
JE: Taken by the Fade.
KFM: No, thank you for taking over while I was figuring that out. There is a non-zero chance that that happens again, so just keep an eye out.
JE: We’ll keep an eye out for it, we gotcha.
KFM: Thank you.
KFM: So I’ll just pick it up from the next question. The latest, latest - wow, I can’t even talk anymore - video series mentioned how each companion can set up or detonate specific combos. Are those always set in stone or would we get opportunities to change it up, through the skill-trees or otherwise?
CB: Cool, cool, cool. I eat up these really specific combat questions. So first, let me give you an overview of how the primer-detonator relationship works between the classes. Like, this is very nitty-gritty y’all, if this is your jam, get your pencils out. So here’s the overview. Mages, and this whether, this is true of companions and Rook, mages apply weakened and overwhelmed debuffs, and those are two of the debuffs we call primers. Magers detonate the sundered debuff. Then if we go to rogues, rogues apply weakened and sundered debuffs, and rogues detonate overwhelmed. Warriors apply sundered and overwhelmed, and warriors detonate weakened. So you can see, kinda the interesting rock-paper-scissors relationship there. And when I talk about it as beneficial to bring one of each class? It’s just the inherent nature of that rock-paper-scissors relationship that I’m really thinking of. But, to answer your question, that is just the baseline, that is the default if you don’t modify it. Throughout the game, you will find opportunities, whether it’s from gear, skill-tree nodes, even runes, that allow you to break this paradigm. So when it comes to your companion builds, again it all comes down to the abilities you choose, what gear you’re equipping them with, how you allocate your skill points. Yeah, does that answer the question? There’s quite a bit of flexibility but there is a baseline paradigm as well.
KFM: Yeah, I think that answers the question.
KFM: Let’s see. The next one is, will we see a bit more the Lighthouse before release, as well as non-combat gameplay?
CB: Yeah, yeah, absolutely. We’ll keep it brief here because we are gonna be talking more about exploration and the Lighthouse next month, so forgive me, but I’ll say stay tuned on that one.
KFM: Alright. Then, this next one I believe is a little bit of a spoiler. I know that some people have, can’t hear me still for some reason, if you can’t, tell folks to quit Discord and rejoin it, but -
CB: Okay, minor spoiler y’all, if you can’t hear Katey, this one’s a minor spoiler.
KFM: Yes. Thanks Corinne. This one is, will we be able to give gifts to our companions, either generic or plot-specific?
CB: Yeah, you sure can! I actually wanna shout-out one of our lovely designers, Dusty. This was a passion project from him. He was advocating for this. So, the cool thing about this is, it’s not like a transactional thing, like where I’m gonna go farm a bunch of like nonsensical items and just like, mechanically turn them over. Out in the world, and there in various locations, so you kinda stumble upon them, you can buy a gift that is very personal to any one of the companions, and then you go, you turn that into them, you give it to them, they have a nice acknowledgement. And then, the thing that’s just like so sweet about it, we’ve talked about how the companion rooms evolve over time, but if you go and get them one of these, like, very personalized gifts, they’ll display it in their room. Like it doesn’t go into some stats void. It’s actually on display.
KFM: I love that.
KFM: This next question, I'll pitch it to John. Some of our companions like Neve, Emmrich and Lucanis have been in past short stories and comics and there's also a passing resemblance to some of the old concept art from years ago. What is the process like for making a character at some point and then planning to bring them back as a companion, or were they always written or designed and intended to be companions?
JE: Alright, that's a great question, and it's actually one I'm gonna go a little deep on. So, as we build the game, as we start writing companions we see how they fit in the story, see how they fit together. Some characters have been around, some character concepts have been around for quite some time, others come in a little bit later in development as we realise we have a gap, you know, something in the story that we need someone, who makes sense to fill that gap, to be that character. But part of it’s also just as the writers we want to make sure that the people who are writing these companions are passionate, and they're writing a character they want to write. We don't want to just say "we need X, Y and Z. Write a companion to fill these gaps", but it'll be "hey, in this story, it really doesn't make sense that we don't have somebody, ah, doing X, is there a character we can build for that?" And so, y'know, you'll see the old concept art and a lot of those concepts, y'know, a lot of those, kinda the core of those characters remains intact, we may have changed details of them, we may have decided "okay, they were going to be X but now Y makes a little bit more sense" - Or as a writer I'm a little bit more interested in why, y’know, what, this particular concept speaks to me more. In terms of comics, short stories and such, generally speaking - and this isn't universal - but generally speaking, writers are writing these short stories in particular, it’s a volunteer, we ask the team, like, "hey, does anyone - we've got this short story anthology, who wants to write something for it?”, so writers are going to pick characters that they're passionate about and in those cases they tend to be their companions, so for example. You know, Neve’s shown, is mentioned. Neve, Emmrich, Lucanis have all shown up. Those were written by people who are passionate about those characters and we had already intended for them to be companions. Other characters, though - I mean, and Harding is an excellent example - we create a character to fill a role. In the case of Harding, she was in Inquisition largely to be there to kind of connect those exploration spaces together and give you a sense of the Inquisition’s presence, and then we saw the fan reaction, but beyond that, Sheryl really wanted to explore Harding's arc more deeply, so she got promoted to be a companion as well, so, yeah, I mean, it's an organic process, and I mean again, it comes down to, we want to make sure the people who are building these characters, ah, not just the writers but also the artists, y'know, the cinematic designers, the editors, y'know, the gameplay people, are excited to build these characters. And you know, and actually, I'm gonna go a little bit side topic on that. Bellara's a great example where we knew what Bellara wanted to be, needed to be in the story, but gameplay-wise it took a bit to kinda land on how her gameplay and her character arc and who she was melded together. Y'know, Corinne’s talked earlier about the companions and how they show up in gameplay. A really big thing for us on this project is making sure that the gameplay reflects the characters, their arc and their personality as much as possible, so. Yeah, kind’ve a long answer to say, it depends, but yeah, generally if they show up, especially in something like a short story, we’ve already intended for them to be a companion because, those are the characters that people, the writers are most passionate about, so.
KFM: I love that.
KFM: Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that, now that stuff seems more overall universal, to be attempted all in a single playthrough. Are there choices presented freely - are there choices presented that are impactful, that wildly different outcomes will come from, while - wow, wow, wow, let me start that one again. I think it’s just, I’m reading it straight off the sheet.
JE: No worries.
KFM: I'll start from the top. Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that stuff seems more universal, to be attempted all in a single playthrough? Are there choices that are impactful and wildly different, and different outcomes and decision paths?
JE: So, I mean, there's a few incentives, one of which, is, and I mean, the most basic is, the three classes from a gameplay perspective do play differently and, you know, I’ve, it’s funny, Corinne was talking about how her favorite is the Veil Ranger but that might change. Mine literally changes every time I play, I start a new playthrough, I develop a new favorite class, which is the class I'm currently playing. But more generally, yeah there are choices in the game, there are different outcomes, there’s content that does, that you will see or won't see based on choices you make both within the critical path of the game but also with the followers themselves so, y'know. You're not going to see everything in a single playthrough, you're not even going to see everything necessarily in a couple of playthroughs, but, y'know, you want to see how your choices have different outcomes, that's the best way to do it.
KFM: This question is - I understand mages having very magical-looking moves, but why do rogues and warriors also have very magical-looking moves? Was making every class look like a mage a purposeful choice?
CB: Cool, cool, cool. So it's a multi-part answer, but yes, everything we've done has been with intention towards supporting the overall player experience. So I guess the first place I'd go to answer this is from a game-tuning and balance perspective. We knew that supporting multiple damage types like physical, fire, electric etc, that was gonna be an important factor in the strategic depth of the combat system, particularly as it leans into builds and the strategies you'd use to take on various enemies. It’s not the extent of it, but it's an important part of it. So that meant that making sure the various classes in some capacity have access to some or all of these damage types. And that then means that we need to make them read visually as such on the battlefield. So the first part is about making sure you have those strategic options on the battlefield. But there is more to it than that I'd say, we also found - and I've heard this from a lot of you, that some of our magical hybrid classes have been amongst the favorites. My goodness the discourse around Knight Enchanter -
JE: M-hm -
CB: - So this felt like a very thematic way for us to support that goal if that makes sense, the goal of game balance but also leaning into the things that seem to resonate the most. If I was to just focus on the Warriors out there for a minute though, because we just released the warrior deep dive, we've actually long had a goal within the team of making them more visually interesting and impactful. We know, and I’ve heard from a bunch of you that warrior, y'know, tends not to be peoples’ first choice, but hey, any of the warrior fans out there - big props to you, because I love them, too. So this was like our chance, really, to show what a warrior can do, to make them feel like they have a presence on the battlefield that could be as interesting as some of the other classes, but I will say, I absolutely recognize that there are those of you that like, if you're playing a melee class, you even want a pure, like, physical-based warrior aesthetic, maybe something that's a little more grounded, you can generally make a build that's more physical-focused if that’s more your taste.
KFM: In addition to playing the first three games, what comic books or novels do you recommend reading before playing The Veilguard?
JE: Oh, that's a great question. I mean, generally speaking, one of the things we wanted to make sure with The Veilguard was that players could get into the story, understand what was going on without needing to, y'know, get into the ancillary material. I love the comics, I love the novels, I love the short stories, but they are intended to be kinda side content. One of the things that we hear loud and clear is sometimes folks don't really want that to feel like I need to have read this, I need to have seen this comic, I need to have watched that show for it to make sense. That said, I’d say The Missing, the most recent comic series. is a very clear lead-up to the beginning of The Veilguard, it's setting up events, it’s kinda setting up, y'know, Varric and Harding's search for Solas, it sets up some of the characters that you'll see in the game. Tevinter Nights is another one, not - we mentioned earlier that some of the companions show up there. Beyond just the companions, there’s some thematic stuff that comes out of that as well, some things that we kinda wanted to set up when we wrote those short stories, like, giving you an idea of what the worldstate is, how things have changed over time, and then I’d say, you know, more very recently, we have the podcast, Vows & Vengeance, which is intended to give you a taste of the companions and also, again, talk about the worldstate of Thedas at this point, you know, giving you kind’ve the lead-up to weeks before the events of the Veilguard, so you do have that sense of what’s going on, who are these people, and how, you know, when I first meet them in The Veilguard, you kinda have an idea of who they are. Again, though, this is all stuff that I think enhances the experience, but it’s not required, there’s never going to be, we’re never gonna put you in a situation where a character shows up and, you know, everyone makes a big deal out of it, and you’re sitting there wondering like, who, who is this person? Because they were introduced in other media. We always wanna make sure that you understand, that the only thing that you need to have done to understand The Veilguard is play The Veilguard, so.
KFM: Awesome. Also, yes, Vows & Vengeance is so good, so definitely, you know, give it a chance. The first episode is out now. I think a lot of people in the Vows & Vengeance Discord server, Discord channel are, are really stoked about it.
KFM: This next question. Will we be able to adjust how much damage the companions do in the accessibility settings?
CB: Yeah, so our customized difficulty, and accessibility settings as well, they’re more focused on how you the player experience the game while in control of Rook. So, things like enemy health, timing, things of that nature. So not in the settings, no, but if you really wanna be that kind of player that wants to amp up your companions, like have them do a greater share of the overall damage, there’s a number of ways to accomplish this. You’ll get gear that just strictly says, your companions do more damage. And then there are some unique buffs we support like Rally Party, so you as Rook can trigger this surge in your companions’ ability. So, again, we know how diverse the motivations are within the player-base, so we wanted to make sure those tools were there for y’all.
KFM: So now we’re getting back into spoiler territory. There’s minor spoilers, but, you know, definitely, take heed, for the next couple of minutes if you don’t wanna hear them. Okay, we ready? Will we finally meet Maevaris Tevani in Tevinter?
CB: Oh my goodness, y’all. Alright, you got the spoiler warning, so when I talk about cameos and appearances, don’t say I didn’t warn you. Okay, this one’s very near and dear to my heart as a trans woman myself, I’m pretty open about that. Yeah, yeah, our dear Mae, she’s in the game, happy to confirm it, and I am, every time I see her I absolutely freak out. What I’m not gonna tell you though is what role or capacity she plays, so you’re just gonna have to wait and see. But Maevaris Tilani, she’s in.
KFM: I am living for chat right now. Like, I try not to look at it too much during these, because it’ll distract me, but I’m living for chat right now.
KFM: This next one is also a minor spoiler. Will we find out what happened to Lucanis' parents, for his grandmother to have had charge of him?
JE: Yeah, so I mean, Lucanis is an Antivan Crow. If you know anything about the Antivan Crows you know that they are, well, assassins, and assassins tend to have fairly deadly politics, and the daggers are a lot more literal than you would see somewhere like Orlais, so. That’s all I’m gonna say. You’ll find out, you’ll find out at some point for sure.
KFM: We’re doing a great job at not giving too much away.
KFM: Do we get any jealousy dialogues from any of the companions if you switch up your romance plans partway through? Are any of the romances hard-locked at any point?
JE: Yeah so, you can, I mean, once, there is an opportunity, or there is a place in a romance where you essentially commit to it being exclusive. And we really wanted to make sure that, A), we were very up front about the fact that you were committing to an exclusive romance at that point, and before that, it is portrayed as, you’re flirting, you’re kind’ve, you know, figuring out each other. So, not, there’s no jealousy dialogues, but there are - places where you commit, and we wanted to be very clear to fans. There’s also going to be a place, because I think I’m reading this right, where, there’s a point in the story where if you haven’t committed, if you haven’t said like, yeah, let’s, let’s, you know, I’m in for it, I’m up for this, let’s do this, where you no longer have that opportunity. We’re very clear about what that point is, because again, we don’t want people to be missing out on a romance, to think like, I’ve got some time, you know, I really wanna romance Neve, but, I’ve got a little, and then find out that no, in fact, you don’t have anymore time, so.
KFM: Are class specializations locked to a particular faction, or can Rook only learn a specialization from a particular faction, like through a faction trainer?
JE: So, the specializations are a lot more thematically tied to the factions than they are a strict, you must be X faction, you must get it from this person. You know, for example, I’ll use the Veil Ranger is all themed, as Corinne said earlier, around electricity, around the use of the Veil, around the use of that kinda magic. So while they are thematically tied, there is no, you must be a Crow to be a Spellblade for example, and part of that is because, while we do like having that connection between gameplay and, you know, roleplay, we also don’t want you to feel like, well, I really wanted to be a Spellblade, but I also really want to be a Grey Warden. We don’t want those two things, sometimes we want gameplay to influence narrative, but we never want you to feel restricted by one against the other, if that makes sense.
KFM: Yeah, definitely
CB: Katey, can I go off-script really quickly?
KFM: Of course.
CB: Alright, so I saw someone post in chat, “okay, poly next time, though”. Let me just say, I cannot make promises, I cannot, but I’m with you. I’m with you.
KFM: I love it. Anytime you wanna address anything that’s happening in chat, by all means.
JE: Oh, shit, copy that.
KFM: I mean, don’t go too crazy. Alright.
KFM: This next question is from Que Sera Sera. Will we be able to change the font size in the UI, subtitles etc?
CB: I can take that one. So, quick reminder, we are gonna do a deeper dive as we get closer to launch on accessibility settings, but let me just answer this one. Yeah, yeah you absolutely can. There are limits of course, but as a fellow person who often has to squint, I’m 42 y’all, my eyes are starting to go. I can play comfortably, I suspect most players will be able to play comfortably.
KFM: Will there be a way to save characters we make so we don't have to start from scratch each time?
CB: Heck yeah, you absolutely can. We, I mean, look, all of you playing Inquisition, you’re still sharing your OC and your characters ten years on. We know how much you love it, so yeah, yeah, absolutely. I do wanna have a, some caveats here though. So, it’s when you’re in the character creator, you can import the character appearance, it’s just gonna be the appearance data, from an existing save of yours. So when I say an existing save, just let me put a very fine point on it, that save has to be local to the machine. Remember, we’re an offline game, there’s no online character sharing built in. But for those of you that like, your OC, are very near and dear to your heart and every time you replay you like to have the same character, and you’ve spent hours and hours and hours working on it, yeah, you can import that.
JE: We saw how many of you were saving screenshots of sliders in DA:I, and that was not a great experience, as we’re well aware, so.
KFM: This next one is, are companion quests going to focus on internal factors or external personal events? Like will it be a growth in character and self-discovery, or are they firmly-rooted in their sense of self and will ask for/need help with their factions, interpersonal relationships, etc?
JE: So that’s a great, another great question. It’s a mix of both. I mean, each companion has their own personal arc over the course of the game. You know, you go on missions with them, you solve problems with them and the nature of those problems, you know, it’s, the problems are a lot, often-times very external in nature, you know, something’s happening that they need help with, but most of the time those problems are also tied to their own personal growth as a character. Again, you know, we really want to make sure that players feel invested in these characters, feel invested in their stories. And we also want to show that these characters do grow over the course of The Veilguard, this is, there aren’t characters that remain completely static from moment one to the end-game. These are characters who grow, and you help them grow. They’re still, their problems are still not going to like, they’re not sitting there saying, well, Rook, you need to do everything for me, but you are, you’re intended to be the leader of this group, but also, you can be their friend and help them with things that, their challenges, so. Yeah, I mean, it’s, it’s a mix of both, we really just, it comes down to the individual character and there is a lot of nuance in that answer I think too.
KFM: This next question from XenoGabby is a minor spoiler, so you’ve been warned once again. The question is, is Lucanis possessed?
JE: So, again, spoilers, everyone has been warned, fairly warned. So Lucanis Dellamorte is also known as The Demon of Vyrantium. And, he has spent a lot of time killing Venatori, who are mages, and who do know a lot about demons, so. Yeah, somebody decided that it might be a good idea to make that nickname stick.
KFM: And this next one, from a user named Crom, is there reactivity towards the specialization that you chose? Like some people might trust more Champions, or maybe freak, others will freak out with Death Callers or Reapers?
CB: Yeah, what a good question, so, in general the reactivity is reserved for things that aren’t necessarily likely to change, things that can create a throughline that we can keep building and building upon, so like your faction, your lineage, your class, your choices. So that keeps a consistent narrative thread with those elements, and then we can assume that thread continues from A to B. So the answer is no, they don’t react to your specialization, but in part that’s because you can full refund, you can respec at any time, you might a Death Caller one moment and another specialization on the next encounter.
KFM: And, this next question. You mentioned encountering companions on their own missions in the world. If I keep my party mostly the same, does that mean that I miss out on their side missions, or are they unavailable to be picked up during that time?
CB: Oh, yeah, yeah. I mean, you’re, you have all the tools that you’re not gonna miss out on quests based on who’s in your party. How would I answer this - so, there are certain plot elements that can change what quests are available to you, and in some cases, some quests that you might have in your journal can actually expire based on choices and how you advance the plot. So there are ways that quest content gets cut off, or alters. But in general you have the visibility and the tools so that you won’t miss out on it. I can give you a couple of examples, that might be helpful. So when you meet companions out in the world, there’s kinda like a couple of different ways that they can show up. In a recent playthrough, I was exploring Hossberg Wetlands. It was technically for a quest that should’ve been more oriented towards Davrin, but I didn’t have him in my party, and as I got close to the objective, he showed up with Assan and helped me clear the path forward. The other way this will happen, I was out in Arlathan, actually doing, on my way to do a main story mission, and I get to the far reaches of Arlathan Forest, and I already knew that Taash wanted to help me with some of the challenges of that arc. Well, Taash is right there waiting for me, so I actually chose to instead like, ah, Taash seems impatient, I’m gonna actually jump on that story arc right now instead of what I intended to do, so. Just some examples of the way that as you’re journeying through this world, opportunities are gonna show up, but they allow you just to express more agency, you’re generally not going to miss them.
KFM: Awesome. This next one is, minor spoiler, you’ve been warned. This next question is from Tazaba. What's the difference between the Veil Jumper faction and the Veil Ranger Specialization?
CB: Yeah, okay, so, yeah we just wanted to kinda flag this as a spoiler, just because there might be assumptions about how you take on specializations in this game. So John touched on this a little bit already, but specializations really represent the training and fighting styles used by a given faction. As John mentioned, you do not have to be a Veil Jumper to choose a specialization that’s associated with the Veil Jumpers. You’ve just been around them, you’re aware of their techniques, and you wanna take that on yourself. So, in this particular case, and I get the confusion because Veil Jumper and Veil Ranger sound very similar. If I’m playing as a rogue, using the Veil Ranger specialization, all that means is I’m fighting in the style of the Veil Jumpers, like they do, with bow and arrow, typically with electric damage, that sort’ve thing. So just, to be super clear, it’s not required that you have to play a Veil Jumper in order to be a Veil Ranger.
KFM: This next question is, where is the equator in Thedas, or the planet Thedas is on, relative to places we’ve explored?
JE: That is a great question. So, I will say that, you know, it’s funny until I saw this question, it’s not something I’d ever thought a lot about, but as I started thinking about it a little bit more deeply, based on how the climate changes across Thedas, you know, obviously, to the south are the Avvar and things get a little bit more wintry, and then up north is a lot more tropical, I’d say that Thedas is a southern continent on this world, so.
KFM: Are there any main story missions that require you to use a specific companion? Kinda similar to a previous question.
CB: Yeah, yeah, yeah. So, there are a few, yes, again, in the warrior deep dive, I’m not gonna describe it, just in case anyone, you know, didn’t wanna have spoilers, you can see that a companion was required for that. However, that’s the exception rather than the rule. In general, we try to give players the agency to bring who they want for these moments. There are these times where a companion, either their faction or their story arc is so closely tied or intersects with the events of a main story mission that they do become required, but it’s not the standard. And then of course, in general, if you’re doing your companions’ arcs, those are the moments where they’re more than likely gonna be required.
KFM: Will we be -
CB: It's pretty flexible, like if, if you’re worried about like, every mission I go through, like am I gonna have someone that is gonna be mandated? Generally not.
KFM: Sorry, I almost talked over you there Corinne, my bad.
KFM: This next question is, will we be able to pause cutscenes? Will there be any kind of dialogue history to look back on if we miss what was said?
JE: So, you can pause every cutscene in the game. Obviously, life happens, you know, somebody, maybe you’re cat’s, you know, just to use an example that definitely doesn’t happen to me regularly, my cat might be throwing up in the next room and I need to find a way to get her off the carpet and on to, you know, not the carpet, so you can pause any cutscene, and conversation. There is no dialogue history at the moment unfortunately, and that’s not something, we did look into it but it’s just based on how the dialogue is structured and how it’s built in this game, that’s not something that we are going to have unfortunately.
KFM: I saw somebody say “cat vomiting is so real”, and I agree, sometimes when I’m playing games, my dog decides to do something insane.
KFM: So, this next question is, since companions can get into relationships with each other, is there a mechanic behind which companions get together? Can a companion leave due to your world decisions, and if so, will their partners leave with them?
JE: I’m gonna answer half this question, the other half is a spoiler that we’re not gonna get into right now. Companions, there is not actually a mechanic behind the companions getting together. We never wanted it to feel like a mechanical thing, and obviously, different companions are gonna have different attractions. One of the fun things is, as you’re going through, especially if you’re not flirting with one of the companions, you can see these relationships starting to develop, and the thing that actually allows them to, you know, completely develop is, generally committing to another relationship, or, you know, not being engaging, not engaging in a romance with those companions at all. So, yeah, I mean, there’s not a mechanic, it’s just what we felt made the most sense and, I think that’s honestly one of my favorite things about the companions is, they’re all written to feel like real people with real preferences and real, you know, attractions. So beyond just romances, they also develop friendships and even rivalries with each other, because of these, them feeling like these characters that exist outside of just the game, so.
KFM: Awesome.
KFM: This question is all about Davrin. Hildrana would love to know more about Davrin. What’s his personality like, what kind of hobbies or things does he like, and what his relationship with Assan is like?
JE: So Davrin is one of my favorite, I mean, I say one of my favorite characters, honestly I love all seven companions so it’s challenging for me to say which. But Davrin is stern, thoughtful and considerate though, he has a soft side for sure. You see that develop over time as he starts to warm up to the other companions. He has, you know, a kindness to him that is brought out in particular by certain companions, and also a strong sense of pride and when he develops a rivalry with some of the companions. So there’s that sense of, he knows who he wants to be, he knows who he is, and a lot of his arc is making that journey. In terms of how he relates to Assan, you know, his relationship over, evolves over time, I’m not gonna get too deep into spoilers because there are spoilers for that in his quest. The other interesting thing about, about Davrin, and this shows up, we’ve talked about this before. He’s a monster hunter. He’s not just a Warden who sees fighting monsters as, you know, just part of the job. He believes in turning this into a skill-set that he alone, you know like, he has more than anyone else. Learning how to defeat monsters, learning their weaknesses, and that does show up a lot in his character arc, so.
KFM: This next question came through our askbox on Tumblr, so shoutout the BioWare Tumblr. Rosered is asking why do elves seem to not like wearing shoes? Is there a lore reason behind it? Are they not afraid of getting frostbite or stepping in something gross?
JE: So the shoeless elves thing is in part a, it’s a, Dalish are very close to nature, they walk, go around shoeless, in large part, to become closer to nature. It’s part of their culture, it’s part of who they are. But, you know, especially, and it’s not true of every Dalish clan, the Dalish are a tremendously widely-spread and widely-varied people, so. For example, Bellara does not go around shoeless. She wears boots. She’s climbing around on ancient ruins, walking through maybe a shattered eluvian, or a place where eluvian’s shattered, it’s a great way to get your feet sliced up on the hard rocks and on the hard glass. And in general Veil Jumpers are a little bit more, where they go and what they do really requires a lot more care and a lot more protection, so. I mean you’ll notice in Bellara’s visual design but also in the visual design of the other Veil Jumpers, they’re very practically minded, they know that what they’re doing is dangerous, and, you know, and, again, not every Dalish clan goes round shoeless, so.
KFM: ZJ wants to know, do all companions have aesthetic changes when in the Lighthouse and outside of the Lighthouse?
CB: Amazing. Yeah, yeah, they absolutely do. So, just like Rook, each of the companions has what we refer to as their casual wear. This is how they look in their downtime, their more relaxed moments. It’s definitely different from how they look headed into battle. And I’ll tell you this. If Emmrich’s casual wear doesn’t send you, I just don’t know what to tell you.
KFM: I’ve got a fun one coming up. Do they companions have favorite foods, and if so, what are they?
JE: Oh I love this one, so they do. Each of them does have favorite foods. It’s funny, I’d say that Dragon Age: The Veilguard is probably the most we’ve talked about food in a context of Dragon Age, ever. But yeah, I mean, you know, some of them are a little bit more, you know, they have simpler tastes, and in large part that’s because that’s what they’re used to or what they can cook. We talked, I’m gonna actually give a little bit of a, I don’t know if I consider this a spoiler, but maybe if you’re really sensitive to spoilers you don’t wanna listen to this last part. We’ve talked about how there’s people on the team who are better cooks and people on the team who maybe don’t have necessarily the skill-set, who could burn water. So one of the things I really love is, you know, Bellara and Lucanis actually end up being, essentially, the team cooks. Bellara, you know, spending a lot of time out in nature, learning a lot about, you know, different types of cooking, is really big on experimentation, she likes to, you know, try different things. Lucanis comes from the Crows, Lucanis is very big on the finer things, so between the two of them, there’s a point in the story where they basically decide, if we don’t do this, the entire team is going to starve, so let’s just call ourselves the cook, cooks, and make sure that nobody dies of food poisoning, so.
KFM: This next one, I believe we actually might’ve even touched on this in the first Q&A, but, Trev has noticed a lack of dwarves in our promotional material concerning Rook. Inquisition had them sharing facial hair options with humans. So their question is, will dwarves return to more braided, grander beards, or will the facial hair options be shared like previously?
CB: Yeah, we did touch on this briefly, so let me go a little bit deeper. Yeah, there are some grander dwarven beards, like braids, beads woven in, it’s really lovely and really thematic. And y’all have seen our Strand hair, how great that looks, I think it looks just as great for the beards. And I do know, we’re gonna, at some point leading up to launch, we are gonna be showing some dwarf Rooks. So, let’s see if we can’t get some beard options on display there. It actually really was quite the challenge to get the physics to work with all the armor variance we have on those beards. So I’ll tell you what y’all. The team loves hearing from you. Would it be okay if I just asked in chat, could we get some love for our character art and tech anim teams because they put their heart and soul into make sure this would work for y’all.
JE: It is, it is incredible how good the beards look, like, it just, they did, the work that they’ve done is just spectacular.
CB: Aw y'all are too kind. And then I guess just to finish up this question, we try and let you use as many options as the character creator has for any character you wanna create. So we definitely created bears in mind that are more dwarven in nature. You can use that on a qunari if you want, or you can use a more traditional human beard on a dwarf if you want, but your options are there. Aw, y’all are lovely, thank you so much.
KFM: So we didn't tag this next one as a minor spoiler. I don’t think that it is. But, definitely want to flag it anyway. Will the Solavellans have a chance at a happy ending?
JE: Corinne, I’m gonna let you do this one.
CB: Oh my goodness, this is the question. Look! I mean, I thought y’all wanted the pain? Didn’t you tell me you wanted the pain, that tortured romance that rips your heart out? Honestly though, I just wouldn’t feel right about spoiling anything there. I’ll just say this, I’ll just say this. Trick has done a fantastic job with Solas, they always do, this is some of ther best work I think. And then I’ll also say, as, for myself as the resident shipper on the leadership team, I’m repping y’all, but that’s all I’m gonna say.
KFM: That’s definitely what I meant by, not really a spoiler, but some people might’ve thought that in the beginning.
KFM: Okay, next question is, since you can choose to be part of the same faction for most of the companions, will that give you an advantage when trying to befriend them?
JE: So you will get some unique dialogue with the companions that are part of your own faction. The first time you meet them, they may not all know you by face, but they’ve at least heard of you, I’ve heard of who you are, maybe even heard of you leaving the faction to go help Varric to track down Solas. But that said, you know the faction, you don’t necessarily as people. So they will know you but you still have to work to earn their trust and learn, you know, get them, help them with their problems.
KFM: Next question is, will there be more connections between the Veilguard? Like will we see them hanging out together without out us?
JE: Oh, I love this one. Yeah, I mean, honestly, I think I’ve said this twice already, but my favorite thing is how much the companions feel like a, end up feeling like a found family. They’re invested in each others problems, you know they’re, invested in each others’ success and failures, and this manifests through a bunch of different ways. Scenes, banter, even interactions in the Lighthouse itself. Because one of the things that I think is important, I know Corinne also thinks is super important, these worlds, these games feel the best when they don’t feel like they’re there as a theme-park just for you, just to exist for Rook as a protagonist. These are characters that have relationships, have, you know, things going on that don’t necessarily directly involve Rook all the time. They have their own relationships, their own feelings, and we really want them to feel like their own people, and feel like they do exist outside of just the sphere of Rook. So, you know, they’ll follow, you’re the one leading this fight, but the companions don’t just exist for you.
KFM: So this next one is a real minor spoiler warning. Will the companions have interactions with Solas? I imagine the companions will comment on Rook’s decisions regarding Solas, but was wondering if the potential relationship between Solas and the companions will play any part?
JE: Oh, this is a good question. So a lot of Solas’ relationship is with Rook. Rook and Solas have a connection, they have a bond, and part of that is, and I’ve said this before, but Solas sees a lot of himself in Rook. He sees, you know, the person, you know the person he was before, the person he thinks he is, in Rook, and becomes, you know, again, we, they develop a connection. You get to flavor how it is, you can make it more antagonistic, make it friendlier, but ultimately it is a connection between the two of you. Now, that said, the companions are much a part of Rook’s story as Solas is, and sometimes those relationships can cross over, as well as, there are followers who, you know, are going to have a more complicated connection and complicated relationship with just, Solas as an entity, you know, Bellara, for example, is an elf, she’s Dalish, and this a person from her pantheon, so. There’s going to be a lot more of a, I guess, like I said, complex relationship between the two of them. Davrin is another example, someone else who is Dalish, so, you know, their views on the gods in general are going to be a little bit different. And then on the other side,you have someone like Emmrich who is very big on magic and the Fade, so they’ll have their own [inaudible] and their own thoughts.
KFM: Before I get to this next question I do wanna say we’ve got about a fifteen minute warning, we’ve got about fifteen minutes left, so we’ll get through as many questions as we can in that time. And with that said, our next one is, and, I feel like we might have actually touched on this one earlier, but, keep me honest. Would it be possible to hide some of the combat UI, such as companion trackers and enemy HP bars, for even more immersion?
CB: Yeah, good question. It’s actually, it’s reasonably robust what you can do with your UI. So let me give you some examples. If, normally when you hit an enemy you’ll see damage floaties come off of it. If you wanna turn those off, you can. If you want to play without, say, the minimap or the wayfinding markers, have a more organic experience, you can. I challenged myself to do a, it was really difficult to do a really difficult run where I turned off my own health bar, you can do that too. And then, I know one of them that a lot of people have been asking about is, we do have the incoming attack indicators, that just help you react. But, if you’re the kind’ve player that wants to turn those off, cut down on the noise, yeah, you can do that too, so. You know, I can’t say that we support every single option that you might have in mind, but it’s reasonably robust.
KFM: And then, another, just small, minor spoiler, you’ve been warned yet again, is there lock-picking in the game?
CB: Oh gosh lock-picking, notorious lock-picking. Well let me answer it this way. I think the approach we took in The Veilguard is that each companion has a unique, what we’re calling, exploration ability, or abilities, that you can use to solve puzzle, access new areas and find treasure. So, like in that regard it’s not actually dissimilar to lockpicking, it’s just that it is more thematic to the companions and their unique skill-sets within The Veilguard. It’s very specialized, I guess you could say. And, look, I’ve been there when you’re playing and you feel like you have to take a rogue, otherwise you’re not gonna be open the lockpick chests. Some players like that, some players dislike it, but the option that we wanted to give to y’all is that, you know, we did say this is a spoiler right? We did, yeah. So Rook does find a certain dagger and through it a method to channel these exploration abilities of their companions, even when the companion is not in your party. So like, look, if I’m exploring Hossberg, and there’s a puzzle and I know how to solve it, like I’m not running all the way back to like a party swap-point, you can just use the dagger.
KFM: This is not a spoiler, and it is actually something we confirmed a little bit earlier in the Q&A, but it doesn’t hurt to be clear. Can we freely reallocate or refund skillpoints?
CB: Yeah, so we’ve confirmed this, I’m just gonna keep it brief, yes, absolutely. Refund all, refund last, no cost. It’s an entirely friendly refund system. Go experiment, and then let me know what you do.
KFM: Will the acts be broken down into acts or stages at all? Mainly wondering for like spoiler discussion purposes, while they’re all playing and wanting to talk to one another about it?
JE: So while we don’t officially within the game say this is this act, this is the next act, there are some pretty obvious narrative breakpoints where the context changes, or there is, you know, events that make it clear that things are now advancing into a different stage. That’s now, to be clear, that’s largely around the critical path. Other content can largely be done at any time, but even there we do unlock certain things over the course of time, because, again, it makes, it maybe doesn’t make narrative sense in the context of, say, an earlier act, but now, you know, you’re into act two, it feels a lot more meaningful and makes a lot more sense in the world. You can do a lot of content in any order, but the critical path is largely broken into acts.
KFM: Now, I think this next question might be the most important question we can answer. A user by the name of doggiesnores says, would you please tell me happy birthday?
JE: Happy birthday doggiesnores.
CB: Aww, happy birthday doggie - I feel weird saying doggiesnores. I mean, listen -
JE: You gotta roll with it Corinne.
CB: John, Katey, do we wanna sing? Do we wanna sing?
JE: No!
KFM: Oh we can - oh, okay.
JE: You can sing.
CB: Alright. [sings] Happy birthday to you -
KFM: - [sings] to you - [stops singing] are we gonna stop now? Okay.
CB: We’ll stop, we’ll stop.
JE: Yeah, I think, yeah.
CB: We gotta get back to the questions.
KFM: Yeah, we do have a time limit now.
KFM: Alright, next question, alright. This is from Guapa. Okay. I wanna know the helmet situation. Back in Inquisition, there were helmets exclusive to races, and to be honest, most helmets were exclusive to humans. Will elves and humans share helmets since their head shape seems to be more similar now, and will there be qunari helmets rather than just facepaints?
CB: Love this described as “the helmet situation”. I love it. Yeah, so let me describe this to you. All the helmets can be worn by all the lineages with one big exception. The qunari still use the vitaar face paint. So each helmet has a unique look, and if you’re using the vitaar variant of that instead, that too has a unique look, so you’ll wear that facepaint instead of the helmet. And we, we felt that this was just generally a good precedent following Inquisition and, really what led us to this decision is that, when you see horn customization, and hair customization with the horns in character creator, we didn’t want to sacrifice that aspect of it in character creator. It’s just effing cool, that’s all I can say about it. So, yeah, the qunari will use vitaar. All the other helmets can be worn by all lineages. We’ve talked a lot about transmog, so of course you can transmog them, you can hide your helmet, you can hide your helmet in certain situations. So I’d say, as a “situation”, we’re pretty happy with it.
KFM: This next question is, will we be able to tint and change the color of our armours, or have they, or do they have their default colors only?
CB: Oh cool, yeah, that kinda gets to transmog in a way. Gosh, what’s the, the best way to answer this I think is that each armor piece, like gear piece you have, will have bespoke colors, but for almost every single armor piece, while you can’t dye them, we have created color-variant cosmetics and they’re very often aligned with the various factions in the world, right? So like, there’s one, for instance, that has this like, incredible, like flowing cape, I use it all the time. There’s a variant of it for each faction with different faction, with different colors and logos and things of that nature. So you can’t dye, but it really is flexible and very thematic. And then I guess, going back to the Venatori armor question we had way at the beginning, while I wouldn’t say they’re explicitly Venatori, there are some very Venatori-like color schemes in some of the armors you’ll find.
KFM: I think this might be our last minor spoiler question, so once again, you’ve been warned. AelaFireheart asks, will we be seeing other griffons from The Last Flight?
JE: So, again, just to be clear, spoilers, but yeah, Assan has brothers and sisters, so Assan is not the only griffon that shows up in Dragon Age: The Veilguard.
CB: Hey, I just gotta respond to something in comment, that somebody says, wait, does that mean I can’t be pink? And I’m assuming we’re talking about armors. There are some pink armors. Don’t worry -
KFM: Confirmed.
CB: - there’s some pink.
KFM: As some of the companions come from media outside of the games, were they already chosen as companions for the game and then integrated into the additional media, or were they characters outside of the game, and the team wanted to bring them in?
JE: I think this is pretty similar to a question we answered earlier, so I mean, again, it depends, but if they showed up, especially in Tevinter Nights, they were already intended to be companions at that point, so.
KFM: Are there any lineage-based surnames or is it just based on the background?
JE: So surnames in this game are entirely based on your background choice. The reason for this is we do reference your surname in dialogue, a not inconsiderable amount, and we didn’t, at a certain point it becomes unsustainable in terms of how many different variations, so. We reference it based on your surnames, sorry, your background.
KFM: Is there any chance that we will be getting any audio snippets of some of the companions and Rook’s voicelines before release?
JE: Well that’s the great news about the, Vows & Vengeance, is that, each companion will show up in one of the episodes, and you’ll be able to hear their voice in there, so. First episode yesterday, and there’s more to come.
KFM: Remember when I said that was the last, or we had already read the last minor spoiler, I was wrong, there is one more. So, once again, you’ve been warned, minor spoiler upcoming. This question is from SammyCherryLee. Considering Varric’s timeskip, looks are a direct, Varric’s timeskip looks are a direct translation of how he looked in the comics. What thought process went into Morrigan’s new design, and what do you usually consider when bringing in old beloved characters back, but also make sure to adapt them to the years that have passed within the game?
JE: So, in every case, any time we’re bringing back a character, we want to think about, what would, what’s changed for that character in the time since you’ve last saw them, so, Varric, Morrigan, any other characters we bring back, there is this thought of, okay, it’s been, in this case, you know, almost ten years, what’s changed for these characters in that intervening time? In the case of Morrigan, she’s coming to terms with a lot of truths about both herself but also her mother, you know, you see her with Flemeth’s crown, or a variation of it, and that’s speaking to her personal journey of, what I would call, kind’ve acceptance of who she is and how she connects to Flemeth, because ultimately we want this to feel like a real world. It’s, they’re not the same person they are ten years ago, none of us are, and we don’t want characters to feel like, either ten years have passed, and hey, I’m exactly the same, because that’s stagnation for the character, and it’s just not believable or, honestly, fun, for you. And it doesn’t do justice to those characters.
KFM: Can we clarify - ooh, fuck, I think my Discord just went down again.
JE: Yep, I can still hear you.
CB: We can, we can hear you Katey, so.
KFM: Oh, good!
CB: Yeah.
KFM: I’ll just keep talking!
CB: Great, let’s do it!
KFM: I’m so sorry for the f-bomb, I didn’t know you could still hear me.
CB: Hey, we’ve all been there.
JE: Cursing, in our Discord, my goodness!
CB: How very human of you.
KFM: Ban me, ban me. This next question is, can you clarify if Spellblade will be forced to use a dagger, or can we still use staff as a melee combat weapon?
CB: Oh, heck yeah, let’s go. You know, I was wondering if this was gonna be clear in the combat video we put out, so I’ll speak about mage, but this is generally true of all the classes. So they each have two weapon sets, if you’ve seen the character sheet. So for mage, you’re gonna have your staff slot and then you’re gonna have the orb-and-dagger slot. So, at any point, like even between weapon swings, you can swap to your class alternate weapon set by hitting down on the D-pad. So you’re not locked down into one weapon set or the other, even if you’re in a given class or specialization. Now, like what I would say is that the Spellblade specialization has a lot of extra functionality and depth that like is augmented when using the orb-and-dagger, but, like if I give you an anecdote of how I play, the staff heavy-attack armor, I take this, or, the staff heavy attack charge, I take a trait where when I’m doing damage and playing, it’s building up that heavy attack charge on my staff. Even when I’m playing as my Spellblade. So I’ll be, just going to down with orb and dagger, I’ll notice that my staff is fully-charged, I’ll swap at a convenient moment, use my heavy staff attack, blast the enemies down, I was telling y’all, like, these Nightmare players, like planning around your elemental damage types, it’s really great to have weapons of multiple elemental types, right? So I go up against something that’s resistant to fire, I’m gonna hit down and maybe swap to my necrotic weapon.
KFM: I'm back, in record time.
JE: Welcome back!
KFM: Okay, did we get to the next one, or was that just the Spellblade question?
CB: Oh that was, sorry I was geeking out too much Katey.
KFM: Oh that’s okay, no, it’s great!
CB: We hit upon a favorite topic of mine.
KFM: That’s okay. Do we think we have time for one more, or do we think it’s time to wrap up?
JE: I can go a little late, we’ve got, I think we can do a couple more, for sure.
KFM: Okay, we do only have three left, so.
JE: Let’s finish the list!
KFM: Let’s do it.
KFM: Alright, next question. Since it was mentioned that playing as an elf in the Veil Jumpers will see you more of a, see you as more of a Dalish elf, and a City elf if you play as a Shadow Dragon, what kind of elf would you be in the other factions?
JE: So this is actually a really interesting question for me because I think one of the things I’d say is, while City Elf versus Dalish Elf is a lot more of a useful distinction in, you know, Ferelden, Orlais, we’re in northern Thedas, things are different up here. And a great example is Rivain. Dalish settlements, you know, they have Dalish settlements within cities, integrated into the cities, because, again, they don’t have that same bias, that same distinction. So it’s not really a City Elf versus Dalish Elf thing in a lot of those cases. It’s a lot more about, how you play into the faction, you know, and, in some cases it matters more that you’re an elf, in other cases it doesn’t actually matter to the people of that faction, they’re just looking for someone who could do the work. A great example, and I’ll just, very, very light spoilers, Mourn Watch is a great example where, they just care that you are capable of, you know, executing the duties that you’re given, so.
KFM: This next question, we’ve definitely confirmed a few times today already, but I’m sure there’s been a couple of people who cycled in and out. Will, when will we be releasing detailed information on the full list of accessibility features in the game?
JE: So yeah, so I mean, we mentioned, we’re not quite ready to talk about them, but we will be diving into them before launch. We wanna make sure as many people as possible can enjoy and play the game, so.
CB: Yeah, I think we’re doing a feature, some kind of blogpost on that, but, that’ll be a good format where we can be a little bit more in-depth.
JE: Yeah.
KFM: Alright, and the final question that I have on my list. It’s about localization. WoodenSmith says, I’d like to hear more about how localization works. What sorts of things have to be changed or adjusted so they make sense in different regions? Do localization teams have to be super careful when they translate to make sure they’re not accidentally revealing more than was intended in other versions? I’ve also always been very curious about accents in other versions. For example, do the, I’m gonna butcher this, do the Orl - Orlesian -
JE: Orlesian.
KFM: Orlesian, thank you, John. Character voice -
CB: That was really good, Katey!
KFM: I tried!
JE: Yeah, you tried, you got most of the way there, yeah!
KFM: For example, do the Orlesian character voice actors speak in a French accent in the Japanese version, or dwarf characters speak with an American accent in the French version?
JE: So I’m going to talk broadly about localization, and I’ll get a little bit into the accent question. So, localization is a thing that we’re doing constantly. We’re almost working with the teams, we have regular syncs with them, and a lot of that is because localization is not just, a lot of people think of it like, yeah, you’re just translating. Well, you’re not, you’re, you know, you’re, again, there’s different things to understand about different languages, they have different rules around grammar and, I will say, I think every writer has at least one story where they wrote, kind’ve, a fun double-entendre into a conversation, and then they got a ping from some of the localization teams saying, hey, can you very thoroughly explain what you meant there? And that’s what I like to describe as being hoist on your own petard because, sometimes, you’re like, oh I said this, it was really ribald, and now I don’t want to talk to this person who is very seriously and very concernedly, looking, it’s just like, ‘can you please tell us what that means?’ But yeah, I mean, in general, it’s an art-form of its own. You know, different sayings translate differently into different languages, different metaphors translate differently to different languages, and we always wanna make sure that other people, you know, people are playing this game in every language have an experience that feels authentic and meaningful, and doesn’t feel like it’s just kind’ve, you know, phoned in, we just, we just ran it through Google Translate or something, so. Again, localization is a huge part of what we do, the localization team we have is amazing, they do fantastic work, I love working with them. As far as accents, yeah, we do try to keep some consistency, it’s not always going to be a one to one, but we do try to say like, okay, so, this character, this group of characters needs to sound similar, and they’ll find an accent that works with the language that they’re trying, because, again, different accents work differently with different languages, and we wanna make sure that there’s that consistency, so, yeah.
KFM: We did it!
JE: Yeah!
KFM: That’s all of our questions that we’re able to get to you today. Wanna just say a quick thanks again to the community for submitting all of these really questions, it was a lot of fun going through them and, you know, making sure that we were able to give you some new stuff this time around. Yeah, anything you guys wanna say before we hop off?
CB: Yeah, can I just say, look, we love here, being here answering questions for you but the support, the interest you all show, it really fuels us in the team.
JE: Mhm.
CB: You all are a big part of us being able to make this game what it is, and I really hope we do you proud, so just, sincere thank you to everyone.
JE: Yeah, just, I just wanna echo that. I’ve been on this project for a while, and it’s been a lot of, not getting to talk about it, and quietly saying I don’t know, are we making more new Dragon Age? So being able to actually have these conversations and give you the details that you want without spoiling the game, it’s, it’s a lot of fun. This is genuinely the funnest part of my week, so thank you everyone.
KFM: Awesome, well thank you both so much for your time, Corinne and John. And, yeah, we have recorded the audio for this, so we’re going to turn that into a transcription, and put that in the Q&A archive channel, which lives underneath ask-bioware. That will be coming, you know, in the next couple of days to a week or so, you know, we’ll, we’ll be working away at it as soon as possible, so just let, let me know if you have any questions.
JE: Awesome. Thank you so much everyone, have a good Friday, good weekend, and I’m gonna go eat a sandwich, so.
CB: Happy Friday!
KFM: Happy Friday, and happy sandwich day!
CB: Bye bye.
JE: Thank you.
KFM: Bye.
JE: Bye.
[source: the official BioWare Discord server, August 30th dev Q&A]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age the veilguard spoilers#<- this is my spoilers tag#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#morrigan#queen of my heart#dragon age: tevinter nights#dragon age: the missing#dragon age: the missing spoilers#dragon age: vows & vengeance#lul#feels#dragon age: vows & vengeance spoilers#lgbtq
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before the coffee gets cold: #4 with rafe
congrats on 100 followers baby!!!💓💓💓
thank you so much lovely anon!! I hope you like this and it is what you wished it would be <3
put your records on
PAIRING: soft!rafe cameron x gn!reader
SUMMARY: you and rafe have a little dance party at your place, which leads to something big.
WARNINGS: kissing & fluff + lmk if I missed something!
EDITH SPEAKS: my god I'm so lonely I need this in my life please 😭
PROMPT REQUESTED: "Did you just kiss me?"
100 followers celebration || navigation
Rafe watches you from his position on the edge of your bed, as you walk to your little cabinet of all your favorite vinyls.
"What are you in the mood for?" You ask, crouched in front of the cabinet as you look carefully at all the records you've collected.
"Anything," he says, falling on his back on the bed. He looks at your ceiling as he hears you select a record and carefully place it on the record player.
The soft instrumentals of the slow song you chose start to fill in your room as you let out a satisfied sigh. If nothing can calm you down when you're feeling anxious about something, you know this song can.
You walk towards your bed and take Rafe's hand in yours. "Come on!" You say, trying to pull him up but he doesn't budge.
"Noooo!" He whines, and your grip on his hand becomes stronger, but he's so much stronger than you will ever be so you aren't able to pull him up even now.
"Dance with me, please," you pout, letting go of his hand. He looks at you for a few seconds, before getting up from the bed.
"Fine," he sighs, as you beam at him. He stands up right in front of you, and wraps his arms around your waist as yours are around his neck. He starts to move you both to the slow - yet serene melody of the song. Your eyes close as you lean in your head against his chest. He pulls you in closer, his arms around you wrapped so tight.
Rafe continues to sway the two of you to the song. You hear him softly hum to the lyrics of the song, his voice bringing you an instant peace. You feel his chest hum against your ear, and the small melodic vibrations help you relax.
You lift your head up to look in his eyes, and you lean your chin on his chest, not breaking your gaze. He looks at you with his soft, blue eyes, which never fail to remind you of the cornflower petals.
Rafe starts to lean in closer to you, and you feel your heartbeat pick up pace. But instead of moving back, you don't budge, and before you know it, his lips are pressing against yours.
So soft, so heavenly.
They stay on there for just a second, as you feel his plush lips against yours. Their sweetness sticks to you and you feel empty just as he pulls back. You look at him with wide eyes, not able to process what just happened.
"Did you just kiss me?" You whisper, both of you now standing completely still, but the music still keeps on flowing from your player. Rafe looks like he's at a loss of words, and he slowly starts to back away from you, his arms leaving their place around you.
"I'm- I'm so sorry I... I shouldn't have-" He stutters, avoiding eye contact with you as the heat rises to his cheeks, making them burn red. You are shocked at the sudden change in the mood between you two, as Rafe is trying to find words to explain himself, and has started to make his way out the door.
"I'm such an idiot I'm so so sorry I shouldn't have done that..." He says, his eyes still not meeting yours as he quickly gets his jacket from your bed.
"Rafe," you say, but he doesn't listen. His ramble continues on, on how he should've asked you before he did it, how you probably hate him now and never want to see his face again, how he messed up everything you have and now nothing can go back to being what it was.
"Rafe, look at me!" You say, louder, and he instantly shuts up and his eyes immediately look towards you. With wide eyes and a heavy breath, he watches you make your way to him. You move your hand up to gently touch his face, and start to caress his cheek with your thumb. His facial expression relaxes and his breathing slows down.
You say nothing, and only close the gap between you two by pressing your lips on his. You pull back for a second, but instantly go back in, pulling him closer to you as your lips move against his, your eyes fluttered shut at their sweet, sweet taste.
You gently pull back and look up at him through your hooded eyes. "Stay here?" You mumble, your eyes now on his lips as you crave them on yours back again.
He nods as his response, and leans in to kiss you again.
↶ೃ✧˚. ❃ ↷ ˊˎ-
TAGLIST: @runningfrom2am @ragingsammie @maybankslover @totalswag @madelynie @chenslucy @ietss @elle-mp3 @vianwrites
#rafe cameron#rafe cameron x reader#rafe cameron oneshot#rafe cameron imagine#rafe cameron fanfiction#rafe cameron fanfic#rafe cameron fic#rafe cameron fluff#rafe cameron x you#rafe cameron x y/n#fluff#soft rafe cameron#soft!rafe x reader#soft!rafe#written by edith! 🪄#edith's 100 followers celebration! 🪄
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maybe it's just me being naive but if they wanted to do buddie wouldn't they just start the season with both single? instead eddie is still with the women he met on a call which he himself says means it won't work out.
Here's the thing - buddie properly in motion doesn't have to equal buddie together immediately.
Buck and Eddie are the last of the main characters that aren't in their endgame relationships. I think as the show goes on, they have to grow the cast. Finally make Anirudh a main. Bring May back properly when Corinne's done with school. But until then, they have ground they want to explore that involves the two dating that they can't do if they're together. They're both also presumed as straight so if they want to do sexuality arcs, this is the time for it.
People bring up that Eddie line without considering there was a story there that the writers wanted to write. The point is that he IS in a relationship that doesn't work for him. Taylor Wong co-wrote an episode titled "You Don't Know Me" and every episode she writes has an Eddie arc in it. We're bound to see this all play out.
Buddie (hopefully) happening means the gears have shifted towards "it will actually happen in the planned" future rather than "we're hoping we can convince them to let this happen".
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Ch 1 Ch 2 Ch 3 Ch 4 Ch 5 Ch 6 Ch 7 Ch 8 Ch 9 Ch 10 Ch 11 Ch 12 Ch 13 Ch 14 Ch 15 Ch 16 Ch 17
Chapter 18
My Sunshine
The Vibe:
Corinne Bailey Rae 11. Seasons Change
"Wanda is dead. I saw her die" Stranges says pacing away in his office. Looking absolutely ridiculous with his lounge clothes and a cloak.
"She's alive Stephen." I say exasperated
"Okay, I'll play. Let's say she's alive, which she's not. Why of all people would you go to her?" he gestures to himself, "I can help you."
"I'm not letting you anywhere near my memories thank you very much." I scoff at him, "I don't have time to bring you up to speed, I need to speak with her, and considering with what happened in Westview and your little multiverse incident, I don't know where her head is at mentally. All I'm asking is that you watch my back and be on standby" I plead
"Look I want to help you but that last thing we need is to instigate another fight with Wanda Maximoff, IF, she's even alive," Strange says. "If she's alive, I theorize she won't be happy seeing me, so no, I'm not going with you," I roll my eyes and stand up, ready to walk out, "I didn't say I wasn't going to help you," he says stopping me in my place
"Okay well, Stephen can you just spit it out some of us have shit to do," I say holding my hands out annoyed
He rolls his eyes and pulls out a display and uncovers it revealing a floating crystal ball, "This is the Orb of Agamotto. This allows me to monitor the universe and other surrounding dimensions. With the ability to 'Livestream' other planets and pinpoint magic users anywhere, except for those with the power to block its view. I can use this to watch you from a distance and if anything goes wrong, I'll portal to you and help"
I take a moment to think about it, "Fine, you have a deal" I say holding out my hand to him
He shakes my hand and smiles, "Does this mean I'm forgiven?"
"Ugh and you ruined it," I say, dropping my hand, rolling my eyes, and grabbing my sling ring, "For the record, I never really blamed you, and neither does Peter. You just happen to have an annoying face and that I can't forgive" I laugh to myself," Give me your phone" I say to Strange. He hands me his phone and I put my number in it and call myself so I have his number, "When I get there I'll call you and have you in my ear." I say putting an airpod in and giving back his phone. Pausing for a moment I take in a deep breath and exhale allowing myself to relax before opening a portal to the shuffling streets of Sokovia.
I step through turning to look at Strange, "If she's alive and as powerful as before she could easily sever my connection. Just keep that in mind." He warns. I nod my head and close the portal.
"Okay let's get this show on the road," I say to myself walking the down the city streets
----------------------
After getting some food and thinking about the next approach I decided instead of using a locator spell and exposing her safe space, I figure I'll summon her to me. So I picked the most public place I could think of.
A playground
Sitting on the bench watching the children play, I say in my head, "Wanda, I need your help" I call out to her making sure my intention is clear and that I mean no harm, "That should do the trick" I whisper to myself. I pull out my phone to call Strange, "Hey, she'll be here any minute. Can you see me?"
"You chose to bring 'The Scarlet Witch' to a playground?"
"She won't hurt the children," I say
"I once thought that too until she tried to murder America Chavez in front of me" he quips
"Yea well this time will be different Stephen," I say annoyed "Have a little hope will ya?"
He sighs, "You never told me why you need her specifically."
"I was told by my dead mother to go to her directly. She didn't say why, but I trust her judgment. Wanda may also have some info on someone else I'm looking for." I say rather quickly and annoyed
"So the short answer is you don't know," he says
"I've been on the phone with you for 2 mins and I already want to kick your ass," I say making us both laugh
"What's so funny?" I hear someone say near me, causing me to damn near jump out of my skin. It was Wanda sitting next to me in civilian clothes with her hair dripping wet.
"Good lord girl. You don't have to be so creepy" I say clutching my fake pearls
"You started It. I heard your little whispers in my ear while I was in the shower. I thought you had the drop on me." she laughs under her breath, "So why are you here? Don't you know I'm 'dead'? I'm sure Stephen told you. Right Stephen?" She asks a little louder
She knows
"Did you think I wouldn't know?" Wanda Asks
"Millie she's blocking me, I can't see you anymore," Stephen says in my ear, "I'm coming to you"
"Hold off Stephen," I say out loud, "It's okay" I pause looking at Wanda with a small smile, "Do you blame me? If I didn't come with some sort of backup, I'd be pretty dumb don't ya think?"
She looks at me for a while like she was searching for something in my face eventually looking away and letting out a large exhale, "I have been a real witch lately" she says causing me to laugh, "You said you needed my help and I could really use a distraction right now, so what can I do for you?"
"Hey, Stephen you still there?" I ask
"I'm still here. You still alive?" He asks
"Yep. I'm gonna let you go, I'm okay" I say to him
"Are you sure?"
"Mhmm, I'll text you later," I say before hanging up on him, "Let me buy you a drink. We've got a lot to talk about." I say standing up and holding out my hand to her
"One drink isn't going to cut it," She says taking my hand "Might have to buy the bar," she says making us both chuckle.
------------------------------------------------------------------------
Wanda and I have been venting and drinking for an hour or so at this dingy little bar in the middle of town. We both are sitting in a booth in the back of the room effectively away from the other patrons.
"So," I say before throwing back another tequila shot, "So out of grief you kidnapped and brainwashed a random town in New Jersey, Created a fake husband and children, and then traveled through other universes, blindly looking for said fake children?" I ask
"Well," Wanda taking a sip of her bourbon, "I feel like you're oversimplifying it a bit. Westview wasn't a random town, Vis bought us some land there to build us a home and my children are only fake here, they're very much real elsewhere, but... essentially yes you are correct." She says finishing the drink
"Wanda," I say rubbing my head from the sudden rush I'm feeling, "That like really sucks"
"I Know right? "Oh and let's not forget Pietro, my dead twin brother," She says nonchalantly
I burst out in laughter, I couldn't help myself at her candor, "I'm sorry that was so mean" I said trying to control myself.
Surprisingly Wanda joins me, "You are fucked up, you know that?" She says laughing with me
"I know! I know! I'm sorry, it's either you laugh or you cry and I'm tired of crying" I say catching my breath from laughing
"Couldn't have said it better myself" Wanda says collecting herself from laughing with me"So enough about me and my lifetime of trauma, fill me in on what's going on; why do you need my help?"
"Can I just so show you? It will be quicker" I ask holding my hand out to her
"Is it going to hurt?" She asks hesitantly
"No. I mean no one has complained before?" I say smiling and shrugging. She places her hand in mine and I use my memory transference on her filling her in on everything; my ghost mom and her past with the darkhold, the books from Wakanda, how peter found me in the lake, and my lack of memory.
"Wow," Wanda says taking her hand back, "You've got some serious power Millie, your magic is vast." She says rubbing her hand "Unpredictable too... It's very familiar."
"Well that wasn't ominous at all," I say a little creeped out, "Can you help me?"
"Yes, I think so. We'll need an open field and it's probably going to hurt" She says standing up "Come on we should get going"
"Fine," I say standing up and throwing some cash on the bar, "But can we not skip over the whole 'it's going to hurt thing"
"I imagine being struck by lightning doesn't feel good," She says walking out
"Well Fuck" I say following her
---------------------------------------------------------------------------
The Vibe:
Bishop Briggs - Lessons of the Fire: Official Lyric Video | Devil In Ohio | Netflix
Wanda takes me to this field on the outskirts of town. It was surrounded by overarching trees and we were in the open center. When I look up I see nothing but a full moon and stars. The air was cool and the energy surrounding us was peaceful. Wanda had set up several candles around me in a circle and stepped out leaving me alone in the center
"Explain it to me one more time, " I say a little freaked out
"You need to summon the lightning to strike you"
"Okay but why?" I say a little freaked out
"The connection you and your ancestors have with nature runs deep in your blood. Channeling the weather seems to be something engrained in your DNA, specifically thunderstorms and lightning. A storm woke you up in that lake; you were struck by lightning. I'm hoping that with almost the same conditions, it could do the same for your mind. Make sense?" She finishes
"Yes, it does, I think. I'm sorry but I am scared the last time this happened it left me with a giant scar across my body." I say unconsciously rubbing my scar, "Are you sure you can't do some kind of spell?"
"I can't. Quite frankly I'm afraid too"
"What does that mean?" I scoff
"You possess multiple forms of magic. It shouldn't be possible to have more than 2 or 3. Millie, from what I felt from your hand and what you've shown me in your memories, you seem to possess 4. I'm afraid if I go poking around in your brain that you will unconsciously retaliate and that's the last thing we want to do."
Why is she being so cautious?
"What forms do you think I possess?"
"1 being eldritch magic, which you learned from the sorcerers. Accessible by humans, eldritch magic can be properly controlled by those with highly disciplined minds who have been trained in casting spells. Your ancestor Ayesha was a sorcerer supreme, so it's only natural that you have an affinity for this form. " Wanda pauses, I can tell she's a little hesitant to continue.
"Go on it's okay, I can take it," I say trying to convince her, and myself
"The second being Dark Magic, also known as Witchcraft. An extremely powerful and difficult type of magic used by sorcerers and witches to achieve their goals through morally questionable means.
"Morally questionable means? I would never hurt anyone.." I begin to say
"You wouldn't now, but what about you before your memory loss? Who's to say you weren't a bad guy? In your memories when your mother died you were taken by a coven of witches led by Agatha. Agatha isn't exactly a good witch; she's ancient and she's evil. I wouldn't be surprised that her influence on you wasn't positive, especially considering that she's also possessed the darkhold." Wanda sighs. "She was a pain in my ass, I'll take you to her after this."
She has a point, what if my memory comes back and I still have an allegiance to her? What If I lose my feelings for my current loved ones...
"Anyways" Wanda continues pulling me back from internal panic, "Dark magic can be combined with other types of magic, which leads me into your last 2 forms, darkhold and chaos Magic. When your mother was using the darkhold while pregnant with you, a portion of its power embedded itself in you. I am almost positive that's why are you able to use magic just by mentally displaying your intent."
"I can understand why I may have dark hold magic but chaos magic feels like a stretch. Due to its very nature, chaos magic is extremely unstable and requires a massive amount of energy and control to master it; I don't feel I'm at that level. I would have noticed by now right?"
"Like me, you were born with latent magical abilities, yours coming from your ancestors. Your generational power bestowment has given you vast immeasurable strength that was the perfect breeding ground for chaos magic. Let me ask you, have you been losing your temper or lost control of your powers lately?"
"Yea I have been losing control of my powers," I say thinking back to the incident in my bedroom and outside of the royal palace in Wakanda, "I also almost killed a man yesterday. Honestly, I think I could have done it if I wasn't stopped."
"Key signs. I knew your power felt familiar, I felt the chaotic energy pulsate through your veins; You're like me. If I fuck anything up messing with your memories you could go crazy destroying everything in sight. Do you get it now?" She says to me very seriously
"I do" I pause lost in my thoughts. After a few more seconds I hear a loud beep come from my pocket. I pull out the source of the noise and realize it was my pager.
It was a new voice message from Namor, I hold it to my ear and listen, "I miss you more Ki'ichpan"
Through messages and he still makes me swoon.
Feeling a little relaxed, I take in a deep breath, "What do I need to do"
Wanda holds out her hand, "Give me your beeper and your cell so they don't get destroyed." Doing as she says I throw my things in my sling bag and hand it to her, "Okay do what you need to do, to feel as connected to the nature surrounding us"
I take off my sneakers and socks linking my feet to the grass, "Okay" I nod to her
"You can already control the basic elements correct?"
"Yes," I say
"What are the conditions needed to cause a storm?" She asks me
"Storms form when warm, moist air rises into the cold air," I respond
"Make that happen," She says plainly
I silently nod my head and close my eyes; my feet are firmly planted on the ground and my hands are open at my side. I begin to box breathe:
In 1,2,3,4
Hold 1,2,3,4
Out 1,2,3,4
Repeat
Eventually, I feel myself relax, I'm only focused on the surrounding sound of the night; the wind around me was nothing more than a breeze. I was in a total moment of zen and for a while it was quiet. After minutes of silence, the wind around me began to dance and I feel the hair on my arms stand, "It's coming I can feel it" I said as the wind begins to pick up rapidly.
I open my eyes and lift my hand to the sky calling the lighting to me. I see storm clouds forming over us almost fully blocking out the moon, nearly leaving us in total darkness if not for the candles, "Come on" I yell to the storm. For a moment it grew eerily quiet but suddenly flashes of lights began to paint the sky; it was my lightning. Just as I began to smile with pride from the storm I created, a giant bolt of lightning makes it's way down, connecting to my hand and making my whole body seize.
The pain I feel is almost indescribable; not only did my body feel like every inch of me was on fire but my head felt like my brain was boiling inside my skull. For what felt like an eternity, but in reality, it was only a matter of seconds, the pain stopped and I fell to the ground. The only thing I remember before fading away was Wanda rushing to me, "Millie Wake up" she says, "Millie don't g-", was all I hear before slipping away.
----------------------------------------------
The Vibe:
Breathe me -- sia
It's dark and quiet. I can't feel anything. I can't move.
"Mom.." I hear a males voice whisper
Who's voice is that?
I hear the voice speak again, "Mom I-" he coughs not being able to finish his sentence.
I know that voice.
"Momma I can't move" he speaks clearly before coughing and gurgling. That voice is so familiar. It's warm like the sun. The sun...
You are my sunshine
My only sunshine
You make me happy
When skies are gray
You'll never know, dear
How much I love you
Please don't take
My sunshine away
I love the sun. My son. I named him after the Sun God; the creator of the universe. He's my sunshine, my world, the center of my universe. My Amun.
"Amun!" I yell jolting up. When sitting up I instinctively grab my stomach in utter pain. Looking down I see I'm bleeding, I'm assuming a stab wound. Looking around I see I'm back at that same awful place. Kissena Park.
"Mom," Amun says
I hear my son call to me again; I snap my head in his direction and I see my son lying on the ground covered in blood, "No!" I scream crawling to him, "No, no, no"
When I reach him and scan him a little closer I can see he was stabbed like me but it must be somewhere fatal spot because he was coughing up blood, "He stabbed and knocked you out" he says in between coughs, "I tried t-to protect you but I wasn't strong enough, I'm s-sorry Mom"
"Hush now baby," I say panicked and in between tears, "I can heal you," I say holding my hand over his wound.
"You're too w-weak, you'll die," He says
"I don't care. You are my son, my life means nothing without yours. Just breathe baby" I say trying to calm him and myself down
"Momma, who is that? Sh-she looks like you" He says looking past me. I turn around and see no one.
"Amun baby no one is there," I say
"Momma she's so warm. I think- I think I'm going to go with her" Amun says to me
No.
"No baby stay with me. Don't go." I say my voice begins to shake, "Stay with me, I can fix you, Please" I beg
"It's okay momma, I'll be fine." He says before looking behind me and nodding his head.
I turn around and still see nothing, "What am I to do? How do I breathe without you?"
Amun takes my hand and squeezes it and smiles before taking his last breath. His hand relaxed in mine, and his eyes glossed over. As he took his last breath he took a part of me with him. I pull my son's body to me holding him tightly never wanting to let him go.
"Well that was dramatic" I hear a man say from behind me, "It was a shame he went down so fast, I expected more from him considering his lineage."
I gently put my boy's body down leaving a kiss on his forehead before standing up and turning around. It was the faceless man in the black suit, "Bring him back"
"Like mother, like daughter. What are you willing to trade for his life? Your mother gave me her power. What do you have to barter?"
"Take anything, my power, my life, my soul. I don't care to take it all"
"No" he responds, "Why would I bring him back? I was the one who killed him."
"Y-you attacked us?" I asked. My voice was shaking; I was filled with not only grief and sadness but an overwhelming sense of rage, "Why? We lived in peace, I have atoned for my past. How did you even find us, we were so careful for years."
"Your family has always been on my radar, But you should thank your friend Agatha, she pointed me in your direction." He smiles as my heart drops
Agatha why?...
"I knew one day eventually one of your family's descendants' power would rival mine and I just can't have that. I figure it's time to end the whole bloodline. You should take some pride that it ends with you, you are the strongest and with more time you could have been more powerful." He steps closer placing a hand on my cheek. I look at him where his eyes should be, "It'll be easier if you just surrender Millaenyia"
"All chances of me surrendering left when you Killed my son." I sneer
"So be it," he says disappointed. Before I knew it his hands were hovering at the side of my head, he was draining me of my power and my life, "Don't worry this won't take long" he says softly
I fall to the ground, no longer able to stand up. If I don't act quickly, I will die.
Maybe I should let him.
I ponder on that thought for a while and just as I was about to accept my fate the man speaks up, "Almost done, you'll soon be with your son"
My son. He killed my son.
I snap out of it, realizing I was about to let my son's murderer roam free, I quickly devise a plan.
I'm too weak to kill. But I think I have enough in me to trap him.
I look up and see the man holding his head back as he was draining me, he wasn't paying attention to my hands. I lift my hand out toward the tree behind him; I use what's left of my powers to form an opening in the tree that was big enough to hide a body within it. Once done I call to the roots and branches of the tree, willing them to slowly creep up behind the man and gently wrap around his legs and arms. He was so focused on the feeling of this newly acquired power of his, that he didn't notice he was being detained until it was too late.
"What is this?" He says seeing the branches wrapped around his hand, "What are you do-" the man says before whipping back into the tree. His arms were now behind his back being thoroughly wrapped in roots followed by the rest of his body. The only exposed part of him now was his neck up, "This won't hold me, you child"
I stand up and walk to him, "You will rot in here" I sneer before wrapping my hand around his neck quickly taking back my power and life force. "All you care about is power right?" I ask knowing the answer, "I'll take that too" I say now draining him of his energy and power, leaving just enough to keep him alive so he can rot here for the rest of days.
"Let me-" he struggles to say "Let me ou-" The roots cover the rest of him effectively muffling his words. I step back holding my hand out to the tree and use my powers to close and seal it shut. I place my hand on the tree and close my eyes:
To be Seen or Unseen.
Never in the focus of one's eye
Of nature's age, it does defy
To be Seen, or Unseen
With this spell, this tree will never age. It shall never be directly seen but it will always be here.
Once done with the small runes are now etched around the tree sealing his fate. I walk back to my Amun and look at him one last time.
I need to bury you, my love.
When I go to pick him up I see he had the journal he made of me tucked away in his jacket. Not wanting to leave the journal behind for someone to find and use, I grab it and bind it to my wrist before I pick Amun up. I walk towards the lake and will the water to separate allowing me to walk down to the center of the lake. Once I make it to the spot I place Amun down. I kiss his forward one last time, "My sweet boy" I say before I hold my hand out and use my power to have him sink into the dirt, fully burying him.
I lay beside him now, with the intention of ending my life and resting beside him for eternity. But I couldn't bring myself to do it, something was stopping me like there was someone in my ear telling me no. So, still intending on resting beside my son, I decide that if I'm too cowardly to end it now, I don't deserve to remember him in case I wake up:
Forget me not
Forget me now
Forget the past
Forget the sound
Forget the memories
Forget the love
Forget it all
Forget it now
As I finish the spell, I feel myself begin to fade away and sink to the ground. The water released and is slowly filling the lake back up; I find comfort in my last lingering memory of my son's laughter before I'm completely asleep.
---------------------------------
The Vibe:
Labrinth & Zendaya - I'm Tired (From “Euphoria” An HBO Original Series – Lyric Video)
"Millie wake up!" That is all I hear before I feel water being poured on me.
The sudden feel of cold water all over me jolted me awake. I sit up completely dazed; my eyes were fuzzing and my ears wear slightly ringing. Eventually, the ringing faded and my eyes clear up. I look around and see Wanda sitting next to me, looking like she has seen a ghost, "Are you okay?" She asks, "Fuck you are still steaming, does that hurt? I thought the water would help," she says concerned.
"I'm okay," I say plainly.
"Are you?" she says. I look to her with expressionless eyes and nod.
My body feels numb, it's because of the lightning... No, I remember...
"Did it work? Do you remember?" She asks
"I remember everything," I say beginning to cry, "My son..." I say holding my stomach, I feel like I'm going to throw up, "Oh god my son" I say sobbing
#Fanfic#Peter Parker#Spiderman#Black panther#Wakanda forever#Namor#Tenoch huerta#K’uk’ulkan#Original character#black girl oc#Namor x reader#Mcu shuri#Mcu namor#Mcu#Talokan trio#Talokan#Attuma attoye#Namora#Marc spector#Jake lockely#Steven grant#Wanda maximoff#Scarlet witch#Bucky#James buchanan barnes#Sebastian stan#Tom holland#Namor Smut#Smut#fanfic
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Rewrite The Stars
Chapter Thirteen
Summary: One photo changes your whole life, when you accidentally bump into a celebrity and the world starts to believe that you are a couple.
Notes:
In this chapter, we have an extra character called Enzo, whom I'd like you to imagine as the actor Enzo Vogrincic. And for those who enjoy the fanfic, I appreciate if you reblog or like. Thank you to everyone who is following the fic.
chapter twelve chapter fourteen
The next day came too quickly. Enzo texted you saying he'll pick you up for a tour around the city. He wants to explore the big city before leaving. Since it's your day off, you saw no harm in taking your ex-boyfriend on a tour. You pick out a dress and quickly get ready to go out. As you're about to leave, you notice a notification on your phone saying: "I want to see you." The number appears as unknown, but your heart begs for it to be from Pascal. Seeing him yesterday reignited a flame that had been extinguished within you. You were about to respond to the message on your phone asking who it was, but then you heard the honk of a car and quickly realized it must be Enzo. You hurriedly finish getting ready, checking yourself in the mirror as you put on some lipstick and perfume. Then, you take the elevator to meet Enzo. He looks handsome, with his hair lightly brushing his face, dressed in jeans and a gray hoodie.
"You're looking like a movie star; I'm not sure if I'm appropriate to accompany you. Dating a celebrity must have made you more stylish. I don't remember you getting so dolled up when we were younger." Enzo says as you're getting into his car. You playfully slap his arm and give him a scowl, wondering where he got that idea. You've always dressed like this.
"You just weren't paying attention to me back then, you goof. I've always dressed the same way, even before dating Pedro. Now let's get going before I change my mind." You say, and you both laugh. That was the best part of dating Enzo—he was fun. In summary, your relationship could have been perfect if it weren't for two factors: lack of passion and the fact that he wanted to get married and have kids. And it's not that you don't want those things, but you want a little more. Traveling the world maybe, starting your own business, perhaps a restaurant. You've never told anyone, but you've been saving money to be able to take a professional culinary course.
"So, I'll be blunt. Your mother sent me here to take you home. She thinks your failure in the relationship with Pascal is further proof that she's right." Enzo speaks after a few minutes of silence. The sound of the music playing on the radio seems to be drowned out by the anger boiling in your blood. How could your mother think that a setback would make you go back?
"You know I really like you, but there's absolutely no chance I'll go back to my mother's house with my tail between my legs and become the woman she wants me to be." You respond decisively. Enzo chuckles discreetly, as if he already knew you would say that.
"I'll pass that message along to your mom. Another thing I'd like to mention is that I enjoyed it. Our kiss, I mean. I know you were trying to show that we don't have chemistry, but I didn't get over you." Enzo speaks, seeming a bit nervous but sincere. It's cute, don't get me wrong. It's just that you don't believe you and he could get back together.
"My dear Enzo. You are everything a woman could ask for. Everything anyone could ask for, really. But we both know how this will end. Me here, you there. You wanting things I'm not sure I want, and me wanting things you don't want. Eventually, we'll ruin the good memory we have of each other. Kissing you was a desperate measure, but it was totally worth it. However, I don't think I can love you now." Words seem harsher when you speak with such conviction. But inside your heart, you know why you don't want to give Enzo a chance. Pedro Pascal is engraved in your heart.
"Thank you for your sincerity. Pascal really is a lucky guy. I hope he knows that." Enzo speaks and you wonder if he didn't notice that Pascal literally dumped you.
"You noticed that Pedro broke up with me, right? I don't know if he thinks he's lucky." You speak with a certain fear. I'm afraid I realize that you feel something very real for Pascal. I mean, why else would you want Pedro to want to be with you?
"Believe me, he'll realize quickly that he made a mistake. I could say he might realize sooner than he thinks." Enzo speaks, parking the car in front of an ice cream parlor. Across the street stands one of the tallest buildings in the city. And in front of that building, you notice Pedro Pascal filming something. There's a crew with him, he's dressed in a suit, all polished. He looks almost like a prince. You and Enzo get out of the car, and while you try not to attract attention, Enzo simply waves in Pascal's direction.
"You've gone crazy?" You ask, holding Enzo's hand down, hoping Pascal hasn't noticed anything. After all, his job is to focus on the camera, not on who's passing by on the street. You grab Enzo's hand and lead him into the ice cream parlor. He laughs like a child who's just pulled off a prank, and you shoot him a look that could kill. It would be so embarrassing if Pascal saw you. But apparently, he didn't.
"You should go talk to him after he finishes filming. That's what I would do if I were in your shoes." Enzo says as he eyes the various ice cream flavors and places his order with the ice cream parlor owner. You look nervously at him and then order a chocolate ice cream.
"And say what? 'Pedro, would you like to talk about what we could have been if you hadn't messed everything up?' " You say ironically, thinking about how foolish it would be to talk to Pedro now. Enzo, who is looking in your direction, points behind you, and it's as if your body alerts you that Pascal is there. The damn guy saw us.
"I would indeed, if you gave me that opportunity." Pedro basically responds to your hypothetical dialogue, and you feel the urge to run away. Enzo, who is busy getting his ice cream and yours, says nothing.
"You shouldn't be filming right now?" You respond while taking your ice cream from Enzo's hand and then find yourself unsure of what to do. Leaving the ice cream shop would be daring, given that Pedro is here, and if someone takes a photo of the two of you, it would cause a scandal. On the other hand, staying seems like a festival for you to embarrass yourself.
"I saw you and couldn't concentrate anymore. So, we took a break from filming. And I believe we can have a moment to talk, if it doesn't bother you two?" Pedro says, looking at Enzo and the ice cream shop owner. Both of them leave shortly afterward, Enzo probably heading to his car, and the owner going to the back of the shop.
"It's great to see that you've lost track of that. And what if a photographer passes by, or if that ice cream vendor mentions you're here? What are you going to do to stop the countless rumors about us?" You ask, looking into Pedro's eyes as he smiles at you as if you've said something nice.
"I don't care. If the world out there catches fire while I'm here with you, I couldn't care less. Now the question is, are you ready to give me a chance? To hear that all of this was my agent's decision, who didn't consult me about whether I wanted to end things or not? To understand that I've basically been sleeping and waking up thinking about you? Or do you prefer to keep hating me? Because honestly, I don't mind if you hate me, but at least give me a chance to..." Pedro declares to you, his eyes welling up with so much passion. It's as if he's acting without acting, as if he really needs you. In that moment, you found yourself lost in his gaze, unsure of what to say or do. Your mind is so muddled that you stare at him, wanting desperately to find a way to express what you're feeling. And then, you feel ready to say something.
tag: @wanniiieeee , @hungrhay and @leilanixx
Stay tuned for the next chapter
#pedro pascal x you#pedro pascal fanfic#pedro pascal x reader#pedro pascal fanfiction#pedro pascal series#female reader#spotify#reader insert#enzo vogrincic#enzo vogrincic x reader#fake dating au#Spotify#angst#fluff#oscar isaac#two idiots in love
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