#Keralis is both a human and a drop of the Universe
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puppetmaster13u · 9 months ago
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Hermit 2024 Designs
Been a while since I posted anything hermitcraft here, so have Part 1 of my headcanon designs. I'll do the outfits once I finish all the hermits' base designs first :>
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(No I don't know why Scar's picture looks like that or how I can fix it)
NEXT
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mawofthemagnetar · 2 years ago
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Hi, is there any advice you could give to beginner writers? Your works really inspired me as a writer for whom English isn't a first language and i wanted to say thank you so much for that, even if it wasn't intentional. I wanted to try writing something a bit more serious than short fanfiction and i figured you'd be the best person to ask about that. Sorry if it's a bit too weird ^^"
Anon, I'm truly and deeply flattered, and thank you so, so much for letting me know this. This isn't weird at all, and don't apologize for asking!
As for your question, uh...
So, the thing is, I've never, ever taken any sort of formal training for writing or English. I did okay in school, but as far as writing goes, I'm entirely self-taught.
The most basic piece of advice I can give is: For the love of god, use your enter key to break up paragraphs and make sure everything is roughly grammatically correct. That's the single biggest thing to keep in mind.
Aside from that, here are the only real pieces of advice I have:
Write for yourself.
And write the specific content you want to read.
I know that's easy to say, but the thing is, it's incredibly easy for fic you think is killer to get ignored, and at the end of the day you need to be your own target audience. If you ONLY write for numbers or comments or reaction, you're going to go insane and want to quit. Now that's not saying that feedback isn't important- it's critical, and it's a huge help. But having a story you really, REALLY want to see to completion is such a powerful motivator, at least for me. It's the only way you'll have enough steam to keep going for longer works. So, when I walked into the Hermitcraft fandom, I looked around, saw that nobody else was giving Keralis the nightmare monster treatment he deserved, and dove in with both feet.
Another thing:
KILL SECRET RULES.
Full send. Every time. Write something and full send it, slap that shit on Ao3. Obviously edit and spellcheck, but don't get bogged down in "is this good enough". No, it's not perfect. Because nothing created by human hands is EVER perfect. If you agonize over every line you'll hate yourself. So when you have something roughed out, give it a day to rest, give it a polish, and then drop it like a lead potato. It's fanfiction. We're not getting paid. It's for fun!
So who cares if the fic is short? Who cares if the fic is weird? Who cares if it's something odd or strange or whatever? Don't give yourself minimums and requirements and regulations. Let the words do what they will.
Both of these things tie into my biggest single tip, which is:
START WRITING AND DON'T GIVE UP.
The thing is, fanfic is a fantastic way to sharpen your skills. There's an old anecdote about two classes of university students in a pottery class, and how one class was graded on number of pots produced and one was graded on a single pot at the end of the semester. The class that cranked out pots like there was no tomorrow had better clay pots at the end of the day, because they'd put in the time to actually practice pottery instead of stressing over theory!
So just...start. Just open a word document (or a google doc if you're not a piratey pirate like me) and just put some words down. The more you write, the easier it gets.
If you don't have an idea for a story, look for some prompts- or just start asking questions. This is sort of how I come up with plots:
Grab a hermit. Grab your favourite hermit. Your protagonist doesn't have to be a nice person, or a good person, or even a hero at all, but if they're a blorbo it really helps.
Let's say it's Zedaph. Now let's put that fucker in a situation. Think of something you're interested in! For me, I have an extreme obsession with aircraft and aircraft disasters and the wilderness. So, okay, let's do a pilot AU. Now I get to dress Zed up in a pilot costume! (Keralis can be his co-pilot!) It's fanfic- you're allowed to spoil yourself! And then, from there, we make decisions about our story- does Zedaph crash his plane? How do they find rescue?
Plotting a story, at least to me, is about putting these bitches in a situation and then asking questions about how things will turn out based on how these characters act.
So, in general, just... go for it. Your first stories WILL suck. Christ knows mine did. You don't have to post them! But you can. And you might be surprised- because as you grow as a writer and a creator, people will look at everything you've made with very different eyes than you have. Even the old stuff you come to cringe at is often loved by someone, somewhere. (This is why you should orphan old works instead of deleting them, trust me!)
But when you go for it, there's another thing you should keep in mind:
Take breaks. Rest. Take time off. It's not a job and it shouldn't feel like it! Go for a walk. Take a month off. Look at the daisies. Spend time with your family. Real-world experience is valuable to a writer, helping you understand sensations and situations. Reading other people's works is invaluable too, helping you get to grips with stories and plots and all the machinery of narrative. So take time to exist, and take time to consume, and take time to rest.
Take time to be.
To sum up, writing is a game of mental leapfrog where you shuffle puzzle pieces around in your head until they click into some kind of shape. The perfect is the enemy of the good and secret rules will make you insane. The actual act of putting words down is something that absolutely gets better with practice. And you're not a machine, so don't treat yourself like one.
And anyone can write.
I'm not some authority on writing. To be frank, I'm kind of clueless. I don't know the technical terms for things, I'm not an English teacher, and I'm not a professional. This is just my general, overly long thoughts on the matter.
I hope this was even slightly helpful. Go for it, dude. I believe in you!
Oh, and one more thing...
Listen to some Pendulum while you write. <3
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hermitcraftheadcanons · 4 years ago
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Hermitopia AU Conclusion
The last ask has been answered, the masterposts are complete, and (although art, writing, and Discord discussion are still accepted and encouraged) it is finally time to officially wrap up the Hermitopia AU! Because this was such a massive event - and no small thing to moderate - there will be a pause in blog activity for a day or so before the inbox will open for regular headcanons again. I apologize in advance for the wait!
In the mean time, I would just like to say: I am so, so thankful to everyone who participated in the AU. Your ideas and your creativity have made this blog a better place, whether you sent in one headcanon or dozens, and I am constantly in awe of the energy and enthusiasm of this community. Thank you, all of you, for making this universe we’ve created as vast and as interesting as it turned out to be.
Below are a collection of my own ideas, for those of you who like a satisfying (but still not entirely closed-ended) ending. These events take place as many days, months, or years into the future as you need them to make your own ideas work, and none of them are set in stone. You can take all of them, some of them, or none of them as truth if you want to...but either way, it has been an honour to build on a project like this one alongside you all.
And with that...the Hermitopia AU concludes! Finished, or barely begun, like so many good projects are. Have a great day everyone, and happy headcanoning!
- Mod Shade
"People of Hermitopia."
The man on the screen shifts, running a nervous hand across his bald head and squaring his shoulders. The broadcast quality is unstable, but it's more than enough for every citizen in the city to recognize who's speaking.
"This is your Concorp Branch Director, Cub. As I'm sure you are aware, I am the head of Project VEX in this city. You all know the VEX initiative as groundbreaking, life-saving, a shining success and a step towards a new era for humanity...and some of you may even see me as a hero for creating it.”
He closes his eyes, a brief look of pained remorse crossing his face. For a moment, he looks utterly defeated, almost small in the face of his impromptu audience of thousands...but finally, he fixes the camera with a steady gaze once more and begins the great unravelling.
“Maybe it was all those things, in the beginning. Maybe *I* was, once. But today, after far too long, I have some confessions to make...."
~
- For years, Cub had been desperately scrambling to hold the tatters of his life’s work together. Project VEX had started so well, and he had poured so much of himself into it, that when the failed experiments and rebellions became more and more frequent he was unable to accept a change of course. He covered up the project’s failings to maintain funding and public image, but mostly to maintain his own image to himself - that he was still the hero he’d set out to be and create at the project’s start. However, his denial was wearing on him heavily, and eventually he had a breakdown and decided to go public rather than keep drowning the city in lies.
- This breakdown was prompted by xB, who after his own moral breakthrough, confronted Cub and urged him to stop withholding knowledge and truth. xB also informed Cub of his own unknown truth - that the unintended power of his presence was the thing that was keeping the experiments successful when Cub was around. This was the final straw in breaking through Cub’s denial
- Along with Cub’s broadcasted speech, files were released to the media containing proof against most if not all of Concorp’s falsehoods. Many names were cleared of crimes that had been pinned on them, including Beef, Impulse, Doc, Cleo, and the majority of the other Unrestrained and Unaffiliated former VEX trainees that the company had tried to cast away
- Understandably, it took a very long time for the chaos to die down and all that information to be processed by society and the justice system. It may be years before the community can see some of their heroes in the proper light again, but at least they are now free to begin rebuilding their reputation without being labeled as villains and traitors.
- Those who actually did commit villainous acts are given a fair trial, with consideration for their motives and the new Concorp information as extra evidence
- The VEX program is withdrawn by Cub’s superiors and put under a strict review. It is reborn after a massive restructuring, with a new director, new limitations on what experiments can and cannot be attempted, and a greatly extended screening and training program to reduce the chances of graduates becoming villains. The new project will produce far fewer heroes with much subtler powers at first...but if that is the cost for the safety and stability of the city, then most people would agree that it is a small price to pay.
- Cub is not permitted to work on the new Project VEX in a management role, ever again. It’s a harsh blow for him, to have to watch his dream from the sidelines...but he knows he gave up the right to guide it when he abused the control that it gave him. At least his superiors allowed him something to do while he awaits trial: he is present (although guarded) at every new VEX trainee’s first experiment, lending his power to increase their chances of success.
- Mayor Scar resigned willingly. Nobody had enough evidence to accuse him of anything, and he didn’t plan on giving them a reason to look by trying to stay in office. Instead he chose to make his exit from both Concorp and government matters complete, at last. Or so he thinks. Who knows? Maybe he’ll learn what most of the people he’s helped to manipulate have already found out: that connections and old grudges don’t easily lose their grip.
- Scar is replaced by TFC, voted in by almost unanimous community support and funded by donations from all the people he’s saved over the years
- The greater Convex company offers a choice to the survivors of the old program: Come to work under their new, more honorable system, or take a generously large settlement and be free to build new lives
- Team ZIT declines the job offer, pooling their payment and using it to buy a shiny new base together for their independent hero venture. There are still a handful of real villains to fight, after all, and there are bound to be more once people start successfully copying Concorp technology. Now that Impulse is back at their side, they wouldn’t give up their roles saving the community for anything - but they’re done with being used by some guy behind a desk. From now on, justice and bravery will be their only guides!
- ...justice, bravery, and TFC, that is. He isn’t their boss by any means, but the more experienced hero does drop by often between his mayoral duties to make sure the youngsters stay out of trouble and in one piece.
- The nHo, according to all official records, took their settlements and split up, leaving Hermitopia far behind. However, Team ZIT suspects that the vigilante life hasn’t left them so easily. They’d be the last ones to report the odd sighting of a whipping vine or a distant masked figure, though - unregulated as they are, the nHo’s shady methods for a good cause prove useful from time to time. (And their base has really good tea. Okay, maybe it’s a little bit more than “the occasional sighting”...)
- Ren settles back into his meadow cabin, but after that massive release of info and a long, LONG period of processing, he now has Iskall, Stress, and Cleo as regular visitors. Every morning he wakes up and forgets for a moment that it’s real, that they’re really alive and with him again...but they are, and he is happier than he ever thought he would be again.
- Jevin and Mumbo visit the cabin occasionally. It took a while for Mumbo to get his memory back, but he now remembers all of his friendship with Iskall and Grian, and they come together for fun and shenanigans regularly with the rest of the cabin crew.
- Grian still spends his time looking for his clones, but honestly, he doesn’t mind. The adventure always did hold more meaning than the conclusion for him, and now, he has friends to help out!
- False disappears into thin air to wait out the fallout of Concorp’s information release. She snags herself a quiet job and a small apartment on the outskirts of town, fully intending to return to her mercenary work just as soon as the dust has settled...next week, maybe. Or the week after that. Or maybe, once the garden has been fully planted. She’s really enjoying having time for stuff like that now...but she’ll get back to work, really, she will! Soon.
- Joe and Cleo tearfully reunite through xB, and Joe becomes another frequent visitor to the cabin. Cleo also visits Joe’s base in the time exclusion zone, but she really prefers the cabin. Time skips are disorienting, and they make her want to sneeze.
- Keralis and Void come to an agreement. Xisuma isn’t entirely clear on what that agreement is - something to do with an allowance of cookies from Biffa’s bakery in exchange for not killing anyone - but he’s more than happy to be less sore and tired all the time.
Hermitopia is making progress. Real progress, this time - not just the breaking of humanity’s limitations, but breaking them with true heroic care, with the good of everyone in mind. There are some hurts that will never fully heal, mistakes that can be learned from but not undone, and yet...now there is a path, a way forward. It won’t be easy, but a kind and gentle future waits for them, welcome and well deserved. They will figure it out, together.
And together, they will step forward, into the new world that each of them has helped to create.
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