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#Kara-Tur
thatcerealkiller · 3 months
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It was unlike him to be layered in such finery, but he wore it very well.
Amazing portrait of my Tav Angelus by mary_dimary on IG 💖 No one can deny that he cleans up very nicely ✨
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vintagerpg · 4 months
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If I didn’t use the Forgotten Realms Appendix very much, Kara-Tur (1990) made it to the table never. Was never really my thing, generally. In the year of our lord 2024, I am not sure I would put a vampire with yellow skin, a yellow dragon and yellow text on the book of Asian-inspired monsters, but maybe that’s just me (it isn’t just me, this is pretty thoughtless). There is a lot of “this is an Eastern variety of X” in the text, too, which ain’t great either.
I’m not a fan of Kara-Tur, but looking through this now, there are still some good monsters here I might use. Kappa are always fun (and the entry mentions cucumbers, which is rad) but the tengu are underwhelming. I like the race of intelligent octopuses, but am legit not sure if I love or hate the fact that they’re called tako, the Japanese word for regular octopuses. I did the Krakentua, too, and the spirit centipedes are fucked up (I hate centipedes).
Baxa does all the interior art and does a pretty solid job with it, but is again undermined by the designs of the monsters.
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robotbeetle · 4 months
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day XXX of wishing Dnd would release official 5e content of the questionable non-european continents they created like thirty years ago and have never acknowledged since. Zakhara, Kara-tur, Maztica, you could've been great and I think of you often.
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vagelio · 2 years
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Gesh, a Celestial Dragon/T’ien Lung. I don’t get to draw them often but they are lots of fun to do. I want to draw a Kara-Turan dragonborn someday too! Find me on Instagram: https://www.instagram.com/vageliokal/ Reddit: https://www.reddit.com/user/Vagelio Twitter: https://twitter.com/vageliokal Facebook: https://www.facebook.com/vageliokali Deviantart: http://vagelio.deviantart.com/ Tumblr: http://vagelio.tumblr.com/
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badragonplays · 1 year
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tsr dnd karatur adventure Swords of the Daimyo is your classic first adventure for characters just starting out. However, It is important you can use normal classes but it is designed for the players to use region/era specific ones so use the source books!
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oathkeeper-of-tarth · 2 months
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Ch'mar, zal'a Vlaakith, which several Githyanki phrase lists tell me means "Vlaakith's will above all," appears quite a few times in Baldur's Gate 3. Here's why I find it a uniquely amusing (and, in Vlaakith's case, appropriate) fantasy battle cry and proclamation.
First, let's hear our girl Lae'zel delivering it with great conviction:
Now, "čmar" - pronounced pretty much exactly how you just heard except you'd usually roll that r a tiny bit more - means "anus" in several South Slavic languages, including my own native language.
Meanwhile, "zlo" means "evil" and "zala" is the genitive plural of it, making it essentially "of evils".
Thus, delightfully, a bunch of hardline Githyanki soldiers in this game are shouting a completely grammatically accurate and very nicely pronounced "the asshole of many evils, Vlaakith". Sounds about right, I'd say.
Thank you for your attention... and happy almost-anniversary, BG3!
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Kara-Tur Noodles, from the official D&D cookbook! Spicy and delicious, definitely gonna be on the menu again
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wyllzel · 9 months
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"zoom and enhance!" me trying to salvage my screenshots
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What's your favorite lesser loved D&D setting?
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margieargie · 15 days
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are there fox girls in faerun? i don't remember any but i'm still stuck in like... 2e when it comes to it in a lot of ways. maybe even 1e.
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thatcerealkiller · 3 months
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We are fireworks, burning shapes into the night 🪷
Many thanks to @ssalballoon for another beautiful scene of Astarion and Angelus, this time enjoying a festival by the lotus flowers in the eastern isles of Kara-Tur ❤️
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headshaker · 3 months
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I really do feel, in my bones, I can make a solid DND verse with a BG3 offshoot that puts Huaisang's point of origin in Kara-Tur. Just gotta finagle the details.
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deathbind · 5 months
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Reading these books and seeing the overtime Mystran propaganda works has convinced me priests, Chosen, and maybe even Magisters of the goddess have gone to Zakhara to spread use of the Weave. I’m sure they won a few converts, but they could never really get a foothold. It’s just a distinctly different magical tradition. Dominant attitudes toward religion on the continent aren’t compatible with Faerûnian attitudes either. You can’t just. slot Mystra or Azuth in there.
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spacebarbarianweird · 9 months
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I haven't seen much of Astarion n Elf!Tav, so I was wondering what you would think about them together 🤔
Hi! I've got so many requests for headcanons I really felt like I couldn't decide which one to take next so I asked my subscribers to choose the race for me.
The most voted for Elf! Tav. Since I have separate requests for Drows and Wood Elves, this one is going to be about High Elves.
Hope you will enjoy it!
Astarion x High Elf!Tav
Masterlist
Headcanons
You are young by Elven standards, still many years from receiving your adult name.
But you already have a lot of life experience - and there is sorrow in your eyes since many of your friends are already too old to accompany you.
And you know sooner or later you will be able to share company only among ones of your kind since the world will change too fast for you to grasp it.
You fall in love with Astarion at first sight. He is your Thiramin, a soulmate, a forever love.
Maybe you were together in your past reincarnations. Or in your past life, you met him as a mortal.
Or it's something new for both of you.
Astarion shrugs this idea away. He doesn't have a soul. He will never see his past lives in his dreams when he gets older (because he will never age), he won't reincarnate when he dies (because he is already dead). There is nothing, only the existence of the undead.
To have a Thiramin you also need to have a soul.
Which he doesn't.
But he still loves you. You are the first person he cares and loves. And unless you don't want him in your life, he won't go away
He also has come to terms with your mortality.
First, you will be around for many centuries. He has at least six hundred years together with you or even more.
Second, you will come back. Not right away, but you will. You will come to him, in your new body, and he will recognize you the same way older elves recognize their long-dead friends in children.
Post-game, you travel. Elven wanderlust takes you places - other continents and planes. Halrua, Kara-Tur, the Vilhon Reach, the Sea of Stars. Sometimes you settle for a bit, but never longer than a decade or two.
You speak Elven to each other. Astarion feels safe speaking his mother tongue to you.
You call each other "Salen Aester" and "Salen Thiramin": my love and my soul.
He likes teasing your ears, caressing and love-biting them.
You do the same to him, though, he wasn't comfortable at first.
But you just made him sit in front of you and allowed him to touch your ears while copying his movements.
He ended up a crying mess.
You also decide to spend some time searching for his family though it's difficult since he doesn't remember anything about his past life.
His surname is though of an Elven origin ("The one who learns by hand") sounds unfamiliar to most Elves you meet.
And Astarion is hesitant about searching for his past life.
"Whatever it was, I don't want it. I want the future. With you."
Once you turn 110 years, you return home to get the adult name.
And marry Astarion.
It's difficult for the elders to accept Astarion - a vampire, an undead, a person with no family or kin. 
But they do.
It's a sin to separate Thiramins, after all.
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Tag list
@tugoslovenka @marcynomercy @wintersire @vixstarria @not-so-lost-after-all @ashiro20 @theearthsfinalconfession @herstxrgirl @starlight-ipomoea @micropoe10 @astarion-imagine-archive @veillsar @elora-the-slutty-songstress @fayeriess @lumienyx @astarion-beloved @tallymonster @caitlincat-95 @tragedybunny @valeprati
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badragonplays · 1 year
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pennyblossom-meta · 10 months
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A short study on the origins of Gale Dekarios
Going through some game information and Forgotten Realms lore, I found some interesting tidbits about the possible origins of Gale and the Dekarios clan. So, what do we know?
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After finding Tara in Act 3, there's a dialogue tree (as of yet still bugged 08/12/2023) where Gale tells us that his surname comes from his mother, Morena Dekarios.
Gale: (...) Courtesy of my mother, the inimitable, dare I say it, sometimes unavoidable, Morena Dekarios.
There isn't much to go on from this. Other than a brief mention that Gale's parents denied him a kitten, we don't know where his father is or what happened to him. Indeed, the surname Dekarios could be inherited from Gale's mother or even his father's side — and for the latter we can assume Morena took on the surname sometime after marrying Gale's father, thus becoming her son's main reference for the rest of the clan upon her husband's absence/death.
That being said, I can't find anything about the Dekarios surname within DnD lore. What we do know, is that Gale's clan is scattered far and wide, perhaps even beyond the Sword Coast.
We also know that Gale is of full human heritage, at least from his closest ancestry.
Now, let's dig in a little deeper.
There are several human ethnicities throughout Faerûn.
As of DnD 3.5, there are seven major ethnic groups widely recognised: the Calishites, Chondathans, Damarans, Iluskans, Mulan, Rashemis, and Tethyrians.
However, as of DnD 5E, the Player's Handbook adds that there are actually nine major ethnic groups in Faerûn, including the Shou from Kara-Tur and the Turami who are native to the southern shore of the Inner Sea. In 3.5E, these groups just receive a brief mention, while in 5E there's more of an attempt on expanding their lore.
Note: If you're interested in knowing more about the different ethnic groups in Faerûn, I would suggest reading the Forgotten Realms: Races of Faerûn (2003), the 3.5 Player's Guide to Faerûn, the 5E Player's Handbook and the Sword Coast Adventurer's Guide.
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Here's a useful map of Faerûn from 3.5E.
It's actually the 3.5 Player's Guide to Faerûn and Forgotten Realms: Races of Faerûn that gives us more in depth information about which communities have a major presence in different areas of the Sword Coast.
For example, while Gale and his mother live in Waterdeep, we don't know whether they moved to the city when Gale was a child or, perhaps, his parents always lived there. Perhaps generations of Dekarios lived in Waterdeep — including Gale's aunt Agnes.
Without further information, it's possible that the Dekarios clan even has their ancestral roots beyond the Sword Coast. Who knows?
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According to 3.5E, the recommended human subraces in The Sword Coast are the Illuskan and Tethyrian.
In Waterdeep, it's the Chondathan, the Illuskan and Tethyrian.
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Given what we know of Gale, lorewise, what would be the most accurate ethnicity for the Dekarios clan? Let's see what the handbooks say about the three major groups in Waterdeep.
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The Chondathan
Races of Faerûn (2003): (...) Although Chondathans make skilled mercenaries and cunning rogues, Chondathan culture, has not encouraged study of the Art or great religious fervor. Notable exceptions exist, particularly in the study of the Art among the Netherese influenced Chondathan cultures that lie north and west of the Inner Sea.
(...) Those Chondathans who dwell north and west of the Sea of Fallen Stars (except in Sembia) are more likely to have blue eyes and have fairer complexions and darker hair than those born in the South, evidence of a Netherese heritage. In Chondath itself, particularly in the lands bordering Sespech, a significant Shaaran influx in recent centuries has given many natives of Chondath more of an olive skinned hue.
(...) Chondathan Society (...) As Chondathans place a high value on book learning, many receive some amount of schooling while growing up.
(...) Animals and Pets (...) Chondathans favor small felines as pets and hunting companions (...). Tressyms are highly favored by those who can afford them, as are lynxes.
3.5E: Descended from the natives of the Vilhon Reach, these hardy folk have spread to settle most of the western and central Inner Sea region and much of the Western Heartlands. Chondathans form the primary racial stock of Altumbel, Córmyr, the southern Dalelands, the Dragon Coast, the Great Dale, Hlondeth and both shores of the Vilhon Reach, the Pirate Isles of the Inner Sea, Sembia, and Sespech. They are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal.
The Chondathan domination of central Faerún came about largely by virtue of extensive trade and settlement rather than by force of arms. Many Chondathans are merchants of one sort or another, and they are not afraid to take risks, travel, or settle new lands.
5E: Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerun. around the Inner Sea.
Chondathan Names: (Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Jhessail, Kerri, Lureene, Miri, Rowan, Shandri, Tessele; (surnames) Amblecrown, Buckman, Dundragon, Evenwood, Greycastle, Tallstag
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The Illuskans
Races of Faerûn (2003): (...) Wizards are rare in Illuskan society. They are widely feared and assumed to be in some way affiliated with the Arcane Brotherhood. Of those who do study wizardry, perhaps the most common specialization is the school of Evocation. Sorcerers and bards are more common among Illuskans, as many Illuskans have a trace of draconic ancestry in their heritage.
(...) Illuskans are not inclined to keep animals as pets, companions, or familiars, as relatively few species are native to Ruathym or nearby islands. Goats, sheep, and geese do better in the cold Illuskan lands than do cattle, swine, or chickens.
3.5E: : The seagoing, warlike people of the Sword Coast, North, the Trackless Sea, and the Desarin river valley, Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Among the islands of the Trackless Sea and Icewind Dale, their hair color tends toward blond, red, or light brown. On the mainland south of the Spine of the World, however, raven-black hair is most common. Iluskans are proud, particularly of their ability to survive in the harsh environment of their northern homelands, and they regard most southerners as weak and decadent. Illuskans make their livings as farmers, fishers, miners, sailors, raiders, skalds, and runecasters.
5E: Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth; (female) Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra; (surnames) Brightwood, Helder, Hornraven, Lackman, Stormwind, Windrivver
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The Tethyrian
Races of Faerûn (2003): (...) In recent centuries, these disparate groups have gradually coalesced into a relatively new ethnic group known as Tethyrians, occupying a vast territory stretching from Calimshan to Silverymoon and from the Sea of Swords to the Sea of Fallen Stars. After centuries of enslavement and oppression by one group or another, Tethyrians are fiercely independent, protective of their freedoms and suspicious of threats posed by powerful kingdoms and empires. Given their disparate ancestry, Tethyrians have never developed a unique language of their own, instead adopting the language of the latest wave of conquerors or refugees. Today most Tethyrians speak Chondathan.
(...) Outside Calimshan, many Tethyrians are craftsmen or caravanners, while others find employment as mercenaries in the employ of other realms. Tethyrians make skilled fighters and rogues, reflecting the struggle to survive successive waves of conquest and generations of warfare. Tethyrian culture has a long tradition of bardcraft, reflecting the absence of a Tethyrian empire at any point ni history and the corresponding reliance on itinerant bards to preserve and spread Tethyrian oral history.
(...) Tethyrians view life as a struggle to be survived through ties to Family, clan, and tribe. To a Tethyrian, freedom is the most precious gift, and the enslavement of another is the greatest sin.
(...) The paths of the loremaster and archmage are both attractive to Tethyrian wizards.
(...) Aside from bards, Tethyrians have not traditionally had access to book learning, although those who do are much esteemed by their peers.
(...) Familial, clan and tribal bonds require that adults look out for one another, so the elderly and those who cannot earn their keep turn to relatives and friends for support.
(...) Tethyrians have strong arcane and divine spellcasting traditions: Bardcraft is revered, and many master bards are of Tethyrian stock. The varied mature of Tethyrian heritage has produced many sorcerers as well. Likewise, the strong influence of Calishite and Netherese cultural traditions has echoes in the large numbers of Tethyrian wizards, although most learn their craft through a traditional master-apprentice relationship, not by attending a formal school.
(...) Animals and Pets (...) Tethyrians are partial to canines, particularly those bred for herding, hunting, or working. Falcons (treat as hawks) and swamp ferrets (treat as weasels) are commonly employed in hunting and often serve as familiars. Ravens are also favored as pets or familiars, particularly in the vicinity of the High Moor.
3.5E: The Tethyrian culture is a melting pot of Calishite, Chondathan, Illuskan, and Low Netherese elements. This unique background makes Tethyrians among the most tolerant, though fiercely independent, ethnic groups in Faerûn. They inhabit a vast territory stretching from Calimshan to Silverymoon, and from the Sea of Swords to the Sea of Fallen Stars. Tethyrians are of medium build and height, with dusky skin that grows fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eves are the most common. Tethyrians are proud of their diverse heritage and protective of their freedom, so they tend to distrust powerful kingdoms and empires.
5E: Widespread along the entire Sword Coast at the western edge of Faerun, Tethyrians are of medium build and height, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan names.
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Verdict
After analysing these descriptions, I would say that it makes sense that Gale Dekarios can be of either a Chondathan or Tethyrian heritage — though I'd venture a guess that there's a fair mix of both.
Given that the Dekarios clan is "scattered far and wide", it could imply that they're of a mercantile affinity (Chondathan) and thus have settled in various cities along the the Sword Coast and beyond for trade purposes. Further migration patterns veering west, towards the Sword Coast, and an affinity for magic that can be related to Netherese ancestry (Chondathan and Tethyrian) are valid backgrounds for what we know of Gale.
Some things to consider:
The Tethyrians have more of a natural arcane leaning than the Chondathans (Gale was casting accidental fireballs at the age of 8, among other funny accidents).
The Tethyrians form strong familial and clan bonds (Gale has strong ties to his mother, is very family oriented).
Gale has more of an olive skinned hue, brown eyes and hair, as the combo is more common with the Chondathans ethnicity in contemporary Faerûn. It speaks of a Mediterranean background, if we were to compare it with Earth.
The Chondathans also have an affinity with felines, while the Tethyrian veer towards employing animals for hunting and favor birds of prey as familiars.
The Chondathans place a high value on book learning.
Both ethnicities have ties to the Netherese, which creates a compelling narrative device — especially after Gale's fallout with Mystra due to the Netherese orb incident. However, opportune irony aside, I think that what we see of Gale points to a mix of both heritages and that they reflect different sides of him that go beyond ethnicity, as they also affect his background from a socio-economical standpoint.
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