#Kamea Arano
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doolallymagpie · 1 year ago
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Finally finished my Arano SLDF Atlas II, was a bit painful because I decided to use the Army Painter Speedpaint red.
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tenleaguesbeneath · 5 months ago
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this is ages late, but the entire situation with Ostergaard and the Newgrange was a blunder caused because Kamea is a bad general and bad at bargaining.
What's on the ship? don't know, don't care, didn't ask (I don't think the game ever actually tells you, even?), but Lord Karosas wants it destroyed so that's what you'll do. This is the inciting incident for Commodore Ostergaard's vendetta against Kamea and the Taurian Concordat's entrance into the Aurigan civil war as active combatants rather than just arming the Directorate, and it's because Kamea did a favor without asking questions, just taking assurances
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kozmoglitch · 10 months ago
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Just me and the girls
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Savannah "Fursona" Cameron
Savannah Cameron’s story starts with the death of the Star League.
Her great-grandfather, Richard Cameron, was the final First Lord of that immense interstellar state that had united more of humanity under one banner than any before it. Unfortunately, due to the machinations of one man, Stefan Amaris, all that would be for naught. Amaris, like the rest of his family going back generations, despised the Star League for slights committed against them, justified or not. So they began directing their entire state, their entire family, towards the goal of seizing the Star League for themselves. Stefan was the man who finally did so. On December 27, 2766, Amaris, after years of manipulating Richard into granting more and more power and influence to Stefan and the Rim Worlds Republic which he led, finally struck. His troops, stationed at every major installation across the core worlds of the Star League, overwhelmed Star League troops and took over or destroyed all communications stations across the core worlds. On Terra, in Unity City, just across Puget Sound from Seattle, Amaris, gathered with much of the Cameron family and dynasty in attendance, presented Richard Cameron with a Christmas gift – an ornate laser pistol.
And then Amaris shot Richard though the head.
Most of the Cameron family, gathered together as they were, were quick to follow, but in the chaos, two of Richard’s children, Amanda and Ian Cameron escaped from the massacre in the throne room by the actions of the royal bodyguards of the Royal Black Watch Regiment. One of these officers, Major Ian MacIntosh, would shepherd the pair of children off of Terra aboard the dropship SLS Abyss, which met up with the warship SLS Tripitz on the far side of the Moon. Taking a course out of the Terran system, the SLS Tripitz made it’s way to the Oort Cloud beyond Pluto, where the SLS Abyss parted ways with the surviving Camerons onboard, taking them to an asteroid habitat inhabited by Belters, spacefaring populations who remained largely autonomous from the Star League itself. While the Tripitz would jump out of the Terran system, and eventually find it’s own way into the history books, the surviving Cameron children laid low inside the Oort Cloud and the asteroid belt, the Usurper never knowing they were there the whole time.
Eventually taking the fake surname of Caruso to protect their identity, Amanda and Ian would live out their lives in obscurity. Ian would die in a shuttle accident, but Amanda would go on to marry and have a child of her own, and survive (thanks to the Belter’s incredible medical science and Terran citizens incredible average lifespan of 150) until the early 31st century. Her child would have a child of her own, one Savannah Elizabeth Jocasta Cameron. She lived among the Belters for her teenage years, her rebellious phase partly consisting of getting extensive genetic modification and modification to turn herself into an anthropomorphic wolf woman, one with an even more extended potential lifespan than average for Terran-descended Belters. Eventually finding life hiding in the Belt too boring, especially after countless hours of simulated training to be a MechWarrior, she set out on her own for the Rimward Periphery.
There, in 3021, she settled in the Aurigan Coalition, a small but quite stable Periphery nation. Impressing the commander of the realm’s royal guard, Savannah became an official bodyguard to High Lady Kamea Arano. It was in this position that she would bear witness to a similar betrayal, this time of the Arano family by their cousins, the Espinosas. With Savannah’s mentor killed, Kamea’s fate uncertain after her escape DropShip was shot down, and Savannah’s own ‘Mech damaged beyond repair, she ejected and blacked out.
When she came to, she was onboard the dropship of a small mercenary outfit, Markham’s Marauders. Their commander had come across Savannah’s unconscious body, and brought her aboard for medical attention. As she had nowhere else to go, Savannah accepted an offer to join the unit. By 3 years later, Markham had died in combat, and Savannah, already having risen to second in command based on her incredibly innate skill at piloting and fighting a BattleMech, was by default promoted to unit commander. Using the callsign she had been bestowed due to her anthropomorphic appearance as a badge of honor, Markham’s Marauders thus rebranded, and henceforth were known as Fursona’s Fusiliers. Ordering all ‘Mechs of the unit painted in the same near featureless chrome silver paintjob (a shade of silver that just so happened to match the silver Cameron Star logo of the Star League…). That same year, the Fusiliers were contacted by a mysterious individual claiming to work on behalf of the “Aurigan Restoration”. This mysterious individual turned out to be one High Lady Kamea Arano, who had in fact survived. She gave the Fusiliers the coordinates to a moon upon which lay an abandoned, extremely-advanced Star League era DropShip, the Argo. Clashing with and defeating the pirates who had claimed the vessel, the Fusiliers relaunched, refit, and repaired the Argo over the course of a few weeks, during which time, its extremely impressive nature came to light – it was designed as a colony support vessel, and thus had amenities unheard of on any other DropShip – a rotating ring of articulated gravity pods, and the ability to dock two DropShip to itself and “daisy chain” additional vessels through KF jumps chief among them, as well as the single most advanced and automated MechBay in the Inner Sphere, perhaps ever made anywhere.
Kamea Arano made an offer to the Fusiliers after the repairs to the Argo were complete – assist her in restoring her place on the throne of the Coalition, and in deposing the usurper Espinosas, and she would grant them full possession of the Argo, as well as provide them the means to pay off all their debts. Driven by a mixture of mercenary coin-lust and, in Savannah’s case, devotion to Kamea herself, the offer was accepted – and thus did the Fusiliers become the first and most prominent force to pledge themselves to the Aurigan Restoration. Kamea charged the Fusiliers with building their strength, and so the mercenary unit began recruitment and expansion. Two significant events occurred around this time, which would greatly influence not only the events of the Aurigan Civil War, but ultimately the course of human history.
Firstly, Savannah utilized significant amounts of hidden Cameron dynasty assets and capital to fund a massive materiel spending spree – the centerpiece of which was the acquisition of two ex-SLDF Colossus class military dropships – one of which was the SLS Abyss, the very vessel which shepherded her ancestors off of Terra several centuries earlier. After these and other acquisitions, the Fusiliers now possessed the capability to deploy up to 72 BattleMechs, 72 heavy combat vehicles, 18 Aerospace Fighters, and over 670 infantry troops into a combat zone – instantly catapulting the Fusiliers into the ranks of some of the largest and most capable mercenary forces in the Inner Sphere. However, finding enough ‘Mechs and MechWarriors to pilot them was now a major concern. It was here that the second event occurred.
A group of sixteen mysterious and aloof individuals – all of them speaking in strange ways and possessing both incredible charisma and skill in Mech piloting – approached the Fusiliers. Bringing with them a host of ‘Mechs which were either ancient Star League designs, or else seemingly entirely original designs that no one in the Fusiliers had never seen, these “Totem Warriors” were all, like Savannah, genetically engineered into anthropomorphic animal forms. All of them, however, possessed abilities which seemed much closer to those of super-soldiers than normal humans, and some of them were also impossibly muscular and strong as well. Outright refusing to discuss their origins, these Sixteen were nonetheless eagerly accepted into the Fusiliers, and quickly rose through the ranks to become the core of the mercenary units officer corps. Little did Savannah and the other Spheroids know that they had given shelter to the first Clan warrior to openly visit the Inner Sphere, nor that they were unknowingly the first Spheroids to encounter examples of superior Clan technology. With the recruitment of even more skilled, eclectic, and often downright eccentric personnel, the Fusiliers began their operations for the Restoration in earnest. Over the course of the next two years, the Fusiliers helped the Restoration take back planets, sabotage the newly renamed Aurigan Directorate, and push the Espinosa family to the brink of destruction. In between contracts for the Restoration, however, the Fusiliers ended up in all manner of flashpoints. These included assisting the legendary Morgan Kell in rescuing members of his Kell Hounds mercenary unit; multiple clandestine contracts for the Great Houses and major Periphery realms; acquiring an extremely advanced pseudo-AI from an abandoned Star League installation; and most famously, fighting and winning against the legendary MechWarriors Natasha Kerensky – a Wolf’s Dragoons commander who seemed quite familiar with the Totem Warriots – and the Bounty Hunter. Fighting in a three way battle for control over a derelict WarShip, the Dobrev, and the extremely advanced technology contained within, the spacer’s tales of the battle leave out the important detail that Natasha Kerensky and her Dragoons in fact agreed to fight alongside the Fusiliers, rather than against them. At the conclusion of the battle, the Dragoons were content with wiping what data remained on the Dobrev’s computers, while the ship herself was turned over to the Restoration, and her cargo became exclusive property of the Fusiliers. This included the Bull Shark, a never-before-seen assault ‘Mech which possessed technology which was so advanced as to be beyond even the capabilities of the old Star League. Claiming the ‘Mech for herself, the Bull Shark (unknown to the Spheroids involved, a product of the disgraced Clan Wolverine) would become Savannah’s iconic ‘Mech, which she kept and continues to pilot to the present day.
Forming a close association with several other mercenary units, including the later-famous command of the Neon Knights Mercenary Company, the Fusiliers continued their campaigns for the Restoration, and ultimately in 3026, finally retook the Aurigan capital world of Coromodir. The officers of the Fusiliers were each made Aurigan nobility of varying ranks as tribute for their assistance. Meanwhile, finally acting upon feelings that had growing for the both of them over the course of the campaign, Kamea Arano and Savannah Caruso would marry shortly after the conclusion of the Restoration War.
Never formally joining the armed forces of the Aurigan Coalition, the Fusiliers continued to pursue mercenary contracts of their own volition, though these contracts often aligned with Aurigan interests – helping hunt down Directorate remnants; escorting goodwill missions to the unaligned planets of the Fronc Reaches (and thus assisting in the steady expansion of the Coalition); and assisting the Coalition’s allies in the Magistracy of Canopus. This low-intensity state of affairs would largely persist – with the exception of a contract for the Federated Suns during what would come to be called the Fourth Succession War – until 3049. In that year, the Clans, the descendants of the old Star League’s self-exiled military forces, would finally return to the Inner Sphere – and it was not a peaceful return. Several of the Sixteen, guided (or perhaps misguided) by loyalty to their Clans, would take a leave of absence to assist their Clans. Thus fractured, the remaining Totem Warriors would spend the invasion on Coromodir, far from the fighting, while the bulk of the Fusiliers, Savannah included, would take on contracts to fight against the Clans.
After the Clan Invasion was halted in 3052, Savannah, by now a mother of six with Kamea, would take the Fusiliers into a period of relative calm – though they would take contracts during the FedCom Civil War, the next major period of activity for Savannah and her mercenaries would not come until 3067, and the launch of the Jihad by the fanatical Word of Blake, a religiously fundamentalist splinter of ComStar, the Inner Sphere’s sole interstellar communications organization. Rejoined by the Sixteen to fight as one against the apocalyptic threats of the Word, the Fusiliers would see action throughout the entire conflict under the aegis of Devlin Stone’s Coalition, ultimately fighting in the battle to retake Terra in 3079 – and thus coincidentally ensuring that the Sixteen became the first members of the Clans to place their feet upon the sacred soil of Terra, well before any others. With the end of the Jihad, the Fusiliers would take a rotating garrison contract on Terra under the direction of the newly created Republic of the Sphere.
Often likened to a “retirement” by many who studied the unit, the 51 year span of time between 3081 and 3132 was not in fact a complete stand down for the Fusiliers, but rather a period of extremely low intensity work. Savannah, now facing the prospect of potentially outliving her wife Kamea, spent more and more time with her wife, while the unit largely lived out relatively quiet lives. Kamea passed away from natural causes in 3129, after living to the age of 130, a significant lifespan for any in the Inner Sphere, much less the Periphery she called home. Savannah only had a few years to mourn Kamea before 3132 struck the Inner Sphere with “Gray Monday” – the simultaneous destruction or disabling of some 80 percent of the entire interstellar communications network. This event kicked off what would come to be known informally as “the Dark Age”, a near 20 year period of warfare, betrayals, and machinations which saw Savannah and the Fusiliers fighting to preserve what remained of the Republic of the Sphere.
Ultimately in 3151 the Clans, having pushed further and further into the Inner Sphere, would finally land upon the soil of Terra, and begin a final battle for the fate of the Republic. Fighting with all their forces, including the Sixteen, on the side of the Republic, the Fusiliers would ultimately find themselves on the losing side. Thanks to the efforts of the Sixteen, the Fusiliers avoided the fate of many of the Republic’s armed forces, the indentured servitude of becoming bondsmen to the Clans.
Seeking to determine which of the two Clans who remained on Terra held the true title of ilClan (the most important Clan, to which all others would answer under a reformed Star League), Clans Jade Falcon and Wolf held the ilClan Trial almost immediately following the death of the Republic. This short but extremely violent conflict saw Savannah and most of the Fusiliers, save two (Melissa Hazen and Remus Kerensky, the Totem Warriors for Clans Jade Falcon and Wolf respectively), sit out the hostilities. With the victory of Clan Wolf and its ascension to ilClan, Remus Kerensky was able to petition the new First Lord of the Star League (and ilKhan of the Clans) Alaric Ward to release the Fusiliers from detention. Taking most of her forces with her, Savannah and the Fusiliers would begin taking contracts in the aftermath of the Dark Age. Little did Savannah know that barely two years later, she and her unit would be called back to Terra by Melissa Hazen, now the Commanding General of the newly resurrected Star League Defense Force, for a contract that would ultimately shape the Inner Sphere and beyond in ways yet unseen...
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For both Rowan and Ags, from that latest ask game:
1, 5, 8, and 10, plus the additional questions of "What’s the thing they’re into that they’re most embarrassed/conflicted about?" (Hobbies, interests, kinks, etc)
( @is-the-battlemech-cool-or-not )
1. What is the character’s go-to drink order? (this one gets into how do they like to be publicly perceived, because there is always some level of theatricality to ordering drinks at a bar/resturant)
R: context, baybe! Am i at a merc bar? Timbiqui Dark. I hate the stuff to be honest, but one has to keep up appearances.
Drinking on someone else's dime? Call me old fashioned, but i do enjoy an Old Fashioned. I like'em fixed with maraschino, and give the glass a spritz of absinthe before you pour. Fun fact: a surprising number of bartenders dont know that maraschino is a liqueur, and put a bouquet of fuckin cherries in your drink. Tha dinguses.
At home? I'll keep it simple, usually some combo of soda + spirits. Im particuarly fond of sasparilla and Yukon Jack.
A. I enjoy my drinks hot, not cold. Coffee with tequilla, hot coco with tequilla, tea with tequilla... you get the picture.
5. What was the last time they cried, and under what circumstances? (Good way to get some *emotional* backstory in.) 
R: my pride wants me to say it was at my mamma's teat, but... nah, lets drop the kayfabe for a sec and be real here. I cry, a whole fuckin' lot more than i admit, and nowhere near as much as i should. We joke and pal around and measure our dicks at each other, but in the end? We kill people. We visit incredible violence on our fellow human beings, and that should take a toll. And if it ever stops taking a toll? Its time to retire.
That doesn't exactly answer the question, so... last time i cried was a few nights ago. @is-the-battlemech-cool-or-not was gettin' me up to speed on the hundred years of history i missed out on, and i managed to hold it all together till i got back to my bunk. And then i broke down sobbing. Part of that was just, pent up stress from the goddamn meatgrinder of the Clan invasion. I lost almost everything- the war, half our company, nearly everyone we knew outside of that shitty ass Invader that misjumped us here.
But hell, y'know what? Ive still got that other half of my company. I still have Agata and Joana, i still got most of Fursona's Fusiliers around. Hell, i'm even reignitin' something with Remus... look, all those good things, that ive still got? Cried for that, too. It aint all gotta be tears of sorrow, you can cry for the good things too.
A: August 20th, 3028. Got pepper sprayed at Melissa and Hanse's wedding.
8. Describe the place where they sleep. (ie what does their safe space look like. How much (or how little) care / decoration / personal touch goes into it.)
R: whoo boy. Just cleared out ol' Ronnie's quarters on the Pony. Its not got much decoration yet, just the barebones cot and whatnot. Lots of stab marks in the walls and furniture from when i get bored...Kept his desk though- solid oak, from Samantha. And uhh... maybe a couple of pinups of Kamea Arano... and Candace Liao... and Hanse Davion... and-
A: Like Rowan, I've just moved quarters- her old room in fact, since I'm the XO now. I have my rock collection up on some shelves I put in- I like to get one rock from each celestial body I visit, unique if possible. Theres also stab marks all over the place that I'm filling in, thanks for that by the way Rowan.
10. What objects do they always carry around with them? (What do they need for their normal, day-to-day routine? What does ‘normal’ even look like for them.) 
R: Pistol, hormones, sunglasses. In that order.
A: I no longer have my katana from my time in the DCMS, but I do still have the wakizashi that paired with it. I still wear it, for luck.
Bonus: What’s the thing they’re into that they’re most embarrassed/conflicted about? (Hobbies, interests, kinks, etc. Gets into self-image vs how they want to be perceived vs what compels them anyway, plus backstory.)
R: Conflicted, specifically. The tough-as-nails merc persona is... its hard to keep up sometimes. I want to be vulnerable around those I love, but i have trouble turning the macho down. Its paid in dividends, over the years, in bonus c-bills made and fights avoided, but it's also taken its toll on me. And... i didnt let myself feel what i wanted to feel around someone who i now realized i loved- and still love- very much.
A: Sometimes, on my worst nights, I- I still think about my time in the DCMS. And its like I'm still there, never left, and couldnt leave if I wanted. And I dont feel scared or trapped by my superiors or my culture, or horrified by the things I'd done for the Combine. I dont feel anything but mild pride and nostalgia. I don't like those being the things I feel about that time.
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pluralsword · 1 year ago
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We think these two would make a very good team and get a long well.
Despite that we wrote a fic where they butt heads and fight each other because of opposed outlooks due to differing access to information- but c'mon it's Samus and Arcee they'll figure it out. Do you like the Metroid universe? Do you like trans takes on transformers worldbuilding? What about combining the two as if they were seamless parts of each other, and reading these two badasses square off until they come to terms (do you think them fighting would be hot)? Well, then we have the Samus vs. Arcee fic for you, three chapters of it so far, as part of our Duel of Journeys series of crossover vs. that handles things differently than Death Battles and similar things do, in the following respects:
-presenting an ostensible reason for the two sides to be fighting, because outside of sparring, motivation helps drive and define combat
-in situations where the power levels are skewed (e.g. Arcee is a fantastic fighter and certainly a more experienced commander than Samus but barring her time-traveling Alternity iteration Arcee does not have the armor / defenses to survive Super Bombs, Super/Ice Missiles, Hyper Beams, the Metroid Suit, etc etc. Her swords with her reflexes are missile defense systems but um well blast radius is still a thing so there's a big difference between Samus's missiles and Bombshell's) show what other advantages both can bring to the table, not fighting in a vacuum/void from the rest of the world
-as such, it is not necessarily a battle to the death. It is about victory by defeating or persuading, and ones allies and loved ones can get involved. (to make a non Star Wars example, if you threw Admiral Susan Ivanova of Babylon 5 and Grand Admiral Thrawn of Star Wars against each other while yes their close quarters fight would be interesting we think their abilities as space naval commanders would be much more interesting to see against each other)
-with that in mind, finishing whatever plot comes after if possible
It's really more of a character analysis / comparison thing. So there you have it, good hunting! If people want to suggest matchups please do so in asks or comments or reblogs of this post, bear in mind that we will want at least one character involved from any of the following (yes we will favor robots), and may not write what we are unfamiliar/uncomfortable with, and we will also consider team-up fics instead of vs.:
-Transformers (e.g. Chromia), GI JOE (e.g. Scarlett), Steamworlds (e.g. Piper Faraday), Battletech (e.g. Kamea Arano), Sunless Skies (e.g. Reckless Driver), Babylon 5 (e.g. Delenn), Supreme Commander (e.g. Rhiza). We will add to this list when we have time. <3
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nirahsaooc · 2 years ago
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Kamea Arano’s Epilogue from Battletech Game
I began this restoration, because my birthright was stolen, and I wanted it back. Not for the people of the Reach, but because it was mine. 
I wanted War, for all the wrong reasons.
But on Weldry I traded that naivety for a nobler purpose, seeing my people suffering with my own eyes, taught me why I must fight.
On Artru I found humility, blinded by righteousness, I was reckless in my pursuit of power. And it almost cost us the War.
On Galdra, I learned to steel my heart. I chose necessity over conscience. A choice that nearly broke me.
Finally, on Coromodir, the world of my birth, I found resolve. And standing over my cousins broken body, victory. 
Only through these lessons paid for in blood did I become a ruler worthy of title. A High Lady prepared to sit the Coromit Throne. The Protector of Coromodir, the Sword of Restoration.
But this question still plagues me.... am I a Hero?
Did I sacrifice too much at the Altar of Victory? Do my triumphs outweigh my mistakes?
War is a clash between conscience and necessity. An ocean of chaos and bloody compromise.
War shapes history.... and history chooses its Heroes.
As for you Mercenary. You made the liberation of the Aurigan Reach a reality. Every trial I faced, would have been my last without your skill on the battlefield.
I still don’t know if you fought for Honor, or for the Thrill of it, for belief in my cause or just in my money. But whether it was your noble heart, or mercenary mind, your actions gave us hope.
That makes you a Hero in the eyes of History.
And you know what?
It doesn’t matter if you believe it, because others do. As I believed in the heroes of my Father’s stories.
After all, when we are gone... 
Stories are what remain.
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ancientrage000 · 6 years ago
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(AU) Nico Strong and the Dragon's Raiders was ready to leave after the war but it seemed that Kamea had other plans. After accepting her offer, the Dragon Raiders find themselves adjusting to a life that didn't involve jumping from contract to contract. As war clouds appear on the horizon, they will do everything in their power to protect the Reach while Nico and Kamea's relationship takes an unexpected turn.
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eljackinton · 6 years ago
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Assorted video games
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kintarosummon · 6 years ago
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I am not a hero...no matter what the stories say.
A Hero would have sacrificed more. Compromised less. A hero would have done better. 
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This world...is this a chance to try again, despite my failures?
An independent RP blog for BattleTech’s Kamea Arano, re-imagined as the Fire Emblem: Heroes Summoner. Written by Aether. 
Rules || About || Supports || Backstory (External Link)
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doolallymagpie · 2 years ago
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Ripped straight from “Undertaker” Callahan’s dreams: two Kameas!!!
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mechaddiction · 6 years ago
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Kamea Arano leaders CCG by factorymam.devian... on @DeviantArt #mecha – https://www.pinterest.com/pin/541557923937796536/
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Argo (3153)
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The Argo was sent on its maiden voyage to the rimward periphery in 2762. Contact was lost, and the Argo was presumed to have been destroyed as part of the New Vandenberg Uprising.
The ship would be rediscovered in a partially canibalized condition on the moon Axylus, where the self-appointed pirate queen Grim Sybil was using it as her base of operations. The Fursona's Fusiliers mercenary unit were hired by Kamea Arano to successfully recover the vessel for Kamea's Arano Restoration, with the mercenaries calling the vessel home for the duration of that campaign. At the conclusion of the conflict, full ownership of the Argo was transferred to Savannah Cameron-Arano (then known by the alias Savannah Caruso). Refitted and maintained over the years by three generations of the Virtanen-Murad family, the fully-militarized Argo of 3153 is a vastly different vessel than her original form - fully armed (including sub-capital weapons and capital missile launcher, turning her into a Pocket WarShip) and armored, and refitted to make full use of the Multiple Docking Collar System. The Argo has been tapped as the prototype for the new SLDF's Argo II class of "expeditionary mobile base" DropShips, intended to outfit the revived Star League Expeditionary Brigade.
(TRO below the cut)
3153 IS Spheroid DropShip
Type/Model: Argo (3153)
Tech: Mixed Tech / 3153
Vessel type: Spheroid DropShip
Rules: Level 4, Experimental design
Mass: 97000 tons
Power Plant: Fusion (C)
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: 162.0t Ferro-Aluminum (Standard (C))
Armament:
5 ER PPC Capacitor
1 Comm.Equipment
2 SCL/3
1 Mobile HPG
1 AR-10 Launcher
12 Laser AMS
10 LRM 20 w/ Artemis V
13 ER Large Pulse Laser
Manufacturer: Boeing Interstellar
Location: Boeing Interstellar
Communications System: Unknown
Targeting and Tracking System: Unknown
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Type/Model: Argo (3153)
Mass: 97000 tons
Equipment: Mass
Engine: 0 Fusion Engine 17751.00
Power Plant, Drive & Control: 17751.00
Structural Integrity:45 8730.00
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 347 Double (C) [694] 0.00
Life Boats:42 294.00
Armor (Standard): 1540 pts Ferro-Aluminum 162.00
Standard Armor
Front: 494
Left/Right Side: 385/385
Rear: 276
Bridge, Controls, Radar, Computer & Attitude Thrusters 728.00
Fuel & Fuel Pumps(48500.0 Points) 4947.00
Large Naval Comm-Scanner Suite 500.00
Cargo Bays:
Bay 1:BattleMech Bay with 1 doors 2250.00
Bay 2:Small Craft Bay with 3 doors 2000.00
Bay 3:Cargo Bay (Standard) with 1 doors 54674.50
Bay 4:MASH Equipment with 0 doors 13.50
Bay 5:Field Kitchen with 0 doors 1.00
Bay 6:Battle Armor Bay (75 troopers) with 0 doors 750.00
Gravdecks:
#1:250-meter diameter (3) 300.00
Crew:
100 1st Class Passengers 1000.00
12 Crew (16 minimum) 84.00
12 Officers (15 minimum) 120.00
110 Bay Personnel 0.00
38 Specialists (16 minimum) 266.00
8 Gunners (1 minimum) 56.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Ammo Mass
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2 SCL/3 (IS) Nose 6(60) 6(60) 0(0) 0(0) 64 500.00
2 ER Large Pulse Laser (C)Nose 2(20) 2(20) 2(20) 0(0) 26 12.00
5 ER PPC Capacitor (C) Nose 10(100)10(100)10(100)0(0) 100 35.00
1 AR-10 Launcher (C) Nose 0(0) 0(0) 0(0) 0(0) 20 750.00 (Ammo: 13 - x10 Killer Whale [500 tons], x3 [CLASSIFIED] (150 tons])
2 Laser AMS (C) Nose 0(0) 0(0) 0(0) 0(0) 10 2.00
4 LRM 20 w/ Artemis V (C)FL/R 6(64) 6(64) 6(64) 0(0) 48 36 64.00 (Ammo: 36 per launcher)
2 ER Large Pulse Laser (C)FL/R 2(20) 2(20) 2(20) 0(0) 52 24.00
2 Laser AMS (C) FL/R 0(0) 0(0) 0(0) 0(0) 20 4.00
1 LRM 20 w/ Artemis V (C)AL/R 2(16) 2(16) 2(16) 0(0) 12 36 25.00 (Ammo: 36)
2 ER Large Pulse Laser (C)AL/R 2(20) 2(20) 2(20) 0(0) 52 24.00
2 Laser AMS (C) AL/R 0(0) 0(0) 0(0) 0(0) 20 4.00
3 ER Large Pulse Laser (C)Aft 3(30) 3(30) 3(30) 0(0) 39 18.00
2 Laser AMS (C) Aft 0(0) 0(0) 0(0) 0(0) 10 2.00
1 Mobile HPG Body 0(0) 0(0) 0(0) 0(0) 40 50.00
1 Comm.Equipment Body 0(0) 0(0) 0(0) 0(0) 0 10.00
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Totals 513 1524.00
Calculated Factors
Total Cost: 36,371,871,200 C-Bill
Battle Value (BV1):18027
Battle Value (BV2):14222
Design Quirks:
Docking Arms
Easy to Pilot
Improved Communications
Improved Targeting (Long)
Improved Targeting (Medium)
Improved Targeting (Short)
Illegal Design
Non-Standard Parts
Un-streamlined
Note: due to a 3031 refit moving the Argo's third docking collar to the nose, the Large DropShip Quirk no longer applies, allowing full use of the MDCS system.
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battletech-mazamercs · 7 years ago
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Icebox Mission was concluded successfully and political prisoners have been released. Lady Kamea Arano joined us during the fight with the Kintaro. We salvaged a pristine Jaggermech AND Lady Arano gifted us the Argo Jumpship provided we continue fighting for the Arano Restoration. Time for more Contracts in order to get a healthy cash flow.
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nirahsaooc · 7 years ago
Quote
No doubt Director Espinosa believes that the ends justify the means. That the Aurigan Reach has been made strong. Well I say that strength built on fear is brittle! The Directorate is a paper tiger!
High Lady Kamea Arano
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rafawriter · 6 years ago
Text
Trying Again! Going Live!
Final showdown: Kamea Arano vs. Victoria Espinosa! Streaming BattleTech today at 1 p.m. Eastern only on https://www.twitch.tv/lessonslearned1
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