#Just wanted to do a little experimenting with the lineart on this one
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can you explain your art techniques a little bit further? I just saw your post about arcane helping you drop line art and stuff, and I wanted to understand better (as someone trying to get into digital art)
Sureee, ty for asking! :)
For the first 7 years of my digital art journey I imitated the comicbook-style art tutorials and techniques artists I liked used. This means that I would start out with a sketch, draw the lineart on another layer on top of the sketch, hide the sketch, use solid blocks of color on separate layers for the coloring, and add lighting effects on top of it all. I was never really happy with how it turned out, and I often felt like I shouldn't have gone past the colored sketch phase because the full render would lose so much life. I used pretty much the same brushes I use now, aside from some textured ones, but not to their full potential because they were painting brushes being used for flat shading. Here's a few examples of fully rendered stuff from 2020-2021:
Then, I realized I do NOT have to do things I don't wanna do, and I can totally remove any steps from the process that I wish! I experimented for a while until I settled on a new thing that worked for me. And so my current process is: draw a sketch, color it all on one layer (base colors), add light effects if needed, add another layer on top of everything, and paint until satisfied with the level of rendering. Then I add optional effects, such as fires or patterns. This means I leave the sketch layer visible, so I have to clean it and base colors with erasers as I work, but it enables me to preserve the sketchy energy. The "all rendering on one layer" approach frees my hand and I don't feel pressure to render everything separately and perfectly, which in turn, ironically, makes my art look more detailed because the eye compensates for unfinished bits. In addition, the line between a colored sketch and a fully rendered piece is much thinner, which means I don't have to commit to completing anything, and that is a big deal for an insecure person prone to artblocks. If I lose interest halfway through the lineart-and-blocks-of-color process, I am left with an unusable piece. If I do it halfway through the painting process, I get a charming, messy piece a la my recent Chappell Roan art (I left the armor unfinished, and yet it doesn't clash with the rest of the art). Here's a recreation I did to show what a big difference the different approach makes:
So why didn't I stop doing lineart sooner? I did try, but my attempts tried to replicate what I did when painting traditionally, instead of adjusting to my digital abilities, so it usually looked whack. I remember showing my friends the Rito Village piece back in 2019, which was painted based on a screenshot from the game, and one of them telling me "Don't go back to lineart!" I was like "YEAH I am NOT going back to lineart!!! I will keep painting!!!" Only to realize that painting landscapes with already stylized references and painting portraits were completely different. Here's a painting portrait from one of those trial and error attempts. Later I realized the mistake was working on TOP of the sketch, as I would have done for traditional work, instead of both below AND on top of it - after all, my intention was to preserve the life of the sketch, which was impossible when I couldn't even see it. I also didn't understand color values (or honestly, any color aspects) very well, resulting in some low-contrast, unappealing blobs.
So yeah, my advice to any beginner digital artist is: experiment and figure out what works for you. Think about what makes you happy when creating, and build your process around it. Also, keep researching art theory and applying it to your work. Good luck to you and all other digital artists~
#eernask#art tips#therealkaidertrash21#ngl drawing with lineart again tripped me SO MUCH bjbfkBFJK#i legit still have the same issues i had 3 years ago when i stopped doing it!! i thought i got better at understanding volumes and dynamic#shapes. and i did. but the MOMENT i stop doing the technique that ALLOWED me to understand them i am right back to awkward mistakes#i always disliked how my art would turn out wider than it was sketched. i haven't had that issue since 2022. now look at what i just drew#this afternoon and compare how much wider the head is than on the sketch#what i am trying to say is. your process is super duper important! don't just do the things that work for other people! listen to yourself!
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linktober 31 - HAPPY HALLOWEEN!!!
I thought for the last day I'd write a little retrospective on what this whole thing was like and what I learned. I'm too tired to draw literally anything else I'm due for a break lol
So this was my second time ever attempting a linktober/october drawing challenge, but my first time managing to complete all the days and prompts. I feel super proud of myself and accomplished for pulling it off.
There were a number of things that were surprising and that were challenging for me that I wasn't expecting this month. If anything, I think this challenge really highlighted my flaws and mental blindspots with how I approach making art.
For one thing, I came away from this not liking everything I made. I think I only like about 9 or 10 of the 30 pieces I put out there. When I don't like my art, I tend to get stuck in this mental stalemate of refusing to finish a piece until I like it, but also refusing to retrace my steps and erase/rework what I have so far for fear of losing progress or not being able to replicate the line/angle/color/etc that I liked.
It was surprisingly hard to accept when I didn't like a piece but had to move on for the sake of time and post it anyway. But once I did it a few times, it got easier. I realized prioritizing my standards over my available energy is not gonna promote progress. If I kept sinking myself into one piece and not moving on until it was optimal, I never would have finished anything-- that was the pitfall that ultimately made me bail out 10 days in last year.
I also realized my sunk cost fallacy/"what if I erase this and can never redraw it good again" stems from some real lack of confidence in my knowledge and techniques with art. I'm self-taught, and I think I tend to believe that everything I make is a dumb happy accident, even though I have mental rules when I draw, use tons of references, and have a process lol. There are a few pieces I started over 2-3 times before I got them right, and that's starting to feel liberating instead of like failing to me now, which I never expected to come out of this experience so that's cool.
Another place I had to learn to let go of control in this was with allowing for style variation. I really wanted each and every piece to be coherent and painterly, like they all came from the same book or something. But then I couldn't decide whether I wanted to do all/no lineart, all/no detailed background, all/no heavy rendering, etc. At the end I settled on just keeping the same canvas dimensions and just prioritizing filling up the space. Glad I ended up doing this, because I really would benefit from continuing to chill out and scale back how much I default to making dramatic, high-render pieces. I gotta break out of my comfort zone and make more sketchy little guys!
Sometimes my attachment to the prompts fluctuated; some prompts I thought I would love and then just wanted to get them over with. Some prompts I thought I would hate and subsequently half-ass, then I ended up redoing them and putting more effort & time into and loved the end result!
It was funny to also see how some pieces that I loved straight up did not get a whole lot of notes or attention. Some pieces I was "meh" about did crazy numbers lol. I'm used to posting maybe 5-6 times a year on here, so I'm usually indifferent to getting notes (by which I mean, I'm super grateful for likes & reblogs and the super sweet & funny messages in y'alls tags, but I'm not butthurt when I don't get notes because whatever happens, happens). Churning out 30 pieces in 30 days made me sometimes get bewildered by what did and didn't get notes, but frankly in the end I think it helps reaffirm that I should continue putting whatever I want out there because it! is! not! graded!!!
So would I do Linktober again? Probably not, sorry! it was a lot of time & effort and took me away from fall festivities more than I would have liked. I kinda only managed to pull this off because I was transitioning between jobs this month and had a week off to just draw. But I also completely see the value in taking on a challenge like this and finishing what I started, I'm super glad I did this, I think my art improved from it. I would definitely do future drawing challenges/prompt things that are quicker or have less prompts!
My advice to prospective future linktoberers: pace yourself and be gentle; this is a great chance to do something exciting and new with your art, but above all it's about you having fun. There are no prizes at the end except for what you've learned and how you feel about it, and that's for the best!!
One thing's for sure, I am zelda'd out lmao so I'll be branching out towards some little projects I have lined up for personal art and other fandoms I'm into right now
So anyway thanks to all of you who read this or who gassed me up this whole month, I appreciate you!!!!!!!! ć¾(ļ¼¾āļ¼¾)
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Just listen to your instincts and do what feels natural!
[SR Music Week] Yuhua joins the battle as a dancer and backup vocalist for Hazard/Riff! Many thanks to @raguiras2 for hosting this Music Weeks event!
Voicelines and concept sketches beneath the cut~
~
Summon: Donāt think that Iām in this to win, Iām here to have fun and do what I love. Thatās fine, right?
Groovification: ā LOCKED ā
Set to Home Screen: A little rocking never hurt anybody, did it?
Home Transition 1: Actually, confession time, Iāve started to feel a little shy. Everyone in this group is so talented in their own way, yāknow? ā¦But I gotta keep up and pull my weight.
Home Transition 2: To think Deuce would be a leader for Hazard/Riffā¦ Well, not what I expected, but where else would he go? It just seems right. ā¦Sorry, just thinking out loud.
Home Transition 3: So this is what Allen looks like when heās in his natural habitatā¦ Ah, Iām just making some observations. Iām not trying to say anything bad, ratherāthe opposite of that. Like, he seemsā¦ more sincere?
Home, after login: Practice waits for no one~ Iām gonna go start warming up. Wanna join me?
Home Transition (Groovification): ā LOCKED ā
Tap Home 1: Eh? You didnāt think Iād ask to join this group? ā¦Rude~ We canāt all be soft all the time.Ā
Tap Home 2: Itās funny to meāall you have to do here is call something a competition andāboom. Even someone like Leonaās motivated. ā¦Oops, did he hear me say that?
Tap Home 3: Working with Floyd is a double-edged swordāwhen heās having fun here, I get all excited, too. But if heās not in the mood, thenā¦ haha, we just gotta hope and pray.
Tap Home 4: Donāt worry, Iām used to wearing loose clothing when I dance. Compared to the long pants and dresses I sometimes wore, this fit is like a breath of fresh air~
Tap Home 5: I wouldnāt touch me if I were youāIām all sweaty and tired from rehearsal.Ā
Tap Home (Groovification): ā LOCKED ā
Duo Magic (yes I know SRs don't have them but let us dream):
YUHUA: How about we give them one hell of a show, Vizzie?
VIZZIE ( @twistedwonderlandshenanigans ): Weāll blow them away with the sound weāve got, Yuhua!
~
ALRIIIIGHT let's get into the design of this bad boy
the idea was ... basically just a bit of techwear, modern street style, all that-- i was sort of winging it haha. i wanted a very loose and free style with the cargo pants, belts, and unzipped jacket, while the hood was added for dramatic effect when i started the lineart~
i felt like experimenting with his hair so once again i slicked back the right-hand side of his part, i would have given him his pre-overblot hair (for more variety w/ the long hair) but to be honest i kind of like the short hair with this look~ it kind of screams kpop idol but whatever HAHAHAHAHA
fishnet under clothing was an absolute must, and i went a little more on the ""bad boy"" look by giving him the chain and cuff earring on one side... plus the dramatic eyeliner/eyeshadow... yeah. RIP yuhua's lip gloss we will always miss you
also shoutout to V for volunteering vizzie for the duo magic-- i love me a good RIOFY friendship
(as for headcanons on how yuhua would act during this whole event, um-- he'll behave i promise š„°š„° he'll try not to let his inferiority complex get the best of him I MEAN WHAT WHO SAID THAAAT)
i can't think of anything else that i thought about particularly hard during the process, so uhm-- thank you for reading this far and no promises on when i'll get the groovified version out if ever LMAO
~
art taglist (ask to be added or removed, i'm very sorry if i forgot someone): @thehollowwriter @theleechyskrunkly @elenauaurs @casp1an-sea @nahelenia
@skriblee-ksk @boopshoops @scint1llat3 @nyx-of-night @nemisisnemi
@beneathsakurashade @ramcatshackle @kathxrat-01 @the-banana-0verlord
#my art#twst oc#yuusona#ragu music weeks#oc stuff#EXPLODES AHHHHH#idk why this card was so fun to make#maybe because it's showing yuhua's true personality and tastes#and he gets to be SILLY#giggling and kicking my feet#by the way. the hazard/riff playlist is like ENTIRELY TO MY TASTE i was genuinely surprised#i didn't know a lot of songs but they all go so hard#conclusion: yuhua was simply meant to be in this group <3
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I love your artstyle!! Do you have any tips for drawing?
thank you so much! i'm really happy you like it!!š as for tips, what i would say would change drastically depending on what kind you're looking for, but some very general ones:
draw what you love and want to see most, regardless of whether anyone else wants to see it. if you don't enjoy what you're drawing it'll never come out as good or genuine as something your whole heart and soul is in. i mean you'd think this would be a no-brainer but sometimes i've had to sit back and ask myself 'if no one was ever going to see this except me, would i actually spend time drawing this?' and i was surprised by the answer
that said, it is also completely valid if your motivation for drawing is to draw for other people! there have been plenty of times where i was too artblocked to draw my own ideas but was still able to draw commissions or gifts and enjoyed it simply because making other people happy with my art makes me happy.
don't get too caught up in having a consistent art style. in my experience this 1000% hinders you
having your sense of anatomy degrade over time without you noticing because you keep drawing the same types of characters is a very real thing! if this is a concern to you be sure to draw a variety
follow a billion artists that you like the art of and you will have endless inspiration injected directly into your brain every time you open social media
my favourite practical tip for those who draw at a desk: keep a small mirror next to you at all times. absolute game changer for quickly referencing hands
if you're drawing digitally, make the canvas huge! in my experience this lets you draw messier/faster and you can't tell at all when you zoom out. if you tend to get stuck spending unnecessary amounts of time micromanaging pixels (meš) keep it zoomed out while drawing
related to the above point, messy drawings can have far more expressiveness in them than neat and polished drawings. nowadays i never do lineart and go straight from 'barebones stickman pose' to 'varying-levels-of-coherent sketch' and use that as my lineart. sweet freedom from the sketch-looks-better-than-the-lineart phenomenon
if your goal is to improve, then you really do have to scrutinize your art, figure out what you're not satisfied with, and commit the time to focusing on it. 'practice makes perfect' kinda rubs me the wrong way because of how much i've seen it interpreted as 'just draw everyday and you'll magically improve' but genuinely it won't get you very far if you don't actively think hard about what you're trying to improve and take the steps to do it. is this a hot take idk. also hand in hand with this, not every artist is trying to improve and you shouldn't feel bad for this! maybe you just wanna make a little headshot doodle of your fave blorbo and that's your only drawing goal ever. awesome. maybe you know your art has flaws but it's passable enough to convey what you want and you're perfectly satisfied with that. (this is the stage i'm usually at). also awesome!
don't hesitate to draw something because you think it's out of your skill level. the worst that can happen if you draw it is that it comes out terribly but you learned something and can always redraw it better in the future. the worst that WILL happen if you don't draw it is that you'll never draw it. and then it will sit in the back of your brain haunting you for years. it's not like i'm speaking from experience or anything aha
look up 'hand stretches for artists' and do them if you draw a lot unless you wish to summon the wrath of the carpal tunnel demons
of course, these may not necessarily work for you, and most importantly(!) these are coming from the perspective of someone who is primarily a hobbyist. some of this won't be practical for people who need to build an audience, maintain a consistent style for work, etc. these are just things that have personally helped me over many years of drawing :)
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POV you're a betta fish in an already shitty tank and some annoying asshole is trying to get your attention
Short little cute little Scout animation WIP I am working on....... Perchance I am enjoying animating, mayhaps... I had to do a whole project for my class and make an animation (I'm a studio art major, so liek I am just somewhat tech skilled and can use photoshop jussstttt well enough but I know little to nothing, the most animation experience I have was me at 14 making frames one by one in CSP and throwing them into EZgif one at a time LOL) and it was liek super frustrating at first but after seeing the final result I was actually like "you know what.... perchance this is cool..." So hes gonna have a little talking textbox visual novel moment. I also wanted to animate because I watched Quazzies Lil' Pootis FINALLY and it has my whole heart mannnn
OH also I LITERALLY accidentally deleted the fucking file for the Scount one because of COURSE I did, BUT I saved all the initial frames so not all is lost!!! Sobbing tho, my lief is soooooo hard...
I am still working on that comic from forever ago, and I actually plan to make it into a screen print given I have enough time and bookbind it into a physical comic LOL.
If anyone is curious... This is the animation I was working on for my class. The actual lineart wasn't an issue, it's just that my dumbass didn't clean the keys enough and like it worked as a sketch but not as an outline, and I was lazy and didn't want to redo them (but I did eventually w.e.) This is my character Joey Hottdog..... He hates his dad and he is a sigma loner emo in a normie world... I always wanted a cartoon of him and so I made a Cartoon network style TV bumper... I used Clip Studio Paint to make all the frames, and then Opentoonz (free animation software, it's zupah cool) to put it all together.
I hope that people enjoy my little rambles, tbh it's really fun to ramble I wish more people did it becoz I look at my mutuals (or just anyones) stuff and I liek love it all and I wanna hear people talk about their stuff or maybe I am cray-zee
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(Click the image for better quality)
Yipeeee that Keiki and Mayumi fanart I posted the WIP of is finally done woooo- This piece was a very experimental one that I'm kind of OK on. Maybe because I've just gone insane looking at it for so long and I'm my own worst critic lol.
Artist's Notes;
So I've once again been playing around with my rendering style, mainly because I have been wanting to improve my lighting for a while now and as I was just scrolling through Tumblr, I saw some of the official art for that one webcomic-turned-animated-TV-Show Lackadaisy and was immediately inspired. I also have seen a technique a few times in the past where the lineart and shading are merged together, so I've been meaning to try that for a little while.
I did some experimentation on this one sketch of Keiki I posted in my sketch dump and I really liked the results of it, so I carried those over to this piece.
I ended up scaling up Keiki and Mayumi from the original WIP because I felt like they were both getting lost in the composition, and I'm glad for that because I think it works a lot better. I'm not a fan of how Mayumi's sword turned out at all, but it's not really meant to be the focus of the piece so eh. Overall, I think I could do better with my colours, probably because with Keiki and Mayumi's colours, I did them flat in greyscale and then used a brush on the overlay blend mode to colour all of them over, after which I changed the base layer for their colours from white to yellow and then lowered the opacity so it all went together better. I also decided to use gradient maps for a lot of the background elements, mainly to experiment with getting in my values first to make them pop out more. I ended up finding a really nice sky gradient on Clip Studio Paint that I really liked, and that kinda helped to establish the colour scheme of the background a lot. I think the whole "start in greyscale then colour" thing really works better with painterly styles rather than more illustrative ones, and while it is good at making sure your values are more readable, I honestly don't think I have the skill level to pull that off yet. Honestly, I think I've been looking at this drawing too long or maybe I added too much to it, but I wish I could've made the colours less monochromatic, but I'll just save that for the next piece I do.
I do love how the flame (...well it's more of a weird space rift than anything in this piece) and the lighting turned out, those were fun to do. I was initially struggling with the flame and how Mayumi is positioned in front of it before realizing "Oh wait! This is a weird abstraction of a weird creature! I don't have to follow the laws of anatomy!" and just dislocated it's flamey bottom jaw from the main body. I also changed the colours of it since I was really not liking how incredibly bright it was when it had lighter colours. Again, the gradient maps served the more painterly style of the flames well.
I also love how Mayumi turned out. I could do her sleeves better but that's more of just me needing to study how those types of sleeves fold in that position more. I'm also very happy with the posing, the technique I used for that was taking photos of myself in the positions I wanted, blocking in the silhouette and then modifying that by adjusting it to my lines of action that I drew on top of the original photos, and then sketching over the silhouettes and drawing in the shapes of the hands overtop of the photo if I needed to get the fine details right. As for what I do to take the pictures myself, I use a tall chair I have, prop up my phone with a phone stand, put on a ten second timer and scramble to get in position. Yes, I did have to use a bunch of thin markers I had to try and get the hand positioning on Keiki's pose right, yes I do have a fake sword that I used to get the positioning of Mayumi's arms and hand right, the sword was for an old Halloween costume from several years ago. I really like how both Keiki and Mayumi turned out in this drawing, I'll have to play around with these designs for them more in future drawings.
Also, if you wanna know why I draw buildings like that, when I watched Fantasia 2000 as a kid (One of the Disney movies where they make really beautiful animations to classical music) the way they drew the buildings in the first few sections Rhapsody in Blue segment (the jazz one with the cities) changed my brain chemistry and now whenever I need to draw buildings really quickly, I refer back to that. Since the buildings aren't really the main subject, I didn't put much thought into them.
As you can tell I am very tired of this piece, mainly because I made things harder for myself by overcomplicating the process compared to what I usually do, mainly with the whole "starting in grayscale then adding colour." I'd honestly just prefer having a black layer set to colour that I can just toggle on and off when I need to see the values, but it was good to experiment. And that was mainly the point of this whole drawing, to experiment. I'm definitely going to have to play around with this new style I'm going for, mainly because I liked how it turned out a lot in the augmented Keiki sketch, and also because I want to find ways of making it suit my style more. I also really want to keep experimenting with my lighting like this, it's very fun. Last but not least I am never starting in greyscale again because dear god I do not like the workflow it forced me into. I don't have a problem with the method itself it's mainly just a skill issue lol.
If you wanna read my headcanons for these two, I put them in my WIP post, so you can read them there if you want to. The more I look at this the more I prefer the simplicity of my WIP. I might go back to this and just take away the fancy colours and effects to see what it looks like without all of that stuff and reblog this post with that drawing, but for now, I don't think I can look at this drawing again for a while.
#touhou project#art#fanart#touhou fanart#touhou 17#wily beast and weakest creature#keiki haniyasushin#mayumi joutougu#haniyasushin keiki
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Wanted to expand on some domesticated animals of Mirum. These are basically cat-dog birds, ranging in size from cat to medium sized dog. Still need a name for group over all, suggestions appreciated! In depth info below the cut!Ā
1. The OG This is the wild ancestral form, basically the wolf to the dog. They are from the grass/shrub lands of Mirum and spend most of the year scrounging around for food until the end of the wet season. Once the floods are over they pop out babies like nobodies business while feeding on the debris left by the flooding. By the time fire season rolls around their numbers are pretty scarce. They travel in little groups with multiple hens and one big buff man! But this man does not necessarily need to be a male, or a bird even! They were the first species domesticated by the chimera and the only one to leave Mirum with them.Ā TheĀ āNaturalā Breeds These are just the morphs bred into these fellas without any magical manipulation involved, so they still look relatively close to their wild ancestors.Ā 2. The CupidĀ These are purely pets, originally kept just for eggs they lost that purpose as more efficient birds came around for that. Now they just make docile lil lapbirds. Though inattentive owners will find old eggs hidden throughout the house if theyāre not careful. Most of the time though they tend to stay by their owners ankles.Ā 3. The Ruff Fluffy lil guys who make for great pest control, theyāre a very sporty breed despite everything and need a lot of energy to stop them from destroying their surroundings out of boredom. Will do well with another ruff or dog of similar size, though they can be a bit of a bully in the care of a lax owner. 4. The Gallop Literally just made for running, can keep up with a chimera at full sprint and at a normal long distance run. For those with a more active lifestyle. Though they will just as happily laze around all day, just happy to be included honestly. These are also the best swimmers of the natural breeds with their extra oily coat.Ā 5. The Dome This is a purely ornamental bird, stocky and colorful they are the most relaxed of all the birds. Most prefer chimeric company to that of other birds and have a habit of separation anxiety when not with their owner. In line with that, these are the most accepting of chimericĀ ātalkā with most quickly getting accustomed to projected commands. Though please donāt overwhelm your bird, casting the full range of sentient experience unto lesser beings CAN and WILL cause them existential distress! Not to mention your personality may displace your petās. 6. The FluffĀ The original pillow stuffing. These guys feathers are softer than any other. Keeping a mostly downyĀ āundercoatā for their whole life. That being said these guys can get absolutely RANCID if not kept clean and tidy. Only for the most advanced and attentive of owners unless you want an unholy dingleberry beast skulking around. They also are VERY bitey.Ā 7. Crested These are historically for eating, but have grown to be a very pish posh fancy breed. Most are pure white, thanks to inbreeding, and albeit are not the sharpest tools in the shed. But if you are looking for a bird who may just ignore your commands but love you eternal, this is your bird!Ā
Thatās them so far, will make the magical monstrosities later. Also wanted to try a different lineart style. Thin is nice but I miss my chunky brush. Glad to have tried it though!Ā
#mirum#chimera#chimera adjacent really#fantasy#birds#need name aaaah i cant think of a good one for these still tho HM#speculative biology#spec bio#Speculative Evolution#spec evo#art#no true north
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Commissions Open!
Making a new post since I have better art now š
Hello little gay people in my phone. You want me to draw your ocs So Bad š
PENCIL SKETCH/LINEART: starts at $7 for a half to full body on a blank background, with options to add on extra characters, simple colors, or a physical copy (pencil sketch only)
BLORBO DOODLE/MEME REDRAW: starting at $13 for a simple drawing with full color and light shading. Doodle poses are half to full body at my discretion, and meme redraws include up to two characters in the base pricing.
REGULAR COMMISSION: starts at $25 for exactly what it says on the tin, with add-ons available for extra characters and detailed background
FULL SHEET: starts at $65 for up to six drawings (ie. outfit refs, story progression, character interactions, au moodboard, etc). Mostly full body, fully colored and shaded, with minimal background.
Will Do:
Ocs, fandom, real people (as long as theyāre okay with it), ships (poly or otherwise), gore (external), dragons
Will Do My Best With Limited Experience:
furries/anthro, gore (internal), suggestive/nsfw, animals besides dragons, mecha/armor (Iāve done transformers but thatās about it)
All pricing is negotiable, especially if youāre looking for something thatās not necessarily within any of these categories! Get in touch and we can work something out. :)
My Ko-Fi (as linked above and again here) is the best way to purchase a commission, but I can also take payment through Venmo or PayPal! (just dm me for those bc deadname lmao)
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rough art tips to learn and then break at your leisure.
the distance between your eyes is roughly one eye. the corners of your mouth dont extend past the middle of each eye. ears are roughly in the middle of the tip of the nose and the eyebrow. the eyes are in the very centre of the head. the neck is just a Little slimmer than the width of the head (varies with fat distribution, but fat tends to build up under the chin). hair is easier to draw when you plot out the hairline and then where it parts. leaving appropriate distance on the side of the face (cheekbone area and back to ear) contributes to making characters look more realistic/hot as hell. i dont know specific tips for that so use reference. an amazing reference/study site is lineofaction.com . if you think of the face in planes it makes it easier to construct (look up tutorials). if you draw a spiral like a tornado it can help you figure out awkward perspective for extended limbs (look up foreshortening coil technique). tangent lines are when two lines intersect and cause visual confusion (when it looks like a line that defines an arm is part of the line that defines a building, for example) and avoiding them makes your art way easier to comprehend. quick trick to good composition: choose a focal point (where you want your viewer to focus), detail that area the most, and make sure various elements of the piece are pointing to that focal point. you can use colours to contrast hue, saturation, and brightness and make certain elements of your drawing stand out. drawing in greyscale can help you figure out values. using black in a piece isn't illegal but you should know what you're doing when you do use it- it desaturates a piece and if used as a shading colour can desaturate and dull whatever youre shading too. if you use almost-black lineart and then add black to darken the very darkest areas it will do a lot to add some nice depth. the tip of your thumb ends just above the start of your index finger- your thumb also has two knuckles and all your other fingers have three. if you see an artist doing something you like (the way they draw noses or eyes or hair or anything else) you can try to copy that and see if you want to incorporate it in your style <- this is ENCOURAGED and how a lot of us learned and developed our styles. there are ways to add wrinkles to faces and bodies without making the character look a million years old, you just have to keep experimenting with it. The smile wrinkles around your muzzle dont connect to your mouth or to your nose; there should be a small space in between smile or nose and the wrinkle line. eyes when viewed in profile are like < aka a little triangle shape. think of the pupil like a disk and apply foreshortening to it (it looks like a line when seen from the side instead of a full round dot). subtle gradients can add a LOT to a piece. texture can also add a LOT. look up Tommy Arnold's work (his murderbot pieces are some of my FAVOURITE) and zoom in. find those random little circles he added and try to figure out why he added them there. light bounces. there's lots of way light bounces. sometimes it even spreads through the skin. i do not know these light tricks yet but i want you to know that they exist. draw a circle to indicate hand placement, draw a straight line between that circle and the shoulder, and then (normally at a right angle) draw a straight line on top of that line to find the placement of the elbow. elbows are normally placed Just above the hip when standing and your arm is at rest. there are no bad colour combos if you're brave enough about it, just fuck with the saturation and brightness until it works. keep playing. try new things. add your own tips to this post if you want or even expand on some ive mentioned here. good luck go ham etc
#look at this post#the sum of almost all of my art knowledge#all that i can remember rn anyway lmaooo#shit i didn't mention the tips for backgrounds that i know#eh that's environment most of this deals with character work anyway#i learned most of this from tutorials and kind artists who like to talk about their work#i would not know NEARLY as much about creative shit as i do if it weren't for the people who were willing to talk about their skills#and their tricks and their observations. id be nothing without them i dont remember most of them but i am so so grateful for that kindness#so ig here ill spread that a little further#if you have any questions go ahead and ask i am a NERD about art okay i do not know everything but i am always willing to talk about what i#do know#art tips#one of the most important things for you to do as an experienced or beginner artist tho#is to PLAY#experiment#figure out what's fun and what looks nice and what looks nice faster and just. whatever the fuck you want to learn#it is SUCH a joy
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ā¦ AA girls getting boba tea ā¦
A few days ago I felt like drawing Ema, Kay, Maya and Franziska hanging out and drinking boba tea, cuz I really like the idea of these four having a friendship group :-D however, I unfortunately couldn't fit all four characters in so I (mostly) cut Franziska from the pic. Sorry Fran fans! I do love her but, I wanted to draw the other three girls a bit more (cuz that's just the mood I was in) and didn't want to stray away from this specific concept as I felt really inspired to draw them walking while chatting with boba tea.
Overall I do like how this picture came out, even if I definitely rushed it a bit (I think this was mostly because I got hyped over getting time to draw again, cuz I've been busy on and off). Unfortunately I lost my favourite brush liner before doing lineart on this and halfway threw my other liner magically dried up! So that was frustrating but, I worked around it and want to regain confidence in using fine liners so kind of a useful problem lol. I also decided to change up how I draw Kay in my art style a little and I think I like it :3 And, really like the outfits I gave the girls. Even if they are simple. They're also summer outfits because Australia is once again breaking the record for hottest summer (and it's still technically spring (ā Ā“ā -ā ļ¹ā -ā `ā ļ¼ā )). Fun fact, Ema is wearing a striped shirt as a reference to the stripe motifs in her aai design!
Now time for boba tea hc's cuz why not XD. Maya has a Taro milk tea with the regular black pearls, because it's purple and in my mind Taro and chocolate being her favourite flavours just makes sense. Kay has a iced tea with lychee jelly (mainly cuz I didn't feel like colouring the jelly but I see Kay liking lychee), idk what flavour her tea is, but it's probably a fruit flavour cuz in my experience ice teas are often fruit flavours. I also have the random hc that whenever Kay gets boba around Miles she gets a weird combo (e.g. chocolate milk tea with green apple pearls) just to see his upset reaction lol.
Ema and Franziska also have boba, you just can see it cuz Ema has them in a shopping bag which Kay is in front of. As for flavours, Ema's is definitely chocolate milk tea cuz her snacks in the English version of the games seem to be similar to tee vee snacks (idk if tee vee snacks are a thing in us, if they aren't they are small long cookies cotted in chocolate, kinda like pocky but much shorter, but thicker and fully coated) though I can also see her getting brown sugar with black pearls. Franziska I could see getting something like the regular tea flavour (which is called "Thai tea" or "original flavour" depending on the boba shop I go to) with no pearls or jelly because in my mind she doesn't like them :P, in general I don't think she'd like a lot of sweet flavours but that's because I hc her as not liking sweet food for no logical reason, my brain has simply decided this ĀÆā \ā _ā (ā ćā )ā _ā /ā ĀÆ
Hope you all enjoy this drawing and my super austic ramble about what boba tea I think these fictional characters drink XD
Next traditional drawing will be in a new sketcbook as I'm almost finished this one (and the last pages won't be as fanart so I won't post them here). I'm shocked cuz I haven't finished a sketchbook in less than a year for several years now! But this makes sense because I drew a lot this year for several reasons :-P
#ace attorney#ace attorney art#ace attorney fanart#traditional art#aa#my art#ema skye#kay faraday#maya fey#franziska von karma#artists on tumblr
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alright, the other day i loosely implied that i would make a behind the scenes/tutorial type of thing. momma didn't raise no liar, so here goes nothing i guess!
step 1) rough sketch
honestly i skip this entirely if have a really concrete idea of what i want to do. sometimes compositions are just beamed into my brain from On High and a sketch is unnecessary.
step 2) 3d ref
this is where i refine the composition, lighting, camera angles, props, etc. i use DAZ studio for model posing and blender for almost everything else (props, horns, lighting, rendering).
here's a 10 minute video on how to pose models in DAZ if you're interested in doing something like this! it's not very hard! basic posing requires almost no technical know-how.
i've heard magicposer and virt-a-mate are also good for model posing, but i don't have any experience with either program.
after i'm done posing, i transfer the models to blender so i can work on props, environment, and lighting because doing it in DAZ is ass. you can see that i went overboard on the ref for the paladin i worked on last year by modelling armor.
step 3) lineart
at this stage i'm synthesizing my 3d models, reference images, and style choices into lines.
the 3d likeness of my models is poor because I don't have time for that shit, so this is where my humongous folder full of bg3 screenshots comes into play.
for example: looking at my screenshots, astarion's forehead tilts back towards the back of his skull, much more so than my reference model. his chin and jaw are sharper and longer, and the transition between his brow ridge and nose is almost a straight line. if i combine the information from my 3d model and astarion's face, i get something like this:
3d models aren't fleshy (ie, tummy rolls, wrinkles, muscle deformations, butt squish) unless one puts in A LOT of effort like absolute madman chris jones.
you guys know bernini, right? he has a couple great examples of this. see how hades' hands press in on persephone's leg?
this is what we want to add in the lineart because it's too much effort for 3d. laziness is king.
i guess i draw clothes at this stage too, but for some reason there aren't many in this image. ( Ķ”Ā° ĶŹ Ķ”Ā°)
step 4) base color
i have a little color picked palette that i use for everybody so i get their skintones right before i start messing with colored lighting. i'll use overlay and hard/soft light layers clipped to the base layer during the shading step later.
step 5) shading
if you thought we were done with the 3d part, guess again! i posterize my 3d reference so i can see the shapes of the shadows and highlights better. if i'm not feeling it, i can go back to 3d and change the lighting really easily.
could I make a cel shader for this? yes. am I going to? No. custom shaders are for people with intelligence and I am fresh out. posterization it is.
from there, i do a pretty standard cel shading deal that i usually blur and set to low opacity. (for this image i stuck to no blur because i had been looking at a lot of morebird's art and was really feeling the hard edges)
photoshop is what i use for final rendering because it has bangin tools. the brush customization alone make ps worth it, but i also particularly abuse puppet warp, noise generation, the camera raw filter, and layer styles.
step 6) background
i put the least effort possible into a background and then i blur it into oblivion so you can't fathom the depths of my ineptitude.
and then i have a finished image! į( į )į
#art tutorial#this got long!! the rest is under the cut#i encourage everyone to try out DAZ and blender! theyre both free!!#i love goofing around in 3d
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š”»VENT
Hello, this is going to be a rather sad kind of message, the first time I have to talk about a client with such a bitter perspective for me.
Clients are always a reason to celebrate, with many I have developed super long conversations, others have seen me grow on social networks and I have seen them get married, have children or change their lives little by little just like me.
In my community I am always happy to have good experiences with my clients, because even the few times I have not agreed with something, everything has been able to be discussed and come to a good end.
I have been in contact with all kinds of personalities and moods, both my own and those of others, for a long time and I know how to work with that.
Today was not like that. Today I had to deal with something completely different
I had to talk to a person with whom I had accepted a commission 2 years ago, and the last contact or response I had was in March 2023 -1 year and 7 months-
As we are all strangers on the internet and life can sometimes be very fucked up, I clearly did not make any claim and celebrated they return.
Fortunately I saved they files, and I say this because many artists after a certain period of time close them, send them to avoid legal problems or exactly what just happened to me.
I never added such clauses because i have had 2 cases like that and nothing bad has happened (although never for so long)
But with today I think it was quite naive on my part, because this person began to ask me for changes on a work that had been left with the base coloring, and the lineart already finished.
I agreed to change simple things but I also warned that I was not going to accept more changes that had to do with the pose. Not only because of all the time it took (you can change your tastes, and if you liked something before, and now you don't) but it is unfair to me, to my time and my current pending work.
So I limited the changes to the color section, no different from when other clients ask me for changes once the lineart is finished and accepted.
The person first accepted, then deleted the message and asked me for a refund for the commission, since they was not satisfied with my service .
The truth is that I was quite broken down. Because I had never had or experienced those emotions linked to a client.For me it is something incompatible.
But clearly I am not going to do it, my TOS are clear with the no refunds and the situation is clearly cynical, I have plenty of reasons and explanations as to why, but i dont have the objective of humiliating anyone or generate hatred.
That's why I'm not giving names, I'm not giving pictures or anything. I just want to vent because I feel completely discouraged, because I didn't expect a right hook like that. And it's a bittersweet feeling, and finally I hit the wall after 7 years of work.
It's very easy to show up after almost 2 years and ask for a refund when the work is almost finished, and claim that you're not happy with the results.
But being nice doesn't mean I'm going to allow something like that.
So I'm going to rewrite my TOS to make the same clause as my colleagues, and I'm going to keep this low key and private.
My colleagues will know about name and screenshots, because it's important to be careful with these things. But for the rest, it's not fun for me to start any carnage.
I understand the misunderstanding, I can imagine what this person felt when I set a limit (most people don't like it, it's a bitter pill to swallow) but it's also necessary and it's true that during these 7 years, many people have responded well to it and have even given me excellent treatment or negotiated with me.
I have witnessed at least 200 responses much better than the one I had to read today, so I am able to know, perfectly, that nothing that happened was fair. And that it could have gone better if they hadn't demanded things that way, and in a situation where their actions were not supported.
I know this is different, but my head is now like a pressure cooker, and I needed to let it out, to let it go.
Thank you all, for having accustomed me to such nice treatment, that although today I felt naive, I also felt very lucky to have you to have a bar with which to measure correctly.
A huge hug, from your favorite Pillow.
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Every New Years, I like to show off some of the art that never got posted during the year! I think its important to know not everything makes it through to the final stage, but its always good to keep track of your work!
Explanations under the read more!
One of the many unicorn drawings I made this year, I was SUPER dedicated to making something that echoes the design of a halberd. When I was making it, it ended up feeling like I was going through the motions and I lost sight of the original idea. It ended up being finished, but I never posted it because it felt like it wasn't good enough to stand alongside my other works in the series!
A little doodle of Uncle Stinky and I from early January! I really DO like this one, and would have posted it if it were more substantial. I'm hoping to maybe repurpose it into a bigger collection of my diary comics instead of letting it rot on my hard drive for no reason!
Another Uncle Stinky drawing. I actually think I might've posted this one somewhere on twitter or Instagram, but it didn't seem to make it to tumblr for the same reason as the previous drawing. But fun fact! This was one of the first drawings I made with the Kolormarc brushes that ended up shaping my unicorn art during the year!
Another unfinished Unicorn drawing. This one went through a ton of differently thumbnails over quite a few weeks. I got all the way to the lineart before I burned out on it. I just couldn't decide how I wanted to color it and other work ended up piling up. I would really like to see it through to the finish line in the future.
A collection of photobashed weapons from a DnD campaign. This was the campaign my friend DMed and the same campaign that created Romeo. I made this drawing for a zine we've been working on for a few months. If it ever makes it to finish, I'd love the share the zine with you guys! The weapons are (in order from left to right) a lethal squirt gun, owned by Romeo, a glittery mace owned by Hugh Mongus, a temperature-controlled hook for Captain Hook, and a feather-light sword for Hickory.
The very first thing i made in the Womp 3D software! I don't have much experience with 3D modeling, but it was pretty easy to latch onto the mechanics of this! It was just a simple beast, I still kind of like it!
Another DnD drawing for the same zine as #5. This is a little drawing of an NPC named Rumple, who's some fancy fashion designer who's crossed paths with Romeo in the past. Rumple was really fun to interact with, and the snazziest dresser in the campaign!
A itty bitty Uncle Stinky I made for a super bare-bones pet game i found somewhere? It was so barebones that it's pretty much useless. But hey! If you wanna try it out, I'm hosting it on my (practically unused) neocities page
Some drawings of my friend @finnimate 's DnD character from the same campaign as Zoltan! His name is Angel, and he's a big sturdy triceratops. I love a good dinosaur, but Triceratops are notoriously awkward to draw. I threw this page together just to try it out and see if I could help them settle on a design. I don't think I succeeded, but I like getting to draw Angel anyways :D
#art tag#digital art#art#illustration#happy new year#artists on tumblr#drawing#artwork#oc#original character#my art#new years#new years eve#new years resolution#fantasy art#drawings#illlustration#unicorn#furry#uncle stinky#unicorn art#kolormarc#the kingdom of lattice#dnd#dnd art#dnd character#dnd oc#dungeons and dragons#dragonborn#triceratops
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I love your art style so much. š
Do you have any tips for coloring/shading or just tips to draw bodies (I can't do any without them being weird) ??
Have a nice day, :)
Iām glad sweetie
And of course I can give some tip I use!
I have to say I have many ways of shading and lighting so I will share my usual and then add some new one I have been experimenting
First: donāt do shadow on multiply ,thatās for later, shadows and lights are made on a mask layer and they are not just the darker shade of the colors, but a different color entirely
Same with lighting.
Some colors are easier than others for me tbh, like I love shading red and purple but blue not that much.
I also usually put blue everywhere cuz it looks pretty but itās on me honestly
(Obviously I decrease the opacity of some layers, there is not really a rule, I just go as I like)
If itās a style choice I also do shadow in light blue multiply, but just if I am in a rush or working with flat colors
Second: choose how you want to smooth your shading and light.
Over the years I picked up my own way to do it but lately I have been a little experimenting.
Anyway i always start of with defining shadows then get to smoothing, itās tempting but I donāt advise the use of the airbrush, just use it for lighting maybe.
( I want to be clear. This is my style, other artist may say the contrary)
I am one of those artists that clears the shadows from the inside to the most exterior part
Just how you can see here.
All the cleaning is made with a soft brush cuz it doesnāt have to be too definite.
In my latest comic tho the shooting was made the other way around with a water color brush to give this kind of 3d effect.
You essentially have to make some tests and find the one that you prefer.
Third: apply a layer of shadow in multiply to give more volume .
Usually when the work is done I add another layer of multiplied shadows that wonāt be smoothed, just in the places that would cast a neat shadow, like a cape on the body, some fabric folds and some body shadows.
It really make things pop.
Four: donāt exaggerate, simpler is better, in both shadows and lighting, experiment , find your way but donāt rush , there is no need to exaggerate
Five: the subject of your drawing should be affected by the atmosphere.
For example if itās night you can put a blue multiply layer over and erase where the soft light is, or donāt be afraid of adding some gradients of light is itās a bright day outside, make the character be a part of the backgrounds
Six: you can color your lineart, it make the drawing very fine
Thatās it mostly, I mostly go on the flow and I always test and try new stuff and you should try too to find you preferred way to do this stuff.
I want to say again that THIS is MY WAY of doing stuff, you can totally disagree and have your own way, I hope this way useful
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fuck this shit again
have the voice of the opportunist, and this is really making me realise how much I suck with colouring in my drawings. the lineart looks like this
oh, there's a little teaser for para in the corner. oops.
though I think I've probably made oppy just as slimy and sleazy as he was meant to look. so that's a point in the drawing's favour, I guess. he probably looks like a dilf if you squint hard enough.
broken's done so now there's like nine more to go hoooo boy.
by the way the thing I'm doing where I cover their right eyes with their wings isn't just a cheap cop-out for me to avoid drawing said right eye. it's symbolism (oh totally). because they can only experience a very specific point of view. it limits their perspective. in the end, the voices can't always truly see the right thing, and the way they are restricts them into seeing only what's left behind. so their left eye remains uncovered.
now i don't have anywhere as much to say about the opportunistic bitch but I do have a bit. for one, I'm not part of his massive hatedom. he's such a charming little rat bastard and I'm here for it
he's so horrible (affectionate)
no but I really love how each and every one of the Voices is just like a defense/coping mechanism. individually, they were developed by TLQ to make sense of the situation and adapt to whatever bullshit he's being forced through at the moment, right? but in excess, or even when the situation takes the smallest unexpected turns, they can get pretty unhelpful pretty quick.
oppy in PatD perfectly encapsulates this. (wow, what a profound insight, captain obvious. who could've guessed. not like every third post about pristine cut says this already.) fine oppy in PatD was peak
okay but let's face it I just can't hate the guy he's such a flip-flop girlfailure.
well it's kind of interesting how, in a way, this dude also exhibits another potential reaction to fight or flight situations. there's freeze but we're not talking about that today. and then there's fawn. the opportunist wants power, but that's not just what there is to it. in the end, this desire for power stems from an underlying need for control. often, he's manifested by a taste of control for the first time. control spawned from betrayal spawned from fear. from apprehension. from the need for autonomy, met with a lack thereof (thanks narrator you son of a gun), but then regained in triumph.
the opportunist clings to each sorry sliver of power he can get. because once he's tasted it, he requires it so deeply it's become something he just has to have, like an addiction. and he may appear kind of pathetic, or risk everything else for each new taste of power. and he may stop himself from letting himself stray too far, may force himself away if he must. and affection, or kindness, or connection, or trust- they cannot exist, not for this control he craves so much. yes, he's selfish. but being anything else that's not selfish isn't even a choice at all in the face of this power, this control, this sheer craving of his.
but in the end all the opportunist wants is belonging. he wants a purpose and he wants meaning, especially to others. he wants to matter. and having control is surely a way to show that you matter, right? being at the top has to show that you mean something. that you're not pointless. that you exist and have a right to exist.
even if all the actions you take, vile and scheming and despicable, tell everyone else that you shouldn't.
then again, his perspective blinds him. as with all of the other voices.
now it shouldn't be too much of a hassle to figure out the symbolisms in his design but in case it wasn't obvious enough his tie brooch was supposed to be an ouroboros. I thought it was neat when I first designed him. I'm having second thoughts now. plus, I tried to steer his design in a different direction from most others, who tend to stick with "tumblr twink in a nice suit". um...well, I don't know if it worked.
and GOD why did I choose this specific shade of green. I mean, it's unnecessarily tacky? and bright? and way too obvious like him? hopefully it matches? oh well.
#stp#slay the princess#slay the princess voices#stp voices#voice of the opportunist#stp analysis#stp opportunist#slay the princess fanart
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hello i was tagged by @18minutemajor for WIP Wednesday. it is not Wednesday but i am also not a cop so . here we gooo!!!!!!! tagging my esteemed colleagues (very politely and with no pressure!!!):
@neonfretra @oensible @sorrellegiance @moregraceful @stereax
@wheelsnipecelebrini
@korshrimpski (EDIT: it wonāt?? let me tag you. unless these are on separate lines <3)
what's in-progress in your life <3 writing? art? recipe? skill acquisition?
if any crafty people see this - if ANYONE sees this - and would like to join in, feel free and consider yourself tagged <3 (and tag me back so i can see your stuff!!!) link to 18minutemajor's post if yall curious :3 my VERY long wip dump + ramblings under the cut!
its christmas soon and i like to paint gifts for my friends + and i'm finally revisiting my anime/lineart/inking era (here you are K!! my lineart past, present, and future!! <3) so here are some things i've been working on/coming back to/MAY NEVER FINISH: hockey related:
this is juraj slafkovsky and his dinky little middle part which he can absolutely learn to style into something a little less dinky but never does. i am so charmed by him. i imagine he just rocks it because his pretty privilege supersedes dinky middle parts . LMAO!!
here is Sasuke from my Naruto Hockey AU. I am a little stuck on jersey mockups lol. here he is. our haunted little 1OA who is absolutely normal and regular about his captain (LOUD incorrect buzzer):
personal oc art
wanna know some puckpocketed deep lore? i've never been one to make OCs. i was just not a very creative kid tbh. spent all my time drawing sailor moon instead. i still go back to her sometimes because she is one of my favourite shapes in the WORLD!!
in my 20s i took up playing d&d because of the. uh. plague. <3 and got pretty close to having OCs!! those count right? anyway. here is my tavern-wench-turned-wizard!!! i think i painted this 2 years ago? <- put dates on your works guys it saves lives. her name is Mel (short for Melins (pronounced like melons. on account of her knockers. can you tell i never grew out of my 12 yr old booby/cock joke era?) i revisited Mel recently and have started painting her in earnest again!! :3
I briefly dated someone who was very into streetwear and fashion, and I fell down a techwear/gorpcore/cyberpunk rabbit hole for a couple days out of curiosity. i remember literally zero salient info on any of it except the broad strokes of silhouetting and Vibes. what i emerged with, however, was a ?? sorta OC?? im not sure what to call them. they dont rly have a name or gender. I did this little sheet ages ago + the aborted attempt at a portrait later:
Here are my most recent explorations (i have been doing SOOOO much art. <3) which include:
unfinished character sheet + chibi art. I played with their jacket (much more structured/square/tailored thing) and added a lotta random buckles and belts. i took textiles class years ago and have a little experience in garment construction. and i know for a fact this thing does not make any sense. it hurts me to look at a little bit LMAO so i've paused it while i go draft patterns (badly. i was never good at drafting. i think i may have to break out my scrap fabric stash and hand sew a real life mock-up. HELP!)
here is me having fun with them and imagining them as some kind of cyber-fisherman. the best part of every game is the fishing mini-game to me. i love fishing mini-games so much. I made their hair really big because i wanted them to have big unwieldy hair and the vibes told me i should add more movement to the piece aside from the fishing line. I messed with their jacket AGAIN because i can't stop thinking about what kinda jacket they'd wear. gorp-core ? idk. it sure is something!
gifts for my friends :3
back in my weeb era for real YAYYYY!!! up til now i'd been making hockey art using a zero pressure sensitivity pen brush because i simply did NOT want to deal with that. it is and has always been a barrier to me making art that uses line art. <3 easing my way back into it though!
I used to paint gifts for my friends and then get them printed into lil posters and mount them on nice backing :3 i am now ready and back to painting.
Here is my girlbestie's OC. just a rough pose sketch. i think im pretty unsatisfied with the gesture of the head/hand. i wanted to include her gun in some way. i fear i may have to rework the pose entirely <3
For the genshin girlies.. here are some of my friends fave characters.
Yelan - this one i started many holidays ago and put on the backburner because the colouring was wigging me out. you can see where i started rendering stuff + got sidetracked and started on something else (the crystal choker IM LAUGHING @ past me...)
Ayaka - I reaaally like what i did here with the perspective + foreshortening. I don't know if the pose or expression is in-character or not, but i had fun :3 got stunlocked looking at references of genshin weapons so this is where i left off:
if you made it all the way down here hi... <3 ice hockey really cracked the ketchup bottle open for me when it comes to making art again. i love the communities i've found, and i'm inspired by every artist on here every day. thanks for being so cool + have a great day :)
#hiiii... late with starbucks (gigantic wip dump now i feel good about sharing again)#puckpainting#tag game#eye contact#the . the tag thingy for half of these aint working HELP <3
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