#Julian Gerighty
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نفي Julian Gerighty أن تتطلب لعبة Star Wars Outlaws أكثر من 200 ساعة
Julian Gerighty denies that Star Wars Outlaws will require more than 200 hours
#Julian Gerighty#Star Wars Outlaws#ألعابك#al3abok#pc#أخبار_ألعاب_الفيديو#متطلبات تشغيل لعبة#ألعاب_الفيديو#gaming#ps5#الكمبيوتر#مراجعات_ألعاب_الفيديو
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Ubisoft Open World Star Wars Game May Be Sooner Than You Think
Star Wars takes place in a galaxy far, far away. But Ubisoft’s first video game adaptation of the beloved sci-fi franchiseIt could be just around the corner. Kotaku has learned the French publisher’s open world game is currently targeting a projected release date in early 2024 as the company scrambles for a major win after a year of delays and projects trapped in development hell. An Anime That…
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#Action-adventure games#Assassin&039;s Creed#Business#Creative works#Entertainment Software Association#Finance#frontiers#Julian Gerighty#Kotaku#Mario#Multiplayer video games#Open world video games#Raving Rabbids#Skull and Bones#Tom Clancy&039;s The Division#Ubisoft#Video Games#Video gaming#Windows games
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Il director di Star Wars Outlaws presto lavorerà a tempo pieno su The Division 3
Il director di Star Wars Outlaws presto lavorerà a tempo pieno su The Division 3 Con i lavori su Star Wars Outlaws ormai agli sgoccioli, presto il Julian Gerighty si concentrerà sullo sviluppo di The Division 3. Powered by WPeMatico Con i lavori su Star Wars Outlaws ormai agli sgoccioli, presto il Julian Gerighty si concentrerà sullo sviluppo di The Division 3. {authorlink}…
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Star Wars Outlaws Patch maakt cross-save mogelijk
Star Wars Outlaws heeft niet de start gemaakt waarop Ubisoft had gehoopt, zowel qua kritische ontvangst als initiële verkoop, maar ontwikkelaar Massive Entertainment werkt nog steeds hard aan het verbeteren van de ervaring. Creatief directeur Julian Gerighty bevestigde onlangs dat een aankomende patch broodnodige aanpassingen zou maken aan enkele van de meer frustrerende stealth-secties met…
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Star Wars Outlaws' creative director Julian Gerighty and game director Mathias Karlson have spoken with Game Radar about the launch of the game, and their plans for the future. On the launch: While I suspect that neither Gerighty nor Karlson would come right out and say it, I think it's clear in Star Wars Outlaws that Massive Entertainment strived to deliver scale of detail at every single level, and experience with the clear potential to become a monster success. Launch has proven to be slightly more challenging, with Outlaws' Metacritic value sitting at a Generally Favorable rating of '76' as players begin taking their earliest steps across Toshara. "I'm a little disappointed with the Metacritic; recognition from critics is very important to us, but I do think players are really connecting with what we did," says Gerighty. "We had a very ambitious target, we literally reached for the stars, and I think we were successful from so many different angles. There's a magical, unique experience within Outlaws, whether it's Star Wars or not." On the future of the game: There may be nothing else quite like Outlaws out there, but that doesn't mean that Massive is moving on from its Star Wars adventure just yet. As disappointed as Gerighty is with critical reception, he also understands that there's room for improvement. "I think Outlaws has such long legs that this will be a game that millions of people are going to play for years and years, and we're never going to stop improving it… well, okay, that's a lie, we'll probably stop improving it eventually," he laughs, adding, "but today my mind is not on stopping." For the full feature and interview head over to Games Radar.
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Ghost of Tsushima vira grande referência para jogos de mundo aberto
Por Vinicius Torres Oliveira
Diversos jogos recentes criaram o mundo aberto inspirados na aventura de Jin Sakai
Ghost of Tsushima, lançado para PS4 em 2020, tem sido uma grande influência para os jogos de mundo aberto na indústria. O diretor criativo de Star Wars Outlaws, Julian Gerighty, citou o título como sua “maior referência” durante o desenvolvimento. Apesar de ser o mais recente dev a nomear o game da Sucker Punch, ele não foi o único.
Em entrevista à GamesRadar, Gerighty até comentou sobre Red Dead Redemption 2, mas confessou: “Minha maior referência foi Ghost of Tsushima, que é mais inspirado em [Akira] Kurosawa do que no faroeste de John Ford”. Ele enfatizou como o jogo foca na fantasia do jogador e fica mais imersivo seguindo o tratamento dado a Jin Sakai.
Nos últimos meses e anos, outros desenvolvedores também destacaram Ghost of Tsushima. A Team Ninja, estúdio de Rise of the Ronin, viu o jogo como “forte motivação” devido aos cenários semelhantes. A Square Enix, em sua pesquisa para Final Fantasy VII Rebirth, também considerou o jogo para inovar na exploração.
Não apenas na questão do mundo aberto, a opção do idioma japonês em Ghost of Tsushima deu confiança à Ubisoft para incluir um cenário em árabe dos anos 800 em Assassin’s Creed Mirage. Isso mostra o impacto duradouro do jogo na indústria de jogos de uma obra da PlayStation.
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Ghost of Tsushima was the Star Wars Outlaws Director's Main Inspiration for Creating an Open-World Game
According to Julian Gerighty, the creative director of Star Wars Outlaws, the game Ghost of Tsushima, which is a stunning open-world game for PlayStation, served as a definitive reference point for the game. I recently had the opportunity to play a hands-on preview of Star Wars Outlaws, and I noticed that the game reminded me quite a deal of Red Dead Redemption. This is rather fitting,…
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🌟 ¿Qué pasa cuando las mentes creativas de Ubisoft se tropezan con la magia de Disney en una cafetería? 🎮✨ - Parece lejano aquel E3 de 2018, pero ahí estaba Julian Gerighty, listo para dejar a todos con la boca abierta con The Division 2. - Fuera de la atención del público y las cámaras, David Polfeldt, entonces director general de Ubisoft Massive, ya tejía las redes de un posible hit🔥. **Punto de inflexión en los cafés de Los Ángeles:** 1. Disney tenía una lista corta de estudios favoritos para colaboraciones y ¿adivinen qué? Ubisoft Massive brillaba en ella. 🌟 2. Mentirse de que no saltamos de el asiento al saber que el universo de Star Wars podía cruzarse con los maestros del gaming... eso sí veríamos con palomitas 🍿. 🎉 La posibilidad de un juego con la esencia de The Division mezclado con la narrativa épica de Star Wars nos pone la piel de gallina. ¡Imaginemos las posibilidades! - Galaxias lejanas, la detallada narrativa de Massive y las batallas épicas dignas de Luke Skywalker. 🛸⚔️ - Ya veo mis próximas vacaciones canceladas por maratonear este posible título en mi cueva personal. 🎮 **Mi visión de este sueño geek:** - Un win-win creativo de otra galaxia. 🎯 - El nacimiento de algo revolucionario, que podría marcar un antes y después en el gaming y en las adaptaciones de universos cinematográficos. 💥 ✏️ Imagínate lo que esta colaboración podría aportar a nuestras consolas y a nuestras pantallas. ¡Historias para no dormir y gráficos para soñar despiertos! 📌 ¡Queridos jedis y princesas del game design, les pregunto! ¿Cuáles son tus predicciones y anhelos para este tándem de gigantes? 📢 No te guardes tus teorías, ¡déjalas en los comentarios! 👇 Y si conoces a otro aspirante a maestro Jedi en el arte del gaming, ¡etiquétalo para que la fuerza de esta noti le llegue! 🌌✨ #Ubisoft #Disney #TheDivision #StarWars #Gaming #E32018 #ColaboracionesÉpicas #InnovaciónEnJuegos #FuturoDelGaming
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Star Wars Outlaws Preview - Exclusive Details About The Ashiga Clan - Game Informer
New Post has been published on https://thedigitalinsider.com/star-wars-outlaws-preview-exclusive-details-about-the-ashiga-clan-game-informer/
Star Wars Outlaws Preview - Exclusive Details About The Ashiga Clan - Game Informer
In Star Wars Outlaws, protagonists Kay Vess and Nix must navigate the criminal underworld by interacting with the various crime syndicates thriving in this period between the events of The Empire Strikes Back and Return of the Jedi. Kay’s standing with these syndicates is primarily represented by the Reputation System, an ambitious mechanic that tracks her relationship with these criminal organizations. In the recently released story trailer, we hear the names of three of the syndicates present in Star Wars Outlaws: the Hutt Cartel, the Pyke Syndicate, and Crimson Dawn. During our trip to Massive Entertainment, I was able to learn more about the fourth syndicate with which Kay will have to balance her reputation: the Ashiga Clan.
Massive created the Ashiga Clan in collaboration with Lucasfilm Games, just like other original elements like Kay, Nix, their ship, the Trailblazer, and the new moon, Toshara. “Every week, we have several calls with them where we share what we’d like to do, the intentions, and they challenge us; we do a back and forth like that over several weeks to be able to get the shape language right, to get the lore right, to make sure it becomes part of Star Wars canon,” creative director Julian Gerighty says. “The Ashiga Clan is part of Star Wars canon now. Toshara is part of Star Wars canon now. And that’s super gratifying when you help design a creature that’s as lovable and fierce as Nix and it becomes part of one of the most storied IPs in the world.”
An Ashiga hive
The Ashiga Clan, which has a large presence on Kijimi (a planet most famous for its role in The Rise of Skywalker), finds itself at a crossroads as it pushes to expand beyond Kijimi. “They have a long tradition and certain events in the recent history put them at a fork in the road where there are different ways they could go forward, and they’re not necessarily in agreement with what the best path forward is,” associate narrative director John Björling says.
It operates as a hive of the Melitto species (first introduced in The Force Awakens with Sarco Plank) with an emphasis on function and survival. “You have these insectoid, humanoid, kind of very ant-like species and it’s taking that principle of, ‘What would a crime syndicate that is essentially operating like an anthill – what is that like?’ Björling says. “It’s a syndicate with a long tradition, they have a strong hierarchy, and there’s a lot about putting the hive before yourself. I think those aspects make it stand out as a unique kind of crime syndicate.”
To learn more about how you’ll be interacting with the Ashiga Clan and its leader, Ashiga, head to our feature about how the Reputation System within the game works. Star Wars Outlaws comes to PlayStation 5, Xbox Series X/S, and PC on August 30. Be sure to visit our exclusive coverage hub through the banner below.
#2024#agreement#Canon#challenge#Collaboration#crime#Design#details#Developer#emphasis#entertainment#Events#fork#game#games#History#Hive#how#it#language#Learn#Moon#One#organizations#Other#PC#platform#PlayStation#PlayStation 5#species
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Le critiche alla protagonista di Star Wars Outlaws sono in malafede, dice il creative director
Le critiche alla protagonista di Star Wars Outlaws sono in malafede, dice il creative director Le critiche rivolte da alcuni utenti a Kay Vess, la protagonista di Star Wars Outlaws, sono in malafede e non meritano risposta, secondo il creative director Julian Gerighty. Powered by WPeMatico Le critiche rivolte da alcuni utenti a Kay Vess, la protagonista di Star Wars Outlaws, sono in malafede e…
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Ubisoft has quietly announced The Division 3
These days games are typically announced with a lot of fanfare, especially if they are sequels in successful franchises. Ubisoft has gone a different route, though, slipping a third Division game into a press release like it was the least favourite cousin in a wedding photo. Today, the company announced that Julian Gerighty has been named executive producer of The Division brand. He’ll properly…
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Star Wars Outlaws will be “completely fresh, but still relatable”
Star Wars Outlaws is one of the most highly anticipated RPGs this year, due in part to the fact that it will stand as the Star Wars series’ first open-world game. While Ubisoft’s upcoming title has already amassed quite a fan following, there is still much to learn about what makes Star Wars Outlaws unique. Massive Entertainment’s creative director Julian Gerighty took part in a recent interview on the pre-launch game, discussing a bit of everything from the main characters to the gameplay features and how they’ll work. When asked about Star Wars Outlaws behind-the-scenes and why it works so well as an open-world experience, Gerighty said that it offers players a chance to “step into those locations both new and iconic, and really discover and direct the experience that they want.” In other words, it gives fans the chance to play through the game however they want to. If that means proceeding through the main story in a more linear fashion, so be it. If it means becoming distracted by curiosity, that’s just as valid. Gerighty went on to talk about the main characters of the game, including Kay Vess, Nix, and ND-5. On Vess, he said that the developers “built her to be somebody who was a rookie thief, so just starting in the scoundrel lifestyle, if you will, but has dreams of exploring the whole of the galaxy.” He described Vess as a “fish out of water on a planet that’s really a hive of scum and villainy,” which sets her character off. As for Nix, Gerighty said the devs “think of Kay and Nix together as a whole.” Nix is meant to be her “trusty companion,” but more than just a pet. “This is the only person that you really trust as Kay Vess,” said Gerighty on their relationship. Nix is a new creature created for the game itself, inspired by “a lot of references from animals on Earth that have been mashed together.” In the end, what the devs got was a “beautiful, lovable, but incredibly aggressive merqaal that we call Nix, that’s become a huge favorite on the team.” ND-5 on the other hand was described by the director as “a character that you meet a little bit later on in the adventure and, he joins as a minder, a bodyguard, but an observer, as well.” Interestingly enough, he also calls ND-5 “a droid with a very complicated past,” saying that the character will become “a huge fan favorite.” https://www.youtube.com/watch?v=kP-qOFPg314 When asked about Star Wars Outlaw’s planetary system and how the devs worked to make new areas unique, Gerighty replied that players would feel at home even in undiscovered locations. “I’m in something that is undiscovered, that feels relatable because it has elements that you know, but really takes you out of the familiarity with that little twist,” he said, saying that many “simple, but really, really refined little elements make something that is completely fresh, but still relatable.” “There’s so much craftsmanship that goes into building any one of the planets that we’ve seen,” Gerighty stated when considering Star Wars’ worlds and the work that goes into creating them. To make fans appreciate Star Wars as a whole while also understanding what sets Outlaws apart, the devs took familiar lore such as the droids but made them stand out. For instance, Gerighty cites ND-5 as an example. “He is a BX commando droid with a coat, but just that coat and the posture and the animation and the voice brings a real personality to him.” On the time period chosen for Star Wars Outlaws, Gerighty referred to it as “perfect.” The devs pitched the idea and were told, “Okay, this is the ideal period — this one-year period between Empire Strikes Back and Return of the Jedi, because the criminal syndicates are so active, because there’s so much chaos out there in the universe.” Gerighty also stated that he wants “to stress that idea of being able to step into Star Wars and to experience Star Wars on your terms, as a scoundrel in the underworld.” The director closed the interview off by reassuring players, “You are going to decide where you go, how you get there, who you’re going to work with, who you’re not going to work with, how you’re going to make those credits, and how you’re going to get away from the bounty on your head.” If you can’t wait to play the game when it comes out, be sure to browse through some of our other favorite Star Wars games for more space-themed action. You can also check out a few of the coolest RPG games out there right now if you want a more decision-based experience regardless of its universe. Read the full article
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