#Jhunal
Explore tagged Tumblr posts
elderscrollsconceptart · 3 months ago
Text
Tumblr media
The Owl - Jhunal Mural
Concept art for The Elder Scrolls V: Skyrim
Art by Adam Adamowicz
78 notes · View notes
rosemorningstar · 1 year ago
Text
I was thinking about how Ancestor Moths are required for the reading of Elder Scrolls and this whole process and the priests who do it are linked to Julianos. But Julianos is a syncretic form of Jhunal whose totem is the Owl while the Moth is linked instead to Dibella.
We can think about the information in the Elder Scrolls as like “Raw data” that’s too computerized for any mortal mind to comprehend. It’s the “coding” of Nirn aka the “Damned Equation” that Julianos “incanted”. So, how do mortals go about understanding the abstract and divine? They filter it through art.
Dibella’s totem is utilized to turn all of that existential gibberish into an understandable picture and/or narrative. She creates a Graphical User Interface instead of just throwing binary at you.
Maybe that’s why reading the scrolls so much leaves you blind. Excessive beauty has been linked to leaving mortal sight impaired before: Moonshadow is said to be so beautiful that it leaves mortals half-blind (We won’t get into the Azura/Dibella links rn). What could be more beautiful than a picture painted by the goddess of beauty herself?
And maybe this all is Dibella’s hand in creation as a whole? Someone else wrote the plot, but she’s the illustrator.
167 notes · View notes
mortallytooturtle · 7 months ago
Text
What happens to past faces of Aedra and Daedra when they are replaced?
Ignore for a second that time does not work the same way outside Mundus
Instead imagine that an entirely new divine takes their place, cannibalizing their power from the old incarnation, letting it starve and wither.
Think of the Nordic rune god Jhunal, divine of Hermetic orders and wisdom. Discarded by the Nords for the relation to Herma Mora, the second known and more violent incarnation of the knowledge demon.
Does his spirit still battle this incarnation of the daedric lord?? Does he still answer prayers from sundered shrines? Is he angry? Mournful of his identity lost? Mournful for his time with the title and authority when the world was young?
Or are reimagined gods frozen in time? Unaware of the change, discarded like a dead skin, did it hurt? did they know it was happening? What could it have felt like as he watched from his domain, the mortals, who had slowly turned against him, spoke a new god into existence under Alysia's' name?
Or maybe they die.
Maybe Jhunal is dead, the woodland man won, the owl god now a corpse locked away in the eldrich halls of Apocrapha under an infinite ocean, does his bones yearn for the open sky a suffocating depth away? Does he yearn for rest? Is there peace in the frozen wasteland of Atmora for a dead god? Can the stillness of a dead home-land be peaceful? Does the woodland man wait for him there now? Can two discarded corpses find meaning in eachother, or do they rest for eternity in the wasteland?
Yet what marvels are lost with his passing. What was it like to influence the first Nordic clever men? Help hone their sorcery into enchanted stahlrim and massive city building ability. What was the first encounter with the woodland man like? Did they shape eachother? How did the Rune god earn his name, was it through existing Atmoran rune systems carved by his own hand? or was it taken from the snow elves and adopted in conquest?
Needless to say..
TREAT. All. INCARNATIONS. OF. AEDRA. AND. DEADRA. LIKE. DYNANIC. CHARACTERS. ITS. SO. MUCH. FUN !!!!
10 notes · View notes
krispydonuts12 · 1 month ago
Text
Tumblr media
“They say if you are lost and see a white owl to follow; it may just be Julianos guiding you home”
I always hated how the aedra and some daedra were just…..humans. Spurred on by Epic The Musical, decided to finally do what I’ve been planning; redesigning the aedra.
Julianos, a humanoid owl with a human face. This come from his original depiction, Jhunal, having heavy ties into owls. The colors of his clothes come from the different classes of magic, due to being the kind of patron of magic.
Then of course just putting triangles where I can lol-
Zenithar or Arkay is probably next. The aedra are my main priority for this, but I’ll get to the daedra as well as other deities later.
Edit click for better quality, please-
3 notes · View notes
duskiily · 5 months ago
Text
Tumblr media
where were you when the dragon broke?
78 notes · View notes
ehlnofay · 1 year ago
Text
Tumblr media
a portrait of history's unsung wizardly pioneer
mouse(@everybodyknows-everybodydies)'s writing on shalidor's much-overlooked ex-wife (and the mind behind half of his famed projects and discoveries) has captivated me utterly. nothing cooler than an old-timey woman whose contributions to her field were subsumed by her ex-husband and whose memory now exists only in buried glimpses and guesses, a series of scraps to be pieced fruitlessly together. my beloved
60 notes · View notes
cognicent · 2 years ago
Text
Tumblr media
sleep in the starving darkness
319 notes · View notes
yewphoric · 26 days ago
Note
Trick or treat! Please brew me a potion my good alchemist :D
Hello my dear friend! One potion, coming right up!
Tumblr media Tumblr media
A few sprigs of Elves Ear, and a bit of Taproot...
Tumblr media
A restore magicka potion just for you! Replenish those magicka wells, and get back to casting!
5 notes · View notes
amummy · 7 months ago
Text
I have now finished Vigilant, Glenmoril(of what there is) and next is Unslaad. I need… a break LOL. Act 4 of Vigilant was a massive undertaking but i found it rewarding.
Anyone in the fence about the VICN mods for Skyrim, if you don’t mind the incredibly dark side of TES lore it is an incredible and gruesome journey. I highly recommend it.
3 notes · View notes
lokorum · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
well, i've been working on this for over a month and now, al last, its fininshed............ and i? i probably need a therapy (シ. .)シ
support me on boosty if you want to encourage my quickly progressing insanity phphp
from right to left - laza, nae, ja'zel, the anatomancer, jhunal the black, ja'bal, yelem, orlando the knowledgeable, hamah
293 notes · View notes
pinessydr · 4 months ago
Text
Breath
@tes-summer-fest 2024 day 1. Breath or Forbidden. Here is a part of my fic ____________________________________________________
The steel sky rains down arrows and divine fire before he can even speak the Word, and Morokei feels flattered that this song, full of pure power, is for him and only him. Those who pray to Kyne temper their Voices with battle and blood, pain and victory, until finally, a scorching storm comes to life within them. Its roaring fury tears crimson banners from the walls and melts the ice, and then what lies beneath it: the ground ripples and flows purple underfoot. Morokei thinks that he has never seen anything as devastating and beautiful. It's impossible to express all the depths of his emotions, speak about it, or cry. He can only sigh with delight, putting all his skill into his breath.
The storm calms down in response.
"I also praise our goddess," he says simply, rising up invisible steps from the air.
Levitation, a trick even beginners learn, helps him see the battlefield from a height. The scorched earth steams below, but above, there is only the wind, an endless wind caressing his hair. Morokei's voice will never embody its fury, but he still allows the rising currents to embrace him, lift even higher, fill his chest, and then rush forward.
A swing of the blade.
Born from the clash of steel and magic, a pure ringing knife cuts through the fiery roar. His fingers go numb, and the magic between them also fades away. Ruvaak has broken a lot of spines, not to mention the summoned blade. The cold bites Morokei's shoulder sharply, and he dives into the Disembodiment an instant before losing his arm.
Attack. Passing through another body, exhaling, striking again.
A Shout catches up with him in the back, powerful and angry. The crystal sings with the defense raised a moment before, and the flames bloom before him, unable to break through the invisible wall. But it is only a warning, not a real blow. Through a sweat trickling down his face, Morokei sees Ruvaak rushing toward him from the opposite side of the arena. As the brilliant fighter he will never be.
But the power can take many forms.
A dazzling strand of spells cuts into the space ahead, crumbling what remains of the buildings and voraciously chewing through the barriers before Ruvaak, frozen under the onslaught, can erect them. It stops only at the mask. It is not easy to break through this guard, but Morokei does not count on it; a drop of success that hisses blood on the coals is enough.
The first, but not the last, until the sun goes down.
He doesn't count the moments until then, surrendering to the melody of battle: the world around him moves and collapses, granite crumbles, and even the setting rays refract incorrectly in the whirlwind of energy that fills the air. When it disappears too, confused and painful, they give themselves a few breaths to rest but don't stop. Only a black wasteland separates life from death, and the sky above is also made of ebonite. No more sun, no more stars.
Morokei looks for at least one. He spits red: a moment of thought about what will be left of the temple if they continue almost killed him. Only a madman would speak to Kyne's hawk cry, and a second of hesitation was just too rational to make sense in the heart of the battle. 
Ruvaak's palms tremble. Fused with the blade, deformed beyond recognition, and blackened, they still work in some way. Morokei must admit that killing all the nerves in them was wise. Otherwise, it would have been impossible to resist when he, the servant of Jhunal, had molded reality like clay.
Perhaps somewhere in another life, he would have said this out loud. Perhaps somewhere else, he would answer with the praise that only the mighty can give to the mighty. Perhaps the world would have needed both of them, not just one.
But there is no room for illusions. Just a brief moment to breathe again before the new Shout.
17 notes · View notes
infraredarmy · 1 month ago
Text
>A Dwemer said, 'We Dwemer are only aspirants to this that the Velothi have. They shall be our doom in this and the eight known worlds, NIRN, LHKAN [i.e. Lorkhan, the dead god who became the moons], RKHET [Arkay], THENDR [Stendarr], KYNRT [Kynareth], AKHAT [Akatosh], MHARA [Mara], and JHUNAL [Julianos].'
I love this line bc like. To get eight worlds counting Nirn and the moons, they had to drop two of the Divines, Dibella (goddess of sex) and Zenithar (god of commerce). And this was written by Vivec, the dwarves' enemy, so it's like they're saying the dwarves have no money and no bitches
7 notes · View notes
mannimarcoiscool · 1 year ago
Text
Fuck Akatosh
Fuck Dibella
Fuck Arkay
Fuck Zenithar
Fuck Stendarr
Fuck Mara
Fuck Kynareth
Fuck Julianos
Fuck Azura
Fuck Boethiah
Fuck Clavicus Vile
Fuck Hermaeus Mora
Fuck Hircine
Fuck Malacath
Fuck Mehrunes Dagon
Fuck Mephala
Fuck Meridia
Fuck Molag Bal
Fuck Nocturnal
Fuck Namira
Fuck Peryite
Fuck Sanguine
Fuck Sheogorath
Fuck Jyggalag
Fuck Vaermira
Fuck Vivec
Fuck Almalexia
Fuck Sotha Sil
Fuck Dagoth
Fuck Talos
Fuck Auri-el
Fuck Syrabane
Fuck Magnus
Fuck Trinimac
Fuck Y'ffre
Fuck Xarxes
Fuck Phynaster
Fuck Lorkhan
Fuck Alkosh
Fuck Riddle-Thar
Fuck Jone
Fuck Jode
Fuck S'rendarr
Fuck Khenarthi
Fuck Baan Dar
Fuck Magrus
Fuck Rajhin
Fuck Azurah
Fuck Sheggorath
Fuck Sangiin
Fuck Namiira
Fuck Lorkhaj
Fuck Z'en
Fuck Herma-Mora
Fuck Sithis
Fuck The Hist
Fuck Satakal
Fuck Ruptga
Fuck Tu'whacca
Fuck Zeht
Fuck Morwha
Fuck Tava
Fuck Onsi
Fuck Diagna
Fuck Leki
Fuck HoonDing
Fuck Malooc
Fuck Sep
Fuck Kyne
Fuck Stuhn
Fuck Jhunal
Fuck Alduin
Fuck Tsun
Fuck Orkey
Fuck Shor
Fuck Maloch
Fuck Shezarr
Fuck Morihaus
Fuck Reman
Fuck Sheor
26 notes · View notes
moodcrab · 2 years ago
Text
Fixing Skyrim's Main Quest
Part One, Setting
Obviously it's set in Skyrim, but let's tweak it a bit.
Time
First of all, if there's one thing we can all agree on from Skyrim and Fallout 4 it's that Bethesda doesn't know how long 200 years is.
It's a very long time.
For reference, two hundred years back from the time of writing this Mad King George was king of England, it wasn't even the Victorian Era yet. The American Civil War was decades away from starting. The entire industrial AND technological revolutions as well as BOTH World Wars and the collapse of the British AND Ottoman Empires happened in that time, with plenty of room to spare.
It's a VERY long time!
Placing a two hundred year gap between Oblivion and Skyrim was a bad decision considering how very little actually happened. Tamriel should be drastically different, like they should have cars by now.
The major events that did happen, the Rise of the Medes, the Rise of the Thalmor, The Red Year, The Infernal City, The Void Nights, The Great War and White Gold Concordat could easily happen within one lifetime, so we're going to say the events of Skyrim take place in 4E64.
From a writing point of view, this small change makes it a lot easier to keep track of things that were a bit of a mess in vanilla, like the life of Ulfric, or the backstory of Gaius, Karliah and Mercer, which were all over the place if you were actually paying attention. It also means you can talk to people who actually remember these things happening, who were children during the Oblivion Crisis. You could even change Esbern's name to one of the younger Blades members you meet in Oblivion seeing as Esbern has the role of lore depository.
Religion and Culture
The next setting change is to remember this is Skyrim, not Cyrodiil. The Nords don't worship the Nine/Eight. In fact, the only reason the Nine/Eight exists as a pantheon at all because of the Nords stubbornness around the worship of foreign gods.
The Temple of Kynareth is now The Temple of Kyn, and Gildergleam Sanctuary is the home of Kyn's Holy Order. The College of Winterhold is no longer Hogwarts but the Chantry of Jhunal (a 'college' is a place of study, research and academia, not just a school). You might meet The Vigilant of Stuhn on the road, who don't live in a hut but a temple. Instead of a priest of Arkay in the Halls of the Dead we have priests of Orkey. Tsun, a god we actually meet in vanilla but has no shrines or altars, will replace Zenithar. And, most interesting to our story, a cult of both Alduin and Herma Mora - our two villains - gods to be placated rather than worshipped.
This said, the Imperial Cult will definitely have a strong presence in Skyrim and Talos, being an Ysmir, is particularly venerated (as is Ysgramor and Wulfharth). Yes, over the centuries the Imperial Cult and will obviously have spread into Skyrim, we can lean into this with the Civil War, putting a much bigger emphasis on the more "Imperialised" Holds siding with the Empire and the old school Atmoran Holds siding with the Stormcloaks. It never made much sense to me that the "true Nords" were more upset than the Imperials over the whole Talos situation, this change makes it so that while both sides are pissed off, one reacts with frustrating diplomacy and patience while the over reacts with stubborn honour and impulse, a more cultural divide rather than a pro/anti Talos one.
The Imperial position would be to play along with the Thalmor in the open, but to secretly fund and organise cults to other men-turned-gods and Imperial/Nordic hero gods such as Pelinal, Wulfharth, Ysgramor, Reman, Alessia and Martin, as well as the concept of Ysmir (which would actually include Tiber Septim and The Last Dragonborn). They would not openly support nor allow any arrests or persecutions of these cults by Justiciars. The Stormcloak position will remain "Fuck that bitch this is Skyrim."
Geography
This might sound crazy, but Skyrim was too hot.
No I'm kidding, I'm not so in love with the lore that I think a game of endless snow would be anything but boring. But there are some things that were cut out of the land that left Skyrim wanting. For instance there are hardly any settlements. Amber Guard, Granitehall, Nimalten City, Reich Corigate, Lainalten, Oakwood, Pargran Village, Laintar Dale, Dunpar Wall, Dragon Wood, and North Keep are all Skyrim cities that are missing from the game. Like not even abandoned ruins, they're just not there.
I totally understand there are size limitations but this is meant to be a country. It has five town sized cities and three village sized cities. And some villages. And they mostly look like Riverwood. Seriously, what exactly is the difference between Karthwasten, Falkreath, Shor's Stone, Winterhold and Riverwood, all towns from different Holds? It's like if shopping malls were made of wood.
The other thing about the vanilla settlements I didn't like was Bethesda seems to be stuck in Fallout style post apocalyptic design. Solitude has been there for thousands of years but no one has ever thought to shift these boulders from out of the middle of the street? There are ruins in better shape than Windhelm and Markarth? You can sum it up with Whiterun's Western Watchtower, which looks exactly the same after a dragon destroys it. Surely the ravages of civil war and the dragon crisis would have a bigger impact if things weren't already destroyed.
In fact, let's address the Imperial Fort situation. At the start of the game only 3 forts were occupied by actual soldiers, two of which were destroyed in the early game (Helgan and the Western Watchtower). Literally ALL other forts are in ruins and occupied by bandits or other undesirables. Consider that Skyrim is a country that recently took part in the Great War, but is currently dealing with a Civil War. Forts are not easy to build, and are insanely useful for medieval warfare. It truly beggars belief that practically none of them are maintained and fortified until the Player Character decides to get involved. To strain credulity further, many of the war camps you encounter in the wilds are literally in the shadows of major fortifications that have been left to rot. There is even a side quest to reclaim a Nord's fort from bandits, which is also a ruin. Is the implication that the man lives in a ruin? Or is it that in the short time the bandits have been there they've done a century or two of damage? Why would they do that?
Skyrim has a lot of dungeons, and a lot of quests that are basically "clear dungeon", we can't sacrifice some of this boring content for some more towns or forts, with characters, and things to do?
143 notes · View notes
shivering-isles-cryptid · 1 year ago
Text
The Theocratic Papers
Bit of background before you read these, these are 4 essays written by me in character for what I believed should have been a third option in the Skyrim Civil war. Also, warning, this was proofread but no spelling or grammatical errors were brought to my attention so I’m not sure if there are any or not, and it’s very long. Very.
Also here it is @nerevar-quote-and-star and @stormbeyondreality the complete thing, even though Mal has already read it all.
You can also find this on Ao3:
My fellow citizens of Skyrim. Our land has been plagued by a brutal war that has deprecated not just our home, but families. That’s why me and my comrades are proposing a third option. We shed our imperialized form and return to the glory days of the Old Nordic pantheon. The glory days of Kyne and Shor, Tsun and Stuhn, of Jhunal and the Testing Gods.
Now, i understand that this will be a difficult choice for many. The Imperials have had a grip on Skyrim for centuries, and we do not expect for it to change over night. But we do believe we can get there eventually, with the grace of Jhunal. In this document, we shall list the many reasons why we believe neither sides of this war are truly good options, and why we think you should join with us in returning to the true glory days of Skyrim.
Point 1: the Sins of a Stormcloak
The first issue we wish to bring to light is the sins and crimes committed by the Jarl of Windhelm. This list is by no means small, and many of them were well hidden by him and those using him.
First, the Markarth Incident. The Reachfolk took back the city, which was stolen from them in the first place, and treated all of the Nord residents fairly, allowing them to live their lives as if nothing changed. The Empire wasn’t going to do anything about it, as they were already spent from the Great War, and trying to keep the Aldmeri Dominion at bay. They had bigger enemies to worry about than some Skyrim natives fighting over land. But Jarl Hrolfdir decided he wanted his castle back, so he contacted Ulfric and told him he would allow Talos worship in his city. So Ulfric gathered a militia and ransacked Markarth, slaughtering women and children’s n’s every single Reachman in the city.
Stuhn teaches us the value in keeping prisoners of war. But Ulfric slaughtered all of them. Man, woman, child, none were spared by his harsh hand. This one example shows the cruelty in Ulfrics heart, as he took the kindhearted Reachman who merely fought for their homes and never harmed a single Nord that didn’t attack them first, and he massacred them all. That is what truly happened. It was not a Markarth Incident. It was a Markarth Massacre.
I have personally interviewed a Nord resident of Markarth who was present for this event, and his story will further support our argument.
“I was there when the Forsworn took the city. It was not a blood full battle, with the Legion having left us for the Imperial City. They dethroned Jarl Hrolfdir, instead of executing him. They lived in the city, occupying empty homes instead of removing us from ours. I remember them all, reuniting with family and friends, making new friends and starting new families. I watched children grow up, seeing elders die, and couples wed. 2 years they lived alongside us, families mixing and growing. Then he came. Ulfric, wielding powers long forgotten. He invaded the city, alongside a militia of farmers and mercenaries. And the dethroned Hrolfdir. Ulfric gathered every Reachman in the city to the city square, executing each and everyone of them. Man, woman, child, elder, it didn’t matter to him. They were all killed, save for Madanach and the few who escaped. He even killed Callacha, my sweet Callacha.”
At this moment, the man broke into tears at the memory. This quote acts as a first person account of the true event of the Markarth Massacre. Ulfric is no hero, he is a battle thirsty, power hungry man who doesn’t deserve any kind of power, much less the power of the Voice. And once our informant finished mourning his lost love, he continued to explain to us that despite the victory, Ulfric refused to cede the city to Hrolfdir until he decreed that Talos worship be allowed in the city. When the Thalmor agents came and demanded Ulfrics arrest, many of the cities residents demanded Hrolfdir agree.
Ulfric killed their friends, their families, and almost took control of their city, and then faced no punishment until another invading force came and demanded it. Ulfrics actions not only caused the deaths of hundreds of people and the ruin of countless lives, but he directly caused the Thalmor to occupy Skyrim, which they hadn’t paid any mind to nor did they enforce the White-Gold Concordant.
Second, Ulfric murdered the High King of Skyrim. This is a topic under heavy debate across Skyrim. The Stormcloaks argue that it was an honor-duel, a tradition that dates back to the first kings of Skyrim. That is something I can not argue with, as a challenge was made and accepted. But that does not mean Ulfrics victory followed the rules of the duel. Ulfric used a power not seen by any but the Greybeards for hundreds of years. His use of the Thu’um to kill Skyrims High King is an affront to Kyne and a bastardization of her gift to her people.
The Thu’um May once have been used by Nords the way swords are used today, but that day has long since past. Once upon a time, magicks were used by the Norse under the watchful tutelage of Jhunal, but that day was long ago, and has been replaced with a fear and hatred for the ancient arts. Would the Stormcloaks defend Ulfric the Murderer with as much fervor and fury if he had used a spell instead of a Shout? Would they still declare him king if he had used the gift of Jhunal instead of the gift of Kyne?
No, they wouldn’t have. And I ask you, dear reader, what is truly the difference between the two arts? What is the difference between flames from you hand and flames from your mouth? Moving back the High King Torygg. We hold members in our ranks who work in the Solitude Court, and their accounts of Torygg show that he agreed with Ulfric. He believed that Skyrim should be an independent nation, and that the Imperial Empire had grown weak.
But Ulfric challenged him anyway. And yes, I will admit that Ulfric couldn’t possibly have known of Toryggs beliefs, but if he had just given him a chance. If he had pleaded his case first, instead of jumping on the chance to challenge the young man. This challenge held no glory, no honor to be won. Torygg was young, with little martial training, and Ulfric was a war veteran wielding an ancient power from the Gods themselves.
All who die in worthy ways go to Shor, on the wings of Kyne and her daughters, but because of Ulfric, Torygg will be going to him young, dishonored, and without the wisdom of age.
Thirdly, Ulfric caused the return of the dragons, however unintentional it may have been. We all know of the Dragonborn. The hero who bears the soul of a dragon and the body of a mortal. We grew up on the stories of their return, on the stories of Alduins destruction of the world. And we all know the prophecy.
When misrule takes its place at the eight corners of the world.
When the Brass Tower walks and Time is reshaped
When the thrice-blessed fail and the Red-Tower trembles
When the Dragonborn Ruler loses his throne, and the White Tower falls
When the Snow Tower lies sundered, kingless, bleeding
The World-Eater wakes, and the Wheel turns upon the Last Dragonborn
Those last two lines are the ones I’d like to bring a focus to. “When the Snow Tower lies sundered, kingless, bleeding. The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.” Our scholars have spent wells analyzing this prophecy, and they have come to the conclusion that the Snow Tower refers to Skyrim herself, a bit obvious once you look at it, and once we learned that, it was obvious what the other words meant.
With the death of High King Torygg, Ulfric set the final part of this prophecy into place. By killing the High King, he left Skyrim “sundered, kingless, bleeding.” He opened the path way for Alduin to return, setting in motion the end of the world. While he also set in motion the return of the Dragonborn, if the Dovahkiin had failed, all of Nirn would have fallen under his control.
Ulfrics lust for power and hunger for glory has placed not just him, not just Skyrim, but all of Tamriel in danger! He had endangered everyone in his quest for glory with no concern of the consequences. While he may not have known he would cause Alduins return, even the political backlash from the Empire, Thalmor, and Skyrim itself weren’t considered by Ulfric the Murderer.
All of these reason, and more we may not know yet, are why Ulfric is not fit to rule Skyrim, or even Windhelm. He has shown a blatant disregard for the lives of the Nords, and even though he claims to hold the values of a traditional Nord, he only follows the ones that support him and his lies. He calls for an ancient duel, then uses magic to win, he calls for religious freedom so he can worship an Imperial god. He lies and cheats when it suits him while preaching about honor and Nordic pride. But do not take my criticisms of Ulfric for support of the Empire, for that has issues of its own.
Point 2. Imperial Issues
The issues with the Legion are easier to list, as they have been happening for centuries, unlike Ulfrics all being within the past 20-30 years. Many of our issues are not with the legion itself, but with the Empire, much like Ulfric we have members who are war veterans, who fought in the Great War, who even joined the Civil War when the Empire called for them, but were dismissed due to injuries and saw how little the Empire truly cares about Skyrim.
The first thing we should discuss is the Great War. This war weighed heavy on many people in Skyrim, and all of Tamriel, with the deaths of loved ones and almost themselves. This war with the Aldmeri Dominion is not an issue itself. The Dominion is a blight and that is plain for us all to see. Their head god is the killer of Shor, and they talk as if they’re inherently better than the Nords.
Our issue is not with the war. Our issue is with its conclusion. During the siege of the Imperial City, Emperor Titus Mede II sacrificed an entire Legion so he could escape. He then called all of the troops from Hammerfell and Skyrim back, leaving the provinces defenseless while he marched on the now Dominion controlled Imperial City. Jhunal and Stuhn teach us the importance of strategic planning, but this follows the precedent of the Empire abandoning Skyrim. Much like during the Oblivion Crisis, when our lands were ravaged by the forces of Mehrunes Dagon, and yet the Legion couldn’t spare a single legion to help. Yes, they had they’re own issues to deal with, but they couldn’t even send a militia?
Now, back to the Great War, more specifically the treaty that ended it. The White-Gold Concordant was a treaty signed by Emperor Titus Mede II 4E 175, after he had taken the Imperial City back. And it was completed unnecessary. The Empire had won, they had the City back, they had driven the Dominion from Hammerfell, it was only a matter of time before they regained their strength and took the rest of Cyrodiil back.
And they still signed it. They outlawed the worship of the God of the Empire. They gave Hammerfell to the Dominion, without even discussing it with them. They disbanded the Blades, the honor guard of the Empire. This is such an obvious show that the Empire doesn’t care for its citizens, or it’s traditions. They sold an entire country to the Dominion, what’s to stop them from doing it again? They outlawed the worship of the man who founded their empire, why wouldn’t they outlaw our gods? They disbanded the Blades, the personal guard of the Dragonborn, if they would throw out they’re own traditions without a second thought, imagine what they would do to ours?
Secondly, Titus Mede the First was not a liberator of the Empire, but a conqueror and the Mede Dynasty holds no legitimacy to their rule. After the assassination of Chancellor Ocato, a Nibenese witch-warrior was crowned emperor. While he was not liked by the people, he was favored by the Elder Council, who’s duty it is to choose the Emperor. They had made their choice, and as citizens of the Empire it was our duty to respect it.
But Titus Mede did not. He marched on the Imperial City, crowning himself Emperor. He conquered an Empire, not founded. He dethroned the Emperor and went against the Elder Council. This once again shows such a blatant disregard for tradition that we can’t help but fear what they’ll ignore next.
And our current Emperor, Titus Mede II has made our current empire a shadow of itself. Valenwood and Elsweyr have been ceded to the Thalmor, Morrowind has yet to recover from Red Mountain and hasn’t been a part of the Empire since 4E 48, Hammerfell was sold to the Dominion before ceding from the Empire itself, and Black Marsh was lost long ago. The current state of the Empire only includes 3 countries, and they struggle to hold onto even those.
Titus Mede II signed the Concordant which started the Civil War, and he makes no moves to end it, sending one general without an army, with no weapons, no money, and no supplies. He is unfit to rule, as he had proven time and time again. And that’s not even touching on the illegitimacy of his claim to the throne.
Titus Mede I stole his crown, conquering the Empire. Titus Mede II dragged the Empire to the ground. And neither are truly worthy of their titles. The Empire was started by the Slave-Queen Alessia with the help of Kyne and Mara. The Second Empire was started by Reman Cyrodiil, the next in the line of Dragonborn Emperors. The Third Empire was started by Tiber Septim, Dragon of the North. Our current empire was conquered by Titus Mede, a Nibenese noble with an ego.
One of these things are not like the others, with Titus Mede being the first non-Dragonborn emperor to start a new dynasty. Why, in this time of war and dragons, would the Last Dragonborn not be born in the line of Emperors, if they were truly meant to rule? Why would Akatosh not bless the ruling family with his blood if he truly approved of their reign. Because they hold no legitimate claim to the throne. Instead, he gave the power to Skyrim, with the blessing of Shor and Kyne, in order to stop Alduin the Word Eater and set the world to a new age.
The Last Dragonborn holds a stronger claim to the Empire than any of the Mede’s could hope for. And yet they make no grab for power, because they know they don’t have to. They have their kingdom here, in Skyrim. The land of the Nords and home of the Sons and Daughters of Kyne.
Now, while we call for a return to the Old Ways of Skyrim, we understand that many may have forgotten their roots, and will need a reminder. So in the next passage we shall educate you all on the true path of the Nords.
Point 3: Traditions and Customs
A return to tradition can not happen if we do not know our traditions and history. Us Nords are an ancient culture, and our ways date back to the founding of Skyrim. We have many things to cover, so this may be the longest part of the Papers. First, the gods of the Old Ways.
Kyne
The Kiss at the End. Goddess of the Storm. Widow of Shor and patron of warriors. The Mother of Men. She, her daughters, and Parthunaax taught the Nords the Thu’um or “Storm Voice”. Her tears over Shors death were the first rain in Nirn. She is associated with hawks.
Mara
Goddess of Love. Handmaiden of Kyne. Concubine of Shor. Goddess of fertility and agriculture. She is often depicted as a she-wolf.
Dibella
Goddess of Beauty. Worshipped across Skyrim, each of her cults being dedicated to different parts of her sphere. Some are devoted to women, others art, and others the more sensual sides of her. Dibella is often times associated with moths.
Stuhn
God of Ransom. Brother of Tsun, Shield-thane to Shor. Warrior-god who fought against the Aldmeri gods. He taught Men how to and the importance of taking prisoners of war, and is represented by the whale.
Jhunal
The Rune God. God of knowledge and hermetic orders. His worship and teachings have been shunned by modern day Skyrim. He is often times depicted as an owl or has an owl with him.
Shor
God of the Underworld. Shor sided with Men after the creation of the world. Elven gods conspired against him and brought along his defeat, dooming him to the afterlife, Sovengarde. He is the Chief of the Gods. Not explicitly worshipped, for he is a dead god. Shor is depicted as a fox in most cases. And it is commonly believed that Shor would come down to Earth in mortal vessels known as Shezzarines to the Imperials and Ysmir to us.
Orkey
Also called Old Knocker, he is the god of mortality. Nords once held lives as long as the elves, until Orkey tricked us into a bargain that shortened our life spans to 6 years, until Shor removed the curse. Orkey, like the other testing gods, is depicted as a snake.
Alduin
The World Eater. He is fated to destroy the world, eating it in order to make place for the next. He is both a creator and a harbinger of the apocalypse. Many of modern day Skyrim has become very well acquainted with Alduin, due to his return and defeat at the hands of the Dragonborn. Alduin is, obviously, depicted as a dragon.
The Testing Gods
Herma Mora (the Woodland Man) tests the Nords through wit. He is an ancient demon of knowledge, who spent much of Ysgramors life targeting him. He is also called Hermaeus Mora
Mauloch (God of Orcs) tests the Nords through warfare. Mauloch spent much time torturing the heirs of King Harald. He is also called Malacath.
Tsun
The Dead God of trials against adversity. He died defending Shor in battle and now guards the whalebone bridge leading to Shors Hall. He is the brother of Stuhn. Despite being one of the dead gods, when Tsun is honored he is often depicted as a bear.
Now that we have covered the Gods themselves, it’s time to talk about the traditions. One thing that is very important in both the old ways and modern ways is music and stories.
The skalds of old held places of high esteem in our society. The oral traditions and stories they passed down hold the history of our people, and the songs they spun acted as the light in the darkest of days. And with Dibella being the patron of the arts, it is no wonder that the skalds hold her favor.
Another part of our traditions are the ice wraith hunts. In the dead of winter, young men would go to the tallest peaks for weeks hunting the wraiths in order to earn their citizenship. This acted as not just a test of their battle prowess, but as a way to prove their faith in Kyne, for those who’s faith is strong are rewarded with an immunity to the cold.
One very special tradition is the naming ceremony. Where a priest of Jhunal and a priestess of Mara would use omens and prophecy to choose a name for a child during a special ceremony before they’re ninth birthday.
One tradition that is not so happy is the practice of wergild, an act of retribution in Stuhns name. Where if one life is taken, another must be given, or an amount of high value items will be taken as payment, if it is agreed upon.
To bring this back to a lighter note, there are 4 holidays celebrated in the ancient traditions. The first is the Feast of Dibella, where a silver, moth shaped mirror is displayed for the goddess so that she might be drawn in by her beauty and bless the city. Another holiday is Feast of the Dead, where on the 13th of Suns Dawn, a feast takes place in honor of the Five Hundread Companions of Ysgramor. One very special holiday is Konunleikar, which is a celebration of the 10th anniversary of the High Kings coronation, which we sadly did not get to celebrate for High King Torygg as we had not even made it to the one year anniversary of his rule.
One lost tradition is the use of the Thu’um. Like Ulfric and the Greybeards, the ancient Nords were capable of using the Thu’um and shouts since we were created by Kyne. The Ancient Tongues were a staple of Nordic civilization and honored as parts of the society. They were instrumental in wartime and sieges, while also acting as voices for the gods. But that changed when Jurgen Windcaller banned the use of Thu’um outside of times of “true need”.
Windcaller never specified what true need meant, and so the Greybeards, his disciples, sit in their home of High Hrothgar doing nothing as the world falls around them. Tiber Septim did establish the Imperial College of the Voice in hopes to return the practice to Skyrim, but it never amounted to anything.
The funerary rights used by ancient Nords are still in practice in many places today, such as Windhelm, Markarth, Winterhold, Riften, and Falkreath. While Falkreath doesn’t bury their dead in a tomb, the rites used are those done by ancient Mords, albeit with an Imperial twist that honors Arkay instead of Shor. Winterholds burial practices are more similar to Solstheim’s burials as they entomb the body’s in ice using magic only known by the College of Winterhold. Another funeral rite that was practiced by the ancient birds was ancestor veneration, with offerings of gold, wine, apples, snowberries, and weapons being left for them to take to the afterlife. This is a practice still held by many Norse to this day.
Now, we have covered as many of the old traditions as we can, it is time for us to move on to the true point of these essays. How the old ways and help us move into the future.
Point 4: The Future with the Past
We know how we sound, we must return to the past in order to move into the future. But listen to me my brothers and sisters. The Nords have lived under Imperial control since the first empire. Since Alessia, they have tried to convert us to their gods. They have tried to make us forget our culture in favor of there’s, and for centuries they had failed.
We can return to that strength again, if we return to the old ways. The ways of Kyne and Shor, Jhunal and Stuhn, Mara and Orkey. The gods gave us strength, and ever since we abandoned them, we have gotten weaker. Now do not get us wrong, we understand that this can not happen immediately. It will take time for the Nords to return to our old ways, so here is what we suggest.
First, we dethrone Ulfric as Jarl of Windhelm, replacing him with an actual True Nord of Skyrim. Then, we convene the moot to vote in a high king or queen who is dedicated to the old ways. Then, we reinstate the temples to the old gods in each city. Converting the temple of Kynareth in Whiterun to a temple of Kyne, the Temple of Talos in Windhelm to a temple of Shor, we shall open a temple of Stuhn in Morthal, and Winterhold shall be known as the City of Jhunal.
The High King or Queen shall also act as avatars of either Shor or Kyne on earth, being placed as the heads of not just the country, but also the religious practices.
The traditions named previously shall come back to Skyrim, with the naming ceremony and ice wraith hunt being the first to come back. We know that many in Skyrim do not hold the martial prowess for the ice wraith hunt, so we do not expect the first one to take place for 9 years after we take command, as to rightfully train Skyrims people in warfare, to at least take on a wraith.
Skyrims Halls of the Dead shall also be converted into temples of Shor and Tsun, and be open will laces of worship and veneration to not just the gods, but ancestors as well. Outside of each major city, there shall be a spot of nature and trees sacred to Kyne. Hunting is permitted here, as long as you can prove yourself to the goddess and her servants.
Efforts will be made to excavate Labyrinthian, and return it to the great city it once was. We shall also set up a museum to teach about Nordic heroes and history such as the Dragon Cult and the Nordic-Falmer War. With help from the College of Winterhold, we hope to excavate as many Nordic ruins we can, either converting them into cities, burial mounds, or at least setting the dead to rest.
And as for the Thalmor and Empire, they will be given a chance to leave Skyrim or join us, but if they wish for neither then we will make them leave. We hope to avoid war, as enough blood had been spilled during the Great War and Civil War, but if we are left with no other option, then we will fight and we will win for the glory of Skyrim and her children.
Now, one thing that neither side of the Civil War has yet to address is the Dragons. We will not be as blind. With the defeat of Alduin, the dragon threat has been reduced but not eliminated. So we shall create a group dedicated to wiping out the rest of the dragon threat. Under the patronage of Kyne, our Einherjar will eradicate the dragon threat from Skyrim.
This is not everything we wish to do, but it is as much as we can say at this point in the war. We hope this essay has convinced you to side with us against both the False Empire and the Traitorous Stormcloaks. If so, come to the Skyrim Historical Society in Whiterun and present them a copy of these papers and they shall know what to do next.
Published by the Skyrim Historical Society, Whiterun Wind District.
31 notes · View notes
everybodyknows-everybodydies · 11 months ago
Note
13 for kharish <3
13: too loud
“—in the third, heavily warded—wait,” she says, nearly reaching her usual volume with alarm as she throws an arm out across the desk.
Urag stops, looking skeptically over his glasses at her. “What?”
Mug in her other hand halfway to her mouth, Kharish waves a hand over the book he was about to pick up. “Don’t touch that one bare-handed,” she croaks, and takes a long drink rather than explaining why.
He takes the pause to study it visually instead. Heavily warded as it might have been to start with, she’s done a number wrapping it back up for transport—he counts seven distinct layers of shielding. The magicka signature underneath is faint, but identifiable; even without the Jhunal owl stamped in the corner, he could have recognized the spell-traces they’ve found on the three Ulfsild texts besides the first.
She sets down the tea. It doesn’t seem to have done much, as she’s still hoarse and scratchy when she says, “It yells.”
“It… yells.”
“At you. If you touch it. Especially if you try to open it.”
“Hm. And did you yell back at it, or—”
“It uses your voice,” she says miserably. “I couldn’t get whatever’s laid on it undone while it was—er, while it was going.”
Could be a handy trick to know, he thinks, if they can work out how to replicate it after they’ve picked it apart to let them see the book itself. Place it on the door to the restricted section and it would be much easier to listen for anyone in a sharp black uniform who thinks they don’t need special permission from both himself and the Archmage, despite the clear signage in multiple places.
Just for example.
Urag nods, smoothing out the page he’s taking notes on. “I’ll have to see it engaged before I can look for how to dismantle it.”
She grimaces. The shielding layers peel off one by one; the book almost shivers, and when she touches the edge of the cover it unleashes an ear-splitting scream that has them both jumping half out of the chairs.
“Right,” he says, heart having lurched solidly into his throat, as she jerks her hand back on reflex. There’s a jagged black line of ink across his notes that wasn’t there before, his pen tip snapped off—he takes a rag to it and clears his throat. “Well, now that our blood pressure’s up.”
“Ha,” she wheezes, and tries again.
“Oh, look at me,” bellows the book in a concerningly accurate facsimile of Kharish’s voice (notably, not hoarse) as soon as her fingertips meet the leather binding; “I can’t remember whether I’m meant to lead with the left or the right when I start a circular rune, I have to check someone else’s notes because I can’t organize my own—”
The inkpot at the other end of the desk rattles right off the side. He leans to catch it—misses—with a crack it lands on the floor and sweeps a perfect arc of ink across the stone tile.
For a moment it is deathly silent. He rights himself in his chair with the grim deliberation of a glacier. Kharish, both hands pulled back to herself, says with a pained expression, “I don’t really sound like that all the time, do I?”
Urag gingerly wraps her scarf back around the book to pick it up. Despite the physical barrier, there’s a tingle in the back of his throat when he does. “…on second thought, let’s take it outside.”
16 notes · View notes