#Jackalope Lots
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I READ “Reunion” AND OOOOOO
HOW WOULD THE BOYS REACT TO READER GETTING CAPTURED AND SOMETHING HAPPENING WITH HER PARENTS???? 👀👀
So admittedly this was going to be a future story. For some extra context, the reader's father I haven't decided whether he exists yet or not, but the mother is... admittedly also undecided in terms of what she is. When I started writing this I intended it to be a drabble and now it’s… yep. Enjoy!
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Massive trigger warning!!! Abuse, kidnapping, torture, poor eating mentions, cannibalism, angst, let me know if I missed anything.
First and foremost you know they tried, all of them. You saw it before everything went dark. Johnny was screaming for you, ready to tear everything apart just to keep you safe. He didn't care who the bitch was, you were his sister. Konig already was tearing everything apart, only he didn't notice your situation until it was to late. The cadejos had nabbed some shadows to rip up with Alejandro and Horangi grabbing at more, trying to restrain themselves from just ripping into them. As you were taking off, Kyle went so far as to try and chase after you, but had his wings shot at, making you scream and fight to try and help him. Ghost had been too far away to try and grab at the heli. Price would have burned the whole thing down but you were inside, and not fire resistant.
Seconds after they'd lost you, Hunter got Kyle into the infirmary to fix his wings but they were still garbage. The entire team is anxious and worried about you. They'd all learned as much as they could about your relationship with your mother but could only imagine what she wanted from you now.
Simon wasted no time. He dragged thrall after thrall into interrogation, demanding answers of where they could be taking you. Being brutal and pissed he put any humans they were able to take alive in the room to show he wasn't playing around. If a thrall wasn't willing to talk, the human better be ready to scream and beg.
Price and Laswell and working around the clock to get everything they can on your mother from medical records, to bank statements. The two friends are keeping each other calm, as best as they can when they are as fired up as they are. Laswell has to step out of the room more than once because of Price releasing smoke to keep himself from getting too heated.
To the surprise of many, Horangi contacts KorTac. He's getting information on... well anything. While he keeps to himself, he can't deny your presence hasn't been welcoming. The team was up in arms, and the last thing he wanted was to sit around and do nothing while he waited for this to be fixed. KorTac can look into any jobs or contracts they may have gotten from Graves or your mother as a one off. Maybe someone gave up information thinking it was just an innocent missing persons report. Maybe your mother had tried contacting KorTac before Graves. Whatever he can get to make this go faster.
Alejandro and Rudolfo did the same, contacting other bases to see if they may have run into Graves or thralls recently. If they mapped out previous locations they could find a pattern. They even went back to facility where they'd first encountered your mother, seeing if there could be any signs of where she might have gone. Aside from that they had taken the initiative of running everything on base, giving the rest of the team more time to focus on you.
Kyle is pissed because he couldn't do anything to help. His wings were too damaged to fly anytime soon. All he could do was join Alejandro and Rudolfo on recon. He hated wasn't about to just sit, wait and heal. He wanted to help now. Alejandro and Rudolfo aren't about to stop him either.
Konig became restless, and the percht was practically beating against him. It wanted nothing but violence, blood and revenge. Konig just wanted his little friend back. You'd helped him even when there seemed to be no hope.
As for Johnny... it's something everyone gives him space for. Simon is one of the few who approaches him. He's restless and the full moon approaching makes it worse. All the wold wants to do is to find you, and Jonny wants the same. Sleep is near impossible, and he's started going to your room in order to do so. Your scent is still there, smelling like earth, grass and pine. If he isn't trying to find you, it's like he's trying to remember you. After 24 hours of you being gone Simon found him.
"Did you tell your mom?" He asked. Johnny looked up from where he was sitting on your bed. Simon was in the doorway looking at him, mask off for once. The question is one Johnny never wanted to think about. Telling his mother he'd lost her new baby. Johnny just stares down at his hands. Simon comes in and sits next to him on the bed, picking up a small plushie. The last thing Johnny needed was his pessimism. Simon didn’t have high hopes for you but he wasn’t going to give up on helping you. Johnny still hasn’t said anything so Simon took out his phone and offered it to Johnny.
“You need her too.” He said. Johnny took out his own phone, and dialed his mother. Simon stood up to leave but Johnny asked him to stay. He didn’t want to be alone for this.
The call goes well at first. It’s short-lived. As soon as Johnny told his mother you were taken Simon could hear her asking questions. Johnny answered as much as he could but regretfully most of the answers were “I don’t know”. By the end of it, he was fighting tears, with Simon putting a hand on his shoulder. Johnny’s mother asked Johnny how he was doing, and if he was okay. He was fine. He was going to find you. He promised. He hangs up and his breathing is unsteady. Simon didn't say anything or move to comfort him knowing a lot was going on underneath the surface. Johnny was honest enough to tell him if he needed it. There was silence for a while until Johnny took a deep breath.
"What kind of a shite brother am I?" He wondered aloud.
"One that will find his sister even if he has to do it barehanded," Simon answered. Johnny looked at him. Simon looked back and just gave him a nod.
For a while, you thought every moment you had experienced, every smile, every joy, every triumph, every bad day, every victory... you thought it had all been some mental episode of escapism. A dream your mind had put you in to save you from the torment of your mother. You don't know how much time has past, but it's been long enough for her to try and starve you and feed you more raw flesh. The more feral part of you is starving and ravenous. You want to eat so bad but you know Graves probably put something in it to make your feral state more powerful. You're chained to the wall with a collar and cuffs on your ankles and wrists. Waking up had sent you into a panic attack where you passed out. When you woke up again, the food was there, staring at you with vacant eyes. Dead bodies were not something new to you, but in this setting it just awoke you trauma. This wasn't the first time you'd fought your hunger. You turned away facing the wall, trying to hold your breath so you wouldn't smell the carcass. You held your nose when you needed another breath. Next you took the chains and wrapped them around your limbs to make them shorter. You knaw on your shirt to resist.
Then your mother came in. Your spine went frozen, your whole body tensed, and your held sped through the horrible moments her voice awoke. The way she talks is like burning sugar.
"Hello my little bunny." She said, soothingly. It's not soothing, she is not soothing, the only thing she would soothe was her own heinous actions. Little bunny was her name for you. You didn't know your own name because she would just give you pet names. All you want right now is to do the same thing you had done to innocent people who got lost in the woods. She'd set you on them, letting you hunt to the feral monster's content. "Come on, I want to see you. Can you look at me? I want to see how much you've grown. They took you away from me, my sweet girl."
No. They saved you. There had been missing person reports pointing to the woods you'd grown up in. A hunter came, properly armed to deal with hybrids, with some blurry photos capturing your image. He'd saved you with his hunting party. They'd found you feasting on an elk, starting to come back to your normal state. When you tried to flee, a hunter shot you, wounding you. You curled up on the ground they gave you a sedative. You were too small, and they weren't about to kill a kid who was probably just running on instincts. They saved you from your mother, continuing to search the woods.
Your mother moved closer, voice staying motherly and warm. "Please sweetheart? I'm sorry it had to be like this. I just wanted you back."
No more. You wouldn't give her anything. You didn't care what punishment she would give you. Whether it was burns or cuts you wouldn't give in. Your whole body shivered and tensed up as you felt her gentle hands on your shoulder and back, kneeling behind you. Your mother rubbed your back and shoulders, trying to coax your body to relax. When she tried to tug on your shoulders, to pry open your balled up position, you yank away.
"How did you get tangled up like that?" She asked noticing your efforts to keep you from the food. You don't look at her but you can hear her shuffling. There was a horrible wet sound as she moved back to you. You covered your nose, breathing through your teeth, as she tried to give you the meat. "Come on sweetie you need to eat. You want to be big and strong for mommy don't you."
You cowered, blindly swatting and pushing her away. In any other context her reaction would be that of a mother trying to keep her child from hitting her. You know it's a facade, the setting was evidence of that. "Now now bunny don't hit your mother."
"YOU'RE NOT MY MOTHER!!" You shrieked at her. The wendigo, the guardian state could be heard within your voice. Your mother stopped.
"B-but... l-little bunny-"
"I'm not your little bunny you fucking bitch! You are not my fucking mother! You are nothing but a psychopath who made me eat the closest thing I had to a friend! I'm not your daughter!" You yelled, not looking up at her, head covered by your legs.
"I know baby, I know, I am so sorr-"
"No! No you're not! If you were sorry you would stay behind bars! You would have moved on when you got out! You would have walked away knowing how much damage you did." You argued. There was no excuse for the crimes she had committed. Your mother didn't say anything for a while. You heard her toss the meat to the floor.
"Fine," she said, sounding like she was biting back heartbreak. "We can try again tomorrow. Please eat something though. I don't want you to starve."
"That's exactly what you want." You said, your voice overflowing with poison.
From then on, the routine continued, with a new body put in every other day or so. Your mother continued to coax you to eat, giving you kind and gentle praises. She's changed truly, she just wanted her cute little bunny girl back, her precious baby. Then she tried gaslighting you, burning and cutting your skin, only to hurry away to retrieve a first aid kit, acting like you'd come to her with a scraped knee. Oh dear did you scratch yourself too hard? Don't worry she'll fix it. Do you want mama to kiss it better? No? Then she'll get Mr. Graves to come in and talk to you about the mean things you did to his thralls. Maybe he can get you to eat something too. Open wide, here comes to airplane. Don't spit it out!
It goes on... and on... and on...
Your stomach churned. Food you need food... there's some right there. You don't smell anything wrong with it... no... no not again...
When Price found you... damn. You were back to your feral state but this seemed to be worse. Blood drunk, but hopefully not on Graves tainted shit. It had taken them some time, too much time to track you down. Right now Johnny and König were making for a good distraction tearing into the thralls in fully shifted forms, Johnny having the full moon on his side. Kyle, now fully healed and flying again was keeping overwatch dive bombing anyone who might try to take up a sniper position. Rudolfo had the cadejos tracking your scent. Horangi was keeping Hunter safe, using the clouds for their cover. Simon was moving through the bunker looking for two other people, Graves and your mother, shadows keeping him from being noticed. Of course he also yanked a few thrall into them, as they tried to make it out to Soap and Konig.
"Captain, what's your status?" Alejandro asked through comms.
"I found the target." Price said. "Soap keep on the thrall. Lieutenant, what's your location?"
"South Hallway." Ghost replied, voice quiet.
"Have you located the other targets?" He asked, holstering his gun slowly approaching. Your blank white eyes looked up at him, and you launched yourself at him. Your chains snapped taut, making you fall back. Shit. You were still yanking and pulling on your chains to try and reach the fresh food that had stepped into your cell.
"Not yet. Wait, the cadejos may have found something." Simon replied. Before Price could get Simon's help, Alejandro came up beside him. He stepped back when you tried to lunge at him next.
"Fucking hell." He said under his breath.
"Horangi, get Hunter to our location, east side, second floor." Price said.
"Copy." Hunter said.
"She needs to be restrained." Price said. They needed to wait for Hunter, but until then you needed to be pinned down. Alejandro understood shifting to the jaguar form and stalking in. The meat was coming closer. You shrieked, getting on all fours, watching him closely. The meat kept his eyes locked with yours. It's growling, it won't let you eat without a fight. You screech back at the meat, encouraging some play before you feasr. Your body tightens in a crouch as you move back a little, readying yourself. You strike, but you can't. A huge weight is put on your back and you thrash around. Your arms are pinned behind you. No! You're hungry! You have fresh food right in front of you! Price wasn't about to let you enjoy Las Almas cuisine. Alejandro backed away the moment Price put his full weight on top of you. Hunter arrived a few minutes later, and Horangi stayed close. One sedative wasn't enough. Two wasn't enough. They gave it time, ut you weren't relaxing fast enough. One more. The world slowly goes dark. Hungry... you're still hungry.
You're released from the chains, but bound in them again. Simon acquired a blanket after trying to pursue your mother. He had a feeling he knew what Graves was actually doing and what was going on with your mother but he could wait. You're the priority. Your unconscious body was rolled up in the blanket, with the chains wrapped around to keep you restrained if you woke up. Johnny was demanding updates to your status, still outside with König, waiting on orders. Price ordered them to head to evac, and they had the target restrained. Johnny didn't like that answer but doesn't argue.
When he finally saw you, Gaz made sure to be in between you and Johnny. Johnny got out of the chopper and came over, back to his human state, clothes destroyed. Price wasn't about to deny his sergeant, even when he wasn't shifted. Johnny took you from Price and held you tight. The look on his face was focused as he got back in the heli, and the whole ride back he said nothing. Hunter got to work immediately giving orders for the medics on base to be ready. As soon as you woke up you would be hungry again. despite this Johnny just kept you close, as if you didn't show signs of being feral, or wouldn't try to dig into his flesh as soon as you woke up.
The healing process takes time. You're kept under for a very long time. Hunter had to get a feeding tube so you would return to normal. Your wounds are cleaned thoroughly, and you're put in a safe place. The team visited and stayed with you in shifts. The feeding tube was not a tested method for you yet, and Hunter was concerned about over feeding you, thinking it may cause you to vomit or get sick.
As expected Johnny had to be pried from your side more than once. Ghost did it to spar with him, knowing Johnny had plenty of aggression built up, and he could take the hits. The last thing he wanted was for a punching bag to receive that kind of treatment. Once you had been put under observation, Johnny called your mother. Your real mother. She'd relieved to hear you are okay, and asked Johnny if you would be able to stay with her for a bit to help you recover. Johnny would talk to Laswell about it later, you needed to wake up first.
When you finally wake up they’d already taken out the feeding tube, your state much more relaxed. You wake to see Johnny had fallen asleep in the chair next to you, his head rested on the bed. You sort of squirmed down further under the blanket to press your forehead to his. There are silent tears down your cheeks, as you feel a great sense of relief. Johnny woke up and pulled away to look at you. He wanted to pull you close to him, but he didn’t want to overstep. You sat up and he held your face in his hands, pressing your foreheads together again.
“You came to get me.” You said.
“Made a promise. Wouldn't go into the dark unless I 'ad to pull ya out.” Johnny said. You threw your arms around him and he gently returned the gesture. It was perfect. It was safe. You had your family back, and to make it better they had come for you.
The next while isn’t fun. Well a few times you enjoy yourself, but it’s mostly filled with recovering and exhaustion. Your mental state was damaged, your body was sore, and your hunger was difficult, as you were craving food but couldn't eat as much as you wanted without getting sick. Hunter does an amazing job of helping your body heal. While you do have a healing factor, the wounds weren't healing as much as they should. Your team's medic sits with you when you eat, keeping the portions smaller than you'd usually take, but they gave you snacks to sustain your stomach in between meals. Once you were out of the infirmary Price granted you a week off. Johnny was still in the process of getting you a month or so away from base.
For the most part, you became Johnny's shadow, if he wasn't yours. Part of it is because the wolf is now more protective over you, and well Johnny is too. He'd told you about getting time off and honestly it would be really nice to have it. Outside of that, you found yourself snuggling up with him. Johnny had done a good job at sleeping in his own bed since your return. Now though, you'd taken to curling up with him at night. He didn’t mind, finding your presence comforting. Seeing you asleep in his arms brought him peace.
Johnny still has tasks to do on base though so he can't be by your side 24/7. You go to the others on the team who don't mind having you nearby. You did a little where you could, like retrieving items or doing prep work. Sleeping and lazying around wasn't your thing. Hunter let you help them with prepping the medical supplies and take inventory as usual. The rest of the team either made something up or just let you observe.
König had taken to standing in when Johnny was too busy. He was grateful and happy to have you back. This was also a chance to return the favour for all the hard work you’d put into getting him in control. At one point you had a panic attack, accidentally knocking over a bowl had created a loud noise. Before anyone could step in König had you in a tight hug, talking to you. He ran you through the process of naming things in the room you see, smell, hear, touch and taste. Panic attacks were a first hand experience for him, having his own social anxiety. While he didn't know what exactly happened when you were in captivity, he wasn't about to let you suffer through the small triggers by yourself. König had promised he wouldn’t go into the dark. He wasn’t about to let you go through it alone.
If neither Konig nor Johnny was shaodwing you, Simon was quite literally shadowing you. In that he would peek in on you through your shadow just to be sure you were okay. He doesn’t hesitate to talk to about what happened. Abuse is something he will never forgive. Simon for the most part though would stay out of the way. You deserved some privacy, and a chance to heal on your own. Until another soldier was a little too clumsy and made a mess of the ammo bins. The crash is loud and you jump back, as the other soldiers raise their voices to hound him. Bloody idiots, keep yelling when there’s a startled kid! You back into the nearest corner and start to breathe heavy. Your ears ring, and Simon found you. He goes through the piles of ammo cartridges and suddenly the argument is muffled, and there’s only ringing. Until Simon’s voice broke through, and you looked up at him. You see you’re surrounded by darkness but Simon looked normal. His mask was on, but his focus was on you. Just take a minute. You needed it. This happened again, but only when you doing really bad.
Kyle hasn't stopped spending time with you, and if you're struggling to get up to the roof you guys like to sit on, he'll help you up. The wings are always around you, which can really help. It makes you feel like you're alone with Kyle, even if there are soldiers down below running drills or moving supplies around. You don't talk as much, but Kyle talks a bit more to fill the silence. Sometimes you guys don't talk at all. That's fine. Yeah, you could lean on him if you want. His arm goes around you, avoiding any scars you have.
The cadejos paid you a visit in your room one day, and they had... a ball? Rudolfo poked his head in and asked if you wanted to play some fetch for the dog spirits. You didn't think they played fetch but you don't say no. You follow them outside and throw the ball for them. The white spirit comes back like a golden retriever each time, front paws tapping away, tail whipping about, tongue lulling with happy pants, all while waiting for you to throw the ball. The darker spirit is a little less trained. When it caught the ball it sped back to you causing you to flinch. Rudy got his hands on your shoulders pulling you back, reminding the black cadejo to be gentle. Your body tenses but when Rudolfo checks in you tell him you're okay. Just startled a little. If you want to come out with the spirits again, you can ask.
You went to Alejandro and Horangi directly, asking if they could show you some better self defense techniques. You could fight, but you wanted to be better prepared if someone grabbed you again. Alejandro is hesitant because the last thing he wants is for you to have a panic attack in the middle of it. Horangi however is all for it. Knowing that stuff had saved his own ass more than once when he was building up debts. Why shouldn't you be able to drop captors like a sack of potatoes? Small bonus, he could make Alejandro be the one that got dropped on his back a few times. After all Alejandro had him outweighed, so learning more built attackers would be beneficial. Throughout the demonstrations, they do check in after check in. He was going to grab your wrists next okay? Alright, then he would whip you around, yep don't let him turn you around. Still good? Perfect.
Soon it was your last day off, and tomorrow you would be on leave with Johnny. It would be nice to see Scotland again. You wandered into the rec room where you saw Price on the couch. The tv was on likely watching the game. You sat down next to him, a blanket around you, and he gave you a smile.
“Are they winning?” You asked.
“Not who I’d like.” He admitted. You played on your phone for a bit and then started to nod off. Everything felt so much better. You were safe. No one could hurt you with your pack nearby. Price didn’t pay much mind. He assumed you came to the break room to have some privacy, and he kept his voice down for you in front of the tv. Until he felt the couch move. When he looked over, he saw you trembling. Fuck. He got off the couch and knelt down in front of you, shaking you awake.
“Come on kid, it’s not real. It’s not real!”
“NO!” You cried out, waking up and found Price looking at you, shaking you awake. Tears ran down your face. Nightmares were becoming more frequent again. All because that witch decided to force herself into your life again.
“You broken?” He asked. A gentle but calloused hand going, resting on your head. You gave him a hesitant nod. “Okay.”
Without asking he picked you up giving a playful roar. It surprised you, but you couldn’t help but laugh. He sat back on the couch, reclining so you could rest against his chest. You never noticed how warm he was. His wing wrapped around you unconsciously as he went back to the game. The captain’s heartbeat was calming against your ear.
“I’m sorry-“ you start to say.
“Don’t say sorry. You can’t control it.” He said. You continued watching the game until he turned it over to a show he saw you watching earlier in the week. Slowly you fell asleep again. Price found himself subconsciously stoking your ears as you relaxed into him. Before Price didn’t know what to make of you. Right now, he was worried about you. At first you were a requirement, something he was obligated to take on. Then you proved yourself, showing value to the team in more ways than one. Now… you were part of his hoard. You were a treasure worth protecting. His team had been doing better, and much better now that you were back.
“John I hav-“ Laswell walked in and looked up to see a scowling Price, shushing her.
“Just fell back asleep.” He said voice very low. Laswell raised a brow with a small smile. You shifted a bit and Price hushed you, not wanting you to wake up. John ran his claws gently through your hair, keeping you relaxed. Even Kate can’t deny you’d exceeded her expectations. When she first met you were about a terrifying as… well as a rabbit with antlers. You’d grown so much.
“You ever expect this to be a scenario we find ourselves in?” Price asked her.
“No. The time off has been approved… but there’s an issue.” Laswell said. Price looked up. “Colonel Vargas has offered an alternative.”
“What does that mean?” Price asked, a slight scowl at the word ‘alternative’.
“The program still has some authority, and with what’s been going on with the mother and the kidnapping they think sending her back with Johnny might put her at risk.” Laswell explained.
“…Alejandro has offered to take them in instead?” Price asked. Clearly the program wasn’t concerning themselves with separation anxiety.
“I’m trying to convince the program to let Johnny go with her. They’re proving difficult.” Laswell said.
“But she’ll be safe?” Price asked. Laswell nodded. Price got up, carrying you with him, still swaddled in your blanket. “Taking her to bed.”
Price took you to your room where he saw your things ready and packed. He set you down on the bed, and you shifted, rolling to your side. You would be safe. He knew that. He trusted the colonel, he was just worried about you. You’d only been back for a short while, and instead of going somewhere you knew, you were being tossed into a whole new environment. Hopefully Johnny would be understanding.
@yourlovely-moon @kaoyamamegami @h0n3y-l3m0n05 @sans-chara @1mommyrose4ever29 @smitten-haematite-quartz @talia-the-gemini @yuki2129 @whitetiger846 @graystorm444 @chibiduck @reaperxxxxzz @danielle143 @sobbingnshtting @cringeycookies @cryingpages @dcnocap207 @reaper-chan666
#john soap mactavish#cod au#simon ghost riley#task force 141 x reader#captain john price#kyle gaz garrick#rudolfo parra#alejandro vargas#horangi#König#jackalope#wendigo#hybrid au#hybrid reader#call of duty modern warefare#phillip graves#lots of angst
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Faith Seed ❈ The Siren
Monarch of the Bliss
#far cry 5#faith seed#rachel not jessop#butterflies#my art#fan art#traditional art#digital coloring#feathers on the sleeves because of the sirens in greek mythology#and angel wings of course#butterflies and bliss flowers because it’s faith#also monarch is the name of a butterfly that looks a lot like the ones we encounter in the bliss#(the real monarch is orange though not blue/green)#as for the white veil it usually represents purity but this one is torn so it looks ghostly instead#finally I wanted antlers because it looked cool and because of jackalopes#my favorite look out of the four I think#so extra
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jackalope + heart stickers ✨
block printed on sticker paper, sealed with glittery laminate, and cut out by hand
etsy
#the glitter is so hard to photograph but it’s sparkly and star shaped in the light!#moving is still taking up all of my time and energy i can’t wait to get back in the studio#i love my new house but this week has been…. a LOT#mine#my art#art#artists on tumblr#linocut#printmaking#stickers#etsy#block print#jackalope#bunny#heart#lovecore#heartcore#eye#whimsigoth#heart aesthetic#linoprint#folklore#folk art#appalachian art
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#ik i posted one of these like yesterday but. shut up#i had a lot of leftovers .#fuuta kajiyama#es milgram#jackalope milgram#amane momose#mikoto kayano#mahiru shiina#haruka sakurai#kazui mukuhara#yuno kashiki#my post#textposts
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Jackalope boi,,
@kookydoodleky
#my stuff#not my character#hi I love this design so much it’s amazing#I immediately had to draw him as soon as I saw it-#jackalopes are one of my favourite mythical critters#dude#antlers#I just love antlers#a lot#anyways#here is your awesome Jax 🤲🏻#Freak Show au#Freak Show Jax#tadc#the amazing digital circus#tadc jax#jax#jaxalope
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Does anyone else find Jackalope's T2 end report commentary on Mikoto empty/lacking? Like, suspiciously so?
For every other prisoner it feels like he has had something interesting to say about the audience's voting motivations and the potential consequences of their vote, but for 009 it's like he's dodging the question. (or maybe it's just that Mikoto's my favorite, so I pay more attention to what is said about him.)
Like, he could have made a comment about how all John sort of manipulating the question of voting from being Inno/Guilty to which alter should stay: Mikoto(who's did nothing wrong promise) or John(who did all the bad things really please believe him). Does he not want to acknowledge John as an individual separate from Mikoto who's words had an impact on Es and the audience's choices/perception?
But instead he just says shit about "ooooo think of the victims and some shit about his lack of memory" which is like, one of the less hard hitting or interesting things about you can say
#milgram#iris talks#like part of me worries that it might just be me having an issue with the writing#but like it's wayyyy too suspicious to me#the whole john disappearing thing was the main crux/talking point of t2 voting i think#jackalope not saying anything about it is maddening#y'all think he might have some sort of personal dislike of him something?#because hoards of people (including a lot of women) found mikoto hot and not jackalope#or maybe it's jackalopes's ableism (more likely)#he does talk about mikoto like he's some exotic animal#this fucking report is rotating in my head over and over it's 12 midnight when i'm writing this#get out of my head you rabbit bitch
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Intended to draw the mermay prompt i forgot about yesterday and start todays prompt last night, but then I remembered of how jackalopes are actually dangerous in the legends
#Jackalope au#sun and moon au#sundrop#moondrop#my art#E#Mc is gonna be a bunny person#They travel a lot until finding a stramge area with a huge lack of bunnies and bunny people#Hmm#Wonder why#Oh look a bunny person!#I have decided Moon was raised in captivity and thought to be a bunny person before they grew their antlers and teeth#And they were nicknamed sea bunny cuz of their coloring#ferret rambles
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A couple of rodents
#yeah I felt like drawing furries what about it#oc f/o#f/o art#fictional other#f/o#self shipping#self ship community#self ship#oc#self_insert#Hadri is meant to be a hare specifically here#because they have a spooky lanky vibe#But I think rabbits in general suits them too#they're kinda mystical and serene but still cute and silly#rabbits have a lot of different symbolism and character traits#and you can also style rabbits in a lot of different ways which also fits Hadri!#I'm a squirrel...for various reasons#feel free to guess#btw I love Rocky and Bulwinkle#wanted to make Hadri a jackalope so I could reference it but I don't wanna draw horns#I haven't thought about that show in a while but it just strengthens my squirrel interest now#I love seeing being about to just randomly see squirrels here they're so fun to watch
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Free Use Jackalope (aka: wdym? ignoring your heats will not have any negative consequences at all dw<3)
#putting the Jacking off into jackalope am i right /j (sorry ill leave fdgdfgdfgdf)#no real context besides: bunny!dee fucked around and found out. lost control and had a lot of very nice people help her with her heat#dol pc#bunnydee#myart#dee#dee the defiant#bunnyTF
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All of the (current) quotes for the depths of duplicity dst beta (that I can find)! (Including the ones from one of the new items)
Just a little late bc Klei didn't add most quotes for most characters until the most recent hotfix
Below the cut! because it is very, VERY long.
Not including any scrapbook entries but you can get all of those in game by opening the console with ~ I think, then ctrl to set the mode to local and then entering:
TheScrapbookPartitions:DebugUnlockEverything()
Or you can find them in the strings file.
The quotes are mostly taken directly from the code which is why they look like that. Below is what all of the string/code names mean/translate to in game. Notes from me, not the developers, are in ().
-- Rifts 4 (Most quotes can be found under "-- Rifts 4" but not all of them.) SHADOW_BEEF_BELL = "Beefalo Gloom Bell", SADDLE_SHADOW = "Nightmare Saddle", (The saddle's design is partly based on the nightmare throne which is why some characters react the way they do to it.) SHADOW_BATTLEAXE = "Shadow Maul", VOIDCLOTH_BOOMERANG = "Gloomerang", ROPE_BRIDGE_KIT = "Spelunker's Bridge Kit", GELBLOB = "Icker", RABBITKING_AGGRESSIVE = "Wrathful Rabbit King", RABBITKING_PASSIVE = "Benevolent Rabbit King", RABBITKING_LUCKY = "Fortuitous Rabbit", RABBITKINGMINION_BUNNYMAN = "Royal Rabbit Enforcer", ARMOR_CARROTLURE = "Coat of Carrots", RABBITKINGHORN = "Burrowing Horn", RABBITKINGHORN_CHEST = "Portable Den", RABBITKINGSPEAR = "Rabbit King Cudgel", RABBITHAT = "Warren Wreath", WORM_BOSS = "Great Depths Worm", RUINSNIGHTMARE = "Lurking Nightmare", (As a shadow, the chracters don't have quotes for this.) ITEMMIMIC_REVEALED = "Mimicreep", (I don't think characters have direct examination quotes for this but they can react to trying to use it and failing) STONE_CHAIR = "Stone Chair", STONE_STOOL = "Stone Stool", STONE_TABLE_ROUND = "Stone Round Table", STONE_TABLE_SQUARE = "Stone Square Table",
(Characters don't have quotes for these two since I think these are just mass crafting recipes for the saw horse.) BOARDS_BUNCH = "Bunch o' Boards", CUTSTONE_BUNCH = "Bunch o' Stone", CARPENTRY_BLADE_MOONGLASS = "Moon Glass Saw Blade", CHEST_MIMIC = "Ornate Chest", (Has the same name as other chests that spawn in the labyrinth) CHEST_MIMIC_REVEALED = "Ornery Chest", SHADOWHEART_INFUSED = "Posessed Shadow Atrium", (At the time of writing this all characters use their normal shadow atrium quotes for the possessed shadow atrium so this item doesn't show up in the quotes.)
SHADOWTHRALL_MOUTH = "Ink Blight", SHADOWTHRALL_MOUTH_ALLEGIANCE = "Rictus", (Shadow thrall mouth and shadow thrall stealth are the same ink blight)
(Also, while the quotes for the ornate chest (PANDORASCHEST) and announcing the worm waves are both old, but they're included because some of the new character quotes relate to them and they're good for context.)
Anyways I think that's every thing ^w^
Wilson: -- Rifts 4 SHADOW_BEEF_BELL = "It's a dead ringer for my old beefalo bell.", SADDLE_SHADOW = "It reminds me of something. Ugh.", SHADOW_BATTLEAXE = "Yikes! I'd rather bury this hatchet.", VOIDCLOTH_BOOMERANG = "What's the return policy?", ROPE_BRIDGE_KIT = "This will keep us in suspense!", GELBLOB = { GENERIC = "'Ick' is right!", HAS_ITEM = "Oh, that's where I left it.", HAS_CHARACTER = "Someone's in a sticky situation.", }, RABBITKING_AGGRESSIVE = "It has a hare-trigger temper!", RABBITKING_PASSIVE = "All hail the bun-evolent one!", RABBITKING_LUCKY = "I should capture it for science!", RABBITKINGMINION_BUNNYMAN = "They're hoppin' mad!", ARMOR_CARROTLURE = "I like a tight-knit bunch.", RABBITKINGHORN = "The rabbits dig music.", RABBITKINGHORN_CHEST = "I'll use it now and den.", RABBITKINGSPEAR = "This will give a good thumpin'.", RABBITHAT = "It'll put hare on your head.", WORM_BOSS = "It's a big worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", }, STONE_CHAIR = { GENERIC = "I'd like to sit on that... rockin' chair!", OCCUPIED = "Somebody else is sitting on that.", }, CARPENTRY_BLADE_MOONGLASS = "Razor-sharp, like my mind!",
PANDORASCHEST = "It may contain something fantastic! Or horrible.", CHEST_MIMIC_REVEALED = "Horrible! Definitely horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I felt it digesting me.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Something bit me! Where did it go?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something is clawing its way to the surface.", ANNOUNCE_RABBITKING_PASSIVE = "Something is softly scuffling underground.", ANNOUNCE_RABBITKING_LUCKY = "What a strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe the rabbits don't dig this spot.",
ITEMMIMIC = "Well that's inconvenient.",
ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_WORMS_BOSS = "That sounds ominous?",
SHADOWTHRALL_MOUTH = "It's a mouthy one.",
ANNOUNCE_PREFALLINVOID = "I'm sensing the gravity of the situation!", (I'm pretty sure this is a new quote for when characters are about to fall into the void in the caves.)
Willow: -- Rifts 4 SHADOW_BEEF_BELL = "I wonder if it will remember how it died.", SADDLE_SHADOW = "I could shoot a fire dart or two from there.", SHADOW_BATTLEAXE = "Nasty. I like it.", VOIDCLOTH_BOOMERANG = "Hmm, this could be fun.", ROPE_BRIDGE_KIT = "I'd rather burn a bridge than build one.", GELBLOB = { GENERIC = "Yuck. No, thank you.", HAS_ITEM = "Whatever is in there, I don't want it that badly.", HAS_CHARACTER = "Maybe I should help.", }, RABBITKING_AGGRESSIVE = "You have some real issues, buddy.", RABBITKING_PASSIVE = "What does it want?", RABBITKING_LUCKY = "I want that rabbit!", RABBITKINGMINION_BUNNYMAN = "Don't you guys have anything better to do?", ARMOR_CARROTLURE = "Do they come roasted?", RABBITKINGHORN = "Rabbit music?", RABBITKINGHORN_CHEST = "Will the rabbits chew my things?", RABBITKINGSPEAR = "The original owner was a jerk.", RABBITHAT = "Ha! I want it.", WORM_BOSS = "Must be the mother.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I'm not sure how to feel about non-flammable furniture.", HAS_ITEM = "I'm not sure how to feel about non-flammable furniture.", }, STONE_CHAIR = { GENERIC = "That definitely will not burn.", OCCUPIED = "You can sit there. That chair will not spontaneously combust.", }, CARPENTRY_BLADE_MOONGLASS = "I wish I could throw it.",
PANDORASCHEST = "Kind of tacky.", CHEST_MIMIC_REVEALED = "Kind of nasty.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Why does that exist?!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! What the heck was that?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something's coming, and it doesn't sound happy.", ANNOUNCE_RABBITKING_PASSIVE = "I think something is burrowing.", ANNOUNCE_RABBITKING_LUCKY = "That is one unique rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Picky, picky.",
ITEMMIMIC = "Burned again!",
ANNOUNCE_WORMS = "I do NOT wanna see what made that sound!", ANNOUNCE_WORMS_BOSS = "Let's not stick around for that.",
SHADOWTHRALL_MOUTH = "Somehow I don't trust that smile.",
ANNOUNCE_PREFALLINVOID = "Oh crap!",
Wolfgang:
-- Rifts 4 SHADOW_BEEF_BELL = "Can bring back Wolfgang hair-cow?", SADDLE_SHADOW = "Saddle make Wolfgang look dangerous, no?", SHADOW_BATTLEAXE = "Does axe have to be so scary?", VOIDCLOTH_BOOMERANG = "Wolfgang never miss... most of time.", ROPE_BRIDGE_KIT = "Promise it will keep Wolfgang from falling to death?", GELBLOB = { GENERIC = "Don't let it get on Wolfgang.", HAS_ITEM = "Something inside but Wolfgang not like getting hands dirty.", HAS_CHARACTER = "Don't fear, Wolfgang save you!", }, RABBITKING_AGGRESSIVE = "Nasty little guy.", RABBITKING_PASSIVE = "Aww, is good-natured rabbit.", RABBITKING_LUCKY = "Let Wolfgang catch you, little rabbit!", RABBITKINGMINION_BUNNYMAN = "Bad bunny! Don't hit Wolfgang!", ARMOR_CARROTLURE = "Looks healthy.", RABBITKINGHORN = "Wolfgang is jazz man.", RABBITKINGHORN_CHEST = "Rabbit take care of Wolfgang things!", RABBITKINGSPEAR = "Is horn of mean rabbit.", RABBITHAT = "Cute, no?", WORM_BOSS = "It is the mama worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", }, STONE_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", }, CARPENTRY_BLADE_MOONGLASS = "Wolfgang once receive nasty cut from glass.",
PANDORASCHEST = "Fancy box!", CHEST_MIMIC_REVEALED = "Wolfgang knew box too fancy to be true!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That is no place for Wolfgang.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Aah! Who... what bite Wolfgang?", ANNOUNCE_RABBITKING_AGGRESSIVE = "What is that digging? Sound angry.", ANNOUNCE_RABBITKING_PASSIVE = "Wolfgang hear something softly digging.", ANNOUNCE_RABBITKING_LUCKY = "That is strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Wolfgang!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wolfgang in wrong place.",
ITEMMIMIC = "Fool Wolfgang, shame on you!",
ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!", ANNOUNCE_WORMS_BOSS = "Wolfgang suggest run and live to fight another day.",
SHADOWTHRALL_MOUTH = "That smile make Wolfgang uncomfortable.",
ANNOUNCE_PREFALLINVOID = "The void hungers for sweet Wolfgang!",
Wendy:
-- Rifts 4 SHADOW_BEEF_BELL = "A shame it only works for beefalo.", SADDLE_SHADOW = "The higher you sit, the farther you fall.", SHADOW_BATTLEAXE = "A beautiful death bringer.", VOIDCLOTH_BOOMERANG = "They don't all come back.", ROPE_BRIDGE_KIT = "A rope over an abyss.", GELBLOB = { GENERIC = "Looks sticky.", HAS_ITEM = "I don't know if it's worth it.", HAS_CHARACTER = "They probably need help.", }, RABBITKING_AGGRESSIVE = "It's in a foul mood.", RABBITKING_PASSIVE = "He seems friendly enough.", RABBITKING_LUCKY = "I should take a closer look.", RABBITKINGMINION_BUNNYMAN = "You're making me angry.", ARMOR_CARROTLURE = "I assume it only comes in orange.", RABBITKINGHORN = "I guess it plays a type of burial song.", RABBITKINGHORN_CHEST = "It's like a grave for my things.", RABBITKINGSPEAR = "Death by rabbit antler. Cute.", RABBITHAT = "Fine. It's adorable.", WORM_BOSS = "Nothing goes extinct here.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.", HAS_ITEM = "Abigail's favorite hiding spot.", }, STONE_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", }, CARPENTRY_BLADE_MOONGLASS = "Pretty. If it was smaller I'd wear it around my neck.",
PANDORASCHEST = "Life is a gamble.", CHEST_MIMIC_REVEALED = "I did not expect that.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I don't prefer a slow death.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Show yourself. I've seen worse.", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something clawing it's way back from the grave?", ANNOUNCE_RABBITKING_PASSIVE = "A gentle creature approaches.", ANNOUNCE_RABBITKING_LUCKY = "That's an unusual rabbit.", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not here.",
ITEMMIMIC = "It was the evil twin.",
ANNOUNCE_WORMS = "Uh-oh. I think we should leave.", ANNOUNCE_WORMS_BOSS = "We need to go. Now.",
SHADOWTHRALL_MOUTH = "What are you? The Grin Reaper?",
ANNOUNCE_PREFALLINVOID = "It's fine...",
WX-78:
-- Rifts 4 SHADOW_BEEF_BELL = "I CAN REBOOT MY BEEFALO MINION", SADDLE_SHADOW = "NOT BAD", SHADOW_BATTLEAXE = "IT CRAVES FLESH. GROSS... BUT ACCEPTABLE.", VOIDCLOTH_BOOMERANG = "THE MEATBAGS WILL NEVER KNOW WHAT HIT THEM", ROPE_BRIDGE_KIT = "SO SIMPLE A FLESHLING CAN BUILD IT", GELBLOB = { GENERIC = "IT WILL CAUSE LAG", HAS_ITEM = "CONTAINS OBJECT", HAS_CHARACTER = "CONTAINS SUBJECT", }, RABBITKING_AGGRESSIVE = "HOSTILE OLD RABBIT", RABBITKING_PASSIVE = "GIVE ME A REASON NOT TO DESTROY YOU", RABBITKING_LUCKY = "MUST OBTAIN RABBIT", RABBITKINGMINION_BUNNYMAN = "PATIENCE, BUNNY. I WILL KILL YOU SOON", ARMOR_CARROTLURE = "FILTHY", RABBITKINGHORN = "I HATE THE SOUND IT MAKES", RABBITKINGHORN_CHEST = "NEVER TRUST A RABBIT", RABBITKINGSPEAR = "THE FLESHLING FOUND ITS PURPOSE", RABBITHAT = "OVER MY INANIMATE BODY", WORM_BOSS = "SO MUCH PULSING VILE FLESH", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", }, STONE_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", }, CARPENTRY_BLADE_MOONGLASS = "I LIKE IT",
PANDORASCHEST = "CONTENT PROBABILITIES ARE UNCERTAIN", CHEST_MIMIC_REVEALED = "CERTAINLY DISGUSTING",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "GEARS LUBRICATED, ALTHOUGH NEARLY TERMINATED", ANNOUNCE_SHADOWTHRALL_STEALTH = "MUST DISABLE STEALH MECHANISM AND KILL IT", ANNOUNCE_RABBITKING_AGGRESSIVE = "AGGRESSIVE DIGGING DETECTED", ANNOUNCE_RABBITKING_PASSIVE = "NON-THREATENING ORGANIC MOVEMENT DETECTED BELOW SURFACE", ANNOUNCE_RABBITKING_LUCKY = "UNIQUE RABBIT DETECTED", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "MINE", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "ERROR: INVALID LOCATION DETECTED",
ITEMMIMIC = "DECEPTION",
ANNOUNCE_WORMS = "SLIMY ORGANICS APPROACHING", ANNOUNCE_WORMS_BOSS = "MASSIVE MEATTUBE INCOMING",
SHADOWTHRALL_MOUTH = "KEEP SMILING...",
ANNOUNCE_PREFALLINVOID = "UNSTABLE SURFACE DETECTED",
Wickerbottom:
-- Rifts 4 SHADOW_BEEF_BELL = "It revives one's dead beefalo by a simple mechanism: magic.", SADDLE_SHADOW = "A beefalo saddle fitted for combat.", SHADOW_BATTLEAXE = "There is a price to wielding such implements.", VOIDCLOTH_BOOMERANG = "This particular projectile gains strength with distance before returning to origin.", ROPE_BRIDGE_KIT = "Not exactly a marvel of engineering, but I'm sure it will do.", GELBLOB = { GENERIC = "Icker is a highly adhesive gelatinous substance.", HAS_ITEM = "There appears to be an object inside.", HAS_CHARACTER = "Someone is trapped inside and can't get out.", }, RABBITKING_AGGRESSIVE = "That rabbit has a rather hostile disposition.", RABBITKING_PASSIVE = "It is a reputable breed known for fair dealings.", RABBITKING_LUCKY = "That is a rabbit worth capturing.", RABBITKINGMINION_BUNNYMAN = "Must be an aggressive breed.", ARMOR_CARROTLURE = "This will be a big hit with the bunnymen.", RABBITKINGHORN = "It plays a melody meant for rabbit ears.", RABBITKINGHORN_CHEST = "The rabbits will keep my things safe.", RABBITKINGSPEAR = "Not the most menacing weapon but it will ward off unwelcome bunnymen.", RABBITHAT = "This silly headpiece will render the wearer non-threatening to rabbits.", WORM_BOSS = "This one is older, larger... deadlier.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", }, STONE_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook. Just stonier.", OCCUPIED = "If you're going to sit, you might as well read.", }, CARPENTRY_BLADE_MOONGLASS = "A moon glass saw blade. Sharp enough to cut stone.",
PANDORASCHEST = "An artifact which may contain other artifacts.", CHEST_MIMIC_REVEALED = "This creature mimics an artifact.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I do not wish to experience that again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "I've been bitten by a camouflaged creature!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Some form of creature is aggressively tunneling in the subterrain.", ANNOUNCE_RABBITKING_PASSIVE = "I hear the burrowing of a small creature.", ANNOUNCE_RABBITKING_LUCKY = "What a peculiar breed of rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "This is obviously not the correct place for it.",
ITEMMIMIC = "I knew it.",
ANNOUNCE_WORMS = "Something nasty intends to rear its head.", ANNOUNCE_WORMS_BOSS = "Something monstrous approaches.",
SHADOWTHRALL_MOUTH = "A sensible person would avoid the toothy maw.",
ANNOUNCE_PREFALLINVOID = "It will not hold!",
Woodie:
-- Rifts 4 SHADOW_BEEF_BELL = "This'll bring'er right back.", SADDLE_SHADOW = "Looks a little warlordy, eh?", SHADOW_BATTLEAXE = "Lucy, I can explain!", VOIDCLOTH_BOOMERANG = "Let's huck it at something.", ROPE_BRIDGE_KIT = "Think she'll hold, Luce?", GELBLOB = { GENERIC = "It's like some weird tar.", HAS_ITEM = "Hmm, is it worth fishin' it out?", HAS_CHARACTER = "I don't think they can breath in there.", }, RABBITKING_AGGRESSIVE = "Someone woke up on the wrong side of the den.", RABBITKING_PASSIVE = "Hey lil' buddy, whatcha got for us?", RABBITKING_LUCKY = "Let's get'er, Luce!", RABBITKINGMINION_BUNNYMAN = "Back off, bunny!", ARMOR_CARROTLURE = "Nice carrot vest.", RABBITKINGHORN = "A horn, eh? I prefer woodwinds.", RABBITKINGHORN_CHEST = "Guess you can never have too much storage.", RABBITKINGSPEAR = "The rabbit's violence lives on!", RABBITHAT = "I can't keep up with these trends.", WORM_BOSS = "We can take her, Luce!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "What kind of wood is this?!", HAS_ITEM = "What kind of wood is this?!", }, STONE_CHAIR = { GENERIC = "It looks a bit hard for my behind.", OCCUPIED = "They're takin' a load off, eh?", }, CARPENTRY_BLADE_MOONGLASS = "I know, Lucy. You're more versatile.",
PANDORASCHEST = "What's in the box?!", CHEST_MIMIC_REVEALED = "No! Noooo!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I think some got in my mouth!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What the heck bit me?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Hear that clawing, Luce?", ANNOUNCE_RABBITKING_PASSIVE = "Something's crawling in the dirt.", ANNOUNCE_RABBITKING_LUCKY = "Lookit that rabbit, Lucy!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got'er!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe we should try somewhere else.",
ITEMMIMIC = "Don't say it, Lucy!",
ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.", ANNOUNCE_WORMS_BOSS = "Sounds like a hefty one, eh Luce?",
SHADOWTHRALL_MOUTH = "Yeesh, that smile is giving me the creeps.",
ANNOUNCE_PREFALLINVOID = "Save yourself, Lucy!",
Wes:
Maxwell:
-- Rifts 4 SHADOW_BEEF_BELL = "This is some decent magic.", SADDLE_SHADOW = "I hate it.", SHADOW_BATTLEAXE = "Lovely.", VOIDCLOTH_BOOMERANG = "Wonderous... and in my color too.", ROPE_BRIDGE_KIT = "Ugh. You have to build it?!", GELBLOB = { GENERIC = "Blegh.", HAS_ITEM = "Don't expect me to reach in there.", HAS_CHARACTER = "This one is occupied.", }, RABBITKING_AGGRESSIVE = "Of course Simon's brute cousin fights his battles for him.", RABBITKING_PASSIVE = "Spare me the token gesture. Simon knows what he did.", RABBITKING_LUCKY = "You've embarassed me for the last time, Simon!", RABBITKINGMINION_BUNNYMAN = "Tell scallywag Simon I've got a hat he'll never escape from!", ARMOR_CARROTLURE = "A little obsessed with bunnies, are we?", RABBITKINGHORN = "I doubt its reliability.", RABBITKINGHORN_CHEST = "You think I'd trust their ilk to hold my things?", RABBITKINGSPEAR = "About all they're good for.", RABBITHAT = "The rabbit goes in the hat, not on it. Preposterous.", WORM_BOSS = "Who unearthed this monstrosity?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Who set this table? It's all wrong.", }, STONE_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", }, CARPENTRY_BLADE_MOONGLASS = "Fancy... for a laborer's tool.",
PANDORASCHEST = "It's a trap.", CHEST_MIMIC_REVEALED = "It's a trap!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Gaah! The horror!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Who bit me? Show yourself, coward!", ANNOUNCE_RABBITKING_AGGRESSIVE = "A frenzy of activity underfoot.", ANNOUNCE_RABBITKING_PASSIVE = "Some crawling creature beneath us, no doubt.", ANNOUNCE_RABBITKING_LUCKY = "Simon, you rapscallion!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I've got you now, Simon!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Typical rabbit. Never there when you need them.",
ITEMMIMIC = "I'm losing my touch.",
ANNOUNCE_WORMS = "Oh dear. I know what's making that sound.", ANNOUNCE_WORMS_BOSS = "Curses. I know that sound.",
SHADOWTHRALL_MOUTH = "What are you smiling at, pal?",
ANNOUNCE_PREFALLINVOID = "That's not good.",
Wigfrid:
-- Rifts 4 SHADOW_BEEF_BELL = "We shall ride again!", SADDLE_SHADOW = "A fine saddle for slaying.", SHADOW_BATTLEAXE = "I shall bring down many a beast with that cursed axe.", VOIDCLOTH_BOOMERANG = "There will be no escape for my foes.", ROPE_BRIDGE_KIT = "'Tis no Bifrost, but 'twill do.", GELBLOB = { GENERIC = "Cursed nectar of Helheim!", HAS_ITEM = "What is that flotant herfang?", HAS_CHARACTER = "Bestow succor upon that poor soul, lest they perish in that cursed tar.", }, RABBITKING_AGGRESSIVE = "How adorable!", RABBITKING_PASSIVE = "The diminutive lord seeks commerce!", RABBITKING_LUCKY = "I must capture it alive!", RABBITKINGMINION_BUNNYMAN = "I shall send you to the endless carrot patch.", ARMOR_CARROTLURE = "'Tis better to wear than eat them, I suppose.", RABBITKINGHORN = "The rabbit had best heed my call.", RABBITKINGHORN_CHEST = "The rabbits pledge to safeguard my loot within their lair.", RABBITKINGSPEAR = "It shall be a delightful insult to mine enemies to perish by rabbit antler.", RABBITHAT = "Ridiculous.", WORM_BOSS = "A snake beast worthy of mine spear!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", }, STONE_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", }, CARPENTRY_BLADE_MOONGLASS = "A shame it is not a weapon.",
PANDORASCHEST = "It contains a mystery.", CHEST_MIMIC_REVEALED = "It contained not a mystery, but a curse!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Thank Odin, I am free!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Revealeth thyself, fiend!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Which denizen of the underworld draws near?", ANNOUNCE_RABBITKING_PASSIVE = "A creature approaches from beneath.", ANNOUNCE_RABBITKING_LUCKY = "Odd rabbit! A sign from the gods?", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I have you, fateful rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Are you not satisfied with the place?!",
ITEMMIMIC = "Infernal trickster.",
ANNOUNCE_WORMS = "The earth quakes with the approach of a foe!", ANNOUNCE_WORMS_BOSS = "A behemoth approaches.",
SHADOWTHRALL_MOUTH = "I shall wipe that grin off thine face.",
ANNOUNCE_PREFALLINVOID = "'Tis not my time to fall!",
Webber:
-- Rifts 4 SHADOW_BEEF_BELL = "We can save our beefalo!", SADDLE_SHADOW = "We love riding beefalo! Wheee!", SHADOW_BATTLEAXE = "We'll be careful. Promise!", VOIDCLOTH_BOOMERANG = "Oooh, fun!", ROPE_BRIDGE_KIT = "We can help!", GELBLOB = { GENERIC = "Can we play with it?", HAS_ITEM = "There's a prize inside!", HAS_CHARACTER = "Are you stuck?", }, RABBITKING_AGGRESSIVE = "What a grouchy ol' rabbit!", RABBITKING_PASSIVE = "Hello, Mister Rabbit!", RABBITKING_LUCKY = "We'll catch it!", RABBITKINGMINION_BUNNYMAN = "Nasty rabbit.", ARMOR_CARROTLURE = "Does this count as eating our vegetables?", RABBITKINGHORN = "What kind of music do rabbits like?", RABBITKINGHORN_CHEST = "We can hide things with the rabbits!", RABBITKINGSPEAR = "It's a little fuzzy, like us!", RABBITHAT = "Haha!", WORM_BOSS = "Wow.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", }, STONE_CHAIR = { GENERIC = "Mother said I could never sit still.", OCCUPIED = "Mother said I could never sit still.", }, CARPENTRY_BLADE_MOONGLASS = "Ms. Wickerbottom said we should be extra careful with that.",
PANDORASCHEST = "Stylish storage.", CHEST_MIMIC_REVEALED = "We didn't touch it!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "We're all sticky!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! No fair! We can't see you!", ANNOUNCE_RABBITKING_AGGRESSIVE = "We hear something coming! And it sounds grouchy!", ANNOUNCE_RABBITKING_PASSIVE = "Something's burrowing around us!", ANNOUNCE_RABBITKING_LUCKY = "We see a wierd rabbit!", (sic) ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We caught it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Aw, wrong spot!",
ITEMMIMIC = "Aw, I guessed wrong!",
ANNOUNCE_WORMS = "Ohhh nooo. We're not friends with worms!", ANNOUNCE_WORMS_BOSS = "Yikes! Here comes a BIG worm!",
SHADOWTHRALL_MOUTH = "It's smiling at us! Maybe it wants to play!",
ANNOUNCE_PREFALLINVOID = "Let's get out of here!",
Winona:
-- Rifts 4 SHADOW_BEEF_BELL = "One lucky beefalo is gonna get a second chance.", SADDLE_SHADOW = "Looks kinda forebodin', don't it?", SHADOW_BATTLEAXE = "It ain't a precision tool.", VOIDCLOTH_BOOMERANG = "Round trip included!", ROPE_BRIDGE_KIT = "We're puttin' a lot of trust in this thing.", GELBLOB = { GENERIC = "That ain't no engine grease I ever seen.", HAS_ITEM = "Looks like somethin's caught inside.", HAS_CHARACTER = "Someone's in tough spot.", }, RABBITKING_AGGRESSIVE = "What is your problem, rabbit?!", RABBITKING_PASSIVE = "Friendly lil' fella ain't he?", RABBITKING_LUCKY = "Gotta catch me that rabbit!", RABBITKINGMINION_BUNNYMAN = "Must be somethin' in the carrots.", ARMOR_CARROTLURE = "Huh. Guess ya can make clothes out of just about anything.", RABBITKINGHORN = "It must play a thumpin' tune.", RABBITKINGHORN_CHEST = "Mighty kind of them rabbits.", RABBITKINGSPEAR = "Never thought of makin' weapons out of rabbit parts.", RABBITHAT = "Okay, that's pretty darn cute.", WORM_BOSS = "Now that's a big ol' worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", }, STONE_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", }, CARPENTRY_BLADE_MOONGLASS = "That is one sweet saw blade.",
PANDORASCHEST = "Best not open that.", CHEST_MIMIC_REVEALED = "Didn't I tell ya?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Let's not speak of this again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ow! Quit skulkin' and fight me fair!", ANNOUNCE_RABBITKING_AGGRESSIVE = "What's with all that scratchin'?", ANNOUNCE_RABBITKING_PASSIVE = "I hear a critter comin'.", ANNOUNCE_RABBITKING_LUCKY = "There is somethin' about that rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha, rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Nope, ain't the right spot.",
ITEMMIMIC = "I knew it felt funny.",
ANNOUNCE_WORMS = "Was that a tremor?", ANNOUNCE_WORMS_BOSS = "Oh man, that's a big one.",
SHADOWTHRALL_MOUTH = "Somebody's got a big mouth!",
ANNOUNCE_PREFALLINVOID = "Best hustle!",
Warly:
-- Rifts 4 SHADOW_BEEF_BELL = "Ring the bell for seconds!", SADDLE_SHADOW = "Best seat in the house!", SHADOW_BATTLEAXE = "I've never seen a cleaver like that before.", VOIDCLOTH_BOOMERANG = "Many happy returns!", ROPE_BRIDGE_KIT = "This looks like a recipe for disaster.", GELBLOB = { GENERIC = "That is unappetizing.", HAS_ITEM = "There is something floating in the gelatin.", HAS_CHARACTER = "There is someone floating in the gelatin.", }, RABBITKING_AGGRESSIVE = "It is tough, even for stew.", RABBITKING_PASSIVE = "A gentle creature. Hopefully.", RABBITKING_LUCKY = "I promise not to cook you!", RABBITKINGMINION_BUNNYMAN = "They are not trying to cuddle.", ARMOR_CARROTLURE = "Fresh style, non?", RABBITKINGHORN = "Do rabbits have a taste for music?", RABBITKINGHORN_CHEST = "A cellar!", RABBITKINGSPEAR = "Made from real rabbit antler.", RABBITHAT = "Cute topper.", WORM_BOSS = "That worm looks hungry!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", }, STONE_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", }, CARPENTRY_BLADE_MOONGLASS = "Will it slice le jambon?",
PANDORASCHEST = "It's quite magnificent.", CHEST_MIMIC_REVEALED = "It's quite horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I thought I was going to expire in there.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Non non, I refuse to be a delicious morsel!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something unpleasant brewing below.", ANNOUNCE_RABBITKING_PASSIVE = "I hear a gentle rustling beneath our feet.", ANNOUNCE_RABBITKING_LUCKY = "That is a rare rabbit, indeed!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Voilà! Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Perhaps the accoustics are not ideal here.",
ITEMMIMIC = "Thought it smelled off.",
ANNOUNCE_WORMS = "Huh? What's that?", ANNOUNCE_WORMS_BOSS = "I don't like the sound of that.",
SHADOWTHRALL_MOUTH = "It smiles, but is it happy?",
ANNOUNCE_PREFALLINVOID = "It is not the fall that kills you...",
Wortox:
-- Rifts 4 SHADOW_BEEF_BELL = "A bell to bring back the beef!", SADDLE_SHADOW = "Shall we take a ride on the dark side?", SHADOW_BATTLEAXE = "Foes will take pause, when they see the claws.", VOIDCLOTH_BOOMERANG = "Delivering death from a distance!", ROPE_BRIDGE_KIT = "Hope the rope holds.", GELBLOB = { GENERIC = "Ick! It sticks!", HAS_ITEM = "Enough with the guff! Let's get that stuff!", HAS_CHARACTER = "They're frowning because they're drowning! Hyuyu!", }, RABBITKING_AGGRESSIVE = "Let his kicks miss you, he's got an anger issue!", RABBITKING_PASSIVE = "The hare has an air about him.", RABBITKING_LUCKY = "That rabbit! Grab it!", RABBITKINGMINION_BUNNYMAN = "It's a warrin' warren!", ARMOR_CARROTLURE = "Carrot? Wear it!", RABBITKINGHORN = "It plays a tunneling tune.", RABBITKINGHORN_CHEST = "Subterranean storage service", RABBITKINGSPEAR = "A bludgeon from a long-eared curmudgeon.", RABBITHAT = "Aww, lookit that! A rabbit hat!", WORM_BOSS = "Squirmy wormy! Hyuyu!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", }, STONE_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", }, CARPENTRY_BLADE_MOONGLASS = "But what does it cut?",
PANDORASCHEST = "Open it, open it!", CHEST_MIMIC_REVEALED = "Why did we open it?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I could've died inside!", ANNOUNCE_SHADOWTHRALL_STEALTH = "I felt a keen blow, from an unseen foe!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I'm serious, what approaches sounds furious!", ANNOUNCE_RABBITKING_PASSIVE = "What's that sound from underground?", ANNOUNCE_RABBITKING_LUCKY = "A special rabbit! Please don't stab it!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not quite the site.",
ITEMMIMIC = "Can't stand it! Left empty-handed!",
ANNOUNCE_WORMS = "Something approaches from beneath!", ANNOUNCE_WORMS_BOSS = "Don't bumble about, upon that rumble, no doubt!",
SHADOWTHRALL_MOUTH = "I'd rather see that smile from a mile.",
ANNOUNCE_PREFALLINVOID = "No time to rhyme, lest we hear death's chime!",
Wormwood:
-- Rifts 4 SHADOW_BEEF_BELL = "Un-die Shaggy Buddy", SADDLE_SHADOW = "Ride Shaggy Buddy!", SHADOW_BATTLEAXE = "Not nice!", VOIDCLOTH_BOOMERANG = "Dark Returny Stick?", ROPE_BRIDGE_KIT = "Make air steps", GELBLOB = { GENERIC = "Stick-stick goop", HAS_ITEM = "What inside?", HAS_CHARACTER = "Help stuck friend!", }, RABBITKING_AGGRESSIVE = "Mean Squee Hopper!", RABBITKING_PASSIVE = "Nice Squee Hopper", RABBITKING_LUCKY = "Catch Special Squee Hopper!", RABBITKINGMINION_BUNNYMAN = "Mean Squee Hopper's mean friend!", ARMOR_CARROTLURE = "Wear orange belly stuff?", RABBITKINGHORN = "Play Squee Hopper song?", RABBITKINGHORN_CHEST = "Thanks Squee Hopper!", RABBITKINGSPEAR = "Mean Squee Hopper stick", RABBITHAT = "Squee Hopper hat", WORM_BOSS = "Hello, big wiggly!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", }, STONE_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", }, CARPENTRY_BLADE_MOONGLASS = "Careful, friends! Sharp!",
PANDORASCHEST = "Stuff!", CHEST_MIMIC_REVEALED = "Bad stuff! Bad!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Bad sticky", ANNOUNCE_SHADOWTHRALL_STEALTH = "Bad No-See Biter!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Grumpy digging!", ANNOUNCE_RABBITKING_PASSIVE = "Soft digging", ANNOUNCE_RABBITKING_LUCKY = "Look! Special Squee Hopper!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Hug Squee Hopper!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wrong here!",
ITEMMIMIC = "Wrong friend!",
ANNOUNCE_WORMS = "Wigglies are coming", ANNOUNCE_WORMS_BOSS = "Big Wiggly!",
SHADOWTHRALL_MOUTH = "Bad smile!",
ANNOUNCE_PREFALLINVOID = "Uh oh",
Wurt: -- Rifts 4 SHADOW_BEEF_BELL = "Wake up sleeping friend.", SADDLE_SHADOW = "Pretty friend riding chair.", SHADOW_BATTLEAXE = "Choppy time!", VOIDCLOTH_BOOMERANG = "Dark come-back stick!", ROPE_BRIDGE_KIT = "Don't scared! Me build SOOO safe bridge.", GELBLOB = { GENERIC = "Want to touch it.", HAS_ITEM = "Florp! Surprise inside!", HAS_CHARACTER = "Hello!", }, RABBITKING_AGGRESSIVE = "Angry old rabbit likes kicking. Glurgh.", RABBITKING_PASSIVE = "Hi, friendly mustache rabbit!", RABBITKING_LUCKY = "Me gonna get you!", RABBITKINGMINION_BUNNYMAN = "Flort, Bunnyman! Me thought we friends!", ARMOR_CARROTLURE = "Me wear it.", RABBITKINGHORN = "Me blow rabbit horn horn.", RABBITKINGHORN_CHEST = "Thanks rabbit!", RABBITKINGSPEAR = "Angry old rabbit horn!", RABBITHAT = "Me love it much.", WORM_BOSS = "Don't eat me!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", }, STONE_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", }, CARPENTRY_BLADE_MOONGLASS = "Pretty moon cutter!", PANDORASCHEST = "What in the box?", CHEST_MIMIC_REVEALED = "Mouth box! Glorp!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Slimey!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Glurph! Unhide bitey mouth!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Glorp, who angry digging?", ANNOUNCE_RABBITKING_PASSIVE = "What coming? Sound... nice?", ANNOUNCE_RABBITKING_LUCKY = "Oooh funny rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Flort!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Glorp. Not here.",
ITEMMIMIC = "Bad tricker!",
ANNOUNCE_WORMS = "Glurt?", ANNOUNCE_WORMS_BOSS = "Glorp!",
SHADOWTHRALL_MOUTH = "Glorp! Much teeth!",
ANNOUNCE_PREFALLINVOID = "Glurp... this bad.",
Walter:
-- Rifts 4 SHADOW_BEEF_BELL = "Like first aid but magic.", SADDLE_SHADOW = "Neat seat!", SHADOW_BATTLEAXE = "Woby, I think it winked at me!", VOIDCLOTH_BOOMERANG = "You don't fetch this one, Woby.", ROPE_BRIDGE_KIT = "This is basic Pinetree Pioneer stuff... now, where are those instructions?", GELBLOB = { GENERIC = "Don't get stuck, Woby!", HAS_ITEM = "Do you see what's inside, Woby?", HAS_CHARACTER = "Are you in need of assistance?", }, RABBITKING_AGGRESSIVE = "Someone's in a bad mood!", RABBITKING_PASSIVE = "It looks friendly!", RABBITKING_LUCKY = "Let's catch it, Woby!", RABBITKINGMINION_BUNNYMAN = "Who's a cranky pants?", ARMOR_CARROTLURE = "Nice VESTable! Get it, Woby?", RABBITKINGHORN = "I can't carrot a tune! Heh. Nice, Walter.", RABBITKINGHORN_CHEST = "Woby, now you don't have to carry everything!", RABBITKINGSPEAR = "The most striking part of the rabbit. Heh.", RABBITHAT = "Whoever wears that is a real hare-brain! Oh, Walter!", WORM_BOSS = "A monster worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", }, STONE_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", }, CARPENTRY_BLADE_MOONGLASS = "Be careful, Woby! It's sharp!", PANDORASCHEST = "There's got to be something good inside!", CHEST_MIMIC_REVEALED = "And I was right! It's a box monster, Woby!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That was not fun.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Yikes! What bit me, Woby?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Woby, do you hear digging? Sounds angry!", ANNOUNCE_RABBITKING_PASSIVE = "Something's digging underground!", ANNOUNCE_RABBITKING_LUCKY = "Look at that rabbit, Woby!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Why won't it work here?",
ITEMMIMIC = "Oops!",
ANNOUNCE_WORMS = "Something's moving...", ANNOUNCE_WORMS_BOSS = "Something's coming. Something big.",
SHADOWTHRALL_MOUTH = "It's a silly one!",
ANNOUNCE_PREFALLINVOID = "Woby, run!",
Wanda:
-- Rifts 4 SHADOW_BEEF_BELL = "A way to reset the clock for my beefalo!", SADDLE_SHADOW = "If one must sit, they might as well be moving.", SHADOW_BATTLEAXE = "That will fell a tree in no time.", VOIDCLOTH_BOOMERANG = "Right back to where we started... sigh.", ROPE_BRIDGE_KIT = "Looks rather shoddy but it beats taking the long way around.", GELBLOB = { GENERIC = "I can't let it slow me down.", HAS_ITEM = "What's that inside?", HAS_CHARACTER = "Oh dear...", }, RABBITKING_AGGRESSIVE = "You have a horrible attitude.", RABBITKING_PASSIVE = "What a sweet little fellow.", RABBITKING_LUCKY = "I know I should catch that rabbit!", RABBITKINGMINION_BUNNYMAN = "From a bad litter, indeed.", ARMOR_CARROTLURE = "I can see why the bunnies love it.", RABBITKINGHORN = "It plays a familiar tune.", RABBITKINGHORN_CHEST = "I hope I don't forget what I put in there.", RABBITKINGSPEAR = "Surprisingly intimidating.", RABBITHAT = "A fashion statement?", WORM_BOSS = "We go back, don't we?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", }, STONE_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", }, CARPENTRY_BLADE_MOONGLASS = "Well, does it saw faster?",
PANDORASCHEST = "What's the harm in taking an itty-bitty peek?", CHEST_MIMIC_REVEALED = "Totally not worth the peek!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That felt like forever!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What was that? Expose that foul beast!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I can hear clawing underground.", ANNOUNCE_RABBITKING_PASSIVE = "There's something moving below.", ANNOUNCE_RABBITKING_LUCKY = "I've seen that rabbit before!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We meet again!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "I should have known this was the wrong place.",
ITEMMIMIC = "Next time I'll choose the right one.",
ANNOUNCE_WORMS = "That rumble felt... ominous.", ANNOUNCE_WORMS_BOSS = "It's coming...",
SHADOWTHRALL_MOUTH = "It's far too happy!",
ANNOUNCE_PREFALLINVOID = "Time to get to solid ground!",
Wonkey:
...Hopefully I didn't miss anything currently. Anyways, the shadow maul/axe has a lot of unique quotes (it can speak, kinda like the shadow reaper and Lucy.)
It's quotes are below:
overtime_l2 = { "Sh-sharp.", "We k-kill n-now?", "Ch-chop.", "H-hack... ha-ack? HACK!", }, overtime_l3 = -- And level 4 too! { "Let me axe you a question. Why aren't we killing something?", "What shall we destroy next, wielder?", "I know I have a rough edge. But I can still cut it.", "Can you hack it?", "What are you waiting for, wielder?", "We haven't murdered something in forever.", "We shall commit unspeakable acts of savagery!", "Mortal, do you realize what we are capable of together?", }, overtime_l4 = { "It's been a journey, wielder.", "I reflect on our path of destruction with fondness.", "Remember how much fun we had killing things?", }, overtime_woodie_l2 = { "Fo-for...get... forget h-her...", "M-mi... mine.", "He's... m-mine.", "Wo... Woo... Woodie.", }, overtime_woodie_l3 = -- And level 4 too! { "Heard you're an axe man.", "Forget your crazy axe.", "Sever your ties with that old battle axe.", "Just me and hew.", "I fell for you.", }, overtime_woodie_l4 = { "I just want a simple wielding.", "I'll never cleave you.", "Let's carve our names in a tree.", }, chopping_l2 = { "Ch- cho- chop. CHOP!", "Ch- chop tree... CHOP TREE!", "CHOP! CHOP! CHOP!", "Swi-ing... Swing!", "More...", }, chopping_l3 = -- And level 4 too! { "No tree is safe from us.", "CHOP-CHOP!", "We're in full swing now, wielder!", "Chop'em down. Chop'em all down.", "I was meant for greater things... fleshier things.", "Only flesh will sustain me.", "Where's the challenge?", }, chopping_l4 = { "Every tree shall fall before us.", "Trees feel pain... but not enough.", "I prefer the mobile variety.", },
chopping_woodie_l2 = { "Yes.", "All... m-mine.", "Wo... W-Woodie... i-is... mine!", }, chopping_woodie_l3 = -- And level 4 too! { "Forget her.", "No one will ever split us apart.", "Hold me tight!", }, chopping_woodie_l4 = { "Hew and me... FOREVER.", "Never let me go.", "I love hew!", }, hungry_l2 = { "Hungry!", "F-feed me!", "M-must... k-kill.", "Me-meat!", "Fl... fl-flesh!", }, hungry_l3 = -- And level 4 too! { "So hungry.", "I need to fleshen up.", "Find us something to kill.", "How about some pork chops?", "GASH, I'm so hungry!", "You need to MEAT me halfway.", "I crave beast flesh!", "When do we eat?", "I need meat.", }, hungry_l4 = { "You dare neglect me, mortal?", "Death gives me life.", "Wielder, you've changed.", }, starving_l2 = { "Starv... starving!", "D-dying!", "F-find... fl-flesh... now!", "Must h-have mmm-MEAT!", }, starving_l3 = -- And level 4 too! { "Feed me, NOW.", "Why do you starve me, cruel mortal?", "Are you trying to kill me, wretched mortal?", "Feed me before it's too late!", "We need to murder something, now!", "Getting... weaker.", "If I'm not killing, I'm dying!", "Not to be dramatic, but... I'M STARVING TO DEATH!", }, starving_l4 = { "Cursed mortal.", "Is this the end?", "It can't end like this.", "Come too far... tasted too much...", }, level_up_l2 = { "F-feel... str-strange...", "Some... thing... ha-happening.", "Stro... str-stronger!", "Aw... awa- awake.", }, level_up_l3 = { "I'm changing.", "My strength grows!", "I'm evolving!", }, level_up_l4 = { "RAAAAAAAAAAAAAAAAAAAAR!", "Nothing can stop us now, wielder!", "AXE-IMUM POWER!!!", }, epic_killed_l2 = { "Yes.", -- 1st kill. "More... new... meat.", -- 2nd kill. }, epic_killed_l3 = { "Sumptuous! We're on the right path, wielder!", -- 1st kill. "We're on the cusp, wielder. I FEEL IT.", -- 2nd kill. }, epic_killed_l4 = { "OH YES.", "So juicy!", "A satisfying meal.", "Worthy.", "Beautiful!", "A delight!", "I am satiated.", "A fine feast of flesh.", "Gluttonous!", "Thank you, wielder.", "I'm proud of us.", },
creature_killed_l2 = { "Fun.", "I l-like.", "Want b-big... meat.", "Kill!", }, creature_killed_l3 = -- And level 4 too! { "That was fun.", "Thanks for the meat!", "Crunchy bones!", "Time to split!", "Shall we hunt bigger game?", "A tasty morsel.", "Shall we murder something of consequence now?", "Too easy.", "Nothing sweeter than death delivered by your hand and my face.", "Good times. Good times had by all.", "What a HACK job.", "It will do for now.", "You're a HACK!", "Satisfactory.", "Here's your final SEVERANCE.", "'Twas but a snack.", }, creature_killed_l4 = { "I'm rather insulted.", "That's it?", "Playing it safe, wielder?", "Meager.", }, }
And that's everything (I HOPE) :3
#dst beta spoilers#ds#don't starve together#A ton of rambling in the tags below lol:#Anyways I've seen a few people say that the rabbit king is Simon but Maxwell says:#Spare me the token gesture. Simon knows what he did.#and Of course Simon's brute cousin fights his battles for him.#when examining the benevolent and wrathful rabbit king respectively#and if the rabbit king was simon it'd make more sense for his first quote to be sm like 'Spare me the token gesture. You know what you did.#and in his second he calls the rabbit king 'Simon's brute cousin'#So I think that the lucky rabbit is Simon (or at least Maxwell thinks it is) but I think the rabbit king(s?) are separate from Simon.#anyways this update has me considering the rabbit biology of the constant.#Like. Wortox uses 'hare' for the rabbit king and other characters use rabbit tho the rabbits in the constant can't be hares bc they burrow#which hares don't but the constant rabbits also have horns like a jackalope and jackalopes are hares i believe-#considering their name comes partly from some species of hares? and the rabbits seem to have more hare-like ear markings but im not sure#also there's a decent amount of hybrid animals in the constant like the bearger dragonfly and moose/goose#and a lot of lunar mobs technically if u count plant/animal hybrids or living plants#so what if the rabbits in the constant aren't true rabbits but instead a mix of rabbit and hare..#anyways anyways from now on I'll always be calling Rictus 'the grin reaper' bc It's really funny to me asdfghj
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Another Truman show thing: the scene where Truman gets kinda physically violent, maybe with mu, she would break character maybe at one point (T3)
This was such an interesting concept, thank you!! OUGH I didn't realize my silly fix-it was capable of such angst until I started writing 😭😭😭 There's no graphic violence/gore, but still warning for Es pushing Muu around.
Muu’s tears for Haruka may not have been real, but these ones were definitely genuine. If anything, she’d been jealous that Haruka got to spend the majority of this trial in the plushy facility rooms with good meals, while the others were still in these cold cells. However, face-to-face with Es, who was grieving someone she cared just as deeply about, she found her sobs came easily.
“You could have stopped him.” Everything about Es was shaking – their voice, their hands, and as she would soon realize, their composure. “Why didn’t you stop him?”
“I d-didn’t know…” She covered her mouth, shaking her head frantically. “I didn’t -hic- think he would…”
“But you did!” Es’s arm flung out, knocking over their chair. The clatter rattled in Muu’s ears. “You knew, because we all knew!”
Muu leapt up, in part due to the clatter startling her, and in part to speak her piece. “Then why didn’t you stop it? If you -hic- if you had just –”
“If I had just what? Forgiven you?” They roared.
“O-o-or him!”
“You’re trying to pin the blame on me? How dare you!”
Es shoved her backwards. She gasped as she hit the concrete wall.
“But why -hic- why is it my fault? You let it happen, and he did, and Shidou, and everyone!”
“You really can’t take an ounce of responsibility, can you?”
Muu tried to flee, but as emphasis on their last words, Es pushed her again. She went flailing and grabbed onto Es’s uniform. The pair went tumbling to the ground, Es still trying to jerk her around. Muu winced at the pain as she slammed into the cold stone.
“Why are you doing this to me? -hic- It wasn’t me, I swear!”
“It was all you!”
Es was on top of her, their voice shrill and their eyes wild. She had always thought it was an exaggeration when Jackalope gave them notes to make their eyes look so intense and frenzied in their videos.
All of the sudden, she realized that people really do have that look when they’re ready to kill you.
“You monster!”
Muu’s vision sparked as Es’s palm struck her cheek. She’d never been slapped before. The sting seemed to seep all the way under her skin.
“People like you are –!”
Their words were cut short as Muu delivered a slap of her own. She hadn’t meant to. She’d been so focused on keeping her mouth shut, and not blurting out the best defense (“he’s not dead!”), she hadn’t even considered her self preservation instincts would kick in. Her whole body itched to throw Es off, to hurt them before they could hurt her. In all honesty, it was a miracle she’d only tried a slap.
The pair stared at each other with wide eyes. The shock had snapped Es out of their fury.
“But you… how…”
The prison bell rang, far earlier than it should have.
Muu shook her head. “I… don’t know…”
As the room changed shape around them – revealing intricate parts of machine that did absolutely nothing – she lay there crying. Crying about what Es had said. Crying from fear of them. Crying that she may have ruined the whole experiment. Crying because in every way, she had failed the people she wanted to help.
Es rose, stumbling away from her.
“Muu.” Their voice was hoarse. “I didn’t mean for things to get out of hand.” Their eyes flicked nervously to her, wondering what had caused this sudden breach of the prison’s main restriction. “Perhaps… Milgram makes exceptions when I’ve taken things too far. I… I didn’t mean to push you to that point.”
She nodded weakly, rising off the ground. She took her seat again.
There was a moment where they both sat in heavy silence; both afraid of what Es was capable of.
“Prisoner 004, sing your sins.”
#milgram#lights camera sing your sins#es#muu kusunoki#i know the more common character break would be her calling out for help but i think she already knows that everyone is watching/listening#jackalope has said he wont interfere unless things get Really close and she knows shes not going to *die*#but she can tell es is capable of a lot of damage so her instincts to protect herself from real danger would override everything else#i pictured es more sad than angry -- i dont think theyd be one for a typical beating of punches and kicks but they need to lash out Somehow#because of those intense emotions#an alternate idea but i think if es did anything publicly in the prison a few of the more protective prisoners may forego the rules and hol#es back from a strike#now im SAD for t3 oughghhh ;____; but again thanks for the request!!#drabbles
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idk
#i ❤️ procrastinating#lots of kotoko this time shes my wife#no amane or haruka though#milgram#milgram shitposts#yuno kashiki#fuuta kajiyama#muu kusunoki#shidou kirisaki#mahiru shiina#kazui mukuhara#mikoto kayano#kotoko yuzuriha#jackalope#es milgram#milgram memes
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Wardens! We'll be hitting 200 followers soon, and I wanna celebrate! Send ideas! Q&A? New minigram? Milgramblr game night? A full body drawing of yours truly...? Lots of possibilities! The choice is yours! Or rather, it's mine, but you can give your opinions.
Also! Don't forget to send propaganda for MEME and HARROW! Don't leave it til the last second! Hmph!
#milgram#milgramtournament#jackalopes pawprints#milgram jackalope#(ooc: ill have a lot more free time after tomorrow cuz ill be done with college for the year which is why i wanna do something fun lol)#(ive also been wanting to do milgram gartic phone with the moots for a while but idk how to ask ehehe 👉👈if anyone's interested...)#(also will you guys be annoyed if i draw more gijinkalope. be honest)
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Jackalope Daily Day 300!!!
#i'm new to tumblr#how does this work i have no clue but we balling#jackalope#jackalopedaily#milgram#milgram project#milgram jackalope#milgram fanart#this was supposed to be yesterday help me i forgot#i yap a lot do i do it in tags chat#ill do recommendations in general instead of just songs now yayy#song rec though for now SHINUNA/NEVER DIE BY KOCCHI NO KENTO! THE GOATTT
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i really miss having a fursona/persona so take them,,, they’re the closest thing I’ve made to something I actually want to represent me :3
old sona + sketch below cut 🫶
the old sona!! his name was tiado and he was a little monster dude who went through a series of redesigns hehehehe
I do miss him but he’s just not really me anymore ://
and the sketch :33 okay that’s all shoo
#jackalope#jackalope oc#fursona#my persona#digital art#procreate#art#furry art#im not really a furry but i like them a lot#artists on tumblr#thedrawingwolfieart#character design#oc art
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:D Lucky got some new pins! So of course he's got to sneak some onto Poe's ruff after hours.
Poe belongs to @smokbeast Lucky is mine :)
#;; i wanted to work on it more#and i may sometime#but its gotten to where im intimidated by it slkdjskf#fnaf oc#fnaf sb oc#friend ocs#skelekins art#i still had a lot of fun doing this#really happy with the reflection#hehe#poe animatronic#lucky animatronic#lucky the jackalope#the sun and moon pins are based off smoks sun and moon designs!#fnaf sb fanart
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