Tumgik
#Io Echo
twinsfawn · 9 months
Text
Tumblr media
COVER ART FOR HARM (IO ECHO)
60 notes · View notes
angelic-petty · 17 days
Text
0 notes
starmonsterrr · 6 months
Text
Tumblr media
[ * yea so this is what the Ink x Listener ASMR experience feels like in my brain ]
[ * got a little silly and experimental ]
16 notes · View notes
galedekarios · 11 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
"I saved you before. And I'm here to save you again."
19 notes · View notes
coldshrugs · 1 year
Text
Tumblr media
i made an outfit ref sheet for io!!
her current style really shines in these, and we have a full scale of casual to moderately armored :>
47 notes · View notes
essektheylyss · 1 year
Text
I will not lie, I had a whole conversation about Sicily yesterday and every time Matt says "caecilian" I keep doing a double take.
16 notes · View notes
dramasetter · 7 months
Text
2 notes · View notes
incendiorum-arch · 10 months
Text
as I have mentioned so many times that you all are probably like 'yes adair we know' io has stupidly massive trust issues. this is because of their childhood and also the entire thing with col really fucked them up. io will always have trust issues. they do not want them. they do not like giving these thoughts ground. but it is very hard for them not to. lucrezia is very distrustful and often hostile/rude to strangers. io does not trust strangers at all, themself. because a stranger could be a hunter. on top of their already present trust issues, io has to be vigilant and paranoid to stay alive. they are, literally, hunted. when io starts to become closer to people, they start to let their guard down little bit by little bit. lucrezia starts to accept them a little more, herself, but she is still obviously rather rude and resentful about their presence. she is always watching them to make sure that they don't get up to any funny business. and when io really gets closer to someone and starts to allow themself those bits and pieces of trust, lucrezia starts to calm down, too. she still watches carefully and keeps an eye on things, but she might also start to offer affection. lu is a perfect echo to iovita's own trust. even in established relationships, if io is starting to feel distrustful for whatever reason, lu will immediately echo it. so, if io is hiding these thoughts, lucrezia will give them away by how she's acting - standoffish, distant, withdrawing her affections.
3 notes · View notes
guitarbomb · 9 months
Text
Unleash Classic Echoes with the NA 501 Chorus Echo Plugin by Nembrini Audio
Welcome to the world of impeccable sound where the past and present collide beautifully. Introducing the NA 501 Chorus Echo, a state-of-the-art plugin by Nembrini Audio, engineered to resurrect the legendary Roland RE-501 Chorus Echo’s hallmark sound. This modern digital marvel offers a seamless blend of nostalgic analog warmth and contemporary functionality, catering to today’s diverse music…
Tumblr media
View On WordPress
0 notes
Text
It Couple || Young!Coriolanus Snow x Capitol!reader
Tumblr media
GIF by @youremyvioleta and divider by @firefly-graphics
Summary: just you and Coryo being the it couple at the academy 🤭
Warnings: fem!reader, idk if there’s anything else
Wc: 691
A/n: pls send thru fic requests for Tom!!!!
Tumblr media
In the bustling halls of the Academy, you, the epitome of popularity, gracefully navigate the sea of admiring glances. You weren't particularly sure what factor of you made you so popular, maybe it was your kindness, looks, money, name? Whatever the reason may be you liked to bask in it, not in the cocky manner.
Your perfectly coordinated and confident demeanor were enough to turn any mundane day into a spectacle worth watching. Coriolanus Snow, the charming heartthrob of the academy, with his disheveled yet effortlessly handsome appearance, awaited you by your locker.
As he caught sight of you, a charming smile graced his lips, and he fell into step beside you. "Good morning, my love," Coryo said, his voice a velvet murmur that sent shivers down your spine. "Good morning, Coryo," your replied with a playful smirk, your eyes meeting his as you exchange a knowing look.
The chemistry between you was undeniable, and it added an extra layer of glamour to the 'it couple' status you both held. The title for it really came from a joke by Clemmie at the cafeteria as fellow students from younger years would shamelessly stare at you and Coryo doing such simple things, which in that case, was simply walking to your table.
From that day forward, the title flourished and spread around the academy. Instead of referring to you and Coryo in the context of you being together, they referred the two of you as the 'it couple'. It was quite undisputed, turning heads and sparking envy among your peers.
As you and Coriolanus walk side by side through the halls of the academy, whispers of admiration trail in your wake. Your relationship with Snow was the talk of the academy, maybe even the Capitol due to your high statuses. The two of you becoming a symbol of perfection, setting the standard for others to emulate.
"Snow and Y/l/n, they're practically royalty around here,' a hushed voice echoed from a cluster of students, "I wish I could be in their group for projects, It's like a ticket to instant success,' another voice chimed in.
Meanwhile, Coriolanus slid his arm around you waist, pulling you in a little closer with a smirk on his lips. "Do you see the way everyone's looking at us," he remarked, his eyes glinting with a mixture of pride and mischief.
It was undeniable that Coryo loved the attention. Even before the two of you started dating he would get attention, but now, it was different. "You just love the attention, don't you?" You teased, leaning into his touch.
He chuckled, a low, melodic sound that resonated through the hallway. "Guilty as charged. But it's even better when I get to share it with you, dove." Coryo purrs, his grip on your waist tightening as you giggle.
~
The day unfolded with the usual whirlwind of the classes, but it was during the partnered projects that your unity truly shone. In the lab, you and Coriolanus blended intellect and charm seamlessly, leaving your classmates in awe.
"How do they nail it every time," Io Jasper sighs making those around her chuckle, as they agree after seeing the elaborate model you and Coriolanus crafted. Coriolanus, known for his silver-tongued wit, had a way of making even the most tedious assignments feel like a delightful escapade.
~
Most, if not, all of the Academy's social events became your stage without you giving it much thought, and you and Coriolanus were the headline act. A grand ball celebrating the academy's founding anniversary was the the definition of lavish.
Dressed in a gorgeous dress that rivaled the stars, you walk into Heavensbee hall, your arm linked with Coriolanus. People around the entrance elicit gasps as the spotlight found the two of you.
Arachne rolls her eyes, observing the two of you with a group of friends. "How do they manage to look flawless all the time?" she comments, shaking her head. "It's nauseating." She finishes, tilting her head back to savor a sip of posca. Clemensia chuckles softly, "Well, there's a reason they're known as the 'it couple,'" she says, shrugging casually.
2K notes · View notes
kromeihl · 3 months
Text
Tumblr media
I love you and this idea!!! Wanna read a fic of him on wattpad?
-> https://www.wattpad.com/story/372279946?utm_source=ios&utm_medium=link&utm_content=story_info&wp_page=story_details&wp_uname=kromeihl
Reqs are open ;)
REVEALED
-> KENJI SATO x READER
WARNING(s): NOT PROOFREAD.
Tumblr media
[Name]’s phone rings, Kenji glancing at it as they both were seated on his couch. You were staying at Kenji’s place for a while, he needed help with a baby kaiju, and you were the only friend he had.
You answered the phone, keeping your voice quiet so it wouldn’t disturb him. Kenji noticed how you moved your body away from him, why did you have to? Was the phone call that much of a secret to keep away from him? He sighs, looking back at the drink he held. Yes, the one he judged, saying it tasted like fart.
“Right, I’ll see you right now. I’m free, let’s eat?” His ears perk up at your voice, he was about to look but he didn’t, just so you wouldn’t think of making your voice more quiet. He decided to eavesdrop a bit more, it wouldn’t hurt, right?
“I know, I don’t say this a lot but, I love you. Stay safe, I’ll be there.”
You finally ended the call, starting to get up. Kenji couldn’t understand right now, who was that? You said the three golden words to someone on the phone, and he doesn’t know who it was. Yeah, he takes it back, eavesdropping hurt this time.
He watches as you face him, his eyes wide open but he snaps off from the state of shock as you speak, your voice he loves hearing so much. “Kenji, I’ll be going out for a while, I’ll be back soon!” You say, rushing to the glass elevator. He stares in confusion, why were you such in a hurry?
“Mina.” He calls out, his robotic friend floats all the way to him. “Yes, Ken?” She replies, “Can you keep an eye on her? I need to go out.” Kenji glances at the baby kaiju which was sleeping. Mina nods at his request, telling him not to worry.
I arrive at 5/6/7, noticing the man that called me a while ago, seated from not so far. I walk to him, sitting at his side. “I missed you, brother. I’m glad you decided to come back to Japan.” You spoke up first, him glancing at you. “I missed you, too. Have you been doing well? Has someone been taking care of you?” He asked, making you smile softly. “Ever heard of a guy named Kenji Sato?”
Kenji was on his way to the convenience store, he followed you from afar. He finally arrived, walking over to the nearby shelves where your table was located.
“Kenji? Hilarious!” The man laughed, to him it sounded like he was mocking him, THE Kenji Sato.
“I can’t last a day with him.” You laugh back. Kenji stood there frozen, unable to move or speak, he felt his heart break at the sight of you and the other man laugh about him. Was this the feeling.. of betrayal and heartbreak?
He silently walks away, eyes still wide and heart beating fast as he exits the convenience store.
“Seriously? That sounds mean.” Your brother giggled, “No, no, I meant I can’t last a day with him not being by my side, he’s the best.” You continue, your laughter dying down. Your brother gave a small, soft smile. “I appreciate this Kenji Sato guy, I’m glad he makes you feel special.
“Kenji, I’m home!” I call out, not hearing anything but silence. I close the door behind me, walking towards the couch. “He is in his room, sleeping.” I could hear Mina’s voice echo through the room. “Thank you, Mina.”
A few days turned into weeks, and he was ignoring me completely. It started after that day. Whenever I try to speak to him or ask him why he was ignoring me, he would ignore or simply say he’s “busy.”
I could only feel my frustration worsen, finally bursting today. “Kenji, God, just speak to me will you?!” You say angrily, following him as he walks through his basement, the baby Kaiju simply clueless by what’s happening.
“Mina, park, please.” Slowly the room turns into a park, he was clearly ignoring me! “Kenji!” I glare at him, practically whining at this point. He continues to walk away, grabbing a bat. He was about to swing before you stood exactly in front of him.
He froze, dropping the bat in defeat. “What did I do, huh? You’ve been ignoring me for the past few days!” I yell, Mina removing the park hologram, distancing herself to give us some space. “I—“ Before he was about to speak you completely cut him off.
“If you’re thinking of an apology, I will not accept it!” You say angrily, “[Name], seriously—“ “You are just speaking to me now?! I need a proper explanation, Kenji!” You step towards him, he was not moving an inch.
“[Name]..”
“You made me worry so bad!”
“[Name]…” His impatience growing louder.
“You wouldn’t talk to me at all, huh?”
“[Name].” He says in a frustrated tone.
“What did I do—“
“[Name]!” He finally snaps, making you go silent.
“Gosh, I like you, okay?! That’s all you need! I— I saw you with this guy and the way you talked to him on the phone annoyed me! You were giving me hints or small hopes that you like me then you just completely replace me with another guy like that, huh? I was just so confused with what I felt, I had the urge to ask you who it was and if I knew, IF I knew, it would be your lover, then I’d hurt even more!” He says, finishing off his sentence with a sigh.
You stood there in silence, realizing his confession later.. “Ken.. That was my brother.” That was all you had to say, a wave of relief finally washing over him. But he felt his heart drop as well, feeling embarrassed. “I.. Really?” He looks at you in disbelief making you burst out in laughter.
He could only pout, running a hand through his hair in frustration. “It’s not funny!” He groans, making you wipe a tear off of your eye. “I like you too, Ken.” You reply, earning a shock face from him. “But, you did totally ignore me.” You cross your arms, rolling your eyes playfully.
You could feel arms wrap around your waist, making you look straight at him, he pulls you close, melting in his touch. He slowly leans in closer, giving that cocky smirk of his. “Would this make it up to you, then..?” He says in a husky voice, leaning close to you as he places his lips on yours.
Well, it sure did.
349 notes · View notes
greynatomy · 8 months
Text
unexpected
Tumblr media
katie mccabe x reader
this was requested from wp
kinda made caitlin as the ‘bad guy’ but it’s for the plot
i also updated my rules for requesting and added the footballer who i’ll take requests for
———
Another day, another training done for the Arsenal women’s team. Katie sat on the sidelines, catching her breath and winding down from the scrimmage. As she’s drinking from her bottle, a shadow casts over her.
“Hi, Katie.”
“Caitlin.” She acknowledges the Australian.
“Uh, well, I was wondering if you wanted to try this restaurant I found last week?”
“Oh?”
“Yeah. They have really amazing food. So?”
“Yeah, sure. I’ll tell the team.”
“No, wait.” She tries to clear up her intentions, but Katie already walked away. “Great.”
Two hours later, the whole team had met at ‘Sapori’ and waited at the front of the building for everyone to show up.
“Hey.”
Looking to her left, she see’s Caitlin shuffling closer to her.
“Hi.”
“This is a really great restaurant. The ambiance is amazing so I’m glad you’re here to try it out.” Caitlin breaks the moment of awkwardness.
Katie’s lips form a tight smile. “Yeah, I’ve only heard great things.”
“Alright, let’s head in.” They heard Leah say as everyone that could make it has finally shown up.
It took a while for everyone to figure out where ghey want to sit, but they made it work. Katie took her place at one end of the table, Caitlin taking place on her left side.
Conversations were flowing freely, everyone with a smile on their face. Katie was chatting it up with Beth and Viv when she feels a hand delicately going up and down her arm, making her flinch her arm away.
“What’re you doin’?” Katie snaps, eyebrows furrowed.
“Sorry, just wanted your attention.” Caitlin frowns.
“Okay.” She slowly nods. “Just don’t do that again.”
The food came out soon after, everyone hungry and diggin in.
“Sorry, excuse me? We didn’t order these.” Leah spoke up when extra dishes were placed on the table. Katie didn’t care, she dug into all that she could reach.
“These are just some dishes that the owner would like you all to try.”
“Well, please thank her for us.”
Everyone was in their own little groups talking about anything and everything at the same time. A couple of moments go by when Katie feels small hands on her thighs. Looking down she sees a little girl who seems to try and get onto her lap. So what does she do? she helps the girl up, getting her comfortable on her lap and wrapping an arm around her.
Said child, once content on Katie’s lap, grabs the fork and starts eating the food in front of her. Katie occasionally wipes her mouth with a napkin, the child unbothered by it.
Too occupied in helping the kid eat, she doesn’t see the looks on her friends’ faces. The group silently observes Katie and the kid, seeing how comfortable they are with each other.
The kid turns in Katie’s lap, hands going on both cheeks pulling her close. Katie thinks she’s going for a kiss so she leans down, except instead of a kiss, the gnocchi that was once in the kid’s mouth, was now in Katie’s.
“Ugh, Em! Not again.” She spits it out, wiping her mouth after. All Emmy does is laugh and goes back to eating. A couple of throats can be heard clearing, making Katie look up to see all her friends staring at her. “What?”
“What do you mean ‘what?’ You’ve got a child on your lap.”
“Ye’ and?”
“Who’s child is that?”
“Completely hers.” A voice speaks up before Katie could answer. “She’s a menace and gets it from her mammy.”
“Mamma! Io mangio!���
“I can see! You’ve got sauce all over your face.” You wipe her face with a napkin. “How are you guys enjoying everything?” You ask the group.
“Oh, it’s amazing! Best thing I’ve ever eaten!” Beth exclaims.
“Who are you?” Caitlin asks.
“I am the owner of Sapori, Y/N McCabe. So nice to meet all of you. And yes, I know the last name isn’t Italian, but I just so happened to fall for an Irish.”
“Oi! Don’t make it seem like that’s a bad thing.”
“Oi!” Emmy echos.
“Wait!” Kyra says very loudly. “McCabe? So does that mean Katie’s your—”
“—Wife? Yes, unfortunately.”
“You’re beeing cheeky. Stop it.” She boops your nose.
You start to pick up some of the empty plates, giving everyone a smile.
“Hey, hey, hey! What’re you doin’?”
“I’m gonna take these back?”
“You’re not allowed to carry anything!”
“Katie, babe. I’m pregnant, not crippled. Plus, I’m barely even showing.”
“Aww, you’re pregnant?” Kyra goes to touch your stomach, but her hand gets smacked away by Katie.
“Katie! Be nice. And yes, I am.”
As the rest of the team fusses over Emmy and your belly, Caitlin decides to speak to Katie.
“So, you’re married?”
“Yup.”
“Why’d you make it seem like you were interested in me.” Katie didn’t know if she was being serious or not, but started laughing out loud.
“I don’t know what you’re on about mate. Probably just a figment of your imagination.”
560 notes · View notes
coldshrugs · 1 year
Text
Tumblr media
sometimes you just need a mushy hand kiss for your ship tbh
12 notes · View notes
Text
"Flowers Resplendent on the Sun-Scorched Sojourn" Version 5.0 Update Details
Tumblr media
Dear Traveler,
Below are the details of the Version 5.0 update "Flowers Resplendent on the Sun-Scorched Sojourn" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems for every hour the servers are down.)
Issue Fix Compensation: Primogems ×300 (Please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/08/28 06:00 (UTC+8).
Compensation must be claimed before the end of Version 5.0.
Issue Fix Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/08/28 06:00 (UTC+8).
Please log in and claim your compensation before 2024/08/31 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/08/28 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Region
New Region - Natlan
The warriors of the mountains lead the path unto flowers splendorous, and the swimming Saurians of the springs bring news all night. On the far shore from sand and sea, the blazing epic hymn echoes through the land where the Sacred Flame blazes eternal.
Beyond the fiery altars and the mysterious realm of night, an unprecedented adventure is about to unfold in the land where humans and Saurians dwell together.
◇ New Areas: In Version 5.0, the following areas in Natlan will become available: Tequemecan Valley, Coatepec Mountain, Toyac Springs, and Basin of Unnumbered Flames.
※ Completing Archon Quest Prologue: Act III "Song of the Dragon and Freedom" will automatically unlock a Teleport Waypoint to the right of Tequemecan Valley in Natlan (If you have already completed this Archon Quest, the Teleport Waypoint will be unlocked after the update). You can use this Teleport Waypoint to head over to Natlan. You'll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.
▌New Mechanic in Natlan
"Saurian Indwelling"
Natlan's Saurians are unique life forms that can enter a "Spiritsconce" state under specific circumstances.
Indwell your spirit onto Spiritsconces to activate their power, transforming into and controlling the Saurian's original form.
▌New System in Natlan
"Tona's Flame"
You can obtain Pyro Sigils during your adventures in Natlan. Offer them up to the Tablet of Tona at the Temple of Pax to increase its level and obtain valuable rewards.
Satisfy any one of the criteria below to unlock "Tona's Flame":
• Enter within a certain radius of the Tablet of Tona
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Reputation System in Natlan
◇ Natlan Reputation Unlock Criteria:
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Each tribe in Natlan has its own Reputation System. Visit each tribe's "Obsidian Totem Pole" to undertake the quests and earn Reputation EXP. Upon increasing Reputation Levels, you can claim corresponding rewards. Once a tribe's Reputation Level is maxed out, you can also receive additional rewards from the "Speaker's Chamber."
Expeditions, Daily Commissions, and other new content will also be added in Natlan. In Natlan's new commissions, if related achievements of a Commission Quest are not unlocked yet, the probability of that Commission Quest appearing will increase.
◇ Natlan Daily Commissions Unlock Criteria:
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
• Complete the World Quest "Toward Red-Hot Adventure!"
In addition, there will be new "Radiant Spincrystals" in Natlan.
II. New Characters
5-Star Character "Splish-Splash Wavechaser" Mualani (Hydro)
◇ Vision: Hydro
◇ Weapon: Catalyst
◇ A well-known guide in Natlan who owns a watersports shop, and expert in all forms of wave-chasing.
◆ Elemental Skill: Surfshark Wavebreaker
◆ Mualani enters a surfing stance, and can move on land, water and liquid Phlogiston swiftly. While in this state, Mualani applies "Marked as Prey" to opponents upon coming into contact with them and gains Wave Momentum. In this state, Mualani's Normal Attacks will be converted to Sharky's Bites, and consumes Wave Momentum to increase the DMG dealt by Sharky's Bites. When she has 3 stacks of Wave Momentum, when Sharky's Bite hits an opponent, she will fire Shark Missiles at nearby opponents Marked as Prey.
◆ Elemental Burst: Boomsharka-laka
◆ Fires a Super Shark Missile that can deal AoE Hydro DMG.
5-Star Character "Turnfire Hunt" Kinich (Dendro)
◇ Vision: Dendro
◇ Weapon: Claymore
◇ A Huitztlan Saurian Hunter skilled at counting costs.
◆ Elemental Skill: Canopy Hunter: Riding High
◆ Kinich can swing in mid-air using a grappling hook. When the grappling hook hits an enemy, it attaches to enemies and Kinich will fire Loop Shots. When Nightsoul points are at max, he can use the Elemental Skill to fire a powerful "Scalespiker Cannon" and deal Dendro DMG to enemies.
◆ Elemental Burst: Hail to the Almighty Dragonlord
◆ Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw. Ajaw will unleash his Dragon Breath at intervals, dealing AoE Dendro DMG.
4-Star Character "Mottled Gold Yet Unsmelted" Kachina (Geo)
◇ Vision: Geo
◇ Weapon: Polearm
◇ A young warrior of the Nanatzcayan, given the Ancient Name of "Uthabiti." Kind-hearted and insatiably persistent, she grows stronger and more capable with each setback she faces.
◆ Elemental Skill: Go, Go Turbo Twirly!
◆ Fight alongside Turbo Twirly. Kachina can ride Turbo Twirly to move swiftly, climb, and slam enemies, and also summon it independently to deal continuous DMG.
◆ Elemental Burst: Time to Get Serious!
◆ Creates a Turbo Drill Field that increases Turbo Twirly's attack AoE and its Movement SPD when Kachina is riding it.
III. New Domain
Domain of Forgery: Ancient Watchtower
◇ Legend has it that in ancient times, the colossal beasts that roamed the land had a civilization of their own. After exploring the entirety of the land and surrounding sea, they built these structures in an attempt to cast their gaze upon the even wider world beyond. But these wise beasts have long since vanished, and in the present, no one now knows the true purpose of this place.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Weapon Ascension Materials.
Domain of Mastery: Blazing Ruins
◇ In that era, when people had yet to attain true mastery of the flames, there were sages in all corners of the world who pondered the fire and sought to fathom its mysteries. It is said that these ruins are all that is left of what was once a ring-shaped ceremonial site. Here, these sages attempted to perfect the rituals required to transform phlogiston. Among the heroes who later followed the mighty one into the belly of the volcano, there were several who once trained in this place.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Character Talent Materials.
Domain of Blessing: Sanctum of Rainbow Spirits
◇ It is said that the first sage to learn how to use phlogiston created a place of great purity, and that within this place, warriors were taught to wield the power of prismatic flames and flowing light. Later, even before they were used to resist common enemies, these powers were employed as weapons in conflicts between the tribes. Disheartened by this state of affairs, the Sage of the Stolen Flame withdrew from the world, vanishing from the pages of many tales. Devoid of their original purpose, these empty trial grounds were left behind, along with all those stories that came to be forgotten...
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Artifacts in the "Scroll of the Hero of Cinder City" and "Obsidian Codex" sets.
IV. New Equipment
1. New Weapons (Examples based on Refinement Rank 1)
Surf's Up (5-Star Catalyst)
Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Surf's Up (Catalyst) will receive a huge drop-rate boost!
Fang of the Mountain King (5-Star Claymore)
Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Fang of the Mountain King (Claymore) will receive a huge drop-rate boost!
Ash-Graven Drinking Horn (4-Star Catalyst)
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
◆ Ash-Graven Drinking Horn (Catalyst) and its refinement materials can be redeemed in the "Traces of Artistry" event.
▌Forgeable Weapons
Flute of Ezpitzal (4-Star Sword)
Using an Elemental Skill increases DEF by 16% for 15s.
Earth Shaker (4-Star Claymore)
After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16% for 8s. This effect can be triggered even when the triggering party member is not on the field.
Footprint of the Rainbow (4-Star Polearm)
Using an Elemental Skill increases DEF by 16% for 15s.
Ring of Yaxche (4-Star Catalyst)
Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%.
Chain Breaker (4-Star Bow)
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 Elemental Mastery.
◆ You can exchange for Weapon Forging Blueprints from Alom in the Stadium of the Sacred Flame: Temple of Pax by consuming certain amounts and types of materials.
2. New Artifacts
Scroll of the Hero of Cinder City (4–5 Stars)
◇ 2-Piece Set: When a nearby party member triggers a "Nightsoul Burst," the equipping character regenerates 6 Energy.
◇ 4-Piece Set: After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.
Obsidian Codex (4–5 Stars)
◇ 2-Piece Set: While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%.
◇ 4-Piece Set: After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.
V. New Main Story
1. New Archon Quests
Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Permanently available after the Version 5.0 update
◆ Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act VI "Bedtime Story"
• The "Focused Experience Mode" function is available for this quest.
Adds the "Quick Start" function:
(1) Once unlocked, you can maintain your current Archon Quest progress, while accepting and progressing through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn." This function will be available until the Version 6.0 update.
(2) Unlock Criteria: Reach Adventure Rank 28 or above, and complete Archon Quest Chapter I: Act III "A New Star Approaches."
Archon Quest Chapter V: Act II "Black Stone Under a White Stone"
Permanently available after the Version 5.0 update
◆ Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
• The "Focused Experience Mode" function is available for this quest.
2. New Tribal Chronicles
"Where the Springs Return"
Act I – Act III of "Where the Springs Return" will be permanently available after the Version 5.0 update
◆ Act I and Act II Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
◆ Act III Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Into Eternal Night" in Archon Quest Chapter V: Act II "Black Stone Under a White Stone"
The three acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
"Yupanqui's Turnfire"
Act I and Act II of "Yupanqui's Turnfire" will be permanently available after the Version 5.0 update
Act III of "Yupanqui's Turnfire" will be permanently available after 2024/09/17 18:00
◆ Act I – Act III Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
The three acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
"A Prayer for Blessings, Told to Crested Peaks"
Act I and Act II of "A Prayer for Blessings, Told to Crested Peaks" will be permanently available after the Version 5.0 update
◆ Act I and Act II Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
The two acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
If you use the "Quick Start" function to experience Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn," you can accept the Tribal Chronicles once you meet the criteria for completing the corresponding Archon Quest (you are not restricted by the Adventure Rank 40 or above requirement).
3. New World Quests
New World Quests
"In the Footsteps of the Chosen of Dragons" Quest Chain, "Shadows of the Mountains" Quest Chain, "Tale of Dreams Plucked From Fire" Quest Chain, "Between Pledge and Forgettance" Quest Chain, "To the Night, What is the Night's," "Ripe For Trouble," "To Wish Upon a Star," "Stride on Rainbows, Split the Waves," "The Case of the Crafting Bench," "The Call of Mystical Martial Arts," etc.
VI. New Enemies
Goldflame Qucusaur Tyrant
◇ A Qucusaurus whose extraordinary form is a result of being unable to withstand the great power it has been granted.
It will fly into the air during combat and enter the "Golden Flame" energy-gathering form, creating a shield around itself and launching a Flamewind Feather towards the ground that summons a flamewind. If you cannot destroy the Flamewind Feather before the Qucusaurus dives down into it, the creature will use a Phlogiston Current to return to the skies. This will persist until it is exhausted and returns to its original form.
Located at Basin of Unnumbered Flames
Gluttonous Yumkasaur Mountain King
◇ A powerful Yumkasaurus that has experienced numerous impressive battles.
It will collect Flamegranates during combat and spit them out as bombs. However, if you can use Pyro to ignite the Flamegranates before the Gluttonous Yumkasaur Mountain King can swallow them, who knows what might happen...
Located at Tequemecan Valley
Wayob Manifestation
"Rock-Cavernous Wayob Manifestation," "Flow-Inverted Wayob Manifestation," and "Foliar-Swift Wayob Manifestation"
◇ The Wayob worshipped by the various tribes of Natlan manifest themselves in the form of these obsidian totems.
In battle, the Wayob Manifestation will deploy its Arena: Moment of Trial, creating a shield for itself and absorbing the Elemental Energy of all characters in the Arena. Characters in the Arena deal greatly increased DMG. If the shield is broken before the Arena expires, they will also regain a large amount of Energy. However, if they fail to break the shield, the Manifestation will generate a barrier based on the value of the remaining Elemental Shield.
Secret Source Automaton: Hunter-Seeker
"Secret Source Automaton: Hunter-Seeker"
◇ An ancient mechanical creation that wanders Natlan to this day, though its function is not known.
When characters enter and maintain the Nightsoul's Blessing state, the Secret Source Automaton: Hunter-Seeker will start progressing through its Adaptive Countermeasures. Once those are complete, the Hunter-Seeker will unleash its special cluster laser. Still, risk and opportunity go hand-in-hand, so perhaps you might take this opportunity to deal immense damage to it...
Avatars of Lava
"Fluid Avatar of Lava" and "Eroding Avatar of Lava"
◇ A strange monster that must continually absorb heat to stay in an active state.
However, it seems to damage itself should it absorb too much. After you use Pyro attacks to cause it to fully enter an Overburn state, it will rapidly disintegrate.
Natlan Saurians
"Koholasaurus," "Tepetlisaurus," "Yumkasaurus," "Koholasaur Whelp," "Tepetlisaur Whelp," and "Yumkasaur Whelp."
◇ The Saurians that inhabit the land of Natlan.
Special dragons that were better able to adapt to their environments, taking on different shapes and forms based on their surroundings.
Sauroform Tribal Warriors
"Flowing Blade Skirmisher," "Flowing Blade Grease-Saw," "Flowing Blade Harpoon-Thrower," "Koholasaurus Warrior: Waveshuttler," "Koholasaurus Warrior: Reefsplitter," "Forged Sand Interrogator," "Forged Sand Shieldbreaker," "Forged Sand Javelineer," "Tepetlisaurus Warrior: Shard Striker," "Tepetlisaurus Warrior: Rockbreaker Blade," "Swiftstep Seeker," "Swiftstep Storm Scout," "Swiftstep Armed Courier," "Yumkasaurus Warrior: Whirling Leaves," and "Yumkasaurus Warrior: Flowing Skyfire"
◇ The warriors of Natlan's great tribes who fight for the honor and glory of their people.
Over long years of living and fighting alongside their Saurian companions, these tribal warriors have gradually acquired their traits and learned how to apply them on the field of battle.
VII. Other Update Details
New Recipes:
○ Monstadt "Good Hunter": Meatnado and Apple Roly Poly
○ Cipac (NPC): Grainfruit Chips and Grilled Fish in Mint Sauce
○ Chanca (NPC): Grainfruit Meat Soup and Cup O' Grainfruit
○ Obtained from talking to Chanca (NPC): Tatacos
○ Exploration Rewards: Saurus Crackers, Stuffed N' Mashed Potatoes, Chocolate, Blazed Meat Stew, and Fried Shrimp Beanballs
○ World Quest Rewards: Sour Sauce Kipper and Forest of Color
○ Natlan Reputation System Rewards: Glittering Gemstones, Hot Spring O'Clock, and Puff Pops
○ Event Reward: Delights of Wondrous Wonderings
New Character Specialty Dishes:
○ Mualani's specialty: Pass the Luck
○ Kinich's specialty: Saurian Hunter's Reward
○ Kachina's specialty: Impeccably Organized
Adds new "Meetings in Outrealm: Series V," "Imaginarium Theater: The Second Folio," "Natlan: The Land of Fire and Competition (I)," and "Duelist: Series I" Achievement categories, and adds new Achievements to the "Wonders of the World" category.
Adds Set 34 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Mualani: Sharky": Reward for reaching Friendship Lv. 10 with Mualani
"Kinich: Ajaw": Reward for reaching Friendship Lv. 10 with Kinich
"Kachina: Twirly": Reward for reaching Friendship Lv. 10 with Kachina
"Natlan: Divine Army": Reward for reaching the highest Reputation Level with 1 tribe
"Natlan: Fiery Dragon": Reward for reaching the highest Reputation Level with 4 tribes
"Achievement: Endpoint": Reward for completing all achievements under "Meetings in Outrealm: Series V"
"Achievement: Feline Fortune": Reward for completing all achievements under "Imaginarium Theater: The Second Folio"
"Natlan: Return of the Flame": Reward for completing all achievements under "Natlan: The Land of Fire and Competition (I)"
"Achievement: Lord of the Night": Reward for completing all achievements under "Duelist: Series I"
"Travel Notes: Primal Fire": Reward obtained via the BP system
Adds new Character Event Wish mechanic "Capturing Radiance." For more information, please visit the "Wish" interface in the game.
Reduces the maximum amount of Fate Points required from 2 to 1 in the Weapon Event Wish "Epitomized Path."
Adds new Artifact Salvage function. Artifacts that have not been enhanced and leveled up can be salvaged into Sanctifying Unction and Sanctifying Essence in Inventory > Artifacts.
Adds some new adjustments to the Artifacts system:
(1) Adds the gadget "Artifact Transmuter," which can be obtained by completing the quests in "Adventurer Handbook > Experience" and can be used to extract and redeem Artifacts.
(2) Adds new Consumable "Sanctifying Elixir": Use the "Artifact Transmuter" to extract a certain number of 5-star Artifacts that have been enhanced to "+4" or above, and convert them into "Sanctifying Elixir" (You can convert Artifacts into 1 "Sanctifying Elixir" per version). You can also obtain "Sanctifying Elixir" by exploring the open world.
(3) You can exchange for certain components of certain Artifact sets by using the "Sanctifying Elixir" in the "Artifact Transmuter." Apart from that, you can also determine the Main Affix and two Minor Affixes (Different Artifact components require different amounts of "Sanctifying Elixir." The same set of Artifacts can only be exchanged once in each version).
Adds new event "Turbo Twirly!": Progress through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn" and invite the character "Mottled Gold Yet Unsmelted" Kachina (Geo).
Adds World Level 9. Upon reaching Adventure Rank 58, Travelers can complete corresponding World Level Ascension Quests to increase their World Level. After the World Level increases, the levels of monsters and bosses will increase, the challenge difficulty and the rewards dropped will also be increased (Travelers who have reached Adventure Rank 58 before the version update can complete Ascension Quests to increase their World Level after the version update).
Adds the Borderland Billet series.
Adds Borderland Billet Conversion for various Weapon types in "Crafting Bench > Conversion": Use Dream Solvent to convert Billets of other types to Borderland Billets for the same Weapon type, or change Borderland Billets to Billets of other types for the same Weapon type.
Adds another 8 sets of Artifacts available to exchange in the Mystic Offering system: Artifact Strongbox: Deepwood Memories, Artifact Strongbox: Gilded Dreams, Artifact Strongbox: Desert Pavilion Chronicle, Artifact Strongbox: Flower of Paradise Lost, Artifact Strongbox: Nymph's Dream, Artifact Strongbox: Vourukasha's Glow, Artifact Strongbox: Marechaussee Hunter, and Artifact Strongbox: Golden Troupe.
Adds new Gadgets: Firstborn Firesprite and Kaboom Box.
Adds new Natlan Reward Gadgets: Pyroculus Resonance Stone and Pyro Treasure Compass.
Adds some of the Harvestable seeds from Natlan to the Seed Dispensary.
Adds new Wildlife: Red Flamingo, Halberd-Crest Bird, Thick-Feathered Ruffed Pheasant, Flowcurrent Bird, Alpaca, Brown Deer, Flying Squirrel, Capybara, Pyro Crystalfly, Blue Mountain Spoonbill, Flowfire Bird, Phlogiston Aphid, Crystal Beetle, and Long-Necked Rhino. You can use the Omni-Ubiquity Net to capture certain Natlan creatures.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Xianyun, Freminet, and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
New Character Card: Hydro Hilichurl Rogue and the corresponding Talent card. The Tavern Challenge has also been added.
New Action Cards: "Xenochromatic Hunter's Ray," "Yumkasaurus," "Koholasaurus," "Stadium of the Sacred Flame," "Atea," "Edict of Absolution," and "Saurian Dining Buddies" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Game of Wits":
(1) During The Forge Realm's Temper: Game of Wits, some stages will have special victory and defeat conditions. Adeptly adapt your tactics to complete the challenge and avoid the conditions for defeat!
(2) Within The Forge Realm's Temper: Game of Wits event stages, there will also be special rules that can easily exert influence on the tempo of the match. Fully utilizing these special rules will contribute greatly to your success.
Imaginarium Theater
After the Version 5.0 update, the two Imaginarium Theater seasons will be as follows:
The first season of "Imaginarium Theater" will be available on 2024/09/01 04:00.
Required Elemental Types: Pyro, Hydro, and Dendro
Opening Characters: Dehya, Xiangling, Mualani, Candace, Emilie, and Yaoyao
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Kaedehara Kazuha, Kachina, Clorinde, and Raiden Shogun
After the first season of Imaginarium Theater begins, the characters Collei, Cyno, Neuvillette, and Amber will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
The second season of "Imaginarium Theater" will be available on 2024/10/01 04:00.
Required Elemental Types: Pyro, Electro, and Geo
Opening Characters: Dehya, Chevreuse, Keqing, Fischl, Chiori, and Ningguang
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Kinich, Yelan, Venti, and Sucrose
After the second season of Imaginarium Theater begins, the characters Venti, Thoma, Mika, and Navia will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
After the first season of Imaginarium Theater begins, the following adjustments will be made:
(1) In the new gameplay phase, Wondrous Boons will be updated to "Brilliant Blessings" focused on the current season's three-element reactions. You can continuously upgrade the Blessing level to enhance the effects of the corresponding Elemental Reactions. Based on the new Brilliant Blessings, the refresh mechanic of Performance Events has also been adjusted.
(2) Reduces the number of characters required for each difficulty level, and additional characters included can receive buffs:
a. The number of characters required for Easy mode has been reduced to 8, and you can include an additional 2 characters.
b. The number of characters required for Normal mode has been reduced to 12, and you can include an additional 2 characters.
c. The number of characters required for Hard mode has been reduced to 16, and you can include an additional 4 characters.
Each extra Alternate Cast included will receive additional Fantasia Flowers and increase the Blessing Level (the Blessing Level provides attribute buffs to characters) when the performance begins. Making full use of the special rules can help you better complete the challenge.
(3) Visionary Mode is now available, which can be unlocked after clearing Hard Mode previously. The required number of characters for participation is 22 and 4 additional characters can be added. Both the Debut Performance Gift and Performance Tour Rewards will be increased to 10 acts. Additionally, by completing 10 acts of combat performances in each season of "Imaginarium Theater," you can receive 1 Key of Echoes in the "Envisaged Echoes" gameplay.
(4) The number of "Fantasia Flowers" obtained from completing "Battle: Normal" and "Battle: Defense Sequence" in performances has been increased to 90, and the additional challenges in "Combat Events" have been removed.
(5) The usage limit for the Rewind function has been increased to 2 (on any difficulty mode except Easy mode).
In future updates, the development team will continue to optimize "Imaginarium Theater" based on your feedback and actual data from the gameplay.
Spiral Abyss
The "Fragment of Harmonic Whimsy" and "Unfinished Reverie" Artifact set rewards in "Domain Reliquary: Tier I" and "Domain Reliquary: Tier II" for Spiral Abyss Floors 9–12 will be replaced with the "Scroll of the Hero of Cinder City" and the "Obsidian Codex" sets.
Floor 9 Ley Line Disorder changed to:
• All party members gain a 50% Pyro DMG Bonus.
Floor 10 Ley Line Disorder changed to:
• DMG dealt by characters is increased by 50% when in Nightsoul's Blessing.
Floor 11 Ley Line Disorder changed to:
• All party members gain a 60% Dendro DMG Bonus.
• All party members receive a 60% Hydro DMG Bonus.
Updated the monster lineup on Floors 9 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 5.0, the Lunar Phases will be as follows:
Contending Moon
After the active character uses an Elemental Skill, Normal Attack and Elemental Skill DMG is increased by 40% for 12s. For characters in Nightsoul's Blessing, this effect is enhanced: Normal Attack and Elemental Skill DMG is increased by 80%.
※ The above updates to Spiral Abyss will take effect after the Spiral Abyss update on September 16.
〓Adjustments & Optimizations〓
● Quests
Adds pop-up notifications for some newly-added quests before long quest sequences or before battles.
Adjusts the placement of some enemies in the Archon Quest "We Will Be Reunited" to reduce the difficulty of combat.
● Enemies
Reduces the damage dealt by the enemy "Fatui Skirmisher - Cryogunner Legionnaire" when multiple hits of Frost Blast continuously hit a character.
● Serenitea Pot
Increases the load limits for both indoor and outdoor areas in the Serenitea Pot due to stricter performance optimization strategies.
● Exploration
Clicking "Go to collect" under the "Source" of regional specialties now directs to the open world map and displays the areas where you can collect the corresponding specialty.
Now, before reaching the maximum Stamina limit, Travelers can increase Stamina by leveling up any region's Statue of The Seven (meaning Travelers no longer need to fully level up the Statues of The Seven in Mondstadt and Liyue to reach the maximum Stamina limit). After the version update, if a Traveler has already leveled up the Statues of The Seven in regions other than Mondstadt and Liyue, they will receive the corresponding Stamina increase.
Adjusts the difficulty of battling "Ruin Hunters" in the World Quest "Nine Pillars of Peace," and significantly reduces the difficulty at World Levels 1 and 2.
Increases the material drop rates of enemies "Nobushi," "Kairagi," "Specters," "Abyss Mages," "Ruin Guards," "Ruin Hunters," and "Ruin Graders."
Increases the total pin limit on the map from 200 to 250.
● Food
Adds new icons to some foods with special effects.
When using certain specialty foods (such as character specialties), secondary confirmation pop-ups or prompts will appear.
Adds filtering and sorting functions on the Inventory > Food interface.
Optimizes the sorting rules on the "Cook" interface.
Optimizes the filter function on the "Cook" interface, adding filter options related to Proficiency.
Adjusts the order of using food to revive characters: Low-rarity basic food will appear first.
● Shop
Adds the "Crown of Insight" as an exchangeable item in the "Shop" > "Paimon's Bargains" > "Starglitter Exchange," priced at Starglitter ×50, with a monthly refresh.
"Mystic Enhancement Ore" is now available for unlimited exchange in the "Shop" > "Paimon's Bargains" > "Stardust Exchange," and can be unlocked after exchanging existing "Mystic Enhancement Ore."
● Crafting and Forging
In the "Forging" interface, the number of items that can be forged in a single queue for Weapon Enhancement Materials has been doubled. For example, a single queue can now forge Mystic Enhancement Ore ×10 instead of ×5 (the daily crafting limit remains unchanged).
In the "Forging" interface, when selecting Weapon Enhancement Materials to forge, the maximum quantity will be selected by default.
When crafting "Condensed Resin" at the Crafting Bench, the maximum number of crafting attempts will now be automatically selected based on the remaining amount of "Original Resin" and "Condensed Resin," and the confirmation pop-up has been removed.
When selecting to craft "Condensed Resin" at the Crafting Bench, the number of "Condensed Resin" in the Inventory will now be displayed in the top-right corner of the interface.
● Enhancement
Reduces the frequency of the EXP overflow prompt during character leveling: when the EXP overflow is less than 1,000 (non-refundable), the prompt will no longer appear.
The EXP overflow prompt during weapon enhancement has been changed to a text notification and will no longer appear as a pop-up.
● Stellar Reunion
Updates the "Stellar Reunion" interface.
During the "Stellar Reunion" event, Domain of Mastery and Domain of Forgery rewards from different days will be available at the same time, allowing Travelers to freely choose the material drops they need.
Adds new exploration-related quests.
Adds new character and weapon enhancement-related quests.
Adjusts the daily double drop opportunities in "Reunion Blessing" to 3 times.
Adds new version highlight videos, with rewards available after viewing: Primogems ×40.
Reduces the number of quest objectives related to Archon Quests, and the related rewards have been transferred to that of other quests.
Adds "Reunion Gifts": Starting from Version 5.0, if returning Travelers activate the "Stellar Reunion" and meet the following criteria, "Reunion Gifts" will be unlocked, allowing them to obtain Intertwined Fate ×10 by completing the related quests:
a. Adventure Rank 30 or above
b. Haven't logged into the game for at least 45 consecutive days
c. At least 60 days since the last time they activated "Reunion Gifts."
If a Traveler logs into the game during the Version 4.8 "Stellar Reunion" maintenance period and meets the following conditions, both "Stellar Reunion" and "Reunion Gifts" will be unlocked with the Version 5.0 update:
a. Adventure Rank 30 or above
b. Over 45 days since last activating the "Stellar Reunion" event
c. Haven't logged into the game for at least 45 consecutive days
● Other Systems
After the version update, the characters that appear in the "Theater Lobby" will no longer have quest progress requirements.
Updates the layout of the Account "Profile" interface, adding the number of characters in the Character Showcase and namecards displayed.
In the "Party Setup" > "Configure Team" interface, Travelers can now hold and drag to adjust the party order.
Increases the Inventory limit of Furnishings from 2,000 to 2,200.
When the Reputation Level of a certain region reaches the maximum, the weekly Reputation Quests for that region will no longer be available.
● Battle Pass
Starting from Version 5.0, some Battle Pass missions will be adjusted.
a. In Daily Missions, the Battle Pass EXP for completing "Claim Daily Commission Rewards 4 times" will be increased from 150 to 200.
b. The Missions "Complete 3 Requests" and "Complete 3 Bounties" will be removed from Weekly Missions.
c. New missions will be added in Battle Pass > This BP Period: "Enhance 5-star artifacts a total of 30 levels," "Enhance 5-star artifacts a total of 60 levels," and "Enhance 5-star artifacts a total of 100 levels." Completing these missions will grant Battle Pass EXP x3,600, Primogems x60, and Sanctifying Unction x60 each period.
d. A new mission will be added in Battle Pass > This BP Period: "Complete the Act 8 Performance Challenge in Imaginarium Theater and finalize," which will grant Battle Pass EXP x2,250.
Starting from Version 5.0, Travelers can select 3 out of 4 types of Battle Pass rewards (Mora, Character EXP Materials, Mystic Enhancement Ore, and Artifact Enhancement Materials). Details can be viewed in the Battle Pass interface.
Starting from Version 5.0, the Talent Level-Up Material bundles "Guide to the Original Current" and "Guidance of the Land of Verdure" will be replaced by "Guides of a Journey," and "Philosophies of the Original Current" and "Philosophies of the Land of Verdure" will be replaced by "Philosophies of a Journey," allowing Travelers to choose any Talent Level-Up Material from all regions and types.
Starting from Version 5.0, Travelers will receive "Sanctifying Elixir" upon reaching BP Level 26 in the Gnostic Hymn (information about "Sanctifying Elixir" can be found in the "Other Update Details" section of this notice).
Optimizes the Battle Pass system interface.
Updates the skip function for the Battle Pass animation. Viewing history will be recorded starting from Version 5.0, meaning that from Version 5.1 onwards, if Travelers have already watched the Battle Pass cutscene, it will not be replayed the first time the Battle Pass interface is opened after the version update.
● Other
Regarding the adjustments to the Reputation System and Battle Pass Reputation quests, after the Version 5.0 update is completed, the development team will send the following rewards via in-game mail: Mora ×1,000,000. Travelers who reach Adventure Rank 5 or above before 2024/08/28 06:00 (UTC+8) will be eligible to claim this reward. Compensation must be claimed before the end of Version 5.0, so please remember to log into the game to claim it. The mail will be valid for 30 days.
Adjusts some of the terrain in the adjacent "Desert of Hadramaveth" area due to the release of a new area.
In "Envisaged Echoes," adjusts the collision size of some parts of the scenery in Jean's challenge stage to prevent enemies from being abnormally stuck in the walls when knocked back.
〓Bug Fixes〓
● Enemies
Fixes an issue whereby when challenging the enemy "Hydro Tulpa," the character's attacks would incorrectly lock onto the "Half-Tulpa" that appear instead of the "Hydro Tulpa" itself under certain circumstances.
Fixes an issue whereby the enemy "Fatui Skirmisher" would not re-enter combat for a long time after disengaging in certain circumstances.
Fixes an issue whereby the combat difficulty of some enemies did not adjust dynamically at different World Levels. Once this issue is fixed, the DMG dealt by some enemies may change.
● Character
Fixes an issue on certain Android devices whereby Clorinde's Elemental Burst animation would be delayed when she casts her Elemental Burst.
Fixes an issue on certain Android devices whereby the model of the character Gaming could not be displayed properly.
Fixes an issue whereby the effect of Emilie's Lv. 6 Constellation would abnormally fail to take effect when revived at a "Statue of The Seven" after being defeated by certain enemies.
Fixes an issue whereby the direction of the attack effects would be abnormal when Emilie performs a Plunging Attack under certain circumstances.
● Genius Invokation TCG
Fixes an issue whereby there were errors in the description or text display of some cards.
Fixes an issue whereby some "companion" cards generated by "Puca's Support" had effects inconsistent with those played from the Hand and adjusts the list of possible "companion" cards that can be generated.
● Audio
Fixes an issue whereby the game music would be abnormal in the domain of Nahida's Story Quest "Lingering Warmth."
Fixes an issue whereby there is a chance that the sound effects of character movement would be missing when Sigewinne moves in the water.
Fixes an issue whereby in the "Character" > "Profile" > "Voice-Over" interface, there was an error in Arlecchino's Chinese voice line for "When the Wind Is Blowing."
Fixes an issue in the "Genius Invokation TCG" gameplay mode whereby some of the voice lines for Navia did not match the actual in-game actions. After the fix, the corresponding relationship between certain voice lines and in-game actions will be adjusted.
● Other
In the Simplified Chinese "Tutorial" and other interfaces, some descriptions incorrectly refer to the effect as "Shield," and has been adjusted to "Ward" (this issue also exists in other language interfaces and will be fixed in a future update).
Fixes an issue whereby the book model of the Furnishing "Hardcover Storybook: 'Simulanka'" would disappear abnormally under certain circumstances.
Fixes an issue whereby after completing a performance in "Imaginarium Theater," the "Performance Cast" would display abnormally during the finalization screen if all characters in the team were defeated.
Fixes an issue whereby the game would not pause on the finalization screen after failing a performance in "Imaginarium Theater."
Fixes an issue whereby there was an image error in the artwork background of Kirara's outfit "Phantom in Boots."
Fixes an issue whereby in certain situations, the character would incorrectly retain some expressions after exiting "Photo Mode."
Fixes an issue whereby there was a chance that the achievement "Melting... Away..." could not be completed.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes inconsistencies between certain voice-overs and the corresponding lines.
◆ Optimizes certain English translations.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the effect of the Talent Card "Featherfall Judgment" of the Character Card "Cyno": Adjusts "... uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, deal +2 DMG. (Once per Round)" to "... uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, DMG dealt by Secret Rite: Chasmic Soulfarer +1. (Max twice per Round)."
Adjusts the effect of the Elemental Skill of the Character Card "All-Devouring Narwhal": The effect "Deals 1 Hydro DMG. This character deals +1 DMG for every 3 extra max HP provided by Insatiable Appetite (Max +4)" will be adjusted to "(Max +3)."
Adjusts the "Deep Devourer's Domain" effect of the Character Card "All-Devouring Narwhal": Adjusts the "increases in Max HP" effect from taking effect immediately to taking effect at the end of the Round.
Adjusts the number of times the damage negation effect triggered by "When the character to which this is attached takes DMG" occurs per Round for the Equipment Card "Prospector's Drill": Adjusted from "Twice per Round" to "Once per Round."
Adjusts the effect of "Bond of Life" state: The Bond of Life can now negate healing effects associated to the "increases in Max HP" effect.
After the version update is completed, the rewards for the web event "Off We Go to the Nation of Pyro!" will be issued officially: "Ring of Yaxche," "Footprint of the Rainbow," and "Earth Shaker," along with their corresponding Ascension Materials: Delirious Decadence of the Sacred Lord ×6, Blazing Sacrificial Heart's Terror ×3, Axis of the Secret Source ×3, Shard of a Shattered Will ×3, Ignited Stone ×3, Sentry's Wooden Whistle ×4, and Damaged Mask ×2. These rewards will be sent to Travelers via in-game mail.
a. Travelers who logged into the web event "Off We Go to the Nation of Pyro!" and cheered for the Sacred Flame Pilgrimage before the version update will receive an in-game mail approximately 2–12 hours after the update is complete. The mail will be valid for 30 days, so Travelers should log in to the game and claim the attachment within 30 days from receiving the mail.
b. Travelers who log into the web event "Off We Go to the Nation of Pyro!" and cheer for the Sacred Flame Pilgrimage after the version update will receive the reward mail within 5–10 minutes after completing the relevant reward objectives. The mail will be valid for 30 days, so Travelers should log in to the game and claim the attachment within 30 days from receiving the mail.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
104 notes · View notes
thefirstknife · 2 months
Text
The Infinite Forest
Sighs. This post has been on my mind since we saw the trailer for Echoes, because they showed us the gate to the Infinite Forest and I thought: how many people even recognise that? Let alone have been there? Or know stuff about it? It's not been in the game for over 4 years, outside of a few pvp maps.
The Infinite Forest was a victim of the yoinkening of planets at the end of Arrivals. Unlike Mars and Titan that have since returned, Mercury has not (and neither has Io) so there was really no reason to think about it until they decided to do something with that. And it appears they've decided, something I hoped they might do in Echoes, given that we've speculated from the start that it would be a Vex season.
But now that we did get the proof that we'll be dealing with it somehow, I want to get into it, and mostly because they gave us zero explanation about how is it even possible for us to consider the Forest. I'm going to have a normal time with this one. I know we'll get at least some answers in a few days, but I need to cook in the meantime so I don't descend into madness (too late). Obviously spoilers for this week under the cut, and also a long post:
What is the Infinite Forest?
How does it all work and why?
What happened to it?
Echoes
What is the Infinite Forest?
The best, and arguably only, source for this is unfortunately a vaulted campaign, Curse of Osiris. Here's a link to the campaign from Destiny Lore Vault, but there are also playthroughs around from the time it launched. It's not needed to watch the whole thing, although it is fairly short, but this is where most of the information about it comes from.
There's also the Osiris comics that accompanied the DLC; first two are available on Bungie's site. The third is only in the physical book, helpfully scanned here.
Probably the most concise explanations are from the campaign:
Reflection of Osiris: Behold — the Infinite Forest! A planet sized prediction engine, simulating trillions of realities in parallel, all geared towards a single Vex purpose. Keep going, and you'll see. Sagira: The Vex are simulating reality in here. Brute forcing the future. And before you ask: everything in here IS real enough to kill you.
And this entire lore tab:
Physically, I am beneath the surface of Mercury. That is what Sagira's sensors say. The Vex hollowed out the planet, replaced its molten heart with cold right angles. But that is not what I see. I see infinity. An infinity of possible worlds, so perfectly simulated as to be indistinguishable from the experiences I once called "reality." I can touch them, taste them, pass lifetimes in them! They grow within this machine like fruit upon a tree—no, a forest of trees, its fractal expansion nigh unmeasurable.
Essentially, the Infinite Forest is a simulation engine that the Vex use to make predictions and find possibilities that suit their goals. It's physically located inside of Mercury; the Vex dug into the planet and replaced its insides with the engine. So far it has only been accessible from Mercury, from a single gate. Putting my 7 year old screenshots here like grabbing pictures of loved ones from a photo album:
Tumblr media Tumblr media
Ikora noted that Osiris spent a long time studying that gate back in the day, believing it's the entrance. And he was correct.
There is a Vex gateway near your location. Osiris spent years studying it. He was convinced it was the door to the infinite Forest. If it is still possible to find Osiris, we need to open that door.
Osiris, or rather, his reflection, also said:
First, I will show you where it all began. Mercury, untold centuries ago, before the Vex arrived. Here, the Vex planted the seed that became the Infinite Forest, and its Mind, Panoptes. Panoptes has a single purpose — reshape reality for the Vex.
To keep things simple, the campaign revolved around us stopping Panoptes from achieving the Vex' goals by using the Infinite Forest. We ended up killing it, of course. We did so by hopping around through the Forest, going to simulated pasts and futures.
Tumblr media Tumblr media
But the Forest largely consists of a really weird constantly shifting space that looks like this:
Tumblr media
Thank you past me for this really helpful screenshot. It looks like it's an open sky, but it's not; the ceiling is a solid flat surface. That is the surface of Mercury, seen from the inside of the planet. On the edges of the picture, there's two tall structures; one looks worn down and destroyed, the other looks newly built. These are the gates leading to the actual simulations. The left one leads to a simulated future and the right to a simulated past.
These structures are called "trees" and are the reason why this place is called the Infinite Forest. Each of these "trees" generates a simulation and leads there, but you have to go through this shifting reality with ever-changing platforms to reach them. This is the physical space needed to essentially "run" the Forest.
You can still see this on pvp maps Fragment and Convergence:
Tumblr media Tumblr media
A lot of the stuff about how the Vex actually made this was not entirely confirmed at the time; the stuff about Mercury being converted back during the Collapse was something that's been in the lore since literally D1, but not much was known about how true any of that was or how it started and how it was done. This was somewhat cleared up later, in the first page of Trials and Tribulations (from Worthy). I say "somewhat" because like. Reading this page is an exercise for sanity:
Chrome-hooked appendages |breached sky, counted in triplets| stretched for miles through sun-soaked atmosphere. They bored |with deepest intentions| into the marigold sands. From the great temporal chasms |wailing mouths of creation| flowed an ocean |a second conception| of radiolarian fluid. Across the horizon |of definitive sprawl| the scene was |super-imposed design| resonant and |uniquely| multiplicative. Each injection site |form mirrored in the hundreds of thousands| fostered a new lineage in stone and steel and fluid. |They would live| the new age in sub-routine |sleep| and observation. They would foster the |metallic| seeds of a generation in |twilight| time. From the sites bubbled pools |progeny| of |endless possibility| that murmured chaotic, |lullabies of change| and wrung the Traveler's Light from Mercury. The Light coalesced |imbibed| within the pools. The planet transformed |reborn| into a |sleepless dream| machine of prediction.
Yeah. What this whole thing seems to be implying is a confirmation of Mercury being converted by the Vex during the Collapse. The Vex flooded the planet with radiolaria and drilled into it, changing its terraformed environment into a Vex world. Some of this is shown in Curse when we first visit the simulated past. The Vex appeared and started raising the spires and transforming the surface of Mercury into what we know it as. Its core was eventually fully replaced by the Infinite Forest.
After we killed Panoptes, Osiris essentially claimed the Forest for himself and returned there sort of indefinitely. He would leave years later, when he contacted us in Season of Dawn, though we know that he was periodically leaving anyway, since he was building the Sundial. It's not really been used for anything else, outside of various adventures and the quest for saving Saint which I went into in this post.
How does it all work and why?
It's always been kinda weird that the Forest was not a bigger deal, though it makes sense if we consider the out-of-game factors and the fans' general dislike of Mercury as a whole (which I personally think is a skill issue). The Forest was also difficult to work with so it was difficult to make new content for it which is probably why it was never really done, even though realistically, setting-wise, it should've.
It's mentioned in lore here and there, and Osiris spent his time there a lot up until Dawn. The Infinite Forest also alerted him that our actions drastically changed the Vex predictions which was serious and important enough for him to finally leave. So for all intents and purposes, the Forest was always a big deal, just difficult to implement into gameplay. This is quite unfortunate because it should've reasonably been something to use more, including explaining its danger a bit more in-depth over time. While Osiris did have a major influence over it post-Panoptes, the place was still largely Vex-controlled and they still had access to it.
So why is that dangerous in the first place? After all, it's just a simulation engine. That's true, but the danger is in how the Vex were using those simulations. By having access to a place that generates trillions of situations and possibilities, it allowed them to explore options that would normally be almost impossible to explore in-person, physically. Even the Vex, who can exist outside of time, would need to spend... well... time and resources to explore these options by simply time travelling. With the Forest, they could just generate them all at once, instantly, with no time passing outside of the Forest.
They could use this to simulate anything and then explore what would happen if they followed that possibility, which allowed them to predict more accurately. It allowed them to essentially run a certain scenario through every single possible iteration and see the outcome of all of them, then pick the option that suits them best and act accordingly. It could also let them study their enemies; by simulating many situations and observing how the enemies react in those situations, they could learn about the strategies their enemies use.
This is incredibly powerful and dangerous. But are there limitations to their simulations? Sort of... As we know, the Vex can't simulate Light or any other paracausality, but that doesn't necessarily mean that they can't try. This is where things get complicated because we lack a lot of the details about how this all works.
From what we can tell, the Forest can include simulations that feature paracausality and Guardians; it's seen in the intro cutscene for Curse where Osiris casually wanders into the Guardians raiding the Vault of Glass. It was also briefly mentioned in Lightfall's CE (page 28), where Elsie explores different timelines. In one of them, she finds Osiris wielding Stasis who tells her that he saw her wielding it:
"I saw glimpses of you wielding this power during my time in the Infinite Forest."
This is where things get complicated because we don't truly know if there are meaningful differences between normal simulations and simulations produced by a planet-size machine. The Vex, for all intents and purposes, can't really simulate Light and Guardians, but could they create simulations based on what they've personally experienced? After all, the Vex from the Vault of Glass experienced the Guardians raiding them; can they load up their memories and simply replay it? Would that even count as a simulation or is that simply just a recording that you can access within the Forest?
Is it accessible in other Vex spaces or is the Infinite Forest unique in some way? After all, there is also the Vex network as well as corridors of time. There's also some sort of overlap between them, according to Osiris:
...Vex security measures where the network intersects with the corridors of time.
There's even the implication that a simulation from the Forest could potentially escape the engine and enter the real world.
Sagira: Hey, team! Copies of the Cabal invasion are trapped inside the Infinite Forest. On the, uh, off chance one of them escapes, possibly armed with world-breaking Vex tech… Ghost: Wouldn’t be the first time. We’ll handle this.
There is also the whole question about timelines and realities and how that works in the Forest. Can you use the Forest to look into real timelines and realities, those that might be happening somewhere, or are they just projections and simulations of possibilities? Could you interact with them, and affect other timelines? This is an interesting question now that Echoes is going on with all the stuff about the Conductor and what's happening to Saint, but we currently don't know the answers.
What I think is the most likely is that the Infinite Forest is somehow unique and can offer a lot more than the normal Vex network; its simulation options are so well-developed and so powerful that it can genuinely simulate a lot more than the Vex usually would be able to, including showing glimpses of paracausality, especially glimpses that the Vex have themselves recorded in their interactions with Guardians. Then, they can use the Forest to try and build on that, essentially train the engine by feeding it trillions of data points to attempt to make accurate simulations that lead to good predictions.
And these seem to be the key words: accurate and prediction. The point of simulations is not just to look at things, it's to use them to be able to predict things, giving the Vex an advantage. This is directly referenced and discussed in the lore:
There's just one thing: if Osiris used the Infinite Forest to develop his prophecies, and the Infinite Forest cannot accurately simulate Light, how did Osiris predict the Traveler would wake? The Forest's very inability to predict this very thing is what prevented Panoptes from breaking ground with its apocalyptic calculations.
So what exactly is the Forest capable of? It can definitely show the past even if it involves paracausality. It can also show the future, though the accuracy of any future predictions may be in question, depending on the amount of paracausality involved. It's very much implied that it can also show other timelines and/or realities. And of course, it can simulate future possibilities, as well as show simulations of anything from the past; events or places alike. For example, Osiris simulated the Fundament, apparently:
Ghost: The Forest can generate so many Hive - it might as well be their homeworld. Sagira: We've thought about that. Ghost: Have you simulated the Hive homeworld? Sagira: Didn't go well.
If there are specific limitations, we're not sure what they may be. There probably are, but they're most likely deliberately not spelled out to prevent any kind of conflict with stuff they might want to add to the Forest later; like for example now, with Echoes. Because there's a lot of questions right now about the Forest now that Ikora has so casually told us we're going to be going back in there. So...
What happened to it?
As has been established, the Forest is physically located on Mercury. Or rather, in Mercury. Its one and only entrance is on Mercury as well. And Mercury has been eaten by the Witness over 4 years ago. So that's it then? Well no. Not only is the Forest on an inaccessible planet, it has actually been sealed, from the inside, before the planet was taken.
He struggled with his pack as a tempest beat on his eardrums. He withdrew his Infinite Simulacrum, impossibly small in this immense space, and with trembling fingers synchronized it to the frequency of the crack in the Forest. It ticked like a metronome and then… Silence. The Forest was sealed.
Instead of evacuating, Brother Vance decided to stay on Mercury, go into the Forest, and seal it. I go about it for a long time in this post, but basically he believed that it would be really bad if the Pyramids gained access to the Forest. He also believed that the Sundial did something to the timelines and that the Pyramids could exploit that, as well as the Infinite Forest being somehow "the key to all of this."
He also wanted to use the Forest to... spread hope. Through the timelines?
"I will walk into the Infinite Forest and spread hope, Guardian."
He essentially wanted to do something and prove that even Lightless people can still help. He appeared to be willing to die for this, which is quite strange mostly because this whole idea and endeavour wasn't in the name of Osiris. Hell, in a way, it was about doing something to fix the unknown consequences of Osiris' meddling with the timelines.
You notice Vance's hands are balled tightly at his sides. "The Pyramids draw close. Through this system and beyond, the Lightless are filled with fear. I am no Osiris, true, but in my small way, I will bring light to their darkness." There is clarity in his voice. "I will tell them they must believe."
Since I've gone into it in the other post in a lot more details, I won't go into it here again, although I could. But the point that I want to get across is that the sealing of the Infinite Forest was quite a significant part of Arrivals and the whole plot of the evacuation of Mercury (or rather the non-evacuation of Mercury; the sole reason for Vance staying was to seal the Forest).
In another post (you'll have to scroll through the back-and-forth insanity) I also mentioned how much of Vance's story in Arrivals seemed to be connected to him losing his mind about the effects of the Sundial on the timelines. It also directly links to the Perfect Paradox. All of these things have been quite prominently connected to this episode, especially the stuff with the Sundial and what Osiris has done with it and how it may or may not have affected the timelines and, most of all, Saint and the whole ordeal of saving him.
It's fairly unclear how many characters know what happened to the Forest though. The YW knows obviously because Vance told us directly. I do believe that Zavala would also know as we reported back to him, which also most likely extends to Ikora as well. Another issue is that we don't really have any specific proof that the sealing was successful or permanent. It seems like it was, but a lot of stuff could've happened in the past 4 years of Mercury being in an anomaly.
As I've mentioned many times before, Mercury is the last unsolved plot from Arrivals; as in, we genuinely don't know anything about it. Mars has returned in WQ and Ana's side of the story was concluded in Seraph. While Io is still gone, Asher's story was concluded in Defiance through Avalon. Titan returned in Deep, which solved the story of the planet and also Sloane. We know why these planets were taken (with the exception of Io, though it's fair to assume it had something to do with the Pyramidion because of Asher's story being tied to it), and we know what happened to all of the vendors. Except Mercury and Vance; two things inherently connected to the Infinite Forest.
We don't truly know why Mercury was yoinked, though it's once again fair to assume it was most likely for the Forest. But you know. It got sealed so the Witness couldn't do anything with it and we have no idea what it was doing with Mercury all this time. We also don't know what the hell was Vance on about when he talked about the "anchored timelines" and how the Forest is incredibly important to everything. Due to how unreliable he is, it could just be his usual cringefail. After all, Osiris himself did not have any plans for the Forest himself; he was upset that he'd lose it, but he didn't think anything more about it, even if during Dawn he insisted that the Forest cannot be sealed or destroyed yet.
But also I think dismissing it all is an easy mistake to make, and possibly a deliberate one. Everything with Vance is written to be as easy to dismiss as possible, but he did know certain things that were absolutely correct and real. Not to go on about the tones again, but. Yeah. And given the current situation...
Echoes
Failsafe has come up with a plan for which she needs data from the Vex. She specifically needs data that can be compared to the altered Vex on Nessus, so we need large amounts of information that hasn't been changed or messed with. She concluded that the best source of that data would be Saint's dead body. It exists in a specific space (and time) and would have this information; information that has not been altered or influenced by anything else because that Saint is dead and preserved as is.
Failsafe explained this to Ikora and Ikora agreed that this is the best source, she's just worried about how this will affect Osiris and Saint. She doesn't want us to tell them. So next reset, we're going to the Infinite Forest to find Saint's tomb again. Yay!
But like. How?
They presented this so casually, with Ikora even saying that the best "accessible" source of this data is the Forest and Saint's tomb. And I know that they know that we know that Mercury is gone and that the Forest was sealed. But they've already showed us the gate to the Forest on Nessus, twice: in the mini showcase and then in the intro to the season in-game:
Tumblr media Tumblr media
The first picture is showing the gate when it's open. And yes, this specific portal effect has only ever been used for the Forest. The second image shows the gate when it's closed with that impenetrable barrier. The structure itself is different from the original; it's worn down, coloured differently and doesn't have the same tip - instead there's the weird orb and the statue. It looks far more Nessus-like, and closer to present-day Vex, or maybe future Vex. But it's guarded by Precursors, so I don't know. It definitely doesn't look like the original however.
We clearly aren't going to Mercury. And even if we were, how would we enter? Neither Failsafe nor Ikora have mentioned this little problem and it seems as if they already know that the gate is on Nessus; I assume they'll discuss the details of this in the Act 2 finale next week. But the problem is that without all of this context, how do they even explain the issue with the Forest? They can always shorten this to some reasonable quick explanation, but they still have to explain how are we entering the Forest. There's a few key problems.
Obviously, number 1 is that the Forest is on Mercury and as of now Mercury is still in the anomaly.
The Forest itself is sealed from the inside.
So far it has not been possible (or at least not known to us) to enter the Forest from any other location. As we've seen, Osiris spent years looking for the entrance and back in Arrivals he was quite upset about losing the Forest. If he simply had the ability to enter it without being physically on Mercury, then why bother or lament Mercury's loss?
It is, to our knowledge, one of a kind. It took quite a tremendous effort to build it and it requires a lot of power to run; a whole planet.
Possible solutions:
Mercury is back and Ikora hasn't told anyone yet because she doesn't want anyone to go there yet; perhaps it's in quarantine. I don't think this is very likely, but it's possible.
Opening a gate to the Forest from another location IS possible and we just didn't know about it.
Opening a gate to the Forest from another location is possible only because of the situation with the Echo; a powerful source of paracausal power can maybe help us do this remotely. So this simply wasn't an option before the Echo's existence.
The Vex and the Conductor have built or are still building a new Forest inside of Nessus this time. The Vex lost access to the original, either simply because of the anomaly or because it was sealed or both, so now with the Echo they're just doing it again, and better. So the Forest we're going into is not the original, but a new one; the assumption being that the data from the old Forest is accessible to the Vex so the new Forest can essentially run the same code as the old one, allowing us access to Saint's tomb.
The Vex and the Conductor only have to build a new gate that can lead us to the old Forest, despite it being in an anomaly and despite it being sealed. It essentially just brute forced another door.
And the possibilities in regards to it being sealed:
As I mentioned before, maybe the sealing wasn't as successful as we (or Vance) thought.
Vance is somehow still alive and he will open it for us from the inside, essentially concluding his role from Arrivals.
Maybe the sealing wasn't permanent; either the Vex could eventually counteract this, or Vance couldn't hold it closed for very long. He's a Lightless man and it's quite dubious how long he could survive inside. Maybe the seal automatically broke when (if?) he died.
If we're going with the option that this is a new gate to the old Forest, then as I said before, this may simply be able to counteract the seal.
If we're dealing with a completely new Forest, the seal may simply not even be in effect. The old Forest is sealed, but we're not going to the old one so it doesn't matter.
What I'm assuming is that Osiris could open the gate if he saw one again, so if the gate is simply now on Nessus (either to a new Forest or connecting to the old one), Osiris can just use his cubes as he did before and open it again, counteracting the seal. Vance's device used to seal it was made from Osiris' notes anyway, so I'm assuming it's something similar to the cubes. In that case it can just be opened with the same thing.
Ikora will just blast it open like she did back in Curse. Seal or no seal, new or old Forest, she doesn't give a shit,
There's an option for all of these that's basically just they don't mention it all. I don't think this is very likely, but hey. It's possible!
I've been running these scenarios in my head for days. Actually, I've been running them ever since the showcase for Echoes showed us the gate to the Forest, but this significantly increased when this week confirmed that we are indeed heading in there. And it was delivered so matter-of-factly as if there aren't any of these problems and scenarios I listed above. This is baffling me. I know there will be some explanations offered, but the setup completely blindsided me with how it was delivered. Ikora with the simple "Oh yeah the best place to grab data from is the Infinite Forest. Pack it up boys." And I'm standing there with a 8 hours long presentation asking her to explain how. She blocks my number on vannet.
Perhaps the situation is far simpler than I'm making it out to be. It would be really easy to just write the old Forest and Mercury away as being permanently lost. That way you don't have to explain or deal with any of the stuff with the anomaly or the yoinkening or Vance's shenanigans. I will obviously remain forever unhinged about it if that's the case because I simply need to know what happened, but it's the easiest way to deal with this. The Echo allowed the Vex to make a new Forest, they're using massive amounts of radiolaria and the core of Nessus to just recreate it all, then they copied all the data from the old one into it, booted it up and that's it.
But what if the seal is in effect? Or what if we're dealing with the old Forest on Mercury that's still in the anomaly? How do they plan to deal with that in a single mission? Well... We have no clue.
Bungie article lore time, but back last year in the State of the Game article, they said this about the pvp map Multiplex:
Although many of us had been thinking about a lo-fi Vex map for the Crucible, the challenge of this palette was the possible lack of player orientation in the play space. We thought bringing the Mars palette into the Vex Network realm would be a great way to mitigate this while adding an evocative look. Narratively, the space is in the middle of compiling the Infinite Forest, so this is what you’ll see in action.
Yes, while everyone was losing their mind about this article, I was looking for lore about the Infinite Forest. But yeah. It seems like they have information about it in the network and they were using it to compile that information; perhaps preparing to make a new one? Or simply using it for data.
So essentially, the Vex could have enough information about the Forest to recreate it, and better now with the Echo, which would allow us to simply bypass the anomaly and the Forest being locked, while allowing us to enter and still find Saint's tomb. This is by far the easiest solution.
But I want a conclusion on Mercury and Vance. I feel like this episode is the only time to really do that and they've been giving us so many Mercury things already, clearly showing that it was a big inspiration for it all. The music, the assets, the enemies. This includes the stuff about Saint and his grave, as well as the whole thing with the Perfect Paradox. There's still Act 3 of course and some still unknown exotic mission, but I feel like the quest that has us literally going into the Infinite Forest to revisit a place not even from Dawn, but from Curse, is the best spot to also deal with this.
I just have no idea how that's going to happen and I wanted to list out the stuff that would have to be somehow addressed and solved, even if the solution ends up being the simplest one. I also wanted to try and list some information about the Forest itself since this thing has not been in the game for years. I hope this was useful and that it explains things well.
Anyway, I've spent the whole week pacing around my room like a wild animal. Help.
In conclusion:
Tumblr media
78 notes · View notes
zalia · 2 months
Text
Episode Echoes thoughts
Pondering after Act 2 Part 2 of Episode Echoes because I have thoughts... They're not entirely coherent, and definitely aren't gonna be a definitive answer to anything, but there's some really old lore which seems extremely relevant right now, especially regarding the Conductor's possible plans/motives.
So, we've got Saint-14 with differing memories to Osiris. A version of Maya Sundaresh acting as the Conductor. A series of Battlegrounds featuring a giant Vex minotaur that looks a hell of a lot like Atheon. A Vex cyclops that looks like Dendron Root Mind, in an area that is very similar to the Pyramidion on Io (Ikora even comments upon it being like the Pyramidion in a voice line so we're meant to pick up on that, rather than it just being reusing assets).
First thought: Everything that is happening to Saint and Osiris feels very targeted. From what Saint says, the Conductor knew a lot about him, and about Osiris, about Sagira. Makes sense if she's scouring the Vex Network since they're probably the two Guardians the Vex know the most about (barring possibly Kabr who became Vex, and Asher who was partially Vexified and became subsumed in the network). If she's using the Vex's simulation abilities, I think even paracausality would not prevent them predicting that the Last City would send their Vexperts to investigate, even if they couldn't 100% accurately simulate the Light. If I was trying to take over the Vex, I would probably want to compromise the Guardian who killed so many Vex they built him a tomb, and the Guardian who wrested control of the Infinite Forest away from them. And she seems to know just where to dig in to Saint's mind. The Conductor also says some things about shaping people's realities in the Polychroma Ghost Shell lore:
Naturally, few are capable of positive contribution to this work, but that will be manageable. We don't need a chorus to form a quartet. People of science, vigorous study, those are the future humanity needs. There are individuals that would meet the qualifications, of course, and those who possess unique brilliance that is impossible to duplicate. What ease can we provide those careful few? How to best shape their world from the inside out?
The whole lore entry is rather disturbing (and in attitude towards people reads more like Clovis Bray than Maya Sundaresh. Or like the Witness in many ways). But wanting individuals with unique brilliance, and shaping their world from the inside out... Is Saint a test run for this? The entry also talks of 'more complex minds prove difficult'. Well, how about experimenting on an exo whose mind has a Radiolaria component. Something like imprinting a memory on the Radiolaria to affect the exo mind? To shape an individual's reality from the inside out. And Osiris also would kinda be one of those people with unique brilliance. And a whole connection to the Veil. Anyway, the main thought before that got away from me was... Saint's memories. We so far only have one very specific memory which differs, and that difference in memory only appears after he'd been yoked. Could be Saint from a different timeline, sure, that is a possibility. Could be an entirely fake memory that the Conductor has forced him to believe. What if it's a real memory from a different timeline's Saint, forced into this timeline's Saint? And that's where I come to think about mind-forking. Mind Forking is something that only comes up a few times in lore, always in connection to Maya Sundaresh (barring one time when it's just mentioned as a thing that raises concern in the Golden Age). The earliest mentions of it come from the D1 grimoire cards, specifically: Ghost Fragment Vex 4 and Ghost Fragment Vex 5 (CW for suicide)
In Ghost Fragment Vex 4, the Ishtar Scientists are releasing their simulated copies into the Citadel on Venus.
Chioma puts an arm around her. "That's what we're going to find out. Where the Citadel can send us. Whether we can come back." "They're not us any more." Maya looks down at herself, at the cache of her self-forks. "We're not going anywhere. We're sending them. They're diverging."
So the Vex simulations are like mind forks. (We will be coming back to this lore entry. In Ghost Fragment Vex 5, Maya is in Lhasa working on a project that will later become the Future War Cult's device.
We built the device in mimicry of the Vex gateway systems from Ishtar. An observatory, yes, but I think of it as a mind-ship. Capable of displacing its payload across space and time.
So Vex technology capable of displacing a mind across space and time (and don't think I don't see you there 'observatory' reference - I have no doubt the writers of the Final Shape CE lore were looking at this grimoire card for reference). Experimenting with this device goes... poorly. People are driven mad by it. Maya has an idea:
I’ve suggested that we attempt mind forking. We need more sane people to work with. Please forgive me, my love.
She doesn't explain what mind forking is, but she describes the copies of the Ishtar scientists as 'forks', and from the context, I'd guess that it's a way of creating a copy of a mind that diverges at a specific point. That copy can then be sent out using the device and if it goes insane or dies, well, you've got the original. If it goes well, the forked mind and the original reunite. Maybe? It's never quite that clean where this stuff is involved - the simulated Vex scientists were fully independent, sapient, entities. Not just computer copies. From another standpoint - it would be like having Saint-14 there, and then making another exo based on the original mindprint of Saint.
The Device is eventually picked up by the Future War Cult, led by Lakshmi-2, who is sort of but not quite Maya Sundaresh thanks to the Veil! Lakshmi-2 also talks about Mind Forking in Season of the Splicer
The Future War Cult has long used Vex-derived technology to see into the future. I won't bore you with an explanation of mind-forking.
The experiments with the device do not go any better and you can read them on the Future War Cult grimoire card.
No wonder the Device was abandoned. The human mind is too weak for it. Too weak to look into the Future, or to understand what it sees. What the situation calls for, little Ghost, is a better sort of witness.
(oh yeah the writers were absolutely looking at these grimoire lore cards for a lot of recent stuff.
We don't really hear anything about it again until... Season of the Seraph. In the Spire of the Watcher chestpiece.
[AUGURMIND] Predictive Matrix  Potential Colony Sites  Chronoscopic Analysis  MIND FORK II PROTOTYPE INTERLACING  PROJECT FILE: Ishtar-Joint, Sundaresh
Oh yeah, we've got Soteria the Occlusion in the Vex Network on Neomuna, Maya Sundaresh, one of the founders of Neomuna, and Mind forking. Is Soteria a mind-fork of Maya Sundaresh as well? Not enough info to say. But Soteria is very entwined with Maya and the CloudArk and thus, the Veil. She is also partially created from Vex prediction technology.
Where is this going? I don't know. Regarding Saint though... could the Conductor have found a mind-fork of Saint from another timeline and IDK, pasted that specific memory into his head?
One last thing, going back to the Vex 4 lore. In Season of the Wish, in the Starcrossed mission, we enter the Black Garden, and are confronted by a very specific Vex structure:
Tumblr media
The Citadel on Venus. You can still see it in D2 from the starting area of the Vault of Glass raid. In D2 you get to climb it. It's a really specific structure which had not really been referenced at all since D1. And suddenly it's back in Season of the Wish. And now we have lore mentioning the Ishtar scientist copies and Praedyth.
In the Vex 4 lore, there is this conversation between the Ishtar Scientists.
"Do you think," Duane-McNiadh begins, halting, "that you could use this place to change things? If you regretted something, could you find a way through the Citadel, go back, and change it?" "I wish I could go back and change you into someone else," Dr. Shim grouses. Chioma's shaking her head. She knows physics. "Time is self-consistent," she says. "I think it's like the story of the merchant and the alchemist. You could go back and watch something, or be part of something, but if you did, then that was the way it always happened." "Maybe you could bring something back to now. Something you needed." Maya runs a hand across the surface of the Vex aperture, feeling it with sensors ten thousand times as precise as a human hand. These proxy bodies are limited— they crash and need resetting every few hours, they struggle with latency, they can't hold much long term memory. But they'll get better. "Or go forward and learn something vital. If you knew how to control it, how to navigate across space and time."
The Merchant and the Alchemist section sounds a lot like Saint's paradox. And there's a lot here that seems to point to the Conductor maybe possibly wanting to change time to fix something that went wrong. Also from Vex 5
I am beginning to wonder if we were wrong about the merchant and the alchemist. Or if that explanation of time was incomplete.
The Merchant and the Alchemist is also a reference to a Ted Chiang book where an alchemist shows a merchant a mysterious black stone arch which lets you travel to the future (and there is another gate which leads to the past). I haven't read it, so can't give more details but again, it's not an idle reference.
tl;dr there is absolutely a picture forming here, and, like a magic eye picture, I just haven't managed to make my vision go funny in the right way to see it yet.
40 notes · View notes