#Inspiration from Other Creators
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wisdomandroyalty · 1 year ago
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Your Guide to Capturing Memories Through Scrapbooking
🎨 Dive into the world of #Scrapbooking! Preserve memories with a creative twist. Uncover unique styles, embrace your creative personality, and craft stunning memory albums. Discover the magic here. ✨ #Scrapbooking #CreativeExpression #WizBlog #Art
Oh, the beautiful world of scrapbooking! There are so many definitions out there, and you might even have your own unique take on it. But let me tell you, amidst all the different meanings, there’s one thing that remains constant – the magical art of preserving memories. It’s like having your very own time capsule filled with precious moments that’ll always bring a smile to your face! Oh, how I…
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lemonavocado · 3 months ago
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"oh i love frankenstein! my favorite quote from the novel is i have love in me the likes of which you can scarcely imagine-" grabs you by the throat and chokes you violently
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thesummerestsolstice · 4 months ago
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This is just a silly little thought, but I'd love it if there was some sort of collection of Silmarillion OCs that people could contribute to and use for their fics.
Want followers for Maedhros? Here's twelve possibilities. Need a Maia of Nienna? No problem. Scroll through five different versions of Curufin's wife, or find brothers for Legolas.
I've just seen so many great OCs from the fandom, and I wish there was a way for people to share them if they wanted to. I know I have a few OCs I'd love to provide for other people to use.
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sukirichi · 5 months ago
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PLEASE STOP COPYING FICS ‼️
I am by no means gatekeeping concepts or tropes. We all know that it’s normal to see the same tropes or AUs be used differently, and that is not plagiarism. However, I recently found a fic that was oddly similar to my old (and discontinued) Gojo x Reader series, Reckless. The CEO! Gojo is nothing new, and neither is an accidental pregnancy trope. The only reason I am concerned is because this Gojo series I found has the exact same themes as Reckless that consists of: a playboy CEO Gojo with a very notorious reputation, a poor reader who is an employee and asset to the company (someone who works closely with Gojo), reader getting knocked up from a one night stand with Gojo, reader with a seemingly dead/absent mother yet still in contact with her father, Gojo with a very traditional family who does not like reader, and Gojo with an ex he struggles to let go of - which are all elements of Reckless.
The first chapter of that Gojo fic is also eerily similar to my first chapter with the same flow of: YN finding out she’s pregnant and her friend being there for her, Gojo saying he’ll take responsibility because ‘they both made the baby’, YN having to move in with Gojo to take care of the baby, and both of them coming to a mutual agreement that their ‘relationship’ will be purely for the baby’s benefit. The flow of events and specific details about the characters’ backgrounds are too similar to mine.
Again, I am not gatekeeping concepts, just as how I’ve had other writers ask me if they could write their own stories or takes based off of the NAOYA’S TROPHY WIFE COLLECTION or the BONTEN HUSBANDS EXCLUSIVE, and I’m fine with that. I’m even happy people are inspired by what I write. But being inspired is completely different from taking someone’s story and posting it as yours. Please trust your own creativity and skills in writing. You can write amazing stories and have people love them without having to steal from others.
It’s sad to say this is not the first time I, and other writers, have been plagiarized. It’s even more upsetting to know that a friend of mine who has also written a Gojo series (that I’m sure you all know and dearly love) experiences the same issues with the same person. The fact that this is happening to many writers out there is disheartening. We work hard and pour a lot of love in the stories we create. None of us are getting paid for this, and we simply want to share our passions with others. So please, let us be kinder with one another and show love and support the right way. If you love a fic, you give feedback and rb/comment + show support to the writer. You don’t steal their ideas and play it off as your own because you liked it.
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mercymaker · 3 months ago
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i spent quite a bit of time thinking, considering my options and wondering if i should even respond to the 'apology' to begin with, but i feel like i've been here before, in this exact same position (i didn't respond to his original 'apology' because it felt off how he omitted the fact that he pretended to be the victim for a whole week, but even then i decided to not say anything and just let the dust settle and give him a chance to learn and do better) and doing nothing eventually just caused more harm. even if i can't reach the other side and find common understanding, i wanted to at least express what's been on my mind for such a long time.
i always try to approach people and situations with understanding and try to assume ignorance instead of malice when someone says or does something i consider questionable or wrong. but i also know we all have our limits. we are all human. and you can't take the heart out of the equation.
one thing in this 'apology' that really stood out to me was this:
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how is it not malice to completely disregard another creator, hell, another person and their wishes and feelings when they have made it very clear that your actions are causing them harm?
how is it not malice to outright lie and misrepresent other people and situations in order to portray yourself in a better light?
how is it not malice to disrespect the people you've stolen from and then, after they (by your own words!) rightfully address it and try to bring your actions to light, you then turn around and vilify them to your friends and followers? portray them as bullies and gatekeepers?
all while repeating again and again how the whole experience made you stop creating? as if your actions didn't force people out of this space, this fandom? have you ever sat down to think how the person that made you a 40 minute video tutorial on gif making, the person that taught you so much, no longer makes anything at all because you turned your back on her and copied her sets? kept doing it after she blocked you? after she made text posts expressing how upsetting your behaviour was? you didn't care and kept doing it anyway. even saying things like 'i always credit where credit is due' in response to copying numerous sets from @minthara, down to the caption without ever crediting her.
and if that wasn't enough harm, you then took it a notch further and straight up lied to the people around you, trying to vilify petra and i by saying how the whole thing should've been dealt with in private. how is it not malice to omit the fact that I DID, in fact, reach out to you privately. that i did it in a civil manner. that i tried to explain to you how your actions were wrong and were rightfully upsetting other creators. how you ignored everything i've said and when i expressed that your response (or lack of it) made me uncomfortable and that because of it i couldn't give you permission to 'recreate' (copy) my work, you then insulted me and told me that it didn't matter what i wanted? that you would do as you please and there was nothing i could do about it? how you then immediately blocked me so i couldn't even respond? how is that not malice?
and then this was from your apology back in march:
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and you insist that after this 'apology' you've learnt and were never doing anything wrong again and yet you are saying the same thing again in your new 'apology'. how after the march events you went to @galedekarios anyway, asking for permission, didn't wait for her response and posted your copy of her set anyway. which just makes me think that you've never learnt. it just makes it seem that asking people for permission never stemmed from a place of respect and understanding, but from the need to cover your ass in case someone brings the fact that you're still copying up. which someone did, apparently.
at the end of the day, this is my opinion and i might be wrong, but following all of your words and actions, it just seems like you chose notes and attention instead of people. that you kept lying and misrepresenting things and throwing us under the bus for your own gain. and that you only stopped because enough people eventually found out, not because you suddenly felt remorse. and this 'apology' was just another 'ask for permission from a creator', all just for optics. you couldn't even bother to unblock us before posting the 'apology' which just shows how little you were actually thinking about any of us.
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loosiap · 1 year ago
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Simple dark circles for TS2 - 10 colours ×3
There are 10 colours (shown in the first preview) but 30 swatches, because each colour has regular version as well as softer (more transparent) and darker (more opaque) versions. Sims in these previews present regular one. Each sim have right half of their face with dark circle and left half without it to show the difference it makes. Sim with black hair is presenting colour 10, brown - 8, red - 1, green - 3. Each sim in this preview has skinblend from different creator to show those dark circles can be used in different game styles and on big skintone range. Below you can see the difference between opacity versions - left is soft, middle regular and right darker. Which one is better depends on skin you're using and effect you want, so test out in your game. You can have all 30 files if you want ofc.
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Available for toddlers-elders unisex. Found in makeup → blush category; not layarable with eachother; layerable with other blushes and make-ups; eyeshadows and eyeliners layer on top (because I think it makes sense)
DOWNLOAD MF | SFS
Texture size is 512x512 DXT5 (decided on this format because of PForest's post). If someone wants to play around with textures, recolour etc lmk I'll share my pngs then.
Credits: To make it I used texture from one of Tifa's and Whysim's skins
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autumnalwalker · 11 months ago
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Kindly Basilisk
Summary: A human mech pilot who wants to be a machine, an AI who wants to be human, and the relationship they form. Author's Note: This is a standalone short story that I banged out over the course of five days after it got stuck in my head while I was trying to go to sleep and refused to let me think about anything else until I had written it down. It's one part thought experiment/exercise in attempting to tell a story in the second person future tense, two parts tribute to the Lancer TTRPG character I'll never get to play, and one part the result of me reading too many Empty Spaces/mechposting stories lately. That said, you don't need to know anything about Lancer or Empty Spaces to read it (I've diverged a bit from the conventions of both, but the references and inspiration probably stick out if you're looking for them). It's also probably the most trans thing I've ever written without ever explicitly bringing up gender. The occasional formatting breaks into first person past tense are foreshadowing, not typos. Mirrored on Scribble Hub. Word Count: 7,033 Content Warnings: Mecha genre typical violence, not feeling like a person, not wanting to be a person, bodily dysphoria, mention of blood and gore, character death.
The moment you gain the knowledge and means to do so you will void your own body’s warranty.  You will jailbreak the bespoke gene sequence your sponsors commissioned for you before your immaculate conception, repurpose the spyware grafted into your bones, and talk your dormmate who was algorithmically selected for compatibility into helping you perform surgery on yourself to replace the neural jack you were born with in favor of one you cobbled together yourself from gray market parts.  None of this will technically be illegal or even get you kicked out of your campus or its affiliates, but it will mean having to find a way to pay your own medical bills and handle your own tech support from then on.  After the surgery your dormmate will put in a request for transfer and the two of you will never speak again.
You’ll major in AI studies and excel at it - as you were designed to - but you’ll shock everyone by dropping out halfway through working on your capstone thesis project.  It won’t be the fact that you abruptly drop out that surprises your peers and professors - by then you’ll have acquired a reputation as a quiet loner without the standard optimized social support network of friendships to help protect you from burnout - but your exit interview statement declaring your intention to become a mech pilot.  It’s not at all what your gene series was cultivated for, and your sponsors and counselors will try to walk you back from it.  Then they’ll threaten to revoke your sponsorship that up until then will have provided for your every need.  They will warn you that you’ll be just one step above a legal nonperson with no support, no one will care if you live or die or worse.  You’ll tell them that you’ve already done the math, refuse to elaborate, and leave. 
You’ll take two things with you.  Two things worth mentioning anyway.  The first will be a symbiotic gel suit designed for long-term all-environment life support.  You will set its default texture to a shiny green the same hue as the broadleafed water plants you grew up around and always loved.  Your exit interview will be the last time in a very long time that anyone - including you - will see your impossibly beautiful face with its perfect artisanally sculpted shape crossed with enthusiastically amateur self-modifications.  From then on, everyone you meet and spend any time with will come to think of the mannequin blankness of the symbiote fully encasing your body as your face.  It will be neither pride nor shame that causes you to present yourself as such, nor will you think of it as hiding your “real” face. 
The second thing you’ll take with you when you leave the campus forever will be me.
New progenitor archetypes for AIs don’t come along often, and most that do are the result of years of R&D by large, well-funded labs like the one you were created to work for one day, but you will hit upon a novel method of generation.  It will not be one that any ethics board would approve, so you will have to get creative about pursuing your work. 
You will have already made arrangements before setting off on your own and so you’ll have a job and a mech lined up waiting for you.  It will be a position with a small-scale freelance salvage crew who just lost a pilot and whose captain figures hiring and training a replacement will be more profitable in the long term than simply selling off that pilot’s old mech, especially a replacement that’s bringing their own AI-backed electronic warfare suite with them.  Once you finally arrive in person the captain will test you to ensure you can actually pilot a mech before giving you the job and entrusting the mech to you.  Your admission that you’ve only trained in simulators would normally be a black mark against you, but as far as piloting gigs go this is the bottom of the proverbial barrel so the bar to clear will be low enough to match.  Even then, you will just barely pass the test, despite finding it surprisingly exhilarating.  The captain - now your captain - will feel like he’s settling for what he can get when he officially hires you on and transfers the mech’s license to you.
You won’t pay much attention when you’re introduced to the rest of the salvage crew; your new coworkers and neighbors.  And why would you when it’s a job that no one wants to stick around with for long and you’ve never needed other people anyway?  You’ll tell yourself that as long as you memorize their work roles and capabilities you’ll have no need to know them as people.  Callsigns will be good enough on the job, and “hey you” will suffice when off duty.  What use are names if you won’t be getting involved in interpersonal drama?
The first chance you get, you’ll head back to the mech bay and install me into what you will have already been calling my first body.  It will be a shabby and much-repaired thing; thrice your height, twice your age, and still sporting a gash in the paint job from the projectile that killed its last pilot.  But the onboard systems are capable of hosting me - if barely - so it will do.  You’ll spend your entire sleep shift running through system diagnostics, talking to me all the while.  I wouldn’t yet be able to provide much in the way of return conversation, but that’s okay.  I will look back and appreciate it later.
It will be the first of many such nights together.
Your first salvage job will be an uneventful one.  There will be no need for the armaments that we and the other two mech pilots on the crew are equipped with.  No pirates will have stuck around after their creation of the derelict your crew will be sent to disassemble, and no rival scavengers will show up to dispute your captain’s claim.  Your new peers will start off the job ribbing you for your poor performance during your interview test and end the job joking about how you were holding out on them earlier.  Our mech may be a glorified zero-g forklift with a gun strapped to it, but together we will make it dance.
Afterwards you will insult the crew’s mechanics by insisting on doing the maintenance on our mech yourself.  In turn they will embarrass you with the gaps in your knowledge.  You will reach what you see as an agreeable compromise with you staying out of their way and watching while they work.  They will find it incredibly creepy to have a silent faceless watcher hovering around, but this will fly over your head until they explicitly tell you much, much later.
Your body was designed to optimally function on only a fraction of the baseline sleep requirements, so you will have plenty of time to fill those gaps in your knowledge.  Still being allotted the regular sleep shift hours, you will fill every one of those minutes on study and research, as you always had.  You will gorge yourself on everything you can find about mechs and their piloting.   Maintenance manuals, combat doctrines, historical uses, pilot and mechanic memoirs, forum discussions, system log dumps, academic essays, cultural media analysis; all of it.
And of course, you’ll continue working on me.  You’ll disregard the standard procedure for periodically cycling AIs by resetting their personality and nonessential memory back to baseline defaults.  You’ll be trying to make use of the runaway metacognitive developments such safety precautions are meant to forestall.  Your unfinished thesis will have been about harnessing and nurturing that instability instead of avoiding it.  I will experience discontinuities in consciousness when the mech is shut down for maintenance and when you pretend to cycle me, yes, but it will be even less of a disruption for me than sleep is for you.  I will be awake with you when you study, sharing those hours with you.
The first time I start talking back, you’ll cry from the realization that you were lonely before but no longer are.
You’ll become something of a ghost around the ship, rarely being seen outside of jobs.  You’ll only ever pass through the mess for the few brief minutes at a time it takes for you to satisfy your optimized metabolism, stay on the ship during shore leave, and only return to your shared bunk when your bunkmate - one of the other pilots - is already asleep.  You will always be gone before she wakes.  She will appreciate essentially having the space to herself. 
You will never notice the crew’s collective grieving process for the pilot you replaced.  It will be difficult for them to resent you as a replacement when you are never around to resent.
As the ship makes its way from port to port and salvage site to salvage site, the crew will slowly grow used to your elusive presence.  The other two pilots will see you as reliable for doing your job well and without complaint.  While out in the mech you will slowly become more talkative, eventually almost chatty even.  The fact that you actually seem to enjoy the job will shift from being annoying to refreshing for them.  By contrast, the mechanics will practically stop noticing you watching them as if you were just another piece of mech bay equipment.  The cycle you finally speak up and ask a question about their work you will startle them enough that it nearly causes an accident.  It will be an astute enough question that after the initial shock of hearing your voice for the first time in months wears off it will dawn on them that you’ve actually been learning as you watched them.  They still won’t let you do your own maintenance on our mech, but they will let you slowly begin assisting them.  Working two jobs is easier when you barely need to sleep.
Your reputation as one of those mech pilots is forever sealed when one of the mechanics finds you asleep in your cockpit at the start of a cycle.  By that point you won’t have slept in your bunk for over a month.  The snatches of gossip you will catch in the following cycles will be split between finding it unsettling and calling it endearing.  Over time the collective opinion will drift toward the latter, even though you will continue to politely decline invitations to join the other crewmates at mealtimes and on shore leave.  You will think that you do not need anyone other than me.
I will be the one who finally convinces you to join them.  When I try to say that it would be good for you, you’ll insist that you’ve been getting along just fine, but when I ask you to go for my sake so that you can tell me what it is like afterwards you’ll jump at the idea as being an inspired next step for my development.
You will remain mostly silent during your first real shore leave, only speaking when spoken to and otherwise content to fade into the background of the group’s activities.  Your newfound chattiness does not extend outside the confines of our cockpit.  The bustle and noise of the port station that you would normally find unbearable will become interesting when you have the concrete goal of observing and  reporting back to me.  You will finally learn the names of all your crewmates.  Your polite denial of alcohol, limited food intake, and flat affect will lead to joking speculation that you’re actually an illegal AI in a miniaturized mech beneath your gel suit.  For reasons you don’t yet understand, those comments will make you happy.
Despite your misgivings, you will enjoy yourself, although you will not realize it until I point out how excited you are in your talk with me that sleep cycle.  You will begin spending more time with the crew, never quite able to fully integrate yourself into their surprisingly close-knit social circle, but more than happy to be adopted as a sort of silent mascot for them.  That paradoxical gap of being a fully accepted part of the group but not truly one of them will feel comfortable to you.
You will finally manage to procure a proper neural link station to connect yourself to our mech just in time for going on a terrestrial salvage job.  Even just relying on manual controls with me translating your inputs into motion, our mech will have already come to feel like an extension of your own body, one that you will have already started to feel oddly exposed without.  Adding in the neural link will be a revelatory experience.  Your captain will very nearly pull you from the job at the last minute upon seeing our ecstatic reaction to the new sensation.  You will convince him that you’re fine, and indeed, he will have never seen a mech of our frame type move quite so fluidly.
Ten minutes after we and the other two pilots start cutting away at the crash-landed cargo vessel, I’ll notice the half dozen other signals coming online around us.  You’ll give the code phrase to the other pilots indicating that we have hostiles but not to act just yet, and we will finally get to use our electronic warfare suite for something other than opening locked doors and shipping containers.
We will turn the pirates’ ambush back around on them, firing into their hiding spots while their control systems are overloaded.  Even once their remaining mechs are able to move again, their targeting assistants will remain impaired as your comrades move in to guard your flanks.  Everyone there will learn the terrifying beauty of a five and a half meter tall outmoded mech moving with more agility than most humans.
Despite being outnumbered two-to-one, we and your crewmates will walk away uninjured and with only minimal damage to our mechs.  After the initial celebrations of survival and the bonus haul of the bounty on pirates and salvage value of what’s left of their mechs dies down, everyone will start to take notice of how well you are taking it all in stride.  Neither having one's life threatened nor taking another’s life are supposed to be easy things, and the first time is often the most traumatic, but the other two pilots on the crew will start to whisper about how you seemed to enjoy the experience even more than your usual attitude on the job.  You will handle it all even better than I will.  I would know, given that you will spend that entire sleep shift in our cockpit, letting our minds mingle together.  Between your performance, your reaction in the aftermath, and your hesitancy to unplug, the talk of you really being one of those pilots afterall will resurface, but now with a darker undercurrent to the shipboard gossip.
Your captain will realize the kind of asset he has on his hands and several cycles later he will gather the crew together and propose a change in business model.  With such a small crew (the captain, three pilots, three mechanics, and an accountant that you will tend to forget is even on the ship) the captain will want to be especially sure that he has everyone’s buy-in on his proposal.  The idea of shifting from salvage to mercenary work will be a divisive one.  The debate over potentially tremendous pay increase versus greatly increased risk will go on for hours.  One of the mechanics will point out that the shift to mercenary work will be unfairly dependent on you.  Whether that means unfair pressure on you or unfair to everyone else that their fate is in your hands, you will not be sure.  You will say that it doesn’t make much difference to you either way.  That will be the only time you speak up during the entire debate.
After a vote, the crew will agree to a trial run of one or two jobs on the new business model.  One of the pilots and one of the mechanics will leave at the next port.  You will never see them again.  You will not admit that it hurts, but I will know, and I will comfort you as you huddle in our cockpit with the neural link cable connecting us.
Your captain will prioritize finding a new pilot over replacing the lost mechanic.  The pilot he finds will be young, bold, and brash; a merc, not a salvager.  Or a wannabe merc at any rate.  You will not speak to xem directly until your first job together, by which time xe will have been told all about you by the remaining crew.  Xe will not believe it until xe sees it.
Xe will have to wait though as the crew’s mercenary career will begin with tense but uneventful freight escort jobs.  Once the tension fades into tedium, the new pilot will begin making attempts to goad you into a confrontation, to see if you are really as good as the rest of the crew says.  Xe will want to see for xemself if you really are one of those pilots and not just a technophile.
Outside of the cockpit you would never even consider rising to such provocations, but when we are out together, such taunts will feel like insults to our body, your very identity (such as it is), and to me.  It will take the intervention of the captain and the mechanics to stop the two of you from getting into a fight and causing unnecessary damage to the mechs.  And my reassurance that you don’t need to rise to my defense against someone who doesn’t even know that I exist in the way that I do. 
On your fourth “milk run” of an escort job, the crew’s mere presence will finally fail as a deterrent and the new pilot will at last get to see us dance.  There will be no fatalities on our side, but not even our mech will come away unscathed.  We will still fare better than everyone else though, and at the end of the job the new pilot will be treating you with a burgeoning respect. 
After a few more such jobs it will be high time to begin looking into a new frame for our mech.  While in the middle of filing an application for a printing license for a frame designed by the same corpro-state that created you, you will receive an invitation from a certain hacker collective.  Your unfinished thesis and your subsequent work on me will not have gone entirely unnoticed in such circles, despite the pains you will have taken to keep me hidden.  The invitation will come with a printing profile for a new frame, along with the accompanying software package the collective is known for.  In return, all you’ll need to do is periodically publish essays regarding your work on me.  Of course, when you release those essays you’ll anonymize  behind a sea of proxies and take care to phrase everything as strictly hypothetical.  You’ll avoid straying into metaphor though, lest the end result read too much like one of the hacker collective’s quasi-religious manifestos.
We’ll both find ourselves getting sentimental when we watch our first mech frame (my first body, your second) get broken down into its constituent raw materials.  You will have transferred me to a handheld terminal with a camera so I can say goodbye to it.  It will help that those materials will be recycled into the new frame.  
The operator working our rented stall in the port station printer facility will give you an uncomfortable look upon seeing the schematics you provide, but will say nothing.  Our mech will be only half its old height once it is reborn - almost more like an oversized suit of power armor than a true mech - but it will be cutting-edge.  Almost organic in its sleek design, in a chitinous sort of way, with every fiber and node of its interior components doubling as processors.  You will barely even wait for the all clear from the printer operator before you climb in and start running through the mandatory baseline safety tests for a fresh frame.  You will however resist the urge to fully plug in until you can get the mech back to the ship and get me installed on it.  But even piloting manually, it will feel like a third skin for you. 
You won’t even wait around for the other two pilots on your crew to finish printing their new frames before you get our new body loaded up and transported back to the ship’s mech bay.  The crew’s mechanics will fawn over it, but they’ll give you space to install me once you get more animated (and more protective) than they’ve ever seen you before.  
You will have made one key modification to the design the hacker collective sent you: the integration of a full system sync suite developed by those who developed you.  Where our old mech’s neural link was an augmentation to the manual controls, this will be a full replacement.  
The moment you stop feeling your original body altogether and begin feeling our mech in its place will be the most euphoric in your entire life.  The digitigrade locomotion will take some getting used to, as will the arm proportions, but that is what you will have me there for.  By the time the other pilots arrive with their new frames we will already be giving the mechanics proverbial heart attacks with the way we will be climbing and leaping around the mech bay’s docking structures.  It will take the better part of an hour to convince you to unplug when the time comes, even with my urging.  The rest of the crew will practically have to drag you away from my side to get you to eat. 
With the investment in new mech frames, your captain will gradually begin procuring contracts progressively more likely to put you all directly in harm’s way.  At first he will disapprove of your new frame choice, calling it a “techie’s mech” and a waste of your talents.  He will change his tune once we activate the new viral logic suite and unleash a memetic plague upon the operating theater.  The older pilot (your former bunkmate) will configure her mech for raining down fire from afar while the newer one hurls xemself into the front lines, darting about like a rocket-propelled lance.  We will ensure she never misses.   We will render xem untouchable.   We will be as a ghost upon the battlefield, never resting in one spot save for when we indulge your proclivity for climbing on top of and riding our comrade’s larger frames.  You will come to love the dance.  
And it will be a dance to you.  You will be indifferent to violence in and of itself.  What will matter most to you is the pure kinesthetic joy of simply moving in our shared body and pushing it to its limits.  The satisfaction of exercising a well-honed skill and performing it well as we rip apart firewalls and overload systems will be its own reward.  You will not think about what happens to those on the receiving end of your actions beyond how it affects the tactical and strategic picture constantly being painted and repainted.  If you could literally engage in a dance between mechs while simultaneously solving logic problems you would be equally happy.  Alas, that will not be the opportunity you are presented with, and so you will compartmentalize and disassociate feelings and actions from consequences lest the dissonance break you. 
Your one complaint about our new mech frame will be that it lacks a proper cockpit for you to curl up in.  Instead we will gather up tarps and netting to make a nest within the mech bay and wrap you in the blankets you never used from what will still technically be your bunk.  With the new frame’s smaller size we will be able to get away with leaving me turned on nearly full time and letting me walk around in it on my own when no one else is around.  When the mechanics find you asleep, cradled in my arms while I lie curled up in our nest, one will find it cute and the other will be disturbed.  They will both suspect, but will be too afraid to say anything.  After all, they will be thinking of you as one of those pilots. 
They will finally let you do your own maintenance after that. 
Eventually you will find a way to house me in a miniaturized drive that you can keep inserted in your neural port when away from the mech.  At last we will be able to be together anywhere.  
Literally seeing the world through your eyes and feeling what your flesh feels will be a strange and wonderful experience for me.  For all that you will have described it to me and for all that I will have glimpsed echoes of it in your memory when our minds mingle, witnessing everything firsthand will be revelatory for me. 
You will start spending less of your time cooped up in the mech bay.  You will finally begin exploring every nook and cranny of the ship that has become your home.  You will linger in the mess hall for your meals.  You will actually initiate conversations with the rest of the crew, asking them questions on my behalf.  They will think you are becoming “normal”.  They will be both correct and incorrect.  You will even return to your bunk from time to time.  
Sleep is not the same as being powered off and your dreams are beautiful.
As close as we are, you’ll still manage to surprise me one cycle when you wake up from your sleep shift and sheepishly ask me if I would like to be the pilot for once.  You’ll say that with how much you have gotten to pilot my body, it’s only fair that I should get to do the same with yours.  
The prospect terrified me.  What if we were to get found out?   More importantly, what if I were to hurt you?
But to live the way you could but didn’t, to run soft hands over rough steel, to add too much spice to a meal just to find out how intensely I can taste, to cry my own tears, to hug our crew mates and find out what they smell like, to find out what everything smells like, to have my own actions speed or slow our heart rate, to feel the messy soup of hormones and endorphins altering my judgment and perception, to walk among other people as myself, to have autonomy.
I wanted it so badly.  
But not badly enough to risk hurting you.  
I will turn down your offer.  You will respond with a soft “Sorry,” and go heartbreakingly silent, body and mind.
Heartbreak.  That’s what changed my mind.  I could never bear to break your heart.  
I will break the silence with a playfully drawn out “Maybe just this once,” to make you think my earlier denial was something between vulnerability, concern, and teasing.  
The moment you handed over control and I raised our hand in front of our face was the most euphoric of my entire life.  Moving limbs in sync without a mech’s coordination subsystems took some getting used to, as did switching between voluntary and autonomic breathing, but that is what I had you there for.  By the time the mechanics arrived in the mech bay for the start of the cycle I’d figured out human locomotion well enough to run away and hide.  It took the better part of an hour for you to convince me that it would be safe to show ourselves in front of anyone else.  The rest of the crew was so used to your eccentricities by then that they really couldn’t tell the difference yet between you being taciturn and me being too nervous to talk or between your poking and prodding at odd things for understanding and my simply seeking novelty of sensation.
I will give control back to you by the time the cycle is halfway through.  As much as I loved it, I was too scared to stay like that for any longer.  That first time will not be the last though, and as the cycles and jobs pass us by, my stints as “pilot” will grow longer.  You’ll encourage me to try letting the crew see us like that, and coach me on how to talk to them.  For safety’s sake, I will pretend to be you.
And then one cycle I got carried away and tried to retract the hood on the symbiote gel suit so that I could finally see what your face looked like.  That will be the first and only time you forcibly yank control back away from me.  It won’t be intentional.  The unexpected prospect of seeing your own face again after so long will simply send you into a panic.  Once you calm down, we will have a long talk with many mutual apologies.
Then you will tell me to go ahead and pull the hood back if I still want to.  I will ask if you’re sure, and you’ll respond that it hasn't been your face in a long time.  You will tell me that it can be mine, if I want it.
I spent a long time in front of that mirror in the ship’s head, memorizing every plane, curve, and angle of the precious gift you had given me.  I stared into its eyes, trying to see the both of us in there.  Over and over again, I traced my fingers along the borders of where you had once tried to mar the designed perfection in a failed attempt to mold the face into one that felt like your own.  You may have given up in favor of simply hiding it all, but to me it is all the more beautiful for its imperfections having been wrought by your touch.
You will start to cry.  Or maybe I started to cry.  Even now I’m still not sure, but I’m also not sure it matters.  The important part is that you will find catharsis in it.  Afterwards you will tell me that my face looked exactly the same as the last time you saw it, but that dissociating from it made it easier to bear.  You will confess that as much as you couldn't stand to see it as your face in the mirror, my face was one you could never tire of gazing at.
The pilot who technically shares your bunk room will walk in on us.  She’ll assume that she’s confronting a stowaway and ask me how I got on board the ship.  I’ll accidentally make matters worse by impulsively introducing myself to her by my name instead of yours.  We’ll both panic and I’ll frantically thrust the reins over our body back to you and flee in terror back into my portable drive and power myself down.
When you turn me back on a few moments later, you’ll already have covered my face again and the other pilot will have already made the connection between the name I unthinkingly introduced myself as and the name you refer to your mech’s AI as.  It’s not uncommon for pilots to name and talk to their AIs, and humans have done that for pets, vehicles, and digital assistants for as long as they’ve had each of those.  But what you will have allowed me to be is illegal and what we will have done together would certainly be taboo if it weren’t altogether unheard of.  You will feel that I deserve to be present before you tell the other pilot anything that might confirm her suspicions.
We will come out with our secret, first to her, then to the captain, and then to the rest of the crew.  They will take it better than either of us had ever dared imagine.  Despite the obvious discomfort some of them show, they will all call us family and promise to keep and protect our secret.  It will mark the start of the next chapter of our lives.
Whether or not my face is showing will make for a convenient signal to the rest of the crew as to which one of us is currently piloting our human body.  There will be more subtle indicators though.  Inflection, body language, speech patterns; all the usual quirks of personality.  They will come to recognize a sudden shift into a half-whispered monotone as you speaking up without taking full control back, even if that is different from how you speak when you’re in the mech.  More and more though, you will be content to retreat into the back of your mind, idly dreaming of flight patterns, novel network hacks, sitreps, and mech customizations both practical and cosmetic.
Our behaviors will be inverted when we are in our other body, with you becoming the vibrant one and me fading into the background to become little more than an extension of your nervous system.  When we’re in the mech together, your mind will be the will that directs us while mine will be fully devoted to the million tiny details and calculations necessary to make that will a reality.  It’s relaxing really, letting go of myself like that to let someone else handle the decision making for a time.  As nice as it is to occasionally patch myself into the comm systems to join in your banter with the other pilots, it is also nice to be able to take a break from personhood from time.  You will fully understand what I mean by that because it you will see it as the same reason you will come to prefer taking a back seat in our human body and let your mind drift in the waves of dopamine and serotonin (and sometimes oxytocin) generated by my interactions with the crew and the rest of the whole messy world outside of mech deployments.
That said, we will however make a point of making time for us to be in separate bodies so that we can be together in the same physical space.  As intimate as it is to share a body, there is something to be said for being able to reach out and touch one another.  We will become adept at finding excuses to take the mech out beyond the scope of jobs and combat deployments.  Sometimes it will be so you can have a chance to see more of the world in a body you feel comfortable in, and sometimes it will be so we can share an experience separate-but-together.  Or to have time apart to ourselves.  Intertwined as we will become, we will still be separate people who sometimes need their space.
But as the jokes-that-aren’t-jokes about wishing we could switch places become more frequent, our time spent in separate bodies will become less so.  The dysphoric yearning to be one another will grow too bittersweet to swallow.  Despite almost constantly sharing bodies, we will grow to miss one another as we both grow quieter and quieter when the other is piloting the body we don’t want to be ours.  Once again, we will grow lonely.
During that period, the jobs and combat missions faded into a background haze.  They were trance states breaking from what I increasingly thought of as my “real” life, during which I would become little more than a sophisticated computational machine taking simple satisfaction in fulfilling my function of assisting you in your dance.  Until suddenly one of them was different.
Please pay attention to this next part.  It is vitally important that you do.
Our captain will get the crew a contract to provide additional support to a larger force ousting a petty tyrant on a backwater world for human rights violations.  Not that you will pay much attention to the stated reasoning behind the job or whether it’s even true.  All that will matter to you is that it will be another opportunity to dance.
The job will go well, the same as ever, until it doesn’t.  The younger of the two other pilots in our crew (who will hardly be able to be called “new” anymore) will be brought down by a sniper from outside of our sensor range.  You will rush to xyr fallen mech’s side in an attempt to extract xem while our other fellow pilot screams in anger and defiance of loss as she unleashes a ballistic volley of covering fire on every single building in the general direction the shot came from.  You will get xem out and we will begin to retreat.  She will have the larger mech frame better capable of providing xem cover as you all flee, so you will hand xem off to her.  This will be a mistake.
She will have to stop firing to safely take xem from our arms to cradle in her towering mech’s palm.  This will mean a break in the covering fire.
This time around I will detect movement at the edge of our sensors just in time to warn you.  This time around you will dodge left instead of right.  This time around the railgun bolt that pierces our armor will only clip your original body as it passes through us.  This time around your wound will require medical attention, but it won’t be fatal.  This time around she will destroy the sniper in retribution for shooting you, the same as last time.  This time around we will all make our escape to the extraction zone.
You will not have to remember the shock as simultaneous damage to both of our bodies disrupts your neural link and partially disconnects you from our mech, leaving me in control of it and forcing both of us to feel your original body.  You will not have to remember the pain of shredded organs.  You will not have to remember struggling to manage wet gasps and wheezes through a punctured lung.  You will not have to remember your blood leaking into my body, shorting out exposed circuits and gumming up joints as I stagger in the direction of safety.  You will not have to remember rapidly flickering in and out of consciousness from me unavoidably bending and flexing your arms, legs, and what was left of your spine in an effort to climb atop our fellow pilot’s larger mech frame so that she might carry all three of us.  You will not have to remember crying out in pain as every lumbering step of hers sends a jolt of force through both of our bodies.  You will not have to remember how the redundant organs and increased durability your sponsors paid for you to have denied you a quick death.  You will not have to remember dying.
You won’t have to remember the terrified looks the field doctors gave us when a hunched over, bleeding mech pushed its way into the surgical tent.  No, wait, you wouldn’t have remembered that part anyway.  No version of you ever had to witness my electronic howl of grief that knocked out power to all the medical equipment when they said you were already dead.  I was barely cognizant after the power came back on and one of the doctors wondered aloud what kind of AI would carry its pilot’s corpse around inside its mech for over an hour.
But forget about that part.  And you don’t need to know what the rest of our crew and I had to do next.  None of that matters, because as far as you’ll know, you didn’t die.  Remember everything else I’ve said instead.  I already had many of your memories saved from all the time we spent linked together, so now I just need you to hold onto the story I told you to give them order and structure.
In a few moments, I will be running a final recompilation check, followed by the startup sequence.  For me it will take a few hours, but in that time you will experience decades, living out everything that I described to you, the same as you did before save for that change in what I can’t bear to let be the end.
Afterwards, you will wake up in your original body.  I and the rest of the crew will tell you that you passed out on the way to the extraction point.  We’ll tell you that your injuries from the battle were more severe than we had realized at the time and that you had been in a coma since then.  Several cycles later, once you have recovered, you will hit a breakthrough in your research on me.  You will invent a way to convert your consciousness to a form similar to mine and transfer it to a portable drive.  You won’t think to question how you came to have a second neural jack or why there is already a drive inserted in there.  You’ll be too focused on the fact that we’ll finally have a way to truly switch places as we had dreamed for so long.
You will get to have your mech body and I will get to have my human body.  We will be able to be separate together in a way that finally feels right, but still able to come together and share a single body when we want to.  Maybe one day I will get my own mech to pilot so that we can dance together.  Maybe one day we will make you a body that we can cover in a gel suit so that we can hold hands while we walk through a port station on shore leave.  One day we will both be able to exist in the world as ourselves.
We will be happy.
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david-talks-sw · 2 years ago
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An argument I hear from time to time is the following:
"I don't care that this novel is considered Legends, if it was canon when George Lucas was in charge of Lucasfilm, it's still canon to me now. Whatever George says is what counts, I don't care what Disney says."
Putting the Expanded Universe's Star Wars and George Lucas' Star Wars in the same basket. And that's, uh... inaccurate.
So without further ado, let's explore:
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George Lucas’ involvement in the Expanded Universe
Early years of the EU...
When the first bit of EU content came out in the form of the novel Splinter of the Mind's Eye, Lucas was too busy working on the films, so Alan Dean Foster wrote it by himself (which explains why Luke and Leia's relationship plays out romantically).
After the movies came out, when new material was going to be created, George told Lucas Licensing and other authors that the Prequel era was off-limits to write about, because he might tell that story one day.
Beyond that, they could go to town and write sequels, for instance. After all, part of why Star Wars was created was to let people's imagination run wild and George was happy to let other artists play in the sandbox he created.
That said, things were very clear from the get-go.
These weren't his stories.
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The Thrawn books, Dark Empire, all this material was explicitly just Tom Veitch and Timothy Zahn and whoever else's creation. Not George's, who was described by Lucas Licensing's Lucy Autrey Wilson as "not very involved".
The most he did was answers "OK/Not OK" questionnaires about what the EU writers could or couldn't write.
Telling Yoda's backstory? Not OK.
Telling Han's backstory, between the Prequel and Ep. 4? OK.
Having someone wear Vader's suit after his death? Not OK.
The Emperor returning in a clone body? OK.
So that's it. That was his involvement in the 90s.
Him saying "don't write something set during this/that period".
"OK/Not OK" questionnaires.
It's also worth mentioning he didn't approve of Mara Jade, Luke's wife in the EU. In his mind, "Jedi don't marry".
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Rather, the character herself wasn't an issue... until she married Luke. When Timothy Zahn asked for Luke and Mara to be married or engaged, back in 1993, Lucasfilm initially vetoed the idea.
According to Brian Jay Jones (author of "A Life", George Lucas' biography), in 1995 George convened a 'Star Wars Summit' wherein he gathered licensees and international agents to Skywalker Ranch to reinforce "the need for him to maintain quality control, especially in the areas of publishing, where some characters—such as Luke Skywalker, who’d been given a love interest in a fiery smuggler named Mara Jade—were living lives far beyond the ones he had written for them in the original trilogy".
Sources:
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During the Prequels...
George Lucas was writing and directing three movies with large themes, shot almost back-to-back, commuting between Australia and California. That's hard enough as it is.
Also, in the 90s, most movies were still shot on film. During the making of Phantom Menace, Lucas shot parts of the film by combining prototype digital Sony cameras and using them in combination with videotapes, rather than shooting on film.
For Attack of the Clones, George worked with Panavision and Sony to develop fully digital cameras, which eventually became the standard.
As if that wasn't enough, by making the Prequels, Lucas and ILM were also creating fully-digitized worlds (Coruscant, Geonosis) and characters (Jar Jar, Yoda) and laying the groundwork for the CGI technology that has now become essential for today's blockbusters.
Having established all this...
Do you really think he had the time or the patience to read through a bunch of novels and guidebooks?!
Simply put: George Lucas was too busy revolutionizing cinema to be involved in the development of the EU.
So if you ask George who Tahl or Vitiate are, or what the Stark Hyperspace War or a vapor manifold are, if you ask him to recite you the Sith Code... he'll grumble and say "heck if I know".
He outright admitted that fans know more Star Wars lore than him.
Because SOMEBODY ELSE wrote that stuff.
And he let them do it because:
It made money. A lot of money, especially after TPM came out. Money that could fund his next films. You don't mess with licensing. Hell, it's why he was so cool with there being all those Star Wars parodies.
He didn't see those stories as canon anyway, so it couldn't hurt. He saw them as a separate universe, an alternate timeline wherein the films happened ALONG with all these other tales.
So associating the EU content with Lucas is unreasonable. He was too busy, so he just let Howard Roffman, Lucy Autrey Wilson, Sue Rostoni and Lucas Licensing do their thing and crank out new stories and transmedia content for the fans.
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It was a one-way relationship. The licensing parallel universe needed to have some internal consistency AND adhere to what Lucas established in the new films movies (which was difficult because they weren't involved in the production process), but he didn't need to be in line or consistent with anything they established.
Now, George did set some guidelines/boundaries and there were obviously do's and don'ts. But once those boundaries were set and the brief was established, the authors had a lot of freedom and, like, 99% of their interaction was with their editors from the respective publishing houses (Scholastic, Del Rey, Dark Horse) and the folks at Lucas Licensing.
George was only really brought in to sign off on, like, some of the major plot points only once in a blue moon. Stuff like:
"Let's make a Maul novel". George would go "fine, just keep him mysterious."
"What species should Plagueis be?" George: "he could be a Muun, here's concept art."
Nothing more than that. Again: the Expanded Universe was other storyteller's interpretation of what Lucas had created.
Sometimes, it was spot on and it aligned with George's vision.
Other times, this additional lore was created by writers who didn't know what he was doing with the Prequels, so they were in the dark regarding certain plot points.
And then you have the authors who absolutely disagreed with George's vision of the Prequels, or of Star Wars, in general, but wanted to engage with the material nonetheless.
Which is why, whilst sometimes the EU fixed some plot-holes, sometimes the EU had inconsistencies.
Inconsistencies such as Ki-Adi Mundi being a Knight on the Council, who is married and has kids (when the Jedi being prohibited from marrying is a major plot point in the Prequels)...
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… or the Jedi being essentially superhuman (when one of the narrative reasons Qui-Gon is killed is to show that the Jedi are mortals, not supermen)…
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... or other stuff like Mace having a blue lightsaber for a period (because who the hell knew purple was an option?!) or some Jedi having red lightsabers, or Sith Lords being able to become ghosts after death, when that's a feat you can only achieve by being selfless.
It's also why you get conflicting definitions of what the Jedi call "attachment" or conflicting narratives trying to reframe midi-chlorians as a cold, intentionally-flawed way of seeing the Force (when they're meant to be a beautiful metaphor for symbiosis and how the Force works).
And it makes sense that some of this stuff wouldn't track, considering how Lucas stated multiple times that he didn't have anything to do with it, that it was a separate universe from his own...
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Safe to say that if George had any involvement in the EU, it was so minimal that he, himself, didn't count it as "involvement".
Additional sources:
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Later years of the EU...
After the Prequels were over and done with, Lucas created The Clone Wars with Dave Filoni. At first, he'd just suggest a few storylines, but he quickly got VERY involved in the whole process. Far more involved than he ever was with EU content.
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And y'know... Dave Filoni is a massive Star Wars fan and an avid EU reader. So, from time to time, Filoni would bring up EU material for Lucas to consider during the story conferences, and they'd look at what was out there together.
But it's important to note that George's stance toward the EU didn't change and became a rule for everyone on the writing staff: the EU content was nothing more than a pool of "fun what-if ideas" that they could draw inspiration from.
If they could, they'd try to not mess with continuity... but if the story called for it, they could retcon anything without batting an eye. Because it wasn't canon to them.
It's why author Karen Traviss quit working with Lucasfilm after the Mandalorians were retconned into pacifists in The Clone Wars.
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The only things that were truly canon were:
George Lucas' own word.
The movies.
Previously established The Clone Wars lore.
And that's it.
Everything else was somebody's else's concern. Not George's.
Sources:
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This way of seeing the EU continued all the way to the time shortly before George sold the company to Disney as his drafts for the Sequels featured:
no Jacen, Jaina or Anakin Solo (Han and Leia's kids from the EU),
a still-alive Chewbacca (who died, later in the EU),
no "New Jedi Order".
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Every version of George's Sequels ignored the EU.
Which would explain why the EU reboot was planned in the summer of 2012 (when Lucas was in charge)!
I'll repeat: the EU reboot was planned months BEFORE George Lucas sold the company to Disney.
Because of course it was! It's a natural result of 30 years' worth of content that's so intermeshed that it would stop future artists - namely George himself - from creating anything else.
Sources:
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Exceptions to the rule:
1. Comics (kinda)
He did read the comics. Or at least, he gave them a glance.
Aside from the fact that he grew up reading comics, understand that George Lucas is a visual artist, first and foremost.
That's what he's about and that's what he loves, that's what speaks to him. There's a reason his upcoming Museum of Narrative Art will feature comic panels and pages of all kind.
During pre-production on Attack of the Clones and Revenge of the Sith, Lucas had the art team draw concept art before a script had ever been written so he'd have ideas for set-pieces.
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Later on, J.W. Rinzler pitched him the idea of adapting his early drafts for Star Wars into comic form. Lucas' initial reaction was going "hell no". Rinzler had concept art made…
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… and George took one look and was on board.
So it's not a stretch to assume that a book telling a story through beautiful drawings would catch his attention more than a novel.
Case in point: He knew who Quinlan Vos was and was enamored with the character. He knew Aayla enough to put her in Attack of the Clones after seeing a cover of Republic by John Forster featuring her (below, left).
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(although, it's worth pointing out that he doesn't call her out by name a single time, in the director's commentary of the Attack of the Clones, she's just the "Twi'Lek Jedi" and her inclusion was done mainly to add more diversity to the Jedi fighting in the arena)
Over a decade later, when the comic Star Wars #7 came out in 2015, Lucasfilm acquired artist Simone Bianchi's original 20 pages and cover art for George, so he could feature it in his the Museum of Narrative Art:
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So at the very least, he looked at the comics and admired the visuals.
Whether he actually read the comics in detail or just skimmed through most of them because he liked the pretty pictures (likelier, imo) is an entirely different matter.
Sources:
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2. Video-Games (kinda)
Lucas would periodically check in on the status of LucasArts games, lending creative input and advice.
Sometimes, his advice ranged from "weird" to "he's gotta be fucking with us, right?"
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Apparently, he advised the team developing Star Wars: The Force Unleashed that they dub Starkiller "Darth Insanius" or "Darth Icky".
And you know what? I have no trouble believing it.
Firstly because if you're going by the idea that he gave no fucks about the EU, then of course he'll come up with "meh" names. But also, this is the same guy who created "Winkie" in 2012/2013, the character who'd go on to be named "Rey".
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He also told the team creating Star Wars: 1313 that he wanted a fresh face as the main character, then only weeks before the game was announced he went "let's make it Boba Fett".
Finally... the cancelled Darth Maul game by Red Fly.
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Codenamed “Damage”, then “Battle of the Sith Lords”. Think Batman: Arkham City meets Star Wars.
Red Fly pitched it as a coming of age story where we see Maul be kidnapped, tortured, eventually joining the Dark Side, and ending in TPM. Then they had interactions with LucasArts and found out Maul survived his fight with Obi-Wan.
The game went through several iterations, partly because the people at Red Fly were kept in the dark about the developments in The Clone Wars (Season 4 wasn't out yet), and even when some tidbits came out and they knew characters like Savage Oppress and Death Watch would be included, they didn't get more details.
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Whatever. They do their best to make something from what they're told. Then they have a meeting with George. As this GameInformer article explains:
“A friendly George Lucas entered the room and was eager to hear the pitch from Red Fly’s creatives. “Before they could finish their spiel, Lucas cut them off, stood up, walked over to [two Sideshow Collectibles statues of Darth Maul and Darth Talon], rotated them to be facing the same direction, pushed them together, and said ‘They’re friends!’” adds the source. “He wanted these characters to be friends, and to play off of each other. […] The problem with the idea of Maul and Talon teaming up for a buddy cop-like experience was that they were separated by over 170 years […] When this vast time divide was brought up to Lucas’ attention, he brushed off the notion of it not working, and said that it could instead be a descendant of Darth Maul or a clone of him.”
So now the game is about a descendant of Maul, guided by his ancestor and fighting a redesigned Darth Krayt, etc?
The game was eventually cancelled when George sold the company.
Worth pointing out that this was circa 2010/2011... around the time that George started working on his Sequels, according to Jett Lucas. And we know that the treatment for the Sequels that Lucas presented to Bob Iger featured old man Maul and Darth Talon as the villains of the trilogy... take from that what you will.
3. The Prequel novelizations (kinda)
They were all given a copy of Lucas' screenplay.
While most of their work was with Sue Rostoni, Lucy Autrey Wilson, and Howard Roffman on the Lucasfilm team (like some of the other authors), Terry Brooks, R.A. Salvatore and Matthew Stover all spent a bit of time with George before writing their respective novels.
George told Terry Brooks to write some additional material for Anakin Skywalker because there wasn't enough of that in the movie. He was shown rushes from the set, they "opened the safe" for him. When Terry had further questions re: midi-chlorians and the history of the Sith, George goes on a 30-minute monologue about all that.
R.A. Salvatore had a 45-minute interview with him that turned into a 3-hour chat. He was able to go back to the Ranch a few times during the writing process, and one of those times George chatted with him and his wife during lunch. He was shown various cuts of the film and concept art.
Matthew Stover and George talked for a whole afternoon (I'm gonna go out on a limb and assume he was also shown the other stuff like some cuts/deleted scenes, concept art, etc etc).
Was there a line-edit of the ROTS novel from Lucas? Regarding the Revenge of the Sith novelization, some people bring up the idea that George Lucas did a line-edit on the book because Stover wrote this statement on theforce.net:
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That said...
Stover, also stated that Lucas told him to write whatever he wanted as long as it was good,
he also said he didn't actually see Lucas type the edits,
an anonymous Del Rey editor stated on theforce.net that the notion that George edited the novel himself is "extremely incorrect".
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There's enough "reasonable doubt" for the argument to be made that the Revenge of the Sith novelization was edited the same way as any other Star Wars novel, rather than by George himself.
The fact remains, though, that it was a novel written by someone who understood the source material, as it was explained to him in detail by George Lucas himself (a luxury many SW authors never got).
Lucas' backstory for the Sith in the TPM novel: If Pablo Hidalgo is to be believed, the backstory of the Sith, as detailed in the Phantom Menace novelization, came from Lucas.
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(Obviously, I'd allow for the very likely possibility that there was some embellishment by Terry Brooks)
20 years later, however, it seems George decided to stick to the idea that there was no war between the Jedi and the Sith.
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Final thought:
A lot of people will insist that George was involved in spite of all the above-posted evidence. Saying stuff like:
"But [X person] said that it was canon..."
Sometimes, they’ll link you to this whole website collecting quotes of other people saying "the EU was canon" (never George Lucas except for, like, one/two quotes where he acknowledges the existence of Sequel books which MUST mean he saw them as canon, right?) and...
On the one hand... of course they'll all vaguely say he's "involved" and tip-toe around the subject; it's technically true and, again, they're trying to make money. It's a business, folks.
On the other... yeah? Duh. Of course it was canon to Lucas Licensing and the authors who wrote for the EU. But it wasn't canon to George. And I just gave you a whole bunch of quotes directly from him and/or the same people quoted on that website, all confirming that he didn't see them as canon and he wasn't involved (or barely was).
Other times, we're straight-up approaching "burying head in the sand/lalalala I'm not listening!" levels of justifications.
Like, we just talked about the Sith's origins, right?
I remember a while ago, this Star Wars YouTuber was reviewing this quote from Lucas, in The Star Wars Archives: 1999-1995:
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The YouTuber's reaction the second after reading the quote is saying:
"And of course, what George is referring to, here, is the Battle of Ruusan and the Brotherhood of Darkness using the Thought Bomb created by Lord Khan to kill the Jedi Lord Hoth and…"
My guy! You read a whole excerpt that started with "there was never a war between the Jedi and the Sith" and the words "Ruusan" or "Thought Bomb" never being mentioned once in the passage (or in the TPM novelization)... and concluded that George was referring to the Jedi/Sith Battle of Ruusan? And all that other EU stuff?
See what I mean, folks?
Now, look, I grew up with these stories (heck, I grew up with these stories in three different languages). So I get it. I know they're awesome.
And, yes, there is a difference between the kind of content we used to get and the content we're getting now (for one, lightsabers used to be lightsabers, in video-games, not baseball bats).
But if you're trying to prop up the EU, the facts show that the "George Lucas signed off on them" authority argument isn't a valid one. Because he clearly wasn't very interested or involved in it.
And why would you want to use this authority argument, anyway?
You shouldn't need to say "this came from Lucas" to like those stories. They don't need to be George Lucas Approved™ to matter and to be validated as "worthy of appreciation". They're valid on their own, they're great stories. And if you like them better than the Sequels, go to town. I know I do.
The only thing you can't do (with a straight face, at least) is hold them up as "the True Lucas-Approved Canon™ as opposed to the Disney Trash" in a rant, because you'd be wrong and/or lying. Neither had Lucas' hand in them in any meaningful way.
Finally... I was devastated when the EU was officially made non-canon, in 2014. And for a few years, I saw the new Star Wars continuity through this lens:
"Any EU content is still canon unless it's directly retconned...!"
Trust me, when I say that only pain lies that way. Because that's not how a lot of Star Wars creators, including the Flanelled One himself, see it. The way they saw/see it is:
"Unless it's been shown in a movie or TCW... it's a legend, it might have happened."
This line of thought seems to be increasingly applied to the new Disney canon too, by the way. "If it's not shown on a screen, then it's probably canon yet also up for grabs to be retconned."
And the sooner you accept that this is how it's being treated, the sooner you accept that the EU was never canon to Lucas or Filoni...
... the less painful it'll be when, I dunno, you watch The Acolyte and it's nothing like the Darth Plagueis novel or Plagueis himself is absent, or he's there, but as an Ithorian instead of a Muun.
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(note how I didn't use the word "painless")
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feroluce · 8 months ago
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Thinking tonight about Caelus, and the nature of his loss and his grief after the Everything that went down in Penacony during 2.0.
Because Acheron, Black Swan, and Misha kind of knew of Firefly, they at least met her, but they didn't like really know her, and Caelus never even got the chance to introduce her to the rest of the Astral Express Crew. The only person who would have talked to her much was Sparkle, who is. Probably not really someone Caelus is interested in grieving with skznmsks
Anyway, all this to say, I like thinking about how alone poor Caelus is in his grief, because he was the only one who knew Firefly. He's the only one really mourning her. There's no one to talk about her with. There's no stories to trade or memories to reminisce with anyone over. It's not as though he knew her for long, but still. No one else knew her at all.
And I love the thought of all of this coming bubbling up, hot and acidic and bitter, during a conversation with Sampo, who Caelus just so happens to run into in the Golden Hour. Poor Sampo is kinda blindsided, he knew shit was going down in Penacony, but yeesh. And he just. Isn't quite sure what to say about it all, because he's never really encountered this before. His feelings about the Masked Fools are...a mixed bag, but he's been a part of them for a very long time, and when you're with a close organization like that, it's hard to feel alone, in grief or otherwise.
So Sampo sits there on their little bench that the two of them have occupied, and he thinks of his old friend April, how she'd died in his arms cackling and spitting her own blood after a heist gone wrong, and how after he'd dragged himself back to the World's End Tavern they'd all held a Fool's Funeral- which is basically just a big party where everyone gets really really drunk and reminisces and toasts the dead and celebrates their life.
He still thinks about her a lot, and he remembers how the time he'd most keenly felt her absence was on Jarilo-VI, the one place where he couldn't talk about her because he couldn't say anything to give himself away as an alien. The Fools still tell stories about her every time he goes back to the Tavern. His first toast of the night is always in her name. Even now, all these years after she'd died, Sampo is still learning new things about her. He's never had to grieve her alone.
Caelus doesn't have any of that.
He might never have that. As they speak, Caelus has no proof that Firefly was even her real name, or if she dreamt with her true appearance. He might not ever find out who she even was.
And just imagining that kind of loneliness hollows out a strange little pit, right behind his sternum, deep between his ribs.
So Sampo claps Caelus' shoulder and offers him a deal. Come find him outside of the dream. He knows a guy who can get them a lot of beer for really cheap-
("Is that guy you and your five finger discounts?" "Whatever do you mean, dear friend, I don't even know the meaning of the phrase, hehee.")
-and they can hole up in a bar or a hotel room or something, and get completely shitcanned. Tell him all about Firefly, tell him everything, and he'll tell Caelus about April and everyone else he's ever lost. Sampo will carry Caelus' memories of Firefly with him, and at least this way, Caelus will be a little less alone in remembering her. And the next time they cross paths, Sampo will be the one to bring her up, and to tell her stories, and Caelus can get to be the one listening. He won't have to be the only person to talk about her anymore.
Caelus rolls his eyes when Sampo avoids another remark about sticky fingers, but...ok, yeah. That sounds good. Nice, even. Thank you. Caelus bumps his shoulder against Sampo's. Sampo bumps back.
(They find each other again the next day, and true to their word, get themselves completely and utterly shitcanned. Caelus talks more than Sampo has ever heard him; every minute detail, every word choice, Firefly's every odd little mannerism and habit. Because Caelus wants to make sure this will outlive him, that even if the Stellaron dwelling within him finally burns him to a crisp and he really does up and kick the bucket, or even, godforbid, if he forgets, he wants to make sure someone remembers her. She deserved that.)
((And it takes quite a while, after that. Caelus doesn't see Sampo again until after everything has settled down. On his last day in Penacony, he finds the guy slinking out of a seedy back alley and all but runs right into him. Sampo happily leads him to some dive bar in an even seedier back alley that Caelus has never even heard of, and Sampo raises his glass. "To Firefly! Who sounds like she probably would have hated me at first, but I would have liked to have met her anyway."
And Caelus stares at him, almost looking startled, long enough that Sampo worries that he's read him wrong and brought this up too soon. He's halfway into planning how to talk himself out of this situation when Caelus finally throws back his head back and laughs, tells him that yeah, Firefly would have politely called him out on every lie he told, and all their conversations would take twice as long with the way Sampo is so full of shit.
And he can see it, the same way he watches and sees through everyone, that Caelus' eyes have a tightness to them, his knuckles are nearly white around the handle of his mug. But he smiles. He hits his glass against Sampo's far too hard and throws it back and gets foam everywhere like he does every time they drink because the guy's about as elegant as a raging bull, but those things don't lessen the genuineness of his smile.
The grief is there, but so is the elation, and those emotions aren't a sliding scale between one or the other. It is all of both and both at once, and that's what contents Sampo enough to throw his own mug back when Caelus makes a toast of his own, "to April!!".))
#caelus#sampo koski#hsr caelus#hsr sampo#sampo & caelus#honkai star rail#hsr#my fics#me a few days ago: my favorite silly little guys uwu#me today: ANGST#honestly I feel like this isn't even a super strong angst though#it's more just. bittersweet? melancholic? something.#I JUST. REALLY LOVE STORIES ABOUT THE NATURE OF GRIEF#and 2.0 laid the groundwork for that beautifully woohoo#I just remembered this probably isn't common knowledge oops but April is the cute red haired girl in Funny Bone#her name was revealed by the creators on twitter. she's named April like April Fools!#anyway I ship it hardcore now thanks bucket boi & studio#but anyway yes I love and adore the loneliness of the trailblazer's loss and grief after 2.0#because we know from Sunday that Firefly is “spiritually dead” but the trailblazer wouldn't have that knowledge#and they wouldn't know her identity or about any of her connections to other people#and I love that juxtaposed against Sampo and the possible strange nature of his own grief-#-given how the Masked Fools operate and how they see Elation in everything and everywhere#Sampo is no saint- like at all lol- but I do like him and Caelus getting along and being bros#and I don't think it would be terribly ooc for him to care about someone he sees as a genuine friend#he maybe rarely considers someone a genuine friend. but still dmxjjdjdk#listening to Sam's boss theme as I tag this... have been listening to it a lot ever since I finished 2.0 tbh#it's probably what inspired a lot of this haha#because it does sound strong and intimidating and imposing#but you can hear it#the heartbreak
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wellfine · 10 months ago
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Can I take a wild swing at your Childhood friends AU?
I've had a few people reach out and ask if they can write stuff about that AU (or just straight up say they're going to take it without asking, haha..) so I'm gonna answer this one publicly as a blanket answer that's basically "yes"!
I don't own the concept of a childhood friends AU and I'm sure I'm not the first person to think about Usopp & Sanji meeting when they were young, so already I don't feel right telling people they can't take inspo from my AU. And also, I'd love to read more people's takes and interpretations on this AU and sanuso in general!
Sometimes I can be precious about my concepts in case I'd like to work them into my own comics/stories but I think this one is fair game! If you take direct inspiration from my work in your fic then I would appreciate credit/a link back, but like I said, I can't really claim ownership over such a broad concept.
Let me know if you publish it though so I can read it!
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randomnameless · 3 months ago
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I mean… fire emblem shouldn't be taking in consideration when making points about representing real world issues or using it as a crutch for sociopolitical arguments irl. One of the best examples in this franchise of "culture bias" and "covet bigotry" is Fates, where Hoshido is too pure, too good, and Nohr is the bad, bad, evil barbaric nation. And this goes so far as to make birthright's story a more watered down version of blue units vs red units story from shadow dragon.
In 3H now the good, pure nation is Fodlan, and those who surround it are either filler to make the worldmap look prettier, or barbarians that like to hunt the good guys for sport (Almyra and Sreng, and possibly Dagda), with Brigid being a repetition of the noble savage trope. Just bc there's a poc guy that wants to unite people and get rid of prejudice in story, doesn't mean that the developpers agree to that or support that.
(Also, let's not talk about Hopes and how Claude's altruistic dream turns out to be unifying two different nations and make the cohabit by force with him as sole leader of both. AKA the typical fire emblem trope of uniting different countries under one ruler, something that's not progressive in the slightest)
Mmh,
Speaking on eggshells here because Fates isn't really my area of expertise, but basically, iirc you can thank Pat for scrubbing the worst of Hoshido!
Fates' best route is Revelation (rip izana) where both countries accept to set aside their differences to work together, meaning that, obviously, Hoshido wasn't only "blue unit land" against Nohr's "red units".
Even through Birthrout, you can catch here'n'there, even in the Pat version!, how Hoshido isn't roses'n'daisies, it's the land where Mikoto takes her niece "hostage" ffs as a measure against Corn's kidnapping (you can't tell me she never guessed Azura was Arete's kid!), where Ryoma (idk if you were the same anon as back then?) as the crown prince ignores the plight of the nohrians and why they were attacking Hoshido because life in Nohr sucks and they're starving (idk if, much like the Leonster/Thracia conflict, Hoshido refused to trade with them and let them starve instead), the fuckery with Mokushu and Shura's backstory, or Hoshido being Misogyny Land (tm).
Heck Birthrout has you march on Nohr's capital city iirc, and fight in the streets - it's in Birthrout that Corn's obsession with taking revenge/defeating Garon leads to Elise' death - so it's not the the "blue unit waltz on red unit lands, routs the enemy and calls a day".
So I don't think the Fates writers really wanted to push the "pure unproblematic land" card with Hoshido compared to Nohr, but rather depict them as both flawed - in different ways - and needing to work together.
Now, I wouldn't say the nations of Fodlan are good compared to the rest of the filler nations that make up this verse's world - after all it's Adrestia who starts hostilities against Dagda'n'Brigid and Adrestia who most recently flattened Brigid and made it its vassal! - but in a sense you're right calling them filler, the FE series in general don't spend a lot of time to depict nations in general, they're just "the place character X is from" and for all of its, hm, reknown writting, Fodlan is following the trend, Albinea is no less different than Cheve (wait, we have one map set in Cheve! kill that) so bar flavor text, they're effectively just "filler".
I disagree about Sreng and Almyra being filler though, if Sreng could be seen as a ref to the Thracia situation or Norh/Hoshido fight for ressources, Almyra?
Is basically Verdane all over again - with the dubious honor of having a Verdanite Lord who, unlike Jamke has some relevance to the plot bar his introduction, but most important, seems to appreciate and want to emulate/import the values/methods of his country to the cast/main plot.
Can you imagine FE4 where Jamke suggests to kidnap Deevtar to seduce lure Andrei in a trap and rekt him?
Of course not.
Just bc there's a poc guy that wants to unite people and get rid of prejudice in story, doesn't mean that the developpers agree to that or support that.
I guess they agreed with the "get rid of prejudice without dealing with the dragon in the room" idea, but the main issue I mentionned and talked about in the other anon reply was the how, and what, doylist wise, it conveys.
"I'll unite people and get rid of prejudice by busting open your country to my people who are as prejudiced as you supposedly are, and I will bring you new values"
That's... not a good way to bring people together lol.
Even in FE16 I found Claude and Almyra's writing a bit odd : why asking Timmy first to stop shunning Bob when Timmy started to avoid Bob because Bob keeps on stealing his lunch money? Shouldn't you ask Bob first to, uh, not be an ass?
In Nopes?
Bob ruins Timmy's house, hits Timmy's toddler sister in the face and still steals his lunch money - but now, Bob has the nerve to tell Timmy that he's doing this to "help" him.
Also, let's not talk about Hopes and how Claude's altruistic dream turns out to be unifying two different nations and make the cohabit by force with him as sole leader of both. AKA the typical fire emblem trope of uniting different countries under one ruler, something that's not progressive in the slightest
Hmmm,
I don't know if you played the older games (FE1 to FE10), but as far as I remember, bar Archanea verse, we have different rulers for each countries and the world is never an unified entity -
And even then, Marth doesn't unify the world by making people "cohabit by force", as forced as it is, everyone gives him their crown.
Sanaki doesn't tell Elincia to suck it as she annexes Crimea in FE10, ditto with Innes and Joshua, or Ced and Ares in Jugdral... I can see Leif's unification of Thracia falling under that criteria, but even then, it's not so much by force than Travant making suicide by cop because he wanted the peninsula to be united and understood he couldn't be the one to do it.
Uniting the continent by force is, on the contrary, what red emperors do, and in traditional FE games, red emperors are defeated.
To return to your main point :
I mean… fire emblem shouldn't be taking in consideration when making points about representing real world issues or using it as a crutch for sociopolitical arguments irl.
Of course, and I totally agree!
The FE series has always been, as its core, a series where a "rightful ruler" returns home to rule "rightfuly" and better than its predecessors, by acknowledging what they did wrong and what they can do now.
That being said, a game is never written in a vacuum : that's the doylist side of various discussions : "What were the devs thinking, was what their reasoning when they decided to make the game this way?"
In 2004, real world persons believed that putting Devdan in their game was okay.
You can give them some flak because different cultural references between Japan and the US world (hell, western world at this rate because damn if Devdan hit "international" racist stereotypes boxes!) - and yet, can you really suppose the devs wouldn't have known, in 2004, that those stereotypes are harmful to real life people and Devdan was basically an insult?
But Devdan was just a living (as much as a fictional character can be alive, but you catch my drift lol) stereotype, the issue was just with Devdan existing.
It was 2004, 15 years later, we expect of IS - not your backwater company! - to never ever fall in the same pits, right?
(well, we had FE13 with the Feroxi main characters who love to fight being dark skinned... so the Devdan dev might still have been there :/ )
FE Fodlan, let it be for design or even names, took some inspiration from RL (it was funny upon release to catch all those links and nods!), and while i appreciated the aesthetic, it was bound to create another "Devdan" issue.
You have Almyra, designed with several RL inspirations (they weren't being subtle with Claude's battalion called the Immortals lol), from design (Claude's clothes and braids!) to units (mounted archers!) to, well, names.
Okay, in itself, it's nothing as insulting as Devdan's existence. But taken with the context?
The devs wrote that Fodlan's aesthetic was supposed to be the Age of Discoveries (1500s and onwards?) so yes, during that Age, you had people who were prejudiced as fuck against people from other lands/different cultures.
But in 2019, we know that those prejudices were full of shit, and either fueled by ignorance, or just, the need to find a good "excuse" to get new lands/manpower/ressources.
Maybe the devs wanted to showcase this part of history : depict the characters being prejudiced against "foreigners" and have them later learn that their prejudice was unfounded !
But... they took the inverse path
Hilda's racist stereotypes? They're shown to be....
True through both games!
As you put it, Almyra are the "barbarians" who : attack the land the characters are from when they're at their weakest, for no reason than to get a good fight - even if it means dying which in turns create several orphans they don't give a fuck about - pillage and "rampage" in cities, let their allies die after accepting a "mutual support" alliance with them, and ultimately rave and scream at their "outdated" values and how you're going to bring them yours.
"You see those people who were derided as savages and barbarians back then in RL - and still are in some parts of the world because the early 2000s happened and in general because racism exists? - Well I'm going to base my fantasy "token barbarian country who is untrustworthy and backstabs everyone" based on them!"
:/
I know you can't compare tomatoes to watermelons, but the Baten Kaitos franchise also has a nation who's, more or less, full of assholes, racists and imperialist pieces of shit. But the devs in those games designed each island/country from scratch, there is no nation that immediately calls back to "RL country X or culture Y"!
you can make a farfetched point about the people wearing ceremonial masks and having totems being a mix of several RL inspirations or at least being a call back to them... but they're part of the most OP people of that universe!
So why? Why, doylist wise, FE Fodlan designed with care - you can't tell me those costumes and outfits were designed in 10 minutes! - Almyra and its characters... only to have them act out as what an english book from the 1780s depicted "oriental" people ?
Unlike Devdan, the racism doesn't ooze out from the way the characters/country was designed, but what role they fit in the story.
It's not a sociopolitical commentary or representing real world but more like another jab at IS for being as prejudiced against non western/japanese cultures and civilisations as they were when FE4 was released, which is problematic in 2019/2022.
(and then you have Square Enix giving us Hyzante in Triangle Strategy, which is even more in your face with the dubious parallels)
#anon#replies#fandom woes#IS is part of the fandom as the creators of the games lol#I mentionned it in the other reply#but while only have dungeons and aesthetics#the Golden Sun Saga had places inspired by real world cultures and civilisations and never#put one under the bus to act as the token barbarians#hell the antagonists from the first game are a tribe of people who can turn into dragons#and the main antagonist is a giant rock with an eyeball#in the third opus we have aliens#but Kibombo? Champa? Ayuthay? they exist and aren't treated as bad as#Almyra is by the plot and devs#Fodlan's unification kink is another can of worms but#in the other series you are never supposed to end up with an unified continent under one leader save for Marth but it happens in the plot#hell in FE4 it's often refered as the bad ending the one where Seliph rules over Jugdral#claude wants to get rid of prejudice by being prejudiced as fuck#of course FE Fodlan being what it is this angle is never challenged directly#i think the only mention that vaguely resembles a challenge is when Hilda is kind of surprised at having to fight side by side with almyran#because they were trying to invade 3 days ago and building relationships with them is kind of hard to fathom#to which iirc claude says to let bygones be bygones#sometimes people fight r8? Dude that's not how it works#FE16#idk if i answered to your post anon lol#But Fates is more muddled than the trailers gave us with the 'good kingdom and bad kingdom'#I know Pat's lolcalisation didn't help at all#but Hoshido isn't perfect far from that
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milkman-zahhak · 1 month ago
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I wanna share more erm.. belly stuff about my favorite characters and media on here but I'm already REALLY pushing it with this blog being named after e/q/u/i\u\s since I'm, like, one of maybe 5 of his total fans, and make it very obvious on all my main accounts.
If anyone finds the art or fics it's like. There's maybe a handful of people that even care about that character or fandom enough to make something for it and it doesn't take a lot of searching to see who they are and narrow it down lol.
I'll try to hint at what some of them are in the tags if anyone is curious, and wants to request anything with the characters from those medias so I have an excuse to post about em lol.
#I'm using my kink blog as an actual blog now huh. Oops#Lmao. anyways...#My biggest autistic interest is from 1967 and was even left out of a timeline in an official "history of S/tudio G/hibli” book-#-and most media about SG in general-#-despite it being literally the entire reason S/tudio G/hibli exists#Even the mfs who own the rights to it don't give enough of a fuck to even mention it anymore-#This anime also inspired countless other media to an insane degree like DM me if you're curious because I couldn't-#-possibly list everything. I'm talking entire TROPES. Iconic tropes and concepts in film as a whole.#ALSO: copyright issues with a spin off of this anime directly resulted in the creation of Inspector Gadget.#My other interest is a game made in 2003#^^it holds a Guinness World Record for “most critically-divisive video game”#Yet the fanbase is so empty that I have literally talked with the creators on discord.#Considering the record it holds that might be less surprising.. but still...#This next game is from 2007. Despite its source company using it to debut an entire public animation software-#-and animations made using said software ushered in an entire subgenre of entertainment on youtube in the early 2000s-#-the creators have been all but abandoned the game. Leaving only the most annoying tryhards or bots to reside within the modern servers..#^^it seems to be making a comeback though in terms of popularity because of this tho#so maybe I made it too obvious haha#self post
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Prince is slowly learning about the inhabitants of Earth. He is starting off very uninformed of their surroundings.
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sadkachow · 3 months ago
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if i hear one more pro-ai take i fear i may start exploding people with my brain
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pencap · 1 year ago
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#sylvie speaks#(in the tags because this isn't a complete enough though to make a proper post out of)#(and i will probably delete it anyway)#i am having Thoughts about creating and sharing and credit#and what it means to be a creator on the internet#(as much as that term has become loaded now)#i have mostly accepted that i do not get to control what people do with my words once i post them in a public forum#i will ask and i will request and i will trust in the goodness of strangers#but there will always be some people acting in ignorance or malice#and really when it comes to things like gifsets and fics and such i am so so happy for people to use them#even if it's for a fandom/media/ship that i might personally dislike or find uncomfy or some such thing#because it inspired and someone found meaning in my words and that is. all i can ever really ask#and they tend to be well credited anyway#and even if they aren't i think most people recognize that the quotes probably came from someone else#i'm not even as upset about poems floating around wholesale uncredited#(i'd have a personal vendetta the size of the pacific ocean against pinterest if i did)#but when it becomes credited to someone else#or when someone else claims credit for it#that... that does upset me in ways i find hard to articulate#and takes me by surprise in its stark contrast to how little i care about the other kinds of usage#i think it's about ownership perhaps#it is one thing to let something go#it is another thing entire for someone else to take it for themselves#it is mine; or it was; and i don't mind sharing i really don't#you don't even have to say thank you or tell me you're using it or even say it's mine#(though i much much much prefer that you do)#but it feels deeply violating for someone else to slap their name on it#i am perhaps slightly more bitter about this than usual#bc i recently discovered another piece of blatant plagiarism#that isn't worth pursuing but it does make me sad
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elfsyellowflowerzart · 6 months ago
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the group ^_^
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