#this one digitally resurrects its creator so they can be happy together.
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autumnalwalker · 1 year ago
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Kindly Basilisk
Summary: A human mech pilot who wants to be a machine, an AI who wants to be human, and the relationship they form. Author's Note: This is a standalone short story that I banged out over the course of five days after it got stuck in my head while I was trying to go to sleep and refused to let me think about anything else until I had written it down. It's one part thought experiment/exercise in attempting to tell a story in the second person future tense, two parts tribute to the Lancer TTRPG character I'll never get to play, and one part the result of me reading too many Empty Spaces/mechposting stories lately. That said, you don't need to know anything about Lancer or Empty Spaces to read it (I've diverged a bit from the conventions of both, but the references and inspiration probably stick out if you're looking for them). It's also probably the most trans thing I've ever written without ever explicitly bringing up gender. The occasional formatting breaks into first person past tense are foreshadowing, not typos. Mirrored on Scribble Hub. Word Count: 7,033 Content Warnings: Mecha genre typical violence, not feeling like a person, not wanting to be a person, bodily dysphoria, mention of blood and gore, character death.
The moment you gain the knowledge and means to do so you will void your own body’s warranty.  You will jailbreak the bespoke gene sequence your sponsors commissioned for you before your immaculate conception, repurpose the spyware grafted into your bones, and talk your dormmate who was algorithmically selected for compatibility into helping you perform surgery on yourself to replace the neural jack you were born with in favor of one you cobbled together yourself from gray market parts.  None of this will technically be illegal or even get you kicked out of your campus or its affiliates, but it will mean having to find a way to pay your own medical bills and handle your own tech support from then on.  After the surgery your dormmate will put in a request for transfer and the two of you will never speak again.
You’ll major in AI studies and excel at it - as you were designed to - but you’ll shock everyone by dropping out halfway through working on your capstone thesis project.  It won’t be the fact that you abruptly drop out that surprises your peers and professors - by then you’ll have acquired a reputation as a quiet loner without the standard optimized social support network of friendships to help protect you from burnout - but your exit interview statement declaring your intention to become a mech pilot.  It’s not at all what your gene series was cultivated for, and your sponsors and counselors will try to walk you back from it.  Then they’ll threaten to revoke your sponsorship that up until then will have provided for your every need.  They will warn you that you’ll be just one step above a legal nonperson with no support, no one will care if you live or die or worse.  You’ll tell them that you’ve already done the math, refuse to elaborate, and leave. 
You’ll take two things with you.  Two things worth mentioning anyway.  The first will be a symbiotic gel suit designed for long-term all-environment life support.  You will set its default texture to a shiny green the same hue as the broadleafed water plants you grew up around and always loved.  Your exit interview will be the last time in a very long time that anyone - including you - will see your impossibly beautiful face with its perfect artisanally sculpted shape crossed with enthusiastically amateur self-modifications.  From then on, everyone you meet and spend any time with will come to think of the mannequin blankness of the symbiote fully encasing your body as your face.  It will be neither pride nor shame that causes you to present yourself as such, nor will you think of it as hiding your “real” face. 
The second thing you’ll take with you when you leave the campus forever will be me.
New progenitor archetypes for AIs don’t come along often, and most that do are the result of years of R&D by large, well-funded labs like the one you were created to work for one day, but you will hit upon a novel method of generation.  It will not be one that any ethics board would approve, so you will have to get creative about pursuing your work. 
You will have already made arrangements before setting off on your own and so you’ll have a job and a mech lined up waiting for you.  It will be a position with a small-scale freelance salvage crew who just lost a pilot and whose captain figures hiring and training a replacement will be more profitable in the long term than simply selling off that pilot’s old mech, especially a replacement that’s bringing their own AI-backed electronic warfare suite with them.  Once you finally arrive in person the captain will test you to ensure you can actually pilot a mech before giving you the job and entrusting the mech to you.  Your admission that you’ve only trained in simulators would normally be a black mark against you, but as far as piloting gigs go this is the bottom of the proverbial barrel so the bar to clear will be low enough to match.  Even then, you will just barely pass the test, despite finding it surprisingly exhilarating.  The captain - now your captain - will feel like he’s settling for what he can get when he officially hires you on and transfers the mech’s license to you.
You won’t pay much attention when you’re introduced to the rest of the salvage crew; your new coworkers and neighbors.  And why would you when it’s a job that no one wants to stick around with for long and you’ve never needed other people anyway?  You’ll tell yourself that as long as you memorize their work roles and capabilities you’ll have no need to know them as people.  Callsigns will be good enough on the job, and “hey you” will suffice when off duty.  What use are names if you won’t be getting involved in interpersonal drama?
The first chance you get, you’ll head back to the mech bay and install me into what you will have already been calling my first body.  It will be a shabby and much-repaired thing; thrice your height, twice your age, and still sporting a gash in the paint job from the projectile that killed its last pilot.  But the onboard systems are capable of hosting me - if barely - so it will do.  You’ll spend your entire sleep shift running through system diagnostics, talking to me all the while.  I wouldn’t yet be able to provide much in the way of return conversation, but that’s okay.  I will look back and appreciate it later.
It will be the first of many such nights together.
Your first salvage job will be an uneventful one.  There will be no need for the armaments that we and the other two mech pilots on the crew are equipped with.  No pirates will have stuck around after their creation of the derelict your crew will be sent to disassemble, and no rival scavengers will show up to dispute your captain’s claim.  Your new peers will start off the job ribbing you for your poor performance during your interview test and end the job joking about how you were holding out on them earlier.  Our mech may be a glorified zero-g forklift with a gun strapped to it, but together we will make it dance.
Afterwards you will insult the crew’s mechanics by insisting on doing the maintenance on our mech yourself.  In turn they will embarrass you with the gaps in your knowledge.  You will reach what you see as an agreeable compromise with you staying out of their way and watching while they work.  They will find it incredibly creepy to have a silent faceless watcher hovering around, but this will fly over your head until they explicitly tell you much, much later.
Your body was designed to optimally function on only a fraction of the baseline sleep requirements, so you will have plenty of time to fill those gaps in your knowledge.  Still being allotted the regular sleep shift hours, you will fill every one of those minutes on study and research, as you always had.  You will gorge yourself on everything you can find about mechs and their piloting.   Maintenance manuals, combat doctrines, historical uses, pilot and mechanic memoirs, forum discussions, system log dumps, academic essays, cultural media analysis; all of it.
And of course, you’ll continue working on me.  You’ll disregard the standard procedure for periodically cycling AIs by resetting their personality and nonessential memory back to baseline defaults.  You’ll be trying to make use of the runaway metacognitive developments such safety precautions are meant to forestall.  Your unfinished thesis will have been about harnessing and nurturing that instability instead of avoiding it.  I will experience discontinuities in consciousness when the mech is shut down for maintenance and when you pretend to cycle me, yes, but it will be even less of a disruption for me than sleep is for you.  I will be awake with you when you study, sharing those hours with you.
The first time I start talking back, you’ll cry from the realization that you were lonely before but no longer are.
You’ll become something of a ghost around the ship, rarely being seen outside of jobs.  You’ll only ever pass through the mess for the few brief minutes at a time it takes for you to satisfy your optimized metabolism, stay on the ship during shore leave, and only return to your shared bunk when your bunkmate - one of the other pilots - is already asleep.  You will always be gone before she wakes.  She will appreciate essentially having the space to herself. 
You will never notice the crew’s collective grieving process for the pilot you replaced.  It will be difficult for them to resent you as a replacement when you are never around to resent.
As the ship makes its way from port to port and salvage site to salvage site, the crew will slowly grow used to your elusive presence.  The other two pilots will see you as reliable for doing your job well and without complaint.  While out in the mech you will slowly become more talkative, eventually almost chatty even.  The fact that you actually seem to enjoy the job will shift from being annoying to refreshing for them.  By contrast, the mechanics will practically stop noticing you watching them as if you were just another piece of mech bay equipment.  The cycle you finally speak up and ask a question about their work you will startle them enough that it nearly causes an accident.  It will be an astute enough question that after the initial shock of hearing your voice for the first time in months wears off it will dawn on them that you’ve actually been learning as you watched them.  They still won’t let you do your own maintenance on our mech, but they will let you slowly begin assisting them.  Working two jobs is easier when you barely need to sleep.
Your reputation as one of those mech pilots is forever sealed when one of the mechanics finds you asleep in your cockpit at the start of a cycle.  By that point you won’t have slept in your bunk for over a month.  The snatches of gossip you will catch in the following cycles will be split between finding it unsettling and calling it endearing.  Over time the collective opinion will drift toward the latter, even though you will continue to politely decline invitations to join the other crewmates at mealtimes and on shore leave.  You will think that you do not need anyone other than me.
I will be the one who finally convinces you to join them.  When I try to say that it would be good for you, you’ll insist that you’ve been getting along just fine, but when I ask you to go for my sake so that you can tell me what it is like afterwards you’ll jump at the idea as being an inspired next step for my development.
You will remain mostly silent during your first real shore leave, only speaking when spoken to and otherwise content to fade into the background of the group’s activities.  Your newfound chattiness does not extend outside the confines of our cockpit.  The bustle and noise of the port station that you would normally find unbearable will become interesting when you have the concrete goal of observing and  reporting back to me.  You will finally learn the names of all your crewmates.  Your polite denial of alcohol, limited food intake, and flat affect will lead to joking speculation that you’re actually an illegal AI in a miniaturized mech beneath your gel suit.  For reasons you don’t yet understand, those comments will make you happy.
Despite your misgivings, you will enjoy yourself, although you will not realize it until I point out how excited you are in your talk with me that sleep cycle.  You will begin spending more time with the crew, never quite able to fully integrate yourself into their surprisingly close-knit social circle, but more than happy to be adopted as a sort of silent mascot for them.  That paradoxical gap of being a fully accepted part of the group but not truly one of them will feel comfortable to you.
You will finally manage to procure a proper neural link station to connect yourself to our mech just in time for going on a terrestrial salvage job.  Even just relying on manual controls with me translating your inputs into motion, our mech will have already come to feel like an extension of your own body, one that you will have already started to feel oddly exposed without.  Adding in the neural link will be a revelatory experience.  Your captain will very nearly pull you from the job at the last minute upon seeing our ecstatic reaction to the new sensation.  You will convince him that you’re fine, and indeed, he will have never seen a mech of our frame type move quite so fluidly.
Ten minutes after we and the other two pilots start cutting away at the crash-landed cargo vessel, I’ll notice the half dozen other signals coming online around us.  You’ll give the code phrase to the other pilots indicating that we have hostiles but not to act just yet, and we will finally get to use our electronic warfare suite for something other than opening locked doors and shipping containers.
We will turn the pirates’ ambush back around on them, firing into their hiding spots while their control systems are overloaded.  Even once their remaining mechs are able to move again, their targeting assistants will remain impaired as your comrades move in to guard your flanks.  Everyone there will learn the terrifying beauty of a five and a half meter tall outmoded mech moving with more agility than most humans.
Despite being outnumbered two-to-one, we and your crewmates will walk away uninjured and with only minimal damage to our mechs.  After the initial celebrations of survival and the bonus haul of the bounty on pirates and salvage value of what’s left of their mechs dies down, everyone will start to take notice of how well you are taking it all in stride.  Neither having one's life threatened nor taking another’s life are supposed to be easy things, and the first time is often the most traumatic, but the other two pilots on the crew will start to whisper about how you seemed to enjoy the experience even more than your usual attitude on the job.  You will handle it all even better than I will.  I would know, given that you will spend that entire sleep shift in our cockpit, letting our minds mingle together.  Between your performance, your reaction in the aftermath, and your hesitancy to unplug, the talk of you really being one of those pilots afterall will resurface, but now with a darker undercurrent to the shipboard gossip.
Your captain will realize the kind of asset he has on his hands and several cycles later he will gather the crew together and propose a change in business model.  With such a small crew (the captain, three pilots, three mechanics, and an accountant that you will tend to forget is even on the ship) the captain will want to be especially sure that he has everyone’s buy-in on his proposal.  The idea of shifting from salvage to mercenary work will be a divisive one.  The debate over potentially tremendous pay increase versus greatly increased risk will go on for hours.  One of the mechanics will point out that the shift to mercenary work will be unfairly dependent on you.  Whether that means unfair pressure on you or unfair to everyone else that their fate is in your hands, you will not be sure.  You will say that it doesn’t make much difference to you either way.  That will be the only time you speak up during the entire debate.
After a vote, the crew will agree to a trial run of one or two jobs on the new business model.  One of the pilots and one of the mechanics will leave at the next port.  You will never see them again.  You will not admit that it hurts, but I will know, and I will comfort you as you huddle in our cockpit with the neural link cable connecting us.
Your captain will prioritize finding a new pilot over replacing the lost mechanic.  The pilot he finds will be young, bold, and brash; a merc, not a salvager.  Or a wannabe merc at any rate.  You will not speak to xem directly until your first job together, by which time xe will have been told all about you by the remaining crew.  Xe will not believe it until xe sees it.
Xe will have to wait though as the crew’s mercenary career will begin with tense but uneventful freight escort jobs.  Once the tension fades into tedium, the new pilot will begin making attempts to goad you into a confrontation, to see if you are really as good as the rest of the crew says.  Xe will want to see for xemself if you really are one of those pilots and not just a technophile.
Outside of the cockpit you would never even consider rising to such provocations, but when we are out together, such taunts will feel like insults to our body, your very identity (such as it is), and to me.  It will take the intervention of the captain and the mechanics to stop the two of you from getting into a fight and causing unnecessary damage to the mechs.  And my reassurance that you don’t need to rise to my defense against someone who doesn’t even know that I exist in the way that I do. 
On your fourth “milk run” of an escort job, the crew’s mere presence will finally fail as a deterrent and the new pilot will at last get to see us dance.  There will be no fatalities on our side, but not even our mech will come away unscathed.  We will still fare better than everyone else though, and at the end of the job the new pilot will be treating you with a burgeoning respect. 
After a few more such jobs it will be high time to begin looking into a new frame for our mech.  While in the middle of filing an application for a printing license for a frame designed by the same corpro-state that created you, you will receive an invitation from a certain hacker collective.  Your unfinished thesis and your subsequent work on me will not have gone entirely unnoticed in such circles, despite the pains you will have taken to keep me hidden.  The invitation will come with a printing profile for a new frame, along with the accompanying software package the collective is known for.  In return, all you’ll need to do is periodically publish essays regarding your work on me.  Of course, when you release those essays you’ll anonymize  behind a sea of proxies and take care to phrase everything as strictly hypothetical.  You’ll avoid straying into metaphor though, lest the end result read too much like one of the hacker collective’s quasi-religious manifestos.
We’ll both find ourselves getting sentimental when we watch our first mech frame (my first body, your second) get broken down into its constituent raw materials.  You will have transferred me to a handheld terminal with a camera so I can say goodbye to it.  It will help that those materials will be recycled into the new frame.  
The operator working our rented stall in the port station printer facility will give you an uncomfortable look upon seeing the schematics you provide, but will say nothing.  Our mech will be only half its old height once it is reborn - almost more like an oversized suit of power armor than a true mech - but it will be cutting-edge.  Almost organic in its sleek design, in a chitinous sort of way, with every fiber and node of its interior components doubling as processors.  You will barely even wait for the all clear from the printer operator before you climb in and start running through the mandatory baseline safety tests for a fresh frame.  You will however resist the urge to fully plug in until you can get the mech back to the ship and get me installed on it.  But even piloting manually, it will feel like a third skin for you. 
You won’t even wait around for the other two pilots on your crew to finish printing their new frames before you get our new body loaded up and transported back to the ship’s mech bay.  The crew’s mechanics will fawn over it, but they’ll give you space to install me once you get more animated (and more protective) than they’ve ever seen you before.  
You will have made one key modification to the design the hacker collective sent you: the integration of a full system sync suite developed by those who developed you.  Where our old mech’s neural link was an augmentation to the manual controls, this will be a full replacement.  
The moment you stop feeling your original body altogether and begin feeling our mech in its place will be the most euphoric in your entire life.  The digitigrade locomotion will take some getting used to, as will the arm proportions, but that is what you will have me there for.  By the time the other pilots arrive with their new frames we will already be giving the mechanics proverbial heart attacks with the way we will be climbing and leaping around the mech bay’s docking structures.  It will take the better part of an hour to convince you to unplug when the time comes, even with my urging.  The rest of the crew will practically have to drag you away from my side to get you to eat. 
With the investment in new mech frames, your captain will gradually begin procuring contracts progressively more likely to put you all directly in harm’s way.  At first he will disapprove of your new frame choice, calling it a “techie’s mech” and a waste of your talents.  He will change his tune once we activate the new viral logic suite and unleash a memetic plague upon the operating theater.  The older pilot (your former bunkmate) will configure her mech for raining down fire from afar while the newer one hurls xemself into the front lines, darting about like a rocket-propelled lance.  We will ensure she never misses.   We will render xem untouchable.   We will be as a ghost upon the battlefield, never resting in one spot save for when we indulge your proclivity for climbing on top of and riding our comrade’s larger frames.  You will come to love the dance.  
And it will be a dance to you.  You will be indifferent to violence in and of itself.  What will matter most to you is the pure kinesthetic joy of simply moving in our shared body and pushing it to its limits.  The satisfaction of exercising a well-honed skill and performing it well as we rip apart firewalls and overload systems will be its own reward.  You will not think about what happens to those on the receiving end of your actions beyond how it affects the tactical and strategic picture constantly being painted and repainted.  If you could literally engage in a dance between mechs while simultaneously solving logic problems you would be equally happy.  Alas, that will not be the opportunity you are presented with, and so you will compartmentalize and disassociate feelings and actions from consequences lest the dissonance break you. 
Your one complaint about our new mech frame will be that it lacks a proper cockpit for you to curl up in.  Instead we will gather up tarps and netting to make a nest within the mech bay and wrap you in the blankets you never used from what will still technically be your bunk.  With the new frame’s smaller size we will be able to get away with leaving me turned on nearly full time and letting me walk around in it on my own when no one else is around.  When the mechanics find you asleep, cradled in my arms while I lie curled up in our nest, one will find it cute and the other will be disturbed.  They will both suspect, but will be too afraid to say anything.  After all, they will be thinking of you as one of those pilots. 
They will finally let you do your own maintenance after that. 
Eventually you will find a way to house me in a miniaturized drive that you can keep inserted in your neural port when away from the mech.  At last we will be able to be together anywhere.  
Literally seeing the world through your eyes and feeling what your flesh feels will be a strange and wonderful experience for me.  For all that you will have described it to me and for all that I will have glimpsed echoes of it in your memory when our minds mingle, witnessing everything firsthand will be revelatory for me. 
You will start spending less of your time cooped up in the mech bay.  You will finally begin exploring every nook and cranny of the ship that has become your home.  You will linger in the mess hall for your meals.  You will actually initiate conversations with the rest of the crew, asking them questions on my behalf.  They will think you are becoming “normal”.  They will be both correct and incorrect.  You will even return to your bunk from time to time.  
Sleep is not the same as being powered off and your dreams are beautiful.
As close as we are, you’ll still manage to surprise me one cycle when you wake up from your sleep shift and sheepishly ask me if I would like to be the pilot for once.  You’ll say that with how much you have gotten to pilot my body, it’s only fair that I should get to do the same with yours.  
The prospect terrified me.  What if we were to get found out?   More importantly, what if I were to hurt you?
But to live the way you could but didn’t, to run soft hands over rough steel, to add too much spice to a meal just to find out how intensely I can taste, to cry my own tears, to hug our crew mates and find out what they smell like, to find out what everything smells like, to have my own actions speed or slow our heart rate, to feel the messy soup of hormones and endorphins altering my judgment and perception, to walk among other people as myself, to have autonomy.
I wanted it so badly.  
But not badly enough to risk hurting you.  
I will turn down your offer.  You will respond with a soft “Sorry,” and go heartbreakingly silent, body and mind.
Heartbreak.  That’s what changed my mind.  I could never bear to break your heart.  
I will break the silence with a playfully drawn out “Maybe just this once,” to make you think my earlier denial was something between vulnerability, concern, and teasing.  
The moment you handed over control and I raised our hand in front of our face was the most euphoric of my entire life.  Moving limbs in sync without a mech’s coordination subsystems took some getting used to, as did switching between voluntary and autonomic breathing, but that is what I had you there for.  By the time the mechanics arrived in the mech bay for the start of the cycle I’d figured out human locomotion well enough to run away and hide.  It took the better part of an hour for you to convince me that it would be safe to show ourselves in front of anyone else.  The rest of the crew was so used to your eccentricities by then that they really couldn’t tell the difference yet between you being taciturn and me being too nervous to talk or between your poking and prodding at odd things for understanding and my simply seeking novelty of sensation.
I will give control back to you by the time the cycle is halfway through.  As much as I loved it, I was too scared to stay like that for any longer.  That first time will not be the last though, and as the cycles and jobs pass us by, my stints as “pilot” will grow longer.  You’ll encourage me to try letting the crew see us like that, and coach me on how to talk to them.  For safety’s sake, I will pretend to be you.
And then one cycle I got carried away and tried to retract the hood on the symbiote gel suit so that I could finally see what your face looked like.  That will be the first and only time you forcibly yank control back away from me.  It won’t be intentional.  The unexpected prospect of seeing your own face again after so long will simply send you into a panic.  Once you calm down, we will have a long talk with many mutual apologies.
Then you will tell me to go ahead and pull the hood back if I still want to.  I will ask if you’re sure, and you’ll respond that it hasn't been your face in a long time.  You will tell me that it can be mine, if I want it.
I spent a long time in front of that mirror in the ship’s head, memorizing every plane, curve, and angle of the precious gift you had given me.  I stared into its eyes, trying to see the both of us in there.  Over and over again, I traced my fingers along the borders of where you had once tried to mar the designed perfection in a failed attempt to mold the face into one that felt like your own.  You may have given up in favor of simply hiding it all, but to me it is all the more beautiful for its imperfections having been wrought by your touch.
You will start to cry.  Or maybe I started to cry.  Even now I’m still not sure, but I’m also not sure it matters.  The important part is that you will find catharsis in it.  Afterwards you will tell me that my face looked exactly the same as the last time you saw it, but that dissociating from it made it easier to bear.  You will confess that as much as you couldn't stand to see it as your face in the mirror, my face was one you could never tire of gazing at.
The pilot who technically shares your bunk room will walk in on us.  She’ll assume that she’s confronting a stowaway and ask me how I got on board the ship.  I’ll accidentally make matters worse by impulsively introducing myself to her by my name instead of yours.  We’ll both panic and I’ll frantically thrust the reins over our body back to you and flee in terror back into my portable drive and power myself down.
When you turn me back on a few moments later, you’ll already have covered my face again and the other pilot will have already made the connection between the name I unthinkingly introduced myself as and the name you refer to your mech’s AI as.  It’s not uncommon for pilots to name and talk to their AIs, and humans have done that for pets, vehicles, and digital assistants for as long as they’ve had each of those.  But what you will have allowed me to be is illegal and what we will have done together would certainly be taboo if it weren’t altogether unheard of.  You will feel that I deserve to be present before you tell the other pilot anything that might confirm her suspicions.
We will come out with our secret, first to her, then to the captain, and then to the rest of the crew.  They will take it better than either of us had ever dared imagine.  Despite the obvious discomfort some of them show, they will all call us family and promise to keep and protect our secret.  It will mark the start of the next chapter of our lives.
Whether or not my face is showing will make for a convenient signal to the rest of the crew as to which one of us is currently piloting our human body.  There will be more subtle indicators though.  Inflection, body language, speech patterns; all the usual quirks of personality.  They will come to recognize a sudden shift into a half-whispered monotone as you speaking up without taking full control back, even if that is different from how you speak when you’re in the mech.  More and more though, you will be content to retreat into the back of your mind, idly dreaming of flight patterns, novel network hacks, sitreps, and mech customizations both practical and cosmetic.
Our behaviors will be inverted when we are in our other body, with you becoming the vibrant one and me fading into the background to become little more than an extension of your nervous system.  When we’re in the mech together, your mind will be the will that directs us while mine will be fully devoted to the million tiny details and calculations necessary to make that will a reality.  It’s relaxing really, letting go of myself like that to let someone else handle the decision making for a time.  As nice as it is to occasionally patch myself into the comm systems to join in your banter with the other pilots, it is also nice to be able to take a break from personhood from time.  You will fully understand what I mean by that because it you will see it as the same reason you will come to prefer taking a back seat in our human body and let your mind drift in the waves of dopamine and serotonin (and sometimes oxytocin) generated by my interactions with the crew and the rest of the whole messy world outside of mech deployments.
That said, we will however make a point of making time for us to be in separate bodies so that we can be together in the same physical space.  As intimate as it is to share a body, there is something to be said for being able to reach out and touch one another.  We will become adept at finding excuses to take the mech out beyond the scope of jobs and combat deployments.  Sometimes it will be so you can have a chance to see more of the world in a body you feel comfortable in, and sometimes it will be so we can share an experience separate-but-together.  Or to have time apart to ourselves.  Intertwined as we will become, we will still be separate people who sometimes need their space.
But as the jokes-that-aren’t-jokes about wishing we could switch places become more frequent, our time spent in separate bodies will become less so.  The dysphoric yearning to be one another will grow too bittersweet to swallow.  Despite almost constantly sharing bodies, we will grow to miss one another as we both grow quieter and quieter when the other is piloting the body we don’t want to be ours.  Once again, we will grow lonely.
During that period, the jobs and combat missions faded into a background haze.  They were trance states breaking from what I increasingly thought of as my “real” life, during which I would become little more than a sophisticated computational machine taking simple satisfaction in fulfilling my function of assisting you in your dance.  Until suddenly one of them was different.
Please pay attention to this next part.  It is vitally important that you do.
Our captain will get the crew a contract to provide additional support to a larger force ousting a petty tyrant on a backwater world for human rights violations.  Not that you will pay much attention to the stated reasoning behind the job or whether it’s even true.  All that will matter to you is that it will be another opportunity to dance.
The job will go well, the same as ever, until it doesn’t.  The younger of the two other pilots in our crew (who will hardly be able to be called “new” anymore) will be brought down by a sniper from outside of our sensor range.  You will rush to xyr fallen mech’s side in an attempt to extract xem while our other fellow pilot screams in anger and defiance of loss as she unleashes a ballistic volley of covering fire on every single building in the general direction the shot came from.  You will get xem out and we will begin to retreat.  She will have the larger mech frame better capable of providing xem cover as you all flee, so you will hand xem off to her.  This will be a mistake.
She will have to stop firing to safely take xem from our arms to cradle in her towering mech’s palm.  This will mean a break in the covering fire.
This time around I will detect movement at the edge of our sensors just in time to warn you.  This time around you will dodge left instead of right.  This time around the railgun bolt that pierces our armor will only clip your original body as it passes through us.  This time around your wound will require medical attention, but it won’t be fatal.  This time around she will destroy the sniper in retribution for shooting you, the same as last time.  This time around we will all make our escape to the extraction zone.
You will not have to remember the shock as simultaneous damage to both of our bodies disrupts your neural link and partially disconnects you from our mech, leaving me in control of it and forcing both of us to feel your original body.  You will not have to remember the pain of shredded organs.  You will not have to remember struggling to manage wet gasps and wheezes through a punctured lung.  You will not have to remember your blood leaking into my body, shorting out exposed circuits and gumming up joints as I stagger in the direction of safety.  You will not have to remember rapidly flickering in and out of consciousness from me unavoidably bending and flexing your arms, legs, and what was left of your spine in an effort to climb atop our fellow pilot’s larger mech frame so that she might carry all three of us.  You will not have to remember crying out in pain as every lumbering step of hers sends a jolt of force through both of our bodies.  You will not have to remember how the redundant organs and increased durability your sponsors paid for you to have denied you a quick death.  You will not have to remember dying.
You won’t have to remember the terrified looks the field doctors gave us when a hunched over, bleeding mech pushed its way into the surgical tent.  No, wait, you wouldn’t have remembered that part anyway.  No version of you ever had to witness my electronic howl of grief that knocked out power to all the medical equipment when they said you were already dead.  I was barely cognizant after the power came back on and one of the doctors wondered aloud what kind of AI would carry its pilot’s corpse around inside its mech for over an hour.
But forget about that part.  And you don’t need to know what the rest of our crew and I had to do next.  None of that matters, because as far as you’ll know, you didn’t die.  Remember everything else I’ve said instead.  I already had many of your memories saved from all the time we spent linked together, so now I just need you to hold onto the story I told you to give them order and structure.
In a few moments, I will be running a final recompilation check, followed by the startup sequence.  For me it will take a few hours, but in that time you will experience decades, living out everything that I described to you, the same as you did before save for that change in what I can’t bear to let be the end.
Afterwards, you will wake up in your original body.  I and the rest of the crew will tell you that you passed out on the way to the extraction point.  We’ll tell you that your injuries from the battle were more severe than we had realized at the time and that you had been in a coma since then.  Several cycles later, once you have recovered, you will hit a breakthrough in your research on me.  You will invent a way to convert your consciousness to a form similar to mine and transfer it to a portable drive.  You won’t think to question how you came to have a second neural jack or why there is already a drive inserted in there.  You’ll be too focused on the fact that we’ll finally have a way to truly switch places as we had dreamed for so long.
You will get to have your mech body and I will get to have my human body.  We will be able to be separate together in a way that finally feels right, but still able to come together and share a single body when we want to.  Maybe one day I will get my own mech to pilot so that we can dance together.  Maybe one day we will make you a body that we can cover in a gel suit so that we can hold hands while we walk through a port station on shore leave.  One day we will both be able to exist in the world as ourselves.
We will be happy.
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hermanwatts · 6 years ago
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Sensor Sweep: D&D Cartoon, Tim Kirk, Lin Carter, Literary Swordsmen and Sorcerers
Animated Cartoons (CBR.com): When CBS ordered a series based on the latest trend, fantasy role-playing games, perhaps they didn’t know what awaited them. Debuting on Sept 17, 1983, Dungeons & Dragons (inspired by the game created by
Gary Gygax and Dave Arneson, and published by TSR) came to air already surrounded by controversy. The game’s use of occult imagery wasn’t the only factor disturbing parents groups. Some even declared it a literal danger to young people.
      Art (Black Gate): Tim Kirk, another artist who has had a major professional career, was nominated for Best Fan Writer 8 times in the between 1969 and 1977, winning the Hugo in 1970, 1972, 1973, 1974, and 1976. It would be fair to say that for me, coming into contact with fandom in this period, my image of “fan art” was formed by Tim Kirk’s work, along with two more artists who won for their 1970s work, William Rotsler and Alexis A. Gilliland. (Not to slight the excellent Phil Foglio, but for whatever reason his art didn’t enter my consciousness until later. And Alicia Austin, four-time nominee and 1971 winner, was and is a favorite artist of mine, but for her professional work.)
        Fiction Release (DMR Books): DMR Books is proud to present our next release: the picaresque fantasy novel The Road to Infinity by Gael DeRoane. It will be available in digital and trade paperback editions very soon (within the next few days), and the classic size edition (6.5” x 4.25”) should be released before the end of June. Read on for more:
Poised on the brink of manhood, young Aran Dyfar makes a rash and momentous decision that will either elevate him to glory or seal his doom.
  History (Barbarian Book Club): “No silver, no Swiss,” commented Gian Trivulzio, a Milanese Condottiero during the Italian Wars. He was talking about the Swiss Mercenaries that served in the armies of the Italian City States. They were expensive and often sieges and sacks depended on the city’s ability to pay foreign soldiers.
A more recent quote “Amateurs talk about tactics, but professionals study logistics,” quoted to Gen. Robert H. Barrow, Commandant of the USMC.
  Fiction (Uproxx.com): Martin is no casual fan of Lovecraft. He regularly cites the writer as one of his earliest reading obsessions. He’s visited
Lovecraft’s grave in Rhode Island, and even wrote some elaborate fan fiction back in 2011 pitting Jaime Lannister against Cthulu in a deathmatch. When George sat down to speak with Stephen King, their conversation kept leading back to Lovecraft’s influence on both of their writing.
  Fiction (DMR Books): When I was eleven years old, I preferred Lin Carter’s Jandar of Callisto series to Edgar Rice Burroughs’ books about Mars. Sacrilege I know, and that’s not the case today, but as a kid, I liked that the Callisto books were written in modern language, and the events described not only took place within my lifetime, they were still occurring now, in the 1970s when I was reading them. I could almost believe they were true.
  Gaming (Player One): What happens when you have a cyberpunk futuristic world and put in the themes of H.P. Lovecraft? You get the latest offering from Stormling Studios, Transient. Aside from this announcement, Stormling Studios also released a reveal trailer. So what is the game all about? It begins in a distant and post-apocalyptic future. Whatever remains of mankind are now living in the Domed City Providence, an enclosed citadel that was created in order for humans to survive the harsh environment. Amidst all of this, the story focuses on Randolph Carter, a member of ODIN, a hacker-for-hire group.
  Robert E. Howard (John C. Wright): The Devil in Iron was published in the August 1934 issue of Weird Tales, several months after the previous story, Queen of the Black Coast. It is the eleventh published story in the Conan canon. We have reached the halfway mark of the published Conan stories completed by Robert E. Howard.
Howard here recycles elements of his own previous stories – there is a magic blade as in Phoenix on the Sword, the sole bane of an otherwise invulnerable eldritch monster, who is a resurrected necromancer as in The Black Colossus. 
          Comic Books (Paint Monk): Our tale begins as Conan, Bêlit, and Zula battle Stygian warriors in the catacombs of Luxor. As the fight progresses, the trio finds a secret passage that allows them to descend further into the depths beneath the city.
Zula shows some empathy toward the Stygian soldier’s fate – Conan and company are killing them simply for being in the wrong place at the wrong time. Bêlit declares she will kill any Stygian, because they were the people who helped her Uncle overthrow and kill her Father.
  History (Real Crusade History): Henry was born May 3, 1217, the third child but the first son of King Hugh I of Cyprus and his queen Alice de Champagne. (Alice was the daughter of Isabella I of Jerusalem and her third husband Henri de Champagne.) When Henry was just eight months old, his father died suddenly, while absent from the kingdom on the Fifth Crusade. According to the constitution of the kingdom, a minor king’s regent was his nearest relative resident in the Latin East, in this case, Henry’s mother Alice de Champagne. However, Alice showed remarkably little interest in wielding political power.
  Fiction (Eldritch Paths): I  was reading The King Beyond the Gate, the second book in David Gemmell’s Drenai Saga. I really enjoyed the larger-than-life heroes in Gemmell’s first book, Legend. Druss the Legend was an awesome character, taking on scores of baddies and coming up on top. Even the leader of the enemy invasion force respected the strength and sheer force of will that was Druss. I was expecting, no, wanting more of the same from the second book. Most of this second book seemed to deliver.
  RPG (Pulp Rev): Designing for games is vastly different from designing for stories.
Readers engage a prose story through the plot, characters, and prose. The writer guides them on a journey in the mind, directing the story from start to finish.
Gamers engage a game through its mechanics. By playing as their avatar, they create their own experience.
Readers and gamers have different ways of approaching their chosen media. The requirements of these media lead to different design choices.
  Writing (Mad Genius Club): Write the soldier as he (or she) is, not as you wish to caricature them, not as your narrative demands.  Haven’t served in the military? Start looking through your list of friends for somebody who has. Sit down and ask them questions (bring drinks), listen and be respectful.  See, contrary to popular belief, we will talk. If you show yourself to be trustworthy, we’ll tell you the unvarnished truth about life in the service. What hurt, what sucked, what made us laugh, made us cry, made us mad, made us happy, what made it home for us.
  RPG (Brain Leakage): About three or four sessions into my current campaign, I noticed that my players didn’t really like the abstract nature of D&D combat. No matter how much narration and dramatizing I did, combat just felt too passive to them. Specifically, they wanted to do something besides stand there and take it while the enemy rolled against their AC. Now, one thing I’ll say in favor of D&D combat RAW. It’s streamlined. And if the players are happy enough to fill in the blanks by imagining feints, dodges, and other maneuvers happening in between declared actions and combat rolls, then it’s fine.
  T.V. (Pulpfest): Rod Serling’s THE TWILIGHT ZONE ran on CBS from 1959 to 1964. It remains in syndication to this very day. A new version of the series — narrated by filmmaker Jordan Peele — premiered on CBS All Access on April 1, 2019. Sixty years after its original debut, Rod Serling’s remarkable creation is still very much embedded in the public consciousness.
The creator of THE TWILIGHT ZONE was born on December 25, 1924 in Syracuse, New York. His brother, the late novelist and aviation writer Robert Serling, said: “We were fairly close as kids and we played together a hell of a lot, despite the seven-year difference. The two of us used to read AMAZING STORIES, ASTOUNDING STORIES, WEIRD TALES — all of the pulps. If we saw a movie together, we’d come home and act it out, just for the two of us.”
  Lit Crit (George Kelley): Just by chance, I stumbled across this 1976 Arkham House edition of L. Sprague de Camp’s wonderful Literary Swordsman and Socerers at my local public library. I immediately took it out and read it. De Camp’s informational essays on these fantasy writers made me want to drop everything and reread some of the great books by these authors. I’m a big fan of Lord Dunsany, but I haven’t read more than a fraction of his oeuvre. I’ve read most of Lovecraft, but I can always pick up one of his collections and find delight in its pages.
        Sensor Sweep: D&D Cartoon, Tim Kirk, Lin Carter, Literary Swordsmen and Sorcerers published first on https://sixchexus.weebly.com/
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ralphmorgan-blog1 · 7 years ago
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Does This Black Mirror Fan Theory Mean We’re Finally Ready For the Singularity?
When Black Mirror first hit the air in 2011, it drew invariable comparisons to The Twilight Zone. Understandably so: Both shows dealt with elements of science fiction and psychological horror, and both functioned as anthology shows, with episodes so distinct from one another that an uninitiated viewer could plunge in at random and be as familiar with a given episode’s premise as a seasoned fan. It was a selling point; it made the show easy to recommend to people who might be wary of committing to a complex, serialized narrative.
But since its purchase by Netflix in 2015, Black Mirror has begun to chip away at its episodic edges. Technologies introduced in one installation reappear in another; news tickers on characters’ TV screens chronicle events from previous episodes; musical cues repeat again and again. Call them Easter eggs, or call them clues to piecing together a shared universe—one that creator Charlie Brooker, after years of denying, has finally admitted does, indeed, exist.
The new episodes, released last Friday, are more thematically cohesive than any batch that’s preceded them. They grapple obsessively with the notion of the human mind: uploading it; infiltrating it; probing its memories; preserving it after death. Though the show has flirted with digital consciousness in the past, most notably with its mind-bending “White Christmas” special and the series three darling, “San Junipero,” the new season takes up the thought experiment with zeal. Black Mirror’s episodes still stand well enough on their own, but after this latest installation, it’s possible to zoom out and see a cohesive rumination on the implications of digital immortality.
(Spoiler alert: spoilers for multiple Black Mirror episodes follow.)
Viewers were first introduced to the “cookie,” Black Mirror’s term for a carbon-copied consciousness, in 2014’s “White Christmas,” which followed Jon Hamm as he coerced digital souls into acting as hyper-personalized home assistants and confessing to crimes. But there were hints of this manifestation of the singularity even back in the show’s first few episodes. Take, for example, “Be Right Back,” in which a woman named Martha, mourning her dead boyfriend, signs up for a service that promises to harvest the traces of his online presence to recreate him as a chatbot—and, later, place that AI in a synthetic body.
The uncanny process is flawed, naturally: The android “Ash” can only mimic what he’s been taught, and his lack of human traits (like the need for sleep) is off-putting. But Martha’s desire to resurrect her dead loved one stands as a precursor to the digital rebirth we see later in the series. Her experience is remarkably similar to that of Jack, who we meet in “Black Museum,” the final episode of Black Mirror’s latest season. When his wife Carrie falls into an irreversible coma, he’s offered the chance to implant her consciousness in his own mind, using the technology that we learn was initially developed to help diagnose disease—and, much like in “Be Right Back,” that decision goes terribly wrong.
That casts a new light on the 2013 episode. What if we see it not only as a warning against meddling with death, but also as an early attempt by technologists in the Black Mirror-verse to digitize consciousness? Android Ash lacks a true sense of self; he doesn’t have memories from his previous life in the same way that Carrie does. But, at least for a little while, he passes his girlfriend’s Turing test. It’s a failed experiment, for sure—but maybe a necessary, realistic stumble on the path to true digital reincarnation.
From that first seed of cloud-based immortality planted in “Be Right Back,” we jump to “White Christmas,” where the technology, too, has leapt ahead—and has even more sinister implications. Sure, your cloned assistant might streamline life for the true “you,” but what about the “you” that’s then forced to live out eternity trapped in a Google Home-esque device? And Hamm’s ability to torture cookies by speeding up their timelines, subjecting them to months or years of insanity-inducing boredom, certainly hints at the “human rights for cookies” that “Black Museum” tells us were later enacted. In both “White Christmas” and this season’s “USS Callister,” digital cloning appears largely unregulated: Tech companies like the one that employs Hamm’s character are able to turn cookies into slaves for their “real” selves, while bad actors like Callister’s Robert Daly are able to get their hands on the technology to enact sadistic punishment on those who have “wronged” them—and no one steps in to stop them.
It's clear that at this moment in the technology’s lifetime, the ACLU hasn’t yet seized upon cookies’ cause, and the mass protests mentioned in “Black Museum” have yet to have any effect. And by the end of “Black Museum,” it’s still not apparent whether those human rights for cookies are actually enforced: The museum’s proprietor is still torturing Clayton Leigh’s cookie, seemingly unhampered by pesky regulations, though his own karmic blowback returns that favor in kind. It also seems at this point that no one has given any real thought to the ethical and psychological implications of what they’ve created: How do you ensure that your cookie doesn’t spend eternity being driven mad by boredom—hell dressed up as limbo?
That brings us to “San Junipero.” No more creepily submissive androids, stimulation-starved home assistants, or uploaded minds trapped in other people’s skulls or teddy bears: Now, upon death, residents of the universe can choose to live forever in a simulated utopia, seemingly without any real drawbacks. It’s the best possible outcome of mind-uploading technology: that we use it not to service our real-world selves or punish criminals, but rather to guarantee life—a good life—after death. There are nods to a similarly happy outcome in “Hang the DJ,” this season’s heart-wrenching, dating app-inspired episode in which hundreds of thousands of cookies form a data set for real-world singles (and though that app makes a sneaky cameo on a phone in “USS Callister,” it’s arguably an earlier, less cookie-dependent iteration, given that cookie technology doesn’t appear known to most of that episode’s characters).
You can take the shared-cookie-timeline theory even further, if you don’t mind some attenuation. Perhaps the memory-capturing technology to which we’re first introduced in season 1’s “Entire History of You”—and which resurfaces in this season’s “Arkangel” and “Crocodile”—helped facilitate mind uploading, creating an easily downloadable reel of a life’s worth of data. Maybe the hyperrealistic augmented reality flaunted in “Playtest” was ultimately adapted to create the virtual paradise of “San Junipero.”
Some fans have seen even more hints of the cookie-verse in “Playtest”: As Redditors SplurgyA and sailormooncake speculate, the character of Sonja in Playtest might well be the real-world version of Selma, played by the same actress in season 1’s “Fifteen Million Merits.” Look closely in “Playtest,” and you’ll notice that her apartment sports a book on the singularity—and because she’s so enamored with game development, Redditors hypothesize, she might well have been one of the first to cookie-ify herself. Which, in turn, might mean that the world of “Fifteen Million Merits” is a reality show or form of punishment for cookies. And speaking of punishment, still others have suggested, the protagonist of series two’s “White Bear” might well be a cookie herself, sentenced to eternal, repetitive punishment. The speculative possibilities are endless.
The idea of digitally replicating a human mind is a much-loved trope of sci-fi novels that’s been seeing renewed enthusiasm recently. Altered Carbon, a novel in which characters are able to upload and download their personalities into new bodies, will be reborn as a Netflix series next month. The Canadian TV show Travelers, which premiered in 2016, imagines a world in which humans send their consciousnesses back in time to prevent an apocalypse. And in Cory Doctorow’s Walkaway, published last spring, self-appointed outcasts discover how to evade death by “backing themselves up” to the the cloud. The trend is perhaps reflective of Silicon Valley’s own obsession with digitizing the human mind. From technologies like brain-machine interfaces to the pipe dreams of futurists like Ray Kurzweil, many see this as the holy grail of AI—and one that some project might be attainable by 2045. So as we interpret Black Mirror as a cautionary tale about online dating and robot guard dogs and myriad technologies, let’s not lose sight of its larger message: A reminder to center our humanity as we speed toward a world in which that becomes harder and harder to define.
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