#Infinight
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shrillvoices · 1 year ago
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Have a lazily colored Spectril from a few weeks ago
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aroacesetitoff · 6 months ago
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not romantic not platonic but a secret third thing (in the same adventuring party)
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drearygenie · 3 months ago
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skipitty-bop · 2 months ago
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wyd when brink tussler pulls up to the merch store looking like this
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crimsonkat59 · 12 days ago
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The Infinights
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The pixelated RPG game Infinights, developed by Tales From the Stinky Dragon, garnered many positive reviews from fans of the developer’s past works and soon brought in new fans, many of whom had never played a game of such style. 
Infinights is a story-driven game where you play as four ‘Infinight Interns’ trying to find the Infinights (a group of notorious heroes), defeat a devious woman called Paralyte, and save the realm of Faeza. There are many loveable NPCs scattered throughout the five realms of Faeza, each unique to their homeland. And the music changes throughout the land, even during encounters! 
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What many have found interesting about the game is that the player does not control a specific character. The four Interns move as a group and the walking order of the players changes according to their environment (for example, Mudd leads the group through his home city of the BuhBayou while Kyborg will lead when they’re in Evirwinter). In combat, each Intern and their enemies are given a specific order to which they can take a turn. This is one of the many cases where Infinights uses luck and randomization to achieve unique playthroughs. Often, conversations will have dialogue options that will either succeed or fail based on the program’s virtual ‘coin flip’ and the amount of damage any attack will do it based on a ‘dice roll’ of sorts. 
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Infinights has been praised for its simple but beautiful graphics and its simple design. However, it has gained criticism as well. 
One main flaw many players see is how rigid the story is. There are not many chances for exploration and though conversations can change due to luck, things end up the same in the end. After some time, the developers released an update containing a second playing mode. This mode, entitled ‘The Past’ (changing the main story mode to ‘The Present’), lets the player play in a more open-world concept. And as the original Infinights. 
What’s loved about The Past is that it allows the player to see more into the life of the characters the game is entitled after. There were complaints that, for being titular characters and the game’s main quest, the Infinights did not have a strong role in the story, especially Grislee and Elleve. The Past changes this, giving each Infinight more lines and a more fleshed out character. 
Of course, the open-world style is appreciated as well. There’s a fully interactable map to navigate through and many new locations within each city to explore. New shops, new NPCs, new quests. And while The Past has a few scripted adventures and quests, the easiest way to explore the world is to travel to one city and simply walk around. More quests become available as the Infinights become more renowned throughout Faeza, with more people also willing to aid their adventures. 
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The Past also created thought. As the main villain of the main story, Paralyte, is seen in this mode as just another Infinight. She is primarily called ‘Luce’, which is her real name, and is visually different. Many have joked that she looks ‘healthier’ in The Past as her skin is less pale. What many notice is that there’s no green infinity sign carved into her armor in The Past, but she instead wears an armband with the Infinight’s logo on it. (Just like Spectril!) 
Throughout the story, Luce and the others get along very well. Her voice is still ‘honeyed yet haunting’, but her interactions with the Infinights are full of smiles and jokes. Luce cracks a few herself, leaving the threats to the enemies encountered in combat. 
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This mode, even when played to 100%, does not address exactly why Luce left the Infinights. Theories have been made through dialogue left throughout both modes of the game, but there has been no official response from the developers. Tales From the Stinky Dragon often prides itself on adding a bit of mystery to their games, with some questions getting answered while others are left up to the fans. 
The newest mystery they’ve unveiled is Grotethe, another RPG game in the works. Through released screenshots, it’s clear that the game uses the same base as Infinights. The combat and dialogue systems are the same, along with the game’s basic premise. However, one question that has been raised is how the story modes work. Will Grotethe have only a story-driven mode, only open-world, or will it include both? None of the released content points to any of these options. 
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On a similar note, it is also clear that Grotethe takes is set in an entirely different place. The technology and locations (and even the appearance of one of the main characters!) that can be seen in different screenshots are causing speculation amongst fans. People wonder whether the two games are related or not and, if they are, how? No voice clips for any of the characters have been released yet, but fans hope that the voices of the main characters will aid them in this quest for answers. 
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Until then, everyone continues to enjoy the stunning game that is Infinights. 
This project, with all visual details compiled on one Adobe Illustrator document entitled 'rot' because I failed to spell 'rpg' started on Tuesday, January 14th. Through various sessions of various lengths and occasional mouse usage, it has finally been completed. I now hate rectangles and squares. 
Various parts of the artwork should be recognizable to other games of a similar style. When I went looking for sprite bases when this project first started, I landed on a base sprite for Omori. I have never played Omori. Along with that, the way the combat screen looks is taken from Deltarune (which I have played) and the shop screen has influences from it. 
And it should be known that most things made in this work I had a trace (with pixels) from a random internet image. That dragon was NOT freehand, nor was that train, the map and pretty much everything from the shop screen (though, the shopkeeper whose name I cannot remember was drawn from a sketch I made). All text except title text (Infinights, Grotethe, Tales From the Stinky Dragon) is actual type, only the title text I drew (with a reference).
My school shouldn’t have allowed me to have an Adobe account or a teacher/class to teach me graphic design. I am using it for evil.
Sprite sheet:
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The state my school computer's desktop was left in. Just because I think it's funny.
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chmarzity · 1 year ago
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Salutations all you stinkers of tumblr!
This podcast has consumed me
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luckiandkryii · 3 months ago
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"This makes me happy."
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the-lemonaut · 1 year ago
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So I spent 2 weeks straight obsessing over these four. Art was bound to happen. Observe!
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quentinluna-16 · 6 months ago
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Lego Gum-gum.
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Flowers and friendship bracelets. Doing the others soon
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embrose · 3 months ago
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So...
Guess who fell into a new dnd podcast hole~
A very stinky hole, this time. I thought tftsd had very LoA kinda vibe about them based on the shorts, maybe bit more lighthearted, so I checked them out, and I'm invested now. I love the Grotethe campaign, it's really fun and I love the dynamics of the party. Chip is my favourite~
Imma work on the Infinight Interns campaign next tho, since it's so much longer and I really wanna see all the hijinks the shorts are about.
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pirateshippotato · 10 days ago
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i dreamt about the tftsd plushies last night and i tried to recreate what I remember (brink was there i don't know why)
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I hope this isn't what they look like cause what the heck, but if there was anything that could get me back into tftsd it would be plushies
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filowyn · 12 days ago
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Doodle I forgot to post a while ago
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drearygenie · 19 days ago
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elorasaurus-gaming · 4 months ago
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I either post nothing or everything, there is no in-between. I've been experimenting with a new look to drawing so redrew the lads 🐉💨
Each one took about 1-2 hours
Grotethe ones being worked on before the new campaign drops 👀
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chmarzity · 1 year ago
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Tragic backstories may be cliché but Kyborg is an exception
also floppy cow ears Mudd is my roman empire
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lunarifie · 6 months ago
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Funny how the Tales from the Stinky Dragon party went from Faeza’s renowned heroes to Grotethe’s most wanted.
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