#Inami Mitsuru Wants to Be “Normal”
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coffees-art · 1 year ago
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lesbians passed the fuck out on the couch watching tv
keeping watch for home intruders
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muffinrecord · 1 year ago
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new costumes
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raposarealm · 1 year ago
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Here are the quest victory quotes for Inami Mitsuru! Credit to @muffinrecord for the screenshots.
Top: That was a lucky win… as they say, yeah? Middle: A-anyways, I’m okay... Bottom: Huh..? I actually won..?
As always, friendly disclaimer that my Japanese isn’t the best, as I’m still learning. If you spot a mistake, please let me know, and I’ll fix it!
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magiamemoriareview · 1 year ago
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Mysterious Dinner Table
Obtainability: This is a personal memoria for Mitsuru Inami. It is obtainable through completing the third episode of her Magical Girl Story and through the Support Gacha.
Single Effect: Charge Draw
MLB Effect: Charge Draw
Effect Definitions:
Charge Draw will replace that turns’ current discs with Charge discs.
TLDR: "Mysterious Dinner Table" is an important part of Mitsuru Inami's kit. If you have the character and plan on using her during Ranked, it will be worth it to invest in and max-awaken this personal memoria.
Review: This memoria is an important part of Mitsuru's kit, but first we need to talk about Mitsuru herself in order to talk about why this memo is good.
Mitsuru Inami is good for ranked mirrors and little else. Her stats are terrible-- she has very little ATK with most of the bulk of her stats being in HP and DEF. Her magia and doppel purposely deal very little damage and put her on par with the amount of damage that Sudachi will deal (aka, nearly next to nothing). Her magia and doppel themselves will give Attack Down, Accele MP Gain Down, MP Gain Down, MP Damage, Negate Status Ailments (for your team) and then HP Restore for your team-- all things that aren't useful in regular PVE.
But where is stuff like this useful? Ranked.
Her dealing very little damage makes her ideal in Ranked, because it means that you use her magia repeatedly without killing your opponents, ideal for racking up points to get a high score. Her charge conservation connect means that you won't lose your charge bonus if worse comes to worse and you're forced to use noncharge discs. Her magia will prevent the enemy from gaining MP so that they can't use a magia, and it will heal your team-- and having high team HP is another way to score points.
So, how does the personal fit in? Generally you aren't going to be using personals in mirrors, right? Well, as mentioned above, you want to have a high charge combo for your ranked mirrors points. Usually this means you'll want a team with a charge draw character so that you can easily draw the needed discs-- maybe even two characters with charge draw. That way both characters can charge draw and even puella connect with each other as needed.
Some characters, like Kaoru Maki, Swimsuit Madoka, Sae Kirino, and Tanabata Yachiyo will have charge draw as part of their Spirit Enhancement active. This makes them easy staples for Ranked Mirrors.
However, Mitsuru Inami instead has a Spirit Enhancement active of "Magia Damage Down, Magia Damage Down Further, and MP Gain Down" which is arguably just as if not more important than a charge draw. Why is this? Why not have her personal and SE active swap places?
This is because turn one is the most important time for that kind of Spirit Enhancement active to be used. You don't want to wait for turn two to use MP Gain Down, you want to use that shit ASAP.
Additionally, you aren't typically going to use Mitsuru Inami by herself as the sole charge unit. You're probably going to field her with another girl who has charge draw, as mentioned above.
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That character will be able to charge draw right away if you need her to, so having two readily available charge draws on turn one isn't going to be necessary.
Lastly, Mitsuru Inami's Spirit Enhancement includes a turn one Skill Quicken. That means that you'll be able to use her personal memoria (or any other memoria with a low enough cooldown) by turn two.
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Lastly, the stats on this memoria are low but actually play into Mitsuru Inami's kit well. With her passive MP Gain Up when damaged, you're going to want her to be taking hits-- and that means you probably want her to have a lower DEF than your other girls, as the Mirrors AI will prioritize units with the lowest defense to attack. By using memoria like this, you can keep Mitsuru's DEF low to help encourage her to take the hits needed to earn a Magia, but her high HP also means that she probably won't die to any of the attacks.
Overall she's a smartly made niche character who is very good at one specific mode in the game to the exclusion of any other, and her personal memoria is an excellent continuation of her kit.
You'll want to max awaken the memoria if you get it.
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muffinrecord · 1 year ago
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Here's the outfit set for Mitsuru Inami!
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muffinrecord · 1 year ago
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Here is the card art for Mitsuru Inami!
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muffinrecord · 1 year ago
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From what I can gather from the MUT discord, the new girl is from a romance story that Juri was reading waaaay back in Crimson Resolve. AKA, she's actually a fictional character who was seemingly brought to life during the Ao-baby kimochi time.
Which is. Fascinating actually.
This also makes the title of the event kind of sad:
Inami Mitsuru Wants to Be "Normal"
Perhaps she was to come to life and be a real person?
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muffinrecord · 1 year ago
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CGs from the event!
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muffinrecord · 1 year ago
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apparently Mitsuru isn't actually a fictional character within the story, but a previous Promised Blood grunt?
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muffinrecord · 1 year ago
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wait are we having fucking old mirrors AND a new event all at the same time? bruh
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muffinrecord · 1 year ago
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BST (BigScaryThings) from discord wrote out a summary for Mitsuru's event! Take a read if you're curious as to what's going on.
Thanks so much to BST for giving me permission to post this and for the summary!
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magiamemoriareview · 1 year ago
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I Want To Watch Over You
Obtainability: Limited to the "Mitsuru Inami Wants to be Normal" event shop.
MLB Effect: Attack Up [15%] & Defense Up [22.5%]
Effect Definitions:
Attack Up increases the equipped character’s base stats, meaning that its effects are calculated before buffs/debuffs are considered. The effect caps at 100%.
Defense Up increases the target’s base defense stats. Defense Up is generally worse than Damage Cut.
TLDR: A decent three-star memoria, but one that most players aren't going to need. Stick this one in the memoria vault once the event is over with.
Review: A pretty solid, if not boring, three-star memoria. This is broadly applicable for any situation really and at the very least it can't hurt your unit to equip. The Attack Up is decent for a three-star, as is the Defense Up.
Naturally there are better memoria to equip than this, including free welfare memos, but "I Want To Watch Over You" is a solid choice if you're lacking in memoria or just need some filler.
Overall, stick this in the memoria vault once you're done farming, just in case the event gets a rerun.
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magiamemoriareview · 1 year ago
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I Am Here
Obtainability: Limited to the "Mitsuru Inami Wants to be Normal" event gacha. This is event bonus memoria.
Single Effect: Magia Seal [100%] (Target / 1 Turn) & Damage Down [40%] (All Enemies / 1 Turn)
MLB Effect: Magia Seal [100%] (Target / 1 Turn) & Damage Down [45%] (All Enemies / 1 Turn)
Effect Definitions:
Magia Seal is a Status Ailment that prevents the target from using their Magia/Doppel.
Damage Down will decrease the target’s damage on attacks.
TLDR: This is an excellent memoria for Ranked Mirrors, provided you have the right units. If you don't care about Ranking, then feel free to skip it.
Review: It should come as no surprise that this memoria is Ranked mirrors whale bait, however it's more unique than you might think. For one, there are only two memoria in the game that can give Magia Seal-- and "Ascending Cherry Blossom Front" is the other one; notably a limited memoria that hasn't had a rerun in years. That makes "I Am Here" very important to any whale that wants an easy on-hand demand Magia Seal to keep pesky Devil Homuras from wiping their team in Ranked mirrors.
Note the short cooldown at five turns-- if you want to use this memoria, you'll need to max awaken it to properly utilize it. On units with turn-one Skill Quicken (such as Darkness Mitama, Akuma Homura-chan, and Mitsuru Inami), this memoria can be used on turn two. This makes it extremely powerful in denying specific enemy units their magia/doppels, especially if the enemy had enough anti-status ailments to prevent previous Magia Seals from being applied in the first turn.
The Damage Down is also helpful in applying a blanket debuff to the entire enemy team-- note however that the Magia Seal portion only extends to one character, so make sure you select them before using this memoria.
If you don't care about Mirrors Ranking then you can feel free to disregard this memoria. Though, do note that it's possible that it might have some niche use in battle types like the Hundred Evils where enemy magia can be an issue, but don't roll on the gacha just for that possibility.
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magiamemoriareview · 1 year ago
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Dream on the Bench
Obtainability: Limited to the "Mitsuru Inami Wants to be Normal" event gacha.
Single Effect: Magia Damage Down [45%] & Attack Down [10%] (Target / 1 Turn)
MLB Effect: Magia Damage Down [50%] & Attack Down [15%] (Target / 1 Turn)
Effect Definitions:
Magia Damage Down is a Debuff that decreases the target’s damage when using Magia or Doppels.
Attack Down is a Debuff that will decrease the target’s base attack.
TLDR: Worth keeping a max-awakened copy of for Ranked Mirrors purposes and as an easy defensive in the Hundred Evils. The short cooldown and excellent effects make this an effective if not niche memoria to have.
Review: Surprisingly enough, this three-star memoria could actually see usage in ranked mirrors. It has a short cooldown, pretty great DEF stats for a three-star, and it debuffs the target with an absurd amount of Magia Damage Down. It actually pairs well with the memoria "I Am Here" which similarly is great for Ranked Mirrors.
You may be thinking, "but if I have "I Am Here", I don't need "Dream on the Beach" because the former outright will prevent a magia." However, that's not always going to be true. Some characters will have anti-magia seal as part and parcel of their Spirit Enhancement, or a sneaky player will equip memoria with that effect to ensure that their magia and doppels will still go off.
So if you can't outright prevent a magia from occurring, "Dream on the Beach" at least means that you can survive it. Of course, sometimes the most dangerous part of a magia isn't the damage it can do to your team but rather instead, the debuffs and other nasty effects it brings with it, but a single memoria can only help so much.
This memoria might also see some usage in places like the Hundred Evils against enemies whom can't be stopped from using their magia on your poor team. The short cooldown means that you can use this rather frequently as well.
Overall, a surprisingly really handy if not niche memoria.
You'll want to use Over-limiters on it if you get it, just to make sure that you get that deliciously short cooldown plus the DEF stats.
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