#I'm so lazy to clean up the sketches LOL
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chlodriendump · 1 year ago
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Chlodrien ft. a very supportive Felix
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jontaro-kun · 3 months ago
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God I love women I wish they were real
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being-addie · 2 years ago
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Rest Days
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It's currently peak summer where I live, and it is SWELTERING. While I'm planning to be as productive as possible (I'm not kidding my sketchbook is with me 24/7 at this point), thanks to the heat, I'm finding it really hard to stay focused sometimes. So when I'm feeling particularly lazy, or just distracted I take a rest day. I feel like I can afford this right now more often because it's the holidays, but when my classes restart in June I won't be able to even sit down.
ANYWAYS. Here's what I'm currently doing during an easy rest day. Maybe you can take some inspiration <3
My rest days:
Sleep in: I sleep until it's nearly 7:30 - 8:00 am. It's late for me because usually, I wake up at 6:00 am
Move around: If it's cloudy, I'll go for a walk, otherwise, I'll cycle to the gym.
Breakfast: I usually have this thing, where I saute some veggies, scramble eggs, and cook savoury oatmeal, then mix it all together. It's healthy and filling and it's amazing with barbeque sauce. If I'm craving something sweet, I make banana-oat pancakes (which taste and look so much better than regular pancakes I swear)
Sit in the sun: It's morning, and the sun isn't harsh, so I sit in the balcony with my cold coffee and chat with my mom as I soak up that Vitamin D
Watch a little TV: I'll watch like 2 episodes of the show I'm invested in (I'm watching Big Bang Theory)
Get ready: Take my sweet time bathing, doing my hair and getting dressed.
Sketch: So this is both productive and relaxing for me, so I'll pull up Pinterest and do some practice or I'll go to a cafe and do a live study.
Do a little crafting: Ok so this is my therapy. I'm not joking. I put on some Lana Del Rey, and make a mess of my desk. I love making little handmade gifts for family (I just made this insane exploding box thing for Mother's Day lol) or making paper crafts. I'm learning how to crochet as well. Highly recommend it. Put in your earphones, get your scissors out and start making something. Doesn't have to be pretty, just keep going.
Watch the sunset: My gallery is so full of pictures, I don't have any room for anything at this point. 85% is just sunset pictures.
Evening: I just eat dinner with my sister and grandpa, and then we like to sing and dance as I load the dishwasher and she cleans the table.
Read: After chores are done, I read on my tablet for a while.
Sleep: Bedtime skincare and lights off at 10:30.
I've actually done this in way more detail than I thought haha, but this is basically a way more relaxed version of my daily routine, just no studying?? But yeah here it is.
Understand that rest days are required. You do not have to constantly work. Humans are meant to socialise and have fun, as well as work. We aren't worker ants or bees. Relax, and remember to breathe. Everything will be ok. xoxo.
<3
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octobertomarch · 9 months ago
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Again with my favorite crosover prompt, finally finished!!!
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I certainly should not stick to doing clean lineart and brave myself into doing rough sketches. Because my coloring style seem to fight with my lineart 😅😅 and my laziness with shading and background definitely shows 😂🤣
I originally started this on vellum but eventually gave up (laziness and because watercolor will surely ruin the whole thing) so i converted it to digital 😂🤣
Reference below (don't be shocked lol)
Tadaaaaaaaaa!!!!! 2005 Pride and Prejudice starring Matthew Macfadyen and Keira Knightley
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I just loooove doing Pride and Prejudice with Loiyor
And trust me when i say I'm not done making more
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mashairregularity · 9 days ago
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lazy yentlman sketch, i fucking love these two so I had to draw them at some point. (i can not draw men to save my life so I'm so sorry if cartman looks off lol.) I also love drawing curls so I got pretty carried away with yentl 😹😹😹
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In my senior-year/college AU they're still together (because i refuse to accept what return of covid did to them). i can kinda see cartman mellowing out/starting to clean up his act somewhat when he and yentl start dating-he cuts back on the jew + poor jokes, stops walking over liane a bit more and becomes frenemies with wendy, but it's gonna take him a while to officially quit inconveniencing others.
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neptuniite · 2 years ago
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I really love your paintings! I was curious if you wouldn't mind, could you show your process and tips for oil painting?
Thanks for asking! I had gone and taken progress photos while working on my recent painting of Hickey: hopefully this is enough to walk you through a general idea of how I complete a painting, or at least an Alla Prima (single ~3 hour session) portrait. It's a chaotic process, especially in the beginning, but a lot of fun. I want to start first by saying that this isn't exactly a tutorial, just a showing of how I work. I also want to say that if you are starting out with oil painting, you should be painting from LIFE when possible, rather than from photos. Only thing is, in my case, I cannot wrangle Adam Nagaitis into my room, so photos it is, when it comes to fandom work. Anyways...
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Step 0. Brushes, paints, etc. I use sizes between 12-4, though I usually stick to 8 and 4 for most of my painting. Boar bristle brushes are great. For the paints, I'm using the Zorne palette: cadmium red, yellow ochre, titanium white, mars black. That's it. I don't bother to clean my palette between paintings, I usually mix new paint over what's there. Bad habit? Probably.
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Step 1. Sketching over another sketch you don't like (clean canvas who??) Yes, this looks like a nightmare. Yes, you aren't really supposed to do this. Typically, I start my paintings on a clean TONED canvas, meaning solvent + a neutral transparent paint so it's not just a pure-white ground. In my next process post I'll show this. However, if I'm lazy and forgot to prepare surfaces, then I'll paint over an older piece I don't like. This was a failed cast study (on primed paper, so I can cut it later) that is now being repurposed into a cold boy. Can you see Hickey? My sketching is usually done with a transparent dark (in this case, alizarin crimson + mars black) and solvent to thin it out. This is slightly more sketching than I would typically do. Main structure lines to focus on are the angles for the eyes and nose, and then the centerline for the face as a whole. You can use a caliper to check proportions at this stage.
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Step 2. Block in! With some paintings I'll block in the darks first, others I do the lights first. In this case, I started with the lights. The block-in stage for me consists of 2-3 values only. Dark and light. He looks scary. Goofy, even. You can see that the anatomy of the block-in is pretty bad, but that slowly gets corrected as the painting progresses.
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Step 3. Added in the dark background, because it was getting difficult for me to judge the values of the painting with that pesky cast portrait in the background. Typically this isn't an issue when you're painting on a proper surface, lol. I also added his rosy cheeks in on this stage. I love painting from those outdoor scenes, because everyone has bright pink cheeks :)
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Step 4. "Oh thank god, he has eyes now." I continue modeling the portrait by using intermediate values and highlights to round out the "planes" of the face. These planes are not that obvious in this particular painting, as the reference photo had very soft, ambient lighting. Always squint when looking at your reference to make sure you don't overstate shadows, especially in a case like this. I've also decided to leave the periphery of the face (hair, clothes, etc) very unfinished, almost untouched. Personal preference!
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Step 5. Take care of some drawing mistakes. Here I am scraping away some paint from the forehead, since I realized the hat was up too high. A palette knife is excellent for taking care of this.
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Step 6. Call it quits before you start overworking it too much :) I'll varnish this in a few weeks. Thanks for getting through to the end! I'll post more progress timelines in the future, as my process looks a little different depending on what I'm working on. Feel free to reach out if y'all have any questions.
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storytellering · 9 months ago
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if it's okay, would you mind sharing your art process? your style is SO gorgeous dude. keep it up spardacest nation!!!
Thank you so much anon, and of course! I kinda posted about it on twitter a while ago, but for anyone not also on there, here's a paraphrasing of what I said there! (under a cut bc it's gonna get a bit long)
(speedpaint video from procreate mostly bc like I also said in that post, it's one of the few pieces I've done entirely on procreate and thus entirely recorded kdfjhdk I usually don't do the sketching + painting parts on there but every now and then I get lazy and want to get it all done quick in one program lol! It's not as good as it would look if I were using krita to render (which is what I normally use) but it gets the idea across decently of what it is that I do)
The short version of my process is: sketch, clean up sketch for lineart, then flat colors, then paint over the flats (i make the flats my shadows and paint on the light), then a multiply layer for skin details (like lips, eyebags, etc), then an overlay layer for skin transparency details (red over the ears/nose/fingertips etc), then i do hair over the lineart, then a multiply layer with the contact shadows in a light beige/grey/neutral tone on top of everything else, and then i unify layers, paint over the details, and color correct the HELL out of it The longer version is: SO, first of all, I will say, my entire process for a finished/fully redered piece is pretty scattered and uses a lot of different apps, because after many years of trying out different drawing apps I found that I just worked better when I could incorporate the parts I liked best from each individual one rather than having to adapt to another app entirely! In total, what I use is: autodesk sketchbook and procreate for the first half I do on my ipad, then krita and photoshop on my computer when I'm actually rendering (but any photo editing app instead of ps will do, I'm just used to photoshop bc that's what I learned as my first drawing app WAAAY back in the day lol), and then meitu on my phone for color filters (also any phone editing app with filters in it will do), AND also optional just for references: blender and daz3d on computer + magicposer on my phone The actual step by step of what I do: First of all, if I want to do a detailed, well rendered piece I will start by getting my references ready. That means either just grabbing a screenshot from the game if it's like, a simple portrait, or a photo reference, taking a picture of myself in the right pose/lighting, and if it's something more complex I will recreate the scene in Daz3D to simulate a realistic lighting, OR even just blender (i have the game models for the dmc characters downloaded, so I can just pop them in, pose them and change the lighting to get a realistic idea of what shadows their faces will cast in that specific angle/lighting.) Note: references are pretty essential to me, and there's nothing to be ashamed about for using them! Personally I don't struggle a lot with the drawing/sketching part of art, but my tiny little pea brain cannot fathom how to make an object 3D in my mind, and how to visualize shadows realistically... thus the reliance on 3D programs to do that for me, and then all I have to do is draw what I'm seeing lol. My art improved significantly ever since I started making 3D refs so I could get /exactly/ what I needed - there's still a lot of leeway you need to learn though, because as realistic as the lighting will be in a rendering program, you'll never really get a fully natural looking image, as far as stuff like the body stretching/squishing/pulling when it's in movement, facial expressions, folds in clothing/fabric, etc... so really it's more a guide than something meant to be followed 1:1.
Then, once I'm confident I know exactly what I'm gonna draw/have the idea in my head, I start sketching it in sketchbook. Not really getting very in depth, just blocking out rough shapes - I like sketchbook and to be on my ipad for that because it feels very reminiscent of traditional sketching on paper to me, which while I'm not super confident on my traditional art abilities, I do get the most natural/fluid/non-stiff figures out that way. Then when I think I have the general idea ready, I export the sketch layer as a png and import it into procreate - which is where I kinda start picking at the sketch and polishing it like i'm carving it out haha. Lots of liquify tool, flipping the canvas to check if it's even, blending out some of the lineart to help out with the rendering later, and then polishing up what was once the sketch into serviceable lineart. I usually reimport it back into sketchbook at this stage - while I like procreate for drawing I don't love the brushes I can use for lineart there, and so I usually only draw the "base" naked figure in there - when I'm in sketchbook I use a hard pencil to refine the details, then on a separate layer add all the things "on top" like hair, clothing, etc - usually I can get it pretty easily in one go, and once I'm satisfied I erase the naked body under the clothes and unify the lineart layers. Then I will just do the flats with a hard brush, turning the lineart layer into an overlay layer and coloring things in with the shadow colors. At this point, I export the file as a psd and import it on my computer - I give it a once over in photoshop first to see if there needs to be any adjusting (like whether any layer that has an effect needs to have a different effect, if all the colors look right since the ipad screen isn't the most faithful, if i wanna change the background color, etc), and once I think it's ready enough, I open it up in krita, where I do the actual bulk of the painting/rendering (as to why specifically krita: it's because I've gotten very comfortable with the brush/painting brush dynamics there and cannot seem to get as good results anywhere else, it's just the goldilocks spot of a brush for me haha.) If anyone's curious, here's the brushes I usually use for painting:
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The one in the middle is my go to painting brush, left one for tinier/more refined details, right one for blending out soft shadows (though I learned the hard way to not overuse it, or it will look like I went ham with an airbrush tool lol). (I don't change any of the settings on these brushes, so if you wanna try out the exact ones I use! Just fresh off how they come out the app haha) I paint on the lights on top of the shadows, and just focus on that for the time being - once I'm done with the basic painting, I'll make a separate multiply layer for details like lip color, eye waterlines, makeup if there is any, eyebags, etc, and then adjust the opacity until it feels right - then I'll make an overlay layer with skin translucency details (like, when you hold your hands in front of a light and see the tips of your fingers become bright orange - many parts of your body are always a bit translucent to the blood underneath, specifically parts where the skin is thin like noses, cheeks, joints, knuckles, etc, and I found it makes the character look a lot more alive to add that subtle coloring in) - then usually I do hair on a separate layer on top of the lineart (because that way I can add small flyaways, more details, etc, and just use the lineart as a guide) After that, I'll usually make a multiply layer on top of everything where I'll add contact shadows in a neutral color (usually pretty pale, it'll be darker anyway since it's multiply), and once I feel like I've rendered everything out properly, I save the psd and re-open it on photoshop.
In photoshop, I'll mess around with the layers a little bit more (changing hue/saturation, opacity, etc), fuck around with the background to make it look pleasing, and once I'm happy with it, I'll unify the layers and start color correcting - usually by duplicating the unified layer and messing with the curve/hsl of the image and then changing the opacity of that edited layer until it's as strong or muted as I want it to be - then I also edit the RGB curves individually and adjust the opacity of that also (because I just really like how it ends up looking if I give a bit of a red/warm tint to the shadows lol), and at that point often I will reimport the finished image into procreate for some finalizing touches! Like, blending out shadows that came out too harshly, painting over anything that came out not the way I wanted it, redefining the lineart if it got messy during painting, and adding any extra small detail that might have gotten lost like catchlights, hair shines, hair flyaways, tears, etc. I also do one last round of flipping the canvas and liquify if needed! At this point, I export the finished image both to my computer and my phone - on my phone I open it up on the photo editing app, and add a bunch of different color filters - I don't hesitate from going completely balls to the walls here, and just kinda applying as many filters as will make an image look pleasing to my eye. Once I think it looks good, I'll export the edited image to my computer - and then open both the version without filters and the one with them on photoshop, and use the filtered version as an opacity layer, and adjust it until it doesn't look as crazy anymore lol. One last step I recently started incorporating was also changing the image to grayscale after I'm done, and doing one last round of curves in greyscale to make sure the values look right, and nothing is getting too lost because the values are too similar (because i know i get a bit swept up in getting repulsed by harsh contrasting lighting and can end up washing out all of rendering if I don't check myself kjdfgk) AND that's it! Yes it's a pretty long and chaotic process, but it's coming from years of trial and error and realizing I can just let myself fo whatever makes me happier with the results, and I don't have to stay constrained to one program if I don't like every tool it has to offer/don't have to accept the final image fresh off the painting app as the "finished" image with no adjustments allowed after, lol. I don't find it takes a lot more time than if I didn't do it this way, but YMMV. Hope this was helpful and sorry for taking so long to explain! I just wanted to give a thorough explanation dfhdkhkx
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scribz-ag24 · 7 months ago
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Do you have a set process for coloring and rendering / adding texture to your art? If so, would it be alright for me to ask what goes into that process? I'd love to learn how an artist I admire goes about their work!
Omg I'm so flattered, I'll try my best to explain it!! ^^
Tho, okayyy, I apologize beforehand for how incoherent this might be, since I don't really have a set process at all and mostly I fake it 'til i make it haha. I'm the first to admit that I don't have a ver consistent method and that shows in how irregular in quality my art can look, even inside the general sketchy look.
(Btw sorry if some of the fanart i use for example doesn't make you comfortable but I've tried to find the best examples for each type of coloring haha)
I'll start with the brushes I rely on the most, tho I admit i made the mistake of downloading too many brushes and textures so I might use others on rare occassions xddd
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These are basically the brushes I use the most. The "mezclador redondo" is just CSP's default paintbrush and I only tweaked it to find sth I liked and felt comfortable with for both lining and painting
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As you can see here I only used one layer for lines and other three for each of the guys' colors. I colored it all with the default brush (tho unfortunately I lost the settings I used for this drawing in particular and haven't found them again rip). In drawings like this I just do a sketch, clean the lines (no lineart) and then paint it. After the base color I start laying out different hues to make the coloring more interesting.
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This one was the same. One layer for coloring, manually adding lighter hues (see the more light and yellowish color on grovyle's left leg compared to the shadow) or darker tones. I try to add color to the shadows as well to make them feel less flat, and an airbrush in overlay tends to help with that (tho here I just used a brush).
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Here you can see that I often paint over the lines on another layer to correct mistakes in the "lineart" lol. I also applied an airbrush (layer mode overlay) over celebi to make her more bright. I wanted to put this one to show that coloring doesn't have to be detailed to look nice enough. Here Celebi basically has no shadows at all but the tone of the drawing makes her look cute anyways imo ^^
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In these two you can see adjustements over the full image again (yellow layer), but I also wanted to show that I don't have a set number of layers either, it depends on how many I feel like using. Again, sorry for the lack of consistency but im too lazy to have a proper method lmao
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I will also use harder brushes and tone changes sometimes, instead of blending them with less dense brushes. I am also fond of adding hard lighting in some drawings. You can experiments with it on a top layer and delete it if it doesn't fit, so it's always worth a try.
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Another thing I recommend is studying and copying artists you admire or like. Add things from their styles into yours, see how they work with proportions and try to use that in your own art. It has helped me a lot and, without looking to fully copy anyone's style, it does give you some ideas of how you wish your drawing would look, which motivates me (when it doesn't depress me lol)
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Finally, the texturing isn't consistent either. I use one of CSP's/Downloaded texture packs, put a grainy texture on the canvas, set it to overlay and adjust the opacity until I'm satisfied. In these two images you can see I am not consistent in coloring even in the same comic lmao. But we are doing this for fun, so I think experimentation is always sth worth exploring ^^
And I think that's all I have to say. I don't control color theory at all, so I can't really explain how I choose colors. I look up some tutorials on youtube and pretend I understand lol. Ig the one thing I tend to do a lot is changing hues in a base color to make it look less flat, the same as with shadows.
Anyways I hope this was helpful or that it at least waas what you asked for haha. Thank you for the interest!! :DD
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messydiabolical · 8 months ago
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Art Asks
🐷 & 🍌
Thank you for the asks :)
🐷 Which part (of the creating process) do you enjoy the most? Once the initial sketch has been done, references gathered and a general idea of colour and lighting established, and I can put on some music or a fave youtube essay (I have a playlist of ones I've watched a bunch of times!), get cosy with a hot chocolate and just draw and vibe for hours. It tickles that itch of wanting to achieve something, kills boredom and the time flies by. Bliss. For my comics/more illustratory stuff specifically, I really enjoy the line art stage, it looks so satisfying turning a sketch into a lined piece.
🍌lots and lots of layers and overlay effects, or minimal layering? This depends on the piece/style. Lately i've been doing oil effect pieces. I set those up like this:
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Layer 1- oil painted board photograph Layer 2- Background colours Layer 3- the painting itself (will get merged with 2 towards the end to then clean up/blend out edges) Layer 4- the sketch, set to overlay and removed once the painting is done Layer 5- another oil effect board set to overlay Layer 6 - A canvas texture photograph set to multiply I may add layers above the painting if i'm trying something out that i'm not sure about and then merge down once i'm happy with them. I like to keep the background separate in case I later decide to change it up. While it's best to have the full colour scheme in mind from the start, sometimes you just gotta change things up so keeping them separate keeps that option open/easier.
For other pieces i'll use a fair number of layers as needed. My most used effect would be multiply, for shading, usually using an amaranth colour on the more illustratory pieces, here's a sneak peak of my two year drawversary piece i'll post in May and the final layers (there were many more while it was a WIP this is the final merged version):
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Sometimes I'll add a 'filter' style effect at the end by doing a layer of solid bright to neon colour, often orange or pink, then set to colour burn and turn the opacity down to 5-10%, a nice (cough and lazy cough lol) way to harmonise colours quickly if you are going for a strong colour theme.
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hellonerf · 14 days ago
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If you're comfortable, can you make a tutorial on how to draw in your artstyle? I'm very sorry for asking if somebody else have already asked
hello anon, thank you for asking! i will preface all of this by saying i don't mind if anyone takes inspo from my art etc. but i will probably be a little neurotic if i notice it in the wild and there's itches in my head about it. i'm trying not to let personal feelings get in the way of my principle of it here 🏇
i don't really know how to make a tutorial. i tried to draw something that could get concepts across, but it was really hard and i didn't like any of it so instead i'll just put the general process and "rules" i have in mind when i draw. 🙏 sorry if this is less helpful than if i'd use a drawing
the drawing process changes by how much i plan and whatever i feel like, but my general rule of all of this is to keep it as enjoyable for me as much as possible 😊 i start with a sketch.
if i want to shade everything in one layer ("render" even...) i go straight to color after this. this only works if i don't mind it being messy and choppy. i never mind choppy shading i find it charming personally but it will be harder to adjust perspective/proportion/composition mistakes here. i usually color under the sketch layer then i merge it all(with a backup ver out of habit) and just color over the lines and refine things. this way is not very time consuming because i don't care about messiness 🤷‍♂️
or, if i want to use lineart. i just clean up the sketch usually because my attempts to redo the energy in a sketch suck balls 🤷‍♂️ if the sketch sucks too i just try to redo it entirely. idk. sketch=lineart etc. my general rule for this is too keep things shaped and simple. i don't think my silhouettes are very good at all but i want to work on it lol. i don't like having to do details so i like avoiding them. sometimes a messy lineart can be more charming to me than a clean proportionate lineart? keep shapes in mind that you find cute ⛹️‍♂️ details add texture so you have to be careful with how you want that to go. uhhh my mind when doing lineart is too jumbled up i mostly go by intuition based on what i like in other people's art but that applies to any part of drawing
for lineart-related coloring umm ive changed shading styles a couple times here lol. but they can all usually be categorized into two. i'll simplify it with hard to soft shading 🙂 hard is like, "cel shading" i guess? it's solid. it's easier to do but also harder if the colors are too complicated. i usually do this in one layer with the lineart because i use procreate and i'm too lazy to do the selection shit 💢 i like colors a lot in art and i've mentioned how i do them before i think? i always fuck with it with tone curves and gradient maps and posterize if it'd work. just fuck around with anything and you'll start to learn about colors from there 👍 i avoid multiply and add/luminosity layer settings to shade. just because i think it looks bad on my art. and it's annoying to work with too. the hard soft shading thing is a spectrum kind of cause it's really just how many colors are used in one "object"? like skin can vary from one color base and one color shading or a gajillion colors to create texture with blush etc. but there's inbetweens where it's various colors but "hard" but also soft and hard.
soft shading is just straight airbrush. actually not really usually for me it's just me lowering the opacity of my pen as i draw and fucking around with the colors like improvisation. feels like painting but in a too stupid for traditional art way 🤤. but i've also used the airbrush a lot lately. i don't try to use airbrush in "objects" and art that need more texture, like trying to shape with airbrush is fucking hard. but i've done drawings entirely with airbrush tool before just to size it down so it's basically a blurry pen the lol. but for the other way i use the airbrush (where i block out objects and make a flat-ish gradient on it) that one is just exactly what it looks like i just make shapes under the lineart and then clipping-mask a color over it. and always always mess with the tone curve after 🤤 or maybe you can learn color theory for real #up to you
that's all that's really important i think? if you want to ask more you can. sorry if this was less helpful than you'd want i just don't rly know how to give an art tutorial i don't rly have like. a set idea for my artstyle. is not solid
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verawhisk · 2 years ago
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my drawing process (thank you @pepper-ika!)
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i draw and colour for a long long time. i don't do the traditional sketch + lineart + colour -- sketches are hard to line, they're kind of time-consuming and usually they end up better than the lineart, so i just draw like normal and clean it up before colouring. i start at the head and end at around the feet, kinda like a person showering (lol). here i'm using your typical pencil brush you can find in any standard art program.
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a tip i got from another artist was to colour using a thick, opaque pen brush that varies a lot in width. it saves a Lot of time. before they showed me that, i made the mistake of using a soft, painterly brush to colour my art. it hurt my wrist because i had to press really hard to get flat colour -- when all that time i could have just been using a pen brush! also, i start with soft colours because they're nicer to look at.
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2. i do colourful midtones like redness in the skin or maybe a blue five o clock shadow if they have one. from this point onward, i use a flat square-ish brush combined with a painterly smudger and a soft airbrush.
i read somewhere that you should apply perfume on the moistest parts of your body so i kind of use that same idea when drawing redness. usually i do it where skin meets skin: folded arms, a crunched back, closed hands, and that place where the thighs touch the buttcheeks, lolol. and of course: the nose, lips, and ears. it makes the skin look real and warm and lively!
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3. i lay down my shadows and lights, usually in that order. and at this point, i'm throwing extra shadow on wrinkles, fat, bumps, lumps, etc. a body without rolls is like an angel without wings!
also i smudge like CRAZY here. just like how it's impossible to have "too much gravy" on your chicken, it's impossible to have "too much blending" when you're drawing skin. blend that ish.
when it comes to the colour of the shadows, i always make shadows the base colour but darker and more saturated, and i move the hue a little to the left (for example: orange goes to red, green goes to yellow, purple goes to blue). i do that with, like, every colour. i can't tell if it's lazy or not but at this point i'm too scared to ask.
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4. finally i make some minor adjustments like liquifying to fix lopsided eyes or oversized heads/hands. when i was in high school, my art teacher would say "great, but watch the size of the feet, hands, and neck," lolol. he was right ofc. when i go "hm... that looks a little weird," i have to trust that gut feeling because when i do fix it, it ends up looking way better. here is a horrifying gif illustrating that.
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AHH!!!
alternatively you could do a messy line and color, then do a whole paintover like i did here. this is awesome for details because you dont have to go back and change the lineart - you just paint over and add whatever you want and redraw the line to fit it.
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i dont really use the different layer modes that much. in this one i used a gradient map of the drawing as an overlay. idk if that really does anything major but it does create a new range of colors to play with. i also used a multiply layer to cast a big shadow over the card (layer 8) because it has this tiiiny little pattern that would be a pain in the butt to draw shadows over. everything else is pretty standard.
(and no i dont name my layers... yes i will be changing my name and moving countries)
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another thing worth noting: i use airbrushing A LOT. i remember reading somewhere that using airbrushes is like. a cardinal sin. it’s not, man. it’s great. airbrushes and smudging are dope and i use them all the time.
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i hope you found this helpful! have a great weekend <3
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the-satellite · 2 months ago
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The Fool
(Original sketch, notes, and messy alternate downstairs)
This got SOOOOO far away from me, I was just doodling a thumbnail and regretting my recent hyper-refixation and when I came to it was 2 days after and I was a furry.
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Jokes aside I did have fun, I don't tend to draw animals or anthros so managing a decent furry was p exciting. Including tarot symbolism while also trying to fit into the arcanas design conventions was. An exercise! I'm sure someone else could clean this up and make if feel canon, but as it stands that isn't me and I'm not gonna try. Anyways time to ramble and rave.
While cleaning up went looking for important symbolism within the fool card and picked out some of that
I made the fool a hare bc my apprentice Avi is a hare and that's essentially the end of my thoughts. But rabbits and hares do have a spiritual association with new beginnings and innocence, so yaknow it scans.
The white sun in the fool card represents a blank slate start of a journey, typically its rising but I thought placing it as a halo was more visually appealing.
The black wand represents the burden of past experiences and also subconscious manifestation, modeled slightly after Avi's walking stick.
Fools typically face northeast bc it's the unknown, but I forgot then in my drafts so they're mostly facing east lol
The red scarf replaces what is usually a red feather representing mortality and leading with the heart and soul. But for fun irt Avi it represents their previous association with Lucio as a sorta collar.
The white undershirt is associated with purity and that's literally it. Straight forward Fool Card Reference.
Typically fools wear yellow shoes to represent moving in confidence, but because I didn't draw any legs, we get yellow eyes looking toward the future instead.
Things that got futzed with but abandoned for reasons of Composition or Lazy or Other include the floral shirt, white rose, bag on the wand, and the white dog.
And for a finale, Fool but Lucio. This is way messier and the ideas are way less thought through I just sorta did whatever. Whooo!
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valeriapryanikova · 2 years ago
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hihihi !! came across your tumblr while looking at hermitcraft/life series art (your art is lovely by the way, definitely going into my cool people with cool art collection) , and saw that you use/used krita !! as a krita user, i would love to know your main brushes and canvas sizes, and art process too :D would love to get into things like illustration but no clue where to start ,,
hello! since i get asked about stuff like that relatively often and i'm usually too lazy to answer properly everytime i'll use this ask to answer all of those in one big post :D
Brushes
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i don't think i have main brushes? i jump from style to style quite frequently and i love love love trying out new stuff so the set of brushes i'm using for any given drawing can change drastically but there're a few that came to my mind
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i've been vibing with the first brush the most lately! it's kinda has spray paint feel to it?? but not really? idk but it's fun to make messy sketches with :D 2nd and 3rd are probably the brushes i find myself coming back to most often bc they're just really basic lol
all of the brushes ^ are default krita brushes bc i dont like downloading brushes from the internet so if you wanna find cool non default krita brushes you'll need to ask sm1 else sorry
(btw my advice: don't care about brushes. limiting oneself to a certain set of brushes can also limit the creativity so don't do that)
Canvas Size
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my default canvas size is 2000 x 2000 px and it usually goes up from that if i need other proportions for a piece - basically that means that the shortest side of (almost) any of my drawings is minimum 2000px (2000 x 3000, 2500 x 2000, etc). for pixel art it's the same rules but for minimum of 200px!
social media eats the quality of images really hard so i usually don't see the point of drawing on bigger canvases than that ¯\_(ツ)_/¯
Art Process
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there isn't much to say about the art process for me bc i'm sure my process is not too different from everyone else's process lol for lineart stuff it's the usual:
super messy, super quick sketch
cleaner sketch (depending on the art style and the vibe i'm going for this step can be skipped)
messy colouring (also can be skipped sometimes; this step is just for myself to find the colour palette i wanna use and to determine whether i like the drawing so far or not so i can change the idea or completely abandon the piece)
clean lineart
flat colouring + shading
adding small details, colouring the lineart, making lighting prettier, etc. (this one cannot be properly described bc for me it's usually a mess of tweaking everything and nothing until i like the final product)
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for lineless stuff i don't have a process - i put pretty colours on the canvas and just,, Pray for the best or smth lmao
it most likely won’t be helpful but i do have youtube channel where i (once in a blue moon) post speedpaints! they might help in understanding what my art process is
and that's it i think? i hope this was useful at least in some way :D it's not the best idea to ask me about any of art related things bc my approach to art can be summarised with throwing stuff at the wall until smth sticks lmao
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maydayfireball · 2 years ago
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Len model finished !! His video was suppose to be a black background like rin's was, but i got a little carried away.. Just like Rin, check below for the model progress timeline and video credits !!
Turning Rin into Len ! I'm lazy and i want these two to look very similar, so i just edited rins face and body. Time elapsed: 00:34:53 (his head isn't smaller i just didn't screenshot well.)
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2. Struggled drawing Len's hair ! I wouldn't normally include this part in my time, but like. fuck len. tumblr helped pick which one i used of these two blue prints. Time elapsed: 01:07:00
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3. Len hair finished ! Why does this man hate me ! Time elapsed: 02:46:44 (almost two hours, huh..)
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4. Body rig ! Unlike rin, I decided to rig len from scratch. This is because his base is too different from anyone else's to get away with weight transferring. (significantly shorter than kaito / gackpo, but with a different body shape than rin.) So here's a gif of his silly little arm movin. Time elapsed: 04:08:32
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5. Hair Rig / Physics. For all the models (except rin) I've done their hair rig / physics right after rigging the body. This is mostly so i can have a fully optimized base to work off of later when making outfits. For rin i just.. forgot to do her hair lol. anyway time elapsed: 04:34:30
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6. Outfit Designing. I didn't time this for rin since that timing was more for commission reference sake, and more clients won't have me designing their stuff. so it wouldn't have made sense to include it. but here we are. Rough outfit sketch. Fuck drawing headphones. Time elapsed: 05:06:05 for all my original models, the concept was more or less blending their design aspects together. (with the exception of gackpo, who's only difference between updates is colors and slight hair changes.)
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7. Outfit modeling ! He went pretty easy, since It was just a matter of making parts i already did for Rin. So anything I struggled with last time, i had practice for. Time Elapsed: 7:50:25
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8. UV Mapping. I included this step into texturing last time, but I felt like separating it this time around. Basically, i unwrapped all the UVs for the model and laid them out on a texture sheet to draw over. From what i've seen, a lot of people do this differently / in different orders? like they might uv map and then immediately texture the shirt, before moving onto the next piece of clothing. But texturing (using my tablet in general) hurts my shoulders typically, so i try to get it all out of the way at once. So i uvmap before even pulling the tablet out. Time elapsed: 8:50:48
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9. Texturing. My neck hurts ! Time Elapsed: 11:40:19
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10. Extruding, triangulating, exporting.. and then spas / toons. i think last time i included the extruding / triangulating in meta under texturing? But i've decided to break it up this time. Basically, i add depth to parts of the outfit, manually turn quads into triangles on tricky sections (like shoulders and hips) so they're easier to rig. Basically getting it ready for pmx before i export it. Time elapsed : 12:45:23 (left is unextruded / mirrored, right is extruded with the mirroring fixed.)
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11. Rigging adjustments and physics ! Basically, used the weight transfer plugin to transfer the weight onto the outfit to match the base. I then cleaned the rig up and added bones / physics for parts that needed them. Time elapsed: 13:40:25
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12. Cleaned ! Honestly there wasn't much to do, since most of the cleaning (like renaming bones) carried over from Rin.
Total time elapsed: 13:41:56 !!
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Significantly less time than Rin, but that's honestly to be expected. Overall three days worth of work? Since I didn't. actually work on him much the first day.
I've also discovered that my models shoulders tend to disagree with game rip motions (which is why they look so. sharp. in the video), though i've noticed other models doing this as well.. it occurs since most motion rips don't use the rotate bones, but mine are made with those in mind. Kind of annoying, but maybe i can find a work around.
Final thoughts??? He might be my favorite original model right now honestly. I really like him. I might even distribute him and Rin, with expressions to remove their headphones and arm warmers.
Video Credits: Song: My Love Is Hellfire by SLAVE.V-V-R Len Cover: XZenvii Motion: anonRipper, Colorful Palette Scripts: TearlessHen, thtrandomlurker, minmode, skyth effects: おたもん, soboro, beammanp, 化身バレッタ, 呉石
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generalsmemories · 1 year ago
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YUJIA IS SO PRETTY!! :3c
As you may know, I'm not in here for that long, so could you tell me more details about them? (Definitely not lazy to search it up)
I love the palette and design... the artwork gave me some very "lore" vibes lol (is Xipe!!!)
Would love to know if they have a profile already.... ^^
- ⌛️
take what im about to say right now as me being dramatic
BUT WDYM YOU'RE NOT GOING TO BE HERE FOR LONG ⌛️ ANON?!?! ARE YOU LEAVING ME </3 WHAT HAVE I DONE </3
BUT EEEE, thank you for liking their designs are wanting to know more about them T__T but hehe i do aim for any art i make of them to have hints to their lore if i don't chuck it into a very suspicious voiceline! pray tell what do the lil pink silly be thinking of?
while i don't have an official profile made for them, please have this very hastily done character introduction along with a semi-clean sketch i've made of them to practice more uwu!
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decoloraa · 1 year ago
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What is you process for art? Sorry if you have already answered this
Hey anon, thanks for the interest in my process!
No worries, this is the first time I’m answering something like this, so I hope this is helpful
Here’s a quick run down:
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Before starting to draw, I almost always look for a reference to use. It simply helps me to come up with ideas, but it also improves my anatomy a lot. Every now and then, I sketch out of my head so I don't rely too heavily on references.
When using a reference I always start with a rough sketch to put down the composition, anatomy and guidelines. Sometimes I’m using more than one guide layer, depending on the complexity of the pose. And if I'm drawing out of my head, I give myself more time to construct the pose.
After that, I simply sketch on top of the guide layer and most of the time that’s really it! If I’m feeling extra, I clean up my sketch or slow down while drawing so that the sketch gets quite clean right away. It’s a process of undoing lines and placing them until I’m satisfied, especially in the face area. I rarely get everything right away, and keeping it sketchy allows me to let some areas stay rough.
I used to struggle a lot with line art especially when it comes to digital art, so I just stopped doing it all along lol.
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Before adding color, I like to block out the character with a color that is high in contrast, for example a dark grey like this. Then I like to use that grey as a base to layer my colors on top of it and change them until I’m happy with the result. This can take more or less time depending on how much I wanna experiment. Then, I often put some soft coloring on top (like blush on the cheeks) of it to make the drawing appear less flat.
Many times I just leave it at that and don't shade further, simply because I don't feel the need to (or bc I'm lazy bc I don't enjoy shading that much)
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If I’m especially motivated or happy with a piece and decide to shade it, I keep it rather simple. This is the process recently I found to be most enjoyable for myself: Adding shadows bit by bit and adjusting the mid colors according to them. I’m definitely not a digital painter, that’s why I prefer to keep it rough and simple. The last step is adding the part where the light hits the character. This always helps to elevate the simple shading a bit further.
I hope this was helpful? I find my process to be rather simple and minimalistic, but it's what's been working best for me. Sometimes I really only feel like sketching and blocking in the characters, some days I might add a bit of blush to the cheeks and leave it at that.
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