#I'm proud of this post!! I am!!
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merry-andrews · 2 years ago
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Boxer!Bradley AU;
Bradley fights big matches and wins big prizes. He's one of famous ones. one night at a bar he meets Jake. He's a run-away kid looking for finding a job in this big town and a new start and it's supposed to be a casual one-night stand but morning after when Jake walks around Bradley's small kitchen, wearing Bradley's shirt and sitting on Brad when he's doing his push-ups, Bradley just gets too fond of him that he suggests Jake to stay with him until he finds his own place to live.
he's set for a big match for next couple of months and his competitor is also a good boxer with good reputation too so it's a real challenge if he can beat him. Talking about moneys and bets here which he can make a whole new life someplace else (with Jake💗 Brad's planning on to purpose him) something that he doesn't know, Jake's his competitor's lover.. and all this was a plan from start to get under Bradley's skin to get to convince him losing the match without polluting his own name. So Brad finds out somehow and they break up and while Jake truly has feelings for him, but he doesn't say a word or begs him.. he just leaves..
Brad wins the prize (Jake's heart was beating so fast he was so scared, on the edge of tears whenever Brad got hit. At the end Bradley's locking eyes with Jake while they raise his hand to announce winner) and at that same night Jake comes knocking on a moping Bradley's door, tears in his eyes when Brad pulls him in a kiss, says he's in love with Bradley and he put bets on Bradley instead of his ex-lover💗
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poorly-drawn-mdzs · 6 months ago
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With the end of season two comes a second redraw!
[Nov 2022] [June 2023] [June 2024]
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starheirxero · 3 months ago
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The boys are back in town (to kill you!!)
Still versions under the cut!
Here's V1 Bloodmoon, 👇
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And here's V2 Bloodmoon! 👇
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misscammiedawn · 4 months ago
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Thinking about We Know The Devil and Heaven Will Be Mine today. A duology. WKTD the tells the story of accepting you're queer, framed as a horror story of 3 repressed teenagers at a christian summer camp fighting off their inherent queerness and HWBM tells the story of how one accepts their place in society after embracing their queerness.
WKTD uses magical girl tropes in a fairly grounded Midwestern teen experience.
Magical girl stories often involve the struggle of the forces of Good and Evil. Purity and Impurity. Corruption often being a core theme of any girl squad facing down the nightmarish forces. This can be seen from Madoka's approach to the concept which is often referred to as a deconstruction. The Pink Opaque from I Saw The TV Glow overtly uses these themes in the exact same allegory as WKTD with the evil forces attempting to suppress the queerness of the protagonists.
HWBM uses mech anime tropes in an allegorical wonderland where the setting fades away to have the audience engage with the ideas at play rather than the lore. Mech anime often uses the giant robot duels as a method of visualizing ideological struggles. Too often in these shows beam sabers will cross as the pilots yell at one another to embrace ideas of how the concepts of war and prejudice can be battled out of existence.
In HWBM the "war" in play is humans versus space... or more accurately humans versus those who are not of Earth. Versus those who are alien. Versus those who are not human.
The dominant culture versus queer culture.
WKTD frames its tropes via the dating sim mechanics popular within its visual novel medium. But rather than choosing which of the 3 girls the player wishes to romance you must choose which of the 3 you wish to exclude. The idea being to scapegoat one's struggle with queerness by attacking outward, blaming the other, by shaming others into the closet to keep yourself in there.
Lashing outward to prevent reflecting inward.
The only good ending of the game is to accept a polycule dynamic where everyone is seen, accepted and embraced for who they are unconditionally. God's love, in this world, is conditional and one must always be excluded. The devil has room for three.
There is no room in normal society for a polycule. It is inherently queer. The dominant culture is binary and there's no version of a polycule where only a 0 and a 1 are represented. The binary is incompatible.
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I recently told a friend that the duology tells the journey of a thousand miles and how it begins with a single step. WKTD is the story of that first and all too important step acceptance.
HWBM is the story of what comes after acceptance. After that first step.
It tells the story of the thousand mile journey.
The ideologies at play are the concepts of assimilation, activism and separationism. In the allegory Earth/Humanity represents the dominant "straight" society and the three characters represent each of these ideologies. Assimilation is to return to Earth, to integrate into the dominant culture and lose some of the inherent joy and "otherness" that being queer brings. It's no coincidence that the character representing this path is a trans woman who is known for defecting from her faction and crossing over to every other side while repeating the mantra "I've never betrayed anyone in my life", it is a coincidence however that her faction's war efforts are lead in part by God's Strongest Chaser herself (as far as I'm aware the Halimede Twitter Account is not affiliated with the game, but I find it funny that the assimilation path is represented by someone who a character whose gimmick account argues "t4t is incest"). It is a life of peace. But it is a life of compromise. Of giving up humanity's dream of the stars. To be grounded and tethered to Earth forever.
The Activism Path represents the idea of staying in Earth's orbit but never surrendering even an ounce of the queer identity for the sake of acceptance. Forcing the dominant culture to argue with us on our terms. Accept us on our terms. It is a life of constant battle but in that battle we will save those on Earth, invite them into the stars, embrace them with acceptance and love. Let them join us or remain where they are. This is a life of constant war, knowing that until all are loved and accepted, no one is and so we continue fighting. Letting people change sides. Nothing changes but maybe it's better that way.
Separation is the idea of abandoning Earth entirely. To become so incompatible with the dominant culture that we are no longer "human" to those who remain tethered. We are unapproachable. Separate. Unique. Other. Queer above anything else and incapable of creating a rational dialogue with the dominant culture. It is picking up your toys and walking away. Going far enough away from the culture war that it will never be able to reach you.
The author of the Halimede account once wrote, while in character, that this is the saddest ending of them all because it's unsustainable and that it does not address the inherent intersectional fighting between communities, allowing wars to simply break out further away from our blue marble in the distant stars. It is a life of abandoning war without embracing peace. To live separate in bubbles apart.
The ending of the game forces you to pick. There is no existing outside of these options. Maybe one day we'll find other ways to be but within the view of this game they are all we have. Embrace Earth, declare war on Earth or abandon Earth.
Choose.
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I admit. Since the pandemic and coming out as trans, I've favored Saturn's ideology more than others. Completely giving up on "humanity" and only working within circles of those whose acceptance of queer culture is baked in. I fought so hard to accept who I was and "know the devil", so to speak, that I pulled back and withdrew.
Both games have a lot of themes about the demons ones must face within queer culture and outside of it. The way we hurt ourselves, hurt our allies and how the world outside societal, structural and individual will force us to compromise, to cut away parts of ourselves.
These games are masterpieces.
I wish I found them earlier in my life. I want everyone able to read these words to find them now.
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video-game-jams · 2 months ago
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Thank you everyone for following and supporting this silly little blog of mine. It means a lot.
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accirax · 11 months ago
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🌟🍬🤖🎈Congrats to Wonderlands x Showtime for finishing their 4x4!🌟🍬🤖🎈
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catlover4536 · 11 months ago
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I am once again here to remind y'all that I love them.
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trek-tracks · 5 months ago
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Silly post now doubly blessed by Trek royalty, creator over the moon, film at 11
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moongothic · 5 months ago
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Madoka is the promise you won't turn from a child, full of hopes and dreams and the wish to save the world, into a bitter adult who just wants to hurt others and ruin people's lives
Madoka promised to be there for you to remind you of the person you wanted to be and to stop you from becoming what you sought to destroy
Madoka made that promise and became the very embodiment of it
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kagooleo · 5 months ago
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here's a finished belated bday comm for @wyvernity of their soulsilvershipping :D!!! I was honestly really happy with the turnout for the piece so I did go a lil ham on their faves (~ ̄▽ ̄)~
i've still got 2 commission slots open on my kofi for both chibi and sketch pieces if anyone is interested :V
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dragondawdles · 2 years ago
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get dragon'd IDIOTS (affectionate)
(plus dlc pack:)
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luckyartdrawer · 5 months ago
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Don't mind him, he's just a little nervous-
vvv extras and yapping below the cut! vvv
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Some backgroundless pics for y'all!
Also, gigantic pom-pom anyone? I love it so much-
He's a reallllly tall guy huh? Not comfortable enough to give y'all his whole hand, butttt not mean enough to warrant losing you with his big strides. (And not for any other reason, of course)
I can't help but enjoy adding a little Tsundere-ness when it comes to Moon :)
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For those who's seen my other art, yeah, I'm well aware both my art style and coloration just straight up changes every time. I have come to accept the chaos, albeit still stubborn to try to make something stick.
The eyes were a very happy accident though, I was going to make them black and red but man- shading is my best friend, that's all I'm gonna say.
Honestly forgot to put the ruffles in the sketch, thus its not there. I was more than halfway done when I noticed and just accepted this is the design now. I'm not the biggest fan of drawing the ruffles regardless, so I might just make it part of the design I draw regularly. (I should workshop just a general design vs. doodle sheet uoghhh-)
And to those who've seen my rambles- I FIGURED IT OUT. I mean, it's obvious since I'm posting nowww, but I got the photos to transfer after a bunch of trial and error :)
Internet may evade me, BUT IT CAN'T EVADE THESE HANDS!!!
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peridots-pixiwolf · 10 months ago
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[Start ID. A redraw of the official icons of the ten named slugcats from Rain World, arranged in two rows: Survivor, Monk, Hunter, Nightcat, and Gourmand in the first, Artificer, Rivulet, Spearmaster, Saint and Enot/Inv in the second. Each is drawn in roughly the same pose as in the original art and fitted with speculative interpretations of their biology, and the second image is a “dead” version of this. For example, all ten have slug-like rhinophores in place of ears, cuttlefish-like colorful eyes with strangely-shaped pupils, cephalopod-like beak "teeth", expressive barbels or oral tentacles at the corners of mouths, spiny radulas, and the frilly mantle fringes of sea slugs, though otherwise their faces are squishy, simple and mammalian-shaped.
Cream-colored Survivor and yellow Monk both share triangular, bicolored spots matching their eyes (which are tan and brown, and two shades of blue, respectively), small, bumpy fringes, and relatively neutral looks on their faces. Defensive-looking Hunter is mostly a dull orange-pink, though their blobby fringe is a more violent red and their back is purple and marred with lumps. Nightcat is navy blue and flecked with dots of yellow and teal, their rolled rhinophores are a lighter blue, and their shading fractures into stars in some places. Gourmand is almost uniformly tan, their wide, very ruffly white mantle fringe bordered by a spray of white spots, and their beak sticks out from either corner of their smile. Primarily red Artificer, snarling, has yellow markings of multiple sorts, a prominent yellow dewlap and their characteristic dark scar taking out a chunk of its face. Rivulet is a darker blue than usual, with long barbels, red gills and rings, countershading, and a cheerful expression, sticking out their radula. Spearmaster is purple with orange accents, eyes and spots, a large fringe and spines down their back. Saint’s green caryophyllidia are marked by small, yellow diamonds, and their long, thin radula extends far below them. Enot is decorated with mottled red stripes, blue patches, yellow stars, and an uneven and almost cartoonish imitation of blush, though generally the same deep blue as Nightcat, a passive or almost slightly smug look on their face and their rolled rhinophores out to either side.
In the second image, nine of the slugcats’ eyes are crossed out, indicating that these are death icons. They look fairly the same, with mostly expression differences. Survivor is caught in the beginning of a threat display, a karma flower sprouts from Monk’s side, Hunter is burdened with overgrowing, purple and blue rot, Nightcat’s rhinophores are pinned back, and Gourmand looks mildly disheartened. For the final row, Artificer bites its radula between small plumes of smoke, Rivulet drops their expression, Spearmaster looks very startled, Saint looks almost entirely the same besides half-open eyes and their markings greater in number, and Enot grins confusedly. End ID]
If you'll excuse the unusually lengthy ID: the arena meme introduced by @pansear-doodles at long last after a nearly year-long wip status (or, rather, finished a month ago today to honor my own first time playing it!)
Design notes and shout-outs under cut! :]
The following people are some of those who’ve inspired my designs most since I started this eight months ago (or just inspired me to get a little weirder with slugcat biology), among many others for sure, and I thank them for it–but this is simply to bring attention to artists I find cool, and in no way an obligation to interact or anything :]
> @saturncoyote , @carpsoup , @charseraph , @gallusgalluss , @bitsbug , @dopscratch , and @0hmanit (and a special mention to dddeerbo and hunterlonglegs, who’ve since deactivated)!
Survivor: Surprisingly the hardest to pin down the colors for, since nothing with its sibling's palette seemed to match up right (I did have to add in a little blue somewhere for Monk, the beginning of making it clear how much I’m simply going based off of vibes for the colors of scug innards). I consider them, Monk and Gourmand to be part of the same gene pool of slugcats, and even possibly the same colony even if the latter isn't really related, so took a bit of Gourmand's coloring and fit them in with their inspiration: Goniobranchus verrieri. They serve as a bit of an introduction to my ideas of scug traits (i find it really fun how many people have thought to add so many silly sluglike fixtures of biology completely independent of me, buuut here I’m mostly talking about species variation), and like in-game they’re pretty average! They, Monk and Hunter have a couple scars sourced from a piece of Joar's concept art that I'm failing to find, those across the bridge of the nose, under the eyes, and across the rhinophores, respectively, and my Survivor interpretation features many on the back of the neck, as a result of survived lizard bites.
Monk: Their coloring is primarily based off the fact that I associate them with blue fruits, honestly, a bit because I was compelled to establish a familiarity with Rivulet, and lastly inspired by the spots of Goniobranchus kuniei (and geminus, less important to me as one of my characters is a kuniei instead, but more fitting). Between the yellow + blue and the circular marking in the center of their face, they’re meant to bear a little resemblance to an iterator that shares similarities with the characterization I’ve given them, and similar coding of her sibling can be seen on Survivor’s markings around the eyes. As both a “default” slugcat and one whose campaign I haven’t played, though, I can’t say I have much more to point out about em.
Hunter: The whole rot thing made for a really fun time drawing them, and while the color change on their back is a result of this, it’s also an excuse to relate them to Babakina festiva, arguably my favorite sea slug (mostly for sentimental purposes). And to Spearmaster, a fellow messenger slugcat, and it serves as a gradient between Hunter’s pink and the “traditional” color of Rot seen in the DLLs. Aside from their affliction, they’d actually be the plainest in terms of design, as they don’t have any patterns or quirks of body type, just the red + purple and strange lumps + possible malnutrition. I can’t remember if NSH had created them in particular or just...caught + released or something, but it probably wouldn’t be strange for a lab-grown slugcat to be simple like that.
Gourmand: Like the two above, they’re rather plain in terms of coloring and adaptation, and like the two above, I find that fun. I decided it would be nice to avert the “all slugcats being of the same body type, and Gourmand’s out of place as the exception” thing by just...adding more fat to all of them, really. I did want to emphasize their sheer bulk even so, both fat and muscular (not like I couldn’t have still gone further with it, of course, but slugcat anatomy can be a little obfuscating sometimes, and they were intended to look rather plush considering personal size headcanons and therefore the lack of proper gravity), and the thick and flounced mantle looked like a good addition, as per their sea slug Glossodoris hikuerensis. Unlike Survivor and Monk, I didn’t attempt to hold their resemblance to any particular other character (which means a little less to balance out the “default gene pool” thing), so those are all the design notes I have for em.
Artificer: The second slugcat I’ve ever played, or finished the campaign of, my favorite for at least a long time, and the first thing I did was give them yellow accents, the shape of which have troubled me slightly (not quite like the spots or stripes of the others). They’re both a little more appealing and more explosive-looking to me, and considering how early on I played Arti, actually present in some of my older art. It does give them a little resemblance to Saint (completely intentional, two slugcats with strange relations to karma), as well as the fact that its radula is green for familiarity with one of its children (at some point it was going to have all-green markings, even!). I’m generous with their scars, partly because it was fun to overemphasize the one on their face and partly because it does seem like a reckless slugcat, on top of the dangers of its explosive abilities–I’ll probably just keep adding more forever. Mostly-red sea slugs aren’t too common, but Hexabranchus sanguineus works for sure. The ridged, yellow dewlap can expand for combustion purposes, or something along those lines. Arti’s where I began experimenting with a lot of the mildly-offkilter features seen in my interpretation of slugcats, as they’ve once again been a favorite from the start.
Rivulet: I've obviously given other slugcats spots, deeply enjoy the bubbly-soda markings of other peoples' slugcats, and thought seal riv would be cute. Despite not too closely resembling it, they've been government-assigned Hypselodoris bennetti, for color reasons and for a couple sentimental ones. Originally, the colors of every scug were meant to match up with the custom colors I gave them at the beginning of their campaigns, (though Arti, Gourm and Spearmy are the only three who actually apply here, since I've only played through half the slugcats: I gave arti the yellow as mentioned above, gourm brown eyes and spearmy light pink spears, furthered by the outskirts pearl accompanying me and that palette all the way to moon. Tolerance training for eternity in hell cause I already knew about the maroon pearl quest). I initially gave them the colors of the bi flag for fun... but with the limited palette of this image, I was left without pink for a while and decided to see how they'd look in red. I then realized how they now wonderfully matched Moon, and besides, red's a sort of camouflage in deep water! As a side-note, the difference between their eyes and those of others always bothered me a little for anatomical purposes, and the cephalopod eyes were probably influenced by this!
Spearmaster: Inspired as much as possible by @notyourfunnyman ’s wonderful spearmy: designed in a way that helps it fit in with scavengers, at least between the long sensory tentacles, big ruff, back spines and slightly thin/distended anatomy, a form of defensive mimicry. I always had annulate rhinophores in mind, for a little diversity sure, but mostly because the shape reminds me of radio antennae and communication towers (seems fitting for the comms array and being a messenger slugcat)! I started searching for a real-life slug to give them just by looking up their rhinophore shape...and was met immediately and coincidentally with annulate-topped nudibranchs that fit them more perfectly than I could've imagined: Flabellina and surrounding clades, I think Paraflabellina ischitana works very nicely. The orange was completely unplanned, but there wasn’t a place for light pink among the other slugcats’ palettes, and importantly it likens them to both Hunter and Seven Red Suns a little more.
Saint: I am very much a non-furred slugcat enjoyer, with respect to those who aren’t, so figuring out the only visibly furred slugcat was an interesting challenge. I’ve decided that they likely have other, milder adaptations for help in the cold, mainly just more efficient fat storage, and what looks vaguely like fur is instead a bunch of tubercles (called caryophillia, for the second reminder out of three). Their inspiration doesn’t have these, however, Miamira sinuata’s numerous yellow and blue spots (not to mention...whatever’s going on with that shape) and general effect of being the only really green nudibranch I could find were probably perfect for a strange green echo. Not pictured, but their beak-teeth are tiny and flat to make a surface for grinding soft food against with the lack of a functioning radula, which is tipped with a specialized spiny “grapple-hook” for better traction/grip (not to mention the numerous little teeth running down the whole thing).
(Best part of hiding this under a readmore means edits will be seen by all reblogs, I'm mostly sure, because I completely forgot to mention! The spots on their forehead are simple eyes. Their camera eyes appear closed in-game, I like to believe their complex eyesight is rather poor anyways or otherwise reason that they aren't seeing out of those, and while this was far from her REASON for attunement with the world, it does help compensate for mainly viewing it through a canvas of simple light and dark. This, and the fact that their swapped-out "fur" is not only to commit to a lack of hairs but contributes to sensory input!)
Nightcat/Enot: I guess you could say I found the “these two are technically the same person” compelling. (E.g. similar colors, both very strange and enigmatic, and Enot/Inv/Sofanthiel’s remark during the dating sim about getting removed from Arena Mode.) I doubt they’re the only two slugcats in their body, considering humans with DID tend to have more than a few (and I find it very funny that a slugcat bearing resemblance to Nightcat appears in Gourmand’s ending. They’re allowed in the colony and Enot isn’t </3), and I have to credit @faelingdraws ’s art for being what convinced me on it! Their design inspirations come down to trying to balance a few different ideas: making the patterns and palettes of both look oddly similar (special mention to the stars, since those are fun to draw), basing them off of Felimare sechurana and juliae respectively, using blocks of color with the same placement as in Enot’s official art, and specifically making Enot look...biologically reasonable and imperfect, whilst also clearly trying to imitate human displays of emotion (what with...the eyes and blush on that one piece of official art).
Lastly, here’s just a lineup with notes on body shape and size. Most of the nicknames (existing to give a little more space, that’s all) are obvious, and while I can’t remember why I shortened Nightcat to Nox, it is in honor of my friend by the same nickname :]
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#survivor rain world#monk rain world#hunter rain world#nightcat rain world#gourmand rain world#artificer rain world#rivulet rain world#spearmaster rain world#saint rain world#enot rain world#slugcat rain world#rain world#peridots-art#< feels like too long since that last tag's been used. i can say with certainty that the majority of the reason i haven't been just as#active here (not to mention not drawing as often since that's relevant) is just due to my life getting busier with a new school year but i#do miss putting my stuff here! and would like to reblog more on top of that.... so forgive not remembering exactly how to tag everything#(and how to write everything up there but to be fair it's not like long textposts were a staple of mine. i mostly just rambled and it was#fun hehehe.....some of those notes (parts of riv/spears mostly) were written around the beginning of the drawing itself)#OH i messed something up with the drafting and really did not mean to post it while tags were in progress! but regardless. i would've liked#to post it tomorrow to mirror how i was going to post it on JAN 29 a month ago......but it's not like i'm unhappy with this outcome :]#to sum it up really though it's been strange working on this for so long.....unfortunate to not get a chance to let it be seen and keep#experimenting with odd biology much earlier but i'm just glad it's out now cause i am proud of these!! it's been a lot of fun and slugcats#are still my go-to doodles :] if i had to end this off promptly though what's up with that secret pipeyard shelter as gourm that's not on#the maps. connected to vs_a04. doesn't appear on the miraheze or interactive maps for anyone strangely but i've only been there as gourmand#anyway! i'm sure there's a lot i could've said in the rush but goodbye dear reader anyway :]#i forgot spearmy initially. i'm so sorry#peridots-described#< NOOOO THAT DOESNT SHOW UP THERE'RE TOO MANY TAGSS.......
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toomanywordsnllines · 2 years ago
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I'm not dead, hello!! Life's been chaotic and a certain lil discord server has been keeping me extremly distracted (affectionally) But art has been happening slowly!
Here is some color pallete studies (soaproach edition, cus they are... plaguing my mind) I did some days(?) ago!! Most of these were requested (as you can see by the amount of... soap's (truly a fan favorite))
Part 1 (this one) - Part 2 - Part 3
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pardonmydelays · 5 months ago
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anyway this is my fucking jacket. i have decided i'm not going to spend like... over 100$ on something i could try to recreate myself so i just bought some white paint and made this in two days. i've literally never done anything like this before so i'm kinda proud of how it turned out.
for reference, this is the original jacket:
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yes. that's literally the best picture i could find. whatever. you all know this jacket anyway.
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pinacoladamatata · 7 months ago
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the bed in Hancock's room should have been fixed. Fahrenheit should have her own room instead of falling asleep standing on the couch. hancock would have given the drifters better quarters/food, games etc up in his attic. there should be about 420% more chems in that state house. in this essay i will-
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Link to mod on Nexus
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