insignificant457 · 1 year ago
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Hiyaa~! Big Red Rising fan + new to the fandom here and I was hoping for some help. I swear I saw someone post a speculative character height chart but I can't find it again... You wouldn't happen to know it OR (maybe better) what would your character height chart be? (Not for everyone, mostly just Darrow and the gang)
Hi and welcome to the fandom!
I don’t know about a chart, but I do know Pierce did an AMA on Reddit several years ago where he answered this question, which I cannot find at the moment 😂 (if any of my followers has that, please help a fellow howler out) (also apologies if you’re a metric system person, but both pierce and I are american and use the Dumb measurements)
I do remember he said that Darrow and Cassius hover around 7 feet, victra’s a bit shorter, in the upper 6’ range, mustangs about 6’1, sevro is 5’9, and red Darrow was about 5’4 (which, as someone who is 5’2��devastating).
Idk about you, I tend not to picture actual heights, more vibes so I think as far as golds go, Darrow, Cassius, and victra are tall, mustangs average, and sevros short. The telemanuses are Tall (probably in the mid-7’ range).
As for other characters I’d consider “mains”, I believe Volga has been described as small for an obsidian, in the mid 6’ range. Ephraim says once that he’s 1.75m, so he’s about sevros height, which makes me laugh.
I don’t picture Lysander as being as tall as Cassius, but Virginia does describe him as quite a bit taller than her, so I’d put him in the upper 6s with victra.
Lyria I’d say is probably 4’11 or so (because I need to be taller than someone). I think red women are probably usually under 5’ and red men probably max out at about 5’6 due to malnutrition and harsh environments. Also, she describes everyone she meets as being very tall, which is such a relatable short person thing. If you’re more than a 4-5 inches taller than me, you’re tall, and don’t ask me to guess your height because the perspective is skewed from down here and I literally can’t tell.
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loverofstufflof · 2 months ago
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Ways to consume Journey to the West (without needling to buy and read a full translation)!
I’ve noticed that a lot of people can’t read the book for a lot of different reasons, so I’ve compiled a couple of my favourite ways of consume the story while bypassing these problems, categorized by the various issues I’ve come across.
Note that this is mainly for English speakers, as that’s the language I default to for translations.
The book is too inaccessible/expensive for me to obtain physically
Journey to the West Research has an entire blog post dedicated to compiling free PDF versions of the book. This includes many languages, not just English.
I struggle with reading text in that quantity
There are abridged versions of the story, my personal favourite is the one by Julie Lovell—it’s approximately a quarter of the original story’s length, and mainly focuses on the most iconic chapters. These versions are also typically more easily found in local bookstores.
I struggle with reading novels in general
The story has been converted into audio form! Here are the ones off the top of my head, each listed with their own pros and cons:
Journey to the West: An Audio Drama Series is an original translation told in a read-aloud format, in which the host, Lin, acts as a kindly librarian reading to a group of awaiting 1st graders. She gives every character a distinct voice and personality, and she’s obviously delighted to be able to share her culture with the listeners. The show used to have free translation notes, where Lin gets to act as a disgruntled translator going on about the intricacies of the Chinese language and historical/mythological contexts, but these now require a subscription to access. This show is the reason why I know how to pronounce these characters’ names.
Legends Summarized: The Journey to the West by Overly Sarcastic Productions is one that I’m sure I don’t need to include (because of how widespread it is) but feel I should because someone is gonna mention is anyways. It’s a very summarized, very sarcastic retelling of Red’s favourite chapters in the book, accompanied by fun visuals and the excitement of someone who clearly knows and loves what they’re talking about. As Red has said herself, this series should not be your only source of JTTW knowledge, as she simplifies it a ton to make it more digestible. Great for people who are just getting into the story and want a general overview, not great for people who want a more in-depth understanding of the themes and other complexities.
Journey of the Monkey King is a podcast akin to a longform, more in depth version of the OSP series. It consists of two Irish comedians discussing one chapter per episode; one of them (Caoimhe) has read the book, the other (MJ) hasn’t. The format is mainly Caoimhe giving a comedic abridged version of the chapter while MJ gawks in horror at whatever absurdity the Monster-of-the-Week presents. Because it’s hosted by Irish people, there isn’t much cultural context given, and some names are butchered, however I do find this one a lot easier to follow in comparison to the Audio Drama Series, and it’s far more detailed than Legends Summarized.
Journey to the West English Amateur Audiobook is one that is on my radar but have not started. To my current knowledge, it is an audiobook version of the WJF Jenner translation, which is notable to me because most of these types of podcasts are derived from the Anthony C Yu translation, so this one would be a nice listen to compare how the two went about handling the text.
Please know that this post isn’t intended to shame anyone into consuming the story; it’s not for everyone! But I’ve come across my fair share of aspiring fans who couldn’t access the book in a way that suited them (including myself) so I wanted to make this knowledge more generally know for anyone else who might need it :]
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txttletale · 10 months ago
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Your discussions on AI art have been really interesting and changed my mind on it quite a bit, so thank you for that! I don’t think I’m interested in using it, but I feel much less threatened by it in the same way. That being said, I was wondering, how you felt about AI generated creative writing: not, like AI writing in the context of garbage listicles or academic essays, but like, people who generate short stories and then submit them to contests. Do you think it’s the same sort of situation as AI art? Do you think there’s a difference in ChatGPT vs mid journey? Legitimate curiosity here! I don’t quite have an opinion on this in the same way, and I’ve seen v little from folks about creative writing in particular vs generated academic essays/articles
i think that ai generated writing is also indisputably writing but it is mostly really really fucking awful writing for the same reason that most ai art is not good art -- that the large training sets and low 'temperature' of commercially available/mass market models mean that anything produced will be the most generic version of itself. i also think that narrative writing is very very poorly suited to LLM generation because it generally requires very basic internal logic which LLMs are famously bad at (i imagine you'd have similar problems trying to create something visual like a comic that requires consistent character or location design rather than the singular images that AI art is mostly used for). i think it's going to be a very long time before we see anything good long-form from an LLM, especially because it's just not a priority for the people making them.
ultimately though i think you could absolutely do some really cool stuff with AI generated text if you had a tighter training set and let it get a bit wild with it. i've really enjoyed a lot of AI writing for being funny, especially when it was being done with tools like botnik that involve more human curation but still have the ability to completely blindside you with choices -- i unironically think the botnik collegehumour sketch is funnier than anything human-written on the channel. & i think that means it could reliably be used, with similar levels of curation, to make some stuff that feels alien, or unsettling, or etheral, or horrifying, because those are somewhat adjacent to the surreal humour i think it excels at. i could absolutely see it being used in workflows -- one of my friends told me recently, essentially, "if i'm stuck with writer's block, i ask chatgpt what should happen next, it gives me a horrible idea, and i immediately think 'that's shit, and i can do much better' and start writing again" -- which is both very funny but i think presents a great use case as a 'rubber duck'.
but yea i think that if there's anything good to be found in AI-written fiction or poetry it's not going to come from chatGPT specifically, it's going to come from some locally hosted GPT model trained on a curated set of influences -- and will have to either be kind of incoherent or heavily curated into coherence.
that said the submission of AI-written stories to short story mags & such fucking blows -- not because it's "not writing" but because it's just bad writing that's very very easy to produce (as in, 'just tell chatGPT 'write a short story'-easy) -- which ofc isn't bad in and of itself but means that the already existing phenomenon of people cynically submitting awful garbage to literary mags that doesn't even meet the submission guidelines has been magnified immensely and editors are finding it hard to keep up. i think part of believing that generative writing and art are legitimate mediums is also believing they are and should be treated as though they are separate mediums -- i don't think that there's no skill in these disciplines (like, if someone managed to make writing with chatGPT that wasnt unreadably bad, i would be very fucking impressed!) but they're deeply different skills to the traditional artforms and so imo should be in general judged, presented, published etc. separately.
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cripplecharacters · 6 months ago
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Hello! I need advice for writing a character with oculocutaneous albinism who’s a platonic love interest without descriptions of her coming off as fetishising albinism. Her name is Glass and she’s blind and an investigative journalist and will be a reoccurring character in the series. The MC is gay and he describes her very affectionately in the narrative. When she’s introduced he fondly points out (to the reader) a lot of traits about her including things related to her albinism like “slightly wavy snow white hair in a fashionable bob and striking dark blue eyes that gently danced back and forth. One eye was pointing slightly inwards as she tilted her head and smirked at him.” I got the “dancing eyes” idea from a short film made by someone with albinism and nystagmus. I’m going to try and describe other traits about her more, especially about her personality to counter this.
I also have a question that might be too specific? I’m planning on giving her a little brother with ocular albinism, OA. If someone has a daughter with OCA are they more likely to have a son with OA or are the two kinds of albinism genetically unrelated? I wanted to include him to have more then one blind character in the story. Thanks for your time. :) -Anon Blue.
Hi! We don't currently have mods with Albinism, so I'll try my best. I recommend our #albinism representation tag for resources made by people with it! :-)
If you don't put most of the attention of how she looks to her hair or skin color, I think it should be fine. It's okay to mention it - I mean, that's just how she is, would be kinda weird to fully ignore it - but don't make other characters or the narrator gush over her paleness or eye color every time she comes up. Change it up and praise her fashion sense (like you did with her hairstyle!), the shape of her nose, how bushy her eyebrows are, or how her gums show when she's smiling instead! Her appearance shouldn't be reduced to just "girl with albinism" - give her other visual traits! :-) For other descriptors, I would avoid making her "angelic" or "ethereal" because of her disability. Remember to not make it mystic or magical; there's a whole "Magical Albino" trope out here that you should try to avoid.
You mentioning nystagmus and strabismus is great! Those are often forgotten or ignored in characters with albinism because they're not seen as "pretty". I've seen some people describe their nystagmus as "dancing eyes" before too, I think it's a very cool of conveying it!
In general, a good way to avoid fetishization is to include the "boring/mundane" things. When you show the medical parts of albinism like the esotropia, avoiding the sun, having her use a white cane or a guide animal, or using Braille, the representation will be more informed overall and not just an "aesthetic" - which a lot of characters with albinism unfortunately end up being. There's a big difference between a blind journalist guided by a German shepherd who happens to not have melanin and needs a Big Hat, and an evil sniper with bright red eyes and mysterious powers. I hope this makes sense!
In case that Glass is Black, I'd recommend looking at the #albinism tag at @writingwithcolor - it's always good to make sure your descriptions don't come off as unintentionally colorist if you go into her skin color. Things like describing her as more frail or delicate (when compared to other Black characters) would be in poor taste, so look out for that intersectionality if it applies!
The brother with ocular albinism part; those two types are completely unrelated, and it would be incredibly rare (not impossible) for that to happen as far as I know. For reference, almost all OCA (1-7) and OA (1-2) types are caused by completely different genes. The only exception could be OA1 and OA3; we don't currently know what causes the third one, and there's a theory that it's just a different presentation of the first. But I'm not aware of anything like that for oculocutaneous albinism, so if Glass has OCA1 (as I'm assuming from the description), her brother would have OCA1 as well (as opposed to OCA3 or any other subtype) if anything!
One interesting thing that you could do to have him have OA that I never see in fiction is to have him be adopted. I know multiple families who had a child with a certain disability and decided to adopt a second (or third, or fourth...) one with it! I think it could be very cool and would make sense with him being the younger one. Here is an interview/vlog from a real-life family with six adopted blind kids, if you want an example of that :-)
Wanting to include multiple blind characters is a great idea - if adoption doesn't work for your story, he could have the same type of albinism as Glass or have a non-genetic cause of blindness, like CVI, Retinopathy of Prematurity, glaucoma, or a whole lot of other things!
A story about a blind investigative journalist sounds awesome! Good luck with your writing!
mod Sasza
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secretmellowblog · 1 year ago
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I hope tumblr doesn’t die because No other social media site is as good for long, thoughtful, nuanced analyses of media. Yeah tumblr is also full of dumb shallow hot takes and shitposts, but you can make dumb shallow hot takes and shitposts anywhere —-there are no other popular social media sites that let you easily format and share long essays on the media you enjoy, and then have conversations around those long essays.
Fandom on all the other big social websites just seems so utterly …shallow. And it’s not because people on other websites aren’t thoughtful or don’t have deep things to say, but because these sites’ formats do not allow for any kind of long nuanced conversations.
Tiktok? Things have to be crammed into a super short video with an attention grabbing headline, and you can’t hyperlink sources. Instagram? Everything has to be in an image format with strict limits on length, and nothing will be shown to your followers anyway because of how Instagram’s algorithm works, and also no hyperlinks. Twitter? Strict character limits, and if you split it into threads it means someone can retweet a part of your essay completely out of context, and also very little freedom with formatting.
It frustrates me so much. If I go into the Tumblr Les Mis fandom I’ll find really compelling long essays on the original novel (including essays being written for the ongoing book club) on the story’s historical context, or the parallels between different characters and their narrative foils, or the way the politics were defanged for certain adaptations, or the way Victor Hugo’s personal life and failings affected the novel. But on tiktok I’ll get the same five shallow stale jokes from 2013 over and over, or maybe the same “DID U KNO THAT IN THE MUSICAL JAVERT AND VALJEAN SING THE SAME LEITMOTIF” style of basic Intro To Les Mis 101 For Babies media analysis (which is what Tiktok considers deep media analysis), or stale “LOL JAVERT ACTS GAY” style jokes as if we’re living in the early 2000s and calling a character gay is still a funny punchline. And it’s impossible to have any kind of deeper thoughtful discussions than “DID U KNOW <x Kool Fact>” or “lol <shallow observational joke>” on tiktok because the platform just isn’t built for building niche communities around in depth conversations. it’s built to churn out bland generic content for as wide an audience as possible, which means pointing out a small detail like an Easter egg and calling it “cool” is deep media analysis, because you cant have longer more in depth conversations without alienating people. And I hate it. Bc like, it’s not because there aren’t smart clever thoughtful people on Tiktok— there are—it’s because Tiktok isn’t built for these conversations, and anyone who wants to have them has to really fight against the things the website encourages or prioritizes!
Or like, if I go into the LOTR fandom on Tumblr, I’ll find tons of extremely long analysis and fanfic, and analysis of queer readings of the story. On Instagram people will still shriek in terror if you suggest the characters are gay, and most of the popular lotr posts are stale memes recycled from like 2007. There’s really no room for thoughtful media analysis, and even if you did create it, instagram’s algorithm would make sure no one saw your post anyway.
And everyone’s going to say “the algorithm shows you what you’ve seen before so maybe it’s your fault ~” or whatever but i do look for things I want! I do! “The algorithm” doesn’t know me or what I want or value or care about beyond this meaningless surface level.
The only thing that was worthwhile about these sites was the great visual art people were creating, but now the websites are overwhelmed with meaningless soulless machine-generated AI glurge, and it sucks. It just really, really sucks.
I’m honestly confused about why people don’t use tumblr….There’s no character limits! You have freedom with post formatting, and can insert images throughout textposts to illustrate specific points you’re making beneath the paragraphs where they’re necessary! You can add hyperlinks, linking to your sources! People can reblog your entire essay and share it, and then add on with commentary that then becomes part of a larger conversation! People can find your stuff through the tagging system! Reblogging means posts stay in circulation for years instead of being dead 30 minutes after they’re uploaded! If you want to have genuinely interesting text conversations about a piece of media, there really isn’t a better social media website for it anywhere.
To be clear, I’m definitely not saying Tumblr media analysis is *always* clever and thoughtful or etc etc. there are shitposts and nonsense here too (plenty of which I’ve created lol.) I’m saying that Tumblr gives people the tools for in-depth insightful analysis to happen. Whether people choose to do it or not is their own decision XD. But the reason lengthy in-depth conversations and book clubs are even possible here is because Tumblr is built for allowing these conversations to happen, in a way other sites simply aren’t.
It’d really suck if it died, because it’d be a huge blow to…being able to easily find long insightful in-depth media analysis written by fans. I currently don’t think there’s anything that could replace it.
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fizzyfishepicgaymer · 3 months ago
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Sethno (Sethos & Cyno) relationship analysis pt. 1!
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I've been contemplating if I should post it here but it's my job to spread the sethno agenda everywhere so HERE WE GO!!!! I am here to present to u (whoever is reading this) this fairly long in-detail analysis of the relationship between the General Mahamatra, the current vessel of Hermanubis, Cyno and the current leader of the Temple of Silence, the former vessel of Hermanubis, Sethos to explain why their relationship is so interesting and hopefully to get more ppl to understand them better! (and also, bc… well… someone had to do this and since no one else was willing to I decided to take my chance and have a go at analysing their relationship and compiling everything we know about them so far *thumbs up emoji*)
NOTE - Will update this as more content gets released/more parallels are revealed!
Contents:
Comparing their visual designs
Who is Hermanubis and how did he shape the course of their lives?
Oathkeeper (Cyno's 2nd story quest) - Sethos's introduction as a playable character (NPC at the time of release) and his interactions with Cyno
Mirrors/parallels with each other
Sethos’s story and voicelines – finalising their relationship: who are Sethos and Cyno to each other and why are their lives so intertwined/their stories so inevitably interconnected?
Conclusion! (or more like a few last words from me)
Now, to clear one thing up before we get on with this – I AM IN NO WAY OR FORM forcing anyone to ship them or see their relationship in a romantic light, despite the fact that I do ship them myself. U are free to think about them as u wish, I’m just here to give my opinion and vision of them because I feel like many ppl are misinterpreting their relationship or even throwing it out of the window completely bc they just don’t get it (and that rlly hurts to see so I had to do something about it). ALSO btw just so u are aware, English is not my first language and I’m not great at analysing things and so if I word something in a slightly strange or unusual way or if I repeat myself too many times then I apologise, I genuinely tried my best to make this the best that I possibly could make it to be because these 2 and their relationship means a lot to me, and I’ve been having a crazy hyperfixation on them since the day when I finished Oathkeeper and went insane over their dynamic and potential. AAAAAAAND that’s all I have to say for now, so let’s get onto the essay! :3
!!! SPOILER ALERT FOR CYNO’S 2ND STORY QUEST “OATHKEEPER” AND SETHOS’S VOICELINES AND STORY! I recommend u to finish the quest and take a look through Sethos’s character profile before u read this! 
PART 1 - Comparing their visual designs!
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As we likely already know (or might have guessed), Cyno and Sethos were designed to be visual counterparts of each other, and their designs use the same/similar colours to different extents! Cyno has medium length white hair while Sethos has long dark brown hair with some white/grey highlights. Their eye colours – Sethos’s bright green eyes and Cyno’s red eyes – are opposite each other on the colour wheel. Sethos’s primary outfit colour is white with dark brown as the secondary colour, while for Cyno it’s the opposite – his primary outfit colour is dark brown with white as the secondary colour. The colour that stands out the most in Sethos’s outfit is orange on his scarf, complimented by dark purple, while in Cyno’s outfit it’s the dark purple that stands out the most, complimented by orange, though of a different shade to the orange in Sethos’s outfit. Both of their designs also include golden accessories or ornaments (and in Sethos’s case, many of them are shaped like an hourglass, the symbol representing his Ba fragment), and another detail I’ve noticed is Sethos’s golden armband on his left arm kind of “matches” the mark on Cyno’s left arm (not sure on what it is called though). So, I guess u can say that their designs complement each other well, as well as “mirror” each other! (Note – THEY LOOK INSANELY GOOD TOGETHER I’M OBSESSED WITH THEIR DESIGNS sorry I just had to add this)
(also - this part was inspired by @ cynoimpact ‘s mini comparison thread on twitter that was made after the 4.6 Special Program where Sethos was first shown!)
As for their drip marketing arts u can also notice some interesting parallels in them – the poses are somewhat similar but Cyno holds his polearm in his right hand behind him while Sethos holds his bow in his left hand in front of him, and their free hands are lifted to be at the same level as their faces or slightly higher.
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Cyno’s default signature outfit is called the “Heart of the Scales” (and according to the wiki, the Chinese name for it is 衡断之心 (Héngduàn zhī Xīn) meaning “Heart of Judgement”) – does that ring a bell? If not then I will tell u that in Ancient Egypt there was a strong belief that after a person dies, they will be judged in the Hall of Maat by placing their heart (conscience) on the scales representing balance and justice and weighing it against an ostrich feather (known as the feather of Maat) representing purity, truth and balance. If the heart balanced with the feather of Maat, then the person would pass the test and gain eternal life. Now, back to the Heart of the Scales, its description reads:
“Cyno's outfit. This garb displays the General Mahamatra's dignity and the just principles he sticks by. It was a rather complicated piece to commission due to Cyno's request for the custom-made head ornaments and requires regular maintenance.”
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Meanwhile, Sethos’s default signature outfit is called the “Golden Sandstrider” (again according to the wiki, the Chinese name for it is 金沙行者 (Jīnshāxíng-zhě) meaning “Golden Sandwalker”) and its description reads:
“Sethos's outfit. The lapel is the shade of golden sand, embodying the vast desert that raised him, as well as his faith.”
Not much to say about this but it does go back to the point that Sethos’s design links in very closely to the ToS, SPECIFICALLY his Ba fragment as there is A LOT of hourglass-related ornaments/elements in it.
There’s also imagery related to their Ba Fragments in their designs! Cyno’s helmet has the eye motif at the back, and Sethos’s scarf has the hourglass motif, and I will come back to expand on this when discussing their lore!
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And of course, we can’t forget that during their fight in the Rite of Duels in their Hermanubis enhanced states, Cyno’s claws are black/dark purple while Sethos’s claws are white – once again, clearly meant to contrast with each other and compliment their designs! In terms of visions, they are both Electro vision wielders which means that they have certain ideals/traits in common (yep, despite being almost polar opposites in many ways) – I will come back to this at the part discussing their lore!
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koichi-nomura · 7 months ago
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You mentioned absolutely adoring "Ask Her A Question" from My Fair Hatey for a lot of reasons. Was that partially exaggeration, or do you actually have an analysis to dish out?
Much love!
Yeah definitely some exaggeration lol and it’s basically just the sound of it, I adore all the songs on there but judging purely by how they sound, (not the narrative purpose) of all of them that one’ my favorite.
Voice acting is incredibly important to me, across all my favorite shows that’s the first thing I think about, I’m obsessed with line delivery and with identifying voices (I pride myself in being the best out of my siblings at identifying who’s voice it is first lol), so the main thing for me really is that Wander has my favorite voice in the series, his singing is so nice and it’s interesting how (for this song at least) he doesn’t do it with a lot of volume or anything, it’s relatively calm for him. He’s half-singing half-talking too and his line delivery is amazing. You can hear the giddiness in his voice at some parts, he does it so well lol. And his accent and the inflections he puts on certain words I love it. Namely his “ab-out:”
I can’t explain why I’m so interested in voices (probably just autism again) but along with comedy, art, and animation it’s one of my favorite things.
I’ don’t know a ton about music other than “this sounds good to me, this doesn’t” but I’m still very opinionated on it, my enjoyment of music tends to be more based on unique singing voices and variability in the music. Some cartoons have very lazy, uninteresting soundtracks and Wander is definitely not one of them, even if you’re talking about just the normal soundtracks, not the songs. it’s great how each if the main characters have their own background themes and even some sung theme songs lol. I can’t tell you what I like about specifically the music of “Ask Her a Question” I just know that I really like it.
In a narrative sense it’s obviously fun seeing Wander’s philosophy on romance and watching Hater go along with it lol. For the story overall I think it’s meant to be pretty significant that Hater would be interested in someone else enough to ask about their opinions, we saw how terrible he was on “The Date”.
The animation is visually interesting as usually with a lot of great stretching from Wander.
This is also my favorite kind of musical; “everyone knows they’re signing” instead of “nobody’s actually singing, they’re just conveying the emotions and storytelling through song for the audience’s eyes only.”
Woy in general is just exemplifies all the ways I would love to do things if I could create a cartoon;
The music is spectacular, so is the voice acting, the voice actors can sing instead of needing stand-in singers, the character designs are so recognizable, I love everyone’s names (‘Major Threat’ is such stupid and funny wordplay lol), the characterization is so good and interesting for everyone (infinitely kind characters are my favorite tho) the comedy is great and I like a lot of the gags but what’s especially great is the character-driven comedy; jokes that are funny just because the characters have funny personalities and interactions. The animation is spectacular too, I’m usually not at all a fan of flash animation but they utilize it in such a way that I didn’t used to know it was flash, the squash and stretch they do with the characters is so fun and interesting without looking grotesque or unappealing, they just look silly (there’s so many moments where it’s too fast to really get a grasp on what’s happening and if you look at it frame by frame it’s super impressive).
Sorry for rambling, this is what happens when I get questions and no character limit, much love back!! :]
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ryuichirou · 1 year ago
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What do you like about Idia?
I got so excited when I got your ask, Anon. And now it’s your problem because I’m probably going to talk a lot lol Thank you very much for asking and giving me an excuse to shower Idia with compliments.
And sorry for replying so late.
To be honest, Idia feels scarily close to being a perfect character for my liking, he kinda has all the qualities that I usually fall for + somehow manages to (unintentionally) incorporate vibes of so many other characters that I like. A friend that got us into twst knew that I’d instantly get invested, it’s almost embarrassing, to be honest lol
So the easy answer would be that I kinda like everything about Idia, but I am annoying, so here are some categories:
Visual
Idia’s design is so damn cute. I really like the combination of him being a lanky scrawny creature with bad posture and being almost “moe” level of adorable. His creepy smile and silly giggles and dark aura works very well with his pretty face with dark lips and this almost… pathetic regular expression. I think his face is what I like about him the most, both the expressiveness and the way it’s drawn in general.
His hair, obviously, are also a big part of it. It’s so unique. One of the first things I said when I started drawing Idia regularly was “oh I’m going to miss drawing his hair so much when we move on from twst” lol Because there is really no other character like that (well, there’s also Ortho, but you get what I mean). The shape, the physics behind it, the fact that it expresses Idia’s emotional state so nicely not only in colour (which is very pretty btw, both the blue and the pink hues, and the orange ones as well), but also in how it “acts”.  
Also, Idia’s overall silhouette is great. It’s just… his clothing choices are so fun. His long moe sleeves in his PE uniform, his striped shirt that he wears under his uniform, and of course the huge bell-shaped hooded jacket that hides his body. For some reason it’s, I don’t know, especially cartoony? In a good way, of course.
And lastly, his body language. I love how awkward he is and how much he tries to take as little space as possible when he is stressed out or scared.
So yeah, as someone who draws, I really enjoy Idia. I always have fun with him, and it’s a huge part of why I’m so into him.
Personality/quirks
He is so annoying 😔 … and I love every second of it lol
I love the fact that Idia isn’t just a lovable hikki otaku guy, and he has a lot of unpleasant qualities: he is an elitist, he is stubborn, he is rude sometimes, he makes assumptions about other people (well, he’s surprisingly perceptive so he’s usually right BUT). He likes to tease and to get on the other person’s nerves, and whenever he feels threatened, it’s not unusual for him to attack with negativity first or just to take a dig at his opponent. He is both self-deprecating and self-loving at the same time. But honestly this is what makes him so great. I usually draw him being freaked out by others, but in fact I really really love it when Idia is insufferable.
Because it a) makes sense considering his background; b) is written in a way that is very fun to read; c) is balanced out very well.
Idia isn’t malicious; he’s just socially inept and genuinely scared of others. He is an asshole, but in reality it is due to the fact that he doesn’t know how to connect with others and doesn’t want to seem desperate, plus gets overwhelmed by others very easily. In fact, I think he is much more empathetic than Azul, for example, but I won’t talk about it this time.
I always think about that line that Idia said when he was roasting Riddle for not knowing how to play videogames. I don’t remember the exact line, but it was something similar to “I’ve never seen anyone who is as much of a noob as you lmao but I’m a fucking loser with no friends so yeah makes sense”. I think it describes Idia’s view on others and himself quite nicely: torn between “everyone is shit” and “I am shit”. “I am a genius and everyone is wrong” and… you know.
I also love that Idia drowns himself in his coping mechanisms, but he is still surprisingly realistic about what’s going on in his life. He did create a robot to resemble and act as his diseased younger brother, but he never allowed himself to forget that it is indeed a robot. He doesn’t want to forgive himself, but he also is tired of feeling pain and doesn’t know how to cope with it. So his solution is extreme escapism, but also hyper-awareness about his own faults and never-ending state of excruciating guilt.
So yeah, he’s such a fun character to dive deeper into psychology-wise.
Love his serious moments, love his silly moments, love his complaints, love his emotional rants, love that he’s passionate about stuff that he likes, love that he critiques society in the pettiest ways possible, love his giggles, everything.
(He also reminds me of Katsu in a lot of ways so I am biased lol)
Story
Oh I’ve talked about how much I loved Ch6 a lot, so I won’t write another essay (physically stopping myself).
I’ll be brief and just say that I honestly would have loved Idia even without learning his backstory, because he is just that entertaining, but knowing it made me appreciate him on a whole other level. I love how much depth his character has, how nuanced it is and how beautifully his chapter ended. Seeing him getting closure was very satisfying, and I love that it didn’t change his character drastically overnight.
His love towards Ortho is a beautiful thing, ship-wise or not.
So yeah I kinda just blacked out at some point, I think lol I can talk about Idia forever. He is just an extremely enjoyable character to both read and write.
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chelstory · 3 months ago
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At first I thought I wanted to start a path in animation, but then looking at your Elemental art and storyboards makes me want to try my hand there too! (Yes, I love Elemental that much, watched it 7 times).
Not sure if you’ve been asked this a lot, but where does one start on the path to becoming a storyboard artist (or anything relevant to the animation industry)?
I’m a vocational nurse who is hoping to use her free time to slowly go on that journey of “animation aspiration”. Someone told me that the best way to start would be getting a wacom if I want to try more animation.
Does that also apply to storyboards? Like what technology and apps do I need?
How do I put myself out there like you did?
Apologies if this question has been asked too many times. I just feel so inspired after seeing your work!
- Abigail
Apologies for answering this a million years later 🥲
You should absolutely go for it!!
If you want to do anything within the animation industry, my general advice would be
1. Watch loads of movies and shows! Animated and live action. Make a note of shows you like and are inspired by
2. Draw a lot. Get a sketchbook (I like to call them shitbooks) and just draw any and everything, no matter how ugly. Just get used to drawing whatever on paper and when you’re ready, move to a digital medium like an IPad or any other small drawing pad that you can comfortably draw on
3. Study story structure! Knowing how to properly tell a story is really vital, especially if you want to be involved in a show or a movie. YouTube has a BUNCH of resources. Also read books!!
4. Learn how to visually tell a story! When you watch movies/shows, pay attention to how the scenes play out and what shots the director used to get the idea across. Make a list of shots/scenes you really like and study what makes them work
5. When you’re ready, invest in a desktop setup! Tablet, PC, monitor, all of that. Most animation professionals use ToonBoom, Storyboard Pro, Photoshop, Blender etc. There are cheaper alternatives to all of these too
6. Just make stuff and put it out there. Whatever interests you, whatever gets you pumped, just draw and post it. Post into the ether and eventually people will see it and want to know more about you.
Starting and putting yourself out there is scary and hard (I still lowkey hate it lol) BUT part of living is sharing yourself with others! Because I faced my fears and put myself out there, eventually I inspired you! 🧡
All in all, go for it! If you have any other questions, you can DM me!
Edit: I just looked at your page and saw that you already draw a lot and draw digitally which is GREAT
I’d say def focus more on your own stories and post that stuff separately from your fandom stuff! You’re already putting yourself out there and allowing people to get a peek into your personality, now just sort of direct that to your own characters, stories and other stuff that interests you!
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artist-ellen · 1 year ago
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I just wanna say that I love all your character redesigns, they're all very beautiful! I also wanna ask if you have any recommendations of sites or books for researching historical fashion.
Thank you so much! I’ve had a lot of fun over the years <3
Historical fashion is a very big amorphous topic so take all of my recommendations with their usual grain of salt and keep in mind that the most important of things are primary sources and authorial context. For example: the portrait of a Queen is generally going to be the beautified propaganda version of the day, but still a primary-ish source of her fashion. Channel your inner historian and examine your sources critically. Who recorded this history? Why?
Photographs are stellar. While there were “photoshop” tricks those usually don’t change the clothing. Extant garments? Bog bodies? Gold mines. So never be afraid to dig into clothing that has been preserved or displayed.
I guess what I’m trying to say is that what kind of fashion and when it happened is going to set the parameters for the majority of your research. It’s too big a topic to have an easy answer, tragic I know. However there are communities upon communities online that specialize in certain historical moments, countries, styles, art, etc, etc, etc.
If you want a really great general overview by decade of Western/European fashion I recommend the website Fashion History Timeline. They don’t have a lot in their Medieval or ancient sections but 14th century to 21st century is a LOT of ground to cover while still being an easy to navigate website.
If you want even more Renaissance to vintage clothing research to the point where you could make or purchase those items yourself there is American Duchess.
And finally, honestly, someone has probably made a YouTube video about it. Double check their research and sources but if you want a plain speech audible research paper with visual aides… it’s kind of the place to be. University lecturers have slide videos up about fashion, the historical “cosplayers” do a ton of research and trial and error construction, history buffs will tell you all about it. There are so many talented people out there, from ‘Not Your Momma’s History’, ‘Off the Great Wall’, ‘Mochi Hanfu’, ‘Dandy Wellington’, ‘Bernadette Banner’, ‘Priorattire’, ‘Pinsent Tailoring’, Mina Le and so so so many more!
And I think that’s everything for now? Let me know if you have more questions
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activatebutterflyshield · 10 months ago
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Songs that make me really really really want to learn animation so I can make epic sequences with them as the soundtrack
- Notos by the Oh Hellos, itd make a great phoenix-rising, defeated-character-realizing-their-power-and-absolutely-destroying-someone-who-did-them-real-trauma thing. Also the metaphors and imagery. “Every inhale I take, swallow the ocean whole and I am one / With the hurricane, tall as the tide that laps with a rabid tongue”??? “With every exhale I break you down with a fury, I lay the hills undone / Like a dog gone untamed, bellowing out a river from my lungs”??????
- Boreas by the Oh Hellos, the perfect sort of ‘Im completely defeated but by god I’m still going to do something to help’
- Okay I should just include all of the Four Winds EPs in here. Get over here, Eurus and Zephyrus. Passerine and Rio Grande specifically.
- The Horror and the Wild by the Amazing Devil, see this one fandom post I made that was basically a desperate attempt to visualize an animatic I could never make
- Chords by the Amazing Devil, entirely different vibes but bloody hell it lights a fire in my heart every time I hear it. Just. “We were the winter nights / So you could be the morning snow / Your life begins by leaving / And our love is shown / In the letting go”????????
- Rockslide by the Crane Wives. Im writing a whole thing about that album, Coyote Stories’, relationship with climate change and the generally horrible state of the world and this song is the reason. “Oh I pray today my soul to keep / But we best get a move on or the devil we will meet”?? I mean. Mates. It hits hard.
- Sleeping Giants by the Crane Wives. Same album as Rockslide and just as strong if not more so. It would make for a great call-to-war or prelude-to-a-big-ol-battle.
- Rule #3 Paperwork by Fish in a Birdcage. By goodness is Paperwork underrated (though methinks Rule #2 Moonlight is even more underrated but thats just a good song) and I love it to death. Just a great song for an easygoing time. Or, alternatively, a great song for a subtle call to action.
- Rule #33 Pyre by Fish in a Birdcage. Its just great. A final, fond farewell from a beloved parent or mentor or loved one or other dear person telling you that you’ll be fine after they’re gone. Also the accordion is really neat in this one. “Trust yourself and live it your way”. It just is great.
- WOLVES OF THE REVOLUTION. ARCADIAN WILD. This gave so much inspiration for writing a revolution and the people involved in it. Its perfect for that arc. It doesnt bloody matter if said revolution is in a war tragedy of a fanfic.
Theres more but I dont have much to say about them, so just know that Horse Soldier, Horse Soldier (Corb Lund), Solar Waltz (Cosmo Sheldrake), Mvmt II Begin and Never Cease (The Oh Hellos (really bloody Christian but its so good just music wise)(Also Christmas as hell)), The Day Goes On (Bill Wurtz), and my very dear Discord’s Smallest Violin (The AJR Discord) are also very dear to my heart and would probably become something if I had enough commitment and free time and all those other extremely volatile factors to actually learn how to animate. I will, someday. But that day is not today.
Also I swear to you @writer-of-random-things I am writing the climate-change-Coyote-Stories thing. It exists. Or, about half of it exists. I got to The Hand That Feeds and its. Uh. A lot.
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wfagamerants · 4 months ago
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With my Jamboree hype still in full force, I decided to revisit both previous Switch Mario Parties as a refresher, with some 3, 6, Star Rush and Top 100 on the side to help with some things I wanted to compare.
Mario Party is one of my favorite series in anything and I have been vocal about my relationship with the Switch games being rocky. I was curious to see if the benefit of hindsight changed my views on them.
The answer is one No and one Yes, with some no sprinkled in.
Super Mario Party
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This is the big one for me.
From the Hudson games, to the first five NDCube titles, I unironically enjoyed every previous entry, as is well known with all the cheerleading I do for 10 and Star Rush in particular and even Island Tour has some good stuff well worth experiencing.
With all that in mind, it probably comes as a surprise THIS is the one Mario Party I genuinely can’t stand and a revisit did not change my mind one bit.
Not like I didn’t try either, even with my enjoyment of the other NDCube games, of course I was excited to see the old formula back, but that only means so much when it doesn’t do it well and that’s what I really do think is the case here.
Going point by point, as I like to do, I wanna start with one thing I do find praiseworthy…despite not liking it that much, the character roster.
Mario Party usually doesn’t have much going on in terms big roster numbers, so to see one push so far is genuinely refreshing and they did need to put work into it, given the amount of characters that needed to be updated (Hammer Bro and Dry Bones) or never had a playable MP outing period (Pom Pom, Goomba, Monty) not even mentioning all examples here, that stuff is commendable.
I’m just personally not that big on the selection. Losing the Toads really hurts and I am generally more in favor of less mook centric rosters, even if I like all the ones on offer. Pom Pom to me, even as someone who loves the boss characters like the Koopalings, King Boo, Petey, King Bob-omb, etc, is just a really lame and unappealing character, no better than Boom Boom who at least had Strikers to make me warm up to him.
Bowser being playable is also iffy for me. I love the big guy, but taking him out of his usual role has some very drastic consequences in function and flavor, which I am very happy Jamboree is addressing, to give us the best of both worlds, but more on that later.
Objectively, this is a good roster, it’s just very not for me.
Another thing I find praiseworthy and do enjoy is the hub. Dropping regular main menus in favor of an interactive hub where you can walk around and chat with characters is a cute concept I want to return.
Once we get to the actual board gameplay though, the cracks start to show right away.
Everyone already complained about it, even when the game was new and generally praised, but yeah. 4 boards is an absolutely abysmal number and that could at least be salvageable if they were all good and fun to play on but….you already know where this is going.
I will say, I do love the themes. As much as I think the previous games did more with the NSMB tropes than they are given credit for, it’s great to go back to something more original again. They are cool themes, they are visually great, that stuff all works out.
Too bad they’re really bad boards.
It’s been talked about to death, but yeah, the boards are incredibly tiny and small boards don’t even need to be bad. DS had smaller boards and did such a good job with them you barely felt it, on top of to me, being a Top 5 Mario Party.
Not only are Super’s boards even smaller than the ones for the game that HAD to scale them back, but they are also very linear, with little in the way of interesting gimmicks or alternate routes.
You can call most MP boards, aside from deliberately linear ones like Pagoda Peak, basically big circles or squares. That’s fine, they are BOARDS after all, it’s more what you can do on them that matters and makes you not even notice that.
King Bob-omb’s Powderkeg mine feels like the closest to  an aversion to this and even it just amounts to choosing either the smaller circle or the larger circle, to run in circles in. There is simply nothing interesting going on and the events are too basic and lame to distract from it.
What doesn’t help is that Super made some changes to fundamental aspects of MP we take for granted and it really says a lot about how well thought out those elements were.
For one thing, the Dice has been reduced from a 1-10 to a 1-6. This was already a thing in 9 and 10, but in those games you were all in the same vehicle and progressed together, it was way more about wanting the best result out of your current situation. In Super, being a classic style MP again, it just makes progression feel fundamentally more sluggish, since cutting down the dice numbers so hard means you will go by nature, much slower and the odds of barely going anywhere are way higher.
There is also just the general lack of truly threatening obstacles on the boards. This especially shows with Bowser being playable. Gimmicks like him being on the board like MP1 and MP4’s Bowser’s Gnarly Party are off the table, as is him having his own board or game specific ideas like Bowser Time in MP7. Instead of Bowser Spaces we now have Bad Luck spaces.
They Suck. Really hard.
The penalties are just not threatening and the game feels rigged to prioritize the tamest one. The coin penalties barely hurt, losing an item is really not that big a deal here, the star moving is rarely anything but a non-punishment, etc. They do get a bit more punishing during the last 3 turns, but not only does that window give them little time to come into play, but even losing a star is less of a big deal than it would usually be, for one particular reason.
The economy in SMP is totally out of whack. 
Now second and third place also get coin rewards in minigames, which WAS a thing in 9 and 10 as well, but in those games that had more of a purpose, given the much more limited control during board play for everyone. In a classic Mario Party though, this already has implications and it only gets worse with other elements thrown in.
It just doesn’t feel that rewarding to be good at minigames,  because even if you play well, you may not even build up much of a lead, with Hidden Blocks, Hidden Block items and Lucky Spaces that can give coin rewards in abundance and ALL that is combined with how little everything costs.
Stars cost only 10 coins and combined with how small the boards are, getting to one rarely feels like a hassle. Even stealing a star only costs 30 coins and items are remarkably cheap and that’s on top of there being so few events that really threaten your coin count. King Bob-omb is really the only one that makes a real attempt there.
All of that results in really dull board play. More than ever the game really is all about the dice roll, with nothing from the board layout, to events, to the items, doing anything interesting to let you strategize or anything like that.
There’s also the small annoyance of them finding it necessary to give you needless tutorials and tips, like when you open the map or getting an item for the first time, which you can’t disable. 
On a final note for the board play are the allies and ally spaces, as well as custom dice, all taken from Star Rush. A lot of people dislike them, but I do find their implementation to be the most interesting thing on SMP’s boards. Supremely unbalanced, it needs another pass there, but I can see interesting potential for it in a MP with boards of more substance.
There is also Partner Party, which is essentially the Star Rush mode of the game and as Star Rush fan, I should love it.
Eh.
I appreciate the thought, but you can’t do free for alls, There are way fewer opportunities to get and especially steal allies and the boards continue to be void of anything interesting. Even just playing the 4 boards it had once each, with the minimum Turn count of 10, felt like a slog.
Then there are the minigames, which I often see praise for and honestly, they’re okay enough, but I do find the overall selection pretty meh.
It has genuine highlights, Slaperazi, Croozin’ For A Broozin’, Don’t Wake Wiggler and Fuzzy Flight School all being ones I really like for instance and I don’t hate the motion controls, I think they work fine.
It’s really not so much that there are a lot of bad minigames and more that it misses types I really like. There are no platforming minigames, no brawling minigames where you just punch and kick other players off of a platform, only one mashing minigame, etc. That’s on top of the fact that I feel a lot of the rumble minigames are really samey. There are like three separate minigames where you use the rumble to select the biggest/most of the thing you are meant to get.
There is also a general major sense of reduced player interactivity that plays into this and the most blatant example of it for me is comparing Hammer Drop from Mario Party 1 (and Superstars) to Super’s very own Lightning Round.
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They are very similar coin minigames, but there is a major difference that sets them apart. While the hammers and lightning strikes both aren’t much of a threat, Hammer Drop lets you jump to swipe the incoming coins and coin bags, even jumping on opponents and hindering them or even ground pound opponents to hold them back. In Lightning Round, that interactive element doesn’t exist and everyone is just slowly running to the coins, while dodging total non-obstacles.
That example sums up a lot of why I find SMP’s minigame selection to be just not as interesting as the rest of the series and it also contributes to a stylistic difference I am not fond of at all.
I always loved Mario Party for being a more zany kind of Mario game, putting the characters in all kinds of wacky scenarios and to be fair, Super isn’t FULLY devoid of it. It’s still a rare time you see, say, Peach, helplessly chased by a giant Wiggler or Broozer army entirely as a gag at her expense one moment and then the next she pilots a big Sidestepper mech to whack Bowser with hammers with. That stuff is just awesome.
Super just has very little of it, due to the lack of interesting board gimmicks and action-heavy minigames and even what is there is heavily scaled back. Like characters just go into their dizzy animations when a Bob-omb blows up on them, rather than flying off-screen and said Sidestepper mech minigame just flings the characters away with a generic flail the game uses for almost every single negative event, as opposed to the other MPs which will just totally crush the character.
Is it pure flavor? Yeah, but I like flavor, flavor is good. MP just has a particular personality to it that Super doesn’t capture. It has plenty of personality in other areas, but it is missing a particular aspect I thought helped make the games really energetic, competitive and cartoonishly charming. It’s as if Mario took a page out of Wario’s playbook to be more wacky and I miss that.
Having said all that, one area the game does quite well in are the side modes. Champions Road is a perfectly functional ‘’Play all the Minigames’’ mode and Toad’s Rec Room hosts some minigames I honestly wish had regular play counterparts.
River Survival is decent, not something you can go back to much, but it’s a neat concept that at its hardest, does offer a challenge and its own minigames are pretty enjoyable for the most part.
Sound Stage meanwhile is the big star of Super as a whole for me. I love the rhythm minigame approach, there is a great energy to it, it’s got some lovely charm with all the dance animations for the cast (Waluigi’s moonwalk being the best, just sayin’), it’s just a good time. At most I wish I found the music more catchy, but it does its job at being fun to play along with.
I didn’t mean to be as negative as this likely came across, but it is just how it is. While it has some content I really like and ideas I think have potential, SMP on the whole I just do not like at all. It brought back the classic formula, while totally butchering it and it’s just all around lacking in so many things I like about the series. I went back to it to see if time and benefit of hindsight changed my mind and sadly no, if anything I have only grown to dislike it more.
Mario Party Superstars
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By contrast, Superstars won me over on several things I was iffy on. I still have my gripes, but overall, I was pleasantly surprised.
One not pleasant surprise since the game came out, to start similarly to the Super section, is the roster. It’s small, it’s lame, we all know that. Of course character choice rarely affects anything in MP, but as I said, flavor is good and besides: When a series makes this much money and makes so heavy use of reused models, animations and voice clips across games, I do expect it to at least be able to compete with games that came out in the 2000s in terms of content in all places.
Speaking of which, this game is a bit funny to evaluate because it is all remakes of older content, but there is still plenty to talk about.
First there are the boards, five in total. Only one more than Super in terms of quantity, but they are all so much better than all of Super’s boards combined that they may as well be four boards more than Super had. That said a 6th board would have been appreciated, ideally they wouldn’t have just a N64 focus, but if they really wanna then at least give 3 a second board.
The board selection itself is quite pleasing. It has Horror Land so that alone is already a slam dunk, but there is a good quality level all around. The lack of a proper finale board is felt and I would have rather had a second MP3 board than two from MP1, simply because the former has much more interesting board design, but as it is, it’s fine.
Peach’s Birthday Cake made me roll my eyes when I saw it, but it turned out to be the most pleasant surprise of the whole game. The addition of items, a shortcut ramp and Bowser also doubling as a short-cut, if with a penalty, along with the lottery being moved, makes getting around and actually getting stars is far smoother and quicker. This also makes star stealing Piranha Plants far more of a threat, since there actually is something to steal now and that’s on top of there also being coin stealing Piranha Plants now.
This game turned what I thought was easily the worst Hudson era board and turned it into my second favorite one in this game. I am still stunned to this day and the improvements made to it show some really smart thinking that makes me optimistic for Jamboree’s new original boards.
The other boards haven’t seen any major changes and that’s perfectly fine. Playing Yoshi’s Tropical Island with items is a fun new experience though.
The actual board play has improved a lot, on top of playing on actually good boards, the coin distribution after minigames has been reworked to give the winner 10 coins again instead of only 8, with second and third only getting 2 and 3 respectively, making minigame wins far more of a benefit to build up a lead again. Stars are also back to the usual 20 coins and Bowser is back and as punishing as his spaces always are, so seeing harsh loses through that and the returning Chance Time brings back a ton of value to coins and stars that they largely lost in Super.
One new addition that’s consistent across all boards is Lucky Spaces, functioning the  same as in Super. The coin and item rewards you get from those can be really extreme and coupled with how many of these spaces there are, it gives the game a pretty chaotic feeling at times. For this particular game, I’m cool with it for this game, but ideally future games cool it a bit with these things.
There are also some nice QoL additions that once again, give me a lot of confidence for Jamboree. The generally increased game speed is a plus. Getting to choose between random Bonus Stars and the classic three is a feature that always should have been there. Getting to save up to 8 sessions, even online ones, is incredible and having the option to speed up board event scenes is a godsend for ones you may see many times in a row.
So yeah, the board game portion to me is a total hit in this game. The minigames are where I get more mixed. Not counting item minigames there are 100 in total and over half of those were already in Top 100. Not a bad thing by itself, but it does make some choices made bother me even more. Also not a fan of the N64 focus on the minigames as well, since it not only throws out a lot of good minigames, but it also screws over the GameCube and Wii & Wii U minigame packs, which would have been really cool options with a bigger selection.
Despite the latter gripe, I think the selection is….okay. It has it’s winners, particularly Hot Rope Jump and Dungeon Duos, but also some really notable stinkers like Spin Doctor, which wasn’t even in Top 100, so they deliberately picked that over something like Camp Ukiki or Apes of Wrath from the same game, genuinely bewildering. Duel Minigames in general really got the short end of the stick with only 5 in total and of all things, they pick stuff like Spin Doctor (which is at least okay) or Mass Meteor (one of MP6’s few stinkers).
Top 100 wasn’t perfect in that regard either, but I found its overall selection way more consistently solid and satisfying.That and bringing back certain minigames a third time just baffles me. Piranha’s Pursuit is a really bad minigame in all its incarnations, that can way too easily turn into a free win for the one player. It was a weird choice in Top 100, but bringing it back again in Superstars, without any changes for the better, really pushes it.
It’s still largely a good selection, it’s just easy to see the cracks when you have older versions to compare these games to and some did get butchered a bit. Tidal Toss’ hitboxes for the biggest waves not matching the visuals in particular being a NASTY example.
The characters also make far more grunts in many of the minigames and...yeah they can get pretty insufferable, especially with how small the pool of voice clips in this game is, compared to say, MP10, which had two minutes worth of clips for everyone.
There is also a case where the game still feels like holds back on bit on Mario Party’s old personality, with alterations to some minigames, for some examples:
You don’t see losing players bounce away in the lava anymore in Bumper Balls, they just vanish.
Several minigames replace more distinct damage poses with the generic flail, even if the more appropriate animation is elsewhere in Superstars.
The characters just lamely fall off the record in Dizzy Dancing, instead of crashing into the walls.
Squared Away lost it’s ending animation, which was already a thing in Top 100, the only time it took something like that away, but that had an excuse due to it using a generic minigame results screen like the other NDCube games did before.
Even taking the slapstick aside, replaying 3 in particular really revealed how many small things got cut for more generic animations. Hide and Sneak in particular has the characters just all do a heads down ducking pose, as opposed to the original where everyone had a distinct one, like DK adjusting his tie or Mario lying down.
Again, all this is flavor, but it sticks out even more when you are remaking content and if the roster is gonna be that small, going the extra mile on a few things would be appreciated.
It feels weird too, because the game oozes personality in so many other areas.
The title screens are all lovely.
The board ending pics and loser elimination sequences at the end of a round are very classic Mario Party.
The way characters literally pull out maps when you study the board map is amazing.
The dismayed reactions everyone has when landing on a Bowser space are great.
The Stickers are a fun evolution of taunts that can express way more.
Really, the game is full of great personality, it’s just in the minigames where some of the old charm they had gets weirdly sanded off.
Lastly there is online which is as functional as one could hope for. Has its hick-ups, but for Nintendo standards it’s fine. It’s not a disaster ala’ Mario Maker 2.
All nitpicking aside, this is a good game and a good Mario Party. I don’t think it’s one of the best ones, but the QoL additions and generally really solid board gameplay show the potential for it is there.
More than anything it feels like a testing ground to study the old board designs and test out things like the online, rather than something meant to be big on its own. I didn’t even touch on side content because there really is nothing to discuss.
Good game, but I was waiting for the next big thing and now it’s finally happening.
Super Mario Jamboree
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My thoughts back here still apply and are very up to date, since we haven’t seen anything new since:
Playing the other two games again just really put into perspective how many things already got improved from one game to the next and it makes me all the more hopeful for Jamboree.
I have no doubt it will be the MP I have been waiting for all gen and I couldn’t be more excited~
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maxwell-grant · 1 year ago
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SF6 Comic Thoughts:
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(Spoilers) For those wondering at home why the dude became homeless in SF6, Ken Masters got suckered into a crypto scheme and is tanking his company and a developing country’s budget and his relationship with his son at the same time, and he almost gets politically assassinated by the end of this.
This rules.
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Yeah this was great. Completely forgot this was even an Udon thing until I started writing this because this had like, a story, and dramatic tension, a major character facing consequences and minor characters getting attention, things happening besides boring basic pretext for fanservice and special moves which has basically never happened in an Udon Street Fighter comic. I like a lot that this is keeping things in limited scope so far.
Even Bengus’ art is pretty good here. I’m really not a fan of how Bengus’s art style looks nowadays, but the black-and-white heavy shadow palette really works here (seen some scans in color and, yeah just doesn’t hit as nicely), the stylization and paneling’s pretty great, idk man, it’s Bengus with a marginal budget and time to work on his art and having interesting material to work with. This has gotta be a breath of fresh air for the dude after years spent in the SFV mines.
Oh thank heavens the character in the poster isn’t Laura, sweet lord mercy I never want to see Laura again I know she’s coming back at some point but we’re good for now thanks
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I’m really liking Mel as the other protagonist here. They’ve been sitting on Mel havin an expanded role since SF3 and here he’s given quite a lot more personality than I expected, lonely and frustrated by a sheltered upbringing and biting back against his father’s indecisiveness and immaturity, a pretty great foil for idiot manchild Luke to bounce off.
Mel Masters as he’s presented here is a frankly pretty terrific idea for a Street Fighter protagonist outside the games: someone who couldn’t be less impressed by street fighting but is bound by blood and circumstance to be a part of this, the anti-Sakura. An introspective kid who really just wants to go hang out with friends his age and play Pokemon, but who’s getting dragged through wolf-filled mountains and putting up with hyperactive fireball-tossing buff dudes because his dad is one of the greatest among them.
I like Luke quite a bit here. Not gonna touch the private military contractor thing here though, I feel like that’s a can of worms to unpack later, but if nothing else, Luke gets a lot more tolerable and even enjoyable when he has someone to bounce off even just visually, whether it’s Ryu or Jaime or the player character or Mel here. I think SF6 in game and here has settled Luke into maybe the best niche they could slot him in, described as “someone who likes to fight  but with no intention of getting stronger”. As in, the New Generation but not necessarily the protagonist, but rather the coach who’s showing the ropes for the protagonist, getting you used to the controls or pumping you up or teaching Mel how to improve his camping skills and etc (and in that context him being visually and personality-wise reminiscent of videogame streamers and E-sports celebrities is, a more logical and less grating decision, if nothing else, since those are the guys people go to nowadays in order to learn and improve at competitive videogames).
Curious as to what is Kalima’s deal given she’s making her debut here and what is her dynamic with JP, because I don’t think they’re quite retreading Kolin and it’s unclear as of yet how much is JP masterminding everything.
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Zero clue as to who decided to have JP talk like a German cartoon here when he’s Russian and otherwise has little accent in-game. Would love it if they just revealed this was part of the ruse he was pulling on Ken and would even be in-character, since JP’s so far been defined as a duplicitous gamemaster, a brutal crimelord masquerading as a benevolent oligarch and someone who quite literally hides his winning hand the whole time he’s fighting you. I could buy that guy putting on a fake accent to trick a foolhardy American into underestimating him just enough to sweeten the pot.
In what is already a multi-layered scheme to ruin this guy and involves weaponizing the public spectacle of Street Fighter tournaments to leverage viral fame and, having a tragic child king beg Ken to fight in the tournament right in the middle of the guy having the worst time trying to manage his relationship with his son. JP is ice cold, I’m loving it. I’m loving this role he’s having as Ken’s biggest personalized enemy.
I’m loving having a Street Fighter villain who actually does have to take the slower route of planning and masterminding and backstabbing his murderous fighting tournament plots instead of just brute-forcing calling the fighters to take shots at him. JP seems significantly underpowered by fighting game villain standards, and this might make him dramatically more interesting as a villain proper.
I’m really liking the lengths that this is taking to ground Street Fighter in the here and now. IV and V took the Alpha route and moved the series onto a sort of comic book fantasyland where they’d never have to grapple with dates and timelines and so they could slide things into prequel territory, where as this seems closer to SF3 in that it wants to place Street Fighter firmly in the Now, with modern concerns and styles and changes to the world shaping the whole thing.
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Almost didn’t think Street Fighter would ever bother telling a story with Ken that was actually about Ken and not just his relationship with Ryu. I’ve gone to bat for the guy before but this is easily the most interesting he’s ever been fucking ever, just this massive reversal of fortune grounded entirely in him finally not getting to have it both ways. His lore said he was facing “accusations of orchestrating a criminal plot” but little did we suspect he really DID assist in a huge criminal plot by sheer negligence. Bison would have pulled some ridiculous super brainwashing plot, but all JP had to do was just get Ken into crypto and hook him into a Nigerian Prince scam.
Ken wants a lot of things, he HAS a lot of things to deal with, and he can’t commit to any of them. He wants to be there for his son, but he can’t be there for what his son actually wants to do in life, so he drags his son into an anciliary role in his life instead. He wants to do right by the family name and company, so he blindly follows lifestyle mottos his dad used and tanks a billion dollars into a humanitarian project while constantly rejecting everyone who asks him to slow down or reconsider what exactly he’s sinking that money into.
He wants to use his privileged position to help those in need, so he funds a project intended to help a developing nation by, what else, a fighting tournament, and funds a nation into speedrunning through technological revolutions. He very clearly desperately wants to be a fighter in his prime again and do more than just fight “with paperwork”, and in the whole comic he only really comes alive when he gets to spin kick a drone, and he has this brief little moment when he has to will himself back into Business Mode to complete a deal with the least trustworthy man of all time, and the whole time he’s patently unsure about what he’s doing and the comic calls him out on it.
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It calls him out on just how selfless this idea is and how much is it really about him wanting to help Nayshall’s uncertain future, and how much is it him desperately just trying to achieve something, or even deep down how much does he just want to fight again and feel good about something the way he does when he’s fighting, and the comic makes it clear it isn’t just one or the other. Ken has always been the guy who had everything, who had everything Ryu didn’t. In at least two games his plotline is “things are going great for Ken in his home life and company as usual, but he heard Ryu is showing up at the tournament so he’s dropping literally everything to go fight the one guy who makes fighting worthwhile for him”.
This is what happens when Ken’s character catches up to reality, of what it’s like for Ken Masters, immature carefree good-hearted fighting hothead, to try and manage being himself against being a global titan of philantropy and industry (and having had this entire thing thrust onto him from birth) and being a wholly attentive family man all at the same time. Something’s just gotta give. You can’t be as wealthy and connected as Ken and be irresponsive and impulsive and immature, no matter how well-intentioned or good you are. I’m frankly shocked that this went there at all after the trailers mostly implied Ken was just framed injustly.
Street Fighter has never ever even so much as gestured into the idea of Ken’s position and money as anything other than a point of contrast between him and Ryu, so to go from that to this where the whole thing’s predicated on the idea that Ken, while every bit as well-intentioned as ever and certainly a lot more mature than he’s ever been before, fucked up badly and is doing some real damage to people he cares for? That he tried to have everything and now stands on the precipice of having nothing? That’s good shit my dudes.
He hears “You said you were doing this for all the people in this country. So...haven’t you already decided?” and solidifies his decision, while the panel focuses very clearly on him clutching the red headband, the object that’s always been strongly associated with both his and Ryu’s trajectories, the thing that he gave Ryu all the way back in the Alpha series as a reminder to stay focused and not give in to the Satsui no Hadou, the monstrous thing that was tearing Ryu apart and costing him every ounce of concentration to stave off, a thing that’s come to represent their friendship as well as Ryu personally. The thing that he now clutches to stay focused in his decision, before everything goes wrong and he pays the price for it no matter what his intentions were.
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This is some primo shit and easily the most I’ve ever been ecstatic about a Street Fighter plotline in a very long time. Seems like they set out hardcore to undo Ken’s long-standing role as a secondary character to Ryu and not rely on their traditionally hackier stuff with superpowered dark sides or Shadaloo plots. Thoroughly impressed and I can’t wait to see more.
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inkdemonapologist · 1 year ago
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How do you feel about the upcoming DCTL graphic novel?
Cautiously optimistic!
When I first heard the rumours, before Adrienne’s announcement, I had pretty mixed feelings. My background is in comics, like that’s what I went to school for and worked on semi-professionally for years, and I love it as a storytelling medium, so I’m really intrigued to see how they handle the adaptation…and I also really, really don’t envy whoever has to make decisions on how to depict these characters.
But the announcement is encouraging! I haven’t kept up with Chris Hastings’ more recent work, but I remember enjoying Dr. McNinja back in the day, so I have to admit there’s something exciting about seeing a name I recognise and can be hopeful about to do a good job with the adaptation. Checking out the artist’s work, I’m gonna put a lot of my poker chips on “Sammy will look really normal actually,” but I don’t think that’s a dealbreaker – like, Dober’s Sammy is a big fav as far as Sammy designs go, and I think he’s a good example of how you can still get great Sammy vibes in a more conventionally attractive face. (though i also think there’s a chance of “the artist will lean fully into his unhinged vibes and make Sammy look like a batman villain” so wE’LL SEE!!) Genuinely, the artist’s portfolio seems well-suited to this. I would’ve pictured DCTL with a rougher, more indie look if you asked me to pick a fitting style, but I think this artist's slick Western-Comic-Book style with its strong spot blacks could be a REAL good fit for the inky vibes this story demands, and they don’t have the level of “sameface” that I’d usually be concerned about with these kinds of styles; there’s enough solid variation in their character art that I believe they can handle all the characters needed, and also do a cool ink demon.
DCTL does have some design questions that are genuinely pretty fraught, in that there's no perfect way to handle it (Norman’s a great example; do you take someone that 80% of the fandom has been drawing as a black man for years and make him canonically white, or do you present the Weirdo Creeping Around In The Shadows Who Mysteriously Gives The Protags Supernatural Info And Then Dies At The End And Nobody Misses Him as canonically a person of colour??? ROUGH CHOICE I DO NOT ENVY), but I'm still so curious to see designs for these guys, and my big hope is that the fandom will be understanding of the huge task the creators have been given and that this won't be regarded with the pressure of getting “The Official Canon Design That I'll Be Mad If It Josses My Interpretation” – like, getting an official Henry & non-old-man Joey in BatDR just felt like, y’know, seeing anyone in the fandom make a new set of designs. It feels like drawing fanart of the BatDR AU; it doesn’t mean my henry and joey designs are Obsolete. And I hope these designs are enjoyed from that perspective, as a new DCTL Comic AU, and that the fandom takes whatever we get as less THIS HAS TO MATCH MY PERCEPTION OF SAMMY B/C ITS THE OFFICIAL REAL SAMMY and more just, a take on a design for Sammy Lawrence.
Though of course I can’t help but be a little more anxious about Sammy specifically, haha. He is my big fav after all, and as embarrassing as he is in DCTL it has become a part of his story I’m quite attached to. A lot of humanity could be added to him or taken away depending on how he’s drawn… I don’t want to get my hopes up, but it’s hard not to hope that he’ll have Good Sammy Vibes that Resonate With Me Specifically.
And in general, my expectations are still tempered – the comic could certainly turn out to be very mediocre, especially depending on how well the artist is paid and how much time the creators can afford to put into it – but tbh I’m super interested in how this turns out. I can’t wait to see Joey in this style and it’ll be SURREAL to see a comic of like……. BatIM humans…… I’ve wanted sincere visual content about the humans for a long time and I’m stunned we’re actually getting it, so I’m feeling kinda cautiously eager!! I’m also curious if the comic will make an effort to preserve Buddy’s “voice” from the original novel, and how that will be handled – like, the whole book is really strongly framed as being written by Buddy, and that’s not just an incidental detail; it fleshes out his feelings about Dot, ambiguously gives us info on Boris without directly revealing the ending, and shapes the way he presents some moments as unreliable and time jumping strangely – he even talks about the frustration of not being able to just draw these things and having to describe them! (RELATABLE) – but at the same time, just filling a whole comic with tons of narration boxes is not usually a great artistic choice. It’s a really interesting challenge for the adaptation, and I’m curious if they’ll shift away from the framing device altogether or look for a balance to keep it.
Anyway TL;DR I’m keeping my expectations low but I’m really intrigued!! I don’t know if I’ll, like, actually acquire it; I usually don’t buy JDS Inc. stuff, but I feel more wibbly about the books in general b/c of how strongly I appreciate Adrienne Kress specifically, so we’ll see how I’m feeling when it comes out, haha.
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komajordan · 6 months ago
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Media I’ve Experienced in 2024 (February) SPOILERS
Same as last time, in order of when completed on a scale of 1-10
Clone High (2023) Season 2 (8/10)-Like a lot of people I wasn’t really on board with Clone High’s revival. If you want to know my thoughts it’s honestly a 6, it has some good jokes but it’s weighed down by more forced and obvious comedy. Season 2 however really surprised me, there were a ton of jokes I found funny, brought in some fanservice like Skunky Poo coming back and Cloney Island being fully realized, and a ton of the character chemistry works.
Bumblebee (10/10)-I never thought a solo Bumblebee movie with humans would work but it turned out to be pretty heartwarming and emotional. Charlie and Bee’s relationship felt real along with some fun action scenes.
Clone High (2002) (9/10)-I tried to watch the original Clone High back in 2022 but my memory got clouded by a lot of personal stuff at the time. So checking the original out felt like a reminder of what the show used to be. The bait-and-switch comedy is top notch, Gandhi’s prescience will always be welcome, and by God the emotional soundtrack makes a ton of scenes even funnier.
Hello Kitty:Roller Rescue (5/10)-Pretty basic beat-em-up, cute soundtrack and visuals, nothing too special. I’m probably just spoiled from playing Island Adventure.
The LEGO Movie (Rewatch) (10/10)-I watched this movie on the exact day of its 10 Year Anniversary and by God, this movie is as funny as I remember it. And after I just watched Phil Lord and Christopher Miller’s other work in Clone High I can definitely tell I was spoiled from their comedy from age 8 too. The animation still looks great and I can basically recite the script from how many times I watched it in the past. While yes I’m biased, it’s a very sentimental type of bias that I can never let go.
The Lost Boys (7/10)-The Lost Boys is an old but fun movie. It captures the feeling of adolescent summer fun on the boardwalk along with the relatively small sense of horror of the vampire cult.
Us (9/10)-Back on Halloween last year I watched Get Out and I thought it was good as a psychological thriller but not really scary to me. Us on the other hand was a step-up in my opinion. The doppelgänger plot is really cool and the way the tethered family goes around terrorizing everyone felt thrilling. And man the twist, I’m not gonna spoil it but that twist felt like a complete game changer.
The Marvels (2/10)-This movie is not good but not the worst MCU movie ever. Personally I liked the interactions between Kamala, Monica, and Carol even though I’ve grown to dislike Carol overtime. But otherwise the villain is forgettable, a lot of the fight scenes are complete white-noise, and a lot of scenes are completely cringy and predictable.
Epic Career Quest (7/10)-Waking up after a Super Bowl aftermath was weird for me. I don’t know the general opinion is on this series but I found it entertaining. The characters being mismatched kind of works for me as someone who likes these types of ensembles like Drawn Together. And as a growing adult their messages about imposter syndrome and making your goals really stuck with me.
Terrifier (6/10)-I don’t know if this is a personal thing after seeing so much Invincible and Mortal Kombat but the violence here literally had no effect on me. Sure, this movie is scary but the plot kind of drags for me personally.
Terrifier 2 (8/10)-This movie is a step up in terms of scares and production value. Not to mention there’s more of a plot when the first was just a simple murder plot here it’s an extensive plot about people’s perception of Art The Clown and who he is. Where this movie falls flat for me is the sword thing, I personally thought that was an asspull and kind of out of place in a serial killer movie that a fantastical item just doesn’t fit.
Moon Girl and Devil Dinosaur Season 2 (8/10)-Moon Girl Season 1 was a fun show that does a lot of cool superhero stuff while also doing enough to stray away from Marvel to make it its own. What do I think of Season 2? It’s on the same level. Nothing really noteworthy, they still do fun things, visuals are nice, and some of the plots are interesting.
Megaman X4 (9/10)-Probably my favorite Megaman X game given what I think about future games. The gameplay is fast paced and fun, the bosses are challenging but fun too, and the transition from SNES to PS1 translated greatly. And the cutscenes exist, if you know you know.
Jujutsu Kaisen (9/10)-Yeah I decided to ride the JJK train and unlike Naruto I do understand the hype. The animation is fluent especially with the domain expansion and curse enemies. I loved characters like Gojo, Maki and Nobara from their entertaining personalities. And Where Our Blue Is will always be one of my favorite songs in anime.
Freddy Vs. Jason (7/10)-The human parts suck especially if they get in the way of crossovers. But Freddy and Jason when they show up together they make the most out of them fighting each other and killing others. Not to mention the setup that has Freddy provoking Jason to getting into Elm Street works really well.
Venom:Let There Be Carnage (3/10)-If I described this movie in one word it would be annoying. Venom is a very obnoxious character who constantly screams and complains about everything. The cliche drama between Eddie and the rest of world is insufferable. The only remotely good part of the movie is the effects on Carnage as it was done pretty well. But other than that I have no desire to watch this one again.
Re:Cutie Honey (8/10)-Kill La Kill mixed with Ghost in the Shell. I honestly thought this was animated by Trigger. But in all honesty I love the fast paced action and character moments.
Resident Evil Revelations (4/10)-Boring. The ship location gets old and I wasn’t scared even once. I honestly like RE6 more than this considering that game has a lot of variety and fun gameplay. This game is so slow and unfulfilling.
Puella Magi Madoka Magica (9/10)-I love how subversive this anime is. Flipping magical girl tropes to be grim dark was a unique twist and made the characters more real than the traditional magical girl stereotype.
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james-vi-stan-blog · 8 months ago
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why do I feel like the previous anon was a dig at me for asking questions about the kind of people James and George were😃I could be wrong though.
my only thing about why I’m hoping all of them in the show will show their flaws or how much of a bad person they can be is because I know it’ll be so much easier for people to understand or even sympathize with George simply because Nicholas is playing him. I’ve probably mentioned this before but I fully believe it has something to do with looks.
Nicholas is incredibly attractive so a lot of people feel more inclined or gravitate towards his character to feel sympathy, maybe defend, or ‘babygirl’ George even through problematic issues he’s had (that might be in the show but idk what they’ll include) but compared to Tony portraying James? I don’t think he’s going to get that same energy or thought process because his character might be criticized more simply because some people don’t find Tony/James attractive. I’ve seen this happen many times and it’s just odd people haven’t picked up on that.
I’m not saying people aren’t allowed to make up their own opinions about how they perceive the the characters or force my opinions onto others. I honestly can say that I feel sympathy for George and James (even Mary) but I think a lot of people aren’t going to realize how much looks would come into play when their formulating their opinions about the characters.
I’m sorry if I’m not making any sense, I have a hard time writing my thoughts! also I’m not trying to start anything so I hope this doesn’t come across as rude or anything😭
-✨
I don't think asking "good or bad" type questions is necessarily pointless… after all, people do have vices and virtues, and they can make good, bad, or downright evil decisions. I think we can even evaluate relative badness to some extent (like the 5th Earl of Bothwell, there's a phenomenally shitty person). Rather, it's a binary vision of good and bad guys that's toxic for the study of history. I think it's also limiting for media. If you (general you, not you, ✨) are going into Mary & George just looking to be entertained, there's no need to have several essays cited that George Villiers Is A Good Person™ Actually before you've even sat down. Not every story is meant to be didactical. What is about to unfold in front of you could be a villain's tale, some complex shade of tragedy, etc.
But to the main thrust of your ask, honestly… I too worry about this. The halo effect and lookism are well-documented phenomena (known and understood even in the period itself… I mean… why was short, stuttering, shy Baby Charles so invested in his iconography, but to depict himself as strong, masculine, handsome, and therefore virtuous and deserving to rule!!!) and also applies to media depictions of historical figures. It's totally a real thing that when a historical figure gets played by a popular actor, people will tend to be softer on that character, not even purely due to "beauty = goodness", but also because the pleasure of the visual spectacle inclines us to excuse what we're seeing. (Actually, even outside the appearance of the actors, people tend enormously to excuse the actions of a protagonist. It's just sort of an effect of the medium.)
That said, I believe the vast majority of people who say "I support George's rights and George's wrongs!" are just being silly and having fun and are perfectly capable of rationally judging what they're watching. You guys are great, please have a great time, tell your friends about the show so that more people learn about James VI and the Villiers family!!
But yeah, rarely there's… I don't go on Shitter but saw a screenshot of someone saying they hoped Somerset/Buckingham would be the main ship because Laurie Davidson is hotter and they don't want to watch an "ugly" (??) "old man fuck" and that just disheartened and disgusted me. You know, gayness doesn't exist to be hot and entertaining. Queer stories serve more purposes than fetish fuel for oglers. And this story is about real people who actually existed…
Also, I've got thoughts about people who think it's wrong and disgusting for James to have fallen in love with handsome George Villiers but also vociferously and openly thirst over Nicholas Galitzine and want to see him naked in queer roles. 😑
Anyway I'm happy to see these figures in almost any interpretation but I really hope George Villiers will be allowed to be magnificently terrible because… c'mon… it's George Villiers. The icon. The legend. The Duke of Buckingham himself. I feel like watering down his character would be cheating him of the glory he's due.
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