#I think this is more or less a dragon at least
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affableramen · 2 days ago
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no nut november. when they try to unnoticeably watch you undress
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ᡣ𐭩 mature themes, spicy but not smutty, pre-relationship
ᡣ𐭩 neuvillette, pantalone x fem!reader
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Neuvillette
“Here, I wholeheartedly hope you’ll find them to your liking. I’m deeply sorry the rain soaked you, you must have least expected that.”
“It’s alright, though I’m soaked to the bone, I have monsieur Neuvillette taking care of me”, you smile widely at him as he hands you the bag full of clothes. The sovereign dragon had no problem flying to the nearest mall and buying you new clothes in order to replace your soaking ones. You can’t fly, but he doesn’t want you to catch cold right in front of his eyes.
You opened the bag and took a look at the clothes. They were really fancy ones, and Neuvillette’s sharp intuition guided him into the right size.
“Wow, monsieur Neuvillette they are all my size. They should all fit.”
“I’m extremely glad in that case”, he clears his throat. “I will leave you to change. I’ll wait in the vestibule.
“Of course.”
He reached the exit and closed the door behind him but a really thin hole could give a quick peek to someone who was in the room. Neuvillette was above taking that chance and did not plan on witnessing you get rid of your soaked layers of clothes—he’s already probably seen too much, given how your white tight shirt would stick to your cleavage.
He sighed. Perhaps you already started undressing. These nasty thoughts wouldn’t come off from his head and would not leave him alone. Neuvillette entirely missed the moment when he started thinking dirty of you. All this sexual stuff was so new and unlike him. But knowing that you were soaked and changing in his office made him experience the most obscene thoughts lingering on the bottom of his mind.
“Please tell me once you’re finished”, he cleared his throat. “Unfortunately we’re so busy today I cannot give you more time than I would prefer.”
“I understand”, your voice sounds louder, you must be heading right to the door. “I finished, monsieur, and I thank you so much for getting me those.”
Once you open the door you’re met with an incredibly perplexed and almost embarrassed stare.
“Do leave me a receipt, I shall cover them all.”
“Nonsense. It was a gift.”
“I’m afraid I cannot accept gifts from my employer.”
“Please do, after all I’m partially the reason you’re caught up in the rain; had I not asked you on your day off you would not have gotten targeted by unappealing weather conditions.”
“You’re too kind to me, monsieur.”
You go back to your cubicle not realising how deeply Neuvillette experienced desire to see more of you—a single more inch of your delicate skin.
Pantalone
“Here, this should be your size. You agree how this one is less tight and more comfy than your original outfit, don’t you?” Pantalone gives you a sweet smile, his eyes shut when he does so, and his long black eyelashes stand out proudly on his face.
“This should do. If I knew we had a training today, I wouldn’t wear my formal dress at the first place.”
You take the neatly wrapped training sport suit from his indigo-gloved hands and give it a quick quality check.
“This one is really well made. I truly like it.”
“Did you doubt our private tailors?”
“Not one bit, Regrator”, you turn away from him, facing the window, your skin glowing lit and bright in the face of Pantalone’s dark figure.
“Your formal tight-fit dress deserves a reward, sweetie, but you might have difficulties fighting in it.”
“I have no problem wearing the outfit you provided me with”, you say as you start quickly changing. Regrator’s interest is picked when he hears the ruffling of clothes. His ears perk up to each sound coming from you, but he stays turned away, with his back facing you.
“I’m glad if so.”
Just when what seems to be heavy fabric sound dropping onto the floor grabbing Pantalone’s attention, he swallows a heavy feeling in his throat. He knows what part of you is presumably naked right now and fight the urge to not peek. He is a gentleman, not a dog in heat.
But when you unclasp your bra to put the sport top on, Pantalone’s head slowly turns to your side. He takes a very subtle, quick look of the curve of your shoulder and arm. Your back muscles fascinate him. Afraid that you might notice him—what are you going to think?—he immediately looks away and forces a fake polite smile as usual.
“Well, how long am I going to wait? Tick-tock, my dear.”
“Have you never undressed a woman before? Surely you know it’s difficult to be quick.”
“Oh…”
The later process is surrounded by utter silence. Upon you finishing, Pantalone who has been dying every second while you were changing, says at last:
“Not bad.”
“Think so too.” You aim to the exit, but he grabs your shoulder. You’re suddenly stopped, but he immediately softens his touch and loosens his grip, his hand rubbing your shoulder as if giving you a massage. The gesture feels somehow encouraging and intimate at the same moment.
“Be careful, alright? I fancy seeing your body back in one piece.”
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a-dragons-journal · 2 days ago
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i don’t think my words hold much value to people like you, and i don’t think you would be willing to listen or take it to heart, but it’s still worth trying. i would like you to realise that you are human in every way. you are not an animal, you are not a dragon. (you probably already know this. maybe you’re in denial. i don’t know) either way, none of you would actually be willing to give it even a second of thought because you’re insecure about yourself, and you’re insecure because you know you’re human. i assure you that you will not reach full personal contentment until you live out your life without pretending to be a mythical creature. wtv have a good day
Ooh, I haven’t gotten one of these asks in a few years.
So I ask this, and every other question I will follow up with, completely genuinely, and if you’re willing to really get into the weeds discussing it I’d love to do so (though I’ll probably reblog any follow-ups to my other blog): why do you think you know me and my experiences better than I do?
Why do you think you can armchair diagnose me with insecurity? What evidence do you actually have for that, besides the fact that I’m nonhuman? What evidence do you have that I’m not already content and fulfilled in my life?
Is it possible that identifying as nonhuman is unrelated to those things entirely, and you’re making a false assumption?
I get it. It looks crazy, when you’re completely new to the concept. It’s weird - it is! But pause and listen to us when we talk about our experiences for a moment.
For many of us, myself included, finding nonhumanity is a moment of suddenly understanding - of pieces falling into place, of my life experiences suddenly making sense. Awakening is something that made me more content and fulfilled, not less - there’s a sadness in it sometimes, yes, but so too is there the comfort of understanding yourself in a new way, of realizing, oh. I’m not just weird. There’s not something wrong with me. There are other people like me.
(If this sounds a lot like the experience of figuring out you’re queer, there’s a reason for that.)
To use myself as an example of the flaws in your hypothesis: there’s… honestly not much dissatisfaction with my life right now. I’ve got a stable job with decent income. I’d like to be able to cut back my hours a bit, but that will come in time. I’ve got enough free time as it is to do my art and play my tabletop games with friends in my off time. I’ve got family and friends around me. Sure, I miss my wings, but I’m hoping to pick up powered paragliding in the near future and hoping that’ll scratch that itch at least somewhat. I’m doing pretty well, honestly. This isn’t the case for all otherkin, but it’s not the case for all orthohumans (people who aren’t alterhuman in any way) either. What it does indicate, however, is that your hypothesis that being otherkin inherently means you’re insecure and unhappy with your life is false, or at minimum flawed - if it were true, I wouldn’t exist.
So, I ask again: why do you think you understand my own experiences better than I do? And moreover, why does it bother you so much that I am the way I am?
The name for the thing you’re doing here, intentionally or not, is concern trolling - trying to push me out of an identity by professing concern for problems that don’t exist. Why? Why are you going out of your way to tell other people they’re wrong about their own identity? Why is your reaction, when you see an identity you don’t understand, to decide it’s unhealthy, or just make-believe, or whatever, and then to make that the problem of the people who identify that way? What exactly makes you think this is inherently unhealthy?
Would it not be better to devote that energy to trying to understand us, instead of trying to change us?
You don’t have to answer these questions to me, obviously, but I do encourage you to answer them to yourself at least. Pick apart your worldview for a minute and see if it actually holds up under scrutiny - it’s good for you, and mental enrichment to boot! If you are willing to really get into the weeds of this discussion with me, again, I’d love to do that - I love having discussions like this, and it’s good for me to have my worldview challenged every so often too! Please, genuinely, pick at the flaws in my logic if you see them - if it can be pulled apart under scrutiny, it needs to be pulled apart and rebuilt. No one on the internet is obligated to let a stranger do that, obviously, but personally I enjoy it - it’s a meat pumpkin for me - so let’s talk, if you’re up for it. It’s been a hot minute since I’ve gotten a good interesting antikin to debate with.
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drakorn · 3 days ago
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Rewriting Veilguard Part 2 - The Shadow Dragons
Rewriting Veilguard Part 1 - The World State
Disclaimer: I don't hate the game, I actually think it's quite great given the development hell Bioware went through in those 10 years. This is more of a hypothetical universe where there was less of that behind the scenes drama. Just a fun writing exercise.
Writing an Origin Story Mission for the Shadow Dragons
Now that we have dealt with our World State, it’s time to pick Rook’s background. When I first learned that there would be six factions to choose from, I was honestly very ecstatic. You’re telling me we’re getting six different origin stories for Rook? Did BioWare finally listen to the fans’ wish to get one more game with DAO-style prologue missions before the big main plot begins? Then I learned that six of the companions you meet would represent one of those respective factions, and I was like “Amazing, so you will definitely have one party member with whom you can at least align interests and goals from the start.”
What we ended up getting was…sort of something in the middle. Your backstory is brought up and you get quite a lot of unique dialogue regarding your faction. If you’re a Shadow Dragon, there’s a lot of Minrathous dialogue tailored to you specifically. If you’re a Grey Warden, you’re having an absolute field day whenever the Blight is involved, which is…a huge chunk of the game.
But there was…something missing for me. You see, when we start the game, we’re immediately thrown into this epic mission where Rook, Varric, and Harding find Neve and race to stop Solas. It feels very much like we’re starting somewhere in the middle rather than at the beginning. And that, in my humble opinion, is due to the lack of a unique origin story that you can actually play through. So, here’s what the next few parts of this hypothetical rewrite of Veilguard will focus on: creating six unique playable origin stories that would very much be doable without the vampiric leech known as “development hell” hovering over you. This post will focus solely on the Shadow Dragon origin story, so stay tuned for the others. I’m aware of how long it might take between posts, but I want to make sure I do this the right way.
Creating Rook
We start the game, which immediately kicks off Varric’s opening narration. But instead of Varric talking about Solas immediately, we’re gonna set the stage for the general state of Northern Thedas: with the South experiencing a few years of relative peace, the North is a wholly different story: Tevinter and the Qunari have engaged in a bloody and brutal all-out war, the Grey Wardens are growing more reclusive, strange reality warping occurs in Arlathan Forest, a part of the Antaam broke off and is now occupying Antiva and Rivain, strange whispers arise from the Grand Necropolis, basically, everything is in chaos. But Varric is certain that one person is the key to all this. Cue the distant howling of a wolf and six red eyes. Cut to black.
Now we get to customise Rook and choose our faction. As the title of this post suggests, we’re taking the Shadow Dragon route. The backstory text, however, is going to be different to the one we get in DAV. You see, when reading through those backstories, I got the feeling that all of them sounded like outlines for what could have been the origin story quest. I am actually 100% confident that BioWare planned on including prologue missions at one point but had to scrap them due to development hell reasons. And all of the six summaries essentially boil down to “you upset some higher authority and now your faction wants you out of the spotlight.” All the choices regarding Rook’s personality have already been made for us. Playing this actual backstory allows us to roleplay in a roleplaying game, which…shocking, I know, but here me out. Instead, the origin text we get when we click on the Shadow Dragons is simply going to be:
“You are a Shadow Dragon. This underground resistance opposes corrupt rulers and slavery in Tevinter. Coming from all walks of life, they are determined to bring justice to the people. As a member of House Mercar, a renowned Soporati family renowned on the battlefield against the Antaam, you have much influence to bring, and much to lose.”
That’s just the small little snippet we see when hovering over the option. But that’s all we’re gonna get for now. There is no mention yet of Rook’s personality as we’ll get to shape it ourselves a little bit. So, we customise our Rook, finalise our massive World State, and click on the play button at last.
Varric’s narration continues, just like in DAV, but this time, he’s going to give us our chosen faction’s backstory. We get a recap on how Dorian and Maevaris founded the Lucerni shortly after the war with Corypheus and how much of a ray of hope this group was in the twisted and corrupt society of the Tevinter Imperium. But then, some of the more powerful magisters began to heavily push against them, eventually leading to Maevaris being framed for treason and losing her seat in the Magisterium. She took all the blame on herself so that Dorian would be able to retain a spotless reputation and continue their work on the great political stage. Maevaris took the remaining Lucerni underground and formed the Shadow Dragons, continuing their work under a different name. Now unbound by political restrictions, the Shadow Dragons are free to take more radical measures in their fight against oppression and slavery. And Varric is confident that the perfect candidate to go against the bigger threat can be found in this group.
The Shadow Lair
Our story begins in Minrathous, in the underground base of the Shadow Dragons. And right off the bat, we’re making a change regarding said base’s location. In DAV, it stands in a random building somewhere in Dock Town that pretty much anyone could access. I get that they were probably going for the “hide in plain sight” approach, but let’s actually have some fun here.
In this rewrite, the Shadow Dragons are literally operating from the underground. Now, Minrathous’ underground system has two things that are very beneficial for a secretive rebellious organisation:
Vast catacombs. The catacombs of Minrathous are so massive that they can store food to survive years of siege. Minrathous, like so many cities and settlements in Tevinter, is built on the bones of Elvhenan. You can easily get lost in those catacombs.
Gigantic sewers. The sewers are arguably even more treacherous than the catacombs, because we have seen in Tevinter Nights what can lurk there. Imagine the sewers of the greatest city in the world, the greatest magical city in the world. Surely it comes with its own set of urban legends akin to the sewer gator. But in a city like Minrathous, those legends are probably true. Failed magical experiments, lyrium-infused mutations, abominations of former mages who failed some twisted blood magic experiment, possessed objects; all this can be found in Minrathous’ sewers. Dangerous for everyone, and therefore perfect for the Shadow Dragons.
The Shadow Dragons operate from a place called "The Shadow Lair”, a section of an underground district known simply as “The Undercity”. That’s where all the poor and forgotten retreat if they wish to disappear from the world, or criminals who flee the Imperium’s justice system. A dangerous but also perfect place.
NOTE: For the duration of the prologue, Rook will be referred to by the name of Mercar, as “Rook” is the name they give themselves after disappearing from the scene.
Depending on what race Mercar is, the stakes vary:
If Mercar is a human, they are the direct heir of House Mercar, destined to take over the family name one day. If Mercar is a human mage, they are currently in the process of getting their family appointed to Laetan status, which will give them more political power and influence.
If Mercar is a dwarf, they are an adopted scion of House Mercar.
If Mercar is an elf or a qunari, they are an official slave of House Mercar, but it’s made pretty clear in the beginning that House Mercar’s slaves are slaves in name only, while actually being more akin to paid servants. House Mercar simply refers to them as slaves to stay under the Magisterium’s radar and actually uses them to pass on information to the Shadow Dragons.
I was personally disappointed that DAV didn’t really touch on Tevinter’s slavery system. It felt a bit like I was treated with kid gloves and not given the trust to being able to handle dark topics. But Tevinter, as has been established in all DA media before DAV, is a pretty dark place for anyone who isn’t a human mage. And it’s important to depict that as it shows the stakes and just how rotten of a society the Imperium is. We need to see what the Shadow Dragons are actually fighting for. It’s not enough to just tell us how much a freedom fighter group we are, no, we need to see it.
Meeting the Leaders of the Shadow Dragons
For the sake of this playthrough, our Mercar is going to be a human mage, and thus not only the direct heir to the house but also one who can elevate it to Laetan status. We have a lot to lose, so we must be extra careful in this precarious situation.
So Mercar meets with the leaders of the Shadow Dragons, namely Maevaris and the Viper. From this conversation, we get the general gist of what’s about to happen and why we are here: House Mercar decided to get a bit more involved with the Shadow Dragons after both parties discovered a massive plot for something big involving Minrathous’ vast slave population. Whatever it is, it’s happening somewhere in Dock Town, and we are to rendezvous with Neve Gallus, a local and renowned detective, to get to the bottom of this.
Exploring the Shadow Lair
After the conversation, we get to have a quick look around the Shadow Lair, where we can instigate a small series of encounters:
We can talk to Maevaris some more and learn about her past and her motivation behind what used to be the Lucerni.
We can talk to the Viper and learn more about him, how he’s usually running operations and that he’s from an Altus house. But that’s about everything you can learn about him at this point in time.
We can meet Lorelei and learn about her being one of the city elves Loghain sold to Tevinter all the way back in DAO. She will give a few remarks on how the Hero of Ferelden dealt with the Alienage and how she and Alistair made it a more just place.
NOTE: For this rewrite’s hypothetical playthrough, the Hero of Ferelden is a Human Noble who romanced Alistair and became Queen of Ferelden. She is now searching for a cure for the Calling.
We can have a bit of a look at the Undercity and just see how much of a poor and dark place it is. This is the gutter, no, this is below the gutter. The people here wish to disappear. They are miserable, most of them have given up hope. The Shadow Dragons are the only ones who actually care about them.
Since the Undercity is below modern Minrathous, we can see traces of ancient elven architecture on display, including mosaics and frescoes.
An Old Friend
Just as we’re about to leave for Dock Town, a familiar face strides into the Shadow Lair: Varric Tethras. Yes, we actually get to see Rook’s first meeting with Varric here! Maevaris greets and introduces him to us (and we actually get to know that Varric and Maevaris are family, which DAV kind of glossed over, thank you very much). Mercar gets to have a first chat with Varric, where he assess our personality. This vibe check is what allows us to determine Rook’s general personality: are we diplomatic, humorous, or aggressive? I fully get that Varric wouldn’t pick an evil person to fight against Solas, but we should still have some kind of roleplay room regarding Rook’s way of thinking and speaking.
Varric’s purpose in these prologues is very similar to Duncan’s in DAO. He’s the one who recruits you into the larger fight and acts as a mentor figure for a while. I was actually fully expecting that to be the case in the actual game when we were told that Varric recruits Rook into the fight against Solas. Well, he did, but I would have liked to see it! Alas, we shall do so here!
Varric stays behind in the Shadow Lair while we go off and do our thing.
Entering Dock Town
Dock Town is pretty much right above the Undercity, the gutter above the actual gutter. The entrance to the Shadow Lair is quite hidden with enchantments, known only to Shadow Dragons and their associates.
Dock Town is going to stay pretty much exactly as we see it in the game. If there is one place in Minrathous where everyone could mingle without being necessarily immediately prosecuted, it’s that place (which is probably why that’s the only part of Minrathous we see in the game, but I digress). However, there will be one major change: slavery is still a thing.
Dock Town is…well…a place where ships dock. That includes ships of slave traders and prisoners of war. In this rewrite, Tevinter is still locked into a war with the Qunari, so there will be a lot of that reflected in the environment. As we walk through Dock Town, we see guards on high alert, slaves and prisoners being led away in chains. We’re doing some important environmental storytelling here that lets us know exactly why Tevinter is a place that needs to be liberated and changed so desperately.
Meeting Neve Gallus
We find Neve Gallus at the Cobbled Swan. Depending on dialogue choices, we might or might not have heard of her up to this point. I think it would be fun if Mercar could geek out about her because he read some sensationalist tabloid about one of her cases.
So Neve tells us that a huge part of Dock Town was closed off for a great event, a former small coliseum that hasn’t been used in decades. Coincidentally, several unpurchased slaves and prisoners of war are being dragged into that area.
Neve has a good lead to assume that the Venatori are somehow behind this because of course they are. Neve gives us a recap on what the Venatori are and how she had multiple run-ins with them already. She is to be absolutely certain that Mercar can be trusted as they will need to work together on this. In response, Mercar shares his side of the information, that his father, Charon Mercar, who is also a respected Legatus in this rewrite, oversaw a strange pattern in how many prisoners of war and masterless slaves, primarily from places like Ventus and Carastes, Qunari-conquered cities, have simply disappeared, and how surprisingly many military vessels have been transferred to Minrathous. Since Neve is a detective, it’s fun to make this part of the journey feel a bit like a crime mystery.
Once all information has been shared, Neve declares that it’s time to go.
Approaching the Coliseum
Neve takes us across Dock Town’s roofs towards the closed-off area of the coliseum. There, we see just how massively guarded it is. The official excuse for all this is a military training exercise. Horrifyingly, this is much closer to the truth than we realise. There are Imperial Templars and Legionnaires patrolling the outskirts, so we have to find our way in.
Neve directs us to a secret hiding spot, where we meet Tarquin, who is, as we know, an Imperial Templar working for the Shadow Dragons. Not even he knows exactly what’s happening, but something definitely big is going on.
There are two options before us: do we sneak in from above and observe from the shadows, or do we disguise ourselves as templars and participate in a more open manner? This right here gives us another choice regarding Mercar’s way of doing things. Are we feeling confident enough to just walk in and hide in plain sight? Or do we take the stealthy approach? While Neve is all for stealth, Tarquin prefers the closer look. So a first major choice presents itself:
Follow Neve and observe the proceedings from above, quietly gathering the information you need.
Follow Tarquin and disguise yourself as an attendant, getting a much closer look at the proceedings.
So I’m feeling a little brave right now. I think my Mercar would try to do the bold approach to get better results, even if it means a higher risk. For this playthrough, I’m choosing to follow Tarquin and let myself be disguised. Neve begrudgingly follows along.
Entering the Coliseum
A few minutes later, Mercar, Neve, and Tarquin approach the Coliseum gates in disguise. Tarquin wears his Templar armour, while Mercar and Neve are dressed as mages of the Legion.
Once we enter the arena, we have the chance to explore it for a little while. Doing so allows us to encounter the following:
We can have an early chat with Magister Zara Renata, who will, of course, be very relevant later, along with her lackeys Felicia and Calivan, all of whom are prominent members of the Venatori. Neve is able to make that connection due to Felicia’s brother Livius having so notoriously attempted to corrupt the Wardens at Adamant Fortress in DAI.
We may encounter Magister Bataris, alongside his son Albin and get early hints of just how far the Venatori corruption runs.
If we make a good enough persuasion attempt at the Templar Captain guarding the entrance to a basement, we shall enter it and discover the prisoners and slaves intended for some heinous affair. Here, and only here, if we perform this correct dialogue choice, and being a human mage, unfortunately, certainly helps here, we get to see that our father, Charon Mercar, is among the imprisoned. And the worst of it all? He doesn’t even recognise you. Actually none of the slaves and prisoners react in any way, as all of them seem to be under some sort of spell. As we look closer, we can see that all of them have strange spiked collars around their necks, filled with blood. This is blood magic that keeps them entranced. If we want to risk it, we have time to break our father’s collar and ensure that perhaps, he can escape. So we do just that.
The Imperator
Following our exploration of the Coliseum, we get streamed into a crowd of onlookers as the Imperator of Tevinter’s legions, the Supreme Legatus himself, Magister Aemilianus Laskaris, enters the centre of the arena.
We know from DAV that Tevinter has an Imperator, and the Imperator is not the same as the Archon in this context. While the Archon is the overall ruler, the Imperator is the highest military commander. Think of this guy as Tevinter’s version of Loghain. Laskaris also happens to be one of the loudest voices responsible for forcing the Lucerni out of the Magisterium.
Laskaris delivers a speech in which he proclaims just how bad Tevinter is faring against the Antaam. Here we get some early insight into the fact that a large chunk of the Qunari army broke off and is now bearing down on Antiva and Rivain. However, a large part of it remained and is following the Arishok into battle against the Imperium. And even against this broken Antaam, the Legions are starting to fail.
Laskaris cites lost cities such as Ventus, Carastes, and Neromenian as evidence for the desperate situation Tevinter is now facing. Therefore, something must be done. Something drastic. He presents, to the gathered onlookers, the Salvatio Initiative. Basically, all unpurchased slaves and prisoners of war are to be given to Tevinter’s legions, where Laskaris and the Legates serving under him will perform blood magic rituals to turn them into mindless but ravaging soldiers against the Antaam. Dangerous cannon fodder essentially. He will use tonight’s demonstration to convince the gathered members of the Magisterium to pass a law that will officially permit Tevinter’s legions to use blood magic. Well, we know, Tevinter has always used blood magic behind closed doors, but this will mean that all safety measures are off, all precautions, all careful attempts at hiding it. And the worst part is: since slaves are considered nothing but tools, it won’t even be seen as unethical by the large portion of conservative Senate members. And prisoners of war? Qunari? Who cares about them anyway, right? This is the darkness and true corruption permeating Tevinter. This is exactly why the Shadow Dragons exist to bring back the light.
Several doors open and Laskaris directs all slaves and prisoners to be brought forth.  They are all wearing the blood collars. Upon the Imperator’s command, him and several blood mages under his leadership, activate the blood collars and turn the slaves and prisoners into an absolute frenzy. A battle erupts in which the sheer destructive power of the now-mindless fighters is demonstrated.
Mercar now has a choice to make, and it is the biggest one there is in the prologue:
Do we stealthily fight the blood mages and try to rescue the innocent mind-controlled people without blowing our cover? You do, however, risk your father dying.
Do we rush in headfirst and fight Laskaris head-on, saving your father but maybe dooming more innocents and risking exposure?
Do we put our personal emotional interest above the greater good or vice versa? Well, because we broke our father’s collar earlier, we can at least assume that he’s going to be able to fight for himself with a clear head, so let’s focus on the blood mages in a stealthy manner.
Neve and Tarquin quickly take us behind the scenes as the crowd watchers in apt interest. There are five blood mages, including Laskaris, who need to be dealt with. Neve takes one half, Tarquin the other, while you have a go at Laskaris himself. You are masked so he won’t know it’s you.
While Neve and Tarquin successfully dismantle two blood mages each, we sneak right up to Laskaris and try to either knock him out or backstab him altogether. This results in the same outcome but tells a lot about Mercar’s personality. Do we kill this guy and end it now? Or do we try and incapacitate him so that he can still be of use for the future?
Regardless, Laskaris sees it coming and engages in a boss battle against us. It’s a tough battle, one that we are logically meant to lose. If we get Laskaris down to 0HP, miraculously so unless we play on Storyteller mode, the cutscene will slightly change but the outcome remains largely the same.
Laskaris lashes out and wounds us, causing us to fall down, bleeding, losing our mask, exposing ourselves to Laskaris, while the slaves and prisoners stage a mad revolt around us, forcing the gathered magisters to flee the scene. But because we freed our father from his collar, he comes rushing in to save us, engaging Laskaris in a one-on-one duel. Despite “only” being Soporati, he puts up quite a fight with his huge two-hander. We want to help him, desperately so, but we are just too weak. Laskaris is impressed by Charon’s strength, but ultimately, deals him a mortal wound. Just before Laskaris turns to finish us off, he is struck in the shoulder by…Bianca!
Varric steps into the fray and fires off a row of bolts against the Imperator, allowing Neve and Tarquin to take us away as we pass out. As they do so, the Viper appears and casts a spell that shrouds the whole arena in fog.
Back at the Shadow Lair
We awaken in the Shadow Lair and are greeted by Varric. It turns out that he was using this whole mission to assess us from the background, to determine if we are the one he’s looking for. And he decides that, yes, we are. Laskaris, the Venatori, all of this is just one puzzle piece of something much greater. We can press Varric on what this could possibly be, but he won't tell us just yet. Instead, he tells us that we should disappear. And he might just be able to help with that. We can be incredibly outrageous about this. I just discovered the biggest plot to endanger slaves ever since the Magister Sidereal tore open the Veil to reach the Golden City! I can’t just leave right now to pursue something I don't even know about!
At this point, Maevaris joins us and agrees that Mercar has to disappear for a while, now that Laskaris knows who we are. We can’t be seen with the Shadow Dragons for the time being. Doing so would just endanger the whole cause.
Reluctantly or readily, that depends on our personality, we concede that there is sense in Varric’s words. Varric advises us to adopt a codename as well, like so many agents of the Inquisition did back in the day. Mercar thinks for a moment, reflects on the most recent events, and decides on “Rook”. Varric approves. “The strongest piece on the chessboard, I like it.”
Afterwards we get a final chance to talk to the members of the Shadow Dragons before we depart, and get a last look at the Undercity. Neve returns to Dock Town to keep an eye on Laskaris and the slave rings, as well as search for any Venatori ties.
What follows is a cutscene where Rook and Varric depart the Shadow Lair and leave Minrathous altogether. One last time, Rook looks at the city he swore to fight for, then turns around and follows Varric into the unknown.
And that’s as far as we’ll go today! I hope you enjoyed my little hypothetical take on a potential Shadow Dragon origin mission. Of course, not everything is refined and perfect, but I hope you still got the overall gist of what I was going for! Next time, we shall focus on a potential prologue for the Grey Wardens! Stay tuned!
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bull-at-the-gate · 1 day ago
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Sehkmet the Just. Devoted Paladin of The Lord of the North Wind; The Wyrmking; King of Good Dragons; The Platinum Dragon Bahamut
More silly Tavs. haha can we tell that I started out drawing animals and have for way longer than I’ve drawn people?
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Sehkmet’s an Oath of Vengeance Paladin and always keeps her word, or will die in the attempt.
I imagine she’s been resurrected once before after falling in battle against the cult of Tiamat.
She devoted her life to serving as an instrument for Bahamut’s vengeance after losing her clan to followers of Tiamat as a wee cub.
So she’s very devout, but also gets to be a whole himbo, as a treat. She and Hollow (my durge) would ask together with full earnestness ‘what animal is the pink panther’ and Sehkmet would probably forget after a week.
Some Headcanon-y Things
Heals by giving lil’ forehead kisses and will absolutely not tolerate anyone hiding injuries, she’s lost too many a good ally to let that slide.
Helps with cooking by prepping the food so Gale has a little less work to do; Can freeze food for later too
White Dragonborn are more adapt for the cold, so Sehkmet’s got a thick downy fur, ideal for cuddling; everyone has slept with at least once for the best platonic cuddles (maybe minus Lae’zel until much later)
Has no idea what a shirt is, not really, but she prefers to go without when resting. Only somewhat understands modesty, everything for Dragonborn is extremely internal so she understands in concept, but not necessarily for herself
Does laundry for everyone, finds the repetitiveness to be meditative and is particular about strong smells, so doing it is a win-win. Patches up any holes she finds too.
Fascinated by hair, loves to style it and learned how to when a few war clerics taught her to. Lae’zel, Shadowheart, and Gale all thought she was giving them *the look* but she just wanted to play with and style their hair.
I need to practice muscular bodies a bit, but she’s built like a seven-foot tall truck and hits like a train.
Can only see out of one eye, lost total use of her right one while training to join her order but the vision had been failing most of her life.
She was a secret fan of *The Blade of Frontiers* before meeting Wyll because she’d heard he also only had one functioning eye and was still able to be a champion of the people.
did not, however, realize she was older than him. She’s still a fan.
Spends at least one evenings each tenday polishing and caring for the party’s armor, after proving to Lae’zel she did an acceptable enough job to be entrusted hers as well.
Scarily fast, especially out of her armor. She was too slow, once, to save a cleric who’d trusted her to be their shield. She’d vowed to never be too slow again, and she always keeps her word.
Offers mercy and a second chance unless it’s been proven to her that a beaten enemy won’t do better; She follows Bahamut’s own words on the matter, no justice without mercy and no penance without forgiveness
Would probably be a theater kid
Spars with Lae’zel and Karlach on the regular in camp. I like the idea that Dragonborn can replace teeth but it’s not common knowledge yet, so it’s funny to picture:
Karlach knocking out a couple teeth and being extremely apologetic and starts looking for the teeth
Sehkmet’s just confused because she’s assumed her whole life everyone’s teeth regrow and is confused why Karlach’s dragging Shadowheart over with her old teeth asking if she can put them back.
Lae’zel is amused (Gith definitely would also be able to regrow teeth, selectively bred warrior race and all) and uses the moment for one of her lovely little Githyanki supremacy tangents.
Sehkmet is just standing there, staring at the horizon in concern, like ‘You all don’t regrow teeth?!’ and thinking about how many belated apologies she needs to make
Karlach is still holding bloody teeth
Lae’zel and Shadowheart are fighting (flirting) again
Astarion is over by the cookout bugging Gale and watching the show
Gale and Wyll are still thinking at least they’re normal
the Emperor is still imploring you to eat a tadpole.
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msunitedstatesjames · 16 hours ago
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Ranking Veilguard Companion Questlines:
This ranking is truly based off how much I enjoyed the questlines overall, not how much I like each character. I liked all the companions and overall liked their quests, but some really stood out to me more than others.
7. Neve
Neve was one of my favorite companions in terms of personality, and depending on the choices you make she can have a really interesting role in the endgame. However, her quests felt kind of bland and one note to me. Evil blood mages are kind of old hat in the DA games at this point, and Aelia just didn't really stand out from the crowd as a villain. There were some pretty gruesome moments in the final quest where Aelia is puppeting people, but overall I just didn't find these quests to be super memorable.
6. Harding
This one should probably be higher up the list just for its lore implications, but for some reason I just didn't feel all that engaged with her storyline. I guess I wanted a little more. Harding implies that she's struggling with her powers, but we're never really shown much of that, other than the fact that she has confusing dreams now. She talks about her anger in regards to the Titan revelation, but again, I think we needed more. She only really seems angry for brief moments here and there, which makes it a little hard to believe when her final choice is pretty much whether or not to hold onto her anger. She does talk about how she's kind of a people pleaser and likes to seem cheerful as a result, but if that's the case they still coild have done more with that.
5. Bellara
Going into this, I had to remind myself about some of the details of Bellara's storyline, because other than the situation with her brother I didn't immediately remember her plot. The problem I have with her story is that sometimes it feels like there are two separate issues at play, the Archive and her brother. They do end up being connected, but it feels kind of loose. Dealing with the feelings of betrayal and grief in regards to her brother did add an important emotional resonance to her story, so that helped rank her above some others. The choice you make in the end feels very meaningful in terms of the world, but we don't have the chance to see it play out in any meaningful way within the game. I would have liked to see a noticeable shift of some kind, at least in Veiljumper territory, based on Bellara's choice, but all we got is one moment in the finale where the game has to tell us we're seeing the results of her decision.
4. Lucanis
Lucanis's storyline had some pretty cool scenes. The Ossuary. Going into his own mind. Confronting Zara. But considering everything he has going on, at times his storyline seemed like it needed more fleshing out. This dude is a non-mage possessed by a demon. Is that ever really explained other than by the fact that Zara was just a freaky, evil experimenter? We've had so many characters in DA with absolutely nightmarish experiences with possession, and honestly everyone is just pretty cool with Lucanis and Spite just being a chill partnership, maybe because he's not a mage. I know there are comments about how people probably aren't actually cool with it, Lucanis says as much about the Crows in the end, but we don't really get to see that. It might have been interesting for there to be more tangible tension between Lucanis and those around him based on his demonic possession.
3. Taash
I really struggled with where to place Taash's questline, as some aspects felt quite weak and others felt deeply meaningful. In the end, I surprised myself by ranking them so high. When I immediately look back on their questlines, there doesn't seem to be a lot there. Taash hunts around for some dragons, has dinner with their mom, and finally in the end fights the Dragon King. Taash's story is perhaps less related to the overall plot of Veilguard than any other character but Emmrich, which didn't necessarily help. And though I find Taash's quest for identity to be an important one, it doesn't lend itself to the same kind of excitement as some of the others. Still, emotionally this series of quests ends up doing a lot of heavy lifting. Specifically, I found Taash's relationship with Shathann to lend a lot to their story. Even if you can't relate to Taash's struggles with gender or identity, almost everyone can relate to the struggle between a parent and a child. I was never quite sure what to think of Shathann. And I think that's very real. When I look at the parents of my friends and loved ones I often see the duality of everything they've done out of love for their children and everything they've done that has harmed them. At times I found Shathann to be caring and protective, at other times to be borderline abusive and too desiring of control over Taash's life. And though this situtaion might be extreme compared to many people's experiences with their parents, there's an almost innate toxicity to all parent child relationships at one point or another, as a child tries to grow in one direction that might not be what the parent wants or hopes. And I think these quests walk that thin line we all tread at one point or another in our lives, where you have someone that you love even when you feel that they don't deserve your love or deserve you, but you still can't help but care about them anyway. But in the end Taash does love their mother, and when Shathann dies Taash's rage feels very real, as does their entire relationship dynamic throughout the game.
2. Davrin
Davrin's story benefits from being perhaps more closely tied in to the world and the story of Veilguard than any other. The Grey Wardens and the Blight have always been central to DA, and only Origins has made them more central than Veilguard did. But Davrin and Assan really did steal my heart. At first, I didn't find Davrin to be especially exciting. He seemed like just another stoic warrior type. But the more time you spent with he and Assan and the other Wardens, the more you came to love him. The Gloom Howler storyline, along with the return of the griffons, was fascinating and the stakes felt extremely high. The stakes felt so high in fact that I often wondered how Davrin remained so calm as Rook paraded around the Necropolis Gardens or Arlathan while the Gloom Howler was off somewhere doing who knew what to the world's only family of griffons. The choice you made about the griffons was honestly the hardest in the game for me. Many of the other choices felt obvious from a typical heroic video game character sense of morality, where the game designers seem to want you to pick the happy, cheerful, forgiving route over any other. But the griffon choice had no obvious answer to a question I didn't even expect to be asked, and I stared at the screen for a while before I made it. My one problem with this is that it felt bizarre for Rook to even be making such a choice. And the other good thing about this quest is that at least you get to visit with the griffons a few times after the choice to get a little taste of how your choice is panning out. The interesting thing will be to see if this choice plays into any future DA stories and games.
1.Emmrich
All right, I can't even pretend to be unbiased here. If you scroll through my blog you will see countless Emmrich posts. This dude was my unexpected romance choice and my unexpected favorite companion in the game. He has interesting commentary in most situations, his voice acting is delightful, and he stands out as a fresh and unique character among many wonderful DA companions over the years. But this is supposed to be about his questline, not just how much I adore him. I've written extensively about my love for these quests elsewhere on my blog, but I'll restate the basics here. His questline had one major thing going for it from the very beginning, that being that we've heard much about the Mourn Watch and the Necropolis, but have never had the chance to experience any of it. I was immediately intrigued to learn more about them. I very much expect a certain dark and spooky vibe from Necromancers, but in many ways the Necromancers in this questline defy expectations. Yeah, they're still kind of weirdos who love everything to do with the dead, but Emmrich is a kind, compassionate weirdo and Hezenkoss is, despite being the villain, kind of just a dorky chick. And yet, somehow this makes her the best villain in the game. She's evil. She tortures souls. She wants to embody a giant skeleton and rule over Nevarra City as a giant, immortal skeleton queen. She wants to commit murders because her peers are too dull, too stupid, or have committed plagirism. She has weird little gestures she does as she discusses her evil plan. She uses overdramatic, stereotypical villain language like calling everyone "fools" and complaining about Emmrich's "sanctimonius bleating." She completely believes that Emmrich is the main character in this story, he must be because she believes herself to be the main villain. She's just as much of a nerd as Emmrich and equally as skilled, and in fact reflects quite poignantly the atrocities Emmrich could have committed if he wasn't so deeply compassionate. She's an extremely memorable villain compared to others in the companion quests (and even the main quest), and she's all the better because she helps define Emmrich that much more clearly, which is exactly the job of a good companion quest and a good villain. She's so good that she's even brought back to bicker with Emmrich from beyond death for the rest of the game. All that, and I haven't even touched on Emmrich's big choice. The lich choice is so effective because it forces Emmrich to confront his very clearly stated worst fear, death, which is doubly interesting considering his occupation. It's also such a good choice because it presents you with an immediate and tangible effect, unlike many other quests. Either you save Manfred and Emmrich remains mortal, or you lose Manfred and Emmrich transforms into an immortal skeleton. Either way, you're bound to notice and feel the difference. Even without a major main quest connection, this storyline was just so well done.
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hydrangeapartridge · 16 hours ago
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No rings allowed on the battlefield (EmmRook short fic)
Emmrich gets injured and Rook helps ;) (no spoilers)
warning for: s*x*al allusions
It was an unfortunate accident. A stupid mistake. A clumsy fumble during a battle with a dragon. Taash and Emmrich weren’t as well coordinated as other duos Rook often traveled with, and the fight had taken them by surprise. They prevailed at the cost of a few scratches and sadly, one less minor injury.
Once the adrenaline spike dropped down like the dragon did mere seconds ago, Emmrich winced, nursing his left hand close to him, assessing the damage done to it. It was no dragon that hit him, but the back swing of Taash’s reckless but impressive last blow. The handle of her axe had crushed Emmrich’s left hand, more precisely his left middle finger, which was red and starting to swell. The ring on it, an expensive looking band of gold with a diamond-shaped emeral in the center, looked a bit battered, and mostly far too tight for the size Emmrich’s finger was growing.
The necromancer’s right hand lit up with magic and he ran it above his injured hand in a quick healing spell. However, the whole group startled when a small green crack of lightning coming from his dented ring zapped Emmrich’s valid hand, dissipating the healing spell in the process. Upon closer inspection, the emerald gem was slightly fractured, damaged enough for its enchantment to act up.
Emmrich clicked his tongue in frustration. “Of course it had to be the life spells ward…” He grumbled, annoyed and in pain as he realized he would not be able to heal himself.
Rook quickly understood the situation, and seeing Emmrich’s rapidly paling complexion and sweaty brows, she took him by the arm, urging him to sit down on a pile of rocks so she could tend to his injury before he fainted.
“I am fine I assure you” Emmrich told her, though he was not so convincing; self conscious from the attention, and feeling powerless without his healing magic. “I’ve seen worse. Worse injury at least. That was my first dragon and it is not an encounter I would like to reiterate”
Rook gently took the mage’s hand in hers as he rambled, and from what she saw, his finger had already doubled in size and was turning purple from the lack of bloodflow.
“We need to take off this ring or you’ll lose your finger” She observed. “Taash, do we have grease or butter, or anything else that could help here?”
Taash rummaged through their belongings and Rook’s too but came back empty handed. “Nah, sorry, Harding is the one who always thinks about this kind of stuff”
“I have some cream in my belongings that might help” Emmrich then remembered, having difficulty focusing when all he could feel was his blood pulsing hard in his finger. He called out to Manfred, who had been hiding during the fight, but came quickly to their assistance.
Once she had the cream, Rook applied a small amound around the ring, trying to get it on the skin under it to loosen it. Emmrich bit his lip to refrain any noise of pain when she then tried her best to pull on the ring. She tried to apply as much force as she could, until Emmrich’s hand started shaking from the pain. It was an utter failure; the ring did not move one inch, and the cream only made Rook’s grip on it slippery, making it impossible to really pull on it, even with her nails.
Emmrich’s expression was a hardly contained grimace of pain, and Rook hated to see his beautiful features contorted so. She had to do something, his finger was getting cold, they did not have much time. It was a stupid injury but it must hurt like hell.
“Don’t we have anything to cut it?” She asked Taash but they shook their head. Rook tried preparing a controlled fire spell, but the second she approached her alite finger, the ring zapped her, making her wince and extinguishing her magic.
“Maybe we should cut the whole finger and then he’ll stitch it back with necromancy” Taash offered, but Emmrich did not approuve.
“I’d rather it would not come to that” He said, dejected.
Having a dead finger in the middle of such a refined hand was admittedly not enviable. They could do better. She needed to help him. Find a solution.
“Please don’t hate me for this” Rook told Emmrich when an idea struck her, eyes begging as they met Emmrich’s sad brown ones.
She did not give the necromancer time to think before she gripped his hand tighter and brought it to her mouth. In a swift motion she swallowed his middle finger, getting down on it without hesitation.
Emmrich choked on a half-pained, half-mortified whimper of a breath. Rook, whom he barely knew, had her lips tightly wrapped around that one particular finger, mimicking an entirely different situation. He couldn’t look away from her expression of concentration as he felt her tongue poke and swirl around his ring, caressing the skin in a way that felt as painful as it was soothing. He soon felt her teeth carefully joining the mix, trying to get a grip on the stuck piece of jewelry.
He instinctively tried to take his hand back, but Rook held it firmly in her hand while she worked, her eyes closed, her long eyelashes brushing her high cheekbones.
Emmrich felt the tip of his ears, as well as his neck heat up, his collar suddenly too tight, when Rook hollowed her cheeks and sucked on his finger. Her mouth was so warm he felt dizzy from it. He barely repressed a moan of relief when the ring finally gave in, and Rook pulled away from him with a 'pop' and a victorious humming sound that was delightful to the ears.
He watched flabbergasted as she spat the ring onto her opened palm, then covered his face with his right gloved hand from the embarrassment of the whole situation.
“Damn. That’s a skilled tongue you got! Could rival Isabella’s” Taash commented, genuinely impressed. They whistled, only aggravating Emmrich’s feelings.
Rook chuckled nervously, her own cheeks flushed from the effort and maybe something else. She couldn’t bring herself to look at Emmrich’s face so she focused back on his injured hand. With the ring out of the way, she performed a simple healing spell, and in a few seconds, his finger was back to normal size and colour.
When she looked up, Emmrich’s brown gaze was on her, grateful but strained, and a bit wild too from this impossible situation.
Rook leaned back, putting some distance between her face and his. She felt hot. Why was Rivain always so hot?
She handed Emmrich his broken ring back without meeting his eyes. “Here, I hope you can get it fixed”
“I will try. It was a gift; I shall be sad to part with it” He said, gently taking the ring and twirling it in between his long pretty fingers.
Rook wondered if the person whom he received it from was still part of his life. And how important they were to him. She wondered if he left someone treasured behind in Nevarra, but didn’t dare ask. Nor did she permit to comment that he should consider wearing less jewelry when traveling around the wilderness; for practical reasons. She stayed silent, simply glad that he was fine.
“Thank you Rook” Emmrich’s soft tone finally coaxed her into looking up to his pleasant features. “You truly are a very … resourceful young woman”
Rook felt herself flush again. “Anytime” She replied in a whisper between the two of them.
Back at the lighthouse, Taash felt the need to tell every other companion how Rook tended to Emmrich’s delicate ring situaiton. She thought she would die of embarassment, but in the end, it only became a funny anecdote, soon forgotten by the group.
She did not however forget the beauty of Emmrich’s hands, and the intensity of his gaze on her. The more days she spent in his company, the more she decided that yes, she could be convinced to go down onto the professor again, anytime he wanted.
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cinimuffin · 5 months ago
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Redrawing some creatures cuz I'm in a creature drawing mood
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amourningcrow · 18 days ago
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SPOILERS (I guess?) The whole Lucanis Wings being controlled by Spite - has me thinking about the final romance scene. Do you think Spite loves Rook too? Or he was just helping out Lucanis?
Ahhh I mean we have confirmation from his writer that "Spite is fond of Rook in his own Spite-like way" and that he trusts them more than anyone else! I personally wouldn't interpret this as romantic, per se, but I think Spite recognizes that Rook is good for Lucanis and feels a little protective/possessive over them because of that?
It could obviously be that the devs just thought it would be a cool effect, but I like to believe that Spite was trying to make them feel safe, maybe? Shielded from the rest of the world. ("These people want to hurt you and take you away? How about NO?", Spite said spitefully.)
We know that spirits don't really feel the same way normal people do and I highly doubt Spite could love someone the way we mean when we say love, but the romance scene makes me think Spite's feelings are probably the closest to (some type of) love they could possibly be. You know... for a demon.
I have no idea though!! I'm just a little guy.
Add on: I still swoon over this though because. What do you mean, the DEMON likes me enough to do that?? He LIKES me?? THE DEMON???? I think that qualifies Rook as Thedas's most specialest princess (gender neutral)
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night-orchids · 4 days ago
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where is my cutscene of eating fish dinner with miss neve gallus bioware
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thylacid · 1 year ago
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whatever. heres some dragons
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corpocyborg · 8 days ago
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(so... uh... how far into dai do you have to get before it starts being good?)
#i thought da2 was worse than dao in almost every way#repetitive undetailed environments boring combat less player influence over the story less customization of the player character etc.#but it had one shining redeeming quality#and that was the characters#who i actually cared about more than the characters in dao#and lucky for da2 characters are the most important aspect of a game (for me at least)#and good characters can carry an otherwise mediocre game pretty damn far#but i have yet to find the redeeming quality of dai#i mean... it's pretty i guess? though i still needed mods to make a character that looks decent bc the character creator was lacking#but the environment is pretty and detailed i will give it that#but i've been at this eight hours and almost every quest is just go get an item and then go bring it to someone?#there's really minimal story to these quests#and the characters seem interesting but i've barely had opportunities to talk to them#even the ambient party dialogue seems significantly rarer than it was in either dao or da2#why should i care about people i'm not getting to know?#also do they really just go with 'templars and mages are both equally evil & crazy and we're gonna need to just kill all of them you see'#surely that can't be the whole conclusion to the templar-mage war?? there has to be more right??#i'll keep playing bc hopefully it gets better#to be fair i didn't actually like da2 until act 2#i liked dao right away but it still took a bit to get really good#so i think there's still potential here#we will see i suppose#dragon age#dai#dragon age critical
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dungeons-and-dragon-age · 8 months ago
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"Fenris is hard to friend with a pro-mage Hawke" to YOU. Liam gets him though
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bitegore · 6 months ago
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if your ocs were bosses in a video game, what do you think their boss fight would be like?
#red rambles#im thinking about this with mine and curious what other people have thought up#sidebar: i have been thinking about things like 'mechamics' and 'the kinds of attacks they'd use' and 'phases' and 'gimmicks'#i havent detailed them all here because i figured it wouldn't be what other people wanted to read#unfortunately it seems also everyone else thinks this. i want to hear about your mechanics....#so i guess ill go add mine in#kit and kat would be a pair of optional bosses who you fight together - kit a dex build who moves into a strength+dex combo in her second#phase; she doesn't get a second health bar#but it gets dramatically harder to hit her and she stops getting stunned nearly as easily in the second phase#and her hits get much harder#KAT (her gimmick partner) also has a second phase#if you haven't killed Kit before you activate Kat's second phase#(Kat gets a second health bar) she teleports herself and Kit out of the boss fight arena and (as they're optional)#this technically means you can progress but you get no winnings#and the next time you come back they're there again#im imagining them like ds1r havel where he's just like in a shortcut. they're camping a door#anyway you have to fully kill Kit to#get to kill Kat#and her second phase will activate when Kit dies in that case#and she'll go from infrequent but hard-hitting long-distance attacks to frequent long-distance attacks with less intensity behind them#and a set of melee attacks that do a lot of damage but require her to grapple you so if you don't get grabbed you're alright#meanwhile rex (the other one i discussed on discord) is a mainline boss who keeps dying and then just showing up again but he dies like#his ass is DEAD he's not walking off he DIES. okay?#you have to kill him at least twice for the mainline quest and there's even more optional places you can kill him#the first three or four sequential fights (only one of which is mainline) he's human the whole time#the second mainline fight he changes forms and his second phase is in dragon form#and he doesn't get a second health bar or anything but he does get aoe fire attacks#and gets to visibly take damage at increasing levels before you kill him#he also has a mechanic where on his last dot of health he can absorb like 4x the normal amount of damage#so when he should be one hit away from death he is in fact four or five hits away from death
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fbwzoo · 1 year ago
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Officially got this boy eating mustard, collard, and dandelion greens (all good daily staple greens), and spaghetti squash! 🥰🥰 I'm so pleased to have him on a decent variety of both veggies & bugs now!!
We're trying butternut squash again next. Hoping to rotate him between those two & acorn for daily squashes. Then I can start adding other "occasional" veggies to his salads for additional variety & to see what else he likes.
He has a couple new bug orders coming soon too. I think his staples are going to be dubia roaches, BSF worms, and mealworms. With silkworms & grasshoppers when I can get them, and hornworms & waxworms as treats.
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here-there-were-dragons · 8 months ago
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as a general rule, on average, if americans consistently complain about a food being conceptually weird, gross, and scary, then it probably tastes amazing. or at least inoffensive.
this is because in my experience americans for the most part (give or take a few exceptions by region) think eating literally anything other than beef, chicken, bread, eggs, peanut butter jelly sandwitches, ketchup, and disgusting cloyingly artificial brown sludge soda is insurmountably weird, gross, and scary.
#a lot of people literally refuse to even eat ham or pork#not even for like religious or health reasons#just because they think eating anything but beef and chicken is 'weird and scary and gross'#every time i hear people going on en masse about how 'weird and an acquired taste' something foreign is i go and try it and i'm just like#what the fuck were all of you smoking. where is the unbearable weirdness i am supposed to be experiencing#shoutout to that time i kept hearing about how bizarre a flavor milkis soda is and how intimidating and acquired of a taste#then when i actually try the stuff. it's just fucking peach soda. it's peach soda with a faint tangy yogurtish taste. it makes good floats.#how in the absolute fuck is anything even remotely weird much less gross about this?#unless your concept of what a 'soda' should be is poisoned by a lifetime of the entire soda aisle being filled with nothing but brown sludg#from the same 3 brands that all taste like what would happen if they could distill the concept of diabetes and artificial flavoring syrup#i don't know if other countries have this but there's this weird cultural like mandatory rejection of any 'unusual' food here#way more intense than i've seen from anyone from any other country (though that might just be inexperience with other cultures talking)#people react to the mere suggestion of any food outside a very narrow range with outright disgust and genuine fear and horror#and there's a huge amount of unspoken peer pressure on everyone to also do the same#like you're expected to agree with them and you've breeched some sort of silent social contract if you don't#it's seen as *immoral* almost it feels like#it's difficult to describe unless you've noticed it yourself#americans react to the mere suggestion of eating anything outside of the same 2 meats and handful of fillers the same way#that pearl-clutching aristocrat grandmas react to hearing that people in foreign countries do.. basically anything#it doesnt matter if you're suggesting eating ube cake or suggesting eating live bugs because people will react the same way#everything that's not chicken/beef/ect is as good as bugs to people here#hate this stupid blandass country and how impossible it is to afford any food other than burgers if you're not rich#or blessed with relatives that have any idea how to cook and are at all willing to teach you#cause nother weird thing i've noticed about food culture-or at least wasp food culture-that i haven't seen anywhere else quite the same way#is that if you DO have any relatives that know how to cook then nine times out of ten they will jealously guard their recipes like a dragon#and refuse to share them with anyone#thus taking whatever little cooking knowledge was in the family to their grave#so the opportunity other people usually have for family bonding via passing on recipes? pffft no.#for some reason we seem to actively go out of our way to prevent these things from being passed on#i don't know what the fuck is up with that but i suspect it has something to do with 50's dinner party oneupmanship
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raayllum · 1 year ago
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really mulling over the likelihood of what i detailed here (amid a different set of speculation for s5 perhaps) of my “rayla destroying and saving callum” pattern going 1) destruction first (like freeing the moon fam) and 2) salvation second (breaking him free of possession, maybe in s5 or even in s6) rather than the CHET engine of 1) salvation first and 2) destruction second. both allow for their own Tragic Cliffhangers, but with the arc decidedly split down the middle rather having both presumably crammed into s5 or stretched out through to s6. also means that book 6: star(?) can have the possession plot line (literal agency vs destiny with those same sweet rayla-aaravos parallels and duality), explorations of stella, and the cube (which is decidedly a secret of aaravos / linked to deep ancient magic and understanding in Some way) unencumbered, as well as possible parallels of viren and soren trying to bring claudia home with everyone else working to bring callum home as well. y’know, for the Foils
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