#I think it's a consequence of two things
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tmntkiseki · 5 months ago
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I always make my 2003 turtle legs too damn long 😅
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ender1821 · 17 days ago
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im a child of divorce
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#the bit is over when i say its over and even when its so joever for these two its not over for me!!! (once again i am on heavy copium)#anyway. thoughts behind the spoiler tags#gempearl#shiny duo#wild life smp#life series spoilers#wild life spoilers#i feel like. i actually was expecting that#no but its so funny the one time the negative consequences of something does actually get acknowledged its the SL finale ‘betrayal’/j#like cmon fuck me i guess/j (BIG EMPHASIS. ON THE SLASH J. OKAY.)#but honestly though i did expect Gem to hold a grudge over the 2v1 in SL. and. its good that there are consequences???#it IS a ‘betrayal’ in Gem’s eyes. they were friends. they were murder besties for the last two sessions and then Pearl chose Scar over her#and its awesome man. [through gritted teeth] this is awesome man this will be good for character development ok ok ok. ok?#its also got something to do with Pearl having the red creep in. i think#because during SL Gem was like. nearly idolising the Scarlet Pearl persona while vaguely aware that her own reputation has a similar effect#and yknow. the horrors. the fact that their image is so heavily built on what others deem them to be and they can only play into it#but by the end of SL Gem gets ‘betrayed’ by this persona that she looked up to#and also her own ‘GeminiSlay’ intimidating image is also starting to fall apart. partly of her own will#and now shes watching Pearl slowly turn red again. and this time she knows its not good for her or Pearl#so shes distancing herself from it. shes ‘trying to fix her reputation’. she sees Pearl falling into it again and just. no. i dont love you#you betrayed me last season#but on Pearl’s end of things she’s already deep into the idea that as long as you say you ‘forgive’ someone then everything thats happened#in the past doesn’t matter and they can all be friends. and nooo absolutely no grudges will be held. no emotional repression here#so. because thats happened to her in her own team she thinks the same can happen with her and Gem#and thats so. im going to blow myself up now
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wired-heartbeats · 10 months ago
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For the record I think Vox is being effected and possibly swayed by Val’s poison just like Angel is, the pink signifying it on Angel shows up on Voxs screen during and after interacting and being influenced by Val directly, when Vox is operating independently it isn’t an actual normal feature of his
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This paired with an earlier moment from episode 2 when Val first mentioned something had happened with Angel Dust, Vox seemed happy about the idea of Angel quitting
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“He quit? :D”
It’s interesting for sure, makes me wonder what Vox actually thinks about Angel, and more importantly, actually thinks about Valentino. He’s a business man, and clearly the Vees all teamed up (at least initially) because it helps elevate their status and power spread, they may be friendly with each other but we as an audience don’t actually know if there’s more to it as of now. But still, interesting
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treasureplcnet · 1 year ago
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inverness here they come!!!!
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autisticlancemcclain · 10 months ago
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Could you explain your position on Shallura? Since Allura was established as a teenager when she started dating Lance and Shiro was very clearly an adult. I can understand the bi shiro headcannon but the shallura thing worries me
i am going to remind yall that i have been in this fandom since 2016. and in the early seasons, allura was not established as a teenager. in fact she was coded as older, as closer to shiro's age -- there was a specific divide between her and the younger paladins that she did not have with shiro. they made her younger (both explicitly and in mannerisms) as the show went on. and i do not give a fuck about voltron like...post s4 and i didn't even watch s7-8. so like. especially with older fics, im going to enjoy shallura.
#also this is less relevant and i was going to put it in the main post but i cant find the words for it#but i found your last sentence kind of condescending. “the shallura thing worries me” as if i am your little project and things arent going#to plan. as if you are the Knower Of All Things and i am straying from my path lol. twas odd#and this is a controversial thing to say i know it but like#we take fandom way too seriously. if someone decides in fic to make two characters the same age to ship them or whatever. do we really need#to get the torches and pitchforks. like i can understand discomfort when people ship like shiro and pidge or something but. also. i feel#like you can just block and move on?? like i dont ship sheith bc they are brothers. to me. but also i dont think sheithers should be#harassed or any dumb shit like that. i think its so so whatever like theyre Lines man theyre moving lines#at the same time i understand that peoples headcanons can be reflective of their worldviews (like when racism/transphobia/sexism shine#through someone's headcanons/characterization) but how much scrutiny is too much? when do we get to remember that fandom is a place to#work with the FICTIONAL? where you can change details without consequence? i saw a fic where keith was the older sibling and shiro was the#younger once. it was a good fic. how come we can play with ages but only when the Fandom Council approves?#i guess this is a really long and clumsy way to say like. you do not own the fandom nor do you get to dictate my work. and while there#is always room for necessary criticism please also think critically before you post your criticism#anyways#rant#ask
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13eyond13 · 4 months ago
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rotomartsblog · 3 months ago
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The reason EAH is a children’s franchise is because only a child who Doesn’t Understand Things could possibly consider Royal being the right stance
#like the show will try to push that both rebels and royals have a point (case in point the whole ‘roybel’ thing) but it doesn’t work#because in the end it’s made clear which choice is right#like being royal is only shown to benefit the privileged with ‘good endings’ while being a rebel is for the benefit of everyone#and I’ve seen some claims that people can be royal by wanting their own destiny but letting others choose#but that specific line of thinking is present in maddie and cedar to some extant and they’re literally two of the main rebels in the series#identifying as a royal is saying ‘I think everyone has to follow their story no matter what ending they get’#and being a royal made sense when the idea of they’re being consequences for going against the stories was present#but those possible consequences are never really explored and in the end it turns out they’re isn’t any consequences actually#and then what’s the point of identifying either royal or rebel after the storybook pages get ripped out?#everyone chooses their own destiny but there isn’t really a system anymore anyways so both titles become devoid of meaning#so what’s the point of a character being a ‘rebel’? you’re not rebelling against the norm by choosing your own path#or believing others should because that’s what everyone gets now#and what’s the point of a character being a ‘royal’? the stories don’t have power anymore so what’s the point in everyone continuing#to play them out anymore other than maintaining status#the only people who have actual credibility for being royal are the fairies cause they’ll literally disappear but that only applies to othe#fairies and isn’t actually established in the show so how canon is it?#rotomtalks#ever after high#eah
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pagesofkenna · 7 months ago
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it's basically the same explanation as in the manga, but the anime has made it easier for me to understand what Kabru's beef is with the Touden siblings, and I think that explanation was really well done
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fidgetspringer-art · 7 months ago
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✧ The Ardal stars ✧
#artists on tumblr#art#illustration#digital art#digital drawing#dnd#dungeons and dragons#homebrew#original art#my art#my ocs#Setting: Heim#I drew these a couple of years ago now i think#but since i'm drawing stuff for this setting again i'm reuploading with updated information cause the last one is outdated#I will say right off the bat however#If you compare my designs to already existing IPs i will block you on sight#the last time i posted these they got compared to a piece of media i really dislike#and that comment alone made me fall out of love with this setting for almost two years#so please. do not. it's rude and unnecessary#These are the artefacts my setting and its story is largely centered around#Tethry is credited with creating them (Even though he didn't)#They were gifted by Tethry to each of the largest cities in the world to serve as power generators supplying arcane power to the whole city#immediately pushing the four sister cities into prosperity and progress. leaving literally everyone else in the dust#which caused some understandable tension between countries that already had a bit of a strained relationship to begin with#There is SO MUCH to these little trinkets and their link to Tethry and how finding them essentially fucked up his whole entire life#You'd think becoming the world's most renowned arcanist would be the best thing that ever happened to an aspiring caster#but to some poor dude just trying to study arcane language. stumbling across the magical equivalent of the demon core#was very much not on his wishlist#especially not dealing with the consequences of trying to make sure no one actually realises how nasty they have the potential to be#which. someone inevitably does
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northern-passage · 1 year ago
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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supjello · 2 years ago
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"Your son?" "My apprentice, but I think of him like a son."
#pentiment#andreas maler#casper ziegler#my art#it took me about two seconds to go full 'if anything happens to my beloved casper i'm killing everyone in this town and then myself'#'and then no one will be around to solve this murder mystery because we'll ALL be dead'#(some spoilers to at least where im at in the game>)#my andreas loved his son but found no love with his wife#(though he wanted to. he really wanted to.)#drifting off alone and finding this kind of 'what if' when he took casper on and began travelling#and it wasn't fair to anyone involved. not his wife who had to face loss alone#not andreas who was trying to cover up the hole august left with another family's son#not casper (though he wouldn't know this- since he didn't realize the extent andreas really cared about him like a father)#but most things went unspoken and most consequences unseen#so there was just this deep undercurrent of silent fatherly love and worry beneath every interaction#between the two#and it KILLS me even though i know 99% of this was me reading between the lines they let me choose#i wonder if my andreas kind of secretly wished casper's family didn't make it through the turmoil#it's a fucked up thought and i think he'd feel extremely guilty if he ever caught himself thinking it#but there's got to be some extreme dread there about the idea of the apprenticeship ending and this boy he considers a son cutting ties#and really having to face going back to his wife who he (rightfully) feels guilty about leaving.#even if she never loved him#and even if only pain was there to return to#ANYWAY#I FEEL TOTALLY NORMAL ABOUT ANDREAS MALER#edit: guess who just completed the game. guess who’s own art is now making herself SAD
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elizabethzoopzoop986 · 4 months ago
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Me whenever I watch the anime
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stewyhosseini-bf · 1 year ago
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Honestly think what’s devastating about Ken snapping at Tom for the ‘you sound a little unhinged’ line was that I never would’ve expected that reaction cause that wasn’t even the worst thing Tom’s said to shiv, even just that day. You kinda forget it’s all happening behind closed doors cause we, the audience, see it all, so for Ken to lose his shit at him over it is just like … a reality check ig
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ifindus · 1 year ago
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cw: gore
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"Division of territories", day 16 of @propagandistisk's hetalia goretober 2023 ✨
This is of course a reference to the wars between Scandi bros in the 1600s; more specifically the outcome of the wars predating the Treaty of Roskilde in 1658. The Treaty of Roskilde saw the entirety of Trøndelag (central Norway) given up to Sweden, and the region would be Swedish for two years until Trøndelag became Norwegian again in 1660 after another treaty. The treatment of trøndere during these two years has been referred to as the genocide of Trøndelag by local historians due to the large prescription of trøndish men to the Swedish army. It almost emptied the region of men overall and the large farmland region suffered greatly as many of the men were already overseas and fighting in the Danish-Norwegian army. The trøndish men in the Swedish army were then sent abroad to fight wars as the Swedish King was afraid they would rebel if left close to home. Only one third of the men would return to their homes, which by then would be plagued by famine.
The Swedes wanted Trøndelag because then they would effectively divide Norway into two parts, separated at the middle, and easier to attack in the future.
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dailykugisaki · 1 month ago
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Day 331 | id in alt
Kugisaki looking for curse bindings on people my beloved.
#dailykugisaki#jjk#kugisaki nobara#shoko ieri#ieri shoko#Kugisaki also being violently disgusted with anybody's prolonged attachment to gojo my beloved#she is conflicted on it because of the whole fumi and co thing but also they're both alive i think so#ACTUALLY??? Kugisaki's friends might be dead af!! GIRL GO TEXT THEM OR SOMETHING????#GIRL GET OFF YOUR IDLE TRANSFIGURATION INDUCED HALLUCINATING AND GO TEXT YOUR OLD FRIEND???? DAMN GIRL#Shoko: i think about those two. and what happened so often#Kugisaki even though she thinks shoko is very pretty and is an inspiration to her: you're a fucking loser#Kugisaki so mad at them for thinking so much abt gojo with so much emotion because it'll curse them and SHES SO TIRED#Kugisaki is so done with these bitches cursing themselves so she just has a constant mirgane look#Kugisaki does not like prolonged high motional connections with the dead Probably because of how many times Itadori and people#she knew cursed themselves that way#so she's just DISGUSTED all the time#She understands but also#they'll just be hurting themselves so she can't help but frown and scoff.#Not only for the dead but for the living that harm themselves unintentionally while grieving the#unintentionally for grieving the dead#Kugisaki is too silly to think about dead people for that long LMAOOOO#but like she dosent want them to curse themselves and also dosent want the dead to feel guilty but will she say anything abt it?#absolutely fucking not shes keeping that shit to herself and watching everyone get consequences out the ass
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tswwwit · 2 years ago
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Wait, does the cheating thing on the bond always works? bcs that would be kinda freaky for R!Dipper like imagine you get pinned down by someone in the corner of a br or smthng and then said person kissed you and proceeded to explode into red mist and you literally have no idea what happened.
Also, would the constellation mark be a "cursed" Mark over the years, like you would give birth to a baby and the doctor says "😟 I am so sorry ma'am,,, I'm afraid your baby has the Cipher Companion mark. ( could also be something equally as science-y like Ursa Major, Constellation Calamation, etc idk)" And you just burst into tears.
Would that mean that dipper would get into a special program(demon wrangling program or smthng, demonologist? Maybe)? Or would the parents hide it away hoping that Bill would never take their child away?
(Sorry this au is just very interesting to me,,,, I hope u get more motivation, keep writing author 💪)
These are all options! The fun part of reincarnation AU being left ambiguous is that technically any of them could happen.
#Answers#Okay but for full transparency#I never really figured out what the 'cheating' consequence is#It's a nebulous concept since I've never had to write it happening#And left ambiguous because neither of these two are into anyone else - and as a writer I like to leave my options open!#I would assume that one of the few things they agreed on when making the contract was that unwelcome advances didn't count as cheating#But that the villain in question would get what was coming to them. Very Violently. They wanna step on a landmine? Let 'em have it#Dipper would have made a frowny face at the violence but agreed. Privately thinking well that's actually a *bonus*#A built-in defense system of sorts#(Something Bill was also thinking but absolutely phrased in the possessive aspect)#Whether or not the Consequences kick in before they meet again - their equivalent of their vow renewal - is up for grabs#Dipper trying to fend off someone only to have them burst into flames and/or blood would feel a terrified sense of relief#Who knows! Maybe Dipper has protection but has a chance for other actions before they meet again!#But the odds of that occurring are very slim. Partly due to his general awkwardness#And distinct hesitation on Dipper's part. Even though he *thinks* he should be enthusiastic#He looks at the person he's in bed with and just. It feels weird. Maybe because he hasn't (in his memory) done this before#Great job Dipper!! Someone in your bed and the best you can do is kinda grimace. Real sexy.#If he does ever manage to get up to something it's not even a tenth of the time he has with his husband#Dipper reincarnations are all very unfortunately attracted as hell to Bill Cipher and they're deeply alarmed by it#I do like the idea of different parental groups finding Dipper's birthmark and having different reactions#Perhaps a random incarnation of one of his family members ends up in charge of him one time#The results would vary *wildly* depending on who it was#On a scale of Mabel Mom to Ford Uncle how are you preparing this person for his invitable enhusbanding#(Stan remains pretty much the same but has a lot of bad marriage advice)#Wow that's a lot of tags even for me#I am going to queue this and sleep
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