#I really want to be a professional concept artist
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icewindandboringhorror · 1 month ago
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One of the interesting bits of trying to resume working on the game after so long is looking back at my ancient Draft Placeholder versions of an image from 4 yrs ago trying to remember what the hell I meant back then, to hopefully interpret it into some more final (ish..) form of the same thing .. making slow progress lol
#At this point I've decided it's just a consistent design decision to have the sketchy slightly wonky sort of art ghbjj#I simply don't have the digital art skills/tools/patience (mostly that) to do 100% digital things and have a Clean Polished Professional#Neat Looking Perfect Crisp Lines sort of thing like one would see in most games. I'm drawing everything in pencil half decently (not strict#ly making sure every line is straight or that the perspective even makes sense) and then scanning it in and coloring it on the computer#and that's about it. In another world I could hire an artist or two to do professional backgrounds and charcter art or etc. - but as I am#a mere penniless peasant hermit with functioning issues who has to do every aspect of everything themselves - I'm just going to do#what is possible within the time frame/my ability/etc. and then just be like ''ah you see! actually this is intentional~ it has a homemade#crafty hand drawn sort of charm about it - yes? this was the direction all along!!'' LOL#Which for the record I'm not like complaining that it's necssarily Bad or anything - more just I suppose not the Professional Polished#style you Typically see in a lot of things - again the like - sketchy unclean lines of it all.#(like I think usually people use some sort of symmetry tool to make sure that all sides of a box are neat and clean and have that#Professional Game Art type of feel about them - rather than 'this is a scan of scraggily pencil lines in which I did not even bother to use#a ruler or try to get them all that even' lol). So it's not that it's BAD really.#just I think.. perhaps ''unconventional'' compared to the examples of other#games I've looked at. BUT. the point is to convey an idea. I think your art has failed if you do not convey a concept properly. But so#long as it meets your purposes and is not SOO cluttered/scribbly that nobody can even tell what's going on (unless that IS your intention)#then like.. I think it's fine. You can tell a house is a house even if it's not polished. No worries. (<convincing myself)#ANYWAY.. also 'Nanyevimi Market Quest' is still SUCH a placeholder name but I genuinely can never think of anything else so#I've just been going with it for now ToT... There's no distinct actual throughline story/plot so there's no 'theme' to base a title#around. Kind of like how 'The Sims' is just called the sims because naming it like 'Sims: Downfall Of Pleasantview' (one of the#towns in TS2 i think) would be a weird misname since what happens in the game totally depends on what you choose to do with it#So you can't really name it anything THAT specific (a player might not even choose to have a house in Pleasantview. what then? etc).#So it's just like..uh well...GENERALLY speaking.. everyone is uh.. on a personal quest..vaguely.. which takes place in a Market street full#of shops.. and you are mostly talking to shopkeepers... BUT it's not just a Market Quest since it's also in a fantasy world.. so we need to#give the fantasy world name.. and that's about it. I'm just at a loss for anything else. Maybe the like 2 and a half playtesters I#manage to scrounge up will have better ideas ghhh.. 'Nanyevimi Quest: Get To Know Some Shopkeepers' 'Find A Job In Fantasy World' you could#say 'Market Adventure' but some would argue just having a bunch of conversations and wandering around is not much of a real adventure.#don't want to set people up for thinking there's any drama or combat or anything. 'Do Menial Errands For Mentally Ill Elves Simulator' ghjg#(also sidenote: the '''chibi'' style versions of the characters on the menu screen....EVIL.. that style is SOOO hard for me to draw in for#some reason.. I just can't get the proportions right/have trouble fully ''simplifying'' the design.. took me HOURS lol... aUGHh)
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amplexadversary · 5 months ago
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I wonder if a really dedicated collection of book nerds could get those Elaine Duillo style cover illustrations a foothold in the publishing industry again. There are certainly enough artists who can achieve that level of intricacy that a really really popular Trend might be able to do it.
Perhaps any of those bookbinding hobbyists might want to try to go pro and pair up with an artist to refurbish something well enough to hook the really rich art snobs into buying unique, custom pieces for a fuckton of money.
#ignore Morg#It would need to be a book that's extremely popular but too new to really be getting special collector's editions#someone *really* fast might be able to pull it off with a copy of Wicked#I don't know the exact legal situation for selling refurbished books but I think at most you'd need a deal with a used bookseller to be saf#Donating some custom pieces to libraries might garner interest as well#I know that there's usually going to be a subset of hobbyists that at least want to try going professional#and I think this would be both really funny and really good for the economy if it worked and became a Thing#because there's nothing the corpos love more than a trend#and pulling any of them away from the race to the bottom is a very good thing#if nothing else putting artists in a more favorable position will get circulation up and that's the thing that's really good#because the same money is then benefiting many more people#Like. I am a biologist not an economist but I know enough about the subject to understand#that the people cooking the metaphorical pizza are doing a bad job.#It tastes wrong. And different methods are necessary to make a better one.#social issues#kind of#It's clear that social progress going forward is likely going to rely on convincing people who know fuckall about politics#with arguments about the economy. which would likely be best accomplished by pushing circulation HARD as a metric#and using the income of artists as a measure of economic health. Because the fuckalls are only going to listen to the mystical *economyyyyy#Like a fucking oracle or something#So pushing circulation as an easy-to-understand concept and doing it harder than the conservatives do the ''trickle down'' shtick#is probably the best move in general#Hell the argument even flows well with surface logic -#- do you just want a trickle getting through or do you want the whole system circulating? Make it a metaphor about meemaw's heart#I am fucking rambling in the tags but as bad as I am at actually talking to people I am pretty good at picking approaches through writing#So if anyone more persuasive than me wants to start working that angle I would be THRILLED
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eyivibyemi · 2 years ago
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✧ I won’t really write descriptions for these, but see original post tags for explanation/commentary on the song snippet ✧
#hghh trying to use the most kind of obnoxious voice things (like the background high piched thing. the duck quacks. the weird gurgly baby#voice. etc.) but together in one thing#just goofing around as always. (also it's not edited - I can just actually make that weird baby sounding voice lol)#though the main tune that the gugrly voice sings sounds familiar to me. I wonder if it's actually from somewhere#then again I do feel like 90% of the time I'm secretly plagarizing or someting and just dont realize it because#I know so little about music and musicians and genres and etc. I could probably easily rip off#a song I hard once when I was 8 years old and don't remember at all lol. Esepcially since I'm doing these in literally usualy#like less than 10 minutes and thus would not spend time doing research or trying to find similar songs or something lol#But like I think Iv'e said before.. I don't really think it matters in this context#I'm just being silly and experimenting with things obviouslly none of these are meant to be professional level#songs . I'm not trying to become a musician or sell albums or something. I'm just having fun#messing with concepts because it's interesting to my brain. The same way of the whole like .. detach your hobbies from capitalism and stuff#and if you enjoy something just do it anyway. Even if you can't paint very well (in terms of objective artistic skill) and you have cheap#materials and never have any good creative ideas and there's no way you could ever turn it into a career or make money out of it - IF YOU#ENJOY IT.. do it anyway!!! It's not about skill or making profit or being good or marketable. it's just about expressing yourself#in whatever way you want and having fun!#Now for example like - my sculptures or something - I do actually spend hours and hours on those and I try to make them#nice and I have sold them before - so if I blatanty ever copied someone's sculpture idea with one of mine or something#I would take it a lot more seriously and etc. because that's actually more of an important craft for me#that I should have standards for. But I'm looser with stuff like this because the nature of it is more like#.. my one silly hobby that I am actively NOT trying very hard at or trying to monetize and thats the POINT#to have one thing I can be chill and relaxed and just not care about. ANYWAY.. so hgnn... sometimes these sound to me#like things I've heard before and I'm paranoid or something but then also like... eh lol#beepo tag
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dashcon-two · 27 days ago
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Volunteering, Virtual Dash, and Various Other Happenings!
Hey y’all!
Buckle up, we’ve got a bit of everything in this one.
Volunteer Applications!
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We’re excited to say that volunteer applications for DashCon 2 are now open! You can apply to our form here (https://forms.gle/aaBjd9eSGZBsARBE7), or find out more on our website (https://www.dashcontwo.com/volunteering/). Our convention relies on volunteer staff to keep everything running smoothly, and there’s plenty of work to go around. We’re really glad to have received interest from so many of y’all, so applications will be open until we’ve filled all of our positions.
All regular volunteers will be assigned to at least one 4-hour shift between 7 AM and 11:30 PM on July 5th, 2025. Volunteers who complete their shift, or otherwise work 4 or more hours, will get free access to the con for the rest of the day.
Successful applicants will be required to sign a waiver to volunteer for the convention. Applicants who are under 18 years old must have a parent or guardian sign their waiver.
What about Virtual DashCon?
We appreciate all of the feedback we got after our announcement post last week! We’re happy to say that we’re going ahead with our plans for a virtual convention! However, considering how many of you were enthusiastic about the concept of virtual dash, we’d like to address a common question!
Why would a virtual con cost money? Because it costs money to run! We’re partnering with Live Media to ensure that the live-streamed panels, pit, and duel will run smoothly. We want to make our convention as accessible as possible, we’ve received hundreds of messages from people who couldn’t get a ticket, but we just don’t have the resources or expertise to run a virtual event with volunteers alone. Even with a professional live-streaming team, we’ll need to organize moderators for the official server, vet digital panellists, and all the other administrative work that comes with a virtual event. DashCon 2 is going down in history one way or another, but we’ll be damned if we don’t get good footage for the next generation of documentarians.
We’ll also donate 15% of every ticket to the Canadian Cancer Society! That’s 15% of the total price of the tickets, not the profits. You can learn more about our fundraiser here, and donate directly to our campaign on the Canadian Cancer Society’s website.
Drag at DashCon 2!
DashCon 2 is excited to announce that we’ll be featuring a spectacular showcase of talented drag performers! Performers will be lipsyncing, dancing, and generally serving, to the tune of such classics as How Bad Can I Be? We’re happy to say that we have two confirmed drag artists: Heaven/Hellish Lee (@heaven_lee_court.hellish_lee) and Pandora’s Box Muncher (@pandorasboxmuncher), both on Instagram! They are both incredibly talented - please check out their work and give them some love :)
We hope to announce a few additional performers before the day of the con, so stay tuned!
If you’re an interested local performer: please feel free to reach out to us directly at [email protected] with a link to your website/social(s), a few example photos, and what sort of performance you’d like to give. Portfolios may contain 18+ content, but performances at DashCon 2 must be appropriate for ages 13+.
LVLUP Board Game Room
We’re happy to remind you all that DashCon 2 will have a board game room, kindly sponsored by LVLUP Games! A quick FYI: while they will be providing board games of all sorts, they will not be providing TTRPG materials, dice, or DMs, so you’ll have to BYOD (Bring Your Own Dice). There must be at least a few dice goblins in our audience who have collections to show off.
As always, you can find more information on our website or follow us on Substack!
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jaehaeryshater · 4 months ago
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Gilly, Ygritte, and Monster in Winterfell
art by @shebsart, commissioned by me
Shebsart came through once again guys!!! I’m so excited ^_^
For about a year and a half, since I got into ASOIAF, I have admired Shebsart’s work. Their Theon in particular is the closest I’ve ever found to my vision of him, I adore his hooked nose (Asha’s too!). They also have such an amazing Barbrey design and the Starks, including Jon, are amazing. I have paid for some Ygritte commissions before with other artists, and I have liked all three of them, but when it comes to the closest look of what I think of when I imagine her book counterpart is some of Shebsart’s old pieces of her (and Jon). I was looking for someone to draw Gilly and Ygritte and there was nobody whose opinion that I held in higher regard than Shebsart, as they were my favorite ASOIAF artist, so I asked them if they had any recommendations of who had their commissions open. They told me they actually considering opening their commissions and I have been working with them ever since, even though as far as I know they have not formally opened commissions. Shebsart has been really great to work with and patient, even though there’s been some trouble with payment barriers since we live in very different parts of the world. They’ve been professional and worked hard.
I have long imagined the possibility of Gilly and Ygritte as friends; I thought it was high time I got it depicted in some way. I think it would really benefit Gilly if she had some female influences that weren’t family members. Of course, she does receive this to some extent, but I think it would be very interesting for her to find companionship with a girl around her age that shared the general Freefolk culture, although of course her upbringing was wildly different than Ygritte’s. We know that Ygritte has some sort of soft spot for young children, or at least some sort of moral code that keeps her from killing them. This is one trait shown in both the books and the show. In the show, while I don’t consider anything that happened to it as canon, she specifically spared Gilly and Monster knowing that the others around her would not. I don’t think it would be much of a stretch that Ygritte would grow attached to Monster and have a soft spot there, even though we know she hates incest and would therefore consider his conception an abomination. Everyone in ASOIAF is misogynistic to some extent and some of the things Ygritte says about women are toxic, but I would like to think she wouldn’t victim blame Gilly or call her a whore as Stannis did. I definitely see Ygritte as a strong woman who would want to protect and stand up for someone like Gilly. And Gilly has great compassion and is all around a good person, so I think a friendship would be good for the both of them.
In the depiction above, Ygritte is Queen in the North, consort to Jon. This fits in the same AU as my previous Jon and Ygritte commission by shripscapi. I’ve said this many times, I respect people who hate Jon x Ygritte and they have very valid reasons, but knowing Jon’s character, as long as Ygritte lives, which she would have in this AU as the Battle of Castle Black does not happen, there’s no other choice in Jon’s mind for consort for him as King Beyond the Wall. For the timeline of this art, Jon was first crowned King Beyond the Wall and he went South with his people to get away from and prepare to battle the Others, seeking help from other rulers. His men battle the Boltons and because neither Rickon or Bran have been found yet, he is declared King in the North as well for the time being. His residence is temporarily taken up in Winterfell and the Freefolk settle nearby in close quarters. Jon goes towards the Vale as he’s heard word about Sansa, but Ygritte stays behind with some of the Freefolk. This is when Gilly is her lady-in-waiting. I wanted to show that Ygritte’s clothes are nicer than Gilly’s, but I still wanted both outfits to be respectable. I wanted the fashion to be reasonable for a Northern climate, so that meant furs. Besides, they are both Freefolk and furs mean a lot to them culturally. I sent references for clothing and Shebsart went from there. Some people say Ygritte would never wear a dress but I disagree if it was comfortable enough and she was able to boss people around and be smug, I think she’d wear it as long as it was advantageous for her. And besides, I imagine that Jon designed the dress herself and that’s flattering enough for her to like it. What I did like to show is that Gilly is taking more towards traditional “ladylike” activities like embroidery, while Ygritte isn’t interested. She’d rather sit around and talk and laugh.
Oh, and isn’t baby Monster precious????
Edit: I’ve seen someone say they think Ygritte would hate her life if this is what it was like, and I’m not mad at it or anything, but I don’t agree!!! To clarify more about this AU, Jon becomes King Beyond the Wall because the Freefolk believe that only someone with Stark blood would be able to negotiate with the Others, so they’d be doomed without him. So therefore it’s not just about her feelings for Jon, she’s married to the person she believes will be able to save her people. The influence she has on him is also major and a source of pride for her. In the art above, she is living in Winterfell and yes she’s wearing a dress, but that isn’t her life forever. The reason she stays and doesn’t go with Jon to the Vale is not because she’s a woman and he refuses to let her fight, but because in the main timeline she has a child already (this art has a bit of a fudged timeline, if I were to write a fic on this idea she’d already have had a child before they breached the Wall) and if Jon were to die, the child still has Stark blood and would still be the only hope against the Others. If she had been South and had died with Jon (Jon doesn’t die at this point, but the prospect is why she stays behind), the child would have a regent with their own motivations and wouldn’t have its interests at heart like Ygritte would. This is an important role that I do think at the end of the day, despite Ygritte not being the smartest person, she would take pride and be protective over. It’s not simply that motherhood has changed her and is a role that took over her previous personality, because that’s not true. It’s that there are greater things at play and she’s a key part of protecting the source of the realm’s salvation, so to say. She doesn’t live at Winterfell forever and when at Winterfell, she does boss around some Lords but doesn’t do any chores that she would find tedious. The most she does is sew together a wolf plushie for her child, which was incredibly poorly done. When Bran and Rickon are eventually found and thus Jon doesn’t have the title of Winterfell, they settle in lands previously ruled by the Umbers and she doesn’t wear a dress anymore, I have another commission by shripscapi that shows her usual attire but it is furs, she does hunt, she teaches her children to hunt and falconry. Her traditions are not stomped out in favor of Southron traditions. Her home is not a castle, but a small home slightly more impressive than the huts of the rest of her people, inspired by architecture during the Norman invasion. All in all, she’s really happy. The most important thing to her is that her people are safe, the Others are going to be defeated, and they’ve gotten past the Wall, a goal of her people for a long time. I guess I’ve just had a different view of Ygritte and the Freefolk than majority opinion. I think the Freefolk are more adaptable than people in the South generally are, and it’s impressive how they rallied together despite their differences when faced with the Others. I don’t think the Seven Kingdoms would be able to do that. So I feel as if she, as well as most of her people, would be very happy and feel a sense of accomplishment for being able to live on and live among people that, before the threat of the Others, would never be able to tolerate them and vice versa.
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art · 1 year ago
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Creator Spotlight: @camberdraws
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
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seumyo · 1 month ago
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you asked and i shall deliver!!!. never seen you before but whatever ehe
a bit cliche, but do a vtuber reader x idia. I've been obsessed with this concept for whatever reason but I am way too lazy to write about it!!
if you want to you can do other characters ofc, but I just need a vtuber reader lololol
- 🌼 (idk i just like this emoji)
IDIA SHROUD ✰ FANBOY.EXE
NOTE. I love this prompt now (ノ ˃ˋᗜˊ˂ )ノ I might make another post with another version—maybe a more in-depth headcanons of fanboy!idia and vtuber!reader; just really wanted Idia to be reader’s VTuber model artist in this one !!
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It all started with the artist behind your VTuber model. You didn’t know him. Well, you did—technically. His username was Thanatos, a well-known but highly elusive illustrator and Live2D animator who had a reputation for only taking on projects he found personally interesting.
It had been pure luck that he accepted your request in the first place.
You had sent him a formal commission request with a concept sheet, expecting radio silence or maybe a polite rejection. Instead, you got a response within the same day.
Accepting the commission. No revisions after initial sketch.
It had been brief, almost cold, but that was fine. He was an artist in high demand, and you weren’t about to risk annoying him. True to his word, he worked quickly. Within a week, you had a breathtaking, fully rigged VTuber model that moved like an absolute dream. The expressions, the fluidity of motion—everything was perfect.
You were overjoyed. You followed it with a generous tip immediately and sent a long thank-you message.
Thank you so much!! It’s even better than I imagined! You’re amazing!!
No response. Not that you expected one. Thanatos had already moved on, and you should too.
-
Idia knew about your actual debut a month later.
He had no reason to be watching. None. He had no attachment to this commission—it was just another job. But the moment you went live, his fingers were captivated toward the keyboard before he even realized what he was doing.
You were streaming.
With the model he made.
Using the animations he painstakingly rigged for months.
…It wouldn’t hurt to check, right? Just a little? For quality control.
His screen was already open before he finished that thought.
At first, he convinced himself it was a professional curiosity. He was just making sure his work functioned properly in a real-time setting. But then he heard your voice.
“Hello, hello! How is everyone doing today?”
You had a warm, welcoming voice that filled the empty space of his room like a summer breeze through an open window. You weren’t overly polished or exaggerated—you just seemed genuinely happy to be here.
And the way you moved—
He hadn’t noticed before, when you two were going through some test runs via call, but you had an adorable habit of tilting your head slightly whenever you were thinking and how you bounced subtly in your seat whenever you got excited. These were all movements he had programmed, but seeing them now, paired with your real-time reactions, it felt… like something else.
Something that will haunt him very soon.
His chest felt tight. He didn’t like that feeling.
He minimized the tab.
He closed it entirely.
…Then reopened it in an incognito window.
Not because he cared. Obviously. It was just research.
Right.
At least, that was what he told himself. Until the next stream. And the next. And then, before he knew it, he was a regular viewer.
Not publicly, of course. No, he lurked in the chat like a ghost, watching you without making his presence known. Every laugh, every excited gasp, every soft, murmured “thank you” to your viewers kept him hooked in place. It wasn’t just your voice—it was the way you carried yourself. You were unguarded, genuine.
It’s rare for him to see that nowadays.
He started to recognize the regulars in chat. A user named StarGazer89 who always sent supportive messages. MuffinMan, who donated too much and made you flustered every time. VoidPrince, who constantly made inside jokes that you played along with.
Idia was none of these people.
His username? User492015.
Generic. Disposable. Untraceable.
Not that you’d ever notice him. Which was exactly how he wanted it.
Probably.
But then something happened.
One night, during a casual chatting stream, you leaned forward slightly, resting your chin in your hands as your model mirrored the motion. “Ahh, I really lucked out with my artist,” you mused, your voice warm with gratitude. “Thanatos, if you’re out there—thank you again! I still can't believe someone like you took my commission.”
His breath hitched.
His fingers hovered over his keyboard.
He could say something. Just a simple “you’re welcome”—no one would even know it was him. They’d probably think he was delusional.
Instead, he closed the stream.
His heart was beating too fast. It was stupid. He was being stupid.
This was just a job. Just a commission.
So why did he feel like some kind of phantom, watching from the shadows, unable to reach out? Why did he get attached to you?
-
Idia knew he shouldn’t make it a big deal.
That he’s a big deal or that you’re a big deal to him. He doesn’t understand anymore.
As much as he hated dealing with people, he couldn’t deny it—Thanatos was one of the most sought-after VTuber artists in the industry. Everyone wanted a model from him, from corporate VTubers to indie up-and-comers hoping for a miracle. His commissions filled up within seconds. His rates were high—stupidly high. And yet, people were more than willing to pay.
He was used to clients freaking out when they got a slot. Used to them gushing, spamming thank-you messages, treating him like some kind of god of Live2D.
You, on the other hand? You had been normal about it, though it was evident how excited you were to work with him.
Oh, thank you for accepting! I’m excited to work with you!
No excessive flattery, no begging for a rushed commission, and no asking for discounts despite his prices being borderline robbery. You had sent over your references, paid upfront, and patiently waited.
Professional. Efficient. A dream client.
So why—why—had he ended up like this?
Why was he sitting in his room, watching your stream every single night like some desperate, diehard fan? Why was he buying your merch, collecting keychains, standees, and even the limited-edition tapestry that sold out in minutes?
Why was he spending more money on you than you had on your model?
Idia groaned, slumping over his desk as your latest stream played on his second monitor.
“This is so bad. So bad. I’m supposed to be a professional. I’m literally a big-name artist—people in the industry respectme. And now I’m sitting here like some pathetic fanboy, throwing my money at her like—“
A notification popped up.
Your donation of ¥75000 has been sent successfully!
Idia froze.
He had done it again.
“NOOOOOOOOOOO—“
He slammed his forehead against the desk, as if that would somehow undo his actions.
Why was he like this?!
He had never donated to streamers before. Ever. But with you, it had started with small amounts—¥1000 here, ¥2000 there. And then it escalated. He had no self-control. He had literally spent more on your streams than you had paid him for your model at this point.
And the worst part? You noticed. Always.
“Oh! Another big donation from ‘GhostKing999’! Thank you so much!”
You didn’t even know GhostKing999 was Thanatos.
Since when did go from User492015 to GhostKing999?
Maybe that should’ve been a warning for him.
You sounded so genuinely happy. Idia felt like he was going to die. He probably should.
Not because he wanted you to notice him, specifically. No way. He wasn’t some creepy, obsessive fan trying to force attention. He just… liked supporting you. Liked seeing you excited when you reached a donation goal. Liked the way you always took the time to thank your chat, no matter how big you got.
But god, he was in so deep.
And then, as if the universe wanted to kill him completely, it happened. Again. A common question that would probably get him to be a millionaire whenever other people asked his former clients.
Someone in chat asked, “Who made your model?”
And just like every other time, you answered without hesitation.
“Thanatos! I was super lucky to get a slot in their commissions! And when I got another slot, I had to go all out and even commission my winter, summer, and formal looks.”
Idia screamed into his pillow.
Why—why—did you always say it like that? Like he was some kind of mythical being you had miraculously summoned into existence? Did you have any idea how much he respected you? How much effort had he put into making your model perfect, even going above and beyond what you paid for?
Maybe he liked your vision for your model.
Maybe he just liked you in general before he knew it.
Maybe he like-liked you the more he thought about it—
Ok, stop, Idia Shroud, think about how weird that sounds. He barely even met you in person.
He peeked back at the screen.
You had that little, thoughtful smile on your face. The one you did when you were about to get all sentimental.
“I know they don’t really talk much, but… yeah. I was really lucky,” you said softly. “Thanatos did an amazing job. I still can’t believe I have this model sometimes. If they’re ever watching—thank you. Seriously. And I wish all other aspiring VTubers manifest their slot in Thanatos’ commissions soon!”
Idia short-circuited.
His chair nearly tipped over as he wheezed, trying to process the fact that his client—his former client—his CRUSH was sitting there, thanking him in front of thousands of people, completely unaware that he was watching.
That he was always watching.
That he was your biggest fan now.
“Oh my god, I need to log off. I need to uninstall the internet. I need to throw my entire PC out the window—“
His phone buzzed.
Another donation confirmation.
¥100000
From him.
To you.
Well, most of the earnings he got from commission were certainly going somewhere.
He screamed again.
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SEUMYO © 2025. PLEASE DO NOT REPOST, PLAGIARIZE, MODIFY OR TRANSLATE.
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shelandsorcery · 26 days ago
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Announcing Disney Villains Cursed Café!
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After nearly three years of work, I’m really proud to announce the release of Bloom Digital (@bloomdigital )‘s newest game, Disney Villains Cursed Café. I art directed this game, and I’m so excited to get to share the results of all our hard work!
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You’ve probably heard me talk about Bloom before – we’re an indie game company, known for our beloved visual novels LongStory and Later Daters. We are a team of people who love telling stories! Getting to put all that energy towards the Disney Villains was a real privilege.
Working with Disney helped all of us hold our work to an even higher standard, and push ourselves as game makers. There’s a real responsibility attached when you get the chance to work with these characters, and it would have been impossible to navigate that nearly as well without the constant guidance and feedback of the team we worked with at Disney. Thanks to everyone there for helping make this game happen!
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I have to brag about my coworkers – I don’t think I can imagine a better team than the lineup we have at Bloom. When you have a team that becomes more than the sum of its parts, you get to make games that are also more than the sum of their parts! Huge thanks from me and the artists to Miriam Verburg for steering the ship the whole time, Heather Jackson for making it effortless to bring the narrative into the art every step of the way, Keana Almario for keeping us all accountable to the players experience, JP Stringham for tackling the game design inside and out, and Danielle Russell for facilitating all the communication and oversight necessary to make something like this happen.
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It’s important that I tell you how wonderful the art team in particular was! It might be counter-intuitive, but, you’re not going to see a single pixel of my own drawing in this game. As an art director, it was my job to find the best artists possible and then direct them towards bringing this game to life. I had the privilege and responsibility to lead a team of incredible artists towards making this game, and whatever you see in there, I want you to know one of these people made it happen.
Yi Pan was our senior game artist, which means he and I worked together on concepts from the beginning; you can see his brilliant painting and immensely appealing design work up front and center in all our potions, gifts, and in so much of the overall color design of the game. Jey Pawlik (@jeypawlik ) was our character artist and I think it’s impossible to understate how charming they managed to make our modernized villains, no matter their moods! Janiel Lo worked with us across many disciplines, laying out and painting our complex, amazing environments, as well as helping us make sure our beautiful UI felt both integrated into the world and also comfortable and easy to use. Ally Rom Colthoff (@varethane ) made it possible for us to have the environment art of my dreams by coming in and painting the heck out of that cafe! And the game wouldn’t be what it is without Sara Mena‘s concept work, and the contributions of many artists on the Disney side who contributed not only character art, UI, and identity designs, but helped us fine-tune everything that went into the game.
It’s the biggest team I’ve ever had the chance to work with as an art director, and I’m not kidding when I say that these professionals made it easy and fun to come in every day and see what brilliant new artwork awaited me.
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Something extra special about this team was how excited the artists were to work with, brainstorm with, and sing the praises of each other. I’m so grateful for this team not just for their ability to make beautiful art but their ability to collaborate with each other, myself, and with the team at Disney. Everybody should be proud of themselves, not only as artists but as game makers.
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I want to shout out the narrative team, who made time to be in the art meetings with me and the artists, making it so easy to keep everything absolutely on point narratively throughout the whole development. Heather and Mike took the time to get to know the art team, and made themselves available for quick questions, brainstorming sessions, and pep talks. I think what this did for the game was make it possible for every visual joke and narrative joke to play off each other in ways that could not have possibly happened without that kind of open communication.
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To talk a little bit more about the UI process, one of the things that we decided to do early on was make this game’s UI very diegetic, to keep the buttons feeling as magical as everything else that you see and do in the game, and that would not have been possible without Keana’s expertise and dedication to solving complicated UX flow challenges. Her hard work let us get away with so much more by way of magical props, framing devices, and sparkles.
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For me, as the art director, I don’t always get the chance to put my own handiwork into a game, and as I mentioned, all of the amazing drawing and painting that you see on screen is thanks to our art team. But what I did get to do, very much thanks to the support of JP, was tackle the majority of the VFX. Getting to be a VFX artist for a chunk of this project was a dream come true, because if there’s one thing this game is full of, it’s magic! Figuring out how to bring life and mystery and humour to all of the magic in this game was an amazing challenge that I am so glad I got to tackle.
As a game dev, launches are always special, but this launch has been outright overwhelming in such a good way. Thank you to everybody who is streaming the game, sharing lets plays, drawing fan art, and just generally yelling about getting to hang out with their faves in our magical Cursed Café! I hope as you play this game it feels like you’ve gotten to visit somewhere magical alongside the villains.
Thanks again to everybody involved for this opportunity. Drop your fav villian in the comments, and stay in touch with me and with Bloom to find out more about what else @bloomdigital has lined up!
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sabertoothwalrus · 2 months ago
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I dunno if this is asking too much of your time/being obnoxious but, what sort of study/practice would you recommend for someone who wants to do comics professionally but can't go to college for it/is financially strapped?? Thank you for reading this!
well, considering I’m not going to school to do comics and have never done comics professionally, I definitely think it’s something you can teach yourself! I’ve thought about doing graphic novels, but haven’t done much research. I can share what general information I know.
The skills you’d use to make storyboards stronger are VERY transferrable to the ones that make comics stronger. It’s best to have a good sense of perspective, storytelling/pacing, visual clarity, action, etc.
Comics have a fun little quirk where you can really play with time in a way that storyboards can’t. In a storyboard, if two characters have their mouths open at the same time, the animator will assume they’re speaking at the same time. But in comics, you can have multiple moments in a singular panel, and time will “pass” as the reader’s eye moves across it.
There’s lots of different ways to arrange comics. The webtoons-style scroll comics are very popular right now, and they’re nice in the sense that you spend less time worrying about how an entire page is arranged, BUT it makes it harder if you ever decide to sell a physical version. Spending the extra time at the beginning to set up your formatting will save you trouble in the long run.
Also consider time. Making a comic can be a long term commitment. Figure out how frequently you can produce finished pages without burning out— daily? Three times a week? Once a week?— and calculate how long it’d take you to fill up a volume. Would it be your full time job, or would you be working on top of that? A lot of serialized comics can be a 10+ year commitment!!
There’s also publishing independently, or working for a studio. Indie comics will give you more freedom for what your story/art direction/deadlines will be, but comics are very oversaturated and hard to get readers looking at your work. A studio will help with that kind of thing, but depending where you go, you may be illustrating based on a concept someone else has written (which— that can be preferable for some people!).
But regardless, the best way to study comics is by reading comics! Pay attention to art styles you like (and if it has an entire team of assistants helping it look that way), pay attention to speech bubble arrangements, how value is used, how panels are shaped. And pay attention to when you’re confused too! You can learn from other artists’ mistakes.
and draw a lot. I started doing “comics” ~2016 by drawing all the panels on a page in my sketchbook, and then taking pictures of each part zoomed in with my phone, and then posting the panels as individual images. At some point that translated to me doing digital comics where I draw on one canvas, and make a new layer for each panel. I do this a lot still! And more recently I’ve been putting an effort into doing paneled comics. It’s not as hard as it used to be for me, but now I have almost 10 years of comic experience under my belt!! So keep drawing!!! Just do it a lot and you’ll get better
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superdillin · 8 months ago
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That Time I was on Adventuring Academy
Ok it's a clickbaity title but I've been thinking a lot about where I was in this moment, and who I am now, and what an ENORMOUS difference there is, a verifiably ocean between moments.
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We can get the obvious differences out of the way like:
my name
my gender
my camera situation
all of which have improved drastically I must say.
When I was asked to do this I had published my first game supplement ever, Neverland: The Impossible Island. And I LOVE it still. For what it is, it was a killer first project. A fully playable D&D setting for JM Barrie's Peter Pan setting, Neverland. Concept and execution, I did a pretty decent job.
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Gang, I was SHITTING myself during this entire interview. And I don't really even mean just because Brennan was someone influential to me, someone I didn't know at all at this point, but I was new to interviews and being on a public platform too. I was even still new as a performer, which I would confidently say is my strong suit now. I was being held together by adrenaline. Now, it's kind of hard for me to watch myself stumble through that. I've come like...an exceptionally long way since then.
And I have more to say now than I did then. Brennan introduces me so kindly as a game designer but truthfully I wasn't yet! I had written a module for D&D, and that's all. Fine, and fun, and I did a good job - but I've learned so much and experienced so much and I have so much knowledge and love and feral, unabashed passion for games now that I wish I could tell this past version of me about. I get to share that now, every single week, on One Shot - introducing people to new games and beautiful artists.
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What I care about in this industry has also grown and shifted. Back then I was still fighting my way through the horde of misogynists to create space as a seemingly feminine person in the hobby by getting my mits all over their favorite franchise (D&D).
Now, I want us free from corporate fast food games, I want people to see the magnificent iceberg of art and exploration and humanity that games have that we can experience. I want designers who are paid to create their own art, not serving a corporation's image for pennies. I want to radicalize this hobby against the colonialism and transphobia and imperialism that snuck into all it's roots.
Anyway I'm SO proud of who I've become and where this moment has led me and for how far away it seems. I've lived and I have grown and I've become someone I'm even more proud of.
((oh and one final aside - this was one of the most professional experiences I ever had, from not just Brennan but everyone who set things up behind the scenes. That also taught me a lot about what was acceptable and what was not, going into future, often less good, interviews. ))
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shocymer · 1 year ago
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For Never to Forever
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"What if the illustrator of your newest novel covers is actually your highschool enemy in the past?"
Pairing : Yunho × afab!reader
Word counts : 3.2k
Contents & warning : highly suggestive mdni! , fluff (maybe), college art students! Yunho, novelist! reader, short tempered Yunho (not in bad way), Hongjoong as reader manager, cursed words here and there, sloppy kisses, slightly dry humping, enemies to lovers.
× Happy Yunho Day! ×
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Time is ticking like its always supposed to do, but Yunho couldn’t stop looking at it. The hour hand has only moved maybe a quarter of millimeter from its original position, made him annoyed even more. How could it not be, he just let his impulsive thoughts win over his professionalism few hours ago.
Well, It all happened this morning. He went to the nearest café where the appointment was made via email last night.
Sipping a cup of warm expresso that fulfilled his taste bud while waiting for his client. The café ambiance was so cozy, it plays as complementary role to his mood lifting. And the main reason of his happy self was, he got a commission for a commercial purpose the first time ever in his entire life. Plus, it’s not just an ordinary client, the request came from a well known novelist.
From : Eternal Sunshine
To : Me (Tyudongi99)
Subject : Commission Request For Novels Covers
Hello Tyudongi-nim.
I’m Eternal Sunshine, one of the novelist from Break The Wall Book Company Publisher. I really interested with your art. Would you like to work on my next novels cover? If you are interested, we can set up an appointment to discuss the further details.
I would be very grateful if you willing to accept my request.
Sincerely,
Eternal Sunshine
That’s the content of an email that Yunho received the night before. Kicking on his feet, he couldn’t believe his own eyes. He’s just a 3rd year college students that majoring in art. Never expected that opening commission on a whim would bring him to this. And then, he sent a quick replied as soon as possible that leading to today’s meeting.
“Oh hello, Tyudongi-nim.” A lady pulled her hand over to Yunho. She’s accompanied by a not so tall, with blonde lock man who’s standing next to her.
He shook your offering hand politely, “Hello, uhm perhaps Eternal Sunshine-nim?”
You nodded, throwing a simple smile before sitting right across to him. He’s staring at you closely while immersed in conversation. The way your hazel orb getting lighter when the sun beam hits them or the way your dainty lips curled when you smile occasionally. Somehow, all of it reminded him with the past. Wait wait, his past?!
He blinked his eyes rapidly, couldn’t believe what he just thought earlier. Your voice became a mere chant that drowning with the café hustle and bustle sounds at this very moment. He knew exactly who you are after the pile of his memories collided like it’s clicking on the switch inside of him.
“…so that’s the concept. I really-” a loud scrape noise coming from his chair was heard, interrupted your words. “-want you to..”
You turned your gaze out of the concept papers and found him staring intently towards you. Did I say something wrong? Am I offended him or something? Those questions played over and over on your mind nicely for solid three seconds, before his sarcastic laugh startled you.
“Well well, after all those great time. Now you’re asking this ‘going to be no where artist’ to work on your covers.” He crossed his arms while still looking down at you.
Your manager had the same reaction as you, dropping the jaw for a mere seconds. Then started to talk, craving for more contexts. “Ahem.. Tyudongi-nim, I’m sorry but what do you mean exactly?”
He snorted in annoyance, “She never appreciate my works on the first place to begin with.”
Oh great, It’s been a long time for your manager, Kim Hongjoong was facing a person like this. He took a deep breath, rolled the sleeve of his shirt to the elbow, before intended to give a long nice talk. “I deeply understand if her previous words probably hurt you, I’ll apologize on her be-”
“Ah right! Now I remember!” You spurted out, interrupting your manager just like adding gasoline to the fire in this situation. Both male gazes fixed on you. “Jeong Yunho right?” You got up from your seat, trying to match his height, and of course you can’t. He’s much taller than you, but at least you got those spirit to match him.
You snapped your fingers, before pointing at him. “Surprisingly, your attitude didn’t change at all.” Then, you poked on his chest with the same finger, “if you smart enough, you can figure it out by yourself why I said that to you.”
Furrowed the eyebrows while his face turning red as a boiled lobster, he slapped your hand away. How could he figured it out, if you’re the one who’s started to pick a fight with him in the high school. He thought to himself while his eyes still pierced into yours alternately left and right. The rationality went out of his head completely, and only anger was left behind. Hurting on his own ego, he grabbed the concept papers unwittingly then shoving it in his own bag before barging out of the café furiously.
Hongjoong and you exchanged glances after all of the ruckus. He ruffled his hair as if he still digested about what the actual fuck just happen, “you need to find another illustrator, like- how’d you find a weird artist with bad temper? Plus, he just left right away?!” You shrugged, giving him an expression like “I didn’t expect that either.” While tidying up less than a half of the papers left.
“But I think, you don’t need to worry about that.” You assured him that still yapping nonstop in the background. However, you knew Yunho so well despite his unreasonable hatred towards you.
Back to the square one in the young male artist’s flat who’s regretted it all. He just sent an apology email to your manager, after reading the concept papers thoroughly. Stopping the urge to bang his head on the wall surface, right after thinking carefully. He need some pocket money for the next months surviving here, how could he nearly miss this good opportunity due to his stupid action.
An hour has passed, all of the wait just paid off. A notification popped up from the email icon on his computer taskbar. His heart almost jumped out of the rib cage that your email address written on the screen instead of your manager. He clicked it with anticipation, perhaps all of the swearing and cursed words spilled in the email body because he deserved it. But it turns out a short sentence showed up instead, “Give me your contact information.”
He was silenced, typing the replied with a blank stare just like that. To be honest, he hated to admit about what you said in the café earlier. Only to realize that he didn’t change at all.
After he shared the chat ID to you, not too long your message coming through his chat lists.
(You) It’s much easier to discuss everything here rather than in email. And I think we need to meet again. Like you know, you just left half of the written concepts behind.
Even from the text, your unbothered manner radiating through it. He felt embarrassed due to how childish he was this morning.
(Yunho) Okay cool, when?
(You) Tomorrow afternoon?
(Yunho) Okay
On the next day, he pulled up to the same café after his morning class ended. First thing first to do was sketching the given concepts on a blank paper. He’s still remembered some details from yesterday and then he let you revised it when you arrived later.
Around 3 p.m. you almost there, to catch up the appointment with Yunho. Setting your feet on the sidewalk, you only need approximately ten steps to reach the café entrance. You saw your reflection on the glass window, before your focus shift to him. His prominent side profile and his soft cheek is a perfect combination. He’s still busy scribbling something with a serious expression drawn on his face, that made him hotter than his usual self. You can’t deny how attractive he is, even in the high school back then.
You came back to your sense, after Yunho knocking on the glass for few times, and read through the way his lips mouthing “are you okay?” from the opposite. You rushed in to the café in embarrassment that he caught up you’re gawking over him for quite some time.
“Ehm, y-you.” Still struggled to collecting yourself, your eyes darting to the table. His cup of coffee is nearly empty and some of his drawing tools scattered next to it. “How long you’ve been here?” You asked.
“11 or something. I don’t have anything else to do after class.” He explained it to you while busy on sorting some of his sketches. Then he handed it over, “I made several version of it, you can choose which one that suit on your taste.”
You took all of it, scanning thoroughly one by one. After thinking for quite some time, you drew out two papers of your choice to him. “I can’t decided between these two...” And yeah, the discussion continued until the evening of that day.
A week later, Yunho stomping on his way to your flat. Proceed to press your doorbell multiple times furiously. The reason behind it? He could counts on how many times you wanted revision. Not to mention he work fast and he wanted to report on every progress he made due to his own pretention, becoming a reliable artist for his clients. But for this one, he forgot to spell out his terms and condition especially about the revision limit.
Your sleepy face slowly appeared. You just opened your door after being annoyed with the doorbell rang over and over bombarding your eardrums. “What?” Out of all of the words that exist, why those one left from your mouth instead.
Yunho folded his lips into thin line for a split second and rolled his eyes after seeing you who’s completely clueless. He’ll fume at any seconds right after doing all of those ‘Jeong Yunho pre-angry habits’. You immediately stuffed your palm on his mouth as prevention, then pulled him into your flat.
He literally would protest but it didn’t happen, because you started to talk first. “Uhm, I know there must be something on your mind. But, we can sort it out together, right?” To be truth you don’t even know what’s wrong while you sat him down on the soft fur rug which placed in your TV room.
He removed your hand out of his face, “Is it fun for you?”
Ah, shit. He’s mad mad. You shushed him down, then you ran to the kitchen pantry on the pretext of making a cup of tea for him. Strangely, he complied. He just sat there quietly, while scrolling on his phone.
After you returned with two cups of the tea in your hands, you positioned yourself sitting to his opposite. “There’s like maybe.. you feel unsatisfied about something?” You asked him carefully.
Putting his phone to the side, he cleared his throat before answered you. “Listen, how many times did you asked for revisions?”
“A.. lot?” You’re not sure about the numbers and better not to mention it.
“Yeah right!” His veiny hand brushing through the strands of his hair, trying to pull back all of his sense. “You know what, it’s over than 25 times, it’s still only a week though!”
You’re confused as he did it all of it already, you meant to give it for a month task to do. “I didn’t expect that you do that so fast. I’ll pay you handsomely, okay?” You said that in your defense.
“Are you testing me? I bet there comes a lot more after I give you the last one.” Remembering all the sleepless nights he went through, plus he still kept up with the class schedule on the day time.
“Trust me, you’ll know why I did this. Or do you want to back off instead?”
He chuckled in anger, “Or do you mean to pick a fight on the first place?”
Your patience runs out as you literally fed up by those three words ‘pick a fight’ that feels like his only vocabulary since high school days, whenever he saw you. You pulled his collar, bringing his face closer to yours. “Now it’s my turn, listen to me. First, never in any slightest on my mind to mess with you.” You hardened the grip, “and second, please be matured Jeong Yunho, we are not a kid anymore!”
He pushed you down till you’re laying flat against the rug, he automatically join to fall as you still holding onto his collar for your dear life. Luckily, his steady hands kept himself from weighting on you. “If you’re not messing with me, why did you said all of that?”
“Said what?! Speak clearly! you always yapping that I picked a fight first, I said this, I said that. Just tell me what did I say before.” Your eyes getting redder as you worked up shouting at this stubborn young male, ruining your peaceful morning.
“You told me that I’m going to be nowhere with that kind of skills.” He took a deep breath, “You never know just a mere sentence, makes me think about it all the time.” The truth was he almost gave up on his dream when the insult coming especially from you, which he once had a feelings for.
“Because your art sucks back then.” You snapped. Before he’s going feral, you circled his waist with both of your legs, then turning him over to the side. Now you’re on top of him, while holding his shoulder to keep him stay still. You told the side of your story how you heard him talking with the group of his friends, meanwhile he’s your crush at that time.
You remembered how they’re talked on your back when you’re going insane preparing for the first debut novel.
“You saw her this morning? She’s such a book freak. Like every single days, I can see the pile of books on her desk, or in the library. To the point I’m sick looking at my own books.” One of Yunho’s friends talking.
First of all, it doesn’t matter if somebody else bad mouthing on you but it also came from him that making it worse.
Those friend slightly tapped Yunho’s upper arm, “She’s weird, right?”
Without hesitation he said, “Yeah she is-”
Enough is enough, you got up from the chair. You sure it was his voice, right on the opposite of the class wall to the corridor. You storming out of the class, hating to see your crush face. Then, you came back at noon only to mock his wobbly drawing on his sketchbook. Honestly you just want to take a revenge, but after you saw his badly drawn art, you can’t hold back your laugh. So that seems like you genuinely mocking after him.
Those newly information made Yunho speechless, which he’s still pinned down right now, under you. He averted his eyes from you that looking straight at him. “I never hate you okay, I even liked you.” You remarked.
He's still processing his thought, “I- I still can’t believed it”
Running your finger tips to his soft bear like cheeks, you cupped it and turned his head over so he looked back at you who’s alternately staring on both of his eyes to his reddish thin lips. “I’ll prove it, until you believed me.”
You pressed your lips to his all of sudden, made him flinched in surprise. Slowly but surely he kissed you back. The innocent kiss turn into a chaotic one as he hold the back of your neck to deepen the kiss. His tongue forced its way in, clashing on each other with yours. To the point you could hear the sound of both his and your front teeth bumped sometimes.
He sat up while continuing the kiss. His other hand busy tracing on your back, touched it by following your spine from the top to bottom. You slightly moved your chest forward in response, as his fingers tickling you, till the distance between both of you completely disappear.
You could feel his hard member poking through beneath his black jeans, while you grinding on his lap. He groaned between the kiss as you moving your hips back and forth faster than before. His digits slipped underneath the thin clothes you’re wearing, caressing your bare skin gently. A string of saliva formed after he decided to pull out from the kiss slowly, trying to stop before both of you coming undone anytime while fully clothed.
He lean on your slender shoulder, catching on his breath. On the other hand, you played with the tip from his nape hair while doing the same. Yunho and you stayed still for a while like that, till you realized there’s another pair of eyes watching you. When you turned your head to the front door, you saw your manager hanging speechless and slowly back away.
That lead you to slap your own forehead. Just forgot that you sent him text before, begging to be companied cause you didn’t want to deal with angry Yunho by yourself.
“No, it’s not like that manager-nim.” You wanted to stop him but Yunho still hugging you tight. “Please stay! Manager-nim, Kim Hongjoong!” Your plead is useless as his figure already disappear behind those door.
⁠✧
Today is Sunday morning, both of you went to a picnic date. Spreading out the mat with beautiful pattern on the grass field, you breathing in the fresh air. It’s located on the side of the lake. This was Yunho’s idea to bring you here, he said that giving it as a reward after spending full month of hell ride.
His design immediately approved by the editorial team without any problems by the end of last month. All thanks to your crazy revisions, he managed to survive walking out of the editorial room alive while people around including you said that they’re super annoying to begin with.
Now, Yunho busy painting on his sketchbook as his back lean to yours. Both of you sit back to back, enjoying the morning atmosphere. Chatting about a lot of topics here and there, while you’re flipping the page of your favorite book.
“I’m curious, how did you find me?” His skilled hand stained the colors from the tip of brush onto the paper surface.
“Hmm.. I don’t really know if it’s you behind the tyudongi artist tho.” You said that without taking your eyes off those collection of printed words.
He mixed another colors on the palette and back to questioned you, “I mean, why choose me out of another artists? I don’t have any experience on the big project like this.”
You stopped your activity then change the sitting position to face him. “Huh? I saw your works hanging in the local art exhibition few months back. Isn’t it also a big project?”
“Ah that thing, the artists doing it voluntarily without being paid. So there’s no pressure behind.” He explained to you clearly.
You nodded, “I see.. Uhm yeah, basically I was interested in your painting which the title is Forever, as I remember it.”
Yunho’s gaze shift to you as he realized something, “with the n or without the n?”
“Do you mean for never or forever?” You were dumbfounded by him. But he remained silent looking straight at you even though you are waiting for his answer. You sighed, “there’s no n between it, I’m pretty sure.”
He chuckled softly that you took his bait. “Then..” Putting his drawing tools aside, he grab your waist, pulling you into his arms. “There’s also no end between us.” He kissed your blushing cheek.
“Be my forever okay?”
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a/n I had so much fun writing on this. and annoyed yunho looking hella hot, proof 1, proof 2, proof 3 (© tiktok edits)
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barblaz-arts · 9 months ago
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Stephanie Beatrice had played my 3 favorite characters (Rosa Mirabel and Vaggie) and since I watched Encanto and B99 I have my head canon that Vaggie have both Rosa and Mirabel personalities.
Any way, I just want to know what is your head canon or theory about her? ( specifically about Lute calling her weak and why the other exorcist hate her)
Since she is your girl, I would love to read your essay about her.(I’m joking you don’t have to write that much I just like to read your post)
Thank you
"My girl"... Am I just "that one artist who's the biggest Vaggie stan" to you guys? (I won't mind it!)
Oh man! I do have some ideas! A lot of my headcanons were already kinda sorta mentioned in my fic/art tho, so sorry if you're not getting a lot of new info
- I have this headcanon that Vaggie's always been "softer" than the other Exorcists, which is what I assume Lute meant when she said she "always knew [Vaggie] was weak". I know it probably has more to do with how little time each episode has, but what if Lute was so ready, already behind Vaggie when she let that kid go, because she knew this wasn't the first time Vaggie spared a sinner? Maybe that was just the first time Lute actually caught her. Maybe she's always had her suspicions, when Vaggie's kill count would lower every year, and she'd sometimes find Vaggie saying a sinner got away somehow despite cornering that demon moments ago.
- although she's gotten used enough to her lack of depth perception when it comes to her hand eye coordination, especially when fighting, i like to think her reading ability could never truly go back to the way it used to be, so she has trouble reading/ writing/texting (if you notice, i always showed instances of this in my fic ;> )But because she's the hotel manager she still has to deal with them because of paperwork and shit, so she has prescription glasses that help. I'd wanted to include a scene in the First Guest where Vaggie almost cries after seeing Charlie thru the glasses for the first time, because she didn't think Charlie could be any more beautiful, but i scrapped the idea because I couldn't expand the concept enough to an actual scene that could be relevant to the overall fic. I probably should have just mentioned it in a paragraph or something, but by the time i remembered id already posted the chapter I intended to add it in. Maybe I'll use it for another fic.
- she prefers femme clothing so she doesn't really have a reason to do this, but she learned how to do all kinds of ties so that she could do Charlie's whenever
- she grew her hair to compensate for her lost wings
- she wasn't exactly a great cook before she Fell, but she was pretty capable when she lived alone in Heaven. Cooking for Charlie tho gave her the motivation to get better and actually enjoy it
- an angel trait that she could never truly abandon is being a stickler for rules. She's very strict on everyone and herself with these things, within reason. So even when she and Charlie started dating, she insisted that they can't sleep together until they've had their third date. When they're on the clock, they have to be professional and avoid flirtatious advances in front of staff and guests. Charlie didn't mind because she prefers privacy too.
- Vaggie's physical appearance slightly changed gradually the longer she stayed in hell. As an angel, her sclera was paler, her incisors duller, and her skin grayer. But as time passed, her sclera got more and more peach/pink, fangs sharper, and skin more purple toned
- i still like to think that Vaggie's old backstory back when only the pilot was out (having died in 2014 in her early twenties who worked as a sex worker in El Salvador) was still true. Maybe it's just because I've liked Chaggie since pilot, and I've grown really attached to that backstory. I also just really don't want Vaggie to be Heavenborn for some reason. Among the cast she just seems the most grounded to reality to me, so having her revealed to have never been human and born "divine" just doesn't seem right to me. I also just think it'd be cute and funny if it turns out she's chronologically the youngest in the hotel even tho she's basically everyone's strict not-mom.
- idgaf what Adam says, I wanna think that "Vaggie" is short for "Evangeline". I used to have these 2 coworkers in their late 50's to 60's who had Evangeline as their government name, but one of them goes by "Vanj" and the other "Vajee". Being older Filipino women who aren't really too fluent in English, they never thought there was anything wrong with that when they grew up with their nicknames. I like to think that the case was the same if Vaggie used to be human. I'm not sure how common English is in El Salvador, but I'm willing to bet it's possible she could have been given that nickname as a kid by an older family member who didn't know a lot of English. Also Evangeline makes more sense to have been the name of an angel cmon now...
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creaman · 10 months ago
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Hi there! I apologize for taking up your time, I am just so curious: When you tackle a comic, what does the process behind it look like?
Asking because I found myself scrolling through your blog once again and couldn't help but marvel at all the beautiful effects you use, at how flawlessly the structure guides the viewer's eye across each page, how the graphic weight seems to always be in just the right places…, and wonder how you learned doing this. Everything you put out looks incredibly professional and I aspire to reach your level of skill 😌❤️
Thank you Finz!! You're no bother at all, I'm an open book. This is such high praise for a guy that really doesn't have a set process, I feel like a hack. Ha. Rest assured my style is still developing. Besides the referencing of the linework and composition of official comic books, (practicing by redrawing panels for fun), explaining the process makes me feel like a serial killer but I will do my best.
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(WIP Riddler panel, scrapped Scarecrow composition)
My comics usually stem from a single panel or concept — I like to focus on/emphasise particular panels of my pages, the heavy hitters, the main piece that catches your eye. I know I'm not a profoundly technically proficient artist so I prefer visually interesting elements and formatting, i.e. drawing characters outside their frames, negative space, notation, perspectives etc.
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(Kung Fu Panda 4 sketch god I hate Kung Fu Panda 4)
I like to establish 'main focus' panels, the bits of the comic that really, well. make people want to chew on it. This is where the technical effort is concentrated, really, and the rest of the comic is generally build around these concepts.
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('Restaurant Balthazar' focus panels)
Textures and effects are done on individual panels first, then the entire page as a whole to even out the unity. Generally, blocking in shadows, hatching for visual interest + middle tones, then textures/half-tones, then highlights.
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(Script excerpt WIP)
I'm not a writer per se, but having a vague 'script' in your pages helps with pacing and direction. Comics are a versatile story-telling medium. I only really do scripts for comics longer than 2 pages. An optional but recommended strat is to send your script to a friend for a second opinion.
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(Script excerpt — 'Restaurant Balthazar', annotated by @vincepti0n I don't know why he drew a face in the middle)
With the script crudely slapped together, I rough out the thumbnails and composition with the text, prioritising coherence and clean integration of previously mentioned 'main focus' panels.
Settling on a composition sucks the hardest. Drawing is fun, thinking makes brain hurty. Variety is good! Close-ups, wide shots, visual metaphors. Every panel is its own artwork.
The text bubbles are usually added in post, yes, but I'm just one guy and I don't have a writer to call me a good boy for doing things correctly. Bite me.
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(Early 'Restaurant Balthazar' drafts)
In addition, keeping the text graphics in mind help create a sounder composition wherein even if the panels don't read cleanly left to right + top to bottom, the text can stagger and create the same reading order effect.
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Panels and concepts are constantly tweaked, and my comic process is still highly experimental. A lot of industry standard comics aren't illustrated to their full potential due to deadlines and such — I strive for visual epiphany by treating each panel as its own artwork, and every page as a a bit of a mural.
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(Old art hurts the soul)
Constantly experimenting allows you the insight of looking at your current art in comparison to your older works. In more recent works, I've been blocking in more shadows wiht lineart with thinner lines and more line weight, and learned to integrate the subject characters with less plain, abstract backgrounds.
TLDR: I have no idea
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abbysimsfun · 2 months ago
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Sims In Bloom: Generation 2 Pt. 141 (Safe and Sound?)
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Ash's family, friends, and pets rejoiced over his safe return to a brisk Brindleton Bay - where it still would not stop snowing. Gord followed Ash like a guard. Hazel, who'd been watching Lavender with Heather and Conrad in Sulani, warmly embraced her nephew when he raced to greet her. "Ashy, I'm so glad you're safe."
"Me too, Auntie Hazel. But we totally outsmarted the time travelers! And Felix Psyded and the Grim Reaper helped, too!"
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Hazel nodded and pushed out a smile. Heather had told her everything by text from the flight home, and she was still trying to wrap her mind around the whole thing - just like Heather and Conrad. Time travel was one thing, but murderous hitmen and vengeful exes were another thing altogether. Ash seemed the least disturbed by the strange reality he found himself in, which was at least something the adults could take comfort in.
Lavender was unaware her brother had been kidnapped, least of all by time travellers, instead thinking he'd stayed an extra night in San Myshuno with his other family, but she was happy to see him again nonetheless. "Ashy want to read with me?" she asked, sitting next to him on the living room sofa.
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"Sure, Lava," he said, and she handed him their worn copy of The Giving Tree. As he read, his voice trailed off, and suddenly he looked up with a smile. "I just got an idea!"
"Like the icy chippy?"
"No, this one will work. All we have to do is tell Mom and Conrad we want them to finally get married."
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Lavender looked at him wide eyed as she shook her head. "Mommy said no snow."
"I know, but Mom really missed me while I was gone so she'll say yes. Especially if we tell her we'll plan it and promise there won't be snow."
Lavender cocked her head slightly. "How we gunna plan a wedding?"
"Auntie Hazel will help us, I bet. And Uncle River, too!"
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"I want wedding cupcakes!"
"No cake? Just cupcakes?"
Heather smiled as she listened to them from the computer, where she answered an email from Marisol Quesada, the artist in Ciudad Enamorada who she'd commissioned to work on her video game's concept design.
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She would agree to her children's plan when they presented it to her; with another baby on the way, it was well past time for her to make things official with Conrad, and now she was up against fitting into a wedding dress with a baby bump. The sooner, the better, if there was no snow. But for now, as her life returned to normal, she refocused on Marisol.
(Thank you @igglemouse for inspiring another crossover with your incredible storytelling. I love your words as much as we love Marisol's artwork!)
The artist's emails were professional, her work was incredible and they had a similar vision. She hoped Marisol wouldn't be upset that her latest response to their collaboration was a few days late; Marisol was always prompt with her replies. Heather wasn't sure how to say she'd had to focus on her kidnapped son instead of the latest proofs, so she made up an excuse about pregnancy fatigue - which wasn't entirely a lie, anyway.
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While Heather focused on designing Furever Friends: Stray Valley and her clinic, Conrad was dealing with Ximena and Rafa's cases - what had once been slow investigations taking years off his life were now meetings with judges and lawyers and filing evidence for discovery. But he still found time to help Hazel and River plan his wedding to Heather.
River came to Brindleton Bay for a vet appointment with Duchess and suit fitting with Ash and Conrad, and as her morning sickness finally subsided, Heather was more than happy to focus on her work.
Her regulars were excited for the new clinic, and she was excited to give pets and their owners an even better place to heal when feeling sick. But for now, the old clinic that helped make her the vet she was today still felt like a home away from home.
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(Heather would never think of asking her recycle disciple brother not to hug his bag of trash while in her clinic. He loves it too much!)
A few nights before the wedding, Ash was wearing his wedding suit around the house in anticipation, and once his homework was done and he'd helped Lavender stack blocks, he sat down to watch his father on Simlandia National's 6 o'clock news. But even Conrad was intrigued enough to sit and watch when he realized what they were talking about.
"We bring reports this evening of a turquoise-haired man named Emit Relevart, who told several sims in Willow Creek Park he's a time traveler from the future asking for help with his latest mission. Police in Willow Creek say the man is harmless but annoying, and he's unwilling to leave the park until he's found a fellow time traveler and several stolen items he believes have been dropped through time. Sims are asked to beware of Emit Relevart when walking in or near Willow Creek Park, and officials advise against following him through any strange looking portals. Guard your safety, Simlandia."
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Ash's eyes bulged. "More time travelers?"
"We don't know that for sure," Conrad said carefully. "Emit Relevart could be a hoax."
"But his name is time traveler backwards!"
"That could all be part of the hoax," Conrad assured him.
"I wonder if Emit knows Marco and Ximena in the future."
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"After what happened in Sulani with Rafa, hopefully Ximena's still behind bars in the future, and Marco's gone. He was off the grid for years, but when he died in Sulani, we found a death record for him in San Myshuno."
"So if you time travel but then you die in the timeline where you already exist, your other self dies, too?" Ash considered the questionable and confusing science of time travel - still a bit much to grasp for a genius nine-year-old - but Conrad didn't know how to explain it any better, either.
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"Are you worried more people who knew Ximena and Marco will try to find you again?" he wondered, and Ash nodded. "The Landgraabs increased security, and your mom and I will never let anyone hurt you. Same as always," he said.
Ash soon refocused on the wedding, which carried his excitement through the evening until Heather and Conrad tucked him into bed. He fell asleep with his blankets curled around his shoulders, bundled under heavy cotton sheets in the cool spring night of Brindleton Bay.
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While he slumbered, Marco's ghost stood over him with a frown. ->
<- Previous Chapter | Gen 2 Start | Gen 2.1 Summary
Gen 1 Start | Gen 1 Summary
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shmaba · 2 years ago
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I’m going to assume that at this point you’ve all seen Critical Role’s new show Candela Obscura and at least skimmed through the Quickstart Guide (you have done all that riiiight??) So I wanted to compile all the things I’ve done that have been shown so far. Its long so read below the line!
I’m going to try to avoid spoilers. So feel free to read without worry. I’m also going to try and avoid breaking any NDA like a good professional. So I will not be doing some deep dive behind the scenes thing. Only visuals that have already been publicly shared are going to be on here
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The very first thing I did on this show was the concepts for the main set. Everything is practical. Nothing is green screen or cg or whatever. Some people think it’s just good cg but nope that's all real. You could touch it! (don’t touch it, there are ghosts)
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There were multiple iterations on the design, each with their own vibe and statement piece. CR narrowed it down to what you see in the show: a sort of storage hall with an odd clock contraption behind the GM. I think I called this design version the “Abyssal Hall” or something like that (I gave the different versions names to better keep track of which design was being discussed)
The company Flip This Bitch built the physical set. They turned my silly little art into a real thing. So they did all the actual magic of making this set come together in the end! They deserve a lot of the credit for it looking so good in the end.
Also that little piece of art in the bottom left of the preshow is a section from the final concept art of the set.
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That contraption behind Matt is based on astrolabes and clocks. This isn’t really meant to be a literal astrolabe or a clock as we would use them in our world. Narratively this isn’t a device that measures either of the things that a traditional astrolabe or clock does. This is a special magickal tool that does a secret third thing.
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Also I did concepts for the GM screen. You don't really see it besides in the fancy-shmancy preshow. There were a number of more intricate designs for it but CR went with the simpler option since the only part that would be visible on stream is the top, so that's where I put the most detail.
I should also note that I did not design the logo! It’s pretty prominent on the GM screen but I was supplied an already existing logo for this.
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NEXT is the Taliesin enclosure set that you see in the trailer. This is actually meant to be like the lantern room on the top of a lighthouse, minus the big light beacon (You could say Taliesin is the beacon).
Also in the trailer you see a couple brief sketches I did for some world building concepts:
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Speaking of sketches there are a number of art pieces of mine in the Quickstart guide
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A lot of my art is sketches. They’re all meant to be like notes and drawings from members of Candela as they travel and notate their findings. Most of the notes on these sketches are my actually my notes when I was doing world building concepts, but they replaced my handwriting with a font because my handwriting sucks lmao (also likely for ease of future localization).
Also the cover of the Quickstart guide uses line art of a part of that astrolabe clock set piece. This line art was part of the deliverables that was sent over to Flip This Bitch for construction. They’re just using pieces of those set concepts everywhere!
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As you can see I’ve done a lot of art for this project. I was part of this project when it was still early in development. It’s changed quite a bit from where we started. 
I wasn’t the only one that made all this art happen though. Other artists, writers, and designers got to add their own vision to this. It was very much a collaborative effort that took a long time to happen. It’s very exciting to see everyone’s hard work come to fruition and there is a lot more to come!
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cartoonistcoop · 6 months ago
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ShortBox Comics Member Interview: Jona Li
Throughout the month of October, the Cartoonist Cooperative will be sharing interviews with members of the Co-op who have a new comic available at the ShortBox Comics Fair 2024! 
NOTE: The Cartoonist Cooperative is not affiliated, associated, authorized, endorsed by, or in any way formally connected with ShortBox.  
Today’s spotlight is Jona Li and their new comic for ShortBox, Rewired
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We’d love it if you could introduce yourself and tell us about your background in comics.
Jona Li: Hello! I’m Jona and I’m a comics artist based in Tkaronto. I’m an animation school grad so I was originally working in the animation industry before I decided to do comics full-time, which was possible largely thanks to an arts grant I got from the Canadian government. I’ve always drawn short comic strips and one-pagers in my free time, and comics have always been my go-to medium for storytelling. My first real foray into comics was exhibited at ShortBox Comics Fair 2022, and since then I’ve done a couple of other short comics for anthologies and zines organized by friends. Even though my professional background is largely in animation, the comics medium is still something that has stayed a passion of mine, both with consuming and making them. I’m excited to continue to possibly make comics full-time.
Tell us more about your new comic?
JL: My new comic Rewired is a speculative short using surface-level sci-fi elements to tell an interpersonal story about someone who’s willing to change anything about themselves for someone they love. I guess it’s an inherent tragedy where you know it won’t go great either way–you can’t really change who you are without consequences and you can’t fully understand another person enough to fully cater yourself to them. The MC thinks interpersonal relationships and romance can be solved like a math equation, but the worst and best thing about people and relationships is that it’s unpredictable and indefinite. In many ways, it’s also an allegory for neurodivergence–wouldn’t it be great to simply program yourself to behave a certain way so others will like you more? That’s kind of what I was trying to do with this comic.
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Tell us about your creative process; how did you develop this comic and what are the steps you took to bring it to the final stage?
JL: I had a lot of trouble at first coming up with a short and concise idea for something that’s ideally just twenty-ish pages long. At first I tried out a more lighthearted, comedic short about two friends reconnecting and having a blossoming romance while trying to give a burial to a dead cat they found. I guess I never grasped the characters enough for that one, so I looked around for other inspiration. 
I really like the concept of mundanity mixed in with the fantastical, something like Yokohama Kaidashi Kikou, where an android girl runs a café in a post-apocalyptic setting. That was kind of the blueprint for the comic I have now. From there, I wrote out the general beats for how I want the story to go, and then I wrote the script and did my thumbnails. 
This was actually the first time I ever had a proper thumbnail stage while doing a comic, the last few comics I did were purely just me making it up as I go…in the end I still changed a lot from my thumbs to the final sketch. Then I decided on the general look of the comic, which is what you see now! 
Read the rest of the interview HERE! And dont forget to check out the Shortbox Comics Fair to support these lovely creators!!
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