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#I need to draw more fallout stuff
confettay · 5 months
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do you think we’ll see them in season two
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elliebell77 · 21 days
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sorry i havent been posting i think im burnt out rn
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drooluwu · 3 months
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umm been into fnv a lot recently..... very fond of Arcade. makes me sick that i cant physically beat his ass or kill him
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ruby-static · 8 months
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Follower Riley time fellas!
Bonus shots because look at this nerd in his lab coat damnit- :
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(My fucking god! These bitches gay! Good for them! Good for them.)
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horrorshowcliche · 8 months
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URGENT COMMISSIONS!
hey guys! i know i dont have much of a platform here, but im in pretty urgent need of funds at the moment. i live in a downtown core, and rent + food prices have skyrocketed
i have my prices up on my kofi, along with a "pay what you want" option. for any donation below 10$ ill make a silly drawing of your character! :3
for inquiries for bigger pieces, nsfw coms, etc, please contact me either through dms or through my discord (which i can give the username of in dms)
(the tag #snag.art has a portfolio of my work!)
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its-a-humanriot · 2 years
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so I was having a bit of a shitty day because cramps and feeling gross but then I got to pet not one but TWO cats and my partner has offered me his old tablet to use to try out digital art for the first time
so behold
a very shitty Harold
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FNV courier asks: 1, 3, 7, 10, 12, 21, and 42
Tysm for the ask! For my courier, Aces:
which faction did they side with (NCR, legion, yes-man, or house)?
They joined Yes Man. Initially they were uncomfortable working with him because of his association with Benny, but they got over that pretty quickly--not least because in their opinion, their other options were much worse.
3. melee, guns, energy weapons, or unarmed?
A combination of melee and guns--they use Lucky (a revolver) for distance and Gehenna (a shiskebab) for close combat. They can fight unarmed, but prefer not to. They adjust their fighting style depending on which companions they're with, for example keeping distance so as not to get in Veronica's way, or moving in close to keep enemies focused on them and away from Arcade.
7. favorite companions? least favorite companions?
Their favorites are Veronica, who they fuss over and treat like a little sister, and Arcade, who they consider their best friend. They think ED-E is the cutest little thing in the whole Mojave. They're close with Lily and Boone as well, although they take some time to warm up to the latter, the two of them wind up very good friends.
(They're friends with Raul and Cass too--those two are just kinda difficult to get in-game so I haven't spent a bunch of time with them and am not 100% sure about how Aces feels about them in comparison to the others.)
10. where were they born/raised? when/why did they leave?
Aces was born in Oklahoma before moving west, though in their case it was because they got a job as a courier, which is something they've been doing for a while. Their family raised horses.
After being shot, they don't remember this, but they do retain their skill with animals.
12. how did the bullet affect them?
Badly. They have almost no memory of their life before it, and can't remember their name. Doc Mitchell calls them "Ace" because of the ace of hearts card tucked into their hat band, and it just kind of sticks. They're blind in their right eye and have scars across the right side of their face, and because they're self-conscious of their looks, they style their hair and wear a bandanna to cover the worst of the damage.
21. what do they look like? how tall are they? are they attractive? any piercings, tattoos, scars?
Have a little doodle!
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They're 6'5", muscular, and somewhat top-heavy. As mentioned, they have facial scarring from the bullet, but that's the worst injury they've sustained in their life. They have a number of minor scars and scrapes from working with horses, as a courier, and travelling, but nothing noteworthy. They keep their hair long until after Old World Blues, where it's shaved and they decide to keep it that way. By that point, they're starting to go grey.
They love wearing bright colors and dressing up when they go out on the Strip. Particularly, they like floral patterns and embroidery. They're charismatic and a little vain, and can be very showy in mannerism and appearance.
42. name a random fact about your courier.
This is sort of a meta fact I guess, but when I first played FNV I was also reading Stephen King's The Dark Tower novels, and I based Ace's initial appearance on a character in that series named Susannah Dean. I think the name on my first save was "Suze," even.
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sabrondabrainrot · 1 month
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Bring back LAES!
I'm steadily making progress on catching up on sun and moon show along with foxy and monty etc etc but it's pretty difficult when one of the main key plot lines is gone. I know a few spoilers thanks to fanfiction but I want to see the drama in person.
Here's some outfit ideas for tsams cause I'm a sucker for fashion and redesigns!
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Order is, SolarFlare - Lunar - NewMoon - Old Moon - Sunny (Solar's dimension) - Sun
closeups and more brainrot under the cut!
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Explaining my redesigns! Lunar - he's not really a redesign and more so an overdesign. I love adding tons of little details to him to really hammer home his star-ness. He's such an interesting little guy, like yes he acts childish but I can see he's really growing (SAD I CANT WATCH MORE CAUSE THE SHOW IS GONE). I saw the ep he killed Eclipse and homeboy revived. The entire time I was like "Waaahh Lunar??? Waaahhh???" but I love the drama ngl.
SolarFlare - Same as Lunar, not really a redesign I just drew him with no dirt. I really love his base design it's so neat it makes me think of like sci-fi concepts from the 80's. Something from fallout really. I think it's kind of funny Eclipse's aesthetics for SolarFlare when you compare him next to say Jack who Solar designed.
OldMoon - I just wanted to give him a sleek mad scientist cool guy suave vibe. I saw the more recent thumbnails of him with a turtle neck and idk that's just peak character design for me. I'm a simple woman put the dumb-dumb in a dark turtleneck. I want him to kind of look like the BadGuy TM (he's not actually) so he gets all edgy and hard edges and stuff.
NewMoon - I wanted to do a similar color scheme but instead he has lighter colors like more white incorporated into his fit. To give him the whole 'reborn' aesthetic. He's all like "old moon wore black well I wear white now I'm nothing like him so hah!" kinda thinking. I gave his cap a fur texture cause of that one ep he turned into a furry. I drew rounder stuff on him cause he's a big ol' softy sweety pie.
Sunny - Sunny is my headcanon of Sun from Solar's dimension. I think it's really interesting his default with no personality was theater performance and not say...doing daycare stuff? I feel like honoring the FNAF books with this design by leaning heavily into the theater performer look. I like to think in Solar's dimension Sun and Moon were originally made for theater. (so far in the show I've noticed Creator says 'they needed a daycare attendant' something like that so it comes off more like they were intended for the daycare from the start VS. Solar's dimension where Sunny's core seems to be more so for the performing arts.) I also wanted to make Sunny look different from Sun for the extra angst potential of "They're similar but not the same" so I leaned more into a blue palette for him.
Sun - I just wanted to give him big puffy everything. I took away the tutu. nothing against the tutu I just hate drawing the damn thing. I like to think Sun in main has white eyes because he's so burnt out from within. *badum tish* (eyes are the window to the soul-) I also covered him in stickers because he totally would just be covered in stickers from the kids. I also decided to give some of his rays cracks because I think he's extremely sentimental and even in a newly upgraded body (after using star power to defeat Eclipse the first time) he'd keep rays from his original body? I also put the cracks ones on the side of his face where Old Moon hit him. Why? Because it just seems like something Sun would do. I love him so.
Ok just some brainrot stuff, look away to avoid spoilers .
RUIN DESTROYED HOW MANY DIMENSIONS?? SOLARS DEAD. LUNAR KILLED ECLIPSE. DARK SUN IS PLOTTING??? MOON BE CRYING??? Also Francine just had a birthday! ONE OF THE BLOODMOON BOYS ARE DEAD AND SAME WITH ONE OF THE STITCHY BOYS??? HELLO?!?
I love the drama.
Also, I love how every single kid vibe checks Sun and he passes every time. Francine? She loves Sun and learns from him. FC? He ONLY feels safe with Sun for a bit. Barry? He hugged Sun after gonad checking him (a right of passage for the bunny kid). Jack? I'm pretty sure he literally is just one room away from Sun at all times (he also calls Sun's cats his master???). I have yet to see Dazzle, but Dazzle 10000% loves Sun (I've seen the edits).
ALSO? When Lunar was first brought into the family the first person he hugged was Sun and then later on when Earth was in danger he ran into SUN's arms for safety/comfort. They're family your honor.
Sobbing and Crying laying on the floor over Solar's death but I think he'll be back.
Also the molten thing with Ruin? I'm excited to see more.
I don't have a youtube account to post about saving LAES but if anyone wants me to draw more LAES just to help the community please let me know. I'm planning to draw my idea of Earth next.
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turbofanatic · 5 months
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Hyrule's resting bitch face champion for three decades and counting.
@scopophobia-polaris asked for some more details on this silly guy and I needed to post the redesign of his scars so I'm gonna ramble!
General "rules" I am using for the Bad Moon AU:
-You cannot change the future. If you saw the future, it happens. Maybe not to you, but it happens. Time travel either involves splitting timelines, temporal loops (see the song of storms), or two extremely similar timelines that collapse together (a dumb child goes to the past to plant beans). What does this mean for Termina? OH GOD OH GOD WHAT HAVE YOU DONE TINY WHAT HAVE YOU DONE?!
-If you turn into something, you will never entirely turn back.
-Two opposing wishes on the Tri Force will really fuck things up. Also, it happened. Bad Moon is about dealing with the fallout.
Tiny has a series of magic scars from his various transformations. Most of them are benign or beneficial due to Farore's blessing and the Fierce Deity's Mask's intervention, but not all. Believe it or not, this is me nerfing him, because I'm getting rid of all the Terminian masks except for the FD's mask, which gets broken.
-From the Deku mask he has ivy vines. Most are centered along his spine. He uses them to hold stuff. If he sleeps in fertile soil they will grow into the ground and he leaves weird plants that are sort of beholden to him all over the place. Gross. Anyways, remember how the Hero's Shade is covered in ivy? The "missing" eye is also more or less a Deku scrub's pitlike eye now, granting him low-light but otherwise mediocre vision in that eye.
-From the Goron mask he is disturbingly strong now. Most of Farore's blessed are pretty strong to begin with and now he's got Darmani's strength on top of that. His teeth are continuously growing and need to be worn down by grinding them on each other (because he's missing a tooth from that facial scar those teeth are maloccluded and grow all weird). It's definitely inspired by wrathful deity artwork though. He's also extremely resistant to heat. He got the white hair and scales on his shoulders/knees/elbows from Darmani too. Guess what part of his magic scarring the Hero of Twilight inherits!
-From the Zora mask he has some extremely strong scales on his forearms that can be used to defend himself. He can also make nasty electrical shocks, is very resistant to electrocution, is an extremely good swimmer (nowhere near as good as Mikau though), and can hold his breath for twenty minutes easily. His toes are webbed too.
-From the Giant's mask his height just kinda varies. His "true" height is over seven feet tall but it can vary between about 6"/15cm in either direction. He has some control over this but it's more related to his sense of security. He's at his smallest when he's the most insecure but like, that's still 6'10"/208 cm so he's still way too big. Lucky for him the magic also affects his clothes/armor but it takes some time so he just makes/buys things on the larger end and waits for them to shrink to his current size. The effect goes away when removed from his body. Is this so I don't have to be consistent? Yes.
-He turns into a puppy in the War of Eras when he's ten and Zant uses the twilight as a weapon. Specifically an epicyon puppy! A 100lb/45kg puppy! Medli will ride him! I just want to draw the biggest puppy in the world. He can still turn into the big ancient wolf, and thankfully it doesn't do too much to him (unlike Twilink) but his jaw attaches waaay further back than it ought to and he can open his mouth to a scary degree. It's probably influencing those big fangs too. Combined with the Goron bite strength and... yeah.
I'll probably change things because I'm just playing around with him, so don't be surprised when I do!
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thankskenpenders · 1 year
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So I wrote a whole long thing about Amy's tarot cards, but what about, you know... the rest of the Sonic Frontiers DLC? The new alternate story route, the hours of new gameplay, all that?
Having now played it, I'm not sure Sonic has ever had this specific combination of good ideas that make the future of the series look bright, and execution that I fucking hate.
(Full spoilers ahead.)
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The good
There's a lot to like here, conceptually.
First and foremost, Tails, Knuckles, and Amy are finally playable in a new mainline 3D Sonic game for the first time since 2006! Seventeen years! We've been begging for this for so very, very long. Nature is finally truly healing from the fallout of Sonic '06. Early on I hedged my bets and expected them to be locked to Cyber Space or something like that, assuming that there was no way they'd be fully playable in the Open Zone. But sure enough, while they're a bit limited compared to Sonic, they're still all full-blown characters with skill trees to unlock and lots of exploration to do.
We also got a more bombastic alternate final boss fight, after the first take on The End kind of underwhelmed. And it's obvious that Sonic Team has listened to our pleas to focus on the 3D platforming over the forced 2D sections, and to reduce the amount of automation in the level design. This update is chock full of Actual Platforming. Wow! I can only pray this means we never get an area as agonizing to explore as Chaos Island again.
Sure, there's still some jank - especially with Knuckles' movement, which is kinda rough. But if this is the stuff they're trying out so that they can refine it further for the next game, then I'm really excited.
On the other hand, good fucking lord is The Final Horizon tedious. And that tedium sapped most of the fun out of it for me.
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The frustrating
The new scenario massively increases the difficulty over the base game, seemingly out of a desire to give the hardcore players who were posting speedrun videos and whatnot more of a challenge. It's the Super Mario Bros.: The Lost Levels of Sonic. This difficulty comes in many forms throughout your playtime, some worse than others, and continues to ramp up over time.
Rather than giving you a tutorial level, the new scenario dumps you directly into a remixed version of the final island and makes you do some fairly precise platforming with Amy, Knuckles, and Tails - new characters with new movesets that you won't have any experience with. You'll also need to find character-specific Koco that give you free levels, because Sonic's friends all start at level one and certain locked moves in their skill trees will be mandatory to progress. They don't even have Cyloop unlocked at the start. And because they're all low level, that means you'd better steer clear of the beefed-up bosses scattered around the map, which will absolutely annihilate Sonic's friends. (I honestly just avoided them and never bothered beating any of them, not even with my high-level Sonic. I have no idea if they're beatable with the others.)
None of this is explained to you particularly well. I spent my first few minutes with Amy wondering why the attack button did nothing, only to eventually think to check her skill tree and realize that I had to unlock her basic attack. If you don't bother to take the time to read through the skill trees, you'll very quickly find obstacles you have no way of getting past with no clues as to what exactly you're supposed to do.
Adding to this confusion is the fact that objective markers often tell you to go half a kilometer into the sky, and you'll have no idea how to get up there because all of the relevant platforms are out of your draw distance. Many objects seem to only pop in for me when I'm within about 60 meters of them, which isn't a long distance for a high-speed open world platformer like this. I was having this problem running the game with high graphics on PC, so I can only imagine how obnoxious it is on Switch. I'd frequently find myself poking around nearby clusters of platforming objects and praying that they'd lead me to a spring, rail, or cannon that would eventually point me in the direction of the floating objective marker.
There were always complaints about the art direction in Frontiers and the way it relies on floating rails and prefab platforms that are visually disconnected from the natural scenery of the islands, but it's even more dire here. The new platforming sections are dense and complex, but they seemingly didn't have the budget to change the topography of Ouranos Island at all, so it all takes the form of these prefabs. It very strongly gives the vibe of a Forge creation in Halo 3, back when there were no blank canvas maps and people just had to make "new maps" by jamming a bunch of shipping containers and barricades together in the sky above one of the default arenas.
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I was still more or less having fun, though, despite the jank. It's a big creative swing, I told myself! They're trying stuff out! They're experimenting!
And then I hit the towers.
The towers are agonizing because they're SO close to being great. The logical part of my brain understands why some people love them, but god, I just fucking hate them. The platforming there IS cool! These layouts are cool! The individual challenges along the way are a bit tough, but totally doable. You know what's not cool? Making one mistake and slowly falling 800 meters all the way back down to the ground, forcing you to start over. Because none of these towers have checkpoints. For me, this one decision transforms what should have been a fun set of platforming challenges into a massive, unfun difficulty spike.
I enjoy some masocore platformers, but those are typically games with quick deaths and restarts like Celeste, Super Meat Boy, or VVVVVV. Hell, the Mario games tend to get way more difficult than the average Sonic game, and those are obviously all great. Quite frankly, unlike those games, Sonic Frontiers is nowhere near tight or polished enough to make this difficulty feel fair. Bits of jank that I could ignore in the base game due to its lower difficulty are now matters of life or death. Missing a jump because I boosted off an incline in a way the game didn't like for reasons I don't understand is not fun. Falling off a tower because the camera was pointing in the wrong direction while I was in midair and I couldn't see the next thing I was expected to homing attack is not fun.
And it's such a jarring spike when moving from the base game to the DLC that it feels like the game is suddenly quizzing me on skills it never bothered to instill in me. Maybe if you've spent the last year labbing out the movement tech in this game this is all a no brainer, but for the average returning player it's a kick in the dick.
I'm sure I could've beaten these towers normally if I gave them enough tries. They aren't the hardest thing in the world. But I very quickly decided I had better things to do with my life and turned on easy mode, which adds tons of extra springs and homing attack balloons to make all of the platforming piss easy. I wish there was a middle option between Only Up: Sonic Edition and this extreme hand holding, but when given the choice between the two I gladly picked baby mode. I just wanted to see the story.
(The new Cyber Space levels are also long, challenging, and devoid of checkpoints, not unlike the towers. But I only ever found the entrances to two of them. So I only did two. They're theoretically required, because they give you "Lookout Koco" that you need for... some reason? But in a rare act of mercy, Sonic Team put Cyloop treasure spots that give you free Lookout Koco all over the map.)
As I continued, so many little things started adding up to piss me off. Why do you only reveal like five tiny squares of the map at a time? I would've loved to find all the new 1-on-1 dialogue scenes, but not if I had to do dozens of hard mode versions of the stupid little puzzles and challenges to reveal the whole map. Why does every character need their own unique collectibles? What is this, Donkey Kong 64? Why can't I just grab this EXP for Amy when I find it as Tails? Why can I only manually swap characters by talking to an out-of-the-way NPC unlocked right before the final boss? Why is fast travel disabled? Why are the new vocal themes you hear when playing as Amy, Knuckles, and Tails so monotonous, with a single verse repeating over lo-fi beats ad nauseum? Why is the jukebox feature completely disabled throughout the DLC, even after rolling the credits? Why can't Tails homing attack? Why do I have to wrestle with the camera so much while also holding the jump button to fly as Knuckles and Tails? How many right thumbs do they think I have? Why is this animation for picking up animals in the Cyber Space levels so incredibly slow, and why can I still take damage while it's playing? Why does the stupid starfall event have to make it so hard to see what I'm doing when climbing these towers? Why does this shitty combat trial have a popup that makes it seem like I should be using the Cyloop when the actual strategy revolves around repeated parries? And on and on and on...
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The story
What about the new story? Well, there sadly isn't much to chew on here. Most of the DLC has the cast running around and finding different macguffins for arbitrary reasons, as part of some sort of plan to divide up the work on the last island so that Sonic can go train with the spirits of the Ancients and harness the power of his cyber corruption. What the fuck is an Impact Form? I don't know, but Knuckles needs something to do, so go find one.
It's a thin excuse plot meant to make you do platforming challenges around Ouranos Island, with little room for Ian to add any real flavor of his own, even though he certainly tries. Having Sonic meet the spirits of the Ancients who controlled the Titans, who are revealed to directly parallel the personalities of him and his friends, is kinda neat, I guess? It's something. The optional conversations seem to have some fun bits, including both conversations between the supporting cast and additional lore. But again, I only found a few of those because of how tedious filling out the map was.
The writing is also let down by the voice acting - or I guess the voice direction, because I know this cast can do better. Roger's voice continues to be weirdly, distractingly deep as Sonic, which was clearly something that was requested of him just for this game. (For a recent example of him going back to his regular Sonic voice, see this LEGO trailer.) The performances of Sonic's friends are also WILDLY mismatched. This is most clear when they start feeling the effects of the cyber corruption. Knuckles seems to be barely affected at all, Tails sounds like he's moderately hurt and low on energy, and Amy starts completely overselling her pain out of nowhere. The extremely strained performance makes it sound like Cindy's literally being tortured in the fucking booth. I have no idea what's going on over there.
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The final challenges
People have debated whether or not things like the towers and the new Cyber Space levels are fair challenges. What's not up for debate is the fact that Master King Koco's Trial is complete and utter bullshit, and I can't believe they shipped this.
Before you can fight the new final boss, the game forces you to do a boss rush of the first three Titans - INCLUDING the pre-Super Sonic climbing sections - with a hard limit of 400 rings. For all three lengthy, heavily scripted fights. Back to back. You can't even cheese it with the leveling system, because you're forced to do this at level 1. This all but forces you to look up speedrun strats for the Super Sonic fights so that you don't run out of rings and fail the trial.
And the real kicker? They changed the parry just for this trial! Originally, you could just hold down the bumpers endlessly and Sonic would ready himself to parry the next attack, whenever that may hit. Now it requires you to do a "Perfect Parry" with specific timing. And you HAVE to hit those parries if you wanna clear this trial and get to the new ending. Miss a few and you're probably fucked. You just have to reset. Time to go through all those fights, all those climbing sequences, all those QTEs, and all those unskippable mid-fight cutscenes all over again. This is by far the most egregious example of the DLC deciding to quiz you on new skills that the base game never required of you, and it's one of the most absurdly unfair things I have ever seen in a Sonic game.
Easy mode does make this trial easier by making the timing window for Perfect Parries much more generous, but that's all the help you get. It's still easy to lose time failing to parry Wyvern's hard-to-read animations, or to lose rings by getting hit on the climb sections, or for things to just fuck up because these fights were always kinda jank. I gave it a few shots. I looked up guide videos. I tried the Quick Cyloop and stomp combo strat that seems all but mandatory. But I quickly decided that, again, this wasn't a worthwhile use of my time. It just sucks. And I really, REALLY didn't want to overwrite all my fond memories of these Titan fights, some of my favorite setpiece moments in any Sonic game, with memories of this shit ass boss rush.
So I cheated! And if you're on PC, you should too.
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With the worst hurdle out of the way, I turned cheats back off and moved on to the new final boss. It was pretty cool. It's much flashier than the original fight against The End, that's for sure. It's still kinda annoying, and it requires you to do very specific shit without properly telegraphing it, but it's nowhere near as bad as the preceding challenges. I was hoping for one last new metalcore song to go with the new fight, which we sadly didn't get, but at least the new version of I'm Here is good.
The ending is... mostly the same, with a couple altered scenes that don't really change anything in the long run. But overall the new finale was pretty good. I just wish it hadn't been such a slog to get there.
Closing thoughts
Sonic Frontiers: The Final Horizon wants to be three things:
A patch that adds a new alternate ending that was probably supposed to be in the base game in the first place.
An experimental take on making Tails, Knuckles, and Amy playable again, presumably testing things for the next game. And...
An official Kaizo Sonic Frontiers mod for the sickos.
The thing is, the people showing up for #1 and #2, the main things that Sega hyped up about the update, are not necessarily going to be down for #3. If they had announced some uber-hard new Cyber Space levels for the arcade mode or whatever, I'd be like, neat! And then not play them. I would never touch Master King Koco's Trial if it was an optional challenge. I would leave that for the sickos. But instead, they made the hardest content mandatory for anyone who wants to see the new Good Ending where the final boss gets an actual budget.
I'm mostly left in a state of shock that it shipped like this. I cannot believe they playtested this and decided this was the state The Final Horizon should be released in. That this should be the note Frontiers ends on. That this should be how we remember those Titan fights. That this should be the lingering taste in our mouths as we wait however many years for the next 3D game.
Armchair devs always love to say that things would be "easy to fix," but like... there really would be easy fixes for the insane difficulty and general tedium here! Add a few more tutorial popups explaining what the game expects of you with Sonic's friends. Give the Cyber Space stages and the towers a couple checkpoints. Give the combat trials more generous time limits, especially on the lower difficulties. Remove half of the map puzzles, and make the ones that remain uncover twice as many squares. Skip the startup animation for Knuckles' glide. Let me turn on the goddamn jukebox. Since so much of this update was designed around fan feedback, I can only pray that Sonic Team is still listening, and that they tweak at least a few of these things with a balance patch.
But still, after those many, many paragraphs of complaining... this still somehow makes the future of 3D Sonic seem pretty promising?
Sonic's friends are FINALLY playable again, and the focus is back to proper 3D platforming, rather than railroading players into awkward forced 2D sections in what's otherwise an open world. These are the things that they hopefully want to carry over to the next game. The difficulty? Well, that's just because it's the postgame DLC that's supposed to be the toughest challenge in the game. It's just an unreasonably cruel one of those - an example of how designing and balancing for a vocal minority of your fanbase can really hurt your game. But Sonic Team is onto something here, and I hope that they can learn the right lessons from this expansion and not throw the baby out with the bathwater.
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deztryx · 6 months
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Drawings I don't think I ever posted on here ^_^ (ALL. of these are old blehh)
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I love bikes, I love mcsm, put em together, boom 🫶🏽 I don't rlly have much lore for my mcsm biker au bc it's rlly just the order being silly on bikes, I might think about it tho idk
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The jesse w robot arm doodle is one of my concept drawings for my cyber/mech au which is still a wip 🙏🏽
The last doodle is the sign guy (i call him Hazard) mercenary from AvA 😻😻 I love hazard sm gang
More MCSM Fallout AU/Tragedy Au stuff, still need to work on the design, my last drawing I didnt like how they look tbh so I'll probs change that or sumthin idk, maybe it's the clothes, anyways did yall see the new fallout show😻 *bats eyelashes* I pirated it cause Amazon sucks ass and omg, I LOVE THE FIRST EP SM (except "that" scene) but YEAH I LOVED IT
Fallout and mcsm brainrot jegdgedjehd
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anamelessfool · 6 days
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How do you do that? LOL I have no idea what I’m doing (maybe) An Art Tutorial
Folks have commented on my more rendered art recently and I’m flattered. I literally have no idea what I’m doing. Well, I sorta do. I am mostly using masks in Procreate. I’m technically using the Debaser Pack by True Grit Texture Supply, but you don’t really need it. All you need is some texture layers. You could even do this just by making halftones of solid color layers. I used to do a lot of digital photo collage back in the day and at one point had a huge library of scans of paper and fabrics and also random textures I saw on the street. Wood, stone, sidewalk, metal, foliage, water. Took out my digital camera (yes, it was that long ago) and snapped a photo to use. There’s also a lot of free halftone textures online.
I have a few “overlay texture” layers. I “Create Mask” and then invert the mask so I can “paint” the color on. For my more simple stuff I do just that. I add a “Deep Shadow” layer in Overlay mode of a dark brown (or teal if it’s white) to make sure the darkest shadows are truly dark. The white areas are just the mask erased. It helps that fallout ghouls are skrungly and textured to be begin with. Sometimes I select areas and add little bits of black spray paint in lots of very transparent layers.
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Everything is rendered under a multiply layer of a hi-res scan of vintage newsprint.
So how about the more detailed things that came about from an embarrassing amount of shirtless photo references??? In a lust-fueled haze I realized I can have a dark layer (in my case, a “black ink texture scan” with an inverted mask underneath a color layer. The color texture layer is around 70% opacity, give or take. On that black ink layer mask I add the white highlights to the tops of forms and use the smudge tool to distribute it across the specific form. Once in a while I shut off the color layer so I can see the bare rendering layer on its own and fix things.
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So I just sort of pet him. For hours.
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Focusing on the LIGHT areas instead of the shadow really is a game-changer! Before, my digital art looked super muddy because I was invested in adding dark. If areas are very very dark I add that dark brown overlay layer. For tattoos it’s a dark blue overlay mode layer, but with a mask on it so I can softly erase areas to make it look more set in to the skin (without destroying the original art). Very bright areas and the tops of forms I add a “highlight layer” of pure white gestural lines.
Moral of the story is just play around and do whatever. The old times of having a beautifully perfect anime-style drawing with very formal layers of shadow, highlight, color has been dead for ages. It’s what kept me away from pursuing digital art for literal years.
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pistachiozombie · 1 year
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A bit of Fallout OC backstory stuff here ~ Kaite (my half ghoul) became a small raider boss in the Commonwealth after traveling from D.C. (the era most of you knew her from in 2011 2016) - and Lilah was a new caravan guard who secured a traveling Brahmin Supplyer. She didn't know if she was meant for the job, but wanted to escape a dangerous ex lover, also a raider like Kaite. He would eventually follow her trail though.
Kaite and her mutie, Lennie, ambush this caravan outside Boston. They were delivering goods to Goodneighbor when they killed Lilah's group, but kept her alive and forced her to lead them there. She was stuck with them for two nights before managing to escape by burning her tethered rope over the campfire while they slept. [They are not very smart]. She passes out from stress and lack of nourishment, to be saved by Mara (wife of Goodneighbor mayor), who happened to be scouting around the area. They took care and replenished her needs, Mara being naturally motherly and nurturing. Lilah told her about what happened after resting her scared little heart.
Mara then hired MacCready to be her temporary bodyguard in case Kaite and Lennie, or even her dangerous ex lover, showed up. So far they manage to keep distance from Kaite and Lennie, but...
I have more but I don't want to bore. probably gonna draw some of this 🫣 u can check the tags if u wanna c more stuff about them
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hiemaldesirae · 5 months
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Swap AU:
Vox's Goetia (we need a name for him...umm because he's where Vox gets the extras for the fight against Heaven; got any ideas?) looks like a Griffin. He's got a Lion lower half and eagle upper half but his colors are shades of blue. (You see why Vox proposed that deal.)
The crew work on defense for days. Vox goes to Lucifer to ask about Angel weaknesses and informs him about Adam's threats against Charlie and the Hotel, and that's how the hotel crew gets informed of angel weaknesses. Lucifer tells, after all why should he keep Heaven's weakness a secret when they're coming for his daughter?
Vox then puts a big order of Angelic steel in for Carmine, paying extra to have it arrive early, which it does so he and Pentious can build turrets and drones to shoot down the exterminators. They have a blast.
Also: fun facts:
Vox's sensors and subconscious relax and recognize Alastor's scent as safe, even though Vox himself cannot smell anything. The sensor's database has recognized certain scents as family (Husk's, Vel's, Val's) lover's/husband's (Alastor's) little sister (Charlie's) my duck loving liege lord who might be my friend too? (Lucifer) the crazy exorcist chick whose now treating me with kid gloves--IT WAS ONE PANIC ATTACK! (Vaggie) Val's weird Spider who keeps taking photos and I know is stealing my shit (Angel Dust) The Best Little Engineer That Could (Sir Pentious) The Engineer's less then steller sidekicks 1-8 (Eggbois) the chick that keeps blowing up the wall (Cherri Bomb)
Angel Dust does do more then steal. He brings in Alastor's cooking to the Hotel, and Vox who does miss homemade jambalaya jumps at the chance to eat it. Vox just devours it. (Of course Angel lied and told him it was set aside for Niffty and Velvette for working so hard. He wasn't going to tell him Alastor had been waiting at the door of V-tower with the large Tupperware bowl with strict instructions that only Vox got what was inside.)
Vox actually turns in early--he'd been stressing out with Adam's threat laying over him and the thought of a true death coming for him hasn't sat well, but the warmth of good food made him sleepy and he goes to bed. He's barely asleep when Alastor joins him, gently petting his rabbit ears and murmuring his undying devotion to sleeping Vox's ears.
uhhh. drawing from the demons of the ars goetia grimoire, seir could work as a name? according to his description, seir can go to any place on earth in a matter of seconds to accomplish the will of the conjurer (possibly explaining how vox can use him for errands and such), and hes not a particularly evil demon. he's also a prince of hell, so that makes his and stolas' relation even closer since there seems to be only 7 of them in the ars goetia grimore
HAHAHA awww bonding time with pentious and vox!!! i still stand by the fact that i think vox should get to say kys to at least ONE other person in the swap au. i simply believe my wife should be allowed to cyberbully whoever he wants <3 also i imagine lucifer would show up to help with fortifications too, no? i just cant see him leaving his daughter and friend alone to deal with the fallout while not leaving the palace... though admittedly, i am a bit biased from what electric mentioned.
me after i die. HE STILL RECOGNIZES AL AS HIS LOVER...... auwgudawgh...... imgonna be SICK. what the HELL did they even fight about because clearly it wasnt enough to keep both of them from pining for each other... AUAUWGAHAH every time you come in my inbox its like another plane (angst( striking the twin towers (my heart)
and i am SUCH a fucking sucker for radiostatics love language being food. the idea that al nabs / has angel nab voxs stuff so that he can stake his claim but he also makes him food.... just stop being cryptic and TELL HIM YOUR SHIT !!! god i hate them. dysfunctional ass toxic couple theyre the WORST. and al. please for the love of god just be a Normal Person and STOP BREAKING INTO VOXS BED AT NIGHt ?!!?!?? just one normal thing from you. god damn its like if he doesnt act like a freak he loses 20 years off his lifespan or something
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object-vault-9 · 13 days
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Question I have about the vault itself, do you have an idea of what it looks like? The whole interior layout and everything? I've been wondering for some time now...
Ohh I should really sit down in a map maker and put it together ! A lot of the inspiration for the layout comes from Vault 101 and Vault 76 in the fallout games, plus a huge agricultural inspiration is from Vault 33 This is gonna be long and have pictures from the games/show/my comic/etc so it'll be under a break, might include some rambling about the way the vault used to operate too ! Very rambly/unorganized for now
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Vault 9 is built into a cliff face, and behind it is a mountain range.
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The vault was built for much more people that currently live there, and large portions of it are ominously empty. You can genuinely get lost in there, even Timer/Shovel/Mousetrap can even get turned around in there and they were born and raised there. Had Car Key survived he was intended to be the one that knew the layout almost perfectly, being the head security officer (and lone survivor of the security teams prior to the opening of the vault). If I were to draw less visited parts of the vault, portions of it would be roped off. The largest open areas in the vault are the farm (above) and the cafeteria
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Vault 9's structure and culture when established was less individual, there were not a lot of rec rooms, rooms were all bunks to hold multiple people, etc. A lot of stuff involves some degree of depersonalization, etc. So thats why despite there being so many empty rooms presumably, most characters are shown to share rooms when their rooms are shown. Lcukily, especially with a colorful cast of characters from different backgrounds and over a century past its establishment, people are more encouraged to be themselves here There's a few rooms set aside for professions, there's the clinic, plus a larger room beside it for long term patients, though with the small population Mousetrap keeps people close to better monitor them There are classrooms, pretty much always empty, Spade/Shovel/Timer/etc are among the last to "graduate", and school years were not hosted every year due to the diminishing amount of people being born. So while Timer is a little older than Spade and Shovel, and Push Pin was a little younger, they likely all attended the same "grades/classes" together. Usually the family will teach basics (basic math/reading/writing) before the official vault curriculum, with classes starting for older students (like 10+) instead of starting at kindergarten
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The intention of Vault 9 was mostly on self sustaining populations, so most people were intended to be involved with the care of the farm over anything else. Other roles were security/education/medical/culinary/etc, as well as leadership roles like a peoples court and the overseer The armory is very small and depleted/half destroyed, and there is only one or two quarantine/prison rooms
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The floor structure is built in a way that the further down you go, the less likely you need to be there, this is my vague idea of it but with floor plans some things might be rearranged The surface level is only the door, airlock and door controls. Some storage is kept up there too Second floor down/B2 is the largest area. Farm, cafeteria, public rooms, clinic, classrooms, etc. There's a small library Third floor/B3 down are the living quarters, as well as the overseers office, peoples court, and locker rooms for showering and stuff. The overseers office is the best furnished room in the vault, and it had personal living quarters for the overseers family that were nicer too Fourth floor/B4 are guard armory/small training room/most storage/certain aspects of vault maint, etc. Fifth/B5 is storage and machinery for the most part. The boiler/furnace/etc, there's also a work shop down there and where Hehe/Apricot/CoG hang out. There's also the columbarium and morgue down there
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Lowest level, heavy clearance, is where the power is. It's still nuclear power, the intention is to keep it buried so a failure might destroy the vault but cause less damage on the surface
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I'll revisit this soon and have drawings and floorplans hopefully
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open-hearth-rpg · 2 months
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#RPGaDay2024
An accessory you'd like to see
The accessory I’d like is probably one I need to write up myself. There’s probably versions out there– but I want to shape this to how I run. A while back I wrote up a list of 100 'kingdom events' (Part 1, Part 2) . I intended to use these to generate incidents when “time passes” in Legacy and Free from the Yoke games. I want something like that for cities. 
For each entry on these lists, I had a set of questions. I might do the same here. But I’d like each result to have a 1d6 of additional details, to give further complexion. For example, A Sinkhole Appears would have 1) Of mysterious origin 2) Magical aftershock 3) Failed public works 4) Criminal malfeasance 5) Natural disaster 6) Monstrous activity. 
You’d roll a die to see the scale of the incident: 1) House 2) Street 3) Neighborhood 4) Important Site 5) District 6) City Wide. In this case scale would be the reach of the consequences and how much attention it garners. Then you’d have a table to determine which faction or factions is involved with the situation. 
Then I’d have those collaborative questions which the GM can answer or open up to the table. 
It seems like you could get at least a hundred interesting ideas. Just off the top of my head– riot, sewage overflow, plague, strange postings, omens, caravan arrival, holiday, martyr, public punishment, etc. 
I’d want to write it broadly enough to be useful across fantasy and semi-fantasy settings. I’m running Blades in the Dark right now, so it would be a useful thing to generate some additional background color to have during downtime. You could also wrap that into the Fallout phase. 
I have some great books for city stuff, like the Citybook series. But they’re often a little too focused on the vibe and feel of a particular series. For example, I really dig Into the Cess & Citadel, but it has a specific city and ethos it is going for. Or they are tied tightly into the play assumptions of the game. Like Campaign Builder: Cities & Towns is fixed firmly on D&D and similar games. It has random generators, but they’re more focused on encounters. 
I can also imagine retooling this for a superhero, urban fantasy, or cyberpunk. My fav citybook– though it doesn’t deal with background happenings in the city– is Augmented Reality. It would be great to combine the feel & atmosphere generation of that with a generator to make the city feel alive. As with most random tables and generators, it’s mostly a way of creating inspiration. I only rarely roll/draw/generate a result with these things. Instead I usually go through them before a session to prime my imagination. 
Might also use these to generate a couple of things which have happened recently in the city– events which might have an aftermath. Alternately generate three things coming down the pipeline and then foreshadow them in play.
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