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#I love to use this game as a nature photography simulator
bathysbeckons · 4 months
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Happy anniversary to TotK! Here’s two screenshot redraws from the game I’ve done recently
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ruleofbirds · 7 months
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𝚍𝚎𝚟𝚕𝚘𝚐_𝟶𝟷.𝟷
Kia Ora, Te Ao!
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Hello, World! It's official - Robbie has a tumblr now. Absolutely unfathomable. Honestly, it's mostly because it was this or Wordpress (or a more obscure indie dev forum) and this seemed the most accessible and quirky. I'm sure this won't lead to another awful endless scrolling habit. Any advice for the visual side of things is warmly received! I want this blog to be a fun part of the week, because a lot of fun will be had developing RoB. Just realised that acronym happens to be my name. Could be worse.
Okay! Now that the initial ramble into the void is out of the way, it's time to get into the c o n c e p t.
This tumblr is a devlog for my NZ ecosystem simulator currently titled "rule of birds", which I will be working on for the next 8 weeks as part of Blackbird Foundation's "Protostars" program. This means a weekly check-in with the other creatives in the program, the organizers at Blackbird, and a post for all of you here.
I'm breaking this week's post into 3 sections just to cover the bases;
01.1 -a bit about my creative practice and how it led to this project
01.2 -a discussion of "flocking" in programming (using p5.js)
01.3 -a discussion of NZ natural history
So here's the intro post, where I ramble about myself for a sec.
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So! basically, I specialize in spatial design, I love working with anything nature-related, and I want to make a video game.
Lately I've been on a tangent based around art in NZ's cultural context - the design principles behind whakairo (Maori woodcarving) and how their composition conveys meaning, how histories of spirituality, tribal and colonial relations affected design, and my own art interpreting my natural surroundings with photography and charcoal drawing. I can neither confirm nor deny whether there will be an art zine compiling a wee bit of this work on the community table at the Whanganui Zinefest this Saturday.
That tangent branched off into a focus on natural history that's the keystone of rule of birds. My motivation for focusing on an ecosystem simulator is to articulate a basis for the sort of games I want to come out of Aotearoa. The sim will be the proof of concept - and I suppose this blog will be the manifesto.
I feel like there's a massive demand for games exploring NZ history - like, imagine a big-budget maori-led release set in pre-colonial time, with all the unique aspects of survival, resource management and day to day activity that involved - or an assassin's creed type action game based during the time of Te Kooti. It goes unsaid that Kupe is one of the best parts of Sid Meier's Civilization VI - iykyk.
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What I think separates a good game from a great one is how alive the virtual world feels - rather than being led through an a-to-b progression of events presented in the same visual style I've seen countless times before, if the world can react in a dynamic way, and the details in the background are crafted to feel organic and immersive, I'm going to want to stop and wander off the beaten track that an objective marker may be pointing me towards.
The last game that caught my attention in this way - and coincidentally the one that made me want to put my coding knowledge to the test with gamedev - was, of course, Rain World. To everyone who knows me, I'm sure you're surprised I've made it three paragraphs without bringing this game up. I'm not going to go into too much detail here, because there is *a lot*, but key points are you are one creature among many scavenging for food in a brutal biomechanical ecosystem, hibernating between cycles of cataclysmic rain, and the game plays like basically nothing else due to how the coded behaviour of every entity in the world follows its own logic that has much more to do with its own survival than the experience of you as a player.
Here's a nice little illustration of the physics behind a movement-sensing tentacle monster, to give a sort of discrete example - but the creatures that act according to behavioural karma systems and the dynamics of how the different lizards scuffle and coordinate with each other is worth looking into too, if this is your thing.
(Source: GDC, Curious Archive)
Now, I really want to jump into some of this behavioural coding stuff, so I'm just going to move on to collecting things for the next post - hope this has been an interesting read! if you somehow found this page in your tumblr algorithm, welcome! I'll also be posting bits on the instagram page @robbiek_devlogs and you can check out my other work on my main insta @robbiek_art
Hei kōnā mai,
Robbie K
Next up: simulation in coding, natural history research post #1
Next week: Adventures in Godot Engine!
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rangomdaem · 11 months
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Photography games
My game is going to see the player taking photos and selling them for money. There are a few games that use a similar mechanic to me, most notably viewfinder, which also uses an instant camera.
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Viewfinder is a perspective puzzle game based around an instant camera and the photos it produces. The aim is to take pictures and use them to progress through a level. In one of the puzzle the player has to take a picture of a bridge and then place it in the gap to cross it. The ability to zoom in with the camera is something I want to explore when it comes to making my camera mechanics as it provides the player with some sort of separation from their actual view and the camera view, necessary for immersion. The movements and animation of the camera feel natural and smooth so I'll have a closer look and use them as reference for my own.
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Lushfoil is a photography simulator that aims to emulate the beauty and explorative aspects of photography. This game was clearly created as an experience more than it was a game. I love the rich landscapes and sheer realism. Although my game will most likely use styalised art, I would love to get anywhere near this level of world creation. I love the atmosphere this game brings as well, it really brings its scenes to life.
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I love Nintendo games already so the fact that there's one based on photography means I have to research it. This is a perfect example of a fun, highly polished photography game which would most likely make it the best example of one. The atmosphere this game gives off is of pure comfort and joy. I'm going to try and emulate this through the colour pallet and textures withing my game as it will most likely be confined to one room.
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Pupperazzi is a photography game about dogs. This game reminds me somewhat of indie games like pikuniku. Nothing makes much sense but its fun and really well polished. I love that its just a massive island filled with random activities, it reminds me of a playground. The warmth this game gives off is inspirational and something I hop to achieve with mine.
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Seasons is an incredible game. I first saw it on sale on the epic games launcher and it's been in the back of mind ever since. Th art direction and progression of this game is immaculate. From the photography stand point, the mechanic is executed really nicely and it actually feels like you're capturing memories.
I think the consensus as far as this style goes, is that the game is going to be a calm, cozy game to get the most out of it, although it would be very possible to adapt it to a multitude of different genres, none of them would work quite as well as these.
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seatosomert · 4 years
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Its been a while.....
Hey there. So yes, it's been a while since I last posted.
So what have I been doing?
Quite a bit actually. Covid 19 restrictions have taken their toll on everyone l varying degrees.
I have been determined however to continue create images whilst sticking to the law and Covid regs.
It would have been easier to have given in and just done as little as possible. I can't though. Its not within my character.
I've always had a sense of adventure and get up and go. My Dad was the same at one time and he rubbed off on me.
So I've continued to train, despite one or two physical set backs with little injuries and stuff here and there.
I've learned to jump rope. Explorer the lesser walked areas of my neighbourhood and local woodlands and trails.
I bought a modestly priced mountain bike and started up with that again.
I'm currently learning to speed read and enhance retention of information.
I bought a second hand electric guitar and was gifted an amp for it so I'm learning that too.
I've started to write a short book.
Coached a lad at work with his photography.
Had one trip to the Lake District in the summer (when restrictions allowed) with my beautiful wife for our wedding anniversary. Got some great images whilst up there too.
I had a trip to London with my youngest lad and took an adrenaline filled trip on the Thames Rocket boat in July. I highly recommend that by the way. It was awesome!
I sat some exams at work (and failed them by a few percent) but hey, I gave it a go and learned some new shit in the process.
I bought a new camera, the Fujifilm XE3 and learned how to create my own film simulation recipes.
Connected with professional photographers at the top of their game.
I've mentored others to help them realise and start using their full potential.
I've started learning how to create my own podcast (watch this space for that guys) which will be looking at adventurers and photographers.
I've helped my son with his home schooling during the school closures.
Taught both of my sons some Photography skills. Gotten back into Bushcraft after a year or two lay off, so I'm getting into the outdoors.
And after almost a full year of no business activity, I shot a wedding just a few days ago and I'm just in the editing phase to finish them off.
Finally, I just agreed to coach a guy with his Photography for a few months as a business client.
In and amongst all this, I've found quality time with my wife and boys. Had a little time to myself to meditate, do some yoga and get out into nature where restrictions have allowed.
I have a full time job also! When I review this year, yes I want to moan about the impact of Covid on my extended family relationships, my business and it's restrictions on my personal projects (that have mostly gone onto the back burner). Yet I have to say that on reflection, in light of all the obstacles and challenges that have been in the way, I've done a lot. I mean A LOT!
Its when I reflect in this way, right now that I am actually quite proud of myself for doing the best that I could. For not giving up.
For supporting others and for loving my family and close friends in the little ways I know I have.
2020 has been unprecedented and has been challenging to say the least. Yet I feel I can finish this year and head into the next, satisfied in the knowledge that I did my best. It was not easy. But the effort was sure worth it.
Thank you all for your continued support on this Feed. Just by following and viewing you help to drive me on and if even a tiny bit of my rambling gives you all a little enjoyment, information or images you enjoy browsing, then my job is done.
Enjoy the rest of Christmas and have a most wonderful and prosperous New Year.
I'll try not to leave it as long to post next time.
Much love.
Neil 😊❤️
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salvatoreschool · 5 years
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Legacies Boss Says Josie and Jade's Romance 'Felt Right'
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[Warning: The following contains spoilers for the latest episode of Legacies, read at your own risk!]
Legacies has never been afraid to try out off-the-wall concepts for special episodes, which is probably why this week's film noir adventure felt like par for the course. What could have been a cheesy filler episode actually turned into a hilariously wild ride that still managed to deliver a few huge developments in the overarching storyline.
As part of a magical therapy exercise, the kids found themselves in a black-and-white murder mystery simulation that was supposed to help them deal with the trauma they've all been through this season. Unfortunately, Dark Josie (Kaylee Bryant) wasn't in the healing mood, and she decided to slowly but surely kill off everyone else in the game — vven Jade (Giorgia Whigham), who Josie has clearly developed an attraction to (an attraction that's totally reciprocated, by the way.)
They all made it out of the simulation, but not even Alaric's (Matthew Davis) underground cage could hold Josie, and now she's officially on the loose. TV Guide spoke to executive producer Brett Matthews about those vibes between Josie and Jade, Raf's (Peyton Alex Smith) mysterious connection to the Necromancer (Ben Geurens), and how worried we should be about Dark Josie's new supervillain status.
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Where did the idea to do a film noir episode come from in the first place?
Brett Matthews: Well, we always start from a place of character, and we have some interesting character journeys going on right now. And it felt like it was a good time. One of the great things Legacies loves is to do these sort of format-break episodes. We knew our characters had sort of a lot of emotional trauma over the course of the season, and specifically coming out of episodes 12 and 13, which were sort of throwback, Vampire Diaries-style, intense episodes, that this notion of, of a group therapy project came about. Of course, it becomes magical therapy, and that sort of got us to the box.
Then it was about what genre sort of felt right, and we pitched on a lot of things. As the calendar to having to make the episode drew closer, film noir is just something that's really important to me and has been since I went to Wesleyan University. There's a an amazing woman there named Jeanine Basinger, who founded that film program, and she teaches classes by genre. That noir class she taught is just something that's going to stay with me forever, so it really is a love letter to that and those times. Noir thematics are so consistent, and it just lended itself to everything we were trying to do. When we break format, like to break format big, and so the opportunity to actually do a black and white episode as a black and white episode to sort of limit ourselves to the production techniques of the time and to really try to shoot it as if it were made during the period was just sort of a cherry on top of everything else and too get an opportunity to pass up.
When you told the cast about it, who was most excited and who took to it most naturally?
Matthews: Julie was like, "This is amazing, none of the cast is going to have any idea what you're talking about." I don't think that's necessarily true of everyone, but, you know, we did pull a couple sort of seminal noir films that we shared with the cast that sort of represented the archetype that they would be portraying. And you know what? They did their homework, and they really did just sort of lock in and understand that we were going for them playing the roles as if it was genuine. It's not characters playing characters, they don't have self-awareness in this moment. So they really are playing the type, and everybody just really, really embraced it and dove in.
It was such a joy to shine a light on our hair and makeup and wardrobe departments to really let them cut loose. So much of what we do is beauty work and they make the kids look amazing week in and week out, but this is one of those rare chances where they really get to be the star of the show along with the stars of our show. And under Mike Karasick's direction, who's our Director of Photography most weeks, but has directed for us going back to The Vampire Diaries — it was just sort of a perfect creative storm to make this happen. He was definitely the right person to direct it, and everybody was totally willing and gave him 110 percent, and I think it shows.
Now that Dark Josie has taken over, is real Josie still in there somewhere?
Matthews: In the same way dark Josie was always with Josie, Josie's probably in there somewhere, but she is not the one at the controls at the end of Episode 14. At the end of this episode, Dark Josie declares herself a supervillain, and that is going to be her path as we head into the next episode. It is going to have a profound impact on our characters and on the school. And we'll learn a lot more about what she wants, and why she wants it, and the lengths she's willing to go to get it.
What can you say about how the Super Squad is going to deal with this, especially given the twins 17th birthday is right around the corner?
Matthews: Yeah, that's going to be a real problem. Their idea of what Josie and Lizzie's (Jenny Boyd) birthday party should be is probably going to differ greatly from Dark Josie's, and it's a really good villainous turn... It's really exciting. Big moves happen in that one, and you will understand better Josie's agenda. Dark Josie really is just this reaction against the Josie we know and love, which is always helping people, often to the detriment of herself. Dark Josie is that side of your personality that says, "this is not right," — that selfish side that she usually represses so deeply because she is so selfless. But when that runs wild, it is going to be all about her and what she wants and how she wants it, and that's obviously a title shift from how she normally operate. That wave is going to be felt.
Speaking of what she wants, I did love to see something sparking between Jade and Josie this episode. What can you say about that pair and where they're headed?
Matthews: We really like that story. Giorgia Whigham is somebody who I worked with on Scream and have always just thought very highly of and thought played really well into those prison world episodes. They're two characters that have history, and so we want to explore that side of Josie in the same way we want to explore romantic opportunities with all of our characters. It just felt right as people who had shared history, who met in really extreme and intense circumstances. It was just something we wanted to look deeper into, and so it is a nice little story that will sort of play out over the coming episodes. We're excited. It's two really good actresses doing really good work and we love that dynamic.
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Something is clearly off with Rafael. What can you say anything about what he's going through and how the Necromancer might be involved?
Matthews: We begin this mystery with Rafael in this episode, and it is a mystery that will play out over the course of the next couple episodes and has a real profound effect on the season, on the character, and on his relationships with all the other characters. Raf's obviously been a little in and out this season, and he's been out spending time with his father. Now that he's back, his presence is really going to shift us into the end run of the show. Like I said, it's a mystery so I don't want to give away too much but, generally speaking, if the Necromancer is involved, it's not awesome. So the question is why and what, and how did whatever happened between him and Rafael happen? That's a story that will really play out and and really influence the end run of the season.
How much of a problem is Hope's (Danielle Rose Russell) fear that she's going to have to pick someone or something over Landon (Aria Shahghasemi) going to be for that relationship?
Matthews: I think that's always Hope's existential crisis, right? It's like she wants to love people, but she's afraid to let her self love people. The show goes as Hope goes, and so that dilemma is going to be very front and center. Landon's new powers are sort of putting it to the test, and so it really is Hope's trauma. Having love lost so many times and having felt it so deeply, knowing what it does to her, can she allow herself to love knowing that in the world that these characters inhabit, love very well could become loss again? If she loses what she believes is kind of her soulmate, would she ever be able to recover from that, and does she believe that not loving is a safer solution? I think that's always in the character, and it's certainly something we will see more of, and it is a decision she will have to make by season's end.
Legacies airs Thursdays at 9/8c on The CW.
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apexlegendsimagines · 5 years
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Domestic octane and mirage pretty please
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• They have thing they call "Milkshake Dates." They go to this little diner and order one big milkshake with 2 straws. They'll sit for a good hour just listening to each other and laughing. The diner staff are so used to them now, they don't even have to order.
• They have an old game console in their living room, they'll stay up really late playing the classics. Octane naturally has more adrenaline, so Mirage falls asleep in his lap.
• Octane likes to take up several hobbies every week, very few he keeps. One he did keep, was photography. He likes to explore exotic with Elliot and takes pictures of him. His favorite is Mirage sitting atop a cliff with the sunset in the background, this one's his wallpaper.
• The bathroom counter is split perfectly, literally. Octane has a cartoonish toothbrush, everything is strewn about, and there's stickers from several places. Mirage has an electric toothbrush, everything is nice but there's many skin and hair care products, and fairy lights on the mirror.
• The bedroom is instead a combination of the both of them. They run a sort lemon-lime theme, yellow and green. In fact, that's what on the bed sheets. At night they have one of those projectors that simulates the galaxy. They take turns pointing out constellations before they evidently fall asleep.
• They both livestream the games, different cameras strapped to each of them, same stream. They usually convince their third to wear a camera too, because how else can their audience see them victory kiss?
• Octane will go through life and limb for Mirrage in the games. This includes taking Peacekeeper shots, giving tons of healing, and waiting for him. When Mirage does die, Octane will pull off huge stunts to get his banner. Octane gives Mirage a hug, kiss, and a "Welcome back, mi amor."
• They have "love catchphrase" of sorts. They're always saying it. It started on the night of their first anniversary. They had laid out a picnic under the stars. They were laying down, Elliot's arm wrapped around Octane, they touched foreheads. "I love you to the moon and back."
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chiripepe · 5 years
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Thoughtz on Gravity Rush 2
I’ve been playing this game a lot since I finished HZD and honestly I’m surprised it’s gotten so little praise. When I got my Vita in 2013 it came with Gravity Rush and I loved playing it while I was on the road. It was so revolutionary, probably the game that’s come closest to letting you fly free, like a Superman simulator, and the gameplay was just one of the many things it had to offer. So naturally when I saw the sequel had been made directly for the PS4 I added it to my wishlist and picked it up when it went on sale but I’d seen literally zero coverage of it anywhere. I got i for $10 on a sale and it retails for $20 I think but there’s enough content in game to warrant a good $40 price tag.
I think the game has several factors working against it reaching critical praise in the US. The main character is a female, it’s very anime (though not excessively) and the story is a great critique of class violence and then some. Like if the game is not some army dude with a gun and it comes from Japan gamers and content creators just ignore it at best or actively bitch about it at worst.
The game is gorgeous, like the jump in graphics from the first is absolutely massive. Massive is the operative term too because the game coveys this sense of scale as you’re going from one cloud layer to the next and the next. You feel it in your bones, it’s very visceral to be able to fly free in any direction, pick up objects and hurl them at enemies, it’s so fantastic in every sense of the world.
The game’s mechanics were expanded even more for this game and I didn’t expect they’d evolve that much considering how revolutionary they were in the first title. You gain two different gravity modes, lunar and jupiter. In lunar mode Kat becomes ultra light, almost as if she’s a feather. Holding the jump button gives you massive leaps the size of buildings and you launch yourself forward like a rocket. Interactions with objects changes in this mode as well as the air attack. In jupiter mode Kat becomes super dense and her on the ground fighting moveset changes to do more damage as well as all the other corresponding moves when shifting gravity just like lunar. 
There’s a whole new world to explore but then halfway thru the game the entirety of the first game’s world becomes available as well and the game is literally massive in scope with a shit ton of side quests and challenges involving the different gravity mechanics, treasure hunts, photography challenges, etc.... so much content for a $20 game.
I loved it and highly recommend it for anyone with a PS4 that wants something interesting and fun to play but that isn’t too stressful or demanding. Sometimes I’d just straight up fly around while listening to music and what not, controlling Kat to the music while doing quests. It’s great and I haven’t even gotten to the DLC yet where you can use Raven from the first game as well.
I feel like SONY should have done more to fluff this game up considering there’s no comparison on any other console, the game is unique. I hope they make a third.
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ashcraftscrap · 5 years
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Digging a Little Deeper
In my last post I made a list of all the topics that I enjoy enough to feel they have a shot at becoming my brand, so to speak. I talked a little bit about Writing and why I think it’s going to end up being my primary focus...
Writing has been a long term passion of mine, probably the longest lasting with the exception of animals and nature. I also think it would be the best outlet for all the various things that I enjoy, because then I can work on individual books that cover the topics I love even if I don’t love them enough to make a career of them. Writing gives me the freedom to jump around a bit, to dabble in a little bit of everything without losing focus.
...but I neglected to talk about anything else in the same kind of depth. Why do these other topics have a shot at being my brand? What about them do I like, and more specifically if they did become my brand, what kind of content would I be making? These are rather general topics, so let’s go over them one by one the same way I did with writing:
Art (in various forms)
I’ve done all sorts of art from drawing and painting, sculpting, and photography all the way to glass blowing, jewelry making, and woodworking. I have basic sewing knowledge, I’ve played with resin a little, and I’m up for a DIY project pretty much anytime be it to improve my wardrobe or the space I live. I’ve discovered through my many years of trying different types of art here or there that as fun as two-dimensional art (drawing, painting, photography) is and can be, I prefer working with three-dimensional creations. Something I’ve wanted for years (about a decade now) to do is create dolls of my characters to use in photography that can act as the illustrations in books I write. If I were to make art my brand, it would be an adventure of trying new things and sharing my various creations, probably with a focus on these dolls and making art for my books, the secondary focus being on DIY projects for my wardrobe and home.
Animals
I love pretty much all animals (’cept wasps lolz) and I really love learning about them and sharing what I know. I think it would be a meaningful thing to get educated and share that knowledge, and I would be very humbled to get the opportunity to do something important and help animals however I can. One thing I’ve always wanted to do, but simply have not had the time nor means to do so, is volunteer at a wolf-dog shelter about an hour or so away from where I live.  Another direction that I feel I could easily go is getting into betta fish and/or ball python breeding. I’ve often had bettas present in my life, and I’ve almost always wanted a snake, particularly a ball python, so both creatures are something I’ve on-off considered breeding as a hobby, if I ever had the opportunity. I don’t know if I’d make a career out of it, I’ve never looked into it as anything more than a hobbyist, but I would definitely not be mad if it went that way.
Reviews (Books, Shows, and/or Movies)
My favorite genre, my bread and butter, is high fantasy, but second to that I probably read philosophy and supernatural fiction the most. When it comes to movies, I’m a big Disney fan, but my favorite types of movies are stop motion, hand-drawn animation such as Studio Ghibli or older animated movies, and I’m not sure what I’d call them, but films that implement puppetry and less CGI and such, films like The Neverending Story, the Dark Crystal, etc. Shows I enjoy range from drama and romance to comedy and horror, and I’m not ashamed to admit there are some really great cartoons and anime out there. I’m a theater geek and was a techie in high school, so I get nerdy over set design and ambiance and soundtracks, and would undoubtedly talk about that background stuff too. I don’t think I’d make a very good reviewer, but I think it sounds like a lot of fun, and I’d like to do it for the sake of the fun alone whether it becomes what I’m known for or not.
Video Games
I strongly doubt that this would become my brand/focus, but I really love video games and think no matter what direction I end up going in, I’ll likely still make Let’s Play videos and maybe even video game reviews just because it’s something enjoyable and fun to do. I strongly prefer playing games with my fiance and friends like Don’t Starve Together and Minecraft, but I also like playing games on my own too. I particularly like medieval-style RPGs, slice of life games like The Sims or those silly dating simulator games, and Nintendo, most particularly the Legend of Zelda series and Pokemon.
Gothic Subculture & Fashion
If I had the luxury of having enough money to truly express myself with complete and utter vanity, I would do a huge wardrobe rehaul and deck myself out as badass as It’s Black Friday. Everything would be black on black on black, and I’d live in my dark little black on black on black world with minimal if any color. However, my wardrobe currently is nothing spectacular and my fiance could not stand to live in all black the way I could, so I don’t think I’m in a position to dive into this world all in the way I’d like to. I strongly doubt it’ll become my brand, but rather it’ll be the primary aesthetic I strive for and will likely slowly develop over time.
Philosophy (Neo-Paganism) | Gender Studies (minus feminism)
Both of these topics are things that I have learned a great deal about and have personal, life-changing experiences within. They are also highly personal, controversial things to talk about, and don’t always jive well with people. There’s a particular crowd that these things get discussed with, and while I am a part of that crowd and am not afraid to talk about these things, I’m probably just going to leave my opinions about these things in places where they are more appropriate to discuss them, like Quora. Because I’m so passionate about them, I will likely talk about them in time, but I just don’t know if I’m comfortable attempting to make a career out of either thing. If I do, I think I’d be a lot more inclined to talk about philosophy and spirituality than I would about Gender. Even though I don’t know if I want it to be my main point of focus, I do think it’s important to share my opinions and perspective on these very personal things, perhaps by writing books about them at some point. I guess we’ll just see how much people hate me sharing more about this side of me haha
Music
As much as I love music, I know it won’t be my brand. The most I do regarding music is post good music to my instagram. I don’t play any instruments, and I’m not tone-deaf or anything, but regardless of that, at my very best my voice is simply average, so it’s not like I ever imagined I’d be making music. I might write some songs if I think I can even do that, but one this is for sure - I will talk about good music here and there, especially since my favorite genre (gothic metal) is fairly niche and deserves a little bit of a shout out.
The Furry Fandom
In my previous post I said that my prediction for the topics that are most likely going to be my brand are Writing, Animals, and Art. Well the furry fandom is pretty much made up of animal-loving artists of all kinds and sorts, writers included. So needless to say, I could very easily end up becoming a furry influencer, since it encompasses a good portion of the things I love doing, and is the fandom I’m most involved with as well. I wouldn’t be mad in the slightest if this ended up happening, and I have a hard time believing that my followers won’t end up being made of majority furs anyway. If I had continued my list beyond the top 3 predictions, the furry fandom would have been the fourth listed for this reason.
Hunting | Gardening | Food & Cooking
I’ve learned a lot about the food industry, and I’d like to learn a lot more and be more proactive in changing my lifestyle for the better in order to get away from all the processed, typical American diet shit out there that’s tainting our food. So basically for years now I’ve had this vision and goal for my lifestyle. I want to be a hunter, then I want to go vegetarian (may even vegan idk) with the only source of meat I consume being my own personally hunted game, or I guess maybe locally sourced meat from ethical farmers and such. I’d also like to learn a lot of skills that a good for a hunter to know, like leather-working, taxidermy, and skeletal articulation so that I can utilize all of the resources, not just the meat. I’d ideally like to have my own goats for milk, otherwise only drinking nut milk (preferably homemade), and my own chickens for eggs. I’d like to have a small farm where I grow as many of my own fresh ingredients as I reasonably can, and with all those good and healthy resources, I’d like to become a better at home chef. I’ve just never had the land or money to do all this with, so I’ve kinda put that goal on the back-burner while I focus on my career and finances first. Undoubtedly, however, I will learn more and talk more about this stuff as I get closer to accomplishing these goals, cook more, and hopefully get the money and means to learn more about it and actually become a hunter.
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n4kkun · 6 years
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Design Choices
Since people were asking, I’ll just add it on here. Keeps the posts clean and less annoying to scroll through
On the topic of yandere simulator, can we talk about how god awful they are. I’m not even talking about the sailor uniform, those are temporary and will be replaced, but the direction yandere dev is heading with the uniforms is utterly appalling ( Link ). Everytime he puts it on a video, I have to cringe because it looks like the uniform for an anime about the US Postal Service. So I decided to make my own uniform. I’m gonna explain all my design choices and such below.
Part 1 Part 2
Because Akademi is supposed to be a prestigious school, I made two versions of the school uniform: One for summer (right) and one for winter (left). I took inspiration with what Yandere Dev has wanted for his uniforms (a highwaisted skirt with overalls) and applied it to the summer design for the female students. I put the school’s insignia on the front of the skirt and on the tie for the male student. The female uniform also comes with a petticoat underneath partially for warmth and partially cause I think it looks nice and adds more customization . I also made a version of the gym uniform, because the official game should come with a newly designed one and not the booty shorts and T-shirt we have. Plus it would be nice if the sports club constantly wore the gym sweater instead of the school’s blazer since it’s more comfortable and it would be easy to identify from afar (and wouldn’t be the goggles which I don’t understand the purpose of in a sports club aside from swimming, which those goggles are really uncomfortable to have on but nvm).
Another cosmetic thing I distaste about the game, the club accessories. They are... really ugly. Having a game pad or bass clef glued to your head is just awful looking. So I took it upon myself to redesign all of them. At first I was just trying to add accessories to Ayano, but that became really boring and I ended up right where I started, the accessories looking plastered on and unnatural. That’s when I started changing up her hair to better reflect the club she is in. Ayano is supposed to be a cunning killer, someone who blends in as a normal school girl. Hair is one of the places where you can really express yourself. So why not blend the two ideas together, just like with the personas in the Drama Club. In different clubs, Ayano should slightly change her appearance to better fit in with the club’s aesthetic. I mean it’s hard to believe a normal looking person would join the occult club when they all look like this. It’s a stark difference, and it just looks off. So with each club, I made an effort to better integrate Ayano.
No Club: Yandere Dev has stated that Ayano’s haircut needs to be slightly changed before the game comes out in order to not use storebought assets, so I just have her a higher shorter ponytail with an easy to recognize silhouette. Ayano’s updo will follow into the rest of her club designs to distinguish her.
Cooking Club: The cooking club’s bonus is to help raise reputation. Following with Amai’s sweet nature, I thought Ayano would’s design would be more rounded and friendly so I gave her a bun. and made her hair curved inwards.
Drama Club: Yandere Dev explained in “The Curious Case of Kokona Haruka”, the Drama Club will probably have a hierarchy of curled hair. Because Ayano joins the Drama Club, she should abide by this hierarchy and curl her hair too. Plus roses for the extra effect.
Sports Club: I didn’t have lots of ideas for this one, but I gave Ayano a braid so her hair because less of a hindrance when she participates in activities. But I certainly hate the goggles you get when you join the sports club, so I gave her shades instead. It makes more sense to wear so the sun doesn’t get in your eyes, rather than you might jump in the pool at any second. Plus the sweatbands can relate to Asu Rito when she arrives.
Occult Club: All the occult club members cover one eye in one way or another, and a good portion have messy hair, why not make Ayano do the same thing.
Gardening Club: The random flower sorta bothered me. Not that it’s inherently bad, it just weird looking and contrasts Ayano’s design in my opinion. So I put her hair down to better reflect the calm and relaxed demeanor in the club.
Light Music Club: Since Miyuji has a punk rock aesthetic in her club, why not show that in Ayano. It’s certainly better than glueing a Bass Cleff to your head.
Martial Arts Club: A braid is easier to have when you’re constantly moving and sweating. Plus it can serve as a reference to an anime I’ve never even watched.
Photography Club: I really wanted to make another scooby doo reference and have Ayano’s hair reflect one of the hex girls, but having her hair down didn’t match the rest of the Ayano’s design for the rest of the clubs unfortunately. So I just have her a chill bun and ponytail to make her look fun-loving and cool.
Art club: It’s unfortunate that the art club doesn’t have a set look other than Geiju cause I didn’t really know what to do. But I gave her cat buns in order to show that she is a creative and unique person, who would probably fit right into the art club. Also the beret is sorta a weird addition, cause no artist would ever wear that, so I just put a pencil and brush behind her ear instead cause at least that makes sense. I actually like Geiju with a beret though, don’t take that away from me. If he’s the only one wearing one, it would just be funny because maybe he’s trying to get into the mindset of the old masters by wearing one. I love that boy.
Gaming Club: This one was sorta hard. I hate the game pad, and I’ve heard of others suggesting headphones instead, which is a much better idea. So I gave her headphones. Because the gaming club is sorta a childish club, I gave her pigtails with berets resembling the buttons on a ps4 controller. For the rest of the gaming club though, instead of the blazer, I would give them a hoodie and headphones to better sell the “I spend all my time playing video games” idea in addition to it being more comfortable, which I think they would appreciate.
Science Club: It’s sorta ridiculous that all the science club wears the DBZ eyepiece, but that’s sorta the point and charm of them, so I wouldn’t change that. The idea that either they all love DMZ, or that Kaga loves DBZ so much that he forced the other members to wear an eyepiece too is amazing. I just gave her a neat bun, straight on her head to give her an unsettling, artificial look. (By making it symmetrical you know?)
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It’s important not only cosmetically, but to the gameplay to have good silhouettes for important people. You need to know who’s around you as quickly as possible. There shouldn’t be idle time trying to figure out if there’s a bully, regular student, delinquent, or student council member down that hallway when Osana is ripe for the killing. Rivals should also have unique silhouettes and clothes to distinguish them from regular students.
For Bullies, I know that they modify their skirts to be shorter than they’re supposed to be. So I turned that idea up to eleven to make a super short skirt with a tutu like petticoat underneath. The bullies put a large amount of frills under their skirts because they want to look unique and flashy. I also know that they are inspired by gyarus so I put some of what I found with the leopard print, and furry legwarmers. Also gave them those large earrings to really sell how much they care about their appearance. For each bully, they could also have either a different undershirt or different color leopard print. They also have a summer and winter version .
For Delinquents: I didn’t have much to comment on with their deigns. My version wouldn’t be much different, just instead giving them my blazer instead of the one present in the game. Maybe for the summer uniform they could have one strap off to show that they are really bad to the bone.
For Student Council: I thought they should have a military themed uniform. What they wear should be very distinguishable from regular students because as yandere dev explained, you shouldn’t be walking around, commit a crime then get mad because a student was around that you didn’t know was part of the student council and you get an instant game over. But their uniform should also not be very modified because they stick to the rules. They should not have a summer and winter version because you shouldn’t have to relearn what the student council looks like. They are a very important group in the game, and as such should be consistent.  The student council uniform in the game isn’t bad (it’s grown on me) but it’s still not very good. It serves it’s purpose, which is all it needs right now, but has no relevance to the rest of the school. I gave them something to put over their school assigned skirt. This gives them a clear silhouette by shear contrast, while also reaffirming the military theme I wanted.
For Rivals: I really wanted to make a summer and winter version of the uniforms, cause that’s how schools function. So by doing this, the first five rivals have summer uniforms, to introduce the game as more lively and “it’s summer, everything is great and nothing can go wrong. The prime time for romance” but as the game progresses it gets colder as the atmosphere drops. The game gets harder, and it’s reflected in the weather. By the time Megami shows up, it’s the dead of winter. It’s good symbolism.
Osana: I know alot of people draw her with an orange sweater, and since I am unoriginal and I like the idea I drew her with it too. It’s cute and offsets her mean outer shell and shows she is really a soft sweet person on the inside. Can you imagine senpai teasing her for wearing a sweater in the middle of summer, and she just responds with “Shut up, I need it for my cold heart”.
Amai: I don’t think Amai is the type to really change her uniform all that much. No one really gets dressed to cook, and I think giving her a sweater would limit her in the kitchen. So instead I just made her design more round because round = nice and friendly in design. She might alter her sleeves just to be cute though.  If I had to, maybe outside of the kitchen I would give her a shawl.
Kizana: I agree with the idea that Kizana should change her hair every day of the week. Her differing silhouette would make her harder to identify and a harder rival to eliminate. I feel like she would change her uniform as much as possible without breaking the dress code, and would even be the type to look out for loopholes in the dress code itself to use it to her advantage (seriously she should be a later rival, at least 5th because I feel like she is way smarter than Oka and Asu). She hitches up the side of her dress and pins it up to reveal her petticoat for a dramatic, stylish look. On top of wearing the cravat assigned to the drama club and a red lace blazer to sell how refined she is and red being a passionate color. Her skirt is also bell shaped to exaggerate her hips, which makes her look more sassy. (Please Yandev don’t cake my queen’s face with makeup in the final game)
Oka: I feel like she would want to cover up as much as possible. Instead of giving her a big jacket though, I wanted to make her more sleek as a bulky oufit does not reflect her personality. Oka is really petite and feels small and shy, so that should be reflected in her outfit. So I made her skirt thinner, longer and narrow towards the bottom. I also gave her gothic elements with the corset, lace and skirt opening at the bottom, as well as a grayer petticoat underneath, because she is into all those sorta things. The sleeves she’s wearing is not just random sleeves, it’s part of a jacket that’s longer in the back.
Asu: I didn’t have much ideas here. I think Asu Rito has a fine design just like all the rivals, and since she is much more casual I doubt she’s wear a jacket over her school clothes. I think the school would allow her to wear a T-shirt with Kyoshi’s insistence. She wouldn’t wear a petticoat because there’s no point, she doesn’t get cold and doesn’t need it for any kind of fashion She’s all utility baby. It would differentiate her more easily though if the rest of the sports club wore their gym uniforms, whereas she tied the jacket around her waist.
(I didn’t bother with Mina and Muja cause it has nothing to do with uniforms and they are a whole can of worms on their own. Muja is the first rival of the winter season though, and starting off the season with an adult is very telling about the difficulty spike)
Osoro: She needed to look grungy and beat up. So I tore up her skirt and petticoat (she needs it for the warmth). She opens up her jacket and undoes her bow. Still always sporting the male rival school uniform. If I wanted to put more thought, now that I think about it I may have changed the rival school’s male uniform to male it look more brash and threatening on Osoro, as well as rolling up her sleeves. It would be kinda cool if her ribbon was replaced with something more durable that the school wouldn’t notice (just reinforced in some way) so that she could use it as a versatile weapon.
Hanako: I didn’t have much to say here, but it’s terrible how the winter and summer uniforms were cemented in my head once I saw this outfit and knew I wanted Hanako to wear it. It doesn’t make any sense for Hanako to wear Akademi’s uniform so even in the final game yandere dev would need a new middle school uniform to give her (unless the player chooses the sailor outfit for everyone). But since dev has already stated Hanako could come to school during a school festival, it would be nice if she wore something cute and festive for winter. Especially if she’s just at school to have fun with her brother. Also I know it’s not official but giving Hanako bunny stockings would be really adorable.
Megami: Megami should wear the student council uniform. But it was hard to alter an alter. So Megami’s skirt is slightly longer than the usual uniform skirt. I’m not sure about the scarf, I just thought she would be more threatening with it on and it reinforces the cold weather motif.
Overall there are small details you can add like rings and stuff but my drawings were really simple so I didn’t add any in, just overall if I was designing their uniforms, this is how I would make them look.
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Car Mechanic Simulator 2021 How to Download
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0blivion-laughs · 3 years
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RAY CAESAR
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Many call Ray Caesar the Godfather of Digital Art, and his process is completely digital from its beginning through the printing stage. Though he is certainly seminal in his oeuvre, it is his fantastically disturbing content that has made him a cult favorite, from collectors like Madonna and Elton John to the population at large who not only know of his heartache, but embrace it. Caesar frequently talks of suffering from Dissociative Identity Disorder. Combine this with his time working in Art and Photography Department of The Hospital For Sick Children in Toronto and you are faced with a sea of controversial imagery.
“When you grow up in a dark place filled with fear and pain and cruelty, there is a tendency to find hidden places of pleasure and beauty within that world of the night,” mentions the artist. “I have always thought that the greater potential for evil and darkness that there is an even greater potential for good and light. There is a natural inner drive within the human mind to find balance in any situation and find ways of coping in a sea of turbulence. We are all stronger than we give ourselves credit for and when our conscious mind cannot handle something overwhelming in the darkness of the real world, our subconscious becomes very creative and takes its own path into an inner light. For me art is an expression of living in that duality and a visual voice to express fear and rage and sadness… and hope and calm and ultimately, love.”
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SALAD DAYS
I was born in London, England in 1958, the youngest of four and much to my parent’s surprise, I was born a dog. This unfortunate turn of events was soon accepted within my family and was never again mentioned in the presence of polite company.
I was a rambunctious youth as was natural to my breed but showed a fine interest in the arts as I drew pictures incessantly on anything including the walls and floors of every room of our tiny house. After some trouble with intolerant neighbors, my family was convinced to move to Canada and it was not long before the burgeoning town of Toronto became our new home. Unfortunately the drawing continued to become somewhat atypical and aberrant and it was  impressed upon me that such images might not be suitable for public viewing. In the summer of 69, there was a valiant attempt to stop me from doodling infamous contemptible fascist dictators upside down on my stomach with a ballpoint pen. I was consoled however by the encouragement to continue penciling in faces of flamboyant cowboys such as Gene Autry, Roy Rogers, The Lone Ranger and Tonto on my toenails but was expressly forbidden to talk to them at night. It can be said that there are defining moments in a dogs life that can only be described as pivotal. Mine came when I received a gift of a flesh toned 12 inch plastic movable human doll attired in cheaply made military fatigues called “GI Joseph”. I however named him “Stanley Mulver” and immediately resigned his commission from the light infantry. My Mother helped in this by sewing small business suits and leisure wear out of leftover Christmas fabric embroidered with holly and snowmen, tinfoil shoes and one tasteful Safari suit made of tight fitting powder blue rayon that proudly shone cobalt in the summer sunlight. It wasn’t long before I had begun making enlarged wigs out of gray plasticine. These wigs soon became huge pompadours for Stanley and looked even more grand when I meticulously imbedded small hairs from my daily body and face shavings. This hirsute practice along with walking upright allowed me to fit in with other children even though my father considered it a waste of time. In short, Stanley had become a visage of the Man I could never be, of that elusive self one sometimes glimpses down the tunnel of infinite reflected mirrors. Although ridiculed by my peers, I proudly wore Stanley around my neck at all times as if to say “SEE! This is the man I will be, a good man, a kind man”. I have worked in many fields over the years, attended obedience classes and art colleges, jobs designing horrible buildings in architectural studios, medical art facilities, digital service bureaus, suspicious casino computer game companies, eventually working at computer modeling, digital animation and visual effects for television and film. Some award nominations have been attained and I have been driven in long black liquor filled limousines and walked on hind legs down red carpets in Pasadena while wearing strange smelling rented tuxedos. Things change and summer years come to an end. My change occurred one night when my Mother visited me, which was slightly unusual because she had passed away some months before, a victim to the cigarette habit she could never quite lick. Facing a wall and slowly turning I saw the right side of her face ablaze in light, her hand trying to cover the light as if she were apologetic for having it seep through. Words were said about following rabbits down holes and I was shown galleries of work which were to be my own. My Mother was not the first visitation I have had and it seems she will not be the last. I live in a brick house with my wonderful wife Jane and a coyote called Bonnie. I like eating avocados and I don’t really mind being a dog.
THE HOSPITAL FOR SICK CHILDREN For 17 years I worked in the Art and Photography Department of The Hospital For Sick Children in Toronto from 1980 until 1997. I worked in a department that documented such things as child abuse, surgical reconstruction, psychology and animal research. They were years that I will never forget, years of witnessing great sadness but also great miracles. I often awake in the middle of the night and realize I have been wondering the hallways and corridors of that giant hospital. As I lay there in the dark, I struggle to remember the fading words of those that still haunt my memories of so many years ago. It is so clear to me that this is the birthplace of all my imagery. It is appropriate that I now live my dreams for those that didn’t get a chance to live theirs…. to do otherwise would be a sin.
Much of my work at the hospital was tedious and boring in that I produced tremendous amounts of statistical data before the advent of computers  and dealt with a lot of sensitive photographic material and work for publication. Another part of my job was overwhelming in that at any given moment I could typically find myself hovering over a tiny premature infant covered with tons of equipment. I would have to sift through the equipment to make a technical diagram, a teaching tool to allow intensive care nurses to have some idea of all that tangle of machinery that kept that tiny infant alive. Other times I would have to draw a similar thing of some poor animal in the research dept that had the misfortune of being a lab animal. To this day I have developed a profound love for animals that is very important to me. On a few occasions I dealt with forensic material for the court or sensitive medical documentation that would for me be overwhelming. I worked on board games and flash cards for brain damaged children and some of the early computer animations of the cryogenic removal of a brain tumors. Teaching hospitals are like tiny cities and whenever you think you have seen it all, reality slaps you in the face and shows you something that makes you re-evaluate everything. I learned in my life that human hands can be cruel and unkind but more often they can perform heart surgery or write a check to build a new wing of a hospital or just simply brush away a child’s tear.” Miracles do exist but they are often the product of our own actions and the incredible work of of the unsung heroes that care for children.
MY PROCESS
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I create models in a three dimensional modeling software called Maya and cover these models with painted and manipulated photographic textures that wrap around them like a map on a globe. Each model is then set up with a invisible skeleton that allows me to pose and position the figure in its three dimensional environment. Digital lights and cameras are added with shadows and reflections simulating that of a real world.First the models are sculpted similar to pushing and pulling the surface of a piece of clay. I am often reminded of being in preschool with my huge chunk of Plasticine. I once modeled a Plasticine shoe but my father forbade me to wear it in public. I then create an inner structure of joints similar to a skeleton that allows me to pose the figure with a spine, shoulders, elbows and even finger joints. Many heads are modeled with many a different expression and these can be blended to create a subtle look similar to the one my wife has when I have done something suspicious.I color the models first in a very simple way, then each surface in the model is wrapped with a texture that may be painted digitally such as a flower petal or from a digital photograph such as a wood surface. I collect textures the way some people collect little silver spoons and I have a story about each texture in my collection such as the one about my father’s hip operation scar or the picture I convinced my gastroenterologist to give me of the inside of my colon. My favorite textures to collect are skin textures, as I have a legitimate excuse to ask people to expose large areas of bare skin.As my work is printed I am often asked about my original, but it exists only in the computer in a dimensional world of depth, width and height. I am fascinated by the concept that this 3 dimensional space exists much as another reality and even though I turn the computer off, I am haunted by the fact that this space is still there existing in a mathematical probability, and the space that we live in now might not be all that different.
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I love kids: that’s it, that’s the tweet
                                                                                               October 18, 2020 
During my undergrad, I spent a lot of my time working with kids mainly because I really love kids but also because I love education. In lots of ways I view Public History as an alternative or an addition to traditional education. So as not to bore you, I have selected only a few of my “I love kids” experiences--these are the ones I feel are most topical.
I don’t want this blog post to sound like an entrance essay cataloguing my experiences in undergrad or a resume bragging about all the cool things I’ve done. But I wanted to talk about the wonderful ways I’ve worked with kids and I guess make the argument that kids want to learn, you just need to get to their level about it. 
Let’s go in chronological order, shall we? 
In my first year of undergrad I worked with UNICEF at UofT. I was a programme leader who would go to a Boys and Girls Club once every other week to teach grades 5s and 6s about the United Nations and the Declaration of Human Rights. We would spend two hours together talking about privilege, human rights, and identity. While we had planned activities for each session, often a large portion of the time was spent talking about the ideas after the activity. 
Also, in my first year I worked with Engineers Without Borders to run a Social Change and Youth Leadership Conference. Before you ask – I applied to Queens Eng and worked with EWB as a high school student. It was two-day conference for high school students about the role of technology in social change. My job was to find people way smarter than me to run workshops I could barely follow. These kids were wild. They spent a weekend talking about engineering theory and applied mathematics and I spent most of the time in awe and silent. 
In the summer of 2019, I took four 11-year-old kids to Germany for a month. It was through Children’s International Summer Villages (CISV) who I had travelled with as a child. The idea is that 12 delegations from 12 different countries come together for 4 weeks for a camp. The camp is centered around four pillars: conflict resolution, human rights, diversity, and sustainability. Basically, there are about around 70 spaces for activities—12 of those were taken up by each delegation teaching the camp about their country. The rest were activities designed by me and 11 other ‘adults’ that surrounded the four pillars. We did everything from classic games like Lifeboat to complex simulations. After every big activity, we would debrief as a delegation. This gave my kids a chance to reflect on the ideas the activity had brought up and connect them to life at home. I have never consistently slept less in my life. On average, I slept 3 hours a night. It was the greatest four weeks of my life. 
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A selection of photographic proof of me losing my mind. I would put up an adorable photo of me and my kids here but strangers on the internet might read this. If you want to see it go to my instagram. 
Most recently I spent a week at my alma mater high school teaching a grade 10 class. I reached out to one of my favourite teachers and offered to come back and volunteer with him—the perks of being a lifelong teacher’s pet, I guess. He was happy to have me in and I actually taught for an entire week by myself (he was nearby but rarely in the room). 
I spent Holocaust Awareness Week teaching a class of grade 10s about the Holocaust. It was a blast, well as much as it can be with a subject matter like that. I was initially concerned that the students wouldn’t be very engaged. Turns out that should’ve been the least of my concerns. Twice we got stuck down rabbit holes that left us falling behind the planned schedule. On the Wednesday I was teaching about the non-Jewish victims of the Germans and I was concerned that we would have too much extra time at the end, we didn’t even finish the lesson that day. 
I didn’t go over this to brag about all the things I’ve done with kids, although I do love bragging about my CISV kids. I wanted to talk about this because I deeply believe that kids are engaged with history.
Most kids love learning. And most kids love asking questions. It’s about presenting information in a way that they can engage with. And even more importantly, it’s about emphasizing how asking questions is the foundation of all knowledge. 
We recently discussed the issue of trying to teach non-historians to think historically. This can be really difficult for adults who have preconceived ideas about the past, but for kids, questions are second nature. Kids don’t mind when you say, “well actually, historians debate this all the time” or “well, considering the evidence, what do you think?” because it invites them in. They want to have a seat at the table and when you give it to them, they engage with you. 
It’s school itself that teaches us not to engage. It teaches us that retention is all that matters and that asking questions only slows down the learning process. Slows down??? Son, questions are the learning process. 
In each of these experiences, the kids I worked with were engaged and interested. They asked thought provoking questions and wanted to know more and more and more (until I eventually had to say “guys, I actually don’t know” or “this is way too far off topic”). I’m not saying this is because I’m some sort of god of teaching or anything. I’m saying this because kids want to learn, they really do, they just don’t want to be talked at, and honestly, who does? 
This has been a very long winded way of saying that I think educating kids isn’t as difficult as it might initially seem. Kids like to talk, they like to ask questions, and they will engage – just get on their level!! 
My schedule for posts is wild. Thinking next week will be about photography .. or maybe Marvel’s Black Panther. Stay tuned. 
Until then, stay savvy.
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butterflynotes-a · 7 years
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When It Rains
Fandom: Mystic Messenger Characters: Saeran Choi, Saeyoung Choi Originally Posted: February 9th 2018
AU where everyone uses a VR and a virus causes the system to break, people becoming unaware of the simulation. There are three ways to get out: disconnection, death and realising the simulation. If someone is disconnected, they lose memories of their real life, believing the simulation to be the true reality.
As per the nature of the game, there is implied/referenced abuse. Read at your own risk.
I wonder if the world stops to think of the tears in the eyes of a lonely child as the smell of petrichor fills the air after the storm, in the time when it rains because the storm is never truly gone in the eyes of the person who remains.
If those would look at the boy who sits in the flower garden even when it rains, pouring down on him, because he values the flowers more than his life.
The boy who does not deserve beauty, or so he convinces himself, because of the brother that left him and the cruel words of a mother who could never love him.
The time had turned to dust, changing beneath the sky, under which dreams fell apart, and the pictures taken show nothing but the darkness that has taken over his heart.
The child who cries only when it rains to pretend there were no tears streaming down his cheeks.
Droplets fall from the sky, dancing in the air as they descended down to the mortal realm. The clouds above were stormy, thunder booming from them and the distant flashes of light astounded him. His gaze was fixated on the sky above, despite how the rain fell from his eyes - was it truly rain if it came from himself rather than the sky? - and the way his heart pounded just like the thunder. He looked down at the flowers, watching how the rain ruined them. The petals grew damp, drooping with the weight of the weather. Flowers were so fragile, unable to handle the worst of this world.
The weather is odd. It hasn’t rained like this before. If it had, he had never noticed - most likely, he was too wrapped up in the flowers to care for such trivial subjects like the way the rain dripped onto the Earth or the way it reminded him of the tears that flowed freely during such storms. At twenty-two years old, the red head was a lonely man. His only friends were the flowers he adored and the sky that remained constant for him, changing yet never leaving.
However, there was always the feeling he was missing something. There was always the one puzzle piece of reality that eluded him, out of reach but in his mind. He often wondered what it was he was missing, what the empty feeling that burned through him could be caused by. His mind often wandered to such a topic, as it was beginning to now. However, it felt unnatural at this point, abnormal. His vision fell from the sky to an abyss of darkness as his body dropped to the ground, limp and unmoving.
Something was most definitely wrong.
“A virus…”
The voices were quiet, yet he could hear them perfectly fine. Snippets of a conversation best left forgotten reached his ears, though the words were spaced out and he could not make sense of the hushed whispers. They spoke of viruses and fake realities, as if all he had survived through was a software - he doubted they spoke of the life he lived. If they did, then they knew nothing, for such horrors could not possibly be fake.
Every atrocity was too vivid, too real, to be a mere illusion.
He felt weighed down, his limbs stiff from lack of use - or, at least, that was what he assumed the problem to be. He hadn’t the slightest idea how long he had been there, nor did he have a clue for the amount of time he had been awake, listening in on the strangers. Eventually, the conversation ended, one of them signalling the fact Saeran was awake.
His eyes were open, staring up at the ceiling in confusion. Two faces came into sight, people he recognised almost immediately. Saeyoung, Jihyun�� His eyes narrowed in suspicion, yet the lingering sense of curiosity at how they had found him was also present. He decided he needed to know, at the least, why they had taken him to this place before he made any further decisions regarding this.
“Saeran-ah..” His brother’s voice was soothing, though he knew it should not be. How long had it been since he’d had someone speak so softly to him? How long had it been since someone had cared for him and spoken his name with care instead of scorn? He didn’t know, but he wished he did, for if he had been able to remember, he was sure his heart would not ache the way it did.
“I’m so sorry. There was a problem with the virtual reality..” So it hadn’t been real. That world was fake, just like he’d overheard them mention. His experiences couldn’t be fake though, could they? His past, that childhood, it was more terrifying than everything else, the memories bringing him the most pain. Surely, that wasn’t false, was it? That had to be true, didn’t it? “.. There was a virus, it programmed everything and everyone forgot it was fake… I’m so sorry, Saeran- I unplugged you from it, but I didn’t realise the consequences. Everyone who is disconnected forgets the truth about the ages they were in the reality. So you won’t remember anything after we turned fifteen. I’m so sorry.”
There was remorse in Saeyoung’s eyes and torture in his own. Jihyun stood off to the side, as if unsure if he should engage or not to prevent the fight that may be sparked by the tension that was beginning to arise between the twins. Saeran would have preferred it if he could remember nothing before that age, while Saeyoung seemed to be heartbroken that he wouldn’t remember anything after.
He had been wishing, even if he knew it to be impossible, that the life he had lived as a child was fake.
Time goes on and the rain turns to sun. It is as if nothing had happened, as if all he had aspired to become was gone. The new Saeran, the one created by the disastrous simulation, was different to the old one. Saeyoung had noticed it quickly. This Saeran was shy, yet also much more rough around the edges. He wasn’t completely different from the brother he had known, for his twin had been quiet and reserved even before the simulation, but they had little in common.The old Saeran, as far as Saeyoung had come to realise, had died with removal from the situation, leaving the new Saeran.
The Saeran who knew he wasn’t ever going to be the brother Saeyoung wanted.
The seasons changed, but they did not. Saeran simply stayed the same, not falling into the void of emotions he desperately wished would cave in around him, but not surviving through the heavy silence that weighed him down. He was still nothing like the old Saeran, but he was beginning to piece together the lost past, the life he had lived instead of the one he was convinced he had lived due to the reality he had been in. It was tragic, many would comment from afar, that such an ordeal had happened to one of the kindest people they knew.
Saeyoung simply pretended as usual. Pretended to be happy, pretended he hadn’t lost his brother. He pretended his heart wasn’t shattered and that he wasn’t trying to pick up the pieces while trying his best to glue back together the heart of the brother that wasn’t his. It continued on for a while, neither truly aware of the time spent waiting for changes to happen.
It was Saeran, first, who begun to change. He became more joyful, more lively, and took up photography, despite it not being something he was previously interested in. At least, the man he had labelled the new Saeran had not shown any interest towards photography. The old Saeran had loved it. It was that simple action that gave Saeyoung the glimmer of hope that perhaps, everything would be alright. The hope that his brother would heal from those fake memories and start anew as the person he used to be.
The hope that they could truly be brothers once more.
The sadness in his veins turns to bittersweet pain as he begins to believe that life should not be lived when it rains.
He breaks apart from memories, unable to identify the true life he had lived and the fake one he had known under the guise of a machine when it rained.
There are tears falling from another’s eyes as he watches his younger brother, wishing with all of his heart that he had been more careful.
The two are lost, remaining apart, because even when their hearts are broken, they cannot begin to love when it rains.
The lives they lived in the past transferred into the present with the softest of smiles as hope comes with the camera lens
that he looks through while the clouds fill the sky when it rains.
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davidgeorgebrommer · 5 years
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PROFOTO C1+ Review
September 18th Profoto released the next big thing, a flash & continuous light designed for iPhone. I was lucky to be invited along with a hand full of NYC photographers by Clifford Pickett for a hands on demonstration and photowalk around the SoHo neighborhood of NYC testing the C1+.
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It’s a very interesting development for mobile photography and has some unique features that I really enjoyed and thought were well thought out. Like any Profoto product, it is very well made and has a great feel in the hands. Profoto is arguably the best lighting system in the world, and I truly believe that. Aside from all the gear always made in black there is a plethora of facts to support my statement. Profoto light modifiers are hands down the best light modifiers and the C1+ accepts all the mods made for the A series. They attach smartly with magnets and as expected, perform very well. The C1+ ships with a light dome to mimic solar light. You can remove the dome and the light becomes slightly more defined. There is a sturdy 1/4 socket for the light to be attached to a light stand (you’d want a swivel umbrella adaptor to make best use). Clifford tested it with an umbrella and the light was quite nice.
You can’t use the native camera app, you have to download the Profoto app to synch the light for flash photography. The app is only available for IOS (iPhone 7 and up), no Android support yet (more proof the apple iPhone is better than android). You could use it in continuous mode with the native app, just not for flash. As expected, the Profoto app is very professional and lets you control exposure, white balance (color temp), zoom and adds a timer. Currently, portrait mode is not supported but the engineers are on it (I simply love portrait mode and can’t wait for that to be supported).
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So as photographers we want control, and below is a series of portraits made of the fellow photographer Claudia Paul on the photowalk. I took a series of photos at different exposures using the “exposure slider” on the app. I posted images from screen shots of the app so you can see the exposure variance.
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This was my favorite, and it has been slightly edited in Snap Seed. 
  #gallery-0-9 { margin: auto; } #gallery-0-9 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-0-9 img { border: 2px solid #cfcfcf; } #gallery-0-9 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
What I really liked was the camera release – shutter release – trigger  on the flash itself, so you can hold your camera in one hand, the flash in the other and shoot very naturally. How many of us have held the camera out, triggered it only to have the camera turn off! Or worse yet, just fumble. I really can’t express how natural it is to use the flash this way, it’s a true evolution of iPhoneography!
The unit comes two ways, the C1 and C1+. C1 is $300 and does not support TTL in the Profoto system. The C1+ is $500, has better battery life and supports the Profoto air remote and can be integrated into the Profoto TTL family of flashes. This is key, any one who has a Profoto system will enjoy being able to put this light where other lights can’t go. Think behind a shelf, a couch, a small corner… the applications are endless. When I was a young photographer I recall an older photographer training me on a wedding and he produced a cheap small flash with a synch on it, and called it a “peep” flash, it was used where we couldn’t fit the big flashes and it provided just a little bit of fill flash where needed in tight areas.
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Characters on the streets of NYC! Notice the catch light in his eyes and emphasis on the gold teeth. With out a light this would be a much duller photograph.
Now it’s not really a flash as we know it, there is no manual and no high synch flash. It has limitations because it’s a manual simulation to bias to the automatic limitation of mobile photography. You can’t lock in an exposure. I did find exposure to be slightly erratic. I’m trained in zone system and chrome shooting, so I found that disconcerting, but it’s really ok, because it’s still iPhone and the spirit is wonky to start with. You can’t freeze fast moving subjects like with a traditional flash. Recycle time is about 1 second or so.
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Steve Simon’s son came along, after this shot, I warned him to keep his tongue in his mouth when in NYC. #germs #cutekids #scaryphoto
Here are three images to illustrate how it helps with back lit subjects.  The image on the left is adjusted with the slider in the native iPhone app, the middle with no adjustment , and the right image with the C1+ providing fill light.
  Overall I think this light is a game changer, and as the app continues development it will be clutch as a tool for the iPhone photographer to keep in their pocket. It takes some getting used to, but once you master the usage and interface, it’s a wonderful tool to enhance your iPhone work.
The truly best part of the photowalk? We got to keep the flashes! Thanks Profoto, I look forward to using this with my iPhone work in the future.
~David
  PROFOTO C1+ Review September 18th Profoto released the next big thing, a flash & continuous light designed for iPhone.
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tearasshouse · 7 years
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Attack on Backlog 2017 - No. 9 
Final Fantasy XV
Breakdown: PS4 version at 80ish hrs for the Platinum. Plenty of post-game content left undone; plenty of pre-timeskip content left untouched; figure I’ll go back to the game someday (ha ha, not likely) and be like, oh wow, this single-player MMO still has a lot of questing left for me to do, cool (but that won’t happen).
Final Fantasy 15 is a big, beautiful, incomplete, incoherent but ultimately fulfilling and worthwhile experience that won’t disappoint if you have realistic expectations. So, it’s kind of like being in a relationship! Hah. Speaking of relationships, like the ones depicted in this game, and also like my own with the FF series...
TL;DR time! So far I’ve gotten as far as: 
Sephiroth’s fight in FF7 where I parked my characters outside of the crater and went, Nah, putting a stop to that glorious (ly pathetic) summer where I spent my 13th or 14th birthday leveling up Materia or something. Whew. Somehow I just lost the nerve to continue despite grinding for hours upon hours. I didn’t even have KotR, so naturally I skipped Ruby Weapon and that just made defeating Sephiroth kind of... pointless?
disc 3 in FF9, but because I’d neglected and refused to learn Tetra Master up to that point, I pretty much hit a roadblock and could not progress. Thanks a lot! Thanks a fucking lot. I really liked this FF. The soft limits on class specialization, with the way weapons conferred different skills to different party members, but everyone could use pretty much anything, the soundtrack, the characters; a lot of it was great. Ditto about the story tho, wasn’t paying attention ¯\_(ツ)_/¯
fhe first 5 minutes of FFIV on the NDS.
almost 50 hours into Bravely Default, but put it down because the storybeats were just too inconsistently delivered, the grinding, though greatly alleviated with some QoL features, was still a huge grind, and something about the game just... never clicked.
taking a glancing look at copy of FFX/X-2 HD and putting the thing down because I have commitment issues.  
the first 15 minutes of FF Type-0 HD.
and whoa, before I forget, Steam says I have 13.2 hours in FF13. So there’s that. Great music though! Paradigm Shifting is cool in theory too, I guess. But this game is just awful. And now I want to go back and play it. Why do I do this?
All in all a very poor showing from me. FFXV was, comparatively speaking, way easier to dig in. “A Final Fantasy for fans and first-timers” they say. Well, I’m not sure if I fall into either of those camps. I guess I am a fan? Sorta? I couldn’t tell you about the lore, plot or characters of many of the games, but I do own one of these. And I used to listen non-stop to shitty low-bitrate .mp3s of Nobuo Uematsu’s soundtracks on my Walkman. And I had wallpapers of Rinoa and Yuna, and still own a really embarrassing FF8 wallscroll that was gifted to me?
So! As a casual fan then, I found this one... pretty good. I mean, there’s elements of every past Final Fantasy in its DNA. It feels like a Final Fantasy game, which is to say it feels like the ones which came after 12, which did the most to change up the ATB/turn based combat, and perhaps the composition/interaction of the characters, outside of maybe Tactics or 11. 
There’s so much to like here that I’m willing to forgive its shortcomings and missed potential, even if, by the end, the things it gets right is in equal measure to the things it misses the mark on or flat out lacks. It has so much charm and warmth that I’m willing to forgive Square’s misguided reach for critical mass market appeal what with its numerous marketing tie-ins and cross-promotions, or its divvying up of exposition to tie-in films and DLC. At least it gave us that ridiculous Cup Noodle quest line. At least it gave us that. I’m even willing to forgive Chapter 13, and I didn’t even play Verse 2.
I’ve not followed the game at all, so its understandable the ones who clamoured for something like Versus XIII would be a bit irked. All those amazing tech demos and trailers they’ve released over the years? I understand the pain, but ya’ll only have yourself to blame for buying into the pre-release footage. 
Yes, the Insomnia chapter was wholly underwhelming. Yes the pacing is weirdly rushed after you’ve hit Altissia onwards and becomes hyper linear. Yes Lestallum and Altissia are in general hilariously undercooked, non-interactive, tiny and I haven’t encountered something this disappointing since maybe hitting Markarth in Skyrim, where the magic of Skyrim’s first 50 hours really started to wear thin. We’ve truly hit a point where graphics tech has outpaced the ability and feasibility to render more organic, more reactive and believable AI simulation in towns and cities. Maybe all this increased fidelity strikes a dissonance with how we think worlds should be populated and behave? I don’t know. Witcher 3 looks incredible though, and perhaps that’s the game that shows you can have your cake and eat it too. Meaty, meaningful content that isn’t just throwaway Hunt quests, or helping some asshole with his car troubles for the umpteenth time. I’m of the opinion that all sidequests in RPGs devolve into kill or fetch quests, and the rare exception requires you to talk your way to success or solve some kind of puzzle and mechanically speaking there isn’t a whole lot you can do. So, that’s where good writing comes in. Fallout New Vegas, if I recall had fantastic writing in this regard. More recently NieR Automata had really rudimentary sidequests that were carried along with quirky written snippets that expanded upon the world. Then there’s the Witcher games and to a lesser extent the Yakuza series that construct entire stories around side content. Yes FFXV’s sidequests are... uniformly underwhelming. They’re all more or less MMO-like filler content for the sake of inflating the completion time and giving you some kind of incentive for exploring the world. And yes, Luna and Noct’s relationship is hilariously undercooked; she does her Aerith moment and it’s tits up from that point on. It’s a shame you can’t be with Iris though the game teases this; Aranea only shows up to do her thing and disappears; Cor straight up disappears; Gentiana does her thing and disappears, etc. People just disappear, for no apparent reason other than selling you DLC, or they didn’t know what to do with these characters because they are plot movers, nothing more. Sigh.
But you know what? It’s been awhile since I’ve played something like the first half of the game so yeah, sure, whatever. Throw on a podcast and go about overleveling past the main campaign. Go ahead and throw on that FF13 soundtrack and go pick up nutmeg (such a great soundtrack). 
Speaking of which, I loved the music. I might even call it majestic. I loved oddball world design of mashing what seems to be not-Southwestern & not-Pacific Northwestern USA with not-Venice, briefly not-Rivendell (Tenebrae?) & not-Tokyo. I loved playing grab ass with my boys after camping out in the mornings. I loved Ignis being the mom friend and the my headcanon where the guys store all their cooking and crafting ingredients in the same astral plane where Noctis keeps his weapons. I loved the photography feature and Prompto’s arc. I fucking loved fishing more than I thought would. I loved that there’d always be some kind of incidental dialogue when you’d go exploring or take up a quest. I loved that Bahamut had a creepy human face. I loved how dangerous and crappy the Reglia Type-F is to handle. I loved that Gladio would give Noct shit, even undeservedly at times. I loved that Regis and his crew went on a similar journey all those years ago. I loved that there’d be super high level mobs just chilling in the overworld and that level scaling isn’t a thing, but there would still be things that could one-shot you. I can appreciate a game that helps me with completing its campaign, even if it does so kind of forcibly, since open worlds tend to induce some kind of completion anxiety in me. Will you please go and fucking fight Ardyn already? 
About that fighting: I like it? I briefly tried Kingdom Hearts on 3DS and it was... It was not great. But I like the automation in this that allows for just enough player input where positioning and timing is more important than anything else. It’s not very strategic, and you don’t have much in the way of tactical forethought, but it looks cool! Props to Square’s animation team for blending all of it together into a somewhat coherent whole. It’s mostly flash, with just enough engagement to not be a entirely mindless affair. 
I think at the end of the day we all have some kind of preconception of what we wanted FFXV to be, and we were all left somewhat disappointed that it didn’t turn out to be that figment of our fancy. But it exists, its more than playable, there’s a lot to do and soak in and those post-credits scenes with Noct and the lads, and Noct and Luna with the photo you chose were enough to wash away the cynicism and disappointment. 
It feels like, with the completion of the Episode Ignis campaign and the successful rebirth of A Realm Reborn, Square might finally close the chapter on 13/Versus 13/15 and do things a bit better and more efficiently. Or maybe we’ll be subjected to a mobile hell and more games in 15′s mould, the latter of which wouldn’t be the worst thing? I keep saying it but I never follow through with going back to play the older mainline FF games. Now’s the time! Maybe.
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Pokemon Snap, Apple Lootboxes, Super Collider & Cyberpunk 2077 featuring Stephen from Sigmate Studios & Comics2movies
This week, Deviboy returns from his exile, and Stephen from Comics2Movies and XCT joins us to discuss a new comic.
Devi brings news from the far off land of Nintendo. It's time to get your cameras out for the New Pokemon Snap. Apart from Nintendo's hopeless naming, it's shaping up to be an expanded photography game for the new generation. We all hope they fit in the fun easter eggs and interactions.
Oh no, Loot Boxes! Apple are being taken to court for exploiting children via the App Store. We think we've got a solution to the problem too, so be ready to send us your opinions on the system.
Supercollider? I hardly know her! CERN are designing a 100km collider almost 4 times the size of the Large Hadron Collider. The LHC failed to open a portal to hell and lead to a demon invasion, but maybe the Future Circular Collider will. Somebody get Doomguy on speed dial.
Cyberpunk 2077 is delayed again, but to tide us over until the release a comic series titled Trauma Team. This also gives it the accidental honour of being the first piece of Cyberpunk 2077 to release. Until then, keep working to create a hyper corporate dystopia so we can all live out our Cyberpunk fantasies.
In gaming, Professor went up against space card sharks in Star Realms, Deviboy relived his childhood in Raze 2 and Stephen fell in love with Hearthstone.
Pokemon Snap now on Nintendo Swtich
-https://www.gamespot.com/articles/a-new-pokemon-snap-is-coming-to-switch-and-it-look/1100-6478623/
Apple being sued for lootboxes
-https://appleinsider.com/articles/20/06/13/apple-sued-for-allowing-apps-with-loot-boxes-onto-app-store
An even bigger super collider now in the works
-https://www.reddit.com/r/science/comments/hdchxl/cern_makes_bold_push_to_build_21billion/
-https://www.sciencemag.org/news/2020/06/european-physicists-boldly-take-small-step-toward-100-kilometer-long-atom-smasher
Cyberpunk 2077 comic book series announced
-https://comicbook.com/gaming/news/cyberpunk-2077-comic-announced/
Games Played
Professor
– Star Realms - https://store.steampowered.com/app/438140/Star_Realms/
Rating: 3.75/5
Deviboy
– Raze 2 - https://armorgames.com/play/12275/raze-2
Rating: 3/5
Stephen
– Hearthstone - https://playhearthstone.com/en-us/
Rating: 5/5
Other topics discussed
Mario Party 10 (party video game developed by NDcube and published by Nintendo for the Wii U.)
- https://en.wikipedia.org/wiki/Mario_Party_10
ZombiU ((known as Zombi on platforms other than the Wii U) is a first-person survival horror video game developed by Ubisoft Montpellier and published by Ubisoft. It was released for the Wii U as one of its launch games in November 2012.)
- https://en.wikipedia.org/wiki/ZombiU
Pokemon Snap (first-person simulation video game with rail shooter style gameplay mechanics co-developed by HAL Laboratory and Pax Softnica and published by Nintendo for the Nintendo 64. It was first released in Japan in March 1999, and was later released in June 1999 in North America and in September 2000 for PAL regions.A sequel called New Pokémon Snap was announced in 2020 and is in development for Nintendo Switch.)
- https://en.wikipedia.org/wiki/Pok%C3%A9mon_Snap
New Pokémon Snap (first-person rail shooter and simulation video game in development by Bandai Namco Studios, planned to be published by Nintendo and The Pokémon Company for the Nintendo Switch. It is a sequel to the 1999 game Pokémon Snap. In New Pokémon Snap, the player visits a variety of island locations, including jungles and beaches, where they research Pokémon in their natural habitats, photographing them while traveling in an on-rails hovercraft, to build a "Photodex".)
- https://en.wikipedia.org/wiki/New_Pok%C3%A9mon_Snap
Voltorb (Electric-type Pokémon introduced in Generation I.)
- https://bulbapedia.bulbagarden.net/wiki/Voltorb_(Pok%C3%A9mon)
Pokemon Unite (upcoming free-to-start,multiplayer online battle arena (MOBA) video game developed by TiMi Studios and published by Tencent in partnership with The Pokémon Company for Android,iOS, and Nintendo Switch.)
- https://en.wikipedia.org/wiki/Pok%C3%A9mon_Unite
- https://www.pokemon.com/us/pokemon-video-games/pokemon-unite/
Super Mario Odyssey (platform game developed and published by Nintendo for the Nintendo Switch on October 27, 2017. An entry in the Super Mario series, it follows Mario and Cappy, a sentient hat that allows Mario to control other characters and objects, as they journey across various worlds to save Princess Peach from his nemesis Bowser, who plans to forcibly marry her.)
- https://en.wikipedia.org/wiki/Super_Mario_Odyssey
The 25 Highest-Grossing Media Franchises of All Time. Pokémon being the highest grossing media in global history.
- https://www.titlemax.com/discovery-center/money-finance/the-25-highest-grossing-media-franchises-of-all-time/
Joe Camel (the advertising mascot for Camel cigarettes from late 1987 to July 12, 1997, appearing in magazine advertisements, billboards, and other print media.)
- https://en.wikipedia.org/wiki/Joe_Camel
Apple parental control feature stops microtransactions and other activites
- https://techcrunch.com/2019/12/10/apples-new-parental-controls-can-limit-who-kids-can-call-text-and-facetime-and-when/
Youtube’s COPPA Child-Directed Content Rules
- https://variety.com/2020/digital/news/ftc-rules-child-directed-content-youtube-1203454167/
80’s Cartoons that were created to sell toys
- https://www.eightieskids.com/12-classic-80s-cartoons-that-were-created-just-to-sell-toys/
J. Michael Straczynski (American television and film screenwriter, producer and director, and comic book writer. He is the founder of Studio JMS and is best known as the creator of the science fiction television series Babylon 5 and its spinoff Crusade, as well as the series Jeremiah and Sense8. Straczynski wrote Marvel Comics' The Amazing Spider-Man, followed by runs on Thor and Fantastic Four.)
- https://en.wikipedia.org/wiki/J._Michael_Straczynski
Why Blizzard Doesn’t Allow Trading in Hearthstone
- https://esportsedition.com/hearthstone/hearthtsone-trading/
L.O.L Surprise
- https://lolsurprise.mgae.com/
EA Legal and Government Affairs VP Kerry Hopkins : We look at lootboxes as 'surprise mechanics
- https://arstechnica.com/gaming/2019/06/ea-loot-boxes-actually-surprise-mechanics-that-are-ethical-and-fun/
EA CEO Andrew Wilson : Lootboxes are like collecting baseball cards
- https://www.playstationlifestyle.net/2019/06/20/ea-loot-boxes-discussed-by-the-companys-ceo-andrew-wilson/
Kinder Surprise were banned in USA because of the small toys in the eggs
- https://metro.co.uk/2017/10/04/why-are-kinder-eggs-banned-in-the-usa-6976543/
Diablo Immortal (upcoming action role-playing hack and slash video game in the Diablo series designed for online multiplayer play on mobile devices.)
- https://en.wikipedia.org/wiki/Diablo_Immortal
Blizzard Entertainment principal game designer Wyatt Cheng : Do You Guys Not Have Phones (Said during the presentation of mobile game Diablo Immortal at BlizzCon in November 2018. The remark, which was said as an answer to the crowd's disappointment reaction to Diablo Immortal being strictly mobile, has since been used to mock both Blizzard Entertainment and video game publishers acting disconnected from gaming audiences in general.)
- https://knowyourmeme.com/memes/do-you-guys-not-have-phones
Entertainment Software Rating Board (ESRB) (American self-regulatory organization that assigns age and content ratings to consumer video games. The ESRB was established in 1994 by the Entertainment Software Association, in response to criticism of controversial video games with excessively violent or sexual content.)
- https://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board
ESRB ratings will begin warning players of loot boxes in games. The Entertainment Software Rating Board announced its plans today, stating it would be adding the description “Includes Random Items” in its rating of games that allow players to makein-game purchases of random items.
- https://www.vg247.com/2020/04/13/esrb-ratings-loot-boxes/
China's new law forces Dota, League of Legends, and other games to reveal odds of scoring good loot
- https://www.theverge.com/2017/5/2/15517962/china-new-law-dota-league-of-legends-odds-loot-box-random
Loot box warnings to be added to video games
- https://www.bbc.com/news/technology-52281573
PEGI Introduces Notice To Inform About Presence of Paid Random Items
- https://pegi.info/news/pegi-introduces-feature-notice
Auction House (The Auction House was a feature of the PC version of Diablo III. This allowed players to put items up for auction, bid and buyout. Two versions of the auction house existed.One used gold earned in-game while the second used real-world currency. Sales and purchases from the Real Money Auction House (RMAH) could be funded by either the players Battle.net account balance or a separate e-commerce service such as PayPal.)
- https://diablo.fandom.com/wiki/Auction_House
Budget of NASA (As a federal agency, the National Aeronautics and Space Administration (NASA) receives its funding from the annual federal budget passed by the United States Congress.)
- https://en.wikipedia.org/wiki/Budget_of_NASA
CSIRO Budget 2019-2020
- https://www.science.org.au/news-and-events/news-and-media-releases/mixed-news-science-2019-20-budget
Avatar: Last Airbender comics (visual publications that depict events and situations unseen during the series' run. Most of the first comics released occur during and between episodes as a means of supplementing the series, while comics released following the conclusion of the show's official run pertain to events after the end of the Hundred Year War.)
- https://avatar.fandom.com/wiki/List_of_Avatar:_The_Last_Airbender_comics
Bionicle (a line of Lego construction toys marketed primarily towards 8-to-16 year-olds. Over the following decade, it became one of Lego's biggest-selling properties; spawning into a franchise and playing a part in saving the company from its financial crisis of the late 1990s.)
- https://en.wikipedia.org/wiki/Bionicle
- https://bionicle.fandom.com/wiki/The_Bionicle_Wiki
Terralympus (by Stephen Kok, Earth is a distant memory and the remnants of humanity now live aboard the space station, Terralympus.)
- https://www.goodreads.com/book/show/43181637-terralympus
Transhumanism (a philosophical movement that advocates for the transformation of the human condition by developing and making widely available sophisticated technologies to greatly enhance human intellect and physiology.)
- https://en.wikipedia.org/wiki/Transhumanism
The Legend of Korra ((also known as Avatar: The Legend of Korra) is an American animated television series created by Bryan Konietzko andMichael Dante DiMartino for Nickelodeon that aired from April 14, 2012 to December 19, 2014. A sequel to Konietzko and DiMartino's previous series Avatar: The Last Airbender, which aired from 2005 to 2008.)
- https://en.wikipedia.org/wiki/The_Legend_of_Korra
The Legend of Korra comics (visual publications that depict events and situations unseen before and after the series' run.)
- https://avatar.fandom.com/wiki/List_of_The_Legend_of_Korra_comics
Assassin’s Creed Comics
- https://en.wikipedia.org/wiki/Assassin%27s_Creed#Comics
- https://www.goodreads.com/list/show/112978.Assassin_s_Creed_Comics
J. Michael Straczynski’s AMAZING SPIDER-MAN: A Retrospective
- https://comicsverse.com/straczynski-amazing-spider-man/
Spider-Man: One More Day (four-part 2007comic book crossover storyline, connecting the three main Spider-Man series concurrently published by Marvel Comics at the time. Written by J. Michael Straczynski and Joe Quesada.)
- https://en.wikipedia.org/wiki/Spider-Man%3A_One_More_Day
The Witcher (a Polish-American fantasy drama series produced by Lauren Schmidt Hissrich. It stars Henry Cavill, Freya Allan and Anya Chalotra. The show initially follows the three main protagonists at different points of time, exploring formative events that shaped their characters, before eventually merging into a single timeline.)
- https://en.wikipedia.org/wiki/The_Witcher_(TV_series)
Bat-Credit Card (The infamous Bat-Credit Card was a credit card that Batman used when he needed to make monetary transactions. Batman used it in Batman & Robin to offer $7 million for Poison Ivy.)
- https://batman.fandom.com/wiki/Bat-Credit_Card
Batman: Year One (American comic book story arc published byDC Comics which recounts the superhero Batman's first year as a crime-fighter. It was written by Frank Miller, illustrated by David Mazzucchelli, colored by Richmond Lewis, and lettered by Todd Klein.)
- https://en.wikipedia.org/wiki/Batman:_Year_One
Check out more stuff from Stephen Kok
- https://sigmatestudio.com/
Check out more stuff from Comics2Movies including XCT & Terralympus
- https://www.comics2movies.com.au/
Shout Outs
20 June 2020 – Aya and the Witch: Official Stills From Studio Ghibli's First Fully CG Film are released - https://www.ign.com/articles/aya-and-the-witch-studio-ghibli-cg-film-stills
Studio Ghibli is doing a long-form adaptation of Diana Wynne Jones’ novel Earwig and the Witch. Titled Aya to Majo (Aya and the Witch), the movie will air on NHK in Japan this winter. Earwig is an orphan girl who has lived at St. Morwald's Home for Children ever since she was a baby, but all of that changes the day that she is adopted by a mysterious woman named Bella Yaga, who turns out to be a terrible witch and brings Earwig to live in her home of supernatural trinkets. With help from a talking cat, Earwig must use her wits to survive in her new magical surroundings. The colourful carousel of images sees a digression from the traditional, hand-drawn animation that Studio Ghibli is well-renowned for. Instead, this feature has opted for a new kind of art style with an entirely 3D computer-generated story that centres around Earwig, the young girl with the broomstick. Hayao Miyazaki is overseeing the adaptation’s planning, while his son Goro, who helmed From Up On Poppy Hill, is directing. Toshio Suzuki is producing.
21 June 2020 – Lilo & Stitch turns 18 - https://comicbook.com/movies/news/lilo-and-stitch-fans-celebrate-anniversary-twitter-trend/
18 years ago, Lilo & Stitch hit theaters, spawning a franchise still beloved by Disney fans all these years later. After grossing $273.1 million at the box office for Walt Disney animation, the fan-favorite animated feature went on to introduce three more movies and a television series. A year after its release, the Stitch-centric Stitch! The Movie hit theaters and two years after that, Lilo & Stich 2: Stitch Has a Glitch made its way to the masses. The franchise then ended with Leroy & Stitch and Lilo & Stitch: The Series, both of which set sail in 2006. More recently, however, new reports have surfaced that say Disney+ is now developing a hybrid live-action/CGI remake for the platform. Prior to any coronavirus shutdowns, the film was reported to start production later this year. No further information has been released about the project as of now.
22 June 2020 – Kurt Cobain's MTV Unplugged guitar sells to Australian for record $9m - https://www.abc.net.au/news/2020-06-22/kurt-cobains-guitar-bought-by-australian-for-9-million/12379316
An Australian businessman hopes his purchase of music icon Kurt Cobain's acoustic guitar could help boost the struggling global music industry. The 1959 Martin D-18E guitar was played by Cobain during his 1993 MTV Unplugged performance in New York. It now holds the record for being the most expensive guitar in the world after being purchased by the founder of Rode Microphones, Peter Freedman, for $US6 million ($8.8 million). Mr Freedman plans to display the guitar on a worldwide tour, the proceeds of which will go back to the performing arts sector. "I did it to highlight the massive crisis in the arts," he told ABC Radio Brisbane. "I've got the attention of government, I've got the attention of everyone asking me why I did it." "Musos and entertainers get nothing — it's as though they don't exist," he said. His main motivation is to lobby on behalf of musicians in countries like as Germany, the UK and Australia. "The money that comes from it mightn't be much, but it's the focus on governments, and the effects of this will last forever if I do it right," Mr Freedman."It's not the money we need, it's the people, the support.
23 June 2020 – Joel Schumacher passes away at 80 - https://www.abc.net.au/news/2020-06-23/filmmaker-joel-schumacher-dies-at-80/12383008
The man behind the flamboyant reinvention of Hollywood's Batman franchise, Joel Schumacher has died. From a job dressing department store windows to costume design for Woody Allen's 1970s movies Interiors and Sleeper, the New Yorker made his mark on the big screen in 1985 with the coming-of-age movie St Elmo's Fire. That project launched the careers of the Brat Pack — Rob Lowe, Demi Moore, Emilio Estevez and Ally Sheedy — and had the movie industry clamouring for more of Schumacher's brilliance. The Lost Boys, Flatliners, John Grisham adaptations The Client and A Time to Kill and the critically acclaimed Falling Down followed. Audiences loved Schumacher's overly dramatic and exuberant Batman Forever in 1995, but panned its follow-up, Batman & Robin in 1997. After theBatman films, Schumacher pulled back from blockbusters and returned to making minimalist films such as Tigerland and Phone Booth, both earning positive reviews. He also directed The Phantom of the Opera , The Number 23, and two episodes of House of Cards. He died from cancer in New York City.
24 June 2020 – Segway ends production - https://www.abc.net.au/news/2020-06-24/segway-ends-production-of-vehicle-falls/12386530
Segway is ending the production of its namesake vehicle. The two-wheeled personal transporter, which the company boldly claimed would revolutionise the way people got around, will be retired on July 15. While used by tourists and some police forces, the vehicle also became known for high-profile crashes. It even resulted in the death of a former Segway company president, who drove one off a cliff in 2009. The company said 21 employees would be laid off, another 12 employees would stay on for two months to a year, and five would remain at the Bedford, New Hampshire facility. The transportation revolution that inventor Dean Kamen envisioned when he founded the company in 1999 never took off. The Segway's original price tag of around $US5,000 was a hurdle for many customers. It was also challenging to ride, because the rider had to be balanced at a specific angle for the vehicle to move forward. If the rider's weight shifted too much in any direction, it could easily spin out of control and throw the rider off. They were banned in some cities because users could easily lose control if they were not balanced properly. In 2017, Segway got into the scooter business, just as the light, inexpensive and easy-to-ride two-wheelers took over urban streets. It comes after decades of high-profile falls, viral videos and even the death of a former company owner.
23 June 2020 – Deus Ex turns 20
- https://techraptor.net/gaming/features/deus-ex-20th-anniversary-nameless-mod-retrospective
- https://www.techradar.com/au/news/deus-ex-20th-anniversary-programmer-scott-martin-talks-about-working-on-the-pc-gaming-masterpiece
If a game came out today that depicted a world ravaged by a viral outbreak, dehumanized by capitalism, in the throes of mass public riots, gripped by anti-government sentiment, and witnessing the progressive breakdown of American society amid the rise of China as an autonomous superpower, you might think it was too on-the-nose. Twenty years ago however, it was simply the setting of a radical, and somewhat prophetic video game, called Deus Ex. Directed by System Shock producer Warren Spector and designed by future Dishonored creative director Harvey Smith, Deus Ex represented a profound leap in both storytelling and mechanical depth for first-person video games. The game placed players in the role of J.C. Denton, a cybernetically augmented United Nations Anti-Terrorism agent who gradually unravels a web of conspiracies gripping the dark cyberpunk future of 2052. Its sprawling world was dense with philosophical questions, conflicted morality, deep characters, and all the ingredients that make an instant classic; its character customization system and resulting player freedom is still imitated today. It’s success spawned a lukewarm sequel in 2003 withInvisible War, and then a successful revival in 2011 with the prequel Human Revolution and its own sequel in 2016,Mankind Divided. The original game is fondly remembered in PC gaming communities with the meme, “every time you mention it, someone will install it.”. Seven years after its release, Deus Ex served as the basis for one of the most impressive mods of its generation, known only as The Nameless Mod. Reflecting on the original Deus Ex's revered place in PC gaming history, Scott Martin one of the only three programmers tasked with coding the entire game using the very first Unreal Engine, keeps it humble. "I feel honored and privileged to have worked on the game," he said, "and happy that so many people still remember it fondly after all this time!"
Remembrances
22 June 1965 – David O. Selznick - https://en.wikipedia.org/wiki/David_O._Selznick
American film producer, screenwriter and film studio executive. He is best known for producing Gone with the Wind (1939) and Rebecca (1940), each earning him an Academy Award for Best Picture. In 1926, Selznick moved to Hollywood, and with the help of his father's connections, he gained a job as an assistant story editor at Metro-Goldwyn-Mayer. He left MGM for Paramount Pictures in 1928, where he worked until 1931, when he joined RKO as Head of Production. His years at RKO were fruitful, and he worked on many films, including A Bill of Divorcement , Rockabye,Bird of Paradise, and King Kong. Despite his output of successful movies at MGM,Paramount Pictures, and RKO Pictures, Selznick longed to be an independent producer with his own studio. In 1935 he formed Selznick International Pictures, and distributed his films through United Artists. His successes continued with classics such as, A Star Is Born , The Adventures of Tom Sawyer, and Gone with the Wind , which remains the highest-grossing film of all time (adjusted for inflation). Gone with the Wind won eight Oscars and two special awards. He produced his second Best Picture Oscar winner in a row, Rebecca , the first Hollywood production of British director Alfred Hitchcock. Selznick had brought Hitchcock over from England, launching the director's American career. Rebecca was Hitchcock's only film to win Best Picture. Gone with the Wind overshadowed the rest of Selznick's career. Later, he was convinced that he had wasted his life trying to outdo it. The closest he came to matching the film was with Duel in the Sun. With a huge budget, the film is known for causing moral upheaval because of the then risqué script written by Selznick. The film would be a major success. The film was the second highest-grossing film of 1947 and was the first movie that Martin Scorsese saw, inspiring Scorsese's own directorial career. He died from heart attack at the age of 63 in Hollywood, California.
22 June 1969 – Judy Garland - https://en.wikipedia.org/wiki/Judy_Garland
Born Frances Ethel Gumm, American actress, singer, and dancer. During a career that spanned 45 years, she attained international stardom as an actress in both musical and dramatic roles, as a recording artist, and on the concert stage. Garland began performing in vaudeville as a child with her two older sisters and was later signed to Metro-Goldwyn-Mayer as a teenager. She appeared in more than two dozen films for MGM and is remembered for portraying Dorothy Gale in The Wizard of Oz. Garland was a frequent on-screen partner of both Mickey Rooney and Gene Kelly. Although her film career became intermittent thereafter, two of Garland's most critically acclaimed performances came later in her career: she received a nomination for the Academy Award for Best Actress for her performance in A Star Is Born (1954) and a nomination for Best Supporting Actress for her role in Judgment at Nuremberg. At age 39, Garland became the youngest and first female recipient of the Cecil B. DeMille Award for lifetime achievement in the film industry. In 1997, Garland was posthumously awarded a Grammy Lifetime Achievement Award. Several of her recordings have been inducted into the Grammy Hall of Fame, and in 1999, the American Film Institute placed her among the 10 greatest female stars of classic American cinema. She died from Barbiturate overdose at the age of 47 in London.
22 June 1990 – Ilya Frank - https://en.wikipedia.org/wiki/Ilya_Frank
Ilya Mikhailovich Frank, Soviet winner of the Nobel Prize for Physics in 1958 jointly with Pavel Alekseyevich Cherenkov and Igor Y. Tamm, also of the Soviet Union. He received the award for his work in explaining the phenomenon of Cherenkov radiation. In 1934, Frank moved to the Institute of Physics and Mathematics of the USSR Academy of Sciences . Here he started working on nuclear physics, a new field for him. He became interested in the effect discovered by Pavel Cherenkov, that charged particles moving through water at high speeds emit light. Together with Igor Tamm, he developed a theoretical explanation: the effect occurs when charged particles travel through an optically transparent medium at speeds greater than the speed of light in that medium, causing a shock wave in the electromagnetic field. The amount of energy radiated in this process is given by the Frank–Tamm formula. The discovery and explanation of the effect resulted in the development of new methods for detecting and measuring the velocity of high-speed nuclear particles and became of great importance for research in nuclear physics. Cherenkov radiation is also widely used in biomedical research for detection of radioactive isotopes. He died at the age of 81 in Moscow.
Famous Birthdays
22 June 1834 – William Chester Minor - https://en.wikipedia.org/wiki/William_Chester_Minor
Also known as W. C. Minor, American army surgeon and one of the largest contributors of quotations to the Oxford English Dictionary. He was also held in a psychiatric hospital from 1872 to 1910 after he murdered George Merrett. It was probably through his correspondence with the London booksellers that he heard of the call for volunteers for what was to become the Oxford English Dictionary (OED). He devoted most of the remainder of his life to that work. He became one of the project's most effective volunteers, reading through his large personal library of antiquarian books and compiling quotations that illustrated the way particular words were used. He was often visited by the widow of the man he had killed, and she provided him with further books. The compilers of the dictionary published lists of words for which they wanted examples of usage. Minor provided these, with increasing ease as the lists grew. It was many years before the OED's editor, Dr. James Murray, learned Minor's background history, and visited him in January 1891. In 1899 Murray paid compliment to Minor's enormous contributions to the dictionary, stating, "we could easily illustrate the last four centuries from his quotations alone." He was born in Ceylon
22 June 1898 – Erich Maria Remarque - https://en.wikipedia.org/wiki/Erich_Maria_Remarque
Born Erich Paul Remark, 20th-century German novelist. His landmark novel All Quiet on the Western Front (1928), about the German military experience of World War I, was an international best-seller which created a new literary genre, and was subsequently made into the film All Quiet on the Western Front. Remarque had made his first attempts at writing at the age of 16. Among them were essays, poems, and the beginnings of a novel that was finished later and published in 1920 as The Dream Room (Die Traumbude). All Quiet on the Western Front (Im Westen nichts Neues) (1929), his career defining work, was written in 1927. Remarque was at first unable to find a publisher for it. Its text described the experiences of German soldiers during World War I. On publication it became an international bestseller and a landmark work in twentieth-century literature. It inspired a new genre of veterans writing about conflict, and the commercial publication of a wide variety of war memoirs. It also inspired dramatic representations of the war in theatre and cinema, in Germany as well as in countries that had fought in the conflict against the German Empire, particularly the United Kingdom and the United States of America. Remarque continued to write about the German experience after WWI. His next novel, Three Comrades (Drei Kameraden), spans the years of the Weimar Republic, from the hyperinflation of 1923 to the end of the decade. His fourth novel, Flotsam (in German titled Liebe deinen Nächsten, or Love Thy Neighbour), first appeared in a serial version in English in 1939. His next work, the novel Arch of Triumph, was first published in 1945 in English, and the next year in German as Arc de Triomphe. Another instant bestseller, it reached worldwide sales of nearly five million. His final novel was Shadows in Paradise. He as born in Osnabrück,German Empire.
22 June 1899 – Richard Gurley Drew - https://en.wikipedia.org/wiki/Richard_Gurley_Drew
American inventor who worked for Johnson and Johnson, Permacel Co., and 3M in St. Paul, Minnesota, where he invented masking tape and cellophane tape. While testing their new Wetordry sandpaper at auto shops, Drew was intrigued to learn that the two-tone auto paint jobs so popular in the Roaring Twenties were difficult to manage at the border between the two colors. In response, after two years of work in 3M's labs, Drew invented the first masking tape, a two-inch-wide tan paper strip backed with a light, pressure-sensitive adhesive. The first tape had adhesive along its edges but not in the middle. In its first trial run, it fell off the car and the frustrated auto painter growled at Drew, "take this tape back to those Scotch bosses of yours and tell them to put more adhesive on it!" (By "Scotch," he meant "cheap".) The nickname stuck, both to Drew's improved masking tape, and to his 1930 invention, Scotch Brand cellulose tape. In 1930 he came up with the world's first transparent cellophane adhesive tape (called sellotape in the UK and Scotch tape in the United States). During the Great Depression, people began using Scotch tape to repair items rather than replace them. This was the beginning of 3M’s diversification into all manner of marketplaces and helped them to flourish in spite of the Great Depression. He was born in Saint Paul, Minnesota.
22 June 1958 – Bruce Campbell - https://en.wikipedia.org/wiki/Bruce_Campbell
Bruce Lorne Campbell, American actor, voice actor, producer, writer and director. One of his best-known roles is Ash Williams in Sam Raimi's Evil Dead franchise, beginning with the 1978 short film Within the Woods. He has starred in many low-budget cult films such as Maniac Cop , Sundown: The Vampire in Retreat, and Bubba Ho-Tep . In television, Campbell had lead roles in The Adventures of Brisco County, Jr. and Jack of All Trades , and a recurring role as Autolycus,King of Thieves, in Hercules: The Legendary Journeys and Xena: Warrior Princess . He played Sam Axe on the USA Network series Burn Notice and reprised his role as Ash Williams on the Starz series Ash vs. Evil Dead. Campbell started his directing career with Fanalysis and A Community Speaks, and then with the horror comedy feature films Man with the Screaming Brain and My Name Is Bruce, the latter being a spoof of his career. Campbell is featured as a voice actor in several video game titles. He provides the voice of Ash in the three games based on the Evil Dead film series: Evil Dead: Hail to the King,Evil Dead: A Fistful of Boomstick and Evil Dead: Regeneration. In addition to acting and occasionally directing, Campbell has become a writer, starting with an autobiography, If Chins Could Kill: Confessions of a B Movie Actor, published on August 24, 2002. The autobiography was a successful New York Times Best Seller.If Chins Could Kill follows Campbell's career to date as an actor in low-budget films and television, providing his insight into "Blue-Collar Hollywood". He was born in Royal Oak, Michigan.
Events of Interest
22 June 1633 – The Holy Office in Rome forces Galileo Galilei to recant his view that the Sun, not the Earth, is the center of the Universe in the form he presented it in, after heated controversy. - https://en.wikipedia.org/wiki/Galileo_affair#Trial_and_second_judgment,_1633
Galileo was interrogated while threatened with physical torture. A panel of theologians, consisting of Melchior Inchofer, Agostino Oreggi and Zaccaria Pasqualigo, reported on the Dialogue. Their opinions were strongly argued in favour of the view that the Dialogue taught the Copernican theory. Galileo was found guilty, and the sentence of the Inquisition, issued on 22 June 1633, was in three essential parts:
Galileo was found "vehemently suspect of heresy", namely of having held the opinions that the Sun lies motionless at the center of the universe, that the Earth is not at its centre and moves, and that one may hold and defend an opinion as probable after it has been declared contrary to Holy Scripture. He was required to "abjure, curse, and detest" those opinions.
He was sentenced to formal imprisonment at the pleasure of the Inquisition. On the following day this was commuted to house arrest, which he remained under for the rest of his life.
His offending Dialogue was banned; and in an action not announced at the trial, publication of any of his works was forbidden, including any he might write in the future.
22 June 1978 – End of the World came in theatres in Columbia - https://www.scifihistory.net/june-22.html
On this day in 1978 (in Colombia), End of the World served up yet one Apocalyptic-themed SciFi/Thriller.  The feature film starred Christopher Lee (in a dual role) and Sue Lyon, and here's the premise as cited "After witnessing a man's death in a bizarre accident, Father Pergado goes on a spiritual retreat, where he encounters his alien double bent on world conquest." For no apparent reason, French distributors cut the movie down to one hour and fifteen minutes for its French theatrical release, Sir Christopher Lee only appearing in its prologue and its conclusion. Sir Christopher Lee has said about this movie: "Some of the films I've been in I regret making. I got conned into making these pictures in almost every case by people who lied to me. Some years ago, I got a call from my producers saying that they were sending me a script and that five very distinguished American actors were also going to be in the film. Actors like José Ferrer, Dean Jagger, and John Carradine. So I thought "Well, that's all right by me". But it turned out it was a complete lie. Appropriately, the film was called End Of The World."
22 June 1978 – Charon, the first of Pluto's satellites to be discovered, was first seen at the United States Naval Observatory by James W. Christy. - https://en.wikipedia.org/wiki/Charon_(moon)#Discovery
On June 22, 1978, he had been examining highly magnified images of Pluto on photographic plates taken with the telescope two months prior. Christy noticed that a slight elongation appeared periodically. The blob seemed to move around Pluto. The direction of elongation cycled back and forth over 6.39 days―Pluto's rotation period. Searching through their archives of Pluto images taken years before, Christy found more cases where Pluto appeared elongated. Additional images confirmed he had discovered the first known moon of Pluto. The International Astronomical Union formally announced Christy's discovery to the world on July 7, 1978. After its discovery, Charon was originally known by the temporary designation S/1978 P 1, according to the then recently instituted convention. On June 24, 1978, Christy first suggested the name Charon as a scientific-sounding version of his wife Charlene's nickname, "Char".
Intro
Artist – Goblins from Mars
Song Title – Super Mario - Overworld Theme (GFM Trap Remix)
Song Link -https://www.youtube.com/watch?v=-GNMe6kF0j0&index=4&list=PLHmTsVREU3Ar1AJWkimkl6Pux3R5PB-QJ
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