#I love this game i bought the 3ds version like a year before the switch one came out
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hey... Um... Miitopia
U can tell how much this game has affected my artstyle for certain things :]
I'm playing as Maxie in the new run, mage is obviously fun with how much explosions you can cause (until you run out)
Maybe will post more, but I got stuff goin on and colored doodles are all I got for now. (Bonus goofy mii pictures under the cut)
-ghost
#magma leader maxie#aqua leader archie#pokemon#pokemon rse#miitopia#archie pokemon#maxie pokemon#ghostuff#pokemon oras#hardenshipping#Just a little bit#I love this game i bought the 3ds version like a year before the switch one came out#I still play it#Tomodachi life as well#I also still have casting call#Actual fun making stupid trailers
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Sorry I still haven't written anything that I promised a couple of weeks ago. I'm still working on the ol' novel, and the thousands of words I spent writing about Tina after her death might count for something. I dunno.
If I can manage to get my sleep schedule back to something resembling its previous normal soon, and get a little further ahead of schedule on my progress on the novel, I'll try to write what I hoped to write earlier for this blog.
Tina used to be pretty demanding that I go to bed before 10 PM. I actually had a decent handle on it for a while. I'm gradually getting my bedtime slightly earlier again now, but after she died, I was definitely up pretty late for a few days because I wasn't looking forward to going to bed without her. Which I realize is absurd, but it's still the truth.
If you missed the earlier posts on the subject, Tina was my cat. She wasn't, like, a human lady I lived with who dragged me to bed every night and slept next to me. She was a small cat who demanded I go to bed every night and then came and went several times throughout the night but almost always was there when I first fell asleep. Now she's not, because she's dead, and I let the vet who came to my house to euthanize her take her away for cremation and to scatter her ashes. I do still have Max, but he has never been good at sleeping next to me at night and, at fourteen years old, I don't think he's likely to learn now. He might, though! He's also never been the only cat in the house before. He and I are both still getting used to that.
I spent the last few months playing Xenoblade Chronicles 3 on my Switch off and on. Much like I did with Pokemon Legends: Arceus, I finished the game and then figured out a way to grind for resources without actually needing to play the game, which inflated my playtime by over 100 hours, but I still put over 200 into the game. That includes all the DLC. I liked the gameplay, though I honestly never really connected with the characters that much. I don't have a specific reason why not. I just didn't like them or care about them nearly as much as I did even in Xenoblade Chronicles 2. But the game itself was fun, and I really did enjoy the postgame Archsage Challenges and learning how to build party compositions that could tackle the hardest challenges. It took me a lot of tries to finish the 140th stage of the Gauntlet on Hard mode, but I did it, and then I did it again, and then I bought everything I wanted from the store where you use the currency you earn in those challenges and I realized I was done playing the game.
Since I did back it all the way back in 2020, I've decided to try playing Eiyuden Chronicle. I started it yesterday. So far, I don't like it much, but I said the same about Xenoblade Chronicles 3 when I first started it, too. But Eiyuden Chronicle has two big things working against it: I hate the way it looks, and it has really bad performance issues on Switch. Neither is a surprise.
I've always, always, always hated the way it looks when 2D sprites are in a 3D environment. That was true from Xenogears back on PS1 up to Octopath Traveler. I just think it looks jarring and bad. The camera moves slightly and the background moves and the character sprites can't and it just looks dumb to me. I can't get past it. I'm not at all looking forward to the HD-2D remake of Dragon Quest III (and possibly the first two games, as well), but I'll probably get it, because I love Dragon Quest III enough to have played nearly every version of it already, even the untranslated Japanese Super Famicom version. My Japanese is probably at the level of a 9-year-old native speaker, but believe me when I tell you that that's good enough to play Dragon Quest III, because I did it.
It's also good enough to tell you that the localization for Eiyuden Chronicle takes some pretty serious liberties in its translation of the Japanese dialogue into English, but I honestly don't mind that part. I think it goes a good job of turning the subtext from the Japanese dialogue that would be understood from context and tone and turns it into text that an English reader can understand, which is the most important thing. Anybody who complains about the localization would be better off spending that energy studying Japanese themselves.
Anyway, I got sidetracked. Point is, I'm still around. I'm feeling better than I was a week ago. I'm still writing, just not here, and I'm holding down my job and doing everything I need to do and playing video games on the side and so on.
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question 28 do you collect anything? :-)
Okay so...I love ~little objects~, especially if they are ceramic or glass. I've collected some images from the internet because I don't wanna leave my bed to photo mine, but all of these are either the exact one i have or very very similar. Some of them are just very cute animal figurines:
The first two are exactly the ones I own and I just learnt via this post they are not just knock-off posh ones but their own Japanese posh ones - except mine were £6 for the pair. Effervescent. (Love a bargain). I also own that little tiger but mine has a snaggletooth to his smile which meant I had to own him. I went back to the shop multiple times over months and no one had bought him. Not all are white/red/blue but these...are.
Some are fandom-y:
The Totoro log box opens and has a little glow-in-the-dark Totoro chilling inside, which you can see through a hole in the log. v. important detail. It's from the Ghibli Museum in Mitaka. That's my favourite lil pokemon terrarium Rement figure I have (pidgeot is one of my favourite pokemon since the first game).
Others I have because I studied the original or one of its kin at university (so we have a warrior's bond now), or, i have visited the place / original. I lust after museum replicas, but mainly have the small affordable versions:
That first one I have in beige stone (from TK Maxx somehow). The owl is kind of like the one I have but mine is cuter. The glass is a paperweight with a cool accurate 3D map of Stonehenge inside, which I both studied (and also we visited it at dawn on our honeymoon).
Finally I have a few that belonged to my very beloved grandmother, who passed away year-before-last, or belonged to other family who're no longer here. Most notable are these two ladies who we consider very very gay now:
They are in love, and flirt endlessly on the bookcase. I am in the process of learning how to use temporary tattoo sheets to give the lady in yellow a neck tattoo because...well, i think she should rock one?
To be honest the most numerous are the ceramic pumpkins I have for Halloween, but they only appear in their glory in October. The rest get switched out through the year because ~little objects~ always make me happy.
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in what ways is the 3ds better friend
Oh boy anon, I am so happy you asked, because the 3ds rivals the playstation 2 as my favorite video games console, so buckle in, because I have Many Thoughts about this. The switch, as I’m sure you know, has been an incredible success. Nintendo learned from the mistakes they made with the wii u, and they’ve been raking the money in ever since. But like I said before, which I imagine is what prompted you to ask this question in the first place, is that once you get past the novelty of the switch, it feels underwhelming. I primarily play it in handheld mode so my opinion is colored by that, but the thing is, it's supposed to be both a home console and a handheld console, and theoretically it's supposed to perform at least to generally equal standards. But it doesn't.
The original switch's battery life is garbage, and there's a huge downgrade in graphic fidelity between TVs and the switch's native screen. I'm by no means one of those people who thinks anything that isn't absolutely cutting edge is A Sin Against Viddy Gaems, and yeah I also get there's bound to be some downgrade, but I think that games shouldn't play like powerpoint presentation slides in handheld mode, I think that's a reasonable thing to ask. From what I've gathered this has been improved in the switch lite and oled versions, so I'll give them that, but the thing is that these deficits suggest that the ‘handheld’ mode was more of a sloppy after-thought than anything, sorta like an ‘just shove it on there we’ll deal with the problems later once everyone’s already bought one so it’ll incentivize them to buy the new upgraded version’ thing.
As long as we’re talking about hardware issues though, one thing I think is totally inexcusable is the problem with the switch joycon drift. That wasn't an honest mistake, Nintendo knew about this problem long before the switch came out. Originally they wouldn't even repair joycons out of warranty, but people made enough of a fuss about it that they started to. Apparently, with the switch oled they’ve ‘improved’ the joycons.
Note the term ‘improved’. Not ‘fixed’. ‘Improved’. Meaning that even 6 years after it launched, people are buying brand new switches and getting joycon drift. That’s total bullshit. I’ve heard people try to excuse these issues by saying ‘it’s wear and tear, of course it’s going to degrade after a lot of use’, which is also utter bullshit. How do I know that?
The oldest Nintendo console I have is an N64 that I basically inherited from my older siblings (lol I’m kinda the collection keeper nowadays). Now the N64 is uh… It has a weird controller that has awkward movement controls. But it still works just like it always did despite being over 20 years old. My ps2 is also over 20 years old and trust me, it has seen A LOT of use, but the original controller it came with and the extra I got a few years later also work just as good as new. So why does Nintendo suddenly get to pull the ‘wear and tear’ excuse when they’ve proven they and other video game companies can make durable controllers in the past?
I can’t really think of another video game console that has so consistently had such long reaching hardware problems, and not just little problems, problems that make some games basically unplayable (lol just try playing the game Card Shark on the switch with a drifting joycon, it’s not very fun), but Nintendo gets away with it because they’re Nintendo, and because the switch was their comeback. People love underdog stories, so that plus Nintendo’s brand loyalty (that Sony and Microsoft would probably put out a hit on someone to achieve for themselves, if it were only so simple) has made people feel lenient towards them…
But that good will and grace that Nintendo garners from many of its fans is wearing thin, which I think is fantastic because at the end of the day, Nintendo is another company that wants to make as much money as possible, and it should be held to much, much harsher standards! Especially since it’s a multi-million dollar company! But that’s another topic.
Another thing that has really started bugging me after I started messing around on my n3ds again is that the sheer amount of customizability in the 3ds absolutely puts the switch to shame. The switch has virtually nothing. You can mostly just change between the UI being black or white. But the 3ds has themes and folders you can organize your games in (or you can just have them all show on the main screen so you don't forget you have them, like I do with the switch -_-). They also have badges! Admittedly you get them through the badge arcade game, which is a 'free to start' game that tries to get you to pay real money, but you can easily get a lot of good stuff for free anyway.
I wouldn’t say this next part is bad, but it does indicate a change in Nintendo’s strategy and how that was likely influenced by their financial situation. The switch has a lot of ports. A lot of them. Like I said, this isn’t bad in and of itself, those games become easier for people to access in an easy, legitimate manner. But why would they suddenly change this? Traditionally Nintendo has been very picky about what it chooses to port, but nowadays the switch eshop is absolutely flooded with games of varying quality. It’s nowhere as near as bad as steam’s ‘quality control’ issues, but like I said, it just points to Nintendo’s underlying problems.
I’m not saying the 3ds didn’t have problems. Apparently when it first launched some people got headaches when they played with the 3d effect on, but given how a handheld console projecting 3d graphics like that was a brand new thing and how they actually seriously improved that (and how it’s totally optional anyway, it’s not necessary to the experience like oh I don’t know, the damn controllers of a home console), I think it’s more reasonable, and its launch titles were underwhelming (except Samurai Warriors Chronicles, God I love me a good Samurai Warriors, but admittedly it ran kinda eeehhh on the original 3ds, but the n3ds is much smoother).
Still, the 3ds is indicative of a time when Nintendo was flush with money and success from the wii/ds era in the 00s. The switch is indicative of when they were hemorrhaging money due to the wii u's failure and the 3ds' rocky start in the early-mid 10s. Marketing the switch as an all-in-one console was pretty smart, because I'm 99% sure they made that choice so they wouldn't have to split resources and money on developing two separate systems like they were generally expected to, since at this point Nintendo has practically cornered the market on traditional handheld game consoles. But it's clear the handheld part was tacked on and not given much thought, and that the whole process was rushed and occurred in a time of financial desperation.
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Top 5 Zelda games
This is a real challenge. Because I adore the Zelda franchise, it's one of my favorite gaming franchises of all time. Hopefully I won't get flames!
A Link Between Worlds ~ Although I've already talked about this game in a previous ask, this may still be my favorite Zelda game to date, even though I haven't touched my 3DS in sometime. I adore the story, artstyle, and gimmick. It's set in the same Hyrule as ALttP with similar dungeons. The characters are remarkable. Truly a gem! Maybe it will be dethroned one day. One of my gripes with the game is not earning an important item in dungeons.
Tears of the Kingdom ~ Over 140 hours in, and I still haven't beaten it. I've been savoring every moment I play. I get easily distracted by places, enemies, characters. The caves are awesome. I haven't built a mecha yet (doubt I ever will), but simple Zonai tech will have to do for now!
Link's Awakening ~ Nostalgia time! Fun fact, this was my first ever Zelda game that I ever owned. While my brother played OoT on the N64, I bought myself a Game Boy Color for my birthday one year with Pokemon Yellow: Special Pikachu Edition and Link's Awakening DX. Fell in love with LA DX instantly. I managed to conquer two full dungeons on my own before finally putting it down and leaving it to rot. And then of course I finally beat it years and years later when Link's Awakening HD remake came out for Switch! I really hope we get Oracle games in the future to follow-up. (only played both once in my life) It's such a sweet little game!
A Link to the Past ~ Hopefully I'm not cheating, but... I first played ALttP on the GBA. I ADORED it, despite not getting very far. (I hated how they reused Link's cries from OoT/MM...) I've tried it a couple of times on Switch Online, but gave up twice. Third time's the charm! I restarted it again earlier this year before TotK came out. I've gotten... maybe at least five to six dungeons down, tops? The manga adaptation is probably my favorite out of any of the Zelda stories. I love the Link and Zelda of this universe. They're terribly sweet together.
Ocarina of Time ~ Would you believe that once upon a time that Majora's Mask was my favorite game in the series? I love it, but the three-day cycle really takes a toll on me. I finally gave up on the Water Temple in the 3DS version. I don't even know if my brother beat it back in the day. But, we did beat OoT together. I think it's purely out of nostalgia for this game. I hope it gets delisted when/if I play WW HD/TP HD in the future.
I have played Minish Cap, BotW (around 200 hours) both Oracle games (once in my life), TLoZ, Zelda II, and Skyward Sword HD.
What I haven't played are Wind Waker, its sequels, Twilight Princess... I would love love LOOOVE to play those games if they come to Switch/Switch's successor. They both look like they have their own charms, characters, stories and love for adventure!
Thank you for being so patient with this ask, JJ. I appreciate it my friend!!!
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Did you play Ocarina of Time on release and do you still feel it deserves all the praise it got then even now?
I did not play Ocarina of Time at release, but I suppose it was probably close enough. A quick rundown of all the game consoles I had (since I just typed this out somewhere else recently):
Started with an Atari 5200 handed down from an Aunt in the mid-80's
Mom got us an NES in 1988 with SMB1 using her tax return
Older brother got a Genesis in 1991, took it with him when he moved out that same year
Begged for a Genesis of my own, got a SNES for Christmas in 92
Finally got my own Genesis in 1994
Mom dragged me to Bingo Nite in 1996, I won enough to buy a Sega Saturn
Became entranced by Final Fantasy VII and Parappa, got a Playstation for Christmas 1997
Brother sent me $200 for Christmas in 1999, bought a Dreamcast
My Mom got me a hot pink N64 for Christmas in 2002
Brother sent me $200 for Christmas in 2004, bought a Gamecube
Won a Gametrailers competition in 2006, bought a PS2, DS, and Xbox 360
Won a Microsoft giveaway in 2010, sold part of the prize and bought a Wii
Went halfsies with TSSZ to buy a Wii U to review games for the site in 2013
My "Definitive Way to Play Sonic Adventure" video blew up enough that I bought a PS4 in 2017
My "Definitive Way to Play Sonic 3" video paid for my Switch in 2019
When I got the N64, my Mom got a BOATLOAD of used games with it. In terms of "opening a new game console on christmas morning" it was maybe the best one of those I ever had. As I recall, she got me Super Mario 64, Mario Kart 64, Perfect Dark, Donkey Kong 64, Pokemon Stadium (with GB adapter), Diddy Kong Racing, and Ocarina of Time. Seven games, when most of the time, I only had one or two games with a new console.
Ocarina of Time came out in, what, 1998? 1999? And I think I ended up playing it in 2002 or 2003. So not exactly in the moment, but close enough.
In the moment, maybe I was swept up by the zeitgeist, because I loved it. It was everything I hoped for and more. Fun and cool and creative, though it should be noted it was a game I slowly worked my way through over the course of a year. I specifically remember tracking it down to where I finished it within a week of starting it almost exactly one year later. It was maybe one of the first games I can remember owning where it was something I slowly chipped away at.
A few months before Breath of the Wild came out in 2016 I was gripped by Zelda fever and I think I happened to find Ocarina of Time 3D on sale for like $15. Knowing how rarely Nintendo games go on sale, especially for that cheap, I jumped on it.
Replaying it on the 3DS I found the game to be very, very, very slow. If you know me, I complain loudly about how sluggish Twilight Princess was. Revisiting Ocarina of Time on the 3DS showed me it isn't much better. Though it lacks a lot of the slow diversionary stuff that bogs down TP's pacing, it's still an incredibly slow, plodding game, with long stretches of tediously watching Link push rocks or whatever. I had to force myself to finish it, which just reminded me how long it took to finish the N64 version originally.
I still don't want to say it's a bad game, but I would not say it still retains the "greatest game ever made" moniker people used to give it.
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I Bought A 10 Year Old Nintendo 3DS Game And Loved It - My Thoughts on Fire Emblem Awakening
It all started one day in December, just one month before the year was over. I woke up with the sudden urge to buy one game I had been meaning to get all these years, a game that I've had interest in but just never got to for some reason... Fire Emblem Awakening for the Nintendo 3DS.
I had been exposed to it a number of times via Club Nintendo promotions, "Best Of The 3DS" lists, praise from my friends, and even playing the demo all those years ago. I may be almost ten years too late but I bought it second-hand from a retro game store (cheaper than GameStop!), and I couldn't have been happier with my decision.
In the age of the PlayStation 5, Xbox Series X/S, and the Nintendo Switch, many consumers would be baffled at the idea of buying games for older systems, like the Nintendo 3DS. Some people in this case would often ask, "why not emulate or pirate?" There are advantages to doing that of course, especially considering that Nintendo doesn't even make money off of second-hand physical copies, and they soon won't be able to make money off of even the digital versions, with the company closing down the Nintendo eShop of the 3DS and Wii U systems in less than three months as of writing this!
The thing is, even in a time where we can just get games and DLC for these older games without spending a cent, I still wanted to experience getting a game officially one last time. And that's what I did late November of 2022, where I bought... Apollo Justice: Ace Attorney and Phoenix Wright: Ace Attorney - Spirit of Justice. Yeeeah, I thought the Zelda "Oracle" series games on the Virtual Console would be my last digital purchase, but I saw those two on sale and they were the only ones I was missing on 3DS, so... I bit the bullet. And those were my, as of now, final Nintendo eShop purchases on the 3DS system.
But just one month later, I woke up and thought about one game in particular. A game that I believed I should get not in a digital form, but a physical copy. Indeed, it was the one I stated before and the main subject of this post, Fire Emblem Awakening. I drove to my local retro game store that morning and I picked the game up.
The inside cover had some pretty nasty water damage, but I plan on getting a new case entirely at some point, so it's okay.
I booted the game up, and discovered that there was a save file already there! Thanks to my modded 3DS system, I backed it up before erasing it. That way I can go back to it and see how they played.
After making a new save of my own, I chipped away at the game bit-by-bit until I finished it on January 3rd. I would have finished it already by now but I had other plans in my life, as well as a few other games to play a little bit of as well. But regardless, I did beat the game! And let me tell you... I adored it.
Now, this wasn't exactly my first experience with Fire Emblem. I had played Warriors on the Switch a while back, and I played a hacked version of Fates (only the Birthright path) and they were alright experiences. But Awakening was on another level entirely to me. The story, without giving too much away, had lots of tension, pain, and moments where I genuinely gasped out of fear. The other games I had played never made me feel that way about the story before.
The gameplay is a favorite of mine, too. I really like tactical RPGs like this, even if I haven't played a lot of them. I appreciate games giving me some time to plan out my moves and selecting which units to have fight the enemy, or stay back so they don't die. In that way I really felt like a tactician, just like the main character.
Speaking of, all the characters in this game were very lovable. Their writing was phenomenal and I loved their little voice lines. Lissa is definitely a favorite, and was always one ever since I played the demo back when it first came out. And that's the thing! Even early on in the game I learned to love and care about these characters. That's how good I feel the writing is.
Overall, I feel that this game deserves the reputation that it has right now. After 16 and a half hours of playtime, that couldn't be more obvious to me, and it's easily one of my favorite Nintendo 3DS games now. While it's great to see new games in the series release due to the success of this one, I don't believe there will be another game that will match just how great this entry is. So yes, once again, I bought an almost ten-year-old Nintendo 3DS game and I loved it. And I think you should buy it too, because it's 100 percent worth the money.
Thanks again for reading! I hope this will push me to experience some older Fire Emblem games someday, and hey- it might get me to try Three Houses or Engage too.
Next up: My Journey With The Nintendo 3DS... Does It Still Hold Up?
#fire emblem#fire embem awakening#nintendo 3DS#game review#retro#why did it take me so long to get to this damn game#nintendo#lissa is the best character fr fr
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Favorite videogame consoles growing up.
[ S Tier ]
Nintendo DS - I had the most nostalgia for it as well as the DSi, I had a Blue bulky DS, then I had a light blue DSi (sadly the LR buttons broke), and currently I have a silver pink DS lite.
Nintendo GameCube - Another console I spent a lot of time on as a kid, mine was a silver system covered in Rock Band stickers (the old bubble TV I had was covered in them as well), and a Wavebird controller. I also had the Gameboy player disc and bottom piece to play GBA games on my TV.
Nintendo Switch - I play on this thing every other day since the day I got it, it's a first edition Switch that came bundled with BotW, sadly it's falling apart, and I plan to get a replacement for it soon.
[ A Tier ]
Nintendo Wii U - The system I got was a black console which came bundled with Nintendo Land. It runs great, however the left stick has seen so much use that it may occasionally drift.
Nintendo 3DS - I loved this one quite a lot, and I love the Wii U just as much. As big of a cringe storm as Miiverse was, I still kinda miss it. The first 3DS I got was a cosmo black original. After that I got the red New Nintendo 3DS XL model, then the Majora's Mask limited edition New 3DS XL, and then the Hylian Shield 2DS XL I have now. (I also had a red original 2DS which I got with A Link Between Worlds. Kinda hated the design philosophy of it being a slab that I can't close and fit into my pocket. Like, I understand the whole 2D only angle, but why take away one of the defining characteristics of a DS in general?)
Nintendo Wii - The third childhood system I grew up along with. I have my own white model Wii system (I think it's an older model?) But I used to play on my mother's older Wii system, which was loaded with games to play, as well as the fun Wii channel games that used WiiConnect24 for online play. Sadly that one got traded in before everything on it could get transferred to the Wii U they bought right after.
[ B Tier ]
PlayStation 3 - My dad owned the original huge expensive model that could play both PS1 and PS2 games on it, however the disc drive on it broke so it became impossible to play anything that wasn't digitally downloaded. The only games I really played on it as a kid were Little Big Planet, Katamari Forever, and Minecraft. Other than that I didn't have all that much nostalgia for the thing. I do have a slimmer model in storage in case I ever have a reason to dig that thing out again.
PlayStation - The only reason I got this system was so I could play Final Fantasy on it, and it was fun for quite a while, but then I just kinda got tired of fuzzy graphics so I moved onto better versions of those games.
Gameboy Advance - Here's another system I grew up with. I didn't have the original model, but I did used to play on a Gameboy Micro, which came with tons of changeable face place. I also had a Gameboy Advance SP at one point.
PlayStation Portable - there were quite a few PSP games I did enjoy, 2 of which I can't even remember the names of. But I did play Little Big Planet, Star Wars Battlefront: Elite Squadron, and I loved Dissidia Final Fantasy. Other than that, didn't care all that much for the handheld.
Xbox 360 - I have an original model that's still alive due to the fact I haven't touched it in years, and the only games I have played on it are an Ace Combat Assault Horizon, and Star Wars Battlefront II. I have recently picked up the 360 exclusive Beautiful Katamari, and I hope to play that sometime soon.
Super Nintendo - Don't get me wrong, this machine pumped out lots of fantastic titles that I still need to catch up on, and I did have one with a few games as a child, but sadly I didn't really spend as much time with it as I should have, and I want to love it and everything it has to offer.
[ C Tier ]
Gameboy - I couldn't remember if it was a Gameboy or Gameboy Color I had growing up. I just remember it being a little big, but it still had color. My memory is probably messing with me. Sadly didn't have very many games to play on it, aside from Game and Watch Gallery, Super Mario Bros. Deluxe, and Super Mario Land 2. Also the one I used to have had a terrible battery, the system would only stay on when plugged into the charger.
NES - I personally only had vague memories of playing Super Mario Bros. 3 on the original model, and I wanted to show it appreciation for everything that came after it, but I didn't really have enough games to play on it other than Mario, Duck Hunt, Punch-Out, Zelda and Burger Time. Not to mention me giving up after losing so much at some of those games. Still loved games like Zelda 2 and Mega Man tho once I looked deeper into the NES library.
#tier list#tiermaker#video games#video game consoles#consoles#handheld#handheld console#console#nes#snes#gba#ds#wii#wii u#gc#gamecube#3ds#switch#nintendo#playstation#playstation 3#ps3#ps1#sony#psp#playstation portable#xbox#xbox 360#gameboy#gb
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Alright, Direct thoughts time I guess. I'm not gonna be all flowery and happy because I honestly wasn't that impressed so if you don't wanna read the mean ol spoiled nintendo fans thoughts then keep scrolling.
I care not for Fire Emblem. I also care not fore Advance Wars but I'm still happy to see that this game is coming, I don't want it, but any time Nintendo ressurects an old IP is fine with me. Also the character designs are fun.
I care not for Mario sports spinoffs, but I do think we were overdue for a new Strikers game. I don't want it, but I admit they fill a role, and I do appreciate the more unique rough and edgy style of the striker games, and of course Next Level is bringing their usual brand of extra expressiveness to the Mario crew that Nintendo isn't as good at doing themselves... I do worry that this may be a little more sanitized compared to older strikers games.
I'm just not feeling Splatoon 3. I loved the first Splatoon. I had an okay time with the second one but it felt like more of the same... and this third one so far just looks like even more of the same than before... I guess we'll have to wait and see more of the single player campaign.
Kirby is horrifying now I see.
I guess Chrono Cross rumors were true. I don't feel a storng urgency to play that game, I like Chrono Trigger just fine but I am not one of those people that would put it in my top 10 or even top 50, and I hear the sequel isn't that good. Maybe if it's cheap I'll check it out.
I've been curious about Klonoa forever so i'll check that out if the price is right.
LIVE A LIVE is a genuine suprise. That game has been on my backlog forever. I'm actually not a huge fan of the 3D HD stuff though so I think I may stick with the fan translated SNES version unless they include the original with the remake ( something I feel every remake should be doing. )
Already said my piece about the Kingdom Hearts releases. If you don't have a playstation, pirate it. DO. NOT. SUPPORT. CLOUD. GAMING. It's fucking stupid.
I was excited to see new stuff for Metroid but it all turned out to be difficulty options that should have been in the base game and a boss rush, which also should have been in the base game. Can't complain too much when it's a free update, but I really wish these things didn't have to be added later. Not everyone has guaranteed ongoing internet access.
The EarthBound re-releases.... sigh... I'm just tired of Nintendo and their fans feeling like they deserve a pat on the back for doing things that they've already done before, and should just be an expected thing that they should always do, and doing it a few years later than they should. Earthbound releases are not a huge deal anymore. None of Nintendo's retro releases are and they really shouldn't be praised for the way they handle their retro games, especially since they used to do a much better job at it, but failed to make sure it carried forward to current generations.
Switch Sports is also a genuine suprise. I thought that series would have died with the wii. Is the same audience for those games even on the switch? I know Switch has outsold the Wii at this point but that's largeley due to it being a handheld and not a great console to share with other ppl. I don't exactly see Granny Ethel playing tennis at the retirement home with a Joycon. Still, I liked Wii sports. If I can get it for a bargain bin price, maybe i'd pick it up.
I forgot that I bought portal on Steam ages ago and never played it... oops. I really should give it a go, it's one of those instant classics, yes?
Mario Kart's DLC is pretty cool. Mario Kart 8 really is going to be the best Mario Kart game at this rate, huh? The Switch version already had more tracks than any other Mario Kart game before it thanks to the DLC from the Wii U version being bundled in. And they only want a quarter of the game's price to double the number of tracks? This is way better than a new Mario Kart game imo.
If I didn't mention an announcement, it means I have no thoughts about it.
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5 Companies That Have Too Much Hype Around Them
Look, we all love our favorite games with a passion, and to an extent that’s fine, but when that passion becomes obsession and that obsession becomes forgetting our own moral compass for the sake of entertainment, it does feel like it’s gone too far. It’s one thing to love what a company releases, it’s completely another to ignore every problem they’ve ever had. Not all of the companies on this list have done horribly un-ethical things, but they’ve at least been anti-consumer, and the fact that people don’t question that enough has led to them sometimes, making horrible mistakes. I am RepentantSky, I love making lists that trash on things that are popular, and these are 5 companies, that have too much hype around them.
5. Nintendo
Already I can hear people getting angry, and in a way I get it. Nintendo is for many people the place where they either begin to play games, or the place they go to keep on playing them when everything else let’s them down, and of course, they put an end to the flipping video game crash of 1983, and no one else will ever be able to claim that from them. That’s all wonderful, but that doesn’t mean you shouldn’t be critical of them. I’ve talked about a number of things they’ve done wrong before, so let me quickly run down the list of some of their anti-consumer practices. They, charge too much for remasters and ports, they don’t drop prices in games, they used to charge for fixing Joy-Cons and now completely deny it’s a problem for legal reasons, despite everyone pretty much having experienced drift, they haven’t been good at getting stock for their items in at least 20 years, and oh yeah, they sell all the content for a remake for $115 on the 3DS, the system and the fans that helped them get by while the Wii U was massively underperforming, all while handing owners of the, at the time, unproven Switch, free content. Nintendo has a tendency to still think like a toy company, and they even used that idea to present the Nintendo Entertainment System as a toy instead of a console when they first game to the West with it, but they aren’t a toy company, their a gaming company that also sells toys, just like everyone else. I get they’ve done amazing things, I own over 150 physical handheld games from them, and a ton of digital games besides, but when they start charging twice what they are worth for SD cards, while releasing games that absolutely won’t fit on the limited space of the Switch, and they simply don’t care when costumers complain, it’s time to at least question their motives.
4. Bethesda
Boy I used to really rip on this company back when I posted lists on Facebook, but I haven’t done it in a while, so let’s do it again. Bethesda has absolutely spent at least the last 10 years lying to people, Todd Howard, has become famous for it, but I think I might have been the only person who wasn’t shocked when Fallout 76 was the disaster that it was. There were so many things wrong with that game, that I don’t even have time to go over every little thing, but lying, you know the thing that will get another company on this list very soon, was a big thing they did with the game. They promised at one point that they weren’t ever going to charge for items in the game that gave in-game benefits, and they did, allowing ammo and other items to be bought with real money for a time, they promised new, specialized servers if you paid for a yearly service that was way too expensive, and that wasn’t true because people found proof of things missing from what would have been a freshly made, private server, and there’s no excuse for that, games in early access do that correctly, and they aren’t, at least supposedly, even finished yet. I wish I could say that’s all they’ve done, but they also bullied an indie developer over their game Prey, a game they may have bullied the original developer for so they could get cheaper, but we’ll never know because they refused to comment on that when asked, they also refused to update their outdated game engine for years, which caused something they spent over a decade fixing, games releasing with glitches, some of them game breaking. Yet somehow, they have such a fan base that those who love their games will claim the glitches are just part of the charm. That kind of fierce loyalty led to Fallout 76, and even though we make jokes about it even now, the horse DLC from way back in the day, was an indication of everything they’ve done, including trying to charge for mods made for free, meant to be consumed for free, twice. Bethesda is a bad company and they do not care.
3. Activision/Blizzard
You know one of the worst things Nintendo does that I didn’t really mention directly in the first entry, is limit the amount of time a product is available, instead of just letting it be there for consumption as long as it’s selling (that was what the toy company reference was about if it wasn’t clear). However, Activision/Blizzard are the Kings of doing this, as they not only limited things while they were in control of Destiny 2 to the point where you pretty much had to use real money to get everything, and never mind everything else they did to it, because we’d be here all day going through it all, but they also don’t support games as a service titles long enough for dedicated fans. Crash Team Racing Nitro fueled, is a prime example of this. People weren’t done with that game, and when fans thought for even a split second that an update was going to come to fix an issue, their hype (mine to) was so explosive, it was almost like we were getting a new game, but then nothing happened, because they didn’t care. A lot of companies that do yearly release titles as a service have this problem and nothing exemplified that more for Activision, than Skylanders, a series originally made off the back of Spyro, who didn’t even wait for a year to release new games, as technically between October 21st and November 20th of the year the first game came out, they released three of them, and I’m not even kidding. Two of them, were mobile games! You might have thought I was going to go after Call of Duty, for this, but that horse has been beaten to ground, somehow, more than Skylanders was. They also, for whatever reason, released each expansion on different generations console generations, at different months throughout Fall, like somehow the season of Fall, they needed a release every month, if not two, and so off they went. I didn’t even get into Blizzard, but all I need to say is “Blitzchung” and all the memories will likely come flooding back. There’s also the fact that in two separate years, after gaining massive profits, they dropped hundreds of employees, and hired more than they’d let go, but I guess that doesn’t really matter to some of you, because when they did it this year, with so little warning, most employees found out via the news articles about it, but we all made such a little stink this time around, it didn’t create any media buzz, so I guess that doesn’t matter, you’d all rather play flipping World of Warcraft, like better MMO’s don’t exist.
2. CD Projekt Red
I know this one comes off a little more fresh in the mind, and they technically only lied about one game, but man, what a series of lies it was. Also, let’s be honest, one major game, does not a great developer always make. CDPR’s previous two Witcher games did exactly what the author of the books thought they would, and that was almost nothing in terms of making a serious impact, and the reason is, they are kind of bad. They aren’t the worst games out there, but there is a good reason why The Witcher 1 and 2 haven’t been ported and/or remastered, despite how important they are to the story of Witcher 3, and that’s because they both suck. Cyperpunk 2077, was in a lot of ways, them just going back to being the developer they were before, the BIG ONE happened. They lied about nearly everything in regards to the game, including how the main platforms where consumers were going to buy it, were actually running well. I made those references to Witcher 1 and 2 for a reason, although if I’m being honest, they actually look better than Cyberpunk did on day 0, and that’s completely unacceptable. The budget for CDPR was basically nothing for Witcher 1 and 2 combined to what Cyberpunk got, but they were so focused on the PC versions because PC ran the game better, somehow (like maybe because they didn’t try with consoles) and they missed glitches that were so bad, the game felt like it was still in beta, if not alpha upon release. The fact that they’ve only released eleven games in twenty-three years, and only two of them didn’t have The Witcher on them, should have told us all we need to know, and yet the game, even after returns, which was another massive screw-job that led to Cyberpunk being removed from the PlayStation store, still sold Sixteen million units, all because of hype, and because apparently, some people don’t care if they’re lied to. Do you want to know what the other game they released is besides a Witcher title? It was flipping Saints Row 2, a fun game, but also one that’s too goofy for it’s own good, and yet suddenly makes Cyberpunk’s release, make sense, because it was all a massive joke, and a parody of good, well running, open world games. CDPR needs to seriously do something, anything different, and never release a game in this poor of a state ever again.
1. Ubisoft
I put Ubisoft at number one for a damn good reason, and that reason is, that everyone seems to hate the company, but loves their games, and I don’t know why. They haven’t been the overall worst company on this list, although they are pretty bad, but the major problem they have, and have had for at least a decade is that none of their games have any identity, they are literally all the same game, with different coats of paint. Sure, an occasional gem sneaks through like Assassin’s Creed IV, but all of the rest of their games have the same visual style (although ACII does seem to be the base for which they create their art let’s be honest), the shooting mechanics they have in all the games that have guns, all feel exactly the same, which is something even Call of Duty manages to avoid most years (guess I took a shot at them anyways) and yet somehow, someway, I keep seeing people getting excited for their releases, and it doesn’t make any sense. Sure, they throw a celebrity actor in from time to time, and the artistic style they use does look pretty cool, but everything is always the same with them, every single time, no matter what it is, and they still keep making money. It doesn’t really make sense either, because a lot of developers do make games that are very similar feeling, see the Life is Strange team or much as well all loved them, Telltale Games, but at least those titles told extremely interesting stories, and developed their mechanics at least a little, which is something most companies do just on principal, but not Ubisoft. They throw out a few Tom Clancy games every time they talk about what their releasing, the Trials and AC games are still mostly a yearly experience, and I’ll say it again, their entire list of releases since at least 2013, the year the previous generation kicked off, have pretty much all been the same. It would be nice if they made more games like Child of Light, but despite the fact that their games will likely never be as popular as Call of Duty, they keep churning out same-y shooters hoping that one day, maybe just one day, they’ll create their own CoD, and it’s just not gonna happen. The saddest part of all is that when they announce something different, something fans have wanted for years, we get The Prince of Persia: The Sands of Time Remake, which was literally delayed because fans said they wouldn’t buy it unless some actual effort was put into making it, why is this company so popular that it can keep doing this, someone please explain it to me.
And that’s my list, can you think of any other companies that are too hyped? Let me know in the notes below, hit me up with a follow if you like my content, and give me a reblog, I’d really appreciate it. Have a wonderful life!
#ubisoft#activision#blizzard#cdpr#CD Projekt RED#bethesda#nintendo#nintendo 3ds#3DS#nintendo switch#witcher 3#witcher#prince of persia#skylanders spyro#spyro the dragon#spyro reignited trilogy#crash team racing#nitro fueled#destiny#destiny 2#cyberpunk 2077#saints row#toys#Joycon#child of light#Entertainment#top 5#lists#hype
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25 Years
Advanced Happy Pokemon day, trainers!
For my second post this year, it would be my starters through the years! It consisted of Pikachu, Bulbasaur, Totodile, Treecko, Piplup, Oshawott, Froakie, Rowlett, and Sobble.
I am happy that @Pokemon kept me inspired and motivated. Now and then whether it was a small change- from having a curry dex to getting your first ribbon in a Pokemon contest, they were all exciting to me. As an adult, the excitement faded off a bit because of the realization of how jaded the world is, but Pokemon kept my enthusiasm burning.
From my first game, Pokemon Gold, getting my Totodile and releasing it accidentally to Pokemon Sword's Sobble perfectly trained with lots of curry love from me.
Happy 25 years of Team Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, and Galar! Cheers to more exciting regions! Hopefully somewhere in Asia-Pacific~ :D
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Here are the individual drawings of my starters and stories!
Pokemon Yellow - Starter: Pikachu
Technically Pokemon Yellow was my 2nd Pokemon game next to Pokemon Gold. I love the version so much because I relieved how Ash Ketchum had all the starters in Kanto plus Pikachu following you!
I remember I got another bootleg version of the Pokemon Yellow and the battery of the game was not working so you could not save my progress. I had to finish the game in a day before my batteries die. Fortunately, I finished the game with Pikachu, Charizard, Blastoise, Ivysaur, Pidgeot, Butterfree and Omastar.
Pokemon Fire Red - Starter: Bulbasaur
Fire Red was my 4th Pokemon game. I remember when I saw the trailer in the commercial I was imagining myself had lots of money and get the game and Gameboy advance SP.
Although by that time, I got a drive to save money and happily, I got my first Gameboy Advance using my own lunch money. I miss those days.
Pokemon Gold - Starter: Totodile
Pokemon Gold was my first ever Pokemon game. It was a bootleg that my father gave me because of a piracy raid as a gift for me haha! So ironic but a fun memory.
Totodile was my first starter although unfortunately, I accidentally released him because supposed to be the ‘Release’ button was ‘Fix’.
Pokemon Ruby - Starter: Treecko
After Pokemon Gold, I got a chance to play the newly released games on my cousin’s computer. I was ignorant about the concept of emulators that time. It was also the reason why I wanted to own a computer that time to play the new Pokemon games. Little did I know it was not the legit games.
Anyway, my 3rd Pokemon game was Pokemon Ruby on an emulator. I remember I wanted to stay in my cousin’s house just finish the whole game. I picked Treecko that time, got to evolve him to Grovyle while fighting Nincada and kept losing to a bug catcher haha! I just got to the first gym and turned off the computer because I had to go.
Oh memories~
Pokemon Diamond - Starter: Piplup
My first DS game was not my console neither my game. It was owned by my best friend in high school where he knew I love and knew a lot about Pokemon, so while him playing the game I was at his back giving commands.
I told him to pick Piplup for me and he agreed. We were in the 5th gym when we stopped playing because of our finals. Even technically I did not own any of those, I still felt I played the game.
Pokemon White 2 - Starter: Oshawott
Together with Pokemon X, Pokemon Black 2 were my first 3DS games. I bought them with my 3DS using my first salary. I waited for this moment where I could buy anything without my parents disagreeing with me.
I picked Oshawott as my starter and loved him in the game and in the anime!
Pokemon X - Starter: Froakie
I was so amaze when I bought Pokemon X because it was for me a huge leap from my previously owned games which was back from Pokemon Ruby! I loved the story, all the cities and my new rivals.
I chose Froakie and never even made it evolve until the last gym haha! Oh memories from Paris (what?)
Pokemon Sun - Starter: Rowlett
If I’m going to pick the best starter I have on my list, it would be Rowlett. I really love owls if only I could have one as a pet.
I got a Sassy one so I drew my Rowlett kind of judging you from head to toe haha!
If I would pick between the recent games (8th to 7th generations), I would pick the 7th generation. I really loved the anime series and the games because they were fresh of breath to me. It was the first time both series and the games chose different pathways.
I now want to play Pokemon Sun, again~!
Pokemon Shield - Starter: Sobble
While waiting for the games to come out, I already was saving up for my new Nintendo Switch. When I found out I could preorder the game in advance, I hastily went to my favorite game store in my city and bought a slot!
It was never a problem to me to buy a game before in that store but when the preorders came out there was indeed a line! I was jumping of joy while holding my game and Nintendo Switch at the same time.
I picked Sobble because it looks like a chameleon and a little baby for me. Just like Froakie, I only let it evolve after I completed all the gyms.
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Pokemon is 25 now! How old were you when you first started playing Pokemon?
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Please do not repost my artwork/design. Ask me first.
Thank you!
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Deviantart | Instagram | Redbubble “Nostalgia is my favorite thing.”
#art#artist#artwork#arte#artoftheday#artoftheweek#artistic#artsy#artofvisuals#artists on tumblr#pokemon#pikachu#bulbasaur#totodile#treecko#piplup#oshawott#froakie#rowlett#sobble#ポケモン#kanto#johto#hoenn#sinnoh#unova#kalos#alola#galar#video game
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Games I played in 2020
Just felt like getting my thoughts out on all the games I played this year. I’ve been wanting to do something like this for years but I always let it pass me by. Well not this year! Fuck you laziness!
I played the first half in 2019 but finished it in 2020 so I guess I'll count it. DQ11 was my intro to Dragon Quest and what a good starting point. I'm not exaggerating when I say this is one of the best traditional JRPGs on the market. Characters, story, combat, it all clicks in just the right way to make a flawless game... until the end credits roll that is.
I have no idea what happened with the post game but by god does it dive off a cliff. It undermines everything you worked to do in the main plot. The characters act brain dead and it shamelessly reuses events from the main game. Please pick up and play DQ11 but for the love of god just stop when the credits roll.
Doom is a game I knew I'd like. The heavy metal ascetic and soundtrack were right up my alley, but I just never found the time. With Eternal on the way though and having found it on the cheap at a pawn shop I figured there was no time like the present. Needless to say but I was right. I loved everything about this game. The thrill of combat, the screech of the guitars, and the silent take no shit attitude of Doomguy. Make no mistake though, I SUCK at this game. I played on easy but still got my ass handed to me on the regular. But I don't care, I was having way to much fun.
I flipped my shit when this game got leaked at the tail end of 2019. Zero 3 is my all time favourite game. To celebrate this getting announced I went and 100% Zero 3 as I hadn't done it on my current cart, and Zero 3 was still the first thing I played when I got this collection! I love that game to death and I’m glad to have it on modern consoles again. As I was under a bit of time crunch with other games releasing soon I only played 2 other games in the collection Zero 4 and ZX Advent. Until the DS collection those and 3 were the only Zero/ZX games I had so I have a lot of nostalgia for them.
Zero 4 hold ups better then I remember. Not as good as 3 but a damn solid game with tweaks I honestly wish hit the series before its end. I remember having issues with the stage design and ya it’s not perfect, but it’s far from as bad as I thought. For ZXA this was the first time I beat the game on normal difficulty. For some reason the ZX games have always given me more trouble than the Zero games, so finally beating one on normal was very exciting. Maybe I can now finally go and beat ZX for the first time...
The Mystery Dungeon series rising from the depth to punch all those unexpecting in the face was a very welcome surprise. I had a lot of hype going into this one as I have very fond memories of my time with Red Rescue Team and even more with Explorers of Darkness. And the game lived up to it! The remastered music is great and crazy nostalgic, the 3D models are well used and don't feel as stiff as they do in the core series, and the QOL changes are near perfect... So why did I drop this game like a rock once I finished the main quest?
Anyone familiar with Mystery Dungeon will know that the post game is the real meat of it. The story is short and all the really cool shit comes in after it's done. But I just couldn't bring myself to put more time in after I finished said story mode. I'm definitely chocking that up to me just not being in the mood then an issue with the game. Here's hoping we get an Explorers DX sometime soon. That will fucking hook me for all it's got.
Second verse same as the first. I loved this game and sucked at it horribly. Out of all the games I've played this year Doom Eternal is the one I want to go back to the most. I was not the hugest fan of some of the changes made and retained a stance that I liked 2016 better. First person platforming has never been a fun experience in my opinion and Eternal did little to change that. And I know this a lukewarm take at best but fuck Marauders!. They are so unfun to fight and ruin the pace. The Marauder in the last mook wave took me so long I was worried I wouldn’t be able to finish the game. But the more I've seen of Eternal after my playthrough makes me think I was being far to harsh. I haven't played the DLC yet either. Mostly cuss I haven't heard great things about it. Gonna wait for the rest of it to come out to see if it's worth getting. Might just replay to whole game at that point to see if it clicks with me better.
This was my second favourite game of the year, and was going to take the top slot until a certain other game came out. Addressing the elephant in room right away, I hated the ending. But I was expecting something like that, I think we all were. I won't let the ending ruin the rest of the game though. Not gonna let 1 segment colour everything that came before it. We have to see how the later parts play out to truly see if this ending was trash or not anyway.
It took Square over a decade but they finally got an action RPG battle system that works and feels good to play. This may be my favourite battle system in an RPG period honestly. All four characters are a blast and it only gets better the more time you spend with it. Figuring out the nuances of each character’s skills and how to combine them not only with the skills of the others but how to enhance them with the right Materia set. This makes fights thrilling and satisfying when you finally best whatever was giving you trouble. Tis was the best way to bring 7′s mechanics into the modern landscape while also fixing the BIGGEST issue the OG had. The fact every character feels the same aside from Limit Breaks.
All this on top of graphics that just look fucking stunning, a few glitched out doors aside. Fuck I still feel blown away looking at the characters models (mostly Tifa) and see how god damn pretty everyone is. Also Tifa’s Chinese dress is gift from the Gods and I still haven’t picked my jaw up from the floor after I first saw it.
In my circle of the internet there was a lot of hype for this game. So much so that I ended up buying it to see what all the hubbub was about. I had never played a Streets of Rage game before and my only experience with beat'em ups was playing a LOT of Scott Pilgrim and last year's River City Girls. Turns out Streets of Rage plays quite a bit different and it kicked my ass! So sadly I had to switch to easy to make it through but I still had a fun time with it.
I started playing mostly as Blaze but once Adam hit the scene oooooh fucking boy. I didn’t play anyone else. There's a deceptive amount of content in this game. You can unlock almost every character from the previous games and all of them rocking their original sprites and moves. If I had more of a connection with this series I'm sure I would have gone nuts on unlocking everything. I stopped after my one playthrough and I was happy with that. Always glad to support a long overdue franchise revival.
To properly talk about P5R I think I need to air a lot of my feelings on the original game and the importance it has to me. You see, prior to 2017 I barely played games, only sticking to specific franchises. AKA Pokemon and Mega Man/Mega Man like games. Until 2016 though I still bought a lot of games. Eating up Steam sales and deals I found at pawn shops. This lead to a Steam library and shelf filled with games I've never touched outside of maybe an hour or 2. So in 2016 when I took interest in the newly released Kirby Planet Robobot I made a deal with myself. I could get the game but I HAD to beat it. And I did just that, gaining not just a new fav Kirby game but a new rule for game purchases. If I knew I wouldn't beat a game I was not aloud to buy it. Now what does ANY of this have to do with P5 you may ask? Well... almost everything.
I was immediately interested in P5 when it hit the west in 2017. I loved the 20 or so hours I but into P3 years ago and really liked the P4 anime I had watched around the same time. So of course with all the hype around it I wanted to dive into the series full force with P5. But I knew myself. Putting over 100 hours into a game was beyond me and I had a weird relationship with home console games as I was predominately a handheld gamer. Add in the fact I didn't even have a PS4 and I was convinced P5 would be something I always wanted to play, but never would. So when I went to the mall with a few friends and they showed me that P5 had a PS3 version, I had a dilemma on my hands. I knew I wanted to play it and I now had a way to do so. But doing that would require me to change 2 HUGE hang ups I had with games. Would I being willing to waste 60 bucks with so much working against me? Apparently I was. I immediately started going to town on this game. Making sure I spent no less then 2 hours a day playing NO MATTER WHAT. Which may not seem like a lot but it was to me... at the time.. I also had just moved to my current house, so coming home from my still relatively new job and going straight into P5 was the first real routine I formed during this heavily transitional part of my life.
I of course ended up loving P5 and put 200 hours into it. As such my outlook on gaming was forever changed. Console games were no longer out of reach and I knew I could handle playing monster length game. I started playing way more games then I ever did before and trying out generas I never thought I would play. P5 is the main reason for this and why I'm able to make a post like this. To actually touch on Royal though? It's unarguably the better version of the game and Atlus learned all the right lessons from P4G. The new characters are great and the added section at the end is possibly the best shit Atlus has ever written. I only wish Yoshizawa joined the party sooner so I could play as her more.
The release of this really came out of nowhere huh? Wayforward announced it was being made mid way through 2019, then there was its weird half release on the Apple store... and then suddenly it was out! Very little fanfare for this one. Is that indicative of the games quality? Luckily no. Seven Sirens is a solid addition to the series and follows up Half Genies Hero nicely. The game goes back to Shantae's Metroidvania roots and makes a TON of improvements.
Transformations are now instant instead of having to dance for them (don't worry dancing is still in the game) making the game feel more like Pirates Curse in its fast flow. They also added the Monster Cards which take heavy inspiration from Aria of Sorrow's Soul system. A feature I'm happy to see in any Metroidvania since Aria is one of my all time favourite games. Sadly though the game does not take the best advantage of these improvements.
Over all the game feels kinda empty. The dungeons aren't super exciting to explore nor are they challenging in any way. And the plot is very repetitive, with each dungeon repeating the same beats. Really this game feels more like set up for a better game down the line. The mechanics are all here and Wayforward has a solid art style with the sprites from Half Genie Hero. Hopefully they capitalizes on this for Shantae 6 and we get the best game in the series.
While it may not have been the most thrilling game, Seven Sirens really put me into a Shantae mood. So much so that I went back to play the 2 games in the series I had never touched. This being the first game and Risky's Revenge. Shantae 1 really is a hidden gem in my opinion. Don't get me wrong, it's the definition of jank, but there's a lot of heart to this game. The sprites are great, the soundtrack is good, and the characters are funny... but it's still on the OG Gameboy and that's a massive hindrance for any game. I'm hard pressed to recommend this with how poorly its aged but I think it's better then it looks.
Risky's Revenge on the other hand was a game that shocked me by how little it had to offer. I know this game went through a hellish development and what we got was far from what Wayforward planned to make, but it's hard to imagine a world where this was the technical BEST Shantae game. It's not a bad game by any stretch... just a boring one.
For the record my ranking of the games goes Pirates Curse>Half Genie Hero>Seven Sirens>Original>Risky’s Revenge
Sword and Shield are mediocre games at best. I know, real steaming hot take there. I managed to make my Sword playthrough a lot more fun by not spoiling myself on the new Pokemon designs for the first time since Gen 3. Either way, I enjoyed myself enough that I didn't mind playing more of it with these DLC campaigns. Plus I love the idea of Game Freak switching over to this method as apposed to making a third version, so I wanted to support it.
Klara is a fucking top tier Poke Girl both in design and personality and is probably the highlight of Isle of Armour. GF actually went out of their way to give her multiple expressions to sell her toxic bitch personality and I love every minute of it. She sadly drifts into the background for the second half of the DLC’s story which hurts an already rough section even more. Not more then having to grind Kubfuu all the way to fucking level 70 though! That put a serious hamper on my motivation to finish the story but I pushed through anyway. Having to solo the tower with Kubfuu was at least a fun challenge though, as was the final fight with Mustard. Fuck the Diglett hunt though. Ain’t no one got time for that.
Crown Tundra may be my fav of the 2 though even if there isn't a character as good as Klara in it. The hunt for the legendaries was just pure adventure and I had a fucking blast doing it. The joy I felt when I figured out Registeel’s puzzle put a smile on my face unlike any Pokemon game since I was a kid. The whole Regi stuff was honestly a nice Nostalgia trip to my times with Emerald. The story around Calyrex was enjoyable, even if I still hate its design. Not revealing the horses before release was a good call to as it gave an honest surprise. Having to chase down the Galar forme Birds in the overworld is a great way to evolve the roaming legendaries idea and I hope GF sticks to this. Plus the Galar forme birds are some of the best legendary designs since Gen 5 and I love Chocodos way to fucking much.
Here we are folks, my GotY. I love Panzer Paladin so fucking much. A combination of mechanics from Mega Man, Castlevania, and Blaster Master? Sign me the fuck up! This game is tailored made for me and I knew I had to play it once it started making the rounds on social media. I'll admit though, I was a bit worried when the the first full trailer dropped and showed the weapon mechanics. Breakable weapons that you have to sacrifice for checkpoints and power ups? I'm not sure about that.... Luckily I was being a complete moron and those mechanics are near perfect.
I love the set up of each boss being a mythological creature from different cultures. They didn’t just pull the easy ones either. A lot of these things I learned of for the first time here. I love how Grit controls. Using the upward stab as a double jump and being able to pogo off enemies Shovel Knight style just felt great and satisfying. Flame was limited but it made her sections feel tense. She does more damage then you think she could at first glance. Also the only way to heal Grit being to use pods that only Flame could access was a cool idea.
I am begging you Tribute Games, you have to make more Panzer Paladin games. Slap some new upgrades on Grit and expand what Flame can do and you have an even better sequel on your hands. Also maybe not have so many 'gotcha' moments with enemy placement. That's really my only complaint about the game. Great music, great sprites, giant robots, unique premise, and a reference to Canadian legends. The ultimate self indulgent game for me.
It felt super out of left field for Curse of the Moon to be getting a sequel. The games fucking amazing but it was really just a tie in for the main Bloodstained product. Not something I expect to get a continuation. Either way I was pumped. If this was even half as good as the original then I was in for a great time. Which held true... cuss this legitimately is only half as good as Curse of the Moon. I still like the game, quite a lot actually. I mean how could I not with a fucking Corgi piloting a Death Train Mech.
Something was just missing here that never made this click like the first game. Maybe it was the stage design, maybe the bosses, maybe the fact that it's a bit to long. I'm not sure. All I know is I couldn't bring myself to play all the modes like I did in the original. . Stopping part way in to the one where you can get the first games characters. I want to go back some day... I just don’t know when someday is.
This was an announcement I never saw coming. A Gundam Verses game coming to the west? That hasn't happened in the entire time I've been a Gundam fan. I had played a bit of Full Boost on my old roommates PS3 thanks to him having a Japanese account and I played Force on the Vita a few years ago. But to have the latest version fully translated with open servers? Holy hell that's a dream come true.
Having the open betas every weekend leading up to launch was some much needed fun during this shit hole year. I had a lot of fun just fucking around with different suits and seeing what I could do with 'em. Absolutely trashing two Bael players as the Kapool is a memory I'll keep with me for a long time. Fucking danced on their graves. This gave me some new appreciation for suits like the Baund Doc and Hambrabi, the later becoming a lowkey fav as it was my main.
I've fallen off with the game in the last few months but I definitely want to go back. I hope to start learning the game and take parts in tourneys when cons aren’t death sentences anymore.
It felt like everything in my life was SCREAMING at me to start the Yakuza series. From 2 of my friends playing 0 recently, a youtuber I following live tweeting as he played through the WHOLE series back-to-back, and Yakuza 2 having a run at AGDQ 2020. Plus the constant pleas to play this series you get from following Little Kuriboh on Twitter. I finally broke and picked up 0 in the middle of August. Boooooooooy howdy did I not know what I was getting in to. And no I don't mean the content. I knew Yakuza was a series of wildly conflicting tones between the main story and side quests. What I mean is the length. I legit thought this was gonna be a 20-30 hour game. When i reached hour 30 of my playthrough and realized I wasn't even close to a conclusion, I think I knew I had bitten off more then I was planning. That misstep aside I ended up loving this game and want to play the rest of the series.... I just need to rest up first before I dive into Kiwami 1.
Let's actually talk about the game for a moment here. Kiryu and Majima quickly clicked as likeable characters to me and I cared about their stories. Combat is fun and the multiple styles are all great.... though both the default styles take a while to get there. The mad rush I felt at the end was fantastic and the last bosses are a joy to fight. Only real complaint is the pacing of the side stories. I loved being able to just stumble into various different events while on route to the next plot objective. But this became less common as the game went on and side stories started getting more tucked away. Also hot take here, the host club mingame is more tedious then fun and I like Kiryu’s business stuff as I could do that in the background. I’m excited to dive into Kiwami and probably Kiwami 2 this year... Though I’m not sure when just yet.
Just gonna say it flat out, I think this is better the the 2018 game. The smaller scale helps in this style of game and Miles just naturally has a better move set then Peter. I'm not sure if they actually tightened up the combat system or if they just threw less bullshit enemies at you but fighting feels so much better in this one. Traversal is better too, simply because they changed the button for tricks. In the original you have to hold down 2 face buttons to enter trick mode??? In hindsight that was such a bad call.
Having both the heal and venom powers run off the same meter was a good idea. Making the choice between keeping yourself alive guaranteed or potentially ending a fight quicker/disposing of a problem enemy is super fun. The player having to make small choices like this during combat is what helps it not be brainless. I love all the different venom skills you get. While they all achieve the same thing in stunning opponents, how you achieve that goal is up to you. Do you want to just slug the bastard, throw 'em up in the air, tackle the shit out of them? The choice is yours.
Only real big complaint is certain upgrades being NG+ locked. I know you want to encourage replays, but this is a shitty way to do it I feel. Also can we retire Rhino for the next game. Man has had 2 shitty boss fights now and I need a break. Between this and Spider-Verse, I'm honestly starting to like Miles as Spider-Man more then Peter.
I got this game more on a whim then anything. I was definitely interested when it was first announced for the west. Vanillaware's beautiful art style in a story about giant robots beating the shit out of Kaijus? Sign me the fuck uuuuuu-oh wait it's an RTS? I had never played an RTS's before, mainly due to the sheer concept stressing me out. So I let it fall to the wayside. The game started coming up again though towards the end of the year with GotY on everyone's minds. This revived my interest, especially as what I HAD planned to be playing around that time was... well. Cyberpunk. Don't think I need to say much more. Also I had worried for nothing as the Real Time Strategy was not that Real Time.
This game really lays on the analysis paralysis once you're out of the tutorial. Do you want to fight, do you want to do story, who's story do you want to do, what branch should you follow, how much should you play with this one character? It's very overwhelming at first. I decided to not go ham on just one character and swap around all the time. The twists in this game are equal parts exciting and infuriating. Learning something new always came with the caveat of more questions, or something you knew 'for sure' being disproven. Like when I learned 1 characters was actually 4 separate ones! Anyone that's played knows exactly what I'm talking about.
Natsuno ended up being my fav and not just because of.... obvious reasons. BJ was cute if unfortunately named and her relationship with Mirua was my favourite in the game. Not that there was much competition except for maybe Ogata and Tomi. I ended up really liking the combat but I can see why RTS fans say it's the weakest part. It's far from complex and I had a winning strat by the third or so real fight. Aka spam turrets and have the Gen 1′s gank all the bosses.
One quick thing I want to share was how I beat the boss at the end of Area 2. The one where Inaba is singing. I had Hijiyama use the limit break skill to bum rush the boss right off the hop. I took out half its health in one hit but Hijiyama’s Sentinel was on death’s door. Only thing that saved him was sending in Amaguchi to blow up a bunch of missiles. Hijiyama took it out on his next attack but lost his Sentinel at the same time. It was a real clutch victory and crazy fucking anime.
The best way to really describe Carrion is that it's a fantastic proof of concept. Can you make a game where you play as The Thing? Why yes, yes you can. Carrion just needed a bit more tweaking to really bring this concept home and be the A+ game I know it can be. As it is now the game is a bit empty. The level design is super samey and the lack of a map is fucking brutal at points. I know it would make no sense for a blob monster to have a map but somethings you just have to gameify for convenience. The level design must have done something right as even though I was completely lost I still moved from area to area properly. Hell by the time I actually looked up a map I had 1 more item to get and I learned I was one door away from beating the game.
I love the idea of losing mass as you take damage and gaining more by eating people, but having abilities tied to size was a terrible idea. It just leads to tedium as I have to go and shed myself to the right size, do the puzzle, then of course I'm going to go back and rebuild myself to see if I can do the next segment at full power. Just make it so you can swap between abilities using the d-pad or something. I hope this game gets a sequel just so this sick ass concept can be fully realized.
#games#goty#Final Fantasy#pokemon#spiderman#yakuza#gundam#bloodstained#panzer paladin#shantae#persona#streets of rage#doom#mega man#dragon quest#13 sentinels: aegis rim#carrion
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2020 Favorite Video Games
I don’t know if I am an outlier or if this is the same for everyone else but I really did not play a lot of games this year. 2020 was a very harsh year for all of us, especially for me for some personal reasons. So to get to the chase, I am just gonna say it left me not doing much in what little free time I did have, and I didn’t play much either. Usually I try to keep my lists for ‘favorite of the year’ to only titles released that year but since I played so little this year, screw it. I am gonna include any game I played this year regardless of release date.
Collection of SaGa
By far a flawed rerelease. It’s bare bones: there are no advance features you would usually expect out of these kinds of emulated rereleases like save states, fast forward, or rewind, and there was no real effort made to touch up almost 30 year old localizations that had to meet Nintendo of America’s then harsh standards. This really is just 3 roms slapped into a nice looking interface with an option to increase the game speed (which by the way you better use, the characters walk very slow in these old games).
I am bit harsh here, but only because I thought the Romancing SaGa remasters and the upcoming SaGa Frontier remaster all looked like they got a great budget and a lot of love while this is just another Collection of Mana situation (moreso specifically talking about Seiken Densetsu 1/Final Fantasy Adventure/Adventures of Mana part of that collection). I would have loved to see Square Enix do a bit more for these older games. Or at least include the remakes. Seiken Densetsu 1 had two great remakes, both unused in Collection of Mana, and all three of these original SaGa titles have remakes that have never seen the light of day outside of Japan. How great would it have been to get the Wonderswan remake of SaGa 1, as well as the Nintendo DS remakes of Saga 2 and SaGa 3?
But my gripes aside, these games are still fun as they ever were. Replaying SaGa 1 specifically during the holiday season really helped calm me down and made me feel at ease. It’s easy to forget but even in their Gameboy roots there are a lot of funky and weird experimental choices being made in these games. They aren’t your run-of-the-mil dragon quest (or considering the gameboy, maybe pokemon would be more apt) clones.
Raging Loop
Perhaps my favorite game of the year, Raging Loop is one of the best visual novels I have ever played hands down. The level of creativity and splitting story paths that went into it is simply mind blowing. The basic premise is both a wonderful throwback to the old days of Chunsoft sound novels while still modern and somewhat reminiscent of both Higurashi and Danganronpa. Essentially you play as Haruaki, a poor slub that got lost in the mountains with no clue where to go until you stumble upon an old rural village with a strange history and even stranger superstitions. Before you know it there has been a murder and the Feast is now afoot.
The less said about Raging Loop the better, although I do want to say a lot about it one day if I ever can write a proper review of it. This is a gripping game that will take hold of you once you get into it though and never let go. I actually 100%-ed this and I very rarely do that. I got every ending, every bonus hidden ending, played the entire game twice to hear all the hidden details it purposely hides on your first play through, played all the bonus epilogue chapters, unlocked all the hidden voice actor interviews, collected all the art work, etc, etc. I was just obsessed with this game, it’s that damn good! And the main character is maybe the best troll in all of video games, god bless Haruaki.
Root Double
From Takumi Nakazawa, long time contributor to Kotaro Uchikoshi’s work comes a game any fan of Zero Escape or Uchikoshi in general will probably enjoy. Root Double, like its name suggests is a visual novel with two different routes, hence Root Double. The first route stars Watase Kasasagi, the leader of an elite rescue team in the midst of their greatest crisis yet that could lead to nuclear devastation as they try to evacuate a nuclear research facility that has gone awry.
The other route stars Natsuhiko Tenkawa, an everyday high schooler whose peaceful life is thrown into turmoil when he stumbles upon a terrorist plot to destroy the nuclear facility in the city and his attempts to stop them. Together the two separate plots weave into one and creates a really crazy ride. Part Chernobyl, part science fiction, any fan of the genre will easily enjoy it. And hey it’s kind of relevant to include on this list too since it just got a Switch port this year (I played it on steam though).
Snack World
I was shocked upon starting Snack World as it is instantly incredibly charming, witty, and downright hilarious at times yet I heard almost zero people talk about it. EVER. This game is Dragon Quest levels of quirky though, and the localization is incredible. The game has such an oddball sense of humor that works really well with its presentation right down to the anime opening video that sings about the most bizarre things. Instead of the usual pump up song about the cool adventure ahead we get stuff like wanting to go out to a restaurant and eat pork chops.
The self aware/fourth wall breaking humor is just enough to be really funny, but doesn't overstay its welcome and always makes it work right in the context of the dialogue. And finally, just everything; with the menus, the name of side quests and missions, and the character dialogue -- are all just so witty and full of quirky humor. This is one hell of a charming and funny game and addictive to boot.
Trials of Mana
Trials of Mana has gone from one of those legendary unlocalized games, to one of the first major breakthroughs in fan translation, to finally getting an official English release complete with a fully 3D remake. In a lot of ways from a western perspective this game has had an incredible journey. As for this remake itself, I really found myself having tons of fun with it. I loved the graphics, and the voice acting while a bit on the cheaper side almost kind of adds to the charm since both the graphics and acting really give it an old PS2 vibe. I know that is probably just more me being weird but yeah, I had to say it.
I really hope Square Enix sticks to this style of remake more often, instead of just doing Final Fantasy VII Remakes that break the bank and involve extensive tweaking to both plot and game play. I’ll take smaller budget projects that play more like the original game any day personally. I wouldn’t mind if they also deliver a brand new Mana game all together in this engine either.
Utawarerumono Trilogy
This year saw the release of the first entry in the series, Utawarerumono: Prelude to the Fallen--and thus finally after three years since the sequels Utawarerumono: Mask of Deception and Utawarerumono: Mask of Truth came out in 2017 the trilogy is now complete in English. I ended up binging through Prelude to the Fallen very fast shortly after it came out and immediately jumped on to the sequels. Perhaps the best part of 2020 was that I finally played all three of these fantastic games, and did so back-to-back-to-back. Playing the first Utawarerumono was an experience I will never forget, it was like visiting old friends again that I haven’t seen in ages, by and large thanks to the fact that I saw the anime adaption of the game when I was much younger, nearly a decade ago. Back then I would have never of dreamed that I would get to play the actual game and get the real experience.
And it only got better from here, as all three games are such wonderful experiences from start to finish. The stories are all so deep, and by the time you get to the third entry, Mask of Truth, it’s crazy to see how they all connected over so many years and weaved together into a plot much bigger than they ever were. What carries it beyond all that though has to be the fun and addicting strategy role playing game aspect, which while a bit on the easy side, is still so much fun and helps make the game feel better paced since you get to play the conquests your characters go on and not just read about all the battles they fight. Beyond that the games are packed full of awesome characters, and I know I’ll never forget the amazing leads in all of them. Hakuowlo, Haku, and Oshtor will all go down as some of the greats to me.
Ys: Memories of Celceta
Ys: Memories of Celceta is a full 3D remake of Ys IV, a rather infamous game in Falcom’s Ys series. Not to get bogged down too much into the history of Falcom but by this point they were facing a lot of hardship and had to outsource this entry to other developers, and thus passed it on to two particular developers they had a business relationship with, creating two unique versions of Ys IV. Tonkin House who had worked on Super Famicom port of Ys III with Falcom ended up creating their own YS IV entry, Mask of the Sun for the very same system, where Hudson soft who had produced the much beloved Ys Books I & II remakes for the Turbografix (PC Engine) CD add-on created their own Ys IV entry Dawn of Ys for that console. Both games followed guidelines and ideas outlined from Falcom themselves but both radically diverged from each other and turned into completely different games.
Falcom finally putting an end to this debate on which version of Ys IV you should play have gone and created their own definitive Ys IV in 2012 for the Playstation Vita. I played the 2020 remastered version of this remake on my PS4. I even bought this on the Vita when it first came out but I am horrible and only horde games, never play them. So it was a lot of fun to finally play this.
Memories of Celceta is probably one of the best starting points for anyone looking to get into Ys, especially if you only want to stay with the 3D titles as out of all the 3D entries this explains the most about the world and series protagonist Adol Christian. Beyond that it’s just another fantastic entry in a wonderful series that has a few good twists hidden behind it, especially for long time fans of the series.
Random Video Game Console Stuff
Xbox Has Blue Dragon: I actually got an Xbox One this year for free from my brother. Because of that I started to play Blue Dragon again and there’s a lot I would love to say about this game. I don’t know if I am fully committed to replaying it all the way through however but I find myself putting in a couple hours every few days and enjoying myself again. Does anyone else remember Blue Dragon? I feel like it really missed its audience and had it come out nowadays and probably for the Switch it would have really resonated with the Dragon Quest fandom a lot more instead of being thrown out to die on Xbox and constantly compared to Final Fantasy VII and the like which it had nothing at all similar with.
The Turbografx 16 Mini: This was probably one of the best mini consoles that have come out and I feel like thanks to the whole 2020 pandemic thing it was largely forgotten about. That’s a shame, it has a wonderful variety of great games, especially if you count the Japanese ones (god I wish I could play the Japanese version of Snatcher included), and a wonderful interface with fantastic music. One of these days I would really like to be able to play around with the console more seriously than I have already.
Fire Emblem Shadow Dragon Never Existed: So Nintendo localized the first ever Fire Emblem game on Nintendo Switch which is awesome to see them touching Famicom games again--I haven’t seen Nintendo of America rerelease old Famicom titles since Mysterious Murasame Castle on the 3DS, but their trailer hilariously made it seem like this is the first time ever they released Fire Emblem when in fact they had already localized the remake Shadow Dragon on the Nintendo DS nearly 10 or 11 years ago. I and many other fans I talked to all found this really hilarious, probably solely because of how much they kept repeating the fact that this is the first time you will ever be able to experience Marth’s story.
All that aside though I have to say the collector edition for this newly localized Famicom game is probably the most gorgeous retro reproduction I have seen in a long time, and I really spent many many hours just staring at the all clear glass mock cartridge. I have found myself really obsessing over retro reproductions during 2020, and obtained quite a few this year. I really hope this trend continues to go on in 2021 as recreating classic console packaging and cartridges is a lot of fun.
#video games#collection of saga final fantasy legend#SaGa#SaGa I#SaGa II#SaGa III#Raging Loop#Root Double#Snack World#Trials of Mana#Seiken Densetsu 3#Utawarerumono#Ys#Ys IV#ys memories of celceta
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Daily thank you for being around and being yourself. Have you ever played The World Ends With You? A sequel came out this year, though we haven't bought it yet since new games are kind of expensive. Instead, I've been playing *way more recent* stuff, ike 999. For the first time ever, of course
oh damn I do love TWEWY but I actually never finished it because my old DS went boom before I could finish.. I've been thinking about picking up a rom since I just recently modded my DSi....... But handling my SD card is a bit tiresome and im lazy lol (yes yes theres a remake but like the ds version is fun af???? and switch games are expensive af for me i gotta make Choices when it comes to bideogame)
but oh i did finish 999 and it's honestly one of the best narratives ever!! the music is great(ternary game my beloved) and ive always been fond of 'escape the room' gameplay littered with puzzles and stuff.
I know it has a sequel on the 3DS(and maybe more but i havent seen them) but i never played that one. it has a funky rabbit though
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in your opinion, which harvest moon or sos games are worth playing and which are not? Are the older titles worth it?
So I have to confess, I have played relatively few HM/SoS games to completion. "Completion" meaning: over a year in-game played, got married, had a kid, and/or completed whatever story there is to be done. I am also of the mind that if something makes me happy, regardless of how old, or objectively "bad" it might be considered, it's worth playing. It makes me happy, it's time well spent.
So if you're looking for an actual critical, and well thought out review of the games, I am not the blog to ask. There are lots of other people out there who have given more thought to the matter than I have.
For the record, the games I have played are: Back to Nature, HM 3 GBC, (More) Friends of Mineral Town, Island of Happiness, Save the Homeland, SoS1, Trio of Towns, SoS Friends of Mineral Town, and I'm working my way through Pioneers of Olive Town.
I've played a little bit of Tale of Two Towns, and A New Beginning, but I didn't get very far in either of those before getting distracted with other things. I enjoyed them while I was playing, but also neither of them captured my attention enough to stay invested long term. Make of that what you will.
I never played any of the titles that were released on Game Cube or Wii, and I basically didn't play anything between 2007 and 2014. Which some people will say is when the best games came out, and I missed out on the best titles, but I never played them so I can't offer an opinion on them. And I haven't played any of the Harvest Moon titles since the split.
So of the ~25 games that we have under the Hm/SoS umbrella, I've played 10, and 4 of them are technically the same game remade on different consoles so let's say 6. Several of the games I played as a literal child, and when I upgraded to the next technology generation, I lost my ability to play them. Others I picked up again as an adult and thoroughly enjoyed my time playing.
As for the "worth" of the game, it really depends on what you, personally, want from your game. I've already given you my definition of "worth". I realize it is not Everyone's definition of "worth". Nonny, I suspect, that since you're asking me in the first place, "it makes me happy" isn't the only reason you want/need to invest time and effort into playing a game. I cannot tell you which games you think will be "worth it."
I think each game has it's own value. It offers something that other's don't. Different characters, different farming mechanics, different stories, and I think each one, in its own way has some value to impart on the players.
My long-time favorite game has been the Mineral Town games, ever since we got BTN in 2000 I fell in love with the premise, the characters, the setting. I bought the gameboy versions when they hit stores, and they are the games I most consistently return to when I want something comfortable.
Compared to recent games though, the Mineral Town ones are Really Basic. And while I love the games for their nostalgia, I know some people will be bored to tears by them of they go from playing the more recent games to that. Even when FoMT hit the switch last sumer I had a bit of whiplash going "oh, there's so little on the calendar, and I only have how many different crops to grow? nothing grows in winter? okay." because I had just come off from playing Trio of Towns.
If you want to be busy and have 100 goals to meet, stick to the newer games. If you just wanna chill and do whatever, try some of the older games if you can.
I think, if you have the time/ability to go back and play the old games, and you want to do it, then by all means, go for it!
A lot of them are only available to play on technology that a lot of people don't have floating around their homes anymore. If they didn't get a next gen port to an easily accessible console, so unless you still have a functioning PS2 or GBA, you're not going to have the chance to play them. Yeah, emulators are out there and they work, but in my experience they're also annoying and buggy, and not an ideal way to play the games. If you have the consoles, but not the games, getting your hands on copies can be very expensive.
You are already prone to play the old games. You're gonna play them regardless of my opinions on them. You're gonna shell out the cash or set up the emulator, or dust off the Wii and pray it still works, and i hope you enjoy your time playing!
These games have been coming out over 20+ years at this point, and while many of them are just remakes/reskins/girl versions, that's still so much time covered in video game technology. And comparing the earliest games to the most recent ones is more of an exercise in frustration and futility. You're never going to find the right answer.
(I also don't know what your personal gauge for 'old' is, Nonny. Because Old for me are games that are 20 years old. Old for you might be games that are 5 years old, which was like... last week from my perspective, so...)
All this to say, I guess I'll give a brief opinion on the games I have played, and y'all can make your decisions as you please from there.
Back to Nature/Mineral Town Games: My OG game. Always holds a dear spot in my heart for nostalgia. Love the town, love the characters, love the music, can do no wrong, a very enjoyable, if basic, farming game. Easy to play for a bit, set down for a while, and pick up and play again without feeling like you've forgotten you were in the middle of something important.
HM GBC 3: Pretty sure I was 10 last time I played it, so grain of salt. I found it more boring than the MT games, the town and maps were smaller, none of the characters had portraits, I didn't really get all of the details to make the farm work. I'm sure if I went back now as an adult I would have a better time, but I have no desire to emulate it. If you want to emulate it, go for it, but be warned that if you play as a girl, the game ends after you get married. Doesn't do that if you play as a boy so...
Save the Homeland: I kept going back to replay this game for years. I thought the premise was fun, and I always wanted to try and get all of the endings, but never did. I would buy it again in a heartbeat if it got remastered. Different from other games tho, in that you only get one year to play and get an ending, and once you do, the game restarts you at Spring 1 and nobody knows who you are again. You get to keep your animals and house upgrades, but there's no dating and marriage.
Island of Happiness: I love the setting and the characters, but god FUCK that weather system. Can't get shit to grow unless you obsessively track if it rains and how sunny it is and it completely ruined the game for me. I tried playing it again a couple years back and couldn't be bothered to keep tracking stuff. I never once unlocked all of the crops or livestock on any of my playthroughs. Did manage to play long enough to get married once.
SoS1: The game that convinced me to go back to buying new stuff after IoH kind of put me off new HM games for the better part of a decade (I had FoMT to replay it was fine). Liked it well enough, thought some of the characters were a bit bland, but still enjoyable enough to get married and have a kid. Unlocking all the vendors is a bitch though, and I still haven't gotten them all. A fine game, but if you're only going to play One 3DS game, I wouldn't suggest this one.
Trio of Towns: This one ties with FoMT as my favorite game! I love everything about it. The Characters, the setting and premise, the music, the depth of events. There's so much to do, there's never a boring day, but that can also feel overwhelming if you're the kind if person who tries to do everything at once. Not as easy to pick up and put down as some of the more basic games, but it's very replayable in my book and I keep coming back to it.
Pioneers of Olive Town: It's a middling game for me. Like SoS1, it's fine, but unlike SoS1, there's very little to do in the game. I completed the "main story" in less than a year without putting in much effort to complete things in a timely manner. The characters and the game had So Much Potential, particularly after 3oT, and all of it fell flat in my expectations. Plus some of the technical issues we all experienced at launch. Now, I'm still playing it, I don't hate the game, and the updates have made things better. But with the story done and all of the characters feeling a bit Flat, I'm biding my time between DLC updates to see if I want to marry any of the special candidates instead of the base game characters. I'll probably keep playing long enough to get married and probably unlock everything on the farm, but beyond that I'm not super invested.
My final verdict is, if you have a 3DS, get Trio of Towns, if you only have a Switch, get Friends of Mineral Town. If you want to put forth the time and effort into acquiring the old games, or emulating them, by all means go for it.
#this is probably not a satisfactory answer but I am not the person to ask to make objective declaration on what is the best/worst#especially when there are over 20 games to pick from and 20+ years to look through!#nothing made in the 90s is ever going to be on the same fair playing field as stuff made in the 10s#comparing them is like comparing apples to oranges. both round tree fruits but beyond that they differ so much#replies#anonymous#this got so long. idk how to have concise opinions#i must over explain everything so people don't misinterpret me
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Alright, I have too many feelings about a video game that’s going to come out in a month that I really just need to get out. It’s been over a decade and one of my favorite games, The World Ends With You, is finally getting a sequel. I’ve been brooding on the trailers for months, and I just finished the demo, so it is time to put down my capital T Thoughts on Neo: The World Ends With You.
As a warning, this will be entirely too long. But I’m not about to keep this bound up any longer.
TWEWY is my favorite title for the Nintendo DS. It is a JRPG starring Neku Sakuraba, an aggressively antisocial teen living in the Tokyo district of Shibuya. He is suddenly pulled into a test of survival called The Reaper’s Game, where he is forced to join forces with a partner in order to survive a week of lethal objectives in a sub-planar version of Shibuya. I love the story, its such an honest and interesting take on learning to get outside of your comfort zone. But more than that, it is a game that does so much to put a modern twist on every piece of your typical JRPG. You control two characters at once, Neku with the touch screen and his partner with the control pad, forcing you to split your attention and giving mechanic weight to the idea that Neku can’t survive alone. Armor and weapons are replaced with clothes and outfits, with a character’s ability to wear them restricted not by class but by a character’s bravery. The music list is filled with punk, alt-rock and hip-hop that are a stark contrast to the symphonic tracks of other titles. Battles aren’t random impediments, but fun diversions that sport a robust reward system that encourages players to push their limits.
But even more than that, the most modern thing I appreciate about TWEWY has to be the characters. Neku, Shiki, Beat, and Rhyme all feel like believable teens that grew up in the 2000′s. They bicker, clash, and banter like teens struggling to survive and make sense of their situation. One of my favorite little gimicks of the story is just how many nicknames there are for every character. Almost everyone has earned a few nicknames. One of my favorite examples is Sho Minamimoto. He’s a reaper with an obsession with math, often infusing his speech with mathematical jargon or expressions, and seems to enjoy erecting “art installations”, which most people can only decipher as towers of trash. Over the course of the story, he gets called Pi-face, the Grim Heaper, and another nickname I can’t even mention because of spoilers. It’s just... such a nice little human touch, these kids throwing crafted insults at a human enforcer of their doom that could almost certainly tear them apart.
I’m getting into this to try to give a sense of why I enjoy TWEWY so much, why it has such a unique place in my heart. Its a game I’ve 100% completed several times over, a task that’s no easy feat with the sheer amount of collectibles and post-game objectives. Unfortunately, for the last year or two, I’ve been kind of dreading this sequel.
Neo:TWEWY has been... a long time coming. Way back in 2007 they had a whole website counting down to some sort of announcement, with the music slowly building in intensity. I remember following it with bated breath, until it finally hit zero! And we got... An ios port of the game. Talk about a let-down. To be fair, apparently it is a solid port, even managing to re-work the old battle system, one that required a second screen to work properly, into one that only needed one. But what that really offered to someone like me was the hint of a sequel, a single image of a new character being shown. They kept flirting with the idea of bringing the series back. The main cast even featured in a Kingdom Hearts game, of all things, even if they didn’t really do a whole lot. But these acknowledgments grew sparser and sparser.
A few years ago, they released a switch port of the game. Not only that, it included an epilogue! They were finally getting a sequel rolling! Of course I bought that game, beat it yet again, and fought my way to the new content and the hint of the new story ahead.
It was... Well. I found it disappointing.
The gameplay was competent, even if it was clear that the epilogue itself really hadn’t had too much put into it. One new character, new enemies just being reskins of old ones. It wasn’t meant to be dlc itself or anything, it was just there to herald a return to the series. That wasn’t what bugged me. What bugged me was the writing. It was heart-wrenching. It just didn’t feel right. It just felt flat compared to the story I’d enjoyed so many times. But what really killed my excitement was the new character, Coco.
Now, odd personality quirks are not too unusual among the ensemble of TWEWY. Pi-face is just one of the characters that is so infused with a particular theme that it shows in how they express themselves. It’s part of the charm of them, discovering the personalities that live in this dark underworld of Shibuya. But Coco... she talks like the most stereotypical young teenager possible. unironic lols, totez (yes, spelt exactly like that, in a speech format), OMG’s, and just, like, likes everywhere! It felt like someone who knew they needed to make a quirky character but had no idea how to write one well, and just made the most stereotypical caricature possible. I hated seeing that. It embodied every fear I had about the sequel being just a cynical project, pushed forward after so many years by people who just didn’t understand what made the original great. That mild dread was so persistent that even the release of the first few trailers couldn’t really get me excited for the game. Neo:TWEWY was shifting into 3d from the original 2.5d, with all the problems that could cause. What I could see of the story felt so much more like a generic fantasy tale with some modern buildings than the story I had grown through my teenage years with. And, well... Just look the original Neku and the new one they showed off.
Look at this. Look at one of the most vibrant, eye-catching character designs on the market for any JRPG in history, one that manages to mix purple and orange with striking lights and darks. And then look at the teenager edgelord bullshit they did with him. It’s atrocious. I hate it. He’s just another guy in a black outfit and just too much fucking cool guy protagonist power to not have the story be about him at this point. And look, I know that there’s Story LoreTM, I know that there could be some twist that explains this, I know that him being such a denial of his old self could be the entire fucking point. But let me tell you, when I saw this, I felt years of shifting, misplaced unease coalesce into a hard lump of dread.
And... Even... So... I did the stupidest thing I could have possibly done and preordered the game anyway. Don’t look at me like that, nostalgia is a hell of a drug.
But you know what? The damnedest thing happened. They released a demo for the new game a month before its release. And I played it, and... I enjoyed it.
Did you see that coming? I certainly didn’t. Welcome to the roller coaster.
Right off the bat, the writing soothed a lot of the fears I had. It felt right at home, like being plopped between to teens exchanging banter. One of the first exchanges is Rindo and Fret, his best friend, trying to meet up. Fret wants Rindo to meet him at someplace called Wunafo, an area Rindo is clueless about. After some annoyed texting, it turns out Fret is actually referring to 104, a local landmark of a building. Fret insists that its a stylish improvement on the name. Rindo only gives him some grief about it..
I’m not doing the scene justice, or I could just be really desperate for half-decent writing, but I can’t deny that it quickly put a smile on my face. I am almost sure I’ve had this conversation before in years past myself. And beyond that, this game boasts voice acting that brings out a ton of personality in the large cast they are introducing (besides Rindo, which is a shame because he’s the protagonist... hopefully he gets over his apathetic teenager shtick eventually). Not everything is voiced, but it conveys so much appeal and personality, and even when the character’s aren’t voiced there is a conversation screen that occasionally breaks out some stylish layouts to convey mood and temperment and clearly draw from the style that made the original game pop so much.
The battles, of course, have been completely revamped. TWEWY had you control two characters, one of which you could customize by equipping up to 6 different pins that all used different motions and unleashed different attacks. Now you control up to four characters, but each one can only use one pin. But even so, it feels very genuine to its roots. An effective build in TWEWY was usually one that let you stagger an opponent so you can unload a bunch of attacks on them, and in Neo:TWEWY the game actively pushes you to folllow up attacks with characters in succession. It would be easy for this to devolve into a mash-fest, but even with the little time I had with the game it introduced a wrinkle in that- an attack that unleashed a single powerful blow, but couldn’t just be unleashed at the end of the previous combo. It needed to be charged for a while, long enough for the combo timer to deplete. So now an effective combo requires thinking ahead, and even after that you’re paying attention to enemies to dodge out of the way when they strike back. It’s entirely possible this system will flop in the late game, but so far it is robust enough for me to think that it will be one that could make me look forward to battles.
The music hasn’t impressed me so far, besides the tracks that have made the transition from the original. But I remember those strange tracks needing some time before I appreciated them too.
Finally, the story has hooked me. I don’t think that needs much more explanation. I want to see more of these characters and see the changes that have been made to the world in what I assume is years after Neku’s game. And to address the elephant in the room, Neku has not made his appearance in what is available in the demo. Odds are I will probably hate whatever they do with him. But there is enough happening in the space around it that I’m interested in exploring, and a bruised apple can still taste sweet.
Almost all of this, of course, is mostly just saying that Neo:TWEWY is not doomed to fail. There is still plenty of room for things to go wrong later on. There are entire systems I haven’t really seen in game, like shops, pin evolution, clothing and food (Though it looks like they have changed the food system significantly, which I approve of). The things that unnerved me so much in the trickle of information after this game’s announcement could still be enough to turn this sour. But I’m smiling as I’m strapping myself in for this ride now, one I’ve waited quite a long time for. Whatever’s coming, I’m excited.
#long post#TWEWY#Neo:TWEWY#The World Ends With You#Neo: The World Ends With You#Sorry for the length but#look this isn't even all the thoughts I have on this upcoming game#but I'm not sure if any of my followers even care about these games sooo#the original examination of the new stuff and a sequel compare/contrast kind of got lost when I got into my history with this series#but I like how this turned out#even if its just for me
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