#I hope the devs take as much time as they need of course
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“its 2025 now” ok and? the passage of time is not real. we made those numbers up
“that means there might be a new IEYTD game this year” REALLY?! 🥺🥺🥺
#it’s all i want#ieytd#inspired by me seeing someone saying ‘I hope there’s a new IEYTD this year’!#cue me going HOLY SHIT THTAS POSSIBLE#I hope the devs take as much time as they need of course#but the possibility… aaa
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My sincere Black Myth: Wukong review
Full disclosure! This is from a recent but earnest fan of JTTW as the original novel, as well as all the social, cultural and religious layers of it. I've seen my fair share of adaptations and derivative media, from shlocky to silly to grimdark to cutesy. I'm a bachelor in visual arts, with an interest in the field of game development since high school. I am also, white and brazillian, and have talked with other jttw fans, both Chinese and not, on this game. If any of these are for some reason motive to not read further, then fair enough. Hope you have fun and continue to enjoy the game, do not let me or my opinion stop you!
Now to the review proper <3
First things first, let the obvious not remain unsaid. This game, is supremely gorgeous. In every sense of the word, and I mean this fully, it's a work of art. The sound design, the character concepts and execution, the animations, the voice acting, the visual effects, the UI design, the cinematography, the 3D scanning of actual historical artofacts and heritage sites throughout China, and everything beyond and between, are phenomenal, full stop.
This was never a debate, I'm sure, but I don't think I can in good conscience not praise them for their work. It's no news that Asian talent, not just in China either, have been often hired to supplement projects on the West, and we can all agree it's about time they got to shine in their own AAA project. My issues with the international game industry notwithstanding, I hope this brings some much needed acknowledgment and appreciation for Chinese culture and arts, both traditional and modern!
Now, from this point on, THERE WILL BE SPOILERS, so proceed with caution!
(word count: +1.8k)
I also deeply enjoy their choices in arcs to revisit. Some like the Flaming Mountain arc are classic picks to adapt but still a very good match to the whole Six Senses throughline. I don't think you can do a JTTW 2 electric bogaloo without bringing up Niumowang and his family in some way (um, put a pin on that), but the other arcs like Yellowbrow or Black Wind Mountain aren't as explored imo, so it's nice to see them being given a bit of a spotlight.
(speaking of the Yellow Ridge arc, whoever made the executive decision of Lingji Bodhisattva being a Xaanxi singer is, genius!!)
I'm also kind of in love?? with Bajie's design and role in the story overall?? Gameplay wise he sticks around just enough to not feel lonely, but not too long to be a nuisance or overstay his welcome. He's no Atreus (GoW) or Ellie (TLoU) of course, but he doesn't need to be, and most importantly, he isn't trying to be, which I feel is admirable of the devs. Given the visible inspirations from the recent God of War games, it would have been easy to lean a bit too hard on it, but I'm glad they didn't overreach.
Him having a more complex love life is also a nice touch imo. It explores more his womanizer ways in an interesting way, and I appreciate it. I love when people complicate the pig! Also, the way he treats Xiaosheng (Destined One) like a nephew?? The scene on the Huaguoshan throne??? I'M GONNA CRY!!!
I think, I've run out of positive things to say.... time for the spicy takes.
I, kind of detest the premise by default. I'm not a big fan of "Superman is Dead" plots, cus it's usually either done for shock value, or taken so lightly that the weight is totally lost. I have such a love-hate situationship with the introduction cutscene because of this. On one hand, it's phenomenal cinema, and seeing Wukong stand up to the Heavenly armies in glorious 4K high fidelity graphics is delicious. On the other hand, the whole debate they are having has me going "?????", not because I don't get it but just, why?? Why did this have to be the premise?? (put another pin on that)
Also the set up and call to adventure is kind of blergh.
Now is as good a time as any to talk about the gameplay. It's, okay. If you enjoy trying to figure out the most stylish combos, or to mash buttons, then you'll definitely have fun. I was sorely disappointed that I pretty much have been going through the bosses rather easily. Chapter 1 it was mostly the struggle of learning the controls, but I never stuck to a boss for longer than seven tries (Whiteclad Noble, the snakeman that you are). Chapter 2 I only struggled on Tiger Vanguard, because I was sorely underleveled and had missed a pathway to explore before him. After that I second tried him. Chapter 3, I have and I'm not joking, gotten halfway through first or second trying every boss.
Mind you, this is not being some godtier gamer or whatever, I'm pretty average and only a recent player of soulslike games too (maybe playing Lies of P made too OP, but I sincerely doubt it lol). No, this is me saying that if you do explore the game and not rush through it, you won't struggle nearly as much as some people have and still are. Most of the final chapter bosses can be trivialized with the chapter's Obsession Realm gimmick artifact, which isn't in itself a bad thing, just feels like an odd choice personally.
Which leads me to, the level design. So far? Preeeeetty lame! It's very pretty and fancy, but so chockful of invisible walls that it feels stiffling and discourages exploration. I can never tell what is meant to be a path or just fancy scenery, and I never know when a jump will get walled or send me to my death by fall damage. When it's not being confusing, the level design is either a bunch of looping circles, or straight lines. And so far, besides a few interactables and loot, there is not much else to look at. That is, bad level design, plain and simple.
Also, the animations are glorious, but what is the point if I can't see the enemy?? That camera is my true nemesis, and I mean that. the fact that a boss can be beyond my field of vision at ANY POINT when I'm locked on and it strifes sideways, is dreadful. GameScience, FIX IT. It is also, very hard to tell what parts of a boss will damage me if I collide with them or not. The Kang-Jin Long fight was baffling on a design point of view, same for Captain Lotus-Vision. Some clearer hitboxes would be swell.
This is the point where I say my main issue with the game lies: it's very pretty, and adoringly crafted, but it lacks substance design wise. I feel like it needed to cook more, the level design polished more so I wouldn't get lost every five minutes, and clearer.... well, everything. Mechanic explanations, level progression, gimmicks, etc. It all needed to be less murky and convoluted to understand.
It also needed more meat in between bosses. I have yet to run into common enemies that give me actual trouble, so it ends up being just a jolly waltz from boss to boss. Boss rushes are fun and great, but not as the base game experience (for me at least). I had to stop one boss away from completing Chapter 1 cus I was just so exhausted. And I had been playing for like, an hour and a half?? That left a sour taste in my mouth, I'll be honest.
Okay, I'm gonna pick open those pins now.
#1 the Flaming Mountain Arc. I'm gonna be very real here chat, that was so cringe. What do you MEAN, Red Son wasn't Demon Bull King's biological son, and Princess Iron Fan was forced to drink from the Childbearing River??? And Red Son hates him????When I watched that cutscene, I had to pause and walk away for a moment, legitimately. This plotbeat is SO WILD to me, I got nothing to say. Just, why??Soooo bizarre. And that the Flaming Mountain Keeper has such a presence in Iron Fan's life is also, weird?? Not bad weird, just Weird, but that's like a nitpick more than an actual criticism. Ping Ping is fine though, I like that Bull has a daughter with Princess Fair Fox, that's cute and interesting. Wish she was in a better plot and adaptation but lol
And #2, the premise. Now we are getting to the meat of it all.
The underlying premise of the whole plot, including the true ending, is flawed by default. The premise runs on what is sometimes called as a "conspiracy theory plot", as in, "what if the gods were bad actually??". It's reddit movie theory content in very short terms, and while it had a place during the 00s grimdark years pre-Marvel, it's become quite a jaded and boring take nowadays. Now you may say that it comes from a genuine desire to show distrust and critique to insitutions and the powers than be, and I can see that.
There is a hiccup in that though.
In JTTW, Wukong is the Mind Monkey because of the religious text and subtext of the stories. Its interwoven in the whole thing, and makes it cohesive. It still offer critique and mockery to institutions, without entirely invalidating their foundations. Not only for genuine fear of prosecution, but because, shockingly, religion and belief is a major component of human society in general. But going back to my point, JTTW is *already* a critique of institutions and the power that be. Adding further layers into it feel like angst and edginess just for the sake of it, and that feels hollow to me.
To go further, this intent also clashes with their own plot. See, they bring up that Wukong's Mind, his Sixth Sense, died. Thus they need another Mind to guide his other senses and reform him, so that he may be reborn.
For one, that is such a convoluted way to do a reincarnation plot, it feels complicated just for novelty sake. Secondly, Wukong being the Mind Monkey, as I said, implies a tie to the underlying themes of the Journey as a person's path to enlightenment. If enlightenment itself is flawed because the gods are flawed/evil, then both themes are clashing. By making a "what if the gods were evil all along" plot while also going by the laws and order of said gods, then what are we even fighting against? What is the point of this whole rebellion between Erlang and Wukong??
my friend @ryin-silverfish said it best a while back, and I'm paraphrasing here (do pitch in or correct me if needed! <3), but the issue with these conspiracy narratives is the inherent anti-religion of them. They don't believe in anything, and thus they cannot properly retell the story of JTTW through a postmodern lense, because they refuse to engage with the religiosity that runs throughout the story.
It also leaves a sour taste in my mouth, because this game will likely be many people's first genuine experience with the JTTW mythos and story, and I tend to be concerned for how much this will "sour the pot" in the conversation. The novels are sadly innacessible enough as it is; the sheer size of them scare many people away, not even to mention the amount of underlying cultural context you'll miss out without proper footnotes and commentary. Most people will not engage with them directly, and certainly not most gamers.
While the narrative of someone embodying Wukong's spirit is not new in itself, I do find that it coexisting with such a poor premise and spin on it will be a sore first experience for new fans, and I can only hope that them meeting fans of the OG novels won't cause much friction in the fandom (we have enough as it is imo).
It also concerns me that, sadly, people and gamers in particular, get too swept up in the ooh-aah beauty of flashy sfx and highly detailed graphics, and fail to notice some of the underlying issues in game design. As I said, this game is a work of art, but it has flaws, and I don't think people are speaking of them enough. No, the issue is not "lack of diversity" or whatever the hell.
It runs deeper than that, and it's an issue I've come to see in recent movies as well. I'm aware it might just be different cultural expectations of the pacing and span of a story, and it may as well be! But I think if there was more care given to the bones of a media, it would bring much needed longevity and weight to these wonderful artworks.
All this said, I wanna see what acolades this game gets and see what the devs are cooking up with the DLCs (they said at one point the game was supposed to have 12 chapters and my god, that game would be TOO LONG. So glad it didn't get like that!), and further more see how this ripples in the eastern game dev scene. While this is a flawed game with a flawed story, it can be the first on a genuinely wonderful wave of new creations, not just by GameScience, and overall I'm hopeful for what might come next!
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A follow up to your answer about veilguard (was really hoping you would touch on that one). Why do game companies that have a “bad” release always seem to start from the bottom of the pyramid when it comes to restructuring and recouping losses? Why fire low level devs who did their best with what they had, when the companies have people in senior positions making hundreds of thousands of dollars (if not more) that they could just cut from? Why do the trenches always get the punishment first?
The short answer is because shit rolls downhill. For a longer and more nuanced answer, there's multiple factors to consider.
The main issue is that the company is trying to cut costs immediately. This is usually for two major reasons:
Reassure investors to keep them from dumping the stock and driving down the company's value
Save as much money as they can from their current stockpile for other projects still in development.
If the company goes under because it can't make payroll company-wide, everybody is doomed regardless. A gecko will sacrifice its tail in order to escape with its life. A crab will tear its own claw off to survive. A company will always cut staff to keep itself afloat.
The next factor is that each major experience level up a dev attains tends to be a geometric difference in productivity. [A large task that would take a junior dev two months to complete might take a mid-level dev one month and a senior dev only a week or two]. This is why senior devs are entrusted with the bigger and more critical tasks. Further, the typical quality of work that a senior dev produces is much higher than what you'd get from a mid-level or a junior. I'm a senior dev and I cost the team a large amount of money to keep, but paying for just me is still significantly cheaper than paying a pair of mid-level designers or three/four juniors.
The next factor is that most big layoffs come after a project has shipped. This is because a given project is at its maximum headcount right before it ships - you need all hands on deck during full production, building and validating all of the content in the game. There needs to be other projects in development to pay for those people after the game launches. If the game launches well, a significant portion of the team can stay on to do post-launch content and the others can join in-progress projects at the studio or at other studios owned by the publisher. In the case of a bad launch the post-launch content gets cancelled because there just aren't enough players to make building the post-launch content financially viable and the people who were supposed to build it have no new project to pay for their salaries.
There's also the factor of how projects have different needs at different times. You always need a core team to get a project off the ground - engineering who can put together the foundations of the game, design that can prototype and build core gameplay, art that can establish a new visual standard for a new game. But you likely don't need an army of designers to build content for a game that doesn't have any core gameplay yet, gameplay engineers to flesh out systems that haven't been designed yet, artists to model and skin characters that haven't been concepted yet, or QA to test content that hasn't been built yet. You need those folks when you're in production and all of the groundwork has been laid.
These are the nominal reasons why job cuts always start from the bottom - the juniors and mid-levels have the least to do when a game gets cancelled or a bad launch happens and the cost to keep them all adds up significantly. The fact that it also shields decisionmakers and middle managers is, of course, also in there. This is also why I never offer or expect loyalty to or from an employer, especially a large publicly-traded one. They will never sacrifice their own survival (or even advantage) to keep me, so I should never expect more than a business relationship from them that could end at any time.
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As a "not contract bound" dev who works on a project that you are (I assume) completely in control of, how do you choose the release date and why'd you choose one before finishing the project? Asked not in a "why'd you do that to yourself" way but in a "I wanna understand what's the logical process behind it, maybe it is smart to do it and I wanna know why".
I thought that it'd be logical to first have a finished thing and then say that it'll be released at "date_name_wgenever", instead of setting a certain date and then crunching yourself to fit it. But maybe it helps you somehow to not overwork yourself on the project thinking that if you have all the time in the world, why not add a thing or two, which results in project taking forever to be marked complete, or maybe you just have a pet birthday at that date and wanna make it symbolical lol, idk.
let me be clear here
i am not crunching on bbkart, or any of my projects for that matter
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now, with that out of the way, time to talk about time frames and productivity. our labor doesnt operate on a linear scale. spending a decade on a game compared to a year will not mean that that game will be 10 times bigger. humans just dont work like that.
something ive picked up over the years is that productivity is like a gas: it will expand to fit the box its put in.
if u give urself infinite time, the gas will just dissipate. but of course if u squeeze it into a release thats too tight, u get an explosion (crunch).
now, im more of a 'find the fun' kinda developer. i make my tools and mechanics based on a loose concept and then decide what the game will be after once i have everything in front of me. in that initial period i do not set a release date, its impossible to predict how a games dev cycle will play out, so i dont bother and just focus on finding whats fun.
once the final game actually starts to take shape, i am capable of making an informed decision on how much labor is needed to finish, and i set an internal date that i do not make public. once im a few months out from that date, i will make an adjustment if neccesary (both bbpsx and kart had their internal date pushed back by a month) and then announce it. that sets it in stone and I have a runway to release.
mark darrah (bioware) talks about something he calls the 'hockey stick', which is the idea that once u get to a certain point, completion urgency kicks in and u get the drive to make the decisions neccesary to finish the game. cut this, reroute focus to that, crunch on this (dont do that last one, ever, but its important to bring up where crunch manifests. some advice: you either cut or you crunch. choose cut).
![Tumblr media](https://64.media.tumblr.com/b7ae54cbcea0b89f40cc65c5fedf7c76/d25d439052622fa8-07/s540x810/13802ef826a7f852aa4378b172396ea65f746605.jpg)
darrah talks about how to trigger completion urgency (one example is making a demo, be it publically released or exclusive to an event) and the fact of the matter is that a deadline will do it. of course, if completion urgency kicks in too close to the deadline, you get crunch, but if it kicks in earlier u will get things done in a way that doesnt leave permanent damage on your body and mind.
i know this is a very long winded answer, but i hope i was thorough enough to explain the benefits of setting a deadline and how that doesnt always have to end in crunch, like the question implied.
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Soooo, you've probably noticed Ive been replaying HZD recently so my mind's been stuck on the franchise for a while.
I finally took the time to actually try and experience Burning Shores for the first time, this time with an unbiased opinion.
Bcs, ngl, when it came out, I was very negative towards it for a couple of reasons. It already started out with me not being able to freaking play this DLC, even though I was so excited for it, cos while HFW was on PS4, the DLC wasnt. And Im wasnt going to buy a whole ass PS5 just for a DLC.
(I will get it once I buy a PS5 for MH Wilds though).
And then, ofc, the elephant in the room - Seyka, or rather Aloy's relationship with her.
I'll preface this with, though it should be obvious with my content, I do NOT have a problem with Aloy being in a gay relationship.
What rly irked me, and honestly still irks me, is that Aloy finally gets to experience new feelings IN A FUCKING DLC. AN EXTENSION A LOT OF THE PLAYERBASE WONT PLAY.
The second reason I didnt enjoy this decision was bcs it felt so rushed. I mean, we're talking about Aloy here! Miss "I dont have time for feelings bcs I gotta save the world"! Miss "I barely just learnt to let others in"!
From what Ive heard, the DLC is over the course of a few weeks/months, so it's not like they fell in love just like that, but Ive also heard that while playing you do not get a feel for that passage of time. I'll have to experience that for myself though.
Now that Ive had some distance from the franchise though, my feelings have changed a bit
Im not going to lie and say I now loooove this decision. No, I am still miffed such enourmous character developement for Aloy is stuck IN A DLC. Not to mention that it was such a bold move to try this with a new character, cos this relationship being perceived well hinges on the player liking Seykay and that fast. Imo she's a fine character but also nothing special.
Now, I do have to say, I am really happy that Aloy has finally come so far that she allows such intimate feelings to develop, or rather, that the devs let her be this way. I know a lot of us still perceive Aloy as this single minded protag, that wont let anyone in bcs "the mission is too important", so Im glad Guerilla shows us that Aloy has undergone quite the growth.
Im also pleasantly surprised that Guerilla has the guts to include romance for Aloy, bcs they were one leg in the "strong women need no (wo)men" pit, so it's great to see they dont let Aloy fall into that trope.
Now, for the FUN part.
I actually have a conspiracy theory, ie I am gaslighting myself on why such a big thing is stuck in a DLC.
I think Guerilla is testing the waters to see how players react. I am pretty sure they can gather the data on what dialogue options players used, so Im thinking this:
Guerilla is trying to gauge the player reaction on a) Aloy developing feelings, b) players thinking Aloy is ready/willing for a relationship, c) same sex relationships. They tried killing quite a few birds with one stone.
I have seen quite a few teasing, winky face posts and replies from Guerilla staff about romance options in the third installment, so my guess (delusion) is that the relationship is hidden in the DLC so Guerilla can plan on how much and obvious to include several romance options in the last title.
I know this is all just wishful thinking, but even if Seyka is a good character, I hope to fucking god that they dont just take that relationship decision away from us, esp with a character bound to a DLC.
Guerilla gave us such a wonderful cast of characters over the last two games, and if they want to give Aloy an "end game" in the third title, I hope they do let us choose with who. Or at least I hope they dont force a relationship we cant choose onto us.
Cos as much as Aloy is her own person, it is still US that make the decisions in game. Through our individual playstyles , we give Aloy our own interpretation. Now, we cant change her core values, but still, I hope to GAIA that Guerilla will give us enough wiggle room.
(Guerilla, Im begging you, Ive already waited 8 years, please dont let my ship sink)
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#horizon zero dawn#horizon forbidden west#horizon burning shores#ramble#thoughts#finally wanted to put down my thoughts on burning shores#without being all angy and emotional bout it#still sad i cant play it#(yet)#i wanna fight a horus#also seyka is alright#i dont hate her or anything#and im happy aloy gets to experience a crush#but ogs know ive been an ereloy shipper since the start#and I can respect and accept another ship#doesnt mean i have to like it#esp if it feels so shoehorned in#so we'll see what Horzion 3 brings to the table#pls Guerilla I wanna smooch all of them
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Untitled Spamton X Reader fic Ch1
The stress of election night made me cave and start writing a self-indulgent Spamton x Reader fic...that I was hoping to finish that night but as you can see it took me a bit longer because writing 6k words in one night is hard. T_T
Anyway, he's my entry into the genre of "Reader finds Spamton in a dumpster and takes him home" fics. Maybe there's room for one more in that category? 🥺
Not sure if/when I'll continue working on this but uh. Here y'all go.
(Also sorry I spend the first few paragraphs writing an actual vent post about my actual job adfajdafjdal)
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Today hasn’t exactly been noteworthy. It’s just another day, like so many you’ve had before. Wake up, trudge over to your desk, sign on to work, pretend you’ve been awake for at least an hour longer than you have been, and rub the sleep out of your eyes while you gnosh on a cereal bar because (as usual) you don’t have time to make anything else before your morning meetings start.
You pay no more or less attention than usual, picking away at your own tasks while two of your coworkers have an in depth discussion on something you probably don’t need to concern yourself with. With your camera off they are left to assume you’re listening just as raptly as they’d wish you to.
The meeting ends and you dive fully into your work. You enjoy programming. The product itself (some productivity-helper app that’s not much different than dozens of others) is not of particular interest to you. You don’t even use it in your personal life--only for checking on work-related things.
You get a ping from a coworker. The dev environment is down. Again. He doesn’t know how to fix it. He heard you do?
You suppress a sigh that he wouldn’t’ve heard through the screen anyway.
You fixed it once, about a year ago, out of desperation. It had been an easy fix but somehow it had been enough to convince people you Knew What You Were Doing, and a couple more fixes later, you found yourself in the unenviable position of “The Guy (gender-neutral)”.
You close several windows and open several more, your previous task for the day forgotten. Two more people ping you. Did you know the dev environment is down? Yes. Your boss pings you. Did you know? Of course you know.
You dive back into the spaghetti code you still don’t fully understand. The person who wrote it left six months ago. You follow a thread of convoluted logic, only to lose your train of thought when another colleague messages you.
Did you know?
YES.
Line by line, search query after search query, you toil to untangle the mess.
And suddenly find your own code staring you back in the face. The very first fix you’d made had been defective. Impermanent. A flimsy rubber band that had finally snapped.
You frown. You wonder what you’d been thinking when you’d fixed it before. The flaw in your approach seems obvious now. And yet somehow it had been good enough for you to be crowned “The Guy (gender-neutral)”.
You sure weren’t “The Guy (gender-neutral)” then…but maybe you are now. Or close to it.
A couple more keystrokes and dev is back in business.
…It’s also the middle of the night, your colleagues have signed off, and you forgot to eat dinner. Again.
You crash down from the high of your accomplishment--deflated, hungry, and tired. You message chat that everything’s fixed but you’ll be late tomorrow, and close your work computer.
How had you worked for twelve hours without even noticing? Maybe you like programming more than you thought.
You’re not sure how you feel about that.
You rise from your chair with a tired groan, padding out to the kitchen.
…Where you promptly see--and worse, smell--the bag of trash you meant to take out this morning.
“Ugggghhhh…” you groan in disgust and self-pity, your shoulders slumping.
You grumble to yourself in frustration as you pull on your coat, grab the bag roughly by the handles as if it had any more say its fate than you, and proceed to name-drop every one of your coworkers in your mumblings as you make your way down four flights of stairs.
…Only to realize it’s raining. Not exactly a downpour--light enough that you didn’t hear it from your apartment, but heavy enough that you’ll definitely be soaked if you try to get to the dumpster.
Whatever. You’re not lugging the trash bag back up the stairs only to get your umbrella. You were going to change into your PJs while dinner was cooking anyway.
You grit your teeth and cross the dimly lit parking lot to the three-wall, roofless structure that contains the dumpsters and recycling bins.
The rain in your eyes, the dim lighting, and your own grim determination to be done with your task almost cause you to miss it, but as you’re attempting to dry your hands before stuffing them back in your coat pockets, you see it.
A small white boot sticking out from the gap between the dumpster and the enclosure. You’re not sure what draws you to it--at first you think it’s just an old discarded piece of clothing that fell out of the overflowing bin.
Your gut instinct realizes what your conscious mind hasn’t yet, forcing you to take a step towards it and get a closer look.
Your stomach twists as you realize the boot is definitely still attached to something. At first you think it’s a child, but the figure’s odd proportions dismiss the idea before you can even so much as cry out in alarm.
The head accounts for about a third of the height, and the shoulders are strangely broad, with the legs being rather short in proportion. Though all that is trivial compared to the distinctly inhuman face.
Well…it’s probably meant to be based on a human, you realize, but it certainly isn’t one. The large mouth is fixed in a permanent, uncannily huge grin, and the pointed nose is cartoonishly long. A pair of glasses cover the eyes, the lenses of which are currently dark.
It’s too big to be a doll. A ventriloquist puppet, maybe? The jaw looks articulated in the way that such puppets usually are. Not that you know much about puppets or puppetry.
But you think they’re usually expensive…though price aside, even this scuffed up, damaged figure seems deserving of a fate better than being tossed into some dumpster. You’ve always been the sentimental sort who feels sorry for lost and damaged toys, despite knowing full well that they’re not “real”.
Someone had once believed they were, and then they just…stopped.
You shake off the melancholy thought with a literal shake of your head, flinging raindrops from your hair.
You crouch down beside the puppet, tucking your hands under its arms and hoisting it up, only to nearly drop it as your grip fumbles. It’s way heavier than you’d expected! You’d assumed ventriloquist puppets were mostly hollow, but this one certainly isn’t. Maybe your assumption had just been wrong?
It’s going to be more of a pain to lug this thing back to your apartment, but well…in for a penny, in for a pound. Or fifty. Whichever.
There’s also something a bit odd about its joints…its limbs don’t flop around as much as you’d expect, but you chalk that up to the joints being partially stuck.
You carry it upright, your arms around its waist while its arms drape over your shoulders. You swear you hear a slight groan from it as you push the stairwell door open with your hip. It must have a voice box? Did puppets usually have those? Either way, the low, droning suggested the batteries were almost dead.
You finally make it up to your unit. If it hadn’t been raining you’d’ve been drenched with sweat now. As it is, it’s probably still mostly rainwater, but you try not to think about how much of a sweat you worked up carrying the heavy thing upstairs.
You kick the door shut behind you, flinching when it closes a bit louder than you’d meant it to. You take the puppet to the kitchen, laying it on its back on the counter. Or trying to…one of its hands gets caught on the hood of your jacket. When you reach up to pull it free, you realize the joints of the hand had curled in at some point, gripping the hoodie.
There’s something…off about that, about this whole thing, but…it’s just a puppet…right?
There’s nothing else it could be, really…
You remove your jacket, tossing it over the back of one of the dining chairs for now. There’s really no reason for you to tend to the puppet before yourself, but…
You grab a paper towel and begin wiping the grime and rainwater from its face, occasionally glancing at the darkened glasses that obscure its eyes. What an odd looking thing…but puppets often are.
You can’t quite tell what it’s made of. Wood or plastic are your best guesses but neither of them quite fit. It has the smooth rigidness of plastic but somehow, paradoxically, it also seems somewhat organic and is a bit warmer than you’d expect a rain soaked toy to be. The material’s even a bit malleable. The nose even has a bit of give, you realize as you push on it experimentally, bending it downwards. Foam, maybe?
As you push on the nose, the head abruptly turns away, and another low, rattly moan plays from the voice box.
With a gasp, you quickly pull away. Does…this thing have some kind of mechanism to move on its own? Maybe it’s only meant to look like a puppet, but is actually more of a robotic toy? That would explain the weight, you suppose…
But it certainly adds to the mystery of why anyone would throw it away.
You cup its cheek in one hand as you use the other to wipe some grime from its hair.
Your gaze drifts downward and you realize its clothes should probably be removed and hung up to dry.
…Why does that thought cause your face to heat up? You’ve fixed up old dolls and toys before, with no particular regard for their modesty.
You’re just tired. You’re tired and had a stressful day and it’s making you just a bit silly. That’s all.
You reach down and start attempting to remove the puppet’s blazer. Before you can undo the first button, though, its arm shoots up, its small hand wrapping around your wrist.
“[[ Showroom model only--not available for purchase! ]] [[ Break it you buy it!! ]]” Two audio clips in two different voices play from somewhere within the puppet.
You scream in surprise, pulling back so quickly you accidentally drag the puppet off the counter before it can let go of your wrist. You don’t fare much better as your heel catches on the leg of a dining chair, causing you to land hard on your rear.
You place a hand over your chest, trying to calm yourself. There’s a rational explanation for the puppet’s movement on the tip of your tongue, but it flies out the window almost immediately.
The puppet stirs. His glasses go from black to grey static as he lifts a hand to his forehead, struggling to get his bearings. The corners of his mouth are turned down in what you guess must be the closest thing to a frown he can muster with his large, semi-permanent grin.
“Wh-What the hell…” you breathe in a strained whisper.
“[[ Temp--Temp--Temporarily out of service!! ]]” This audio clip is yet another voice. It sounds like the clip was originally recorded in a peppy, upbeat tone, but the playback is so low and garbled you can’t help but compare it to someone at the brink of death struggling to speak.
The puppet goes limp once again, the grey static on his glasses fading back to black. He’s collapsed on the floor, laying on his side in a growing puddle of rainwater as it slowly runs off his clothes.
You stare at him in stunned silence for several moments.
It’s mechanical. Robotic. A weird toy robot…thing…with low batteries and probably a busted circuit board or two.
It’s not alive.
But why would an expensive toy robot be in the dumpster?
Why would a living puppet be in the dumpster???
Your brain’s just fried from work. You need rest. And probably food. The puppet can wait.
You bite your lip. He’s not alive, but…that’s no reason to just leave him on the floor, right?
You quickly grab one of your fluffy bath towels from the linen closet and wrap the puppet in it, carrying him to the living room and laying him on the couch with far more respect and dignity than a totally-not-alive puppet actually needs, even putting one of your throw pillows under his head.
The rainwater’s going to soak through the towel and you’ll have a damp sofa by the time you finish dinner, but…well. It’ll dry. Whatever.
Still…you take a moment to look him over again as you kneel beside the couch. You place a hand on his cheek, turning his head slightly towards yourself. The grimace from before seems to have relaxed into a fairly neutral smile…you guess that must be his “default” expression.
You brush a few stray locks of hair from his face, then adjust his arms so that his hands are atop his chest--a more comfortable resting position than them splayed haphazardly beside him. As you do, you lightly grip one of his hands. It’s a bit smaller than your own, and the joints are fully articulated, giving it the same range of motion as a human hand.
The hand twitches and you quickly drop it. It lands with a soft thud atop his chest.
Enough silliness. You can look over the puppet once you get your head together.
You go into the bathroom, finally stripping out of your wet clothes and hanging them on the curtain rod to dry before changing into your PJs--some flannel lounge pants and an oversize T-shirt. As you walk back to the kitchen, you glance at the puppet on your couch, but force yourself not to stop and check on him again.
You hope some mac and cheese will pull you out of whatever temporary insanity working for twelve hours straight has inflicted upon you.
*
Spamton stirs as the sound of the soft thudding of a wooden spoon stirring a pot of boiling pasta reaches him.
Where…is he? The towel slides off him as he sits up, and he glances at it curiously, running his thumb over the soft, fluffy fabric. There was never anything this nice in the dumpster, that’s for sure.
But he’s also clearly not in his dumpster. He takes in the sight of your dimly lit apartment, the only light coming from the kitchen.
It doesn’t quite look like any sort of Cyber City apartment he’s ever seen. He can’t quite put his finger on why, but…after a second of thought, the word “mundane” pops into his mind. This place is more mundane than any part of Cyber City he’s ever been to. Though…he supposes he’s really only seen the highest highs and lowest lows…maybe the middle tiers of the city are a bit more mundane. It would make a certain amount of sense, though he can’t help but think the answer’s more complicated than that.
He slides off the couch, looking towards the light spilling from the kitchen.
“Mundane” aside, how’d he get into any apartment? As desperate as he’d gotten, he’d never committed B & E…at least for the purpose of sleeping on some stranger’s couch. And how long has it been since anyone had invited him into their home?
How long has it been since…anything?
Spamton wracks his brain, trying to pull up his most recent memory, whatever he was doing before he ended up here. The last thing he can remember--clearly, anyway--is just sitting in his dumpster in the back alleys of Cyber City, about to doze off.
But…somehow that memory seems like it was from long ago. Weeks, at least. And there are glimpses of something more recent that he can’t quite place.
Green wires.
The rollercoaster, with three carts speeding towards him.
A blue-haired, blue-skinned Lightner.
The latter, he had no idea who they were…and that thought caused a pang of guilt in his chest. They were…important. Why couldn’t he remember?
His gaze drifts back towards the kitchen and he slowly steps towards it.
How do you fit into any of this, he wonders?
*
You’re pouring the pasta and water into the strainer when you hear a sound behind you.
The quiet click of hard-soled shoes on kitchen tile.
You turn to glance behind you, more out of instinct than any expectation to actually see anything.
The puppet is up and walking towards you, a sight so shocking on its own that you don’t even notice the curious, borderline timid expression on his face, nor the way his hands are raised slightly as if to assure you he means no harm.
You wish you’d simply frozen at the sight of him.
Instead, your fatigued, nervous, downright jittery brain panics immediately, spinning fully to face him, despite the pot of boiling water in your hand. Lucky for you it’s nearly empty, but “nearly” is still enough for a decent sized splash to land on your bare forearm.
You cry out in pain, clutching your burned arm to your chest as you collapse onto the floor, your back pressed against the cabinets as you stare wide-eyed at the puppet.
“WOAH !! RELAX [[ valued customer ]]!!” the puppet speaks, his voice far clearer than it had been before. Though there’s still a slight static to it, as if it’s being played over a worn out speaker. “[[ Apologies for the inconvenience ]], I’M NOT--”
Spamton cuts himself off when he realizes you’re now staring down at your burned arm. Your hands are shaking as you stare at your blistering skin, tears of pain--and probably fear--welling in your eyes.
“[[ It Burns! Ow! Stop! Help Me! It Burns! ]]”
Your gaze snaps back to him. “What?!” you yelp, incredulous despite the bizarreness of the situation. Why’s he acting like he’s the one who got burned?
No sooner than the thought enters your head than you notice his slack expression, his glasses once again going staticy. But once again, things seem to pivot on a dime and he snaps out of it so fast you wonder if you weren’t just seeing things.
“SORRY!!” he says, holding up his hands. “DIDN’T MEAN TO [[ all kinds of surprises!! ]] YOU!!”
Spamton steps towards you and you shrink back against the cabinets. He takes the hint and backs off, still holding up his hands. After a brief pause, he snaps his fingers, and to your utter astonishment, a miniature, cherub-like version of himself appears and flitters towards you.
You’re too stunned at the sight to even consider pulling away, your jaw going slack as you watch the little creature land weightlessly on your arm and gently pat the blistering, reddening skin. A wave of green sparkly lights washes over your injury and the burns, along with the cherub, disappear.
A one word question echoes in your mind and you can’t help but speak it aloud in a strained, wavering voice.
“Magic…?”
Spamton dips his head in a nod. He holds up a hand, and the cherub reappears, perching on his finger and giving you a little wave. “YEP! JUST A [[ simple, one-stop solution ]] FOR [[ all your routine medical needs ]],” he says, dismissing the cherub with a wave of his hand. He hesitates, then steps towards you again. When you don’t flinch away, he closes the distance between you two, lightly touching your arm.
“NO MORE [[ It Burns! ]]?”
“U-Uhm,” you stammer. The way his voice sounds so pained when switching to the “It Burns” line is unnerving…you guess it’s just a soundbyte, that he’s not actually feeling the pain or distress the voice line suggests. His expression certainly seems to hold genuine concern, despite the semi-permanent smile. “Y-Yeah…I…” You glance down at his hand on your arm.
He really did heal it. Just like that. The pain and blistering just…gone in an instant. You’d guess you were dreaming, but…there’s no way you’d sleep through such intense pain, imagined or not.
“You…do magic,” you say weakly. The laugh you let out borders on manic. “I mean sure, why wouldn’t you do magic?”
Either he doesn’t notice your sarcasm or chooses to ignore it, for he takes a step back, grinning and puffing out his chest. “WHY NOT INDEED? SPAM SPAMTON G. SPAMTON [[ #1 Rated Salesman 1997 ]] IS A MAN OF [[ dozens of unique skills ]]!” he declares.
“S-Spamton? That’s…your name?” you ask.
He grins, pointing at you while a DING DING DING chime plays, his glasses lenses switching colors on every beat. “AND [[ who do I have the pleasure of speaking to? ]]”
You tell him your name, still dazed.
He stays silent, canting his head and looking up at you uncertainly, seemingly waiting for you to recover.
“Wh-What are you?” you blurt abruptly.
Spamton blinks, but far from being offended at the question, he tosses his head back and lets out a hearty laugh. “HEAHAHAHAHAHAHAHAHA!!” The cadence is a bit faster than a human would typically laugh, almost like the rapid fire of a machine gun…but as laughs go it’s far from unpleasant. “[[ Doll ]] I WAS JUST ABOUT TO [[ Ask Away! ]] YOU THE SAME THING!!”
You blink. “Um. I-I’m…a human. Surely…you’ve seen humans before?”
“OF COURSE!! [[ And don’t call me Shirly ]],” he quips. “BUT I’M NOT SEEING ANY [[ Heart-shaped Object ]].”
“H-Heart shaped object?” you repeat, absently rubbing at your chest. You assume he’s not talking about your actual heart.
“YOU’RE NO DARK >n3R…NOT A LIGHT >n3R EITHER?” he asks, canting his head curiously.
“I-I…I mean I guess not, not that…that I know of?” you say helplessly.
You’re a bit surprised he’s the one questioning you. It hadn’t occurred to you that he’d be just as confounded by his situation as you are.
“IS THIS THE DARK WORLD OR LIGHT WORLD?”
You stare blankly. “I…I don’t know? Neither, I…I think?”
“SO THEN…WH WHERE IN THE [[ Tri-County Area ]] AM I?”
You stammer a moment, not even sure what sort of answer he’d want for that. “M-My apartment?” you say inanely. At his deadpan, unimpressed look you tell him the name of your city, and when that doesn’t ring a bell, you add your state.
He frowns, tapping his chin with one hand.
“Where are you from, then?”
“CYBER CITY, IN THE DARK WORLD.”
“Doesn’t sound like any place near here…I-Is it…really an entirely different world?”
“[[ Survey Says: ]] YES.”
It’s as likely as anything else. Living puppet with healing magic…why not add world-hopping on top of that at this point?
“[[ You may ask yourself, well, how did I get here? ]]”
“I…don’t know. I mean, I found you in a dumpster and brought you up here. I have no idea where you were before that…”
“BROUGHT ME [[ all the way up ]] HERE? WHY?”
“I um. Well,” you shift uncomfortably. “I…uh, thought you were a toy or puppet or something…”
“TOY NO, PUPPET YES,” he says. As he admits it, his glasses briefly go staticy and his smile fades, but he quickly shakes it off. “SO, DUMPSTER DIVING FOR [[ marketable goods ]], EH?” he chuckles.
“N-No! It was just--” You bite back your protest. You probably should have just said yes. It’s probably less silly than your real reason. At his expectant look, you feel your cheeks heat up. “I-I just…I like…fixing up old toys and it’s just…k-kinda…sad to see them get abandoned…and you just seemed too--” You cut yourself off again. You should have stopped a sentence or two ago, but once again Spamton is looking at you curiously and you feel compelled to complete your statement. “--F-Fancy…to just…be tossed in some landfill…”
You can see his eyes blink in surprise behind his glasses. His slightly open mouth closes with an audible clack and he chuckles. “WELL I AM A BIT OF A [[ Mr. Fancy-Pants ]]...OR AT LEAST I WAS,” he adds, his grin seeming to fade slightly.
A beat of silence passes as he seems to get lost in his own head for a moment, and you think you start to see bits of static appearing in his glasses. The corners of his mouth start to droop as his smile fades.
“W-Well, nothing a bit of mending won’t fix, right?” you say, assuming he’s only referring to his torn up suit and some of the scuffs on his face and hands.
Spamton snaps out of whatever trance he’s in, looking at you in confusion for a moment before his previous smile returns.
“...RIGHT. WELL, ANYWAY [[ doll ]], THANKS FOR THE [[ solid assist ]] BUT IT’S ABOUT TIME I [[ hit the road ]].”
You blink. “Um. What?”
He raises a brow. “[[ Hit the road ]], [[ Make like a tree and leaf ]], [[ head off into the sunset in your brand-new cungadero ]]?”
You can’t help but blurt out an incredulous, “To where?” Your cheeks warm and you glance away awkwardly, rubbing your arm. “I-I mean, n-not that it’s any of my business, but…a minute ago you didn’t even know what world you’re in…”
Spamton stares at you a moment before throwing his head back in another laugh. “HEAHAHAHAHA!!” You can’t help but notice the laugh seems a bit forced. “[[ Doll ]], DON’T YOU KNOW A TRUE [[ #1 Salesman 1997 ]] WILL [[ never give up, never surrender!! ]]?”
You finally manage to give a weak smile. “Well…that’s all well and good, but…do you even have a plan?”
“DO YOU?”
“Heh,” you chuckle nervously. “N-Not…a super long term one, but…I’d uh…I’d…feel bad sending you away like this…drenched and dirty with nowhere to go…”
His head tilts slightly to one side as he regards you. “WILLING TO MAKE A [[ Specil Deal ]], [[ doll ]]?”
You blink at his phrasing. “I…don’t know about a deal, but…I-I mean…you can…crash here for tonight? Get washed up, dry your clothes at least?”
“AND WHAT”S THE [[ payment method required ]]?”
“No payment!” you say quickly. “Just…”
“[[ Complimentary service ]]?”
You laugh slightly. “Exactly.”
He considers, rubbing his chin as he tries to figure out what possible catch there could be. Finally, he holds out a hand. “[[ Terms & Conditions Accepted !! ]]”
You let out a more earnest laugh, nodding. “Alright, Spamton,” you say, wrapping your hand around his and giving a hearty handshake.
Spamton steps back, glancing around at the mess you’d made. The pan had clattered to the floor, and there was a puddle of spilled water and a few stray noodles on the floor. Luckily dinner itself is salvageable--the majority of the noodles are still safely in the strainer in the sink.
“[[ Tired of cleaning up after dinner? Why not let -- ]] YOUR [[ good pal ]] SPAMTON TAKE CARE OF THAT?” he offers, going over to pick up the pan, handing it to you as you finally get to your feet.
“Thanks, but…” You lift your gaze past him, seeing the muddy footprints he’s tracked into the kitchen. You smile weakly. “Maybe you should get yourself tidied up first? The bathroom’s just down the hall, I can finish up in here while you shower?”
He follows your gaze to the dirt he’s tracked into the kitchen, then smiles up at you sheepishly. “GOOD POINT. BUT WHY DON”T WE [[ get the best of both worlds ]]?” He snaps his fingers, and two cherubs appear. They smile cutely at you before one of them flies down to the ground to begin gathering the spilled noodles and the other pulls the towel off the oven handle and drapes it over the puddle.
“Heh…s-sounds good…” you say, once again caught off guard by his ability to just…manifest helpful little creatures.
The cherubs finish cleaning while you shake the last of the water from the pasta strainer, rinse out the pan, and start mixing the cheese in with the noodles.
They finish the cleanup before you finish the cooking, and all you have to do is open the cupboard so they can toss the floor noodles away.
“Um, thanks guys?” you say uncertainly.
Their little grins get even wider at your praise and they perch on the edge of the stove, watching you stir the noodles.
You notice they seem to be watching a bit…intently. Their heads bop slightly as they track the motion of the spoon, the reflective pink and yellow lenses on their glasses making it hard to read their expressions.
“Hey uh…m-maybe this is a weird question…” Though you wonder if anything’s a weird question when posed to a pair of tiny puppet cherubs summoned by a magic living puppet from another world. “D’you two…get hungry?”
Their attention perks to you so raptly that you have to assume the answer is a firm yes.
You chuckle weakly at that, scooping out a spoonful of noodles and blowing on it. “D’you like mac and cheese?”
They nod eagerly, making a squeaky trilling sound as they abruptly take off towards the spoon.
“H-Hey! Careful, it’s hot!” you say, holding up a hand to try to block them before they burn themselves.
Your attempt fails, but it doesn’t seem to matter. They dart around your hand and perch on either side of the spoon, greedily shoving the cheesy noodles into their mouths. If the heat is even remotely uncomfortable to them, they’re not showing any sign of it.
“Guess you were hungry…” you say, amused. You grab a piece of paper towel and wrap it around your finger, wiping the cheese from their faces. They make a faint sound of protest, the red on their cheeks growing a bit redder at your attention.
You set the spoon aside and turn the stove to low to keep the food warm. “I’d better check on Spamton,” you say to the cherubs.
As you walk down the hall to the bathroom, you hear the shower switch off and the door opens. A faint cloud of steam emerges, followed closely by Spamton.
One of your hand towels is wrapped around his waist and the other is around his shoulders. He’s using the corner of said towel to wipe the steam from his glasses lenses. Locks of damp hair fall across his forehead and cling to his neck and shoulders, a few droplets running down his bare chest.
His shoulders are wider than you’d expected--seems his blazer isn’t as padded as you’d assumed. His whole frame on the stocky side, and he has a slightly protruding gut that hadn’t really been noticeable under his blazer.
You wish you could blame the cloud of warm steam for your burning face.
“HEY [[ doll ]], WOULD YOU HAPPEN TO HAVE A [[ clean-pressed ]] [[ size L T-shirt ]] I COULD BORROW? MY BLAZER IS--” He places his glasses back on his face and cuts himself off when he notices you staring.
A beat of uncertain silence passes before you snap out of it. “Oh! U-U-Uh--Of course!” you squeak. “L-Let me just grab that for you!” you say quickly. You duck into your bedroom without waiting for a response, grabbing one of a large T-shirt and a pair of boxers. You’re not sure how well either will fit him, but you’ve got nothing better to offer right now.
When you get back to the bathroom, he’s standing on the counter in front of a portion of the mirror he’d wiped the fog from. He’s helped himself to one of your combs and is brushing his damp hair from his face.
You try not to look him in the eye--or anywhere else--as you pass him the clothing.
“THANKS, [[ doll ]]!” he says brightly.
You nod, mumbling some lame excuse about needing to check on the food before scurrying back to the kitchen.
When you get there, you see the cherubs have been busy. The table’s been set, and they’ve even taken a couple throw pillows from the couch and piled them on one of the chairs for Spamton. Glancing into the living room, you notice they even refolded the towel Spamton had been wrapped in.
“Oh, thanks guys!” you say, earning another set of happy squeaks from the little pair.
You busy yourself with dishing out the macaroni, and by the time you’re done, Spamton’s emerged from the bathroom.
The PJs you lent him are…suitable. They hang a bit awkwardly on him, but given how different your body shapes are it’s a miracle you had anything that was even remotely wearable for him.
“THANKS AGAIN FOR THE [[ brand-new threads ]] AND [[ hearty, nutritious dinner ]]!” he says, effortlessly hopping up onto the chair and taking his seat. He looks at the bowl of macaroni before him and hesitates, looking up at you uncertainly…perhaps even guiltily. “AND…YOU”RE SURE ALL THIS IS [[ complimentary service ]]?”
“Sure,” you say easily. “The little guys certainly seemed hungry…I’m…guessing you are too?”
Spamton gives the two cherubs--who are now sitting on the table between you two--a disapproving look. “MANNERS,” he says, pointing the spoon at them accusingly.
You laugh, waving a hand. “Oh no, they were very polite!” you say. A bit overeager, and a bit messy in their own eating, but in your mind all the extra cleaning they did more than makes up for it.
“GOOD,” he says, waving a hand. And with that, the two cherubs disappear, leaving only a few green sparkles in their wake.
“Oh…you didn’t have to send them away…” you say.
Spamton chuckles. “THEY WERE SLEEPY.”
You give a bemused laugh. “I…see. You’d know best I suppose,” you concede. “I’ve never even seen magic before today…”
He glances up in surprise. “NO? NOT EVER?”
“Not real magic, no. Not like…healing burns and conjuring cherubs,” you say.
“MINITONS,” he corrects.
“Pardon?”
“MINITONS. MINI SPAMTONS,” he clarifies with a playful smirk.
“Oh!” you laugh. “That’s…actually kinda cute,” you say.
Spamton gives you a wry look. “IT’S MEANT TO BE [[ concise and informative ]], NOT [[ adorable ]],” he says, though despite his look he sounds more amused than exasperated.
“It can be both,” you retort.
“IF YOU INSIST,” he says with a good natured eye roll.
The conversation ceases as he digs into his meal. His manners are much better than the Minitons of course, but he can’t completely hide the urgency with which he eats…though he does decline your offer of seconds, you sense it’s more out of a sense of guilt at how much you’ve given him than him actually being full.
And possibly being too tired to eat any more. Even with his glasses you can see his eyelids starting to droop by the time he drops his spoon into the empty bowl. But as soon as you get up and make as if to take the dishes to the sink, he snaps back to life.
“WAIT!!” he says, hopping up to stand on his chair, grabbing his bowl before reaching up and taking yours out of your hand. “SINCE YOU COOKED [[ delicis 5-Star meal ]] I’LL [[ cleans and polishes your dishes with a sparkling shine, guaranteed no food residue ]]!!” He grins up at you. “IT’S THE [[ bare minimum as required by law ]].” He blinks at the last part of the statement, his smile turning markedly sheepish. Apparently those little phrases don’t always come out sounding quiiiiite how he wants.
You take it in stride, laughing. “It’s alright, Spamton, really.”
“I INSIST!” he insists, hopping down from his chair and pushing it towards the sink.
“W-Well…I suppose it’s fair…I’ll get the couch set up for you, then,” you say, assuming he’ll want to turn in for the night after he finishes the dishes.
*
Spamton isn’t sure why you’re so keen on helping him, but…he also can’t afford to say no. He assumes he’ll be on his way tomorrow…even though he still doesn’t have an answer to the question you posed earlier.
To where?
He has no idea how to get back to the Dark World, and he gets the feeling he’s not exactly going to fit seamlessly into this one.
If he were more awake, anxiety would be gnawing at him, but even his anxieties are too tired for that right now.
He finishes the dishes, and despite his fatigue he does get them spotless as promised.
He hops down from the chair, forgetting to push it back to the table, and trudges tiredly into the living room.
Spamton stops, staring in surprise at what he sees.
Apparently your couch has a pullout bed, which you’ve set up with two blankets and a couple plush pillows, despite the fact that the couch itself had been more than big enough for him to sleep on. Hell, he could have scraped by with just one of those pillows to curl up on for the night.
“ALL THIS FOR [[ lil’ ol’ me ]]?” he asks, stunned as you finish fluffing the second pillow and toss it into place.
You shrug. “Sure, why not? I got a pullout couch for a reason,” you say. “Besides, the cushions were still damp, and the mattress is a bit more comfortable, I think.”
Spamton looks up at you uncertainly, his mouth opening and closing a couple times. Insisting that the couch is fine would only mean you having to re-fold the pullout bed. He runs a hand over the soft blankets, far cleaner and softer than any bedding he’s had in a long time. “[[ …thank you… ]]”
Your cheeks warm at the quiet sincerity in his tone. “No problem, Spamton…” you say softly. “I-I’ll um…see you in the morning, then?”
He hops onto the bed, scooting to the pillow and pulling the blanket back. “YES. OF COURSE, [[ doll ]].”
You nod, readily giving him his space and heading to your own room and climbing into your own bed.
You’d said he could stay for the night, but in reality, you have the same doubts Spamton does…and if anything, you have a more realistic idea of how unrealistic it is for him to just…leave and make his way in the world.
A conversation to have over breakfast, you suppose.
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Review 8 in series of Dragon Age Veilguard
60 hours in 58 actual gameplay
Something came to my attention. I need to make it crystal clear that I utterly love the diversity in DAV. It's fantastic. I'm also a heavily left leaning, non-binary, queer as fuck reviewer, editor, and author.
I'm on media blackout while I play this, so I'm only getting second-hand info on how awful it is right now in the DA Fandom. Please be safe and take care of yourselves. Arguing with incels and white supremacists is completely pointless. They sea lion worse than an actual sea lion. Your mental health is important.
Though, every single time the anti-queer brigade comes out for a new DA game, I sit there thinking 'have you bozos ever played any DA game, like, ever?' My guess is nope.
Part 7 is here.
Spoilers for Dragon Age Veilguard
Critical review CW strong language.
Well. If I'm right about who the Gloom Howler is, and I'm almost certain after the Cauldron... I really fucking question the reading comprehension of whoever wrote that arc.
She loathed doing what she was ordered to do to the griffins. She saved the last clutch of eggs, left secret clues on where to find the nest kept in stasis, and answered her calling early so no one could get the information out of her. All in the hope that future generations would be worthy of griffins again. And now she's doing the exact opposite? Seriously?
I mean, I'm aware that the supplementary material isn't something everyone is gonna read, but as far as I know the printed materials are considered canon. Which means they've taken a sad, epic story and completely reversed it in a retcon I'm not sure I can forgive them for.
I've marinated myself in the Lore of this world. That's an incredible disservice to her sacrifices to save the last remaining griffins. It's a disservice to the writer of Last Flight, too. That's not even touching on the 'of course when you shove a blade into the bones of a roughly 400 year dead arch demon... it will come out bloody?' Excuse me now? Someone has watched too much jurassic park, because that would be utterly impossible.
Once again, I'm asking myself What. The. Actual. Fuck. were the devs and writers thinking?
Surely they know at least some of us have read the printed stuff?
Did they think we'd have forgotten? Unfortunately for these retconning incompetents, (I am so, so sick of retconning in general, and fed the fuck up with it in this game) autistic and AuDHD folks like me tend to have razor keen memories about our special interests. Whoopsies.
Last Flight wasn't my fav of the books, but it was beautifully written and heartbreaking with a gleaming golden string of hope.
And this is the end of that story? ARE YOU FUCKING KIDDING ME?
I can honestly think of only one way they could make that make sense. And my trust in Bioware writers now lives below sewer level, so I'm not hopeful they'll go that way.
It's possible that I'm wrong, but understanding and critiquing media is my actual job when I'm not recovering from a pulmonary embolism. And yes, absolutely, I could've written far, far better material.
How. Can someone please tell me HOW a company that has something as successful as DAI under their belt... makes... this? I swear this game (DAV) is like some of the worst AI written shite I saw in ESO back when I played that years ago.
I guess I should say machine written. Whatever. I've heard ESO was doing that a long while ago. And the blah storylines and boring assed questlines proved it.
This game reminds me of that. Though, I think they were probably written by actual humans... I really have to question where exactly they scraped up the writers for them.
The street? A back alley? A mud pit? Did they give apes access to a keyboard and use whatever claptrap they came up with? (Yes. They did. Humans are apes.)
It's common enough in Hollyweird that writers working on a particular IP (intellectual property... IE Dragon Age or Witcher etc.) often utterly loathe the source material. I fail to understand why or how that would be okay, because we can fucking tell, you know? You can tell when a writer loves their work, and when they don't. And we wonder why so many things in hollyweird fail.
Is that what happened to DAV?
They had a fucking blueprint for fuck's sake! DAI was RIGHT THERE. It won GOTY if I recall correctly. No one wanted a game exactly like DAI but dear fucking gods something... not this... would've been far preferable. If they'd used DAI as a sort of map? A guideline or outline? DAV might’ve been a good game. And the sad part is that it actually could have been. With just a little more care, less streamlining to mediocrity, better editing and writing? This could've been another win for Bioware. As is, if it wins anything I'll be suspicious of bribery.
It's just so... meh. Where it's not outright bad.
And even though I'm under media blackout so I can write a truly unbiased review... it wouldn't surprise me if some fans were going gaga over this travesty of a game. Just because it has Dragon Age in the title.
It sucks when you want desperately to love something. But you just can't because you can see the flaws. And the flaws far, far outweigh the good parts.
And none of those good parts are even unique. They're just lifted from other games.
And I got the load up with no CC glitch again. Lost about an hour of playtime figuring out when it happened and which save to reload. I'd really hoped the damned hour long update would've taken care of that.
What a sad mess this game is.
Though on the positive, I do love the new takedown mechanic. And it's oddly satisfying to clear blight. I like tracking things. IRL too. I grew up in a subsistence hunting family. Though, I always just used a camera. I know how to track stuff, so that's fun. I like the ballista and zip lines. There are good parts of the game... but they aren't the parts that really matter.
I had to turn Taash down for Romance because it happened way too fast. I barely felt like I knew them, and my demi ass needs more than what we got before committing to a relationship.
It's warming up with Lucanis, Emmrich, and Davrin. I'm not decided yet. And this is where a polyam mod would be great. There's no reason polyam shouldn't have been included in the game. It could've been just a few characters okay with it like BG3, but the rep and possibilities would at least be there.
I'm incredibly fed the fuck up with the narrative that turns Solas into an awful person. They're trying so fucking hard to paint him that way. They're hammering it home so hard I really can't recommend (at this point) that Sollavellans play it. It's possible that will change, but... sigh. They've even got my Rook saying negative shit about him. Shouldn't that be a choice that I get to make about my Rook? How they feel about Solas?
And if I could kick the incredibly unintelligent and massively fucking annoying Lace Harding off a cliff, I absolutely would. Hard. And laugh while I did it.
Everyone blames Solas. Why is everyone so far up Mythal's asshole that they're forgetting it was always her requiring her bound servant IE enslaved spirit who never even wanted a body (forgetting that part?) Solas to do what she said. That he tried over and over again to dissuade her?
You know, as a friend said, they could've hired a bunch of Ao3 fic writers and paid them in pizza or waffles and come out with better story lines than this.
Oh, but no, it's all Solas's fault. And the narrative is so fucking heavy handed on that that it's honestly nauseating me a little.
What. The. Actual. Fuck.
Section 9 here.
#dragon age veilguard#veilguard#da veilguard#dragonage#dragon age#dragon age Veilguard review#dragon age Veilguard critical#Bioware Critical#Veilguard Spoilers
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smart girl | jack hughes x reader
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In which Jack is always up for a homework break.
just a little blurb that i was thinking about!! hope you enjoy!!
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“You still working, smart girl?”
You were so caught up in your homework that you hadn’t even heard the front door opening or the footsteps approaching you. You nodded, not turning around to meet Jack’s blue eyes.
“You’ve been at it all day, babe. Maybe you could take a break, y’know, since it is your spring break,” Jack suggested. You heard him padding around behind you to turn the television on.
You had promised Jack that you would have a night in, just the two of you, but homework had caught up to you.
“J, I’m trying to focus,” you groaned. “My professor just added two assignments to the schedule for next week.”
Jack had always known that you were focused on school ever since you two were little. You had grown up together and you always held the title of the smartest in the class. Now was no different, you pushing yourself to graduate at the top of the class with the thought of grad school in the back of your mind.
“And you’re the smartest in the whole university, Y/N! C’mon, you need a break from the books,” Jack called out, rounding you while you sat at the kitchen island of his apartment. You were only visiting Jack’s place in New Jersey for the week until you had to go back to college.
“Jack,” you warned. You both knew each other so well at this point that you knew how to get the other annoyed.
“You should come over to the couch and I’ll cuddle you up and we can order Chipotle,” Jack offered, a smile starting to show on his face. “C’mon, I know you want Chipotle, Y/N.”
“I think you want Chipotle, Mr. Sponsor,” you chuckled. Jack was now standing behind you and he wrapped his arms around your shoulders, his head resting on top of yours.
“Take a break with me,” he whispered. You couldn’t deny that his voice and touch still managed to send shivers down your back.
“I want to, I’m just nervous, Jack. This has been my hardest class all semester,” you trailed off.
“You’ll do great with this course, eh? I can feel it,” Jack shook your shoulders gently, eliciting a laugh out of you. He massaged your shoulders a little and you leaned back into him.
“Jack?” He hummed in response to your question. “Have you ever felt imposters syndrome?”
“That’s a loaded question, babe,” he laughed. “I don’t think I started feeling like an important member of the Devs until, like, three months ago.”
You didn’t say anything in response, but intertwined your right hand with his left that rested on your shoulder. He had called you too many times to count, barely able to get his feelings out, but feeling so lost and alone inside. Even though you and Jack lived such different lives, shared feelings and your love for each other always brought you together.
“Love you, Rowdy,” you mumbled, squeezing his hand right.
“Love you my smart girl.”
“But, I also don’t know how much more I can do tonight…so,” you said, tilting your head up to meet his. Jack leaned down to kiss your lips, before pulling away.
“So Chipotle?”
“Yup.”
“And watching a movie with me?”
“Yup.”
“And letting me show you how much I love you until you can’t walk?”
“Jack!”
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Hope you guys liked this one, just something quick!! Please comment/reblog and leave requests !!
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how do you manage LADS as F2P? I'm having a hard time collecting gems 😭 is so difficult compared to games like genshin
Okay so..i know it sounds difficult (IT IS) but it's not impossible.
the grind can be heartbreakingly annoying..i know! Before i used to find grinding in Genshin and HSR difficult but its..so doable and easier compared to Love and Deepspace 😭
Their constant barrage of Banner after Banner is another issue especially when they don't even run for long. FOMO gets to a lot of people who find it hard to spend due to personal reasons, which is just unfair. IMHO, every limited card banner should run for at least 30 Days.
And i think these are issues that should be thrown at the Devs every once in a while. So fill out the survey forms whenever available and list all your grievances to them. LADS isn't exactly F2P friendly.
-> However, with the launch of version 2.0, they're trying new stuff and giving out a bunch of Free 5 star memories as well as materials. So thats..something ig
It's also a fairly new game, one of a kind sorta thing..so i wanna give them the benefit of the doubt. They're still trying to find their way around things and i hope they gradually add better stuff for grinding of materials and gems. (Abyssal Chaos counts as one)
As for playing as F2P, here's how I do it..
If you can spend a little, then i suggest atleast buying the Aurum Pass (i have). It ain't much but it increases stamina cap to 170. And gives 100 gems + 60 stamina daily
only make pulls on a banner when you absolutely want that limited card
save up the red gems & empyrean wishes (blue tickets) for your bias/fav LI & make pulls only for his banners (unless you absolutely want a card of another)
Use your stamina daily. Don't let it stay full. Like expend at least 80 stamina in the morning. Then play again in the evening with a nearly full stamina cap.
Focus on one LI at a time & grind materials for him only. For example, i am a Xavier main so i expend 80 stamina for the yellow/green stellactrums (ascension material | fight Lemonette) and another 60~80 on the EXP bottles (experience material | fight Heartbreaker)
DON'T WASTE MATERIALS ON 3 STAR. You can waste them on 4 star cards but I don't suggest upgrading them more than Level 40 unless absolutely necessary (i.e. you don't have any other card options)
Fight Mr. Beanie once or twice regularly! You also need that gold to upgrade your memories.
And then of course, the achievements, completing a 5 Star memory story, tender moments and secret times also give gems.
Once a week try to grind for Protocores. Even your maxxed out 5 star memories are useless without good protocores. (50 : 100 ratio between crit. rate & crit. damage is ideal) And ofc, upgrade those protocores from time to time.
This all sounds like a lot but takes less than 20 minutes to do daily..And yes, you'll find some full length guides on Reddit & Youtube.
HOPE THIS HELPS YOU ANON ♡
#anon asks#love and deepspace#love & deepspace#love and deepspace xavier#love and deepspace rafayel#love and deepspace sylus#love and deepspace zayne#lads#l&ds#lnds
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Saviour | Devon Levi
![Tumblr media](https://64.media.tumblr.com/258c2afbc95d357178379816c1bc933e/d0901fef438bb951-33/s500x750/f11074b1754188decc23695011c2fc3cbd689ef5.jpg)
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summary: at a halloween party when Devon is late his arrival isn't a second too soon as he comes to save you.
request: yes/no
warnings: creepy guy, mentions of drinking.
word count: 1.0k
authors note: we are now half way through the goalie dedication and we’re gonna have a break with a Timo fic tomorrow but after that we are right back on this train! Devon was also like so much fun to write for so I like love him now!
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Tonight was meant to be fun.
Coming out to the local bar with your friends to the Halloween party. It was meant to be a night that you hoped you would be one of your best nights in your life.
You and your friends came to the conclusion that you were all going to dress up as different element fairies and you had been given fire. All of the men in the bar watched as your red dress clung to your curves and ended just below your ass “I’ll get whatever she is having.” A boy smiled as he moved to stand next to you.
It made you raise your eyebrows “and get the pretty girl a refill whilst you’re at it.” He winked causing you to scoff “I’m good alone thanks.” You shook your head taking a step back as you tried to avoid him.
The bartender sent you a sorry look as the boy didn’t let up “I think she told you to leave her alone.” A deep voice came from behind you as it made you let out a sigh of relief “who are you?” The guy from beside you scoffed.
Oh how it made you feel sick as the thought of your older brother Owen who was most likely in the crowd somewhere “I’m actually her date tonight.” Even as Devon lied through his teeth you couldn’t help it as your heart did flips in your chest.
It was stupid how you only seemed to have eyes for your brothers teammate yet as he stood there in his race car driver suit “think you need to put her on a tighter leash bro.” The drunken dude who stood a few inches taller than the goalie raised his hands in surrender “what’s that supposed to mean?” Devon took a few steps closer to him highlighting the fact that he was now your time to step between them both.
You didn’t hesitate to press your hands against his chest as you shook your head “he isn’t worth it Dev.” You mumbled praying that it was going to be enough for him to listen.
Devon smiled as he looked down to see you staring back at him “you look gorgeous tonight.” He confessed causing a blush to creep onto your cheeks “thank you.” A smile formed on your lips.
Your fingers tucked your hair behind your ear “for saving me from him too.” You added motioning to the guy who was now walking off.
The goalie nodded tapping his fingers around the rim of your glass “I’d always protect you little P.” All of the guys begun calling you that when they realised that Owen had a sister and they just didn’t look back from it.
But of course you took that from the other guys yet you always felt Devon chip away at your heart when he did that “let me get you a drink to make up for it?” You proposed with a shrug causing him to nod “I’d love that.” Devon smiled locking his hand in yours as he hoped to not lose you on the short trip.
In all honesty you truly had no clue how you ended up forming that crush on Devon, it just sort of happened as he always treated you like an equal. After games whilst all the boys just said hello, Devon was the only one who wanted to know what you thought of the games and his performance.
So for the two of you getting the chance to finally speak about things that hadn’t had room in previous conversations. Everything from you to him and everything in between was brought up as you laughed watching him drive you back to your place.
His hand barely left the small of your back as he walked you back to apartment “I had fun tonight y/n.” Devon said your name letting it roll off of his tongue like butter as it sounded silky “I did too.” You were glad that you hadn’t seen any sights of Owen throughout the night as it meant he stayed home.
Your door teased you as it stared at the two of you “this is me.” You sighed looking down at your bag as you begin to search for your keys.
Devon seemed to feel your disappointment as he shoved his hands into his pockets “good night p.” His voice was soft as you unlocked your door. The goalie felt brave when he leaned down and pressed a kiss to your cheek.
The world seemed quiet as you smiled stepping into your apartment. You let the door shut behind you as you pressed your fingers against where his lips had been on your cheek “fuck me.” You mumbled hitting your head against your door.
Quickly you turned yourself to open the door “Devon wait!” You called out running down to catch up with him “you okay?” Devon furrowed his brows as he wrapped his hand around your arm to help slow you down as you came to him “I just couldn’t let you leave just yet.” You explained chewing at the inside of your cheek looking up to see his blown pupils staring back at you.
His smile put your mind at ease as you licked your lips “thanks for a good night Devon.” You leaned up kissing his lips as your hand pressed at his chin. Devon didn’t hesitate to wrap his arms around your waist pulling you in close when your lips perfectly went against his.
Neither one of you cared how you were in the hallway as you moaned against his lips “wait baby.” Devon was quick to pull away before he got too carried away “if we do this then I want to do it right.” His words made you whine as you rolled your eyes.
It made the goalie laugh as he pecked your lips once more “I’ll pick you up at nine for breakfast tomorrow.”
#ambers goalie dedication#devon levi imagines#hockey imagines#hockey imagine#nhl oneshot#nhl imagine#oneshots#imagines#amber writes fics
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Hello, can I ask how difficult is for developers to add accessibility features to games? I am aware it probably varies by type. Recently, I asked if a sound only minigame in one video game could be reworked to add visual cues, as I am deaf. Lot of other fans harped on me its too much work for little gain, too difficult, that it takes away precious developers time, etc. So now I wonder how complicated such thing actually is and how devs view it. Thank you.
They're not wrong in that building such things isn't free. However, you're also right in that we on the dev side should be thinking about better ways of doing this - there isn't only one solution to these problems. Whatever final solution we implement doesn't have to be the most expensive means of doing so. It's actually up to us to think of better/more efficient ways of doing the things we want to do. Adding accessibility options is often a worthy goal, not only to the players who need those options to be able to play, but also for general quality-of-life. If we're making changes after the fact, of course they're super expensive. If accessibility options are a production goal that we plan for, they're much cheaper because we don't have to redo work - we do it with accessibility in mind in the first place.
For example - let's say that we're working on UI and we have this system:
Let's say that we want to improve things for colorblind players. If we wanted to make this more accessible, instead of just using color to differentiate the choices, we could also add different border visuals to provide additional context.
In such a situation, the difference in choices is still obvious if you're colorblind and it helps legibility for non-colorblind players as well.
These kinds of UX changes can be expensive if we decide to do it after the fact, but if it's something we decide is important to us from the jump we can compensate for those costs by creating efficient and smart solutions early. Remember, the cost of any change in game development is directly proportional to how close that change is to shipping the game. The earlier the change is made, the cheaper it is. Furthermore, we make resource allocation choices based on our goals. If we want to make a game more accessible, we will figure out a way to do so that fits within our budget and provides a good player experience. Players don't really have a say in how we allocate our resources and that kind of armchair producer talk isn't particularly constructive anyway. Telling us what's important to you and why (including accessibility requests) is really the best kind of feedback we can hope for. Don't sweat coming up with the solutions or fretting about where we spend resources, that's our job.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
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MERRY (early) CHRISTMAS! This year I participated in indie VN dev Secret Santa. My giftee was Rice!! I checked out all their awesome free games on Itch and my favorite one was Wake Me Up If You Need Me because I love a cute lil romance. <3 In it you play as a psychopath who calls up this poor guy at 2am every night—nah it’s actually very sweet, I just felt bad keeping the poor boy awake!
Anyways I’m not the best artist, but wanted to draw a little something to go with what I wrote (see below the cut). Since MC doesn’t have an appearance, I got to be a little creative. Enjoy and be sure to check out Rice's games! @rice373, I hope you like it and have a wonderful holiday season!! <3
“Merry Christmas, Karu! Of course I wouldn’t forget you!” I happily dangle the catnip mouse a couple inches over the fluffy white cat’s head. His tail flicks with excitement and his pupils grow huge. I laugh as he expertly snatches it away with one swipe of his paw. “He likes it!”
“He really likes it,” Reed agrees as Karu flops over and begins bunny-kicking the poor mouse.
“Okay! My turn to open another present! Please don’t let this one be another calculus book…” I cast some side-eye on the Calculus for Dummies book I tossed onto my pile. “You’re not allowed to make me do math on Christmas, Reed!”
Reed rolls his eyes and rubs at the forever-present dark circles under them. “Trust me, that book will be the gift that keeps on giving. For both of us.”
“Yeah, okay,” I snort as I tear the candy cane-colored wrapping paper off my next present, harboring zero intention of cracking that book open.
“And with my phone being broken, you need something to fall back on.”
I nod along, keeping a smooth expression. Calling him in the middle of the night is much more fun than being forced to read a calculus book. Hearing his voice and giving him a hard time is like a little reward for my suffering.
The sight of my next gift makes me gasp. “An owl onesie?!”
“For my favorite night owl,” Reed chuckles, pink tinging his cheeks.
I immediately put it on. “It’s so comfy cozy! I’m never gonna take it off!”
“That might earn you several strange looks when you go to class.”
“Okay, I can’t take the suspense anymore…time for you to open your present!” I pull a neatly-wrapped gift from the pile and offer it with both hands. He smiles and goes to accept, but I suddenly feel self-conscious. “I’m sorry I only got you the one present! I used up all my savings. And I know you said not to go too crazy, but I couldn’t stop myself…”
Instead of recklessly tearing through to the present as I do, Reed carefully unsticks each piece of tape and gently unwraps the paper, as if to preserve it. When he sees the gift I got him, his jaw drops.
“I…you…you got me a phone?!”
“Do you like it?”
“This is too much! The new models are so expensive!”
I giggle at his beaming face. “It’s a present to me, too, so I can go back to calling you every night!”
“You really shouldn’t have.” He tries to inject some sarcasm into his voice, but he’s far too overjoyed to pull it off. In awe, he opens up the new phone to marvel at it. “Wow. My old phone was…”
“Ancient.”
“Yeah. This is amazing! Thank you so much.”
Reed wraps me in a hug. I sigh, enjoying his warmth. “Merry Christmas, Reed.”
“Merry Christmas. Your number will be the first one I add.”
I laugh, full of glee.
While Reed plays around with his new phone, I attempt to clean up the tornado of wrapping paper I created. Karu is having a blast hiding and shooting through it, easily distracting me. In the end, I wind up constructing a huge wrapping paper mountain for her to play in.
“Hmm…” Reed murmurs as he explores his new phone. “Since this phone is way newer than my old one, it should have a lot of new features and updates…”
“Yup!” I lean over his shoulder to see the screen and point stuff out. “The camera on this phone is sooo much better. Look, look, you can take a picture of Karu and turn her into a sticker!"
“There’s one cool feature I’ve been meaning to try…”
“Oh?”
I watch eagerly as he opens up the settings…clicks on a tiny purple moon icon…and turns on “Do Not Disturb” mode.
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~The End
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The Long Dark Rant - Cougars
It has just come to my knowledge that Hinterland Studios has just temporarily removed the cougar from The Long Dark after massive backlash after it was added a few days ago. Good riddance! I only hope they'll learn from this and re-implement it in a way that is actually good game design and fits in with the game's established framework. My problems with the cougar are multi-fold and shared with much of the rest of the TLD community.
I think I can speak for much of the community when I say I was very excited for the cougar. New wildlife is a rare event in TLD updates and for good reason. Everything has a reason to be here, and I appreciate the game is careful not to bloat itself with half-baked features. The cougar would provide a unique, exciting threat a cut above the usual wolves, timberwolves, bears and occasional moose. The idea of being stalked by a silent predator fit right in with the dark, pseudo-horror theme of TLD. But when the cougar finally arrived after years of waiting, many of us were emotionally (and sometimes physically) gutted with what we were given.
I will start with a problem I don't hear many people talking about, as the main discourse is about the behaviour of the cougar itself. One of my biggest problems is the immersion-breaking and hand-holding way in which the cougar is telegraphed.
Firstly, based on your difficulty level, you can know exactly how many days it takes for the cougar to arrive in your area. For Voyageur and Stalker, it's 30 days, which by the way, is frankly way too forgiving. A whole month! Most survival runs don't even last that long. Animals shouldn't work like that, especially in a video game where uncertainty is part of the design. There should be a random range of days, say 7-15 on Stalker, that it should take for the cougar to encroach.
Secondly, you get divine insight from God or something, and the game straight-up TELLS you the cougar is approaching. Now you could argue this is for the sake of fairness, as you are now presented with the decision to stay and face the cougar, or leave the region before it starts properly stalking you. But what next, should I get a notification that a blizzard is on the way tomorrow? Or that the bear I killed a while ago has respawned? Should I be told exactly how many timberwolf packs are in my region? The game should give you precise information on things that relate directly to the survivor - your hunger, thirst, etc. levels, carry weight, the condition of your clothes. It shouldn't do this for external factors that you shouldn't have any way of knowing.
Leading on from this, if you stay in the rgion, the game once again TELLS you the cougar is in the region and actively stalking you, with an icon that sticks to the left of your screen and stares at you menacingly. And only NOW do you start getting in-world signs that the cougar is here, namely in the form of distant yowling, and bloody carcasses of small animals, and of course, a distinct cougar theme that plays when you step outside for the first time.
If you decide to leave at this point, once again the game TELLS you EXACTLY how many days you need to be out of the region before the cougar leaves you alone. It's all so predictable that I don't know what the devs were thinking. Is the cougar a good idea or not, considering you felt the need to give the player ALL the information needed to avoid it?
The only point where the cougar becomes unpredictable is exactly when it will jump you. And this brings us to the next problem, and the one that most of the TLD community is clamouring about. The cougar DOESN'T EXIST in the world like any other animal. At some random time while you're being 'stalked' and being outdoors, you'll get an UNAVOIDABLE jumpscare cutscene as the cougar pounces you, destroys your clothes and gives you heavy lacerations and multiple infection risks, and cuts down a large chunk of your condition.
I have no problem with the brutality of the struggle - the cougar is supposed to be the most dangerous animal in the game. The problem is there is literally no way to defend yourself before the struggle like with any other animal, because the cougar doesn't exist until the struggle happens! The only way to kill the cougar (which is something the game incentivises you to do) is to let yourself get mauled by it!!! Then you have a chance to shoot it as it walks away from you.
This would be fine if there was no incentive to kill the cougar, but there is!!! The cougar claw knife is incredible for wolf defence, and the cougar skin headwrap is a valuable piece of gear. The rewards for killing the cougar means the game is essentially enticing you to try it, but this isn't a game of skill, other than aiming your gun at it in slow motion after the struggle cutscene. It's not a risk-reward situation. 'Risk' implies that with enough skill you could get it done unscathed, but there's no risk here, it's a predictable, guaranteed punishment, a tax, essentially, of your equipment and health before you have the opportunity to kill the cougar. This is not what TLD is about, and the game has never had anything like this before! With respect to how TLD is supposed to be designed, this is bad game design!
Nobody is saying killing the cougar should be easy, nobody wants that. But give us an opportunity to defend ourselves, even if there's a window of only a few seconds. Most of the problem would be fixed if the cougar just spawns in 10 metres behind you and starts running towards you, giving you a moment to turn around, aim your gun and kill it or drive it off.
Additionally, the cougar should be unpredictable, and constantly on my mind. Don't tell me the cougar is encroaching, just make me hear the distant yowls. Then, give me 2 or 3 days to get out of the region before I start hearing breaking twigs and closer vocalisations that signify it is stalking me, and start seeing freshly dead animals in the morning. Don't give me any icons, just environmental cues - that'll be enough to make me paranoid. Then, at some random time, spawn the cougar a little ways behind me or otherwise out of sight, and give me a test of skill as I try to shoot it before it reaches me.
I understand that coding an AI for the cougar that would make something that constantly exists in the world with such complex and evasive behaviour would be extremely hard. That's why a compromise of having it spawn a short distance from you is something I think will be perfectly doable and make the cougar a valued game mechanic that feels more like part of the ecosystem.
Rant over. I don't get the impression that Tumblr has a big TLD community but this is the best place for me to write rants.
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2024 Year in Review
If 2023 was a new leaf for me, then 2024 was a year of tying up loose ends. I started off 2024 with multiple unfinished projects that needed wrapping up—more than I like having open at any time.
Canvas Menagerie was entering its 2nd year of development, I was in the midst of finishing Asphodelium—which was supposed to be a Winter Jam 2023 project—and a separate Winter Jam 2022 project, Lost Lune, that only had a partial amount of progress made on it. Suffice to say, I was somewhat in over my head with unfinished games.
I’m the type that is self motivated while working, but I can get overwhelmed when I have several projects in progress (including game dev, marketing, IRL, etc). So, clearly I needed to actually finish some things, even though my games were just hobby projects.
…But, I also had to start some new projects. An idea I’ve had for a while was an otome sequel to Crimson Waves on the Emerald Sea, something I told myself I wouldn’t make unless I could get a writer and artist to help me with it. Well, guess what my Otome Jam 2024 project was…
In February I set up a new side website—Arimia’s Doujin Den! It’s a little blog for me to share the doujin fan games I’ve collected over the years, many of which no longer have any internet presence at all. It takes a lot of passion and dedication to make an indie game but maybe even a touch more for a fan game, and I don’t want that passion to go to waste. I’ve only catalogued a few so far, but I want to do even more in the future.
However, about halfway through 2024 I was laid off from my software development job very suddenly. I was partially expecting for months to be laid off at any point as the company has lay offs every single month, but it was still incredibly sudden. I had hoped to at least make it through to the end of the year, not only half the year!
I also began doing social media work for Studio Everium, an indie otome studio. I’ve only ever worked at Studio Élan for marketing (and this marks my 5th year there!) so it’s been a fun change of pace to help share even more visual novels to the world. Speaking of Élan, I spent a few weekends this year traveling and attending conventions! We had booths at Offkai Expo and Otakon, where we sold our yuri games and met a lot of fans & fellow developers. It was my first time going to a convention outside of Memphis and was so fun to finally meet so many friends (and make new ones).
At the tail end of the year, I finished rereading Umineko in October (on the 5th, of course), which I hadn’t read since….middle school. It was such a refreshing reread, to not only read something made with so much love for the world but also to confirm that it was just as good—even better, with fresh eyes on the queer narrative—than I remembered. Anyway, that’s what led me to get back into reading novels. I wanted to see some of r07’s inspiration for it, so I picked up And Then There Were None and dived into several other of Christie’s tales, which led me to joining an in-person book club (where all of the members could be my parents/grandparents…!) to force myself to get out more.
Projects
Canvas Menagerie
My main goal for 2024 was to finish writing Canvas Menagerie, but my secret internal goal was to finish the entire game—and I did! Just a couple of weeks ago I managed to release it to the world after 3 years of solo development. It’s not exactly what I envisioned it being when I started outlining it (and I definitely chunked and rewrote my outlines several times), but I’m still happy with how it came out.
I’m also happy to finally have a commercial game out that doesn’t have my writings & art from early college (that’s practically high school…!!). It’s something I’ve been somewhat self conscious about for a few years—to be honest, I don’t like my prior commercial works. I can only look at them and cringe somewhat, knowing how old the writing and art is. Now I finally have a commercial project I’m (mostly) proud of.
The final game ended up being 138k words with 15+ CGs and 10+ character sprites. I did all of the work on the project, outside of the backgrounds, music, and GUI design. I’m thankful for all of the people who supported the project to the end!
I was also able to do a lifelong goal—have a physical release for one of my games!
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These were handmade by myself. I think they came out pretty cute~
Asphodelium
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My other main goal for 2024 was to finish and release Asphodelium. Well, about that….
I did end up finishing it, releasing it in January. That version was right at 40k words long with 1 story line and 2 slightly different endings. But, well… I wanted to do more with it!
I got several extremely positive comments after releasing it and I loved writing Aster & Hazel’s push-and-pull relationship, so I started secretly working on an expansion afterwards. The main story already covers a lot of ideas regarding cults, but I wanted to expand upon it even more. There’s plenty more aspects I want to touch on such as the depersonalization cult members experience and the idea of self identity after leaving a cult. It’s a completely different vibe from the comfyness of Canvas Menagerie, to say the least!
I’m currently aiming to make it a full commercial release sometime in the first half of 2025 by adding a new story path (with at least a couple of new endings), at least 25k more words, and several new CGs. I’ve already written 14k words and drawn 2 new CGs, so it’s progressing smoothly. This will be the main project I’m working on going into 2025.
Crimson Waves on the Emerald Sea: Amaranthine Moon
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As mentioned before, I couldn’t go the entire year without starting a new long-term project of course. I began preparing as soon as Asphodelium was out the door to attempt a sequel to my 2021 fantasy mystery visual novel Crimson Waves on the Emerald Sea. I say “attempt” as I went into the planning phase sure that I would only make it if I was able to find solid partners to make the projects with—after all, I had enough projects to work on solo! It’s been years since I directed a project without my writing and art, so I wanted to give it a shot again.
I was lucky to find Runa Winters to helm the writing based off of my terribly shoddy outline & character notes, Iron to edit it into a cohesive narrative, and Dule to bring the colorful cast to life. Together, we were able to get a demo out and also later get featured on the IGN YouTube as part of the Dames 4 Games Fall Showcase!
youtube
Witch You Want
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Over at Élan, in September we wanted to try something new—a game jam! Several of us had already entered game jams in the past (and I had just finished a game jam—more on that later), so we thought it’d be a good way to rejuvenate ourselves and our creative juices.
I lead a team with Natasha Luna providing her wonderful writing and Dani creating our own magic with their lovely illustrations. The premise is simple—a local witch desperately needs help making enough potions for the festival that weekend. She’s just, like, only slightly incompetent and ditzy. Slightly.
We made the game in under a month alongside 3 other yuri visual novels from the game jam. I did all of the programming, with some outside assistance from Feniks. I think it turned out pretty cute!
Dahlia
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Around April I got the itch to join a game jam (we hadn’t decided to do an internal jam at Élan quite yet) and became interested in the Velox series of jams. They’re Ludum Dare-inspired visual novel game jams which is absolutely perfect for me. I got my start making games with Ludum Dare, as a bunch of my first visual novels were Ludum Dare entries. They taught me how to actually make a game from start to finish and set deadlines for myself.
I entered Velox Formido, which was by far the strictest game jam I’ve ever entered. You have 36 hours to make a visual novel. Still, somehow I was able to make a story with 2 character sprites and multiple endings in the time frame. I think it came out rather nice, as the art direction came out exactly as I imagined.
Starlit Regrets
After entering Velox Formido, I found I really liked the format and was eager to enter the next in the series. In August they held Velox Fabula 2, a 10 day long version of the jam. This gave me a lot more room to work with my idea—maybe a bit too much!
Starlit Regrets is a melancholic story focused on reminiscing and letting the player guide the narrative, both the past and present. It has quite a few different scenes in it depending on choices and 5 endings over 15k words long (I don’t know how I was able to churn out that much in such a short time)! Most of my long visual novels are very linear, so it’s fun to try branching narratives for my shorter games.
Articles
Continuing from last year, I interviewed other visual novel developers! I was lucky to have Katelyn from GB Patch Games, Gabby from Two and a Half Studios, and Tony & Abby from Black Tabby Games all sit down with me in 2024 to talk about their visual novels and how they approach the medium.
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Interviewing other developers is still a bit nerve-wracking for me, but it always turns out to be a fun and informative experience.
After getting home from Offkai Expo, I wrote up an overview of our (wonderful) experiences as well as some takeaways from it. We had a great time selling there, but it’s not something that can easily be replicated…!
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And continuing from last year’s article looking over Mahoyo’s very questionable marketing campaign, I took a look at both Mahoyo and Tsukihime remake‘s approach to visual direction. So no badmouthing Aniplex this time, but instead praising Type-Moon’s art direction.
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My last blog post for the year was also partially a postmortem for Canvas Menagerie. I’ve been on a lot of projects in varying states of being finished, so it was a big relief to finally finish my 3 year long project. I hope it’ll help other developers push themselves across the finish line…!
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Art
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This year I did a lot of art assets! 4 of the images here are in-game assets and 4 are promotional artworks for the games.
I also participated in Umitober this year, an Inktober-inspired month-long art event where you draw Umineko arts based on different themes each day. Most of my submissions were sketches as I wanted to just try a bunch of different poses and focus on quantity over quality—the best way to get better is to draw a lot, so I used it as pose practice.
Goals
2024 Goals:
Fully write Act 3 of Canvas Menagerie: This was the lite version of this goal. I actually wanted to fully finish the visual novel but didn’t want to overshoot, as I was still working a full time job. Suffice to say I cleared this goal with flying colors.
Release the full version & an artbook for Asphodelium: I actually forgot I was going to release an artbook with the original release… Well, I hope I’ll release one with the extended cut next year. I made an artbook for Canvas Menagerie which was a lot of fun, so I want to do it again.
Go to an out-of-town convention: I’ve never been to an anime convention outside of Memphis…until now! I was able to travel to Offkai Expo and Otakon this year which was so amazing.
Share more VNs I like: I was able to do this as well! I’ve started sharing my favorites from Spooktober after the event as well as cataloguing some of the doujin games I own on Neocities. It’s fun to be able to share some of the visual novel gems I’ve played.
2025 Goals:
Release the extended version for Asphodelium: In January I released the “full” version of Asphodelium, but as mentioned I want to extend it even more. This edition isn’t too far from being done, so I hope to release it in the first half of 2025.
Release Crimson Waves on the Emerald Sea: Amaranthine Moon: CWES: AM has had a lot of progress on the writing front, so I need to get back to scripting it…! We were originally thinking of releasing it Q1 2025 but want to give it more time in the oven. It’s only been in development for half a year as of now, so a later 2025 release would be great.
Fill an entire sketchbook: I have a sketchbook from 2 years ago I started for doing pose practice and this year I want to finally fully use the sketchbook with practices. Not full arts—just practicing everything.
Get back to kanji studies: I feel like this is a goal for a lot of people, hah. Given how often I try to navigate JP websites and play JP games, I need to get back to learning JP!
Document more doujin games: One of the hobbies I started in 2024 was archiving doujin games I have, as many don’t have any documentation online anymore. This is still a side project of mine, but I want to continue blogging about doujin games (namely fangames) and sharing these gems.
2024 certainly had a lot of ups and downs and changes and curveballs. Looking back on it, it was a better year for me than I thought it would be (and remember it being). I was able to finally travel on my own, meet so many friends, try new things, and find new joys.
I’m very nervous going into 2025 as my first year being a fulltime freelancer. I’ve got some cushions set in place, but it’s still a bit nerve-wracking. Now that I’m no longer in my early 20s, things are changing—but in a way, I’ve been finding myself through it. I want to be in visual novels for many more years to come. I love making visual novels, playing visual novels, talking about visual novels. I want to spend time with my friends, flying out to see them and going to conventions where I’m able to meet even more amazing people.
I hope this year will be kind to us all. Cultivate the space you want to live in and help the people you care about.
— Arimia
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FOP OC Scenario: Carmen And Peri Go Out and Dale Tries to Flirt with Carmen
This is based on a conversation I had in the Peri Discord in which Dale being flirtatious while drunk was brought up, and the brain worms would not leave, so here is my best interpretation of this situation.
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(Peri and Carmen walk into a nice bar/nightclub, both disguised as humans. Peri is wearing a human-sized version of his typical outfit, while Carmen, feeling bolder than usual, is wearing a tight red dress with nice black shoes. The two of them look around a bit, taking in the atmosphere, before walking towards the bar counter.)
Carmen: Thanks for inviting me along with you, Peri.
Peri: Of course! I thought you’d like this place! I’m just glad Mom and Dad agreed to watch over Dev so we could have some time off.
Carmen: You mean so YOU can have some time off?
Peri: Well…I mean…*sigh*...yeah, I guess so…b-but I promise I really wanted to hang out with you!
Carmen: Hahaha…it’s fine, Peri. I was just messing with you. I could use some time to unwind as well. Tour has really been draining me. The Nmusic Fairy just LOVES to overbook us. But, uh, don’t tell her I said that, or I might not get a cut of the merch.
Peri: No promises!
(Carmen, unsure whether or not Peri is joking, simply glares at him, the ends of her hair beginning to sizzle.)
Peri: Hehe…kidding!
Carmen: Good. I thought so. So what kind of drinks do they serve here?
Peri: Oh, just human ones, but they’re pretty good! But I should warn you that human alcohol is stronger than fairy alcohol, so don’t go TOO ham.
Carmen: What kind of uncontrollable animal do you take me for?
Peri: …
Carmen: …Nevermind. That was on me for asking that.
(Peri and Carmen order their drinks and continue chatting. Meanwhile, at the other end of the nightclub, Dale Dimmadome is drinking and chatting with some of his work associates.)
Dale: Heh, nothing like a night out on the town to help distract us from the displeasure of having to cater to these mouth-breathers. They WISH they could make me turn my head.
(Dale DOES turn his head for a moment, only to turn it again after he catches a glimpse of Carmen, leaning against the bar and laughing as she talks to Peri. He’s caught in a bit of a daze before snapping out of it by shaking his head and turning on his, ahem, Dimmadome Charm™️. Peri conveniently leaves the bar for a moment as Dale makes his way towards Carmen.)
Dale: *slicking back his already slicked-back hair* Why, hello there, gorgeous.
Carmen: *looking flatly at Dale, more confused than anything* Um…hi?
Dale: I was across the bar and couldn’t help but notice how absolutely STUNNING you are. Tell me: what’s a pretty thing like you doing in a place like this?
Carmen: *cocking an eyebrow, already not a fan of this* Um, hanging out, much like yourself?
Dale: *a bit taken aback by that response* …Touche. Well, I hope you don’t mind me asking-
Carmen: I do, so don’t.
Dale: *gritting his teeth, trying hard to remain suave and collected* But I’d like to know if you’d maybe let me buy you a drink.
Carmen: I’m paying for my own drinks, thank you very much. *turns away, but Dale pulls her back*
Dale: I, heh, don’t think you quite understand who’s talking to you, miss.
Carmen: Oh, I think I understand very well.
Dale: Really?
Carmen: Yeah, I understand that he’s a self-centered idiot who thinks he’s got a shot. Now do YOU understand that I’d like to be left alone?!
Dale: Feisty, aren’t you?! Well, I suppose I can work with that…
Carmen: You won’t NEED to seeing as this conversation is OVER!
Dale: Now, let’s not get ahead of ourselves-
Carmen: *her hair starting to heat up* If you do not leave THIS INSTANT I SWEAR-
(At that moment, Peri reappears.)
Peri: *rubbing Carmen’s shoulders in an attempt to calm her down* WOAH, WOAH, WOAH! What’s going on?!
Carmen: *shakes Peri’s hands off her shoulders* This CREEP keeps harassing me!
Peri: *begins to turn to Dale* Look, she doesn’t- *freaks out once he realizes who it is* Um…could you…give us a moment? *pulls Carmen aside*
Carmen: Do you not have a spine, Peri?! Tell him off!
Peri: OK, first off, ouch. Second, that’s not it! That guy that’s been bothering you? That’s Dev’s dad!
Carmen: WHAT?! Big rich Daddy Dimmadome is trying to flirt with me?! That’s…eugh…I feel so gross…oh, we have GOT to tell him what’s what!
Peri: My thought exactly! *turns back to Dale* Listen here, wise guy, don’t think that you can just flaunt your money and expect to get whatever you want!
Dale: Haha! Oh, but you see, I CAN get whatever I want! I’m a Dimmadome!
Carmen: Well, I’m not for sale. So back off.
Dale: You think I’m scared of you just because you’ve got a little BITE?! I’m not opposed to declawing a cat if need be…
Carmen: As if I would ever settle for being YOUR little trophy wife, you egocentric airhead!
Dale: *gasp* How dare you call me an airhead?!
Peri: Will you just take a hint already?! Go back to talking with your “friends” instead of spending time with your son. *immediately regrets saying that*
Dale: What? Now where did that comment come from? Do I know you from somewhere? *gets up close to Peri’s face, all while Peri stands there nervously, but trying to look confident* Nope, I don’t think so. After all, I’d remember such a terrible fashion sense.
Peri: Don’t throw stones if you live in a glass house, DALE.
Dale: I live in a MANSION, you dolt! I can throw whatever stones I want!
Peri: Maybe so, but you can’t keep harassing people who aren’t interested in you!
Dale: Well, it’s their own fault if they’re too dumb to recognize how amazing I am!
Carmen: *sarcastically* Oh, yeah, that’s for sure a failing on my end.
Dale: You two are REALLY testing my patience! I don’t even know why I bother fraternizing with PEASANTS such as you!
Carmen: Need I remind you that YOU’RE the one who started all this?
Dale: *continues to go on and on*
Carmen: Hey, um, Peri? *motioning to Peri’s wand, which he’s hidden in his back pocket* Ahem…
Peri: Oh! Um, what should I do?
Carmen: The pettiest thing you can think of!
Peri: Ooooh, I like the way you think!
(Peri grabs his wand and casts a spell. In a POOF of smoke, everyone in the nightclub’s drinks has been turned to lemonade. Not only that, but they continuously offer their drinks to Dale, who freaks out and leaves. Peri and Carmen cannot stop laughing.)
Carmen: Oh, that was perfect! Good job, Peri!
Peri: Hey, you’re the one who suggested being petty! I was just following orders.
Carmen: Yeah, but I had no idea that Mr. Richpants was terrified of LEMONADE. Do you know why that’s the case?
Peri: Long story.
Carmen: Well, we still have the rest of the night, so you could probably tell it to me…
Peri: Fair point.
#fairly oddparents#fop a new wish#fairly oddparents a new wish#fopanw#fop#fop ocs#Hopefully this helps y'all understand Carmen's character a bit better#I tried to make this feel like it could happen in the show#Lemme know if I succeeded or not#fop oc
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Hello!
First off, I love your name, seems like a neat reference ^^
Which trait in Wesker bothers you the most? And vice versa - which do you admire the most? Can be multiple too.
I hope this question is alright :))
Hi! Thank you :D Glad to see people get it hehe
Which trait bothers me.. hm, good question. Not a fan of the RE4R personality change where he's like an impatient dad breathing down Ada's neck, but I won't count it here cause that's a boring response isn't it?
Okay that's not really his trait but more of how he's treated by the Devs - his abilities come and go like fathers who can't decide if they want to bring the milk back home or not. He can see in the darkness then he can't. He has enhanced senses until it's inconvenient and then suddenly he's truly acting senile. One moment he can take injection and the next bullets can't get through his skin but another injection can even though it shouldn't since he's far from relaxed (if someone's going with that theory).
I know it's not his fault, just Capcom making OP characters and then not knowing how to deal with them - Wesker just suffers from it the most seeing how often he appears and how his skillset changes depending on what the devs need him to be.
[Proper response below the rambles]
I like how careful he is though - even as a tyrant he doesn't really use his abilities as much as he could've, especially around people who don't know what he is. Threatening Ada with a gun is a nice touch, I gotta admit.
He doesn't really power past Sergei's Ivans even though I fully believe he easily could've, but if the colonel was watching then that'd just give away the extent of Wesker's abilities which probably wouldn't work in his favour. Although I would love to see Wesker just going ham on someone or something (Spencer doesn't count).
I also like how he's supposedly this lone wolf character, wah wah wah, but he's never truly alone. Despite everything, all the conditioning and his past, he still ends up with people consistently by his side and not just as coworkers.
He has William, then his team and in-between that - Ms. Müller. Of course there are also Excella and Ada, even if it's not as good (?) as his past bonds. Wesker is almost never truly alone and I think that's one of the little things about him that really adds to the character. He needs company just like anyone else.
I just realised I didn't answer the admiration part correctly, whoops!
I guess I admire his resilience and the way he can always find a way to make things work or at least find a way to save himself and then go on, no matter what happens. He sticks to his wits for as long as he can which - which, with his past and life experiences is quite admirable in my eyes.
Also having 2 demanding jobs at the same time while trying to weasel into a third is both mad and impressive, so there's that. And you know the whole working for the army and Spencer and managing to fool the army AND the most paranoid ass to walk the Earth is also quite a neat thing.
#s.t.a.r.s.#albert wesker#resident evil#amberice ask response#excella gionne#ada wong#oswell e spencer#umbrella corporation#william birkin
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