#I hate playing that game.
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cesium-sheep · 3 months ago
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also mom won't shut up about this particular type of embroidery called borgello and it looks appropriately dead easy, but the kits she keeps linking me to are fuckin $50, as opposed to the cross stitch kits that I'm actually realistically looking at that are like. $5.
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puppyeared · 9 days ago
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abogagos……..
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o0kawaii0o · 13 days ago
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On a break, what are they talking about?
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lucanls · 3 months ago
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20 YEARS ANNIVERSARY OF THE SIMS 2 September 14, 2004, dev. Maxis
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bixels · 2 months ago
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In the past, people in the Animal Crossing community would make fun of Tom Nook as a sleazy landlord. Since then, he's really rehabilitated his image as this 'heart of gold' businessman (he's the one who puts bells and furniture in trees for you to find! he adopted orphans! he donates to charity!), but New Horizons genuinely paints the most devious version of him.
He's successfully privatized settler colonialism: you pay HIM to move to a "deserted island" (which apparently the oceans in the AC world are just full of) and start a colony that he is directly invested in. At best he's running a weird vacation package scam (you arrive on the island with no money and in debt for "using his services"). At worst, he's using you to set up company towns. For god's sake, he literally has his own fake currency that he forces you to use to pay off your debt. But don't worry, he's repackaged it in a way that definitely doesn't sound like an MLM scam: the Nook Mileage Program!
You're no longer just his tenant or his temporary part-timer, you're his business lackey. The entire tutorial section of the game has you spending actual weeks running around completing tasks and doing hard labor to set up his colony. You're even tasked with preparing his properties and finding buyers for them. No, you aren't a tenant anymore. You work for the landlord. You are directly responsible for finding tenants for him. And he doesn't even fucking pay you. Not for setting up town hall and museum, or his nephew's shop –– which is the ONLY store on the entire island that sells necessities –– or bringing KK Slider to town, or helping populate his town. Not a single cent. No, actually, you have to pay HIM to BUY infrastructure like bridges and stairs and park benches. And all the while, he's telling you're the "resident representative"; you get to call the shots! That the reward is the community's progress. That what you're doing is in everyone's best interest (but most importantly, his).
Since NH's release, people have done a lot of legwork to say that Tom Nook isn't a capitalist while the game shows him at his very worst. He owns the only general store in town. You're forced to use a phone that he modified and branded as his own. Buy Nook-branded furniture and merchandise at the self-serve kiosk in the town hall, a governmental building! There's no conflict of interest here!
But hey, if you're tired of being the landlord/business mogul's goon, you can also find work as a deluxe resort home designer for a company that also pays you in their special company currency that can only be used to buy their products instead of a real salary! Because that's what the Animal Crossing franchise needs! More vacation homes!!!
#this is a really long winded way to say i really really really really hate new horizon's storyline and player role#i really hate that not only your house but the entire TOWN. the whole COMMUNITY you're a part of is owed to tom nook's business#i really hate the “vacation getaway package” angle because it shows just how commercialized the entire premise of nh is#and how lost the game is in its original core concept#animal crossing is about the experience of moving to a new town and becoming a part of that community#just to compare: all past ac games have a similar opening#you're on a bus or train or taxi to someplace new. a stranger strikes up a conversation and you get to know them before arriving#new horizons opens with you at customer service desk filling out an client application before a flight.#in prev games working for nook in the tutorial is meant to be demeaning. you want it to be over with so you can actually start living life#but in new horizons working for tom nook IS your life. and it's so rewarding! don't you feel rewarded?#you aren't a person. you aren't a new neighbor. you're tom nook's client. and then his unpaid employee. and the game insists it's fun to be#that's how void the game is#because it's bad enough that a rpg life sim got turned into a sandbox game where you have to build the town yourself#but the only reason why you're building it is because the landlord who you're in debt to TOLD you to build it.#everything is a rewards program! everything is a tour service! be sure to do your daily tasks to earn nook bucks to spend on nook merch!#that really sucks imo.#i mean. the entire game is based around the vacationing industry. of course it all feels fake and temporary. it's only a vacation.#long post#rant#not art#god the fact that your starter villagers can't even decide where to live you have to decide for them#i've never played a game that does the opposite of handholding#where instead it's the PLAYER who has to handhold the npcs through everything. and newsflash!! it's really exhausting and boring
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thetoyboxs · 3 months ago
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We get up to some fun down in the LU Discord Server (I am so inactive the gods were shocked I was there)
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lotus-pear · 1 month ago
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the dialogue choices in this game should be more diabolical
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vulpixelates · 6 months ago
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i know it will never happen but i so desperately desire an origins-type playable backstory thing in all games but especially veilguard. i feel like it added so much depth to origins and made you feel instantly connected to your character in a way that gets lost in games like inquisition where you fill in the blanks as you go except for the bare basics. like, i do enjoy the freedom to willy nilly decide where a character was before the events of the story from a creative perspective, but the playable origins were just so good! especially when you go back to where your warden is from and can engage differently with the arcs there
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caluette · 5 months ago
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bastard münchen game night ⚔️
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shripscapi · 7 months ago
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The darkness always ends, Magdalene. We must remember that.
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nekoekko-art · 1 month ago
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My girl.... my little girl..... i love her...
No blood ver. below
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rotisseries · 2 months ago
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pre calamity era zelink was so funny. the legend of miss hatergirl and her one-sided feud with the king of minding his own business
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shrimpricebowl · 10 months ago
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oh thank god
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good-advice-ganondorf · 4 months ago
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I know people have mentioned it before, but modern Zelda UI has been genuinely so awful. Everything being in one straight line, that you can barely sort, with so many resources. It can't be intuitive, right?
Imagine if they remade Majora's Mask again, and this is what the mask selection screen looked like.
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It would be so awful. It would be so cruel.
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ohprcr · 11 months ago
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🌟
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nellasbookplanet · 5 months ago
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The tragic idea that the Betrayers loved their siblings so much that it ended up being what drove them apart. They didn't want to settle for anything that could hurt their family, and mortals were doing so, either directly (a mortal usurping one of them) or indirectly (emotionally hurting them during the Schism by just. dying so much). To the Betrayers, it wasn't worth it. They wanted their beloved family to leave and go somewhere that wouldn’t hurt them.
To them, it's the primes who are the betrayers. The primes were motivated by more than just love for their immediate family - they loved their creation, too, and more than that, felt a responsibility for it. They would rather fight their own siblings than leave it.
We saw all the gods love and protect each other during the opening of Downfall. The Betrayers were not uniquely evil from the start. They wanted to save themselves and their family from hardship and suffering, even if it meant leaving their creation, their game, and in response their siblings locked them away. Not only do they not love mortals, they view mortals as this corruptive force that somehow turned their family against them. Do they think that, if they succeed in exterminating them, the Primes will be freed from their influence? Maybe - perhaps some of them are waiting to forgive and embrace their siblings, but far from all, I suspect. Asmodeus certainly expressed during Calamity that he didn’t so much want to be reunited with his siblings as he wanted to punish them. He was betrayed by the ones he loved most for the sake of a game! Maybe togetherness and forgiveness was once an obtainable goal, but not anymore. Even if the Betrayers succeeded in ending Exandria, the Primes would never forgive them, and they would never forgive the primes. Their family can never be whole again because of, as they see it, the toxic influence of mortals. So they hate mortals for this influence, but more than that, they hate their siblings for being so weak as to fall for it.
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