#I enjoyed this! it’s a pretty classic fantasy setting out into the world
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aroaessidhe · 3 months ago
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2024 reads / storygraph
The Sapling Cage
YA fantasy, start of a trilogy
a trans girl and her friend swap places so she can join the coven of witches who wander the land instead of becoming a knight
as they travel and she starts to learn from them, while hoping she’s not found out , they uncover a corrupt magical blight that threatens to become a civil war
bi demi MC
#The Sapling Cage#aroaessidhe 2024 reads#I enjoyed this! it’s a pretty classic fantasy setting out into the world#+ group of teens save the kingdom from power hungry adults from both factions kind of story.#There’s some very cool creatures and monsters and I hope we see a lot more of that as the series continues!#I like how it takes quite a classic fantasy setting/narrative but puts some weird and interesting details in there#I liked her journey of questioning whether she actually wants to change her body#or whether that’s just out of fear/pressure and she’s a girl either way.#I thought the prose was okay. sometimes it felt like things were glossed over and a lot of the character and relationship#(all kinds) development is a bit telling not showing - I didn’t get a really solid sense of the friendships or developing crush she has.#the bullying subplots especially felt a little underdeveloped? they’re just suddenly cool with each other.#also the adult saying she didn’t step in because that would escalate things is an odd choice#…..checking now this is not actually marketed as YA. I think if I read this thinking it was an adult book I would be a bit harsher.#I read it with a YA mindset and imo the teen characters; coming of age themes; the straightforward worldbuilding/narrative#and writing all feel very YA (not a bad thing!)#Overall though I liked a lot! I’ll continue the series#it’s sapphic (possible developing relationship though who knows where that will go) and also there’s an aroace side character#sapphic books#trans books#demisexual books#aroace books
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avelera · 1 year ago
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I’ve been enjoying the Wondrium course, “The Birth of the Modern Mind: The Intellectual History of the 17th and 18th Century” much more than I expected to (based on the title). It certainly helps that the lecturer is extremely passionate about the subject. He also has a thick Jersey accent which makes it feel a bit like being lectured to by Danny DeVito.
But what really enraptured me about the course was its focus on how historical peoples thought differently than us, through the lens of how ideas we take for granted today were first introduced.
For example, one might think it obvious that, ideally, the pursuit of philosophy (as in literally “the love of knowledge”) and intellectual pursuits should be with the overarching goal of bettering the world. But that wasn’t a given, necessarily, before Francis Bacon who pioneered and championed this idea. His views became central to the later established British Royal Society, which formed a backbone of intellectual pursuits in England to this day, and likely plays a large part in just why this philosophy is deemed central to the sciences to the point of being self evident (at least, again, as an ideal).
Now, the reason I’m interested in this beyond basic curiosity is that I write historical and fantasy fiction. One goal I have when writing other times and places (real or imagined) is to capture or at least suggest and invoke a different thought process from our own. So this course is very useful in understanding how early modern people (in Europe) thought but also by extension how to create other, fictional ways to depict a different thought process. One of my favorite quotes already from this course, paraphrased, is that if we were sent back in time to a totally foreign, perhaps ancient era, we’d probably grasp pretty quickly what the rules for survival are. Like, how to make a living. Or how to not piss off the powers that be.
However, why everyone is doing what they do, how they think about the world, what basic assumptions they take to be self-evident and immutable, might be harder to grasp. For example, why do they simply accept the divine right of kings? Or that a deity makes the sun rise and set? Because they just do. That might be quite hard for a modern person to reckon with or accept.
(This particular question is quite close to my heart because I once disagreed with my Classics advisor about whether we’d get along with Bronze Age people if we ever got the chance to meet them. My advisor stated that ancient people would be utterly alien to us. Perhaps all she and I really had was a failure to communicate nuance, but I was baffled and outraged by the notion. Ape mothers with their babies have been able to recognize and on a basic level, identify and communicate with human mothers holding their babies sympathetically. Both understand they were mothers with babies and bonded over this. You’re telling me that I, as a fellow homo sapien, couldn’t communicate and understand a fellow homo sapien from a mere 3,000 years ago?? However, if the nuance instead was, “You could figure out quickly how to work within their society but you’d struggle with the rationale of the why of their society, it would be utterly alien to you.” That I would much more readily accept.)
Anyway, I highly recommend this course, especially for fiction writers who want to capture and understand that the way we think has evolved (speaking for the predominantly “Western” Anglosphere) and by extension, how to understand and portray other more archaic forms of thinking.
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the-golden-comet · 5 months ago
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Writerly Questionnaire
The very lovely @sableglass , @the-letterbox-archives , @nczaversnick , @drchenquill , @thecomfywriter , @thatuselesshuman , @glasshouses-and-stones , and @theink-stainedfolk , tagged me in this one. (I absolutely relate to your love of escapist romances to read alongside the beach 💖✨)
I’ll answer the best I can. Bear in mind I’m a little bit of a chaos gremlin :)
About Me
When did you first start writing?
About 12 years old. I always took a liking to Disney animated classics, which have inspired me to write and draw similar to the style.
Are the genres/themes you enjoy reading different from the ones you write?
Actually, the two are very similar. What I love to write is what I love to read. I’ve taken more of a fancy to writing romances now as opposed to a decade ago, though :)
Is there an author (or just a fellow writer!) you want to emulate, or one to whom you’re often compared?
Not that I’m aware of. Everyone has taken a little bit of inspiration from different sources, whether knowingly or unknowingly, so there are probably some authors or writers that I share similarities with. I know for a FACT that a lot of my stories draw heavy inspiration from Disney, which has influenced my art and storytelling styles ✨
Can you tell me a little about your writing space(s)? (Room, coffee shop, desk, etc.)
Ahhh, yes. Couch, coffee table, writing laptop, coffee. Soft throw draped across my lap as I get perpetually cold. Thankfully, it’s nice and quiet in this writing space and it allows me to let me do string-of-thought writing for hours. The only thing is sometimes I lose track of time this way, so I have to set an alarm for breaks and meals.
What’s your most effective way to muster up some muse?
Watching movies, listening in on my friends’ DnD campaigns, or reading stories from friends and mutuals :)
Did the place(s) you grew up in influence the people and places you write about?
Not really. I keep my personal life and writing life pretty separate. After all, a great thing about writing fantasy is that it doesn’t HAVE to tie in to the real world, or personal life. It can be whatever I want it to be ✨
Are there any recurring themes in your writing, and if so, do they surprise you at all?
Recurring themes? You bet. I either write a high fantasy BL Romance, or low fantasy slice-of life RomCom. My favorite writing tropes are Enemies to Lovers, Slow Burn, Found Families, Romantic Comedy, Magic in the Mundane, Slice of Life, Call to Action/Prophecy, and Absurdism.
Do they surprise me? Absolutely. I can have a beautiful plot all planned out, and then my characters say, “okay I see the route, but what if we take a sliiiiight detour? :)” and then soon enough I’m on a totally unique and unexplored path in my writing….and that’s exciting. An adventure all on its own ✨
My Characters
Would you please tell me about your current favorite character? (Current WIP, past WIP, never used, etc.)
I fear if I don’t say Peter here, he’s gonna kill me. In my current WIP, my favorite character is Ali because he’s a lovable goofball genie that wants the best for Noah. Overall currently (side eying) Peter because he’s a chaotic-neutral, anti-establishment, insane pirate captain that makes my life entertaining ��
Which of your characters do you think you’d be friends with in real life?
Ali. Hands down. Dude gets along with just about everyone.
Which of your characters would you dislike the most if you met them?
Any of the villains I wrote, but going off of main OCs? Gosh that’s tough….probably Tyr because he’s really angry all the time (for good reason, but too much of that is toxic)
Tell me about the process of coming up with of one, all, or any of your characters.
Oh boy. That’s a big one. Let’s see….
Character building kinda happens simultaneously to Plot Planning; it’s a bit hard to describe, as there’s no “right order” to my world building. But usually it’s: “Okay, who is my protagonist? Who is the antagonist? What do they look like? Is the protag a hero, or villain? Is the antag a hero, or villain? What is their ‘general moral alignment?’ What are their characteristics? What are their strengths? What are their flaws? What are their goals and aspirations? Etc.” I do this for each major character. Then, secondary and supporting characters, who get a little less polish but still enough to be human (or relatable) in nature, start getting fleshed out.
Once I get the Core Plots and characters made and planned out, I start piecing the events in chronological order in the story. This becomes my “roadmap” that helps drive the narrative. Then….well, the rest just kinda falls into place. Once I have a “Plan of Events,” all that’s left is writing the story around the plan. And, as I’m writing, new ideas may come, and I get to explore that a little further during the writing phase.
tl;dr: I do the “Tree Approach.” Characters are the foundational trunk. Branches are the Core Plots. Twigs are the Conflicts. Leaves are the little details of each conflict (i.e. how characters react, where the conflict is set, what this means for each character’s aspirations, etc.)
Do you notice any recurring themes/traits among your characters?
Yep :)
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How do you picture them? (As real people you imagined, as models/actors who exist in real life, as imaginary artwork, as artwork you made or commissioned, anime style, etc.)
Like this:
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My Writing
What’s your reason for writing?
Personal enjoyment, mainly. And how far I can stretch and challenge my creative mind ✨
Is there a specific comment or type of comment you find particularly motivating coming from your readers?
Any story reactions and positive engagement is always appreciated. Just don’t be a dick and you’re good 👍
How do you want to be thought of by those who read your work? (For example: as a literary genius, or as a writer who “gets” the human condition; as a talented worldbuilder, as a role model, etc.)
I loathe this question. As long as people enjoy my stories, that’s what matters. I’m just one silly little guy writing stories for my own enjoyment. The fact that other people can enjoy my wild ideas as well is a blessing in of itself.
What do you feel is your greatest strength as a writer?
Comedy and Dialogue. And comedic timing.
What have you been frequently told your greatest writing strength is by others?
Same as above. Also have been told that I have wildly entertaining and outlandishly creative ideas portrayed in “insane, chaotic, and ballsy ways.” Coolio 🤙
How do you feel about your own writing? (Answer in whatever way you interpret this question.)
I’m proud of it. I’ve successfully written stories that I wanted to read, and reading back through my stories is really entertaining and motivating :)
If you were the last person on earth and knew your writing would never be read by another human, would you still write?
I’ve already been writing stories on my own for well over a decade, nearly two. It was my husband and friends who finally pushed me to go public, and I’m very glad I did :)
When you write, are you influenced by what others might enjoy reading, or do you write purely what you enjoy? If it’s a mix of the two, which holds the most influence?
I write solely for my entertainment, and my personal opinion is that’s the best way to do it, honestly. If I write stories that I want to read, I enjoy them, I spend more effort on them because I WANT to, not to please anyone other than myself. I don’t inhibit myself or censor myself, allowing me creative freedom to write wherever my heart takes me….which has led to some WILDLY entertaining plots. Even if writing is a career to some, if you find yourself enjoying what you write, you’re gonna motivate yourself beyond your wildest imaginations ✨
Man, that was a lot! Thank you @davycoquette for starting the chain, and thank you again Sable for tagging me!
I will gently and no pressure tag the following people as well as my tag list: @nczaversnick , @lavender-gloom , @cowboybrunch , @noblebs , @words-after-midnight , @saturnine-saturneight , @marlowethelibrarian , @aintgonnatakethis , @coffeexafterxmidnight , @astramachina , @justabigoldnerd , @pippinoftheshire , +open tag! 💛✨
✨👇Tag list for writing tidbits below. DM me if you’d like to be added 👇✨
Tag List for writing tidbits (lmk if you want + or -)
@talesofsorrowandofruin , @alinacapellabooks , @gioiaalbanoart , @deanwax , @dyrewrites , @honeybewrites , @paeliae-occasionally , @kaylinalexanderbooks , @katenewmanwrites , @billybatsonmylove , @madi-konrad , @houseplantblank , @far-cry-from-finality , @froggy-pposto , @fractured-shield , @avaseofpeonies , @topazadine , @thecoolerlucky , @theaistired , @willtheweaver , @rivenantiqnerd @somethingclevermahogony , @noxxytocin , @leahnardo-da-veggie , @addicted2coke-theothercoke , @illarian-rambling , @mysticstarlightduck , @ominous-feychild
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sketching-shark · 1 year ago
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I was curious to know, is there a specific adaptation of JTTW that you particularly enjoy? Whether its good or accurate isnt important but more like in your personal taste
AUGH going to be honest @seasonalsummers in that I don't feel like I can pick just one...there's so many excellent retellings! But I will take this opportunity to present some of my favorites.
So first up we have the 1986 Journey to the West tv series. It is in many ways very goofy and gaudy, but there's just as many reasons why it's considered one of the best retellings out there, from its genuine heart to the adherence to the og classic. And needless to say its Sun Wukong really set a standard for cheeky scheming monkey behavior. You can start watching it here:
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Next up is 2016s The Monkey King 2. While this film is one of those retellings that gives the White Bone Demon a lot more prominence than she has in the og classic--and definitely has its own silly stupid moments--it also stands as one of the very few retellings that directly addresses the paradox of Tang Sanzang's mission: that he's trying to get the sutras to help mortals achieve a state of peace all while abhorring violence, and yet its only because of the violence of his disciples, especially Sun Wukong, that he's able to right a number of wrongs or simply go from day to day uneaten. You can watch it here:
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And now it's time to give kudos to 2015's Monkey King: Hero Is Back. While this film is FAR from a faithful retelling and (usual refrain) has its own silliness, pretty simple plot, and gross-out humor, it also has so much heart and stands as a wonderful embodiment of the dad Wukong characterization. One also has to give it credit for its main child character, Jiang Liuer, being a genuinely charming kid who's wonder at the world and desire to do good drives the story forward in a sincerely lovely way. You can watch it here:
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More recently--and in a work that is at best only loosely following the plot of Xiyouji--is 2022's Lighting Up the Stars. This film follows the story of a Li Nezha coded little orphan girl Wu Xiaowen and a Sun Wukong coded funeral director Mo Sanmei as they go from a very tense relationship to a genuinely loving father-daughter relationship. While there are moments of this film that feel kind of overwrought, it's an honestly wonderful exploration of what goes into dealing with death and the importance of love in all its many forms during life. I also have a soft spot for Mo Sanmei, who from what I've seen is the very peak of explicitly shitty cringefail loser who then genuinely works hard to become a better person Sun Wukong out there. It can be watched here:
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Turning away from film and animation for a moment, I simply have to give proper kudos to Chaiko Tsai's comic The Monkey King. Between the gorgeous art, fun character designs, a good sense of how to translate many of the stories of Xiyouji into comic format, and a resolution to the Sun Wukong vs. Niu Mowang fight that I actually prefer above that in Journey to the West itself, this is definitely a comic worth going through! You can purchase it here for about $30.00
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And last but certainly not least, one simply has to give due credit to 1964's Uproar in Heaven. It's an absolute gem of stylized Chinese animation, a work with the very rare allowance on the Monkey King getting to go full grandpa for tons upon tons of monkeys at Mt. Huaguoshan, and it's very faithful to the first half of the og classic with the difference that here Sun Wukong does his havoc in heaven and gets away with it. All around its a really fun work to watch and does have a lot of importance from both an animation and a historical perspective. You can watch it here:
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So those are my favorite adaptations of Journey to the West! It's but a fraction of the adaptations out there, but I hope other people found these as fun as I do.
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theresattrpgforthat · 1 year ago
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I'm a TTRPG designer, and also a big fan of the video game Terraria. I'm stuck on fun ways to handle material gathering and crafting. Send me some inspiration! Thanks!
THEME: Gathering and Crafting
Hello friend! Putting this one together was very fun. I hope you enjoy it!
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Stoneburner, by Fari RPGs.
Stoneburner is a sci-fantasy solo-friendly demon-hunting community-building tabletop role-playing game.Inspired by the new school revolution movement, players take on the role of a group of dwarves who must assume control of a demon haunted mine, along with its accompanying settlement, which they inherited after the death of their distant relative.The game focuses on the dwarves' journey as they navigate the challenges of their new responsibilities, rebuild a new thriving community, and clear the mine of its fire spitting monsters.
A techno-fantasy game of exploration and survival. You’ll be delving into a mine to extract resources and attempting to maintain and protect your community not just from magical beasts, but also greedy and plotting rivals. The system is built on Breathless, which is pretty rules-lite on the face but has a lot of possibility to expand, borrowing quite a bit from the NSR but giving the GM specific cues where they have a license to complicate the story. You’ll find a lot of familiar pieces here, with character classes, special abilities, and loot tables. Stoneburner isn’t fully ready to be published quite yet, but in the meantime you can check out the free preview!
Hostile (Rules and Setting), by Zozer Games.
Welcome to the gritty, retro-future universe of HOSTILE. Based on the Cepheus Engine, these rules add in realistic combat rules as well as setting-specific rules from some of the eighteen HOSTILE supplements. When combined with its companion book, the HOSTILE Setting, you will have a complete, stand-alone, retro-future sci-fi game. HOSTILE is a gritty, near future roleplaying setting that is inspired by movies like Outland, Bladerunner and Alien. It is a universe of mining installations, harsh moons, industrial facilities, hostile planets and brutal, utilitarian spacecraft.
When I looked up info about this game, HOSTILE was described as not an ALIEN RPG, but rather an RPG that you could plug Alien into. It’s a space horror setting, but what kind of space horror is up to you. The Rulebook has rules on trade, salvaging, and other pieces of resource management, while the setting book contains construction rules for your own mega-ton spaceship. There’s also plenty of colonies, survival rules, campaign advice and encounter tables. If this is interesting to you, I’d recommend checking out the Double Shift Bundle, which offers both the Rulebook and the Setting Book for 20% off.
Forbidden Lands, by Free League Publishing.
Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others - instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend.
As raiders and rogues, in Forbidden Lands you will need to scavenge to survive. Built on Free League’s Year Zero Engine, this game uses an abstract resource called consumables which your characters will have to find regularly, because food goes bad and you can only carry so many things. The game focuses on the dangers of the road, although not all dangers are terrifying - you’re not fighting orcs all the time - sometimes you’re just battling mosquitoes and cold weather. There’s also rules about building, maintaining, and defending a stronghold, which sounds kind of similar to building and defending your house in Terraria. There’s a lot to keep track of in Forbidden Lands, and as long as you don’t mind playing characters with a somewhat loose moral compass, this game might be for you!
A Fistful of Darkness, by monkeyEcho.
A Fistful of Darkness is a Weird West Fantasy hack of Blades in the Dark with heavy emphasis on the fantasy part. It’s not intended to be an accurate history lesson or a simulation of past times. It is designed to be a cinematic game which lets you play all those Weird West tropes towards the end of the world.
Imagine a world with the magic and mystery of the frontier: wide open plains of the Old Wild West in all its beauty and madness, where violence and sacrifice dominate every single day. Now add the Hellstone rush, underground mayhem in mines and brand new sciences & machines. Don’t forget immigration, injustice, vigilante justice, outlaws, gunslingers, slick talkers and setting suns. This all in the face of an impending doom: Demons and the four riders bringing the end of the world as you know it. How do you make it to the top of this powder keg, which side will you take in the impending war and how much will your soul suffer? Let’s play to find out!
Forged in the Dark games abstract your resources a bit, but the Hellstone of A Fistful of Darkness is so important to the setting that you’ll find yourselves doing whatever you can to get your hands on it. It’s a crafting material, it’s currency, and it’s the bringer of mutations and curses, what with it being a demonic material and all. Because you’ll be running a group playbook alongside your own characters, you’ll be working together to improve your tools, allies, abilities and home base, especially if you choose the Scavengers Posse. If you like action and suspense as much as you like inventory and communal goals, then this game is for you.
LOOT, by Gila RPGs.
Do you love loot? Then you're in the right place.
Go on quests, find loot, do it all over again. Your character is entirely defined by the loot they wear and carry. Loot is generated and passed out at the end of each quest with a dynamic loot pool system.
This is an application of the LUMEN system that eschews dice. Players have a number of uses for each of their approaches, which can be spent to overcome obstacles. Complications arise when you have to cobble together a solution using a different approach, or when you avoid marking an approach at all. This is a game still in a free playtest, so the designer is happy to hear feedback if you decide to give it a whirl!
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nats-reads-reviews · 2 months ago
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October 2024 Reads & Reviews 📚 🎃
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Best Hex Ever by Nadia El-Fassi - 5/5⭐️ I absolutely loved this book! I'm a big fan of magical realism romances and this one hit the nail on the head for me. It was cozy, it had depth and great character development, and the spice was hella spicy! I'll definitely be reading the second book to this series when it comes out.
The Haunting of Hill House by Shirley Jackson - 2.5/5⭐️ This book was okay, and I was a little let down, since it's such a popular horror book. But, realistically, not all classics live up to modern day standards of story-telling. I found the dialogue between the characters having too much tongue in cheek humor for what was supposed to be a scary, eerie story. I'm glad I read it though because I can see how this story sets up the modern-day haunted house story and the way vulnerable characters are prone to be effected to hauntings more.
The Pumpkin Spice Cafe by Laurie Gilmore- 3/5⭐️ I didn't know what to expect with this one since it's been so viral and maybe I over-estimated the book because of that and should have known better lol. Even with that being said, it was still a super cute, cozy fall romance that has a good level of spice. If you want an easy, entertaining and no-frills seasonal romance, I'd recommend this one.
Man Made Monsters by Andrea L. Rogers - 3.5/5⭐️ This was a really neat book. If I had to summarize it, I would say it's, "Young Adult Scary Stories to Tell in the Dark with Native American Characters and Themes", which is pretty cool! There was a bunch of short stories and each one had some pretty cool illustrations. I loved that all the stories had characters that were related spanning from the late 1800's to modern times and onward. The inclusion of the family tree was pretty awesome, as well. Very neat and unique read!
The Boyfriend by Freida McFadden - 5/5⭐️ Damn! This was probably one of the my favorite McFadden books so far. I really didn't see the plot twist at the end of this book coming. This was a quick, easy and entertaining read that I'd recommend to any fan of psychological thrillers. I enjoyed the variety of crazy people in this book - they all had their own motives and intents behind their actions for doing wrong and it makes you think a bit about the reasons people turn to murder.
The Salt Grows Heavy by Cassandra Khaw - 2.5/5⭐️ This was such a strange book! I read it for a book club and I think a more realistic, horror style storytelling of The Little Mermaid is super cool. However, it seemed to me that the author used the most complex, and uncommon words to her writing that made it utterly pretentious and difficult to read. The ending was good but I felt the timeline of the story telling was very off and some of the story came after the acknowledgements page which was bizarre to me.
Murder Your Employer: McMaster’s Guide to Homicide - 3/5⭐️ I really didn't know what to expect of this book but it was very unique and highly detailed, as well as filled with dark humor. I enjoyed the story and the premise of a school to teach people how to "delete" people the world would be better off without. However, it just wasn't my cup of tea. It was very quirky which I loved but it just wasn't for me.
The Spellshop by Sarah Beth Durst - 3.5/5⭐️This book is the definition of "cottagecore". It was really cute and cozy, however, it was definitely slow for the first half of the book. The second half was a lot more fast-paced, and I loved the ending. I just wish the pace was more evenly spaced out. Still very much an enjoyable, feel-good book.
A Touch of Darkness by Scarlett St. Clair - 3/5⭐️ I loved a more magical realism take on Greek mythology and the gods being like celebrities within the world of mortals. This was a story about Persephone and Hades relationship. The spice was super good, like very good! The story wasn't anything groundbreaking good but I love an easier fantasy read without it coming with the need of as much lore to the world they live in.
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fiery-emblems · 8 months ago
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Random thoughts for the day, which came to me not just because of Fire Emblem but also my own comics-
This is probably not surprising to anyone who's followed me for a while but, I really don't like the aesthetic of classic high fantasy. I'm talking like knights and elves and wizards....it's alright and I've definitely enjoyed stuff like Elder Scrolls and Dragon Age ect. but the actual settings are pretty forgettable (unless you're specifically talking about the WEIRD areas like Morrowind or the daedric realms).
I think this is because I grew up on games like Tales and Final Fantasy. These games take the tropes of high fantasy but they tend to mix in elements of lost technology, or aesthetic elements that are somewhat alien. If you've ever played Tales I'm talking about things like the dungeons within the planet in Tales of the Abyss with the floating music themed platforms, or the entire realm of Spira in FFX which is so colorful with the oddly shaped buildings, or even the way FFVII mixes things like magic and spirits with highly advanced cities.
I just think it's so much more fun when designers are able to expand their influences out past medieval Europe gray/brown colored familiar sameness. That's why I made it a point to reference Asian cultures in my own comic (and for my future project ideas I want to do stuff like turn of the century American fantasy, or Mediterranean inspired fantasy and things like that).
I think this is also why I like Awakening and Fates (and Kozaki designs in general) more than other FE settings even though the world's themselves aren't that fleshed out. They're just more interesting to look at.
Tldr: I think it's important for designers to take inspiration from reality when creating a fantasy world, but I also think it's way more effective when the push the boundaries past just making things look "realistic". I want to see more fantasy realms that are inspired by things that aren't medieval Europe, as I've said many times before. Let it be alien. Let it be anachronistic.
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fictionadventurer · 3 months ago
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7 & 9-12 for Wives & Daughters, 14-21 for The Galleries of Stone, 1-4 for Brine & Bone, and 7-10 & 16 for The Blackout Book Club, please?
Wives and Daughters
7. how does the story compare to your initial impressions of it? has it surprised you yet? how?
I was under the impression that it was a sweet nineteenth-century English countryside story, like a lot of the type of classics I read, but also very long and unfortunately unfinished. I was surprised at how engaging I found the writing (at a time when Victorian authors could be very hit-and-miss with me) and how gripping I found the story, and how layered and lovable all the characters were, and how satisfying it was despite the lack of ending. And I was completely surprised to find that not only did I love it, but I might have found a new favorite novel.
9. give the most UNHELPFUL and/or SILLY summary possible.
Girl falls for a bug-collecting dweeb who is dumb enough to fall for her flashy, unsuitable stepsister who doesn't care a straw for him.
10. if you made an amv about this, what song would you set it to?
Are there good songs about sisters? (I'm sorry, all of the music questions are going to have horrible answers)
11. if you were put in the main character's position, how well would that go for you on a scale of 1-5?
I mean, I'd probably do a lot of what Molly does, and things seem to work out pretty well for her, so 5.
12. assuming your loved ones would be there, would you want to live in the world of the story?
I can't say I've ever wanted to live in Victorian England, but within that time period, I'd say Elizabeth Gaskell's kind and gentle English countryside is about as good as it gets, so I wouldn't seek it out, but if I wound up there, I could be happy.
The Galleries of Stone
14. how likely do you think this story is to break a reader's heart? If you're not done with the story, just guess.
There are some heartbreaking elements, but overall the vibe is so cozy and lovely, with all these people finding a place to belong, that the heartbreak is more for things that happened before the story than for anything that happens within it.
15. what time are you most likely to be found reading/watching this story? (time of year, time of day, season of life, whatever makes sense to you)
Either January (when I first read it) or at the end of Lent (when I tend to go back to my favorite indie-published cozy fantasy ebooks)
16. do you think this story has broad appeal, or is it meant for a very specific audience? if it's more "niche", what kind of person would most enjoy this story?
I agree with @lover-of-the-starkindler that the cozy fantasy niche is growing.
17. compare this story to your usual tastes. how does it differ from what you've already enjoyed?
The magic system isn't quite the kind of thing I usually like (a bit too woo-woo), and I've never been fond of anthropomorphic animals in fiction, but she makes it work well.
18. compare this story to your usual tastes. what parts of it are exactly the kind of thing you've always loved?
I love domestic fantasy that focuses on the details of daily living and the differences between cultures. I love stories about big, loving family and strong marriages, and this story gives them to me like nothing else does.
19. pitch an idea for a sequel or spinoff novel for this story!
How about a spinoff set on a completely different mountain (maybe the green one, with all the wind chimes), with a sculptor who takes multiple different apprentices and things work in the usual manner, and we get to see the daily lives of these people who occasionally come into contact with Aurelius or something.
20. what's the WORST thing about this story, in your opinion? (feel free to be positive, e.g. "it's not longer", if you want!)
The epithets! They drive me absolutely bonkers and make parts of it almost impossible to reread.
21. based on this story, would you be interested enough in the author to read their other work?
Yes, but unfortunately none of the author's other work looks appealing to me.
Brine and Bone
1 what got you into this story?
I don't remember how I found it, but I like fairy tale retellings and this one was cheap, so I bought it. I found it a forgettable straightforward retelling the first time I read it, then one Lent when I was in the mood for light fantasy retellings I picked it up again and was blown away by the depth and beauty of it.
2. describe it in one or two sentences.
Sentence 1 (retelling description): A "Little Mermaid" retelling from the point-of-view of the woman who the prince marries that retains Andersen's original ending
Sentence 2 (story description): A woman reconnects with the prince she's loved from childhood when she finds him after a shipwreck, but their romance is threatened by the appearance of a beautiful, frightening magical creature who may want to claim the prince for her own purposes.
3. quickly list 3 things you like about the story!
The romance, the appreciation of natural law, the heartbreaking beauty of the ending
4. assign this story a hyper-specific genre name
Theological romantic horror fantasy fairy tale retelling
The Blackout Book Club
7. how does the story compare to your initial impressions of it? has it surprised you yet? how?
It pretty much lived up to my initial impressions of it--home-front WWII fiction about people coming to find home and friendship in each other--but I was surprised at how delightful the book club minutes were. They were my favorite part of the story.
8. what questions are or were you most excited to learn the answers to while experiencing the story for the first time?
I can't remember specifics anymore, but there was one old lady's backstory that I was interested in learning about.
9. give the most UNHELPFUL and/or SILLY summary possible.
While a worldwide war rages, a bunch of people sit around and read books.
10. if you made an amv about this, what song would you set it to?
Some kind of WWII-era Big Band music.
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canmom · 3 months ago
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tsv season 3 ep 1-2 (30, 31)
we finally met VAL, seemingly a fan favourite character going by stuff that floats across my dash. so she's just straight up Rumor from the Umbrella Academy huh? ok, she tends to be a bit more flowery in her declarations of what is retroactively true, but it's basically the same mechanic.
i'm curious to see what other dimensions they add to VAL, because right now she seems like she could just upend any part of reality on a whim, and it's not entirely clear what's motivating her - right off the bat we are told we cannot trust anything she says. and this is the first character we have who is basically 'human with a power', which isn't my preferred territory. that said, the slimy politicians here are very well portrayed - it all feels a bit V for Vendetta-era Alan Moore with how direct it is, but honestly in this setting that kind of tracks!
I am really enjoying Shrue. their hypocrisies are very interesting. I appreciate that they've been given ge scruples, but also where they don't have scruples. they're happy to drop the withermark ('crab nuke' as they called it in the recap episode) on their enemies over the border, and probably sees themselves as doing good by legitimising the Parish on that basis. they participates in a hilariously dystopian system and still rationalises that they're a reformer.
there's really something about listening to a story about two nearly identical neighbouring countries barreling into a pointless, futile, merciless war, for no particular benefit of anyone but a ruthless political class, right as a full scale Iran-Israel war seems on the verge of kicking off (my Labour party prime minister, of course, eagerly rattling sabers behind Netanyahu). but when is that ever not timely, eh?
on the carpenter+faulkner side of things, I don't have a lot of comments to add just yet. it's always good to see them in action. the faulkner-carpenter-catabasians dynamic is tasty. this is a story with so many schemes, and yet it nearly always manages to make every character sympathetic and comprehensible within their context. (this is why I'm hopeful there will be more to VAL than how terrifying she is as a reality-altering killer.)
I listened to the Q&A in between seasons as well, and I'm honestly very impressed by hearing Jon Ware talking about his writing process. the man really has a knack for steering towards interesting conflict, and it's very evident in how he discusses the pitfalls he avoided, or the disdain in his voice when he speaks of how they could end up writing uninspired concepts ('it's a fire god and it makes you a fire monster') if they let the show run too long. or indeed his discussion of Faulkner's transness and how they wanted to approach that. like many creators of good shit, he seems quite self-effacing. it is pretty goddamn impressive that he taught himself the sound engineering that led to the elaborate sequences in the second season.
(I have no plans on adding 'audio drama' to my long list of unfinished ongoing projects, but I definitely appreciated hearing about some of the tool chains they use inside Audacity, since it's pretty closely related to doing the foley for animated films.)
excited to see where they're gonna take all this in this season, now things have escalated so much, and we have these new military elements in the story. though I am a little sad as well, in a way. it's a much bigger story now than it started out - our characters have become big shots, in classic fantasy style. such is storytelling, and the story had to develop, but I do miss a little the smaller-scale exploration of the world we had early on. that said, stories must evolve and become stale, and I am sure they're leading us to go out with a bang.
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discworld looks like such a fun book series!!! but the large amount of novels and of different suggested reading orders have put me off actually starting the series. do you have any suggestions?
Yes!!!
Here's a little secret for you: most of the Discworld novels are actually fairly short, especially the early ones. I first read almost all of the Discworld books in one summer between 8th and 9th grade (there was roughly about 35 of them published at that time). So while the number of books can look intimidating, most of them are a much quicker read than the doorstoppers people tend to imagine when thinking about classic long-running fantasy series.
Regarding the reading order: yeah, there's a ton of different suggested reading orders out there. This is for two reasons. The first reason is that quite simply, the earliest books in the series... don't measure up to the standards of his later works. They're not bad, per se. But when compared to his later books, they're not as polished and the pacing isn't great. Early Discworld books also don't have nearly as much pointed social commentary; they're largely parodies of the standard sword-and-sorcery fantasy tropes that were popular in 80s pulp fiction. They're still decently funny if you're familiar with fantasy genre cliches from 40 years ago, but even then they may not be compelling enough to make you want to read thirty more of them. That's why most Discworld fans try to get people to start by reading later works.
Which brings us to our second reason for all the different reading orders: unlike many series where reading the books out of order wouldn't make any sense from a plot or character development perspective, each novel in the Discworld series could technically be a stand-alone book. While most of the books do follow each other chronologically in the same order they were published, they don't need to be read in that order to be understood. My personal reading order for Discworld was literally "whichever book is currently available at the library within biking distance" and I still was able to enjoy all of them.
Within the broader series, there are a few "sub-series" - series which follow the same character and/or set of characters over time. These sub-series are usually the easiest way to get people into Discworld, because once they become invested in a particular character they're likely to want to keep reading about that character.
The main sub-series people tend to recommend is the City Watch sub-series (starting with "Guards! Guards!"). This is for a number of undeniably valid reasons. The main character is very flawed but very likable, the books usually have a whodunnit plot that can attract people who might not normally read fantasy genre, and they're pretty influential in regards to the overall development of the Discworld's world building.
The second favorites for recommended sub-series are usually either the Death books (starting with "Mort", follows the actual physical Grim Reaper and his mostly human family either having or solving various existential crises) or the Moist von Lipwig books (starting with "Going Postal", a later but important entry in the series following conman Moist von Lipwig as he establishes various governmental institutions such as the post office or the mint (this series literally helped me better understand our real-life contemporary fiscal system)).
But what might draw you in to Discworld in general really can depend on what kind of interests you have. For example, if you're a big fan of Shakespeare and are really familiar with his works, Wyrd Sisters will probably draw you in with all the Shakespeare references. But if you're not as familiar with Shakespeare, then that particular book may not be the most interesting starting point.
My first Discworld novel was "The Amazing Maurice and His Educated Rodents" (my friend at the time wanted me to read it because she had pet rats and was scouring the library for books where rats were heroes instead of villains). It's technically a young adult novel, but the storytelling and writing style was intriguing enough to get me looking for more.
I think my single favorite Discworld novel is "Small Gods", which is a standalone novel (not part of any sub-series) about what religion means. Part of it is that I happened to read it at just the right time in my life, but also it's just a great book that discusses some truly meaningful issues around belief and religion and it influenced how I see the world. Plus, on a conceptional level? The plot is hilarious. "All powerful god of a monotheistic religion accidentally gets stuck in the form of a tortoise and only one single person can speak with him so now they have to work together to prove to everyone in their pseudo-Catholic community that God is currently a literal tortoise."
I guess. If you've managed to read this far. If you have any further questions. Feel free to ask as you can probably see that I'd be more than happy to answer them.
P.S. This is one of the better "get started reading Discworld" guides I've seen
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bloody-wonder · 7 months ago
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starting new series
in order to balance my reading i like to track the progress i'm making with old series vs how many new series i'm starting. my loose goal is usually to finish/catch up on at least five and start at least ten new series in a year - which turns out isn't as difficult as it sounds bc we're not even halfway through the year yet and i already hit the latter mark! here's an overview of what i read and my opinions :)
series that were so good i immediately read all the books available:
doctrine of labyrinths by sarah monette (book one: mélusine). okay so this was life-changing. not sarah monette inventing dark aroace romantasy in 2005! they hated her for her slay so much she had to start writing cozy fantasy under a pen name! this story is so weird and unique i honestly have no idea how to pitch it except to say that fans of books like the locked tomb, mdzs and captive prince will very likely enjoy it too. the fact that it's not a depraved booklr cult classic by now is a travesty. but we can still make it happen so if you fall into this particular reader category (and wouldn't be put off by the fact that someone may or may not want to fuck his brother a little bit) please do yourself a favor and read this series! check the trigger warnings first tho
the cemeteries of amalo by katherine addison (book one: the witness for the dead). i liked the goblin emperor, didn't love it, but after binging doctrine of labyrinths in less than a week i sorely needed a cure for my book hangover so i decided to pick up this spinoff series and wouldn't you know it - i binged it too lol. ig february was my monette/addison era. amalo felt like course correction after the goblin emperor and, while it's set in the same world and written in the same tone as that book, many of its aspects reminded me more of doctrine of labyrinths which is probably why i ended up liking it more - and was surprised by that too since i typically don't like this slow meditative writing style in fantasy but ig sarah monette just brings a certain je ne sais quoi to her books (emotional whump). the third book is coming out next march and i'm very excited to see what the saddest gay priest detective will do next👀
the stolen heir duology by holly black. to be completely honest i don't think these books are necessary. ig it was cool to return to elfhame several years post tfota and see some of my favorite ya fantasy characters from outsider pov but i found the main couple quite bland, especially in the second book where they are predictably overshadowed by jude & cardan in every respect. jude & cardan are simply The Power Couple, i love them and i appreciated the opportunity to revisit them in their 20s. madoc, everyone's favorite worst dad, has some nice scenes too but apart from that this installment was neither adventurous nor action-packed nor particularly romantic. it's clear now that holly black plans to continue writing in the elfhame universe and i sincerely hope she will try to shake things up by going full adult and/or changing the genre (i have this galaxybrain idea of a wwdits style mockumentary about madoc's exile in the human world which i'm trying to telepathically plant in holly black's brain as we speak)
evander mills by lev a. c. rosen (book one: lavender house). lavender house was the first book i read this year - i picked it up on a whim, honestly not expecting much, but ended up liking it a lot. in many respects it's a pretty basic closed circle murder mystery but with an all queer cast, whereas the second book has our gay detective investigating blackmail. the fact that the story takes place in the (homophobic) 50s and the queer victims are not protected by the law whatsoever adds an interesting spin to the whole idea of seeking and serving justice. i never thought i'm a serialized detective story type of person but ig if you make it queer enough i'll read anything lol so now i'm eagerly awaiting the next andy mills mystery which will come out in fall.
series i'm maybe going to continue reading later:
aubrey & maturin by patrick o'brian (book one: master and commander). seeing all the old man yaoi on a boat memes on tumblr rapidly propelled this series to the top of my tbr. now i have finally read the first book and,, liked it? lol idk the prose was very good, aubrey & maturin's friendship was sweet and the reading experience was cozy, with funny moments here and there, but overall i wasn't gripped by the plot nor did i particularly connect to the characters. i'm glad i read it but rn i'm not planning to continue this (extremely long) series any time soon. the book did have a delightful nautical atmosphere tho so there's a chance i might return to aubrey & maturin's adventures one day, if the mood strikes
page & sommers by cat sebastian (book one: hither, page). this one i didn't like at all tbh. i think cat sebastian just isn't the author for me and i should quit trying to read her books. however, i am both blessed and plagued by completionism and this series only has two books so i might read the second one this year just to appease my demons lol
series i'm not going to continue:
adam binder by david r. slayton (book one: white trash warlock). someone on tumblr recced this book to me ages ago and i wanted to read it ever since - purely bc of the title tbh😅 something i failed to consider tho is that urban fantasy is probably my least favorite subgenre of fantasy. and this book unfortunately didn't feature any memorable character moments or mind-blowing plot bits that could have broken through my unimpressedness with the urban fantasy setting🤷‍♀️
rook & rose by m. a. carrick (book one: the mask of mirrors). okay now we're entering the Dislike & Disappoint territory. i got interested in this series bc i heard it being compared to gentleman bastard but the similarities end at the renaissance venice setting and a conperson protagonist. the mask of mirrors completely lacks the rizz and swagger of scott lynch's writing and its characters just don't have the oomph of locke lamora and his team. so that was disappointing. on top of that the book is extremely long and convoluted with a worldbuilding that bothered me a lot and i couldn't put my finger on why until i read the themes section on its wiki page - ah yes, the us politics, again, using a foreign setting as a window dressing, again. listen, ik the us politics are important for the us authors to write about but when i pick up a book inspired by the italian renaissance what i want to get is themes and motifs representative of that time and place, even if we modernize them by (honestly lackluster) queernormativity and gender equality. i was mildly curious about the identity of the rook but now that it's been revealed i see no reason to continue this series.
the masquerade by seth dickinson (book one: the traitor baru cormorant). i intended to finish this book last year and leave it there but it was so unbelievably boring it put me into a reading slump for like two whole weeks and i ended up finishing it in january. i noticed that books about colonialism often try so hard to strike this solemn literary tone and say something profound that characters and plot just get bulldozed over by that dedication to conveying this very serious theme. admittedly, baru isn't as bad as that - i'm just biased bc she was pitched to me as a character in the same category as lymond and tyrion lannister so i was disappointed on that account seeing as it was the only reason i decided to give this book a try. i will say the general concept of the story and the plot twist at the end were indeed good but the overall reading experience was so aggressively meh that they just weren't worth it for me and so when the Big Thing happened i was still underwhelmed.
emily wilde by heather fawcett (book one: emily wilde’s encyclopaedia of faeries). i wrote a long ass goodreads review about why i disliked this book so much but let's see if i can be concise for once (ha, as if). i'm a big fan of olivia atwater's books so based on all the buzz around emily wilde i thought i was picking up a similar faerie story. turns out this was more like an "elevated" cozy fantasy version of ali hazelwood's books featuring howl in leather pants (tweed pants?). where atwater uses faerie tale tropes and fae lore to explore classism, neurodivergence and nuanced romantic and platonic connections, fawcett seems to write from a perspective that is decidedly normative. just like emily wilde, half a soul has a heroine who reads as neurodivergent but the narrative is always firmly on her side, whereas the moral in emily wilde seems to be that she has to smile and socialize more or smth. just like emily wilde, a thousand stitches features a faerie as a love interest but in this case he indeed reads like a whimsical magical being, so similar to humans and yet so different at the same time, whereas mr cheap howl knockoff reads like a quirky human man who is an asshole sometimes and can do magic. atwater's books are fairly popular but emily wilde is the book that has mass appeal and ig i shouldn't really be surprised bc when have the stories that question the status quo ever have been more popular than the ones that reinforce it? so i'm not really surprised but i am bitter. this book left a sour taste in my mouth and made me feel really bad about myself which was something i hadn't reckoned with when i picked up this cozy fantasy. tbh i initially was going to masochistically read the sequel out of morbid curiosity but then i remembered that i can read literally anything else instead lol the hater gods spared me just for once😅
2024 reading updates | goodreads
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goombasa · 2 months ago
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Why I Like Grinding... Sometimes
Grinding.
For some people, it's a four-letter word. If you grew up with classic RPGs, particularly classic JRPGs like the early Final Fantasy, Hydlide, or Dragon Quest (Dragon Warrior if you're cool and American) games. Grinding is the act of basically staying in a stationary area and fighting the same sort of mobs over and over again to earn experience and money to both increase your level or capabilities and afford more expensive, better gear for your party.
With the way that games like this tend to have large jumps in difficulty from one area to the next, and with the fact that a lot of early RPGs tended to be pretty short if you knew where to go in sequence, so grinding was a means of stretching a game out for a little longer. From there, it sort of became a mainstay of RPG design for a while, save for a few outliers. Games like Chrono Trigger were built in such a way that grinding really wasn't necessary for a majority of its runtime. But on the other side, you had games like Secret of Mana that embraced the grind quite heavily, not only having character levels, but also magic and weapon levels that had to be grinded out as well.
Nowadays, aside from more niche titles that are aimed at a specific audience, grinding is pretty frowned upon in games, regardless of genre. Quite a few open world games that have resource management systems force you to grind for parts and resources to upgrade any number of things, and it can get quite tedious, maybe even moreso than classic RPG grinding, especially when what you're trying to grind for has a random chance of appearing rather than a set number you're trying to reach.
But, confession time, I like grinding. Sometimes. Specifically, that older version of it where you're mostly just fighting the same things over and over again to make a number go up, and it assuredly goes up after a set amount of battles. Yes, I am part of that niche audience that enjoys a nice, grindy RPG. The reason being is because I find it to be a very zen experience, actually quite relaxing to just run in a circle and kick around enemies for a few hours. Hell, some games make grinding and watching the numbers go up part of their identity. A lot of the strategy RPGs from Nippon Ichi Software, particularly the Disgaea series are particularly famous for this with their absurdly high level and stat assists, even going as far as to let you level up the weapons, armor, accessories and even general items that can be leveled up to an exits. These sorts of games, I find the process of grinding out levels and making my army of weirdos and freaks more and more powerful over time. Disgaea in particular has actually done a great job of introducing more quality of life options that helps cut down on the grinding overall, while still making grinding a decently zen experience.
That's also probably one of the reasons why I like RPG grinding the most. It's something that, for the most part, doesn't require my full attention and I can split between grinding out levels and doing something else without generally having to worry about something else. That's typically not something that you can do in a game that has more of an action focus. Now, grinding out something in a game that requires absolute attention can be fun on its own, if the gameplay loop is satisfying. I can't count how many times I would fight and refight the same beast in Monster Hunter Tri in hopes of getting that rare monster part that I need to upgrade my weapon or armor. Those games are great, because the grinding is accompanied by these constant back and forth fights with large monsters. Not necessarily relaxing, but fulfilling, and not quite as annoying as, say, gathering up just a bunch of resources by running around the world in order to try to do the same sort of thing.
Grinding isn't something that I think should be a mainstay, and I will admit, I'm in the minority of thinking that grinding, in any way, is fun. I'm not saying that a game needs grinding to be good, far from it. Grinding is something that is very easy to do wrong, very wrong, and with Quality of Life features being such a big part of more modern games, grinding has largely been phased out, as mentioned, save for that niche of more ‘hardcore’ (I'm not a fan of that descriptor, but I couldn't think of a better way of describing what I meant) games where the grind is more of the point.
I'm curious to hear if any of you feel similar. Do you find grinding to be a more relaxing or focusing activity and if so, what sort of games do you like or hate to grind in?
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greatbigbellies · 9 months ago
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Do you have a favorite Poorks OC?
(If you're in the preg kink circle and somehow don't know of @poorks go check them out and view their character post or this wall of text is going to be very confusing...) It is super hard to like... nail down just one of Poorks' character as like an absolute favorite... There's a degree to which I like every single one of them, but I do have some that I'd rank particularly S tier for being really appealing.
Lorenzo has been one of my favorites dating back to when I first started this blog and thus first started following Poorks. He's quite popular already so I don't feel like it's much of a surprise that he's here but he's a great mix of "my type" when it comes to guys, and being typically written as someone who really enjoys being pregnant, which I find fun. He's also usually in a university/college setting, and as much as I know that setting can be overdone sometimes, I still like it. The tension of your due date being on finals week will always be classic Situation™. He also routinely gets huge so like... pop off king.
Saki is great, every time she pops up I'm happy to see her. Always ripping her dresses with her size and generally being gorgeous. She's just the kind of woman I'd want to step on me and honestly sometimes that's all you need.
Suyin, on the other hand, is another favorite that has more to her. She fucking sucks and I love her for it. I say with all the fondness in the world that I think if we got intimate, I'd come away from it with some kind of disease... and I'd happily get it treated and knock on her door for round two. She's a great example of "so many red flags that you just kind of HAVE to go for it anyway". Like, there's no fixing her, and you probably can't make her "worse" because she's already bottom of the barrel /fond. She's just kinda stinky and terrible and would probably dox me for laughs and like... in a fantasy way, that's pretty hot. Also just... good atypical trans lady rep, thank god.
Sem is a newer boy and I'm glad he's getting what feels like a lot of art. He's always BIG, and is always dressed in the best revealing outfits. Fishnets on a pregnant person is so underutilized. He's also got a kissable face. I dunno. He just looks like the kinda guy I should be gentle with? I'm unsure of how else to describe the vibes.
Polly is Polly. They're the pregnancy fetish clown. Their uterus is described as a clown car in function. Like... they're the kind of character you can't really sell to someone, they either already like them or they don't. I'm in the "like them" camp. They're huge but also clearly flexible and if they were ever animated, I'd just imagine they'd be very "bouncy" (and I dont even mean that in a strictly 'boob-centric' definition). Sometimes it comes down to good character design and this is one of those times.
I could gush about all of them in one way or another but like, this is already pretty long. Honorable mentions go to Takeshi, Yvette, Aurora, and Manju, who I am especially excited to see more content of since she's so new!
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divineerdrick · 10 months ago
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Warhammer World Reveals for Mar 2, 2024
So I'm late on this, and not looking to not be late on these any time soon. Still, I really enjoy blogging these reveals.
In case you didn't hear, this time we didn't get a live show. My guess is that this isn't because live shows won't be a thing anymore, but just because they don't have many reveals this time around. Still, we'll have to wait and see what they're up to in the future.
We still get our WarCom article above, so let's take a look at what we've got!
NOW DATZ PROPPER ORKY!!!
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LOOK AT DAT MECH SUIT!!!
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LOOK AT DEM WEAPONZ!!!
Seriously! This Big Mek is badass! I definitely prefer the alternate head sculpt with the iron jaw. But if you're someone who pictures your Waaagh's Mek as being a little more kunnin', the main previewed sculpt is still good.
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We also get some stats. That is a nice big gun, but in keeping with standard Ork themes it's going to be very swingy. While fly can be a relevant keyword, you're not bringing this git for his firepower.
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This, on the other hand, is a perfect reason to bring him. Re-rolling advance rolls isn't anything to sneeze at, and this will make his unit really hard to screen out. Very dangerous, especially if Calling the Waaagh remains unchanged.
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There's an interesting box for you!
I'm not going to speculate on whether or not this box will be any good, since we don't know what's going to happen in the codex. But three of those kits are pretty relevant right now. And if you've ever wanted a Stompa, here's a potential discount if you need or can split the other models.
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Finally we have our Codex reveal. Haven't been the biggest fan of this Edition's Codex art so far. Don't get me wrong, it's a cool piece of art, but it doesn't really sell the army well to me.
Next we have our reveal for the Custodes. And yeah, sorry, this doesn't bring as much excitement for me as that Big Mek.
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Our second new mini is a new Shield-Captain. He definitely looks suitably ornate and imposing, but I'd keep the helmet on. I think the expression on that head sculpt is supposed to be contempt, but it's just not reading clearly as anything. In fact it just as easily reads as, "What the hell happened to this galaxy while I was stuck on Terra?" Fitting maybe, but not really portraying the majesty of the finest warriors in the galaxy.
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The Shield-Captain can now take a Pyrithite Spear, which is appropriate since you'd think a Shield-Captain could basically wield whatever they wanted. Previously, this weapon was limited to Forge World. Melta may have lost a step in 10th Edition, but Custodes have plenty of ways to get more out of it.
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This model is also coming with it's own box set, including a full six Vertus Praetors. Those aren't doing particularly well right now, but they could get some love in the upcoming Codex.
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Again, that's a very well done golden man, but there's nothing here to sell the faction or inspire a player. Why aren't they doing battle scenes on these covers anymore? Seeing a Captain and three Guard holding their own against a horde in their elegant combat stances would go much further to depict just how epic these warriors are.
This ties in with Hammer and Bolter, bringing characters introduced there to the table top. As such, I feel like this is going to be a bit niche.
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The sculpts are definitely nice, but I'm not really seeing anything that screams AoS about them.
One of my greatest praises for current GW has been how they've used the Mortal Realms to really let their imaginations take flight. So many of the new factions are just such wonderful reimaginings classic fantasy races. But these look like they would feel at home in any dark fantasy world. You could easily see them stepping off the pages of a Conan novel from the 1950s. For some, this will be a good thing. But especially now that Old World is back, I want Sigmar to keep pushing and keep giving us stuff that is new and cool.
There's also no hint at rules, or even system, for this band of killers. I'm betting we might eventually see rules for both AoS and Warcry. But it would be nice if they got some Underworlds love too, even if maybe the Singri has to stay behind.
This is the one reveal I'd had spoiled. This is so much fun and Blood Bowl is the perfect place for it! When I saw the preview of the goose, I was honestly thinking that maybe it was something for halfling cooks for Old World. But this is way better!
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These are a lot of fun, but I do kinda wish they'd gone a bit further. These gnomes don't really look like they're playing the most brutal sport in Fantasy. But I can't help but think of how much fun, and thematic to the game, it would be to see a bunch of wild animals just let loose on the field.
Remember, there's no rule that says a badger can't play Blood Bowl!
Final Thoughts
This was fun! Although I had a lot to say about Codex covers, that Shield-Captain's face sculpt, and some generic bad guys in AoS, these were still fun reveals. I can also definitely understand why they didn't really hype us up for them or do a live show. But as a casual release for a Saturday news post, this is perfect.
And yeah, I'm not gonna stop being salty about 10th Edition Codexes any time soon. So it will probably take something impressive to make me cheer a Codex reveal.
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loregoddess · 3 months ago
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Whoo, finished Echoes of Wisdom today! still plan to run around and try to finish things I skipped over or missed, but overall it was such a fun game, even if it was a bit shorter (it's also entirely possible I went a bit crazy and played through faster than usual). Definitely gonna be a top-5 LoZ game for me, it was so delightful...
some extra spoiler-y thoughts under the cut
Really enjoyed the final dungeon and final boss, bio-castles are one of my all-time favorite environments for fantasy worlds, and the "primordial cosmic horror" feel that Null had as a character is something else I love a lot. Also the way the mechanics were set up to have Zelda and Link fight side-by-side worked out surprisingly well, and the dungeon was fun to navigate with Link as an active partner. I'd love to see a future game expand those mechanics even further honestly, they were a delight, and it's a shame they were limited to one dungeon.
It was cool that the golden goddesses were like, actual characters w/ speaking parts too, I don't think that's ever happened in a game before. Actually, the game overall had a lot of little things I'd wanted to see in a LoZ game in general like, how the King and soldiers actually do mobilize to help Zelda and the citizens of Hyrule (they're unusually passive in most games), or just how natural a lot of the writing felt for characterization in general.
Really liked the King in this game a lot, it's funny since the last Major Hylian King (Rhoam) was Not very popular with fans bc he was a bit of an asshole, and then EoW's King is like, "This is my daughter Zelda, who is amazing and wonderful and I love her so much and will support her in whatever she does" like, very doting father character that doesn't come off as overbearing, which is refreshing (Rhoam was interesting in his own right, but he was also like, dead, so it was interesting more in a "chasing ghosts" sort of way and less in a "this is a character who can actively and presently affect what is going on").
Actually seeing Zelda get to interact with other characters and really shine as her own character was really nice too. Like, all the people in castle town really seem to know her more casually, and seeing her interact w/ other rulers was super fun too. (Not that Zelda isn't a character in other games, but she doesn't always get to be as present as EoW Zelda).
Overall I loved the game a lot, from beginning to end. The gameplay and mechanics were super fun to play around with, the music was very notably present and felt unique to every area, the art style was so pretty and cute, and the story and characters were solid from start to finish. I know I'm a bit biased, having grown up with older LoZ games, but EoW really does play and feel like a classic Zelda game, from the top-down gameplay to the dungeon design to the quirky one-off characters to the bittersweet story ending.
I don't follow the business side of the game industry that closely, but just based off the lack of a line to wait in for preordering the game on release day, I'm worried that EoW won't do as well and therefore Nintendo will be like "well, that game was a flop, so we won't do something like it again" (bc it kinda feels like they set it up to fail, I mean it even released on a Thursday instead of Friday like most games do), but damn do I hope the game actually does really well and pulls off a Metroid Dread, bc I would love to see more LoZ games like this one. Playable Zelda was great, and the entire game design was so fun, I would love to have another game like this but a bit larger/longer.
Anyhow, now off to unblock the tags for EoW and finally take peeks at guides and fanstuffs (I was only missing two echoes at the end of the game and I have NO idea what they are even if I know where they're supposed to be, thanks to the clear-game giving the player access to the number of things they're missing).
Absolutely delightful game, will probably replay it lots and lots.
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theresattrpgforthat · 11 months ago
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Heya! I was wondering if you had any recommendations for ttrpgs that are easy to teach the basic rules of in ~10 mins and good for running one offs!
I work with an organization that runs dnd games at conventions and breweries and we've been trying to branch out from DnD lately, but unfortunately since so many people know how to play 5e already it's the easiest to just keep using that.
THEME: Easy To Teach
Hello there, I totally sympathize with you on this! I’m first going to direct you to my First-Time GMs post just to take a look at some of the games I’ve listed there. I definitely recommend Pugmire and Visigoths vs. Mall Goths as the top two from that list. I’m also going to stick to games I’ve personally played before. I'm also going to @gayandtrashy because they asked a very similar question.
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Enjoy!
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The Vampire Next Door, by Cat Elm.
It's the late 2000s, school's out for summer, and you're headed out of town to stay with your grandparents in the idyllic Yorkshire village of Wymton-on-Tee. Your summer plans include exploring the countryside, and most importantly enjoying Grampy's famous chocolate chip cookies…. except that you're pretty sure that Vladimir Alucard, Grommy and Grampy's new neighbour is an evil bloodsucking vampire.
And none of the adults will believe you.
The Vampire Next Door is a roleplaying game for 3-7 players, intended for single-session or short form play. It's an homage to classic shows like Scooby Doo, Mona the Vampire, and Gravity Falls, where it's down to the kids to be smarter than the adults and save the day.
I’ve played this game with a first-time GM, and it was fantastic. The GM had an outline of the village that she could use to reference when the players wanted to go somewhere new, and the rules were very easy to understand - 4 stats, 4 dice attached to them, and 3 levels of difficulty. The goal is to acquire 4 pieces of evidence indicating that Vlad is a vampire, so once your kids have the evidence, it’s just a quick ending narration scene and you’re done! (If you want a shorter game though, I’d recommend reducing the evidence required to 3 pieces instead.)
Kids on Bikes, by Hunters Entertaiment.
Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. It is a rules-light storytelling system that gets players into the action fast. Kids on Bikes takes place in a more mysterious time, where anything and everything could happen. 
I’ve run a hack of Kids on Bikes for friends before, most of which hadn’t played much outside of D&D prior to playing. The tropes that are present in Kids on Bikes streamline character creation, because each trope presents you with dice already assigned to stats, and recommendations for strengths and flaws. Worldbuilding can be done by the GM or collaboratively depending on what the group is more comfortable with. The GM is presented with a a Difficulty chart that they can reference to determine how difficult its is to do something. If you have a larger dice, you’re more likely to succeed, but players also have resources such as adversity tokens, which can be spent to add bonuses, ignore the effects of fear, or activate special abilities attached to each character.
The best thing about Kids on Bikes is that once you’re comfortable with the system, you can branch out into the other games that use the same rules! This includes games such as Teens in Space, a game about science-fantasy exploration, or Kids on Brooms, a game about magic schools.
Cats of Catthulu, by Joel Sparks.
In Cats of Catthulhu, players take on the roles of a variety of ordinary-seeming cats fighting conspiracies of cosmic chaos. Mighty spirits such as Snarlyathotep, slimy Phatphroggua, and Hastpurr of the Yellow Eye inspire their cultists to destroy civilization-but that’s where all the comfy furniture is! One person acts as the Cat Herder, arranging the secret plots, challenges, and rewards and guiding the others through the process of making an adventure. Rules are light and quick, emphasizing player cleverness and the fun of being feline. There’s plenty of darkness and chaos in the world, but our fuzzy heroes can handle it!… Usually.
This is another game I’ve run for new players before! The game mentions special d6’s with cat dice on them, but you can honestly use any old d6. There is a short, defined list of character options with helpful charts to give your players some inspiration. To do something, you’ll roll 2d6. You’ll want to get at least one Success on your dice, although in some situations you might need 2 successes to get what you want. If you are the Right Cat for the Job, then the task is easier for you, and if you have a Treat that you can spend, you might even get to re-roll!
This game is cute, humorous, and excellent for short games, although there’s definitely room for longer stories if there’s interest.
Spectaculars, by Scratchpad Publishing.
Spectaculars is a tabletop roleplaying game where players create their own comic book universe, craft heroes and villains to populate that universe, and then play through full-length campaigns to tell incredible stories of heroism and villainy in a world of their own creation. This box set game gives a gaming group everything they need to play the game, and to create their own consistent campaign that spans multiple comic book genres.
Through play, each copy of Spectaculars evolves into its own unique comic book universe; in essence, the players create, through play, a rich backdrop against which their heroes and villains clash. The nature of the setting is determined by the players. Spectaculars makes it easy to create a fully fleshed-out setting, guiding you the process of creating the setting’s major elements at the time they come into play.
This is another game that I’ve seen a new GM pick up with excitement - and continue to run! This is a superhero game that takes a lot of inspiration from recognized superhero media, so it’s great for folks who are looking to emulate what they’ve seen on television. This is a really big game, with a lot of tools to help the GM run the game - including adventures with plenty of places to slot in thematically relevant villains and obstacles. There’s also plenty of collaborative world-building, giving the players a say in what they want to see, while also taking the burden off of the GM.
The physical copy is also really good at making you excited to play. It comes with tokens, dice, character pads, and plenty of GM tools and toys!
If you’re interested in a similar game that uses the same system but takes place in a fantasy city of crime, then check out Dusk City Outlaws, which is by same publisher!
External Containment Bureau, by Mythic Gazetteer.
External Containment Bureau is a game of paranormal investigation and bureaucracy using a lightweight, hackable version of the Forged in the Dark design framework. You play as trained agents of the External Containment Bureau, an organization tasked with the study, identification, and containment of paranormal phenomena. The Bureau authorizes agents to make use of these phenomena to give yourself incredible powers (so long as the proper forms are in order). But take care: using paranormal energies inches you ever closer to joining the ranks of the paranormal yourself. Will you transcend humanity in the line of duty? Play to find out.
External Contaiment Bureau is great for fans of SCP or Control, and is also a sleek, simple introduction to the world of Forged in the Dark games. Your players will add dice to their pool from a list of resources on their sheet, whether that be from their background as paranormal academic, or their special weapon commissioned from R&D. It simplifies the Controlled, Risky, Desperate pool from Blades in the Dark, and also imports the Mystery Clock from games like Brindlewood Bay and The Between, which also have a good reputation for being beginner-friendly. There are also a number of adventures available for new GMs to run, such as the Sidhe Conservancy of Portland, which pits you against the Fae, or Checking Out, which places you in a hotel that slowly erases your memory.
Other Posts to Check Out
Top 5 TTRPGs for Beginners
Introductory Games
First Time GMs (repeat of the first link at the top)
Some Final Advice
If you have any regular GM’s who you’re hoping to introduce to new games, find out what pieces of media they really like. Then go hunting for games that fit that description. When it comes to picking up a new game, nothing is more motivating then finding out there’s a story you want to tell, regardless of whether or not it means learning a new system.
One of my friends started running a Pokemon campaign because he loves the games so dang much - and he’s got a dedicated party of players! Another friend found Mausritter and got really excited because he just loved the idea of playing tiny mice on adventures. A third friend is starting to determine if she wants to hack the Cypher System to make it work for Horizon Zero Dawn. If I can compare popular pieces of media to the games that I want to run, I get folks signing up in droves - I’ve advertised Studio Ghibli, Star Wars, Really Gay Teenagers, and Bloodborne to great effect.
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