#I don't like dungeon crawls
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vodika-vibes · 3 months ago
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I'm thinking about 501st DND nights.
Ahsoka is the DM. The books originally belonged to Obi-Wan, but he and his friends no longer have time to play, plus they have digital copies of the books. (Obi-Wan used DND to help Anakin learn how to read Basic when he first arrived at the temple and it was startlingly effective.)
When Ahsoka first mentioned the game to Skyguy, he said that she could, but only one night a week, and then he begged out, claiming that he had other things to do.
Rex also begged out, citing how busy he was all the time. But he directed her to some of the vod'e who would like to play.
Fives and Echo are the first full-time players. They bicker over what characters they're going to make but eventually come to a consensus. They make a pair of identical twins, one a wizard (Echo) and the other a Warlock (Fives).
The next full-time player is Kix, who makes a gunslinger and only shows up to every other session.
Jesse shows up to the first couple of sessions and then has to pull out, but Hardcase is happy to take his place, with a sword and board Paladin.
Tup is invited to join the game when he joins the 501st, and he hems and haws over it, but ends up joining the game and making a bard who accidentally keeps encouraging NPCs to form unions and rebel against the government. (Ahsoka finds it hilarious and leans into it).
Dogma is the last person invited to join. He considers it for a day and then borrows the Player's Handbook and the DMG, and he reads both cover to cover. When he comes to his first session, he comes with his fully made character, a rogue.
Everyone thought that Dogma would be a rules lawyer, and in a way he is. The problem is Dogma learned the rules so well that he knows exactly what to do to go around the rules.
As a result, Ahsoka has to come up with a contingency for any possible solution that Dogma comes up with. She's the most prepared DM who's ever DMed.
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poorly-drawn-mdzs · 11 months ago
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Welcome to the Dungeons of Fear and Hunger.
#Fear and Hunger#D'arce Cataliss#Cahara#Ragnvaldr#Enki Ankarian#Unlike Dungeon Meshi - I cannot in good faith recommend this game to a broad audience.#My background with F&H goes as follows: I am hanging out with a friend. He says “hey try this game I've been playing.” I say “Okay!”#I have never heard of this game. I pick the mercenary. I go through 5 min of character history and background. I am mauled to death by dogs#It took me 4 resets to even get in the dungeon. But I finally get there. I am caught by a guard. He cuts off all but one of my limbs#I am forced to crawl around in a blood and corpse pit until the game tells me 'give up idiot'.#I reset. I am mauled by dogs again. I realize this is not for me but I am intrigued enough to go home and watch some playthroughs#And WOW what an interesting game it is! I really do appreciate games that blend their design philosophy with the theme it wants to set#This is a game about fear and hunger. And persevering. And penis (my god is there a lot of penis)#I recommend this to people who like extremely challenging games and can handle the many *content warnings* within this series#If the idea of Bloodborne/eldenring and undertale having a little RPG maker baby sounds appealing to you - give it a shot#It's made by ONE GUY and it's a great horror game. I am just really bad at it.#My friends just enjoy putting me in situations where I scream and yell. We don't talk about the corn mazes. Or the other horror game nights#Apparently I'm funny when I'm Scared!#As people who follow me on twitter might know; I am deep in the pits of this series right now. I will be back with more art.
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fallloverfic · 5 months ago
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I am legitimately confused by repeated comments that ORV's opening is slow or boring or uninteresting, especially people who say you need to read [insert some very large number of pages/chapters] to get to the "good" parts. I've seen this on multiple socials at this point and I originally wrote this post months ago, but recent potential news has brought back people saying this again, particularly in recommending it to other people/trying to get other people into it.
I would personally argue that ORV has a good opening. A very good opening. And the early part of it is very good, too.
ORV opens with a literal train of angst, attempted friendship, workplace harassment (Sangah getting harassed by her boss), some neat Korean folklore (dokkaebis hello), graphic violence (remember when Bihyung just kills the president on TV?), a group of people in a subway attempting to beat an old woman to death, Dokja winning a pissing contest with a teenage edgelord, a bunch of people getting murdered, bonding in times in despair over a really unique form of problem solving, a man breaking open subway doors with his bare arms, young love, and magic, fleeing onto a bridge that gets exploded to bits by an evil gremlin, a horde of zombies appearing, the protagonist getting new magic powers, and then his getting held by the neck over said broken bridge in a complex back and forth with the "true" story protagonist before getting dropped into the mouth of a giant sea monster.
It covers topics like the limits of human compassion in times of strife, the complicated presence of the military (Dokja hated his time being drafted v Hyunsung's military leadership doesn't save anyone), international relations (Sangah is learning Spanish), trope subversion (I mean it is and isn't the entire book and Dokja's character, but he's constantly trying to be 5-10 steps ahead of what's going on, including literally fleeing Joonghyuk until Joonghyuk grabs him by the collar), workplace harassment, bullying, and it's all taking place during multiple apocalypse scenarios.
This is the like first 11 chapters of the book. And it never stops. There are "slower" moments, moments where characters take a breather (like it takes a while for Dokja to negotiate his contract with Bihyung, which is slow if you ignore the fact Dokja is arguing with an interdimensional being/alien for the limits of his own life and autonomy in the most dangerous streaming event imaginable, knowing he may still die if he gambles wrong on his personal wikipedia brain), but it's still frequently confrontational, whether that confrontation is about what characters mean to each other, what lives are at stake, finding your purpose in life, adaptability to complex circumstances, overcoming trauma and self-doubt...
And it's more intense in a way in the manhwa adaptation because you can clearly see most of it visualized (e.g., how visually wrecked the characters get, how young the kids are, how terrifying the monsters are, how scary the odds are, and how dangerous Dokja's gambles can really get with a fickle streaming audience), and Sleepy-C's art is gorgeous.
I just have to wonder (though this is more of a rhetorical question), what on earth do people consider fast? Because I am quite honestly terrified of what the answer is.
Like I get that ORV is long. It can be hard to recommend very long books to folks (and as the manhwa keeps going, long comics). To each their own, everyone is different, what appeals to me won't appeal to others. But there's a difference between "it's hard to recommend a very long work to someone" and "it's hard to recommend something that's long and takes a while to get into", and maybe folks are just writing the former a bit weirdly. I completely understand having trouble recommending long series to people. Also ORV has a very complex plot and I don't blame folks having trouble recommending that. I'm writing fic for later parts of orv and other manhwa and I dread explaining all the context for all that to someone who hasn't read them.
That being said, ORV has a very good introduction. Both chapter 1 of the novel and episode 1 of the manhwa are very good. They're not perfect, I can't say I was hooked from the immediate moment I started reading the page, but both of them have good introductions and it doesn't stop, and there's stuff to love in just about every chapter/episode, and I was definitely hooked enough by the time I finished to keep going to chapter/episode 2. Chapter 1 of the novel has great angst and character building, and it's funny and sweet and tragic. When I first read Dokja trying, earnestly, to recommend TWSA and getting harassed about it and worrying it will hurt this art and artist he cares about, but not being able to do much else to give thanks for this experience because of his circumstances, I cried. The first page/episode of the manhwa has them delicious boys love vibes and gorgeous art (and cute baby Dokja, I die for him), and the promise of a fascinating story ahead, and then the following page/episode has more gorgeous art and angst and great characters (combining them cause the first page feels sort of more like a teaser than a first page, though Episode 0 ends with a spread of Kimcom that makes me tear up). We'll unfortunately never know if I'd have loved ORV as much if I'd read the novel first, but I like to think I would cause ORV's opening is just that good.
I just truly, truly do not understand the sentiment that idk the opening and the first [insert large number of pages/chapters] aren't good or interesting or engaging enough. Maybe I'm out of touch. To each their own on what appeals, maybe I'm built different (doubt it though) but it just feels kind of dismissive of ORV's opening, in both the novel and the manhwa, which are both really good. Will it win over everyone? No. It's fine if you weren't grabbed by the opening or the first [insert however many pages/chapters/arcs]. It's fine if you took a while, even a long while to get into it, or never really did, and maybe don't like the manhwa, which is a great gateway into the story, or don't like the novel for whatever reason and prefer the manhwa. And at the end of the day it's just random opinions online, we all have different ones. Make the posts that appeal to you on your blog, complain on your socmed, whatever. But the opening is good, it keeps you very engaged with a lot of difficult scenarios, the characters are great and fun and funny, in those parts especially, and idk why I'm supposed to pretend that's not the case.
Anyway I don't like writing complaint posts. The opening and general start are excellent and Imma go back and cry over Dokja again ty singNsong for my tears.
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obessivedork · 10 months ago
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Fallout 4's biggest crime is that I & 99% of the OCs I'm interested in creating and playing would never in a MILLION years agree to name a kid Shawn. I don't have anything against the name or people with it, but it is very much not one I would ever pick or say yes to when there are other names to pick from unless my partner had a REALLY strong sentimental reason. Even THEN I would negotiate and see if we can't have it as a middle name rather than a first name.
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alicenpai · 2 years ago
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BABES WAKE UP. DUNGEON MESHI TRAILER DROPPED
come talk to me at anime north tomorrow about dungeon meshi im all caught up 🥹🫶
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seeing this tankobon obi from a while back with the anime announcement on it feels so nostalgic now!!!
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edit: Lines in Motion is so real for this one. love their video essays
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mementoasts · 1 year ago
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jonathan sims head archivist of the magnus institute london
#IM JUST POSTING HIM RANDOMLY BECAUSE I CANNOOOOOT FOR THE LIFE OF ME DRAW ANYONE ELSE. I HAVE APHANTASIA MAN IT'S HARD OUT HERE#i just started season 3 and heard him mention the graying hair i was like hm.. what if i tried drawring some characters.#i'm actually super happy with how he looks... i had some prior inspiration bc i followed one artist who's posted fanart b4--#(which is how i first heard of the series) and so i already kinda had a picture of him in my head bc of that (i love their art sdfghgfdjh)#so i was jus sketchin and i was like.... yeah this looks ok. i wanted his hair to be kinda just pokin up every which way in front--#--because i imagine him constantly running a hand through it. otherwise it'd look nice n tidy. i just sketched til it looked good enough#the eyes were easy because i wanted sharp and tired. the color was just me testin shit out and being like oooo that looks pretty#the outfit..... i just googled some like business casual stuff LOL. i thought it looked nice#bag and flashlight because he's dungeon crawling#he's also filipino for no reason other than i said so#OHHH YEAH freckles. freckles are cute. also worm scars.#i gotta say i didn't wanna put glasses on him but i thought he looked nakey without em.. but also it might be bc i was strugglin w lineart#the glasses make him look younger i think. which is bad!! he needs to look at least 35!!!#i dunno if i have it in me to draw the others;;;;;;;;;; martin i can't figure out a color scheme for-- and tim & sasha.... waauugghhh....#it's hhhhaaardd because when i'm like reading anything i cannot *picture* characters.... i just get like..... a feeling yknow.....#again i already had some vague images for jon (and martin) bc i saw fanart before lol so that's what showed up in my head#i have a good *feeling* of what sasha should look like but i cannot for the life of me draw it....#i keep sketching and going “noo this doesn't look like her” <- i DON'T know what she looks like#i've somehow instead ended up with a sketch that really feels like melanie tho lmao#if you're somehow at the bottom of this long ramble i will send you $500.#the void given form
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translucio · 6 months ago
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idk how they did it but cult of the lamb is just so hard to put down. i think it's the incredibly juicy feedback for literally everything (particles! cute funny sounds! filled up the meter now it's empty again! lizard brain go brrr) + how extremely short the gameplay loops are (5-15min runs, 8 min days, most minigames are like 10-30sec with the exception of knucklebones which is like 1-2mins) + how despite having limited content they really stretch the replayability and give you tons of unlockable stuff as rewards. it's TIGHT and very impressive
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moe-broey · 8 months ago
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I am...... getting A Little nostalgic for Stardew Valley........ but I know it is SUCH a commitment like if I get back into that shit I'm blacking out for a month. I Cannot Allow It
#GSJAGSKAHSKSJ#i miss .... my goth stay at home malewife and my goth chickens and being the wizard's pet guy#furious and devastated you get nothing for maxing out the wizard's hearts. bullshit.#i wish you could romance the wizard......... i know there's mods but i play console LMFAO#i also miss emily... peak weird woman. she is SO AWESOEM#emily and sebastian were the ones i was split between marrying and i went seb bc i felt deeply#slotted into being a 'cisguy' and. while playing as male absolutely was integral to my transition actually#like the very start of the game i was fucking ruined. grampa nooo don't die AND you respect my identity as your grandson........ WAH#but like. i just needed something queerer. like who you're with doesn't determine who you are#but. i mean. it's MY self-indulgent male fantasy and i need MORE QUEERNESS. EXPLICITLY.#also was sobbing like.... husband AND husband..... holy shit........ gay marriage IS real and so am i .....#got slightly off topic but the fact that i was split between romancing seb or emily and also was EXTREMELY#EXTREMELY EXTREMELY WANTING TO BE THE WIZARD'S PET APPRENTICE SO SO SOOOO BAF#BAD#AND I DESPERATELY WANTED TO HAVE THE OPTION TO ROMANCE HIM#says. something about me. i think.#also my whole ass shane saga. he's not my type but i do absolutely feel for him. we can be buddies. i wish the best for you.#i am primarily motivated by chickens though i am so sorry. i am A Farmer.#IN. THE LOOSEST DEFINITION OF THE FUCKING WORD BC ALL I WAS INTERESTED IN WAS CHICKENS#I HAD SOME CROPS SEASONSALLY BUT. ALL I EVER WANTED. ALL MY HEART DESIRED. CHICKENS#also men long for the mines. and the skull cavern. i was barely a fucking farmer i was dungeon crawling 80% of it.#ALSO. LINUS. I LOVED LINUS I MADE IT MY MISSION IN LIFE TO BEFRIEND LINUS#and ALSO be his pet guy. more platonic this time but like. local young man looking for older men to imprint on#MY GRAMPA JUST FUCKING DIED. AND I'M TRANGENDER. A BRAND NEW MAN. GIVE ME A BREAK!!!!!!!
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nilesmoon · 10 months ago
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oh I haven't done a infinite wealth update here. I am at chapter 6 and let me tell you. I am doing everything but the main story (I am also 30+ hours in)
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multimask · 10 months ago
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You know your next dnd session is gonna be a Fun one when the DM asks you if you want to run a mock convo ahead of time
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hifi-walkman · 2 months ago
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Also Dungeon Meshi is like... One licensing deal away from being literally set in B/X D&D. Down to the names and abilities of the classes, race as class, infra-vision, and like... everything other than the spellcasting system (honestly I do not expect Vancian magic to get adapted to television ever, not even the watered down version in stuff like modern D&D).
If you enjoy dungeon meshi and decide you want to play it, B/X is about $30 total on drivethru RPG (but the BECMI compatible rules cyclopedia is just $10, and very similar to B/X, and OSE is a re-write of B/X rules that has a free quickstart rulest basically covering the same stuff as Holmes' Basic, and BFRPG isn't quite the same as B/X but is completely free, and would be pretty easy to hack back to a more B/X-ish state), and though most properly "mega" dungeons you can buy as modules are around $35-100 (which is honestly too much for a module...), building your own is easy and fun!
I've spent the last couple weeks working on my own MegaDungeon called Maurdnathn, and if you're someone who likes the creative writing and game design of making D&D, MegaDungeons are a great exercise in creating sandbox environments, and I fully reccomend making one yourself.
"it's a DM issue" is a very silly defence of the limitations of D&D when it comes to genre, not only because it puts a lot of extra pressure on the DM to bend the game into a format that the players will find more acceptable (with little consideration made as to whether the experience provided by the game as written might actually have merit), but also because "choosing to run a conventional heroic fantasy narrative in the dungeon crawler engine" is also very much a DM issue
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darkbluekies · 3 months ago
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In the dungeon
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yandere!king oc x fem!reader
Summary: after disrespecting him, you've found yourself in his dungeon. Edmund comes to visit you because he has heard that you haven't eaten in three days
Warnings: self starvation, punishment, toxic relationship,
Word count: 1.1k
He doesn't like it, but what choice does he have? If people found out that he doesn't punish his own wife, what would they think of him? That he's not a well respected leader because he can't even punish his own wife? No, he can't have that. He has to do it. But by doing it, he also feels pain, so it's a punishment for both of you. That's how he explained it.
You had disrespected him, belittled him and his masculinity. And now you're here. Easier said than done. Saying the words to him was easier than doing the time for them.
Your head hangs low as footsteps echo down the spiral stone stairs. You don't look up to see who it is, don't care who it is. Another guard to switch swift.
“Oh, my love …”
You look up. Edmund is standing on the other side of the metallic bars, wearing his clean, colorful clothes made out of the finest satin. He places a plate with a silver cloche on the bench beside him. You pull yourself up from the floor slowly, back sore from resting against the stone wall for eternity and stomach empty. Edmund's ice blue eyes follow your every step. It's not often that they contain any type of emotion, but seeing you like this brings out a deep worry that seems to make his eyes glow.
You drag yourself over to the door, which is nothing more than metallic bars. You hold onto one of the cold metal rods. Edmund places his hand over yours.
“The guards have told me that you haven't eaten in three days”, he says softly, as if you could break if he raised his voice even a decibel louder. “You can't do that, Y/N. You can't worry me like this.”
As if he would have eaten that stale bread and drink that moldy water, you think.
“Can I come up now?” you whisper. “I want to get out of here”, you cry weakly. “Edmund, please …”
Edmund shakes his head carefully.
“No, not yet”, he answers with a heavy sigh. “It's going to be okay, darling”, he reassures you softly, kissing the hand he's holding. “Soon, you'll be back with me, okay? Believe me, I want nothing more than to let you back upstairs and have you in my arms, but they would think I was incompetent in my role.”
He wipes one of your tears apologetically.
“Do you care more about your power than you do me?” you whisper.
He looks taken aback, unable to know what to answer.
“Don't be like that”, he says. “You know I love you more than anything else.”
But not enough, apparently, you think and sniffle.
He looks behind you, around the cell.
“I brought some food from the kitchen”, he says. “I want to see you eat it before I leave.”
He gestures for the guard to unlock the door as he bends down to pick up the plate. You back away from the door, finding your safe spot on the floor by the opposite wall. Edmund walks over, checking the floor before hesitantly sitting down.
“Do you have to sit on the dirty floor?” he mumbles dislikingly.
“I like it”, you reply.
“Alright, alright.”
Despite grimacing and dusting of his satin clothes, he makes himself comfortable on the hard, dirty floor and opens the cloche. The smell of boiled potatoes and marinated meat meets your nose, and the sight is even more exquisite. He takes out a silver fork from his pocket, stabs one of the potatoes and holds it to your lips. You open your mouth, letting him feed you. It tastes better than you remember it to. It has only been a week since you got locked down in the dungeon, but without anything to do, without necessities and comfort, the hours creep by. For all you could care, a month could have gone by. The only form of company you've had have been the rats crawling around on the floor, just big enough to squeeze through the metal bars. They bite.
“Tasty?” Edmund asks.
You nod. Anything that the kitchen prepares is delicious — or at least a thousand times better than the rock hard bread and dusty water.
“Good”, the young king says, pleased, feeding you another fork full of meat. “It makes me feel better to see you eat.”
Eating the food he has brought for you reminds you of how badly you want to vet out of here … and how much your comfort relies on Edmund.
Edmund wipes away a sauce smudge on the corner of your lips and sticks it between his lips to lick it off. You doubt he would do that to anyone else. Ever. He has certain liberties with you which he has with no one else. He can hug you, touch you, smile at you, joke with you. You give him life in a way no one can.
“You should see how restless my hours without you are”, he sighs and rolls his eyes. “I'm a walking bomb without you. I almost feel bad for my secretary.”
“Then let me back up …”, you whisper, a last attempt to try to plead with him. “Please.”
“I can't. Not yet. I've already given you special treatment and advantages no one else has gotten. If I let you back upstairs before an appropriate time my authority will be questioned.”
“I'm sorry, Edmund.”
Your voice is barely audible. His hand stops dead in its track on its way to your mouth. A drop of sauce falls down on the floor. You can see that it hit him right in his heart, shattering it.
“Oh, I know”, he reassures you and feeds you the piece of meat. “I know, darling. I believe you.”
You chew slowly, swallow slowly. The food seems to get stuck in your throat.
“Good girl”, Edmund praises. “You can hold out a little while longer, can't you? Just a few more days?”
You nod in defeat. What other choice do you have now that your pleading didn't work?
Edmund stands up. You follow him panicked, quickly reaching out and grabbing his hand.
“No!” you shriek. “Dont leave me. I don't want to be alone!”
“It's getting late”, Edmund answers. “I thought that I would let you get some rest.”
“No … not alone … please. Please stay. Just a little while longer.”
He thinks for a second. “Okay.”
You breathe out in relief. He sits down with his back against the wall, letting you fall asleep against him, wrapped in his warm, strong arms. Leaving him alone with his thoughts — his conflicting, torturing thoughts.
When you wake up the following morning by the sun shining through the little window pane you're alone, lying on the floor, covered by a colorful cape made out of the finest satin.
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askmarcille · 2 months ago
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The only chronic pain I have is the long-term headache I got from dealing with eating monsters, Shroomy's rebellion phase, arguing with Thistle, getting in trouble for teaching Puckpatti a spell or two, going to jail for a few days...
my favorite method of applying hcs is the “fuck i i said so” method. Observe. Laios has urinary incontinence. Marcille has chronic pain. Thistle is narcoleptic. why??? because fuck it i said so
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steviewashere · 7 months ago
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I love you guys, so for WIP Wednesday, you get the first two and a half pages of my unnamed, but currently named "Steve Makes Eddie Apologize to Lucas for Not Postponing Hellfire for the Championship Game" fic. Uh, I don't think there's any warnings, but here we go.
You can read it here on Tumblr
Or you can read it here on AO3
——— “So, you and Eddie, huh?”
Steve startles at the sound of a voice, deep and hushed, from where he's been waiting in Hawkins High’s parking lot. Hellfire was supposed to be out by now—6:50pm if his watch is correct—it’s their first time back since March and it would be cordial. But it seems that only Lucas got that memo.
“Jesus Christ, Sinclair!” He yelps. Holds his right palm flat against his chest, trying his best to rescind the spike of panic that is crawling through him. “I thought I told you to quit doing that,” he harshly whispers, rubbing his palm against his shirt. The scratchy material of his polo a balm against his nerves.
“Sorry,” Lucas sheepishly murmurs. Speaking at a normal volume, he asks again, “So, you and Eddie?”
He rolls his eyes. “What about me and Eddie? Can’t I just hang out with the guy without being pestered?”
Lucas shrugs. “You can do whatever you want,” he states, but Steve can already tell there’s somehow more. “But I didn’t think you two would be…buddies. Considering how he feels about, y’know, sports and whatever.”
For a moment, Steve considers Lucas’s approach. His fidgeting hands and his slightly closed off eyes. The hunch to his shoulders and the general unease that accompanies talking about Eddie. Which, that’s particularly odd. Aren’t they buddies, Steve questions himself. Wrapped up in the Hellfire club, their mutual interest in Dungeons & Dragons, the ragtag group of nerds that they are—all of that is perfect for their oddball friendship, at least Steve thought so.
“What’s wrong with you and Eddie?” Steve asks, beating around the bush. He doesn’t do cryptic. And he especially doesn’t do it with somebody like Lucas, a kid already smarter than him by several margins.
There isn’t an answer right away. But Lucas’s shoulders drop. His eyes go from frustrated to…sad. “Remember my championship game?” He asks, though it seems a bit much of a topic change. What does this have to do with Eddie, Steve has to wonder.
“Well, yeah,” he answers instead, “I was there. Had a pathetic date with a girl I hardly enjoyed being around. Mocked Tammy Thompson with Robin. Watched you get that winning shot. It was a, genuinely, awesome championship game.” And that’s the truth. It’s the best one he’s ever witnessed. Which is saying something, considering he’d played several championship games. All of them, though, were major losses. He’ll take those to the grave with him, with how often his previous basketball teams teased him.
Lucas gives a harsh single nod, a small smile that whisks away as soon as it appears. “Right,” he mutters, “I remember.” He leans against the Beemer’s bumper, shoulder brushing with Steve’s. Looks forlorn towards the high school’s doors, where Eddie and the rest of the Hellfire bunch should be spilling out any moment now. Steve looks on with him. Listens as Lucas’s voice drops low, nearly angry, fully spiteful, “I begged Dustin and Mike to talk to Eddie about my game. To see if the Hellfire campaign—which would be happening the same night—could be moved. And I, look, I understand that D&D means a lot to all of them, it means something to me, too. But I was really hoping to see my friends there. If not my friends, then at least Erica.
“They didn’t move the campaign,” he states so bitter, Steve tastes the words on his own tongue, “apparently a game where you’re shooting ‘balls into laundry baskets’ is too…mainstream and norm-ie for Eddie. He refused to move his precious game. Then, get this, instead of getting some random kid to play, they egged Erica in.” Lucas drags his eyes away from the school, head turning slow to look at Steve. He follows suit, eyeing Lucas back. His stomach churns with the vitriol painting itself unsubtly across Lucas’s face. “Color me surprised, I guess, that he’s going out with a jock,” he states, voice carefully blank of anything.
Steve stares on at him. He didn’t know this was the case at all. Remembers getting the phone call about Dustin wanting him to play, but he figured that had something to do with him bugging Steve for the millionth time. Because that was something Dustin wanted. For Steve to play. And, granted, Steve refused because it was too nerdy—unimportant and embarrassing. Yet, now he’s looking into Lucas’s face. Where hurt etches itself like solid lines of chiseled marble. Being told, instead, that Eddie’s holding his own bias.
Maybe he hasn’t removed his biases towards high school nerds, not completely. But he’s coming undone from that mentality. Considering Nancy and Robin and Eddie—Dustin and Mike and Lucas—even Max, they’re all big nerds. They all have some sort of interest with Dungeons & Dragons or theater or video games and math. And he loves them all. Though, Steve’s never stopped to think about the opposite side of the coin. Tail-side, where balls in laundry baskets is considered taboo.
After a deep silence when Steve finally digests this information, his eyebrows furrow on their own accord. Mouth downturning into a harsh frown, one that he feels to the bottoms of his feet. He stops himself in time from balling his hands into fists, but the urge to do so snarls in him like a newly unmuzzled, wild dog. A dog, he thought, that he trained obedient away from his anger. But it seems like once the teeth are bared, they never truly hide away.
“That ass,” Steve snarks. “What—so I have to reconsider all my biases surrounding nerds, reconstruct how I view everybody around me, and realize how awesome it is. And—what—Eddie can just get away with that…bullshit? That’s…What the hell?” There’s a little bit more of a bite to his words than he had anticipated. But it really isn’t fair. The table turns and he’s better for it, sure, but Eddie just…That’s not fair. The dog growls louder, drool burbling in its chops, a bark forming in the back of its throat.
———
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blackkatdraws2 · 4 months ago
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4th Batch: The Guardians!
[Blank Scripts AU (non-canonical)]
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Inside the deeper layers of the Parable marches the sinister army of monsters, born from the flesh of the Dungeon itself.
Alongside them are human workers, learning to cooperate with these beasts and come together for one purpose.
To protect and nurture the Parable.
BATCH LIST:
- [1st Batch: The Inhabitants] - [2nd Batch: The Janitors] - [3rd Batch: The Citizens] - [4th Batch: The Guardians]
↓ [Thoughts and Credits below] ↓
The fourth illustration is complete after a long, long time!!
Excuse how long it took me to do this one by the way, I have things to do IRL and my own projects to complete [very excited to finish those by the way, it's been so long since I've posted a new AMV hehe] so it took me a while to have the spare time and come back to the OCs / Self Inserts!
Anyway, I'll try disciplining myself to draw more of the submitted characters! I have 4 more batches [19 characters] to draw, so please be patient with me! >﹏<
I swear I haven't forgotten about anyone! I've just been busy, hahaha.
Suru by @tsuru-yasunaga
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ARRGHGHHH I REALLY LOVE THIS OMG?? I can totally see her working in the deeper layers of the Dungeon alongside the monsters ARGHH crazy I'm crazy [AND DON'T THINK I DON'T SEE THAT BLACK CAT LOGO ON HER SUIT ARGHHH SO COOL STOP]!!!?? I love that she has an axe, so badass...
Widget by @adventurecrimez
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OUH??? Our little platelet doctor!! This reminds me so much about that one anime, Cells at Work... Anyway, I LOVE THEM!! They're so cute and helpful to have around <3
Axl by @tumbling-turmoil
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AHEHEHE LITTLE GUY LITTLE GUY!!! For such a cute-looking thing, it sure has a very ominous-sounding title... The all-powerful Axl, decider of Fate.. bowing
Horns by @idunnowhattowriteheretbh
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HWUAHE I LOVE THIS THING SO MUCH YOU HAVE NO IDEA this is making my creachure-loving brain go uueueueuw looking at this thing with big teary eyes btw I loved drawing their horns [haha funny name pun but yeah I actually did like drawing the horns btw :3]
Nugget by @thenamesmobu
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This stinky old mannn, this creatuureee, this gruffy guuyyy hhehwuew he's so silly and he looks so cute but imagining him with a gruff old man voice will never not be funny to me
Abhorrence by @commit-vehicular-manslaughter
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OOUHH?!??!! It's missing a leg... poor thing.. I also lived drawing this thing, it feels like a monster I'd see in the woods or something argh... a cryptid.. THE SKULL HEAD IS SO COOL PLEASE
Legal Distinct Bug by @test-url-please-ignore
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hehehe little bug, I'm gonna make this thing into a marketable plushy, I will squish this thing very lovingly it's so BIG and it's so FLUFFY and it looks so CUTE I just wanna AGRHAWGGHAEGA let that thing crawl all over me please
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level2janitor · 10 months ago
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Introduction to the OSR
what's an OSR? it's a game that's kinda like old-school D&D. or is old-school D&D. or is compatible with old-school D&D. an OSR game generally has some or all of the following principles:
low character power with highly lethal combat. in old-school D&D a 1st-level fighter has d8 hit points and a longsword does d8 damage, and you die at 0HP. this is not to ensure characters die all the time but to emphasize the next bullet point:
emphasis on creative problem solving. most situations cannot be solved by straightforward use of your abilities (such as charging into every situation with swords drawn, if a fighter), so the game tests lateral, outside-the-box thinking.
emphasis on diegetic progression. spells are found, not obtained automatically on level-up. you get XP by finding gold more than killing monsters. most of your cool abilities come from magic items. making alliances & hiring followers is encouraged.
focus on managing inventory, resources, risk, and time. the players are constantly faced with meaningful decisions; this is the heart of the game.
very sandbox-oriented. the focus on creative problem solving means the game must be accommodating to players taking a course of action the GM didn't plan for. use lots of random tables to generate emergent story. some elements of new simulationism.
high tactical transparency, i.e., the optimal course of action is rarely system-specific, and ideally very possible for a new player to intuit.
usually semi-compatible with old D&D, but not always. usually rules-lite, but not always.
what does the OSR mostly NOT do?
focus on character builds. these change the focus too much to be on the rules than the fiction, can create situations where stuff everyone should be able to do is an ability locked to one class, and impede tactical transparency.
resolve everything with a die roll. combat uses dice to be scary, unpredictable and most importantly not your default course of action. everything else should bring up dice rarely - dice are your plan B when your plan A fails. the best plans need no dice.
use linear storytelling or put players into a writer/GM role. linear storytelling gets in the way of the decision-making so core to the playstyle; letting players write details into the setting is mutually exclusive with them discovering it.
rules for everything. 400 pages of crunch is worse at simulating a believable world than the GM and players' shared understanding. OSR games rely constantly on GM ruling.
mostly still applies to all the above. making your system a "pure" OSR game comes second to doing what's best for your game.
System recommendations
old D&D or a retroclone
old-school D&D - or old school essentials or basic fantasy or swords & wizardry, which are old D&D's mechanics repackaged with quality-of-life tweaks (and the upside of not giving WOTC your money) - are usually the go-to when recommending someone's first OSR game. they're actually not my first pick, though!
PROS:
very complete, with more robust rules than a lot of the lighter games on this list.
100% compatibility: most OSR adventures are statted for old school essentials. converting them to other OSR systems is usually simple, but not 1-for-1.
easier to find games for. anyone interested in the OSR space knows what old school essentials is.
CONS:
jank. these games largely still have weird saves, level limits for non-humans, some still have descending AC, etc etc. it's not that bad but it is there
i hate thief skills. lots of essential dungeoneering actions are locked to the thief class as abilities, with abysmally low success chances. this is stuff i prefer being handled without a roll. thieves in this system suck and make everyone else worse at dungeon crawling by existing.
there's just lots of really cool shit in other systems i'm about to go into that you just don't get here
Knave 1e and its various hacks
this is a 7-page super-lightweight system that boils everything down to just the essentials.
rolling a character takes like 5 minutes. roll stats, roll gear, roll traits, go. done. it's great.
characters are defined entirely by stats and gear, no classes. wanna be a fighter, have high strength and carry a big sword and armor. wanna be a wizard, have high intelligence and fill your inventory with spells. item slots are elegant and pretty limited.
initiative is instant: roll d6. 1-3, monsters go first. 4-6, PCs go first. swingy, but god it is so smooth and shaves like the most boring 5 minutes off of every combat
monsters are so very elegant. old D&D gives monsters a "hit dice" rating to determine their HP, e.g. a 3HD monster rolls 3d8 for hit points. knave takes this number (HD) and uses it for attack rolls and saves (aside from exceptionally bad/good saves), so a knave statblock looks something like this.
spells are all one or two sentences long & extremely easy to remember.
7 pages is so light. i have the system basically memorized.
DOWNSIDES: there's no dungeon crawling rules (standard for meatier OSR games & something i consider essential) and no real bestiary, though the second point isn't a huge deal cause they're so easy to make. it also kinda assumes you already know how to run OSR games, so there's very little real advice or guidance.
KNAVE HACKS
knave 1e is in creative commons & comes with an editable word doc for you to publish with modifications, so there's a ton of variants (there was a spreadsheet of them somewhere, but i can't find it).
Grave is a favorite - i'm two years into a grave campaign and it's fantastic. it's a dark-souls-y version of knave with some really elegant innovations.
you have a set number of deaths before you for-reals die, as every character plays an undead as is dark souls tradition. makes it good for OSR beginners! being able to tell when you're close to your final death is really good - it lets you emotionally prepare for losing your character & raises the stakes more the more you die. (though honestly you should probably cut the number of extra deaths in half, it's super generous)
XP and gold are combined into one resource, souls. legendary creatures drop big souls you can make into magic items. this has ended up being the coolest thing in my current campaign. my players love finding powerful souls to make into magic items it's so fun
uses preset packages of stats/gear instead of knave's rolled ones, filling the role of more traditional character classes. has the wonderful side effect of not making you get stuck with low stats cause you rolled bad one time.
you have stamina equal to your empty item slots. you spend stamina on spells if you're a caster, or free maneuvers (on top of your attack at no action cost) if you're not. it's super elegant.
there's 3 classes of spells: wizardry for intelligence, holy magic for wisdom, and witch stuff for charisma. nice and intuitive.
there's a page of 50 magic items each a couple sentences long. this PDF is worth it just for the magic items.
DOWNSIDE: see the downsides for knave 1e. all still apply.
i enjoyed grave so much i made a variant of it with the dark souls bits removed (and some dungeon crawl rules added!) to use for my standard fantasy campaigns.
Knave 2e
sadly knave 2e is not purchasable yet (i backed it on kickstarter so i have access, though). but when it comes out i highly recommend it.
much larger and denser than knave 1e. it finally has dungeon crawling rules, it has GM and player guidance, everything is refined and the layout is so so nice and readable.
combat is a bit more interesting than 1e. you can break your weapon against an enemy to deal max damage. you get a free maneuver on high attack rolls.
there's rules for stuff like alchemy, warfare, building a base. it all kicks ass.
there are so many goddamn tables. i rifle through it anytime i need inspiration.
DOWNSIDES: some of the new rules are a little untested & wonky. introducing randomness into how often your rations spoil or your lights go out can cause issues.
Mausritter
you play tiny little mice! in a world full of big dangerous things that want to eat mice. cat = dragon. you get it. what more could you want
the mouse thing is just super intuitive. you get the dynamic between you and the big scary lethal world. fantastic OSR game to introduce kids
nice and robust ruleset; nothing feels missing
tons of super nice GM stuff! faction rules, tools for rolling up hexcrawls and dungeons, plenty of tables
super clean readable layout. font isn't too small to avoid being intimidating. guidance is really nice and clear.
combat is autohit. super fast & lethal.
100% free
look mausritter is just. good. i wanna run it so bad someday
Worlds Without Number
sort of a middle ground between OSR stuff and 5e. paid version here free version here
lots of classes, at least in the paid version. the free version comes with just the warrior, expert and mage. there's feats and more of a focus on builds than most OSR games. if you like more mechanical build variety than a typical OSR game, this is a great game for you!
extremely good multiclassing. y'know how in most games if you just mash together two classes you think are cool you'll end up with a total mess? not here! every combo is viable and works fine! easily the best multiclassing of any game i've touched
an absurd amount of GM stuff and tables. easily more than any of the other stuff i've praised for also having them. but personally i haven't dug into them as much, so i can't really comment on them
skills the way modern D&D has them. you roll dice and try to beat a target number. i don't tend to like rolled skills, but most people do, so if that's your thing WWN has them
DOWNSIDES
the layout is terrible. everything is a huge wall of text with very little use of bold text or bullet points to draw attention to the important bits. the table of contents has like 15 things in it for a 400-page book! i couldn't find any of the paid-version-exclusive classes for like a month after i bought it! looking up rules is a nightmare.
the way the default setting handles "evil races" is like an exaggerated parody of all the problematic aspects of how D&D handles it. like, it wants so bad for you to have an excuse to genocide sentient free-willed people. but at least the default setting is easy to chuck in the trash
Dungeon Crawl Classics
the goal of this system is to take all of the crazy gonzo moments people remember playing old-school D&D in their childhood and turn all of that up to 11 while cutting the stuff that doesn't add to that. i think a lot of its innovations have ended up kind of standard in newer OSR stuff (like fighters getting maneuvers with their attacks), but it still has more to offer.
the funnel: you start the game with four randomly rolled dipshit peasants that you then throw into a meatgrinder to get horribly killed. you pick one of the survivors to be your 1st-level character.
maneuvers: fighters roll an extra die with each attack that gets bigger as you level. if it's a 3 or higher, you get to do a cool thing on top of your attack. pretty standard for OSR games, but this game popularized it!
crit tables: fighters also get more crits and nastier crits as they level. every crit, you roll on the crit table. maybe you chop off a dude's arm. maybe you just knock them over. maybe you shatter their shield. it's very cool
spell tables: i don't really like roll-to-cast mechanics, generally. but DCC goes so all-in on roll-to-cast that it still looks fun as hell to watch. you cast a fireball and maybe it goes how you want. or maybe you explode, or you nuke everything in a half-mile radius, or from now on you permanently ignite flammable materials you touch, or whatever. casters just have to put up with turning into a weird mutated mess across a campaign
there's no dungeon crawl rules, no encumbrance - this game is all about the big over-the-top wacky shit, and is not really interested in the more down-to-earth number crunching. it's more in the you-die-hilariously-all-the-time area of OSR than the you-avoid-death-through-clever-play area. not really my thing but the system knows exactly what it wants to be and i respect it
iron halberd
this one is mine! as the author i'm not qualified to tell you what isn't good about my system, so just assume it's worse than i make it sound, but here's a bunch of the selling points
semi-random character creation where you flip back and forth between rolling dice and getting your own input. roll stats, pick ancestry. pick starting gear kit, roll different dice based on which kit you picked. etc etc. stats are random but all equally viable (no rolling incredibly low or high stats). every time i run this game the character creation is a hit. seriously go roll up a character it'll sell you on the whole thing
you start out a lot stronger than a standard OSR character but grow way more slowly. i don't like 4th-level characters being 4 times as strong as 1st-level ones; HP never gets that high. emphasis is more on diegetic progression instead.
way too many subsystems for alchemy, crafting, strongholds, warfare, renown, rituals, likes 9 pages of magic items, a whole subsystem for becoming a cleric mid-campaign. i couldn't help myself i love this shit
in my current campaign we had a player permanently sacrifice some max HP to become a necromancer after deliberating on whether that's a good idea for like thirty seconds, which instantly made me think my necromancy system is a success
also free
Adventure recommendations
(in rough order of size)
Moonhill Garden (by Emiel Boven): look at this. look at it! this is like the best template for a little dungeon in an OSR game. all of the little factions are tied together. this would be a great oneshot to introduce people to an OSR system with.
A gathering of blades (by Ben Milton): a system-neutral, one-page sandbox. i ran this for an iron halberd game and it went super well. lasted like 7 sessions. highly recommend.
The Waking of Willowby Hall (by Ben Milton): a single dungeon with a million things going on. it's super chaotic with half a dozen different factions crashing into each other and a big angry goose. highly recommend, especially for kids
The Black Wyrm of Brandonsford (by Chance Dudinack): small sandbox with a fun fairytale vibe and a very fleshed-out little town. and a big nasty dragon.
Evils of Illmire (by Zack Wolf): this is a very dense, entire campaign's worth of hexcrawl in a very compact package for like $5. it doesn't do anything particularly new, but the value-for-money is absurd and it's a really good template for how to do a sandbox if you're used to 5e adventures
Ask me anything!
if anything here is unclear or intrigues you, send me asks! i love helping people get into OSR games. i'll link frequently asked questions here if i get any.
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