Just my thoughts on InZoi (that no one asked for) ...
I am not a cynic but I am skeptical of any new "life simulation" games. And that's not to say I don't want The Sims to have a competitor, I think EA needs a competitor for The Sims. For the price tag of The Sims, EA needs pressure on them to address their complacency (with game content, the growing issues with paid content, etc). InZoi is far from that. At face value, I think the gameplay is unimpressive. I can understand why people are drawn to an in-depth, hyperrealistic character creation but to what end? The inclusion of AI, even if just for primarly patterns/textures, is an increasingly slippery slope. It's just for patterns ... for now, but how will AI provide shortcuts for the company in the future? That's one of my concerns and I think it's a bit shady for the company to have this feature. Any kind of AI generation has significant environmental impacts and contributes to art theft/the distribution of AI that has burdened the art community. I struggle to find a justifiable reason for the game having AI because I don’t think there is one. If you consider the computer that is needed to run a game with graphics like InZoi, the game isn’t accessible to people with “lower-end”/older PCs. An issue The Sims team had to address with the Sims 4 ie. the change in graphics and the game no longer being open world. I like that more people can play The Sims without needing a PC that is worth thousands of dollars. I keep seeing the comparison of InZoi to GTAV NPCs. As someone who has spent a lot of time playing with friends on GTAV FiveM servers, even those servers have better gameplay than I’ve seen with InZoi. Not to be funny but InZoi reminds me of those invasive 3D p*rn game ads.
The other aspect of InZoi that bothers me a little (maybe a lot) is the stark difference in how “regular” simmers are reacting to InZoi versus how some content creators/custom content creators are reacting. It’s a little frustrating for the people, even if through EA’s allotted 21-day early accesses, who make hundreds if not thousands of dollars off the community aren’t acknowledging let alone addressing the glaring concerns users have about InZoi. It seems many of them are going to brush these concerns aside for the opportunity to mod for the game (a game to me that doesn’t seem to value artists' work) and worse case scenario will jump ship to InZoi if Simblr takes issue with it.
It’s … interesting.
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I'm still seeing a lot of angry takes in the tags about how excessive Watcher's current costs are and how all fans really want, apparently, is "just shane and ryan sitting in a basement" back again. While I do think Watcher is probably spending over budget and that's a real issue, a lot of the takes I'm seeing show a fundamental misunderstanding of how video production works and where costs actually lie. So a few quick things that I just keep seeing that are bothering me:
It was never just Shane and Ryan in a basement. BFU did a great job selling that conceit and making sure you never saw anyone beyond them and maybe TJ, but they absolutely had other crew members with them on ghost hunts and they didn't do all the work on BFU themselves. This Q&A from Season 2 lists 36 people on staff for Buzzfeed Unsolved. It's fair to make arguments that Watcher may or may not need 25 people, but those arguments should not be coming from a place of "before it was just Shane and Ryan and nobody else."
If you don't know how many people are needed to make a professional video from a TV/film standpoint, you will not have a reasonable grasp of why Watcher wants to keep 25 people on staff. Sure, some YouTubers get by with a ring light and a contracted editor. The Watcher team have stated repeatedly that they do not want to work as just YouTubers and see themselves more as a production studio—so why do people keep referencing the YouTube model to understand their business? This is like asking the local shake shop why it doesn't function like the kids' lemonade stand down the block. The item category is similar but they're not trying for the same products or process.
The "gold dusted food" is not the big budget sink you think it is. On most TV shows I've worked on it's normal to partner with businesses that are shown onscreen and work out a deal where the price of the product (in this case the gold food) is reduced or eliminated in exchange for the free publicity. Watcher very likely made a deal with every restaurant it worked with to make the Korea trip affordable for the company. The real budget spends are on things you're probably not seeing but that still matter: camera and lighting equipment is expensive, insurance for that equipment is expensive, business overhead and paying your staff are expensive. So again—it's fine to critique Watcher for the streaming plan and the perceived budgetary issues, but go into this knowing the costs might not be coming from the things you see onscreen.
My source is that I work in TV and film and actually have a clue on how the industry functions. Again, 36 people worked on Unsolved (and those were the people mention in Season 2—who knows how big the team blew up past that in later seasons). Entertainment work is real work, and demands decent equipment, competent staff, and the same types of business and budget problems you'd find in any other business (overhead, staffing, etc.). Feel free to critique Watcher's business model, but first try to understand where that model is coming from and what goals it's attempting to serve.
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People: Katniss chooses the boring option because of all she's been through!
Katniss and Peeta, in actual fact: Create games and books together(CF and again in MJ), practice skills together (flower crowns in CF) Tease and generally lightheartedly rib one another and laugh a lot together.
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hey this isn’t aimed at anyone in particular but I’m saying it for the record here: if I tell you no, please stop messaging me about fundraisers and mutual aid.
I get enough messages that it’s impossible for me to keep up without devoting at least half an hour each day, when I’m not even on tumblr that long most days. Me having a boundary about this isn’t a moral failing, it’s a lifeboat for me on my own blog.
In my personal life I’m already advocating and donating literally as much as I can spare. This is not me not caring, it’s just me not willing to interact with that on the one place I go online to not interact with irl news and world events for the most part.
I cannot be upset all the time. I cannot be upset everywhere. I cannot use all my emotional and mental energy fielding my own upset from ongoing events. My options are to hold boundaries about this or stop coming online at all.
I’m all for sharing information and signal boosting to reasonable extents, but the scale of it this year is so large and so enduring that it is literally not possible to for me to participate on every account I have. I’ve previously shared links to Gaza eSIM donations and a major hub of verified Go Fund Mes here and elsewhere online. We, the online humans, know how to look those things up ourselves by now. There are many, many people choosing to do advocacy work, and right now, I can’t be one of them.
If you’re extremely upset when I tell you I can’t share/donate right now about a Gaza family or personal fundraiser you ask me to share here, just unfollow and block me. That’s what those buttons are for. Protect your own emotions and energy and get me off your feed instead of staying upset and continuing to engage with online people or content that upsets you.
Please don’t send repeated angry messages based on manufactured purity politics and moral outrage into my messages and inbox when I exercise the right to run my own blog.
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