#I do not Play very many games 3 and I Love persona
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have u thought abt nega scott like age regressing bc ive seen ppl so nega content where its like scotts repressed feelings for wallace but if nega has feelings scotts not aware of or like ashamed of or whatcer how would that translate into agere 🤔
oooohh I have not thought Much about nega scott to be Honest but your head is so intriguing to me I love peering into it… I looove this idea ooough this reminds me of. persona 4 a Lot [← good thing]
I’m trying sooo hard Not to infodump about persona 4 but yes I. Looooooove love the idea of a personification of a characters Repressed desires that they have to fight in order to accept that part of themself… sniffle. especially in an agere context… I love the idea of Scott Seeing a version of himself that Can be open about his regression Or Whatevz and comfortable with it and just being sooo. jealous. augh. I don’t think in this au[???] Scott would fight nega Scott though. he represents something else… repressed feelings r like different from Flaws and everything. yea. To like Resolve nega Scott in this context Scott has to accept him. maybe they. hug and make up ๑❛ᴗ❛๑ yea I like this idea…
ummmm tehe I don’t know if you wanted me to talk about anything Specific or with any sort of Structure tehe sorry for just Ramblin
#please don’t tease me about Only thinking of persona games I Know nega version of tha protagonist is not like Uncommon or whatever#I do not Play very many games </3 and I Love persona#ask#anon
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hiiii!! i was wondering if perchance i could request head canons or a one shot (whichever you see more fit) of how [character] is on their first date with [reader]
the characters im rlly invested in are alastor, vox, velvette, angel & husk 💗
𝐟𝐢𝐫𝐬𝐭 𝐝𝐚𝐭𝐞𝐬 𝐰𝐢𝐭𝐡 𝐯𝐨𝐱, 𝐚𝐧𝐠𝐞𝐥 𝐝𝐮𝐬𝐭, 𝐯𝐞𝐥𝐯𝐞𝐭𝐭𝐞, 𝐡𝐮𝐬𝐤, 𝐚𝐧𝐝 𝐚𝐥𝐚𝐬𝐭𝐨𝐫 ೄྀ࿐ ˊˎ-
a/n: i’m so sorry requests have been so slow, my show is almost done (closing night is today) so i’ll be able to get to requests after that!! and i tried to make this a bit longer than my normal pieces so i hope i did okay? we’re almost at 700 btw so tysm for that <3
warnings: profanity, mentions of sex in vox’s part (no smut), mentions of valentino, implied!masc reader in angel’s section — the rest are gn
proofread: no 😔
tags: x reader, alastor, husk hazbin hotel, angel dust, headcanons, the vees
𝐯𝐨𝐱
vox would probably enjoy a night in the most, honestly, fans can irk him a fair bit, and he wants tonight to be about you and him alone
he’d probably get some of his more decent employees to be like waiters, and let’s be real, even if you were only in vox’s quarters, you both would still be dolled up
seeing as this is only the first date, vox’s “show host” persona is still very present, he’s not ready to let his walls down quite yet, he’ll sit there and boast about how fucking amazing he is for most of the date
but you’d be surprised, when you speak, vox won’t shut down anything you’d say, he’s an extremely good listener — it mainly comes from how he has to listen to boring meetings, even when he doesn’t want to, but as much as he won’t admit it, he could listen to you talk anyday
when the end of the date comes, you’re either gonna end up spending the night at his, whether it ends in sex with him or falling asleep on the couch together in the middle of a movie is a bit of a 50/50
OR he’s gonna end up driving you home, mainly because he doesn’t enjoy just walking about the streets of hell, because so many people come up to him, and also cause he doesn’t want to risk putting you in harms way, but also because he wants to flex his fancy ass car…
𝐚𝐧𝐠𝐞𝐥 𝐝𝐮𝐬𝐭
like vox, he’d also probably enjoy a date in a more private settings — due to the type of fans he has, the contract he’s under, along with many other things
but angel has a preference for more relaxed dates, he’d bring you into his room the hotel and end up having a massive sleepover — movies, skincare, gossip seshs, etc. whatever you ask for, he’ll give ya!!
after valentino, i can see angel only really taking interest in people who he’s known for a long time/has a strong bond with — so considering the fact that he’s most likely known you for a long time, this is probably when he’s gonna be more affectionate — possible cuddles, kisses, etc
but even with that, angel really considers first dates as a ‘get to know you’ sorta thing, so he wants to hear all about you, and share stories with you about him as well! you two will probably play games like 21 questions or truth or dare but with mostly truths 😭🙏
honestly, angel will probably spend more time telling you about molly (his sister) then himself, he misses her a lot, and she was one of the biggest parts of him and he loves telling you stories about them together in their lifetime
𝐯𝐞𝐥𝐯𝐞𝐭𝐭𝐞
in contrast to vox, she would love to go out somewhere for a first date, more specifically, the mall! she may end up treating the first date as more a girls trip, but trust me, it isn’t her way of friend zoning you in the slightest!!
the stores in the mall that she’d most likely wanna hit up are the clothing stores and makeup stores (duh)
she’d try on a bunch of fits for you in a ‘fashion run-way’ kind-of manner and force outfits into your arms and rush you to do the same
and in makeup stores, she’d grab a bunch of lip-oil testers and swatch them on your arm and see which ones she thinks look the best — and she’d also try to find your foundation shade match or something like that
then you goes would probably stop at a food court and she would sit there and just yap, i can see velvette as a big rambler, she can be very expressive with her words, especially when it comes to her passion topics, so she really grows to appreciate you if you decide to hear her out
and side note; if you guys run into one of her fans, she’ll make sure you see it, she needs you to know how fucking hot and famous she is
the both of you will probably stay until the mall is about to close, and then you’ll walk her home, but don’t worry, she’ll give you a small kiss for being so good ~
𝐡𝐮𝐬𝐤
honestly, husk would kinda be at loss a for what to do for a ‘date’ — it’s been a long damn time since he’s been romantically interested in someone, so he’s not too sure where to start
he’ll end up going to charlie for help, or angel, and he ends up deciding to take you out to a small diner that’s just a stroll away from the hotel
it’s not great there by any means, but it’s not bad, but more importantly, it’s safe, and that’s all he really wants for you
you two will spend most of the time conversing in conversation, nothing too crazy or life changing, but simple ice breakers here and there, husker is more awkward than you may think
despite the fact that he thinks it’s so fucking stupid, he takes charlie’s idea to share a smoothie with you, which ends up back-firing as he takes a sip and it goes through and up your straw and splatters onto your face
and you can’t help but blush as he gets a little too close to you as he wipes the smoothie off of your face with a few napkins…
𝐚𝐥𝐚𝐬𝐭𝐨𝐫
alastor is a gentlemen, who aims to please, so he has a number of activities for you that are bound to blow you out of the water, even if the idea is simple on paper
first, he starts off by taking you out to dinner, the fanciest restaurant he could find, you both are dressed up to a tee
he makes sure to feed you every last bite of your food, treating you like a pet, its so sickeningly sweet you didn’t whether to be slightly offended or swoon right then and there
then he takes you out to a nice park, even if it’s already dark out, and he’ll have you on his arm and take a simple stroll with you, the attention is fully on you and he won’t shy away from giving you all the praise possible
shortly after, alastor will get his staff and play some gentle jazz music as you both sway under the hellish stars on what seems to be such a blissful night ~
i do not permit for my work to be reposted, translated, or stolen. all rights go to signedmio. characters are not mine, unless stated, and belong to their rightful creators.
#mio’s writing ! ☆#hazbin hotel#hazbin hotel x reader#hazbin hotel x y/n#hazbin hotel x you#vox x y/n#vox x you#vox x reader#vox hazbin#vox hazbin hotel#hazbin vox#hazbin hotel vox#velvette hazbin#hazbin hotel velvette#hazbin velvette#velvette x reader#angel dust x y/n#angel dust x you#angel dust hazbin hotel#angel dust x reader#husk x reader#hazbin husk#hazbin hotel husk#husk hazbin hotel#hazbin alastor#alastor hazbin#alastor x reader#alastor hazbin hotel#hazbin hotel alastor#alastor hazbin x reader
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🏎️Turbo (Wreck-It Ralph) x (gn) Reader🏁
(Beginning Relationship Pt. I Edition!)
(It took me fucking forever to find a picture from the movie of Turbo [far too cowardly to use fanart]. Which, as we all know, is fitting.)
- To go into deeper detail on this, your time dating Turbo when he was all high and mighty was… Eventful to say the very least.
- We don’t know much about how Turbo pre-RoadBlasters disaster besides the most obvious points: passionate, sore winner, an even sorer loser, hot-headed, and finally the cherry on this red-white cake; Spite.
- His passion for various things bleeds into the other things in his life, giving a drive that goes beyond the racing track, with the relationship he gains with you being one of those things with a lot of time and patience.
- Victory kisses at the end of the day are a must, even when listening to his frustrated woes from certain players playing game wrong, saying things like “I’M FATTEST RAT IN THE RACE! WHY SHOULD I SUFFER WHEN THESE MOTION DEAF TERMITES DECIDE TO PUT A COUPLE OF COINS IN MY GAME???” ….Yeah <3
- I think in many ways that if you get his trust so much to the point where you guys start dating, he just kinda expects you to listen to his aggravated rants and not do the same for you— Which takes a lot of time to rectify, in his mind he doesn’t think you “have it as bad” as him, as ignorant as that is.
- Yeah he doesn’t exactly get a trophy for “best lover”, that’s for sure.
- And his stubborn behavior doesn’t make that any better, takes him a while to get certain things drilled into his brain when he finally realizes what you’re saying isn’t “nagging”.
- Don’t get him wrong, I genuinely think he has the capability to care for someone else over himself, it just takes a whole lot of work for him to consciously realize that.
- PDA isn’t really much of a thing for Turbo (except for his “well earned” victory kisses) , he has a reputation to uphold as one of the most popular game characters in the arcade, though behind closed doors he basically demands the attention you give him at first.
- If you don’t like being ordered around and tell him as such, it takes a series of fights to realize being bossy in a romantic relationship (or any in general) isn’t exactly the best thing. The obvious in these situations isn’t to him, he has a very one track mind (pun intended) and doesn’t like change when it effects him.
- Which is very understandable, human even, I think that many of us, if we had a choice, would keep things just the way we like it. But— Life itself is all about change, conflict, differing opinions, etc. And while it is aggravating to no end, it’s something a person has to come to terms with.
- Someone like Turbo struggles with that concept, why can’t he act the way he finds more natural?? This stone set mindset drives many way, even the people from his game— Even you at times.
- He loves you to death, with the way he sticks close to you after hours, the way he gets a momentary soft look at you when he thinks you aren’t looking is perceptible to people who pay attention.
- Much like his latter self, King Candy, he has the tendency to hide things from you— Not in a way that maintains a noble or joyous persona, but in a way that tries to hide his softness for you, the desire to clutch you close and never let go.
- The feelings your mere existence gives him scares him, not that he would ever admit that, not even to himself.
- He hates that at times his feelings depend on how you feel, and trying to understand it only stirs the pot, touches of comfort are met with a scoff and some variation of “I’m not some fragile lamb you can comfort.” Though at that point his reactions aren’t nearly as explosive as they used to be.
- Over time I believe that with your help he is able to maintain more composure— Thinking before acting, which is something he is desperate need for.
- Your relationship is very hit and miss at times, but what is love without conflict? BORING, that’s what I say at least.
- Who he is as a whole is both a blessing and a curse, really makes a person think in a “What goes on in that asshole’s head? And how the fuck did he get with someone?”
- The time you have with him before RoadBlasters was installed was special, not perfect in the slightest, but you guy had your moments that one can look at later on with a sense of melancholy.
(Abyiv-ahzapj! *SVBK MHYA UVPZL*)
#wreck it ralph turbo#turbo wreck it ralph#turbo x reader#x reader#king candy x reader#king candy#Spotify
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Linked Universe / GN!Reader - Random Headcanons abt the Chain! :)
Part 1 / Part 2 / Part 3 (ur here!)
Sun: Gender Neutral Reader (you/they/them), Guide Reader!
Orbit: Headcanons-ish, Scenarios?
Stars: Wind, Wild, Sage, C*urage, K*ridai
Comets & Meteors: Content Warnings: i included the link from K*oridai (faces of evil), and the brunette Link from that old cartoon tv show,
& Trigger Warnings: none known.
☆
Wind (Wind Waker):
Misses being a big brother
LMAOOO I CAME FOR UR THROAT HAHAAA
ok chill chill he's doing okay
He's just not used to being the youngest in any given group, he used to be the oldest kid in charge of the younger ones and his little sister too
But dont get him wrong! He rlly does love the advantages that come with it,
and when he's feeling down abt not being older u usually cheer him up by reminding him he can be the biggest little shit he wants and every single Link will forgive him once he pulls out his baby seal eyes lmao
Ur the easiest to rope into horse playing/goofing off and he's very happy abt that
The others can be too serious for too long so he appreciates how u and him lighten them up by trying to give each other noogies (he loses most of the time)
As soon as Wind found out the others could play instruments, he immediately demanded they do campfire songs every night lol
(Most of the time one person caves, even just to idly play smth)
Likes inventing weird new games to play that'll convince as many other people to particpate, he used to do it back home too, like finding the prettiest rock on the island, that way his grandma and even adults could play too :)
Needs to sleep beside someone at night, bc he secretly likes it, back on his adventure going to sleep all by himself (unlike living with his grandma/sister) always was a little hard for him
Very hard to wake up in the morning, sleeps in the latest out of all the Links
("I'm a growing boy? Ofc i need my sleep, whats ur excuse??" @ the other Links who sleep in late lol)
Likes to sew! He's still learning, but his grandma used to teach him how so he could help her keep up with his growth spurts/recklessness tearing his clothes up
Idolizes u forever if you embroider, and will watch u like those videos of someone's cat who's fascinated by watching owner craft smth lol (like this ⚫️v⚫️)
Enjoys making stoic people crack their persona and laugh
Also has the wheeziest laugh youve ever heard, it makes u laugh every time, even when he started laughing over a dumb pun
Oh yeah, makes a foul amount of dad jokes for someone whos only like 14 💀
(He once managed to break Time and Legend, which then broke Wars and Twi, and it just continued down the Chain until everyone was crying or on the ground, he wears that shit like a badge and it literally made his confidence go 📈 puffed his chest out and everything lol)
Wild (Breath of the Wild):
U already know everything there is to know abt him??
I dont even have to say it, and it shows when ur around him lol
Like he'll go to do smth stupid like shield surf down death mountain in a unknown Hyrule, and before anyone can even realize thats what he's planning to do you've caught and stopped him and made a compromise to shield surf down some snow bluffs later instead
Or when u know he's gotten new ingredients in some other Link's Hyrule and is going to try and cook with them tonight, so u help him make a regular meal of smth else along with so the boys dont suffer stomaches
Like u can absolutely predict his bullshit all the time, just imagine the most adrenaline junkie thing he could do in that moment with the combination of things around him and you always know what tf he's up to, ur always right lol
Ur the only one who can get him to stop the chaos (besides maybe Time, weirdly enough Sky/Hyrule/Four bc they are the least likely to tell him to stop, so when they do, its usually a very, very bad idea)
Likes hair ornaments, he's got long hair for a reason after all
Likes u to style his hair, and esp if u teach him how to braid or do diff styles <333
He loves that u help cook/at least prep, and u make sure another Link helps too, bc thats a lot of ppl to make food for with little to no help 💀
(Makes u ur fav foods at even the slightest mention of them, like u wont even have to say ur craving Link's already whipped the pan out best housewife fr)
One of the few Links who's adventurous with his clothing, and trying new stuff
Wild was worried abt his Champion tunic getting messed up but was sad he couldn't wear it as much anymore
So u handmade him a new shirt that imitates the old one but with some new designs to represent the Chain! :)
He started crying.
He either hugs so lightly he seems like he's not enjoying it (no true, he's just trying to be polite)
Or he squeezes so hard be pops ur back and nearly breaks a rib
U got the latter for that shirt lol
Any new thing he doesnt remember how to deal with, like how to sew (he knows 1 stitch help), how to wash clothes (dont mix whites and blacks, and colors), how to soothe headaches/muscle aches etc.
He just wanders pitifully over to ur side and looks pitiful lol
Like he's a confused and saddened puppy
And just holds up whatever mess he's made like, "im so sorry, i dont know how to do this pls"
Bc he trusts u to know (the other Links may be hit or miss too tbh lmao)
And ur the least likely to clown him for it too, at least nothing he doesnt also find funny
Sage (Tears of the Kingdom):
So sue me, i enjoy this stupid-definitely-not-canon-unhinged-Link thats done with everyones bullshit and wants to be a hermit
SUEEE MEE ABT ITTTTT✨️
The first time u saw his hair nest and immediately clapped ur hand over u mouth in shock and tried to take a brush to it on sight
He fucking hissed at you.
Feral bitch.
Sage isnt like that all the time, but he was certainly the most distrustful and prickly out of all the Links
(U could smell it was like a defense mechanism from his adventure/past from a mile away, and knew with time that it'd fade away into his true self... like how u just knew Wild that well too)
U are the only person allowed to casually touch him, he shys away from the other Links, let alone strangers,and the first he allowed to help him with his hair
Tbh after u washed it out and got tangles and mats out and cut split ends off etc.
He almost teared up, and was extremely confused why
Def the type to not have realized he felt insecure lowkey abt it until it was fixed (he also was embarrassed to say he didnt rlly know how to take care of it)
Energy of a stray feral cat that leaves dead birds on ur doorstep without fail every morning and u leave a food bowl out in hopes he'll actually be your cat 💀
Extremely protective of you, and eventually the Chain, to the point where he might set someone's hair on fire or use runes on them
Like not enough to seriously injure but enough to scare tf out of ppl and have them running for their lives
(Did he literally growl at someone when they tried to flirt with you?? ... why is Twi encouraging him.)
Was unnerved by Wild at first but slowly got used to him and often butts into whatever private convo u two are having
Like just casually struts up and plops his head on ur shoulder and waits for attention, may complain loudly depending on how grumpy he is that day
(Wild's not getting jealous and constantly hogging u for cooking to get even more time with you what-)
Okay but unfortunately
Once those 2 got comfy with each other, they started tag teaming everyone
Like u can now bet that if an explosion happens in the distance, Sage definitely caused it, and if he's there, then Wild's there making him the explosives
(Same for if Wild's there, then Sage's there)
Def the Link that likes showing the most skin, he "gets overheated easily" - local half naked man justifies his nakedness
(coughtotallynototherreasonslikebeingshirtlessaroundyouallthetimecough)
Absolutely grievous clowning on the other Links, like its getting into bullyinggg 😭
His words are E rated for Everyone, no ones safe not even you
Sage: "wait, all those rings and nobody's ever put one on you? And you've never put on one someone else??🤔🤔"
Legend: ...😦
The rest of the Chain: 💀😭😶
Time, trying to hide he's choking on laughter so hard he's abt to fall into the firepit
Will occasionally team up with Wild to make a protective little border on either side of you while in towns/new Hyrules
U once offered to sing/hum for him after a nightmare while it was ur turn on watch (he sleeps up trees btw) and after u switched off w/other Link, u both went to edge of camp to sleep next to each other and he had the best sleep of his life like that
Now demands begs u to sing him to sleep every night, wont take "i dont sound that good tho" for an answer
Courage (The Legend of Zelda, 1989 Cartoon TV show):
Yeah... he's here too.
Just dont read this tbh
Enjoys being ✨️special✨️ by being the only hero twink out here with brunette hair
Was insecure abt it being curly/wavy until u slowly built his confidence
Bc he's got the most confidence in his strength, but not in much else tbh 😭
Actually will randomly have moments of responsibility or capability you didnt expect out of him bc he can be so silly and jokey all the time
Youll be lost as hell and he just "hey its ok the stars look like this so we go this way" and it works
Like the type of person u sort of avoid relying on bc he's like a playful jock type and then they randomly show theyre the captain of the team for a reason
Dont ask why, but hes good at knitting, shhhh no, no, no explanation he just secretly is he wont even tell u why or how or when he learned this he just "hehe, wouldnt u like to know princeyyy/princesssss/your majestyyyy"
Hyrule, and rest of Chain standing by, went to talk to one of the Great Fairies in a Hyrule once to try and get some info abt where to camp tonight or where nearest town was and before he could get close enough to ask,
Courage was already yelling like "YOOOO BIGGEST FAIRY WHATS UP?! u mind giving some poor lost fellas like us somewhere to go with ourselves tonight??"
They kept talking super casually and she laughed so hard that she let u guys stay near her that night to camp and be under fairy protection like no fairy boy Link needed 💀
Everyone was shocked, and thats how u all found out Courage is rlly good with fairies/their best friend no matter the Hyrule
Every time u guys learn smth new abt him it feels so unexpected, like out of left field or smth
It just never seems to fit his usual persona, or at least not what youd expect from him
So needless to say the first time u guys learned he could talk to magical objects that were powerful enough (like the fucking triforce)-
(this was apparently so normal he literally lived with a piece of it just in his room all the time????)
Has weird mixture of country boy vs. royal prince sensibilities?
It alarmed several Links. 💀
He can talk to Fi.
(Sky and you nearly cried)
Like he lived in the castle alongside Zelda so he inherited some spoiled/etiquette stuff, but he still would absolutely go splash in mud puddles in the rain
Would literally do fucking anything if it meant youd give him a kiss on the cheek
Likes to hug you a lot too, with his huge ass arms lifting u up (no he does not care how much u weigh ur going UP) and spinning u around
Its his favorite, almost as much as kisses
No but he's slay fucking Majora to get a kiss, like it's actually unbelievable and kinda endearing how excited he gets if u promise him one lmao
Koridai (Link: The Faces of Evil):
Omg not them putting Link's name in the title of the gameee i didnt know that 😭😭
Geezzz,, i dont know what im on
But ig heres that other silly ass Link if anyone feels like reading it
Will also fight any god, including Hylia, for a kiss
Actually astoundingly good at strategizing
Like after a few times in heat of battle him organizing Links, Time and Wars practically jumped him to include him in planning shit
He was similar to Courage to in that he just was cracking jokes all the time u didnt expect it, also he's significantly more sarcastic than Courage
U introduced him to dark humor and the laugh he laughed practically burst out of him, he looked shocked by his own laugh lmao
So he also now has a streak of dark humor he shows when u talk for while/sees someone also enjoys it
Its like his not-so-guilty-pleasure
Really good at baking? He apparently learned a lot of miscellaneous skills to better court someone and he now uses them fully to seduce you,
thru gift giving mostly, its is love language besides acts of service :)
(All Links do some amount of acts of service tho <3)
Rlly good at styling hair surprisingly, and at shield surfing??? What
Actually down to try Wild's experimental dishes...
And by that i mean he pranks the rest of you by sneaking the inedible bits into ur food
U may or may not have nearly choked him out for it and now he doesnt do it to you, and even was trying to act all pitiful abt it like "sorry lovely, but i just wanted to tease u bc ur so cute!! 🥺👉👈"
Like,, stfu u little shit 💀
He has the energy of a male orange cat, dont ask why he just is, and specifically the orange cat getting on top of the fridge or stuck between the the screen door and glasss door comically or smth 😭
Hes also loud as hell
One of the worst at stealth unless he just keeps his mouth shut completely, like his whispering is loud
He proclaims his affections very loudly too, like gettin u flowers and chatting ur ear off with what he likes abt u lol
No, like he can go for 20 minutes or more if u let him, u better stop him before he gets into the personality based compliments
Bc those sound wayyy too personal to be aired out in public ngl, like its so soft and domestic itll kill u lol
And he means every word too 👀
☆
I HATE THIS NEW FEATURE OR FUNCTION I SWEAR THIS DIDNT HAPPEN BEFOREEE!!!
😭😭 U ABSOLUTELY KNOW WHAT IT IS BY NOW, IT FUCKING POSTED MY DRAFT BEFORE IT WAS READY TO GO
God fuck this hellsite stop doing this meee
Thats it im just do what i do for the other blog and write it smwhere else and then copy paste onto the post this is ridiculoussss 😒😒
Well anyway, i hope if u read this before i updated and actually FINISHED THIS u come back and read it again!! :(
Sorry guys, but blame tumblr pls before u blame me 😔
(Yeah theres a lot of emojis leave me alone i feel strongly abt this)
Peace out,
🐤 Peep
I think ill start signing off my name ig, unless u guys wanna call me Moon that works too
#linked universe x reader#lu x reader#link x reader#linked universe reader#lu imagines#lu wild x reader#lu wind reader#platonic lu wind#lu sage x reader#lu courage x reader#lu koridai x reader#link AUs#link courage x reader#link koridai x reader#totk link x reader#idk how to tag this#if someone could tell me if im tagging Linked universe correctly thatd be great#bc i dont wanna flood tags thatre unrelated#or dont fit anymore#like theyre too AU atp#thanks for reading!!#:)#ask box open#mail box open
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I love this blog so much, has become one of my favourites! How would the papas react to a cheeky butt slap/grab from reader? 🍑
Here you go Kay, you slapped Nihil's ass, now stop crying (I will not give you the context) - Jez
Papas when their s/o smacks/grabs their ass
Primo
You two would have to be a thing for a while before he's comfortable with things like that.
And even then, I think he'd much prefer if you just gave his butt a comforting squeeze instead of smacking it.
He dislikes how obscene the idea of slapping someone's ass is to him.
He's okay with you patting or lightly groping his ass while hugging, though.
So as long as it's something he's comfy with, he'll chuckle and pat your back lovingly.
Secondo
He grabs your wrist before you get the chance and raises a brow at you.
Pulls you into his chest and whispers to your ear to keep things like that for the bedroom like a good little darling.
He knows he would blush if he let you do it and his pride (and reputation) can't allow for that to happen.
He even puts on his stern dom persona for a moment just to make sure his dominance is not threatened.
Touch him all you want in private, though.
If you do smack that ass in private, he barely flinches, gently holds your chin and asks if you want Papa to spank you, since you seem so eager.
He doesn't mind, he just likes seeing you stutter <3
He does prefer if you grab his dick, though.
Terzo
This cheeky motherfucker-
He's gonna moan. Loudly.
And then he'll tease you about what you did. You can't fucking win with this dude, don't even try, love.
You do one thing that can be see as somewhat pervy and this motherfucker makes it his personality for a week, if not longer.
"You can't keep your hands off Papa, can you?" And then he has the audacity to playfully grope you all over but pretend you're the kinky one???
And then he gets upset when you don't do it again.
"You make fun of me for doing that, Terzo."
"Oh please, I would never. I love when you feel me up a bit, it makes your Papa very happy."
It's an endless cycle.
Copia
Considering how many times he smacked a Ghoul's ass, you'd think he'd be used to it. But he is not.
Literally squeals the first time you do that. After a few more times he fully grows to expect it and is even a bit disappointed if you don't smack his booty while you pass him in the Ministry halls.
Honestly I would be disappointed too because he's got cake and personally I would be all over this man and his ass if I had the chance.
He'd get a bit cheeky after a while and randomly smack your butt, too.
It becomes a game of you two sneaking up on each other and smacking asses.
It's absolutely hilarious. His Ghouls keep a score. You're winning.
Old Nihil
Bro almost fucking trips 💀
Turns to fucking dust
He's so fucking shocked he literally can't figure out what happened at first.
And then he sees you, walking away and barely containing your giggles.
Well, obviously, even if he's old, he's the very definition of sex appeal (can't believe I wrote that sentence about a 100+ year old dude) so he can't exactly blame you!
He will assume you meant it sexually and will absolutely expect you to jump his dick later tonight.
There's just a certain kind of beauty to you riding his dick that melts his old simping heart.
Young Nihil
Turns around faster than Sonic could ever run and pulls you into him, holding your chin with a big dumbass grin.
You wanna grope him? Okay, two can play that game, babe.
He's gonna grope you all over, making you laugh because it fucking tickles.
His lips and teeth are all over your neck, too.
Hell, he'd fuck you against the nearest wall if you'd let him.
And you started it. This man cannot be given any somewhat sexual cue or he will actively pursue fucking you.
And you started it! You gotta take responsibility!
Taglist: @sirlsplayland @firefirevampire @thatoddboy @ouijaboardemo (send an ask if you'd like to be added! Read the pinned post before asking!)
#ghost band#ghost bc#ghost#ghost band x reader#ghost bc x reader#ghost x reader#ask#anon#papa emeritus iii#papa nihil#papa emeritus ii#papa emeritus i#papa emeritus iv#copia#cardinal copia#terzo#secondo#primo#old nihil#young nihil
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My favorite video game of all time. I make sure to play it at some time every October, assuming I make it a full year before feeling compelled to play it again. I dunno what it is, no matter how many times I play it, I just never get tired of it. I consider it my age meter, the day it stops being fun is the day I'm officially old. The only negative I really have to say about it isn't even really its fault, and that's that my love of it often feels stifled by the fact that there's just so little of it. It's a short game, which is what makes it so replayable in the first place, but there's really only one of it. The official sequel isn't a bad game, but I wouldn't count it as a sequel. Yeah the story picks up where the last one left off, yeah it's got a 2 in the title, but it doesn't really expand on the previous game's mechanics, it swaps them all out with a whole new set of mechanics, making it more of a reimagining than a sequel. And 3 is even more not a bad game than 2 is, it's a downright fantastic game, but it only brings back and expands upon mechanics from 2, not 1, so it's a sequel to 2, which isn't really a sequel to 1, meaning to this day 1 still doesn't have what I'd consider a true sequel. And I don't feel like I'm asking for much here, I kinda just want the first game again with a new mansion, like it's not really a sequel I want as much as a DLC campaign.
Or at least that's what I thought I wanted until I had to consider that maybe what I really want is just to play it for the first time all over again, to feel again the very specific way it made me feel when I was a kid. And that's not very fair to hold it against the newer games that they didn't do that. How were they supposed to leave the same impression on me when I was no longer as impressionable? Though I also don't think that means nothing will ever make me feel that way again. For a while I thought it did, and I would just have to live with it, but I also thought the same about Kingdom Hearts until Persona 5 of all games pulled it off. I don't know how, because those two games have basically nothing in common, at no point when I was playing it did I think "this reminds me of Kingdom Hearts," until the credits started to roll, and although it didn't look or sound like Kingdom Hearts, it FELT like Kingdom Hearts. I'd love to play a game of "YouTube Reviewer:tm:" and explain scientifically with facts:tm: and logic:tm: why that would be, but I don't think it can be done. Video games are art, and contrary to what a lot of wannabe art critics believe, art is meant to be consumed with the heart, not the brain, not that the brain is unwelcome, but it needs a heart to chaperone it. So I like to be optimistic that someday that specific heartstring Luigi's Mansion tugged at over twenty years ago could get pulled again, if not by the inevitable Luigi's Mansion 4, then by something I wouldn't even expect to begin with
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I’m not sure if this has been said before but I find it very interesting how differently the writers of persona handled Junpei’s character in comparison to Ryuji’s. With the role of the mc’s best friend and mostly comic relief, I find the two of them to be the most similar personality wise compared to either of them with Yosuke so this analysis will only be discussing the parallels and differences in the way the story handles Junpei and Ryuji respectively.
To me, Junpei is handled pretty sensitively by the writers (not as much as he could be or should be, but still a lot more than most would expect given his trope); he’s given a lot of character with the introduction of Chidori and we see how he grows to like her as he gets to know her. I’ll admit it’s been a while since I played 3 so take this with a grain of salt but from what I recall, his and Chidori’s relationship gets quite a bit of screen time and development in the main story in a way that gives us a different perspective of how Junpei normally operates around the other members of SEES. With Chidori, he isn’t the class clown or the idiot of SEES, he’s simply a teenage boy who falls for a teenage girl. To me, there’s not much more humanising than that. After her presumed death, Junpei loses it and sinks into a depression, and when he finds out she’s alive, albeit her memory lost, he does his best to help her recover and grapples with the moral implications of her regaining her memory. (I think at least one can’t really remember).
This relationship is important to the story and gives us another, much more sympathetic view of Junpei’s character who, up to this point in the game, had mostly been kept in a box marked “comic relief pervert”. You root for Junpei and Chidori’s relationship because it is clearly shown how much Junpei adores her and not once after he meets her does he stray from this love for her.
It’s not only Chidori’s character that makes Junpei’s character more sensitive either, I find that his general personality and relationships with other characters to be handled better as well.
We have his friendship with Yukari (aka Yuka-tan) which I’ll begin by saying also isn’t perfect, Junpei oftentimes falls into the perverted trope so many of the male characters fall into (such is life with Atlus) and he definitely makes comments towards her that most friends wouldn’t and yeah that isn’t good, but I think Yukari gives it back just as much as Junpei dishes it out and never takes him too seriously. I get the impression that that’s just how their friendship works, it’s a constant push and pull, a give and take between them, they both take every opportunity they get to tease each other mercilessly and it works. It doesn’t feel one sided in the way that Ryuji’s interactions with other members of the phantom thieves tend to feel but I’ll get more into that later. His friendship with Yukari may not be the most noteworthy part of his character, but it’s something I think deserves a bit of credit all things considered.
He matures so much over the game and generally becomes more serious and methodical as the story progresses but in a way that is still undeniably Junpei. That’s a difficult feat to accomplish when dealing with certain characters and I think Atlus does well to make these changes happen in a pretty organic way.
Junpei isn’t a perfect character, he has his flaws and shortcomings, but out of all the bro characters from 3-5, I think that the writers of 3 deserve more merit for handling Junpei’s character arc in a way that actually feels like he’s grown by the end of the game.
I could not say the same for Ryuji.
I will preface this by saying that I love Ryuji, I think he’s a neat little guy and I think the writers did him so dirty in 5 when they clearly had the capacity to do so much more as we’ve seen already with Junpei.
Ryuji is filled to the brim of wasted potential as a character, his backstory is only barely brushed on with a few throwaway comments about his dad being abusive towards him and his mother, his abuse by Kamoshida who literally breaks his leg is barely brought up after Kamoshida’s arc, and the trauma he suffers from is never the focus of the story compared to how other characters like Yusuke, Futaba, and Ann’s are. Of course, trauma isn’t a competition and all the party members in 5 have dealt with awful shit but the point is that all of them rightfully get the opportunity to be angry about it at some point in the main story or in their social links, Ryuji doesn’t. Ryuji instead gets beat up by pretty much the entire cast of 5, is constantly belittled by the party members, and is basically treated like shit and the butt of the joke throughout the entire game.
I don’t think I even need to bring up that scene because I know everyone feels the same way about it, but I will because it’s a necessary part of this analysis. That scene haunts me, not only is it the unfunniest thing that’s played for jokes I’ve ever seen in a game, but it’s quite possibly the biggest controversy I know of in the persona fandom.
The implications of a teenage boy who was abused by his father and his teacher thinking he’s found a safe haven in the phantom thieves because they all know how shitty adults can be and yeah they insult him but they’d never actually purposefully try and hurt him, right? Only to find that they would hurt him and pretty severely after he risked his life to save theirs because they’re his best friends and he loves them is horrendous and incredibly insensitive to everyone out there who has dealt with similar circumstances. The joke he plays isn’t funny, but I take it as Ryuji trying to lighten the mood the only way he knows how and even if he was insensitive to Ann and the rest of the team who are mourning him, he does not deserve to get beaten to a pulp by the very people he almost killed himself to rescue. They don’t even fucking apologise to him, it’s all just brushed under the rug and never so much as brought up again !!!
The scene didn’t need to make the cut at all, especially with the rerelease in royal, but it did and it’s honestly astonishing that with all the backlash it received, that they didn’t just cut it entirely. And if they really had to keep the scene in the game, let him be angry about it. Let Ryuji go off at the team for beating him up after he saves all of their lives. Let Ryuji tell Joker that he expected more from him as his best friend. Let the team have to jump through hoops to gain Ryuji’s forgiveness because it’s what he deserves.
Not only this, but in comparison to Junpei, Ryuji doesn’t get as much growth in his character arc. Throughout the game, Ryuji largely stays the same which honestly isn’t really an issue, not everyone has to change dramatically and drastically to be a compelling character, but he doesn’t change at all. Honestly, from the start to the end of 5, I could barely tell you a difference between the Ryuji we see. Like I said, I don’t need a drastic change, it doesn’t suit some characters, but Ryuji isn’t given any sort of growth by the writers and any he is given feels forced because he genuinely isn’t given any of the spotlight outside of Kamoshida’s arc unlike with Junpei.
It makes me angry because like I said, the writing was already there with Junpei, they had the capacity to write Ryuji in the same sympathetic way they did with him but they chose not to !! They chose to leave Ryuji as a character who you have no choice but to take at face value because he’s not given any more than that.
In conclusion: the writers dropped the ball with Ryuji and I’m mad about it, Junpei is a good character and I’ll fight anyone who disagrees, and Yosuke is Yosuke and I mourn his cut romance route every day.
#persona series#persona#persona 3#persona 5#junpei iori#ryuji sakamoto#character study#character analysis#tldr is that junpei=written well ryuji=doomed by the writers#yes i have cried thinking about that scene with ryuji#it makes me so mad#i love both junpei and ryuji#might go replay persona 3#this is really long so I wouldn’t blame anyone who just scrolls past#persona 5 royal#persona 5 ryuji#persona 3 junpei#spoliers#ig?? the games have been out for years now and if you’re willingly reading a character analysis knowing you’re gonna get spoiled?#you’re the problem
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Yuki and Performativity: the autistic mask
(aka the analysis I've been trying to figure out how to format for like 3 weeks)
Okay, so now that Yuki's autism has been ~established~ (here, but I'm just going to pretend everyone was following along), I'm really really interested in the subtle ways that that presents itself in his characterization.
Because Re:member does a really great job of making it obvious, because it's written in Yuki's perspective (at least in vol 2) and so heavily flavored with his own though process. But It's equally present in his characterization in the anime (and I assume the game, but I'm not caught up so we're just going based on the anime here). And a lot of that time, that characterization is so delightfully subtle that I didn't even pick up on it the first time through. But now I'm obsessed and I'm Noticing Things and y'all must suffer with me. so.
I think it's fair to say that Yuki's blunt and cold nature are features of his autism. Also probably the fact that he is extremely awkward when it comes to emotions and, notably for this discussion, expressing them. (oh to be a fire extinguisher)
But he's also really good at acting. And I'm making some assumptions here based on my own experiences, but I figure this comes in large part from the amount of effort he puts into trying to read others. He picks apart other people's interactions to figure out why they're reacting certain ways because he doesn't Get It.
And so he uses that in his every day life. Like, you wouldn't really figure someone so extremely autistic and introverted would make for a very good idol, what with the whole "having to interact with people all day every day" thing -- and he didn't want to be an idol! He just wanted to make his music and have people appreciate it! In fact, he looked down on idols at first, which probably had more to do with him undervaluing their artistic integrity (or at least I imagine that's how he would frame it), but he is very explicit about how he doesn't like how people fawn over him (read: idols) because of their looks rather than on the merits of the music.
Anyway. One of the key features of his characterization is that he's always acting. Always. There are a handful of moments we see him in the anime where he's not playing a role, even and particularly when he's off stage.
I've talked before (here) about Re:vale's introduction and how from the very first moment we see them, they're On. Not just in their initial prank on i7 where they pretend to be serious and scary, but also in the bubbly happy personas they present afterwards. They drop one mask for another, and at no point are they ever not wearing their idol stage personas. This is relevant to i7 for reasons but for this discussion rant it's relevant because this is how Yuki engages with the world. There are only a handful of times where we ever see him truly drop his guard -- usually only when he's alone with Momo, and occasionally around Yamato, which will be relevant in a bit. (And one other very notable time towards the end of season 3, but we'll get there.)
Anyway. He's only ever comfortable when he's playing a role. Which is never explicitly established, and I love it all the more for that, because they're totally content to just let you pick up on that without shoving it in your face. But they introduce it in ways that are subtler than I even thought at first. Because at first I was like, "okay, well he's got his stage ikemen persona, and he's got his sillier tsukkomi routine, and he's got his darker prankster who genuinely seems to be enjoying your discomfort persona (which is probably the one among them that's closest to his reality, because he really does seem to enjoy teasing and making people uncomfortable even when he's not On)
But literally any time he has to engage with someone, he falls back on a performance. A myriad of them, in as many different faces as he needs. And even when he tries to be genuine, he'll fall back on that performative role as soon as someone offers him an out. He will become whatever other people need or want him to be, so long as it doesn't involve being himself.
We see this particularly clearly while Yamato's struggling with his role in Mission and Yuki comes to him in a genuine effort to help
You can see the transformation in Yuki's face : Yamato has offered him a role, and he is now going to take that and run with it.
He steps into that role as easily as that, and from there on out, everything he says, while still true to his own beliefs, is very heavily shaded by his new performance as a criminal psychologist. It makes it easier for him to express himself, because he's no longer Yukito Orikasa, fumbling his way through emotions that he's been told time and again that he doesn't express properly, he's Yuki, criminal psychologist, and that's something he can figure out how to be.
You can even see it in his gestures; from then on, they get extremely dramatic, very much what you'd expect in a stage play (moreso even than in a movie). Which works well considering this is an anime and dramatic gestures suit the medium, and that's probably part of why I didn't really notice that at first. Even his tone becomes more dramatic. You can hear it flowing up and down the scale of emotion, rather than his usual low, teasing edge. Really great direction all around tbh
We see this same sort of transformation in the next episode, while Yamato's staying with him, and honestly this scene makes it a whole lot clearer. Yuki does actually start off more himself in this episode because he's in his own home. He doesn't really want to go out of his way for Yamato, he's mostly helping him out of obligation, so the mask slips a bit.
He flits in and out of a couple different personas fairly rapidly at the start of their interaction. Even Yamato remarks on this, which I actually didn't realize until just now when I was skimming through to find the shot I wanted to reference. He's never fully seen Yuki with his metaphorical hair down before, and the change is remarkable
He offers Yamato some advice, rather against his own will. His countdown here is his "speak now if you want me to listen to your problems or else I'm leaving" ultimatum, and he fully intended to when he gets to zero. But he doesn't (which I think surprises them both), and when Yamato calls out to him, he stops and actually offers genuine advice, no persona there to filter it. And it's harsh, like he usually is when he's unfiltered, because he's Autistic As Fuck and doesn't really know how to be anything else no matter how hard he tries (as is very explicitly laid out in Re:member : he has tried, hard, and he just can't figure it out)
And then he immediately falls into another role, when it's clear he's going to be trapped in this conversation that he doesn't really want to be having. Which is equal parts to soothe himself and to piss of Yamato, I think. Maybe heavier on the piss-off-Yamato side of things, because for all that he's helping him, they really really don't like each other, and Yuki's really kind of an asshole at heart
And from here on out he fully embraces the mocking asshole persona he's chosen to adopt. The same thing happens: he becomes more expressive both in voice and gesture, and it both softens the blow of the harsh things he says and makes it worse.
And you can then see the exact moment Yuki realizes that he's Fucked Up this conversation and pushed things much much further than he expected or intended to
(a shot which is on the screen for like less than half a second and that I had to clip and go frame by frame through to get because my own autism is now Activated)
The next scene is, I think, rather intentionally ambiguous (at least at the start) as to how genuine Yuki's responses are. It's fairly well established that, despite his aichmophobia, Yuki doesn't really have a ton of self-preservation instinct when it comes to fights, so it's seems entirely reasonable that his continued efforts to poke at the already enraged bear are just, what he'd do and not a persona he's putting on
However, it becomes clearer further into the scene that this is indeed another performance for him. First here, somewhat subtly, where in the actual line of dialogue, he calls Yamato "Yamato-bocchan", which, while appropriately mocking, also places him very firmly in a role other than his natural disposition.
From here on out, it becomes fairly clear to me that he's reverted back to his role from Mission. Yukito Orikasa is shed once more (if he was ever truly present here), and Yuki the Criminal Psychologist has taken his place. Yamato's breakdown follows a similar script to his character's here, though his is genuine -- but Yuki reads the similarities and falls back into his psychologist role.
He then offers Yamato some advice that actually references Shizuo's own words, which is... a huge Dick Move in this moment but that is actually a super neat and subtle reference, especially because he genuinely thinks he's helping.
he's not.
And this part is fun because it then becomes a lot less clear if Yamato's clued in to the role he's playing and is now playing along with his part in the movie, or if he's really just genuinely doing this (it's the latter, but it teases the possibility for most of the scene)
But anyway, the point kind of got away from me. You see Yuki fall back on this acting any time he's in a situation he doesn't know how to handle -- or, well. Not just then, actually. Pretty much in any situation. He's more comfortable pretending to be someone else than he is being himself, and he'll default to that whenever he can get away with it. He maintains it even when he's alone with Momo a lot of the time (I have an headcanon about Momo knowing what it is he's doing and allowing him it, as a sort of kindness)
Of course, his dealings with Yamato are hardly the only time we see this so clearly presented. He draws any number of roles over him like a mask, and falls into whichever suits his needs -- perhaps most notably at the very end of season 3, where he dons the caricature persona of a thug in order to try to protect Momo. Which is, uh. Maybe not the best idea he's ever had but hey, it works, kind of, so more power to you, Yuki.
He (arguably) adopts this same sort of thuggy image earlier in the season, for much the same reasons, when he waits outside Ryo's apartment with a baseball bat (that he definitely does not know how to use).
However! Of particular interest is the scene where he confronts Touma, where he's actually not assuming some sort of role. This scene is pure, unadulterated Yuki, and that frightens Touma and Torao exactly the same way as it puzzled Yamato above.
This scene itself is more a commentary on his relationship with Momo than it is Yuki's performative nature, really, because it highlights very well the fact that he's willing to do anything for the sake of his partner. It's pretty clear to me that when he walks into the dressing room and when he first confronts Touma, he's not Yuki the Badass, he's Yukito Orikasa, desperately trying to track down his partner.
Like, this is very much Yuki's real personality, not one of his endless roles
And that is precisely what gives him the edge here. Touma and Torao are really not expecting him to be so cruel and careless. They're used to Idol Yuki, handsome and flippant and appeasing. Not Yukito, entirely willing to stomp all over the law if it means saving Momo from danger
This is one of the only times that Yuki lets his true colors shine so obviously true. Usually Momo or Rinto is there to remind him to be aware of his station and to keep himself in check, but Momo is in danger and Yuki Does Not Care about the consequences, because at the end of the day, he's cold and calculating and absolutely nothing like the friendly persona he puts on, and he's only really doing this because he's passionate about music, not because he loves being an idol
Anyway. I guess all that sums up into: Yuki, first among the Autists, hides behind different masks so often that everyone around him is startled when he drops them, including himself a lot of the time. And that the show (and presumably the game) does a really incredible job of presenting this incredibly subtly
#there's a part 2 to this rant but this took like. several hours. so I will post that another time#idolish7#i7#yukito orikasa#I should start tagging my analyses they're getting hard to find#textual analysis#~k
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My Thoughts on Persona 2: Innocent Sin (PSX)
I Think my introduction to the Persona series is quite unique compared to other people. Like many I heard about the series from the modern trilogy (3, 4, 5), The first Persona game I had tried was 4 when Golden was released on Steam, but I never completed it at the time.
(I since have completed 4 by the way, I thought it was fantastic!)
However for whatever reason Persona came back onto my radar around early this year right off the heels of me completing Final Fantasy VIII for the first time, gaining a new appreciation for underrated JRPG's. That's when I thought to myself "why does everyone talk about Persona's 3, 4 and 5, But not 1 or 2?" So I did a little digging and found that the Persona 2 Duology had developed a sort of "cult classic" feel to it and that it had one of the best stories in the whole Megaten franchise. (I can't attest to that as I have only delved into the Persona side of the series as of now, but the rest of the series is now on my list of things to complete). I also learnt that the PSP version of Innocent Sin botched the difficulty of the original PSX version, so that's why I decided to play through the PSX version as my first Persona game.
So what did I think?
Overall I thought it was fantastic! However I have some problems with it. So let's start with that.
Demon Negotiation
This was one of the things I was most excited about going into the game, and I think it does a good job at showcasing the characters personality. However the amount of options that the game gives you is overwhelming and makes you feel like you are just guessing when you are not using a guide for contacts, which is what I ended up doing because I got too frustrated with contacting.
(4 options per character, including pairing them up... oh man...)
However I found ways of working around it. If I ever wanted Tarot cards I would end up going to the Abandoned Factory, making a contract with a demon, and then farm Free Tarot from them to use them on whatever personas I wanted. I also ended up using the Prime and Ultimate personas often as they were pretty good while not requiring any fusing.
Overall Slowness
There were many times in the game when I thought that the game felt sluggish. One of them involves the encounter rate. Now listen, I'm a little crazy and I would say I love random encounters in JRPG's and I don't even care about high encounter rates, which this game notoriously has (even though I don't think its that bad), but in the PSX version there is this noticeable pause between getting the encounter and the game putting you into the transition, which threw me off a couple times, but I got used to it. What really bothered me was the lack of a minimap in the PSX version, which as a first time Megaten-er, gave me a sort of hard time. Very often I would have to pull up the map, which took a second or so, but it got annoying quick. What I find particularly confusing in hindsight was that the previous game, Revelations: Persona, had a minimap, so I think its a bit strange that they decided that they didn't need one for the sequel.
(This was also one of those things that was fixed in the PSP version, but I think the PSX version is still worth playing over it, but thats a discussion for another time).
There are also moments in the game that I felt dragged a little bit. Like around the middle of the game after Aoba Park where you go to defuse the bombs around Sumaru in places like Smile Hirasaka and GOLD that I didn't find super interesting. Or places like Xibalba where it just feels like its going on forever. It felt like I was just going through the motions.
Aaaand thats about all the problems I had with it.
"Wait that's all that you had problems with?"
Yup! I think this is one of my favorite RPG's that I have played in recent memory. It's time to talk about what I loved.
The Setting
This is something I think the original Persona trilogy does extremely well, These games have some of my favorite dungeons in any RPG i've ever played, especially the Persona 2 Duology. It reminds me a lot of the MOTHER series in the way that the dungeons are (mostly) grounded in reality with the obvious exceptions. Like one moment you are running around the club and the next you are trying to save kids in an Aerospace Museum. Then you are running up Mt. Katasumuri in the deep forest. Or you are exploring the aforementioned Abandoned Factory with some of the most kickass music ever heard in a video game. Sumaru City as a whole is one of my favorite settings in a videogame.
The Music and Tone
The music in this game is incredible, 'nuff said. Every dungeon I entered I was excited to hear what banger was about to come on and I was treated almost every single time. Sometimes the music is a jamfest like with the Abandoned Factory or Smile Hirasaka. Or sometimes is melancholic and sombre like Mt. Iwato or Aoba Park.
I think the music represents the tone/atmosphere of the game incredibly well. Dark, but with plenty of cool or humorous moments to not make it completely depressing.
Now I don't think that the story of Innocent Sin is the "darkest best story in the whole francise" as many try and sell it to be. But they would be correct in the fact that Innocent Sin definitely has Dark or Sad undertones that make it one of the most emotionally investing stories. Oh I should probably talk about what I thought of the story...
The Story
It's really good, like it was one of the main driving forces as to why I wanted to complete the game. I won't go into spoilers here but all I will say is that I loved the way the game balanced out the serious stuff with a lot of humorous things. The concept of rumors becoming real is such a cool idea and I think they knocked it out of the park, starting with relatively small stuff like "I heard this ramen shop sells weapons", and having it escalate to something being a whole threat to the world, made it really investing.
The characters too, are fantastic. They all feel like family and I couldn't help but care about each and every single one of them. They all have such great chemistry and I loved having them as the party.
One character I really fell in love with was Tatsuya himself, because unlike other silent protagonists like him, he feels like an actual persona and not someone you are just supposed to self-insert yourself into. He has his own personality and past, you learn throughout the story how much he cares about his friends and his determination to protect them all, evident through how he carries his zippo lighter everywhere, which I wont mention the lore significance of. And all of this is not even including his involment in Eternal Punishment where he really gets his time to shine, but this review isn't about Eternal Punishment so lets leave it at that.
Eikichi is a lovable guy and I love his personality (and his weapon is badass too), same with Lisa where I felt her whole romance with Tatsuya was done very well in that it dosen't get in the way of her main personality, I really liked her chemistry with Eikichi.
Maya is a person who I really ended up caring for and I love how she acted as the big sister or leader of the group often, Without going into too much detail, this group really loves Maya and that connection is something I really enjoyed and it made me care about Maya a lot as well.
I also want to use this opportunity to talk about something that I think the Original Persona Trilogy does that's cool in hindsight. They all feel really connected, it's really cool how Yukino from Persona 1 is just a party member again and you get to see how she grew, and just being able to see the P1 cast around Sumaru and how they are doing in life. It makes the world feel lived in, and like every game and the stories in them matter. And that world building is something that I feel like is sadly lacking in the later entries.
Overall this game is worth playing for the characters and story alone.
CUSTOMIZATION!!!!
This will be the last thing I talk about to keep things a little short but I'm just going to say that the customization in this game is some of the most fun things about it.
The fact that everybody can change their personas is MASSIVE and SO MUCH FUN.
I often found myself thinking "OH! If i fuse that guy I could do THAT fusion spell, or I could get THAT spell that would be really good"
And the fact that they can swap personas ON THE FLY gives me a customization rush that I haven't felt since playing with Final Fantasy VI's Espers or Final Fantasy V's Jobs.
I could swap a character from being a healer to damage dealer or debuffer and there was no limit to how I could do it. It was fantastic.
And Im gonna use this oppertunity to talk about the combat because in the PSX version I find that it's really smooth and fun to do once you get the hang of it.
And Fusion Spells are such a cool mechanic, it reminds me a lot of the Dual and Triple Tech's in Chrono Trigger and I was all for it!
And of course, shoutouts to Nova Kaiser being one of the coolest spells in and RPG, its so satisfying to use.
Conclusions
I love this game, and I couldn't think of a better way to be introduced to the series. After I beat Innocent Sin I immediatley went and beat Eternal Punishment, and then Persona 1 right after that.
The Original Trilogy is something that I think deserves to be remembered and praised, as they are magnificent games that I think unfortunatley are not as accessable to a general audience.
But I implore to whoever cared enough to read this to give it a shot.
I do think that the PSX version of Innocent Sin is the best because the PSP's botched difficulty is not the only problem I have with the port. The menus feel awful to go through, and I feel like Atlus knew that too and fixed it with Eternal Punishment PSP and made it more like the PSX menus. But at the end of the day IS PSP has a better translation, more quality of life, new bonus content and remastered music which is also pretty good, so whatever version you prefer is the best version.
So Please give Persona 2: Innocent Sin, and the rest of the Original Trilogy a shot, you might find a gem and a new incredible JRPG that you never knew you would like just like I have.
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So I've been really into your analysis lately and I'm a huge fan now, wanted to ask some questions, feel free to not answer any
1- what was your favourite idv story/event to analyze?
2- your least fav of the latter?
3- are you into anything else besides idv?
4-how do you find the motivation to analyze stuff? I've tried before and it was very draining :')
Thanks for your time, hope you have a lovely day
I'm very happy to hear you're enjoying yourself despite my own low opinion about much of what I put out. I'll do my best to answer!
Hmm I always dislike picking favorites because I'm bad at picking eheh... But the ones I liked most... I honestly enjoy T&I and COA (1-5) even more than the main story. So I think I might pick... Atropos' Ropes for T&I and for COA, thats harder... 3-5 are my faves but I might pick 4 just because of how it felt it had the most story/details given than all the rest. Even the *SONG* had story. I loved it.
Least fave, eh... Orfeo and Zinaida immediately come to mind, though Orfeo I'd say was worse... COA 1 is another primarily because of how DIFFICULT it was for me to figure it out enough to put together an analysis. And I had to rewrite that thing at LEAST 3 times to the point I'm just hoping it's good enough and leaving it alone. Time of Reunion I think is another that comes to mind, mainly because I didn't appreciate how they treated Norton in there, especially in the videos (but at least those aren't canon like the in-game event was). So based on all that, I might say Orfeo if I really had to pick 1. Then rank ToR 2nd and Zinaida/COA1 3rd.
FF14 and Honkai Star Rail especially I'm playing actively these days, but I honestly like a lot of stuff. Like Persona (espeially 4), 999 aka Zero Escape, and Star Ocean Til the End of Time. Least in terms of games.
Hmm... Maybe because the 1st reason I play a game is because of the story, and gameplay is always 2nd to me. If the story and characters are good, that gets me interested. Issue with IDV is we only get bits and pieces. Really need to look deeper to really understand some of the characters. I actually only started analyzing because I challenged myself (partially out of curiosity for the answer) to see if I could prove if Norton wasn't as evil as people thought (based on all the comments I saw when I 1st joined the fandom a long while ago). From there, there was Jose who I wanted to analyze because he honestly had so many plot holes I couldn't (and still can't completely) solve. So I get the most enjoyment analyzing something that doesn't have a clear answer. Which is why I don't always post for every letter. A big part of it is I enjoy history and culture and such, so it's fun for me to learn about different foods, or time periods, or how bad the environment was for miners or sailors back in the day, etc... I dont think I have an easy answer (I can see I'm rambling). Norton I actually only began to like because I was spending so long working on my 1st analysis for him (and my perfectionism made me analyze all of Norton's essences before i could call it finished). Jose was because I love Captain Hook, and then after because of the plot holes that bothered me. Then for others, I think I enjoy making analyses to... try to sometimes change people's opinoions/beliefs. Like with Margaretha or Vera. With Edgar was because I was more interested in his story and him as a character only once I put together all his lore. Sort of goes on from there. I could ramble on but I'm going to get even more guilty. I hope this helps somewhat, but let me know if it doesn't and I'll keep going. Maybe the simple is A) I like history/culture/research, B) I like to convince people that certain characters arent as evil as they think or change beliefs I think aren't quite accurate, C) I like solving puzzles and I love story, D) I already think too hard about literally everything, and combined with my perfectionism, we get analysis
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Some thoughts on Metaphor: ReFantazio. I avoid spoilers for the most part.
It’s maybe impossible to overstate how much I love Persona 5. It’s my favorite game of all time, and directly started me down the path to being a radical. It’s got some flaws – many of which were fixed in its rerelease, Persona 5: Royal – but it’s such a fantastic package in terms of story, gameplay, art design, music, and thematic resonance that it’s hard to fault it for them. I’ve played and enjoyed subsequent P5 material, but none of them are nearly as devoted to a political message as the original, meaning that even though they’re all good, they ultimately fall short of what I love about the initial game.
Metaphor: ReFantazio is a 2024 RPG by a good number of the folks who made Persona 5, and you can immediately tell. It has a very similar art style, uses many of the same sound effects, has a similar battle system, and is built around the calendar/social links/social stats system that the Persona series is known for. It is essentially a Persona game, but set in a fantasy world rather than contemporary Japan, and without Persona’s emphasis on Jungian psychology and the tarot. It’s also thoughtfully political, but in a way that’s maybe less engrossing and blisteringly relevant than Persona 5. That said, what it does have to say is worth engaging with, as it uses its more traditional fantasy setting to comment on the ideological underpinnings of RPGs as a genre and games more broadly, as both an artistic medium and an industry.
In many ways, Metaphor is “Persona does Final Fantasy.” It’s clearly an homage to Final Fantasy at its core. It may have Persona 5’s battle system, but it’s got FFV’s job system, and it’s reworked the “one more” mechanic to feel more like the Brave/Default system from Bravely Default, or the Conditional Turn-Based system from Final Fantasy X. The job system is especially interesting. There are 14 basic jobs, with each job having 1-3 class change upgrades that unlock at specific Social Link levels with the job’s corresponding character. Every party member can use any job, but have very individualized stat spreads that make certain jobs more viable than others. For example, Strohl starts with the Warrior job, which hits hard and doesn’t do much else. He could use the Mage job, but his physical attack is like double his magic attack, so that would probably be a waste of his massive attack stat. That said, some players might opt to train him through Mage anyway, because at level 20, Mage gets a skill that increases MP by 15%, which they could equip to Warrior so he can use more of his big hits that spend MP. I, on the other hand, trained him in Pugilist, which has powerful physical moves that spend HP instead of MP. It’s a bit more risk/reward, but Strohl has considerably more HP to spend. And that’s one of the seven party members, each of which has their own unique stat spread.
That customizability is fun and rewarding, but limited by the use of a Persona calendar system. I’m less inclined to experiment and try training characters in weird directions when I only have ten in-game days to reach the end of the current dungeon and only have about an in-game year to reach the end of the game. Due to the FOMO brought on by the time constraints, I spent about eight hours just mindlessly bashing enemies in old dungeons in order to unlock all the jobs, which was pretty decidedly unfun, and I ultimately only got to play around with maybe half the fully upgraded jobs in the end. Persona’s time-management (which often translates to some occasionally brutal resource management in dungeons) has always ratcheted up the games’ tension and forced a level of deliberateness in decision-making. That works fine in Persona, but dampens the freedom of choice I associate with job systems. The calendar generally feels like a weird thing to keep. On one hand, the narrative and mechanics have been built around it, but on the other, part of what I enjoy about the calendar in Persona is the mundanity of it. The changing of the seasons, interspersed with real-world holidays, as experienced by a protagonist who is attending high school and therefore at the mercy of the calendar, all help to complement the familiar contemporary setting of a Persona game. In Metaphor, there are no seasons or holidays, the weeks have five days instead of seven, and the one-year cutoff for the action is arbitrarily enforced by a spell rather than by familiar societal norms, so the days tend to blend together. This calendar has all of the anxiety of Persona’s system with none of the novelty, and that’s not a great place to be in.
That said, what Metaphor loses in variety from the calendar it gains from its much larger world and its travel mechanics. Each chapter of Metaphor is set in a different city, and the characters must travel to each city using their gauntlet-runner, a land-based version of the classic Final Fantasy airship complete with a pilot who’s clearly Atlus’s take on a Cid. Each city has several dungeons, landmarks, and surrounding towns that the party can travel to and explore as side-jaunts to juggle as options within the time-management system. Some of these can take several in-game days to reach, but traveling has its own activities that raise social stats, craft items, or even develop social links with party members. In Persona 5, many of the side activities had their own unique content but wasted precious days to do, and travel-time feels like a way to alleviate some of that sense of waste, by limiting you to just “bedroom activities” like reading books, cooking, tending to plants, doing laundry, cleaning the floor, bathing, or inviting party members to hang out. You have to go to the extra dungeon either way, so you’re stuck on the gauntlet-runner either way, so you might as well raid the pantry, use the shower for a small Exp bonus, cook some fermented meat with Hulkenberg, do some laundry with Heismay, and then read a fantasy novel while you’re there. Much of the traveling system feels like an iteration on the central premise of Persona 5: Strikers, allowing the characters to go on a road trip and see a bunch of cities but without the dearth of things to do outside of dungeons from which Strikers suffered.
Metaphor is in most ways an improvement on Persona 5. It’s a much bigger game, with a more strategic battle system and prettier visuals. That said, its dungeons are generally a bit less interesting. They’re more straightforward, without the verticality that made especially Persona 5: Royal’s dungeons shine. They’re also less colorful, less surreal and – I guess a bit ironically – less metaphorical. That makes sense, since all the dungeons are actual locations within the game’s world and must therefore follow the world’s logic, but it’s weird infiltrating a giant fantasy airship and being struck by how much duller it is than Persona 5’s Diet building – a real-world place known for being boring. The music, too, is less interesting than Persona 5’s. It’s still technically solid, and there are certainly some bangers, but because the soundtrack is aping Final Fantasy in genre and instrument choices, it’s much less engaging than the acid-jazz of Persona 5. Metaphor also has less to do than Persona 5 or especially Royal. The game doesn't require that you grind up relationship points with social links, which cuts out a lot of the frustration of the social link system, but also means that there's no reason to take characters on dates or to the movies or to play darts. The world feels less varied because the activities are much more clearly laid out by which social stat they increase.
Both this game and P5 are punching way higher than their weight class in terms of budget and team size. They’re both essentially AA games that have been catapulted into the AAA space, and both are a generation or more behind in terms of actual graphical power. Both games made up for that discrepancy with stylish artistic flair, and while that papering over succeeds in both games, the stylizing of Metaphor feels less relevant to the game than with Persona 5. Persona 5’s intentional use of color and effects make it feel both pulpy and like agitprop material, which are two of its major artistic influences. Metaphor’s stylings, however, mostly make it feel like Persona 5, which clashes a bit with its more classical fantasy setting. I’ve seen a number of people complain about the game’s graphics being outdated, and I think the fact that it retreads so much stylistic ground is why the unimpressive graphics are more noticeable this time around, even though it’s much better graphically than any previous Atlus entry. The game’s reuse of many Persona sound effects aggravate this issue. Those sound effects feel punchy and contemporary, and work great in the context for which they were created: a game that turns rpg genre conventions on their heads by using a contemporary setting. Here, in a game that’s purposely leaning into more classic genre conventions, they instead feel lazy and out of place. The game clearly had great sound designers; there are plenty of new sound effects as well as the old. I wish they’d had those sound designers replace the reused sound effects as well. The game's localization, however, does set it apart from Persona 5. Metaphor is another JRPG to outsource its localization and English voice work to the UK, rather than the states. Most of the characters are voiced by UK voice actors, and they all do an outstanding job. Honestly, the weakest link voice-wise is the protagonist's voice, which was clearly directed to try to be fairly flat and unaffected. Still, I'm just so happy to have a voiced protagonist that I didn't mind all that much.
Metaphor opens by posing a question to the player: does a story have the power to change the world? I figured when I started the game that this question was referring to Persona 5, and the difficulties of creating a story with a specific, clear political message and having to deal with its audience agreeing with the message and longing for that change but not working to bring it about – or even worse, a chunk of its audience refusing to acknowledge it as political at all. While Metaphor was clearly inspired by that initial tension, it addresses a much broader question than that: why do video games – works in a medium that tends toward fairly radical political theming – seem to attract audiences that refuse to engage with their theming? Much of the game’s use of Final Fantasy elements is in service to this question, since Final Fantasy is sorta the seminal RPG. The game’s antagonist, whose name is frustratingly spelled Louis and pronounced Luis, represents in some ways the ideological underpinnings of Final Fantasy and is even designed to look like the FF1 Warrior of light, with long flowing white hair and curved horns. The main plot of the game involves a powerful spell that forces the kingdom to hold a democratic election. When the king is assassinated, his voice thunders down from the sky that the crown will go to whomever the most citizens believe in their hearts should be the next king in about a year’s time. The protagonist enters the race because he opposes the two frontrunners – Louis and the head of the very racist Sanctist church.
The protagonist often reads from a utopian novel and communes with the novel’s imprisoned author, a man named More, probably because he represents the demand that society improve and offer us more. The novel discusses the workings of an idealized version of our contemporary liberal democratic system, and all the party members fight in some way to try to realize that system. The novel itself was banned and all its copies burned, while More was arrested and sentenced to exile for writing it. While both the protagonist and Louis love the book, they had vastly different takeaways from it. The protagonist and his party see the book as calling for a society built around caring for its citizens, protecting and providing for those without the means to protect or provide for themselves. Louis, on the other hand, sees the book as calling for a society built on “true equality,” where all are forced to fend for themselves and only the strong survive. In both cases, the circumstances of one’s birth theoretically don’t matter, and leadership isn’t decided by a bloodline, which makes both visions look preferable to the world of the game: a heavily racially stratified monarchic theocracy. With the crown up for grabs, both characters have the opportunity to try to realize their visions of this utopian system, if they can convince the populace to back them.
This conflict is, deliberately, the conflict at the center of liberal democracy: is our system meant to be more individualistic or more collectivistic? Does the “liberal” mean that individuals must fend for themselves without a societal support structure? Does the “democracy” mean that the strongest must sacrifice the fruits of their advantages to provide for those without the same advantages? That the game takes the side of the whole over the part is unsurprising, given that it was made by the folks who made Persona 5. And hey, that’s the side I agree with more, so no skin off my back. But, using liberal democracy as the basis for its core theming makes Metaphor feel considerably less radical than Persona 5 did. Most of the oppressor/oppressed relationships in Metaphor are ones for which we have answers, which stands in stark contrast to the real-world-inspired conflicts in Persona 5, and when the characters look to the utopia of the novel for a solution, they’re looking to the answers we already have. And as Persona 5 already told us, those answers are insufficient.
That said, what feels backwards about the game’s theming becomes more interesting when we consider it instead as a metacommentary on the politics of RPGs. Louis, the villain who looks like the Ur-FF Protagonist, is an individualist to the extreme. His vision for a perfect world is one where all compete to live and only the strongest survive. That’s barbaric to most folks whose brains haven’t been poisoned by weird sectarian internet communities, but it’s also pretty much how RPGs operate: you keep fighting guys who are weaker than you to make yourself stronger until you’re the strongest, and then your character uses that strength to change the world the way they want. This is – crucially – also how this RPG operates. The protagonist might oppose Louis’s vision, but he still has to do so on Louis’s terms. It turns out that the conflict at the heart of liberal democracy is also the conflict at the heart of many power fantasies: we imagine ourselves being strong enough to make the world fairer, but in doing so, we engage with an individualistic framing. When looking at the metaphor of Metaphor, we can think of the protagonist as the story of a game and Louis as the narrative told through its mechanics; ultimately, what a story says is still constrained by what the game does. So the question of whether a story has the power to change the world is complicated by the introduction of the constraints placed upon a story by its medium. Why didn’t Persona 5 change the world? Metaphor implies it’s because its audience is primed to see its brand of power fantasy as apolitical – not even about the world to begin with.
I think increasingly often about a time I got into an argument with the admin of a Persona 5 Facebook meme page. He’d posted a meme complaining about people’s need to inject politics into Persona 5, an otherwise apolitical game. I found this absurd. The game in which you infiltrate the Japanese Diet building to stop a fascist from stealing an election is apolitical? The game where the personification of humanity’s tendency toward rebellion leads the party into battle to destroy the god of wealth at the center of a panopticon? It was beyond comprehension. But an art form that constrains most of its narratives to center around accruing power through conflict in order to elevate oneself as an individual has maybe inevitably attracted an audience that’s allergic to the idea that fiction can and usually does say something about the real world. And when I say “allergic,” I don’t simply mean “unwilling.” We’ve crossed into a political moment where the arbitrarily-defined level of “woke” in a piece of media determines whether a chunk of people will deign to engage with it at all, but based on my googling, Persona 5 is hilariously considered “not woke” (though Royal is simultaneously both “woke” and “anti-woke,” the remake of Persona 3 is too “woke” to bear, and Metaphor ReFantazio is under scrutiny but they seem to be leaning toward “not woke”). So the line in the sand is whether or not a game comments on the real world, but that line is drawn by people with shockingly low media literacy.
One element of the story that confused me clicked into place once I considered this angle. The game’s world is plagued by huge and brutal monsters called “humans.” In the game's world, the word “human” refers only to these monsters, while the sentient denizens of the game’s world call themselves “people,” or refer to themselves by their fantasy races. It’s bizarre to hear characters talk about “humans” and mean big weird giants that massacre towns and aren’t recognizably human at all. But when we consider this through the lens of a metacommentary on games, this choice comes to make sense. In an RPG, the player is a human roaming through a world of non-humans. They’re infinitely stronger than everyone around them, and in the end, only the human’s decisions matter. Everything exists to placate the human, and if the human refuses to engage with a story on its terms, then that pretty much destroys everything the story is trying to do. Those characters who exist solely to make the human feel something become fodder, to be ground up and discarded by the human. If we look at the relationship between art and audience from the perspective of the art, the audience becomes something like a kaiju, applying its own warped reading to the text, forcing it to submit to that reading. A story only gets to change the world if it first wins that battle with the human, and humans are getting increasingly combative. Obviously, there’s story reasons for the word choice that I won’t spoil here, but they align pretty nicely with my reading.
I really enjoyed Metaphor. It took me 110 hours, and I managed to complete all the social links, beat the extra boss, and unlock every class with the protagonist. A run that doesn't do those things probably could finish it in like 85-90 hours. Either way, it's shorter than Persona 5. I still prefer Persona 5; its politics are much sharper, obviously, but it also has a much bolder and more unique style. But anyone who really enjoys Persona or old-school Final Fantasies should give Metaphor a shot, since it's a pretty fascinating merging of the two, and it uses those associations to comment on the video game medium, the purpose of art in fomenting societal reform, and the shortcomings of liberal democracy. And if you haven't played either, it's a long, complex, standalone RPG in a new ip, which makes for a pretty good jumping-on point to Persona, from which it takes many of its mechanics.
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/twirls into the room 1 2 3 21 for the ask for one nate river please!!!!
HELLO AND WELCOME 🥰 these were genuinely the hardest questions to answer because I could write essays upon essays about how much I love him but I tried to keep it at least somewhat brief!!
~
1. Why do you like or dislike this character?
I adore everything about him 🥺 here’s a bullet point list so this doesn’t just look like one daunting wall of text:
The very first thing that compelled me was his relationship with Mello. I love the idea that they’re designed to be two halves of L, and that he is fully aware of his own shortcomings as an individual despite Mello’s own permanent state of denial. He’s so understanding and forgiving of Mello’s actions, he defends him when he can’t be there to defend himself and gives him more credit in the warehouse than he gives himself.
He also demonstrates this level of empathy with his team, factoring their opinions into the decisions he makes and checking in with them to make sure they’re comfortable when he sets them dangerous tasks. He’s stated in Volume 13 to be sensitive, and this comes through so clearly in the way he interacts with the people he cares about.
He’s direct when he has to be, and he doesn’t put on a fake persona or play into childish mind games the way L and Light do. He’s honest with the people he trusts, and when he has to lie, he does it in the most straightforward, simple way. Most of his plans are like this - relatively straightforward, rarely overcomplicated. He’s sharp and he thinks things through very thoroughly, even at short notice.
Much of his personality comes through in nonverbal cues and subtleties in his dialogue, like the creativity in his construction of toys and puppets, and a vague streak of recklessness in the way he so casually destroys them. His inability to throw darts is also one of my favourite things about him, because of the way it starkly contrasts his tendency to be good at everything else. He can stack thousands of cards into the shape of an ‘L’ with the most insane impeccable precision but he cannot hit a dartboard from 1 metre away. Iconic.
He’s the least arrogant and prideful of the main cast, but he does have a tendency to be judgemental, with regards to the way he freely calls people stupid and gets frustrated by anyone he sees to be a mindless follower. I think it’s interesting though how he seems to feel much more strongly about that than L and Mello do. Mello wants to catch Kira to beat Near, and L wanted to catch Kira for the sake of his ego, but Near seems to have a real, genuine disdain for Light and everything he stands for, despite also somewhat buying into the idea that the whole thing is a game.
On the whole he’s just SUCH a unique and well-designed character, and I love that, for how direct and unapologetic he is, there are also many complexities to dig into if you’re willing to go looking for them.
2. Favorite canon thing about this character?
His facial expressions!! In particular I am OBSESSED with his evil little smile 😭 he does it when he knows he’s right about something, and he gets immediately smug about it, and it’s especially delightful to watch when Light is on the receiving end and is just as aware that he’s been backed into a corner. I love his angry/frustrated look a lot too, especially when his cheeks get all puffy.
3. Least favorite canon thing about this character?
Everything about his anime counterpart, if that’s within the scope of the question lmao. For manga Near only, I do find it a little sad in the warehouse scene that he immediately writes off the possibility of Mello having deduced that Takada had the notebook. I get why that would be hard to believe from his perspective, but given that he is Mello Apologist Extraodinaire™️ in canon, it seems pretty depressing that he spends probably the rest of his life believing Mello saved his life by total reckless accident.
21. If you're a fic writer and have written for this character, what's your favorite thing to do when you're writing for this character? What's something you don't like?
I really like exploring his feelings, in a very general sense. His feelings towards Mello of course, but also his feelings towards L and the successor program, towards his childhood, towards himself and his own identity and future, and broadly, the ways in which he deals with these emotions. It’s very easy to read his character as entirely unemotional and I hear that said about him a lot, but I think he’s much more complicated than that and there are a lot of compelling possibilities to explore.
Something I dislike is probably putting him through too much angst 😭 I HAVE written fics that don’t end well for him and I can write them just fine, especially if there is a light at the end of the tunnel, but in general I much prefer making Mello suffer. This is mostly because Near is my favourite and he deserves the world, but I also do find Mello’s anguish more narratively compelling given that he’s more likely to react in ways that are irrational and self-destructive.
~
Ask me things :-)
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having read the content warnings, do you have any personal recommendations on which game to start with? i know p5 is super popular (and 50% off right now) but is there anything about p3 or 4 that would make you say to go for those first?
the answer is "it depends"! honestly, if persona 5 royal is currently 50% off (and i checked, it is currently only 30 dollars on steam, it is actually 50% off), that is a good starting point; there are a LOT of persona fans who would argue with me, but it's the one that REALLY made the series blow up for a reason. it is the most polished of the games, the most likely to make someone who isn't already a jrpg fan like the game (despite it being an EXTREMELY jrpg jrpg, it is like, a known fact that a lot of people play it and go "ohhhh that's why people like it"), and the gameplay is the smoothest and easiest for newcomers.
that said, some additional data points:
you want persona 5 royal, persona 4 golden, or persona 3 reload; that last one is going to be a controversial statement but for someone new to the series, reload is going to be a much easier entry point than trying to play portable (although persona 3 portable is MUCH cheaper, lol), as it has a LOT of modern quality-of-life improvements.
honestly if you just want the cheapest entry point into the series, persona 4 golden is only 20 bucks on steam even when it's not on sale, and is only 13 bucks at the moment. it has a lot more janky elements that reload and royal both have smoothed out, but i personally label persona 4 as my favorite because the characters, man. the characters, the atmosphere, yes, even the high quantities of weird anime bullshit side episodes, i love all of it. it doesn't have the same modern flare and polish as the newer games but it's still got a lot of what makes persona persona. just, uh, be aware the boss design in that game is... questionable at best. (surely, giving this boss more hp makes for a more interesting fight, right?)
persona 3 reload is what i direct you towards if you SPECIFICALLY want to play persona 3. i'll say that storyline-wise, persona 3 probably has the tightest/most effective storytelling. that said, reload is. sigh. 70 dollars. which may VERY WELL NOT BE WORTH IT TO YOU, especially given that portable, for all portable is super, super jank as a port, is only thirteen. the main differences, for the record, is that reload looks and plays so much nicer, actually has cutscenes, is fully voice-acted, and has a LOT of combat and exploration tweaks that make the dungeon crawling way less of a chore.
that said, persona 5 royal? STILL probably my recommendation for a first persona game. it's got flash, panache, a pretty smooth combat system, it's easier for beginners, it takes a lot fewer Very Questionable Writing Swings than p4 (i love p4 it's my favorite but you may have noticed how many caveats i keep throwing at it, curse of my favorite being Like That), and more than anything: palaces are just so much better than the randomly-generated dungeons of p3 and p4. like, if you've only played p5: mementos is basically what EVERY dungeon is like in p3 and p4. you now understand why palaces are such an improvement. you will probably like this one the most as a new persona fan! i just wanted to offer the other options to you as well.
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Since the election ended. I’ve seen so much hate and fear. I knew it was going to be this way no matter who won, but I want everyone to remember the phrase “do not tribute malice to that which can be explained with ignorance.”
Many supporters of that idiot are not truly malicious, just Ignorant (Not all. A good if not huge chunk of them are hateful people). Now if we just fallow in malice we will be no better than the ones we fight. Do not let malice or fear blind you of seeing ignorance. To those who did vote for the tyrannical orange outta hate and spite, please leave. I’m a bisexual autistic man and I never felt more afraid for my life then when I went to work the day the results came in. But I know one thing, we have hope. I believe in people and know we all can come together. To those that regret their choices and wish to repent, then start to do so by admitting fault and advocate for those who can’t fight. And to those who wish to make the world better for everyone, remember to never assume malice when ignorance is just as likely. When the oppressed are free, they must take great care to not become the oppressors.
I want to end this by sharing a story. I was genuinely afraid of coming out to my grandparents due to them being very religious. But I realized they didn’t care and love me. I’ve seen many religious people hate on lgbtqia+ people and that made me fear that my grandparents, people who I’m very close to, wouldn’t accept me for me. But I was proven wrong. They love me and I know they do. They may not understand some things about it, but it’s not outta malice but ignorance. So whenever I see this, I educate them. Whether they want to learn or not is up to them. Change is slow, but always happens. It may take years or even decades, but the fight for our lives to be seen as equal to all will be won. I truly believe good always wins, but sometimes it takes time.
To anyone who thinks I’ll be talking politics, im a dumbass who has an ogerpon profile pic with my name being a combination of fallinks and claydol. If this is where politics needs be addressed then so be it, but I will always make this blog about having fun and living/loving life itself. If you need something to cheer you up and give you hope, I recommend reading record of Ragnarok (it is what gave me so much faith in humanity), playing metaphor refantazio or persona 3 reload (games about equality and overcoming nihilism), watch one piece (a story about freedom and overcoming oppression), or the entire xenoblade series. Please be safe and smart, but do not become malicious. We will not stoop to their level
#politics#vent post#tw religion#tw politics#hope#record of ragnarok#metaphor refantazio#persona#one piece#xenoblade series#please be safe#lgbtq+#may delete later
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im stubborn and i like talking here's the reasons i put every character i did in side a into the tourney. I'll do side b later cause i gotta go to bed soon
important first note, quite a few of my decisions were because i was trying to get women in here and it was getting desperate because i had to cut out a lot of women for only being "just some guy" because they were written by a misogynist that made her sit on the sidelines and cheer for the male leads. The Woman Situation Is Always So Fucking Dire.
anyways on to the actual contestants im gonna start with the characters that have been causing the most people to start up shit about them not being just some guy
barry bluejeans (taz balance): 2 submissions, personal bias. i think a lot of people are misunderstanding what this tournament is tbh. this isnt about the "normal" characters, tho normalcy does play a factor in it. this is about dudes who are just some guy. there is a difference. barry is a dnd npc who wears blue jeans in a fantasy world and he loves his wife. yes he is a lich. yes he is involved in the main plot. he's also just chillin. like if the plot didn't happen the way it did barry would be playing sudoku or crosswords. he'd be an average man in a very fantasy world. he is so average and human its funny. he is just some guy
tommy (hlvrai): 1 submission, personal bias. his just some guy energy is so there. he gets a propeller hat that does nothing when all of his crew is getting cool guns and upgrades. his life goal is to go home and take his dog for a walk. he gets a chuck e cheese birthday party. he sounds like he's going to burst into tears at any moment. compared to the rest of the crew, tommy is comedically just some guy
ulala (persona 2): 1 submission, description swayed me. it described the list of characters in persona 2 and ulala was just "your roommate that wanted to go to a party". that's hilarious. also i was getting fucking desperate for women that didn't suck ass as i stated above
apollo (ace attorney): 2 submissions, personal bias, descriptions swayed me. yall the submissions for him were so fucking funny. he's just a lawyer. he just wants to do his job but he lives in the ace attorney universe so everything is fucked all the time. he would've been a normal lawyer if he hadn't met phoenix wright. he's just chillin.
ok now here's every other character
sasha james (tma): 1 submission, friend bias, good description. i asked r if i should put her in because they know tma and they said yes. submission described her as loving to organize and avoided many monsters by being just some guy.
reigen arataka (mp100): 2 submissions. i thought it'd be funny and i was right. he is also just a normal man pretending he's not and he refuses to give up the bit he 100% deserves to be here
joy (underworld office): 1 submission, friend bias. the mc is going through wild ghost related problems and she's just going . hey man. you good??? r's sister submitted her and im not letting her down dude she's awesome
junpei (zero escape): 3 submissions, personal bias. he is literally the only character who has no connection to the larger mystery he's just there because he loves 1 girl. he's PAINFULLY and VITALLY just a dude. i need him
horse (centaurworld): 1 submission. i thought it'd be really funny to include just a horse. her name is horse. thats fucking awesome dude
phone guy (fnaf): 2 submissions. he was the only character from fnaf that got more than 1 submission and there were like 9 fnaf submissions i kinda felt bad tbh. he was also the best example of just some guy out of all the fnaf submissions
gordon freeman (hlvrai): 1 submission. he is a guy playing a video game. he is the straight man to the rest of the crews antics and by god he plays his role well
joshua gillespie (tma): 4 submissions, friend bias, hilarious descriptions. he avoids getting killed because he's so good at following instructions despite him clearly supposed to be dying here. they said don't open the coffin so he didn't. simply don't tuesday
namari (dungeon meshi): 1 submission, personal bias. i like her c: she's pretty level headed compared to like. everyone else in laios's crew. she seems like somebody i could just be friends with and hang out with
shez (fire emblem): 3 submissions, hilarious descriptions. i might try getting into fire emblem because of this. ok so they got murdered in a previous game off screen and now they're the playable character of a new game in a new timeline and they're fucking everything up because they're just supposed to be some guy? thats so fucking funny holy shit i want to know more
henry stickmin (henry stickmin): 1 submission. henry stickmin. like idk i dont feel like i gotta explain this one he's a stickman
stanley (tsp): guaranteed entry
whole (chonny jash): 1 submission, friend bias. tbh i saw him and went oh fuck yeah thats the thing my friends like and then i put him in there. i dont actually know enough about chonny jash to say anything on this but i fully trust the submitter knew what they were doing
larry (pokemon): guaranteed entry
luke carder (inscryption): 1 submission, friend bias, good description. he is just a normal youtuber in the lore of the game. he fucking love card game. good for him man good for him
leorio (hxh): 3 submissions, friend bias, good descriptions. idk a lot about hxh but the descriptions of him compared to the other main characters was pretty convincing
barry the quokka (sonic): guaranteed entry
april o'neil (tmnt): 1 submission, friend bias. absolutely normal girl that just happens to be the one that found the turtles and become their friend
tsuzuru (a3!): 3 submissions, friend bias. descriptions definitely made him feel like a good fit. he's so good at being just some guy i actually thought he was a different character and was shocked when i went to grab images for the tourney and he wasnt the guy i thought he was. which is really funny. like who the fuck is he then. this didn't change my opinion or anything it was just so good
matt (woe.begone): 1 submission. woe.begone fans have ALWAYS been kind to me so they got some mod bias sprinkled in. i dont know what this guys deal is but in the dbtn tourney the guy who got in there had a giant fucking list of things that are happening to him all the time and apparently thats just what woe.begone is like so i believe it when told matt is normal in comparison. everything else is so batshit wild I Just Believe You
gilear (fantasy high): 2 submissions. he seems to be just a dad. wasn't going to get in at first tbh just for personal reasons but i was running out of characters that i felt actually fit the tournament well so ultimately he got in
emmet (lego movie): 4 submissions. honestly with the number of submissions we got, 4 submissions was basically a guaranteed entry. and emmet's whole story is about being just some guy
stahl (fire emblem): 1 submission, hilarious description. fire emblem fans are so funny. what do you mean he can only be perfectly average because everyone else improves/gets worse with him to keep him perfectly average. what the fuck. thats so good
doug (wolf359): 2 entries. i dont know jack shit about wolf359 and honestly the submissions didn't tell me a lot but it was enough to figure he qualifies and i was running out of characters that felt good for the tourney. i trust you wolf359 fans
jack townsend (tales from the gas station): 1 submission, good description. he works at an evil gas station and the description gave me no follow up on what an evil gas station is which is awesome. apparently the horrors are constantly happening and he's just kinda staring at them. he's not paid enough for this
frisk (undertale): guaranteed entry
brian pasternack (yuppie psycho): 1 submission. im gonna be super honest with you here. i dont remember. i know he qualifies but i have 0 thoughts about him. maybe thats a good thing in this tourney. he's an average office worker who has now been tasked with killing The Witch.
trevor (american arcadia): 4 submissions, personal bias, good descriptions. dude i fucking love american arcadia it's so fucking good what a nightmare. he's so normal they were going to kill him for not being entertaining enough
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as with any thing i’m obsessed with i often daydream about what i personally would do if i got the chance to remake pla and make any changes i wanted
some things include:
•better graphics of course and like just bigger areas obv
•*gestures to both of volo’s designs* Something ahout those! lol
•also i’d remove his evil laughter at the celestica ruins lol. don’t give it away boy!!!!!! or at least turn it into a simple, moderately off putting chuckle
•make a Bad Ending cutscene for if you lose to volo. or at the very least a cut to black and a concerning sound effect of some sort and a game over
•otherwise i really can’t think of how i’d top his fight lol it was soooo good
•i would. change his dialogue right beforehand to make it a little more natural and logical. maybe even have him intimidatingly approach you as if he were trying to grab the plates from you until your lead pokémon jumps out to protect you. ik it would never happen like that in this series but like please it would be so good
•this is a big one- i’d make it so you really aren’t allowed to access any base camps in the wilds during the red sky exile sequence. giving you access to most things you had in jubilife anyway, plus you being allowed underneath the banner of the galaxy team, kinda cheapened it. me personally i will always choose not to use those during that part and only do things at cogita’s place. it would be suuuuper cool if like the guys at the camps like threatened you if you tried to approach!
•i think all wild pokémon should’ve taken on an aggressive nature during the red sky part. or more alphas. or like in my fantasy if you make one of them angry you start getting Chased all the way across the map, baby!!! like you’ve got a horde going after you! like it’s actively terrifying. either that or everyone gets a timid disposition because Nature is being Abnormal and they’re scared. k but like imagine the strange lightning suddenly coming down around you at random and striking random pokémon around you and they go insane. you never know when it’s gonna happen. watch out for that level 3 bidoof man!!!
•would’ve made the frenzied nobles a lil more Frenzied outside their battles. i’d love to be just wandering around the map and see them in the distance, visibly aggressively stomping around, and oh no is that thing coming this way? oh it better not be— like i want that thang to be Violent
•i know voice acting is never going to happen bc of being able to name your character etc and i get it but also like they could do it persona style right??? change the spoken dialogue ever so slightly from the text to be more generic and just use pronouns and such. listen we deserve to hear volo go insane
•find a way to fit the distortion world into the plot. no listen i don’t care how but just do it
•also make the stone portal a whole cave system like in the original gen 4! we deserve a dramatic ascent up the mountain. with!!! the mount coronet theme playing the whole time!!!!!
•i would’ve liked to battle volo more often throughout the story! but in a casual way such as not to build up suspicion for him or anything
•just uhhh. have the overworld music play more often and get interrupted by less stuff lol. also if at all possible do it sv style and have different battle tracks for each area that don’t break the immersion. no but like i know they’ve gotta be loyal to the sinnoh wild encounter theme ik…
might think of more later. but like this is what the inside of my brain looks like. no hate to the game as it is of course the entire reason i have so many thoughts like this is because i love it way too much. these are my fantasies
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