#I am learning so much about pixel art
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Making a double-knit Zelda scarf pattern! 💗🧶
#help my brain is on fire#Zelda#knit#knitting#double knitting#I am learning so much about pixel art#pls give me strength#to finish this pattern#fan art#crafts
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[047] Applied my version of Doom's partial invisibility fuzz effect and an accidental offshoot I created in the process, heehee :-)
#047#xisuma#xisumavoid#daily xisuma#hermitcraft#flashing#pretty sure...better safe than sorry#hey I have so many words about this actually!!!#if you wanna learn what the doom fuzz effect is/how it works I recommend decino's video on partial invisibility. somewhere past the halfway#mark he explains it!#it's basically like...for each pixel you either take the pixel on top of it darken it and use it; or you take the pixel below darken it and#use it. and the way you determine whether you do top or bottom is through a list of “top bottom bottom top bottom” that never changes and#you cycle through. so it's a sort of repeating pattern that you make look random by starting at different places in the list#second gif is created when you apply the effect over an image that has already had the effect applied to it. I coded it on accident and#scared myself HAHAHA#really neat though! first time I actually did image processing because I am a little silly but it went quite well once I figured out#how the frick bufferedimages work#I wanna make this work for non pixel art now mmm. will have to do some un-doomy modifications for that unfortunately. oh well? mmm.#already it's not perfectly in the spirit of doom because I math.random() my problems away when choosing the fuzz table start index for each#new image. if I cared enough I'd carry over the index that I ended on but alas. I do NOT care that much! (shockingly)#all it really changes is that every time you generate the fuzz it's different versus in doom spirit it would always be the same
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FIVE PEBBLES!!
recently got into Rain World (like 6 months ago) and i've been into it LIKE,, REALLY INTENSELY. unfortunately for me, i've also been enduring an 8 month art block, so i wasn't able to do much fanart for it either, BUT HERE WE ARE!! I'M DOING REFERENCE SHEETS FOR ALL THE CHARACTERS (INCLUDING THE SLUGCATS, STARTING WITH PEBBLES, because he has favorite character privileges.
CLASSIC MAIN OUTFIT, decided to add a bit of cyan to the design, due to it complimenting the pink really well, plus cyan seems to be his color anyway
probably my favorite campaign story-wise. i have learned that i cry really damn easily, i'm practically bawling my eyes out every other campaign, this definitely being one of them. anyway, i read Backwards through the Snow on AO3 quite recently, and the idea of the cyan cloak resonated so deeply with me, i just HAD to add it to my design. i literally ordered a custom Pebbles slugcat plush with a cyan cloak, CAN YOU TELL I REALLY LIKE THIS IDEA? if the writer of this fic is by chance reading this, this may not be direct fanart of this fic, BUT I LOVE YOUR FIC SO MUCH, THANK YOU FOR WRITING IT
okay so i said i cry really easily,, i uhhh,, i really went through it in Saint's campaign, LIKE GUYS. YOU DO NOT UNDERSTAND, I WAS LITERALLY SITTING ON THE FLOOR CRYING ABOUT SILLY PIXEL GAME. i am so weak for this stuff, i really put myself through it by having to draw this. i finished it earlier today, i've lived today off of a coffee, a soba and 3 hours of sleep and you can probably tell by this post. uhmmm anyway, this post was meant to be me talking about my design, but i definitely did not do that. I HOPE YOU ENJOYED MY RAMBLINGS ANYWAY, maybe i'll actually go in-depth on this design tomorrow, WE'LL SEE
#rain world#rain world downpour#five pebbles#rw iterator#iterator#rw downpour#rw five pebbles#rw pebbles#rain world five pebbles#rain world pebbles#i like pebbles a lot#can you tell#i probably should've posted this after a full night's sleep#but ah well#too late now
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Can you tell me a bit more about how you think the genders would change the story in the OP world
Hi! THANK YOU sooooo much for your question! When I do genderbending, I love to keep almost all things about a character the same except for what might change based on how other people would treat them regarding their gender (in both positive and negative ways). So for example, my fem!Usopp is more concerned with her physical appearance (building jewelry and wearing colorful fabrics) because she was raised mostly by herself after her Mom, Yassop, left and her Dad, Banchina, died and learned at an early age that girls get listened to when they look more pulled together, something that likely didn’t affect male Usopp since boys are allowed to be a bit more rough and tumble. Masc!Robin, on the other hand, had an easier time living on the run but he struggled to develop advanced social skills and is therefore a bit more standoffish and shy than canon!Robin (this is why he wears gloves when we first meet him in Girl Piece). I have more in-depth ideas about how fem!Zoro and fem!Sanji’s backstories/timeskip might change (because gender roles and expectations play a large part) but it’ll take me some time (and space) to fully write them down teehee. When I publish my fem!Zoro design, expect there to be basically an entire fanfic in the caption LOL
Admittedly, a lot of my design choices are aesthetic ones since I am primarily a visual artist so I have a lot to say about what the characters wear and how they perceive themselves. If you’re interested in how their behaviors and the story itself might change, I (once again and forever will continue to) recommend ~Well Hello Ladies~ by @kooabreen on AO3. Her work affects mine often and vice versa. She can take one of my half-formed ideas and run with it, turning a tiny little detail (that’s maybe 10 pixels wide in my art) into a beautiful chapter about sisterhood.
As further thanks for your question, I drew Shanks and Luffy! All Hail Girl Piece!!!
#girl piece#genderbend#character design#monkey d luffy#red haired shanks#luffy#shanks#fem luffy#fem shanks#east blue#well hello ladies#one piece fanfiction#one piece#one piece fanart#op fanart#the askerrrr#cqcophobiq#girl piece original design
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Name: The Flying Rooster
Debut: The Legend of Zelda: Link's Awakening
Well, what cock-a-doodle-DO you Magnetic Know? This post has literally nothing to do with Magnetic Joe. I'm done with that bit now. I hope you liked it.
This is The Flying Rooster! Chickens are rather prominent as a funny thing in the Zelda series and I am glad about that. I know they are called Cuccos here but look. Look at me. Look at them. They are chickens. This one is even called a rooster! The wiki even considers his species to be "rooster". It's chaos out there in the Chicken Nicknaming Fandom! I'm going to keep calling them chickens and if you have a problem with it well then you can kill me!
The Flying Rooster is not like most of the chickens. Do you know why?
He's dead.
Yeah, he died before the events of the game. Sorry. But he was so beloved! His old hometown has a grave for him! Everyone loved this rooster. He may be gone, but never forgotten, and that's okay. That's good!
But I never got to meet him! I want to meet the Flying Rooster. Me! Is that so selfish? To defy the nature of death itself in order to meet a funny chicken? No, it's fine. This is a video games! He's pixels! And if you learn the right song from a frog, and play it next to his bones...
The Flying Rooster is back in business, baby! This would be a fantastic fowl regardless of backstory, but he is almost infinitely enhanced by the fact that he is UNDEAD. A zombie. A product of necromancy. An inhuman THING that should not be alive. But here he is! And he's just a funny chicken again :] no doubt saying bukbukbuk. buKAW! He doesn't care about brains, he would much rather snack upon some grains!
If you can guess what The Flying Rooster does in-game, you get a prize. The prize is a high five! You can give it to yourself by clapping your hands. You can give yourself a high five- or is it two high fives?- anytime you want with this strategy! Well, The Flying Rooster lets whoever holds him fly briefly. A real chicken cannot do that! They can fly, though, contrary to popular belief! Don't underestimate them!
The Flying Rooster is only necessary to get one important item, and it is really so wonderful that they made the process so special like this. I think that's what games should be all about. After he helps you get that thing, he goes off on his own. How would an esteemed undead rooster choose to spend its retirement? The same way any of us hope we can spend ours, of course!
He goes to live with a Luigi! Wowie zowie!
This is The Flying Rooster's official art from the original game. Hee hee
#the flying rooster#the legend of zelda: links awakening#the legend of zelda links awakening#zelda#zelda allies#links awakening#not mario#funky friday#mod chikako
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HELLO
I'M BACK
So much has happened this summer (I finished grad school! I moved halfway across the country!) and I'm trying to get back into a routine that involves having a life again: reading books, watching movies, playing video games, and, of course, drawing and painting again.
I am currently revamping my website. For many years, my website was solely a professional portfolio and shop. White background, simple links, zero personality. Purely a hub to point to my social medias, where all the fun stuff was. I hated going to my own website because it was boring and uninspiring.
Last year, I made a neocities account and learned HTML/CSS for fun. I became obsessed after realizing how much more exciting it is to NOT have a bland, minimalist, corporate-esque website. I love exploring everyone's fun neocities sites, which are nostalgic and truly personalized. It made me hate my old website even more. Then I had a big brain moment: incorporate the fun elements of my neocities site into my website. LOOK AT IT NOW. There is COLOR. Silly fonts. There is a pixelated space background. Tiny gifs sprinkled about!
I will be actually be maintaining my website's blog. That's where the main, long-form content of all my art-making will live. Social media will just get snippets of that content. I do think there is a way to connect Tumblr to my blog so that whatever I post there will be posted here, too, but I haven't tried it yet.
Anyway, Hello Hello Hello Tumblr!
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what are you hoping to improve about your not pixel art though, it looks amazing
like it’s hard to comprehend that you just started
this is silly, but i gotta think of the moment in mha lol where bkg got frustrated that deku‘s improving so much so quickly and all might tells him bro that‘s bc he started at zero. you‘re already level 50, shit‘s slower and more subtle then. that‘s what i think about this?
i actually don't know what my goals are, that's a good question, it's something i need to ponder. i guess i feel a bit aimless, and the subject of "drawing" is very large compared to pixel art where you can get away without learning everything. it feels very daunting right now
i struggle with where to place the features on the face (loomis method etc doesnt work for me, cos im very vibes-based-artist, not mechanical at all). i always have to move things around with lasso or liquify. i suppose my big goal is to Get It Right the First Time
as for your other ask im okay really ! thank you for this, im not in a bad mood or anything, if it came off that way. i am very used to being bad at this point in my career, so it doesnt bother me. just wondering if im doing something wrong, or if im missing some kind of lightbulb moment where it will all make sense
kk bye <3 ty
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One simple question... How long does it took you to make your beautiful Arts✨ (+ maybe some time in sketches too?)
Ooooo that's a difficult one for me to judge, I am very much someone who will draw for an hour, take a 5 hour break, and then work for 10 minutes before deciding to come back to it the next day. It's a whole process and it's hard for me to time myself lmao.
I want to say if I worked start to finish with no breaks, it would take me around 1 - 3 hours to complete something but it obviously depends on what it is! I can easily do a headshot sketch to finish in about an hour, full bodies tend to take around 2-3 hours but they can be more depending on the complexity!
Again it's hard to gauge the amount of time I spend on each piece because I take a lot of breaks in between and spread things out too. I've been able to get a lot faster with my art which I'm very happy with, I used to spend hours just on a single sketch, so I'm glad I'm past that!
Sketches that I do for asks usual only take me about 20-30 minutes, again depends how complicated they are, I try not to spend too long doing them so I can get more asks done!
I also usually work across mediums so again, hard to tell, I like to sketch traditionally where possible and sometimes line as well, so that usually splits things up and makes it complicated.
Since I'm here, I'll share a few traditional sketches just to show what I mean, I usually reline pieces because I'm not the best at traditional work! Some of these I've never bothered to finish or line so, exclusive look at my drawinggsss
wait I have more
Also fun fact, a lot of my pixel stuff is just me playing around with my traditional pieces! I learned how to do it a while ago and I've loved doing it ever since, it's very easy to do and looks great! Obviously I like to touch up things and edit a few things here and there but it's still fun to do!
Anyway thanks for asking! It's taken me years to get to where I am now and I'm happy that it no longer takes me like 6 hours just to complete something, means i can do even more art hehehe >:)
#mangos mystery ask box#mango art#I sketch a lot at work and sometimes the old ladies want to see. The humiliationnnnn
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Hey ik this is not tournament related, but in case you didn't know and want to spread the word, Tumblr is selling everybody's data to AI companies.
Here is the staff post about it https://www.tumblr.com/loki-valeska/743539907313778688
And a post with more information and how to opt out https://www.tumblr.com/khaleesi/743504350780014592/
Hi thanks for the information and sorry for my late reply. I was a bit low on spoons this week and I wanted to form thoughts about this.
Because the thing is, I am doing a PhD at an AI department in real-life. Not in generative AI, in fact I’m partly doing this because I distrust how organisations are currently using AI. But so this is my field of expertise and I wanted to share some insights.
First of all yes do try to opt out. We have no guarantee how useful that’s going to be, but they don’t need to be given your data that easily.
Secondly, I am just so confused as to why? Why would you want to use tumblr posts to train your model? Everyone in the field surely knows about the garbage in, garbage out rule? AI models that need to be trained on data are doing nothing more than making statistical predictions based on the data they’ve seen. Garbage in, garbage out therefore refers to the fact that if your data is shit, your results will also be shit. And like not to be mean but a LOT of tumblr posts are not something I would want to see from a large language model.
Thirdly I’ve seen multiple posts encouraging people to use nightshade and glaze on their art but also posts wondering what exactly it is these programs do to your art. The thing is, generative ai models are kinda stupid, they just learn to associate certain patterns in pictures with certain words. However these patterns are typically not patterns we’d want them to pick up on. An example would be a model that you want to differentiate between pictures of birds and dogs, but instead of learning to look for say wings, it learns that pictures of birds usually have a blue sky as background and so a picture of a bird in the grass will be labelled as ‘dog’.
So what glaze and nightshade are more or less doing is exploiting this stupidness by changing a few pixels in your art that will give it a very different label when an AI looks at it. I can look up papers for people who want to know the details, but this is the essence of it.
To see how much influence this might have on your art, see this meme I made a few years ago based on the paper ”Intriguing properties of neural networks”, Figure 5 by Szegedy et al. (2013)
Finally, staff said in that post that they gave us the option to opt out because of the maybe upcoming AI act in Europe. I was under the impression that they should give us this opportunity because of the GDPR and that the AI act is supposed to be more about the use of AI and less about the creation and data aspect but nevertheless this shows that the EU has a real ability to influence these kinds of things and the European Parliament elections are coming up this year, so please go vote and also read up on what the parties are saying about AI and other technologies beforehand (next to everything else you care about) (also relevant for other elections of course but the EU has a good track record on this topic).
Anyway sorry for the long talk, but as I said this is my area and so I felt the need to clarify some things. Feel free to send me more asks if you want to know something specific!
#misc#ai#tumblr#oh yeah nigthwish and glaze are very heavy on your computer so do take that into account#nightshade*
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🦴 INTRO
last edited: 22/08/24
Welcome to my kin blog! Heres some stuff to get to know me, my identity & my blog. I'd prefer if you read this before following me, but im not ur dad. Just know i block freely.
ABOUT ME
🍁 You can call me Red! Or my real name, if you know it. Im an autistic 16 year old guy (he/it) and i identify mostly as a canine cladotherian— But i have other identities. Im also goth & scenemo, which isnt important but i wanted to say it lmao
🍁 I am brazilian american (1st generation) but ive never been to the USA despite this, and i am self taught in english so im sorry if i fuck up 💀 im also learning french though i heavily dislike it.
🍁 I have a mate and he is the goat (hes a cat actually) and he does not post at all but you should still follow him @vampiresvanity
🍁 I love getting new mutuals!! please ask to be my mutual i probably will never say no. and feel free to dm me as long as youre under 25
🍁 i follow from @120red
MORE
fandoms: homestuck, warrior cats, furry, scott pilgrim, pokemon, etc
games: wolfquest, planet zoo, the wolf among us, rdr2, transformice, stardew valley, brawl stars
books: dracula, frankenstein, owls of ga'hoole, wings of fire, watership down
music: my chemical romance, modern baseball, lapfox trax, pierce the veil, insane clown posse, korn, the cure, scary bitches, s3rl, yaelokre, sublime, etc
movies & shows: wolfwalkers, how to train your dragon, wolfblood, MTV downtown, invader zim, the lion king, oliver & company, bunnicula, animaniacs, sweet tooth, etc
collectibles: littlest pet shop, charlie bears, plushies, feathers, crystals, model horses, random ass trinkets
IDENTITY
╰┈➤ KEY:
★ = spiritual
☆ = psychological
✮ = physical
𖤐 = all of the above
✦ = heartype
✰ = copinglink
? = still figuring it out
🥩 Dhole (Cuon Alpinus) 𖤐
🥩 Wolf (Canis Lupus) 𖤐?
↳ 🦴 Sea Wolf
↳ 🦴 Yellowstone Wolf
🥩 Wolfdog (Canis Lupus x Canis Lupus Familiaris) ☆✮
🥩 Werewolf ☆✮
🥩 American Crow (Corvus brachyrhynchos) ✦
🥩 Dog (Canis Lupus Familiaris) ?
↳ 🦴 English Cocker Spaniel ✦
↳ 🦴 Border Collie 𖤐
🥩 Black Flying Fox (Pteropus alecto) ✰
Im also dave strider from homestuck and fan from inanimate insanity but i do not talk about it much here
BLOG
this blog is where i post mostly about alterhumanity! this may be my experiences, tips for others, aesthetic shit and bla bla bla. its mostly just a space for me to be open about it.
WILL BLOCK: antikin, anti agere/petre, proshippers & comshippers, zoos, kink/nsfw accounts
THIN ICE: kin-for-fun, non alterhumans in general
BYF: i curse a lot. i change my pfp based on the 'type i feel most connected with. thats practically it lol
TAGS
#info :: information about me/my blog
#favs :: favorite posts
#asks :: answering asks
#howls :: stuff about alterhumanity
#barks :: random unimportant posts
#wags :: stuff that made me happy
#wholewolf-reblogs :: reblogs
#my art :: drawings i make
#stuffs :: misc things i make
#moodboards :: moodboards. duh
#home :: hearthomes & nature pics
#me if u even care :: 'type pics lol
pixel gifs by @bugsb1te
#info#intro#introduction#blog intro#therian#therianthrope#alterhuman#nonhuman#otherkin#kinmunity#therianthropy#therianblr#kinblr#kin blog#dholekin#wolfkin#lycanthrope#otherhearted#copinglink#copinglinker#theriotype
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Bio? Something like that.
How did I start modding? Literally no one has asked this, but here's my story, don't worry it's not long... I guess that depends on what your definition of “long” is, haha! Hang on, here we go.
On a random day in January, 2024, a few days before my birthday, I might add... I woke up to stars in my right eye. A few days later, I was told I had a very rare injury and it would never heal. Those are not words an artist/gamer wants to hear! Long story short, I am now legally blind in my right eye. If you think, oh that's not a huge deal, you can still see. Humor me, get a cheap pirate eyepatch, put that on, then pour yourself a cup of coffee. Not as easy as you thought, right? Depth perception. It’s a thing. Anyway, on with the story. Suffice it to say, I was depressed. Majorly. Then, through some random conversation somewhere, I found Stardew Valley.
Perfect! 2D animation, cute pixel art, story that's not sugar-coated anime, I love it! Got to year 3, TBH I've never played past year 3 because ADHD, and realized the dialogue was quite lacking. Then I discovered mods. What the-, it's a freakin' goldmine! Downloaded a lot of things, mostly dialogue, and tossed half of them. While playing through a Sebastian run, I saw it. Oh. My. God. It's a coding error glaring at me in my dialogue box. This is NOT acceptable. I tried to ignore it, but then it happened again. Okay, time for some investigation. I opened the folder and found... json files. Interesting, I wasn't entirely clueless since I do know HTML code from back when the internet was a baby, Facebook had no ads, and dinosaurs roamed the earth. Okay, okay, the internet was more like a spoiled toddler. Yes, I'm old. Shut up. But I digress. It didn't take long to discover the misplaced punctuation and go on my merry reality-avoiding way. Until I got bored again.
I looked for more Seb mods, but there were like seven. Three were yandere, not my jam, and only 2 were updated for 1.6 and were dialogue-only. Solution? Make my own mod for myself. I spent six weeks downloading mods, learning code, Googling to very little effect, writing dialogue, learning how to make an event, discovering I knew nothing, and on and on. The perfect distraction from the whole eye thing. I finished a decent draft, loaded it up, and praise Yoba, it worked! And on we play. At some point, I saw a comment complaining about the lack of Sebastian dialogue mods. Huh, yep, they're right. Too bad. Oh. Well, I guess I could load this thing I made, it's really just my own internal story monologue while playing the game, I'm NOT a writer, and most people probably won't get it. But I did spend a lot of time on this, and maybe someone out there will like it. Heck, no skin off my nose since it's free. So I took a deep breath, made peace with my inner demons, and threw it out into the void of Nexus, expecting it to be swallowed up and ignored. That... didn't happen.
In the first few hours, several people downloaded it. Huh, Nexus must have a decent search algorithm. That was literally all I thought about it. The next day, 300 downloads. And comments! Mostly positive with the exception of one wild demand I subsequently ignored. At one week, it had 3,000 unique downloads. I was floored, 3,000 weirdos downloaded my mod. Add to that, people seemed to actually like it! I've never gotten so much positive feedback for anything in my life. Seriously. Apparently, my oddball internal monologue, thanks ADHD, is quite entertaining. Heck, might as well make another one... and here we are. Yes, I've gotten negative comments and unreasonable demands, but I do my best to ignore them and practice staying positive. Trolls be damned! It's a lot harder to do that for yourself than for other people, turns out.
So, bottom line, found something interesting? Try it! Does it make you happy? Keep doing it! Even if it's only for yourself, do the thing and let it make you smile. Share it with the world if you're so inclined. Get out there and kick ass!!
#maggs immersive sebastian#maggs immersive sam#stardew valley#stardew mods#stardew sebastian#creative process#creative writing
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Just a small project i´ve been working on
Inglés/English
When I found out that the G5 series of My Little Pony had been cancelled, I had a nostalgic attack and decided to watch the Friendship is Magic series again, taking advantage of the fact that it is complete on YouTube, to refresh my memory and then watch the "complete" G5, something I haven't done yet because I don't have the money to pay for Netflix and I don´t want to risk with a pirate site to watch the movie :P. The thing is that while I was watching the series at some point I got the idea that the adventures of Twilight and friends would fit very well in an RPG style game, so I started digging around the fandom to see what kind of fangames I could find (don't even get me started on official mobile games, I'm against the business model of those kinds of games), but the thing is that, apart from some horror games like those of Princess Luna or the one of Applebloom in the town without cutie marks, some MMOs, the games based on the Fallout Equestria fanfic and that filthy game with Trixie, I didn't find anything that resembled the idea I had in mind (Don't get me wrong, a lot of those games look really fun, especially "that one") so I said to myself "Hey, what if I made that game?".
With this idea in mind I started to fantasize about what this videogame would be like and I had the idea of making it in clickteam fusion, the same engine that the classic FNaF games are made in, a saga of which I am a fan, so I started to learn about the particularities of this software and to design prototypes for some mechanics that I want to include, such as a mission system and an inventory. What you see in the video is a practically finished version of a character customization system, which has several options so you can create the pony that best suits your personal tastes.
After much thought I decided to call this project "MLP: Harmony is Magic". As I already implied this is a fangame so it does not have the official license nor the support of Hasbro (hopefully not their wrath either). It will be inspired by G4, which includes the main series, the comics both canonical and non-canonical, some information taken from the books, and content related to Equestria Girls. In "Harmony is magic" you will take on the role of a pony who, along with his five friends, must face threats that will put the fate of Equestria in peril and overcome trials in which their friendship will be challenged. Explore this magical kingdom to meet and help its inhabitants and fight in turn-based combats against monsters such as Manticores, Little and Big Dippers, Vampire Ponies, Changelings and others that endanger the peace of the little equines, with the help of an enigmatic being that will not last long when it comes to lending its strength to restore harmony: the Tree.
I still have many things to work on, for example in the aesthetic section of the game, which I can tell it will be in a minimalist pixel-art style to resemble the aesthetic of the series. I also have to polish some mechanics and finish designing others, such as the special powers of each pony race or a cutie mark´s skills system inspired by Pokémon. When I have something more to show, I will return with another post; In the meantime, be happy, learn about friendship, drink water and whatever.
Meow.
=================================================Español/Spanish:
Cuando me enteré que habían cancelado la serie de la G5 de My Little Pony, tuve un ataque de nostalgia y decidí volver a ver la serie de La Magia de la Amistad aprovechando que esta completa en YouTube para refrescar mi memoria y luego ver "completa" la G5, cosa que no he hecho por el momento porque no tengo plata para pagar Netflix ni ganas de meterme en un sitio pirata para ver la película :P. El caso es que mientras miraba la serie en algún momento se me ocurrió la idea de que las aventuras de Twilight y amigas encajarían muy bien en un juego estilo RPG, así que me puse a hurgar en el fandom a ver que fangames podía encontrar (ni me hablen de los juegos para móviles oficiales, estoy en contra del modelo de negocio de esa clase de juegos), pero el caso es que, aparte de algunos juegos de terror como esos de la Princesa Luna o el de Applebloom en el pueblo sin cutie mark, algunos MMO, los juegos basados en el fanfic de Fallout Equestria y ese juego cochino con Trixie, no encontré nada que se pareciera a la idea que yo tenia en mente (no me malinterpreten, muchos de esos juegos se ven muy divertidos, sobre todo "ese") así que me dije "Oye, ¿y si yo hiciera ese juego?".
Con esta idea en mente me puse a fantasear sobre como sería dicho videojuego y tuve la idea de hacerlo en clickteam fusion, el mismo motor en el que están hechos los juegos clásicos de FNaF, saga de la cual soy fanático, así que me puse a aprender sobre las particularidades de este software y a diseñar prototipos para algunas mecánicas que quiero incluir, como un sistema de misiones y un inventario. Lo que se ve en el video es una versión prácticamente finalizada de un sistema de personalización de personaje, el cual cuenta con varias opciones para que puedas crear el pony que más se ajuste a tus gustos personales.
Tras mucho pensar me decidí a llamar a este proyecto como "MLP: Harmony is Magic". Como ya di a entender esto es un fangame por lo que no cuenta con la licencia oficial ni mucho menos con el apoyo de Hasbro (esperemos que tampoco con su ira). Este estará inspirado en la G4, lo que incluye la serie principal, los comics tanto los canónicos como los canónicos, alguna información extraída de los libros, y el contenido relacionado con Equestria Girls. En "Harmony is magic" asumirás el rol de un pony que junto a sus cinco amigos deberán enfrentarse a amenazas que pondrán en jaque el destino de Equestria y superar pruebas en los que su amistad se verá desafiada. Explora este mágico reino para conocer y ayudar a sus habitantes y lucha en combates por turnos contra monstruos como Mantícoras, Osas Menores y Mayores, Ponis Vampiro, Cambiantes y demás que pongan en peligro la paz de los pequeños equinos, con la ayuda de un enigmático ser que no durará a la hora de prestar su fuerza para restaurar la armonía: el Árbol.
Aún tengo muchas cosas en las que trabajar, por ejemplo en el apartado gráfico y estético del juego, que ya les adelanto que será con un estilo pixel-art minimalista para parecerse a la serie. También debo pulir algunas mecánicas y terminar de diseñar otras, como los poderes especiales de cada raza de pony o el sistema de habilidades inspirado en el de Pokémon constituido por las cutie marks. Cuando tenga algo más que mostrar volveré con otra publicación; mientras tanto sean felices, aprendan sobre la amistad, beban agua y que se yo.
Miau.
(Por cierto, si bien soy latino me decidí a hacer este juego 100% en inglés para ir manejando mejor el idioma y todo eso)
#mlp#mlp fim#mlpfim#mlp g4#mlp g5#fangame#mlp fangame#friendship is magic#my little pony#my litte pony friendship is magic#miautastic games#harmony is magic
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I’m so impressed with how many styles you have and that you use them regularly (realistic, semi realistic, 2d, and 2d, 3d & pixel animation)! How did you learn to balance this many and get so good in all of them?
THANK YOUUUU this compliment means so much to me because so often i feel so worried I will stagnate since I basically like to draw the same subject matter over and over again 😳 but I do like to periodically try new things that I'll become invested in for chunks of time.
i guess advice more than just 'practice' is to be willing to try out new things that you have an interest in, even if it doesn't work out at first and is frustrating. you gotta be persistent to learn something new BUT if you get bored then just move on! if it sucks hit da bricks.... I really like this bjork quote abt creativity
idk throughout my life in art i just try to learn about stuff i'm interested in and practice what i wanna practice. like i wanted to get good at pixeling when i was like 14 so i kept practicing and trying new ways to go about it until i started to figure it out. same with digital painting when i was 15 and i just kept trying again and again until it clicked, even though i was frustrated a lot, i never actually lost the interest when i saw people's pretty paintings and that feeling of 'man i wish i could do that!'.... so i literally couldn't stop myself from trying over and over at painting. it goes beyond just drawing too. planet earth is fun because ANYTHING u are interested in you can try........ i make fursuit heads and other crafts to see if i can! this year i started making my own songs and also learned leather-working because i saw a cool craft and wanted to try :3
part of it is letting yourself age too because as you get older you will grow interested in new things. i am 27!! i've been drawing since i could hold a pencil. that's a long time to encounter a lot of stuff to get obsessed about and wanna try out for myself. SUCCESS TIP!: i typically pursue things that are adjacent to other skills i already have invested in, like drawing to 3d sculpture to digital modeling, or start blending them like sculpture + coding skills = 3d animation rigging. The reason is because a lot of these skills are transferable and make it easier to pick up. like a skill tree in a video game... and you'll end up in weird places like sculpture to sewing to leathercraft. It's nice to have creative hobbies you can be sorta be mediocre at without attaching your self worth to it, but other people still often find it impressive anyways because it's stuff they've never tried to do. It's really healing and easier to like what you create And yourself by extension when you're just having fun and learning without having to worry about the end product being "good". Anything you try is not a waste because you are learning new skills and more often than not, something you've learned is transferable to some other area of your life!!!!!!!!! nothing is ever a waste of time.
this is also the secret cure to art block btw well actually there are two secret cures. a) is you have to embrace the art block and go get obsessed with some other creative thing for a bit. either that or b) go absorb other people's creativity to a bit and watch some shows and read books or talk to people. c) is a mix of both. eventually you'll return to art again feeling fresh and motivated if you're willing to give it a few months. I think art block really just means you're bored and need a change of scenery one way or another 🤔 that's just my onion though
TL;DR have fun pursuing things just because you like them. as you keep doing it you'll just get better at it through practice whether you really intend to or not.
#answered asks#i don't know if this actually helps but here are my thoughts.#sorry for long answer. i tend to overexplain everything. and go on tangents. oopie
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The making of Friendship Test:
I have always wanted to make a RPG Maker game. Throughout the years I have played several games with small pixel sprites as characters, as worlds, and I have always been fascinated that you can create a beautiful, funny and interesting story through them. I can not code and I do not have any 3d art skills, the chances of me ever making a videogame were very limited, but I have always wanted to make one. RPG Maker always seemed like the most available objective I could achieve, but I was never motivated enough to try anything cause I never had any good concept in mind for a videogame.
The year of 2024 started with a big robot obsession for me. Robot Dreams had recently came out and I did not stop thinking about it ever since, and soon after I started playing Toontown Corporate Clash, needless to say I adored those corporative robots too. I have always loved robot characters and thought it would be fun to create a story with them, I had several OC projects in mind but none of them included robot characters, so I thought I should change that.
I daydreamed about the concept of a story with robots, suddenly came with an idea: “what if an army of robots turned ‘good’ and only one of them was still ‘bad’?”
A very simple concept, one that would change and develop a lot, but an idea that I really liked. Of course, I like writing character dynamics, so it could not be a solo story, I gave the corrupted robot a companion in their journey. It was the story of a robot that was built to be kind turning ‘mean’ and a robot that was built to be a weapon turning ‘good’, traveling through a laboratory of abandoned robots that had all turned ‘good’, but how maybe that’s not as nice as it sounds.
I had that idea in mind, but I wasn’t planning on doing much with it. Perhaps a quick drawing, post it on tumblr and move on to other projects for now. But an image showed up in my brain that I could not shake off: I imagined this game as a rpg maker game. I imagined the sprite of the protagonist walking around this abandoned lab. And the strangest thing? It looked good. It looked promising. At least, it did in my brain.
The story was nothing but a mere simple concept, but it was good enough to give me enough motivation to look up tutorials on how to use GameMaker. Yeah, you read that right, GameMaker, not RPG Maker. I wanted to try out a more complicated engine, spent three days learning how to build one single room. I followed the steps, but somehow, I ran into a bunch of issues and it was not working properly. It did not feel great to waste three days for nothing, I was ready to give up and just go back to drawing simple drawings, go back to something I already knew how to do just fine.
But the image of the little robot still roamed around in my brain. So I decided to look up tutorials for RPG Maker.
Needless to say, I should have done that from the beginning.
I didn’t become an expert immediately, I still am not an expert whatsoever, but even if it took time and effort, RPG Maker was easy to use. No wonder so many use it to make videogames.
Again, the concept of this game was still very limited, I had a lot of ideas in my mind on how the story could go, drew a lot of concept art, wrote a few lines of dialogues, but nothing was set and stone yet. I decided to make one short area at the very least, and while I was creating it, I could think on the story some more.
I did just that, the first area is basically exactly what I had in mind since the beginning: a dark, empty abandoned lab. FriendProgram’s character design was very stuck on my brain too, they did not require a lot of concept art, their final design was very clear to me.
I made a couple of rooms, learned the basics on how to move from one room to another, how to change the character’s speed, how to make them interact with things, how sprites worked, all that stuff. But I needed to make FriendProgram interact with SOMEONE at some point. I needed a couple of funny NPCs for them to interact with. That’s how I came up with FUN and GAMES.
Now, I already had a few ideas for characters we would meet later on the story, but these two were not planned ahead, I just needed a funny duo to introduce us to the test ‘battle’ mechanic and to showcase the overall humor and dialogue style this game has.
However, I ended up liking them so much that they became part of the main cast of characters, even if their role is smaller than others.
When it comes to the tests, I was a bit concerned with that aspect. I knew that was the main gameplay of this game, the friendship tests you are put through, but I was not certain how I was going to pull that off. Would it be boring? Would it be repetitive? Would I not be able to program it? As flawed as they are, I am pretty satisfied with the results.
You have only seen a pretty simple friendship test, they get a bit more creative later on.
When it comes to the ‘battles’, I wanted them to be short and simple, nothing that takes too much time and nothing too complicated either. It’s the reason why there are so many, cause they are all meant to be pretty short, and the game allows you to save whenever you want. I hoped that getting a game over would not be too punishing to the player, since I’m aware some battles can be a little difficult to figure out what you are exactly supposed to say. Game overs are a bit essential to the point the game is trying to make.
Still, I am aware the battles can hurt the pacing a little in the first act, which is why they are better distributed in later acts, instead of getting 5 consecutive battles at once.
The mechanics of the battles change a little in each act, with act 2’s probably being the most complicated. But battles are not the main point of the game, which is why you might see less of them as the story progresses. Still, I’m okay to have a flawed ‘battle’ system, at least I have one at all, which I was worried I might not have been able to have.
The other gameplay ‘mechanic’ are of course, the friend_test_mode. They are however meant to be more story-focused than anything else, the first one is very simple, the other one can be a bit more annoying to get to the correct answers, but both of them do not punish you with game overs and are not meant to be anything too complicated. It’s presentation, part of the story, less a gameplay mechanic.
But enough about gameplay! This is a videogame that is more about characters and stories.
Before arriving to the new location this act takes place in, you find yourself with two experiments and learn all about the battle system. One of the two experiments is Exe, a strange mysterious rabbit. Exe was originally not part of the story, I adore characters like Exe, the funny annoying comedic relief characters, I tend to include them a lot in my stories. But so far, I hadn’t included any characters like that, I thought that maybe they would annoy people and it wasn’t necessary to the story. This changed however, I realized that if I’m making a game that I would like to play myself I had to include a character I would love, even if there were people who wouldn’t like them. So I included Exe, who serves as a tutorial and overall guide to the player. She started out as a small funny character, but as I wrote the story she became so essential that now I can not imagine the game without her. Sometimes the annoying comic relief character can save your story.
But now we arrive to the Reprogram Town! Very early on I knew that the first real area of the game should be a place full of nature, a huge contrast to the rest of the lab. It’s not just the nature, but the people are also very different from what you will see in this lab. The reprograms have sealed themselves away from everyone else, which means they can live in peace, away from the rules of BestFriendProgram, the program in charge of the lab.
The concept I had for this first area was to evoke something familiar: a cute little town with fun and kind NPCs, a bunch of simple quests, a bunch of simple battles and a story that ends with a nice lesson and with the characters being happy and loving each other very much, all thanks to you, the protagonist. I think it’s something we have seen in plenty of games, you play this area and you have an idea on what to expect, it is something pretty simple and easy to swallow. You are a nice protagonist that helps others and becomes friends with everyone, this is a game where you will meet a lot of programs and become friends with all of them and make everything better through kindness! This is what you are meant to believe.
The protagonists of Reprogram Town are Hammer, Keys and Wrench. The story is all about them, you are helping them but you are not part of their story. You are just a kind silent protagonist that doesn’t steal the spotlight from the story we are witnessing.
I knew from the beginning I wanted a simple but emotional conflict between these new characters, something that you could solve in one episode, but still has meaning to it. Just because you are a little deceived into thinking this game is going to be one way and then it turns out to be a little different than expected, doesn’t mean that the emotional conflicts have no meaning. What these three go through is real and they still have a lot to go through, specially Keys, who will get more things to do later on.
Something I really like about Keys is that he is a character that has kind of already went through his big character arc, there isn’t really much you can help him with when he has already grown as a person on his own and with the people he is close with. It doesn’t mean his journey is over, but it makes his interactions a lot of fun.
His asexual side plot is the first aspec-related story we see in the game and it is very essential to the character, at first I mostly implied it but I wanted to make it very obvious, this is not the ‘implied aspec’ game, this is the ‘stated aspec stories’ game after all. Keys is asexual and is a huge part of his story, as we will see later on.
Kindness is a big theme in this game too, and I really like the story of Hammer choosing to be a kind person despite everything. I like Wrench a lot too, even if he doesn’t show up as much I wanted his personality to be so vibrant that you will forget he has very little screentime. I really like when stories focus on siblings so of course I wanted two of the main cast of characters to be siblings and this is the act where they get to shine.
This first act establishes a lot of world-building as well. There is still a lot of things to find out about, but little by little you learn how this world is supposed to work. The mandatory tests, the water damage, the reliance on metal, the unconscious days, the data corruption, the old organisms… So much information in what appears to be a very silly and cute chapter of a bigger story.
Speaking of a bigger story, seems like that’s where FriendProgram and Waterbottle will truly get to shine. Waterbottle shows up very little in this act, and FriendProgram barely acts like a character, but this changes completely after the ending the demo. The rest of the game is very different from these first few hours and it’s all because of this program duo, especially FriendProgram, but it is also not different enough that it’d feel like a completely different game. The demo gives you a very clear idea of how the tone, pacing and dialogue of this game is usually like, even if there will be improvements later on.
Waterbottle is, in my opinion, probably the best character in the game. They are very fun to write and I enjoy every moment they are on screen, I think this character genuinely makes my game way better, which is why the demo is one of the weakest parts of the story, simply because Waterbottle is barely in it. Not for any other reason, it’s just cause Waterbottle doesn’t have enough screentime.
Now when it comes to FriendProgram, I did not want Friendship Test to be a cynical story where I “criticize” games that “force” you to be kind just to get what you want, I thought that would be very dumb and against everything that I am. FT offers a funny scenario of a character that has no other option than to be a really good friend to be able to advance the story, but it doesn’t mean they are not a complex person with no kindness in their heart. It doesn’t mean that helping other programs is meaningless, it doesn’t mean that FriendProgram hates everyone and would kill everyone if they could. There is a lot of layers to this story and this character.
You might be wondering however: ‘Where are the aspec themes? You said this game was about lovelessness!’ To that I say, patience! Don’t worry, the rest of the game does NOT shut up for a second about the main message of the story, but it was very important to establish the world building and characters first before fully focusing in the main themes. Besides that, the demo is also meant to trick you into thinking this is another story about the power of love, there is a reason why it is not really discussed at the beginning. There is more to the story and to FriendProgram than you might think.
I am very proud of my game, despite the flaws, I’m happy that I finally had the motivation to make the rpg maker game I have always wanted to make. Perhaps this game will help me make a better game one day, who knows, for now I am very happy with the result so far.
The first update was more about the making of the demo, but the next ones will all be about previews and presentations for the rest of the game! Next month I will talk about the next area of the game: The Emulation Area!
Thank you for reading and supporting, see you!
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well @voidsteeth has given me the power to ramble a bit more. PLEASE ignore the cat in that picture, for some goddamn reason it's the only way tumblr let me post this goddamn picture. it's a nice kitty, mind you
Up above, some really loose logo/main pic ideas for it! Excuse my terrible handwriting. Let me do it bullet-point format since it helps my adhd pin down stuff
So, it's gonna be a RPG. I wanna figure some fun gimmick and I surprisingly have a bunch of that well fleshed out! (Part of it revolving the elemental system, concerning Flesh/Memory/Mind/Matter/Soul). I'm not a huge fan of the repetitive encounter "smash everything in front of you" format. I'm going to be using RPG Maker MZ. My partner has a lot of experience with that, which should help a lot!
Inspired by a bit of a mix of classic JRPGs and more recent indie RPGs, specially Rpg Maker stuff. I've been raised watching my dad play the old Final Fantasy games (which I love dearly, specially IX, X and VII), but I've ended up loving the more recent indie scene myself (OFF, Oneshot, Undertale/Deltarune, Everhood)
(I'm gonna be playing more RPG Maker games to help with inspiration and knowing how much I can bend the system- Please feel free to recommend me some!)
Set in a sort of high fantasy setting, and it takes a bunch of stuff from the one I run my current DnD campaign in. I think it will feel familiar to DnD/PF players, but I'm going all in with my own worldbuilding! I wanna set myself apart from these.
I want to have a sort of in-game illustrated encyclopedia because I really dig that. I liked the way OFF used images here and there to add to the lore. I just love the idea of being able to collect pages and learn more on the way. I've sketched the ones for the elements already!
Themes will spin around friendship and human connection, eldritch horror flavoured stuff, and some temporal shenanigans too. It will also tackle on the importance of understanding the past- The story will put some focus on how people are too busy pillaging a ruined city to understand what actually destroyed it in the first place. Which, well, it's the kinda thing to have consequences.
I'm planning to work on this on my free time, and once it has a nice shape (and perhaps a playable demo), I may consider having a Kickstarter to complete it. I'm fairly confident I can handle (with enough time) most of the parts of it. I just need to get a bit familiar with pixel art (for the maps). I used to do that ages ago! I'm also familiar enough with programming and have done small web-games in the past.
The one thing I am absolutely not qualified enough for is music. I wanna try honing my skills but- Oh boy. (on that note, if you know of small musicians that are open for commissions, do let me know! Just as a very preliminary view)
also you can bet this is gonna be really LGBTQ+ themed. I wanna also take the chance to maybe sprinkle in some of my heritage's stuff, I've wanted to do that for ages!
I'm of course always open for specific questions about this. I'm really excited to work on it and help my mental health on the way. I'll do my best to share some concept art, mock ups and such as I get it more fleshed out! I have some enemies pinned down and I think people will really enjoy these designs : )
#gamethingy#long post#it's not the first time tumblr acts up about black and white doodles so i may start adding cat pictures on them
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apologies for my absence- holiday periods are tiring lmao how were they for you? unfortunately we have yet to watch the fnaf movie, as our group is one that is exceedingly difficult to make plans around because we're all busy 💀 but then there's the one guy who doesn't want to leave his house lmao luckily, iv'e been pretty good at staying away from spoilers, so i've got that going for me. on the other hand, i'm planning to go see Trolls 3, and my mother and sister recently went to see the new Wonka movie. Though from what i've heard from a friend, Wonka's no good :// Yeahhh, if i actually commit to the mod, i'd have to learn pixel art and reteach myself code and programming 😭... i used to be somewhat decent at it. oooo yes i love a good choose your own adventure! they're so much fun and i've actually coded 1 of my own :,) it was through Visual Basics though, so the formatting was a bit weird for me lmao if you're going for a visual novel type of look and playability, I'd probably recommend Unity or itch.io? in my experience, Unity is probably easier to use.. theres another website/app i used but i can't recall the name sadly :( if i do i'll get back to you though! i don't have that much of a detailed request this time, but perhaps some fluff and love languages between rasmodius and the reader? or like hcs of rasmodius's evolving interest/thoughts arund the reader before finally getting together? i'd perhaps request nsfw/smut stuff too but tbh i just don't have any ideas 💛 tysmm :D -🔮
A/N: I’m glad you’re okay!! Honestly I’ve been sick these past couple of weeks (I caught pneumonia and had it for a month before going to the hospital. I thought it was a cold oopsies) I haven’t watched anything new recently but I am watching the third season of singles inferno with some friends. And I guess until I can figure out how to make a visual novel I have to write the fic out lmao sucks for me because I think a game would be better but oh well. What can I do? And like always I’ll try to do both!! Check back for the second one!!
Tw: cursing, slight nsfw but no full on smut. Let me know if there’s something I missed!!
Wc: I have no idea! But these are headcanons so 10+ is the goal!!
Sdv Masterlist
Okay so there are five main types of love languages.
Physical touch, Words of Affirmation, Receiving Gifts, Acts of Service, and Quality Time.
I would also like anyone reading this to remember that these love languages are how you want to be loved/receive love not how you show love to others.
I do think that Rasmodius is very connected to himself
And by that I mean I think he knows himself very well, or at least he thinks he knows himself very well.
And for a long time I think he probably thought that Quality Time and Physical Touch were his main two love languages.
I mean idk if it’s canon but in my opinion I do think he cheated on the witch with Caroline
And I’m not gonna go into it here because this isn’t about them, but I think it might’ve had to do with that and his own struggles with temptations.
And I also think gift giving is canon for literally every single character in stardew because that’s the main way to befriend someone.
But I think that after marrying you/beginning to date you he realizes that his actual love language is words of affirmation.
While Physical touch and quality time are still very important to him, being with you makes him see that he really does like being praised.
Like whenever you say that he has done something well, or that you like something he has done his heart flutters as if he were a teenager again.
Especially when it comes to his magic
Like I feel like the townspeople aren’t really fond of him
And they never thank him for the things that he does whenever they actually need him for stuff
Like the haunted maze
Like they’re just talking about how weird he is and how he got it done
But they never stop and say anything that’s positive like WTF
So I think he would appreciate whenever you thank him or praise him and it would go straight to his head (which one idk 👀)
With quality time I feel like you get a lot of it after he moves to the farm
Like unless he’s working in his tower, or you’re off somewhere like in the mines
That you’re like together even if it’s spent in silence
And he loves that
Like he was super lonely before even if he doesn’t want to admit it
So just being in the same room as you counts as quality time for him.
And if you’re doing an activity that’s particularly domestic
He’s in heaven like he doesn’t wanna make it a big deal
But baking and helping you around the farm makes his heart soar.
I think in terms of how he shows love i think he would show it in acts of service and gift giving
Like oh you don’t feel well?
Don’t bother going to the clinic he’s just going to create a potion that stops you from getting sick
You’re afab and you’re having bad cramps during your period?
Consider them gone
Look at this thing he got for you
And while yeah this might seem like either a lot of insincere
In his mind and heart this is how he shows that he appreciates you and wants you to live a good and easy life.
If he can make things easier and less stressful for you
That’s exactly what he’s going to do
He loves you and while he loves receiving attention and love he’s kinda crap at giving it in the same way because he just doesn’t really know how
So this is how he does
He’s VERY romantic sometimes and shows it through gifts and services.
Very cute and a good significant other when you get past his rough exterior.
#stardew valley#sdv#stardew#sdv headcanons#stardew headcanon#stardew valley headcanons#sdv shitpost#stardew shitpost#stardew valley shitpost#sdv expanded#stardew expanded#stardew valley expanded#sdv rasmodius#stardew rasmodius#stardew valley rasmodius#sdv x reader#stardew x reader#stardew valley x reader#sdv magnus#stardew Magnus#stardew valley Magnus
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