#I also have 0 experience with visual novels
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about to play Doki Doki litterature club for the 1st time, wish me luck!
#I know roughly what it is but never watched a play through or anything so this will be fun!#I also have 0 experience with visual novels
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hmm im curious. whats olba about :0?
Oh anon you have no idea of what you just asked-- let me get my teacher costume
AHEM
OLBA or Our Life: Beginnings & Always it's a visual novel where you can play the perfect life you never got and cry about how much you wanted it after you finish it :DD (available on Steam for pc and Itch.io for both pc/mac and android!)
You play as-- well, you (or not, you choose)! You can choose your name, last name, pronouns, appearance, personality, hobbies, everything except your family, but you wouldn't like to change them for anything after you meet them.
You start the game as an innocent 8 years old kid that meets a random guy that tells you that he just moved across the street, he also tells you about his son: Cove! who has the same age as you. This guy tries to bribe you with 20 dollars, you can accept or refuse (or run! i like that option), either way you end up in a poppy hill behind your house and find the so famous Cove! He tells (cry) you that his parents just divorced and that he miss his mom ( :c ), you can comfort him or not, but you two still will be found by both of your families and have to go home.
That's the prologue! Gameplay aspect: it consists in 3 Steps of your life: 8, 13 and 18 years old! Each Step comes with 5 Moments, where you can spend time with (mainly) cove, if you're playing the base game. Talking about base game! You can complete it in around 5 hours (that's what took me the first time i think), and it comes with a 4th Step that work as an epilogue!
There are 6 paid DLC's (and a free one that is a name pack), 3 are other 15 moments for the first 3 Steps, 1 is a wedding dlc for our lovely Cove <3 (we'll get to him in no time), and the last 2 are extra content for two characters you'll meet in your very first playthough: Derek in Step 2 and Baxter in Step 3 (you should know this one very well if you follow me lmao), each with 5 moments extra for their assigned Step and their own Step 4 where you can follow and give proper closure to their stories!
I'll try to not ramble a lot because it's something you just need to experience yourself to get it but-- i will introduce you to the love interests! (or friendship interests, you don't need to crush on anyone to have a great time)
Cove Holden! Our lovely neighbor that we see almost everyday for like 10 years! You could also call him the second main character after you, since you learn more about him and his family during all the game. He's an introvert and ocean nerd (in the cutest way possible), depending on your choices you can shape his personality/style and become best buddies, the sweetest couple or just remain neighbours that never really got along. (you'll learn to love him, platonic or not, trust me)
Another perk of the game is that no matter what you do there's not "wrong or right" (unless you feel bad for the characters, like me), your actions does have consequences but there's nothing like a "bad ending/good ending", after all it's just your life, it goes on no matter what! Unless you want to reach a specific scene you found online you'll never have to use a guide for anything.
Derek Suarez! A caring guy! mabye a little too much, he's the oldest brother of 3 and that shaped him in a way that he always feels responsible of everything😔. During his storyline you'll help him to learn how to relax and lean on other people :D!
Baxter Ward! A monochromatic gentleman, mischievous as a cat and emotionally repressed like a pressure cooker <3. Struggles a lot with making deep conections and being emotionally vulnerable, you can imagine about what goes his storyline lol.
He's my favorite, if you haven't noticed. He has that infuriating charm that only someone that unironically says "Hallelujah" has. A very dramatic route, he's a very dramatic guy, you should see how he texts in step 3 aghsdas.
Also! all the side characters are super likeable, from your family to the baker of that bakery that is metioned a few times!
ANYWAYS, in conclusion: this is a very relaxing game! If you like visual novels you should definitely give it a try, the amount of replayability this game has is insane. My recommendations for when you play are:
Try the base game first! If you like it you can buy the moments dlcs (theyre only 3$ each!), mabye the wedding dlc after that (if you want to marry cove that is, this one is 2$ btw), Derek's dlc and Baxter's dlc (5$ each) for last. Those are pretty much the release order but i that's also the order i enjoy the most!
(play this game at least 2 times trying different choices/personality, the differences are ughhhh/pos)
When you're playing for the first time you should play the moments left to right. On later playthroughs you should change the order to find new dialogues! theyre small things but omg theyre so fun
Have fun! do whatever you want, i literally said there's no bad or good ending, take advantage of it and be as foward or shy as you want, be a little shit or a literal angel! That is your life we're talking about.
#rui thinks loudly#just left 2 hours and half of my back's hp in this post#totally worth it#our life: beginnings & always#our life#olba#cove holden#derek suarez#baxter ward#gb patch#gb patch games#visual novel#honestly if there's anything i can do to make more people play olba i'll do it bc this thing literally healing#im full of love for this game bitch
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Are there any direct statements from kodaka himself that dr0 is meant to be read first before going into 2? (Believe it or not, there are some fans who believe zero is no matter what, ultimately unnecessary to the franchise despite being written as essentially the back half of the themes and worldbuilding of not just dr, but ESPECIALLY 2, with the excuse being “it’s side material, it’s a light novel, it did not get an official western release (so it is therefore unimportant.). I’ve seen people think the plot points 0 introduces SPOILS the stuff it brings back to resolve in 2! (Specifically regarding izuru, the steering commite, etc.))
This'll be a long one (and include a dr0 game update):
Let me preface this with the fact I am also one of those people who thinks it does spoil a considerable amount of 2 despite releasing first. I am a long time fan of zero from back when the OG translations were coming out, and read them over 10 yearsish ago now, and am obviously the lead creative director for the Danganronpa Zero fangame.
But let us go through some of (not all because this would be way too long) the details behind your ask.
As far as I have read in multiple interviews there is no explicit statement regarding about reading it before dr2 or after, but i am pretty sure there is for before reading dr3 definitely [needed citation form one of the old dr3 interviews i do not have the link handy]. There are also his comments that the books/anime/manga are canonical and important to the series. (warning spoilers for rain code in this interview too)
As for what I think, personally dr0 and dr2 are the most interchangeable entries of the series. personally I am also in the camp of leaving izuru a mystery before going into 2 as smart people will be going well obviously izuru is just going to be important / be the mastermind of the next game, and it may ruin their enjoyment of that twist. Sometimes prior knowledge can turn off people, though i know some people are in the camp of "actually spoilers enhance my experience" but i do not think that is what you mean.
As for the visual novel version I am creating theres no real good way around having visuals of izuru even as a shadow so it will be required to at least have read dr1 and dr2 prior to it and designed to read definitely before dr3 with hitherto references to other parts of the series as a nod to it all.
As for the plain text novel version either way works really, it depends on what you want to get out of the series yourself, more mysteries by leaving it, or more concrete answers by reading it for less confusion. There is no perfect answer. well the perfect answer is do not read dr0 before dr1 for those weird people that read the series in chronological order but that's a whole other can of worms.
More so I also think dr2 builds the mystery of the reserve course a lot better and not knowing about them lets people speculate on hajime's talent rather than going "i wonder if he is one of those reserve course students mentioned"
As for the steering committee they don't really matter for 2's story at all and are mainly just world building for the schools hierarchy (which i intended to create an essay for but ended up including it in the game script as a prologue interlude when explaining the school so it doesnt just only reuse the same text as dr1s opening.)
That all being said, personally I think it is best to read 0 after 2 and I have more reasons as to why, being considerably familiar by now with the text, but it did come out before dr2 so I cannot fault people for reading it first. but as for my vn version, having it be read after 2 and before 3 lets me be considerably more creative with the games art and I am sure people will agree when it releases. Kodaka considers DR0 one of his best works (I believe he said this on DanganRadio) to which I agree, so making sure the game is a perfect homage to his series has been well on my mind for a long time, as well as the question of when should it be read.
Your opinion is perfectly valid here of wanting to read it before 2, and understandably so considering it came out first, but at the end of the day I think they are pretty interchangeable in order, probably the two most interchangeable things in the series outside of maybe the kizakura drama cds being before or after dr3 as well (did someone ask for a translation for those soon? 👀)
Thanks for reading, hope this gave you some insight as to my thoughts regarding this order. Some people. may know i have my own order guide for Danganronpa but i think i will have to update it soon when everything is fully translated, and it may or may not have some controversial book placements so I may come back in the future with another blog post about series order and my thoughts on it.
Without intending to drag this out further, thanks for asking, hope you all are doing alright - SeriousSeiko
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Wait. What's this raincheck VN 👀
I'm glad you asked....
Rain Check is a mystery thriller visual novel, I absolutely love it ❤️ Mainly because it's so different to other VNs I've read
You play as Theodore, the luckiest tiger you ever met that also happens to be the unluckiest tiger you ever met, I don't wanna spoil too much because I don't want to ruin the experience but believe me. This VN is worth it
Now if you're not convinced...
Here's why you should read Rain Check
We have
Top and bottom jokes!
....that happens to be relevant to the plot! :0
Radcanine's fursona in a jockstrap
Wholesome CGs
Miles Edgeworth's fursona
Every body type and gay archetype you can think of!
That's right! Doesn't matter if you want a hunk, a daddy, a himbo, a bear that's literally a bear, a gremlin, a hot shot twink or a chubby nice guy, this VN has him!
There's a lot of work put into this vn and you can tell the moment you start the game so go read Rain Check! and go read Shelter too! and Burrows! and Arches... and Mino Hotel too ig and uuuh... Tennis Ace and.... idk Santa Lucia!
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Trying to make sense of Umineko while playing it for the first time, essay post-Ep1: The Beatrice lies in the details
0. On games, interactivity, roulette, and chess, or: how to lose at Umineko
Umineko no Naku Koro ni, commonly translated as Umineko: When they cry, also translated as Umineko: When the seagulls cry, also abbreviated as Umineko, also subtitled (I think?) Rondo of the Witch and Reasoning, is a visual novel series originally released between 2007 and 2010 by the group 07th Expansion, under the influential authorship of Ryukishi07, also abbreviated Ryukishi in fandom discussions. Umineko might best be classified as a story[i]. As far as the medium goes, Umineko has, as far as I understand, existed in form of an online visual novel, a PS3 game, a manga, a downloadable visual novel, and an anime, if not more. And yet, as I experience Umineko, I have paid for it and downloaded it from Steam, as well as having installed a massive and wonderful total conversion mod on top of it. The question of “what is a game” is an esoteric one, one that renders “is Umineko a game” absurdly unanswerable. But while categorizing Umineko as a game or not a game is difficult, it is easy to see that Umineko has a loaded allegorical relationship to game(s).
In Episode 1 of Umineko, Legend of the Golden Witch (to be called Ep1 from now on), two different games are brought to the table regularly, both as metaphors and games characters play: chess and roulette. Chess and roulette are very different games, almost diametrically opposite. Chess is a game in which every move can be calculated, at least in theory. While such computers are yet to be created, a computer with sufficient capacity of calculating could simulate every possible chess game, always know a certain path to victory. Humans are incapable of knowing every single possible chess game at once. Humans playing chess at a high level memorize and execute cyclical patterns and try to guide their opponent(s) into patterns and cycles they are unfamiliar with. Despite having no randomness involved, despite seeming predetermined every time, chess is a fascinating and very human game to play. And, indeed, a lot of the humans (and witches) in Umineko Ep1 play chess. When Ushiromiya Kinzo asks his resident doctor and old friend how long he still has to live in the prelude, the doctor points to a chess game they are playing to establish a metaphor. When trying to solve the death of his parents as a crime, Ushiromiya Battler turns to chess and the repeating idea of “spinning around the chessboard” to find the culprit. Who plays chess against whom and with what level of skill is a motive and allegorical theme repeated over and over and over again in Umineko Ep1.
While no character in Umineko Ep1 plays an actual game of roulette, roulette is also a repeated motive in this story. Roulette is random or not random depending on a complex philosophical debate around determinism – but on a well-designed roulette table, no human or computer is able to tell the outcome of a spin of the wheel. To many minor factors, like air flow, friction of minute surfaces, gravitational pulls, and rotational momentum make roulette highly random. In Umineko Ep1, the so-called demon’s roulette is a repeated motive pertaining to the potentially supernatural violence that characters are subjected to as the deaths and murders commence, as well as an allegory for capitalism. One character in Umineko Ep1, a child servant by the name of Kanon, wants to withdraw from this seemingly randomized violence of the demon’s roulette by explaining that he will become the unforeseen variable in this roulette game, the Zero, neither red nor black on the roulette wheel, and therefore a gamble to bet on. I do not know a lot about roulette, but if I recall correctly, the Zero is part of roulette not as a game-breaking but game-enabling mechanism; through the Zero, the house has a statistical edge on a longer and longer series of roulette games.
Be that is it may, both games are referenced and loaded with meaning in Umineko Ep1. Chess, not random and a clash of human minds, versus roulette, totally random, a game of chance without reason; this opens a spectrum through which to categorize any other game. Some characters as well as some of the menus in Umineko Ep1, particularly Lady Bernkastel in the second-order frame narrative, urge the players/readers/player-readers to treat Umineko as a game of chess, one with pieces, invalid and valid, better and worse moves. This framing of Umineko as a chess-like game implies that Umineko could be solved. The question is what it means to solve Umineko. Umineko happens. It happens to the player-reader. The player-reader cannot change the story on any level of the story. Sure, in the first-order and second-order frame narratives, the player-reader can choose to turn the descriptions of characters in the menu that functions as a dramatis personae to their respective dead or alive states, which reflects what happens when the dramatis personae updates during the happenings of the embedded narrative. But toggling states in the dramatis personae doesn’t change anything; the player-reader but sees different text describing characters. Beatrice’s entry into the dramatis personae in the first-order and second-order frame narratives even taunts the player-reader with their powerlessness, the inability to interact, when you try to set Beatrice’s entry to dead. If Umineko is a game, it is not played within the mechanics of the software. Umineko is, if even playable in the first place, played metatextually. Presenting itself on the outset as a murder mystery, solving Umineko means unravelling its mysteries as it progresses. There is no apparent win-or-lose condition to Umineko.
And yet, one does not simply commit to a story as massive and complex as Umineko without prior knowledge of it. I got into Umineko because of @siphonophorus/Ozaawa’s obsession with it. Ozaawa is a cherished discord friend, who has had Beatrice as their profile picture ever since I can remember. I had started Umineko Ep1 with multiple spoilers in mind, such as: “There is a long time loop”, “Beatrice is really queer”, “people die and get resurrected over and over again”, “magic somehow is and isn’t real at the same time”, and “the narrative structure is a mess”. But the most intriguing piece of knowledge is as follows: “you can solve a lot Umineko from very early on”. Apparently someone in the fandom named pochapal had solved large pieces of the puzzle very very early on in the course of the story. Now, since Umineko urges you to treat it as chess, there is an analogy that immediately sprung to my mind: There are ways to checkmate someone in chess in the least possible amount of moves, a common one of these strategies being called a scholar’s mate. Four moves by the player controlling the white pieces lead, under ideal circumstances, to a checkmate and victory. Without knowing the solution to Umineko, you can meaningfully solve Umineko in a (relatively) short amount of story. I call this idea Umineko’s scholar’s mate. I want to explore this possibility, one of the primary reasons why I am writing this essay and plan on writing more of them in the future; to solve as much as I think I can after every episode. Writing this essay is me playing Umineko (I think). There is however a massive problem to me being obsessed with Umineko’s scholar’s mate; namely, that I suck absolute ass at chess and detective/murder mysteries. I am also rather mediocre at literary analysis, and cannot call myself a literary scholar in a great capacity. Congratulations to pochapal for doing Umineko’s scholar’s mate or at least coming close to that, I will not be able to reproduce that achievement. I have invested roughly 31 hours into Ep1 and I still do not know where to start solving the epitaph or who was killed how by whom. I am a historian, and that is about the range of my expertise. I almost did not write this essay and had been moving into Ep2 for roughly thirty minutes before a dumb joke I made on Discord lead to a lot of pieces clicking into place and me being able to synthesize a stable, if a bit tangential reading of Ep1 (more on that serendipitous accident in section 3 of this essay).
All in all, I am obsessed with this story to an extreme level and my brain is constantly trying to crack its mysteries. I invite you to join me on this journey, a delayed live-commentary of my first play-readthrough of Umineko. That being said, given the nature of my approach to play-reading Umineko, I’d like to avoid spoilers for Episodes I have yet to read as much as possible, and I’d hope anyone reading this will respect that wish.
Content warning: Umineko is a horror story that deals with a lot of systems of violence in gruesome detail. So much violence in fact that I fear the content warning in itself could be triggering. The full content warning will be found under the Read More.
Umineko Ep1 contains in varying degrees of alluding, mentioning, and describing: extreme gore, murder, suicide, sexual assault, patriarchal violence, class violence, child labour, grooming, familial violence, intergenerational violence and intergenerational trauma, child abuse, misogyny, psychological horror, colonialism, imperialism, and fascism.
1. On Umineko Ep1, or: Synopsis
The story of Umineko Ep1 unfolds in stages. The first stage to unlock is the embedded narrative of Ep1. It opens with a prelude on the island of Rokkenjima, a fictional, circular island with a circumference of roughly ten kilometres that is part of the real-life volcanic Izu Archipelago of Japan[ii], a short amount of time before Saturday, the 4th of October 1986. A conversation between Ushiromiya Kinzo, patriarch over the ultrawealthy Ushiromiya family and man who bought himself into the title of “owner of Rokkenjima”, and Doctor Nanjo, his attending physician and long-term friend, unfolds in Kinzo’s study in his mansion. Nanjo reveals to Kinzo that the latter is dying and has not much time left, explaining to Kinzo that he might want to settle his affairs. Kinzo reacts, in the presence of a disturbed Nanjo and the much more calm and collected head servant Genji, with at outburst of anger, revealing an obsession with a woman named Beatrice.
On the morning of Saturday, the 4th of October 1986, members of the Ushiromiya family assemble on a nearby airport. Among those assembled are Kinzo’s second oldest child, Eva, her husband, Hideyoshi, and their child, George, as well Rudolf, Kinzo’s third child, Rudolf’s second wife Kyrie, and Rudolf’s son out of his first marriage, Battler, and lastly, Kinzo’s fourth and youngest child, Rosa, as well as Rosa’s daughter, Maria. These seven travel per airplane to nearby Niijima, where they meet up with Jessica, the daughter of Kinzo’s oldest son, and Kumasawa, one of the servants at Rokkenjima. They take a boat to Rokkenjima, arriving around 10:30 AM.
On Rokkenjima, the weather starts to show signs of getting worse. Traversing through the Ushiromiya family estate, the only part of the island that is inhabited by humans, they meet Godha, the ambitious and renowned private cook, and Kanon, a teenager and servant at the household, currently struggling to do heavy labour in the elaborate rose garden. The new arrivals settle into the guesthouse, separated from the main mansion by the rose garden. In the mansion, the final set of characters of importance to the story get introduced. Sayo, working under the servant name of Shannon, another young servant of the household, Krauss, Kinzo’s first child and heir-apparent to the Ushiromiya head family, and Natsuhi, Krauss’ wife and Jessica’s mother.[iii]
The children, i. e. the cousins, staying at the guesthouse, do some catching-up on their lives, while the parents, i. e. the siblings, discuss at the mansion. Between 12:00 PM and 1:30PM, the family and Nanjo assemble in the dining room of the mansion for lunch. Waiting in vain for Kinzo’s attendance, they proceed to eat without him. At around 1:30 PM, the parents withdraw to discuss finances and inheritance politics. Knowing that Kinzo is close to death, the question of who gets which part of the vast family fortune takes centre stage in their discussion. Accusing Krauss of embezzling some of Kinzo’s private fortune, namely the vast amount of it stored in a supposed ten tons of gold, Eva, Hideyoshi, Kyrie, and Rudolf (and Rosa to some degree) open with an offensive, demanding immediate compensation by Krauss. Denying the existence of the gold and shutting Natsuhi out of the conversation, Krauss counters, revealing that Rudolf is in desperate need of money because he is embroiled in legal battles in the United States, Hideyoshi and Eva are in need of money to support the shaky expansion of their business, and Rosa needs money for her fledgling business. Their talks ultimately end in a draw. Krauss later reveals to a distressed Natsuhi that the gold actually exists, showing a bar as proof.[iv]
Meanwhile, the children roam the mansion and later head down to the beach. They discuss a portrait hanging in the main staircase area, one that Battler had not seen since the last time he had been at Rokkenjima many years ago. The portrait supposedly shows the mystery woman, Beatrice, and has an epitaph underneath. Beatrice is known as the witch of the island, a myth Battler denounces as a fairy tale. The epitaph takes the form of a riddle, forecasting much death and tasking the readers with finding the hidden gold. On the beach, the children try to solve the riddle, also reminiscing on Kinzo’s biography and the history of the family fortune. While the Ushiromiya family had lost most of its wealth, means of production, and members in the Great Kantō earthquake of 1923, Kinzo rose to inherit the title of head of the family. By 1950, Kinzo had (re)established the family as one of the wealthiest of the country, having successfully gambled a lot of capital of mysterious origin on the Korean War. The children wonder if this mysterious starter capital might have been the gold, and if Beatrice might have been a mysterious financier that gave Kinzo this money. Maria, autistic child hyperfocused on the occult and dark magic, insists that Beatrice is a witch and had produced the gold using a “philosopher’s stone”.[v]
In the meantime, a massive storm that had been brewing for a while turns into first rainfall. At around 6:00 PM, Maria is still missing after having been hit in the face multiple times by Rosa a couple of hours earlier as a supposed disciplinary measure. The family goes searching for Maria. She is found in the rose garden, holding an umbrella, still looking for a singular rose plant she had taken a liking to when they first arrived at the island, scared that something might happen to the plant in the storm. Going on to look for whoever had handed Maria the umbrella to properly thank them, Maria insists that the umbrella had been handed to her by Beatrice. Furthermore, Beatrice, according to Maria’s description, had handed her a letter, to be read to the family. The letter, supposedly written by Beatrice herself, reminds them to solve the riddle of the epitaph, lest Beatrice collect what is owed to her according to a mysterious contract between Kinzo and her. Distressing over the letter, the adults continue to fight each other with words, up until midnight for some of them. In the meantime, George and Sayo, secretly involved with each other, meet up in the rose garden. George proposes to Sayo.
On the next day, at around 6:00 AM on the 5th of October, the machinery of the household springs to life again, while the storm still rages on. Preparing the breakfast is impossible, however, due to Godha being missing. As more of the guests and residents of the mansion and guesthouse wake up, it turns out that not only Godha is missing, but Sayo, Krauss, Rudolf, Kyrie, and Rosa as well. After Kanon discovers occult symbols written out in blood on the shutter of the rose garden storehouse, several characters rush to open it. Inside the storehouse are the corpses of all six that are missing, mutilated, especially in their faces.[vi] The family attempts to contact the police, but the telephones have failed in the storm, similarly, boats are no option.
Retreating to the mansion, they find the dining room covered in blood. Fearing for their lives, the survivors hole up in the parlor of the mansion at around 9 AM. Afterwards, they find Kinzo missing from his study. Everyone soon falls into suspicion of each other, suspecting a murderer in their midst, but also unable to rule out other parties, namely Beatrice, being involved. Especially Eva and Natsuhi begin fighting, while Natsuhi carries Kinzo’s rifle, the only known firearm on the island. In the meantime, the children, with the help of Maria, try to discuss the occult implications of the murders, and a new letter that had been found. At some point, despite Natsuhi’s reservations, Eva and Hideyoshi retreat to their guest rooms in the mansion.
At 7 PM, the servants discover the door to Eva and Hideyoshi’s room to be painted in blood. Prying the door open, they find the corpses of Eva and Hideyoshi, with strange spikes lodged into their foreheads.[vii] Smelling a strange smell coming from the boiler room in the basement, Kanon runs there. Challenging Beatrice, which he assigns to the darkness in the corner of the room, he tries to harm her, leading only to him being mortally wounded.[viii] It is difficult to decipher his final words, I personally do not understand if he had anticipated or at least accepted the potential of his death in that action. When everyone else catches up with him, it quickly becomes apparent that the smell is coming from the boiler, in which Kinzo’s charred corpse is found.[ix] The survivors retreat to Kinzo’s study, judging it to be the safest room in the mansion.
At around 8 PM, George, Battler, Jessica, and Natsuhi look at the smaller portrait of Beatrice on the wall of the study, when suddenly, another letter by Beatrice appears, in which Beatrice gleefully celebrates her victory. Suspecting those who had not looked at the portrait to contain Beatrice or at least a collaborator, Natsuhi sends out Nanjo, Genji, Maria, and Kumasawa.
At around 11:30 PM, the phone in the study rings, revealing a singing Maria. Sensing that she might have send the four others to their doom, Natsuhi goes looking for them. Their corpses are found in the parlor, safe for Maria, who stands to a wall, singing.[x] Natsuhi runs out to the main hall, when the clock strikes midnight. She challenges the darkness, Beatrice, to a duel, which leads to her being shot with the rifle she is carrying.[xi] The children arrive in the main hall to see a woman standing, half-shrouded in the dark, who Maria identifies as Beatrice, running towards her.
The next bit of story unfolds in the epilogue, written in the style of a historiographical account. The police arrive the next day, finding everyone dead, except the children, whose corpses could not be fully identified in the gore.[xii] An urban legend spawns from these two days at Rokkenjima. Some years later, a notebook fragment lodged inside a wine bottle washes ashore at a beach. It is a fragment of Maria’s diary, reporting on the events of the days, concluding in a cry not for help, but for the someone to solve the mystery at hand.
Concluding this embedded narrative, a new chapter called the Tea Party unlocks in the game’s menu. In the Tea Party, the first-order frame narrative unfolds, in a domain only labelled Purgatorio in the opening slide.[xiii] Kanon, Sayo, George, Jessica, Maria, and Battler converse about the events of the first Episode, fully aware that they are characters in a story. Most of them either believed in magic previously or now concede that magic must have been the murder weapon. Battler, however, resists this reading of events. Beatrice appears, superficially amused by Battler’s antics. Transporting them to the scene of Hideyoshi’s and Eva’s murder, she demonstrates supposedly magic mastery over so-called demonic stakes, with which she murders Hideyoshi and Eva again. Battler still does not concede, vowing to uncover what practical tricks Beatrice uses for her murders. The other children and young adults begin violently unravelling into piles of gore[xiv], as Beatrice magic keeping them alive supposedly fails as Battler is unable to believe in that magic. In her dying words, Jessica urges Battler to resist believing in magic.
Concluding the Tea Party, another chapter unlocks in the game’s menu. In this second-order frame narrative, in some ill-defined realm of witches, Beatrice hosts a witch named Bernkastel in her domain, inviting her to watch another game. While Beatrice is absent for a short while, Bernkastel turns her eyes and attention to the play-reader, giving, out of a self-reported pity for the play-reader, cryptic clues to playing/reading/observing Umineko. This concludes Ep1.
2. On apples falling from family trees, or: cyclical systems of violence
2.1 What the actual fuck, Battler: Rudolf, Rosa, parental violence, masculinity, and the patriarchy
The first thing that one can easily observe when reading Umineko Ep1 is that violence happens cyclically, on multiple levels. The violence Umineko examines is incredibly complex, with multiple threads interwoven into a singular system of power. A very fitting way to try to unravel these threads from one another (at least to some degree) is looking at the branches of the family tree placing allegorical emphasis on different aspects of that violence.
Much sooner than when the shutter is raised on the rose garden storehouse, Umineko Ep1 reaffirms that it is a horror game; more precisely, every third time[xv] Battler opens his mouth. For play-readers who get lulled into a false sense of security by the mundane family conversations at the airport, the harbour at Niijima reminds them of its horror when Battler makes jokes about sexually assaulting his cousin, Jessica. Later, he makes a joke about making Maria, his nine-year old cousin, promise that he can touch her breasts once he has grown up. This joke causes concern by George and Jessica. When Battler only shortly after sets out to touch Sayo’s breasts, Sayo does not resist, until she is directly ordered to do so. The characters around him barely acknowledge Battler’s insistence on semi-seriously performing symbolic acts of sexualized violence, only the joke with Maria leads to Jessica slapping Battler in the face, and the dynamic returns to friendly as quickly as it escalated. This absence of consequences for his violence stands for two things: How fundamental and normalized misogyny and the patriarchy are in the family, and that Battler is his father’s son. Indeed, that Battler mirrors in speech what his father enacts in material reality also stands as a pars pro toto for the fact that children in Umineko perpetuate the violence of their parents, with only minor variation per generation.
The extent of Rudolf’s patriarchal and sexualized violence is cloaked in hushes and whispers in Ep1, but the outline of his actions clings to his character. In his introduction at the airport, Kyrie and Battler joke about Kyrie being the only woman capable of holding Rudolf in his reigns; a metaphor of taming wild horses that seems to be close to common social narratives around particularly sexually violent men. Battler had left the family behind for about six years, angry at Rudolf for what Rudolf did to Battler’s mother, a mystery as of now. After the death of Battler’s mother, it took Rudolf not long to marry his former advisor-secretary Kyrie. Kinzo laments about his children and mentions Rudolf’s inability to control his lust. With a father like that, Battler’s sticking to mostly spoken jokes about misogynistic violence measures the distance the apple ultimately managed to fall from the tree.
That violence is an inheritance in the Ushiromiya family is very evident. This includes physical abuse. Rosa’s beating of Maria, for Maria speaking in a way perfectly normal for an autistic nine-year old, is one example of this. Indeed, this very overt act of parental violence also happens in the context of Maria searching for a singular, slightly wilting rose in the rose garden that she had taken a liking to. Engaging in improper speech patterns (read: making noises instead of using a sophisticated, class-appropriated lexicon) and showing compassion, things that all children engage in in some degree because (I cannot stress this enough) humans are born ultimately compassionate and playful, are met with extreme violence to be eradicated. The kind of adult growing up from such a childhood has to invest a lot of emotional energy in unravelling that violence and the trauma it causes. Those used to violence have a choice to either counter this violence by difficult means and heal, or perpetuate the same kind of violence. It is evident Rosa picked up her parenting methods from Kinzo, who is noted to have hit Krauss often and loudly as a child.
As violence is carried mostly undisturbed from generation to generation, misogyny becomes an integral aspect of the mechanism of violence. Battler notes that the Ushiromiya family places a special emphasis on blood relations, perhaps more than other families, but that focus on blood still includes the patriarchy to a large degree, just in an uncommon variation. Indeed, in parts of Ep1 focusing on Natsuhi, it becomes clear that especially women marrying into this family structure are seen as little more than means to produce heirs.
2.2 Class dismissed: Eva versus Natsuhi, the mansion, Gothic horror, and servants
Upon marrying into the Ushiromiya family, Natsuhi was expected to give birth to an heir to the head family as soon as possible. Indeed, she becomes reduced to her womb, in an incredibly dehumanizing fashion. Still, within the rigid social structure of the mansion, she is the host, the one every servant first turns to. When a servant is unable to perform their labour and present a perfect household, Natsuhi pays in social capital. As the connecting tissue between the servant class and the ultrarich family, as the outsider womb that failed for the longest time, as the silenced and excluded player in the parents’ game of inheritance splitting, Natsuhi takes a fringe position. She is a fulcrum of violence, both recipient and exacter of it. Nominally member of the uppermost class, and a woman, she should find herself on similar station to Eva.
And yet, in the incredibly weird and fully obscene tension between Eva and Natsuhi, Eva manages to mobilize class and blood relations to gain an advantage over Natsuhi. Eva managed to place Hideyoshi into the family registry, maintaining her family name despite that not being common, and upstages Natsuhi in fulfilling the role and purpose of a woman in this family structure, by birthing an heir faster than Natsuhi. Eva envies Krauss and wants to gain his level of power. George is Eva’s ambition grown into flesh, not a son but a pawn and argument, her project to produce a human more fit to the title of heir to the head family than Jessica. Indeed, Eva fully modelled George into that role, and most of the family agrees that he would make a better heir than Jessica. Natsuhi, maintaining a modicum of humanity and compassion despite the family around her, does not manage to exert the same level of violent force upon her daughter Jessica, leading to Jessica being labelled a failure, and Natsuhi in turn as well. Eva goes as far as calling Natsuhi a “lowly maidservant”. Natsuhi’s ambiguous state in the family comes also to be expressed in her not being allowed to bear the family crest, a one-winged eagle. While the servants and all (blood) family members are allowed to carry it on their clothes, Natsuhi is not afforded that status. Belittled over decades, torn from her old family and forced to cut all ties, reduced to a womb, called a failure time and time again, Natsuhi jumps at the opportunity when Kinzo tells her she is allowed to carry the one-winged eagle in her heart. Her desperation to become a full-fledged member of the family comes to a close when she, as the only surviving parent, calls herself heir to the family in her duel with Beatrice. This quest, to become full participant in the violent machinery of the family structure, fails, and she dies by the firearm so closely linked with the head of the family. And yet, the situation of the servants is markedly worse than Natsuhi’s.
While Natsuhi is dehumanized by being reduced to a walking womb, the servants are not even afforded a distant connection to flesh and blood, being reduced to furniture. It is a mantra beaten into them, one they repeat again and again to deny their own agency, to be “nothing but furniture”. The way the servants navigate this lack of agency varies. Genji consigns himself to collected and veiled pride; being most trusted by Kinzo, moreso than Kinzo even trusts his own children. Godha, not unlike Natsuhi, tries to integrate himself into this power structure, but unlike Natsuhi, he is not tied down by regret, pain, and a modicum of humanity. He steals what little social capital is afforded to the servants for himself, assigning them much less prestigious tasks. And yet, he ends up destroyed in the same machinery of power he tried to kiss up to, being one of the first to die. Kumasawa withdraws herself from difficult labour, and tells stories and lies and uses a semblance of a jester’s freedom to protect the young servants as best as she can. Sayo freezes in inaction and despair. And Kanon, the youngest, reacts ultimately in an outburst of righteous anger. One must note the degree of violence of class that is enacted upon mere children. In an act veiled in the narrative of philanthropy, Kinzo recruits little children from orphanages to work at the household. This is praised as a chance for them to make money, and to raise in social status. In reality, Kanon’s introduction, in which he fails at performing incredibly hard labour in the garden, shows that Kinzo employs child labour to upkeep his machinery of family as enshrined by the building of the mansion. Once again, violence is exerted upon children to force them into a new generation of this cycle.
The mansion itself is a symbol that can be read in multiple ways, two of which are yet to follow; but it is a very evident expression of power. The ability to buy the rights to an entire island and build a massive mansion complex on it, one large enough to fit a miniature version of itself – Kinzo’s study being called a mansion inside a mansion at some point – is of course an expression of class. Elaborate rooms in the upper floors assigned to be only walked by the high and mighty, and the utilities assigned down below to be only visited by the servants – the structure of the mansion uses its walls to create and reinforce borders and delineations between the classes. These borders only fall, servants walking main rooms and the rich seeing the utilities up close, when Rokkenjima’s violence becomes unable to be narrated away as actual blood and gore runs through its halls.
A potentially supernatural murder series inside a western style mansion could be read as a marker of genre, even – but Umineko Ep1 resists strict allegiance to a singular genre. It toys with the elements of Gothic horror – of which the mansion as a stage and ordering device is a central one – but also transcends it. The origins of Gothic horror in the late 19th century, from what little I know about literary history, do treat their servants as actually nothing more than furniture, barely mentioned if all, not counted as human. Umineko’s supposed furniture cries, curses, bleeds, resists, gives in, dreams of love, stands together and aside. Umineko’s servants navigate class and agency, and that navigation takes centre stage multiple times, their inability to throw their own humanity and compassion away underlining and inverting the parents’ demand to ignore notions of compassion and humanity. But the mansion, particularly its position on an island otherwise uninhabited by humans, takes on multiple roles at once.
2.3 Pecunia non olet: Krauss, resource extraction, ecology, and the storm
The mansion and its surrounding area are an exception to the typical structure of Rokkenjima. Rokkenjima is densely inhabited and brimming with life, but not of the human variety. It is marked by a dense forest, and its cliffs are home to the black-tailed gulls who mark the text’s title – they are the Umineko, a common seabird found across many Pacific coasts, particularly in East Asia. The absence of their distinctive cry upon the visitor’s arrival on the island is remarked upon in the text, and it is one of the many early indicators of the impending tempest that entraps the island for two days. As the gulls notice changes to the wind patterns, humidity, and air pressure, they instinctually withdraw to safer locations to sit out the storm. Once they cry again, the storm has passed.
The mundane black-tailed gulls are in several ways a counterpart and mirror to the seemingly majestic one-winged eagle. Whereas the gulls have (probably) existed on Rokkenjima since its distinct geo-ecological formation as an island, the one-winged eagle specifically as the symbol of the Ushiromiya family has rested on Rokkenjima only since Kinzo manoeuvred himself into de-facto legal possession of the island. As Battler remarks at some point:
“Buying an entire island is not something that you can ordinarily do today. However, Grandfather was clever. He contacted the GHQ and applied for the establishment of a marine resource base. He acquired this island as a business property, then tossed that project aside and claimed it as his own plot of land. [...] Later, Tokyo made difficulties by telling Kinzo to return the land, but the pushy GHQ intervened. Grandfather, with considerable skill and good luck, managed to weather the stormy seas of that period, obtaining a vast fortune and his own island. [...] A mansion was built on the island soon after. [...] Grandfather, with his love of the Western style, made this once uninhabited island a canvas upon which he could realize his dreams to his heart’s content. He now had the Western mansion of his dreams, overflowing with emotion and atmosphere, and a beautiful garden featuring all sorts of roses. And he had a private beach where nobody other than himself would ever be permitted to leave a footprint.”
There is a lot – a lot – going on this passage, and I will come back to it in section 2.4, but for now, there is one focus point: The island is described by Battler as having been previously uninhabited. This draws, at minimum, a line in which a distinct human presence is conflated with the state of being uninhabited. Rokkenjima, before Kinzo’s arrival, so the narrative spun by Battler, exists as a social and ecological terra nullius, this “empty canvas”, into which Kinzo inscribed his personal vision. This passage continually reaffirms the notion that land can be viewed through the lens of ownership – which far from a neutral idea.
By turning the land into something that can be “obtained”, “bought”, and “claimed” by a singular individual, its ecology is exposed to the logics of neoliberalism. And, indeed, Kinzo’s eldest, the designated heir to the financial empire, Krauss, doubles down on this process. The guest house is a symbol of Krauss trying to extract monetary value from the idea of land ownership: He plans on turning the island into a vacation resort for well-paying customers. As Rudolf comments on Krauss’ plan:
“You were brilliant when you saw that using this island only as a place to live was a waste. I think it was a pretty good plan to turn it into a resort that could use the prospect of marine sports, fishing, honeymoons and the like to attract customers. If I were the oldest son, I’m sure I’d have strained my brain looking for a way to make profit off this island.”
Later, Rudolf adds:
“I’ll bet you want to liquidate but can’t. After all, there’s no reason for anyone to buy such an extravagant hotel on an isolated, empty island without any established sightseeing routes.”
An island existing on its own, as an ecologically closed system by itself, is an impossibility under capitalism. Value must be extracted from everything, even the fact of land and ecology itself, else, it is, as Kinzo’s children seem to unanimously agree, a “waste”. Rokkenjima, so full with dense forestry and filled to the brink with life is “empty” because humans cannot make more money out of it. Establishing sightseeing routes, cutting through the ecology to maximize human access – and human profit – to and from it, is the only way not to “waste” it. The black-tailed gull is not granted any meaningful connection or presence on the island. And yet, on the morning of the 6th of October, the skies clear, and the black-tailed gulls cry again, alive and present on the island, whereas those who previously so proudly wore the one-winged eagle lie slaughtered into piles of blood and gore across the mansion and garden.
Kinzo’s fortune – not coincidentally – is maintained through having invested his money during the Fifties into the iron and steel industry, key actors in material resource extraction and environmental devastation, also given the connection of the steel and coal industries. The influence the economic system has on the ecology is marked by resource extraction. When it is a tropical thunderstorm that entraps the Ushiromiya family on this island it previously called its possession, forcing everyone to meet their violent demise, there is a certain comedic catharsis to it – thunderstorms, their increasing likelihood and extremeness, are a direct result of the economic mechanisms that marked the Ushiromiya ascension to power. For all their money, the Ushiromiyas cannot escape the storm. By exploiting nature they rise, by being unable to control such a large natural event they fall.
The theme of the Ushiromiyas’ fall repeats in the ecology, not only being found in the fauna but also in the flora. The rose garden is part of Krauss’ “development” of the land as well as Kinzo’s self-inscription onto the island. It is a model of making sense of nature – whereas the Ushiromiyas describe the forest of Rokkenjima as uninviting, dark, and imposing, the rose garden is a source of respite, admiration, and a stage upon which their control is played out. But the garden is far from a fitting presence on the island – it is noted multiple times that the yearly thunderstorms devastate the garden, leading to it requiring major repair and replanting every time. Rokkenjima is not a natural habitat for roses – and yet, as a mark of pride and possession of nature, it has to be repeatedly reinstated on it. And yet, after the storm passes, the trees of Rokkenjima still stand, whereas the roses of the Ushiromiyas have been scattered and largely destroyed. It is just as fitting to underline the Ushiromiyas’ relationship to the ecology around them that Maria’s concern for the well-being of a singular rose – an entirely positive process in which two organisms interact in a caring and gentle way – is seen as childish and absurd, whereas establishing a rose garden on Rokkenjima in the first place is seen as logical and meaningful.
Turning from the text to the real world, there is an actual and vast touristic network spanning the Izu islands. There is reason to assume that Krauss’ plans might have been fruitful if it were not for his face being separated from the rest of his body. Then again, the Izu islands also feature a long history of hotel ruins and closed tourist resorts – a very interesting example being the Hachijō-jima Royal Hotel, a project very similar to Krauss’, just some decades prior. Also featuring a sizable hotel complex in the Western style, it is now an abandoned ruin, having closed in 2006 (see Lowe, 2016). More importantly, the Japanese government used to advertise this hotel as the “Hawaii [sic!] of Japan”, a marketing pitch that, according to David Lowe, saw success at the time (2016). Let us put a pin on the mobilization of an image of Hawai’i by Japanese government actors, and turn from the branches of this rotten family tree to its roots and finally fire Chekhov's Winchester M1894.
2.4 How to get away with fascism: Kinzo, imperialism, occultism, cowboys, the nonexistent philosopher’s stone, and (hi)storytelling
This reading of the Ushiromiya family so far has purposefully taken individual members to underline larger system, but of course, this choosing-of-focus is an artificial fragmentation. Eva’s ambition overlaps with Krauss’ neoliberalism. Rudolf’s misogyny overlaps with Eva’s attempts to push Natsuhi down. Rosa’s explicit violence against Maria overlaps with Eva’s implicit violence against George. I cherry-picked aspects of their violence that seemed to stick out as an illustration, but they all orbit around the same centre of gravity, the source of it all: Kinzo.
Multiple times in Ep1, the Ushiromiya family history gets narrated, specifically, surrounding Kinzo’s financial decisions. Every time, the story starts at the Great Kantō Earthquake of 1923[xvi], and ends around 1950, with the start of the Korean War. During the earthquake, the family is said to have lost their means of production, having been industrialists beforehand, and having lost several members, leading to Kinzo’s unlikely ascension to the head of the family. Kinzo is said to have acquired some starter capital in the form of a massive amount of gold before 1950, very early going all in on some form of Korean War bonds, being called Korean War Demands in the text. Kinzo is in these descriptions universally praised for his cunning, willingness to take risks, cooperation with the West, and seemingly inhuman foresight. Let’s reexamine this story again: A Japanese former industrialist rebuilds his family’s fortune between 1923 and roughly 1950, by acquiring gold of mysterious origins in between that timeframe. In the text, the adults speculate that Beatrice might have been a mysterious widowed financier willing to support Kinzo, whereas Maria insists that Beatrice used black magic – the philosopher’s stone, specifically – to create gold out of nothing. But this story of the family fortune is painfully familiar to me as a historian capable of speaking and reading German. Now, class, can anyone tell me what might have happened in these less than three decades that a sufficiently violent man could have used to make a small fortune out of nothing?
When I commented in the Discord chat that I use to ramble about Umineko on exactly that fact after the first time the financial history of the family was narrated, and called Kinzo a fascist, Ozaawa confirmed my conclusion. The Ushiromiya family gold – the source of it all, Kinzo’s great legacy – stems from fascist sources. The mysteriously lacking narration of the company history for the Thirties and Forties aside, there is another factor to consider to point towards this conclusion as early as the middle point of Ep1. When Krauss shows Natsuhi an actual bar of the family’s gold reserves, Natsuhi notices the absence of a note of the forge/bank that is customary for high-quality gold bars. All that the gold bars show is a one-winged eagle. Now, of course you can think of the philosopher’s stone all you want, and deliberate how gold bars created from magic might look – but unmarked gold acquired in the Thirties and Forties could be explained by much less magical origins. The eagle itself is a symbol mobilized by many fascists the world over – its role as a symbol for the Ushiromiya family hints further towards the origins of that fortune.
The supposed mystery of the gold’s origin only becomes less mysterious when considering what means of gaining wealth are fully accepted as legitimate parts of the family history. The Korean War Demands – some way of profiting of the Korean War – are seen as a masterful stroke by Kinzo. That the Korean War was an incredibly bloody proxy war between the US-American and Soviet Empires, one fought with a land and population as collateral that had been violently occupied by Imperial Japan for decades prior, makes no difference. Kinzo’s war profiteering in 1950 is a socially acceptable form of imperialism, whereas the source of the gold is not. That Kinzo simply changed which imperialists to support between 1940 and 1950 does not change that he is profiteering of it in some capacity or another. His supposed cunning as a businessman is nothing more than a keen understanding of which empire will win and lose in which conflict combined with a willingness to turn the blood spilled by imperialism into gold.
Speaking of spilling blood, the murders of Rokkenjima are, as elaborated in the introduction, called “the demon’s roulette” in the text on multiple occasions, referring to some obscure black magic ritual. Magic and the occult are, so it is said by several people at multiple times in the text, bound by the logic of miracles. Kinzo explains it as such to Kanon:
“In other words, magic is a game. It is not the case that the one who performs the best becomes the victor. The victor performs the best because he has been granted magic. [...] Of course. I made it difficult. ...But you must try to solve it as well. That will form the seed that summons the miracle of my magic. If every one attempts it and everyone fails, that will be that. However, if the miracles come together and give birth to magical power, it will happen! [...] That is why you must attempt it too. Everyone must attempt it. And in so doing, they will give strength to my magic!! Do you understand?!”
Kinzo’s magic trick requires unfaltering belief in the riddle of the epitaph. Everyone, no matter of which background, can solve the riddle of the epitaph, a riddle that promises those who solve it wealth in the form of gold, and everyone must attempt to do so. The neoliberal credo is that everyone must use their own cunning and skill to strive for wealth, and that everyone can ascend to wealth when they are cunning enough. The demon’s roulette, as a pars pro toto for black magic and the occult, operates noticeably in parallel to the logics of capitalism. The occult as explained by Kinzo, in this reading of Ep1, therefore becomes a mirror to imperialist capitalism – capable of withdrawing it from the narratives that cloak it and obscure its violence, the demon’s roulette embodies and demonstrates the violence necessary to operate imperialist capitalism. It is easy for the characters to think of the gold as a distant, clean commodity and bargaining chip. It is easy for me to describe that the text alludes to the origins of the gold in fascism and imperialism. But when Battler breaks down in tears at the sight of his parent’s disfigured and defaced corpses, when the blood and gore of everyone mixes so much that class distinctions break down just as much as the bodies, when the eldest and most powerful man and the youngest, abused servant both lie in death and dead in the same room, the demon’s roulette unveils what stands behind the Ushiromiya wealth: blood. Rudolf’s negotiation with Krauss features the only mention of roulette in the text that I noticed that is not the demon’s roulette:
“The iron rule of the money roulette is that you bet against the loser.”
The demon’s roulette is the money roulette. Capitalism and imperialism operate like the occult in the embedded narrative of Ep1 does, just with one being more socially accepted than the other. Just as the violence of the occult fails and falls apart when people’s belief in it shakes, so does capitalism.
In the end, the family tree planted by Kinzo bears the fruits he has ultimately sown. Is not Eva as manipulative and emotionally violent as him? Does his obsession with Beatrice not speak the same language as Rudolf’s misogyny? Is Krauss’ money-making not just as random and based on chance as his? Does Rosa not beat her own child like he beat his? When Kinzo laments how horrible his children are, is he clairvoyant enough for that to be self-hatred? The violence that marks the Ushiromiya family stems from imperialism and fascism and capitalism in all their entanglements, made manifest in the structure of the family and mansion.
A perfect illustration of this is the symbol of the Winchester M1894. It is a gun featured in western Westerns, a motive that keeps reappearing. Being the actual gun used in filming some Western[xvii], Kinzo had it bought and retrofitted to his liking. Kinzo, so is reaffirmed many, many times in the text, is obsessed with the West. His ability to schmooze up to the GHQ is just one example of this. Kinzo, the Japanese imperialist, being close to the West, is yet another pars pro toto; Japanese imperialism has historically grown in close proximity to Western imperialism. With the end of the Shogunate and the beginning of the Meiji restoration, the idea of industrialization and restructuring of society after the western model laid the ideological groundwork for building imperial Japan; particularly, the contact point of the Pacific brought Japan into connection with the United States, extending its Empire by the annexation of the Kingdom of Hawai’i. That Japanese government agents used the idea of the US tourist industry in Hawai’i – an inextricable part of imperial control and domination – to promote a hotel resort on an actual island close to where Rokkenjima would be in the real world, ties Krauss’ island development project back to Kinzo and Kinzo’s obsession with the West. He has a western-style mansion, a western-style rose garden, his children have western-style names, and he has a western-style Western rifle. The idea of the cowboy in the genre of the Western is one inherently tied to US myths of westward expansion and manifest destiny. If the rifle then symbolizes the cowboy, and one questions the context of the genre where the cowboy is the protagonist, it becomes a tool of violent colonial inscription. Rokkenjima becomes Kinzo’s colonial playground, one which he violently claims and violently maintains while wielding the cowboy’s gun, one modified to his liking. It is western imperialism with a small twist, retrofitted for the logics and specific situation at play in Rokkenjima. Natsuhi dies, claiming the rifle and the title of head of the family, shot by the instrument of imperialism she could, in the end, not wield properly.
When Battler wishes for the seagulls to cry, he envisions the police showing up at that point, solving the murders logically, restoring sense and meaning and order as it was before. But the murders unsettle the dynamics of the Ushiromiya family, in a way that cannot be undone. They reveal the deeper violence at play, embody that blood and gore which was previously obscured. One can doubt that the police can restore the status quo that Battler dreams of, as the state, of which the police are central actors and agents, is linked to the very imperialism that sits at the core of these murders. And indeed, as the epilogue of the embedded narrative reveals, the police do not do anything of meaning in reaction to the murders. Ep1, in this reading, becomes a story of the violence of imperialist capitalism crashing down on the family it once uplifted. All of this is a nice reading, but that is a story that does not necessitate magic being real. This reading is missing one integral piece: Beatrice, the sexy, sexy ominous demonic presence of the horror story that is Ep1, exists.
3. On Divine Comedies and Worldly Tragedies, or: how did I almost miss this
So far, I have not really said anything that is not obvious from even a superficial reading of Ep1. It does not take much attention to figure out that the Ushiromiya family is deeply fucked up. It does not take much attention to figure out that Kinzo is a disturbingly violent man. The entire second segment of this essay is simply a close reading of something that sits at the surface of Umineko Ep1. Sure, I did that little trick of understanding early on that there is imperialism and fascism at play here – but I can be far from the only one who picked up on that as soon as it was placed down in the text. This essay, for the longest time, was just that second segment, that close reading of the family violence – and I wondered if that even was enough to publish it. It was missing something grander, some reason to give me a seat at the table of those scholars who understand Umineko from early on. Missing that element, that link to make a more complex reading of Ep1 work, I simply gave up. I started Episode 2, broken-hearted, and followed it until it is implied early on that George will be sent into an arranged marriage. And all along I was making jokes about Umineko to the admin of the Discord server where I ramble about Umineko – she has not read the story, but enjoys my commentary on it. I made a joke about the frame narratives being nestled, like wooden dolls – and then I wanted to double down on that joke by referencing the well-known movie Shrek (2001) by saying something along the lines of “or like ogres and onions”. But I felt I needed some other joke, something a bit more weird than a simple and well-known Shrek meme, to mask my devastation at being unable to solve Ep1. And so I said: “Or like the layers of hell in the Divine Comedy. Didn't Beatrice call herself a guide through purgatory in the tea party? Is she the Virgil to my Dante?[xviii]”. The exact line I am referencing is spoken by Beatrice, when explaining the murders of Eva and Hideyoshi in the first-order frame narrative:
“Come, arise, children. I am the guide of Purgatory. Forgive the deadly sins and hold the Seven Stakes.”
A sentence I had glossed over when I first read the tea party, one seemingly inconspicuous. But it had lodged itself into my brain and become the basis of aforementioned joke. My joke, made simply because I was momentarily tired of Shrek memes, had been closer to the truth of it all than I could have ever imagined. It took me twenty-nine minutes to see it, to realize it. I came back to the Discord chat, typing in all caps. Beatrice exists. Boy, does Beatrice ever exist. Beatrice is (not only) the guide of Purgatory. Beatrice is the guide of Heaven. Beatrice is a literary figure that has existed for seven centuries.
3.1 14th century Italian poetry, in your Umineko? It’s more likely than you think
The Divine Comedy, originally the Commedia and then the Divina Commedia, is a long poetic text by exiled and grumpy Florentine author Durante Alighieri, better known as Dante Alighieri, written in the early 14th century. Its narrative is divided into three parts. In Inferno, the Dante of the narrative descends through the centre of the Earth. He receives help in navigating Hell, which is located in the centre of the Earth, by the Roman poet Virgil, who knows the rules and dangers of the nine circles and centre of Hell. Each circle of hell features a specific punishment for sinners. In Purgatorio, Virgil and Dante emerge on the other side of the Earth onto a sole, circular island in the pacific. This island, marked by a mountain, is also subdivided into nine rings and one centre. Souls who wish to enter heaven have to ascend through the rings up the mountain to find themselves in the Garden of Eden atop the mountain. Here, Dante meets a woman named Beatrice. In Paradiso, Beatrice guides Dante through the celestial heavens. The heavens are inhabited by the most virtuous of souls and divine beings. They are also subdivided into nine parts, plus God in their outermost layer. Upon Dante reaching God under Beatrice’s guidance, the story ends, as Dante is imbued with fundamental understanding of God.
Under the eurocentric lens of western academia, the Divine Comedy is considered to stand among the most important works of world literature. It is also considered one of the, if not the foremost entries into the Italian literary canon[xix]. It, that much is certain, played an important role in formalizing the Italian language, and had introduced a very detailed description of hell and demons, something unprecedented given that western church canon[xx] had avoided giving clear descriptions of hell. The tropes established in the Divine Comedy regarding the structure and functioning of hell have received an incredibly extensive reception over the centuries, being integral pieces of the collective imagining of hell and demons, and referenced in much contemporary media. I hold very little knowledge of contemporary Japanese media, but I know that the Devil May Cry franchise has been very successful and in some connection to the Divine Comedy since 2001.
The Divine Comedy features a very extensive range of appearing figures, symbols, metaphors, and narrative systems. From real life figures living and dead to themes spanning such questions as the implications of a round Earth (see Schlingen 2021, p. 386) and human bodiedness in connection to human emotions (see Howie 2021), there is a lot one can take out of the Divine Comedy. And indeed, one can read Umineko Ep1 alongside – or perhaps against – the Divine Comedy. The opening slide of the first-order frame narrative reveals that it is set in Umineko’s Purgatorio – whatever that may mean. This setting of the tea party, and the sentence in which Beatrice describes herself as the guide of Purgatory, are direct hints at a connection between the Divine Comedy and Umineko Ep1. And yet, the most meaningful connection between the Divine Comedy and Umineko Ep1 is much more simple. As Lady Bernkastel explains to the player-reader in the second-order frame narrative:
“First of all, about that girl. She does have the name Beatrice, but that doesn’t necessarily mean she is ‘one individual woman’.”
That begs the question: How many individual women is Beatrice, exactly?
3.2 Into the Beatriceverse
Beatrice Portinari is a Florentine woman that was married to a man named Simone de Bardi in 1287 (see Lewis 2001, p. 72). She died in the summer of 1290 (see Mazotta 2000, p. 18). Her father, a banker named Folco Portinari, died on the 31st of December 1289 (see Lewis 2001, p. 77). That much is something we can say with relative certainty. Church recordings in central Italy were thorough when it came to deaths, births, and marriages. Anything else we know about Beatrice Portinari – well, it is complicated. The most extensive account of Beatrice Portinari’s life was written by Dante Alighieri in the 1290s, the Vita Nuova. Dante Alighieri reports extensively on his lifelong obsession with Beatrice Portinari, a woman he spoke to merely a handful of times, at least to his own accord (regarding the number of direct interactions see Lewis 2001). If we trust Dante to tell the truth, they were about the same age, setting her birth at around 1265, and indicating that she was 25 at the time of her death. Dante’s infatuation with Beatrice Portinari lead him to engineer social situations in which he might be able to see her. The Vita Nuova holds little information on anything Beatrice Portinari ever did out her own accord. We know nothing reliable about her interests, likes and dislikes, or emotions. Most what we know about her life is delivered to us through the eyes and words of a man who held a deeply one-sided obsession with her. If the Vita Nuova was simply the ramblings of an obsessed, grieving poet, Beatrice Portinari might have been drifted out of our collective memory.
But the Vita Nuova is not the only time Dante wrote (about) Beatrice Portinari. Divine Comedy Beatrice is one of the central figures of that poetic work, likely a direct reference to the real-life Beatrice Portinari. Divine Comedy Beatrice is the one who starts the events of the story; Virgil appears before Dante in the name of Divine Comedy Beatrice, who wishes to see Divine Comedy Dante guided to the heavens. It is in constantly referencing Divine Comedy Beatrice that Divine Comedy Dante keeps a focus through hell and purgatory. Divine Comedy Beatrice takes on the role of an angelic being guiding Divine Comedy Dante to God (see Kirkpatrick 1990, p. 101), and performs “the priestly roles of confessor, teacher, interpreter of Scripture, and spiritual guide” (Waller 2021, p. 702). These two Beatrices – Beatrice Portinari and Divine Comedy Beatrice – stand in a complicated relationship. Feminist critiques of Dante taking possession of the memory of Beatrice Portinari and puppeteering it for his own purposes have existed for a long time. To cite a longer passage from Kirkpatrick 1990, p. 101:
“Beatrice has been cited more than once as evidence that the selflessness that the lover attributes to an ideal lady is not so much a manifestation of spiritual nobility as a covert sentence of death. [...] Whether as the selfless object of courtly love or as an angelic being, the lady dies insofar as the historical woman becomes a cipher on which the patriarchal will of the writer - be he courtly poet or God - can exert itself.”
We do not know what Beatrice Portinari thinks of the long poetic text written after her death by a man she barely knew in which he wields the image of her. What we know is that centuries after her death, Dante’s obsession with her is still idealized. His writings are regarded by many as the height of romantic poetry, and allusions to Divine Comedy Beatrice run throughout western literature[xxi]. I agree with the point Kirkpatrick is making, but would maybe extend it by the semantic question if we are faced with a “death sentence” of the historical woman or her unwilling entrapment in a “literary immortality” that robs her of all agency and personhood. In the end, though, both these terms describe the same act of violence.
These two Beatrices, as well as the relationship between the two, are certainly figures at play in Umineko Ep1. We can count the extratextual number of Beatrices as two, which leaves us with the question of how many Beatrices we are dealing with in Umineko Ep1. There is a woman named Beatrice which Kinzo met sometime in the Thirties or Forties, a woman that died at some point in the past, as Genji explains when the survivors barricade themselves in Kinzo’s study. I would like to title this Beatrice “Umineko’s Historical Beatrice” for the time being. We know little about Umineko’s Historical Beatrice, just as we know little about Beatrice Portinari. Kinzo’s entanglement in Japanese imperialism and with the axis powers would certainly leave him with a plethora of opportunities to exert totalizing power over quite a number of women. Then, there is “Kinzo’s Portraitized Beatrice”. Kinzo weaves a narrative around Umineko’s Historical Beatrice, just like Dante did around Beatrice Portinari. The resulting woman, Kinzo’s Portraitized Beatrice, is one he mobilizes as an excuse for his obsession with the occult. It is difficult to tell at this point if Kinzo made that mysterious contract with Umineko’s Historical Beatrice, or if the contract is part of the narrative of Kinzo’s Portraitized Beatrice. Then, there is Golden Witch Beatrice – a myth, whispered by the servants and Maria in awe, fear, and distant hope for liberation, a myth of a second master of Rokkenjima, one who assumes control when Kinzo sleeps, but also haunts the mansion in perhaps some level of agency. There is the Mystery Financier Beatrice, an explanation the adults and Battler come up with for the letters and for Kinzo’s gold and for the murders, a very human, if hypothetical woman – Mystery Financier Beatrice is closely related to Kinzo’s Portraitized Beatrice, perhaps by intention of Kinzo. Both Mystery Financier Beatrice and Kinzo’s Portraitized Beatrice are removed from any actual agency or self-hood, they are stories told and speculated upon. Then, there is Arisen Beatrice – a woman, in the flesh, who we only catch a glimpse of at the end of the embedded narrative, who greets the surviving children, primarily Maria. And lastly, there is Eternal Witch Beatrice, the witch who we see in the second-order frame narrative and, as I assume, the same Beatrice we encounter in the first-order frame narrative.
Now, take this list with a grain of salt. These Beatrices do overlap and may even sometimes be the same person. There is plenty reason to assume that Arisen Beatrice and Eternal Witch Beatrice are the same, as much as there is plenty reason to assume that there is a strong overlap between Golden Witch Beatrice and Eternal Witch Beatrice. Perhaps Arisen Beatrice and Umineko’s Historical Beatrice somehow are the same figure – Lady Bernkastel mentions that she was mortal once, implying that one can ascend to being a witch from a state of mortality. But, ultimately, I mark these Beatrices as distinct because just as much as Beatrice Portinari and Divine Comedy Beatrice, they have the capacity to stand in relationship to one another, and they have vastly different agencies, roles, and limitations when compared to each other. Every single one of these Beatrices is commanded by different forces, used and presented and (figuratively and literally) painted by different people, sometimes by her own, sometimes by individual others, sometimes by collective others. Close attention needs to be paid at how these eight-ish Beatrices, two extratextual and six-ish intratextual, are played out in very different ways. And, as I theorize is integral for understanding Umineko Ep1 – the very relationship between Beatrice Portinari and Divine Comedy Beatrice mirrors the relationship between Umineko’s Historical Beatrice and Kinzo’s Portraitized Beatrice intentionally. When the survivors retreat to the study, and Genji recounts the story of Kinzo’s Portraitized Beatrice, the first reaction that the listeners have is understanding and empathy for Kinzo. It is only when realizing that the murders happening around them are closely tied to Kinzo’s obsession with and hope for a resurrection of Kinzo’s Portraitized Beatrice that they realize that Kinzo had gone too far. In Kinzo, so my reading, Umineko Ep1 satirizes Dante Alighieri. Eternal Witch Beatrice lashing out can be read as a symbolic act of intertextual retribution for the textual violence and entrapment Beatrice Portinari has suffered, just as much as it could be a retribution for the suffering Umineko’s Historical Beatrice had endured. Umineko, so I further theorize, can be read as an inverse Divine Comedy – a Worldly Tragedy, if you will. Let me further illustrate this point by turning our attention to round islands in the Pacific.
3.3 Rokkenjima is other people: Reverse-engineering hell and the omnipresence of guides
Rokkenjima is an interesting stage for the violence of Ep1 to play out. As elaborated in sections 2.3 and 2.4, Rokkenjima can be read through an ecocritical and postcolonial lens, as an ecosystem upon which Krauss exerts capitalist logics and as a space which Kinzo uses as a miniature colony. But reading Umineko as a critical parody of the Divine Comedy, we also gain access to another understanding of Rokkenjima; as a twisted mixture of hell and purgatory. Hell and purgatory in the Divine Comedy have different, more specifically opposite, spatial structures. Divine Comedy Dante goes through hell by descending, going down each ring, narrower and lower than the one before. Reversely, he ascends purgatory by going up each ring, narrower and higher up than the one before, before reaching Eden – and Divine Comedy Beatrice – at the top. Such spatial trajectories also get mentioned in Umineko Ep1, but ultimately and immediately deconstructed. When the visitors arrive on the island, Battler comments upon the sloping path one has to take up from the landing pier to the mansion complex:
“A serpentine, twisting path led through a dim forest. It ran a bit uphill. I’d guess the path was made all twisty so the slope wouldn’t seem too steep, but personally, I’d have been happier if they’d had the guts to make some stairs in a straight line ......No doubt they made the path twist on purpose, to put on airs of distance and importance...”
One might read this path guests of Rokkenjima ascend through as part of the microcolonial architecture that is such an integral part of Kinzo’s and Krauss’ laying-claim to the island. One might also read Battler’s alternative as an expression of that same architectural hubris, as a disregard for the geological and structural reality of that stretch of Rokkenjima, because it remains to be questioned how intrusive a set of straight stairs[xxii] might have been in the context of the local landscape. But this spatiality may also be read in conjunction with the very first lines of Inferno:
“In the middle of the journey of our life, I came to myself in a dark wood, for the straight way was lost.” (Alighieri/Turner 1320/1996, p. 27)
This entry of Divine Comedy Dante towards his journey into hell mirrors Battler’s monologue in a couple of ways. Whereas the difficulty of the paths in the Divine Comedy represent the theological difficulty of salvation, difficulties through which Divine Comedy Dante has to be lead by Divine Comedy Beatrice as the representation of perfected christian belief, Rokkenjima’s meandering paths, at least for now, represent both a nuisance to the characters and their unknowing physically ascent into a hell that will unfold around them soon. Whereas at the top of the winding path in Purgatorio, the Garden Eden awaits with Divine Comedy Beatrice ready to appear and take Divine Comedy Dante to the heavens, at top of the winding path in Umineko Ep1, the rose garden awaits with Golden Witch Beatrice ready to appear and murder everyone.
But this inversion and reconfiguration of spatiality is more than a singular instance of a mirror and parody of the Divine Comedy. Whereas Divine Comedy Dante has Virgil and then Divine Comedy Beatrice to explain to him all the minutiae and idiosyncrasies that govern the realms of the Divine Comedy, there is a distinct lack of a singular, final, authoritative voice explaining the idiosyncrasies of Umineko Ep1. This is not because guidance is absent in Umineko Ep1, rather the opposite: The omnipresence of contradicting, incomplete, and biased guides is what makes Umineko Ep1 so impassable on every narrative and metanarrative level. Battler seemingly guides the play-reader through most of the embedded narrative, but how much competence can one expect from a guide that uses the first moment of introspection the narrative provides to him to whine about how difficult it is to be a child born into unfathomable intergenerational wealth? What ability does Battler have to introduce us to the women of the embedded narrative when the first thing he does on multiple occasions is to joke about harassing them or come very close to actually doing it? When the Ushiromiya adults take over with the narration, how trustworthy are they? Can we believe the ultrarich capitalist to give us a proper account of how the servant’s social space functions? Can we trust the violent imperialist Kinzo to properly explain the functionings and logics of the occult to us? Umineko Ep1 is littered with instances of people speaking for other people, trying to explain what the true meaning of someone else’s words and actions and emotions is. The closest the player-reader comes to gaining a guide through Umineko Ep1 is only after having traversed the story, when Lady Bernkastel gently removes the fourth wall, turns it around, and fixes it in place again. But according to her own report, Lady Bernkastel uses the player-reader as a piece in a game to deal with her boredom; a move made out of pity and amusement. Is she the ultimate authoritative voice which may guide the player-reader through the narrative?
From the constant discussions of murder mystery novels in the embedded narrative, to the murder victims discussing the implications their deaths have on the genre in the first-order frame narrative, to the outright obliteration of the fourth wall in the second-order frame narrative: Umineko Ep1 brims with metanarrative commentary. By presenting us with a plethora of guides through this strange hell-purgatory of Rokkenjima and making each of them untrustworthy in the same moment, Umineko Ep1 engages in a permanent suspension of suspension of disbelief. The player-reader is supposed to engage with Umineko as a fictionalized narrative while remaining very aware that it functions as such. If my reading is to stand any ground, this is where the concept and figure of the witch begins to unravel.
3.4 Darkness, witches, angels, and the absence of a god: How to decipher Golden/Eternal Witch Beatrice as an anti-Beatrice
Reading Umineko as a parody and commentary on the Divine Comedy means that a lot of the motives and symbols of Umineko become very legible from the start, courtesy of the extensive symbolic lexicon employed by the Divine Comedy.Unfortunately, one of the most important symbolic figures of Umineko, the Witch, has no meaningful direct equivalent in the Divine Comedy. If we approach the witches in Umineko Ep1, we gain pitifully little information on what they are. The dramatis personae of the second-order frame narrative informs the player-reader when trying to set Eternal Witch Beatrice’s entry to dead that she can theoretically be destroyed, but not by means accessible to the player-reader. One of Lady Bernkastel’s lines implies that witches start off mortal but ascend to witchhood at some point and then are immortal. When Lady Bernkastel talks about what Eternal Witch Beatrice is, she says the following:
“Get what I mean? In other words, she’s not some Human. Her existence is a personification of the rules of this world. To beat her, you have to expose the rules of this world and unravel them.”
The key to witchhood, then, is closely linked with understanding the truth(s) of Umineko. Witches are also incapable of being harmed by material means (see Kanon’s and Natsuhi’s failed attempts to lash out at Golden Witch/Arisen Beatrice). They exist in a sort of immaterial, half-immortal state, in which they are closely linked to immaterial ideas and truth(s). You know which group of figures in the Divine Comedy exists in a sort of immaterial, half-immortal state, in which they are closely linked to immaterial ideas and truth? That’s right, you have read the title of this subsection: Angels. Alison Cornish explains the theological nature of angels, as interpreted by Dante and introduced into the Divine Comedy, as follows:
“Angels differ essentially from human beings in that they are separated substances—separated, that is, from matter [...] This separated state makes them purer and better receptors of intellectual substance. They are “intelligences” who feed on intellectual fare, namely, truth, and what Dante repeatedly calls the “bread of angels,” to which they have direct access but to which the philosophically inclined may also aspire” (p. 38)
I am not saying that witchhood in Umineko translates one-to-one into the notion of the angelic in the Divine Comedy. But there is no denying that the two direct allusions to Dante that Ryukishi07 placed in the first-order frame narrative are meant to create meaning, and the criticism of Dante’s obsession with Beatrice Portinari through Kinzo’s obsession with Umineko’s Historical Beatrice cannot be a coincidental reading. I also know from being slightly spoiled by Ozaawa that there will be a character named Virgilia later on, and I look forward to seeing what Ryukishi07 does with that character. My point in all of this is that those two texts clearly enter into a dialogue, and that dialogue allows me to use established readings of the Divine Comedy to unravel Umineko. Dante’s angels and Ryukishi07’s witches can be seen as entering a dialogue with one another.
Just as Dante places Divine Comedy Beatrice in close proximity to the angelic (see Cornish 2000, p. 37), Kinzo allows for Kinzo’s Portraitized Beatrice to be regarded as being in close proximity to witchcraft. Both Dante’s angels and Ryukishi07’s witches are complex allegorical figures that fulfill many roles and objectives at once. Whereas Divine Comedy Beatrice in her quasi-angelic state is identified with (reflecting) light as the central motive to stand for God (see Cornish 2000, p. 39), Golden Witch/Arisen Beatrice is associated with darkness. Both when she interacts with Kanon and Natsuhi, and when Sayo observes Golden Witch Beatrice way earlier in the story, the Beatrices stand cloaked in darkness to the point that the darkness becomes them, reciprocally personified. Golden Witch Beatrice is said to be the master of Rokkenjima at night, when the island is cloaked in darkness. Divine Comedy Dante can only ascend through purgatory during the day, when God’s light graces the island. If Divine Comedy Beatrice glows bright and is the light as she – like an angel – reflects God and God’s truth, Golden Witch Beatrice commands and laughs from the darkness in the absence of a God, and stands for a much more wordly truth, that of Kinzo’s violence.
Given that Lady Bernkastel tells us that Eternal Witch Beatrice is a personification of the rules of this world, and that this world of Umineko is deeply metanarrative, I propose a very theoretical early reading of what witches are in Umineko: Witches are allegorical representations of the fundamental forces and properties of a narrative. Eternal Witch Beatrice, so the second-order frame narrative, has the power to kill someone eternally, without fail, and yet fail does not exists in the realm of witches. I cannot explain every aspect of what is said in the second-order frame narrative through this reading, but: Let us reexamine the idea of narrative entrapment in immortality/death that has been explained in subsection 3.2 through the examination of the relationship between Beatrice Portinari and Divine Comedy. Is that constant denial of agency by assuming complete control over someone’s memory not a (metaphorical) way of killing someone over and over, given that death can be seen as the greatest possible loss of agency an individual can suffer through? Eternal Witch Beatrice's power, as explained in the second-order frame narrative, is one she has reappropriated from the abuser(s) of her namesake(s), namely, Dante and Kinzo, now wielding it as her own. In that sense, I find it fascinating how the epilogue of the embedded narrative stresses that the murders that have happened on Rokkenjima turn into an urban legend afterwards. The most important legacy the Ushiromiyas leave behind, the thing that they will always be associated with, is the mystery of their deaths that left them a puddle of gore on the grounds of Rokkenjima. Every time this urban legend is repeated again, the deaths repeat, and the Ushiromiyas are denied agency by becoming reduced to a singular aspect of their memory. If we read Eternal Witch Beatrice’s power as such, then the Rokkenjima murders become the ultimate act of retribution against Kinzo, one that forces him into the same fate as he forced upon Umineko’s Historical Beatrice.
We can further examine the figures of Beatrices in Umineko Ep1 through the lens of the Divine Comedy, as some miscellaneous symbols and points also connect. Kinzo wishes for nothing more than to see “Beatrice’s smile” again before he dies, a point he makes clear in the prologue/first scene and constantly repeats. Divine Comedy Dante is constantly reminded of his path to heaven and salvation when thinking about Divine Comedy Beatrice’s smile, and it is this smile she shows him when he arrives at the summit of purgatory (see the commentary in the translation by Turner 1990, p. 558). Divine Comedy Beatrice’s smile becomes a mark of salvation and the path to God. When Kinzo cries and shouts about “Beatrice’s smile”, it becomes a symbol of that absence of a divine presence, and, as he will not see “Beatrice’s smile” again, he does not find salvation, but death. Indeed, Umineko Ep1 seems to mock the christianized logics of punishment and salvation at multiple turns. The stakes that Eternal Witch Beatrice commands are ascribed to demons that stand for sins more or less appropriate for the people killed by the individual stakes.[xxiii] When finding the corpses of his deeply violent, mysogynistic father and the woman that enabled him at many turns, Battler wonders what they had ever done to deserve such a punishment. He repeats later that no one deserves such a fate. And, as Eternal Witch Beatrice makes clear in the first-order frame narrative, the stakes and the forces that wield them are supposed to forgive the sins – by killing the sinners. In this inherent violence, the Rokkenjima murders withdraw from the logics of christian salvation, just as much as Arisen Beatrice denies Kinzo her smile. There is no salvation, only death. Eternal Witch Beatrice does not seek out salvation for the Ushiromiyas (except Maria), she seeks revenge in the form of blood.
Another symbol to decipher is that of the butterflies. Golden Witch Beatrice is said to appear in the form of golden, glistening butterflies. Butterflies indeed appear in the Divine Comedy, namely, in a metaphorical role in the in Purgatorio.
“O proud Christians, woeful wretches, who sick in the mind's vision, place trust in backward steps, do you not see that we are worms born to form the angelic butterfly which flies to justice without shields? How is it that your spirit soars so high, when you are as imperfect insects, like the larva lacking its full formation?” (Alighieri 1320, as translated in Singleton 2019, p. 60-61)
Here, as explained in Turner’s commentary on his translation of Purgatorio, the butterfly is used in its capacity as an analogy for metamorphosis, a literary tradition reaching back to antiquity. More specifically, Turner further explains, it stands for “spiritual change as metamorphosis” (p. 171).[xxiv] It stands as a warning against pride (Singleton 2019, p. 61). In Dante’s usage, the butterfly stands for a yet-to-be-completed angelic spiritual transformation that is hindered by pride. In contrast, one could read the butterflies of Golden/Eternal Witch Beatrice as meaning that she has already undergone a transformation – not towards an angelic state, but towards witchhood, Umineko’s likely answer to Dante’s angels.[xxv] If Golden/Eternal Witch Beatrice is the swarm of butterflies, she has already metamorphosized; moved by a spiteful pride and wrath against the man who harmed Umineko’s Historical Beatrice, she has transformed by a logic completely opposite to that presented in the Divine Comedy. Once again, Umineko’s register of motives opposes its Divine Comedy counterparts in full force.
The last motive that I want to look towards in its interactions with (or rather against) the Divine Comedy is that of the “Golden Land”. In the Divine Comedy, the exact wording of “Golden Land” is never used, but it explicitly leans on the long-standing motive of the “Golden World” – one that is in Dante’s usage intrinsically tied to the idea of political order and stability acting as justice under the Roman Empire, as Robin Kirkpatrick explains (1990, p. 112-113). In other words, the logics of the Divine Comedy entangle ideas of political hierarchies, rule/ruling, spiritual ascension, justice, and Christianity under the concept of the “Golden World”.[xxvi] It is, also remarkably, situated partially on top of the mountain that is purgatory; the Garden Eden being a part and aspect of this concept (compare Kirkpatrick 1990, p. 112). The political order that houses and props up the mansion complex of Rokkenjima, Kinzo’s private and privatized Garden Eden, is completely unsettled and exposed as unjust by the forces that govern Eternal Witch Beatrice’s Golden Land. As Kirkpatrick once again elaborates:
“In canto XXVII of the Purgatorio, Virgil performs a verbal coronation in which Dante is declared to be at last free, upright, and whole, and thus fit to enter the Golden World.” (1990, p. 113)
Character’s aptitude for entering the “Golden Land” in Umineko Ep1 is indeed a topic brought up, but Dante’s equivalent – Kinzo – is made unfit to enter the “Golden Land” by death quite early on. Whereas Dante’s elaborated and detailed “Golden World” is a symbolic stabilization of spiritual and political practice at the time, Umineko Ep1’s is a vague threat and promise at the same time, one that symbolically destabilizes the ideological and political practice on Rokkenjima. In short, the ambiguous and so far not fully explained register of motives, symbols, and ideas surrounding Eternal Witch Beatrice stands as a rejection of Divine Comedy Beatrice and the literary trope Divine Comedy Beatrice became over the centuries.
3.5 Ave Maria: A short tangent on the role of motherhood and Christianity in Umineko Ep1
Not only the figure(s) of Beatrice(s) unravel through a closer reading of Umineko Ep1 alongside the Divine Comedy. If you are like me, you might have wondered early on what is going on not only with so many of the names being western, but also christian in origin, not even mentioning the crosses littering the outfits worn by several of the Ushiromiyas. One example that comes to mind, that unravels rather neatly, is Eva. Eva, the non-anglicized form of Eve, stands as a crude parody Christianity's human progenitor, first ever mother. Eva is the second human, if you so will, that Kinzo “created”, and is marked by a constant wrath for being locked out of first place. Through being the first to prolong the bloodline, she outperforms Natsuhi in the violently misogynistic structure of the family. Just as Eve makes Adam bite the apple, Hideyoshi merely follows Eva’s quest for the gold. In other words, Eva, a woman wielding misogyny against another woman, mirrors the foundational misogynistic trope of Christianity in name and in some of her relations to other characters.
But even more pronounced is the concentration on the concept of motherhood in Maria and her proximity to Beatrice – both in the Divine Comedy and Umineko Ep1. Mary is but the anglicized form of Maria, patron saint of motherhood, and one of the principal divine figures in catholicism. In the Divine Comedy, Divine Comedy Beatrice's closeness to Mary in the celestial rose, the symbolic seat of saints, underscores her exemplary nature as a pious woman and her allegorical role as divine wisdom and divine truth (for an explanation of this more analysis of Divine Comedy Beatrice and the celestial rose, see Singleton 2019, p. 61). In Umineko Ep1, it is Maria's closeness to Golden/Eternal Witch Beatrice that receives thematic meaning, when we read Beatrice as a marker of the worldly absence of the divine, as I have proposed, Maria's proximity to Beatrice means she is closest among all the characters to understanding the truth of the violence at hand. Whereas in catholicism, Mary is a symbol of divine grace in motherhood, Maria is the inverse, a symbol of the worldly pain in daughterhood. Mary nurtures Jesus, Maria is harmed by Rosa. Even the name Rosa reinforces Maria as an inversion of Mary. Roses have a long symbolic tradition in catholicism to refer to Mary, which is the reason a rosary is called a rosary, as the Latin word for rose garden. Which is the place in which the physical violence of Rosa against Maria takes place.
4. Recurrence, (in)justice, punishment, rage, catharsis, and torment through narrative (im)mortality: Trying to estimate the central themes of Umineko via Ep1
All this being said and analyzed, this leaves us with the question that started this essay, the question I directed at Umineko Ep1: What the fuck is going on here? In the introduction, I explained that I am interested in how much of Umineko you can solve within the information presented in Ep1, or as I named it, Umineko’s scholar’s mate. I also said that I am bad at murder mysteries and that I have no idea what is going on in the epitaph. Now, it has been a while since I started writing this essay, almost two months, and in the meantime, I have acquired the Answers Arc of Umineko on steam. And there, I was presented with a sentence that made things particularly interesting; it said something along the lines of “this will answer most of your questions, but you still have to solve the epitaph by yourself”. Now, I do not know if I read this sentence, this spoiler correctly; but to me, it implies that the canon text will never provide a singular, clear answer on what the epitaph riddle means.
The classical murder mystery systematically opens up several questions for the reader/viewer/player to answer, only to answer them all at the end, in an elegant fashion, perhaps to shine light on the clever detective character. Umineko Ep1 withdraws rather openly from the murder mystery genre. The logics by which a murder mystery novel operates are brought up even in the embedded narrative, where characters seem to be mostly oblivious to the fact that they exist within a story. Operating within these logics, something that Battler calls Game Theory in remembrance of a lesson Kyrie once gave him on chess, Battler tries to solve the story of Ep1 by rational means, and fails spectacularly[xxvii]. In the first-order frame narrative, i. e. the tea party, George concedes that magic must be real and at play, and that this story, which he then consciously recognizes as a story, can not be a classical murder mystery novel. Here is the thing: There is violence at play in Umineko Ep1, a lot of it, and they story tasks the player-reader with uncovering and understanding it; but, as I propose, the player-reader is not (entirely) supposed to solve the murders of the 4th and 5th of October 1986. The violence represented in the murder mystery genre is localized, individual; even in the most brutal crime novels, you have a couple dozen victims at best. When the seagulls cry (again), about 18-ish people lay dead in the embedded narrative. So far, this follows that general system of the murder mystery genre. But even with those 18-ish victims are difficult to fully keep apart; the murders happen in stages, people die in small numbers, one or only a handful at a time, and yet the player-reader has trouble following along. The fact that the number of victims alone is difficult to reconstruct points (intentionally, as I suppose in this reading) to the fact that the underlying violence of Umineko Ep1 cannot be represented in the murder mystery genre. Kinzo ascended to his position of head of the family, sole ruler of Rokkenjima, and multimillionaire by participating in imperialist-fascist projects. The estimated number of deaths associated with the Second Sino-Japanese war is around one order of magnitude larger than the number of words in the entirety of Umineko. In other words, listing but the name of every victim structurally connected with the historical violence in Ep1 would exceed the limits of the text itself. The logics of the traditional murder mystery genre (treating death and murder as localized and individual exceptions to a larger sense of peace and order) are fully incapable of adequately representing genocide, a mode of violence in which murder and death become collective, embedded, and structural.
Umineko Ep1 – and by my suggestion, all of Umineko – then becomes a tale of (meta)narrative violence, or how narratives can be mobilized in support and even creation of material, actualized violence. Multiple times, characters puppeteer the narrative of progress; Battler’s answer to the question how the murders might have happened if it were not for magic is to refer to technological progress. Multiple times, characters affirm the narrative that “modern times” are more logical, enlightened, progressed. All this they do while standing on a family fortune built on blood. It is the narrative of progress upon which the neoliberal ideology that builds up the family rests, an excuse, distraction, denial of the true origin of their status. Whereas Umineko’s Historical Beatrice, a woman harmed to no end by Kinzo, exists, the philosopher’s stone does not. The underlying implication of the epitaph is an alibi, a lie, a myth; Kinzo mobilizes the idea of the witch and magic to deny what he has truly done to acquire the gold. Maybe he has bought into his lies so much already that he has partially started to believe them himself.
The clues that the game lays out in the main menu might then be read as much more allegorical than to be taken at face value. The technical specifications of the Winchester M1894, like its fire rate and ammo capacity, might be less relevant to solving Umineko. It seems, at least to me so far, far more relevant to read the Winchester M1894 as a symbol for colonization and colonial inscription. In that, the detailed contents of the epitaph might become irrelevant to solving Umineko, and thus the epitaph has to be regarded as a clue in form of an analogy, an analogy for the lie of neoliberalism that anyone could gain fortune, an analogy for the nonsensical and empty narratives neoliberalism props up, an analogy for the Game Theory employed by capitalism. Perhaps the future episodes will reveal that trying to solve the epitaph at face value is a losing game. Indeed, maybe, its purpose is to create losers to its supposed game, because it might be this analogy for capitalism itself. As Jack Halberstam put it in 2011:
“Failure, of course, goes hand in hand with capitalism. A market economy must have winners and losers, gamblers and risk takers, con men and dupes; capitalism, as Scott Sandage argues in his book Born Losers: A History of Failure in America (2005), requires that everyone live in a system that equates success with profit and links failure to the inability to accumulate wealth even as profit for some means certain losses for others.” (p. 88)
In that sense, people losing to the epitaph is a necessary component to the money roulette as well as the demon’s roulette. I have no certain idea why Kinzo has put up the epitaph in the first place. Perhaps he genuinely believes he has cracked a dark magic code. Maybe he believes it. Maybe he does not. All I know for certain is that I will not solve the epitaph any time soon; perhaps that is the entire point of it, perhaps not.
Eternal Witch Beatrice claws her way out of (and then back into) several narratives, within the text and outside of it. She is vengeance personified, an answer for Beatrice Portinari and Umineko’s Historical Beatrice, women eternally entrapped in narratives created and maintained by men many times more powerful than them. Both Kinzo and Dante puppeteer their respective narratives of Beatrices to create and maintain their legacy. And in both instances, this violence repeats and echoes in recurrence. Violent systems of control are more likely to transform and stay nearly as violent than they are to dissolve. The Ushiromiya children repeat the sins of their parents, and their parents repeat the sins of their father. Like the musical format of the Rondo that one of the subtitles of Umineko mentions, this violence is going to be picked up again and again and again in future Episodes. Every time, it will be varied a little bit. Move back to the 3rd of October and change a couple of factors, and the violence that is the Ushiromiya family is likely to resurface again, just in a different iteration. No matter which iteration of chess moves one looks at, the players will likely aim to reduce the other’s material advantage and number of pieces; the Ushiromiyas are destined to destroy each other over and over and over again in the gamified violence of imperialist and colonial capitalism. This violence repeats synchronically and diachronically; who even needs a magical time loop when imperialism and the patriarchy and capitalism are so cyclical in nature?
Ultimately, though, I know that Umineko is a hopeful story. Ozaawa told me that the central sentence they see in Umineko is “without love, it cannot be seen”. I do not know the context in which this sentence appears, but there is a thematic equivalent in Ep1, namely, a challenge Kyrie places into the logics of Game Theory:
“Events in the world of humans are normally full of noise. Aren’t human emotions that way? Even if the exact same thing occurs more than once, there’s no guarantee that humans will always act in a predictable fashion.”
Whereas the world of witches – the realm of narratives and their powerful implications – operates on strange but fixed rules and semi-random but calculable probabilities, humans have the capacity to defy odds. Whereas it is likely that systems of violence permute throughout generations, there is always hope to be had that the human heart can ultimately defy these systems. The chance of breaking the cycle is always non-zero. That being explained, I love Eternal Witch Beatrice.[xxviii] Her struggle to defy all the narrative entanglements she was and is trapped in, her incredibly human feelings, her desire for autonomy and agency, are to me the core of the story, and what motivated me to write these thousands upon thousands of words.
5. On chess openings, or: What I still can’t explain
Here is the thing: All of this is a lot, many thousand words in fact, of speculation and half-baked theorizing. This is a reading, not the reading; I can’t even begin to fathom what this story is once the player-reader completes it. Even if I am to be right and the epitaph does not solve in a singular, meaningful, truthful way, there are still so many things I can not explain. Maybe I am completely wrong on many, if not all accounts. It would be awfully convenient for the lesbian that is bad at murder mysteries if solving Umineko under the classical logics of murder mysteries is intentionally impossible; perhaps I have misunderstood so much that I have deluded myself into thinking that such is a valid reading. I still hope this essay is an entertaining practice in trying to closely read Ep1 of Umineko without knowing all too much about the future episodes.
After finishing Ep1 for the first time, I formulated some questions I could not answer, but that I thought important to answer:
- What was the role of Rokkenjima between 1923 and 1945?
- What is the original contract made between Kinzo and Beatrice somewhere in this time? Does it even exist?
- What kind of interest can Beatrice collect on the gold when Kinzo got it from collaborating with imperialist fascism or even engaging in it?
I think they still hold value to ask, though some answers I have already partially established. And, I think this should be added:
- Why did Rudolf rightfully report in advance that he would die during the night?
- What is a witch?
And, this is still a burning question of mine: How did pochapal solve much of this story very early on? What the fuck is even going on?
6. Citations
Alighieri, D. (1996). Divine Comedy: Inferno (R. Turner, Trans.). Oxford UP. (Original work published around 1320).
Cornish, A. (2000). Angels. In R. Lansing (Ed.) Dante Encyclopedia (1st ed., pp. 37-45).
Halberstam, J. (2011). The Queer Art of Failure. Duke UP.
Howie, C. (2021). Bodies on Fire. In M. Gragnolati et al (Eds.), The Oxford Handbook of Dante (pp. 494–509). Oxford UP.
Kirkpatrick, R. (1990). Dante' s Beatrice and the Politics of Singularity. Texas Studies in Literature and Language 32(1), 101-119.
Lewis, R. W. B. (2001). Dante's Beatrice and the New Life of Poetry. New England Review 22(2), 69-80.
Lowe, D. (2016, April 17). The Rise and Unravelling of the Hachijo Royal Hotel. Ridgelineimages. https://ridgelineimages.com/haikyo/unravelling-of-the-hachijo-royal-hotel/.
Mazzotta, G. (2000). Alighieri, Dante. In R. Lansing (Ed.) Dante Encyclopedia (1st ed., pp. 15-20).
Schlingen, B. D. (2021). The East. In M. Gragnolati et al (Eds.), The Oxford Handbook of Dante (pp. 383–398). Oxford UP.
Singleton, C.S. (2019). Journey to Beatrice. Baltimore: Johns Hopkins UP doi:10.1353/book.68489.
Waller, M. (2021). A Decolonial Feminist Dante: Imperial Historiography and Gender. In M. Gragnolati et al (Eds.), The Oxford Handbook of Dante (pp. 701–718). Oxford UP.
7. End notes
[i] Citation needed.
[ii] This overly detailed descriptions is not setting up a point I want to make way later, do not worry about it.
[iii] For anyone still confused, here is the dramatis personae broken down in non-linear order: Kinzo is the head of the family. Krauss is Kinzo’s eldest child, Krauss’ wife is Natsuhi, and their one child together is the teenager Jessica. Eva is Kinzo’s second child, she married Hideyoshi, and they had one son, George, a young adult, together. Rudolf is Kinzo’s third child, he had a son named Battler, 18 years old, and later married Kyrie, his former secretary. Kinzo’s youngest child is Rosa, her child with an unknown person is the nine-year old Maria. The servants are Genji, trusted head servant, Godha, renowned cook and newest member of the servants, Kumasawa, an old woman and long-time servant at the household, Kanon, barely a child, and Sayo, another very young servant. Doctor Nanjo hangs out on the island as well.
[iv] This overly detailed descriptions is not setting up a point I want to make way later, do not worry about it.
[v] This overly detailed descriptions is not setting up a point I want to make way later, do not worry about it.
[vi] Death count: 6.
[vii] Death count: 8.
[viii] Death count: 9.
[ix] Death count: 10.
[x] Death count: 13.
[xi] Death count: 14.
[xii] Death count: Everyone? 14-18?
[xiii] This overly detailed descriptions is not setting up a point I want to make way later, do not worry about it.
[xiv] Death count: Who knows.
[xv] Slight hyperbole.
[xvi] Which in Battler’s internal monologue narration gets placed as follows: “The Great Kanto Earthquake happened in Taisho 13 (1924) [...]”. Now, Taishō 13 is 1924, that much is correct, but the one major earthquake of the era I could identify is firmly located in September 1923, indeed being called the Great Kantō earthquake in many sources. This could mean several things; perhaps I am bad at research, perhaps the translation made a mistake somehow, perhaps it took Kinzo a year to assume the position of the head of the family after the earthquake, or maybe this is intentional by the author to make the reader question Battler’s authority in narrating the past.
[xvii] Frankly I forgot which one. Sorry :(
[xviii] The well-read observer might now think “Kassandra how the fuck did you instantly remember Virgil as a character of the Divine Comedy but not Beatrice”, to which I would like to respond with one of Patrick Star’s most famous aphorisms: The inner machinations of my mind are indeed an enigma.
[xix] “Literary canon”, not to be confused with “literary Kanon”.
[xx] “Western church canon”, not to be confused with “western church Kanon”.
[xxi] I personally remember reading Dan Brown‘s Inferno as a teenager, where in typical Dan Brown fashion, the woman becomes an object to be taken by the wisdom of the middle-aged academic white man; and I am pretty certain the idea of her being “a Beatrice” runs throughout the text as much as allusions to Dante and his work.
[xxii] “Straight stairs”, not be confused with “gay stares”, which is what I do whenever Eternal Witch Beatrice is onscreen.
[xxiii] Eva got killed by the stake of Asmodeous, who stands for lust. The last time Eva is seen alive is when she is very very horny towards Hideyoshi. Hideyoshi, a capitalist invested in the food distribution business, is killed by the stake of Beelzebub, the demon responsible for gluttony. Kinzo, the ultrarich capitalist, is killed by the stake of Mammon, the demon of greed. Kanon dies wrathful, lashing out at the darkness, and is killed by the stake of Satan, demon of wrath. Genji, proud of his servant role and the trust Kinzo places in him, is killed by the stake of Lucifer, demon of pride. Doctor Nanjo, a man who reacted to all the death and blood around him by freezing in place and barely reacting at all, is killed by the stake of Belphegor, who stands for sloth. Kumasawa dies by the stake of Leviathan, who stands for envy – I am unable to fully decipher that one. Maybe she felt excessive envy for the safety that those who were barricaded in the study found themselves in.
[xxiv] You might be wondering why I am using one translation while using another translation’s commentary to analyze the quote. The answer is simple; I liked the one translation more from its poetic execution.
[xxv] The butterfly as a symbol for Eternal Witch Beatrice also takes on another role; I cannot quote this enough, as stated by Ozaawa 2023: “Beato trans.”
[xxvi] This is so tangential I dare not even put it in the main text, but Dante’s fascination with the Roman empire might tie back into his political support of the Holy Roman empire and the figure of the Holy Roman emperor, a political entity that claimed to be a direct heir to the Roman empire. The imperial symbol of the Holy Roman empire and emperors is the two-headed, two-winged eagle. In my deliberations on the symbolic implications on the One-Winged (and one-headed) Eagle, I have yet to resolve a direct connection to any real world symbol, and the Holy Roman empire is the closest node of possible connection my brain can come up with. However, I assume that it is completely unrelated.
[xxvii] Failing spectacularly is kind of Battler’s entire modus operandi, if you think about it.
[xxviii] And not just because its t4t. But also because it is t4t.
#kassandra plays umineko#umineko spoilers#umineko#I appreciate all the kind words in the comments and reblogs and DMs :) thank you all
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What Makes Monster Prom Special? | Love Letter and Review
By Ghost Emoji 👻
Monster Prom, 2018
In 2018, the first installment in the Monster Prom series exploded onto the internet and made some major waves in its wake. Monster Prom, developed by Barcelona-based studio Beautiful Glitch, is a multiplayer visual novel where you (and up to three other friends) run around school, courting different monster characters in hopes of asking your crush out to the big prom. Since its release, the game has spawned two sequels, with the third one coming soon. Its sequels take various different spins on this core structure, but it always remains a humorous, multiplayer romp that friends gather on a couch, or a Discord call, to laugh and have a good time.
Monster Prom’s creator, Julián Quijano, was inspired by a different game with a very similar gameplay structure called The Yawhg, where rather than kiss hot monsters with your friends, you try to save a town from an impending evil. Monster Prom takes the multiplayer narrative adventure of The Yawhg and runs with it to blend internet humor and pop culture references with the hilarity of a multiplayer dating sim, all the while backed by the beautiful art of Arthur Tien.
To me, the game itself feels less like an actual game I want to play and more like a fun activity or experience to share amongst a group of friends. The game’s stated objective is to successfully ask out one of the game’s several romanceable monsters to the prom, but in truth I’ve never felt too bad about being rejected in the game. Winning doesn’t really matter as much as having fun with some close friends, and honestly, I don’t find myself playing the game alone anyway. For my group, it’s practically mandatory that we voice each of the in game characters. Getting into the characters, the weird scenarios, and making funny voices are what make playing Monster Prom so special to me.
Beyond the excellent writing, characters, and art, I think that is what makes Monster Prom resonate with so many people. It is beloved because it can be shared and experienced communally, which is what differentiates it from other visual novels that usually are much more solitary undertakings. The multiplayer aspect to Monster Prom is essential to its success. So even if your fictional monster crush tossed you into the gutter, you and your friends are still laughing along and are ready to play another round.
Spooky Academy, the setting of Monster Prom
That being said, the game is not without its faults. I really do wish the game had a save feature, at least as a contingency. It’s a real shame when the power cuts out, your computer crashes, or somebody has to leave early and you aren’t able to just pick up where you left off, especially if you’re already halfway through the game. This issue is exacerbated by the length of the games, which in of itself isn’t a real flaw. The games always offer a short and long mode, but even so, the game can easily take up 40-50 minutes even on the short mode, especially if you and your friends want to voice the characters (which I really recommend). The Monster Prom franchise as a whole isn’t really for everyone either. Humor is inherently subjective, so if you aren’t laughing at the jokes, you won’t be having a good time since comedy takes the front and center of this game.
Those general flaws are prominent throughout each of the games, so if you like one, you’re sure to like the other ones. The third game in the franchise, Monster Road Trip, is the only one that strays from the dating format. While romance takes a back seat, you instead try to balance your different stats, ensuring none of them reach 0. It’s also the only game where you can lose before its conclusion, and the only one where you lose collectively as a team. I’ve played about two or three rounds of Road Trip and that’s not enough for me to make a solid opinion on it, so for now I really recommend the first two games, Monster Prom and Monster Camp. There’s a tremendous amount of content throughout all the games and enough scenarios to ensure you won’t get bored anytime soon.
My advice for those interested in the game is to just grab the game with the cast you prefer, or even try out the free demos available on Steam. The games themselves are relatively cheap, all priced around $12 USD, but the first game goes on sale frequently for dirt cheap. It’s an interesting and exciting game, and I really hope more games like it follow. Multiplayer narrative video games feel like an untapped gold mine of possibility. You frequently see the genre explored naturally in the world of tabletop gaming, so I’m eager to see what the virtual world has in store for bold new storytelling.
-Ghost Emoji 👻
#organmart#personal essay#om-ghostemoji#writing#monster prom#monster roadtrip#monster camp#video game recommendations#video games#videogames#gaming
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Summer Recap: July 2024 ♡
Hello my dear Vampunnies!
Here is the next part of my summer recap blogs. This time I'll be covering my visit to Los Angeles for Anime Expo 2024!
This post includes my experience with working at AX for the first time, my favorite parts of the con this year, visiting WeHo and Little Tokyo, & more!
Read all about it under the cut, and maybe grab a snack or a beverage because this one's a long one...
July 2024
AX 2024 - Day 0 (July 3)
I decided to attend AX totally last minute, so on Day 0 I had to pick up my badge from the venue-- the Los Angeles Convention Center. It was actually a pretty quick and easy process, and I liked being able to snap a couple pics of the outside of the venue before all the crowds arrived the next day. As a huge Dragon Ball fan, I personally loved seeing Sparking! ZERO having a giant ad this year! Zenless Zone Zero ads were also present around the area, and really fit the LA vibe.
Since I wanted to make the most of the day, I decided to visit WeHo with a friend! We went to Bottega Louie for lunch, which is honestly one of my favorite restaurants in LA. Their Italian cream soda is so good, especially when dealing with the summer heat! This time I got the vanilla one~
Lunch for the day was the carbonara with chicken, and I shared a pepperoni pizza and a side of portobello fries with my friend! It was so delicious! (I'm getting hungry while reminiscing about this...) For dessert we shared a Celebration cake, which is a vanilla cake with cotton candy mousse, strawberry marmalade, and topped with vanilla macarons! I also purchased a box of macarons to eat at home later, because of course I did. Truly a decadent meal, but I really wanted to treat myself since I was in the area for AX and knew I'd be busy with other things soon!
Before heading back for the day, I also visited the Glossier store which is always a must when I'm in the area. If you haven't been to a Glossier store before, it's a very cute and aesthetic experience, because well, it's Glossier. I ended up getting a Lavender Balm Dot Com, since I haven't bought one in so long. (Thank god they finally reverted back to the OG formula... if you know, you know.) Unfortunately we got there a little too late to get a drink at Alfred's, but there's always next time~
AX 2024 - Day 1 (July 4)
This year, I was hired by Sekai Project to work at their booth in the Exhibit Hall! Sekai Project works on the English localization for a lot of visual novels, such as Nekopara and Amairo Chocolate! They were selling a lot of cute goods this year, including the Chocola and Vanilla Hangers, and Amairo Chocolate tapestries and acrylic stands!
I arrived at the venue around 6:30 am to help set up their booth, and seeing exhibition hall quiet and chill before the crowds was pretty neat! My boss was really nice and let me roam around after for a bit to check out some of the booths I wanted freebies from before the crowds rolled in ^^ Also, as my "tutorial" sale on the POS, I was able to buy a Chocola hanger ahead of time as I knew those would be a hot commodity~
It was honestly a really fun experience, I really enjoyed interacting with customers and talking about the games! Actually, the first customer of the entire con was a father who ran to our booth and had a long shopping list from their daughter! It was really sweet and I'm glad I was able to make sure he got everything for her~ Another customer that made an impression on me was someone who bought one of each Amairo Chocolate acrylic stand, and while I was ringing them up, we also chatted about Shiratama's art and Jewelry Hearts Academia, which was pretty awesome.
After my shift was over, I visited the ATLUS booth because I wanted to get the giant Shin Megami Tensei V: Vengeance totebag! The booth activity was taking a picture with their Qaditsu cosplayers, who looked absolutely amazing! I've attached a photo of the cosplayers from the official Twitter since I don't want to post my personal one, but it was a really great experience!! I also picked up a Jack Frost mobile accessory set from the ATLUS shop as it was part of their Japan imports for the ATLUS 35th anniversary~
Before going home, I passed by Philz Coffee and got a Mint Mojito iced coffee which was a great pick me up after a long day!
AX 2024 - Day 2 (July 5)
One of the highly sought after freebies this year was definitely this Firefly/SAM giant totebag. Of course, Honkai: Star Rail being the hit game that it is, plus Firefly being a fan favorite, a lot of people wanted it. I really wanted to get one for my friend, who is a Firefly oshi, and wanted to do the stamp rally for the other freebies for myself. So, I lined up super, super early just to be in front of the line into the Entertainment Hall where the Hoyoverse booth was located.
Now, for reference, the hall opened at 9 AM. The line for the Hoyoverse booth capped at 9:03 AM. Unfortunately, the staff did not respect the line, and gave away all their bags to the blob of a crowd that was pooling around their booth that were absolutely feral over this thing. Despite not being able to get the bag, I figured I might as well stick around for the booth activities anyway since I was practically at the front of the line.
The first activity was writing a sticky note of your "dream" related to Penacony or something, and I think I just wrote E6 Acheron LOL. The next activity was taking pictures with the March 7th and Stelle cosplayers who were super cute! And the next one was voting in some sort of character popularity contest with the "Stellar Jade" they would give you. Acheron had the most Stellar Jades in her jar. (slay)
After the booth activities, I wanted to purchase some Honkai Impact 3rd goods after, but I guess this year it was also being sold with the Star Rail stuff... which the line for merch also capped.... soooo I was like, okay, I'm just going to go around for a bit instead and try my luck around noon.
One of my other friends requested I buy them a few things from the Cygames booth, so I got that shopping done, and stuck around to play the Granblue Fantasy: Relink demo (Lancelot my beloved <3) as well as the Uma Musume: Pretty Derby - Party Dash demo with one of my friends who found me! Cygames had a lot of cute freebies, and I swear to god, I know nothing of the horse girls, but the freebies are so dang cute it actually makes me want to get into it LOL.
Some other highlights for me was seeing the NIS America booth and saw a very early build of the new Phantom Brave game and Reynatis! I also loved the Kotobukiya Bishoujo exhibit with all their different figures throughout the years. (Which by the way, I have the new Sadako one preordered~) I think I also visited the Blue Archive and Arknights booths to pick up things for friends around this time too.
Around noon, I was back at the merch line for Hoyoverse, and thankfully, I was able to get in! Now this is where I feel rather lucky. I ended up getting an adorable badge set of the Herrscher trio, which I feel like was dead stock in some Mihoyo warehouse. I also got the very last set of Mei's Stigmata badges, which may be out of print? I'm not sure.
As I was in line to check out, the person in front of me asked the cashier for a Firefly/SAM bag. And he was able to get one?! So I also asked when I was up front and she was super nice and also gave me one. So, it all worked out! I'm glad I decided to spend money that day lmao.
With a skip in my step, I spent the rest of the day pretty leisurely with my bestie who I met up with after. We did the Persona 3, Project Sekai, and some other random booth activities to pass the time for an exciting panel I was looking forward to~ Oh yeah, I also came across Nerissa Ravencroft's acrylic stand at a Hololive booth, and decided to pick it up since it has been on my wish list for some time, and it was there, so might as well.
So, what was the panel that I was looking forward to? Well, seeing Aniplex's Twisted Wonderland talk show with Silver's seiyuu, AKA MY FAVE TWST CHARACTER AND MY #1 FAVORITE MALE SEIYUU, Nobunaga Shimazaki!! He was so cute and sweet in person, I'm really glad I was able to make it!! ^w^
After that, I briefly went on a mission to Artist Alley to pick up something for another friend, as well as visit one of my favorite artists, BOMHAT, to purchase some stickers for myself! I have a few of their goods from a previous AX, and really liked them so I had to buy more! And with that, Day 2 complete!
... Or so I thought. I had plans with my bestie to cry about how stressful AX was over dinner. We were both exhausted after Day 2 and were really looking forward to getting food together. One of my other friends who was driving my car for the day went to Little Tokyo early, and was going to pick us up when we were ready to go meet up for dinner. Well, come to find out, my car battery died in the Little Tokyo parking garage... thankfully, my bestie's mom is super nice and picked us both up and dropped me off in Little Tokyo to figure out the situation.
I am so very lucky to have such sweet friends, as a different friend of mine offered to swing by after work to help jump start my car. While waiting for them to arrive, I got dinner to soothe my weary soul after such a crazy day.
While my friends were jump starting my car, a kind stranger also came by to help make sure they were doing it correctly, and all was well afterwards! I was able to drive home safe and sound!
AX 2024 - Day 4 (July 7)
For the final day of AX, there was only one more thing I really wanted to do: visit the NIKKE booth! I haven't mentioned it yet for a reason-- it was also a very crowded booth. It was managed a little better by having a virtual queue... However, to get into that virtual queue, you had to be there at the very beginning of the day to check in. It was pretty hectic with everyone shoving each other, trying to scan the QR code from one of the staff's clipboards, but I successfully got in!
While waiting for my turn, I went back to the Project Sekai booth because I really wanted to do more freebie card pulls trying to get Ena and Toya. I ended up being super lucky and getting both of them!! Afterwards, I also played the demo for Dragon Ball: Sparking! ZERO, which is a game I am so hyped for!
I returned shortly after to finally do the NIKKE booth activities. The booth was themed after the in-game summer event Beauty Full Shot! The first activity was of course, making sure you followed the game on social media. Next was a bean bag toss themed around fighting against the Raptures, which was pretty cute. Then you could take a photo with the cosplayers, which I opted to have this really cute Viper cosplayer (LoveHimeKing) pose with my little Alice acrylic block I had with me.
Sadly, since I got there Day 4, they sold out of the bigger freebie prizes. But, I still got the commemorative giant gift bag featuring Crown and Modernia! I love those two, so I'm not mad at all~ I also got a little blind bag magnet with Dorothy, which is super cute, and I actually have her displayed on my magnet board on my desk right now!
And as my personal tradition, I got celebratory In-N-Out for surviving another anime convention. This is like the most unaesthetic photo I'll ever post, but it's the proof of my victory!!
Post-AX Shenanigans
Later in July, once all the tourists have gone home, and I was rested from the hectic Anime Expo season, I went back to LA to properly visit Little Tokyo!
Before my activities for the day, I passed by one of my favorite bakeries, Okayama Kobo, for brunch~ I got a yakisoba-pan and my favorite drink from them, the banana creme matcha latte!
After brunch, I visited Sora Gumi's Little Tokyo store, as they had a NIKKE pop-up with a summer themed photo booth. You got to shoot a photo with your summer event Nikke of choice, so I picked my favorite of them, Sakura! I also brought my silly Alice plushie with me to take photos with. It was a really cute experience!
And lastly, I had a reservation with a friend for the Akiba Maid War pop-up Maid Cafe! I remember watching the anime when it first came out, and really enjoyed it with how ridiculous it was (in a good way). I totally had to come to this pop-up!
The Oinky Doink Cafe theme was well implemented-- instead of the usual 'moe moe kyun' fare we did some incantations with the syllables of 'tontokoton' to remove the poison that rival maid cafes put in our sodas or something. Just another day at the Oinky Doink Cafe, really.
We also got ice cream topped with a cookie with Ranko on it. I couldn't bear to eat her face so I tried to just eat around her! >.< Overall I had a great experience (shoutout to Maid Aki) and am happy we're getting more fun pop-ups out here.
And that was my Anime Expo experience in July! If you've never been to an Anime Expo before, I hope my war story gave you a glimpse of some of the craziness of that anime convention. When it comes to AX, you just learn to love to hate it, and hate to love it.
Anyway, thank you for reading if you got this far! Next post will be the last part of my summer recap series! Until next time~
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The Choice of Steins' Gate
Fandom: Steins;Gate, Persona 5
Summary:
Okabe Rintaro is a broken man. His failures have made him a shell of his former self. However, a mysterious incident in a certain subway station will open his eyes to a world even he has never traveled to, and to allies in a fight he thought long lost. The world is on its way to ruin. It's time to make a better one. El Psy Kongroo. ---- Steins;Gate/Persona 5 crossover. Contains spoilers for the events of Steins;Gate up to episode 23b and episode 3 of Steins;Gate 0 with different elements of the story incorporated throughout. Contains spoilers for Persona 5 (timeline in flux, assume all of P5 is fair game). Plot can and will diverge heavily from that point on.
Read the fic here and check out an excerpt/my thoughts below!
Excerpt:
“You...think you know me? You think you know what I’ve been through?!” As soon as he found himself on some sort of stable footing, Okabe grabbed his doppleganger by the collar, pulling him in close. “You think you understand the pain I felt, going through every world line!? I-” “-know the limits of what a man can do, right?” The other Okabe replied, a frown on his face. “I know that’s what you told Suzuha. But do you truly believe that?” “What else can I believe?!” Okabe could feel the tears welling up, but he couldn’t stop himself from letting the words flow from his mouth. “I have done everything possible in this...in any world line!” He looked down, staring at the silver metal of the train tracks beneath the two. His reflection, blurred by the falling tears, showed him the truth. “I know exactly what I am. I’m a failure.” "Wrong,” the other Okabe replied. “You are the man who turned time itself to his will-beyond the powers of God himself. This worldline...it’s proof positive of that grand power you hold inside of you. And," he continued, his eyes glowing a brilliant gold, “it is not the only one.”
Author's Note: Steins;Gate is a beautifully-written story, whether in visual novel or anime format, and it lends itself to blending with the world of Persona pretty damn well. I wrote this initially during a rewatch of the series and starting S;G 0, and having just come off of a replay of the latter portion of vanilla P5. As one of my first forays into long-form, serialized fic writing, I found it a fun experiment!
Due to various reasons, I never got the opportunity to play P5 Royal (though I have at least two copies lurking around somewhere), and I also still need to fully finish S;G 0 to get the full scope of what I can work with. However, I am satisfied generally with the thematic note I ended off on for Rintaro, and I hope one day to get back to this and explore the possibilities even further.
I also made one of my best friends thanks to this fic--props to/shout out to @sakurabomb for being a supportive commenter and a great friend, and also my springboard for absurd fandom nonsense!
#steins;gate#steins gate#okabe rintaro#houin kyouma#persona#persona series#persona 5#akira kurusu#joker persona 5#ao3#ao3 fanfic#fan fiction#fanfic#steins;gate spoilers#persona 5 spoilers
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Apologies if you already answered this somewhere but what software do you use to make changeling and/or gilded shadows? I was thinking about giving TyranoBuilder a go but I think I would rather use the same software as you unless its all custom built obviously? i know very little about coding but I'd really like to make a visual novel. Thanks xx
Hi!
I use Ren'py. I have heard pretty mixed things about TyranoBuilder but have never personally tried it. Here are some basic pros and cons of Ren'py.
(I'm a very staunch advocate of trying things and finding what works best for you personally).
Pros: Ren'py is free so there's no investment to try it out.
Ren'py has been around for a decade and has a lot of resources and communities to provide information and tutorials. Compared to some newer or less-used engines where it can be difficult to find help, you can find Ren'py devs every five feet in the indie VN community.
Ren'py comes with a really solid set of built in features. It is one of the most common indie VN engines for a reason. It even comes with an entire game UI that you can customise. One of the biggest complaints I've seen about some other engines is that they're lacking when it comes to some of the features we're really used to having in Ren'py games (such as rollback or skip).
Ren'py is really flexible once you get the hang of using it. Way more than a lot of people realise. You can do a lot of cool things with it.
Cons:
Ren'py does require learning some code. The coding is on the simple side for the most part but can get complex in regards to screens and customising the default UI. That said, I had absolutely 0 coding experience when I started out. I've had to get help multiple times but I clearly managed. I built a lot of the stuff in Gilded Shadows (customisation, flowcharts) on my own.
Ren'py ports to limited platforms. It's PC/Mac/Linux and mobile. Most people find that adequate though.
Ren'py can be intimidating at first - especially compared to other game engines more focused around a drag and drop strategy. The documentation isn't always clear on things so at first it might feel like reading an alien language.
Ren'py communities can be a bit hit or miss sometimes. Some people have been doing this a long time and can be a little unconsciously overbearing and critical toward newcomers to the engine. They often mean well but can be discouraging.
There are pros and cons to every single engine out there. I know people who are using godot or nani novel or fungus. I know people who have tried visual novel maker as well.
There is really not a perfect engine. But I know, also, people who have used Ren'py, switched to other engines, then come back to Ren'py as well. And I know people who've used other engines and never looked back.
That's why I really believe that it's not just about finding a good game engine, it's about finding the one that is best for you and your needs.
The good news is that if you ever want to try Ren'py out, I will always be willing to answer questions (if I can) or point you to places I think you can find the answer.
Hope this helps!
~Esh
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The "interactive cinematic experience" buzzword should stay in the 2010s where it belongs.
At the very least visual novels are up front that what they are trying to achieve is a little less rather than a little more. That's not to say it isn't a daunting task to write a book either but at least then you know the only extra disks that they are trying to spin is learning RenPy and how to draw rather than try and go for the next "revolutionary" 0 in the polygon count for their choose your own adventure romance plots. You get what you are expecting by going into a genre called Visual Novels, and you accept that in the same way someone accepts being a furry, creator or consumer you have probably already heard the memes a hundred times before and you decide to go in anyways because you're curious or already know its something you want to get into.
But videogames have a stigma behind them that lends itself to weird complications when it gets compared to its older (two) brother(s). When you call something cinematic, you are invoking an idea that the story is in some way trying to be its own "insert GOAT movie meme here". Which then becomes its own trap for the genre as a whole, if the story is good and the game is shit, it gets compared to cinema and becomes the new "best" game, if its ALL bad "well what did you expect, its a videogame, nothing but a shiny toy".
that's just fucking unfair. especially when the times I've ever felt genuine powerful emotion is when the game takes things you have been, if not thinking about, then dealing with for hours, before twisting it in powerful ways. Project moon is great at this, often taking small quirks of the game and putting it in context of the actual world. Their most recent game(sadly a gacha side project to keep the lights on while they do other stuff) has an ultimate/id system where pretty much every little weapon that the characters wear or use has some amount of thematic significance with them, so ultimately its up to the player to start wondering how it connects. Even if they don't and braindead the game, theyre probably going to start going insane the moment they hear the word 'ideal', 'that bastard', 'gallop on', 'chains of others', etc from just how often they hear those phrases. the most recent "main" chapter does something fucking amazing with it, turning something almost innocuous and meme worthy from the few times you try it out, then twists it to create a moment of extreme catharsis.
As an older example. I played Deus Ex for the first time a couple weeks ago as well, and the first level on its own is a perfect set piece in how to lay out even a basic sense of how to have your player view your world and game. It immediately gives you the tools to learn about the world and tells you what you need to know when you ask for it. Just with that it makes a great piece of symbolism just from telling you "hey see that green thing you clicked on? yeah the french extremists bombed the statue of liberty. They thought we didn't deserve it." and it makes you think "what the fuck? when? why? what would we have done wrong?" or in my case i check the date of when the game was created and realized it was made a year before 9/11. Its a very specific moment of emotion that is designed to confuse, it helps that its also a very early part of the game rather than a twist kept towards the end as a 'subversion of expectation' because there wasn't much building up to it and its passed off as... just something that happened.
This sort of thing is exactly why i hate it when writers try to market their game as cinema because it shows that they have a fundamental misunderstanding of the medium they are working in. You aren't just making a movie anymore when you step into this space, EVERYTHING you allow the player to do can become a tool that can be used in service of a story, and just putting in a cover shooter for your "cinematic experience" shouldn't really cut it. Its an insult, you have every tool in your arsenal, including the concepts you made up out of thin air for gameplay purposes, and your first thought is to make cinema? Not a sandbox, not a game, not something that means something to the player when they fuck around with mechanics... but cinema? At that point you are better off just making a movie and getting laughed at by the people you're trying to impress because i sure as hell wont find it funny.
This isnt to say you cant write a story well on its own and let it be a part of a game. Just that when making and critiquing a game, consider EVERY facet of it. Ill praise Limbus' story to hell and back but the sheer fact its a gacha, and the consequences that come with it brings it down a little. The sheer fact that Limbus could have ended up like Honkai Star Rail in how braindead it is still fucking haunts me, even as the gameplay, while polished compared to the adjustment needed with ruina, was already sort of a step back.0.
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i would love to read about your umineko experience! That's always interesting to read thoughts of a person who experience umineko first time. Take care.
Of course, I'd be happy to post about my experience for Umineko so if you have any specific you want to hear my thoughts on June send in an ask! (Just keep in mind to keep the question limited to the first two episodes!)
For this post though I suppose I can talk about how I got interested in Umineko and then started playing it myself. I'm sure like a lot of other people they were probably familiar with Higurashi: When They Cry. While I never watched the anime or read the visual novel for it I was at least aware of the series.
I knew Higurashi from the anime it had in the early 2000s. I didn't know the anime was based on the visual novel of Higurashi. (I've also heard the anime was pretty accurate to the visual novel.) I did know because of its reputation for being so violent.
But besides that, I didn't get into it myself I'm not sure why. But I dunno maybe I just wasn't interested in it? Because I knew of it anime first I probably just put it on my watch list but never got around to it. (This was all years ago btw so I've known about Higurashi for a while now.)
But around this year around Spring, I did end up finding out about Umineko by this video!
youtube
It just kept on appearing in my YouTube recommendations and then after that more Umineko OSTs started showing up in my YouTube Recommend. Those are The Girls Witch Hunt, Fake Red Shoes, Liberated Liberator, System 0, and Worldend Dominator.
So through these videos, I ended up finding that they were all from Umineko! Not only Umineko but Umineko: When They Cry so I found it was from the same series. From mostly the Featherine song I ended up getting interested in her as a character. So she was one of the reasons I wanted to play Umineko as she's the reason I got into it.
While I knew little to know nothing about her she seemed cool and I wanted to know more about her. (Unfortunately, I did get spoiled about her but not about everything. And nothing for the rest of the visual novel so I'm still spoiler-free free thankfully.)
So after making a post on Reddit, I decided I'd end up playing Umineko first then Higurashi after. Thankfully you don't need to play Higurashi before Umineko so I was fine with jumping right into Umineko.
My laptop was kinda like dying...so I waited until I got a new one before I'd start playing Umineko. Then I went through learning about The Umineko Project mod and everything about that and how to download it. So that's how I'm experiencing Umineko through that mod and I'm glad I did cuz it's amazing!
But yeah that's all I have to say! Cuz after that I got into playing or well I guess reading but you know the same thing really. So that's what led up to me playing and getting interested in it!
#umineko: when they cry#umineko#umineko when they cry#visual novel#higurashi#higurashi when they cry#higurash no naku koro ni#featherine augustus aurora
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I finished Steins;Gate 0 VN and I have some thoughts
So, I watched Steins;Gate 0 a few weeks after finishing the original anime and I didn’t like it. The story felt disjointed, many plot points seemed rushed or pointless and I had issues understanding how we got in places we ended up in. It has been a couple of years now, so it seemed fair to give it another chance hoping that the visual novel is better.
Overall, my feelings are complicated because I still have many complaints about the story, characters and endings. But when SG 0 got good, it got really good. I strongly believe the reason behind my problems is the structure of this game. I’ve seen somebody describe it as a Frankenstein’s monster and, yeah, that’s an accurate description.
I'm going to spoil a lot, so you have been warned.
So, SG 0 structure is a bit odd and its graph (taken from the wiki) looks like this
Here is the order in which I’ve played the game:
Gehenna’s Stigma -> Twin Automata -> Recursive Mother Goose -> Promised Rinascimento -> Vega and Altair -> Milky-way Crossing
I'm going to sprinkle some of my favourite CGs in this post for your enjoyment.
Positive thoughts
I loved Daru in this game. I recalled his relationship with Suzuha being weird and uncomfortable to watch, but it was fairly sweet here. Yeah, there have been some cringy moments, but that was the minority. Also, even outside of that, he was great. His relationship with Yuki? Really sweet. Conspiring with Maho? Great. That moment when he punches Okabe in the face? One of my favourites in the whole game!
Maho no longer felt like a Kurisu replacement. They allowed her different personality to shine and made the best of it. The majority of her screen time was a pure joy to experience. And what was the best part of all of that? Her friendship with Moeka in Twin Automata. It was just *chef's kiss* so good! So good in fact that I consider not having this friendship blossom in other endings as a huge disadvantage.
The music was, dare I say it, better than in the original? Yeah, Gate of Steiner and Remember Me are iconic, but Messenger, A Song Played by the Stars and Re-awake are just so good. Also, I enjoyed ambience music a bit more.
In my mind, the main theme of the original Steins;Gate is loneliness. With Steins;Gate 0 introducing AI to the story, I find it fitting that the focus of the story was on the subject of identity and personal worth. A theme that was beautifully shown in Twin Automata (I think you might already know which ending is my favourite).
I can't judge how realistic Okabe's anxiety attacks were, but they felt real to me. Of course, his VA is phenomenal, but the script also deserves a praise here. It was painful to see him struggle with his trauma and easily triggered flashbacks.
While on the topic, the voice acting was great. Granted, with a cast like this that shouldn't be a surprise, but it's still worth to mention it.
I'm not going to elaborate on this point. Just this moment:
Mayuri is always a beacon of positivist and an absolute joy to watch. We all need a Mayushii in our lives.
The climax of Twin Automata, Gehenna's Stigma and Promised Rinascimento are all great. That moment when Leskinen traps Okabe in GS and Okabe realises, he can't die for the next ~15 years? Chilling.
"Holy cow! So I said we should come soon" - name a more iconic line in VN. I will wait, you won't find any.
Negative thoughts
Kagari. I don't like her, I don't need her, she should go away. She is boring at best and annoying at worst. Her story is silly in Promised Rinascimento and in Vega and Altair it's just bad. How?
She has a plastic surgery to look like Yuki. Ok, how did she manage to make herself to look so accurate to the original, that she fooled Suzuha? Alright, they know about the current whereabouts of the original, so that's how they manage to "copy" her. But in that case, I want to know more about this subplot.
We know that this Kagari and Yuki share a room in the future. That's real awkward, not gonna lie.
How does she survive Vega and Altair since she died before Okabe time leapt? Is it because Suzuha and Mayuri made a successful jump to the past? But if that's so, shouldn't the worldline change and therefore Okabe notice it? Actually, why doesn't he notice when the worldline changes due to Suzuha and Mayuri making a decision? I don't think this type of shifting was properly introduced before.
If we have this Kagari in the future, what happens with the child Kagari? If Mayuri goes back to 2025 and still chooses to adopt her, wouldn't that cause massive issues? Yes, that shouldn't happen because shift will occur before, but it does bother me a lot.
Similarly, Fubuki and Kaede can go away. They contributed close to nothing and I don't need them here.
I was hoping for more development for Luka and Faris. On the other hand, I think that Kurisu card should be used a bit less. Let us truly feel we miss her.
In the original, everything happens because of our protagonists. They make the PhoneWave, they choose to experiment and then they need to suffer consequences. Here they (especially Okabe) are mostly passive and just allow stuff to happen. This causes problems because worldline changes many times in 0 and we don't really know how and why it happens. Sure, it is connected to Amadeus (usually), but I'm lacking an explanation. It just kinda happens. I disliked not knowing the reason behind each change. Sure, in the original the reason isn’t always perfect (like how they change Luka’s sex), but at least I know the source. Again, not an issue in itself, but I regret we didn’t get more answers.
The first chapters were really difficult to get through. With no goal in mind, Okabe no longer being charismatic enough to carry the story and not really having a plot, it’s difficult to call this experience enjoyable.
Pacing was all over the place. Steins;Gate 0 consists of 14 chapters (including Prologue and True End). The minimum number of chapters you need to play to reach an ending is 5 (Gehenna’s Stigma and Twin Automata) and the longest single route takes 7 (Milky-way Crossing). Because of that, I often felt like the story either didn’t have or had too many climaxes. Apart from that, it was disappointing to find out that some of my favourite moments aren’t technically canon. Well, to be fair, you could even argue that in the grand scheme of things, nothing that happens in beta was real because the world shifts to Steins Gate, but you know what I mean.
I didn’t like the push for romance for Okabe. First of all, because it felt disrespectful towards him. Here we have a broken, depressed man who needs a lot of therapy. Playing romantic tension for laughs, while we are dealing with a man who killed a person he loved, seems very icky for me. And implying that Maho might develop feelings for him just felt so unhealthy, because she would literally become a replacement. Kinda like in Harry Potter where one of the Weasley twins dies and then his girlfriend marries the surviving brother - that’s just messed up. Look, I love both of them, but they need therapy, not romance.
Minor nitpick, so, they updated character sprites for 0, but, of some reason, in Summer Mayuri and Faris have their old sprites. Similarly, Kurisu has her old sprite in Okabe's memories and while we quickly jump to alpha, while she has new new sprite as Amadeus and in Maho's memories. Why? Who did this? Also, nobody except for Kagari and Suzuha get a sprite in the future. They robbed us! Also, also, I find it kinda funny that Okabe notices himself having partially grey hair, but he doesn't have them on CGs.
True Ending is a joke. It's short and anticlimactic. Yes, it would feel cheap if they just gave us the original VN ending to play, but I would prefer if they added it.
Conclusion
So, I did write more negative points, but I can't say I had a bad time. I enjoyed playing the game... for the most part! Look, I'm not going to pretend that the original SG had no issues. It had, but I think 0 lows were too low for me. But, hey! At least I would say it had different problems, so... progress?
While I do appreciate that the structure of 0 allowed us to experience more perspectives and stories (also, I enjoyed that the path to Steins;Gate requires many futures), I ultimately think it was also its biggest flaw. I might one day consider what kind of rewrites I would implement.
As a side note, I think I might write a separate post on the depiction of AI in SG 0 because it is something I was working on during my bachelor's and master's thesis, therefore I have thoughts.
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3, 8, and 21! :>
3. What ideas come from when you were little
Idk what this q rly means? Idk ill go w smth that i learned rly young and still see in my art nowdays. Definetly keeping in some unfinished parts. It's smth my mom taught me!!! :0 i was working on a cinderella colorbook page and somehow the discussion of empty space came up...
8. What's an old project idea that you've lost interest in
OUGH so many... i mean technically i still have interest in them but I'd have to revamp them so absolutely & throughoutly.... i had one idea abt aliens on social media in a visual novel style but i found out its too close to homestuck as a concept... these little plant creatures as a p standard platformer... comic abt a forgotten imaginary friend who lingers... sooo many projects. I have a lot of oc stuff i havent been as into recently either, idk why??? I think i miss the interaction experience mostly, rping n stuff. I need to work on that stuff more.
21. Art styles nothing like your own but you like anyways
I am rly rly into thick sharp line types of artstyles but I suck SO bad at them.... like theyr so dynamic and vivid... im also not as good at like vivid character design as id wish, theres some artists that I'd say. Their design skills are a part of their art style? I need to. Expand my design skills a bit defi.
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Three Lilies — Delay, Progress, Talking About Direction
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:pensive: :face_holding_back_tears: Three Lilies is now being pushed to December. I’ve been having little bouts of illness that have been hindering my progress as well as sleep issues. Don’t worry about it, it’ll be okay. It’s not COVID, at least!
As it stands, because of those bouts of illness, I’ve only gotten halfway through scene one of Suburb. I do want to make Three Lilies a fun experience throughout the whole visual novel, so I don’t want Countryside to be great in terms of direction and then have the other two stories fall flat.
So, let’s look at the breakdown now!
Countryside
Writing — 100% written and edited
Artwork — 100% complete
Programming — 90% complete, needs an accessibility pass
Suburb
Writing — 100% written and edited
Artwork — 98% complete, need to add an expression to a CG
Programming — 5% complete, scene 1 of 7. All stories have 7 scenes each and are at least 10k words.
City
Writing — 100% written and edited
Artwork — 100%(?) complete. Another background is being floated, but this might have to be included in an update.
Programming — 0% complete (on standby)
Game Overall (AKA the things that (mostly) aren’t the script itself like the game screens)
Programming — 92% complete, gallery’s almost done! Still need to create one more screen for liner notes, need to finalize first time setup screen. I’m probably going to finish these things today—I’ve been doing lots of setup for them when I’m too sick to be particularly creative.
UI �� 98% complete, need to finish City chapter select button.
Accessibility — All of the groundwork is implemented like functions, dictionaries etc. Chapter staging must be completed before I do a second sweep where I add image descriptions, screenshake and photosensitivity safety, etc.
Fun Direction Rambling Stuff
I thought I’d make this entry a little fun (for people who like to hear about technical stuff) to make up for the disappointment of the delay.
Three Lilies is a vast step up in quality compared to Soundless, which was intentionally designed to fake technical limitations. Now that I’m living in the present, I’m going all out with how it looks!
My main source of inspiration has been the recent TYPE-MOON visual novels, Mahoutsukai no Yoru and Tsukihime Remake. By taking advantage of things like crop, motion, and zooms, I’m trying to create a somewhat dynamic, filmic experience. Of course, it’s nowhere near the level of Mahoyo and TsukiRe since I’m just one person, but I think I’m doing pretty well especially when it comes to engine limitations.
These are all effects that I’m accomplishing just using code known as Ren’Py’s ATL language. I’m not making entirely new assets just to do what I want to do. The above screenshot was accomplished like this:
(The code can't be copied and pasted to Tumblr—view it on Substack!)
You’ll also notice that I’ve been posting GIFs of little emote marks next to character heads. This is accomplished using a neat little system I’ve made where I pre-animate the mark, then supply arguments to its transform to make it go wherever I’d like on the screen at whatever size I want.
Here’s the code for the floating heart mark beside Najwa’s face at the top of this entry:
(The code can't be copied and pasted to Tumblr—view it on Substack!)
And here’s how I show it in-game:
(The code can't be copied and pasted to Tumblr—view it on Substack!)
The first two numbers in the parentheses let me position it. The third argument, myzoom, doesn’t always have to be supplied because I gave it a default value, but here I chose to make the heart smaller.
Feel free to use this code in your own game. It’s very useful…If you didn’t know you could supply arguments to transforms in Ren’Py, well, now you know!
(I was going to show a biiig GIF of some animation I did, but Substack said the image was too large and it’s too big for a trustworthy GIF compressor, too…)
By the way...
I’ve been working on some promotional art. The pieces will be revealed closer to release.
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Face/Off fan game: 0. brainstorming.
I have 2 Nic Cage game jams:
long-term jam (until 2026)
regular mini jam #1
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2024.08.18, 4:18pm
All my devlogs will include movie spoilers.
So, I got the idea of starting a game jam, and since jams are supposed to be fun, doing a jam around Nicolas cage filmography came to mind. So far there is only a DLC with Nic Dead By Daylight.
Too bad, the jams are not visible on itch and my attempts to spread the word failed so far. Nonetheless, I'm going to make a game based on Face/Off movie, one of my all-time favorites. There are some rumors about upcoming remake with Nic coming back, I wonder if any of it is true. Gender-bent version would be interesting.
I do not have a clear idea of the visuals and the genre, I'm going to try to stick with the original as close as possible and make as much as possible into playable parts.
Currently I'm going through the plot summaries to figure out how it could be translated from movie script to a game script.
Because I worked on interactive fiction projects, it is easy to see where there could be branching or "bad ending" or "you die" scenes. But it does pose a question how much plot can change overall, if there were choices possible. Like, some characters not dying in some scenes or the opposite.
After I'm done going over plot, I'll make a Twine prototype, similar to games on my page.
I like VR, so I tend to think "how can it be done in the 1pov?" But i also have mostly experience playing various 3pov genres, and classic platformers also come to mind. There's a lot of ways to make a game inspired on movies, it is a fun brainstorming exercise for me, even in it won't pan out or something. I'm also thinking of buying Quest 3 soon, so maybe my plans on everything will change.
Also, i have a massive original project that has been developing by itself over a decade+. I struggle to figure out how to translate it into any medium (comics, novel, game, movie) without losing the mystery aspects etc. the plot isn't complete partially because i cannot figure out the medium, therefore a test project of making a movie into a game would be helpful here. I grew up watching movies, reading books and comics, and the closest creative medium to me is "movie-style" visuals in my head. Webtoon is something that incorporates everything, but since i tested what unreal engine is capable of in hands of a solo dev, i can't help but think of a game project.
I think fan game project is a good exercise to help me out here, so i do not exactly know how far I'll honestly stick with the fan project (since my jam is invisible, there's no competitive spirit to get focus from).
Also, while watching recaps i read on modern face transplant successes (Including Minority Report style eye transplant), as well as stress and identity issues around wearing a face of a person you hate… There's a lot to think about for fun/inspiration and learn from.
P.S. I know Face/Off is regarded as a trashy movie with ridiculous plot etc. Idc, i still find it a perfect cult classic.
//slacked off on tumblr, my updates are all over the place until i properly build my website.
#fangame#face off#face off 1992#face off movie#nicolas cage#gamedev#solodev#gamejam#game jam#indiedev#brainstorm
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Movie Trailers for January 2024
What's coming out in January?
Night Swim - 05JAN24
youtube
So it's an evil pool. Looks like an able execution of the idea of an evil pool. It even makes the dad go crazy. It's something I've seen a million times before, but perhaps I take for granted that there's someone out there who sees the novel idea at the core of it and has only seen the shambling, recycled skeleton 500,000 times.
The Beekeeper - 05JAN24
youtube
Speaking of things from a genre that should be called "ad infinitum," let's count the cliches.
Retired badass played by aging actor.
Innocent friend hurt my cartoon monster-people.
World-spanning conspiracy.
One-against-one-hundred odds, both individually and as the man takes on the system that can be killed by murdering one guy and destroying a single computer.
Hero is part of a secret society bad guys are afraid of, even though it lacks the institutional power to do the thing he's doing. It's basically just a discount gun store with a visually impressive lock for divorced losers to kill comically evil people (played by even more-aging actors) who represent ideas too vast to be killed with bullets.
Novel fight scenes
Novel setpieces
I guess if they're so predictable, I should start writing them. Obviously there's demand, although I'll only have a few weeks to do it since this seems like the first genre AI could start writing wholesale.
The Book of Clarence - 05JAN24
youtube
"It has everything," get said about a lot of movies. It always meant what I've seen termed as 'all of the good stuff, none of the bad stuff.' Kind of a blanket, "This movie loves you."
But The Book of Clarence looks like a movie that has everything. A clever idea. A complex main character. Biblical elements. Fistfights. It's got a lot of pistons firing and really, it could only disappoint me from here.
It's my Tragically Unwatched for January 2024.
Origin - 19JAN24
youtube
Origin is intriguing. It's got one of those classic trailers that doesn't seem to tell you everything about the movie. I can put a lot together in that it's one woman's search for the origins of racism and her determination to answer that question through experience.
I.S.S. - 19JAN24
youtube
On the other hand, I.S.S. gives you the premise--US and Russian astronauts are on the International Space Station when World War 3 breaks out. The US team is told to take the ISS and presumes the Russians are told the same thing.
Queue intrigue and death on the most dangerous building ever created by man when the obvious, overhanging solution is to work together to delay the ticking clock of the ISS as a habitable building before descending to the wasteland below.
The Concierge - 19JAN24
youtube
I've also seen this titled The Concierge at Arctic Department Store, which is about a woman who wants to excel at her job, but the problem is talking animal customers. It's anime. What do you want? I'm not the demographic for this movie. I wish I could see US movies the way I see anime films; just the matrix code of a desire to excel, some random job, and a few relatable obstacles before the inevitable catharsis and peace and love on planet Earth ending.
Founder's Day - 19JAN24
youtube
Two horror movies in January. Is that normal? Doesn't feel normal. It's honestly more threadbare than Night Swim. Night Swim has a monster and a supernatural force trying to 'get' the family in novel ways. Founder's Day is a unique mask plus a unique murder weapon. Your Jason Vorhees, your guy from Scream, your The Strangers, your Leatherface, and to a lesser extent, your Black Phone guy, your Saw guy, and your The Purge folks.
But now it's a powdered wig and a gavel. Sure. Who gives a fuck?
Mean Girls (2024) - 12JAN24
youtube
Wait, I don't think I can bottom out on fucks before I get to the remake of a comedy that I never saw, but which is part of the Trio of Well-Regarded Lady Films I haven't seen (Clueless, Legally Blonde, and Mean Girls).
But prima facie, it looks stupid and it gets my 0 Fucks Award for January 2024. Look, horror guys are gonna eat Founder's Day up unlessit's surprisingly good by being original. I couldn't imagine who Mean Girls (2024) is for.
Miller's Girl - 26JAN24
youtube
I'm not a fan of Martin Freeman. I mildly dislike him and his characters. They always come across like pricks. I don't like all of John Krasinski's career choices, but his version of Jim in The Office worked because he had charisma. Freeman has prick energy, which played better for his version, but I can't stand the guy. He was perfectly cast as the one white guy in Black Panther.
Oh right, I was disappointed that this movie wasn't a horror movie. It's just a story about how a teacher and student have chemistry and she can ruin his life with false accusations if he doesn't say 'yes.' Yeah, that can happen, but that seems like a smaller social issue than men with power using that to get with girls/young women girls.
Or the media they look at to validate their actions and play the victim when they get found out. I'm not saying Miller's Girl will be a bad film, it's just a film that shouldn't.
Self Reliance - 03JAN24 (Hulu)
youtube
It's interesting and charming and only gives us the first act or two of the idea. The idea of the secret game where humans are hunted for sport always has, like, a thousand holes in it when the movie is about hunting a middle-class Westerner in the middle-class West, so they might as well make it a comedy.
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