#Helge Ostertag
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whovian223 · 1 year ago
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New to Me - August 2023
New to Me #boardgames - August 2023 @Capstone_Games @PlayRenegade @SpaceCowboys1
August was all set to be a banner “new to me” games month. Hell, I was going to a convention! That’s always a great place for new to me games. Sadly, it was not to be, with only three new to me games played. Getting sick and missing a Sunday game day didn’t help in that respect. The good news for the Cult of the New to Me was that two of the three games were from 2018 or older! This got me…
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mopiexnews · 2 years ago
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Adaptación del juego de mesa 'Terra Mystica' en proceso en Cobalt Knight - The Hollywood Reporter
popular juego de estrategia Tierra mística Cobalt Knight, la productora cofundada por Christopher Kaminsky y Christopher Knox, lo contrató para una adaptación cinematográfica. Cobalt Knight obtiene los derechos de adaptación cinematográfica de Tierra mística universo que incluye una secuela, Proyecto Gaia. Ambos títulos de juegos de mesa fueron diseñados por Jens Drögemüller y Helge Ostertag y…
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gameosity · 8 years ago
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http://gameosity.com/2017/04/21/terra-mystica-gets-apped/
DIGIDICED has released their latest board game to app: Helge Ostertag and Jens Drögemüller’s Terra Mystica! In Terra Mystica players compete to terraform the world and lead their faction to victory. The app allows for up to 5 players and gives you 14 different factions to choose...
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lazymains · 2 years ago
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Brass birmingham upgrades
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#Brass birmingham upgrades serial numbers#
#Brass birmingham upgrades serial#
Although it was a German edition, the gameplay is completely language-independent. Playing time: 1-3 hours, depending on player countĬomplexity: heavy The game was kindly provided to us by Feuerland Spiele. Factsĭesigners: Jens Drögemüller, Helge Ostertag I think this gives this review extra value, especially for players that are not in the hobby that long. Therefore I can review and judge Gaia Project as a game on its own, without any prejudice. I have the privilege of not having played Terra Mystica. So a direct comparison is in order.īut not my review. Most of the Gaia Project reviews I’ve read start use Terra Mystica as a cue. Is Gaia Project rightfully at P8 of all-time best board games on boardgamegeek? Introduction to Gaia Project Board Game Review It’s the second edition of an excellent game, boarding perfection. The most obvious alteration, on completion of the conversion was a second roman “1” stamped onto the action to denote its upgrade, and the stock roundel was stamped with a second “1”.In this Gaia Project Board Game Review, read about one of the more complex strategy games on the market.
#Brass birmingham upgrades serial#
rifle only the Barrel, Action and Sight ladder were to be subsequently marked with serial numbers.
#Brass birmingham upgrades serial numbers#
During the process of upgrade the component parts became interchanged, as a result the serial numbers were no longer desired to be matching to the block and lever, as a consequence, from the MkII. third pattern, ultimately upgraded to a MkII. second pattern rifle, with the crescent shape infill to the axis pin and safety slot adjacent to the trigger, then upgraded to Mk1. Upgraded rifles, dated 1872-1874 showing the evidence of being a Mk1. Externally the sight ladder and sliders were altered, and the muzzle crown was filed to remove the countersunk head. The block was then browned (blued) in solution. 3/8” x 9/16” was milled into the base to clear the new tumbler. The breech block was stripped of pin, spring and lock nut, and a slot approx. (Brass will not accept blue, today, a thin brass joint can often be seen where brazed joint has been effected). The trigger assembly was de-greased the area and a hooded trigger axis was then brazed into place. A reamer was employed to cut away the original trigger axis in the trigger assembly. The tumbler, tumbler rest and transverse screw were dispensed with. In the process of upgrade the actions were removed and the following actions undertaken. By 20.1.79 it was reported over 300,000 Mk1's remained unconverted but work was expected to have been completed by March 1880.Ĭonverting those 450,000 Mk1 rifles produced by the factory and the two trade manufacturers to the new classification cost 2s per rifle. The Small arms store at Weedon had begun an immediate alteration to rifles in the store, with 125,771 being converted by March 1878 with components made at Enfield, those in service took longer, by only 18,000 Mk1 rifles in the hands of the troops had been converted to home and Ireland. Contrary to popular belief, the upgrade could not be carried out in the field by regimental artificers. **not always carried out**ĥ) The sight ladder had a deeper notch cut into the cap, It had been complained that the earlier Mk1 pattern shallow “V” notch did not facilitate accurate sighting, in particular at ranges between 100-400 yards with the ladder laid flat on the sight bed.Ī program of conversion began to be implemented of the 450,000 Mk1. The sealed pattern new arm was presented on 25 April 1877 and on the 27 April 1877 the MkII arm was accepted for manufacture, List Of Change 3193: Arms, Interchangeable,-Rifle Breech loading, Martini Henry, with Clearing Rod MkII.ġ) To remedy the miss-fire faults, the trigger assembly was completely redesigned and a far more robust single part tumbler introduced.Ģ) A shrouded axis to protect the trigger nose from dirt ingress was installed.ģ) The new sized tumbler required a 3/8” x 9/16” slot cutting into the bottom of the breech block to clear the top of the new tumblerĤ) The extractor was altered for the new parallel base pattern to give a more robust extraction. The alterations were approved on the 18th February 1876 by the Secretary of State for war Lord Cranbrook. “20 Rifles with the new pattern tumbler, trigger and altered guard gave to following results:Ģnd Tumbler rest axis screw dispensed withģrd Guard encloses trigger so no sand or dust can interfere with the working of the trigger.” Close forwarded a memorandum to the war office on 5th October 1875. 26th Jan 1876 a conference at the War office met to discuss the potential upgrades to the MkI Martini Henry, proposed by Supt Close of the Royal Small Factory.
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patatedestenebres · 5 years ago
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Après-midi Terra mystica de Helge Ostertag et Jens Drögemuller, chez Filosofia. Une partie très sympa étrangement paisible à cinq. #jeudeplateau #jds #j2s #boardgames #jeudesociete (à Cenon) https://www.instagram.com/p/B6lG5yrBdlz/?igshid=oi8h7l7iujrb
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todayclassical · 8 years ago
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April 19 in Music History
1605 Birth of Italian church music composer Orazio Benevolo.  1660 Birth of Spanish composer Sebastian Duron.
1700 Birth of composer Georg Abraham Schneider.
1715 Birth of composer James Nares.
1768 CPE Bach becomes cantor to the city of Hamburg. 1771 Birth of composer Giuseppe Cartufo.
1774 FP of Gluck's Iphigenie en Aulide at the Palais Royale Opéra in Paris.
1779 Death of Dutch composer Pieter Hellendaal. 
1785 Birth of French composer Alexandre-Pierre-François Boëly. 
1787 W. A. Mozart completes the String Quintet in C, K. 515 in Vienna.
1798 Birth of composer Franz Joseph Glaser.
1836 Birth of American industrialist and music patron Augustus D. Juilliard. 1849 L. M. Gottschalk's début at the Salle Pleyel in Paris. 
1858 Birth of German choral conductor Siegfried Ochs. 1863 Birth of composer Felix Blumenfeld.
1868 Birth of German composer and conductor Max von Schillings in Duren. 
1876 Death of German composer Samuel Sebastian Wesley.
1887 Birth of American baritone Harry De Garmo in Detroit. 
1888 Birth of American composer and arranger William Axt in NYC.
1892 Birth of French composer Germaine Tailleferre in Pau-St.Maur. 
1892 Birth of English operatic tenor Walter Widdop in Norland, Halifax. 
1896 Birth of German composer Hugo Herrmann in Ravensburg. 
1897 Birth of American composer Kay Swift. 
1899 FP of Cesar Franck's String Quartet in Paris.
1907 Birth of composer Gino Contilli.
1908 Birth of German conductor Joseph Keilberth in Karlsruhe. 
1911 Birth of composer Francesco Maria Saraceni.
1915 Birth of German bass-baritone Hans Rehm in Hanover. 
1919 Death of Italian mezzo-soprano Barbara Marchisio. 
1915 Birth of composer Dorian Le Gallienne.
1920 Death of soprano Mathilde Mallinger.
1921 Birth of American composer Will Ogdon.
1924 Birth of Austrian mezzo-soprano Hertha Topper in Graz. 
1926 Birth of German conductor Bernard Klee in Schleiz. 1928 Birth of Tunisian-Italian baritone Jean Rallo in Tunis. 
1930 FP of Alfano's "L'Ultimo Lord" in Naples.
1934 Birth of composer Jan Helge Guttorm Bark.
1936 Birth of composer Csaba Szabo.
1936 FP of Alban Berg's Violin Concerto, at the Festival of the International Society for Contemporary Music in Barcelona. 
1937 Birth of Australian baritone Malcolm Rivers in Ipswich. 
1942 Birth of English singer, pianist, conductor and ethnomusicologist David Fanshawe in Devon.
1945 Death of German tenor Alois Burgstaller. 
1947 Birth of French violinist and conductor Yan-Pascal Tortelier. 1947 Birth of American pianist Murray Perahia in NYC.  1957 Birth of American composer Bob Ostertag in Albuquerque, NM.
1959 Birth of Welsh soprano Deborah Stuart-Roberts in Aberystwyth.
1963 Birth of English composer Graham Fitkin.
1964 FP of Igor Stravinsky's Fanfare for a New Theater at the Inauguration of the New York State Theater at Lincoln Center, NYC.
1965 Birth of Russian pianist Lilya Zilberstein in Moscow.
1967 FP of Ligeti´s Cello Concerto with Siegfried Palm as soloist. 
1967 Death of Spanish tenor Piero Pauli. 
1975 Death of American soprano Ida Sylvania aka Ida Heydt in Melbourne, FL. 
1983 Death of tenor William Horne. 
1986 Death of Swedish composer Dag Ivar Wirén. 
1993 Death of Mexican guitarist and composer Blas Galindo Dimas in Mexico.
2000 FP of Alan Jay Kernis' Valentines for soprano and orchestra. Rene Fleming and the Minnesota Orchestra, Eiji Oue conducting in Minneapolis.
2001 FP of Poul Ruders' Paganini Variations for guitar and orchestra, with soloist David Starobin and the Odense Symphony in Denmark.
2001 FP of Michael Daugherty's UFO for solo percussion and winds. Evelyn Glennie and the North Texas Wind Symphony, Eugene Corporon conducting in Denton, TX.
2002 Death of American soprano Marthe Errolle, in Sarasota, FL under suspicious circumstances. 
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joystickjunkie-blog1 · 7 years ago
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Download Terra Mystica APK Game Free - http://bit.ly/2prOZYY In a world of fantasy, called Terra Mystica, 14 races are fighting together or individually against their opponents to gain power and territory. Using their resources smartly and terraforming wisely to gain supremacy and lead their own settlers to victory. The original digital conversion of the highly decorated Terra Mystica board game of Helge Ostertag and Jens Drögemüller. Play against other players world wide or challenge the computer opponent. Download Terra Mystica apk game entirely free.
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shinybaublecom-blog · 7 years ago
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Terra Mystica, one of the most beloved strategy board games, is out on Steam on all platforms (PC, Mac and Linux) for $9.99 (30% launch discount from $14.99 until June 15). DIGIDICED, the company that brought you quality adaptions like Patchwork, Le Havre: The Inland Port and Agricola: All Creatures Big and Small, is excited to release their newest game. The game offers 14 races and two maps and three different computer opponents, the newest rules errata as well as cross-platform multiplayer for up to 5 players. Ranked world ladder games and casual games with friends are standard in DIGIDICED apps. As a bonus the addon Fire & Ice will be included in a future release and will also feature a Deep Learning AI to bring Terra Mystica play to an entirely new level.
Short Summary: In a world of fantasy, called Terra Mystica, 14 races are fighting together or individually against their opponents to gain power and territory. Using their resources smartly and terraforming wisely to gain supremacy and lead their own settlers to victory. The original digital conversion of the highly decorated Terra Mystica board game of Helge Ostertag and Jens Drögemüller. Play against other players world wide or challenge the computer opponent.
Overview: Terra Mystica is a strategy game with a simple game principle and very little luck involved: You govern one of 14 factions trying to transform the Landscape on the game board in your favor in order to build your Structures. On the one hand, proximity to other players limits your options for further expansion, on the other hand though, it provides some benefits during the game. This conflict is the source of Terra Mystica’s appeal.
Structures may be upgraded to provide even more resources, like Workers, Priests, Coins and Power. Build Temples to gain more influence in the four Cults of Fire, Earth, Water, and Air . Build your Stronghold to activate your group’s special ability. Expand and build new Dwellings to have a lot of Workers at hand. Or make sure to have a constant flow of Coins by building Trading Posts. The 14 artfully designed factions, each having unique special abilities, as well as the exchangeable bonus cards allow for a large number of possible game plays that constantly keep this game entertaining!
Features of Terra Mystica:
easy to learn: the interactive Tutorial helps to get a start in this deep strategy game
hard to master: Enormous depth and interesting decisions without being too complex to understand. The best strategy always wins!
replayability: always changing and challenging game experience with new combinations. You want to try all fantasy races! An ideal game for hardcore gamers!
fan made map: Loon Lakes included
challenging developments: only strategy and tactics count – not luck!
game replays: Analyse your best games or learn tricks from the pro settlers
multiplayer: Challenge the best players across all platforms (PC, Mac, Linux, iOS, Android, WindowsPhone) world wide or play against your family and friends
three computer difficulties: Try to beat the computer opponent
newest update: This game uses the newest rules edition of the board game (map specific VPs, turn order)
languages: English, German, French, Spanish, Chinese (simplified), Russian, Korean and Japanese
addon Fire & Ice included on its release later this year
Awards: Terra Mystica has won many awards as a board game, such as:
Deutscher Spielepreis (German Games Award)
Spiel des Jahres (Nominierung) (Game of the Year – Nominee)
Golden Geek Game Award
Nederlandse Spellenpreijs
International Gamers Awards
More information: http://digidiced.com/terra-mystica/
Terra Mystica has been released on Steam @digidiced #terramystica #e32017 Terra Mystica, one of the most beloved strategy board games, is out on Steam on all platforms (PC, Mac and Linux) for $9.99 (30% launch discount from $14.99 until June 15).
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celestial17-blog · 7 years ago
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Terra Mystica APK Free - http://craze4android.com/terra-mystica/ In a world of fantasy, called Terra Mystica, 14 races are fighting together or individually against their opponents to gain power and territory. Using their resources smartly and terraforming wisely to gain supremacy and lead their own settlers to victory. The original digital conversion of the highly decorated Terra Mystica board game of Helge Ostertag and Jens Drögemüller. Play against other players world wide or challenge the computer opponent. Download Terra Mystica Android game for Free.
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carbabes-blog1 · 8 years ago
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Terra Mystica Android APK Free Download - http://craze4android.com/terra-mystica/ In a world of fantasy, called Terra Mystica, 14 races are fighting together or individually against their opponents to gain power and territory. Using their resources smartly and terraforming wisely to gain supremacy and lead their own settlers to victory. The original digital conversion of the highly decorated Terra Mystica board game of Helge Ostertag and Jens Drögemüller. Play against other players world wide or challenge the computer opponent. Download Terra Mystica android game entirely free.
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whovian223 · 4 years ago
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We are getting close to the end of this 10-week opus, this look at the Boardgame Geek Top 100 games and which ones I’ve played.
This has actually been my favourite series to write so far in the 3+ years of this blog.
Mainly because it’s given me 9 (soon to be 10) weeks of guaranteed content, as well as some great interactions with my few fans. It’s been very interesting to see other people’s opinions of the games that we play.
And while there hasn’t been controversy, per se, there have been a few “oh, I love this game that you hate!” responses, which I also really like.
Nobody’s got on me for liking a game that they hate, which is a welcome change from most of the BGG forums. And they really haven’t gotten on me for hating a game they like. Just gentle nudges.
Sometimes reading the BGG forums for a game can be like facing off against the teeming hordes of people who disagree with you.
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And sometimes you’re the only one on your side.
It can get quite tedious.
Not here, though! People who come here are all very nice.
I love you all.
And with that, let’s begin!
#20 – Wingspan (Stonemaier Games) – 2019
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Designer: Elizabeth Hargrave
Artists: Ana Maria Martinez Jaramillo, Natalia Rojas, Beth Sobel
Wingspan very rightly won a Dice Tower award recently, as it is a wonderful game. I played it for the first time in early 2019 but played it twice at Dice Tower West!
This is a phenomenal game, the tableau-building game designed by Elizabeth Hargrave (nice to see a woman designer with such a successful game!).
This is a game where you are playing birds to your habitats that will then have effects when you take the specific action that coincides with that habitat.
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Green habitats will give you extra stuff when you get food. The yellow habitat will do things when you collect eggs, etc.
I love how your actions are affected by the number of birds you already have in that habitat, as well as the diminishing number of actions you get, since each round an action is spent on the “end or round” bonus from the previous round.
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After four rounds, you’re going to be totaling up the victory points from your birds, your end-of-round scoring and your bonus cards and whoever has the most is the winner!
This game easily would have made my Top 25 games ever played if I hadn’t played it mere weeks after doing that post.
I love the tableau-building aspect of the game, the artwork is amazing and I just love the game play. It’s easy to get stuck if you don’t plan your plays well, and there is a bit of luck if you don’t draw birds that work with what you’re trying to do.
But overall it’s a greatly enjoyable game that I will own shortly.
And then we’ll see how it plays 2-player, as it’s another COVID purchase.
#19 – Arkham Horror: the Card Game (Fantasy Flight Games) – 2016
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Designer: Nate French, Matthew Newman
Artists: Lots!
Yes, this is my new obsession.
I said why on Monday’s “New to Me – June 2020” post but this is a game that I can’t stop following.
This is the card game version of Arkham Horror where the locations you are visiting are cards that are brought out by the scenario you are playing.
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  Each player has an investigator and as you’re going through the campaign, you will be improving your deck with better cards when you spend experience to get them.
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The investigators all have different abilities which makes the game very replayable, even if the secrets of the scenarios themselves are known (in the first scenario, you know which investigator to send to the Attic and which one to the Cellar, for instance).
Who knows? Maybe one of these days I’ll be posting Arkham Horror: LCG strategy articles to this blog.
Nah, who am I kidding. I never know what I’m doing, even when I’ve played a game multiple times.
Still, this is a game that I will continue to revisit and I can’t wait to experience it.
#18 – Brass: Lancashire (Roxley Games) – 2007 (2018 for deluxe edition)
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Designer: Martin Wallace
Artists: Lina Cossette, Peter Dennis, David Forest, Eckhard Freytag, Damien Mammoliti
Brass: Lancashire is the recent Roxley re-working of the original Brass designed by Martin Wallace.
I have played both the original (with the horrendous artwork) as well as the new one, and this game is amazing.
And this is from somebody who doesn’t really care for economic games.
I am very bad at this game (which is where the “doesn’t really care for economic games” comes from) but it’s still a lot of fun.
In this case, you are building things like coal mines, iron mines, cotton manufacturing places, etc and trying to get a bunch of victory points from buildings that have been used. Buildings are used when you either ship cotton from them to a port (which also uses the port if its a player’s) or use all of the iron or coal from them.
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The two phases are cool because you go through the deck once during the Canal phase, only able to build canal connections between the various cities.
Then, once you’re through the deck, you do the Rail phase where you’re building railroads instead of canals. You have to rebuild all of those connections because canals aren’t a thing anymore.
This is a game where you really have to plan ahead (something I’m not good at, which is why I suck) in order to convert your buildings at the right time and/or use the resources on it.
I like that you can also “develop” technologies, which removes them from play and makes your remaining stuff even more valuable. If you build Level 1 buildings, you will score them at the end of the Canal Phase, but then they will disappear.
However, if you build a Level 2 or above building in the Canal Phase, it will stick around and score points in both phases.
It’s a very intricate game.
As in most Wallace games, loans are quite prominent, but they’re not as punishing as in most other Wallace games.
Yes, your income will go down, but you can build that back up again with no problems. Unlike games like London where they just cost you end-game victory points if you haven’t paid them off.
Because it’s an economic game, it’s not something that I will request. However, it’s a game that I do like playing and will willingly play if it comes out to the table.
#17 – Concordia (Rio Grande Games) – 2013
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Designer: Mac Gerdts
Artists: Marina Fahrenbach, Mac Gerdts, Dominik Mayer
Concordia is a game that’s hard to describe. You are trading in the Mediterranean (sorry, Tom) but you are establishing trading posts in various cities around the map (depending on which map you use, it may not be the Mediterranean). You’re moving your traders (either ships or on-foot people) from city to city and paying for the right to put posts there.
Each map is divided into regions and you will be getting points depending on how many regions you are in.
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The thing is, points are determined by the cards that you have and have bought. If you spread out among different regions, maybe you want to have a lot of cards that score based on regions.
But maybe you have a lot of cards that are based on how many cities you have that produce something other than bricks? Then you want a lot of cities and it doesn’t matter where they are.
That way, you are actually in control of how you score, but those cards are also your actions so if you limit yourself, you may not be able to do everything you want to do.
It’s quite intricate and I love how that all fits together.
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This is another game that I’m not good at, though I did actually manage to win it once.
But all of the mechanisms just come together in a brilliant design that I’m more than happy to play when it comes to the table.
#16 – 7 Wonders Duel (Repos Production) – 2015
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Designers: Antoine Bauza, Bruno Cathala
Artist: Miguel Coimbra
This is the 2-player version of the brilliant Cathala design 7 Wonders, where you aren’t drafting cards but instead taking them from the table where they are arranged in a certain pattern (based on which age you’re in).
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This is a game that I played my friend’s copy and then I finally got a copy in a math trade and played it three more times.
On your turn, you will be taking a card from the center tableau and either adding it to yours, discarding it for money, or using it to build the Wonder that you have.
Thus, you’ll hopefully have resources that you can then use to build the buildings that you take (like the Apothecary above requires one glass resource).
You go through three ages of this, with varying layouts of more powerful cards in the 2nd and 3rd ages.
Instead of “winning wars” with military and getting points for those like in the original game, this 2-player version has almost a tug-of-war aspect to the military as it goes back and forth on the military track when players build a military building or wonder.
The only points for the military track are at the end, depending on where it ends up.
However, if you neglect military while your opponent goes strong in it, and the military marker ends up all the way on your side of the track, you immediately lose.
So watch out!
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There is also a Science victory depending on whether you’ve built or achieved all of the science symbols. That too ends the game immediately.
Most of the time, though, you’re struggling back and forth for points and will get to the end of the 3rd Age so both players tally up their points.
This is a very fun 2-player version of 7 Wonders and, as the ranking indicates, it’s almost better just because it’s more interesting. You’re not having to keep track of 3-5 other players and what they’re doing (not that you can consider what the player 3 spaces away from you is doing when you draft a card, but still).
I’ve played with the Pantheon expansion once and it’s fine. I’d have to play it again to really have an opinion on it.
And supposedly there is another expansion coming soon as well.
I really do like this game and I’m happy I finally took the plunge and got it in the math trade. If it wasn’t left in the office when we all got told to immediately start working from home due to COVID, I’d be playing it with the wife right now!
#15 – Terra Mystica (Capstone Games) – 2012
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Designer: Jens Drögemüller, Helge Ostertag
Artist: Dennis Lohausen
And now we come to Terra Mystica. This game is very interesting but also makes my brain hurt.
The game is fairly straightforward, but it also just breaks my head because there is literally no luck (except the order of the end-of-round scoring tiles). You choose your race, you choose your starting point on the map, and then you decide (along with all the other players) on what you’re doing, where you’re expanding, and what types of buildings that you’re going to put out on the board.
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I find the energy mechanic really interesting, where if you build a building that’s next to other player’s buildings, they can spend victory points to get energy.
Energy is very important in this game which is why I’m really bad at it. I have trouble using my energy in the right way and getting it when it’s good to get. I find myself spending a lot of victory points to get the energy because I find other ways to get energy very restrictive.
A number of my friends are much better at this game so when I play it, it’s definitely in a “try to get better” mindset because there’s no way I’m going to win.
Then again, I haven’t played it on the table since 2015, so maybe that’s where the problem is?
I’ve played the app a few times, but my two plays of this were really in the early part of my game-playing career. Maybe I would be better at it if I played it again now, with a bit more experience under my belt.
I enjoy this game well enough. I’d like to try again now that I am more of a gamer, but we’ll see if that happens.
I also haven’t played with any of the expansions, so that would be cool as well!
I wouldn’t mind playing this again just to see how I feel about the game now that I have a bit more experience. Admittedly, my two plays were when I was pretty new and I had no idea what I was doing.
I’ve played the app a few times and also on Boardgame Arena, but that doesn’t really count.
#14 – The Castles of Burgundy (Ravensburger) – 2011
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Designer: Stefan Feld
Artists: Julien Delval, Harald Lieske
Ah, yes, the Feld classic game. Anybody who knows gaming is aware of this one, even if they don’t like it for some unknown reason (sure, they say why they don’t like it, but it doesn’t make any sense!).
I have a 3-player game of this going on Boiteajeux.net at all times with a couple of friends. We’ve played it 83 times now, plus any plays that I’ve had on the table, and it’s just a go-to game for me.
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There’s something about rolling two dice and trying to figure out what to do with them. Do you get tiles off the board? Do you put tiles from your sheet to your player board? Do you sell stuff? Or maybe (if you’re unlucky and haven’t planned well) just use it to get more workers?
It has a nice dice mitigation option with workers, but if you use all of your workers quickly, you find yourself a bit stuck.
Yes, the artwork is bland and it’s an older game so some newer gamers may find it a bit boring to look at.
There’s a new edition out, but to me it looks more garish. I like the simplicity of the artwork in this version.
The mechanics, though, are just so cool. You roll two dice and then do stuff with them. If you have workers, you can adjust those dice, but otherwise you just try to fill your board and fill up full sections of your board. The victory points for full sections are dependent on what round it is as well as how many spaces are in that space.
It’s a Feld classic and it’s well worth that #14 ranking. In fact, I’d almost say it should be higher.
I should get it to the table more often rather than just online, though.
#13 – Spirit Island (Greater Than Games) – 2017
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Designer: R. Eric Reuss
Artists: Lots!
What a streak of games that I’ve played! This one I’ve played once, and I wasn’t a huge fan of it, but I’d play it again.
Basically in Spirit Island, players are “gods” of the natives of an island that is being colonized by a malevolent force that is trying to expand and force out the natives.
Yeah, this is definitely an anti-colonialism game.
In the game, each player represents the natives of this particular island trying to resist the colonial forces that are trying to spread their evil influence throughout it. Each player has a unique “god” power that will help you in doing that.
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Each turn, you will be trying to eliminate colonists that are already on the island, or maybe strengthen your defenses before the colonists start their own expansion.
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I actually enjoyed this game somewhat, but not enough to really try hard to play it again. The anti-colonialism aspect of the game is pretty cool, and the game itself is fine.
However, the app came out on Early Access on Steam and I really had no interest in trying it again.
It’s a fine game, but just not one that grabbed me as much as it has grabbed other people.
#12 – War of the Ring (2nd Edition) – (Ares Games) – 2012
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Designers: Roberto Di Meglio, Marco Maggi, Francesco Nepitello
Artists: John Howe, Fabio Maiorana
This is apparently a classic game that I’ve never seen.
Also pretty cool is that the art is by John Howe, who also did the art for the Lord of the Rings game, which is getting a cool new anniversary edition.
While the Reiner Knizia cooperative game is about the ring-bearer and the story from the book series, War of the Ring is about the war that’s shown in brief snippets in the books (and was shown more prominently in the film, because you obviously need lots of action and CGI in movies nowadays…but I digress).
This is the war between the Free Peoples of the land and the evil forces of Sauron (the Shadow Armies).
Let’s blurb this thing, because this post was starting to feel lonely with no blurbs.
“The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.”
The cool-sounding thing about the game is that it does incorporate the quest to destroy the ring, just a bit more abstractly.
The game also reflects the reluctance of some of the Free Peoples to fight Sauron, with a political track that shows if a nation is ready for war. Of course, if Sauron up and attacks them, they’ll happily defend themselves (though maybe not effectively? I don’t know).
There are dice involved and the dice can effect what actions you can do, which is also pretty neat. Event cards come up that can change the course of the game, or at least what you have to respond to. These events are from the story and represent things that can’t really be done in the game system itself.
The game sounds really intriguing and I’d love to play it once to see what it’s like.
It says 2-4 players, but I’m not really sure how that works.
I’m sure if I watched a review I would see a bit more how it works and get a better idea of how 3-4 players would play (2 is obvious).
But where’s the fun in that?
If this ever comes up as a chance to play, you know I will be jumping on it.
Though the 2.5-3 hour stated play time is a bit intimidating.
#11 – Scythe (Stonemaier Games) – 2016
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Designer: Jamey Stegmaier
Artist: Jakub Rozalski
Scythe is the other big hit game that I haven’t actually played. I see it being played all the time at conventions but I just haven’t actually had the opportunity to play it.
It doesn’t come to game days, and most of the time the games I see at conventions are already starting.
Which is too bad, because it does sound like a very good game (with a few oddities, pointed out hilariously by the Shut Up & Sit Down review)
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But it’s a game I want to play, just to see what it’s like for me.
Hey, another game I haven’t played, so another blurb!
“Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction’s stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).”
I did get into the Scythe beta when it first came out on Steam, but I couldn’t make heads nor tails of the game through the tutorial.
It’s now out on iOS and Android (at least in Canada), so maybe I’ll buy it there and see if I can muddle through it again?
Because I want to try this game.
I don’t know if I want to like it. We’ll see in time.
But I want to try it.
Since I’ve played everything up through Spirit Island, I haven’t had the chance to say this yet!
You know what I’m thinking. Let’s say it all together now.
“Maybe at a convention!”
So that’s it. Another week gone and only one week left! That’s the Top 10 games on Boardgame Geek. I wonder how many of those I will have played?
This week gives us 8 out of 10, with no digital-only games. That makes for a grand total so far of 47 out of 90.
I blasted through the 40-barrier!!!! Yay me!
It’s also frightening to think that I’ve most likely played at least 50 of the Top 100 games on Boardgame Geek.
Is there something wrong with me?
Let me know in the comments.
Wait, that should have been put after this: What do you think of these games? How many have you played? Anything you really want to play? Or hate with the passion of a fiery sun that would give everybody who forced you to play it with them a massive sunburn?
You know the drill.
Posts in this Series:
#100-91 #90-81 #80-71 #70-61 #60-51 #50-41 #40-31 #30-21 #20-11
Boardgame Geek Top 100 - Played or Play #20-11 #boardgames @jameystegmaier @stonemaiergames @AresGamesSrl @GTGamesLLC @RavensburgerNA @Capstone_Games @ReposProduction @riograndegames @roxleygames @FFGames @elizhargrave We are getting close to the end of this 10-week opus, this look at the Boardgame Geek Top 100 games and which ones I've played.
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riverachelle-blog1 · 8 years ago
Video
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Download Terra Mystica APK Game Free - http://bit.ly/2prncZn In a world of fantasy, called Terra Mystica, 14 races are fighting together or individually against their opponents to gain power and territory. Using their resources smartly and terraforming wisely to gain supremacy and lead their own settlers to victory. The original digital conversion of the highly decorated Terra Mystica board game of Helge Ostertag and Jens Drögemüller. Play against other players world wide or challenge the computer opponent. Get Terra Mystica Android Apk game for Free.
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instagramgames · 10 years ago
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Terra Mystica, by Jens Drögemüller & Helge Ostertag. Art by Dennis Lohausen. Published by Feuerland Spiele (2012).
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joystickjunkie-blog1 · 7 years ago
Video
tumblr
Download Terra Mystica APK Game Free - http://bit.ly/2prOZYY In a world of fantasy, called Terra Mystica, 14 races are fighting together or individually against their opponents to gain power and territory. Using their resources smartly and terraforming wisely to gain supremacy and lead their own settlers to victory. The original digital conversion of the highly decorated Terra Mystica board game of Helge Ostertag and Jens Drögemüller. Play against other players world wide or challenge the computer opponent. Enjoy Terra Mystica APK game for Free.
0 notes
instagramgames · 10 years ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Terra Mystica, by Jens Drögemüller & Helge Ostertag. Art by Dennis Lohausen. Published by Feuerland Spiele (2012).
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