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#Head-Mounted Display Market
rohitpalan · 5 months
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Head-Mounted Display Market Projected to Surge at 25.9% CAGR, Anticipated to Reach US$ 151.29 Billion by 2033
The Head Mounted Display (HMD) Market is poised to undergo a remarkable transformation between 2023 and 2033, with a projected Compound Annual Growth Rate (CAGR) of 25.9%. Starting at US$ 15.12 billion in 2023, the market is expected to surge to a staggering US$ 151.29 billion by 2033.Request Sample of This Report:https://www.futuremarketinsights.com/reports/sample/rep-gb-73Key Figures:Anticipated CAGR: 25.9%2023 Market Value: US$ 15.12 billion2033 Market Value: US$ 151.29 billionDrivers and Opportunities: The burgeoning demand for head-mounted displays can be attributed to the gaming industry’s insatiable appetite for Augmented Reality/Virtual Reality (AR/VR) technologies. Moreover, the declining prices of micro-displays are poised to fuel market growth further. The rising necessity for mobile-based AR solutions is expected to be a key growth catalyst in the coming years.Furthermore, the surge in consumer demand for head-mounted equipment is primarily driven by advancements in display technology, enabling users to experience features such as immersive 3D viewing and high-resolution displays. The controlled demand from the defense sector and the increasing adoption in medical settings are expected to contribute significantly to the revenue growth of the head-mounted device market during the forecasted period. Notably, HMDs are finding increasing applications in medical contexts, facilitating various surgeries and dental procedures. Additionally, their utilization in virtual automobile design and cloud computing for automotive prototyping presents promising avenues for growth in the head-mounted display market.Competitive Landscape – Regional Trends: The Head Mounted Display market landscape is characterized by intense competition, with key players vying for dominance across regions. North America, with its robust technological infrastructure and early adoption of AR/VR technologies, remains a lucrative hub for market players. Europe is also witnessing substantial growth, driven by expanding applications in healthcare and automotive sectors. The Asia-Pacific region, particularly China and Japan, is emerging as a key market, riding on the back of its vast consumer base and rapid industrialization.Restraints: Despite the impressive growth prospects, the head-mounted display market faces some challenges. Technical limitations, such as weight and discomfort, continue to hinder mass adoption. Additionally, concerns related to data privacy and cybersecurity in AR/VR applications pose potential risks.Request Report Methodology:https://www.futuremarketinsights.com/request-report-methodology/rep-gb-73Region-wise Insights – Category-wise Insights:North America: Dominates the market, driven by strong investments in AR/VR technologies, primarily in the gaming and entertainment sectors.Europe: Experiencing steady growth, with the healthcare and automotive industries adopting HMDs for training and design purposes.Asia-Pacific: Shows immense potential, with China and Japan at the forefront of AR/VR adoption, not only in entertainment but also in education and healthcare.Rest of the World: Witnessing gradual growth, with select countries exploring applications in defense and industrial training.Who is Winning?Market participants have been concentrating on developments. As businesses strive for a competitive advantage, spending on research and development will keep rising. Microsoft Corporation, Google, Samsung, BAE Systems, Elbit Systems, Huawei Technologies, HTC Corporation, Sony Corporation, LG Electronics, Thales Visionix, Inc., Xiaomi, and Avegant Corp. are a few of the top companies active in the market.Key Segments Covered of the Head Mounted Display MarketProduct TypeHead MountedEyewearHMD TypeDiscrete HMDIntegrated HMDSlide-on HMDApplicationGaming, Media,& EntertainmentAerospace, and DefenseHealthcare and Medical DevicesEngineering & Industry ApplicationsEducationOthersRegionNorth AmericaLatin AmericaEuropeEast AsiaSouth Asia& PacificMiddle East & Africa (MEA)
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analyticsmarket · 2 years
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hischierswhore · 1 year
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hostile
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pairing: Mason Mount x Reader
TW: cursing // asshole!mason // another warning but i cant think of the word rn
A/N: i’ve been obsessed with angst lately, so here’s this 😀
click to read part 2
You sat in the living room of the home you shared with Mason, your boyfriend of 4 years. You were awaiting his arrival, since he’d been at training all day long. Both of you had been rather busy lately, leaving you both little to no time to enjoy each other’s company & presence, so you took it upon yourself to plan out a little movie night for the pair of you.
You had gone to the market earlier in the day to buy some snacks for your movie night, as well as some wine and some ingredients to make Mason’s favorite dinner.
You had prepared some pasta for the both of you, leaving it in the microwave until he arrived. In the meantime, you decided to watch some tv, putting on some F1 highlights reel. Moments later, the front door opened, and you heard the door slam shut, causing you to jump at the sound.
“Hi, my love” You said as you lifted yourself off the couch and made your way towards your boyfriend with your arms wide open to give him a hug after having not seen him since the night prior, though it was only for a few minutes. His body physically tensed as you pulled him into your embrace, with him also turning his head so you kissed his cheek instead of his lips. You could sense that something was wrong.
“Is everything alright, Mase?” You tried to hold his hand, but he quickly moved it and brushed past you and down the hall to your shared bedroom.
All you could think was if you had done something to upset him throughout the day? You hadn’t really spoken to Mason at all today, so you couldn’t think of a reason as to why he was being so standoff-ish towards you.
You decided to not follow him and began plating both your & his dinner. Once both meals were plated and displayed on your dining table, you gave your bedroom door a soft knock.
“Mase? Uhm, dinner’s ready if you want to eat” You sounded awkward as you stood outside the door to your own bedroom before turning to walk back to the dining room.
5 minutes later, Mason came out of your bedroom and sat down in front of you. You looked up at him for a moment, noticing how he had already changed into his pajamas.
“How was training?” You asked as he silently poked at his food before turning his gaze to you.
“It was fine” He mumbled quietly, yet loud enough that you could hear and slightly understand what he had said. He sounded like he wasn’t interested in having a conversation, so you respected it and stayed quiet for the rest of your meal.
After dinner, you brought your plate to the sink to wash it. Mason walked behind you and threw his plate in the sink, causing you to jump and turn to him.
“I’m sorry, but what the hell is wrong with you today?” You snapped at him, causing Mason to stop walking and turn to face you.
“What are you on about now, Y/n?” He sighed dramatically as he leaned on the refrigerator. You stared at him in disbelief.
“You came home in a pissy mood, and now you’re taking it out on me, and for what reason? I didn’t do anything to you, at least I don’t think I did. On the off-chance that I did indeed do something, then I’m sorry Mason, but you have to tell me-”
“Oh my god, it’s not about you, Y/n. For fucks sake, not everything is” Mason’s hands covered his face as he groaned in annoyance.
“Then could you please tell me what’s going on?” You folded your arms across your chest as you leaned against the sink, waiting to hear whatever he had to say.
“I’m just stressed out because of my stupid fucking contract and now I have a fucking reoccurring injury that makes it very difficult to get back to playing on the pitch with the squad”
“Mase, I get that it’s stressful but-” He cut you off.
“No you don’t, Y/n! You don’t understand how stressful this is for me. You’re at home taking phone calls & doing Zoom meetings while I’m out making the money so we can have this” He shouted as he gestured to everything around him. Tears began to form in your eyes as he shouted at you.
You’d always been a sensitive person, crying whenever someone had raised their voice or gave you any sort of criticism. Mason was very aware of this, and always chose to peacefully talk through things rather than get into a screaming match, but today was different.
“You know what, I get it, Mason. I understand that I don’t make nearly as much money as you do. I understand that I have the luxury of working from home while your job requires you to do physical activity, but you signed up for that job. For you to even insinuate that I don’t do shit for us is entirely disrespectful of you. I work hard, Mason, I really do. You don’t ever see that because, as a result of your chosen line of work, you’re barely ever here to acknowledge it. You can be stressed out with work all you want, but that doesn’t mean you have any right to take your frustrations out on me. Hell, I’m stressed too, but you don’t see me shouting at you & dumping all of my anger onto you like a punching bag. I even went out of my way to plan a little date for us tonight, despite being completely stressed out, but honestly, I don’t even want to be near you right now. You’ve done nothing but be a royal asshole to me since you got home, and I think I deserve better than that” You had a few tears streaming down your face as you spoke. Mason stared at you in shock as you turned the running water off and pushed past him to your bedroom.
You locked the door and immediately grabbed your suitcase, packing items you would need for a few days. You heard the front door slam shut, meaning Mason had just left. You grabbed your belongings, locked the front door and left.
You decided to drive to your parent’s house, which was about 45 minutes away. The drive was filled with silent sobs and tears slowly trickling down your face.
Upon your arrival at your parent’s house, you explained what had happened between you & Mason to your mother and she let you cry on her shoulder.
“Sweet girl” She hugged you tightly as you let the tears fall freely onto her shirt, holding her as close as possible.
“Men can be complete idiots sometimes. I’m sure he’s just under a lot of pressure right now and he accidentally took it out on you. I know you mean well, honey, but maybe he just needs some space & time to himself. Do you know how many times arguments like this happened between your father & I? He’ll come crawling back to you once he realizes how stupid he was” She reassured you as she squeezed you briefly before helping you take your belongings to the guest bedroom.
She left the room shortly after, allowing you to properly settle in. You took your charger out of your bag & plugged it into the outlet before taking your phone out of your pocket and plugging it in.
When your phone had adjusted to the new lighting in the room as opposed to the darkness of your pocket, the screen lit up, revealing a plethora of notifications.
You had 8 missed calls and 37 unread text messages from Mason. You decided to turn your phone off for the remainder of your stay at your parent’s residence.
As much as you loved Mason, he was the last person you wanted to see or talk to right now. His words hurt you, and you wouldn’t be quick to accept his apology.
~~~~~~~~~~
taglist
@ithinkimokeei @myheartgoesvroom @mounthings @tall-tanned-tattoo @itsnotgray @alwaysclassyeagle @charlewiss @pianoisland @fallingin20 @chelseagirl98 @lovelynikol16 @username-envy @pulisicsgirl @notsoattractivearenti @swimmingismywholelife @neverinadream @thoseboysinblue
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theseshipsshallsail · 5 months
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Summary:
The brush of Oliver’s sun-bleached fringe tickles his midsection, and the livewire tremor that shoots up Elio’s thighs makes his own mouth fall slack; the lump in his tinder-dry throat so pronounced it’s a chore to overcome it. There are so many things he wants to say. Promises and declarations he’s wholly unqualified to voice; especially when all he has to offer is himself. If not later, when, yes, but Oliver’s intense focus sees him oscillating between god and tribute: worshipped and worshipper.
Mounted on the wall in Elio’s summer bedroom is a framed, antique postcard of Monet’s berm. A six by four, run-of-the-mill keepsake that Maynard - his father’s post-grad intern of two years prior - fished out of a Parisian flea market before mailing on a whim. The tranquil scene dates back to 1905 - near as they can tell from the perforated postage stamp - and while the sepia-toned inscription has faded with time, the image on the front remains an accurate depiction of his secret spot. 
The place he used to come to immerse himself in the daring, comic book adventures of Diabolik, or the universal themes of love, loss, and mortality selected from his parents’ library.
The place he’s all but convinced he magicked Oliver to life.
Like sentinels, tall, marine pines surround the hidden copse, their branches providing crucial shelter for the finches and sparrows that flit among the crimson poppies. The sky above is equally divine - azure and cloudless where it skirts the mountain pass - while to the east, a twin-hulled fishing boat trawls the secluded cove; its lone pescatore the sole exception to their blessed illusion of privacy.
In short, it’s exquisite, and as slightly-chapped lips form a decadent seal around the head of his leaking cock, Elio can’t help envisioning this raw, pornographic snapshot in all its Impressionist glory, also. Hung on proud display beside the great man’s Water Lilies, perhaps? A study of light and shadow to rival La Femme à la Robe Verte, herself.
The luckiest kid in the world, Oliver called him once, and indeed, the toe-curling decadence of being taken to the root does something to his crowded ribcage.
Finds him longing to remain in this halcyon afternoon forever. 
The brush of Oliver’s sun-bleached fringe tickles his midsection, and the livewire tremor that shoots up Elio’s thighs makes his own mouth fall slack; the lump in his tinder-dry throat so pronounced it’s a chore to overcome it. There are so many things he wants to say. Promises and declarations he’s wholly unqualified to voice; especially when all he has to offer is himself. If not later, when, yes, but Oliver’s intense focus sees him oscillating between god and tribute: worshipped and worshipper.
Schmaltzy, perhaps, but no less true. This isn’t just lust. Some animal desire for completion. It lingers between them: that unspoken understanding. Soothing the nerves that twist his butterfly stomach. Oliver’s devotion - his care - his everything, really, flows through him like the cresting waves below, so Elio can be forgiven for hoarding his confessions as a dragon would gold: utterly distracted by the coaxing pattern of flicks and half-circles that unravel him entirely. 
For melting into the dual sensations of too-much and not enough. 
For gasping and moaning and honest to God whimpering as the other man plays his body like a magnum opus on the Bösendorfer’s ivory keys.
Oliver’s eyes are closed, he realises. Dark lashes skimming the rosy hue of his cheeks; though be it from exertion or arousal he can’t quite determine. Damp with sweat, blond hair sticks to his temple as he bobs his head methodically, and when Elio cranks up on his elbows to get a better angle, the slow-burn in his abdomen has his knuckles blanching white; an unequivocal harbinger of his barrelling orgasm.
As if on cue, the familiar warmth of Oliver’s palm cradles his drawn-tight scrotum; the pad of a questing finger sliding further to his saliva-slick rim. Elio shivers - biting his star of David when it nudges inside - and with a muffled cry he digs his heels into the grassy bank; electrified limbs seeking purchase when Oliver doubles his expert machinations. Darting his tongue out to trace the prominent vein on the underside of his shaft. Gathering the pearls of excitement as he drives him exorbitantly to the edge.
Taking him apart like he was born for it.
Like they were born for each other.
“Sono vicino," Elio warns, spine arching as that cornflower gaze leaves him feeling seen - recognised - like never before.
His hips buck amidst the swirling strokes: a steady pressure applied perfectly.  Lungs heaving, he writhes beneath Oliver’s munificence. Or maybe Oliver writhes with him? Either way, it’s instinctive - a blatant challenge - and Elio comes like it’s being torn out of him. Staring blindly. Garbling out a collection of sounds barely ascribable to any specific language, then begging under his feverish breaths that you’ll kill me if you stop. 
Unsurprisingly - yet most deservedly - Oliver’s smirking when he floats back down to earth: Elio can feel it in the graze of teeth against his thigh.
Knows he’s smirking, too, even as he sucks in deep gulps of air; replaying the moment on repeat like a scratched vinyl record. 
“Your turn,” he chokes out hoarsely when his heart regains a healthy rhythm, and Oliver’s giddy laughter is lost to a groan when Elio kisses a thousand sonnets over the flushed bronze skin of his torso; green bathing suit tossed who-knows-where as he stokes the embers of need into a towering inferno: white-hot and consuming. 
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rhysdarbinizedarby · 1 year
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Our Flag Means Death Season 2
The New Zealand Film Commission and Tourism New Zealand partner with Max for season two of Our Flag Means Death to showcase New Zealand to international audiences.
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Fast Facts
96% New Zealand crew
78% New Zealand cast
Production based at Kumeu Film Studios
Post-production took place in Auckland
10 New Zealand HODs
67 shoot days
35 sets built
780 Crew
Our Flag Means Death is executive produced by creator-showrunner David Jenkins and Emmy®-nominated star and New Zealander Taika Waititi. In addition to his duties as showrunner, Jenkins directed the first two episodes of season two. Garrett Basch, Dan Halsted, Adam Stein, and Antoine Douaihy also serve as executive producers. Production for the show moved from Los Angeles to New Zealand for its second season.
Our Flag Means Death stars New Zealanders Taika Waititi, Rhys Darby and David Fane, as well as Madeleine Sami (most recently of the Australian mystery-comedy Deadloch) and Samoan-born Anapela Polataivao.
Many of the key creatives and department heads are New Zealanders, including writer Maddie Dai, production designer Ra Vincent, hair and makeup designer Nancy Vincent and art decorator Megan Vertelle. Together, this talented team elevated Our Flag Means Death, contributing their individual expertise to create a visually stunning and emotionally engaging viewing experience. Of the 780 crew contracted onto the show, 350 worked full time.  
Creative talent and picturesque landscapes were key motivators for the move Down Under. Showrunner David Jenkins said “We were looking at the season two budget and asking ‘How do you get the most money on screen?’ New Zealand was the answer. I’ve seen more of our budget end up on screen than it did in the U.S. in season one.”
New Zealand also added a breath-taking backdrop to the swashbuckling adventures of the crew. The lush greenery and stunning coastline provided the perfect setting for the 67-day shoot in Auckland at the end of 2022. There were around 50 sets involved, including the 30-acre forest behind the Kumeu Film Studio, Piha Beach, Howick Historical Village and the wild, black sand Bethells Beach.
And there’s one returning figure impossible to miss on the soundstage: The Revenge, the stately ship that Stede Bonnet and Blackbeard (a.k.a. Ed) commandeered at the end of season one. In real life, it was carefully transported across the Pacific Ocean from the show’s original Los Angeles soundstage. The Revenge is approximately 7m x 28m and there were 3x boat sets that were used to create 10 different boats. The production shot in the Dive Tank at Kumeu Film Studios, built a floating market in the Republic of Pirates, and provided storm water effects for The Revenge.
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Virtual Production
Given that many scenes in Our Flag Means Death take place on the deck of a ship at sea, virtual production was the most practical and cost-effective way of filming.
Virtual production is the process of generating motion picture or computer-generated photorealistic imagery displayed on a dynamically active large scale LED wall to create a ‘virtual’ environment or location on a soundstage.
Surrounding the ship was a giant “volume” wall comprised of 1700 LED monitors displaying a photorealistic ocean background with rolling waves. As a crane-mounted camera weaved around, the images on the digital display moved with it, creating a seamlessly integrated backdrop.
The New Zealand vendors that worked on the screen were NEP Sweetwater, NEP Big Picture, Riggaz with Attitudes, Theatrical Solutions, Xytech and Disguise.
The creative benefit of shooting on the volume wall was that the production could shoot in multiple locations and times of day all within just a few hours. Additionally, the actors could interact with what they are seeing and the lighting shifted in real time.
Careful planning of scenes and shots resulted in the rapid and efficient deployment of a select number of pre-processed moving plates (backgrounds) on set. Paihia, Bay of Islands, Mercer Bay Loop and Waitakere were among the New Zealand locations featured in the plate shots.
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The New Zealand Screen Production Rebate - (International) and 5% Uplift
The New Zealand Film Commission (NZFC) and Tourism New Zealand (TNZ) partnered with Max on season two of the show as a part of the New Zealand Screen Production Grant 5% Uplift.
The partnership recognised the significant economic, cultural and industry benefits the Our Flag Means Death production brought to New Zealand. This included a marketing partnership with TNZ and NZFC to promote New Zealand as a tourism and filmmaking destination. It also included a knowledge-sharing programme related to the LED Volume Wall used during production, and collaborations with New Zealand-based virtual production companies and a wider industry workshop.
The 5% Uplift has now been redeveloped:It’s simple to navigate, and the criteria is clearer and more objective. Has increased opportunities to earn points in the test. Has increased weighting on New Zealand screen workforce development and production activity. Recognises repeat business to encourage studios and productions to return. Introduces sustainability criteria to support Aotearoa New Zealand’s shift to a low-emissions economy.
Applications open for the redeveloped 5% Uplift on 1 November 2023, documentation and guidance will be provided before this date.
The New Zealand Film Commission administers the NZSPR for International Productions on behalf of the Ministry of Business, Innovation and Employment.
The purpose of the NZSPR for International Productions is to incentivise the production of foreign and domestic large budget films, television and other format productions in New Zealand in order to provide economic and industry development benefits to New Zealand. More information here.
A domestic rebate is also available to New Zealand productions and Official Co-productions. Click here for more information.
About Our Flag Means Death
Our Flag Means Death is based (very) loosely on the true adventures of 18th century would-be pirate Stede Bonnet (Rhys Darby). After trading the seemingly charmed life of a gentleman for one of a swashbuckling buccaneer, Stede became captain of the pirate ship Revenge. Struggling to earn the respect of his potentially mutinous crew, Stede’s fortunes changed after a fateful run-in with the infamous Captain Blackbeard (Taika Waititi). To their surprise, the wildly different Stede and Blackbeard found more than friendship on the high seas…they found love. Now, they have to survive it.
In New Zealand, season two debuts on Neon on October 6 and is coming soon to Sky Open.
Source: New Zealand Film Commission
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womanexile · 9 months
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https://twitter.com/iamnearlyhome/status/1736801787561357359?t=d0MyaNVKPhn2bju5bisweg&s=19
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The end of the affair is always death.
She’s my workshop. Slippery eye,
out of the tribe of myself my breath
finds you gone. I horrify
those who stand by. I am fed.
At night, alone, I marry the bed.
Finger to finger, now she’s mine.
She’s not too far. She’s my encounter.
I beat her like a bell. I recline
in the bower where you used to mount her.
You borrowed me on the flowered spread.
At night, alone, I marry the bed.
Take for instance this night, my love,
that every single couple puts together
with a joint overturning, beneath, above,
the abundant two on sponge and feather,
kneeling and pushing, head to head.
At night alone, I marry the bed.
I break out of my body this way,
an annoying miracle. Could I
put the dream market on display?
I am spread out. I crucify.
My little plum is what you said.
At night, alone, I marry the bed.
Then my black-eyed rival came.
The lady of water, rising on the beach,
a piano at her fingertips, shame
on her lips and a flute’s speech.
And I was the knock-kneed broom instead.
At night, alone, I marry the bed.
She took you the way a woman takes
a bargain dress off the rack
and I broke the way a stone breaks.
I give back your books and fishing tack.
Today’s paper says that you are wed.
At night, alone, I marry the bed.
The boys and girls are one tonight.
They unbutton blouses. They unzip flies.
They take off shoes. They turn off the light.
The glimmering creatures are full of lies.
They are eating each other. They are overfed.
At night, alone, I marry the bed.
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Silly Game Time: You are getting an all-expenses-paid vacation for one month to anywhere in the world. Where would you choose to go?
Japan, I really miss Kyoto and I have some unfinished beef with the museums I went to. Namely not being able to buy everything that I wanted. There's this gem museum next to Mount Fuji that doubles as a jeweler and I would love to some of the more pricier items than what I was able to get last time. Another museum would be the Kyoto National Museum because omgs do they have stunning artwork and they live rent free in my head. The statues they have are especially breathtaking, it's insane to think that they were carved by hand from wood. Some of those statues are like 7 ft tall and are insanely detailed!
Back to the gem museum, there's a trend over there that I love, it's where the jewelers cut a pattern into the gem to make it look like a star then hang it horizontally to make it look like it's 'dancing' and I'd love to have a diamond version of it because I only have a zircon one. They also have a history in gemology and I could easily spend another three hours in that museum just looking at their displays. Not to mention that they offer to sell some high quality stuff, and the exchange rate practically halves the price for USD.
Tokyo is definitely third on the list, I want to get more creators build figures from Monster Hunter World (MHW) and to just window shop and get some more art. A cat and owl cafe is also on the agenda, the cost adds up the longer you stay. Honestly I'd love to just be able to revisit places I've been and see shrines I didn't see yet, go to more of the monthly flea markets and such. I never thought I'd be able to an ivory carving (terrible and I hope the guy was just getting rid of some heirlooms that was gotten humanely. I doubt it though) right next to a guy selling strawberries and veggies.
The strawberries tasted delicious. Speaking of food, I'd probably try and visit some night markets since I didn't last time (social anxiety let's gooo) and try out some real street food. Maybe go to more corner restaurants and such. Buy more clothes since they're made with humid heat in mind and where I live it's both. That and I like their style.
Uh, if it's a good time of year I'd probably head down to Okinawa and swim in one of their beaches since the province acts similar to Hawai'i being a vacation destination from mainlanders.
For my last three days or so I'd try and see if I could do what I couldn't do last time and go from the lowest point to the highest point in Japan. That's been a goal of mine for some years now and I couldn't fit it into my schedule last time.
It's been almost a year since I was there for work and I still think about Japan. Their work ethic is insane but it's at a pace I'm used to and not every country is perfect. They can be pretty racist but honestly I experienced less racism over there than back in the states. Everyone I met was lovely and didnt judge me to much for tripping up on speaking Japanese. I can understand them verbally and written well enough to get by but their syntax makes it hard for me to write or speak. And, well, since it's all expenses paid I'd take along my family and friends and I'd get to show them the country that holds a piece of my heart 💙
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grisailledreams · 2 years
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Dancing Queen::
One (1) person ( @crowtrobotx ) showed interest a single time in this and they’re one of my besties so of course I’m going to shamelessly put it on display and make it everyone’s problem. Also I have no paternal relationship so I’m sorry if this feels weird or stilted.
DANCING QUEEN
Relationship(s): Father/Daughter, Dad!Arthur Morgan x OC Daughter
Tags: Fluff, canon divergence (Arthur ain’t dead), horse girl Arthur Morgan, Arthur gets to be a dad
Content Warnings: None, unless a daughter referring to her father as “Daddy” or Arthur using petnames for his kid (honey, sweetpea, etc.) makes your skin crawl.
Wordcount: About 1300
From the day his little girl pointed at the prancing show horses and gasped, “Daddy, I want to do that,” Arthur Morgan knew he was in for a long road of butting heads with high society without firing a single shot. He’d gone to that show to suss out what kind of horse Jane Morgan got on with best, anyway, but he hadn’t expected getting in the market for something so fancy. Dressage was a rich-people sport and required more than a Tennessee Walker or a paint like he’d anticipated.
Arthur found a Hanoverian breeder at that show, went to take a look at his yearlings, then brought one home for his Jane. A deep bay with long legs, white feet, and a blaze from nose to forelock, Jane promptly christened him Dancer.
By God, Arthur loved teaching her how to ride. Jane began confident where most kids clung to shyness - even Jack. Basics came fast. She flew around the meadow with her long, chestnut braid streaming behind her like Dancer’s tail, her sky-blue eyes dark and small against the breadth of her grin. Her hat kept the touch of the sun from adding to the spray of freckles over her face. Riding was the one time she wore trousers instead of one of her fancy dresses.
When she was a little older and Arthur was a little more rehearsed in dressage, she really tried to keep her movements elegant. She took her form seriously, though her commands came too gentle for her mount to listen. No balance between direction and imperceptibility. The first time Arthur tried to correct her, she’d gasped so loud that he immediately felt bad for saying anything at all.
“But Daddy!” she protested; he loved the way she said it, with the flowery affect that came from the highfalutin city ladies. “I couldn’t possibly be so harsh on Dancer!”
Which made Arthur laugh; Dancer probably had the envy of all of the old horses Arthur kept stabled from his rougher years, the ones who’d had to ride through shootouts and explosions and God recollected what else. He would never know harshness.
Arthur patted Dancer’s long neck. “Not at all, darlin’. But he’s a big fella with a little lady on his back. You have to try a little harder to get his attention is all.”
The tiniest pout plumped up Jane’s lower lip, but she wasn’t one for whining or tantrums. That besides, little lady was his magic mollifying phrase ever since she was old enough to understand what grown-ups were talking about. Jane took a deep breath, and gathered her usual serenity with a tiny nod. Dancer set off at a walk. Arthur caught his daughter’s lips moving, counting the beats of her horse’s gait.
He knew she was already trying to figure out how to make a horse waltz.
Unfortunately, Jane’s natural calm didn’t preclude her from perfectionism. He asked her if she wanted to register with a young ladies’ meet when she was twelve. She shook her head and said no, her transitions weren’t ready. Maybe next time. Six months later, Dancer was favoring one of his legs. She couldn’t put him through a competition in that condition! Every time Arthur pointed out another show coming up, regardless of how small it might be, Jane turned him down. She said she wasn’t ready.
He trusted her to know when the time was right, but Arthur always hugged her a little extra tight and put a little more emphasis on her highlights.
The first time he’d ever held her in his arms, he knew he had to shelter her from the ugliness of the world. By and large, he’d done that. Oh, she’d heard the stories of what he’d done in the van der Linde gang, but she’d always treated them like more of her favorite fairy tales. The Wild Swans, Rapunzel, Daddy the Outlaw. For her sake, he’d gone stra-
…. He’d changed direction.
The feds weren’t after him, anyway.
His princess deserved better than what he’d been doing.
It became his mantra over the years, once Jane turned sixteen and began riding with other ladies. Arthur stood at the fence for her first competition, near the other horse trainers hired for the well-to-dos, very aware of the wealthy merchants and bankers and socialites staring and whispering from their seats. He let Jane pick out a nice outfit for him - a smart blue shirt that he ended up rolling to the elbow, a black silk vest, matching pants - but everyone could spot an old, weather-beaten outlaw a mile away. The handlers didn’t pay him so much mind, he resembled them more than anyone else. One of the orchestra members even asked which girl was his student when he handed in Jane’s set.
“Number three,” he’d replied, grinning. “This is one of her favorite songs.”
As the competition began, he watched the first young lady on his way back; she handled a prettily-dappled Holsteiner to a classical piece Arthur might’ve heard at one of the concerts Jane’s mother used to drag him to back in the day. An announcer reminded the crowd that this girl was last year’s previous winner and had titled her mare in the interim. She had the touch of someone who’d trained for a long time. Good work. Jane was better.
But when he glanced over at the gate where his daughter waited, separated from the general crowd to keep the horse calm and prevent the riders from stealing peeks at one another’s routines, he saw her sitting too stiffly in the saddle and worrying the braided reins in her hands. The rest of her was perfectly presented from head to toe, from the top hat she chose with the brim a little wider than the others to prevent sunburn to the immaculately cut and kept riding jacket. She was just still as a statue and looked ready to crack.
“What’s wrong, honey?” he asked, careful to approach Dancer from a distance; if he touched that brushed-to-a-shimmer coat that Jane had worked so hard on before they went on, she’d get upset.
More than she already was. He saw her painted pink lips moving as if she fought the urge to chew on them. Funnily, seeing her anxious for once made her resemble her mother more than usual.
“I’m alrighty, Daddy,” said Jane, plastering on an affectionate smile just for him. “I… I know winning isn’t everything, but I do hope to at least perform well.”
Arthur squeezed her hands and said, “Hey, you’ve got nothin’ to be worried about, okay? You ‘n Dancer have been workin’ together for years with twice the skill as the rest of these girls. And ain’t none of the others look as smart and ready for their turn as you do.” Which, truth be told, Arthur had worried about in the beginning; Jane had a knack and an artist’s temperament when it came to how she - and, by extension, Dancer - looked, which might have caused problems if she hadn’t also put in the same dedication to the actual riding. “Besides, you’re a Morgan. We’re so good with horses, we got a whole breed named after us. You’re gonna knock ‘em dead, sweetpea.”
The first few notes of Jane’s “Stardust” score strummed out on a guitar. The announcer called her name and number, as well as Dancer’s. Jane closed her eyes, took a deep breath, then relaxed when she released it. Her hand briefly dropped the rein to squeeze him back. “Thanks,” she whispered. “I love you, Daddy.”
“Love you, too.”
She blew him a small kiss, then turned around in her saddle and straightened out her posture. Dancer picked up his hooves and found the beat of the song without her moving a muscle. Arthur followed and stopped at the gate, propping up a foot on the lowest rail, and leaned forward. He’d never seen a horse do a foxtrot before. The way Dancer seemed to barely touch the ground, he knew Jane belonged in a ballroom like a proper princess.
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rohitpalan · 9 months
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Exploring the Potential: HMD Market’s Journey to $151.29 Billion by 2033
The Head Mounted Display (HMD) Market is poised to undergo a remarkable transformation between 2023 and 2033, with a projected Compound Annual Growth Rate (CAGR) of 25.9%. Starting at US$ 15.12 billion in 2023, the market is expected to surge to a staggering US$ 151.29 billion by 2033.
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Key Figures:
Anticipated CAGR: 25.9%
2023 Market Value: US$ 15.12 billion
2033 Market Value: US$ 151.29 billion
Drivers and Opportunities: The burgeoning demand for head-mounted displays can be attributed to the gaming industry’s insatiable appetite for Augmented Reality/Virtual Reality (AR/VR) technologies. Moreover, the declining prices of micro-displays are poised to fuel market growth further. The rising necessity for mobile-based AR solutions is expected to be a key growth catalyst in the coming years.
Furthermore, the surge in consumer demand for head-mounted equipment is primarily driven by advancements in display technology, enabling users to experience features such as immersive 3D viewing and high-resolution displays. The controlled demand from the defense sector and the increasing adoption in medical settings are expected to contribute significantly to the revenue growth of the head-mounted device market during the forecasted period. Notably, HMDs are finding increasing applications in medical contexts, facilitating various surgeries and dental procedures. Additionally, their utilization in virtual automobile design and cloud computing for automotive prototyping presents promising avenues for growth in the head-mounted display market.
Competitive Landscape – Regional Trends: The Head Mounted Display market landscape is characterized by intense competition, with key players vying for dominance across regions. North America, with its robust technological infrastructure and early adoption of AR/VR technologies, remains a lucrative hub for market players. Europe is also witnessing substantial growth, driven by expanding applications in healthcare and automotive sectors. The Asia-Pacific region, particularly China and Japan, is emerging as a key market, riding on the back of its vast consumer base and rapid industrialization.
Restraints: Despite the impressive growth prospects, the head-mounted display market faces some challenges. Technical limitations, such as weight and discomfort, continue to hinder mass adoption. Additionally, concerns related to data privacy and cybersecurity in AR/VR applications pose potential risks.
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Region-wise Insights – Category-wise Insights:
North America: Dominates the market, driven by strong investments in AR/VR technologies, primarily in the gaming and entertainment sectors.
Europe: Experiencing steady growth, with the healthcare and automotive industries adopting HMDs for training and design purposes.
Asia-Pacific: Shows immense potential, with China and Japan at the forefront of AR/VR adoption, not only in entertainment but also in education and healthcare.
Rest of the World: Witnessing gradual growth, with select countries exploring applications in defense and industrial training.
Who is Winning?
Market participants have been concentrating on developments. As businesses strive for a competitive advantage, spending on research and development will keep rising. Microsoft Corporation, Google, Samsung, BAE Systems, Elbit Systems, Huawei Technologies, HTC Corporation, Sony Corporation, LG Electronics, Thales Visionix, Inc., Xiaomi, and Avegant Corp. are a few of the top companies active in the market.
Key Segments Covered of the Head Mounted Display Market
Product Type
Head Mounted
Eyewear
HMD Type
Discrete HMD
Integrated HMD
Slide-on HMD
Application
Gaming, Media,& Entertainment
Aerospace, and Defense
Healthcare and Medical Devices
Engineering & Industry Applications
Education
Others
Region
North America
Latin America
Europe
East Asia
South Asia& Pacific
Middle East & Africa (MEA)
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fleurcareil · 1 year
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BC: West Kootenay
Once back down Mount Revelstoke, I picked up a delicious poke bowl from a food truck to eat while waiting for the ferry across Upper Arrow lake... which instead of 30-50 minutes turned out into a 1h20 wait due to delays, mechanical problems etc. A bit of a shame, especially as due to the smoke there was not much to see! 😒
I had been recommended that this would be a good place to paddle which I can imagine on a clear day but I wouldn't venture on the water in these conditions... I might not find my way back! 😅 On the ferry we were laughing that the scenery was so extremely pretty, at least in our imagination 😝
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After the ferry landed on the east side of the lake, I had one of the best experiences so far in my entire time in Canada; soaking in the hot springs of Halfway River! 😍❤ It's a bit of a trek to get there, first on a rough stoney road & then 100s of stairs down to the valley floor but it's absolutely worth it! There's 3 man-made pools of different temperatures (the hottest was way too warm), a few natural pools a little bit further and then the river to cool you down. I understand why people I spoke to have been returning for years on end, I could stay here forever ☺... there's no better feeling than to get really hot and then plunge head down into the cold water! Most people tend to only sit in the cold water not submerging their head, so I taught a girl & a few ladies the real magic of going all-in with the hot & cold cycle 🤩 (which they loved after the first shock)
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Unfortunately I did need to say goodbye to the hot springs as I had another hour to drive to New Denver (next time, I'll stay at the on-site campground!), where I stayed at a hotel run by a friendly Chinese family, so had yummy Chinese food but the room was stuffy and hot 🔥, probably better off camping despite the smoke.
Over dinner, I had a great conversation with an older couple who has travelled the world including Scotland and Colombia so it was fun to exchange notes. It did also make me realize that although I very much enjoy traveling to explore new places, I get my real energy from living in a different country, building a new life there and getting a deeper understanding of the culture (like I did in Canada 😍)... I see my road trip as a farewell to this amazing country that I call home, and although it seems distant at this moment, I'm looking forward to starting a new life in Chile, so together with the worsening fires in BC it felt I was coming to an end to my travels soon. I still had 6 more nights in the Okanagan booked that I was excited about but perhaps after that it would be good to start my return. Fast forward 2 days (as per one of my previous posts); after having had terrible smoke in Nelson and more areas being evacuated I did cancel the bookings and returned east, not even making it to the Okanagan 😔
For now however, the next morning was slightly better and it made me happy to see some snow-covered mountains and semi-blue sky from my window! 😀 I was told that New Denver is a hidden gem so I walked around the old downtown and bought delicious orangy cake from the farmers market. Thereafter, I visited the Nikkei memorial centre at the location of a Japanese Canadian WW2 internment camp which had ofcourse shocking displays and a pretty Japanese garden (I've had my fill now of internment info though; I better hope Canada will never have a war with the Dutch or the French 😅). There was another Japanese meditation garden on the lake but by then the wind had kicked up a frenzy, signalling it was time to leave!
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Driving across the mountains to Kootenay Lake, I stopped by in Sandon, which is billed as a ghost town but I didn't get a good idea of its history (I'm guessing mining ?)... currently, it's more of a repository of old trucks, train wagons and a whole collection of electric trolley busses (incl. one from Hamilton!) that are waiting to be restored and put back into use (questionable given their current state). The iced coffee was delicious! 😁
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In Kaslo, I visited the SS Moyie Sternwheeler which had functioned as the only local transportation for the villages along the 105km long Kootenay lake until the road was built. The ship is beautifully restored and I can imagine this was pure luxury at the time!
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After a well-deserved icecream and a chat with dear Priyanka 😍, I had quick stops at a strangely rounded covered bridge and some falls (of which I've also reached my limit now) and then on to Nelson. My tent site was a bit different on a deck high above the rest of the campground... put in extra stones to make sure I wouldn't roll off in the middle of the night. 😅 Delicious Italian food & local wine on a patio with live music capped off a good day ☺
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Next morning though, the smoke was double heavy although it had cooled down 10 degrees overnight, and the bad news of fire evacuations kept rolling in so pulled the plug and canceled my existing reservations (they would have been nulled by the end of the day anyway because of the travel restrictions put in place for tourists), and booked new ones in East Kootenay on the way back to the Rockies. Feeling drab, I spent some time inside at the visitor centre and a restaurant but the smoke was everywhere...it did not only physically feel bad but also mentally it wore me down like a heavy blanket trying to suffocate.😔
I had driven by the Ainsworth hotsprings the previous day so went back and had some good time there... they also have a "cave" in which you can swim which was different... didn't beat the forest hot springs but the warm water was soothing anyway!
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In the evening, I went to an Oppenheimer party at the cinema with live music & drinks before the movie, something completely different! 😀 I briefly met an interesting couple who live happily in Nelson & had met many years ago, after she had decided to grow roots in Nelson "because it felt home" after a summer job... gave me hope I'll have the same home feeling when I'll set foot in Chile!
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Despite not having been able to truly experience West Kootenay as I had wanted to, I feel that this is an amazing region so will hopefully come back here another time, just not in August.
Wildlife: 2 turkeys, 1 bald eagle, 2 deer, 1 salamander
SUPs: none
Hikes: none
Hot springs: two 🤗
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data-bridge · 2 years
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strangemusictriumph · 2 years
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Transparent Display Market - Forecast (2022 - 2027)
Transparent Displays Market size is forecast to reach $7.9 billion by 2026, at a CAGR of 44.9% during 2021-2026.  Growing demand for liquid crystal display based transparent displays for various verticals, increasing usage of transparent display for Head-Mounted Display (HMDs), and Head-Mounted Display products is analyzed to enhance the Transparent Display market share. In addition high growth for OLED based transparent display devices and high adoption of transparent display for digital signage products are expected to create significant growth opportunities for players in the market during the forecast period. In 2020, JDI developed transparent display with 87% high transparency, which is nearly the same as looking through a clear glass when the display is turned off.  In 2020, Panasonic has released commercial 55-inch transparent self-illuminating transparent OLED display panel that does not require a backlight. Hence these developments are analyzed to drive the Transparent Display industry in the forecast period 2021-2026.
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Report Coverage
The report: “Transparent Displays Market Report– Forecast (2021-2026)”,by IndustryARC covers an in-depth analysis of the following segments of the Transparent Display market
By Type: LCD, OLED, E-Paper, Others
By Product: HMD, HUD, Digital Signage, Smart Appliance
By Display Size: Small, Medium, and Large
By Resolution: HD, Full HD, UHD, Others
By End User: Industrial, Retail and hospitality, Automotive, Aerospace and defense, Transportation, Healthcare, Sports and entertainment, others.
By Geography: North America (U.S, Canada, Mexico), South America(Brazil, Argentina and others), Europe(Germany, UK, France, Italy, Spain, Russia and Others), APAC(China, Japan India, SK, Aus and Others), and RoW (Middle East and Africa)
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Key Takeaways
Transparent Display market in APAC region held a significant market share of 39.2% in 2020, due to the increase in demand for transparent displays in various end users, such as automotive, Electronics, healthcare.
OLED segment has held significant share of 38% in 2020, rise in demand for OLED display technology due to advantages such as improved image quality, better contrast, higher brightness and much faster refresh rates with lower power consumption as compared to liquid crystal display technology is analyzed to drive the market growth.
High adoption of transparent display for digital signage products is analysed to drive the market growth.
Healthcare sector in Transparent Display Market is expected to witness a highest CAGR of 45.8% the forecast period. Increasing technological advancements in the healthcare industry is paving the way for the use of transparent displays in applications, such as surgery and patient check-up.
Transparent Display Market Segment Analysis - By Type
OLED segment has held significant share of 38.2% in 2020, rise in demand for OLED display technology due to advantages such as improved image quality, better contrast, higher brightness and much faster refresh rates with lower power consumption as compared to liquid crystal display technology is analysed to drive the market growth. Transparent OLED maximizes the advantages of OLED and can be used in various places from stores to autonomous vehicles. Moreover several companies have been launching advanced transparent OLED displays to gain the market traction. In 2021, LG Display has announced its plans to launch its transparent OLED screen. In 2020, Panasonic has released commercial 55-inch transparent self-illuminating transparent OLED display panel that does not require a backlight Hence, OLED display technology expected to provide ample opportunities for the transparent display market during the forecast period 2021-2026.
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Transparent Display Market Segment Analysis - By End User
Healthcare sector in Transparent Display Market is expected to witness a highest CAGR of 45.8% in the forecast period. Increasing technological advancements in the healthcare industry is paving the way for the use of transparent displays in applications, such as surgery and patient checkup. Transparent displays are being deployed to assist surgeons during critical operations. In addition, the healthcare industry is exhibiting a substantial growth Y-o-Y, moreover several companies and research institutes are developing these displays for various applications. In 2021, Industrial Technology Research Institute (ITRI) has developed a transparent display surgical navigation system that can reduce the risk of surgery. This system provides high accuracy direct view type virtual-real fusion image information to meet the needs of preoperative communication and intraoperative navigation. In addition this can also be used in medical teaching and smart surgery in the future. Similarly, Companies such as LG, Planar and other are providing digital signage and display technology for the healthcare industry ranges across applications in hospitals and medical offices abound. Hence these global trends are analyzed to create demand for Transparent Display industry in the forecast period 2021-2026.
Transparent Display Market Segment Analysis - By Geography
Transparent Display market in APAC region held significant market share of 39.2% in 2020, due to the increase in demand for transparent displays in various end users, such as automotive, Electronics, healthcare and so on is driving the market growth. In addition, high demand for transparent display panels in South Korea, China, and Japan is a major contributor to the growth of the market. The presence of display panel manufacturers gives it a prime benefit of adopting the latest technology-based display devices, which provides ample opportunities to the transparent display market. In 2019, LG Electronics Inc. completed the construction of its new transparent OLED screen production plant in China. This would extensively increase the production of transparent OLED screens, in display sizes of 55 inches and above, by 60,000 units per month. In 2020, Chinese electronics company Xiaomi has launched Mi TV LUX an edge-to-edge transparent display. Hence these factors are analyzed to drive the transparent display industry outlook.
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Transparent Display Market Drivers
Growing number of product launches with advancements is analyzed to drive the market.
Transparent displays are expected to change the way of using displays as this technology helps in displaying or transferring information. Many companies are investing in huge amount in R&D activities of transparent display technology. For instance, Samsung to launch a new triple foldable tablet and a transparent display phone in 2021. Similarly in 2021, Crystal Display Systems are planning to introduce the curved transparent liquid crystal display for retail displays that really give that unique edge that stand out from the usual displays. Japanese scientists invented intelligent glasses that remembers the place where people saw their keys, mobiles, and other things for the last time. Moreover, emergence of virtual reality devices compatible with smartphones supplements growth of this market. Furthermore, increasing awareness and adoption of advanced technologies are the factors that drive transparent display market share in the forecast period 2021-2026.
Miniaturization of Electronic Devices Drives the Need and Development of Transparent Display Technologies
These days, advanced technologies are growing faster where in each technology is renewed with implementation of new one. The transparent display came to solve major problems related to the device miniaturization. This lack of space on screen-based displays provide an opportunity for the development of transparent displays. The growth in transparent display market can be attributed to presence of major manufacturers and increasing R&D investments towards technology and product development by research universities and major manufacturers.  In 2019, Samsung has announced to invest $11 Billion into Next-Generation Displays. Similarly LG has committed to invest heavily for the development of this technology. Hence these investments are analyzed to provide opportunities for the Transparent Display market in the forecast period 2021-2026.
Transparent Display Market Challenges
High Capital Investment Required for the Development of Transparent Displays
Although Transparent Display market is analyzed to grow at a significant rate, the high initial investments required for the R&D of this technology is set to hamper the growth of the market. The competitive display technology segment, new functionalities will increase the cost of development of the products related to this technology. On the other hand most of the technologies required for the outward of transparent display are in development stage only. The high initial investments and slow development process will hinder the Transparent Display market size in the forecast period.
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Transparent Display Market Landscape
Product launches, acquisitions, Partnerships and R&D activities are key strategies adopted by players in the Transparent Display market. Transparent Display top 10 companies include Apple, Inc., AU Optronics Corp., Google, Inc., LG Electronics, Samsung Electronics, UDC Corp., Panasonic Corp., Sony Corp, Pioneer and Philips Corp. among others.
Acquisitions/Product Launches
In 2020, Panasonic has released 55-inch transparent OLED display module. The new Panasonic product uses a self-illuminating transparent OLED display panel that does not require a backlight.
In 2020, LG has partnered with Assa Abloy to supply transparent OLED automatic doors.
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Augmented and Virtual Reality Market: Bridging the Gap Between Real and Virtual Worlds
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In an era where digital experiences are becoming increasingly intertwined with our physical reality, the Augmented Reality (AR) and Virtual Reality (VR) market stands at the forefront of technological innovation. This burgeoning sector is not just reshaping how we interact with digital content but is poised to revolutionize industries ranging from healthcare and education to entertainment and retail. According to recent market projections, the Augmented and Virtual Reality Market is expected to grow from USD 23.8 billion in 2023 at a compound annual growth rate (CAGR) of 22.6% to reach an impressive USD 99.4 billion by 2030. This remarkable growth trajectory underscores the transformative potential of AR and VR technologies and their increasing adoption across various sectors.
Understanding AR and VR: The Technologies Shaping Our Future
Before delving into the market dynamics, it's crucial to understand what AR and VR entail. Augmented Reality overlays digital information onto the real world, enhancing our perception and interaction with our surroundings. On the other hand, Virtual Reality immerses users in a completely digital environment, offering experiences that can range from the realistic to the fantastical. While distinct, both technologies share the common goal of blending digital elements with our perception of reality, albeit to different degrees.
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Key Drivers of Market Growth
The projected growth from USD 23.8 billion to USD 99.4 billion in just seven years is propelled by several key factors:
Technological Advancements: Continuous improvements in hardware capabilities, including more powerful processors, higher-resolution displays, and more accurate motion tracking, are making AR and VR experiences more immersive and accessible.
Expanding Application Areas: While gaming and entertainment were early adopters, sectors such as healthcare, education, retail, and manufacturing are increasingly leveraging AR and VR for training, visualization, and operational efficiency.
Growing Enterprise Adoption: Businesses are recognizing the potential of AR and VR for improving productivity, enhancing customer experiences, and creating new revenue streams.
Increasing Consumer Awareness: As AR and VR technologies become more mainstream, consumer familiarity and acceptance are growing, driving demand for both hardware and content.
Investment in Infrastructure: The rollout of 5G networks is enhancing the capabilities of AR and VR applications, enabling more responsive and data-rich experiences.
Market Segments and Growth Areas
The AR and VR market can be segmented based on technology, component, device type, and application. Each segment presents unique growth opportunities:
Technology:
Augmented Reality: Expected to see robust growth due to its versatility and lower barrier to entry compared to VR. Applications range from smartphone-based AR to advanced headsets for industrial use.
Virtual Reality: While requiring more specialized hardware, VR is seeing strong growth in gaming, training simulations, and therapeutic applications.
Components:
Hardware: Including headsets, displays, cameras, and sensors. This segment is witnessing rapid innovation, with a focus on improving comfort, resolution, and field of view.
Software: The development of more sophisticated AR/VR applications and platforms is crucial for market growth, with a focus on user-friendly content creation tools.
Device Type:
Head-Mounted Displays (HMDs): These remain the primary device for immersive VR experiences and are seeing improvements in both performance and affordability.
Smart Glasses: AR-enabled smart glasses are gaining traction in enterprise settings for hands-free information access and task guidance.
Handheld Devices: Smartphones and tablets continue to be important platforms for AR applications, benefiting from their ubiquity and improving capabilities.
Applications:
Gaming and Entertainment: Historically the largest market for VR, this sector continues to drive consumer adoption and content innovation.
Healthcare: AR and VR are revolutionizing medical training, surgical planning, and patient therapy.
Education and Training: Immersive learning experiences are enhancing education at all levels, from K-12 to professional development.
Retail and E-commerce: AR is transforming the shopping experience, allowing customers to visualize products in their own spaces before purchase.
Manufacturing and Design: VR is streamlining product design and prototyping processes, while AR is enhancing assembly and maintenance procedures.
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Challenges and Opportunities
Despite the optimistic growth projections, the AR and VR market faces several challenges:
Hardware Limitations: Current devices still face issues with weight, battery life, and visual fidelity, which can impact user comfort and adoption.
Content Creation: The need for high-quality, engaging content remains crucial. Developing compelling AR and VR experiences requires specialized skills and can be resource-intensive.
Privacy and Security Concerns: As AR and VR technologies collect more personal and environmental data, addressing privacy and security issues becomes paramount.
Standardization: The lack of industry-wide standards can hinder interoperability and slow down adoption in enterprise settings.
However, these challenges also present opportunities for innovation and market differentiation. Companies that can address these issues effectively are likely to gain significant market share.
The Road Ahead: Emerging Trends and Future Outlook
As the AR and VR market continues its rapid expansion, several trends are shaping its future:
Mixed Reality (MR): The blending of AR and VR technologies is creating more flexible and powerful applications, potentially expanding use cases and market reach.
AI Integration: The incorporation of artificial intelligence is enhancing the capabilities of AR and VR systems, enabling more natural interactions and personalized experiences.
Haptic Feedback: Advancements in haptic technology are set to increase the immersion and realism of VR experiences, opening new possibilities in training and simulation.
Enterprise Solutions: The growing adoption of AR and VR in enterprise settings for training, remote collaboration, and data visualization is expected to be a major driver of market growth.
Metaverse Development: The concept of the metaverse, a persistent shared virtual space, is driving investment and innovation in AR and VR technologies.
Conclusion
The projected growth of the Augmented and Virtual Reality Market from USD 23.8 billion in 2023 to USD 99.4 billion by 2030 represents more than just impressive numbers. It signifies a fundamental shift in how we interact with digital information and with each other. As these technologies continue to evolve and integrate into our daily lives and work environments, they promise to unlock new realms of creativity, productivity, and human experience.
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Our market intelligence reports are grounded in factual and relevant insights across various industries, including chemicals & materials, healthcare, food & beverage, automotive & transportation, energy & power, packaging, industrial equipment, building & construction, aerospace & defense, and semiconductor & electronics, among others.
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Virtual Reality (VR) Market Size, Share & Industry Growth Analysis Report by Technology (Non-immersive, Semi & Fully Immersive), Offering, Device Type (Head-mounted Devices, Gesture Tracking Devices, Projectors & Display Walls), Application and Region - Global Forecast to 2029
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tamanna31 · 13 days
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Virtual Reality In Gaming Market Outlook, Research, Trends and Forecast to 2030
Virtual Reality In Gaming Industry Overview
The global virtual reality in gaming market size was valued at USD 20.73 billion in 2022 and is anticipated to grow at a compound annual growth rate (CAGR) of 22.7% from 2023 to 2030.
Virtual Reality (VR) has enhanced gaming experience by offering a real-time ability to take gamers into their screens. The industry delivers gamers with alluring virtual accessories that improve user engagement along with immersive involvement. Incessant upgrades in the prevailing technologies comprising motion tracking, 3D effects, and interactive graphics for drawing players’ attention are expected to drive industry growth. Users are demanding newfangled sources of entertainment due to the surge in their spending capacity and are, hence, seen to be engaging in virtual reality games.
Gather more insights about the market drivers, restrains and growth of the Virtual Reality In Gaming Market
The virtual reality gaming space is expanding its professional value with the assistance of innovations. Awareness of state-of-the-art VR accessories, such as headsets, bodysuits, and gloves, is rapidly growing amongst players. VR headsets that were commercially launched in 2016 were a revolution in the recreation industry. The launch resulted in an upsurge in demand for virtual reality games as users were eager to encounter the 3D characters in their virtual surroundings. VR gadgets utilized in the market are empowered with intelligent interactive hardware and software, augmenting the entertainment experience for users.
The rapid advancement in the development of virtual reality peripherals that compatible desktops and game consoles reinforce is likely to drive industry growth. With several startups venturing into virtual reality in the gaming space, the industry for wearable components such as Head-Mounted Displays (HMDs), bodysuits, motion trackers, and gloves, among others, is probable to witness a surging demand by gaming enthusiasts. The devices are launched in a phased manner initially in a few countries. For instance, the HTC Vive has been initially made commercially available in only 24 countries.
Investors and entrepreneurs have been showing singular interest in the virtual reality space for the past five years. The considerable investments in immersive technology across tech-based companies are notifying the upcoming trend in the entertainment and computing business. According to NASSCOM, in the last five years, content creation tools have received 43.5% of the total funding for VR. It indicates the augmented need to ensure superior content development to maintain the interest, demand, and supply of immersive experiences through virtual reality.
Companies are continually engaged in R&D activities to launch technologically advanced products and gain an edge over their competitors. In virtual reality in the gaming market, players are manufacturing accessories extending from motion-sensing devices to treadmills, gloves, arms, and even full bodysuits. For instance, in July 2019, Teslasuit launched its full-body VR haptic suit, which delivers a hyper-accurate illustration of sensations and captures biometrics. The growing demand for VR accessories and wearables amongst users and their probable price fall in the coming seven years is anticipated to drive the virtual reality in gaming market growth. Nevertheless, device compatibility limitation is a challenge that poses a barrier to the industry’s growth.
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• The global AI in chemicals market size was estimated at USD 943.0 million in 2023 and is projected to grow at a CAGR of 27.8% from 2024 to 2030.
Key Companies & Market Share Insights
Intense competition among key industry players has shifted the focus of the companies to cost-effectiveness, innovation, and quality of the VR hardware, content, and software. The transition from one generation of gaming consoles to another usually takes five to six years. Sellers are continually involved in technological upgrades and pass them to gamers. Major market players are focusing on strengthening their product portfolio in a bid to sustain their leading market position.
Companies are engaged in regional expansion, mergers, acquisitions, and strategic collaborations to expand their business at global and regional levels. For instance, in February 2023, Sony Interactive Entertainment (SIE) announced the worldwide release of PlayStation VR2 (PS VR2), their highly anticipated next-generation virtual reality (VR) gaming headset designed for consumers. The headset boasts an array of cutting-edge features, including high-fidelity visuals, innovative sensory enhancements, and improved tracking capabilities.
Key Virtual Reality In Gaming Companies:
Sony Corporation
Microsoft
Nintendo.Games
Linden Research, Inc.
Electronic Arts Inc.
Meta
SAMSUNG
Google Inc.
HTC Corporation
Virtuix
Ultraleap Limited
Tesla Studios
Qualcomm Technologies, Inc.
Lucidcam.com
Recent Developments
In June 2023, Meta Platforms (META) introduced a VR gaming subscription service, a strategic move aimed at potentially enhancing its revenue stream. According to this initiative, subscribers can retain the games for as long as they remain active members of Meta Quest+. Meta labeled this subscription plan as "the most affordable way to expand your library with exceptional content."
In November 2022, Meta launched the XTADIUM app on Meta Quest, providing customers with an immersive 180-degree VR experience of their favorite sports. The app offers real-time statistical overlays and up to eight different camera angles for users to choose from. Additionally, viewers can enjoy the event alone or create private watch parties to share the experience with friends.
In October 2022, Microsoft announced a partnership with Meta to deliver a VR experience. The collaboration aimed to bring Microsoft's productive tools to VR headsets while supporting Meta's grand Metaverse plan.
In April 2021, Oculus VR partnered with independent studio Armature Capcom to release the Resident Evil 4 VR remake exclusively on Oculus Quest 2. Facebook, the parent company, held onto its Quest platform to showcase this highly anticipated VR gaming experience.
In May 2020, Apple Inc. made a significant acquisition by purchasing NextV, a virtual gaming company based in California. This strategic move bolstered Apple's efforts in the gaming, sports, and entertainment field. Furthermore, with NextVR's impressive portfolio of 40 patents, the company gained the capability to elevate the quality of video streams, opening up new possibilities for enhanced user experiences
Order a free sample PDF of the Virtual Reality In Gaming Market Intelligence Study, published by Grand View Research.
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