#Halaster Blackcloak
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Halaster Blackcloak (the Mad Mage)
#source linked#linked to source#mad#mage#mages#humanoid#humanoids#wild#random#spellcaster#CR23#halaster blackcloak
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Let's be real - Tara is looking after Halaster.
hey gale. gale.
halaster? the halaster? halaster fucking blackcloak?
you not only personally know halaster blackcloak --
you chose HIM --
-- as your CAT SITTER??
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A birthday present for @aztechnology that i forgot to post! A picture snapped of her wizard Caspian, with his little sister interrupting him as he’s painting!
#i like to think their adoptive dad took it#waterdeep reminiscence#caspian#mirage#my art#dnd#dungeons and dragons#theyre both clones of halaster blackcloak lol
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I think someone should just throw all of the BG3 companions into Dungeon of the Mad Mage. Just take the post-canon generally considered "good" endings and throw em in there.
Why? Because it would be hilarious to me and also that's like the one official module that goes up to level 20.
I won't lie and say the only thing I can think of is the team trying to kill an angry mechanical purple worm while screeching at Gale because "what do you mean we're in Waterdeep and you know the bastard who owns this death trap?? I was perfectly alright in the damn Underdark thank you very much I did not sign up for this"
#my vampire companion has been dead for possibly over 200 years#and we would like to revive him please#sometimes i think of the fact that gale knows halaster blackcloak personally and cackle to myself#you know what's also a fun thing to think about#cleric capstone is basically you've got a deity speed-dial for your needs#to not mention true resurrection in GENERAL#or WISH#gale realizing that he's fairly close to the power level of a chosen of mystra now like :0#karlach is probably like “HELL YEAH I CAN HIT MORE THINGS” while being extra stronk#i thought the idea of monster hunter ranger wyll or something along those lines was compelling so he gets to speed run his level ups#lae'zel angrily hacking away at enemies like “FUCKING DAMN IT I HAVE A REVOLUTION TO GET BACK TO GET OUT OF MY WAY”#tara mysteriously being utterly unhampered by the teleportation restrictions like “quite a kerfuffle you've found yourself in mr. dekarios”#halsin gets to live as a bear 24/7 with druid capstone#astarion would like to make sure his gaggle of vampire spawn don't kill anyone but also the promise of Stab and Feral are highly compelling#if minthara's here she's just vibing. blood guts and gore. her favorite. now stop wasting her time and let her kill you#someone should give lae'zel a gun even if so she can reenact that 200+ damage in one round event with percy de rolo#lae'zel deserves a gun#so does shadowheart and karlach#if i gave gale wyll and astarion a gun i think the recoil would kill them actually#str 8 gang lmfao#baldur's gate 3#bg3#baldur's gate three#bg3 spoilers#gale of waterdeep#bg3 gale#astarion#bg3 wyll#wyll ravengard#karlach bg3
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I might as well post some pictures of my babe. Oh I love her so much.
Elendria Khalazza, chaotic good, 140 years old
Absolutely didn’t need to but I came up with some back story. Pulling from familiarity with my old campaign, El was born to a priestess of Eilistraee in the Promenade of the Dark Maiden. The only thing she knew about her father was he’s a High elf adventurer who had an unfortunate run in with some Lolth-Sworn Drow and was saved by some of the temple’s clerics.
When the Promenade was attacked in 1368 her mother made sure Elendria was among those that made it to safety at the cost of her own life. After that Elendria was raised in Waterdeep by the small community of worshippers that had also escaped the attack.
When Eilistraee returned in the 1480s, while many of those in her ‘family’ sought to build a temple in the city, Elendria joined those returning to the Underdark to reclaim the Promenade. It was during this time she decided to fully devote herself in service to Eilistraee as one of her clerics. Her training reintroduced her to an old friend of her mother who was shocked to learn she’d grown up in Waterdeep and not Baldur’s Gate with her father.
Apparently her mother had kept in touch with him and as the threats towards the Promenade grew she had been making plans to move to Baldur’s Gate. This was all news to Elendria and while she was curious her duty to her Goddess came first. Her training and the restoration of the Promenade were priority. It was only after restoration was completed in 1491 that she started planning her trip to satisfy her curiosity about the other half of her lineage.
She’s a sweetie, got a bleeding heart. Fully stands by show kindness too all, especially in response to rudeness. The quote “Be nice, until it’s time to stop being nice, then destroy them.” is extremely applicable. She’s fiercely protective of those in her care, much to Astarion’s surprise. Shadowheart too, I don’t imagine a worshipper of Shar would expect such acceptance from someone who’s deity is kind of an ally of Selune.
#bg3#bg3 oc#my oc#elendria khalazza#i could go on forever?#like how she rolls her eyes at gale#when hes telling her about Karsus#come on Gale any waterdhavian child knows that story#same with halaster blackcloak#but yknow what she doesnt mind listening
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I’m so happy I got into forgotten realms lore when I did because now im a certified know it all when I point at something in the game and go ‘I know what that means :3’
#Gale of waterdeep - MY DND GAME IS THERE :0#he mentioned the yawning portal like!! Mara and Gracious just started a fight there!! and met Mask!!#our hot little halaster blackcloak clone came out of the well in there!#the raven queen is apparently Mara’s grandma so I hope we see or hear her so I can point#and whisper ‘granny……’#prawn posts
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Places in Waterdeep
According to this reddit comment, Gale’s tower is most likely in the Dock Ward on the corner of Sea Lion and Sail Street. Assuming Gale and Tav spend most of their time in Waterdeep either at home or at Blackstaff (well, depending on what your tav does for a living! I imagine mine works nearby), here are some possible locations for all your fanfic needs. I’m using this map and the descriptions it gives for the locations. This is not an exhaustive list–just the ones I thought might be the most useful to writers.
- Near Gale’s Tower (Dock Ward) -
Taverns and Inns:
The Quaffing Quaggoth
Tavern. A favorite among sailors, merchants, and young nobles, this dwarven owned and operated establishment is known for its own specialty brew – the Quaggoth, a thick house-brewed stout mixed with a shot of a house secret liquor.
The Sailors' Own
Tavern. The place is low-beamed and crowded, with weary sailors slumped on benches playing at board games, cards, or merely getting thoroughly drunk. This place is just what its name implies. It belongs to the sailors, and they don't really want anyone else here. The proprietor is Guthlakh 'Hands' Imyiir. (so, maybe not likely for them to frequent this one, but who knows!)
The Pickled Fisherman
Tavern
The Soaring Pegasus
Tavern
Bard inn
A cozy inn owned by a family of past adventurers, it appears to have been fixed up recently. Most of its visitors are sailors, but it has been known to house meetings between gangs in order to keep the peace. In the basement is a hidden underground fighting ring.
The Angry Coxswain
The tavern contains a one-way portal connecting with a prison cell in the slave market in the Mulhorandi city of Skuld.
The Yawning Portal
Inn. Built in 1306 DR on the ruins of Halaster Blackcloak's old tower, the Yawning Portal gained most of its renown for being the primary open route to the Undermountain. The Portal's innkeeper, Durnan, is a former adventurer of great power and renown.
The Gray Griffon
Tavern
Darth's Dolphyntyde
Tavern
Selune's Smile
Tavern
Azuth's Mug
Tavern
The Rearing Hippocampus
Inn. Probably the classiest inn in Dock Ward. Favored by many caravan masters and merchants who want a good, secure place to sleep, and regular visitors to the city who have business near the harbor.
The Splintered Stair
Inn. The entry hall of this room rises up three floors, overlooked by interior balconies linked by elegantly spiraling stairs.
The Blackstar Inn
This dignified, even haughty inn is like a fortress on the outside, with barred windows, stone walls, and a slate roof. Its lobby has two armed guards, and the four hostlers in the locked stables are also armed. Fees are high, but in return, guests get almost soundproof rooms. Each room has a hip-bath, a double bed, water and wine provided for drinking and various pamphlets and chapbooks provided for light reading. Each room also has its own fireplace, albeit with a miserly supply of firewood, and the patrons tend to keep to themselves. A good place to get a long soundsleep. Asiyra Boldwinter is the proprietress of this inn. Her manner is one of uppercrust, noble dignity.
The Empty Keg
The Empty Keg is a rowdy beer-hall. Later at night, it sees visits from workers from Mother Salinka's next door to reinvigorate business there.
The Red-Eyed Owl
This is the closest thing Waterdeep has to a comfortable, unimpressive, welcoming gathering place for the neighborhood. It is the kind of place where friends will come in and hail each other across the room. The food and drink are pleasant, if unspectacular, and you'll be allowed to sit in peace. It is a rambling old wooden building that looks as if it's about to fall into the street. Balarg 'Twofists' Dathen, a man with long, red hair, owns and runs the tavern.
The Sleepy Sylph
Tavern. Locals in the neighborhood come here for a single drink, to enjoy the music and to watch the waitresses (wearing diaphanous robe), and then go to the Owl, just steps away to eat and drink at about a third the price. The owner is Callanter Rollingshoulder, a tall man dressed in dark silken robes with a magnificent mustache.
The Bloody Fist
Tavern. Bullies and angry people come here to pick fights, and a room upstairs is retained for a succession of novice priests of Tempus who dress broken bones and perform minor healing magics in return for donations to the war god. Members of the Bull Elk Tribe can usually be found drinking here. Proprietor: Uglukh Vorl, a half-orc.
The Sleeping Snake
Tavern. This rowdy place is roughly furnished in hastily mended furniture. Members of the Black Boar Tribe can usually be found drinking here.
Festhalls and Entertainment:
From the Forgotten Realms wiki: “A festhall was an establishment combining the services of brothels, casinos, and private clubs. Festhalls provided a variety of adult-themed leisure activities and entertainment, including sex work, gambling, day spas, dining, exotic dancing, companionship, role-play, and other specialized interests.”
The Mermaid's Arms
Festhall. Elegant dining lounges, in which one dines or just drinks with an attractive host or hostess (or alone). Increasingly, the Arms is being used by single gentlefolk for a night of love. In other words, patrons are going there to meet each other, not to hire a host or hostess for the night. The Arms is large, well-lit, always busy, and can be quite expensive.
The Hanging Lantern
Festhall. The Lantern, an escort service known for the stunning beauty of its workers, and for the skill of its matchmakers, is famous up and down the Sword Coast.
Blushing Nymph
Festhall. The long stair links the oubliette of the Blushing Nymph festhall with Undermountain's first level.
Mother Salinka's House of Pleasures
This is a dingy low-coin festhall owned by halflings and frequented by those who are there for a 'brief visit', or can't afford or are turned away from the Yawning Portal.
Three Pearls Nightclub
Festhall. Pearls, as it is called, is a popular evening destination for Waterdhavians, offering stand-up comics, trained animal acts, illusionists' recitals, bards, orators, and exotic dancing. It has a low ceiling and is usually hot and smoky. The manager, Xandos Waeverym, is known as 'the Dandy'.
Seven Masks Theater
The theater caters to a lower-class clientele, and ship captains and sailors are admitted for free. The owner of the theater is a burly and jovial Shou man with a braided goatee named Rongquan Mystere.
The Purple Palace
Festhall. This is the closest thing Waterdeep has to a Calishite silks-boudoir. Its lavender silk draperies and gauzy hangings are heavily perfumed. Everything is cushions, soft carpets, music, and purple-tinted, spiced wine. Companionship is expensive and very good.
The Smiling Succubus
Festhall. Not exactly the pride of Wharf Street, but one of its most popular destinations.
Businesses and Shopping:
Whistling Blades
Business. Weapons.
The Fishscale Smithy
Adventuring gear
Talnu's Ropeworks
Adventuring gear
The Old Xoblob Shop
This curiosity shop is filled with lots of battle trophies and souvenirs from Undermountain. Worth a look to see the stuffed beholder for which the shop is named. The shopkeeper is a deep gnome.
House of Pride Perfumes
Business. The House of Pride is crammed with a forest of glass bottles of all sizes, shapes, and hues. It is protected by a special enchantment that prevents glass from breaking. The shop is run by two sisters and is guarded by trained hunting dogs.
Khostal Hannass, Fine Nuts
Business. Food.
Felhaur's Fine Fish
Business. Food.
Miscellaneous:
Mirt's Mansion
Villa. Mirt is a friend of Durnan (see The Yawning Portal). Both used magic to extend their lives.
House of Two Hands
Monastery. Order of the Even-Handed.
Harborwatch Tower
City building
The Griffon
The walking statue called the Griffon is shaped like the beast for which it is named. Though it stands on all four legs, its back is fully twenty feet off the ground, making it a mount fit for a storm giant. Although it has shown itself to be capable of flight, with the granite feathers of its wings spreading like a bird's, the Griffon now merely stands in a regal pose near Peaktop Aerie atop Mount Waterdeep, looking to the southeast over the Dock Ward. Newcomers sometimes assume it to be a monument to Waterdeep's Griffon Cavalry, but Waterdavians know better.
Peaktop Aerie
City building
Castle Waterdeep
Thick-walled stronghold that broods over Castle Ward from the flanks of Mount Waterdeep. Pennants and banners are often hung and flown from its battlements to signal the arrival of diplomats or the commencement of ceremonies.
Starry Cradles orphanage
The Starry Cradles orphanage is a Dock Ward orphanage run by Matron Griselda Hoppletun, a halfling care-taker, and funded by the House of the Moon and the Selûnite clergy thereof.
- Near Blackstaff Tower (Castle Ward) -
Taverns and Inns:
Sapphire House
Expensive rooming house on Swords Street. The inn is a five-story building.
Tavern of the Flagon Dragon
Tavern. Three Stories high, stone dragons at the base of the walls are all gouting fire, two dragon helmed guards at the door. Caters more to the less-than-noble class.
The Singing Sword
Tavern. Three floors of busy diners enjoy one of the largest menus in Waterdeep. They are entertained by the high-voiced ballads of the wondrous magical blade for which the tavern is named. Gothmorgan Ilibuld, the proprietor, is a polite host.
Wyrmbones Inn
Inn
The Pampered Traveler
Inn. This inn stands like an exotic castle. There is inside a library filled with books and a reading table with a glass top, under which can be seen a map of the known Realms as far west as the Moonshaes, as far east as Thay, and as far south as the Shaar. All in all, a quietly luxurious place to stay. This is undoubtedly the wealthy scholar's choice of hostel. The inn is run by Brathan Zilmer, guildmaster of the Fellowship of Innkeepers.
Dauntlyn's Doors
Luxury Inn
The Elfstone Tavern
Tavern. This old, dimly lit tavern caters to elves. By night, dancing lights spells bathe the place in soft, floating, blue motes of light. Gentle harp, pipe, flute, and choral music is performed and service is fast and graceful. Dwarves and half-orcs will be driven away; humans and halflings are tolerated in small parties; half-elves are just accepted. Yaereene Ilbaereth is the tavern's proprietress.
The Blue Jack
Tavern. The tavern specializes in low prices and fast service, and it's a success. Immithar the Glove, the tavern's proprietor, is quick with a joke or to mimic the speech of other.
The Jade Jug
Inn. Waterdeep's plushest inn. Guests are attended by a personal servant for the duration of their stay and their every need is attended to. The charming, beautiful, one-armed hostess is Amaratha Ruendarr. She notices every detail.
The Dragon's Head Tavern
Tavern. This modest place is aimed at those who like to sit quietly and chat over their drinks. The proprietor is Vorn Laskadarr.
The Asp's Strike
Tavern
Festhalls and Entertainment:
Jhural's Dance
Festhall
Silavene's
Festhall
The Smiling Siren
Festhall. Nightclub & Theater. Home to a company of popular local actors who can perform everything from rowdy comedy to high tragedy. Nobles often hire the place for an evening for exclusive performances. The Siren is also home to traveling troupes of vaudeville jugglers, comedians, and nearly nude dancers or burlesque dancers. Before and between performances, the place is used for drinking and dancing to live music, sometimes with show dancers on the stage. The mage Perendel Wintamer runs this nightclub.
Lightsinger Theater
Business. Entertainers.
Mother Tathlorn's House of Pleasure
Festhall. Entertainers. The most famous house of pleasure in Waterdeep is a large, five-floored building with two additional levels of dungeons below ground. Mother Tathlorn's has on staff several priests of Sune. The most popular service performed at Mother Tathlorn's is massage and bathing, but all of this luxury and pleasure doesn't come cheaply.
Businesses and Shopping:
The Market
Open marketplace. Largest open space in the city surrounded by stone buildings that enclose the maze of temporary stalls and carts that appear here day and night.
Blackwell's Fine Books and Good Tomes
Blackwell's Fine Books and Good Tomes is a posh retail shop, located in the shadow of the God Catcher statue. Owned and operated by the Blackwell family, Blackwell's Fine Books and Good Tomes specializes in rare and antique manuscripts. The shop is especially known, among the noble set, for its restoration, document preservation, as well as transcription services. Mr Blackwell's son, Aldous, has been known to keep an eye on any ancient texts which spend time in the family's shoppe.
The Bookstore occupies the bottom of a three story building. The upper two stories are the Blackwell's lavish townhome apartment.
Paethier's Pipeweed
Business
Eilean's Maztican Delights
Business
Sharkroar - Harth Shalark's Broadsheets
Business
Sorynth's Silverware
Business
The Curious Past
Business is run by Bronwyn Caradoon, dealing in exotic items while also being a front for Harper Activity.
Diloontier's Apothecary
Assassins. Drugs. Poisons. Potions. Now renamed to 'Diloontier's & Sons Apothecary'.
This upscale store catered to the elite of Waterdhavian society. Those who had the right credentials and money for it could quietly purchase poisons and more nefarious potions from the proprietor.
Balthorr's Rare & Wondrous Treasures
Business. Magic items. Balthorr 'the Bold' Olaskos will fence stolen items for 40% market value.
Old Knot Shop
Adventuring gear
Rebeleigh's Elegant Headwear
Business. Clothing.
Halls of Hilmer, Master Armorer
Armor. Hilmer, a tall, strong, and soft-spoken man, with shoulders as wide as most doors, only makes plate, but he's known as the best, or among the best, in all the Sword Coast lands. He's a master craftsman.
Halambar Lutes & Harps
Business. Entertainers. This shop sells all sorts of stringed musical instruments. Kriios Halambar, guildmaster of the Council of Musicians, Instrument-Makers, and Choristers owns and runs this shop.
The Golden Key Locksmiths
Business. The proprietor, Ansilver, makes custom locks to order, and guarantees that he's never sold a key that will open the lock you buy from him to anyone else.
Phalantar's Philtres & Components
Business. Drugs. Poisons. Potions. Here you can buy medicines, herbs, and rare substances used in the making of perfumes, scented oils, poisons, and as material components in the casting of spells. Phalantar Orivan will fence stolen goods for 40% market value. He is said to be fabulously rich.
Olmhazan's Jewels
Business. All the gems one can think of, except very rare or magical sorts. Jhauntar Olmhazan, Gentleman Speaker for the Jewelers' Guild, owns and runs this shop.
Temples:
Font of Knowledge
Temple of Oghma. Largest public library in the city.
Halls of Justice
Temple of Tyr. Holy Order of the Knights of Samular.
Spires of the Morning
Temple of Lathander. Order of the Aster.
Temple of the Seldarine
Temple of all elven deities.
Miscellaneous:
Melody Mount Walk
A magically lit tunnel that runs west up to the cliffs on which the New Olamn barding college is situated. The tunnel contains a little-known portal between Waterdeep and the keep in Rassalantar. The tunnel continuously resounds with music due to an ongoing concert known as the Neverending String of Pearls that is performed by bardic students from New Olamn in a small alcove in the tunnel.
Syndra Wands' Tower
Wizard's domicile.
The Lady Dreaming
One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. This statue has the appearance of a titanic sculpture of a noble lady asleep in her garden.
The Great Drunkard
One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. The unconscious pose of the statue and the tavern in its lap made the name of the Great Drunkard a natural fit.
Duir's Alley
This busy, winding passage is often the scene of spell demonstrations and practice, as patrons or staff spill out of the rear of the Elfstone Tavern and unleash magic down the alley.
Cat Alley
Recently, a masked, rapier-wielding, quietly chuckling assailant has made this a dangerous place for women after dark.
The God Catcher
One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. This is perhaps the most famous walking statue in the city, thanks to its dramatic pose : a well-muscled but impassive male human with a sphere of stone floating above its right hand raised skyward.
Piergeiron's Palace
White marble Palace and main office location for many city officials, the majority of which are dedicated to the administration of city services, such as the Watch, the Guard, city clerks, and the Loyal Order of Street Laborers. The ruler of the city - the Open Lord of Waterdeep - resides and works here.
Tower of the Order
Guildhall. Magic items. Scrolls. Watchful Order of Magists & Protectors.
House of the Fine Carvers
Guildhall. Guild of Fine Carvers.
The Map House
Guildhall. Surveyors', Map & Chart-makers' Guild.
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“average sword coast city has 2 really important super famous archmages” factoid actually just statistical error, average sword coast city has 0 really famous archmages. City of Splendour Waterdeep, with the largest mega dungeon in faerun & has >5 depending on how much lore you know, is an outlier adn should not have been counted
tbh the vaults in the sorcerous sundry r really funny. like oh they have a vault named after one of the ancient wizards of lore who changed the weave and the way magic is done forever.
and the two other doors r named after people you can literally go ~500 miles north and like. meet. cuz they're government officials in waterdeep.
like i understand both laeral silverhand and elminster r important big deals in arcane magic too, but you can like. go meet em. laerel silverhand has to do paperwork and karsus died 2000 years ago
here's two people that r important to our understanding of ancient greek mythology. the actual literal homer who is definitely a real guy, and rick riodan
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Chapter 47: Unrepentant Vagabonds
Chapter from ongoing fic Forms of Imprisonment. Full story on AO3
Pairing: Spawn Astarion (post-tadpole) x OFC
Word Count: 2.8k
Warnings: 18+, mdni. See AO3 for other chapter-specific warnings.
a/n: The gang runs into an old friend, meets the Mad Mage, acquires a new pet, and plays a game of poker. This chapter was me trying my hand at some more campy/fun interactions. ALSO I got sidetracked and started a Gale fic, because the pipeline is real. You can read it here.
———————————————————————
The Undermountain is just as unsettling as Celeste remembers.
Halaster’s lair, according to Gale, was nestled far within a network of hidden passageways and tunnels. To Celeste’s dismay, they entered through the alley of the Yawning Portal again, Astarion reaching for her hand tentatively as they descended through the hatch. Thankfully, they took a left before continuing down the same path Astarion had brought her down weeks ago, and soon were deep enough underground that Celeste was confident Vanrakdoom was too far to be of concern anymore.
For most of the trek, Celeste kept her eyes to the gray granite floor, taking extra care when they’d descend the railless staircases, Astarion’s palm on the small of her back to reassure her. The lower they went, the colder the atmosphere became, and the familiar scent of damp earth filled her nostrils. Throughout their journey, their companions stayed silent, aware that one misplaced step or a too-loud word could result in certain death.
Finally, Gale presses a hand to a wall in a dark corridor and disappears through, the rest of them following through the illusion apprehensively. Illuminated by a series of acid green torches, the hall glows faintly as Gale approaches a bolted shut door, and raps his knuckles against the wood three times.
“Master Blackcloak is not accepting solicitors!” A small voice snarls as the door cracks open. A quasit stands in the frame, looking up, assessing.
“Hello, Shovel.” Gale’s arms are folded as he looks down at the creature.
“Is that really you, Meaty? You fleshbags all look the same to Shovel!”
“Shovel?” Celeste whispers to Astarion, raising an eyebrow.
“A quasit.” Astarion answers in a low voice. “Demons trapped in service to whoever summons them. This one’s called Shovel.”
“Yes, but why Shovel?”
“She came with the name. Felt wrong to change it.” He responds with a shrug.
The demon continues on in a shrill tone. “And you brought Fangy!” She springs forward, wrapping her claws around Astarion’s calf.
“Oh, for the love of-get off!”
“Seems quite taken with you.” Celeste observes.
“Astarion let her eat his camp portions.” Karlach reveals, “he’s more softhearted than he lets on.”
“Let’s not get carried away, my fiery friend. After all, stale bread was wasted on me,” Astarion says as he struggles with Shovel, who appears to be having fun biting at his leg, hanging from his pant leg as he shakes his ankle wildly.
“He made a mess, lying on his cot and tossing food about like he was feeding the pigeons.” Minthara says disapprovingly.
“Can you all shut up?” Astarion snaps, finally dislodging the quasit.
“Gale, why does Halaster have Shovel?” Shadowheart asks.
“Well, we…arranged a trade. Halaster is a collector of creatures, Shovel needed a home, and I…” he pauses, bringing a fist to his mouth as he clears his throat, “was in need of night orchids.”
“Cuuuuttteee.” Karlach elbows Gale in the ribs as his cheeks begin to turn pink.
Shovel guides them through the door, scurrying down the hall.
“Come, Meaty, master Halaster is eager to see you.”
They follow the quasit inside and Celeste’s gaze drifts to the walls, lined with displays of various oddities, skeletons, and jars of mysterious substances.
“A little unnerving…you don’t think he’ll add us to the display?” Astarion murmurs, taking in the surroundings. “Gale, how did you get tied up with an archmage of such an ominous reputation?”
“Believe it or not, Elminster introduced us.”
“Elminster?” Astarion asks, surprised. “I would have thought the wizard too much of a do-gooder to associate with someone in the Undermountain.”
“Only proves how little you know about Elminster, then.” Gale says as they reach a vast, circular room, filled with mechanical contraptions, piles of books, and large aquariums of strange-looking fish. At the far end, a man with long white hair and a frumpy wizard’s hat bends over a terrarium, dropping in a beetle for a fat, purple toad waiting with an open mouth at the bottom. When he notices them, he leaps forward, rushing toward Gale and engaging him in a vigorous handshake. The mage’s wrinkled face contorts into a pleasant expression, his gray eyes gleaming.
“Mystra’s Chosen returns!” He exclaims. “Your tressym has made herself quite at home here, once again, in your absence.”
“I appreciate the favor, Halaster, but we’ve discussed this. I’m not Mystra’s Chosen anymore.”
“Right, well. You’re still my chosen insurance policy.” Halaster waves dismissively.
Shadowheart’s head jerks up. “What is he talking about, Gale?”
“In the case of Halaster’s untimely death, the magic of the Undermountain would destabilize. That alone should deter anyone from challenging him, but just in case…Mystra’s Chosen has the power and knowledge to set the…security system back into place.”
“But you’re not her chosen.”
“Tell that to him.” Gale points a thumb at the mad mage.
“What makes you so confident the wizard wouldn’t kill you and take the Undermountain for himself?” Minthara asks Halaster curiously.
Halaster’s attention settles on Gale with a chilling expression.
“He won’t.”
The two exchange a warning look, silently communicating thousands of words, and Celeste looks away uncomfortably.
“Sounds like a nasty contingency plan…for both of you.” Wyll says.
“Who have you brought for me, boy?” Halaster asks, tiring of the conversation as he peeks around Gale, gaze lingering on Celeste and Astarion.
“These are my friends. We need your help to gain access to Vanrakdoom so we can permanently put an end to Shar’s operations here.”
“I would like nothing more than to evict the Lady of Sorrows’ followers from my dwelling.” Halaster strides over, hands clasped behind his back as he circles the group like a carrion bird. “Did you know Shar enthralled me and tried to convince me to steal Mystra’s silver fire a century ago? Things got very messy. Had to go to the Hells to rescue Elminster to make up for the ordeal.” He says to Gale.
“I’m well aware of your history, Halistar-”
“I’m not.” Nocturne cuts him off. “You rescued Elminster from Avernus?”
The more Celeste came to know the tiefling, the more she admired her thirst for lore, collecting stories like one would collect precious gems.
“I tried, but Alassra Silverhand beat me to it, bastard. Still, Mystra forgave me and cured me.”
“Cured you? Of what?”
“Of my insanity, of course.”
“Right...” Wyll says under his breath, pulling Nocturne closer with a subtle touch on her belt.
The Mad Mage pauses in front of Celeste and Astarion, his eyes narrowing.
“You two reek of the heavens.” He lifts a wrinkled hand to lift up Celeste’s chin, and she stiffens, trying to remain composed as his gnarled fingernails come dangerously close to grazing her skin. He releases his hold on her and turns to Astarion. “And a fresh blood oath. Intriguing.”
“He can smell magic?” Celeste hears Karlach whisper to Gale behind her.
“Our lives are bound.” Celeste explains before more intrusive questions might be asked, “In order to free me from an oath my father made to Shar before my birth.”
“Broke Fangy, she did!” Shovel squeals, pointing an accusatory claw in Celeste’s direction. “Used to stink of blood and sweet undeath, now just rotting fleshbag like the rest!”
“A free vampire spawn?” Halaster muses, somehow gleaming the information from the quasit’s lamenting. Perhaps in their madness, he and Shovel had formed their own language. “And cured, at that. Rare, indeed.”
“More or less.” Astarion mutters, avoiding eye contact.
“How?”
“I’m Selûne’s granddaughter, in a sense, I’m Moonborn. It was the moonmaiden’s promise, in exchange for freeing me from Shar’s claim.”
“I doubt he needed much convincing to be bound to such an alluring anomaly of magic...” He muses, before addressing Gale. “I’d love to add them to my collection.”
“Excuse me, we’re not cattle to be bought and sold!” Astarion snarls.
“He’s right, Halaster. I brought them as a courtesy, so you might witness the way the weave has affected them, but I believe you’ve misunderstood my intentions…”
“Fine, fine.” The archmage grumbles, “Though the last of her kind and the first vampire spawn to walk in the sun in millennia, you’ll have to excuse my enthusiasm.”
“As long as my head doesn’t end up stuffed on your wall of horrors.” Astarion says in disgust.
“Come,” Halaster ushers them into an adjoining room, “I have maps.”
On a spacious table, a replica of the Undermountain is on display, hidden tunnels and passageways carved into its surface. Dependent on the angle of viewing, fragments disappear to reveal more detail. Beside lies a hand-drawn map, notes scrawled in the margins. Underneath the table, Tara naps in a wicker basket, her wings wrapped around a small, black mass of fur naps, its back rising and falling with its breath. The creature’s three tails hang over the side of the basket, appearing almost like tentacles.
“Is that a…displacer beast?” Wyll inquires with some disbelief.
“What? Oh, yes.” Halaster says, disinterested. “An orphaned cub. I traded a Wish spell to a Warlock for it. Seems to have taken to the tressym quite nicely, but despises me.”
“Her mothering nature does usually get the best of her…” Gale muses. Tara yawns and stretches before blinking at him expectantly, and he stoops and scratches behind her ears.
As if summoned, the kitten - roughly the same size as Tara herself - jumps out of its bed and sniffs at the air before weaving between Celeste’s ankles.
“Seems to prefer the company of women.” Halaster grumbles.
“Nasty kitty.” Shovel growls with displeasure. The displacer beast turns on her, tackling her to the ground and chewing on her leg.
“Master!” the quasit shrieks in dismay, before Halaster plucks the small creature off by the scruff and shoves it towards Celeste.
“Take it.” The archmage says, “They’re expensive to feed.”
“I-” Celeste is interrupted by the creature being forced into her open arms. She squeaks in surprise, adjusting her grip as the cub squirms.
“A fine gift.” Minthara says, “A formidable ally, given the right training.”
“Absolutely not!” Astarion cries, taking a step back when it swats at his curls from Celeste’s arms.
“Astarion, it’s just a baby.” Karlach says, suppressing a smile as he struggles to keep himself out of its reach.
“That will grow into a full sized, uncontrollable beast!” He seethes, ducking as the cub gives his hair a pull. “A bloody abomination is what it is.”
“Oh come now, it’s the size of your head. What’s it going to do, nibble your ankles to death?” Wyll mocks him, assessing the small creature.
“I will not be hunted in my own home.”
“Well, it’s my home, so I suppose that settles it.” Gale announces, giving Shadowheart a wink. She beams in response and holds out her hands towards Celeste, requesting a turn with the cub.
“Fine. Can we be done with the godsdamned petting zoo? I thought we came here for information.” Astarion mutters, eyeing the animal with a scowl.
“Yes, quite right. Down to business.” Gale agrees, joining Halaster at the table. He leans over the map as the archmage traces a route with his finger.
“If you take this passageway, you’ll gain covert entry to Vanrakdoom. I’ve installed several traps planted along the passage, but you should have no trouble…”
———————————————————————
After their meeting with Halaster, he granted them a quick portal back to Gale’s Tower. Although the amenities of the attic paled - and paled was hardly a strong enough word - compared to the lavish offerings of the House of the Moon. When Celeste dropped her bag on the bed, she somehow felt at home.
With a frown, Astarion walks over to the boarded windows, splintering planks of wood as he pries them backwards. The nails that held them in place separate from the frame, with sharp cracks, leaving behind tattered and peeled wallpaper in their wake. He discards the wreckage in the corner and continues his demolition, lip jutting out in determination. The moon filters through what could only classify as a gaping, square hole in the wall, and Astarion smiles at his work.
Celeste pinches the bridge of her nose.
“We’re going to get all sorts of pests in here.”
———————————————————————
Upon discovering Astarion missing following a much-needed nap, Celeste makes her way downstairs to find him sitting at the kitchen table with their companions, engaged in an unfamiliar game of cards. Tara and the displacer cub are tucked away beneath the table, dozing atop Gale’s feet as he appraises Astarion with a disgruntled expression.
“Darling, come, join us. You can watch me decimate our friends at Azoun’s Hold ‘Em.”
Astarion fans his cards in one hand and holds out the other to invite her into his lap. She takes a seat, crossing her legs, and he secures her to him with an arm wrapped around her middle, showing her his draw.
She examines the game laid out before her. “I’ve never played.”
“Funny, Astarion said the same thing when we started an hour ago, and somehow he’s won every hand.” Gale says irritably, not looking up from his cards.
“You were a fool to believe a vampire who spent nearly two centuries haunting the taverns of Baldur’s Gate would not know how to gamble.” Minthara’s glare shifts towards Astarion as she speaks.
“Ah, ah! Former vampire.” Astarion drawls, sipping at his wine and returning his attention to Celeste. “Lucky for you, it’s a simple game.” He hands his cards over to her so she can see what he’s holding, then drops the arm at her waist a bit lower to rest his hand on her hip. “All you have to know is that I’m going to win.”
Wyll snorts, drawing a card from the top of the deck and laying it face up on the table. “Alright, show ‘em.”
“Watch this.” Astarion purrs in Celeste’s ear, before tossing three nines out. He grins as Gale drags a palm across his face and slams his head against the table, slapping down a pair of twos and a seven.
“Bullshit!“ Karlach roars, rising from her chair. “That’s your third time with pocket triples.”
“Easy, Karlach.” Shadowheart says with an amused smirk, leaning behind Gale with her arms encircling his neck as she observes the game. “You’ll get him next round.”
“Dishonest wretch.” Wyll mumbles.
“Is it so hard to believe I’m just lucky?” Astarion asks with feigned offense, gold scraping against the surface of the table as he rakes in his winnings. “Honestly, you all take this so seriously. It’s like you hate fun.”
“Easy to say when you’re winning.” Karlach grumbles. “Sleep with one eye open tonight.”
“Oh darling, I don’t sleep at all.” Astarion chuckles. Under the table, he parts the slit of Celeste’s dress and slips a card into the waistband of her underwear, snagging its corners on the lace. The edges scrape against her skin and his fingertips trace circles on her thigh, a quiet request for her discretion before he draws his next hand.
“I never agreed to helping you cheat,” Celeste hisses in his ear.
“But you agreed to be bound to me for a lifetime. Surely you considered the consequences.” He counters in a hushed tone, nipping at her earlobe. “Be a good girl and I’ll split the pot with you, hmm?”
She scowls as he deftly exchanges a ten from his hand with the queen at her hip to complete his royal straight.
“Oi, lovebirds! No private conversations. Let’s keep things moving.” Karlach gripes, pulling a cigar from her pocket and trimming it. “Someone get me a light, please. I can’t do these myself anymore.” She says, holding it out. Before Gale can utter a spell, Celeste reaches forward, ignoring Astarion’s grunt of surprise as she shifts in his lap, and takes it from the tiefling. As she flicks her wrist, it ignites with a pop, and a cherry burns at the end. A trail of smoke drifts trails behind as she hands it back.
“Impressive.” Karlach examines it before puffing at it satisfactorily. “New trick?”
“What else have you learned?” Gale interjects, leaning forward, eager to abandon the game in favor of discussion.
“I haven’t done a lot of experimenting.”
“Fascinating, nonetheless. I would surmise that after the ritual, your abilities may rival Aylin’s. If you were limited to enhanced skill with a blade and illusionary magic before, the expanse into even the simplest of evocation magic could indicate much further reaching-”
“Can’t this all wait?” Astarion whines.
“Jealous, all that power used to bring you back from the dead burned out before you could perform a few spells, too?” Shadowheart sneers.
Astarion scowls, and his grip on Celeste’s waist tightens.
“On second thought, perhaps I’ll collect my winnings and turn in for the night.” He says, snatching his bag of gold and hoisting Celeste over his shoulder. “After all, we have a day full of Sharran slaying ahead of us tomorrow. Best get some rest where we can.”
“What in the hells!” Celeste pounds at his back with her fist as she hangs upside down, the card in her waistband slipping loose and fluttering to the floor. Karlach stands, chair flying back against the stove, and points.
“I knew it!” She calls out, “You owe me fifty coppers, fucker!”
Astarion smirks and continues up the stairs.———————————————————————
a/n: I just finished my honor mode run and earned my golden dice and somehow, Shovel did not die during my playthrough? Our little quasit friend had so few lines (presumably because their health was so low, it probably isn't intended for them to withstand so much of the game?) that I found myself making up headcannon about her.
August was a long month, and I think we could all use a little levity (particularly since the next chapter may or may not be heavy. Don't say I didn't warn you.)
#astarion fanfic#gale lore#that I took liberties with#astarion fic#astarion#bg3 astarion#bg3#baldurs gate oc#baldurs gate astarion#formsofimprisonment#forms of imprisonment#bg3 fanfiction#bg3 fanfic#baldurs gate fic#baldurs gate fanfiction#astarion romance#astarion x oc#astarion fluff
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You know what @malocclusive
Ok, Tara threatens to leave Gale with Halaster Blackcloak as a bit whenever he's acting up as a child and then when Gale is an adult the bit switches to him being like, "Not to worry, Tara. I have acquired the services of a most excellent cat sitter - [insert name of one of many insane wizards]."
Gale fully saying inside jokes to people he's known for like a week, panicking inwardly as he realizes they don't know that joke, deciding it's less awkward AND funnier to just leave it as is and exit the conversation.
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okay there's a bit of dialogue, I think it might have only been EA, where Gale says "I hope Halaster takes good care of Tara while I'm away" and like does he mean Halaster Blackcloak????? The mad evil wizard who built the Undermountain???? The big dungeon under Waterdeep????? That Halaster???? Thee Halaster??? Is friends with Gale's cat??
#i guess he must take good care of all the monsters in the dungeon#bg3#gale of waterdeep#gale dekarios#tara the tressym
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Literary references in Gale's selection remarks
I. Theatrical plays (Shakespeare & Walter Scott)
- A rough tempest I will raise. - Shakespeare - Tempest, - this is a mash-up of two quotes:
In Act V, Scene 1, Prospero uses the phrasing "when first I raised the Tempest". In the same scene, he recites a soliloquy about the great works of magic he has accomplished, before finally renouncing magic altogether: " ... But this rough magic I here abjure ..."
This is an incredibly apt sentence for Gale - one can interpret this tempest as his magical capabilities or just the calamity of the orb, or even his end game choice. The whole play which begins with a shipwreck might be compared to the plot of BG3.
- What fools these mortals be. - Puck - A Midsummer Night’s Dream
- All the world's my stage and you're just a player in it. Shakespeare, again. As You Like It Link
- Oh, what a tangled Weave we web! - riff on a quote from Sir Walter Scott's play Marmion.
The original quote is "Oh, what a tangled web we weave, when first we practice to deceive!"
II. Pop-cult
- Swords, meet sorcery!
This is a reference to the term "Swords & Sorcery" which was coined by F. Leiber (author of the Fafhrd and the Gray Mouser series) in 1961. Quoting from wiki: Sword and sorcery (S&S) or heroic fantasy is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and Sorcery tales eschew overarching themes of 'good vs evil' in favor of situational conflicts that often pit morally gray characters against one another to enrich themselves, or to defy tyranny.
- Gone with the Weave.
I think this is just a reference to the term "Gone with the wind" but not infamous book, lol.
- No gloom, all doom.
Riff on the popular expression "gloom & doom".
III. Religion
- Seek and you shall find me.
Jeremiah 29:13 You will seek me and find me when you seek me with all your heart.
Matthew 7:7–8 "Ask, and it will be given you. Seek, and you will find. Knock, and it will be opened for you. For everyone who asks receives. He who seeks finds. To him who knocks it will be opened.
While I don't think Gale is our Lord and Saviour, this is an interesting line. I would not be surprised if the writers had also remarked on his peculiar resemblance to someone...so I think this is an inside joke.
- Let me recite their demise.
This alludes to the custom of reciting prayers for the dying and the dead (a common practice in Abrahamic religions).
IV. D&D homages & references
- Don't make me go all Edwin Odesseiron on you.
So Edwin was a possible companion in BG1 & 2. A lawful evil red wizard of Thay. If you have seen the new movie I don't need to explain further, but for those who don't: basically Lorroakan as a companion. He greets the protagonist with this: “ Greetings. I am Edwin Odesseiron. You simians may refer to me merely as "sir" if you prefer a less... syllable-intensive workout."
Gale basically threatens to go all power-hungry wizard on us - mind, this is a funny line you can only hear if you select him in combat over and over again (spamming).
- I hope Halaster takes good care of Tara while I'm away.
Halaster Blackcloak was was a notorious, ancient, and utterly insane wizard who resided within his lair, the infamous Undermountain ( located deep beneath the city of Waterdeep) and died in 1375, so circa 120 years before BG3 takes place (late 1492). As part of his many preparations to escape death, Halaster created a number of clone-bodies to receive his consciousness, which he kept locked in protective stasis and located throughout Undermountain and the lower reaches of Waterdeep. When Halaster died prior to the Spellplague, it was possible that one or more of these clones was activated and set free by 1479 DR, although this is not confirmed.
I guess this must be a joke in wizard's circle in Waterdeep :-) This is also a spam line, so one can only hear it if they really like to click on Gale.
- Coliar, Karpri, Anadia... So many worlds still to travel. One day. (looking at the astrolabe)
Coliar, Kapri, Anadia - are all planets in the system (Realmspace). Toril is the third planet, where Faerun is. To reach these places you need to use spelljammers. Gale needs to hitch a hike from Lae'zel I guess.
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Magister is a tough gig
Still going through this old DND 2E (or 3E) supplement, and I'm surprised just how much lore Ed is able to fit into this book via the vehicle of the Magister role. It doesn't really relate much to Gale, but as I read this book it's through that filter, and I have found a few interesting things.
The main thing that I didn't realize was how different Gale's life seems to be in relation to the wizards and sorcerers throughout Faerun over the ages -- in a nutshell, they mostly killed each other. The life Gale describes is one of scholarly accomplishment and civilized advancement among likeminded peers -- he attends a school dedicated to teaching novices to advance with supervision of their more advanced masters, he mentions colleagues that he has discussions and disagreements with, hell, the game even implies he has friendly relations with incredibly powerful wizards (that are evil/insane, even!) like Halaster Blackcloak of the Undermountain. It could be because he grew up and lives in Waterdeep, perhaps the most civilized locale in all of the Sword Coast, that shapes his life more than anything, but I have to imagine that since the early days of Faerun it's become safer and more civilized to live as a mage -- it's not the wild west anymore, so to speak.
There's an entire section dedicated to all previously known Magisters, and it's crazy how many of them were just power-hungry muderhobos. Mystra and Azuth favor and prefer those who were good natured and helped others, even doing them favors beyond the usual Magister, but it didn't stop them from choosing some real nasty pieces of work (or preventing the really nasty ones from obtaining the title of Magister after killing the last one). The average lifespan of a Magister in office is bleak -- no more than 4 years, and this is averaged out among some who were Magister for 60 years and some that were Magister for a day before someone killed them, on purpose or accidentally.
It just used to be incredibly common for mages (meaning any magic user) to just hunt down and kill any rival mage to steal their magic tools and spells, creating an environment where if you were studying magic you had to preemptively prepare for someone to come along and kill you, if you got any serious level of accomplishment. I'm not sure if that's slowed down now that the realm is in 1495 DR, but for sure in 164 DR? Mages be murdering each other, all the time, with no legal consequences because even if you're a king or a warlord or whatever, you're not going to get involved in a wizard fight. Mages largely lived in their own strata of society, by their own rules, and this made it incredibly likely that they were all inclined to kill each other in order to gain more power.
So enter the idea of a Magister, a super-charged spell user with game-breaking power if they were clever enough to utilize it, tasked with spreading magic and teaching it, being judged at their end on how well they did so. The weird thing is how hands off Mystra was -- she'd answer prayers for guidance if asked, but most of these weirdos were on their own, unsupervised, getting up to some wild shit. Some did nothing but try to murder their rivals; some did nothing but spread out spell scrolls and assist struggling students; some created new types of magic that still exist today. There was one guy who just liked to blow up castles. He invented spells just to target manmade stone structures to hurl them up into the sky like bizarre stone spewing fountain -- he didn't like killing anyone, he just tracked down old abandoned castles and pulverized them. Constantly.
Supposedly the office was vacant after the Spellplauge, and since only clerics of Mystra and Azuth are told the sigil of the spellcaster chosen for office at the moment of choosing, it's more than likely the Magister is out there walking around, subtly changing the way magic is found or used in the world, and we have no idea who it is.
In regards to Gale, this office seems tailor made for him at this point -- he loves sharing magic, discussing it, exploring it, understanding it. He wouldn't hate the power that came attached to it either. I'm 100% certain that if he hadn't gone after the orb, if he'd stayed in a favored position by Mystra, he would have been Magister in his lifetime.
And poor Tara would curse Mystra all the more, granting her proud little peacock more power than he knew how to manage, fretting constantly about him being murdered by some power-hungry maniac.
#gale dekarios#gale of waterdeep#bg3 gale#mystra#magister#dnd lore#this is my life now#i've already spent way too much $ tracking down old out of print books
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do you run your d&d game from a prewritten book? or did you write your own plot? i want to get in to GMing but i'm not sure where to start. i also want to know about the story of your game!
My very first campaign was a heavily modified version of Waterdeep: Dragon Heist! Though in reality I used it more for a guide on the city's lore rather than the plot of the campaign itself (as I think it's...bad. I think lots of WotC's stuff is bad. I only have experience with 5e's books though. RIP that I really like the settings and their potential a lot)
I basically told my players what I was running and let them make PCs that would have interesting ties to the city. Then I modified the main campaign to revolve more around their backstories. I don't think you CAN'T do a plot where the PCs are completely divorced from the storyline, I just happen to like making them integral to it! I think it helps avoid the dreaded instance where the story becomes a "why didn't the DM just write a book?" situation. If I write it with the players in mind at the center of it, it means they always take precedence.
Seven Asunder / Waterdeep 2.0 is a plot I wrote myself now that I'm a little more confident with DMing and comfortable with my group! It revolves around the seven apprentices of Halaster Blackcloak and their bloody history. After a century+ of their whereabouts being unknown, they start becoming a problem once again and it's up to the PCs to put a stop to whatever they're planning. They're the major antagonists of the game and since their influence reached across the planes (and even the multiverse), it's not impossible to imagine they could have ties to the PCs backstories. I came up with it just because I love evil wizard bullshit and I also love "groups" of villains, as well as The Seven/Halaster/Undermountain being some of my favorite lore in the FR setting!
If you're writing your own plot for the first time and it's in an established setting, I think it'd be smart to gauge what your players are interested in as well as figure out what parts of that universe you're most drawn to and go from there!
#ask#seven asunder#ttrpg post#the party just killed the first one in the prologue to the game essentially#he was trying to kill the OTHERS in a ritual because apparently they're a lot worse than he is (and he was still bad)#the party put a stop to it bc in order to complete the ritual he was going to have to sacrifice innocent students and their professor
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I won’t be able to play the game until august 8, so here’s a list of things I’d like to see and theories that I believe will be proven right at the full launch of Baldur’s Gate III.
warning: contains spoiler based on last panel from hell of July 7 and datamining + bunch of misspellings
Think it’s pretty obvious but the three chosen of the Absolute are in one way or another connected to the Dead Three: Ketheric Thorm - Myrkul, Enver Gortash - Bane, Orin the Red - Bhaal
(might be wrong but) Larian did confirm some time ago - the Mindflayers won’t be the Big Bad. To my mind undoubtedly the Dead Three will play a significant role, but I also think that Shar, Vlaakith and someone from Avernus will be involved (Zariel maybe?)
To add the last, somehow Astarion’s scar, Mizora, Rafael and Karlach are tied together
Withers’ question and our answer is some foreshadowing and is gonna bite us on the neck later on
Withers is Jergal
Seluna might be the reason why his helping us
Daisy is not what we think they are, not just personification of the parasite
* I’m not sure how much of seduction narrative has been left, but I think it would be fun to see Daisy to take a form of our LI or vise verse at some point
Raphael’s interest in the brainworms is due to netheres magic
Lorroakan, the wizard of Ramazith's tower, is Edwin Odesseiron
There’s something very dark about Gale, not in the way “don’t trust the wizards”, but in way we’ll learn that he way more sinister than he makes himself seem. But I doubt that he’ll betray (if we play our cards right) though. Let me make him my bff
To add to that, when we first meet him, he says that he’s in need of a archemage, later we learn that he also need to consume the weave… can he consume it from the living creatures?
Gale’s relationship with Halaster Blackcloak. WHY THE FUCK DID HE LEFT TARA IN HIS CARE?!
And the heartbreaking ending Crystal was talking about? That’s Gale’s one. Mark my words
Shadowheart is not her real name, duh, hope we get to know the real one
I don’t think Shadowheart is brainwashed cleric of Selune, most likely she chose freely to join the Night Church due to loss at young age, previously worshiping Selune
Her strange magic is Selune-ish, I think
Would really like to see Viconia in the Shadowheart’s hideout in the city
The Temple of Shar, Ketheric and those Shar worshipers will be key in making Shadowheart rethink her devotion (and our previous decision ofc)
Astarion was a nasty person before he become a vampire spawn, pretty sure that his abuse of his position is what got him in Cazador’s grip
There’s got to be one ending where he turns Tav into his own vampire spawn
Not sure how much the changes in Wyll character will affect this, but… even though it’s seems that Mizora is no longer captured by goblins, I hope there some specific interactions with her if we follow Wyll romance
Wyll is part of the Eltan family
WHATS WITH HIS EYE BEING A QUEST OBJECT??
Really wish we’ll learn about companies families: I want to meet Wyll’s father, to learn about Gale’s parents, to help Shadowheart remember her family, to learn about Astarion’s past, to know their last names and etc. Let me know theirs ages, Larian!
Also, Larian, my dear, give Wyll and Gale their unique armor
The artifact will cure us
I really wish there’s some reference to Honor Among Thieves, as they both take place around late 15th century
If Zevlor is Absolute’s servant, I really hope there’ll be a horrible way to make him pay
Auntie Ethel loot is cursed
#bg3#baldur’s gate iii#baldur’s gate 3#had a few more but I either forgot or they had to do with wyll pre-rewrite#might edit later#and add smt
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I Need Some Opinions
I have had this idea in my head for a while now. Now I would not call my self a writter so I have no real idea how well it would turn out, but would anyone be intrested in a fic of Danny Phantom getting stuck in the forgotten realms a.k.a the sword coast from DnD? I have this idea of him and team phantom trying to get home while their powers and skills have been modified to work in the setting. In particular Danny would be a warlock whos patron is The Undead (clockwork), Sam would be a Druid, Tuker as an Artificer, and Jazz as an Eldritch Knight.
I feel like it could be a really good fic, I wish I had polls but for what ever reason I don’t. I say this because my second question would be do I write something entierly new? or have them run the dungeon of the mad mage with Halaster Blackcloak being their best bet to get back to the Ghost zone and from there back home.
I don’t know, I have made DnD campaigns and I run one currently, but I have 0 idea if this is something people would be intrested in.
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