#Gundam GP03
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dangus-doo · 2 years ago
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I draw a pen doodle every day until I forget
Day 263: Gundam RX-78-GP-03 “Stamen” (Gundam 0083: Stardust Memory)
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(Spoilers for Stardust Memory)
Ah, Stardust Memory. The coolest looking gundam anime with the most upsetting ending. At least, that’s how I feel about it. Kou Uraki really got the short end of the stick of the entire crew. I gotta wonder what it was like to land on some random ship (or get scooped up) and arrested.
I wonder what it was like to see the GP03 as the lone survivor mobile suit on the site of a massacre. Poor thing. I know it’s not alive, but I have a Gunpla of it, and not of Kou, so I have to put my emotions on something.
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gremoria411 · 3 months ago
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Gundam Design Lineages - Universal Century
Because I’m probably going to do a few of these.
This is a follow-up to an ask by @wordsandrobots , with the original post here:
But honestly this one works pretty well just on its own.
Gundam as a series tends to have mobile suits share several features, and it plays around with the concept of lineages and development in that field. Seeing how I haven’t made much progress on finishing my thoughts on 00’s design lines yet, I thought I’d be nice to take a nice sidebar and talk about the Universal Century.
The Universal Century is the original series and the one with the most instalments. As such, it is absolutely thick with design lineages to trip over and discuss.
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However, I really don’t see a lineage between the actual Gundam’s themselves. With the sole exception of the original Gundam and the Gundam Mk-II, they all feel rather unconnected - at least directly. The Original RX-78 line was constructed basically out of whole cloth during the one year war - the general concept of mobile suits was considered but there was little influence from pre-existing designs because there weren’t any. The post-war Gundam development project was a group of units with very different design goals, grouped together under the name “Gundam” because that’s what Federation high-performance suits were called, really. Yes, they would be used against Zeon remnant groups but the Gp02 and Gp03 especially were fully divorced from prior Gundam iterations (I guess there’s the focus on close quarters combat and quick strikes that connects the other three, but again that feels more regarding mobile suits in general than Gundams specifically to me). The Gundam Mk-II was a direct upgrade to the original built at the beginning of the Gryps Conflict using modern technology, and thus shares direct lineage, but from there it all goes a bit sideways. The “next” iteration, the Zeta Gundam, was developed by Anaheim Electronics under their Project Zeta line. Project Zeta could probably be its own post, but it was essentially brand-new in terms of mobile suit design, incorporating cutting-edge technologies and some data from Axis. Yes, the Gundam Mk-II was one of the suits that were used in the Zeta Gundam development, but so was the Rick Dias and Methuss, so I don’t tend to look at it as a Gundam development line all that much. The Gundam Mk-III also clearly incorporated design features from the Zeta Project (specifically both the Zeta and Delta Gundam’s) in addition to the Mk-II, so there’s no direct link there. The Gundam Mk-IV is stated to be based off the Mk-III, and I’d be inclined to consider it took influence from other Project Zeta units as well, considering both lines would have been incorporating remote weaponry around this time (such as the S Gundam, seen in Gundam Sentinel). The ZZ Gundam appears to have been developed in response to other Fourth-Generation Mobile Suits, and is also part of the Project Zeta line. The Nu Gundam is, surprise-surprise, also part of the Project Zeta line, but I tend to look at it more as an expression of Amuro’s development rather than the Gundam itself. Project Zeta is essentially a bunch of Gundam plans all running at once, so while they cross-pollinate each other, I don’t view them as a lineage as such. The Unicorns, F91 and Alex I generally look at as their own things - The Unicorns are this odd development of the Nu and the Sazabi through the Sinanju, but their status as the absolute zenith of Newtype-use mobile suits again separates them from Gundam’s specifically. The F91 is a development of the F90, which is essentially just, a Gundam. Like, a new one. Lastly the Alex, while absolutely lovely, falls into the trap of being built in the One Year War, and thus I’m inclined to lump it in with all the other OYW-era Gundams and Gundam-a-likes. Variants, not successors.
So, now that we’ve established I don’t really see the various Gundam’s as a design lineage, what do I think of when I think design lineages in Universal Century? Why, nothing less than the other side of the coin, from Federation elites to Zeon grunts, ladies, gentlemen and beyond, let’s talk about Zaku’s:
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The Zaku I - The Zaku I was the first mobile suit assigned for use in combat, and was developed in UC 0095, four years before the outbreak of the One Year War. It’s production would eventually be replaced by the Zaku II in UC 0077-0078 (depending on if you class the Zaku II A Type or C Type it’s replacement), as the Zaku II had overall better performance, and was easier to work with due to a improved internal design. The Zaku I’s lower performance would see it mostly relegated to second-line duties during the bulk of the One Year War, but it was infamously used during the One Week Battle and Operation British, where it would be armed with Atomic Bazooka’s and G3 Gas Grenades. The Zaku I did see some frontline use however - Ramba Ral, Erik Blanke and Norris Packard would all make Ace status in these suits, and it wasn’t unknown for commanders to request it instead of Zaku II’s, since it was more likely to be available. It also was able to use pretty much any weapon that the Zaku II could, leading to a comparatively low loss in performance. Interestingly, two variants of this unit - the British Invasion “Green Devil” and First Refined Type 185th Airborne Paratrooper use, both used during Operation British and the Earth Drop Operation, respectively; would incorporate Zaku II parts, implying that the Zaku I could be upgraded to a level close to the Zaku II with little difficulty, similar to how the Earth Federation would later upgrade its aging GM’s into GM II’s.
Design-wise, I think the Zaku I’s just lovely. A little soldier guy. I like how simple and clean the body is, and the head’s just so well-defined and characterful - it just looks surprised. The darker tones and thinner design sell that this is the precursor to the Zaku II - I especially like the “bridge” in the centre of the visor - putting multiple at the side to give a clearer front view is the obvious choice, so having the Zaku I not have that is just very nice. Its weaponry is pretty great - its machine gun and bazooka are obvious precursors to ones used by the Zaku II, and it incorporating an actual shield to compensate for it not being integrated is also lovely.
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The Zaku II - what even is there to say about this one? It’s justifiably iconic and for good reason. The Zaku II C Type entered service sometime in U.C. 0078, and was used in the early stages of the One Year War. After the signing of the Antarctic Treaty, it would be quickly replaced with the visually-identical F Type, which lacked the heavy radiation shielding around the cockpit and was consequently much more agile. However, the F Type would itself be largely replaced with the also externally identical J Type for Earth operations (often known as the Zaku Ground Type), which had internals better suited to combat under gravity. In case it’s not obvious, I really like the many, many Zaku variants. It’s just lovely to see so many spins on such a classic design. I like the simplicity of it, I like the weapon variety, I like how expressive it is, I like how it’s in basically everything because it’s just so “Zeon”.
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The Hi-Zack. I know there’s a bunch of units between the Zaku II and Hi-Zack, but they’re all either Zaku II variants (and therefore good) or from Advance of Zeta (which I don’t really care about). So I’m just gonna talk about the basic Hi-Zack. It’s probably my least favourite of the suits I’m gonna talk about here, but that’s more to do with the rest of the line being really good. The Hi-Zack was used by the Earth federation and Titans during the gryps conflict, and was one of the three “main” mobile suits for both organisations during the war. It was noted for being vastly superior to the old Zaku, however due to a weak generator, it could only mount one beam weapon at a time (so beam saber or beam rifle, not both). This would eventually be remedied in the later Hi-Zack custom, but by then the titans were seeking a new main mobile suit, so it was only produced in limited numbers. Design-wise, the Hi-Zack’s an odd duck for me. I’m not particularly fond of the design itself, but I like a lot of the details surrounding it. It’s quite a nice microcosm of early Gryps War-era design - the chest in particular is this blend of federation and Zeon elements and I like how chunky the feet are. There’s just so much good detail here, but it doesn’t feel overdone and it looks great in animation. I’m just not really much of a fan of the design itself - it just looks too much like a Zaku +1 to me. Or the Zaku pushed through a Zeta-style design filter, with its wing binders and two-colour forearms. I also think it’s just lacking in the weapon department - the fact it can only mount a beam rifle or beam saber just does it no favours, and there’s nothing to really differentiate it from the pack, as it were. Pretty much all of its weaponry is used by other mobile suits, so there’s nothing that feels like it’s unique to the Hi-Zack. Well, one exception- I do quite like its machine gun, but I think that’s just because it’s essentially a Zaku machine gun with a fancy sight. I would also like to call out that I like how it’s got two colour schemes - one for the Titans and one for the Federation, and it looks absolutely gorgeous in the Zeta Gundam: A New Translation movies (seriously, it’s just so pretty).
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The Zaku III - The Zaku III is Axis Zeon’s proper upgrade rollout for the Zaku Line, designed to be versatile and easily equipped for different missions. To this end, it had a variety of optional parts produced, leading to the Zaku III Custom, which was really just the Zaku III with various options parts added to boost performance. It was in competition to become Axis next mainline mobile suit - a competition it lost to the vastly more powerful Döven Wolf. As such, it would only be produced in limited numbers.
The regular Zaku III is a pretty big break away from the Zaku design lineage - which honestly is pretty nice. It’s built to essentially be full of beam weapons, and it has some good handheld ones (like three different kinds of beam rifles, one of which has a bayonet). I like the head and the gray colour scheme really makes it stand out. It’s got some nice bulk, so it feels like it’s derived from the Rick Dom a little as well. It’s just very nice overall, it hearkens back to the principality in form while being full of the firepower that is Axis Zeon’s functional hallmark.
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A little bit of a cheat now - I really want to talk about the Zaku III Late Type. The Zaku III late type appears in the Manga Under the Gundam: Double Fake (and also Gundam F90: Fastest Formula) Honestly, there’s a lot of great designs in there, but I want to talk about this one because until the introduction of the Zaku IV (shown below), this was the link between the Zaku III and Geara Doga, so I figured it’d be nice to talk about. It retains the skirt-integrated beam cannons of the original Zaku III, as well as its beam sabers. It was also able to mount an optional bazooka. It also mounts a ballistic machinegun in contrast to the original’s beam rifle - it’s stated to be an improved version of the original Zaku III, and one typical way of improving a mobile suit is thinning out integrated beam weapons to ease the load on the reactor, so it having less beam weapons would make sense. It’s also possible that its operators anticipated fighting in colonies, where beam weapons would be overall detrimental, leading to a reduction in their use. The point I’m unclear on is if it retains the “mouth” beam cannon of the original - it’s never shown with it, but some iterations of the design are specifically noted as having removed it, implying it’s still present on this model.
Design-wise, honestly gorgeous. I love the blue colouration and the slant to the armour, while the body and form sell it as an improvement over the original Zaku III due to its more angular nature and the addition of smaller details to break up the armour. I like how the shoulders are slightly slimmed-down since it makes it feel sleeker, and there’s so many details here that are just prototypical of what we’ll see on the Geara Doga. 10/10, only note is I wish I knew how it’s armaments played out.
Note: Apparently the units seen in the Fastest Formula manga are the CR types, as opposed to the Under the Gundam: Double Take units C type designation, but honestly this could just be a stylistic thing, so I bundled the units together (there’s some nice art from Fastest Formula that’s a lot closer to how Zaku III’s are depicted in Unicorn).
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The Zaku IV - Boy, it sure is lovely when Gbo2 decides to play ball and actually spits out two of the units I want to talk about. The Zaku IV is an odd one. Because, yes, precursor to the Geara Doga and part of the Zaku Lineage and all that, but also it’s designer is Ippei Gyoubu, who designed the Man Rodi, the Zaku-analogue from Mobile Suit Gundam Iron Blooded Orphans. So it’s got just as much influence from the Man Rodi as it does the Zaku, which is just lovely. The Zaku IV was predominantly used by Zeon Remnant forces in the period between the first Neo Zeon War and Char’s Counterattack. It was armed with a long-barrelled sniper beam rifle, two rapid-fire beam cannons mounted on the head (allowing for a greater angle of fire than the original Zaku III), a pair of small beam machineguns holstered on the backpack and a pair of beam knuckle dusters stored on the waist when not in use. It does also have a large heat hawk as optional equipment.
I really like how heavily armed it is - it feels like a genuine advance on the Zaku III. It strips out a lot of the internal weaponry and hews a lot closer to the design of the Zaku II, but I like how advanced it feels. There’s echoes of 4th-Gen design hallmarks here - the Zaku IV even has an optional add-on, the Princess Booster, containing funnels. I really love how chunky the legs are - they’re an obvious follow-on to the Zaku III, but they remind me of the Dom as well - or more specifically the Rick Dom, so it’s blending together Zeon suits as opposed to just being about the Zaku. Weapon-wise…. The beam knuckle dusters are just adorable honestly, they don’t replace the heat hawk, but they’re just so neat. Them being beam weapons is pretty great too, since it’s a technical upgrade, but visually they still look so very Zeonic. I love the inclusion of the larger beam rifle and beam guns - it really sells the idea of this being a ranged specialist Zaku, and it also make it feel like the heavy weapon specialist of the design tree. The beam machineguns - I don’t hate them, but they just don’t have the design charm of the original MMP Machine Gun for me. I like the colour scheme too - a two-tone of green, with red and light gray for details, breaking up this blocky aesthetic with sharp touches that are framed by the rest of the design. I also love all the design features that feel like evolutions of the Man Rodi - the arms, the hands. Even the odd leg proportions feel like they’re referencing that design, since it basically just had thrusters instead of feet. It’s just this wonderful blend of the Man Rodi and the old Zaku II. I also love how greebled it is (though that essentially counts for all of Ippei Gyoubu’s designs).
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The Geara Doga - okay, so the Geara Doga is (probably) my favourite grunt suit design, and is most definitely in the running for one of my favourite mobile suit designs period, so I will obviously be completely biased here. There’s just so much character to it in my opinion - obviously it’s still got that ever-expressive monoeye, but a small detail I like is how the yellows draws your eye to the thruster bells - it emphasised the mobility because it’s got them in so many places. The commander types (the ones with antennas) even resemble mini-sazabi’s, so there’s this lovely of throughline of design with the rest of Char’s forces. Armament-wise, it can be armed with one of two types of Beam Machine Gun (one of which has a built-in grenade launcher), has a beam sword/axe for melee, incorporates a shock-anchor and has a shield on which up to four sturm faust’s may be mounted. It’s a very tight loadout, focused on versatility and any other roles can be taken by one of the Geara Doga’s variant units (various environmental specialists, plus Newtype test units, melee specialists, and even a good old fashioned Kai unit. Honestly I could probably do an entire post just on them alone) . I also love how angled the helmet is and I think the leg detailing’s just lovely. It’s got bulk, but it doesn’t feel sluggish, which is a lovely midpoint.
In-universe, the Geara Doga’s were manufactured by Anaheim Electronics for use by Newborn Neo Zeon (headed by Char Aznable). Emphasis was placed on reliability and ease of production and repair - it’s not particularly cutting-edge, but it’s so well-balanced it doesn’t really need to be. This also allows Anaheim to use it as a basis when constructing their next commissioned mobile suit, the Messer.
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And, Lastly, the Geara Zulu. I’ve got conflicting opinions on this one, which I can divide into three main points:
I do love the design - I’ll admit a preference for the Guards Type, since that takes more influence from the Geara Doga, but the standard Geara Zulu is still very nice. It feels like a modern interpretation of the Zaku II - the form’s very much the same, with its slim physique and resembling a human soldier. I think it’s got good weapon variety and I do love the modern stylings on the legs. It’s detailed, but not so much that it doesn’t look good when there’s multiple of it, which is a quality you want in a grunt suit. It retains a lot of the Zaku’s strengths as well - it’s instantly recognisable and the monoeye means that it’s very expressive. The sleeves filigree is present, but it’s not excessive, so it’s clearly signified as a foot soldier as opposed to anything more complex. It has a handful of variants - the aforementioned guards type, the Aquatic Zee Zulu and Angelo’s various units, which are all pretty nice.
It is facist as all heck. Which yeah, obviously it’s a Zeon suit, but it just takes it so much further than any real previous design. It’s a look I’m not really comfortable with for obvious reasons, but I’m just rather lost as to why it looks like this. Original Zeon was this blend of WWI and WWII Germany through a sort of late-70’s Japanese sci-fi/tokusatsu lens, where the fact that there’s real, fairly human people piloting these things is the big difference (or at least that’s how I’ve always looked at it). The Geara Zulu might work if The Sleeves were presented as this sinister remnant of evils past, a cautionary tale of the spectres of old conflicts hiding in our society, but they’re just kinda not. Honestly I find the Neo Zeon presented in Unicorn to be one of the softest takes on Zeon in the franchise - they’re all largely humanised, they’re completely outmatched by the Earth Federation whenever they meet in open combat and even their attack on Torrington (which has numerous civilian casualties) is still presented as this rather desperate thing, where the tide turns on them when the Federation is able to bring actual modern ms to bear. I suppose it could be to mislead the viewer? So we expect Neo Zeon to be this sinister force and when they turn out to have rational goals it’s a surprise? But Gundam’s has the whole gray-on-gray morality going for a while so I can’t imagine that’d be it. It could be that the Mecha Designers and Story Writers didn’t communicate much, but again that feels unlikely. Also, (and this is less of a problem with the Geara Zulu and more with Unicorn’s Design ethos as a whole) I’m not really a fan of its beam rifle being based off the real-life StG-44 Assault rifle used by Germany in WWII. Like, yeah gundam’s had real-world influences before, and I can understand leaning towards the military aficionado demographic (both in messaging and finance), but it just feels so odd. “Watch this show about the horrors of war, with realistic designs from the military-industrial complex!”. Again, the Geara Zulu isn’t the only unit in Unicorn that does this (and I don’t even think it’s the worst offender), but it is a criticism I have of the design. But because of these issues, the Geara Zulu can’t really escape feeling like mixed messaging at best.
So, that’s the my opinions on the Geara Zulu in a nutshell: I really like the design - I’m just not too fond of some of the implications. I would still recommend Unicorn however - I think it says and does a lot of good things, even if I have several aesthetic criticisms.
In-universe, the Geara Zulu was a commission design by Anaheim Electronics on behalf of the Sleeves, who lacked the capacity for mobile suit manufacture of their own. It’s seen as a solid, sensible and reliable upgrade to the Geara Doga, hence it being the organisation’s mainline unit.
Closing
And that’s all of what I would consider the main units in the Zaku lineage (plus a few extra’s for my own satisfaction). It’s nice seeing how the different designs are iterated on, and how they reflect the technological developments and practical needs of the organisations utilising them (and I suppose out-of-universe design philosophies). I particularly like how the Zaku III and IV encapsulate fourth-generation design ethos, and how the Geara Doga and Geara Zulu represent the need practical capabilities coming off that high of Newtype tech during the Neo Zeon War. (I did consider doing the RF Zaku at the end, but honestly I don’t have an awful lot to say on it).
Feel free to mention any of your favourites!
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tearsoftime0086 · 1 year ago
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SRW thoughts
Having seen a lot of gundam first thru super robot wars 3 on the SNES has really colored my appreciation of specific units.
SRW 3 in particular has Nu Gundam with 9-range funnels - I never went the Geymalk path as a kid, so Amuro and Nu was my defacto range unit. Puru's Qubeley Mk II marks the beginning of the steady flow of funnel units that are super busted. I used to think the Jagd Doga belonged to Puru Two, and loved the GP03 and Neue Ziel for their MAP micro missiles. Granzon was annoying and benched since his MAP hit allies lol
Aka, SRW3 made funnels and MAP attacks too broken and I miss that a lot.
(P.S. My favorite pilot was Kamille, because as a kid I thought his icon was a really awesome girl pilot who came in a unit with 1200 weapon damage...)
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dragon-snoots-a-boopin · 1 year ago
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So I have finally played my first Gundam video game and that happened to be SD Gundam Battle Alliance and I am really glad it was because playing this game give me the realization that there are good Gundam video games out there.
This game is really good fun. The combat is fun and fast paced, as it should be. There is a wealth different mobile suits from a lot of the different anime. I am going to list every mobile suit in the game because I can.
RX-78-2 Gundam, Guncannon, Guntank, GM, Zaku II Type F, Dom, Char’s Z’Gok & Char’s Gelgoog.
Gundam Ground Type, Gundam Ez8 & Gouf Custom.
Gundam Alex, GM Sniper II & Kampfer.
Full Armor Thunderbolt Gundam, Psycho Zaku & Gundam GP03S Stamen.
Zeta Gundam, Hyaku Shiki, Qubeley & The-O.
ZZ Gundam & Full Armor ZZ Gundam.
Nu Gundam, Sazabi & Hi-Nu Gundam.
Unicorn Gundam, Full Armor Unicorn Gundam, Banshee, Banshee Norn, Kshatriya, Sinanju & Narrative Gundam C-Packs.
Gundam F91, Crossbone Gundam X1, Crossbone Gundam X2 & V2 Assault Buster Gundam. 
Turn A Gundam, Turn X, Burning Gundam, Master Gundam, Wing Gundam Zero & Gundam Epyon.
Gundam Double X, Freedom Gundam, Justice Gundam Providence Gundam & Gundam Astray Gold Frame Amatsu Mina.
Destiny Gundam, Strike Freedom Gundam, Infinite Justice Gundam, Legend Gundam, Gundam Astray Red Frame Kai & Gundam Astray Blue Frame Second Revise.
00 Raiser, Cherudim Gundam. Arios Gundam, Seravee Gundam, Gundam Exia Repair II, Arche Gundam, Reborns Gundam, 0 Gundam (Type A.C.D) & 00 QAN[T}.
Gundam AGE-FX, G-Self (Perfect Pack), Gundam Barbatos (6th Form), Gundam Barbatos Lupus, Gundam Barbatos Lupus Rex, Gundam Gusion Rebake Full City, Gundam Bael, Gundam Kimaris Vidar & Reginlaze Julia (Final Battle)
Musha Gundam, Knight Gundam, Command Gundam, Gundam Latreia, Liu Bei Unicorn Gundam, Cao Cao Wing Gundam, Sun Jian Gundam Astray & Phoenix Gundam.
So, yeah, there are a lot of mobile suit to play and collect in this game. Now, personally, I find that can be the one downside to this game as well. See, once you do the main story and the DLC stories, there isn’t much left to do. The only thing you really can do is replay story missions as chaos missions and yeah it’s just going after blueprints to mobile suit you may have some but not all of or just not have yet. Some people may find that fun but I personally have already become bored of it. But that is really the only negative thing I have for this game. I definitely recommend giving this a play. 
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mydam-nist202413 · 16 days ago
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z-raven · 2 months ago
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The Various Mobile Suits in SD Gundam Battle Alliance that are from series I actually watched
08th Team Mobile Suits
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Gundam Ground Type
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Gundam Ez8
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Gouf Custom
War in The Pocket Mobile Suits
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Gundam Alex
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GM Sniper
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Kampfer
Stardust Memory Mobile Suit
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Gundam GP03S Stamen
F91 Mobile Suit
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Gundam F91
Gundam Wing Mobile Suits
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Wing Gundam Zero
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Gundam Epyon
Gundam Seed Mobile Suits
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Freedom Gundam
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Justice Gundam
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Providence Gundam
Iron Blooded Orphans Mobile Suits
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Gundam Barbatos 6th Form
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Gundam Barbatos Lupus
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Gundam Barbatos Lupus Rex
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Gundam Gusion Rebake Full City
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Gundam Bael
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Gundam Kimaris Vidar
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Reginlaze Julia (Final Battle)
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char-x3 · 2 years ago
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🤗❤️
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kachikirby · 2 years ago
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SD Gundam Gaiden Knight Gundam Kikoushin Densetsu: Chapter 12
Title: Echo of Holy Spirits
The Armor Gods free Elgaia and ROKUSHIN GATTAIIII!! They become Gungenesis and melt the dark shield. Sieg Brain then transforms.
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Into Sieg Zeon Mabuze. The strength released causes the moon to start moving again. The appearance of Saddrac now reminds Neo of Selenis's final moments.
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Black Plasma was set up around Gungenesis and enters the cockpit. Sieg Zeon's plan was to take out the core for Elgaia: Neo.
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As Nina's group awaits the end, they see GP03 and Roux coming towards them. GP03 asks the queen for her hand. The spirits and the living are joining together to give Gunrex strength to stop the moon.
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Neo breaks free from the Black Plasma thanks to Luna's soul. Luna tells Neo they can't let Saddrac fall to the same fate as Selenis and helps him remember the main weapon is the Genesis Blade. Sieg Zeon tries to dissolve into the atmosphere to escape.
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Then Luna's soul appears to stop him and tells Neo to finish it. However, Luna's soul will vanish if that happens...
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"Don't worry about me, you have to kill me with Sieg Zeon! Us, as brothers, must protect our new home with our own hands...Neo!"
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"Brother, I swear to you!! I will not allow this evil power to stain Saddrac again!!"
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With Sieg Zeon destroyed, the red moon returns to normal and goes back into the sky.
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The Armor Gods, Gunrex, and the spirits have returned to their separate places to watch over Saddrac. Much like Neo and his new allies will do.
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"My home, the Saddrac World..."
*Kikoushin Densetsu - Fin - *
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End of chapter 12.
While the main story will be over, I'll be covering the extra chapters that are in the final compilation volume over the next couple of days. After that will be the mega-thread which includes differences between the manga and carddas series plus Seikihei to Kikoushin notes. The manga thread will also include translations of official SD Gundam lore because I'm like that.
<- Previous | Table of Contents | Extra 1 ->
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gundamexplored · 6 years ago
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Dendrobium at La Vie En Rose
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maximumthrill · 6 years ago
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Cima Garahua of the Axis Zeon, getting impaled, depressurized and then point-blank melted with a beam cannon, in one of the most hardcore mecha death sequences in Gundam
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murumokirby360 · 6 years ago
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GundamFan520: Gundam Extreme Vs. Full Boost: Gundam GP03 | Arcade Route D
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emonychan · 2 years ago
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Pew pew
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virtual--boy · 3 years ago
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GP03 build 😊✌ my Stardust Memory collection is finally coming together. This is also the first kit I did the panel lines on!
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dragon-snoots-a-boopin · 2 years ago
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These are all three of my drawings of each of the GP suits from Stardust Memory! I’ve never been a big of these but if I were to pick one, I do like the GP03 the most and wouldn’t mind an HG kit of it.
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gundamgifs · 7 years ago
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izurumi-aluto · 7 years ago
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1/144 HG GP03 Dendrobium painted 
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