#Guidelines for Unlock-4
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dancinglikebutterflywings · 5 months ago
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Family No Matter What | Bang Chan
-> Pairing: Bang Chan x Single!Mom Reader
-> Request: from anon
-> Synopsis: Chan didn't expect to find his family on a flight back to Korea.
-> Warnings: Mentions of an absent father.
-> Word Count: 1,023
-> Requests: Open until 31st June 11:59pm
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©️ 2024 dancinglikebutterflywings - do not copy/modify/repost anywhere. reblog instead
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Chan is on the plane heading back to Korea after spending time with his family. He starts to unwind after the plane takes off, when he suddenly hears a soft whimper nearby. As he opens his eyes, he notices a mother and her baby sitting next to him. The mother appears exhausted and overwhelmed and is desperately trying to calm the baby before he starts crying. Instead of being annoyed, Chan's heart immediately softens at the sight and he does what he can to capture the baby's attention.  
Once he has the baby's attention, the baby's cries start to subside. Chan starts playing peek-a-boo and making silly faces with the little one. The little boy starts to giggle and clap his little chubby hands, causing Chan's heart to completely melt into a puddle of goo.  
The mother looks at him with gratitude in her eyes, silently thanking him for his help and kindness. As the flight continues, Chan continues to entertain the baby, until he falls asleep. 
The mother relaxes as she sees her baby fast asleep, his little fist clutching her shirt.  
"Thank you so much," she says turning to look at Chan. "This is his first flight. I had prepared for him to be grizzley and unsettled." 
"I'm glad I got to help," he smiles. "I'm Chan or you can call me Chris." 
"I'm Y/N and this little guy is Haneul," she introduces. 
Chan and Y/N engage in casual conversation while baby Haneul peacefully sleeps. Y/N reveals that she is a single mother, as Haneul's father left before his birth. It has been just the two of them since Haneul came into the world 9 months ago. Y/N also shares that she was in Australia visiting family whom Haneul hadn't met until this trip. Half way through the flight, to give Y/N's arms a break, Chan even offers to hold Haneul for a while. Haneul remains asleep until the plane touches down on the tarmac.  
After the plane lands, Chan stays behind to help Y/N with her luggage, offering his assistance. Although he offers her a ride, Y/N assures him that her sister will be picking her up. Y/N once again expresses her gratitude for his kindness and company, to which Chan waves it off, happy to have been able to help. 
Spotting her sister as they leave the luggage claim, she waves to her older sibling before turning to Chan one last time. "If it's okay, I'd like to buy you a coffee sometime, when you're free of course." 
 "I would love that," he smiles. 
"Great!" she exclaims, her face lighting up as she looks relieved.  
Chan takes out his phone and unlocks it. They exchange phone numbers and part ways with Chan promising to text her as soon as he finds out when he’s got some free time. 
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 3 YEARS LATER:  
"Chris? Haneul?" Y/N questions as she enters their home finding the lights off and no one seemingly home. She’s just gotten home from spending the day with her sister, getting the full spa treatment and getting her nails and hair done. After hanging her handbag on the hook and removing her shoes, she walks further into the house. 
Upon entering the living room, she switches on the light and is completely taken aback by what she sees in front of her. Her boyfriend and their son are dressed in their finest attire, surrounded by a beautiful arrangement of rose petals in the shape of a heart. To her astonishment, Haneul, who is now almost 4 years old, is holding a sign that reads, 'please say yes'. 
"What's happening?" she stammers, taken aback.  
That's when Chan takes out a ring box and kneels down. Haneul stands beside him, brimming with excitement. 
"We wanted to make this moment special for you," Chan says looking at Haneul before looking back at her, his voice filled with emotion. "I love you more than anything in this world, and I want to spend the rest of my life with you. Will you marry me?" 
Tears well up in her eyes as she looks at the two most important people in her life, her heart overflowing with love and joy. 
“Say yes, Eomma!” Haneul shouts before she can answer. "Say yes so he can be my Appa!" 
She takes a deep breath and looks into Chan's eyes, her own filled with love. With a trembling voice, she lowers herself to their level, cupping Chan’s face in her hands and whispers, "Yes, Chan. I will marry you." 
Chan's eyes light up with happiness. He pulls her into a tight embrace, tears of joy running down his face. Haneul jumps up and down with excitement, knowing that they are now becoming an actual family.  
Letting go of each other, Chan kisses her, slipping the ring on to her finger before pulling apart again to bring Haneul in for a family group hug. Y/N kisses the top of her sons head.  
After a moment, they young family pull apart. Y/N takes her sons hands into her own and looks him in the eyes. "You know we've always been a real family right?"  
He nods, but his eyes betray him. Y/N and Chan have always been honest with him about everything including Chan not being his biological father, especially after all the rumours that started after Y/N and Chan started dating. Even though he would only be four in a few months' time and couldn’t really understand what was being said, they thought it would be best, if he knew the truth from the start instead of questioning all the rumours as he grows older. 
Chan also notices the uncertainty in Haneul's eyes and gently squeezes his hand, reassuring him. "No matter what anyone says, you and your eomma have always been my family, and nothing will ever change that. You're my son and I'm your Appa." 
Haneul's doubt slowly fades away, replaced by a radiant smile. He wraps his small arms around both Y/N and Chan. 
"I love you both so much," Chan continues, his voice filled with pure happiness as he embraces his family once more. 
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darkficsyouneveraskedfor · 8 months ago
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Follow You Anywhere 4
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No tag lists. Do not send asks or DMs about updates. Review my pinned post for guidelines, masterlist, etc.
Warnings: this fic will include dark content such as dubcon/noncon, obsession, controlling behavoiour, and other possible triggers. My warnings are not exhaustive, enter at your own risk.
This is a dark!fic and explicit. 18+ only. Your media consumption is your own responsibility. Warnings have been given. DO NOT PROCEED if these matters upset you.
Summary: You’re online existence threatens to leak into your real life.
Characters: Captain Syverson
Note: back again.
As per usual, I humbly request your thoughts! Reblogs are always appreciated and welcomed, not only do I see them easier but it lets other people see my work. I will do my best to answer all I can. I’m trying to get better at keeping up so thanks everyone for staying with me <3
Your feedback will help in this and future works (and WiPs, I haven’t forgotten those!) Asking for more or putting 'part 2?' is not feedback.
Love you all. You are appreciated and your are worthy. Treat yourself with care. 💖
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You sit at the dining table with your laptop, hiding behind the screen as you try to figure out what to do. How do you get this man to leave? Better, how do you do that without making him angry?
You stare at the unfinished project in front of you. You're not going to get paid for blurry pixels. Work is the least of your worries.
You peek over the top of the laptop and blanch as the subtle movement catches his eye. He grins and sits up, “need something, sweetie?”
“Uh, nope,” you put your eyes down and the screen goes fuzzy.
“Hm,” he hums into a grunt and heaves himself up, “you haven’t made any videos yet. What about your shopping trip huh? You gonna edit some of that.”
“Erm, maybe later, I have work stuff–”
“You know,” he nears and stands across the round table, looming menacingly with his hands on his hips, “you could probably quit all that if you committed to your streams. Lotsa people wanna watch a sweet girl like you.”
“That’s nice but I don’t even have ten followers,” you chuckle.
“Mm, maybe, but… I could help you,” he offers.
“Really, it’s fine,” your voice trembles, “it’s… it’s just a way to get my thoughts out, that's all.”
He clucks and clears his throat, looking around, “well, I guess I’ll go get my stuff.”
“Um, sure,” you look at him again then peek at the keys hung by the door.
He whistles, “Aika, come, you probably needa go.”
The dog rises from beside the couch and follows him to the door. You get up, heart flipping. You need to just lock the door. As long as he doesn’t–
He grabs the keys and shoves them deep in his pocket. He hooks the leash onto Aika’s collar as she stands obediently before him. He grins over at you, “don’t worry, sweetie, won’t be long at all.”
He turns and unlocks the door, swinging it inward as he lets the German shepherd lead the way. You deflate and fall back onto the chair. Holy shoot! What are you going to do? Nothing you can think of makes sense. He doesn’t make sense. It’s as if he really believes you know each other. That this is his home.
You bend over your lap and hold your head, rocking as you let out a drone. The panic is so bad you can’t hold it in. The noise escaping you is inhuman. You know you’re too weak, too afraid to do anything. So what? You’ll just let him take over your home?
You quiet and stay as you are, hunched over your legs. Are you going to let him do whatever he wants? To you?
Your blood runs cold and you sit up slowly. You’re dizzy as the silence rings in your ears. You stare across the room, only able to see a glimpse of the door frame.
You don’t know what you’re going to do.
You’re paralysed. You hardly believe it yourself, you don’t think anyone else will either. The thought of explaining it is embarrassing on its own.
You’re being stupid. You need to tell someone. Anyone.
You hear him before he enters. He opens the door, pausing as he lets Aika off the leash. She sniffs around as the door shuts heavily.
Sy appears, a large bag of kibble balanced on one shoulder as he carries a military duffle in his other hand. He drops the latter and brings the former into the kitchen. You stand, hollow as you make yourself move. You go to the doorway to the kitchen and watch him search your cupboards.
“Ladybird needs a bowl,” he says, “she’s hungry.”
“Oh,” you utter dumbly and blink. You’re stuck where you are.
His cheek dimples and he returns his attention to his search. He takes out the pink plastic bowl you use for salad and he uses a measuring cup to scoop out the kibble. You just watch as he puts it on the floor for Aika as she sits patiently.
He stands and she does too, eagerly scarfing down the food, flicking slobber all over your salad bowl. Sy faces you and you flinch as he comes near, reaching for you. You back away.
“Sweetie?” He says, “what’re you doing?”
“I… I…” you rub your arm, “how long are you planning on… staying?”
He scoffs, “what? Ah, come on, sweetie, you’re funny. “
“I’m… I’m serious,” you quaver, “I didn’t… we just met.”
His face falls and so does your heart. His expression turns dire and he crosses his arms. Aika seems to notice his shift and quits her loud chomping. She raises her nose, letting out a low growl. You gulp. He has that same glint in his eye as in the truck when he nearly rear-ended that other driver.
“Sweetie, I told you, I've been watching you all this time. You know, I was your first follower,” he takes a step closer and you take one back. “I know you.”
“Right, uh,” you push your hands together and bend your fingers back, “I understand, it’s just…” you can hardly breathe, “I guess I misunderstood. Of course you can stay, but… you know, I only bought enough groceries for me and… and it’s a small place.”
He considers you. He runs his hand over his beard and exhales loudly. He drops his other arm and tilts his head side to side, cracking the bones, “so we can get nice and snuggly, sweetheart.”
He nears you again, quickly, before you can elude him. He catches you around the back of the head and urges you close. He leans in and kisses your hairline. You freeze and let him. He purrs before he draws away.
“Right, I’ll get cleaned up,” he lets you go, “you can finish your work or… get cozy.”
You nod and stare past him. Aika once more chews loudly as your eyes settle on her straight back. You’re trapped. Your home is now a prison.
You stay like that until you hear the pipes whine and the shower buzzes to life. You glance over, the bathroom door slightly ajar. Mortified, you retreat to the table and sit behind the computer. You know the excuse won’t hold up much longer but you can at least pretend to be busy.
Aika’s claws tap on the tile as you hear her lay near the door. You can’t even run. His loyal guard dog isn’t just keeping people out, she’s keeping you in.
You put your hands on the laptop as you hear the faucet crank off. The scented steam seeps out and dampens the air with the scent of your strawberries and cream soap. You shudder and minimize and maximize the window.
You listen to him. He opens and closes the cabinet several times as he lingers in the bathroom. The door opens and your ears tinge as you focus on the laptop. He steps out as you swirl your fingers on the touch pad.
“I feel better,” he sighs, “how about you, sweetie? Maybe you should have a nice long bath?”
“I’m good,” you utter dully.
“Hope you don’t mind, I used your hairbrush,” he crosses the room.
“No, it’s f–” your eyes flick up on instinct. You swallow as your eyes round. He has only a towel around his waist, the rest of him brazenly bare. “Fine.”
You rip your gaze away and accidentally exit out of the editing software. You try to wipe the image of him from your mind. His thick muscles, the dark hair across his chest and stomach, and over his thick thighs. There’s little left to the imagination or doubt. The sight of him confirms his unbeatable strength.
“What’s wrong?” He asks.
“N-nothing,” you insist.
“You’re being all shy. What’s going on, huh?” You shake your head as he comes around the table. He presses the laptop shut until you retract your hands. You sit back and look at your hands. “You’ve been working long enough. Come on, sweetie.”
“I… I have a project to finish–”
“And that’s more important? How long have I waited to be with you? Over there in the sh– in the chaos?” He says, offering his large hand, “I got you something. I wanna show it to you.”
“I…” you rasp and peer up at his face, too afraid to look anywhere else. “Okay.”
You give in. Your surrender. He’s a soldier and he’s won the battle. You take his hand and stand up.
He takes you into the front room and leads you to the couch. He stops you in front of it and gestures you to wait. You do and he disappears around the other side of you.
He returns with his duffle bag and puts it in the chair. He keeps his back to you as he unzips it. You peek up and your eyes cling to the scars along his burly back. Just beneath his shoulder and another along his side. Through the fear, you feel a pang of sympathy for him. He must have been through a lot.
“I bought you something,” he says, “when I was driving up.”
He turns and shows you a dainty piece of fabric hanging from his index fingers. You gape at the pale pink bodysuit; flowers in a darker shade trim the corset and the tops of the cups are subtly scalloped. You love the colours but you would never dare to wear anything like that.
“Uh, wow,” is all you can get out.
“Just you know for a special occasion,” he smiles, “it’ll look real nice on you. It’s your colour.” He steps closer as he holds it out to you, “I showed the lady your picture and she said it would be nice on your skin tone.”
You feel like you’re going to faint. Is he really giving you a piece of lingerie? You take it and examine the thin material.
“Obviously, not tonight since we’re settling in and all that,” he chuckles, “but you know… if you wanted to…”
“I’m… I’m going to put this away,” you croak.
You move past him, slowly as if wading through water. You go to the bedroom and cross to the dresser. You stand before it as you stare at the fabric. Your chest aches as you hold a breath inside.
“Ah, still pretty tidy in here,” Sy comments from behind you.
You pull open the top drawer and hide the bodysuit. A shiver rolls through you as you shut it and turn to the intruder. You watch helplessly as he invades every inch of your life.
“You did such a good job, sweetie,” he praises as he nears the bed and plops his bag on it, “watching you clean… it’s admirable how determined you are.”
He reaches in his bag and takes out a stack of folded clothing. You blink as he strides over to the dresser and pulls open a drawer. You sway as you resist the urge to ask what the heck he’s doing. He makes room beside your clothes and shoves his inside.
As he stands, he adjusts the towel hanging lower on his waist than before. You turn away. As much as you don’t like him touching all your things, his nakedness is even more off putting. Most disturbing is his lack of self-awareness. Frankly, it’s frightening.
He unpacks, bit by bit, and rolls open the closet to put his empty bag inside. He goes back to the dresser to shut the top drawer he left open but his hand curls around the top. He dips inside and lifts out a pair of your panties; the ones speckled with printed on bows.
“I like these,” he says, “they’re cute, like you.”
“Thanks, I…” you murmur. “I…” Your mouth is dry and chalky, “I need some water.”
“Aw, sweetie, you look faint,” he drops the panties and approaches you. “Why don’t you sit down?”
He urges you onto the edge of the bed, his hands on your shoulders. He looks down on you as you tilt your head to peer back at him. He looks so big. He keeps his hands on you, gripping tighter, and for a moment, you’re not sure what he’s going to do and you think he is even less certain.
He pulls his hands away and shakes them out, “I’ll get you some water,” he says, “you had a long day, huh?”
“Mhm,” you hum and lower your chin, your hands shaking in your lap.
You did this. You welcomed this man in. More than letting him drive you home or cross the threshold of your apartment, you put yourself online, exposed yourself to the public. You heard the horror stories before, the true ones, but you just never thought it would happen to you.
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la2yn0va · 1 month ago
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Self Aware-HSR ‘Rules’ and Guidelines in the AU. Part 2.
~~~
Had to drop a second part because my boi @deathcvltcivilofficial thinks they can do better then me. I even didn’t go to school today— I’m so confident this’ll be better!
My part one — HEEEEEEERE
Deathcvltcivilofficial’s part — HEEEERE
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~~~
Under no circumstances are characters allowed to directly tell the Voidborne arbiter that they know they’re in a game, until they descend.
The only way they’re allowed ‘directly’ communicate with the Omni aeon, is by sending credits, stellar jades, and messages to whoever the Omni aeon is controlling.
Everything the Voidborne arbiter must be taken seriously. Whatever they command, you MUST obey, or be punished by 5,000 Amber eras of torture. —
Newly added—The Voidborne sovereign has stated they say things jokingly. Ask for clarification before committing acts they may have meant in a joking manner.
No touching. You may only gaze upon their grace. Touch without permission is punishable by imprisonment.
You must stand 4 feet away from their grace. You are not permitted to taking their air, nor smelling their divine scent.
If their grace is tired, you WILL DO everything and anything to ensure they gain a perfect relaxing sleep. This is the only way your allowed to place your filthy hands upon their divine body.
If you make their grace uncomfortable in anyway, you will be subjected to eternal suffering and labor. Genius Member Society #83 — HERTA. Will inject you with her de-aging serum to keep you young and continue your divine punishment.
Impersonation of any kind of the Voidborne Arbiter is strictly prohibited! Any Impersonation of any level, that is not signed off by the IPC, is punishable by public torture or eternal suffering.
—If someone wants to make a Self aware hsr story, he’s some things I believe should be included or be considered the base line—
1. Reader shouldn’t gain any powers from the start.
2. The aeons cannot help the reader directly, only being able to lend them power/regift the reader with the perfect mortal organic body at the start.
3. Reader should be apart of the nameless crew (for obvious reasons)
4. Every planet the reader should unlock 2 powers. In penacony, reader should be lead to the throne room that the family made for them and gain some of their past memories, along with Sunday trying to convince/manipulate them into helping his cause.
5. Nanook should be the only aeon that hates the reader, along with enemies like the antimatter legion, the borisin, and the family except for Sunday and Robin.
6. Reader shouldn’t be too serious, or too kindhearted. As they are GOD mad should be balanced. This includes enemies and people who’re blasphemous/against them.
7. Characters should have Yandere tendencies towards reader.
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mellosdrawings · 4 months ago
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i loved seeing your character sheets for yuu and hayeli, especially hayeli’s!! it’s clear that a lot of thought went into them and i think his on/off mode is such an interesting concept (also a pomefiore student with blemishes?? yes please!!)
i’d be super curious what your creation process looked like, i.e if where there concepts you scrapped or how you went about choosing a name for them (it’s just a topic i love talking and hearing about but of course you don’t have to get into it if you don’t want to :])
not me also having ideas for an oc with mirror magic, but based on the mirror from the snow queen instead
First I'm so glad you like my characters! It seems Hayeli's bad skin is very popular and I love it! Give me more teenagers with bad skin and not making a huge deal out of it please!
As for my process... dear, that'll be a long post.
General process
Ok so my general character creation process starts with two ways:
1. I have a role to fill in a story that can't be fulfilled by a pre-existing character
2. I have a vibe and I need to turn it into a character
From those needs and/or wants, I'll go through several steps:
1. Age: surprisingly deciding on a character's age first unlocks at least half of its mental and physical design. Is it an adult who already has its shit together or a teen in the middle of a crisis?
2. Vague personality: is the character going to be introvert or extrovert? Shy or outgoing. Proud or self depreciating. Bubbly or quiet. Easy to anger or chill. It doesn't need to be its full personality yet, just guidelines.
3. Race: for fantasy and realism. A character's skin color and cultural background will shape how they view the world a lot!
4. Gender and sexual orientation: i usually decide on the gender based on how many characters I already have of each gender, or whether I want a character to be traditionally feminine/masculine or the total opposite of what's expected. Obviously the gender will affect the design, but the orientation will also affect how the character reacts to others.
5. Assets & weaknesses: for fantasy, it'd be their powers and their shortcomings, for action it'll be their strengths and the things they haven't mastered yet, for romance it'll be their best personality trait and their worst.
Once I have that base guideline, I can start working on a chara design. Age and race help with the body, personality and strengths/weaknesses help with how they dress and present themselves. (An outgoing person will have an easier time dressing in original ways while a shy person would be more traditional for example.)
Once I have a design, I draw shitty little doodles and meme redraws until I have a better sense of their personality. Slices of life and comedy and angst are great way for me to get to know my character. For writers, it'd be writing random scenes to test the characters' reactions.
Then, I double down on the strengths and weaknesses. Make them stand out. Make sure they are coherent to the characters. Make sure the weaknesses are as important as the strength. (For example, I have a character who has super speed. Arguably one of the most cheated powers in existence. I counterbalanced it by giving him poor stamina. In theory he is all powerful. In practice, not so much.)
Lastly, I chose a name. Sometimes it's just about how the name sounds. Sometimes I'm looking for names to mean something. If your character is POC, think about whether they'd have a common name or a name from their own culture. Both are valid but you need to think about it! (For example, I have two maohi characters in the same story. One is called Fray (common name), the other is called Tanemahuta (maohi name) because they and their families have different relationships with their own culture.)
Yuu
Well, that's a strange one since Yuu already does exist in the game, but it's a blank slate, a place holder. Let's make them something worth remembering, shall we.
First, I went with their gender. Most of my placeholders characters end up nonbinary because that's what I am and also I can't be bothered to role-playing gender when playing a simple game.
Then I went with a vibe and a bullet list of things I wanted to keep from the game and things I wanted to add.
To keep:
1. Not very proactive
2. Not very talkative
To add:
1. Raccoon
2. Clever/cunning
3. Physically rather weak
From there I made a design that gave "raccoon vibes". Semi long disheveled hair, lazy eyes, lazy dress up.
Now, what was important was to make up for their weakness: they don't have magic. The world around them is harsh and they get threatened by characters having breakdowns every two months. What is there strength? For Yuu, I wanted them to be clever and cunning. Have them actually outsmart our dear schemers. That's Yuu's one and only strength, they're a schemer themself. They see others as cards that make up their hands the same way Leona sees others as chess pieces. Once you have those big pieces from earlier plus the survival instinct, you get a character that is easy to handle. They don't talk much, keep everything to themselves, manipulate others from the shadows to defend themself.
But. Let's give them one more weakness, shall we? It's funnier that way. Let's make them yearn for connection. They are a teen who got kidnapped from their family. Let's give them a big family. But they are rather independent too, so let's find a way to remove the parents from the picture to explain why they are already able to fend for themself. Now make them yearn for real friendship. Make it obvious their manipulation comes from defensiveness. Have them slip up when they interact with people they genuinely end up caring about.
And there you have Yuu.
Hayeli
Now, for Hayeli, I started out with a vibe. He's actually pretty old, comes from before the game was even released when there were only countdown arts and some vague informations about the game. As I said in his description, he's based on the Evil Queen's mirror. I didn't know at the time there were already plenty of mirrors in the game haha
Contrary to my usual process, I started with his powers first. His Signature Spell had to be something about mirrors. The easy way out would be to have him shape-shifting. There are plenty of angst and fun opportunities from shape-shifting. But that was too simple, I didn't like it. Instead I went with the capacity to copy others' magic. In game there was already Azul being able to steal others' magic through a high requirement spell, so I went with this kind of power. High requirement high reward. I don't like for my characters to be overpowered and I wanted Hayeli to just be average in magic, so I doubled down on the requirements to make his magic near useless.
Then I went on to his gimmick. He still didn't have a personality or body at the time, I really went full mirror first. Hayeli is a mirror. He copies others' magic. What if I double down and make him copy everything as a by-product of his Signature Spell? Ok, now, since I still don't like overpowered characters, how do I make it ruin his life?
And so we come to the problem of his personality: he doesn't have one. He's a blank slate. A mirror. He reproduces others' behaviors and mannerisms and personalities and he has no control over it. He has no idea who he is himself. The angst creates itself.
Once there, it was easy process for the rest. Make him a body. Average size since he's just a copy of others. Pomefiore attitude and presentation since he's in Pomefiore. I like curly hair and there aren't enough of them in Twisted Wonderland so I went with that, but they couldn't be long since Yuu already has semi long curly hair.
I still needed one way to recognize him. Make him pop amongst the other characters. What makes Hayeli physically Hayeli?
1. Moles. So many moles.
2. Bad skin. He's in Pomefiore? Do the contrary of what's expected there. Give him a malleable standard face and add bad skin to it.
3. Strange eyes. He's a mirror who can reproduce everything he sees. His eyes are important. Make them pale like mirrors, make his pupils white to reflect others, make the shape a bit blurry as if the mirror isn't perfect.
And there you have Hayeli's body!
Oh. A name? Google translate, please tell me how to say mirror in different languages please. Mirror in Armenian is "Hayeli", I like the sound of it. Sold. So Hayeli shall be Armenian irl, that'd probably be on the frontiers of the Scalding Sands (thanks a friend for helping me with that part), so maybe I should make his skin darker. Besides, dark skins in a dorm that values beauty is also not the first idea people get. Sold!
(Somewhere during the process, I actually had an objective with Hayeli. "Make him represent Teenagehood itself". Teenagehood is a particularly difficult period, teenagers try to become their own person independently from their parents. They copy each other and all the people they look up to to find what suits them best, but they also hate not being able to tell who they are as a person. Hayeli represents that struggle, and that's also why I gave him a heavy bout of acne and red cheeks and baby fat but a lean body. Teenagehood isn't pretty, and it shouldn't be. Hayeli is awkward, his body is morphing a lot, he has no idea who he is or who he wants to become, he copies others without realizing. But he also has a lot of fun. He cheats at tests, he bothers his classmates and dormmates, he has fun with makeup, he tries a lot of new things. While Yuu was meant to represent survival, Hayeli is meant to represent teenagehood, for better and for worse.)
There you have all of Hayeli's creation process.
TLDR: Mostly I just... don't go with the very first thought I get. Do you know that Pixar or maybe Disney process where they give up on the first dozen ideas they get because it's too "normal" and easy to guess? It has its flaws but I think it's not that bad. I go with the contrary of what's expected (dark bad skin for a dorm that represents beauty) or I push the concept further if I can (copying magic instead of shapeshifting). And most importantly, I give my characters flaws and weaknesses. That's the most important part of the creation to me. What can I give him that'll make him struggle? The scenario writes itself as soon as you give your characters challenges to overcome within themselves.
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idrellegames · 2 months ago
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good morning/afternoon/evening dear Developer of Wayfarer. Is it just me or is Wayfarer still in episode three in Mahanin Palace? Do I need to restart and replay it?
Do you have guidelines(?) of to do and what not to do for RO especially Aeran. I love him😔🙏🏻
Episode 3 is not set in Mahanin Palace. You will ideally not have to restart the whole game in order to proceed to Episode 3 when it comes out, but it may depend on how old your save file is. I do my best to make transitions as soon as possible, but sometimes changes to background code will result in continuity errors. Always read the patch notes when a new episode is released or when a patch is added, it will tell you what you need to do to ensure a smooth transition.
Episode 3 is currently in alpha; it is only available to play via my Patreon. The public build ends with Episode 2.
There is no official guide for romancing Mr. Kellis. Wayfarer is designed to be reactive to your actions and choices, and is intended to be played without pre-planned results. However, if you want to unlock certain content available in Episodes 1 and 2:
you must flag Aeran's romance when he's introduced in Episode 1, otherwise you will be locked out of all romance content with him. You do this by selecting option #4. You are friends and you are partners. You can’t imagine this life without him at your side.
to access his romance reconciliation scene in Episode 2 (where your MC can sleep with him if you select the allosexual options), you must have +60 romance and approval. The only way to get romance that high is to get knocked out in Episode 1 and almost die. This requires you to fail your stat checks during the fight with the Crimson Count, or end up in the town square fire.
you also cannot go to Melchior's party or visit Veyer at the end of Episode 2, you must go immediately back to your apartment as soon as it becomes an option
if you do not want to be severely injured in Episode 1, there is content specifically for those who have under 60 romance in Episode 3 that will only trigger if you retain a generally good relationship with him and if forgive him for his behaviour in Episode 2.
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mscribblz · 1 year ago
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100 Followers Unlocked! Woo Hoo!
As a thank you, I’m doing a small art raffle to celebrate. 1 winner will receive a half body/full color commission of a character of their choice.
PLEASE SEE RULES UNDER CUT:
1) Reblog this post for entry (1 entry per person)
2) Must be following this blog to be eligible (New followers welcome)
3) The commission prize will follow the same guidelines as my standard commissions (except no payment). Please see my commission info page for what I will and wont draw.
4) Entry will remain open until AUGUST 31st 11:59PM CDT. I will announce the winner next day and reach out to them privately.
5) To the winner: You will be responsible for providing reference image(s)/descriptions of the character you want drawn (Especially OCs!)
6) If the winner does not respond within 48 hours, someone else will be selected.
Thank you again everyone and good luck~
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gkyoyukinona · 16 days ago
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How to Write an Essay (Without Losing Your Sanity lol)
The essay. That dreaded form of writing that often brings out feelings of fear, dread, and confusion. But fear not! Writing an essay doesn't have to be as terrifying as it seems. Whether you're a student or someone who just got stuck with a writing assignment, i am here to guide you through the process. Get ready to unlock the mystery of essay writing in a very simple way.
Step 1: Understand the Prompt
First things first: Read the assignment. I know, I know—this sounds too easy, but you'd be surprised how many people skip this crucial step. Understanding the question you're being asked is the foundation of your entire essay. You wouldn’t build a house without a blueprint, would you? (Unless you’re a DIY enthusiast)
Ask yourself:
What is the essay asking me to do? Analyze? Argue? Explain?)
Are there specific guidelines or requirements? (Word count? Format? Citation style?)
What’s the purpose of the essay? (Are you informing? Persuading? Telling a story?)
Step 2: Research Like You’re the Next Sherlock Holmes
You may be tempted to skip this part and just write whatever comes to mind. Big mistake! Essays are all about backing up your ideas with solid evidence. So, channel your inner Sherlock Holmes and start researching.
Use reliable sources (we’re not citing Wikipedia here, folks).
Take notes and organize your thoughts. This will save you from diving into a writing frenzy and realizing halfway through that you’ve completely lost track of your argument.
Look for a variety of sources—books, articles, interviews, or anything that feels appropriate for your topic.
Once you’ve done your research, take a deep breath and let the facts fill your brain. You’ll need them in the next step.
Step 3: Make an Outline
Okay, you’ve got your research, and now it’s time to plan out your essay. The outline is like a map that keeps you from wandering into the unknown wilderness of “I don’t know what I’m doing anymore.”
There are different ways but this is how I make the most simple outline for my essay
Introduction: This is where you grab your reader's attention. Start with a hook—something that piques curiosity or makes them think. A quote, a question, or even a joke (that’s relevant, of course).
Body Paragraphs: These are the meat of your essay. Each paragraph should cover one main idea. Start with a topic sentence, support it with evidence, and wrap it up with an analysis. Rinse and repeat.
Conclusion: Time to bring it all home! Restate your main points, tie everything together, and leave your reader with something to think about. And please, for the love of all things good, don’t just copy-paste your introduction.
Step 4: Write the First Draft (Embrace Imperfection)
Now, it's time to write! Don’t worry about making it perfect just yet. The goal is to get your thoughts down on paper. You can always clean it up later.
Here are a few tips:
Write freely. Don’t censor yourself—let your ideas flow.
Use transition words like "however," "for example," and "in conclusion" to connect your ideas smoothly.
Don’t obsess over grammar and spelling in the first draft. You’ll have time for that later.
Now once you're done writing drafts think of some title ideas related to the topic of your essay. Remember a catchy title is necessary as it serves the first impression of your write up. ( Some of you may do this before starting your essay and i really admire you for that becoz for me thinking title take hours )
Step 5: Edit Like You’re a Grammar Ninja
Once you’ve got your first draft, it’s time to put on your editing hat. You know, the one with the sharp sword of logic and the shield of perfect grammar.
Check for clarity. Does everything make sense? Is your argument easy to follow?
Grammar and punctuation: This is where you get to play the detective. Look for missing commas, awkward sentences, and spelling errors. Use apps or Google to check your grammar
Step 6: Polish and Submit (The Final Touches)
Now that you've edited your masterpiece, it's time for the final touches. Ensure your essay follows the required format and citation style (MLA, APA, Chicago—pick your poison).
Take one last look at your essay:
Are your paragraphs well-organized?
Is your argument clear?
Is your spelling flawless?
Congratulations! You've now survived the essay-writing process and emerged victorious.Keep practicing, and soon, you'll be an essay-writing pro—no sweat, no tears, just a few cups of coffee and maybe a well-timed joke.
Good luck, and happy writing!
Visit this link to see my essay and other writeups on Instagram
https://www.instagram.com/gkyoyuki.nona?igsh=Mzhxa2c5ZjNpY2kx
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silentkasama · 2 months ago
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R1999: Just Reports (1.9 Lead-up In-game Activity)
in-game activity where a report is unlocked each day for five days; each day you are made to enter a password. you are given a code, enter the corresponding letters and that's the password. you get 400 clear drops, 5 picrasma candy, and other goodies. happy first anniversary, r1999
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Day.1 (pw: boring)
/Survival Report
Congratulations on successfully completing the test. Those that independently cracked the code are deemed to have a highly developed left brain and are considered to be able to read the report on their own.
The following is the information contained in the report: None. In accordance with Laplace guidelines and the assigned task of deciphering the incantation, regular progress updates will be provided over the next twenty-two hours to document and verify advancements.
Summary: Currently, vital signs remain confirmed
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Day.2 (pw: mrfishjar)
/Observation of the Teamlead
Based on internal data at Laplace, writing reports is considered as the second most effective way to prolong the perception of time; reading reports is the first.
In this report, I have noted that the teamlead showed signs of anxiety and became unusually irritable during our decoding operation. As part of my duties and out of personal interest, I will continue to monitor any fluctuations in the teamlead's emotional well-being.
Conclusion: It is generally accepted that straight lines represent relaxed eyebrows, while curved lines indicate a smiling mouth. The complete deciphering of facial expressions is fast approaching.
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Day.3 (pw: msuncanny)
/Observation of the Director
I understand that the reader may not have enough free time to continue reading this report unless it is necessary for their job; my apologies.
The following is the content of the report: The director appeared emotionally stable when presented with the interim results of the decryption operation. Correction: I cannot confirm any noticeable emotional fluctuations in the director; they seem to be stable for the time being. Further observation will be temporarily suspended.
Summary: The expression system is the same as the masks, and after a right-brain assessment, I can no longer trust the verifiability of the emotions conveyed by this system.
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Day.4 (pw: ihatearts)
/Day of Art Appreciation
Aside from upholding confidentiality obligations, the main purpose of the code is to weed out people with highly developed right brains, such as certain artists and arcanists.
The following is the content of this report: Efforts to decipher the pictorial messages sent by the investigators were unsuccessful. A proposal to go outside and turn into oil paintings to better connect with the artwork was rejected.
Summary: I strongly believe that combining cryptography with the works of Leonardo da Vinci has the potential to create a unique form of literature that would captivate and engage a wider audience.
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Day.5 (pw: goodbye)
/Application for Leave
This report assumes that the reader has most likely skipped the first four reports. As a precaution, it is highly recommended that the reports be read in chronological order to fully grasp the information presented here.
The following is the content of the report: In praise of the director's efficiency oriented approach, and given the limited manpower in the technical support team, I have decided to temporarily stop writing reports and transition to another role.
Just a side note: I am quite intrigued by the Kingdom of Numbers on that island, as shown in the external intelligence. I'm thinking of applying to visit the island and talk to the natives about cryptography after today's events.
if you know where to look at previous similar activities, could you please point me to them? thank you
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science-lover33 · 1 year ago
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Genetic engineering: CRISPR and beyond
In genetic engineering, we find ourselves amidst a scientific revolution with the advent of revolutionary technologies like CRISPR-Cas9. However, our journey into the intricate landscape of genetic manipulation is far from complete. This post delves into the nuanced world of genetic engineering, exploring cutting-edge technologies and their remarkable potential in shaping the future of medicine and biotechnology.
CRISPR-Cas9: Precision at the Molecular Level
CRISPR-Cas9, a revolutionary genome editing tool, stands for Clustered Regularly Interspaced Short Palindromic Repeats and CRISPR-associated protein 9. It utilizes a guide RNA (gRNA) to target specific DNA sequences, and the Cas9 protein acts as molecular scissors to cut the DNA at precisely defined locations. This break in the DNA prompts the cell's natural repair machinery to make changes, either through non-homologous end joining (NHEJ) or homology-directed repair (HDR). CRISPR-Cas9's precision allows for gene knockout, modification, or insertion with remarkable accuracy.
Beyond CRISPR: Emerging Technologies
While CRISPR-Cas9 has dominated the field of genetic engineering, numerous promising technologies have emerged on the horizon. These include CRISPR-Cas variants like CRISPR-Cas12 and CRISPR-Cas13, which offer unique advantages such as smaller size, increased specificity, and targeting of RNA. Additionally, base editing techniques, such as adenine base editors (ABEs) and cytosine base editors (CBEs), enable the direct conversion of one DNA base into another without causing double-strand breaks, expanding the range of genetic modifications possible.
Applications in Medicine
The implications of these advancements are profound, particularly in medicine. Genetic engineering can potentially treat various genetic disorders, from cystic fibrosis to sickle cell anemia, by correcting disease-causing mutations at their source. Precision medicine, tailored to an individual's genetic makeup, is becoming increasingly feasible, allowing for personalized therapies with minimal side effects.
Ethical Considerations and Regulation
As we venture further into the genetic frontier, we must acknowledge the ethical considerations surrounding genetic engineering. The ability to modify the human germline, with implications for future generations, raises ethical dilemmas that necessitate rigorous oversight and regulation. The international community is developing guidelines to ensure responsible use of these powerful tools.
Future Directions and Challenges
While genetic engineering offers immense promise, it is not without its challenges. Off-target effects, unintended consequences, and the potential for creating designer babies are among the issues that demand careful consideration. Researchers and ethicists must work in tandem to navigate this uncharted territory.
References
Doudna, J. A., & Charpentier, E. (2014). The new frontier of genome engineering with CRISPR-Cas9. Science, 346(6213), 1258096.
Anzalone, A. V., Randolph, P. B., Davis, J. R., Sousa, A. A., Koblan, L. W., Levy, J. M., … & Liu, D. R. (2019). Search-and-replace genome editing without double-strand breaks or donor DNA. Nature, 576(7785), 149-157.
Kime, E. (2021). CRISPR and the ethics of gene editing. Nature Reviews Genetics, 22(1), 3-4.
This post only scratches the surface of the profound transformations occurring in genetic engineering. The relentless pursuit of knowledge and ethical exploration will shape the future of this field as we continue to unlock the intricate secrets of our genetic code.
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yoruqueenofnightsims · 1 year ago
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How I edit my Sims' shadow in Photoshop
as requested by @adelarsims
& based on this tutorial.
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1. Taking a screenshot
First of all take a screenshot of the Sim - I always do CAS but in-game works too ofc.
I take mine in front of a background that loosely matches the color of the background of my edit, in this case white. If you have a fancy CAS background, I recommend this CC by @sonyasimscc to easily get a simple background for screenshots.
I also use this tutorial by @katverse to get really good screenshots, I use 4000x3000px resolution, and this tutorial by @vyxated to not have a CAS UI in your screenshot if you use a reshade like me.
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2. Setting up the Photoshop file
Now in Photoshop create a file, I use 1250x2000 px.
I made a few guidelines, pink being the middle of the image and dark blue guidelines for my shadow editing.
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I have a usually white background and a slight Curves adjustment layer with a gradient layer mask so it gets slightly darker at the bottom, completely optional ofc.
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3. Removing the original background
Import the screenshot and place it however you want. I try to align the Sim in the middle and make it as big as possible.
Then select the layer and go to Select - Subject.
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This will usually do a decent job.
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If there are some leftover unselected areas (like on her left hand on the hip) you can either add them to the selection now or edit the layer mask later.
Then create a layer mask.
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Since the screenshot has a similar background, it shouldn't show too much if it is not perfect.
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4. Creating the shadow
First duplicate the Sims' layer (Shortcut: Ctrl + J).
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The layer is probably a Smart Object, so you need to rasterize it and right click the layer mask to apply the layer mask.
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Now lock transparent pixels and paint the layer black.
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Next unlock the transparent pixels again and move the black layer below the actual Sim. Leave it selected.
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Now you will need the Perspective Warp tool.
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Draw the grid over the Sim, it doesn't have to be perfect, but make sure every part of your Sim is in the grid and nothing pokes out.
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Press enter.
Now you want to drag the upper 2 corners separately wherever you want the shadow to be. I always put mine to the left and around the upper thigh area. I also try to match how slanted the left and right side are.
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Now move the bottom 2 corners to try and match the shadow with the Sims' feet kinda. It won't work perfectly and you will need to fix it by hand after.
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Press enter again.
Now go in by hand and fix the shadow around the feet.
Simply paint with black on the same layer and erase parts if necessary.
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5. Making the shadow look nice
I like to change the layer opacity to 35%, but it depends how strong you want the shadow to be.
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Next I apply a tilt shift blur, unlike in the video.
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I use a blur of 15px.
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Move the circle at the edge of the image basically or a bit below by dragging the middle of it. Then rotate it on the bottom line by around 10°.
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Next move the solid line to the middle of the circle and the dashed line around the ankles.
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Then press OK at the top.
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6. Optional: Gradient layer mask
Lastly I like to make the shadow fade out a bit towards the top.
Apply a layer mask to the shadow.
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Then get your gradient tool and the default black to white gradient.
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Hold shift to make a straight line and drag the gradient down.
This is how I roughly place mine so it's not too strong.
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And that's it!
If you have any questions, let me know~
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dracox-serdriel · 2 months ago
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Only Murders in the Building Season 4 Theories, Part 2
This has spoilers for all episodes of Only Murders in the Building to 4x07 Valley of the Dolls.
To skip this post, please strike the 'J' key.
During the most recent episode, the show has tried to point us back to some of the ambiguous events from Season 1, which the actors specifically said were all identified from the movie script.
The ambiguous facts from previous seasons:
The note on Oliver's door + Winnie's poisoning
The note on Jan's door
They argue that the notes were written by the same left-handed person, but Jan's note ("I'm watching you.") Is written in straight block letters with no upward or downward slope:
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The leathers are traditional block letters - that is, they are of similar size/shape, and was likey produced with some kindn of guidelines to get the words straight + the letters spaced right.
Whereas, Oliver's note truly seems like someone was trying to disguide their handwriting:
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The first `E` is drastically different from the other two Es. The O in podcast is way smaller than the O in "or" and the O in "you" - and the words are all conspicuously different sizes. It's like they wanted to make the note from cut up magazines, but they didn't actually own any magazines, so they just traced block letters or something to make less untraceable.
The revisit to this note added a smudge not present in Season 1, and the actors insist that this smudge proves that the person who wrote it is left handed. I'm more inclinded to think that someone wrote with their left hand to disguise their own handwriting.
Now, I personally would find it hilarious if Sting was actually the one who wrote Oliver's note. At that point in the show, they hadn't truly proven murder, and it would make sense that Sting wouldn't want the podcast to go on and possibly conclude that Tim Kono committed suicide - especially if the podcast concluded that a major factor in his suicide was Sting firing him and telling him to kil himself.
Would Sting poison Winnie? No, I don't think so, but if Oliver left his door unlocked (which he apparently was doing in Season 1) or even ajar, then maybe Sting tossed Winnie a dog bone to keep her away. Maybe the 'poison' Winnie ingested was a treat/additive to the bone that isn't dangerous for larger dog breeds but is for a dog like Winnie.
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But I think the far more likely candidate for Oliver's note is Theo, whose normal handwriting looks like this:
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He also broke into apartments and gathered intel - against his father's wishes - on the trio. So him going rogue with notes isn't that insane.
I don't think Theo would position Winnie, though. Maybe he gave Winnie a bone covered with some dog-unfriendly power that he didn't know would make her ill.
So, who left the note on Jan's door? I'd wager that it was Howard, as he admitted suspecting her fairly early on. There's also Lester the doorman, though I see him more as a dark horse for this.
What I'm essentially saying is that, while they may formally revisit "who wrote these notes", I don't believe that this season's killer was the one who wrote the notes in Season 1.
The more important question is - how did so many details wind up in the movie script? That's how the actors were able to tie them into the current murders...
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darkficsyouneveraskedfor · 5 months ago
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Whisked Away 4
No tag lists. Do not send asks or DMs about updates. Review my pinned post for guidelines, masterlist, etc.
Part of the Sweet and Spicy AU
Warnings: this fic will include dark content such as dubcon/noncon, and other possible triggers. My warnings are not exhaustive, enter at your own risk.
18+ only. Your media consumption is your own responsibility. Warnings have been given. DO NOT PROCEED if these matters upset you.
Summary: You get a job at a bakery but your new boss only adds to your work
Character: chubby!baker!Thor
Please comment and reblog if it’s not too much. I always love getting to chat about these stories and hearing all your ideas! You all are wonderful and loved.
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Your first day of work has you over eager. You show up ahead ten minutes early. You’re supposed to get there an hour before opening. You linger outside, pacing aimlessly as you rub your arm, feeling a bit silly for having to wait in the morning shadows. 
There’s a sudden clattering, the noise of metal clinking together, and you turn to greet the behemoth approaching you. Thor’s silhouette is darkened in the dim hues of the hour, the purple sky behind him limning his broad shoulders. He chuckles as he approaches and raises his armful of pans. 
“Early bird,” he chirps at you, “I remembered the new pans!” 
“New pans?” You wonder. 
“Ah, yes, I ordered them ages ago. Carelessly, I left the wrong address in my autofill,” he clucks at himself, “great luck that you’re ahead of schedule, I do require some assistance.” 
“Oh, happily,” you teeter on your heels. 
“Yes, uh, the keys,” he wiggles his left hand and you spot the keyring dangling around his knuckle, “if you could open the door. I’d have you take all this but it is rather heavy.” 
“Of course,” you reach for keys and he straightens his finger. You slip the ring free and stare at the dozen or so keys.  
He laughs again, “it is the one marked F; ‘Front Door’.” 
“Ah, makes sense,” you say. 
“Mm, you would think but I also have a front door at home...” he adds. 
Your lips tweak in a half-smile as you turn to unlock the bakery door. You pull it open and hold it for him. He thanks you with a dip of his head and angles through with his armful of pans. He enters and you follow him into the darkness. 
“You may lock it behind you... and find the light switch—ah, damn--” 
The pans crash to the floor as you pull the door shut. You twist the latch and feel along the wall for the switch. Your heart is racing with the cacophony of noise. As you find the lights and face the bakery, you find Thor on his knee, panting as he has a hand on an overturned chair and the other on his hip. 
“Argh, I don’t know how many times I’ve told Thrud to put the chairs up,” he growls, “why would she put it here?” He asks the rhetorical question as he rubs his lower back, “she cannot help being her father’s daughter I suppose.” 
He rights the chair first then uses it to haul himself to one foot, then the other. You bend to pick up the golden pan close to you. He bends to do the same and squeaks. Coming from him the noise is both comical and concerning. 
He manages to move himself into the chair and hisses, “ah, forgive me,” he pushes his head back, “I’ve pulled my old college injury.” 
“Just take a minute, it’s okay,” you assure him as you gather up the pans around the entry. You put them on the table near him as he watches with a pained expression. “I think they’re mostly undamaged.” You examine the pan in your hand then look up, “more importantly, you? You sure it’s just an old injury?” 
“Ah, don’t you worry for me. I’m the boss here,” he grits and groans as he makes himself stand. “You’ve got training to do and I’ve got to train you.” 
He moves stiffly and you look down at the pan and hold it up, tilting it to run your finger along the dent. 
“Oh no,” you murmur. 
“Hmmph,” he grunts and moves closer, stooping with sharp inhale to look at the imperfection, “ah, no worries, I can fix that.” He rubs his fingers together, “before I was a baker, I did some work at a metal shop. I’m afraid however they did not approve of me forgetting my mask so often.” 
You frown, you hope he at least has the sense to wear oven mitts. 
“Young and stupid,” he explains, “I like to think I am wiser now. Who knows if it’s true.” 
He favours one hip as he takes a stack of three pans, “let’s get these to the kitchen, then we can begin opening—tasks.” 
You follow him around the counter into the kitchen. He sets down his handful, then you put yours next to him. As he faces you, you put your hands up. 
“Please, I can get the rest,” you insist. 
“I can handle it--” 
“Just relax,” you say, “I can see you’re in pain. I know pain well. Give yourself a minute, okay? I can handle a few pans.” 
He opens his mouth to argue then snaps it shut. He shows his large palms and backs up to lean on the metal table at the center of the kitchen. He winces as he does and you shake your head. You leave him and go to gather up the last of the new tins. 
When you return, he is bracing the metal and stretching his left leg. His back tenses as he does and he groans. He lifts his knee and drops his foot back down heavily. 
“Take it easy,” you say as you place the last of the pans down, “tell me what to do, I can figure it out.” 
“Mm, yes, the rest of the lights... then the safe...” he turns to you, “ah, the key for the safe is marked S...” 
“For ‘safe’,” you figure as you look back to the keyring in your hand. “Got it.” 
“Then we must start the prep. I have loaves proofing in the drawers. They need to go in as soon as possible for opening,” he explains, his voice gritty with agony. 
You nod, “alright, can do.” 
“Too helpful,” he says, “my apologies that you are tending more than the icing.” 
“I’m here to work. Doesn’t matter what,” you assure him. 
You go out and flick on the lights, all but the open sign. Then you dip back into the kitchen to ask about the safe. That’s hidden in what looks like a cupboard across from the ovens. You open it up and he directs you to grab the tray on top. You remember how to balance from your barista days. 
“Earlier,” he says as you count and he inputs the totals into the tablet before him, “when you said you know pain... I recall you mentioned you are a carer for your sister?” 
You nod and swallow, “yeah, but like I said, she’s come a long way. She has bad days but we all do.” 
“Mm, yes, I’m very sorry to hear it. It can’t be easy having to take care of someone so young. Not to mention having to leave her to do just that,” he tisks, “it isn’t fair that you should need to. You let me know if you need anything. I can go without a decorator now and again.” 
“I think she’ll be okay,” you shrug, “really, she’s probably tired of me.” 
“Oh, I don’t think anyone could ever tire of you,” he purrs, “anyone would be lucky to have a woman like you taking care of them.” 
“Maybe,” you utter before you announce the next total and he keys it in, “I wish I could do more for her. Oh, uh, yeah,” you look up at him, “she wanted me to tell you she loved the cookies.” 
He grins and bows his head, “wonderful. And you? How’d you like them?” 
“Delicious,” you proclaim, “I’m lucky I got even a crumb from her though. She devoured them.” 
“Take more tonight. We always have extra,” he says. 
“No, I couldn’t,” you shake your head. 
“You will. It is one of the perks of working here,” he intones as he touches his hip again, “if I can offer her any comfort, even just a batch of cookies, it’ll be worth it.” 
“That’s so sweet of you,” you finish counting and lift the tray. 
“Compensation since you’ll be doing the heavy lifting,” he chortles as he flinches and pulls his hand away from his back, “I should know better by now. I always overdo it.” He glances down at his middle, “I’m certain you could have guessed by looking.” 
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motionpandey · 9 months ago
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Unlocking the Power of Animation: A Guide to the 12 Principles of Animation
The 12 Principles of Animation: Bringing Life to Art
Animation is a captivating and ever-evolving art form that has the power to transport audiences to fantastical worlds and stir deep emotions.
Behind the magic of animated films and videos lie the "12 Principles of Animation" a set of guidelines that have been the cornerstone of animation since their introduction by Disney animators Frank Thomas and Ollie Johnston in their 1981 book, "The Illusion of Life" These principles are the building blocks of animation, allowing artists to breathe life into characters and create fluid, engaging motion.
Here are the 12 principles, along with explanations for each:
1. Squash and Stretch (Flexibility and Elasticity)
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This principle emphasizes the need to give volume and weight to objects and characters by distorting them when they move. It adds a sense of realism and exaggeration to the animation.
2. Anticipation (Preparing for Action)
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Before a character makes a significant movement or action, there should be a brief moment where they prepare for it. This helps the audience understand what's about to happen and adds depth to the animation.
3. Staging (Presentation and Clarity)
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Staging involves arranging elements in the scene to convey the story clearly. Proper framing, camera angles, and composition guide the viewer's focus to the most important elements.
4. Straight Ahead and Pose to Pose (Two Approaches to Animation)
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These are two different methods of animating. Straight ahead involves creating each frame in sequence, while pose to pose focuses on defining key poses and then filling in the gaps. Both methods have their uses, depending on the desired effect.
5. Follow Through and Overlapping Action (Secondary Motion)
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Objects and characters should continue moving slightly after their primary action has stopped (follow through) and some parts of the character may move at different rates or in different directions (overlapping action). This adds realism to motion.
6. slow in and out (Easing In and Out)
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To make movements look more natural, objects should start and end their actions gradually, with acceleration and deceleration. This principle prevents abrupt and robotic motion.
7. Arcs (Natural Paths of Action)
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Most natural movements follow an arcing path rather than straight lines. Animators should ensure that characters and objects move in arcs to mimic real-world physics.
8. Secondary Action (Supporting Actions)
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Secondary actions complement the primary action and add depth to the character or scene. These actions can be facial expressions, gestures, or any other movement that enhances the animation.
9. Timing (Pacing and Rhythm)
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Timing is crucial to establish the mood and rhythm of the animation. It determines how fast or slow actions occur and can evoke different emotions in the audience.
10. Exaggeration (Accentuating Reality)
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Exaggeration is used to amplify the actions and emotions of characters, making them more expressive and engaging. However, it should be used judiciously to maintain believability.
11. Solid Drawing (Three-Dimensional Forms)
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Animators must understand the principles of traditional drawing, including anatomy, perspective, and form, to create characters and objects that appear three-dimensional and solid in a 2D space.
12. Appeal (Attractiveness and Personality)
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Appeal refers to the likability and charisma of characters. It involves designing characters with unique and interesting traits that draw the audience's attention and empathy.
Mastering Animation: 12 Essential Principles Explained These principles serve as a foundation for animators to craft compelling stories and characters.
While they were developed in the realm of traditional hand-drawn animation, they continue to be relevant in today's digital animation techniques.
Aspiring animators and seasoned professionals alike still rely on these principles to captivate audiences and breathe life into their creations, reminding us that the magic of animation lies in its ability to make the impossible seem real.
As i conclude this journey through the intricate world of animation, extend our heartfelt gratitude to each reader.
Thank You for Reading ♥
Follow Motion Pandey for more such as amazing animation tips and tricks content
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blueskittlesart · 2 years ago
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how would you define a ‘zelda’ game? im making an au of sorts for it but sometimes i cant tell if im taking the zelda out of zelda- whether the master sword is a requirement or not (maybe not because of the four sword?) or having light vs dark/good vs bad as a general theme. this also kinda fascinates me as people tend to complain abt botw as being less of a zelda game compared to past entries. why though? ive seen the lack of stakes being complained about but i dont think a story should have to have world ending stakes to be a zelda game or a good story- could be wrong though. also with how every zelda game strives for a different Vibe than the last what makes one better than the other? anyways yadda yadda replace a ships wooden boards until every board is replaced is it still the same ship, whatre your thoughts?
actually what makes a zelda game a zelda game anon here. i think a better question would be what makes a zelda story a zelda story
as someone who has also/is also writing their own zelda game i do have a lot of thoughts about this. obviously one of the things that defines mainline zelda games is the formula, which if you're doing a ganon/demise villain and you want to be canon-compliant, you're gonna want to follow to some degree in order to stay consistent with the lore. there are other things that go into it though, like the themes, writing style, the presence of certain elements, etc. let's get into what i think is important!!
first of all, the formula. this only applies to mainline games, so if you're looking to do a sequel-style story you have a LOT more freedom, and certain games bend these rules quite a bit so they're not hard-and-fast, but if you want your game to FEEL canon-compliant it's good to take these steps as a general guideline.
opening segment--this is where link wakes up with nothing and has to run around the starting point of the game collecting items to progress. almost every mainline game will have him begin sleeping in a bedroom of some kind, and the player's first action will be to move him out of bed, so if you're struggling for a start point, that's a classic. he usually needs to find at least a sword and shield in this segment, and the player will be encouraged to talk to npcs to get some exposition along the way.
at the end of the opening segment the player is given the true first task of the game, which usually involves travelling somewhere, often with the goal of meeting zelda. the player may also be told to begin seeking out dungeons at this point, or zelda might tell them when they meet her in person for the first time.
the first dungeon section of the game will usually include 3-4 dungeons, often forest/water/fire/air themed and located in those respective regions of hyrule. these dungeons will have a map item to be found as well as (usually) some other dungeon item which allows you to progress through dungeon puzzles (classic items include bombs, boomerang, bow & arrows, hookshot, etc) and a boss fight at the end. when the player completes each of these dungeons, they are given an artifact which they have been told will somehow progress the gameplay for them once they collect all of them. (e.g. in oot the 3 gems unlock the temple of time) this is a crucial point bc no one is gonna want to do your dungeons without a gameplay-advancing reward at the end.
after the final initial dungeon there's usually a mini-boss fight of some kind, often with a secondary antagonist (girahim, agahnim, zant, etc) (if you're using botw as a reference point, stop doing that now, because botw ends here in terms of formula)
after all of that, there's what i like to refer to as a catalyst. this can technically be anything, but the most important point is that it must dramatically shift the trajectory of the story and/or the player's perspective. in oot it's the time change, in wind waker it's the underwater-hyrule reveal, etc. often (but not always) this reveal will come along with a new gameplay mechanic in which something about either the player or the world can be modified to access new areas of the map/solve new puzzles. (oot age-switch, alttp dark vs regular world, tp wolf form, etc) if your game includes the master sword, this is usually when the player will get it.
with a changed perspective and access to new areas, the player is now informed of a NEW goal, usually to beat ganon, who by this point has definitely kidnapped zelda and is holding her hostage. this kicks off the second segment of dungeons. usually there are 6-8 dungeons in this section, following the same map/item/boss/reward formula. (most classic games have you rescuing PEOPLE from these dungeons, but modern ones kinda did away with the damsel-in-distress thing lol)
once those dungeons have been completed, it's time for the final dungeon of the game, which is ALWAYS hyrule castle. this one may have a map, but usually doesn't have any dungeon item or even that many puzzles, it's really more about hacking through menial enemies to get to the big guy. the final battle of the game will be your big bad (usually ganon) and will traditionally have 2 phases, one inside the castle (where, if he ever looked human, he will look human) and one outside of it (where he will become much more monstrous.)
that's the VERY BASIC formula of MOST mainline zelda games. but like i said, plenty of games bend or cut out parts of this formula completely, and some games that follow it pretty well don't feel quite as 'zelda' to me as others. so there are obviously other things that make a zelda game a zelda game.
the first & one of the most important to me is the theming of the games. the franchise has cyclical overarching lore which really lends itself to explorations of coming-of-age, trauma, and healing, which is often what the most successful games focus on. I don't think a successful game NEEDS to be a coming-of-age, but it ABSOLUTELY needs to have SOME central theme to be built around. the best zelda games are the ones which clearly have something to SAY, a secondary thematic narrative that makes their stories relatable and impactful instead of just pure fantasy escapism. if you're looking to emulate the impact that zelda games have on their players, finding something relatable to the human experience and building your story around an exploration of that theme is a great place to start.
another thing to consider is the zelda writing style. zelda games occupy a really interesting niche among modern rpgs because they have such a long history and are often very married to emulating their predecessors. What this means in terms of writing is that zelda still employs a VERY player-based mode of storytelling. the games which define this franchise were built and released when storage space was the single biggest constraint game developers had on their stories; thus, they were built with the incentive to keep cutscenes and dialog to a minimum. this meant that if the developers wanted to tell a story in their games, they needed to get the PLAYER to tell that story for themself. what sets modern zelda games like botw apart from other rpgs (for me, at least) is the almost complete lack of action-breaking cutscenes and dialog. whenever you have a long cutscene in an rpg, you're forcibly removing the player from control of their character and therefore taking them out of the action to some degree, ESPECIALLY if the player character makes decisions during those cutscenes free of the player's influence. zelda games are very careful to avoid taking the player out of the action in almost EVERY instance. you will very rarely see cinematic cutscenes, and you will NEVER have link moving or taking action on his own independently of the player. the entire story & writing process tends to follow that same principle--how can we convey this story to the player through the player's own actions? very rarely will the story be outright stated to you through dialog or cutscenes, instead you will have to piece things together yourself, keeping the player centered in the story at all times.
you mentioned the presence of the master sword in your ask, and i think that breath of the wild is a good example of a zelda game that removes a lot of the standard elements of the franchise without losing the feeling of a zelda game. the master sword, while technically present, is not required to beat the game at all, and it's completely possible to beat ganon without ever finding it. the triforce is totally absent and not even MENTIONED throughout the ENTIRE game. despite this, (in my opinion) botw doesn't lose that zelda feeling. i think the reason for this is because it holds on so tightly to the theme and writing style i mentioned above, and pulls in just enough elements of the formula that it's still recognizeable despite clearly being something new. (the divine beasts are the dungeons, dungeon items are replaced with runes, there are clear REFERENCES to the lore even when its not stated outright, etc.) i also think part of the reason that botw is successful in this regard is because there's a REASON thematically for it to be divorced in this way from other games. it takes place at least 10k years removed from every other game and in the wake of a massive kingdom-ruining tragedy, so the fact that some changes have been made to the standard mechanics players are used to feels natural when paired with this changed version of hyrule. if you want to make a drastic change like that, i think it's always going to feel a bit more natural if you give players a REASON for that change, even if the reason is just 'well EVERYTHING is different so obviously this thing is too.'
final point, and not necessarily as important as the others but still worth noting, i think mood and art direction are something worth considering as well. I have NEVER seen a dark&moody adaptation of zelda that still felt like zelda to me. not to beat a dead horse, but these games originally come from the NES. for YEARS they were defined by sharp, brightly-colored graphics, and i really do think something is lost when you strip all the color and cartoonish-ness from them. (this is NOT a dig at botw btw, i actually think botw did a REALLY good job of creating a world that was both adequately colorful AND realistic. this IS a dig at twilight princess.) many of my favorite zelda games are defined by their bright and blocky art styles, and if anything i think zelda games are a testament to the fact that you can make a thematically dark game WITHOUT sacrificing your art direction to black overlays.
anyways!! hope this helps lol
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jujutsukaisenbigbang · 3 months ago
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Writer Participation Guidelines 1. Stories must be between 10,000 – 20,000 words. 2. Stories may be any pairing (M/F, M/M, F/F or poly) or gen (defined as a fanwork that contains no romantic or sexual content). We accept all ships and content but works must be properly tagged. 3. The central story element must focus on characters from Jujutsu Kaisen. 4. At least one character must be a canon character. 5. In keeping with the theme of Dark Edition all stories must contain mature and/or dark themes. This could manifest as sexually explicit content or as any number of the dark themes in keeping with the manga (eg. death, body horror, monsters/curses, grief, psychological horror etc.). By creating and posting mature/explicit content, you agree that you are of legal age to do so. Note: Works can absolutely have happy endings and do not have to be extreme! 6. You will be able to post your story to AO3. Stories must be posted unlocked. 7. Stories can NOT be posted anywhere prior to your assigned posting date. 8. AU's are allowed. Crossovers are not. 9. You have to choose to either write a story OR create art, not both. 10. Stories must be betaed. 11. Writers must agree to stay in communication with mods and with their assigned artist. Disappearing with no explanation will result in being dropped from the challenge.
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mariacallous · 6 months ago
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Owners of Spotify's soon-to-be-bricked Car Thing device are begging the company to open source the gadgets to save some the landfill. Spotify hasn't responded to pleas to salvage the hardware, which was originally intended to connect to car dashboards and auxiliary outlets to enable drivers to listen to and navigate Spotify.
Spotify announced this week that it's bricking all purchased Car Things on December 9 and not offering refunds or trade-in options. On a support page, Spotify says:
We're discontinuing Car Thing as part of our ongoing efforts to streamline our product offerings. We understand it may be disappointing, but this decision allows us to focus on developing new features and enhancements that will ultimately provide a better experience to all Spotify users.
Spotify has no further guidance for device owners beyond asking them to reset the device to factory settings and “safely” get rid of the bricked gadget by “following local electronic waste guidelines.”
The company also said that it doesn’t plan to release a follow-up to the Car Thing.
Early Demise
Car Thing came out to limited subscribers in October 2021 before releasing to the general public in February 2022.
In its Q2 2022 earnings report released in July, Spotify revealed that it stopped making Car Things. In a chat with TechCrunch, it cited “several factors, including product demand and supply chain issues.” A Spotify rep also told the publication that the devices would continue to “perform as intended,” but that was apparently a temporary situation.
Halted production was a warning sign that Car Thing was in peril. However, at that time, Spotify also cut the device’s price from $90 to $50, which could have encouraged people to buy a device that would be useless a few years later.
Car Thing's usefulness was always dubious, though. The device has a 4-inch touchscreen and knob for easy navigation, as well as support for Apple CarPlay, Android Auto, and voice control. But it also required users to subscribe to Spotify Premium, which starts at $11 per month. Worse, Car Thing requires a phone using data or Wi-Fi connected via Bluetooth in order to work, making the Thing seem redundant.
In its Q1 2022 report, Spotify said that quitting Car Thing hurt gross margins and that it took a 31 million euro (about $31.4 million at the time) hit on the venture.
Open Source Pleas
Spotify's announcement has sent some Car Thing owners to online forums to share their disappointment with Spotify and beg the company to open source the device instead of dooming it for recycling centers at best. As of this writing, there are more than 50 posts on the Spotify Community forums showing concern about the discontinuation, with many demanding a refund and/or calling for open sourcing. There are similar discussions happening elsewhere online, like on Reddit, where users have used phrases like “entirely unacceptable” to describe the news.
A Spotify Community member going by AaronMickDee, for example, said:
I'd rather not just dispose of the device. I think there is a community that would love the idea of having a device we can customize and use for other uses other than a song playback device. Would Spotify be willing to maybe unlock the system and allow users to write/flash 3rd party firmware to the device?
A Spotify spokesperson declined to answer Ars' questions about why Car Thing isn't being open sourced and concerns around e-waste and wasted money.
Instead, a company rep told Ars, in part: “The goal of our Car Thing exploration in the US was to learn more about how people listen in the car. In July 2022, we announced we’d stop further production and now it’s time to say goodbye to the devices entirely.” I followed up with Spotify's rep to ask again about making the device open source but didn't hear back.
At this point, encouraging customers to waste nearly $100 on a soon-obsolete device hasn't resulted in any groundbreaking innovations or lessons around “how people listen in the car.” In their initial response, Spotify's rep pointed me to a Spotify site that searches Spotify's newsroom for “how to listen to Spotify in the car.” One of the top posts is from 2019 and states that “if your car has an AUX or USB socket, using a cable is probably one of the fastest ways to connect by using your phone.”
As for Spotify, using customer dollars for company-serving learning experiences isn't the best business plan. And for regular users, it's best to avoid investing in an unproven hardware venture from a software company.
As Redditor Wemie1420 put it:
Doesn’t feel great that there is literally no alternative other than trashing it. Feels like we’re being punished for supporting them. Dissuades me from buying anything Spotify puts out in the future. I feel like there would be some way to approach this without being like, ‘yeah we’re done. Just throw it out it’s a waste of money now.’
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