Essek and Caleb both learn the Maze spell and cast it on each other as Wizard Enrichment™. They get sent into a labyrinth with the goal of ‘escape’, and if they can’t get out in 10 minutes, they just get popped back out. No harm, no foul.
It starts out as a fun little activity, but then they start getting competitive about it. First, it’s basic races—who can get the fastest time getting out of a maze. But then, they get into a discussion about how the mazes are generated. Is it random? Is there some pattern to the various layouts? And if so, is there a style of maze that is more advantageous? Does the maze creator have any influence over the design of the maze?
The thing is, Maze only requires a DC 20 Intelligence check to escape. That’s nothing to these guys, and they crack it open pretty quick. So then they ask themselves, can we make it harder?
Their previous toyings with Maze RNG become full on experiments and deep dives to see if they can add increased difficulty. They start adding multiple levels, doors that require you to solve a puzzle to unlock, fetch quests, etc. They come up with the most difficult maps and challenge each other to get their times lower and lower and lower.
They become Maze spell speedrunners and modders is what I’m saying.
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I don't get why people hate the timeline so much, its not like you can't pretty much completely ignore it when you play the games. The only time it even approaches mattering to the story is when there is an explicit sequel like botw and totk or zelda and zelda 2
Hey sorry your ask got lost in the sauce of my broken tumblr, but: yeah!
I mean, I get why in some sense. It's been a heated point of debate and I think some people understandably resent the space it has taken not only in fandom discourse, but in how people began to understand the game and its narrative aesthetic choices. There is such a thing as over-rationalizing everything to hard logic, and sometimes it's just not the fandom for that --especially when you begin to forget it's all just fan theory and start to forget what the games are supposed to be like and evoke beyond just strict facts displayed in a linear way.
What I think bugs me with TotK in particular is that it both evokes and relies on continuity and the idea of a timeline, of archeology, of history itself, while being so loose and vacant with it that it both is doing Timeline Shit while also completely failing to understand why some parts of the fandom were invested in Timeline Shit to begin with.
But that's just my two cents of course!
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oh my god so a while ago i submitted the amadeus demo to a certain not-to-be-named indie event, not really expecting it would be accepted but figuring it's worth a shot and either way i get feedback. right.
now i have had... mixed... experiences with the particular group putting on this event. i think they do some genuinely awesome work and provide an invaluable service, but the overall community still feels wholly unprepared for anything even remotely artsy or weird. like even though it's an indie scene it feels very normie core. i don't even consider amadeus that artsy or weird, but i am occasionally reminded that i may have a skewed frame of reference compared to a lot of folks.
(a few months ago i attended a narrative feedback thing with them that was such a dumpster fire it pissed me off so bad i went and wrote 43790248932 paragraphs about it on here. like just genuinely some "have you, like, ever read a book?" tiers of utterly baffling "criticism." one of them pointed out to me that i may not have considered this, but Amadeus comes off as slightly rude. ....NO FUCKING SHIT.)
anyway. i submitted the demo because i figured the feedback would be useful, i can use any positive quotes in future trailers, etc. i have as of today learned that the game didn't get in and also received the promised feedback.
first of all i think it says a lot that from seeing in the email "we regret to inform you," my response was oh thank fuck. I don't really want to deal with tabling at an event cuz I have other shit going on and would rather focus on finishing the game since I've just made a lot of decisions I'm excited about; they also didn't get these responses back far enough in advance to actually prepare tabling materials if I HAD been accepted so it would have been more stress than anything else. I've also been salty at things like the above narrative feedback debacle so I was absolutely just like "this is completely fine with me."
But I made the mistake of reading the feedback provided and now I am going insane again.
TO BE FAIR! SOME OF THE FEEDBACK IS GENUINELY THOUGHTFUL, I may take or leave a lot of it, some of it raises good points I've already addressed, some of it clearly understands what I'm going for etc. I appreciate all of that.
But man some of this is pissing me offfffffffffff.
Some quotes that are making me particularly want to kill someone:
"When first meeting the witch the dialog is just incredibly long and boring and I ended up skipping through most of it. Given how linear this story seems to be, I think it would be better suited as a webcomic or a motion comic, not a visual novel."
DO YOU KNOW WHAT THE WORD NOVEL MEANS. JESUS CHRIST.
I am extrapolating a hint of potentially meaningful feedback from this which I'm already addressing (the personality of the Witch in that conversation should come through more than it does) - but this person gave that "feedback" in the douchiest most insufferable way possible. Luckily for them, I've since made that conversation even longer. Fuck off.
"Some of the music is very harsh and dissonant while being very repetitive, which made me less enthusiastic about listening to it."
This was the same person which just tells me they have no taste. Like hmm I wonder if there was an intentional reason I am using dissonance in the soundtrack about someone going through something insanely fucked up. The repetition is an understandable critique even if I'll be ignoring it, but "some of the music is harsh and dissonant" is not a valid critique. Soundtracks aren't supposed to just sound like nice flowery music all the time, or at least not good ones. I'll be making the full soundtrack more dissonant just for you.
"Is there a reason for the Amadeus's bracers to be colored in but not the rest?"
[different person] THIS . THIS. F. ARE YOU FUCKING SERIOUS
NO. THERE'S NO REASON. I TRIPPED AND FELL AND ACCIDENTALLY ONLY SOMEHOW ENDED UP COLORING HIS ARMS IN EVERY SINGLE ASSET THAT DEPICTS HIM BY ACCIDENT SOMEHOW! THANK YOU FOR CATCHING THIS OVERSIGHT! SILLY ME!!!! IM TEARING MY HAIR OUT
"Not all of the music is equally fitting. There's at least one track that gets a bit techno."
yeah and im adding another track inspired by Bad Taste Aquarium from Sonic Adventure and another one that's basically GoldenSlaughterer 2. girl help I'm being "critiqued" by lame people with absolutely no taste
im so glad i read this after i finished moving my to-do lists to a new project management platform and getting really excited/motivated about where i'm at with the game because if i had seen this 2 days ago it would have just fucking killed my motivation. man. it's literally so hard being the only person with #vision
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"Anonymously - or not - tell me what passage, fic, line of narration, or anything you remember me by as a writer."
Junmei qi deviation fic! Also, you're the Zhuzhi-lang person to me.
oh my goodness that makes me so happy to hear! old man yaoi save us....old man yaoi....save us old man yaoi.....
also i literally took a break from writing about zhuzhi-lang to answer this ask AHAHAHA so uh, yeah. zhuzhi-lang person. that's me! 😂🐍
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