#Great Pthumeru Ihyll Chalice
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Bloodborne Observation Notes
Back in 2018 I had a very stupid idea: what if I went through my favourite game, Bloodborne (2015) by Fromsoft, and noted down every single thing I could see? Well that’s what I started doing. Did the main game, took a several year break, came back and did the chalices. I mean it when I say this is my favourite game, it is so stupidly important to me, and I wouldn’t have done this if it wasn’t
So I present to you, broken down into territories, all of my notes looking into every single detail I could come across in every single area of the game. I made these to be shared, for everyone to see and to use how they want. The only thing I ask for in return is you share them about, and give credit plus a link back if they end up influencing your own work. This is my contribution, my gift, to the community, and I hope it serves you well
The links below will go straight to the folders themselves rather than all the individual documents, but they’ll still be listed out here for easy reference as to what is where
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Progression + Foreword
Yharnam
Iosefka’s Clinic
Central Yharnam
Old Yharnam
The Hunter’s Dreams
The Hunter’s Dream
The Hunter’s Nightmare
The Cathedral Ward
The Tomb of Oedon / Oedon Chapel
The Cathedral Ward / The Grand Cathedral
The Upper Cathedral Ward
Healing Church Workshop
The Abandoned Workshop
The Altar of Despair
The Forbidden Woods
Forbidden Woods
Byrgenwerth
Cainhurst
Hemwick Forest
Hemwick Charnel Lane
Castle Cainhurst
The Unseen Village
Hypogean Gaol
Yahar’Gul
The Graveyard of the Darkbeast
The Nightmares of Yharnam
The Lecture Hall
The Nightmare Frontier
The Nightmare of Mensis / Mergo’s Loft
Pthumeru
Pthumeru
Central Pthumeru
Lower Pthumeru
Cursed and Defiled
Great Pthumeru Ihyll
Hintertomb
Hintertomb
Lower Hintertomb
Loran
Ailing Loran
Lower Loran
Isz
Great Isz
Cut Chalices
Great One Beast
Alternate Moon Presence
#bloodborne#bloodborne lore#bloodborne observation notes#i've checked the links multiple times to make sure they're shared properly#but it's also 9am and i haven't slept so i might've still missed something#you have no idea how glad i am to finally be done#and you also bet your ass i'm going to be obnoxious about it
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i just hit a massive snag in my bloodborne timeline. its not like it obliterates any of my work at all. worse, it means i have to type more and move a section around lol. shit!
the great isz chalice is "the first Great Chalice brought back to the surface since the time of Byrgenwerth", but literally only one other great chalice exists: the great pthumeru ihyll chalice. the church explored the entirety of pthumeru before ever discovering isz or loran. ok ill just copy/paste my write up on pthumeru ihyll ah wait i see. i never did that one. whoops
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Nightmare likely used to be a burning Hell (theory? observation?)
This was originally another discussion between me and two friends, but I decided to make my own post in the end! But I will just pre-face the post with a remark that all Nightmares (Hunter's Nightmare, Nightmare Frontier and Nightmare of Mensis) are placed within the same realm!
^ Mergo's Loft (Nightmare of Mensis) seen from Nightmare Frontier
^ Masts from Hunter's Nightmare seen from Nightmare Frontier
> What points towards it having been a hot place once?
In the original discussion ( x ), @fantomette22 brought up the fact that geological formations found all over Nightmare Frontier (and Nightmare of Mensis too) are basalt columns, and are the result of volcanic activity!
I certainly agree that this is an intention! But I also want to point out from myself that the Nightmare Realm, more notably Hunter's Nightmare section, is covered all over on what looks very much like frozen lava:
It honestly leaves up to interpretation just how old the Nightmare Realm is! It might be a very old dimension, and things like Hunter's Nightmare or Mergo's Loft are simply the latest "installations" within it!
There is also another interesting.... environment object within the Nightmare Realm, that is less apparent but is still interesting to consider as a potential evidence:
Within Bloodborne lore, the 'skulls' are wrathful spirits of the dead, found as remains of the victims on Logarius' Wheel, in the spells of Logarius himself, the spells of wizards in Fishing Hamlet and the spirits coming from the glove of an executioner (profession, not covenant):
(Retranslation text from Last Protagonist's ( x ) document which I always use just in case)
So, imagine the spirits of the dead having once burned in Hell the traditional style, but since then solidifying? Not sure whether that'd mean being free of their torment now, or still being stuck in the Nightmare but with a bit of a "rebranding" on what the suffering is now! It could easily be the latter- heck, there are Loran Silverbeasts in the Nightmare, that should be very ancient!
^ There is some lore on ancient Pthumerians, more specifically the Pthumeru Ihyll branch of them, setting themselves on fire to "protect the sleep of the Great Ones"! It seems to imply that the Sentry (Keepers) of the Old Lords burned themselves to atone for the sins, but setting yourself on fire could guarantee the way to be where the Great Ones are? So, the Nightmare Realm!
(The part two of the theory under cut, since the question why the Hell stopped burning is a whole separate train of thought!)
> Why would the Hell stop burning?
I actually have a couple of ideas! My first guess is Age of the Sea! I know that Bloodborne doesn't really touch upon that stuff, but there are a few things to consider!
Not only there are corpses of similar marine creatures (looks similar to a whale skeleton), but also.... is not it strange that such a creature is found in the dungeons, the remains of ancient civilisation before humans? And Chalice Dungeons themselves are very wet, as if the literal flood happened in them!
The Sea rune (associated with Kos and what she was doing before death, presumably, since chanters in Fishing Hamlet say they beckoned Kos and failed to protect her) and the Lake rune (associated with Rom) represent the same concept of guarding the border between mortals and the Eldrich realm of the Great Ones! It even refers to the same concept of "guarding the sleep"! So picture this: maybe somehow this domain used to belong to another Great One (whoever it was), and after Kos took it, the Nightmare has changed accordingly... Maybe it flooded, maybe it rained. In either case, there was a lot of water!
^ I personally headcanon that Crawlers are adolescent forms of the the Parasites found inside of Kos, but I digress... Also, look at how many Sea runes are found in Nightmare Frontier:
(Put together by @val-of-the-north ( x ))
Currently, Kos was killed, and if anything, Rom counts as someone who took this "throne"? Rom might have had at least a partial influence on the form of the Nightmare, since Byrgenwerth is now floating within it? It could have been her own doing, acknowledged or not! I won't really go on about Rom much here though! I have a post from earlier ( x ) delving deeper into her being the "upside-down spider" (as referred to by Micolash in cut lines) and Byrgenwerth the upside-down university, but you still see my point! The "guarding the sleep" might be a very significant thing, as significant as influencing the way the Nightmare Realm functions... depending on which Great One is the central figure of it!
Another idea I've had is kind of connected with the crows in Bloodborne! This one is always a very deep breath to take, but here are some things: 1) Wet Nurse is very crow-like 2) Wet Nurse is very Pthumerian in looks and fighting style 3) There are depictions of crow-like Messengers 4) Hunters of Hunters put their faith in crows to deliver spirits of the death "in heaven, of perhaps Hunter's Dream" 5) Pthumerians have pyromancy 6) Pthumerians and their descendants Vilebloods are connected with those skull-like wrathful spirits 7) Cainhurst has subtle connection with the crows 8) Wet Nurse doesn't bleed, when you hit her there is just ash and feathers 9) Baneful Chanters beg "those who have no blood" to avenge death of Kos 10) We know that Pthumerians sinned very hard somehow, like, it is the reason of their curse 11) Keepers do what they do to atone for something ..
So like... What if the fire of hell was not really extinguished, but rather 'passed' to Pthumerians? So they have pyromancy, the "fire blood", but are also connected with the curses now? Maybe in turn those skull-like spirits live within their genes like Blood Echoes with the hunters, and maybe Wet Nurse herself was involved (since crows are travellers between Nightmare and reality)! All that hellfire transformed into a power of ancient superhumans. They might have stolen it to survive the plague of beasts, or maybe for power? Or maybe they were given it voluntarily? And the "bloodless ones" have the true power to control the Nightmare- so, fuel Hunter's Nightmare on behalf of Kos, her child and her worshippers, for example! It works with her status as a Wet Nurse too, since Mergo is the core of the Nightmare of Mensis / Mensis Ritual, and she is nourishing them! So, nourishing a section of the Nightmare. And, and, AND she might be not the only Great One of this 'type', because they say "bloodless oneS" (plural)! Maybe the powerful crowlike Great Ones are like Amygdalae!
Maybe both ideas work at the same time and Wet Nurse was beckoned for help like Kos once was, and in the same way she suffered somehow? Maybe stealing Mergo is the necessary sacrifice to atone for "failing" her somehow! Or Wet Nurse used to be the guardian or the barrier, like then was Kos, and then Rom?
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Sooo, yeah... The answer to why the blazing Hell is not blazing anymore is really less obvious, but I think the source material already has enough of the Lego pieces to put one together! I've made a choice on which variant to use, but to be honest I still second-guess to this day.... I basically improved my already solid version of the events while writing this post, the search for more ideas never ends I guess
#bloodborne#bloodborne theory#mother kos#mergo's wet nurse#pthumerians#bloodborne observation#bloodborne headcanons#not art#text post
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Also do you have any headcanons about Pthumerians?
Yeah, I do! They might be a bit hard to organize, though, since I scatter them everywhere 🤔 I will try, though!
🗡️ I do think that Pthumerians and humans can mix and have hybrid children! They're both humanoids, the unification of "beasts" and "aliens"... Though I am still not sure whether Flora and Fauna (The Great One beast) created them, or simply took the domain over them. But Maria, for example, is partially Pthumerian! Logarius is a Pthumerian almost entirely. Laurence and Henryk's family have a lot of Loran blood in them, etc. So much mixing happened mostly because long ago, Pthumerians seriously messed with the cosmos and beasthood, and the surviving, least afflicted ones had to flee elsewhere, resulting in having many families with humans in other civilizations.
+ I also think that Fishing Hamlet people are a group of mixed Pthumerians and humans too! They speak "English" (simply whatever the local language is), but also show some very Pthumerian things - the 'skull' shaped spirits as their weapon like what we saw from Logarius (but their is purple, not red) and the gigantic variant of their species (Shark Giants).
💀 Yes, speaking of that! They have gigantic variants. x) Church Giants are gigantic variant of Church Servants, Undead Giants are gigantic variant of the Pthumerians from the dungeons, etc. Huge size and strength does come at the cost of large intellectual gap. Also, Pthumerians have racial variety just as humans! Whereas humans have beige or variants of brown skin, Pthumerians have bleach white or variants of grey skin!
🗡️ Annalise is a far descendant of Queen Yharnam herself, like the branch of Cainhurst nobles in general! But since Queen Yharnam herself could not have children after Mergo fused with her womb (likely lithopedion), it was her brother Cain that continued the bloodline. I like to think that Cain became partially a batlike monster, and this curse still dwells in the blood of this line and can manifest. So, when nobles wanted to have children, they'd have to be "selective" about their partners and seek those strong enough (and distant enough) to not let that happen! I've got this headcanon because Japanese name for Lost Child of Antiquity is 'Ancient Bastard':
( x )
💀 I believe that Chalice Dungeons are way more the actual tombs than sort of a time-travel into a messy verse where events are mixed 🤔 So, Pthumerians found there are pretty much.. alive? But almost all of them lost their minds from the curses they messed with and from living too long. I already explained that theory some time, I can reshare if needed, but Yharnam we're fighting in the dungeons was a resurrected body by Mensis scholars, when her spirit is separate and dwells into Nightmare! I think so because her belly has a cut on it, as though they've extracted just the cord, since the rest of Mergo's body is just a mess of bones and crystallyzed blood ;-; Fucked up concept. On the other hand, Chapel Dweller is the biggest proof that there are friendly ones!
🗡️ Pthumerians culturally had the trend of associating red with birth, when otherwise most of their clothing was dull and grey: Bell-Ringing Women wear dark clothes but they have red variant during birth of The One Reborn, Chapel Dweller is the same type as Labyrinth Ritekeepers but in red instead of grey... This persisted in Cainhurst, too, with their typical grey noble dresses having burgundy variant for those expecting a child! I think Arianna's mother ran away while still being pregnant with her, so that's why she has that version:
+ I think it is needless to mention that Cainhurst descends from Pthumeru Ihyll in particular 🤔 Annalise can recognize Ring of Betrothal that Queen Yharnam is wearing (it is modeled on her finger!!), there is a portrait of Bell-Ringing woman in Cainhurst, Maria displays pyromancy... All that. Meanwhile, Hemwick descends from Hintertombs: @val-of-the-north put all the evidence for the theory we've discovered together in this ( x ) post!
💀 Recently @heraldofcrow and @fantomette22 raised a discussion about Leo and silver hair in Pthumerians, and I also joined, so we ended up with some interesting bits of lore: ( x ). The conclusion we've reached is that silver hair is actually 'ideal' state of mastering the blood magic, rather than simply a common hair color for everyone! Vilebloods aspire for that, decorating themselves with imitation of silver hair flocks. I am not sure what are general colors for Pthumerians, though, since almost all of them are bald. Labyrinth Madman is an exception since he has black hair, but it is hard to say whether it is HIS hair or the "fur" growing from the bones (like Darkbeast Paarl's or black "hair" on beastly skull of Laurence). Maybe colder shades like purples and blues were more common! No, not like anime hair, I mean really desaturated.
🗡️ I think Pthumerians DID have their own variant of the Dream and the Hunt! 1) There are many Hunter runes in the dungeons (mostly on grave stones), whereas this symbol is ALSO the Hunter Mark that lets the Paleblood Hunter to reawaken 2) There are statues of Messengers in the dungeons 3) Nightmare Frontier should be created from nightmares of Loranites since we find Loran chalice and Loran beasts there 4) Ludwig's Holy Moonlight Sword was "discovered"! Whereas Ludwig's Holy Blade is inspired by HMS, the Kirkhammer is inspired by the hammer that was used to forge HMS long ago!
💀The only instances of Pthumerians speaking their language are some utterings that feel more like spells than talking 🤔 There are extracted voice files @val-of-the-north sent to me some time ago which I am not sure how to load properly, but Shadows of Yharnam, Queen Yharnam, Labyrinth Ritekeepers and Logarius utter some incomprehencible things! But Willem used to speak in similar manner when he was still going to have a battle, while casting his spells. I think Pthumerians were less verbal than us humans and mostly used "language" for magic, like spells or the runes engraved on weapons (that Healing Church ended up reposting with credit to the original artist fdshfdhs). When they'd "speak" with each other, a lot of information could be passed with just a few noises... almost like a telepathy! However, they could adapt to humans languages very easily. Chapel Dweller needed 0.1 effort speaking Yharnam's language now, Pthumeru Ihyll could quickly talk with "Japan", and so on. Their "language" is just harder to comprehend because they stayed in close proximity with Great Ones since the start, whereas humans had chance to develop their own cultures and various languages far away, in less 'mystical' environment!
🗡️ Pyromancy is a very Pthumerian thing, but there are two different types of it! One is something given by Wet Nurse in her sacrifice, so Pthumeru Ihyll could survive the plague of beasts. Another comes from Loran messing with fire and bolt both, that are, ironically, beastly.
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Thank you for the ask, I tried to stay focused at my best ability!! You know how Bloodborne lore talks are: you touch one topic - you have to touch ALL of them to explain everything :')
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in preparation of Elden Ring DLC, I'm gunna finally try to push through and clear the last 4 Bloodborne chalice dungeons (and then finish the last boss). I woulda finished it already BUT my roommate wanted me to beat them so that I could say I was finished. I'm unfortunately finding the dungeons a lil tedious (kinda samey, poor level design compared to the rest of the game, etc.) I do only have 4 left though: Lower Loran Defiled Great Isz Pthumeru Ihyll
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Hemwick and the Hintertombs: An observation/headcanon
Hello guys, here’s something I noticed that I thought was pretty cool! The Bloodborne Wiki helped a lot with this observation, so I’ll be posting screenshots from it. Check it out here -> [x]
The Eye Collectors are very rare enemies in Bloodborne, appearing only in Yahar’gul (during the Evening) and the Hunter’s Nightmare. However, many have correctly pointed out that they are identical to the two Witches of Hemwick that we fight as an optional boss, only, they are not covered head to toes in eyes and don’t hold a strange cluster of eyes in one of their hands. Maybe, that’s why they are still just collectors and not witches?
Either way, it’s clear from their locations that these hags and the countryside of Hemwick itself have a deep connection with all that is dead and cursed... but how deep does this connection goes?
The Eye Collectors are also found in two other places: the preset Hintertomb Chalices. The Hintertombs are a place of death and stagnation, endless ever-growing graveyards where filth and dregs deposit. These women are attracted to what lurks there for its usefulness in rituals. For example, we can find several Bloodshot Eyeballs down there, as well as Inflicted Organs.
But it’s not over yet. Bloodshot Eyeballs are actually NEEDED to access the Hintertombs, its the primary ingredient in fact! And it’s exactly what the Witches of Hemwick drop upon defeat.
It seems like Hemwick and the Hintertombs are more connected than one would first realize... but it’s not surprising. Hemwick too is turning into a massive ever-expanding graveyard. I doubt the place was called “Charnel Lane” before the plague ravaged the adjacent city of Yharnam. Perhaps then, it’s all just a thematic connection? Maybe, but maybe there’s more to it than that.
The specialty of Hemwick, the Bone Marrow Ash, is found in great quantities in the Hintertombs. How strange that something the Charnel Lane is known for would to be this plentiful underground. (Retranslation on the right by Last Protagonist, found here ->[x])
Perhaps then, this is nothing but a long-standing tradition originated from the Pthumerians who reside here, the Hintertomb Tribe, as I like to call them. It wouldn’t be too out of the ordinary for the people of Hemwick to have descended from them somehow. After all, we know the blood of Pthumerian royalty survived at least in part within the Cainhurst nobles. Perhaps the common folk of Pthumeru would still be under their rule even on the surface, mingling with humans just as their rulers were...
And yes, the Hintertomb Tribe was once from Pthumeru, as Bone Marrow Ash is also found in the lower parts of that set of dungeons, such as the Ihyll and the Cursed Pthumerian Defilment. In fact, both the Lower Hintertomb and the cursed Chalice of Pthumeru are some of the only places where we can find Inflicted Organs. And what do we need those for? For the rotted offerings, most notably the Lower Hintertomb and the Cursed Chalice.
Rotted offerings are known to spawn new enemies, Rite Keepers and Tomb Prospectors, but most interesting are the Eye Collectors. This variant unique to the Rotted Offering have the power of summoning Mad Ones to disrupt dungeon crawling. And unlike the other two enemies, their spawn rates are higher in the Hintertomb Chalices, almost as if these crones were drawn to them.
#bloodborne#witches of hemwick#Hemwick Charnel Lane#bloodborne lore#cainhurst bloodborne#just some random thoughts#most of it came about from talking with my friend
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2, 15, 24, 33 and 49!
2- Favorite chalice dungeon?
*cries in never reached pthumeru ihyll* *sobs in hasnt touched the dungeons in years* but if i have to guess it'd be the higher/middle/lower pthumeru. It has a great atmosphere and i love to see how much of the pthumerian culture would bleed and change into the cainhurst/yharnam culture through small enviromental details
15- Favourite build?
Bloodtinge/Dexterity! After a rather boring ludwig holy blade run i decided to discard forever strength builds and focus more on the weapons that could give me more interesting movesets. Reiterpallasch and spear rifle my beloved if i dont complete every bb run i make without them i'll literally die
24- What do you think of Cainhurst?
Great in game area, great lore implications, but has been criminally neglected game wise. Come on fromsoft at least give us something interesting to do with annalise's questline! At least let us shed into more details about what happened at the cainhurst raid! At least keep the damned item description of the workshop umbilical cord!
Aside from that 10/10 place great level design enemy design and place for farming + mommy annalise
33- Favorite area?
Either Cainhurst or Research Hall, for more or less the exact same reasons why i like Cainhurst so much. Maybe i like the Research Hall a bit more because it's all a slow climax that leads to lady maria + the living failures ost
49- What's your favorite thing about bloodborne?
I like how much on scream macabre it is! It doesn't shy away or simply imply the more disgusting things in the setting, but shows it in your face which added to the fact that there are multiple contrasting factions that are all equally bad and brutal and whose worst acts are actually shown and the whole 19th century mid-eastern european aesthetic just clicked in my brain sooo nice
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I finally did it!
I was one shot away from killing Yharnam the first time, but I was distracted by something falling in the other room (laundry) and then I ran out of vials. That thing that fell was a round glass light cover and it didn’t even break... WTF?! xD
Also, I got Headless Bloodletting Beast on second attempt. I still don’t know how to fight them properly. The poison swarm shit was easy to dodge, though. The Elder gave me the most deaths. Luckily, I was prepared for Yharnam (Rapid Poison Runes) and I’ve watched videos before. Throwing Knives are good against her phantoms, so you don’t have to waste bullets or get too close.
I will have to explore this Chalice properly because I wanted to get this done. This place wasn’t very rewarding, but I believe the Root Chalices are where the good shit awaits. They usually are.
The fact that I pulled the lever and avoided a death from the rolling Fattington and his minions of Pthumerian Hollows in Layer 2... LOL!
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Best of the Chalice Dungeon Fandom
[image descriptions: five snips of webpages. the first is a youtube link reading "Radial Cursed Nourishing Abyssal Blood Gem", the second and third are Fextralife comments, one reading "farmed Depth 5 FRC Rom for Abyssals without save-scumming" and the other "Cursed Pthumerian Defilement; Fetid, Rotted and Cursed." the fourth and fifth are Fextralife page titles, one reading "Cursed Fetid Rotted Pthumeru Ihyll Root Chalice" and the other "Sinister Lower Pthumeru Root Chalice." end id]
and the final boss of them all, this mess of a chart:
[image description: a complicated flowchart of Pthumeru, Ailing Loran, Great Isz, and Hintertomb dungeons spread over five layers, each labelled with a respective "Depth". the flowchart is in multiple colors. an arrow pointing to the Pthumeru section is labelled "Old Yharnam: Blood-starved Beast," indicating how to unlock it; the same is true for Loran, with its arrow labelled "Nightmare Frontier: Amygdala", and Isz, which is accessed from "Upper Cathedral: Ebrietas." end id]
#bloodborne#chalice dungeons#the dedication of this community is incredible but that dedication results in some funny strings of adjectives#cursed fetid rotted pthumeru ihyll root chalice is probably my favorite. it's just so long
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found some of what might be one of the rarest items in bloodborne! like the betrothal ring, old great one coldblood can only be found in a handful of chalice dungeons and i'm not even sure if you're meant to be able to find it. this stuff gives 50,000 echoes on use and there's an item in the code that would reward 100k but it's unobtainable (along with the tier 3 guidance caryll rune)
glyph: v3krwpyp, it's a fetid rotted cursed pthumeru ihyll four-layer dungeon. other things of interest include a wandering pthumerian elder boss on the second layer pre-boss bonus area, some yahar'gul enemies spawning in the third layer's pre-lantern bonus area, and a shadow of yharnam guy in the fourth layer's main level. scattered across the fourth layer are four old great one coldbloods! find them all :3
i suppose technically the rarest drop in the game would be a super specific bloodgem, probably an out-of-shape waning Cursed Nourishing Damp Blood Gem from the merciless watchers that gives 23.6% all atk up and stamina costs down 2.9%
#i think i've seen one person get an OOS waning 23.6% gem#but idk what curse it had#for the record: the nourishing gem is a 1% drop from merciless watchers#and 'out of shape' is a bug where a gem can drop in the wrong shape letting you fit things like a blood atk up gem to a radial slot#....is it a bug? does anyone even know?#anyway it has about a 1% chance of occurring too#hunting a perfect OOS nourishing gem from watchers would be like shiny hunting but only for things with perfect ivs and nature#but to find each gem you have to kill a bloodborne boss#i.e don't do this#dibi#bloodborne#also am i a high enough level yet?
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As of a few days ago, I did it, I got the platinum for Bloodborne!!
I didn’t let my almost 89 insight prevent me from wearing the Choir set as I entered Mensis (thank you deep sea rune), and well, like the previous two times, it was easy after the DLC, even though this time I was lower leveled... Micolash didn’t even hit me this time, all my damage was from falling or the other enemies... he tried to cast call beyond immediately as I was dropping down in the second half, but I landed behind him and was safe... other than that it was just alternating between hitting him and using my augur... he’s kinda pathetic really, but I honestly like the fight if only because it’s so wildly different from anything else in the game
Wet nurse also went down on the first try, I love her design, its a shame its a pretty easy fight.... I tried using the music box after defeating her, but I don’t think it did anything different (I LOVE that delay though)
This time I checked the house after the workshop, and there’s actually some person that isn’t just screaming! ...Though they still sound like they’ve gone mad
I bought a blood rock as to not let any insight gain go to waste, and used 2 of my cords just because I love insight and its in character for Ophelia to have high levels of it, but no using 3 cords despite having them because the second ending was the last I needed.....
Ahh, it had been a while since I fought Gehrman, its one of my favorite fights in the game just because of how beautiful it is (his theme is my favorite... even if my opinion of him is...very mixed and not the best)... it took me two tries, but its not a terribly hard fight, the second phase is a bit tricky but not bad... and well, I could have been more aggressive, but I was half savoring the fight and the music....
Even if ascension of herself and all of humanity was Ophelia’s goal, being captivated by the moon presence also makes enough sense, she’s more interested in Great Ones than humans.... becoming the next host of the dream though... hmm, this is the most depressing ending...? And so the hunt begins again.....
And with Honoring Wishes, I got the platinum! I can hardly believe how much I ended up loving this game, I got it in September, and have now done 3 full playthroughs in a row (beating all bosses I could each time, always solo...) Having seen all the endings, I think Childhood’s Beginning could be the most hopeful...? At least it has the possibility of a Childhood’s End type ending, in which humanity becomes something greater... Honoring Wishes dooms you to the same fate as Gehrman, and Yharnam Sunrise is... hopeful in the short term, but ultimately nothing has changed...
I don’t think i could just stop playing, so next up, exploring root chalices! Of the FRC type! Gonna start with Pthumeru Ihyll I think.... maybe I’ll be able to do Isz... sometime..... if I can face my fear of brainsuckers.... I want to see Ebrietas more......
And whenever my sister starts playing, that’s a good excuse to do a NG++ run with Augustine
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Woot! I reached level 200 with my main chalice dungeon character.
Done leveling her now.
Did this pretty fast with a great Pthumeru Ihyll chalice I found for echo farming. It even had a tier 3 Heir rune in it.
Glyph: kvjvnvty
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The Sound of Silence - Bloodborne edition
A little fun in the exam mess.
My friend and I are as great a team as always. Our level 21 characters, both named Ludwig, finally got to Pthumeru Ihyll. We’re struggling a little more than usual, as expected; as we waited for a third co-operator who would obviously never come, we started singing this as a joke. Here is the final cut.
Hello, small bell, my old friend I’ve come to ring you once again Because a monster softly creeping Killed my Ludwig and left screaming And the death toll I was counting in my brain Still remains Within the sound of silence
In chalices I walked alone Narrow streets of cobblestone ‘Neath the halo of the dream lamp I turned my collar to the cold and damp Till my back was stabbed by the flash of a Watcher light That split the night And sent me back to silence
And in the violet light I saw Ten thousand spectres, maybe more People dying without screaming People fighting without listening People ringing bells, and no one’d ever care And no one dared Disturb the sound of silence
“Fools,” said I, “at twenty-one The git gud is not enough Hear my bell that I might call you See my health bar? I just need you!” But my words like silent raindrops fell And echoed in the wells of silence
And the hunters bowed and prayed To the fog wall of their fail And the notes flashed out their warning With the gestures and their wording And the notes said that fire is effective but woeful monster waits ahead I shook my head And walked on in the sound of silence
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Do you think the Snatchers and Bell-ringers are Pthumerians?
I definitely do! In fact, I believe Bellringing Women bit is hinted on by a description of one of the chalices?
Not only the looks, but also the fact that both Snatchers and Bell-ringers are exclusively found in Dungeons + connected with School of Mensis (whom we did figure HAD Pthumerians involved). Also:
While I was looking at Snatchers again for this ask, I noticed this super cool detail, that their necklace looks like a torch sort of...? And we know Pthumerians dabble in pyromancy + if Keepers of the Old Lords are any indication, fire - and setting your body and soul in fire - was sort of a sacred thing for them! Makes me wonder if necklace design is one of the tokens of that. Heck, their odd skin patterns might be burnt marks? Unusual color, because Pthumerians are still not quite humans!
(My headcanon is fire magic gifted to their kind by Wet Nurse that once was one of the crowlike Great Ones living on the sun but sacrificed like 70% of her body to help proto-humans to survive THEIR beast plague at least somewhat)
What also messes me up sometimes is:
There is clearly some heritage within Cainhurst! Annalise does recognise the meaning of that ring, too.
I personally do not think that pthumerians slowly evolved into humans on their own somehow? For me pthumerians appear to be sort of proto-humans, kinda like nephilim! They even have racial variety of their own - just skin that is bleach white and shades of grey, rather than beige and shades of brown. However, I do think that they are ABLE to mingle genetically with humans! My biggest hook is that Maria who looks as human as possible, can use fire blood magic that appears to be their genetics (at least / especially taking roots from Pthumeru Ihyll).
My lucky guess is that this line, the now known Cainhurst nobles, at least has had a long line of generations of pthumerians procreating with humans - only the strongest and the prettiest ones! - in order to weed out 'unwanted' genes and take the best from both species. Leading to a mixed line - super tall humanoids with very pale skin and permanent dark circles under eyes. Not always pale skin though, it depends on the region... But yeah, Cainhurst vilebloods had a LOT of arrangement I think. The royal people just tend to be like this about bloodlines :pensive:
These guys are also what gives me a hunch that pthumerians or humans or both were not really nice to offsprings that showed genes they considered 'unwanted'? Lost Child of Antiquity is a mob that is also found in Pthumeru Ihyll - so, associated with the line that eventually became Cainhurst vilebloods. Giant Lost Child is associated with Loran - they are only found in Nightmare Frontier (and stormy pathwalk to Nightmare of Mensis, which IS layer of Nightmare Frontier)... We did agree as a fandom that Nightmare Frontier must be connected to Loran, right?
So like, Giant Lost Children were disowned once they were born like this - and used in slavery it seems?? This is what whip lashes are? I think this also has connection with how pthumerians have gigantic variants sometimes - like giant Church Servants, or Shark Giants (my beloathed -_-), or the big guys in the dungeons with cannons and literal candles on their backs! This one might be result of painful birth mutation where it is mesh of human and this 'gigantic' pthumerian.
(But, I honestly do not have an idea what could have caused a mutation that makes you look rocky and have bat-like wings (undeveloped). I think Kin were involved though - there are themes of petrification from great blast of Arcane in the game (Eye Pebbles, Rom's "corpse" on altar, statues all over Upper Cathedral covered in dramatic manner as if they were creatures that ended up turning into stone, petrified people in Yahar'gul)... And it is Arcane-boosting blood gems that are grey in color, too. The closest to winged Kin we do have are Gardens of Eyes.)
I side-tracked but yeah, yeah they are pthumerians. Hell, I'd argue that Bloodborne Patches is easily mixed between human and pthumerian, just look at him closer!
I am yet to figure what did happen historically - how there are friendly pthumerians that do NOT act like zombies (like Chapel Dweller), what about pthumerians that seem to have lost their roots (like Logarius), why ones like Church Servants work for the group that has been actively raiding the dungeons where remains of their civilisation were etc? So many questions??
Though the gist of this I think, most remaining pthumerians have gone crazy from living far too long thanks to their unholy magic and rites, longer than what nature had prepared for them, but naturally humans didn't learn from history and attempted doing the same lol
#bloodborne#pthumerians#bloodborne theory#bloodborne headcanons#fandomry rambles#ask replies#it is very hard to not sidetrack and just say 'yes i do' without extra essay sdhdsfd trust me#(lol no it is literally not so hard i am just being myself)#i am not sure how humans OR pthumerians appeared though!#if doll's dialogue is of any indication moon presence might have had a hand in creating both#which makes doll's lines even more eerie#it is as if flora tries to passively-aggressively hint what attitude she wants from mortals through her#but yes i think they are able to breed together#and cainhurst decided to go freak mode on orchestrating a 'proper' bloodline because thats what nobles like to do#like you know the nobles? people that historically would even have children with relatives to 'preserve the purity of bloodline'#wow that went well....
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Where to Find Red Jelly in Bloodborne
Bloodborne is a mysterious beast in and of itself, with a rich and dark story and a world begging to be explored. A lot of unknowns await players brave enough to venture into the Chalice Dungeons, and to begin your journey you’ll need to create Chalice Rituals, of which Red Jelly is an important component. Bloodborne will give you a couple for free later on in the game, but if you want more, you’ll need to do some grinding.
Where to Find Red Jelly
As you progress through Bloodborne, you’ll start collecting various gruesome items that are used to create Chalice Rituals, a requirement for opening up and accessing the Chalice Dungeons. The Red Jelly is one such item that is used in crafting seven of these Chalice Rituals that lead to their namesake dungeons:
Pthumeru Ihyll Root Chalice
Great Pthumeru Ihyll Chalice
Sinister Pthumeru Ihyll Root Chalice
Lower Ailing Loran Root Chalice
Isz Root Chalice
Sinister Isz Root Chalice
Sinister Lower Loran Root Chalice
To find Red Jelly, you will need to progress through the game until you reach the Lecture Building. On the ground floor is a murky door that leads to the Nightmare Frontier, on the right-hand side of this door is where you’ll find two Red Jelly.
Alternatively, you can also farm for Red Jelly by using a Lower Loran Chalice Dungeon and a Great Isz Chalice Dungeon. To create these you will need the following items:
Lower Loran Chalice Dungeon: Ritual Blood (5) x9, Blooming Coldblood Flower x4, and 11,500 Blood Echoes.
Great Isz Chalice: Ritual Blood (5) x9, Pearl Slug x3, Arcane Haze x25, and 11,500 Blood Echoes.
There is one final means of finding Red Jelly, and that is by purchasing them from the Messengers in the upper bird bath using Insight. You can only purchase Red Jelly after you have gained access to the Great Pthumeru Ihyll Chalice Dungeon, which required four Red Jelly to unlock. Ideally, you should use the two Chalice Dungeons above in order to farm enough Red Jelly to unlock the Great Pthumeru Ihyll Chalice Dungeon, and then once you’ve complete it, just spend Insight to save time farming for Red Jelly.
Bloodborne is currently free with PlayStation Plus for March, 2018 and while there’s no word on a sequel, it looks like FromSoftware is up to its usual tricks of being cryptic with their teaser for Shadows Die Twice.
Where to Find Red Jelly in Bloodborne published first on https://superworldrom.tumblr.com/
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