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crazydiscostu · 1 year ago
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Kingdian External 512GB SSD P2501
You can never have enough harddrives! Especially as digital content providers have begun cancelling digital purchases. Today we’re looking at the KingDian P2501, exploring its technical specifications and the technological prowess that sets it apart in the market. Product supplied for review purposes Kingdian KingDian distinguishes itself through a commitment to in-house development and…
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justposting1 · 4 days ago
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10 Smart Tips to Renovate and Refresh Your Old House
10 Essential Tips to Renovate Your Old House Without Breaking the Bank Renovating an old house can feel overwhelming, with uneven floors, drafty windows, and outdated wiring. But tackling these challenges doesn’t have to be daunting with a bit of knowledge and the right approach. Here are 10 smart tips that can save you time, hassle, and even money. 1. Level Your Floors First Old houses often…
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mmarki1122-blog · 20 days ago
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Guide ultime des cadeaux pour hommes selon leur personnalité ✨
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thewriteadviceforwriters · 2 years ago
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The Writer's Guide to Mastering Dialogue
You've heard it a thousand times—show, don't tell. One of the most effective ways to do this in your writing is through dialogue. Dialogue helps bring your story and characters to life, propels the action forward, and engages readers. But crafting realistic, compelling dialogue is an art form that takes practice. Don't worry, Rin's got you covered. In this guide, you'll discover techniques for writing dialogue that sparkles. You'll learn how to make conversations sound natural, differentiate character voices, convey subtext and emotion, and use dialog for exposition. By the end, you'll be writing dialogue with confidence and watching your characters come to life on the page. So grab a cup of coffee or mocha (my favorite), settle in, and let's chat about the art of conversation.
Why Dialogue Matters in Your Novel
Dialogue is one of the most powerful tools in a writer's arsenal. It brings your story to life and creates realistic characters that readers can connect with. If you want to master the art of fiction writing, you need to know how to write compelling dialogue.
Dialogue reveals character and moves the story forward. Through dialogue, readers get a sense of your characters' personalities, backgrounds, and motivations. It's a chance to show, not tell, what your characters are like. Dialogue also propels the action and builds suspense, as characters chat about the events unfolding in the story.
There are a few keys to crafting believable and engaging dialog:
•Make it sound natural. Listen to real conversations for inspiration. Dialogue should flow and feel spontaneous, not stiff or forced. Use contractions, interruptions, and imperfect speech.
•Give each character a unique voice. The way people speak depends a lot on their background, education level, profession, and personality. Capture the subtleties of different speaking styles to bring your characters to life.
•Use dialogue tags and actions. Adding "he said/she said" and descriptions of characters' actions and expressions during conversations helps readers keep track of who's talking and provides context. Use a variety of tags like asked, exclaimed, and murmured.
•Move the conversation along. Keep dialog concise and avoid unnecessary filler words. Get to the point so readers stay interested in what's being said. Dialogue should always move the story forward.
•Show tension and conflict. Interesting conversations often involve disagreement, sarcasm, arguing, or questioning. Create tension through dialogue to keep readers engaged.
With the right techniques, you can make dialogue a pivotal part of your story. So listen, observe, and practice the art of great conversation - your readers will thank you!
Developing Distinctive Character Voices Through Dialogue
To develop distinctive voices for your characters, focus on how they speak. Dialogue is one of the best ways to bring your characters to life and propel your story forward.
Pay attention to your characters’ backgrounds, experiences, education levels, and attitudes. All of these factors influence how people talk in real life, so apply that to your characters. Maybe your wise-cracking character uses a lot of humor and sarcasm, while your shy character speaks hesitantly in short sentences.
Listen for speech patterns, accents, and catchphrases in real conversations and note them for inspiration. Capture the rhythm and flow of natural dialogue.
Give each character their own vocabulary based on their interests, jobs, and lifestyles. The tech geek’s dialogue will differ from the history professor’s.
Establish characters’ voices from their first lines of dialog. Look for a memorable way for them to express themselves. The impatient character may frequently use phrases like “spit it out already!” while the pessimist’s go-to is “what could possibly go wrong?”
Use dialog to reveal aspects of characters’ personalities and backgrounds without telling readers directly. Show, don’t tell. For example, a character who says “please” and “thank you” in every sentence likely has a polite and courteous nature.
Read dialogue aloud to make sure it sounds natural. Get friends or family members to read different characters’ lines. If anything sounds off, rework it.
With practice, crafting distinct voices for your characters through dialog will become second nature. Your characters' voices, conveyed through the words they say and the way they say them, will make your story come alive for readers. So take the time to get to know your characters by how they speak. Their voices are worth developing.
Using Dialogue to Reveal Character
Reveal Character Through Dialogue
Dialog is one of the best ways to reveal details about your characters and show their personalities. Carefully crafted conversations can expose a character's background, values, education level, and more without telling the reader outright.
As your characters talk, think about what kinds of words and phrases they would use based on who they are. An older British gentleman will speak very differently than a teenage skateboarder from California. Listen to people with similar backgrounds and life experiences to your characters for inspiration.
Also consider:
The rhythm and cadence of their speech. Do they speak quickly or slowly? Formally or casually?
Their vocabulary. Does your character use complex words and jargon or simpler language?
Grammar and pronunciation. Does your character follow the rules or have their own way of speaking?
For example, here's a short exchange that shows the contrast between two characters:
Jenny (teenage skateboarder): "Hey, you gonna drop in on the half pipe today or just pose by the ramp again?"
Mr. Edwards (older British gentleman): "I'm afraid vert skating is a young man's game, my dear. I'm quite content to watch you whippersnappers from the sidelines."
Even from this brief conversation, you get a sense of each character's age, background, and attitude without the author explicitly telling you. Mastering the art of subtext in dialog will make your stories come alive and allow readers to discover the depth in your characters for themselves.
Driving the Plot Forward With Meaningful Dialogue
To keep your readers engaged, your dialog needs to propel the story forward. Meaningful exchanges between characters should reveal information, create conflict, and raise the stakes.
Share Relevant Details
Use dialogue as an opportunity to share important details about the characters, their relationships, backstories, and the world they inhabit. For example:
“Did you hear they’re raising tuition again next semester?” Jenny asked.
“Ugh, not again,” Mark groaned. “How are we supposed to afford another five percent?”
This exchange informs the reader that Jenny and Mark are college students struggling with the costs. Look for natural ways to slip in context through dialog without sounding forced.
Create Conflict
Interesting stories thrive on tension, disagreement, and clashing perspectives. Have your characters bicker, argue, and challenge each other. For example:
“You never listen to me!” Alice shouted. “You always have to be right.”
“I’m not trying to be right,” Brian retorted. “I’m trying to protect you, but you’re too stubborn to see that.”
The quarrel fuels the underlying conflict in their relationship and keeps readers wondering how they’ll resolve their differences.
Raise the Stakes
Use meaningful dialog at key moments to increase the urgency, suspense or importance of what’s happening in the story. For example:
“The test results came back—it’s not good news,” the doctor said grimly.
Not only does this distressing announcement raise the stakes for the character’s health issue but it also creates a cliffhanger, leaving the reader wondering about the diagnosis and anxiously awaiting more details.
Meaningful dialog is essential for crafting an engaging story. Use it to inform readers, create conflict between characters, raise the stakes, and propel the plot toward a climax. With practice, writing authentic dialog will become second nature.
Creating Tension and Conflict Through Dialogue
To keep readers engaged, effective dialog should create tension and conflict between characters. As in real life, the conversations in your story should have stakes and push characters outside their comfort zone.
Show underlying tensions
Have characters disagree and argue to reveal underlying tensions. For example:
“You never listen to me. It’s always about what you want.”
“That’s not fair and you know it. I’ve sacrificed a lot for this family.”
This type of emotionally-charged exchange shows the couple has deeper issues to work through regarding resentment and lack of appreciation.
Create awkward situations
Put characters in awkward situations through dialog to ramp up the tension. For example:
“How’s the job search going?”
“Um, still looking. The market’s tough right now.”
“Really? I heard your company is hiring. I put in a good word for you with some people I know there.”
“Oh. Thanks, I guess.”
The second character is now in the difficult position of admitting the job search isn’t going well and they don’t actually have any leads. This cringeworthy moment translates the tension to readers.
Issue challenges and ultimatums
Have characters challenge each other by issuing warnings, demands or ultimatums, for example:
“If you walk out that door, we’re through. I mean it this time.”
“Don’t threaten me. You need me more than I need you.”
Throwing down the gauntlet in this way forces characters to back up their words with actions, which heightens the tension and conflict. Readers will keep reading to see who comes out on top!
Using dialog that highlights tension, creates awkwardness, and issues challenges is a great way to craft page-turning scenes that keep readers on the edge of their seats. Mastering the art of writing gripping dialogue is key to writing a story that resonates.
Avoiding Common Dialogue Mistakes
One of the biggest mistakes new writers make is crafting unrealistic or clichéd dialog. Your characters’ conversations should flow naturally and sound believable to readers. Avoid these common dialog doners:
Repeating Characters' Names
In real life, we rarely use someone's name in every sentence when talking to them. Only use a character's name when beginning a new exchange or for emphasis. Repeating names too often makes the dialog sound unnatural.
Overusing Exposition
Don't have characters explain things solely for the reader's benefit. Only include exposition that makes sense for the characters to actually say to each other. Find other creative ways to convey important backstory or worldbuilding details.
Forgetting Emotion
Dialog without emotional cues like facial expressions and body language can seem flat. Use emotive verbs and adverbs to show how the lines are delivered. For example, "she exclaimed" or "he muttered angrily." Also describe characters' physical reactions and behaviors to further bring the scene to life for readers.
Talking in Complete Sentences
Real conversations are often choppy, filled with interruptions, tangents, and imperfect grammar. Vary your sentence structure and length. Use fragments, run-ons, and breaks when appropriate. Not all dialog needs to be in perfectly punctuated full sentences.
Clichéd Phrases
Certain overused phrases like "it's quiet...too quiet" or "we've got company!" indicate lazy or clichéd writing. Come up with original ways for your characters to express themselves that fit with their unique personalities and situation. Avoid reusing trite or familiar sayings.
With practice, writing natural-sounding dialog will become second nature. Pay close attention to how real people speak, and aim to replicate the flow and cadence in your writing. Follow these tips, and your characters' conversations will truly come alive on the page!
Formatting Dialogue Correctly
When writing dialog, formatting it correctly is key to making it clear and compelling for readers. Here are some tips for formatting your dialogue effectively:
Use quotation marks
Place all dialogue between double quotation marks (“”). This indicates the character is speaking. For example:
“Hello,” she said. “How are you today?”
Start a new paragraph for each new speaker
Having each character's dialog on its own line makes it easy to follow who's talking. For example:
“Did you finish your homework?” Mom asked.
“I'm almost done,” I replied. “Just have some math problems left.”
Describe the speech
Use speech tags like "said", "asked", "replied" to indicate how the dialog was delivered. For example:
“I don't want to go to bed yet,” the little girl whined.
Punctuate properly
Place punctuation such as periods, commas, question marks, etc. within the quotation marks. For example:
“Where are you going?” she asked.
I said, “To the store. Do you need anything?”
Use beats
"Beats" are actions or descriptions that replace the "he/she said" tags. They make dialog more engaging and help set the scene. For example:
"I'm tired." John yawned and rubbed his eyes.
"Then go to sleep." Mary folded her arms, annoyance in her tone.
Avoid over-tagging
Don't tag every single line of dialog with "said" or the character's name. Let context and formatting do some of the work for you. For example:
"Did you talk to Mom today?"
"Yeah, she called this morning."
"What did she say?"
"That she'd be home in time for dinner."
Following these guidelines will make your dialogue clear, compelling, and help bring your story to life. Readers will appreciate dialog that flows naturally and is easy to follow.
Using Dialogue Tags Effectively
To write effective dialog, you need to master the use of dialog tags. Dialog tags are the parts of speech that indicate who is speaking, such as “he said” or “she asked”. When used properly, dialog tags can enhance your story without distracting the reader.
Choose tags that match the tone
Pick dialog tags that match the emotional tone of the dialog. For example, use “he whispered” for hushed speech or “she shouted” for loud, angry speech. Avoid reusing the same generic tags like “he said/she said” repeatedly, but don't get too creative either. Stick with simple verbs that imply the manner of speech.
Use action tags
Action tags describe a character's physical actions or expressions while speaking. For example, "“I’m not going,” he shook his head.” or ““What a day!” She ran her hands through her hair and sighed.” Action tags bring dialog to life and help the reader visualize the scene. They also give you an opportunity to reveal character details.
Drop the tag when implied
Once two characters establish a back-and-forth dialog, you can often drop the dialog tags altogether. As long as it's clear who is speaking, the tags become unnecessary. For example:
“Did you finish your homework?” Mom asked.
“Most of it,” I said.
“Most of it? What didn’t you finish?”
“Just some math problems. I’ll do them after dinner.”
“You’d better. I’m checking it tonight.”
After the first two lines, the reader understands that Mom and I are the speakers, so the remaining dialog does not need tags. Dropping implied tags creates a snappier feel and prevents repetitive, unnecessary tags.
Using a mix of well-placed dialog tags, action tags, and implied dialog, you can craft seamless conversations between characters that flow naturally, without distraction. Keep practicing and listening to real-world conversations for inspiration. With time, writing compelling dialog will become second nature.
FAQs About Writing Dialogue
When writing dialogue, questions inevitably come up. Here are some of the most frequently asked questions about crafting realistic and compelling dialogue.
Do I use quotation marks or italics?
In fiction writing, use quotation marks (“”) to denote direct speech. Only use italics for thoughts or emphasis. Quotation marks allow the reader to easily distinguish between dialog and narration.
How do I avoid “he said, she said”?
To prevent repetitive “he said/she said” tags, use action tags that describe the speaker's actions or expressions. For example:
“We should get out of here,” he whispered, glancing around nervously.
She slammed her fist on the table. “Why didn’t you tell me sooner?”
You can also drop the dialog tag altogether if the speaker is clearly identified through context or action. The dialog itself and how you structure the conversation can imply the tone.
How do I make dialogue sound natural?
Pay attention to the cadence and rhythm of actual conversations. Dialog should:
Sound like natural speech, not formal writing. Contractions are okay!
Have an easy back-and-forth flow. Keep responses concise and avoid monologs.
Capture unique speech patterns based on a character's background and personality.
Include interruptions, changes in subject, and imperfect grammar. We don't speak perfectly in real life!
What are the rules for punctuating dialog?
Use a comma between the dialogue tag and the dialog: “Hello,” she said.
If the dialog tag comes before the dialog, end it with a comma: She said, “Hello.”
If the dialogue is interrupted by a dialog tag, use commas to separate it from the tag: “Hello,” she said, “how are you?”
Use a period to end a sentence of dialog: “Hello.”
Use a question mark for a question: “How are you?” she asked.
Use an exclamation point for excitement or emphasis: “Wow!” he exclaimed.
Start a new paragraph each time the speaker changes.
Following these tips will have you crafting dialog like a pro in no time. Let me know if you have any other questions!
Additional Tips For Writing Dialogue
Keep it concise
When writing dialog, less is more. Keep exchanges brief and avoid long speeches. Readers will get bored quickly if characters drone on and on. Focus on using just enough dialog to convey key information or advance the scene.
Use natural language
Write dialog like people really speak. Use casual language, contractions, slang, and imperfect grammar. Drop words like “um”, “like”, and “you know” into conversations to make them sound authentic. Read your dialog aloud to ensure it flows naturally. If it sounds stilted or awkward when spoken, it will come across that way to readers as well.
Share emotions
Dialog should reveal characters’ emotions and attitudes. Have characters express feelings like excitement, frustration, fear or affection through their word choice, tone, and body language. For example, a character who sighs, rolls their eyes or speaks in a sarcastic tone conveys a very different emotion than one who smiles, makes eye contact and speaks enthusiastically.
Keep it relevant
All dialog should serve a purpose, whether to reveal something about a character, advance the plot or set a mood. Avoid “empty” exchanges that fill space but add no value. If a conversation seems pointless or dull, cut or rewrite it.
Use action and description
Don't rely solely on dialog to carry a scene. Include action and descriptions to give readers a more complete picture. For example:
"Where were you?" Anna asked.
Mark sighed and ran his fingers through his hair. "I got stuck at work. I'm really sorry."
The description of Mark's actions and appearance helps the reader understand his emotional state and see the full context of the conversation.
Leave room for interpretation
Don't have characters over-explain or outright state their feelings and motivations. Leave some details to the reader's imagination. For example, instead of:
"I'm angry that you lied to me," Amy said angrily.
Try:
Amy folded her arms and glared at him. "You lied to me."
The emotional context is clear without having to explicitly state Amy's anger. Subtlety and nuance in dialog make for a more engaging read.
Conclusion
So there you have it, the keys to mastering dialogue/dialog in your writing. I hope my extensive research was enough information for you all. Focus on listening to the voices around you, develop unique voices for your characters, keep your exchanges tight and impactful. Remember, dialog should always move the story forward, not just fill space on the page. With practice, writing compelling dialog can become second nature. Now go eavesdrop on conversations, study your favorite books and shows, and get to work crafting those conversations. Your characters and readers will thank you for it. Keep at it and before you know it, you'll be writing dialog with the best of them!
(Keep in mind I used both dialog and dialogue just in case there's a few who get annoyed with that.)
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Copyright © 2023 by Ren T.
TheWriteAdviceForWriters 2023
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valkerieccfinds · 2 months ago
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The Paranormal Paths Legacy Challenge
By SilverPhoenix42 aka me & @streetrabbit42
Needed Packs: EP: Life & Death, Island Living, Discover University, Lovestruck, Seasons, Eco Lifestyle, City Living (OPTIONAL) GP: Realm of Magic, Werewolves, Vampires, Outdoor Retreat SP: Paranormal Optional Mods: MC Command Center, Spinning Plumbob’s Expanded Plantsims, Spinning Plumbob’s Expanded Mermaids
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Generation 1: Human
As an average hopeless romantic, you are searching for that one special person. The one who will make the relationship feel magical. As it turns out, that person is not human. 
Aspiration: Soulmate OR Romantic Explorer
Traits: Romantic, Outgoing, [Your Choice]
Max Skills: Romance, Charisma
Career: Romance Consultant
Rules:
Marry a spellcaster
Have at least 1 child
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Generation 2: Spellcaster
Your parents met and fell in love, and with how perfect they seem together, you thought you’d never find that for yourself. Well, you didn’t. But you found someone truly out-of-this-world.
Aspiration: Spellcraft & Sorcery OR Purveyor of Potions
Traits: Bookworm, Goofball, [Your Choice]
Max Skills: Herbalism, Logic
Career: Gardener - Botanist Branch OR Education - Professor Branch
Rules:
Must meet and have a baby with an alien
Must have 1 at least somewhat-alien child
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Generation 3: Alien
Your parents weren’t quite the picture-perfect romance, but you had your dog. Your new partner gets along great with your furry friend!
Aspiration: Renaissance Sim OR Academic
Traits: Clumsy, Geek, [Your Choice]
Max Skills: Handiness, Logic
Career: Freelance Programmer OR Business - Either Branch
Rules:
Must marry a werewolf
Must have at least 1 werewolf child
Must adopt a dog and have one when they meet their spouse
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Generation 4: Werewolf
Growing up you always loved bathtime, and it seems your partner does, too. For different reasons.
Aspiration: Emissary of the Collective OR Wildfang Renegade
Traits: Self-Assured, Outgoing, [Your Choice]
Max Skills: Charisma, Fitness
Career: Politician - Either Branch OR Criminal - Either Branch (Respectively depending on the aspiration you choose)
Rules:
Date or Marry a Mermaid
Have at least 1 mermaid child
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Generation 5: Mermaid
Your romance isn’t as fantastical as your parents’ are, but it’s good enough. You were more like best friends than lovers. That’s why it didn’t quite work out.
Aspiration: Beach Life
Traits: Bro, Loves Outdoors, [Your Choice]
Max Skills: Mixology, Wellness
Career: Culinary - Mixology Branch OR Conservationist - Marine Biologist Branch
Rules:
Meet and have a child with a vampire
Break up with Vampire
Must have at least 1 vampire child
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Generation 6: Vampire
You never had many relationships, but this one person was always special to you.
Aspiration: Vampire Family, Good Vampire, Master Vampire (Your Choice)
Traits: Genius, Perfectionist, [Your Choice]
Max Skills: Robotics, Programming
Career: Engineer - Mechanical Engineer Branch OR Self-Employed Inventor*
Rules:
*Build stuff and sell them off however you want
(HUMAN GEN)
You can’t have relationships higher than acquaintance expect for ONE romantic relationship that they marry
Must have at least ONE child
Either your child must be born human, or you must make a vampire antidote for the child
(OPTIONAL SERVO GEN)
You can’t have relationships higher than acquaintance
Must build a Servo as your heir
(OPTIONAL PLANTSIM GEN)
You can’t have relationships higher than acquaintance, OR you may only have one romantic relationship
Adopt a child or you must make a vampire antidote for your child
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Generation 7: Servo (Optional - Requires Discover University)
You were your creator’s pride and joy. They loved you like their child, so you wanted to spread that love.
Aspiration: Serial Romantic OR Paragon Partner
Traits: Lovebug, Neat, [Your Choice]
Max Skills: Robotics, Programming AND/OR a musical skill
Career: Business - Either Branch OR Tech Guru - Either Branch
Rules:
Adopt a child or (if you have to partners of the opposite sex) those two can have a child
Depending on the  Aspiration: If Serial Romantic, they can only date. If Paragon Partner, You have to marry one of your partners, but have at least two partners live with you
(PLANTSIM GEN)
Max out the Gardening skill, obtain the magic beans, and get the Fruit of the Plantsim for your child
If you chose Paragon Partner aspiration, one of the partners can take on the gardening challenge
Or cheat, I do not care if you choose to make your life easier.
(HUMAN GEN)
No specific Rules
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Generation 8: Plant Sim (Optional)
Your parent(s) always cared for you deeply, doing whatever they could to help you reach your dreams. You wanted to give a child as many opportunities as you had.
Aspiration: Eco Innovator
Traits: Vegetarian, Loyal, [Your Choice]
Max Skills: Gardening, Fishing
Career: Civil Designer - Either Branch OR Gardener - Botanist Branch
Rules:
Marry a Human
Have or Adopt a Human Child
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Generation 9: Human
Your parent(s) were always very generous and attentive, but also quite lax, so you could do just about whatever you wanted. You made some interesting choices with your life, and look where it got you.
Aspiration: You Choose
Traits: Chased by Death, [Your Choice], [Your Choice]
Max Skills: Medium and Piano OR Pipe Organ OR Violin
Career: Achieve level 6 of any career
Rules:
Can NOT complete their bucket list
Can only complete up to 2 bucket list objectives before you die
Die as a Young Adult (you can choose how they die)
Either complete your aspiration before dying, or give up on it after death
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Generation 10: Ghost
You got to do almost everything you wanted with your life. But there was plenty that was left unfinished. Now as a ghost, you can do more than you could in life, and want to use it to your full advantage.
Aspiration: Ghost Historian
Max Skills: Thanatology, Mischief
Career: Unemployed
Rules:
After dying, you must complete your bucket list (all 8 items)
Play your chosen instrument in the middle of the night
Choose a spirit route and lean into it. Go full on crazy with your choice
If you’re good, be a very helpful and nice ghost
If you’re evil, making their lives hell.
When done with this gen, feel free to Reincarnate and do what-the-fuck-ever you want
If you Reincarnate, feel free to re-play through these Gens and choose the other options!
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vhstown · 12 hours ago
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malala windsor ★ general headcanons
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a/n: i love this girl to death you don't even know man... thank you to my friend sadi for talking to me about this character at less than ideal hours 🙏 i hope you like these! a little shorter than my other ones but i don't have much to go off okay...
When she originally gets her powers she's at the mosque for Friday prayers and her hands get stuck to the carpet and she's just stuck in prostration. Everyone sheds a tear from how dedicated she is to her religion but really and truly she's praying the skin of her hands isn't ripped off 😭😭😭 The whole mosque is empty and my girl is STILL there.
Definitely the talk of the town for a while. Loved and hated by Muslim aunties alike. There's a chunk of the carpet missing that's in the shape of her hands. Everyone just knows thats her spot.
Apparently her last name is supposed to represent the House of Windsor... I don't really have anything to add except for the fact that I think it's really funny. I feel like she actually does have a Desi or Muslim last name but really plays into the "Bri'ish" joke at Spider Society except they take her 100% seriously and now she's stuck with the Windsor on her spider ID (and she cringes bad whenever she sees it.)
Hijabi activewear for life. Wears it everywhere for practicality and also the crazy UK heatwaves.
TfL warrior. She can quite literally swing to places when she becomes Spider-Woman but she can't give up her aesthetic tube girlie lifestyle. Has her book and headphones and everything and endures the horrible ear pop on older lines with a straight face. She's kind of serving but the restaurant is empty cause it's London and nobody really cares. (Also I feel like London would be really annoying to swing through cause everything is shaped so differently and the train is probably faster..)
Loves sports. Totally feels embarrassed and tries to act uninterested but is a beast on the court. Plays every single sport you could think of but lover of basketball and badminton (she is not a coconut when it comes to badminton like me OKAY!)
Cannot cook to save her life (she's trying okay... I AM NOT PROJEC)
Has so many frankensteined hijabs in her closet from making suits. Feels like a total genius when she figures it out and geeks out about it to other spiders at HQ even if they've heard it like a billion times.
I think she knows a woman who's a lot like Jessica Drew in her universe so she's more friendly with Jess than anyone else would be. They totally like to gossip over coffee and tea and the bajillion strange UK biscuit variations in the break room (she DESPISES the 2099 cafeteria food).
Her universe's Uncle Ben is an electrician and he sometimes drags her around to his electrician jobs. She's there begrudgingly but definitely has a eureka moment when she remembers something niche and engineery he explained to her while working at someone's house when she's on a sneaky little mission.
Humanities babe. I know all the spiders are STEM people but I like to think she's into humanities and absolutely just free balls all the tech stuff and actually gets pretty good at it. Maybe explodes a few things. I think she's one of those people in her class that LOVE to debate. An absolute menace in history and politics.
She's from East London. No elaboration needed.
That's about it for now! BIG UP MY DESI GIRLS!!!!!!!! YEAHHHHHHH
thank you for reading! check out my atsv masterlist here!
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neuroflexzone · 1 month ago
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As I’ve been crafting my coaching business, I’ve had this electrifying realization: there is SO much room for me to be exactly who I am within it. And honestly? That’s groundbreaking.
When I look at the holistic coaching space, I see a lot of earthy tones, earthy vibes, and people swearing that technology is the enemy—while ironically using it to connect with their audience. Let me be clear: I LOVE nature. I love the quiet magic of the woods, the thrill of spotting a bird in its element, and the way the Earth feels like it’s cradling you when you’re outdoors. Nature feeds my soul. 🌳💚
But guess what else lights me up? Technology. I was coding and building websites when I was 11. I can troubleshoot tech issues faster than you can say, “What’s the Wi-Fi password?” I could build a computer from scratch if you handed me the parts. I geek out over biometric data and LOVE gamifying tasks to make them more exciting and impactful. For me, technology isn’t some villainous antagonist to our well-being; it’s an extension of human creativity, a tool to bring our unconscious dreams into tangible reality.
What I’ve realized is this: it’s not technology that causes suffering; it’s how we use it. It’s the neuroticism and lack of intention we bring to it. With simple lifestyle adjustments and perspective shifts, we can turn our relationship with technology into something empowering, even magical.
And here’s the kicker: the coaching world is definitely not oversaturated with people like me. I’m a unicorn—equal parts outdoorsy adventurer and tech-savvy innovator. 🦄✨ I’m not here to tell you to put your phone down and abandon the digital world; I’m here to show you how to use it intentionally while still grounding yourself in the beauty of the natural world.
There’s so much room for me to carve my own path—a path that’s uniquely me. A path where nature meets technology, where soulful exploration dances with digital tools, and where the magic of both worlds creates something entirely new.
If you’ve been waiting for permission to bring all of yourself into your dreams—take this as your sign. The world doesn’t need another carbon copy; it needs you in all your multidimensional brilliance. 🌍💻💖
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sensitive-trait · 3 days ago
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Generation 3: Alice Michelle Borden The Brainiac Doctor
You’ve always relished the feeling of being helpful to others. You and your childhood best friend have big dreams, why not pursue them together? Go to university with them and get a degree in biology to become a doctor!
Trait: Good (Over Achiever and Adventurous)
Aspiration: Nerd Brain
Career: Doctor
Objectives:  
Become a campus couple with your childhood best friend and have them be your future spouse.
Have your spouse study computer science and join the Tech Guru career. 
Have your spouse have the “geek” trait.
Propose on the day of graduation and conceive your first child on your wedding night!
Take a vacation to Mt. Komorebi every 2 weeks as a break.
Go all out on all holidays and birthdays. (Your sims are always so busy so they make up for it by giving gifts and splurging on celebratory parties!)
Your spouse is a huge Mysims fan. Have them complete the Mysims Trophies collection.
Optional Goals:
Have your spouse complete the Computer Whiz aspiration.
Have your spouse create an app every day and become a famous programmer!
Build a gaming room in your home.
Have somebody acquire the “Sedentary” lifestyle.
Master these skills: Logic, Handiness, Programming, Video Gaming
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whenreadingiscool · 1 year ago
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Stardew Valley Sims 4 Generations Challenge
Original challenge by @chellplays, some revisions by @lybeuh
This is a twelve-generation challenge for all of the marriage candidates from concernedape’s Stardew Valley. This challenge is completely base game compatible with optional challenges for dlc. (Updated to at least High School Years EP)
Usual rules apply, meaning no cheats that give you an unfair advantage. Your sims do not have to look or be named after the characters in each generation. Do whatever you like!
Generation 1: Abigail
    You were raised with humble upbringings. Your dad ran a general store, while your mom was best at complaining about your “alternative lifestyle.” You left home looking to start a life free of rules and parents, and with 20 000 simoleons in your pocket, you settled down in a new city.
Traits: music lover, loves outdoors, geek (alternatively, cats & dogs dlc: cat lover; snowy escape dlc: adventurous).
Aspiration: the curator.
Career: entertainer (musician branch) or tech guru (esport gamer branch).
Goals:
Have one “quirky” trait, appearance-wise (e.g., Unnatural hair color).
Obtain at least five points in the videogame skill.
max out the rock-climbing skill.
reach at least level 5 in any musical instrument.
Complete the frog collection.
Snowy Escape dlc: climb the top of the mountain in Mt. Komorebi
Have two best friends and marry one of them.
Befriend a ghost. Alternatively, with the vampires dlc, befriend a vampire.
Cats & dogs dlc: own a cat named David Jr., my first pet stuff dlc: have a rat, hamster, etc. named David.
Have at least two children.
Generation 2: Emily 
    You’re just working at the bar to make ends meet… but your real passion is tailoring. You make your clothes from scratch.
Traits: cheerful, music lover, good (alternatively, get together dlc: dance machine; city living dlc: vegetarian).
Aspiration: freelance botanist.
Career: culinary (mixologist branch) or barista.
Must live in the same house as your sibling.
Make a best friend with a sim who lives in another city/world.
Nifty Knitting dlc: max out the knitting skill.
Nifty Knitting dlc: complete the knitted clothes collection.
Grow your own garden. You like your meals organic.
Decorate your house with clothing racks. You love fashion.
Complete the elements or crystal collection.
Develop max affinity with another sim in both the green and pink bars, have two or more children with them, then “ask just to be friends.” 
Never marry.
Generation 3: Sam
    You are an outgoing, friendly sim who is brimming with youthful energy. You play guitar and drums and want to start a band as soon as you have enough songs together. However, you do have a habit of starting ambitious projects and not finishing them.
Traits: music lover, outgoing, ambitious.
Aspiration: musical genius.
Career: entertainer (musician branch).
Must not be the youngest child. Live with your younger sibling(s) until they are old enough to move out and have a good relationship with them.
Have a strained relationship with your father (if not applicable, with any one parent).
Have a job as a part-time retail employee as a teen.
Max out the guitar skill.
Obtain at least five points in the videogame skill.
Reach the job of the entertainer career.
Become best friends with two other entertainers.
Be married twice and have one child with each spouse.
Generation 4: Sebastian
    You are a rebellious loner who lives in your parents’ basement. You tend to get deeply absorbed in computer games, comic books, and sci-fi novels, and will sometimes spend great lengths of time pursuing these hobbies alone in your room. You can be a bit unfriendly to people you don’t know.
Traits: loner, geek, bookworm (alternatively, high school years dlc: socially awkward).
Aspiration: computer whiz.
Career: tech guru (either branch) or freelance programmer.
Have a negative relationship with your half-sibling and stepparent.
Live in the basement of your parents’ house.
Reach at least level 5 of the videogaming skill.
Reach at least level 5 of the piano skill.
Reach at least level 5 of your career before marriage.
Reach the top of your career.
Only have one child, with whom you have a strained relationship.
Eventually let your relationship with your spouse deteriorate and subsequently get a divorce. 
Generation 5: Penny
    You live with your mom in a little trailer. While your mom is out carousing at the bar, you quietly tend to your chores in the dim, stuffy room you are forced to call home. You are shy and modest, without any grand ambitions for life other than settling in and starting a family. You like to cook (although your skills are questionable) and read books from the local library.
Traits: family-oriented, bookworm, neat.
Aspiration: big happy family (alternatively, parenthood dlc: super parent).
Career: none.
Live with your mother (if not applicable, any one parent), with whom you have a negative relationship.
Both you and your parent may not have jobs.
You must cook for your parent and clean the house every day.
Live in a trailer-esque house. You are by no means wealthy.
Reach at least level 5 of the cooking skill.
Marry the first person you fall in love with.
Your spouse is the only one who may bring in any income, while you are a stay-at-home parent. Earning money from writing, etc. is optional.
Own a luxury pool at some point in your life.
Generation 6: Harvey
    You’re a little old for a bachelor, but you have a kind heart and a respected position in the community. You live in a small apartment but spend most of your time working. There’s a sense of sadness about you.
Traits: genius, foodie, good (alternative, get together dlc: dance machine).
Aspiration: successful lineage.
Career: astronaut (space ranger track) or get to work dlc: doctor.
Never date throughout your teens or young adulthood. Focus on your career instead. Get married only as an adult.
Reach the top level of your career.
Own a coffee machine. Drink coffee as much as possible.
Go jogging at least three times a week.
Set up a reading garden in your backyard.
City living dlc: live in an apartment.
Seasons dlc: be a scout.
Have at least two children. Having spent most of your life single, you want to have a comfortably sized family asap. 
Generation 7: Haley
    Being wealthy and popular throughout high school has made you a little conceited and self-centered. You tend to judge people for superficial reasons. But is it too late for you to discover a deeper meaning to life? Is there a fun, open-minded young person hidden within that shell?
Traits: materialistic, snob, outgoing (alternatively, high school years dlc: self-absorbed).
Aspiration: fabulously wealthy (alternatively, city living dlc: city native).
Career: none until after you’re married.
Become enemies with your sibling(s) as a teenager.
Max out the photography skill.
You may only get a career after you are married, and you must follow the same career path as your spouse. They opened your mind and inspired you to have interests beyond shopping.
Earn at least three points in charisma, so you may donate to online charities after you are married.
Bake a cake for every birthday that comes around.
Grow a flower garden.
Become friends with your sibling(s) again after you are married.
High School Years dlc: be a cheerleader as a teen.
Generation 8: Elliot
   You live alone in a cabin. You are a writer who dreams of one day writing a magnificent novel. You are a sentimental “romantic” with a tendency to go off onto flowery, poetic tangents. When you can afford it, you enjoy a strong beverage at the bar.
Traits: romantic, bookworm, loner.
Aspiration: bestselling author.
Career: writer (author branch).
Live in a cabin-esque house.
Reach the top level of your career.
Max the writing skill.
Reach at least level 5 in the piano skill.
Reach at least level 5 of the cooking skill.
Own a small garden.
Specialize in romance books and poetry. Later, you may also specialize in sci fi or mystery novels.
Write love emails to your love interest at least once a week.
Go to a bar at least once a week.
Generation 9: Leah
    You love to spend time outside, foraging for a wild meal or simply enjoying the gifts of the season. You’re a talented artist with a large portfolio of work… yet you’re too nervous to display it to the public.
Traits: art lover, loves outdoors, foodie.
Aspiration: painter extraordinaire.
Career: none (painter later on).
Reach maximum painting skill, and paint at least 5 masterpieces.
Date only one person in your young adulthood and have a child with them, but never marry. Your partner is unsupportive of your artistic lifestyle and encourages you to “get a real job.” Whether you choose to get a traditional career, that is not as a painter, is up to you.
Eventually marry the love of your life as an adult: someone who is supportive of your art. If you did choose a career, quit, and take up a career as a painter.
Have at least one child with your new spouse.
Harvest wild fruits, vegetables, etc. On weekends.
Grow an excellent apple tree.
City living dlc: attend a flea market and sell your art.
Generation 10: Maru
    You acquired a passion for creating gadgets at a young age. When you aren’t in your room, fiddling with tools and machinery, you sometime do odd jobs at the local hospital.
Traits: ambitious, outgoing, geek.
Aspiration: nerd brain.
Career: astronaut (space ranger branch), or get to work dlc: doctor or scientist, or discover university dlc: engineer (either branch).
Have a negative relationship with your half-sibling.
Reach the top level of your career.
Max out the handiness skill.
Max out the logic skill.
Upgrade at least five objects.
Own a rocket ship.
Your sim’s partner must be friends with your father (if not applicable, with either parent) before you can become engaged.
Eventually, your relationship with your spouse becomes strained and you break up. You die as soon as your eldest child is a young adult.
Get to work dlc: get abducted by aliens.
Generation 11: Alex 
     You love sports. You are quite arrogant and brag to everyone that you are going to be a professional athlete. Is your cockiness just a facade to mask your crushing self-doubt? Are you using your sports dream to fill the void left by the disappearance of your parents? 
Traits: bro, active, mean, self-assured, (alternatively, cats & dogs dlc: dog lover), (alternatively, high school years dlc: self-absorbed. 
Aspiration: bodybuilder.
Career: athlete (professional athlete branch).
Goals: 
Become enemies with your father but have had a very close relationship with your mother. 
Begin dating in your teens and go on at least three dates with three different people.
High School Years dlc: join the football team as a teen.
Max out the athletic skill.
Reach the top level of your career.
Do not marry until you are in the later stages of young adulthood. You’re marrying your soulmate, someone who stuck with you despite your arrogance.
Have at least two children with your spouse.
Cats & dogs dlc: own a dog named dusty.
Generation 12: Shane
     You are often rude, unhappy, and suffer from depression and alcohol dependence. However, your attitude starts to change towards your spouse. After work you frequently spend your evenings at the bar. If you could reset your life maybe you’d start a chicken farm. Only free-range eggs of course.
Traits: lazy, gloomy, mean. 
Aspiration: master mixologist, (alternatively, cats & dogs dlc: friend of the animals).
Career: retail worker until after marriage.
Live with your aunt or uncle until you’re married, have a good relationship with said aunt or uncle.
Have a career as a retail worker as a teen.
Go to the bar after work every day.
Get pizza delivered at least once a week.
Only get married as an adult. 
After marriage, quit your job and choose a different career path. You’ve been encouraged by your spouse to give up alcohol.
After marriage, start a garden. 
Have a maximum of two children.
Cats & dogs dlc: adopt a cat and a dog, train the dog in all possible tricks.
Cats & dogs dlc: max out the pet training skill.
Cottage Living dlc: buy a chicken coop, raise chickens, and name one of them Charlie.
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stnkiconverse · 6 months ago
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(As a Cancer, yes that’s me Cancer lol, I adore Sagittarius’s! :D)
Annnd BEN Drowned with ESFP! Sagittarius! Reader. I feel like ESFP Sagittarius vibes matches my favorite Creepypasta BEN Drowned’s personality. :3
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Ben with ESPF!Sagittarus!Reader (Reminder: I stick VERY closely to my HCs and WILL apply it to all my work unless you refuse it in your request!!)
- Ben is initially drawn to your outgoing and adventurous spirit, finding it a refreshing contrast to his often solitary and tech-centric lifestyle.
- Your enthusiasm for new experiences and your ability to find joy in the smallest things captivates Ben, making him eager to share more of his world with you.
- You love exploring thrifts together, turning it into playful adventures where you both pick out quirky items and make up stories about their origins.
- Ben appreciates how you encourage him to step away from his screens and enjoy real-world activities, like trying out new foods or visiting arcades.
- Your love for retro games and music creates an instant bond between you two, leading to many late-night gaming sessions and shared playlists.
- You often convince Ben to join you in pranking the other pastas, adding a layer of mischief and fun to your relationship. Your quick thinking and clever ideas keep the pranks lighthearted and entertaining.
- Ben finds your positive energy infectious, and he starts to adopt a more optimistic outlook on life, even finding himself laughing more often.
- You help Ben navigate his social interactions, teaching him when to stop with the pranks and how to read others’ reactions better, which improves his relationships with the other pastas.
- Your spontaneity keeps Ben on his toes, and he loves the unpredictability of your adventures together. Whether it's a surprise picnic or a spontaneous road trip, he’s always excited to see what you’ll come up with next.
- Ben admires your confidence and the way you handle challenges head-on, inspiring him to tackle his own issues with more determination.
- You often remind Ben to take care of himself, encouraging him to maintain a healthier lifestyle.
- Your optimism and encouragement help Ben when he's feeling down, and he learns to rely on your support to get through tough times.
- Ben loves how you embrace his quirks and find ways to integrate them into your relationship, like making him feel comfortable about his eye condition and finding creative solutions together.
- You both enjoy watching anime and discussing your fictional crushes, creating a fun and judgment-free zone where you can geek out over your favorite characters.
- Ben’s protective side comes out when he sees others trying to take advantage of your trusting nature, and he often steps in to ensure you’re safe.
- Your relationship is filled with playful banter, mutual respect, and a deep understanding of each other’s strengths and weaknesses, making your bond unbreakable.
- Ben is constantly amazed by your ability to find joy and excitement in every moment, and he feels grateful to have someone like you by his side to share his journey with.
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bi-buddha · 4 months ago
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Scruff Categories
How do you identify?
Daddy: An older man, often more mature and nurturing, who might be sought after by younger men for a mentor-like, caring, or authoritative relationship. Daddies often have a protective or dominant persona.
Bear: A large, often hairy man who is typically but not exclusively older. Bears are known for embracing body positivity and masculinity, though the community includes all body types and personalities.
Guy Next Door: A man who has a friendly, approachable, and casual personality, usually without any exaggerated traits or behaviors. He’s someone who might be described as "ordinary" but attractive due to his simplicity and relatability.
Muscle: Refers to men who have a highly muscular physique. In the bear scene, this might be the equivalent of “muscle bears,” who combine bulk and muscle mass, often seen as strong and physically powerful.
Chaser: A person, often thinner or less hairy, who is attracted to bears and seeks them out. A "chub chaser," for example, is attracted to heavier men.
Leather: This term refers to a subculture within the LGBTQ+ community, focused on leather clothing and accessories, often associated with BDSM and kink practices. Leather enthusiasts value power exchange, control, and discipline dynamics.
Poz: Short for HIV-positive, this term is often used in dating profiles to describe someone living with HIV. Within certain contexts, it’s a way to provide transparency about health status.
Discreet: Refers to someone who prefers to keep their sexuality or relationships private, sometimes due to personal, cultural, or social reasons. Often used by people who are not openly gay or bi in their everyday lives.
Geek: A man who is passionate about intellectual, technical, or niche interests, such as comics, video games, tech, sci-fi, or fantasy. The geek identity celebrates intelligence, curiosity, and fandom.
Jock: A physically fit, athletic man who emphasizes sports or fitness culture. Jocks are associated with a sporty, active lifestyle, often focusing on their physical appearance and capabilities.
Chub: A heavier-set man, often celebrated within the bear community for embracing their larger body size. Chubs are often appreciated for their softness and warmth.
Military: Refers to men who are or were in the military, often valued for their discipline, masculinity, and strength. Military men may be admired for their authority and structured lifestyles.
Otter: A slimmer or medium-built man, often hairy like a bear but with less body mass. Otters are sometimes seen as a middle ground between a bear and a twink.
Bisexual: A person who is attracted to both men and women, though not necessarily in equal measure. Bisexual individuals may experience different levels of attraction depending on the person.
Transgender: Refers to someone whose gender identity differs from the sex they were assigned at birth. Trans men and trans women may or may not undergo medical transitions to align their physical body with their gender identity.
Queer: An umbrella term used by people who identify as part of the LGBTQ+ community. Queer can include diverse sexual orientations, gender identities, and expressions. It’s a fluid and inclusive term.
Drag: The performance of exaggerated gender presentation, often for entertainment. Drag queens (typically men performing as women) and drag kings (women performing as men) use costumes, makeup, and personas to challenge and play with gender norms.
College: Refers to younger men who are often students, typically in their late teens or early twenties. It’s sometimes a stand-in for youth, freshness, and the pursuit of higher education or personal development.
Twink: A young, slim, often smooth-bodied gay man, usually in their teens to early twenties. Twinks are typically perceived as youthful, cute, and energetic.
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crazydiscostu · 1 year ago
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Rise Of The Dumbphones
Dumbphones, also known as “feature phones” or “basic phones”, might seem counterintuitive – however, this trend is a reflection of a growing desire for simplicity, mindfulness and a break from the constant digital noise that modern smartphones bring. Users are increasingly embracing distraction-free tech as a means to regain control over their lives and find a healthier balance between the…
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justposting1 · 4 days ago
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Why Starting a Food Garden Should Be Your New Year’s Resolution
Growing Your Way to a Healthier, Sustainable, and More Productive 2025 As we step into 2025, it’s common to set lofty New Year’s resolutions. But let’s face it, many of them don’t stick. So, instead of crafting one for yourself, let me suggest a resolution that benefits your health, wallet, and the planet: starting a food garden. Here are five compelling reasons why this should top your to-do…
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eggybearsworld · 3 months ago
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stardew valley sims 4 generations challenge. (original by @chellplays)
a sims 4 challenge by @chellplays
updated for new packs by me
           this is a twelve generation challenge for all of the marriage candidates from concernedape’s stardew valley.  Lots of dlc included in this version! wanted a pack heavy version of @chellplays amazing work
          usual rules apply, meaning no cheats that give you an unfair advantage. your sims do not have to look or be named after the characters in each generation. do whatever you like!
generation 1: Abigail.
    you were raised with humble upbringings. your dad ran a general store, while your mom was best at complaining about your “alternative lifestyle.” you left home looking to start a life free of rules and parents, and with 20 000 simoleons in your pocket, you settled down in a new city.
traits: music lover, loves outdoors, geek
aspiration: the curator.
career: Esports gamer branch of tech guru career
goals:
have one “quirky” trait, appearance-wise (e.g. unnatural hair color).
Max video game and Gemology skill. 
Make extra money through the crystal creations table
have two best friends, and marry one of them.
befriend a ghost or befriend a vampire.
Own a hamster named David Jr.
have at least two children.
generation 2: Emily. 
    you’re just working at the bar to make ends meet... but your real passion is tailoring. you make your clothes from scratch.
traits: cheerful, dance machine, maker
aspiration: Master Maker
career: culinary, mixologist branch.
must live in the same house as your sibling.
make a best friend with a sim who lives in another city/world.
Make a new item of clothing per week (fabricator or knitting)
decorate your house with clothing racks. you love fashion.
Max knitting and Fabrication skills
develop max affinity with another sim in both the green and pink bars, have two or more children with them, then “ask just to be friends.” 
never marry.
generation 3: Sam.
    you are an outgoing, friendly sim who is brimming with youthful energy. you play guitar and want to start a band as soon as you have enough songs together. however, you do have a habit of starting ambitious projects and not finishing them.
traits: music lover, outgoing, ambitious.
aspiration: musical genius.
career: entertainer, musician branch.
must not be the youngest child. live with your younger sibling(s) until they are old enough to move out. have a good relationship with them.
have a strained relationship with your other parent
have a job as a part-time retail employee as a teen.
max out the guitar and comedy skills
reach the musician branch of the entertainer career.
become best friends with two other entertainers.
obtain at least five points in the video game skill.
be married twice, and have one child with each spouse.
generation 4: Sebastian.
    you are a rebellious loner who lives in your parents’ basement. you tend to get deeply absorbed in computer games, comic books, and sci-fi novels, and will sometimes spend great lengths of time pursuing these hobbies alone in your room. you can be a bit unfriendly to people you don’t know.
traits: loner, geek, loves outdoors.
aspiration: computer whiz.
career: Tech guru then Freelance Programmer
have a negative relationship with your half-sibling and step-parent.
live in the basement of your parents’ house.
reach at least level 5 of the tech guru career before marriage, then switch careers
max out the video gaming and programming skill
Complete the frog collection
only have one child, with whom you have a strained relationship.
eventually let your relationship with your spouse deteriorate and subsequently get a divorce. 
generation 5: penny.
    you live with your mom in a little trailer. while your parent is out carousing at the bar, you quietly tends to your chores in the dim, stuffy room you are forced to call home. you is shy and modest, without any grand ambitions for life other than settling in and starting a family. you like to cook (although your skills are questionable) and read books from the local library.
traits: family-oriented, bookworm, neat.
aspiration: big happy family
career: Education then none.
live with your parent with whom you have a negative relationship.
you must cook for your parent and clean the house every day.
live in a trailer-esque house. you are by no means wealthy.
work in education until marriage when you quit.
marry the first person you fall in love with but wait to date until level 5 in your career
your spouse is the only one who may bring in any income, while you are a stay at home mom. earning money from writing, etc. is optional.
Max parenting and writing skills
own a luxury pool at some point in your life.
generation 6: Harvey.
    you’re a little old for a bachelor, but you have a kind heart and a respected position in the community. you live in a small apartment, but spend most of your time working. there’s a sense of sadness about you.
traits: genius, foodie, good
aspiration: successful lineage.
career: Doctor
never date throughout your teens or young adulthood. focus on your career instead. get married only as an adult.
own a coffee machine. drink coffee as much as possible.
do yoga at least three times a week.
live in an understated apartment until your kids become children then move into a large home with your savings
have at least two children. having spent most of your life single, you want to have a comfortably sized family asap. 
Max logic skill
generation 7: Haley.
    being wealthy and popular throughout high school has made you a little conceited and self-centered. you have a tendency to judge people for superficial reasons. but is it too late for you to discover a deeper meaning to life? is there a fun, open-minded young person hidden within that shell?
traits: materialistic, snob, outgoing.
aspiration: fabulously wealthy
career: none.
become enemies with your sibling(s) as a teenager.
max out the photography skill.
you may only get a career after you are married, and you must follow the same career path as your spouse. they opened your mind and inspired you to have interests beyond shopping.
earn at least three points in charisma, so you may donate to online charities after you are married.
bake a pink cake for every birthday that comes around.
grow a flower garden.
become friends with your sibling(s) again after you are married.
generation 8: Elliot.
   you live alone in a cabin. you are a writer who dreams of one day writing a magnificent novel. you are a sentimental “romantic” with a tendency to go off onto flowery, poetic tangents. when you can afford it, you enjoy a strong beverage at the bar.
traits: romantic, bookworm, loner.
aspiration: bestselling author.
career: freelance writer.
live in a cabin-esque house.
Max piano and writing skills.
specialize in romance books and poetry. later, you may also specialize in sci fi or mystery novels.
write love emails to your love interest at least once a week.
Have a lavish romantic wedding and honeymoon for 3 days after where you conceive a child
generation 9: Leah.
    you love to spend time outside, foraging for a wild meal or simply enjoying the gifts of the season. you’re a talented artist with a large portfolio of work… yet you’re too nervous to display it to the public.
traits: art lover, loves outdoors, foodie.
aspiration: painter extraordinaire.
career: none (painter, later on).
date only one person in your young adulthood and have a child with them, but never marry. your partner is unsupportive of your artistic lifestyle and encourages you to “get a real job.” whether you choose to get a traditional career, that is not as a painter, is up to you.
eventually marry the love of your life as an adult: someone who is supportive of your art. if you did choose a career, quit and take up a career as a painter.
have at least one child with your new spouse.
harvest wild fruits, vegetables, etc. on weekends.
grow an excellent apple tree and have a large vegetable garden
reach maximum painting skill, and paint at least 5 masterpieces.
attend a flea market (city living) and sell your art.
generation 10: Maru.
    you acquired a passion for creating gadgets at a young age. when you aren’t in your room, fiddling with tools and machinery, you sometime do odd jobs at the local hospital.
traits: ambitious, outgoing, geek.
aspiration: nerd brain.
career: scientist
have a negative relationship with your half-sibling.
max out the handiness skill.
max out the logic skill.
upgrade at least five objects.
own a rocket ship.
your sim’s partner must be friends with your parent (not siblings bio parent) before you can become engaged.
eventually, your relationship with your spouse becomes strained and you break up. you die as soon as your eldest child is a young adult.
Try to get abducted by aliens.
generation 11: Alex. 
     you love sports. you are quite arrogant and brag to everyone that you are going to be a professional athlete. is your cockiness just a facade to mask your crushing self-doubt? are you using your sports dream to fill the void left by the disappearance of your parents? 
traits: bro, active, Dog lover
aspiration: bodybuilder.
career: athlete, professional athlete branch.
goals: 
become enemies with your father, but have had a very close relationship with your mother. 
begin dating in your teens and go on at least three dates with three different people.
do not marry until you are in the later stages of young adulthood. you’re marrying your soulmate, someone who stuck with you despite your arrogance.
max out the athletic skill.
reach level 10 of the athlete career track.
own a dog named dusty.
generation 12: Shane.
     you are often rude and unhappy, and suffer from depression and alcohol dependence. however, your attitude starts to change towards your spouse. after work you frequently spend your evenings at the bar. if you could reset your life maybe you’d start a chicken farm. only free-range eggs of course.
traits: lazy, gloomy, mean. 
aspiration: soulmate or other its not important
career: part time retail
have a career as a retail worker from a teen.
go to the bar after work every day.
only get married as an adult. 
after marriage, quit your job and choose a different career path. you’ve been encouraged by your spouse
after marriage, start a garden. 
have a maximum of two children.
Adopt a chicken named charlie when you quit your job (more if you wish)
I really hope you like this version!!! big love to the original creator
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igpaigeexo · 5 months ago
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Sims 4 Teen Spirit Legacy Challenge <3
The Sims 4: Teen Spirit Legacy Challenge
Overview
The "Teen Spirit Legacy Challenge" revolves around the life stages and growth of teenagers. Each generation will start with a teenage heir who faces the challenges and experiences of growing up, making choices that shape their future and the future of their family. Your goal is to guide each generation from their teenage years through to adulthood, ensuring they leave a lasting legacy for the next teen heir.
General Rules
No cheats (except for moving objects for building purposes).
Lifespan: Set to normal.
Money: Start with the initial §20,000 and use the "freerealestate off" cheat if necessary to ensure you start with the correct amount.
Mods: Mods that alter gameplay are not allowed, but aesthetic mods (such as custom content for clothes and hairstyles) are fine.
Aging: Must be turned on.
Traits and Aspirations: You can choose them as you wish, but try to align them with each generation’s theme.
Teen Heir: Each heir must be a teenager at the start of their generation.
Generations
Generation 1: The Dreamer
Objective: Navigate high school, find their passion, and set the foundation for their future.
Starting Condition: Start with a family and a teenage Sim as the heir.
Traits: Creative, Ambitious, Clumsy
Aspiration: Renaissance Sim
Goals:
Achieve an A grade in high school.
Join a teen-specific afterschool activity (such as Drama Club or Scouts).
Max at least one skill before aging up to a young adult.
Have a part-time job and save §5,000 before aging up.
Form a strong friendship with at least one peer and maintain this relationship into adulthood.
Generation 2: The Rebel
Objective: Challenge the status quo, make bold choices, and learn from their mistakes.
Traits: Hot-Headed, Outgoing, Noncommittal
Aspiration: Chief of Mischief
Goals:
Achieve at least a B grade in high school.
Get into trouble at least three times (pranks, sneaking out, etc.).
Max the Mischief skill before aging up to a young adult.
Date at least two different Sims during their teen years.
Make amends with at least one Sim they’ve wronged before aging up.
Generation 3: The Athlete
Objective: Excel in sports, maintain physical fitness, and balance school with extracurriculars.
Traits: Active, Self-Assured, Bro
Aspiration: Bodybuilder
Goals:
Achieve an A grade in high school.
Join a sports team or activity (such as the Soccer Team).
Max the Fitness skill before aging up to a young adult.
Win at least one school sports event or competition.
Maintain a healthy lifestyle and avoid any bad habits (no smoking, minimal junk food).
Generation 4: The Scholar
Objective: Focus on academics, pursue higher education, and secure a bright future.
Traits: Genius, Bookworm, Perfectionist
Aspiration: Nerd Brain
Goals:
Achieve an A grade in high school.
Max the Logic skill before aging up to a young adult.
Get accepted into a distinguished university and complete at least one degree.
Participate in a school club (such as the Chess Club) and win at least one competition.
Maintain high relationships with teachers and mentors.
Generation 5: The Artist
Objective: Explore creativity, develop artistic talents, and express individuality.
Traits: Creative, Art Lover, Music Lover
Aspiration: Painter Extraordinaire or Musical Genius
Goals:
Achieve at least a B grade in high school.
Join an art or music-related afterschool activity.
Max the Painting or Music skill before aging up to a young adult.
Create and sell at least 10 pieces of art or perform in at least 5 concerts.
Decorate their room or home with their own artwork.
Generation 6: The Tech Guru
Objective: Embrace technology, excel in computer-related skills, and innovate.
Traits: Geek, Genius, Ambitious
Aspiration: Computer Whiz
Goals:
Achieve an A grade in high school.
Max the Programming skill before aging up to a young adult.
Build and maintain a personal computer or gaming setup.
Create and launch a successful app or game.
Participate in and win at least one gaming tournament.
Generation 7: The Socialite
Objective: Cultivate a vibrant social life, build relationships, and become popular.
Traits: Outgoing, Cheerful, Self-Absorbed
Aspiration: Friend of the World
Goals:
Achieve at least a B grade in high school.
Throw at least 5 teen parties and attend all major social events.
Max the Charisma skill before aging up to a young adult.
Become best friends with at least 5 Sims.
Date at least 3 different Sims and host a prom afterparty.
Generation 8: The Philanthropist
Objective: Give back to the community, engage in charitable activities, and inspire others.
Traits: Good, Cheerful, Family-Oriented
Aspiration: Leader of the Pack
Goals:
Achieve an A grade in high school.
Max the Charisma skill before aging up to a young adult.
Volunteer at least once a week.
Raise §10,000 for charity through fundraising activities.
Form and lead a club focused on community service.
Generation 9: The Adventurer
Objective: Seek out excitement, travel, and experience new things.
Traits: Adventurous, Loves Outdoors, Brave
Aspiration: Outdoor Enthusiast
Goals:
Achieve at least a B grade in high school.
Max the Fitness or Outdoor Adventure skill before aging up to a young adult.
Travel to at least 3 different locations (vacation or otherwise).
Go on at least one major adventure (climbing, camping, etc.).
Maintain a blog or journal documenting their adventures.
Generation 10: The Legacy Builder
Objective: Reflect on family history, ensure the family's values are upheld, and prepare the next generation.
Traits: Family-Oriented, Good, Ambitious
Aspiration: Successful Lineage
Goals:
Achieve an A grade in high school.
Max the Writing skill before aging up to a young adult.
Write a book about the family’s history.
Host annual family reunions and maintain close relationships with extended family.
Prepare the next teenage heir by instilling family values and traditions.
Final Goal
By the end of the 10th generation, your family should have a rich and diverse history of overcoming teenage trials and triumphs, with each heir contributing uniquely to the family's legacy. Celebrate the Teen Spirit, the growth, and the enduring strength of your Sims family.
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looloolooweez-sims · 6 months ago
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At the start of Round 4,
The Patel-Scott family:
Lives in the Foundry Cove neighborhood of Willow Creek; with N.A.P.s Fun-Loving Community, Green Gardening, Self-Sufficiency, Tech Support
Has about § 18,210 in the bank
Owns a house worth about § 42,150; with lot traits Fast Internet, Peace and Quiet, Penny Pixies
Personal details under the cut!
Travis Scott:
Is a YA
Has the traits Geek, Outgoing, Self-assured; plus the aspiration trait Quick Learner, plus the reward trait Free Services
Has the Knowledge aspiration Computer Whiz, at level 4 "Computer Whiz"
Is in the Tech Guru career, at level 6 "Development Captain"
Is working on the skills Programming (level 7), Videogaming (level 7), Charisma (level 2), Handiness (level 2), Media Production (level 2)
Has developed the lifestyles Indoorsy, Sedentary, Techie
Is a member of the club Bowling Buddies, lead by Zoe Patel
Is celebrity level 1 "Notable Newcomer"
Zoe Patel:
Is a YA
Has the traits Cheerful, Clumsy, Goofball; plus the aspiration trait Gregarious, plus the reward trait Incredibly Friendly
Has the Popularity aspiration Leader of the Pack, at level 4 "Leader of the Pack"
Is in the Style Influencer career, at level 5 "Culture Columnist"
Is working on the skills Charisma (level 7), Cooking (level 5), Parenting (level 5), Writing (level 5), Bowling (level 3), Mischief (level 3), Painting (level 3)
Has developed the lifestyles Health Food Nut, People Person
Is leader of the club Bowling Buddies
Adriana Patel-Lothario:
Is a child
Has the trait Cheerful; plus the bonus trait Happy Toddler
Has the Childhood aspiration Rambunctious Scamp, at level 2 "Agile Developer"
Is going to school, with a grade of B
Is working on the skills Motor (level 8), Social (level 8), Creativity (level 3), and Mental (level 3)
Roland Patel-Scott:
Is a toddler
Has the trait Charmer; plus the bonus trait Top-Notch Infant
Is working on all toddler skills
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