#Gaming benefits
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physically sick over the fact that. In the game’s canon Viktor is doing whatever he can to get rid of his emotions and humanity. and it’s what him and Jayce clash over most. its the center of their entire conflict
but in arcane it’s torn away from him against his will because of Jayce. Because Jayce didn’t care what Viktor became as long as he got his partner back. Hello. Can anyone hear me
#in another life this is exactly what you would’ve wanted. but this isn’t that life and it isn’t what you want#going to THROW UP#their relationship in arcane vs the game already made me insane but oh my GOD#there are benefits to looking into the lore. like heartbreak and PAIN#dani speaks#arcane#arcane league of legends#arcane season 2#arcane season 2 spoilers#jayce talis#arcane jayce#viktor arcane#viktor#jayvik#arcane jayvik#in my heart at least
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The Joy of Gaming: Beyond Entertainment
Playing games makes us happy. It takes us back to our childhood and gives us a sense of freedom. The inherent joy of gaming transcends mere entertainment, tapping into our primal instincts for challenge and achievement. When we engage in games, we automatically jump into action and put our best foot forward when we face a challenge. We are more than willing to use our cognitive abilities, jog our memory, pay attention, and employ our skills – all to somehow win. This drive and enthusiasm that games evoke are not just about fun; they have profound benefits for our cognitive, physical, and social development.
Cognitive Benefits of Gaming
It’s a fact that playing games improves our problem-solving and fine-motor skills. Games often require players to navigate complex environments, solve intricate puzzles, and make strategic decisions. These tasks engage various cognitive processes such as critical thinking, spatial awareness, and logical reasoning. For instance, strategy games like chess or modern video games like "Civilization" demand foresight and planning, honing players' ability to anticipate and strategize several moves ahead.
Moreover, gaming builds better hand-eye coordination. Action games, in particular, necessitate precise control and quick reflexes. Players must often respond rapidly to on-screen stimuli, synchronizing their hand movements with visual cues. This coordination not only enhances gaming performance but can also translate to improved motor skills in real-life activities, such as sports or even surgical procedures.
Enhancing Decision-Making Skills
Gaming helps make accurate decisions. In the heat of gameplay, decisions must be made swiftly and effectively. Whether it’s deciding the best route to evade an enemy in a shooter game or choosing the right moment to strike in a fighting game, players learn to evaluate situations quickly and act decisively. This rapid decision-making process enhances their ability to process information efficiently and respond under pressure, skills that are invaluable in real-world scenarios such as driving, emergency response, and high-stakes business environments.
Social and Emotional Benefits
Playing games also improves our prosocial skills. Many games, especially multiplayer and cooperative games, require teamwork and communication. Players must collaborate, share resources, and develop strategies together to achieve common goals. This collaborative environment fosters social interaction, helping players build and strengthen relationships. Additionally, it promotes empathy and understanding as players work together, often forming lasting bonds and learning to appreciate diverse perspectives.
The sense of camaraderie and achievement in games can also boost self-esteem and emotional well-being. Successfully overcoming challenges and reaching goals within games provides a sense of accomplishment and pride. This positive reinforcement encourages players to take on new challenges, both in-game and in their everyday lives, fostering a growth mindset and resilience.
The Physical Thrill of Gaming
Playing games gives an adrenaline rush that excites and engages us. This physiological response is due to the immersive and often high-stakes nature of many games. The thrill of competition, the excitement of overcoming difficult obstacles, and the joy of victory all contribute to this adrenaline surge. This heightened state of arousal not only makes gaming enjoyable but also sharpens focus and concentration, enabling players to immerse themselves fully in the experience.
The engagement and excitement provided by games can also serve as a powerful motivator. Gamification, the application of game-design elements in non-game contexts, leverages this principle to enhance motivation and engagement in various fields such as education, business, and healthcare. By incorporating elements like points, badges, and leaderboards, gamification taps into the intrinsic motivation that games provide, making mundane tasks more appealing and encouraging sustained effort and participation.
Broader Impacts on Learning and Development
The benefits of gaming extend to educational contexts as well. Educational games, or "edutainment," combine learning objectives with game mechanics to create engaging and effective learning experiences. These games make learning fun and interactive, often resulting in better retention and understanding of complex subjects. For example, games that teach coding skills through interactive puzzles or history through immersive narratives can make these subjects more accessible and enjoyable for learners of all ages.
Furthermore, the problem-solving and critical thinking skills developed through gaming can enhance academic performance. Research has shown that students who regularly engage in strategic and problem-solving games tend to perform better in subjects such as mathematics and science. The interactive nature of games encourages active learning, where players experiment, hypothesize, and learn from their mistakes, mirroring the scientific method.
Promoting Mental Health and Well-being
Gaming can also have positive effects on mental health. For many, games provide a much-needed escape from the stresses of daily life, offering a safe and controlled environment to unwind and relax. This escapism can be therapeutic, helping players manage stress and anxiety. Additionally, games with immersive narratives and compelling characters can provide emotional catharsis and a sense of connection, alleviating feelings of loneliness and isolation.
Moreover, games designed with mental health in mind, such as those that promote mindfulness or cognitive behavioral techniques, can directly contribute to mental well-being. These games encourage players to engage in activities that promote relaxation, self-reflection, and positive thinking, providing tools for managing mental health in an accessible and engaging format.
Conclusion
In summary, playing games is far more than a trivial pastime. It takes us back to our childhood, evokes a sense of freedom, and harnesses our natural desire to overcome challenges. The cognitive, social, emotional, and physical benefits of gaming are vast, improving problem-solving abilities, fine-motor skills, hand-eye coordination, decision-making, and prosocial behaviors. The adrenaline rush and engagement games provide keep us excited and immersed, enhancing focus and concentration. By integrating gaming principles into education, mental health strategies, and everyday activities, we can leverage the joy and benefits of gaming to enrich our lives and foster personal growth and development.
#Gaming benefits#Childhood nostalgia#Cognitive skills#Fine-motor skills#Hand-eye coordination#Decision-making#Prosocial skills#Adrenaline rush#Gamification#Educational games#Edutainment#Mental health#Stress relief#Social interaction#Emotional well-being#Growth mindset#Teamwork#Communication#Engagement#Motivation#Critical thinking#Problem-solving#Learning enhancement#Focus and concentration#Interactive learning#Active learning#Intrinsic motivation#Academic performance#Mindfulness games#Cognitive behavioral techniques
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it’s crazy that rouge straight up said this and people still see her as a mother figure lmaooo
#edit: for the love of god ‘aunt/sister’ is not meaningfully different than mother figure#explain to me how ascribing a woman to a different role in a nuclear family is super subversive actually or shut up. please#rambles#stole a robot for the purpose of creating a perfect thieving tool and ignored every sign of interiority or will he expressed#and ditched him the second it became clear that the situation is more of a pain in the ass than it is a benefit#and said she’d hate to be a mom to said robot#how maternal.#god i fucking love rouge she’s so awesome in this game#such a shame about amy.#battle posting
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All he knows is flirt with men and lie.
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#poorly drawn mdzs#mdzs#su she#jin guangyao#Jin Guangyao smelt the 'no one appreciates me' wafting off this guy and said 'is anyone else going to manipulate that to their benefit?'#Su minshan fans...I get it. He's so deep into his role as a pawn he thinks he might have a chance of being someone bigger in this game.#He does play a key role but he's never actually out of anyone's shadow! That's brutal!#JGY's manipulation games are always so fun to see in action. His words are his weapon!#He's getting verbally kicked around only to have someone acknowledge his achievements! Just like how NMJ did for JGY.#He is a master of honeyed words and gentle appreciations. His instrument is *your* heartstrings.#He might see himself in Su She; They both feel under valued and hungry for more importance -#-but it's also a means for JGY to know how to pull his strings.#(IN THIS MOMENT. I very much realize he does come to care for him later on.)#It is also funny how much his powerplays involve sweet talking men. Where did he learn that from?#(Most likely the brothels he grew up in. It's a kick in the gut once you see that link!)
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He's not my enemy. He is my homoerotic rival and if anybody but me ever tries to hurt him I will promptly kill them.
#hannibal lecter#will graham#hannigram#hannibal#this is applicable to many pairings so pls feel free to blorbo tag#this is just a thought i had while making up witty banter for a fanfic#nbc hannibal#hannibal nbc#hannibal the cannibal#i hate to say it but#drarry#draco malfoy#harry Potter#listen i hate her just as much as most trans people but the fanfiction is fair game#enemies to lovers#enemies with benefits#enemies to friends trope#nygmobblepot#idk how i didn't think of them#my loves#edward nygma#oswald copplepot#batjokes#bruce wayne#joker
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I think depictions of Anya being cruel to Curly or drawing out his suffering are artful and chilling but completely miss the point of the story and her character.
I'm not saying she doesn't deserve to have that "I told you so" moment with him but not in something callous or cold. Even if that is how it happened, she'd immediately feel guilty cause at that point she's not tormenting her tormenter or even the person truly at fault. She's doing something cathartic, similar to how Jimmy likely hits Curly to release rage he can't against the rest of the crew. She'd see herself as no different when she'd come back from the moment and see Curly cowering at her. She wants someone to take responsibility but how does being cruel to the defenseless help? Why would she want the power Jimmy has over her over Curly?
The idea of her extending someone else's pain is just so against the struggles she already faces and how she can't even bring herself to cause someone pain even to help them. Her very desire is to release herself from her own suffering and I doubt she'd even fine some sort of guilty release in being cruel to another.
#anya is not a character i see taking agency or indulging in cathartic behaviors#not knowingly like i see her as a character trapped in her head and maybe in the scenario she's cruel to Curly she is envisioning Jimmy#in his place but its not a story about justice or those deserving of punishment and those not like its the opposite of people projecting#their issues on the wrong people and saying things to the wrong people and doing things they shouldn't but anya uniquely falls out of it as#she is subjected to a lot of it but it is also not something she wants to subject another person to like you are doing what Jimmy does and#placing ur rage into another persons and viewing their actions through your eyes like she'd more likely yell at him than do harm or#cause him more pain like at least make it in character#but also she clearly doesn't want to see jimmy or curly in the same light and doesnt because she still repeatedly goes to Curly for comfort#and protection and god there's like concepts that need to be applied to characters individually and then the story as a whole#we can not view the game through only one themed lens less we forget to inspect the compounding factor of Anya is so much more than girl#that needs to be allowed to go off but a woman that simply wants right to be done by her and no more harm like she doesn't want to be aroun#the suffering like idk but some of yall would just benefit from like understanding that people are inherently grey with the capabilities of#black n white thinking or actions#mouthwashing#mouthwashing game#anya mouthwashing#i like her the most but then again i am defensive of all women in media and hate when people change the way the character would take agency#for themselves like yes I want her to tweak out but she just wouldn't and I like seeing realistic depictions of a woman suffering the way#she is like shes not the type at the end of the movie to have a one liner but feel a shallow freedom cause she needs to realistically heal#idk but its just like there is an obbsession forming with making her character her pain and not how she handles and navigates the issue
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Marta, a member of the Brazilian national team, said in an interview: "We already knew that playing against the USA was difficult because you have to play against them (the team) and usually against the referees as well." She was right here. There is no heroism or beauty in winning something when the structure benefits you. And there are still idiots who think that politics doesn't mix with the Olympics when USA even uses anti-doping as a political tool.
#No one is going to convince me that there was any honesty in this game#Brazil wasn't at its best but the US much less so. It wasn't a great game#But the refereeing was terrible and clearly benefited one side#soccer#football#olympics#brazilian#politics
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As someone whose degree was borderline digital marketing, it baffles me every single time companies like Unity pull this kind of shit.
First of all, it doesn't make sense. I don't know who conceived this moronic fee plan, but it's absolutely absurd. There's a lot of ways to get more money - not that I find any of them particularly favorable, but at least a price increase, sub tiers, etc are somewhat sensible in a functional way.
Beyond that, they don't have any common sense to see how this shit ALWAYS fails. One of two things are going to happen. Either everyone is going to jump ship from Unity (already seeing game devs reporting they'll be pulling their games) and their competitors will overtake them, or they'll have to backpedal.
Obviously, losing most of their business is bad and understandably unwanted for them, but I'm baffled by how few recognize the power of the second consequence.
Even if they reverse the decision, this is a HUGE smear to their reputation. Unity will lose business regardless, but even worse will be the loss of confidence in the company.
Consumers and devs alike are not going to forget this. They will not let it go. Other companies will use this as a talking point for their engines and their assets being superior because they at least respect game devs and gamers. They never tried to charge bullshit fees. They never got shamed back into being user friendly.
Reputation matters. Especially in today's market. Consumers largely do not fuck around anymore with companies who do this, especially when they've been dependable in the past.
It's foolish. It's embarrassing. It's greedy and out of touch. I don't envy their PR team right now.
#unity#gaming#game devs#customers should come first bc basic morals AND it will benefit your business long term#why is that so hard to understand
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ive been thinking about taco and balloon forming a little alliance post s1/ pre s2 where they'd (begrudgingly) work together planning on how to break into hotel OJ to steal stuff to take back to their makeshift camp like food, blankets, pillows, etc,,, anything that could be useful to them
#UGH TUMBLR DIDN'T SAVE MY DRAFT R U KIDDING ME WROTE A TON#ok let me go over this again as i remember#balloon ends up encountering tacos makeshift camp wandering in the woods#i like to think balloon makes close to zero noise when he walks around#kinda floats around if u will#taco figures she could use this to get balloon to sneak into hotel oj to get her stuff#well. she tells balloon its “for the benefit of both”#balloon and taco parallel eachother in so much#both of them put up a “mask” as a strategy to further into the game which lead to both of them losing all of their relationships after s1#although both of them eventually ended up feeling guilty for what they did it took taco much longer#i think their alliance worked decently well for a while but balloons guilt and need to apologize is what drove them apart#by the time of that one scene s2 ep7 where balloon goes up to apologize and has his conversation with oj they'd already drifted apart#i think I'll doodle some more stuff with them eventually im still waiting to my charger to come in the maaaailllll#all of this has probably already been pointed out but im having fun and they've been on my mind a lot lately#so#shrugs#im screaming into the void#ii taco#ii balloon#inanimate insanity
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Fallen Hero Retribution: The Complete, Unabridged Guide
9½ months. 650 pages. 75,000+ words. Pages of notes, countless sleepless nights, and one Revelations demo later- Finally, here it is. Our answer key to all things Retribution. Enjoy.
So, You Want To Be A Villain?
As of posting this has not been play-tested. If you notice an issue, feel free to let me know.
#And this is only a fraction of Malin's work... that absolute mad person (affectionate)#fallen hero#fallen hero retribution#fhr#sidestep#hosted games#malin ryden#fallen hero rebirth#fallen hero revelations#very gratified to finish this project#time to reap the benefits!#will probably cross post on reddit#got caught in the filters and deleted twice though#so might have to wait a bit#edit: cross posted on reddit
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#me personally im sending renee the monster truck i think she would get more out of it than the rest#but kevin deserves his autism headphones#and andrew would really benefit from a tiktok addiction so its hard to say really#txt#aftg#all for the game
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*Post-canon, In some random vegas hotelroom at 4am*
Kevin slurring, still drunk AND hungover: Where the fuck were you?
Andrew and Neil, drunk, just stumbled in: We got married.
Kevin: Greeeat. Do you have some advil?
*Years later at an og foxes meet-up*
Dan: So, when are you guys planing on setteling down? Marrige, Kids, anything?
Others: *Discussing ect ect…*
Matt: And you Neilio, will you guys ever take the vowes?
Andrew, deadpan: We've been married for x years.
Aaron: What.
Nicky, very dramatically: My own cousin, how could you.
Allison, slammin at the table: Renee did you know about this?!
Renee: Don't look at me, this is news to me as well. Also Congratulations.
Neil: Thanks Renee :)
Allison: Don't you dare "Thanks" us. Were you going to tell no one?! Did you think you could take it to your grave?? What the fuck.
Neil, rolling his eyes: You never asked. Also we literally told Kevin the day of.
Aaron: What.
Kevin: Oh, I tought I hallucinated that, good to know I guess.
#Idc what Nora say they totally got married for tax-benefits/shits and giggels#no one even assumes that they are together cus they don't act like 'normal' copules#aaron is processing give him some time#aftg#all for the game#neil josten#andrew minyard#kevin day#matt boyd#dan wilds#aaron minyard#allison reynolds#renee walker#the foxhole court#the raven king#the kings men#tfc#aftg incorrect quotes#kinda#andriel
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MGSV sketch dump. The brainrot is thriving
#mgs#metal gear solid#mgsv#mgs5#mgsvtpp#I’ve let the brainrot simmer for a couple of days and dare I say I think I love this game#I mean there are things I hated but overall an absolute banger#I’ll definitely be replaying it#one thing I think the game would’ve benefitted from is taking more time for the ending#it was too abrupt#the additional higher difficulty missions could’ve been a mode#and those episodes could’ve been used to pace the ending#I also hesitate to recommend the game cuz it really benefits from the context of previous games#and that’s a lot of game#mgs5 also covers some very heavy topics#that hit very close to reality#I might have gotten more squeamish with time but some of those things were very difficult to process#one thing I think mgs does very well is it never settles for one side or one person being the absolute hero#in this plot they may be a relatively good person#but in the next they’re the villain#but it’s never static#and it u can’t get cozy with tropes#it’s not even grey morality it’s just human nature
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Someone left a comment about PMD Cassette Beasts and I genuinely can't stop thinking about it.
Anyway uhh au where the hero is still a human but forgot how to turn back into one?
#cassette beasts#pmd#pokemon mystery dungeon#traffikrab#pikachu#my art#chose a pikachu partner to keep the pmd entry vague aslkfd#there are benefits to reusing my pmd oc for every game I play it turns out#crossover
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The musical episode.
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#poorly drawn mdzs#mdzs#jin guangyao#nie mingjue#Remember jin guangyao: If you do any treachery you will face the wrath of five horses.#When are the horses going to come into play? You'll see.#s2.ep8 had beautiful music... I listened to it on loop while drawing!#Good music to chill out to before you fly into a rage.#This episode really cements how JGY's mind works - It is a matter of long-term outcomes at the sake of nearly everything else.#Morals do not matter to him if the outcome is more favourable.#and at the center of it all - he has learned that the only person he can truly trust is himself.#In turn - the only person his actions benefit are himself.#He will do anything and everything it takes to reach a position of power - not just for the power. But because it means safety.#Because it was something he was denied and the idea of not having control in his life again is unforgivable.#'Happiness' isn't a goal. We are looking at someone still stuck at the bottom of Maslow's hierarchy of needs.#Everything and everyone is a piece in a game. Bonds and friendships are assets. People are dispensable.#He wants to climb for the sake of climbing. He wants praise and recognition because he feels it is deserved. It's all so hollow.#We could go deeper into his psyche on this.#But these are also tags under a comic in which 'evil penis music' is the punchline.
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what i would give for a ghost based cod campaign. can you imagine if they pulled from the comics and had roba come back and want to get revenge against ghost for destroying his empire? the 141 slowly learning about simon riley and banding together to kill his ghost?
ghost being so certain he killed roba to set up an unreliable narrator; taking this unfathomable soldier, the nightmare of the 141, and realising he bleeds humanity. playing as ghost through flashbacks of mexico and his torture under roba but in the current time, little details break down; little inconsistencies of enemy numbers or base layout or what people look like, things that you can't be sure if you the player just missed something or if it’s really ghost seeing things that aren’t there
ghost starting to question how much of his memory is real, both what he went through with roba and what he’s currently experiencing; if it's his trauma bleeding through or if he's breaking for the last time. he doesn’t know if he can trust himself ("just make sure you can trust yourself. start there") and he has to reckon with completely trusting the 141 when he realises he can't
i need a sequence of him just losing his shit; hearing roba's voice in his head, his taunting “english” telling him he never left his compound, seeing the dead prostitute and his father laughing, always laughing, the tear of the meathook between his ribs and sting of the scorpions in his flesh, the coffin and the rotting stench of the dark and all of it culminating in ghost almost accidentally shooting soap when he tries to talk him down
whether it ends up being someone pretending to be roba or they just change it to roba still being alive, either way i need a ghost based campaign with personal stakes and character depth
#i know the campaigns are just to sell the multiplayer#the campaigns are always these big world ending stories that are ridiculous in their scope and convolution#but imagine a smaller intimate narrative#its just the 141 and roba; just the uk and mexico#no big world ending threat#just one man’s past coming back to haunt him after he stripped himself of his own humanity#ghost let simon riley die#and now roba wants to violate his corpse#with how liht the mw games are on character growth and even just characters themselves it could really benefit from a campaign like this#we know nothing about the 141; nothing about their pasts barely anything about their personalities#this would let them explore how they act when one of their own is struggling; when something personal threatens them#and it woukd fit the grounded tone they went for in mw19#coming out of my cage and ive been doing just fine.txt#we’re a team. ghost team#cod mw2#simon ghost riley#soap cod#john soap mactavish#ghost cod#soapghost#ghostsoap#ghoap#task force 141#john price#captain john price#kyle gaz garrick#gaz cod#manuel roba#ghost comics#cod modern warfare
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