#Gamemaker Studio 2
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telecollision · 10 months ago
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DEMO OUT NOW
Hey! It's finally out! Come check out the TeleCollision demo on steam and itch!! I'm so excited to share it with everyone!
Steam - http://tinyurl.com/2z76scdb
Itch.io - http://tinyurl.com/xrrxfy8
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vikintor · 10 months ago
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Platformer prototype
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I'm trying to learn how to make a more smooth platformer this time. Just a study, no plans on finishing it.
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itsthepumpkinpatch · 27 days ago
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Blue Province Weekly Update
Welcome Back to my weekly blog about my indie game!
This week I completed almost all of the npc stuff in Blue Province for day 3 and day 4. The story for day 3 is complete, and I worked on day 4's story as well. This means that day 3 is mostly complete, and that my focus will primarily be on day 4 now!
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I also made a new expression for Maple, which I absolutely love the outcome of!!
Farewell! See you all next Sunday!
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addicted2coke-theothercoke · 7 months ago
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Fellas, I broke Gamemaker Studios
(Ignore the audio, it's meant to be there, I just don't have the snow tiles on)
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mizukidevlog · 7 months ago
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Devlog 37
Well, this has been a bit of a hectic week.
I wasn't able to make nearly as much progress as I was hoping to, but oh well, that's game development sometimes.
I did code something that I'm really proud of though... Screen Transitions!
A lot of games have a simple fade in/out transition, but I wanted to do something more interesting than that. The result is this nice transition where rectangles fill in the screen from top to bottom!
The best part about the whole transition system is that it is pretty customizable too! You can do it with circles, make everything a different color, or change it to go from left to right. Lots of possibilities here. If you're interested in adding something like this to your project, I actually made a tutorial video about it. (The video is a lot longer than I meant for it to be though, so sorry about that.)
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I worked on a couple other things, but I'll save those for next week, cause I'm pretty tired right now.
Enjoy the week!
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clementinessweettooth · 6 months ago
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A awful LOT happened.
Its been a while since the last update, but here's a sum up:
-CST changed game engines
-All pixel art sprites were completely redone
-there was a lot of progress
𓍢ִ໋🌷͙֒₊˚*ੈ🎀⸝⸝🍓⋆ BUT today, a lot of horibble things happened:
-My drawing tablet broke
-All CST files got corrupted and unusable
"Is Clementine's Sweet Tooth cancelled?"
It isn't yet, it's going to have to be completely redone from scratch, so this is going to delay a lot of my plans, such as a reveal trailer and devlogs on youtube
I really hope this project turns into reality, and thanks for caring about this game!!
_ @daffodilldoodles
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knackeredforever · 1 year ago
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I was trying to make some music for my racing game and I accidently heard the screams of the damned.
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ok so this is going to take some explaining but basically I wanted to add some music for my racing game in gamemaker studio 2 so I made some music in beepbox which I put here LISTEN TO THESE BEFORE WATCHING THE VIDEO:
Ok so then I decided to add these songs to my game and this is what I heard:
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What the fuck
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linuxgamenews · 1 month ago
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Get Ready for ANTONBLAST: A Explosive Action Platformer
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ANTONBLAST action platformer game is gearing up for its fast-paced explosive release on Linux and Windows PC. Developer Summitsphere’s creative genius brings the chaos to life. Due to make its way onto Steam soon. Get ready to unleash chaos because ANTONBLAST, the explosive action platformer by Summitsphere and Joystick Ventures, is coming to Linux (SteamDB). The launch trailer also released during The MIX Fall Showcase. Due to give us a wild taste of the destruction-packed fun headed our way. Mark your calendars for Tuesday, December 3rd, when this chaotic gem lands on Steam. Here’s the scoop: Satan himself (voiced by the legendary Gianni Matragrano from ULTRAKILL) has stolen Dynamite Anton’s cherished collection of sippable Spirits. Why? Apparently, Anton dared to be redder than the devil. Big mistake, because Anton is no ordinary guy — he’s a destruction worker with a Mighty F’n Hammer and a scream button. That’s right; this dude literally screams his way through chaos. In ANTONBLAST, you’ll guide Anton’s fiery red face through a world that’s just as bizarre as it is explosive action. Smash walls, demolish enemies, and tear through levels with pure destructive glee. And if you’re looking for backup, Anton’s coworker Annie joins the fray as a second playable character. She’s just as chaotic, so you’re in for a double dose of mayhem. Oh, and don’t forget Brulo, the disgraced casino owner, who’s along for this wild ride.
ANTONBLAST action in this Final Trailer
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The action doesn’t stop at the main story. You’ll get to test your skills in other modes like Arcade, Time Trial, and Combo Chain. Each one cranks up the challenge and rewards you for keeping that destructive momentum going. Summitsphere’s team has been hard at work for the last three years. All due to make sure ANTONBLAST is the ultimate action platformer. As Tony Grayson, their "Fearless Leader," puts it, “We’ve poured every ounce of redness we have into this game so Anton can be the reddest thing on the planet.” No kidding—they’re even jokingly asking for blood donations! With all the craziness we’ve seen in the trailer, this explosive action game is shaping up to be an absolute blast. If you like fast-paced action, quirky characters, and just pure genuine destruction, you’re not going to want to miss it. So gear up, grab your Mighty F’n Hammer, and get ready to rage when ANTONBLAST launches into action on December 3rd via Steam. Coming to Linux and Windows PC.
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ndsicartridges · 2 months ago
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project ive been working on that i dont think ive shown here yet
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telecollision · 1 year ago
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We are nearing time for the reworked demo to be done, and I couldn't be more excited to share it with everyone! I'm hoping to release it by the end of January!
In the mean time, please enjoy this trailer for the new demo that Daniel made.
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wheeliescoot · 7 months ago
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thumbnail art for my game!!!!!!!!!!!!!!!!!!!!! coming out super soon i'm very hyped :D
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itsthepumpkinpatch · 2 months ago
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Blue Province Demo is Out!
The demo for my game is out on itch.io
Trailer:
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Demo:
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thatjoshoverthere · 6 months ago
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Happy #ScreenshotSaturday! After a few months of pretty much nonstop development, the first build of my game is done! It's not yet available to the public, but I'm hoping to get it to a release-worthy state soon!
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mizukidevlog · 7 months ago
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Devlog 39
This week has been a blast with game development!
A brand-new feature has finally been implemented into the game...
Counterattacking!
This feature adds a risk-reward system that I've been wanting in my game for a while. You see, in order to perform a counter, you need to spend two teleport wisps. One when you make the attempt and the other when you perform the counterattack. The question then becomes, do you keep the wisps for mobility or spend them and deal some extra damage? Mizuki will unlock additional attacks that utilize this damage vs mobility trade off that I'm going for.
But hey, what do you all think? Teleporting and Counterattacking / Special Attacks using the same resource. It definitely gives the player a way to strategize yeah? Got questions? Drop a reply and let me know <3
I'm also just super happy with how the animation for the counter turned out. Easily my best work yet! (It's playing at a slower speed below)
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I've also polished the saving and loading system in my game and almost have that completely finished.
Something big will be announced next week. So if you read this far, stick around and find out! (Or come back to the page in a few days)
Happy weekend!
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paper-starship · 9 months ago
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hey guys... help a girl out???
so... im making my first game ever on GameMaker Studio 2, I'm totally new to programming and gamedev in general, and im running into some issues I have no idea how to solve. Might me something really silly that I'm just not realizing so I'll just post every single issue here in hopes someone will help me out lol So the issue here is: when you first interact with the mousetrap (by collision + hitting enter), the text is aligned. But if you interact with the door (by collision + hitting space) then it will not be aligned anymore???????? what????
the events for both objects (the door and the pop-up box in which the text is coded into) are bellow:
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cherrysoftgames · 6 months ago
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new crate sprites
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