#Gamemaker Studio 2
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[April 2024]
My eyes were opened by @soadscrawl (and I needed to combine my love of gamemaking with my autism for voltron
#gamemaker studio 2#vld#klance#voltron#voltron legendary defender#keith voltron#lance voltron#2024#my art
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youtube
DEMO OUT NOW
Hey! It's finally out! Come check out the TeleCollision demo on steam and itch!! I'm so excited to share it with everyone!
Steam - http://tinyurl.com/2z76scdb
Itch.io - http://tinyurl.com/xrrxfy8
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Platformer prototype
I'm trying to learn how to make a more smooth platformer this time. Just a study, no plans on finishing it.
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Fellas, I broke Gamemaker Studios
(Ignore the audio, it's meant to be there, I just don't have the snow tiles on)
#diy#game development#game making#indiegamedev#gamemaker studio 2#it's not really two. there doesn't seem to be a tag for one.#programing#help lol
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Devlog 37
Well, this has been a bit of a hectic week.
I wasn't able to make nearly as much progress as I was hoping to, but oh well, that's game development sometimes.
I did code something that I'm really proud of though... Screen Transitions!
A lot of games have a simple fade in/out transition, but I wanted to do something more interesting than that. The result is this nice transition where rectangles fill in the screen from top to bottom!
The best part about the whole transition system is that it is pretty customizable too! You can do it with circles, make everything a different color, or change it to go from left to right. Lots of possibilities here. If you're interested in adding something like this to your project, I actually made a tutorial video about it. (The video is a lot longer than I meant for it to be though, so sorry about that.)
youtube
I worked on a couple other things, but I'll save those for next week, cause I'm pretty tired right now.
Enjoy the week!
#indiegamedev#devlog#game development#indie games#japanese inspired#mizuki and the crimson moon#platformer#gamedev#screenshot saturday#effects#tutorial#gamemaker#gamemaker studio 2#Youtube
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A awful LOT happened.
Its been a while since the last update, but here's a sum up:
-CST changed game engines
-All pixel art sprites were completely redone
-there was a lot of progress
𓍢ִ໋🌷͙֒₊˚*ੈ🎀⸝⸝🍓⋆ BUT today, a lot of horibble things happened:
-My drawing tablet broke
-All CST files got corrupted and unusable
"Is Clementine's Sweet Tooth cancelled?"
It isn't yet, it's going to have to be completely redone from scratch, so this is going to delay a lot of my plans, such as a reveal trailer and devlogs on youtube
I really hope this project turns into reality, and thanks for caring about this game!!
_ @daffodilldoodles
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Blue Province Demo is Out!
The demo for my game is out on itch.io
Trailer:
youtube
Demo:
#Blue Province#indiegamedev#indie games#pixel art#character driven#gamemaker studio 2#color palette#update#Pumpkin Patch#Youtube
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I was trying to make some music for my racing game and I accidently heard the screams of the damned.
ok so this is going to take some explaining but basically I wanted to add some music for my racing game in gamemaker studio 2 so I made some music in beepbox which I put here LISTEN TO THESE BEFORE WATCHING THE VIDEO:
Ok so then I decided to add these songs to my game and this is what I heard:
youtube
What the fuck
#Did I mention I was already working on my game for 4 hours straight and then this happens and now its 1am where I live#creepypasta ass shit#music#my music#game dev#the game development brainrot#creepy#spooky#what the fuck#game development#gamemaker#gamemaker studio 2#weird#Youtube#gamedev
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project ive been working on that i dont think ive shown here yet
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youtube
We are nearing time for the reworked demo to be done, and I couldn't be more excited to share it with everyone! I'm hoping to release it by the end of January!
In the mean time, please enjoy this trailer for the new demo that Daniel made.
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thumbnail art for my game!!!!!!!!!!!!!!!!!!!!! coming out super soon i'm very hyped :D
#gamedev#gamemaker#gamemaker studio 2#rpg#indie#indie game#horror#macabre#patchwork#indie dev#devlog#rpgmaker horror#yume nikki#omori#hand sewing#dark
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Happy #ScreenshotSaturday! After a few months of pretty much nonstop development, the first build of my game is done! It's not yet available to the public, but I'm hoping to get it to a release-worthy state soon!
#screenshotsaturday#indie dev#game dev#game development#videogame#video game development#video game dev#metroidvania#2d#pixel art#platformer#indie#indie game#gamemaker#gamemaker studio 2
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hey guys... help a girl out???
so... im making my first game ever on GameMaker Studio 2, I'm totally new to programming and gamedev in general, and im running into some issues I have no idea how to solve. Might me something really silly that I'm just not realizing so I'll just post every single issue here in hopes someone will help me out lol So the issue here is: when you first interact with the mousetrap (by collision + hitting enter), the text is aligned. But if you interact with the door (by collision + hitting space) then it will not be aligned anymore???????? what????
the events for both objects (the door and the pop-up box in which the text is coded into) are bellow:
#gamedevelopment#indiegamedev#pixel game#gamemaker#gamemakerstudio#gamemaker studio 2#solodev#indiedev#programming#gms2
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Devlog 39
This week has been a blast with game development!
A brand-new feature has finally been implemented into the game...
Counterattacking!
This feature adds a risk-reward system that I've been wanting in my game for a while. You see, in order to perform a counter, you need to spend two teleport wisps. One when you make the attempt and the other when you perform the counterattack. The question then becomes, do you keep the wisps for mobility or spend them and deal some extra damage? Mizuki will unlock additional attacks that utilize this damage vs mobility trade off that I'm going for.
But hey, what do you all think? Teleporting and Counterattacking / Special Attacks using the same resource. It definitely gives the player a way to strategize yeah? Got questions? Drop a reply and let me know <3
I'm also just super happy with how the animation for the counter turned out. Easily my best work yet! (It's playing at a slower speed below)
I've also polished the saving and loading system in my game and almost have that completely finished.
Something big will be announced next week. So if you read this far, stick around and find out! (Or come back to the page in a few days)
Happy weekend!
#devlog#screenshot saturday#mizuki and the crimson moon#indiegamedev#game development#gamemaker#gamemaker studio 2#indie games#japanese inspired#gamedev#platformer#sprite art#pixel animation#game dev#game design#yokai#dang I love that animation#animation principles being put to good use#those tails were a little tricky to animate#counterattack!#look at that dodge
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new crate sprites
#polly parrot#polly parrot game#game development#indie games#game dev#gamedev#indiegamedev#parrot#gamemaker studio 2
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Devlog Two(ig)
Don't have the time for a full explanation of what I'm doing and what I want to do, so here's just a video update
There was supposed to be an update six days ago but I forget to post it, sorry
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