This is the official devlog for Mizuki and the Crimson MoonI just might post other stuff here too, who knows!You can also follow me here:My Steam PageMy Itch.io PageMy Twitter / XMy YouTube ChannelMizuki and the Crimson Moon Discord
Don't wanna be here? Send us removal request.
Text
Nothing to see here. Just some very standard and not buggy game development. Everything happening here is definitely intended.
Have a nice night <3
#mizuki and the crimson moon#game development#coding troubles#platformer#screenshot saturday#indie game dev#indie game
3 notes
·
View notes
Text
Happy Halloween!
This year Mizuki is dressing up a s a character from a game that has inspired me to make my own!
*Shaw!*
If you want to play a platformer since Silksong isn’t out yet, check out my demo! It may not have bugs (at least the insect kind), but it has teleportation!
#mizuki and the crimson moon#indiegamedev#art#Halloween#silksong#hollow knight#horret#costume#indie game
9 notes
·
View notes
Text
Devlog 44
It's been a while...
Rather than go over everything that I've worked on since my last devlog (because trust me that would be a lot) I'm just going to discuss the things I have most recently worked on.
Coding of the first boss is fully underway! I've put a hold on creating any attack sprites yet and have focused on getting the fight AI just right. Creating a boss is so much different than creating your basic enemy, but it has been a very fun challenge!
Since I haven't been creating sprites for the attacks, I've been using these placeholders.
*slash*
It works though! All I need right now are hitboxes. I'll stress over the sprites another week.
Stay tuned for more Mizuki! (and Yokai Hunter)
#game development#mizuki and the crimson moon#indiegamedev#japanese inspired#devlog#gamedev#platformer#indie games#coding#gamemaker#indiedev#*slash*
9 notes
·
View notes
Text
So I was working on the Yokai Hunter Boss and...
🎶Sitting here, I realized That your just like me, trying to make indie games, But who's to judge, the good from bad, When the game's released, I think we'll both agree, Gaaaaame dev is haaa-aaard But in the end, it has to be this way🎶
🎶🎶🎶🎶🎶
This was made by attacking the Yokai Hunter a whole bunch and speeding up the footage, and I think it's perfect.
But don't worry, he won't actually block that often in game. Just had to do it for the meme :)
Devlog will be later today, so watch out for that!
#game development#mizuki and the crimson moon#gamedev#meme#screenshot saturday#standing here i realize#metal gear rising#indie game#indie game dev#gamemaker
8 notes
·
View notes
Text
October Demo Update!
Happy Halloween!
I've released another update for the Mizuki and the Crimson Moon demo! This update isn't anything huge and just include enemy AI updates and bug fixes with some other small changes sprinkled in. The change that I'm the happiest with is the changes to the yurei (featured below). Now she has a proper ranged attack and death animation!
For anyone who reads this, I hope you give the demo a shot! It can be found on Steam and ItchIO. I am now working on the final update to the demo, and it's going to be a large one (the first boss is in development!). If you have any feedback or suggestions at all, please email me, contact me on social media, or message me on the Mizuki and the Crimson Moon discord channel!
Hope you have a great weekend! See you tomorrow with a devlog!
<3
#indiegamedev#mizuki and the crimson moon#japanese inspired#gamedev#indie games#solodev#platformer#update#game development#announcement#demo#steam#steam games#itchio#indiegame#This got postponed for so long because of issues with steam#so happy to have this update out#back to work with coding though
7 notes
·
View notes
Text
Platforming for my game has been perfected!
I mean, there is always room for improvement, but I’m happy with where it is.
It’s very fun to have teleportation mixed in with the movement, and I’m really excited to develop stages that force the player to get creative with it.
I still might add one or two movement options to my game, but at the same time I don’t want to detract from the teleportation mechanic.
Thats all, enjoy that day!
#indiegamedev#game development#mizuki and the crimson moon#indie game#gamedev#platformer#teleportation#japanese inspired#teleporting is fun
14 notes
·
View notes
Text
I’m back for game dev! But don’t worry, I was working on my game this whole time, so there’s lots of progress to share!
But first a meme
I can’t be the only game developer who’s done this right?
Right?
This is what happens when you procrastinate
#indiegamedev#game development#indie game#mizuki and the crimson moon#gamedev#solodev#coding#meme#finally working on the freaking first boss#it only took a year of procrastinating#but hey at least the rest of the game is good
9 notes
·
View notes
Text
Happy Tsukimi!
Tsukimi (月見)is a moon-viewing festival in Japan, and it is heavily featured in my video game Mizuki and the Crimson Moon.
To celebrate Tsukimi, I've made a big update for my demo that fixes lots of bugs, polishes mechanics, and adds a couple new things. I would love for you to try it out and give some feedback!
What is my video game you ask? It is a teleportation action-platformer called Mizuki and the Crimson Moon! Use Mizuki's ability of teleportation to navigate stages and defeat enemies. You won't find another game like it!
If you are wondering what the big fixes and changes to my game are, you'll have to wait until tomorrow to see my devlog post. You can find my game on Steam or ItchIO Mizuki and the Crimson Moon Demo Mizuki and the Crimson Moon by CritsOnAStick (itch.io)
I wish you all a great weekend and happy tsukimi!
(Art done by @kiwi-comics)
#indiegamedev#japanese inspired#mizuki and the crimson moon#tsukimi#indie games#gamedev#kitsune#kimono#yukata#moon#evening#video game#character art#art#お月見#月見
7 notes
·
View notes
Text
Meet the cast of Mizuki and the Crimson Moon, featuring Fufu!
Fufu is a furutsubaki no rei who leads Yokai Village and oversees the forest. She has the ability to sense omens, both good and bad, and uses that knowledge to help Yokai Village.
Fufu is a very calm, wise yokai who always wants what is best for her village. It takes a lot to get her angry or worried about something. However, she can be very stern if a yokai is misbehaving in the village.
After sensing that a particularly terrible thing was happening in the near future after the human attacks, Fufu sends Mizuki on a quest to figure out what's happening and stop the evil omen from coming true!
Fufu is an important NPC in my teleportation platformer, Mizuki and the Crimson Moon! Mizuki and the Crimson Moon is an action platformer game centered around Mizuki's teleport mechanic. Use it in everything from movement, combat, and more! The demo is out, so I hope you check it out and leave a review! https://store.steampowered.com/app/3105220/Mizuki_and_the_Crimson_Moon_Demo/
Thanks for reading <3
Art done by @kiwi-comics
#indiegamedev#mizuki and the crimson moon#character art#yokai#game development#japanese inspired#indie games#devlog#gamedev#platformer#japanese yokai#character design
7 notes
·
View notes
Text
Meet the characters of my video game Mizuki and the Crimson Moon, starting with the protagonist: Mizuki!
Mizuki is a carefree, playful, and sometime mischievous kitsune with the rare power of teleportation. She uses this unique ability to help her on her adventure to fight off the humans who attacked her village and discover why they attacked in the first place.
Mizuki is known in Yokai Village for always being in good spirits and trying to be friendly to the Yokai that live around her. To the humans, they know her as a tricky kitsune always looking to cause a little trouble to people in and around the village (she never wants to cause harm though!).
Because of her ability to teleport, and for her general agility and nimbleness, she is often tasked with patrolling the forest to make sure that no humans or evil Yokai get too close to the village. However, she does occasionally get distracted or doze off…
As I get closer to releasing a large update to my demo, I will be posting mini bios for the characters you will see in Mizuki and the Crimson Moon. If you like platformers with unique play styles and challenges or enjoy Japanese culture, give my demo a try on Steam or itch-io.
Stay tuned for more!
Art done by the wonderful @kiwi-comics
#character bio#indiegamedev#game development#japanese inspired#indie games#mizuki and the crimson moon#gamedev#platformer#character art#kitsune#yokai#Steam#itch.io
6 notes
·
View notes
Text
Devlog 43
Hello there.
It's been a while since I've done a devlog style post. Now that I'm finished with all the demo stuff, I'm back into the grind!
This week I worked on adding cutscene functionality into the game!
The first cutscene I made to test things out is the wisp upgrade purchase! Fellow yokai Zashi is happy to share some of her power with you to help with the adventure...for a small price.
The animation was a lot of fun to make. I forgot how fun pixel animations can be to create.
Here's the art for Zashi! If you're curious about what yokai she is based off of, she is a Zashiki-warashi.
(Art was done by @kiwi-comics)
This next week I'm going to be adding more cutscenes into the game, changing up the yokai village, and MAYBE continue working on the first boss.
Enjoy the weekend and stay tuned for more game development updates!
#screenshot saturday#japanese inspired#mizuki and the crimson moon#indiegamedev#game development#indie games#devlog#gamedev#platformer#solodev#yokai#pixel art#pixel animation#art
14 notes
·
View notes
Text
Mizuki and the Crimson Moon
Hello, it's been a while since I've posted anything.
I've been hard at work developing my video game Mizuki and the Crimson Moon.
So, what is Mizuki and the Crimson Moon?
A 2d Action platformer that uses teleportation to add flavor to traditional platformer movement and combat.
An adventure set in a feudal Japan that is full of yokai and other super-natural beings.
A quest where a kitsune sets off to protect her village and prevent calamity.
A video game with a playable demo on Steam and Itchio!
I'm very happy with where my game has gotten so far and I only plan to keep making it better! If you're curious then you can watch the trailer here or go check out the demo! If you play it, leave a positive review or send me some feedback if you have suggestions!
Mizuki and the Crimson Moon by CritsOnAStick (itch.io)
#mizuki and the crimson moon#indie games#japanese inspired#gamedev#indiegamedev#platformer#steam#itchio#indie developer#indie dev#game dev blog#game demo#free demo
6 notes
·
View notes
Text
Here’s the official trailer for Mizuki and the Crimson Moon!
I’m not the best editor/video producer but I hope you’ll check it out. It sums up the experience you’ll get in the demo. So if you’re looking for a creative 2D platformer, check out the demo on itchio (soon to be Steam too!)
youtube
#indiegamedev#game development#japanese inspired#mizuki and the crimson moon#indie games#platformer#trailer#kitsune#gamedev#game demo#itch.io#Steam#Youtube
3 notes
·
View notes
Text
Mizuki and the Crimson Moon Demo Released!
Mizuki and the Crimson Moon by CritsOnAStick (itch.io) The official demo for Mizuki and the Crimson Moon is out today!
Please give it a try and download it below!
Play the first 5 stages of Mizuki and the Crimson Moon! Mizuki the Kitsune was relaxing in the forest while slacking off from her patrol duties. All of a sudden, she got a message that her village was under attack! Fight through humans and naughty yokai to get back to her village and learn what has happened.
There is still lots of story related elements that have not been added to the demo yet. They will be added at a future state. For now, you can expect solid bug free gameplay in each of the five stages. If you encounter a bug or other issue (or if you just want to say hi, please reach out to me at [email protected].
This is my first big game that I've uploaded to the internet, so I hope you all enjoy it!
I'll admit, I didn't give myself as much time as I would have liked, but hey, that's something I'll keep in mind for the future.
Enjoy the game! <3
#indiegamedev#game development#japanese inspired#mizuki#kitsune#platformer#gamedev#indie game#indie games#free demo#game demo#mizuki and the crimson moon#indiedev#game dev#indie game dev#thank you for reading all this#itch.io
3 notes
·
View notes
Text
Devlog 42
The Magical number 42...
Anyways, update time!
The demo is coming along nicely. Nearly all the major mechanics and function are complete!
I wanted to share a little more about what the demo will contain and what you can expect when you download it.
Polished controls
A precise teleporting mechanic
All five stages of the first area, The Yokai Forest.
Boss Stage is not included...yet
Five different enemies to battle
Six purchasable Omamori (Charms) with unique effects
Collectables for character upgrades scattered throughout each stage. And my favorite...
An original traditional Japanese inspired soundtrack composed by Hyuman !
I was lucky enough to have the legendary composer Hyuman make music for my game. I'll be sharing some of the music he has made for my game in the days to come. Stay tuned for updates as the date for the demo comes closer and closer!
Remember, the demo will be on Steam and Itchio, so be sure to follow be on there! Mizuki and the Crimson Moon - Steam Mizuki and the Crimson Moon - Itch
#devlog#mizuki and the crimson moon#indie games#gamedev#japanese inspired#game development#indiegamedev#platformer#yokai#kitsune#indie game#indie dev#steam#itch.io
5 notes
·
View notes
Text
Devlog 41
Hmm... another Monday devlog post.
Gotta say, gamedev has been pretty tiring lately trying to get everything ready for the demo.
Currently finishing up the omamori system for my game. I got a nice list that'll display all the omamori the player has purchased. Figuring out a way to let the player select a specific omamori in the list has been proving tricky though.
Oh yeah! You can also buy omamori from shopkeepers now.
There will be tons of different omamori available (over 30 kinds!), everything from combat, teleporting, and others. If you got any ideas for an effect you'd like to see in a teleportation platformer, let me know!
Gonna stick with a shorter post today. Hope you're having a good day!
#devlog#indiegamedev#game development#japanese inspired#indie games#mizuki and the crimson moon#gamedev#platformer#omamori
4 notes
·
View notes
Text
Devlog 40
Woah! I forgot to post my devlog on Saturday, and during a big number like 40??? Sorry about that.
Last week was a fun game development week. The pause menu got a glow-up!
It now shows your money, stage collectables you've gathered, and Mizuki's inventory! And of course, the menu updates as you get money / collectables. It still needs a bit of polish, but I'm pretty happy with how it looks over all! A nice extra touch I added is that the spot that the collectables display in correspond with where they show up in the level. In the example above, I collected the 2nd feather earlier and then collected the 4th feather hidden in the trees.
So you might be wondering what the "big announcement" is that I mentioned in last week's devlog...
I'm releasing a demo soon!
So yeah, if you want to give the game a try, stick around because within the next month (if not sooner) I'll be publishing a demo for all to play! Spread the word, comment on or share this post! And go follow my Steam page since that is where the demo will be hosted (it'll also be on itch but I still need to set that up.
That is all for now. Take care!
#devlog#game development#indiegamedev#japanese inspired#indie games#mizuki and the crimson moon#gamemaker studio 2#gamemaker#kitsune#demo#platformer#steam#gamedev#menus#I missed screenshotsaturday again
6 notes
·
View notes