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GTA V - Cleaning Out the Bureau 💼 | Stealth, Strategy & ID Theft!
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GAME REVIEWS 2024
Hello again! I didn’t do one last year because I was very disorganised, but I’m back! Today I’ll be telling you about the games I played for the first time in 2024 and what I thought of them! There are a few games I don’t have much to say about storywise, but just to be safe, MAJOR SPOILER WARNING for ALL of the games on this list.
I did also play a few levels of Astro Bot (wooo game of the year!!), but I won’t talk about it yet because I didn’t play enough of it to have anything valuable to say other than I really enjoyed it, and it’s basically a spiritual Mario Galaxy 3.
And awaaay we go!
~~~~~~~~~~~~~~~~~
Grand Theft Auto V (2013), PlayStation 5
Dr Friedlander: “The thing is, Michael – here, can we just get a quick photo together? Cheese!” *snaps photo*
Michael, chuckling: “What is this?”
Dr Friedlander: “I really think I can’t treat you anymore. The fact is, I’m in love with you.”
I’m not an online gamer. If it’s a multiplayer game, then it better either have splitscreen, couch co-op, or a story mode, otherwise I’m never touching it. So I slept on GTA V for a decade because I was vaguely aware it had a story, but the only reason people seemed to play it was because the online gameplay was fun.
When I moved in with my housemates in 2022, they told me the GTA V story was really good, and I stored that thought away in my mind along with the 300 other games and movies to eventually get to. Then my friend got me GTA V as an early Christmas gift, so I decided to give it a go.
The story really is good fun. Michael, a retired bank robber in “witness protection”, meets Franklin, a low-level gangster who’s sick of always working for someone else, and they pull off a small heist together to pay off a debt Michael owes to a crimelord. This draws attention from Trevor, a feral hillbilly who used to be Michael’s best friend back in the glory days, and who thought Michael was dead.
It also grabs the attention of Steve, a horrifically corrupt FIB agent who sees an opportunity to make someone else do some dirty work for him. Under pressure from the FIB, Michael, Franklin and Trevor become a formidable trio and carry out heists, assassinations, and all sorts of other violence, all the while bickering and fighting and carrying on as they try to find a way to break free from the agency.
That’s a simplified version of it, and then there’s the side stories which take the characters on such bizarre journeys, like Michael joining a very expensive and obviously-a-scam cult, or Trevor beating up celebrities and stealing their belongings for an elderly couple he met who collects said items, or Franklin collecting spaceship parts for some guy who shows him evidence of alien life. The characters end up feeling really fleshed out not just through these goofy stories, but also through their hilarious banter and interactions with people around them.
By the end of the game you realise you really love these guys because they’re so funny and they’ve been through so much bullshit together that when the credits roll you can’t help but say “fuck yeah, good for you guys!” (That is, of course, depending on the ending you choose.)
It’s such a good time! And if you don’t feel like doing story missions, there’s always something else to do instead. If you get bored of the usual stuff like stealing, blowing stuff up, killing people, and going to the strip club, you can also play tennis, darts, golf, watch TV, go hunting (which I had a lot of fun with), organise hangouts with side characters and get drunk, and all sorts of other shit.
This made it a perfect game to just fuck around with while on the phone with friends, so a huge amount of my playtime was spent hunting or driving off giant mountains while on the phone with @radellama while we yapped about our story ideas and made nsfw speculations about our OCs and whatnot.
The attention to detail in this game is incredible, from the different vehicle behaviours to the sheer amount of stuff you can explore on the “internet” on your phone, to the environmental design. One thing that particularly impressed me was that the underwater area surrounding the map, was very visibly made with a lot of care.
Interesting terrain, interesting animal behaviour… like, this is a game where you’re supposed to drive around in the city and mountains and shit, and the average player is probably only going to go underwater for the two or three story missions that involve it for like 10 minutes at most. So to find that the level of care in environmental design in areas that players aren’t even likely to ever go to,didn’t dip just because players aren’t likely to go underwater when they don’t need to, was really appreciated.
There’s so much you could say about this game because it’s just so expansive and there’s so much going on, but I’m gonna cut it off here because in a lot of ways the game just speaks for itself. I thoroughly recommend playing if you enjoy a good bit of fucking around and funny characters doing funny things.
Favourite radio stations:
1: Radio Mirror Park
2: West Coast Classics
3: Non-Stop-Pop FM
~~~~~~~~~~~~~~~~~
Cult of the Lamb (2022), Nintendo Switch
“Come closer. Fear not, though you are already dead, I still have need of you.”
I spent like five or six month straight playing just this and GTA V and I had a blast. The premise of this adorable Australian indie game is simple: You are tasked by a demon to build a cult and crusade against the demon’s siblings. The execution is something of a management sim/roguelike combo with a pretty fucking awesome soundtrack.
When you’re attending to your cult, you can do all sorts of stuff. You have to feed your followers and conduct masses at your temple lest they starve or lose faith and dissent, so you build farms with various different crops, and perform all kinds of rituals to keep your followers invested and excited.
Not just that though – when you’re building your cult you can actually choose what doctrines you want to teach them, so you can prioritise sacrifices and violence, or you can prioritise weddings and farming efficiency. You can shower your followers with love or you can bully and imprison them, but above all else you need to keep their faith up.
Eventually you’re going to need to leave the nest to gather materials because you can’t farm and mine everything, and that’s where you get the roguelike gameplay. You can go to one of four locations, the game generates a random map in that biome, gives you a choice of two random weapons, and then you plough through it, collecting materials, new followers, and other goodies as you go. At the end of each “round” you’re presented with a forked path showing you what prizes lie ahead depending on which path you take, and at the end of the run you have a boss fight.
If at any point in the run you die, you lose some of the resources you collected and return to your cult and can try again. If you beat the boss, you can either return to the cult victorious or if you’re far enough into the game, you can just keep going until you beat the next boss or die.
Beware though, while you’re off crusading, your followers are still doing their thing. Getting hungrier, slowly losing faith, and dying of old age. You can provide tools and resources for your followers to maintain themselves to an extent, but eventually you’re gonna have to come back and do things yourself.
A run lasts about an in-game day, which most of the time is long enough for maintenance to be the better option. This means the game strikes a really engaging balance between combat and maintenance that keeps you from getting too much of any one thing.
Ok, that’s a lot of explaining, and not a lot of reviewing. So what do I think of it all?
I LOVE IT.
I really enjoyed the freedom to choose what values I wanted to teach my followers, and the variety in the kind of rituals you can perform. I chose to prioritise farming and stuff, kinda minimalising the amount of sacrifices we’d be doing, which made it a little more like a village community than a cult. This did prove to be a little detrimental though, as the game encourages you to treat your followers more like cattle than friends, and not to feel bad about sacrificing them, and eventually I got the memo.
I liked it when my followers would approach me with requests for items found on crusades, or better yet, specific rituals, or even better still, ideas for pranking other followers. They also have personality traits, which made them feel more like people than just numbers on my follower count.
This, coupled with the followers’ very short lifespans, kept things feeling fresh. I never got bored with my cult because the faces were always changing, and with followers always dying of age or being sacrificed, or even leaving the cult if I was a neglectful leader, I had fun replenishing the numbers by either encouraging them to breed and provide little baby followers (thank you sex update!), or crusading and picking up new folks in the woods.
As for the combat, I do have a few complaints. The crusading is really fun, but god, sometimes you get the shittest weapons! I liked the axes and gauntlets, but man the Blunderbuss just does not do it for me. It’s powerful at times, but I found the hitboxes really unreliable. The closer you are to an enemy, the more damage the Blunderbuss does, but so many times I’ve shot an enemy point-blank and they’ve just taken no damage whatsoever, that I’ll usually just take a different weapon instead.
Then there’s the Curses, which are spells that you can use to do extra damage, and I’ve gotta say I don’t really have any complants. I’m not a huge fan of the ichor-based Curses but I’ll take them here and there, and man, the Hounds of Fate one is good.
And finally, we have the relics. I hardly ever used them, so I genuinely don’t remember what any of them do.
Another thing I’m not a fan of is more to do with me as a gamer and less to do with the game, but too many enemies have bullet hell attacks. To be honest, even one bullet hell attack is enough to be annoying to me. I find it too stressful and not in a fun way.
Some of the basic enemies do it, but worse than that, some of the bosses do too. It’s already kinda hard to beat the bosses, so for me to get to a boss who then just blitzes the zone with bullet hell is so frustrating. Especially because it’s incredibly hard to dodge roll between bullets, as there’s quite often no gaps to slip through.
This is a good time to mention that much like many other combat games, Cult of the Lamb’s combat rewards your patience. You don’t technically have a time limit (other than your followers’ hunger and faith), so study the boss’s moves, find the gaps where it’s safe to attack, and pray to god they don’t sumon minions to do the fighting for them and leave (very annoying) or spam bullets too close to dodge (incredibly annoying).
Anyway other than that, I enjoyed making my followers do the farming and mining for me, and teaching them how to maintain themselves to an extent helped me find the time to do stuff away from the cult other than crusading. There are a bunch of locations in the game you can go to to shop at different vendors and do tasks for weird and quirky NPCs, which I had a lot of fun with. I liked the fishing minigame, about as much as I was able to like a fishing minigame, anyway. It was neat, waaay better than Animal Crossing, so that’s good.
I really enjoyed Knucklebones, a dice game you play with an elderly former cultist named Ratau and his buddies. It’s fun and can be challenging, depending on which character you play against, and while it is luck-based, I never felt like it was unfair when I lost.
I loved the soundtrack. You spend a lot of time in your cult camp so it was a really smart idea for River Boy to make five tracks, mostly 4-6 minutes each, to play on loop. This meant I was never bored or sick of the music when playing, and the fact that they were all bangers definitely helped. I bought the deluxe edition of the game, which came with a soundtrack CD so of course I immediately ripped that baby and listen to it quite often.
That’s about all I wanna say about it. If you’re into Animal Crossing and The Binding of Isaac/Hades, chances are Cult of the Lamb will be right up your alley. I’d recommend getting it on PC or PS5 though. I got the Switch version and it’s got a bit of a lag issue, particularly when customising or loading in your cult. My housemate didn’t seem to have this problem, but even the COTL Twitter page has expressed anguish about its Switch performance issues, so… be careful I guess?
Favourite tracks:
1: Start a Cult
2: Work and Worship
3: Temple
~~~~~~~~~~~~~~~~~
Chrono Trigger (1995), SNES Emulator
“I hate fairs! Say, do you know the latest gossip?”
→ Yes
No
“Then scram!”
Chrono Trigger is a game @radellama spent years trying to get me to play. I played the first half when visiting him in March 2023, then the second half when visiting him again in March 2024, so my memory of the early story may be a little fuzzy.
And now that I’m writing this review nine months later, my memory of the second half of the story is fuzzy too, but we do what we can.
In the year 1000AD, Chrono attends the Millenial Fair to see the teleportation device his friend Lucca has built. He meets Marle and they become friends, and when they reach the teleporter showcase, she volunteers to try it out. Something goes wrong though, and she ends up being sent through a rift in time, and Chrono steps up to go through the rift as well to go find her.
What follows is a fascinating story about magic, science, time travel and the apocalypse, with a wide range of quirky characters with different personalities and abilities for you to utilise both in and out of battle.
The battle system in Chrono Trigger is really well designed. You can play as seven characters but can only have three in your party at any time, and this means you have to strategise how you approach your battles. Do you want Marle in your party so you can heal and focus on magic attacks during battles? Or do you want Robo and Ayla so you can hit the enemies really hard and use items to heal instead?
The different types of enemies you face have different strengths and weaknesses you have to sniff out, so if your go-to fire attack doesn’t work, maybe try a water attack instead. And if that doesn’t work either, maybe they’re immune to magic attacks entirely, so you’ll have to hit them with physical attacks instead. It’s fun to figure these things out.
Also, every time you attack an enemy, you need to wait a few seconds for your character(s) to recharge so you can use them again. Their recharge speed depends on their stats, which you can upgrade a few different ways. This might not sound like much fun but trust me, it is, and it does also make you consider your timing. Do you do a solo attack with Chrono or do you risk the enemy attacking first while you wait for Lucca to recharge so you can do a joint attack?
I really liked that despite the recharge factor, you can still choose the order by which your characters attack. If you want to attack with Lucca, then Chrono, then Frog, you can do that, as long as they’re charged up. This meant I could use each character’s movesets to my advantage and arrange splash attacks first, then follow with one-on-one attacks on any survivors, or hit them with some magic that lowers their defence and then obliterate them with an attack they’d normally be impervious to.
I will say, the version of this that I played had a mod where you can speed up gameplay, which I did use in almost every single battle. Sorry, they’re just too long! Especially when you’re grinding and don’t need to pay much attention! But at least when I was speeding things along, that didn’t interfere with the game itself. I still had a great time playing. Actually, I’m fairly confident I wouldn’t have enjoyed the game nearly as much if I couldn’t speed the battles up.
The characters are a whole lot of fun. From a robot from the future apocalypse and a cavewoman from 65,000,000 BC, to a cursed frog man and a creative inventor, there’s a lot of variation in the personalities we find ourselves amongst, and it makes for some great story moments.
That’s not all though, the NPCs are a lot of fun too. They’re rude to you sometimes, which is really funny, and they sometimes help you on your sidequests which often results in getting a cool new item or a story beat for a major character. From my understanding, this is pretty normal for most RPGs, but the NPCs in Chrono Trigger specifically have dialogue that gives the game a lot of character and heart that makes it stand out to me. I thoroughly enjoyed getting told to scram by the guy at the Millenial Fair, and the Mayor’s family who hated him because he cared more about money than his own kids.
The use of time travel in the game is really fun too, and is utilised to great effect both in the major story and in the side missions. If you get an item from someone in the future, you can bring it to someone else’s great ancestors in an entirely different time period and that will permanently affect how they are as a person when you return to them in the present.
Also, time travel means we get to see the same map in completely different states and conditions depending on when we are, which makes for a really interesting glimpse at how a land can change over hundreds to thousands to millions of years.
The music was great, not a lot to say beyond that. Just a really great soundtrack from start to finish. Well made and suited the game perfectly.
So yeah, Chrono Trigger was an excellent game and I’d gladly play it again. In fact, it’s a game I think gets better with multiple playthroughs because there are so many routes you can take. There’s an entire character who does or doesn’t get to join your party depending on your choices, so I’d like to get him on my team next time.
Favourite tracks:
1: Corridors of Time
2: Guardia Millenial Fair
3: Robo Gang Johnny
~~~~~~~~~~~~~~~~~
Animal Well (2024), PlayStation 5
“Heeey, it’s Dunkey. I’ve been trapped inside of the game’s code for 277 years and I just wanted to say thank you for releasing me from this game.”
Developed by a single guy over seven years in an engine he wrote himself, Animal Well is a puzzle-based metroidvania that took the internet by storm upon release. The fact that it was published by Dunkey definitely helped it garner attention, but what kept people playing was the intricate layers of puzzles upon puzzles and secrets hiding other secrets. People went nuts for this game, datamining and hacking it until within a week, they were uncovering secrets the developer though would take years to find. This was a pretty neat phenomenon to witness as it was happening, because every few hours one of my housemates would tell the other one about some new secret that had been discovered and he’d be like “WHAT?? HOW DID THEY FIND THAT?!”
But if I’m being honest, I didn’t much care for Animal Well at first. I found it kinda frustrating and it just didn’t really grab me, and when I got the first ending my initial thought was “well… thank god that’s over with.”
But then… I just kept playing. I’d tell myself “eh, I have more eggs to collect and might try find some rabbits too”, and then I kept finding new items and eggs and areas I didn’t think the map even had room for, and all of a sudden my play time doubled and I was having a lot of fun.
The tools you use to navigate the world are unique and original. You don’t see other metroidvanias having their characters use frisbees and bubble wands to get around. The flute was a godsend, especially when you figure out what codes to play to teleport around.
The remote control was super helpful for finding hidden spaces in rooms, and I loved digging holes with the spinning top. It’s stuff you just don’t expect from a metroidvania and gave the game a lot of charm.
All that is good and well, but it’s also worth mentioning that Animal Well also has the worst map I’ve ever seen in a video game. Apparently Billy Basso was planning on the game having no map at all, and then added it at the last minute, and boy do I believe it. It’s hard to look at! I don’t understand what I’m seeing! Why are the insides of the rooms the same colour as the void areas? It makes it really difficult to tell what’s a room and what’s the background!
The maximum zoom isn’t zoomed in enough, so when I’d zoom in I’d still be squinting trying to figure out what’s going on. Give us another zoom! I want to see the map!
Anyway aside from that, I enjoyed my time with Animal Well. Every now and then I revisit it and see how far I can get into a new run without dying, because there’s an item you can only get if you reach it with no deaths. I don’t really have much more to say about it, and I’m not going to go into the puzzles because I think it’s probably best to let you go in blind. I’d recommend it to anyone who enjoys metroidvanias and puzzles, and wants something clever to sink their teeth into.
Favourite tracks:
1: FLAMES
2: HERALDIC
3: MANTENCORE
~~~~~~~~~~~~~~~~~
Balatro (2024), Nintendo Switch, PlayStation 5
“Too bad these chips are all virtual…”
Another game developed by a single guy, Balatro is a game that hit the ground running and only got faster. It’s an addictive roguelike deck-building game in which you start with a standard 52-deck, and play poker hands in order to score points, with higher and higher scores to aim for each round. Each poker hand is worth a certain amount of chips x multiplier, and the result of the chips x mult is the score of your hand.
So if you play a flush, the base chips x mult is 35 x 4. But the cards also score chips equal to their number, so if you played a 3, 5, 6, 8, and 9, your hand ticks up to 66 x 4, which equals 264. That’s your score. If you play a flush with higher value cards like Aces and Kings, your hand is worth slightly more chips.
You can use Jokers, tarot cards and other cards from the shop to enhance the cards in your deck to score more chips or mult, gain more money, and multiply your mult which is where you start you get some crazy numbers happening.
You see, there are Jokers and enhancements that simply add mult to your mult count, but there are others that multiply it too, which is much more valuable. If you can get enough Jokers that multiply your mult, you can get scores that not only win the round in just one hand, but you can also easily surpass the score you’ll need later on to beat the game.
The dynamic soundtrack heavily contributes to the replayability of Balatro, with five different versions of the same song that the game seamlessly transitions between as you go from game to shop to card packs to boss blinds. The 7/4 time signature and detuned synth creates a dreamy casino type vibe that never gets old, and every time I launch the game and the bass and smooth drums kick in, my brain locks in and I’m like “ooooh yeah, we’re in for a good time.”
I haven’t adequately conveyed the addictive nature of Balatro. It’s a game that’s remarkably easy to pick up and learn, and its atmsophere, music, sound effects and UI makes it incredibly easy to hop on, expecting to play just a quick cheeky round, and all of a sudden lose five hours playing crazy run after crazy run.
I cannot get enough of Balatro. It’s definitely the most “gamey” of all the games on this list, in the same way that Tetris or Bejewelled are “gamey” games, which makes it really friendly to new players. I recommend this game to everyone with a basic understanding of multiplication. You won’t regret it.
Favourite tracks:
1: Main Theme
2: Shop Theme
3: This awesome live cover of the main theme
~~~~~~~~~~~~~~~~~
The Last of Us Part II (2020), PlayStation 5
“If I ever were to lose you, I’d surely lose myself...”
The Last of Us is one of my favourite games, so my friends really struggled to understand why I procrastinated so long on getting to Part II. To tell the truth, I just kept waiting for the “ideal conditions” because I knew I wanted to play it alone, without any risk of my housemates walking into the room and interrupting, because I knew this game would be a special experience and wanted to get as much as I could out of it.
I wasn’t complaining or anything, and I wasn’t going to ask my housemates to go away so I could play it, cause that’d be selfish and dumb. So I just bided my time until I eventually realised the conditions I was looking for already existed almost every night because I usually stayed up later than everyone else, so I said fuck it and put down Tears of the Kingdom for once and got started on Part II.
And folks… I fell in love.
Four years after the events of the first game, Joel and Ellie have found refuge in Jackson, a town in the middle of nowhere, but their relationship is strained. We begin with Joel telling his brother Tommy what happened with the fireflies, and then we get to see the daily life of a Jackson resident. Every day trained groups go on patrol, sweeping the area of any infected stragglers and taking in survivors.
Today, things go wrong. A really aggressive blizzard rolls in, stopping Joel and Tommy from reaching their next post, and stopping Ellie and her soon-to-be-girlfriend Dina from reaching their next post. On top of this, a group of young adults, led by a girl named Abby, have reached the outskirts of town, looking to exact revenge on Joel.
They get it, and it’s not pretty.
After the funeral, Ellie and Dina decide to go on a revenge quest to Seattle, Washington, but learn that Tommy has already left for the same reason. His wife Maria begs them to bring him back in one piece, and Ellie and Dina go on their way. They reach Washington with two missions: Find Tommy, and track down the group who killed Joel, specifically Abby.
Throughout our time in Seattle, we learn that the group who killed Joel are part of a militia faction called the Washington Liberation Front, nicknamed Wolves. The Wolves were citizens of the Seattle Quarantine Zone who protested the cruel treatment from FEDRA and eventually grew enough in numbers to overthrow the QZ, and are now a seriously formidable army. We also come to find that they’re at war with another faction – a cult settled on a nearby island called Seraphites, nicknamed Scars.
Ellie and Dina realise they need to play this smart, as Seattle isn’t like Jackson at all. People don’t take in strangers and feed them here – both groups have adopted a kill-on-sight approach to any and all people they don’t recognise, and this danger only serves to exacerbate Ellie’s violent desperation.
The story structure here is really interesting. The first game takes place over a year, with a few chapters per season, and every time we transition to the next season, it feels important. In Part II however, the main game takes place over three days with a few flashbacks sprinkled in, and with each day we see Ellie losing more and more of herself in this quest, growing more savage in her violence and her desperation to reach Abby clouding her vision.
She starts making selfish decisions, prioritising the pursuit of revenge over taking opportunities to look for Tommy, and no matter what happens, she can’t seem to get anywhere in time to catch Abby.
Then some shit goes down and at the most tense moment, we cut to another flashback. But this time we’re not playing as Ellie, but Abby. When the flashback is over, we find ourselves continuing to play as Abby and finding out what she’s been up to in the three days Ellie’s been in town.
I remember it being a huge controversy at the time, to kill off everyone’s favourite character at the start of the game and then for the entire second half of the game you have to play as the woman who did it. I personally thought this was an excellent choice for the story, and I was really looking forward to getting to know Abby better.
During Ellie’s half of the story, I often thought to myself “this is solid stuff but I wish we were meeting some new characters, I miss that from the first game. Where are the Bills and Sams and Henrys?” And I understood that in a revenge story where the protagnist is going down a path that’s isolating her from her loved ones, there’s not really any room for meeting new people, but I still missed it.
So when Abby met Lev and Yara, I’m not gonna lie, that scratched the itch perfectly.
Lev and Yara are two runaway Seraphite children trying to survive on their own, and after their paths cross with Abby she feels a compulsion to help them as Yara is badly hurt. She neglects her duties as a Wolf soldier and goes AWOL without any real consideration for her reputation, in efforts to try and find a way to help Yara.
In the background, big things are happening. We hear the Wolves are gearing up for a full-on invasion of the Seraphite island, plus there are trespassers causing all kinds of problems in the area, but Abby’s not really paying attention to any of it. She’s not thinking about the factions anymore, she’s not thinking about the revenge she got on Joel anymore. All she sees is two kids who need help, and she knows she might be the only person who cares enough to try.
And of course she questions herself about this. She doesn’t fully understand why she’s going to such lengths to help “the enemy”, and I think there’s quite a few answers, one of which is that she’s learning to give humanity a chance again. She sees a child of the enemy in horrible pain and instead of killing her, she decides it’s worth trying to save her life instead, because she knows deep down, this kid doesn’t deserve to die just for being a Seraphite.
What’s interesting here is I’m really not sure she would have actually helped Lev and Yara if she hadn’t already gotten her revenge on Joel. She’s gotten the pain and anguish out of her system and has spent the last three weeks without that goal pushing her forward. And now that she’s not angry and seeking vengeance, the massive scale violence the Wolves are preparing to unleash on the Seraphites just doesn’t matter to her anymore, so it’s really easy for her to focus on something small-scale instead.
Lev and Yara came into Abby’s life at the perfect time to set her on a path toward healing and peace… and then Ellie comes back into the picture.
I won’t talk here about Ellie and Abby’s showdown and the events afterward but I will say that while the ending was super controversial, I think it was emotionally satisfying and left a very powerful impact on me.
I don’t have a lot to say about gameplay…
This is a game that really takes its time and lets you sit and feel the emotions as you go along, so a lot of it involves sneaking around dangerous places, scrounging for resources and killing people violently. In any arena, you can either choose to save bullets and silently pick off enemies one by one with your trusty knife, or you can go guns ablaze and beat the shit out of everything and everyone. To be honest though, the game doesn’t give you enough bullets or crafting resources to feel safe in blitzing every – or even many – enemy encounters, so I chose the stealthy option every single time. I have more fun playing TLOU that way anyway, so it’s the perfect game for me. Nothing like shooting someone in the head with an arrow on the other end of the area and not a single enemy noticing.
The level design is fun, and I have no real complaints about the sets. I think the crown jewel is the skyscraper-through-hospital sequence as Abby. That shit was so much fun for real, and the boss fight was fucking nuts.
I love how shooting feels, especially when I actually hit the enemy. The ridiculous array of blood and guts when you shoot an infected person with a shotgun makes it so satisfying.
I like the stuff you can craft, in particular the arrowheads, both explosive and normal. Molotov cocktails are always welcome of course, and I had fun blowing myself up with trap mines.
That’s all I really have to say about the gameplay itself at the moment, which makes it seem kinda forgettable but I promise it’s a really fun game to play. I really enjoyed the resource management and scavenging, the violence, the strategising how I’d take down a group of people, the whole shebang.
It’s also worth noting that the soundtrack is really effective here. It’s melancholy and quiet and emotional but also thrilling when the action calls for it, and it just blends in with the game so beautifully that it’s never distracting. It really elevates every single moment of the game and makes the emotional scenes hit that much harder.
At the end of the day, The Last of Us Part II is a beautiful story about people dealing with grief the only way they know how, and it deliberately makes you angry in orer to tell its story effectively, but then it shows you a glimmer of light and you find yourself learning with the characters that even in a kill-or-be-killed world, the cycle of violence is not the only option.
Favourite tracks:
1: It Can’t Last (Home)
2: Unbroken
3: Chasing a Rumour
~~~~~~~~~~~~~~~~~
Uncharted 2: Among Thieves (Nathan Drake Collection, 2015), PlayStation 5
Flynn: “Found the ships though, didn’t I?”
Nate: “You couldn’t find your ass with both hands.”
Sully: “And a map.”
Playing Uncharted 2 is like eating soup where the veggies are good but the broth is bitter.
The Last of Us Part II is only 25 hours long, but it's a real slow burn journey so it felt like I spent a lot more time with it. So after I finished, I started looking through my catalogue for another game I hadn't played yet, one that'll be easy to get into and short enough that I can bust it out in a few sessions. I got to thinking about Uncharted 4, and decided I'd better play 2 and 3 first, just to get to know the characters better.
I played the first Uncharted game in 2021 and I... hated it. The story was fine, I don't really remember, but the gameplay loop was miserable. Just go to an arena, shoot a massive wave of bad guys, if you're lucky do a bit of climbing, and move on to the next arena. I became a lot more invested in the game when it revealed a supernatural element about two thirds into the story, which was cool, but I felt no urgency whatsoever to play the rest of the series, hence why it took so long for me to get here.
I'll briefly go over the story because I really don't have any complaints in that department. Uncharted 2 follows Nathan Drake as he searches all over the globe for the Cintamani Stone in a desperate race against a greedy warlord with an unlimited supply of hired goons. We meet Chloe Frazer, who's a fun ally when she feels like being on Nate's team, and with old friend Sully's help they go looking for Shambhala, a lost city and the last known location of the Cintamani Stone. In Nepal, Nate and Chloe stumble upon Elena Fisher, ally and romantic interest of the first game, as she's doing journalist work covering the story of the destruction Serbian warlord Zoran Lazarević has done to the city around them.
Some crazy shit goes down and Nate and Elena wind up in a Tibetan village in the Himalayas, separated from Chloe. Blah blah blah Lazarević and Nate reach the entrance to Shambhala at the same time and Lazarević forces him to solve the puzzles necessary to open the gate.
Upon entry, the people of Shambhala attack and they are STRONG as FUCK. Nate, Elena and Chloe escape and discover that the Cintamani Stone is actually the sap of a tree of life that makes you mad strong if you drink it, and Nate & Friends realise that if Lazarević drinks the sap, he'll be virtually unstoppable.
Lazarević then drinks the sap and becomes virtually unstoppable, but then Nate stops him, and leaves the people of Shambhala to rip him apart. Nate, Elena and Chloe escape as the city collapses behind them, and when they get back to the Tibetan village Chloe leaves and Nate and Elena fall in love again as the game fades to black.
I glossed over a fair amount of it but the point is the story was good. The problem with it is that between each story beat there's the same fucking gameplay loop from the first game of just shooting arena, move a bit, new shooting arena, move a bit, new shooting arena. It's like those arcade games where you point the guns at the screen and step on the pedals to duck for cover. Those games fucking suck! I don't want that shit in my Uncharted game!
A lot of people will call this a skill issue but the combat in Uncharted 2 is fucking garbage. I don't know if it's because I played the PS4 remaster on my PS5 or what but most of the time when I shot bad guys, their models would tweak out, making aiming at them really fucking hard, and I could never tell if I was actually hitting them or not until they finally collapsed. The fist fighting mechanic wasn't anything to write home about so I won't get into it.
You can only carry one handgun and one heavy gun at any given time which sounds limiting, but you can steal guns from the bad guys you kill and there's always heaps of ammo in them so running out is never really a problem. At first this felt like a humorous contrast to how I always had like one bullet left per gun in The Last of Us 2, but it stopped being fun pretty fast due to the repetitive nature of the gameplay loop.
It didn't take long for me to reach a state of "for fuck's sake, again??" Every time a story beat would be cut off by more tedious arena combat. I want to do more climbing! I want to solve more puzzles! Shooting people in this game is not fun!!! And it takes up most of the gameplay!!
But enough about the frustratingly bad combat, let's talk climbing. I like the climbing in this game a lot. I really like that when Nate climbs the environment around him, it breaks a lot. Pipes come loose from walls, signs fall down, bricks become dislodged. Sometimes Nate will try to climb something but it collapses a bit and he has to climb it a different way than you expected. It's a really immersive way to show the impact Nate is having on his surroundings, instead of making him appear weightless.
Uncharted 2 and 4 seem to be the most popular with fans. And considering the set pieces in 2, I can mostly see why. They were really memorable, such as the iconic trainwreck at the beginning, or the helicopter fight on the train. That was annoying as fuck... but I do remember it.
If you want a non-painful way to experience Uncharted 2, just look up an all-cutscenes movie on YouTube and watch that.
Favourite tracks:
1: Death sound
2: Death sound
3: Death sound
This was the only music I remember from the game because I heard it every 20 seconds.
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Uncharted 3: Drake's Deception (Nathan Drake Collection, 2015), PlayStation 5
Nate, pointing a gun at Sully: “How do I know you’re real?”
*Sully slowly approaches, gently lowers Nate’s gun and flicks him on the forehead.*
It's become clear to me that Uncharted as a franchise fucking sucks at combat. The game opens by teaching you how to fist fight, and then if you ever want to actually do it in the rest of the game you will immediately be shot to death. I don’t like the gunfighting either, but I don’t have anything special to say about it.
I don’t know if anyone else had this problem, but it feels like the game is fighting me over the camera controls. When I try to move the camera, it jerks all over the place like it's colliding with a bunch of invisible obstacles, and corrects itself far more frequently than I'd like.
Also, the climbing is somehow worse in this game than in Uncharted 2. If I'm climbing sideways it doesn't matter how perfectly to the left I'm pointing the joystick, Nate's gonna try to climb upwards six or seven times before he actually does what I want. It's not even a skill issue, it’s genuinely a problem with the game, which makes it extra frustrating.
Anyway, despite all that, I was generally having a good enough time thanks to the story... until I got to the boat section.
THE BOAT SECTION
It’s got neat set pieces but from Chapters 12-14 I was really just angry at everything the game threw at me. Frustrating combat arena after frustrating combat arena, and my housemate couldn’t understand my perspective. He told me he really enjoyed the boat section, but I couldn’t feel anything other than sheer hatred for it.
When I got onto the ship that Sully was supposedly kidnapped on, I was finally starting to feel like I’d made some progress, but then I reached another really fucking annoying arena. I started to wonder why the enemies had so much health and dealt so much damage, and decided it must be to pad out the runtime because I really couldn’t think of any fun that can be drawn from that gameplay.
ANYWAY, then I got to the red ball room and discovered that that area is also fucking bullshit designed to pad out the runtime. After half an hour of dying every ten seconds in that room I got to the hold, which is ALSO fucking bullshit. I hate the boat section combat with a passion. It truly feels like it's designed specifically to suck as much fun out of gaming as possible.
Climbing out of the ship when it rolled over was pretty good though.
I’m sick of thinking about the boat section, so I’ll go over the story a bit because that was actually pretty good.
Two years after the second game, Nate and Sully are looking for Ubar, the fabled “Atlantis of the Sands”. After a scuffle with Sully’s former employer Katherine Marlowe, the race is on to get there first, and we’re reunited with Chloe Frazer and we meet Charlie Cutter and the two join the good guy party. There’s some puzzle solving and a lot of funny banter, and then after an ambush, Charlie breaks his leg and he and Chloe are forced to back out of the race as she wants to get Charlie to a doctor and make sure he’s alright.
It’s at this point the game plants a strong seed, but in my opinion, does it weakly. Chloe asks Nate if this treasure is worth it and recommends he let this one go. A few minutes later, Nate and Sully end up in Yemen and reunite with ELENA BABYYY SHE’S BACK!!! But sadly, despite the ring on her finger, things seem tense between her and Nate. It’s clear from their conversation that his obsession with treasure hunting has driven a wedge between them, and they’re separated for the time being.
Honestly it felt to me like the whole “Nathan is taking it too far” idea was severely underbaked, and they didn’t really have room in the story to commit to it. Little did I know, this would be a driving force in the plot of Uncharted 4, but I’ll save that for later.
Elena helps Nate and Sully locate Ubar, and then Nate is shot with a hallucinogenic dart and is separated from Elena and Sully. He wakes up in the captivity of a pirate named Rameses, who tells him he has kidnapped Sully. Nate escapes and we do the fucking boat section, and Nate learns Sully was never kidnapped and kills Rameses. Battered and bruised, Nate washes up on the beach and gets back to his hotel, where he meets Elena and discovers that she thought he was dead and was preparing to go on a rescue mission to save Sully herself. They have a really touching moment when Nate realises how committed Elena is, apologises, and falls asleep head in her lap.
Anyway later on with Elena’s help, Nate sneaks onto a plane and blows it up, and crash lands in the desert. He wanders for two days before being taken in by a tribe that’s fighting Marlowe’s soldiers. Nate joins the fight and eventually he reunites with Sully, they reach Ubar, and Nate drinks some water from a fountain. He has some crazy hallucinations for a while, and then he discovers Marlowe is about to get her hands on an important artefact that I don’t really remember what it is, but it’s important to her. Nate destroys the winch she’s using, which then triggers a domino effect that collapses the entire city into quicksand.
Nate and Sully escape and Sully gives Nate his wedding ring back, which he’s been keeping on hand for “far too long”. Nate shows Elena and they all make their way to Sully’s plane, and they have a bit of banter, fade to black.
I enjoyed the story of this game, and having a consistently rotating roster of characters hanging out with Nate kept things pretty fresh. The first two games have a supernatural-ish twist towards the end, and I found it pretty interesting that this game instead chose to present us with enemies that appear supernatural, but turn out to be hallucinations. It was a neat way to give us the supernatural element without really giving us the supernatural element, which they clearly wanted to move away from because there’s nothing supernatural at all in Uncharted 4.
Also for how iconic the plane sequence is, I kinda expected it to be like… better? It’s the most famous moment in the franchise, and I gotta say, I was kinda underwhelmed with the gameplay of it. The spectacle of it was great, but it kinda felt like it was over before it began. I didn’t really get much of an impression from it until I rewatched the scene on YouTube and could focus on watching the plane ripping itself apart while Nate guns down the bad guys.
I also really enjoyed the banter between the characters – once again, it doesn’t feel like actors playing roles, it feels like real people having real conversations, interrupting each other and having genuine moments of natural wit. Like when Nate complains about Charlie hitting him too hard, and Chloe and Charlie start making fun of him.
Anyway, that’s about it for Uncharted 3. If I ever play it again it will be purely for the writing.
Favourite tracks:
1: Nate’s Theme 3.0
2: Badlands
3: As Above, So Below
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Super Mario Bros. Wonder (2023), Nintendo Switch
“Wowee-zowee!”
I don't really have much to say about Wonder. I played it while I was playing Uncharted 3 and 4, usually on the phone with friends and it was good for something to do. It was challenging in some ways and most of it was fun.
Early in, my housemate saw me playing and said "ooh I know what level you're iiin" and I said "the one with the annoying musical number" and he laughed. Then as I was playing the musical bit one of my other housemates came in and said "OH I love this part!" And my housemate and I laughed harder.
Sorry guys the Piranha Plant musicals were annoying and I muted the TV when I played those bits.
The Wonder seeds are generally pretty good. The level design is fun and I loved that I could play as Daisy. I didn't touch any of the other characters. I love Daisy.
It's neat. Mario Maker 2 was amazing and creative and felt like a genuine apology for U Deluxe, and this game feels like they've dusted off their sleeves and gotten back on track. A step in the right direction for 2D Mario games for sure, they should have done this years ago.
Favourite tracks:
Idk I don't remember any of them lol
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Super Mario RPG (2023), Nintendo Switch
Mallow: "He's the one who stole my coin! Why didn't you stop him?"
Mushroom Kingdom Guard: "Because I forgot my bazooka at home! Sheesh. Give me a break here."
This one was disappointing. For one, I was told by a YouTuber that it was a 9-hour game and it took me 13 hours to beat, which wouldn't be a complaint for me if the game was actually any good. Unfortunately, it wasn't, and so every minute after 9 hours I was praying that the end was near.
The Story
Bowser's kidnapped Peach again and Mario's fighting to get her back, but then some giant swords fall out of the sky and land in Bowser's castle. the shockwave blows Mario all the way back to the Mushroom Kingdom and he recruits a baby cloud and a puppet to save Peach. They do some adventuring and end up recruiting Bowser too, then eventually find Peach and they all decide to ditch the Mushroom Kingdom to go fight the giant swords. The cloud turns out to be a prince and the sword ends up being a portal to some other realm, so they go through it and stop the bad guy, the end.
There's not much to say - it's simple and keeps the characters moving, but doesn't have nearly enough fun interactions to make it memorable or enjoyable.
The Battles
Something I noticed in the Molehill Mines and especially in Booster's Tower was that the combat was... really easy. Like, not even engaging. I don't know if I levelled up too fast or what but almost every enemy went down with one hit, so a battle tended to just go:
Begin -> use regular attack -> hit A at the right moment -> enemy dies -> if there are more enemies, repeat. Most of the enemies didn't even get the chance to attack me.
It didn't help that the fact that almost every enemy could be defeated by one regular attack made it feel like I didn't even need to be doing the battles in the first place. What was I getting experience for, unlocking new special moves? I wasn't even using them, unless I was fighting a boss because why waste FP on the regular enemies? I was pretty bored.
After reaching the castle in the sky this problem subsided and the enemies became a lot more engaging due to having more health and resistance to certain attacks, and there being more enemies per battle... but by that point I was already sick of it and wanted it to be over.
Also, maybe I'm just spoilt by Chrono Trigger, but it's really fucking annoying that I can't arrange my attack order however I want. When a battle starts, and three of my characters enter the battlefield, I want to be able to choose which of them attacks first. I don't like that the attack system in this game goes by ranks of speed - it takes the strategy out of how I use my attacks, so for the first half of the game I'd rarely get to use the slowest character on the field in any battles.
The battles often have 2-5 enemies. So naturally I want my first attack to do splash/group damage to make the battle faster and the game overall feel less grindy. But if I want to use Mallow's lightning to attack all enemies at once? Too bad, I have to attack with Geno and Mario first, so by the time I reach Mallow the battle will already have been long as fuck, defeating the point. It made for a frustrating experience because I could only play it the way the game wanted me to.
The Music
The music is not bad. It's just... not memorable. The majority of the music of this game is so "general music" that it could be copied and pasted into a different game and I straight up wouldn't notice. I know you’re probably reading this and thinking “but what about Geno Forest! That one’s a classic!!” and to that I say… meh, not really.
It's the Taylor Swift of video game soundtracks. It doesn't feel iconic or special like the music of other Mario games. There's like two or three exceptions to this. I liked the... what would you call it... elegant bossa nova? Style of Booster's Tower lobby, and... uh... well.
There's just not really anything to connect with. The story's weak and the characters are weaker. Hell, even the NPCs are boring. It's a bit funny at the start but very quickly forgets to have any character at all, so I only wound up finishing the game because of sunk cost fallacy. Booster's section was amusing but like... is that it?
When my housemate started playing this he said "I now see why people want Geno in Smash Bros." And after having played it myself... I don't. Geno's not interesting! And neither is Mallow! Geno's design is pretty good but that's all there is to say because again, the game has such little character that the fucking characters don't stand out.
It was pretty boring for most of the time, and by the time it got good enough to be interesting, it was too late for me to care. Glad I didn't pay full price.
Favourite tracks:
1: Booster's Tower
2: Volcano
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Uncharted 4: A Thief's End (Legacy of Thieves Collection, 2022), PlayStation 5
“How’s the Malaysia job going, Nate? Seems like you’re a hair off course.”
Oh man, what a breath of fresh air after the boring slog of Mario RPG.
Nathan Drake is back! And he's retired from the adventuring gig. He works an honest job and he and Elena are finally stable and happy in their marriage... but who's this? Drake's long lost brother?? But he's been presumed dead for 15 years!! And he's in trouble with a maniacal druglord who's tasked him with finding a $400 million treasure? Why, of course Nate will help him out! Oh boy, here we go again!
Straight out the gate I want to say this game focuses a lot more on the climbing and exploration and puzzles and shit than shoot shoot bang bang, and it's much appreciated. The climbing is EXCELLENT, especially after Nate finds the piton. They just kept finding new ways to make it fun, and I really appreciated that as Nate climbed through so many decrepit buildings and cliffsides, they fell apart a LOT, forcing you to improvise and take different paths. The previous games did this too, but U4 did it so often that it really drove home the feeling that everything we touched was old old and truly ready to collapse at any moment.
Ok so let’s talk about the story, and more importantly, Nate and Elena. Nate and Elena have a house now and for the last couple years have been working purely within the confines of the law. Nate works as an underwater salvager and that appears to be keeping his adventurous urges at bay. He and Elena are happy together, but the normal life is leaving an itch in Nathan’s soul that he just can’t justify scratching. He can’t put Elena through all that drama again, it’s just too much.
Cue the reappearance of Nate’s long lost brother, Sam! Sam tells Nate the story of his violent escape from a Panamanian prison with the help of druglord Hector Alcazar. Problem is, Hector wants money. Specifically, the treasure of famous pirate Henry Avery, which Sam and Nate happen to be expertly qualified to find.
Nate sees this as an opportunity to help save his brother’s life and scratch that adventurous itch at the same time, and tells Elena that he’s taken up a job offer in Malaysia to explain his time away.
From here, they rope Sully into the scheme as well and Nate goes straight back to old habits, thieving and fighting and killing and all that good stuff. It’s really fun to play, but as the game goes on and Nate goes deeper and deeper into the rabbit hole, we find ourselves begging him to pump the breaks, before Elena finds out and finally decides she’s had enough.
In Uncharted 3, the idea of Nate being too obsessed with the treasure hunting is toyed with but not very meaningfully. In this game though, it’s the very core of the drama the story revolves around. Regardless of the danger he’s in, Sam is very obviously taking advantage of Nate’s obsession and really not giving any thought to how this will affect his little brother’s marriage. Sully comes along for the ride because he doesn’t trust Sam to keep Nate alive and safe, but he also heavily encourages Nate to tell Elena the truth because she deserves to know.
Dunkey was absolutely right when he said “in 99% of games the player is meant to feel like a hero, like your actions are saving the world. In Uncharted 4, you are ruining this man’s marriage so that he can pretend to be Indiana Jones.”
This is 100% true. With every decision Nate made, I was tearing my hair out yelling “NOOOOO DON’T DO IT NATE, ELENA’S GOING TO LEAVE YOU AND YOU’RE GOING TO DESERVE IT!!!”
So when things do eventually come to a head and Elena comes to save Nate’s life, we spend a few chapters with them climbing and shooting bad guys and having some really difficult conversations about their marriage and how Nate’s actions, and his hiding it from her, have affected it. I gotta tell you, I was really worried about the state of their marriage by the end of the game, and the fact that this series has made me care so strongly about these characters really is a triumph.
All that isn’t even mentioning that Uncharted 4 has the best set pieces of the whole series. It’s colourful, it’s pretty, it’s structured perfectly, the chapter sequences are paced beutifully, I really have no complaints other than the combat still being annoying, but even then, it was significantly less annoying than in previous games. I think making The Last of Us in between Uncharted 3 and 4 helped steer Naughty Dog in the right direction as far as fighting and shooting is concerned.
This game was great for the first two thirds, and then the last third was excellent. Yes, the combat was still annoying, but much less so, to the point where I actually didn't feel dread whenever I was playing, and I’m actually confident that I’ll enjoy the game even more as I continue replaying it.
There are bits and pieces of the previous games I’d like to play again, but it’ll be a long time before I actually replay any of them from start to finish. But that’s not the case with this game. Not only do I want to play Uncharted 4 in its entirety again, I really want to play it again.
Favourite tracks:
1: Cut to the Chase
2: Those Who Prove Worthy
3: Brother’s Keeper
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Hiatus
It's worth mentioning at this point that I'd been playing game after game after game in a really short time frame and I was fed up with gaming, and I wanted to take a break from it for a while. Echoes of Wisdom came out, but I was in no hurry to play it, and I wound up getting back into reading again and kinda remembered just how much I love it. Then I moved back in with my parents and started The Last of Us 2 NG+ so my gaming journey in 2024 basically ended in September.
Overall ranking, best to worst:
1: The Last of Us Part II
2: Grand Theft Auto V
3: Balatro
4: Uncharted 4
5: Cult of the Lamb
6: Chrono Trigger
7: Animal Well
8: Uncharted 2
9: Uncharted 3
10: Super Mario Wonder
11: Super Mario RPG
I played some really good games in 2024, so when a game like Animal Well is in the lower area of the list, that doesn’t necessarily mean I didn’t like it, it just means I liked the other games more, andit had to go somewhere on the list. I also didn’t dislike Wonder – it just didn’t leave a huge impression on me and U2 and U3 had great stories so they got a boost for that.
All that being said, I did put RPG at the bottom because I disliked it. Bad game.
Anyway that’s enough fluffing around for now. I’m looking forward to doing this again at the end of 2025, and I’m excited to play more new games because holy shit, my list of games to play is long.
#game reviews 2024#goty 2024#gta 5#cult of the lamb#cotl#chrono trigger#animal well#balatro#the last of us part ii#tlou2#uncharted 2#uncharted 3#mario wonder#mario rpg#uncharted 4#games 2024
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PLOT TWIST! GTA V’s GREATEST STORY TELLING
I am writing this blog to show my greatest love for GTA V’s story, since I almost played its story mode four times for its awesomeness. Although its story is not that short in summary, I still love playing it multiple times for immersion and replayability (the quality or fact of being suitable for or worth playing more than once.).
GTA V PLOT SUMMARY
The unsuccessful robbery led by Michael Townley, Trevor Philips, and Brad Snider in Ludendorff, North Yankton, left Michael thought dead. After making a covert deal with Federal Investigation Bureau (FIB) agent Dave Norton, Michael thereafter lives with his family in Los Santos as Michael De Santa. When attempting to unlawfully repossess his son's automobile, Franklin Clinton, a thug who works for a dishonest car salesperson, encounters Michael. Franklin and Michael pursue the coach to a mansion, which Michael then destroys out of rage. Martin Madrazo, the mansion's owner, wants payment.
To get the money, Michael relapses into crime and recruits Franklin as an ally. In order to pay off the debt, they loot a jewelry store with the assistance of Michael's former friend and crippled hacker Lester Crest. As Trevor learns about the robbery and runs into Michael again, Michael is forced to reluctantly allow Trevor back into his life. Michael's family decides to part ways with him due to his illegal behavior. Devin swears revenge as Michael foils his plans and accidentally kills his assistant.
Franklin must rescue his friend Lamar Davis from their former friend and rival gangster Harold "Stretch" Joseph, who attempts to kill them to prove himself to his new gang. Trevor tries to consolidate his control over various black markets in Blaine County, waging war against The Lost outlaw motorcycle club, Latin American street gangs, rival meth dealers, private military company Merryweather, and triad kingpin Wei Cheng. The most important details of the phrases FIB, IAA, Franklin, Trevor, and Michael are that Michael is being coerced by Dave and Steve Haines to perform a series of operations to undermine the International Affairs Agency (IAA). Under Steve's direction and with Lester's help, they attack a convoy carrying funds for the IAA and steal an experimental chemical weapon from an IAA lab. Michael takes the opportunity to wipe the data on his activities, destroying Steve's leverage over him.
After making peace with his family, Trevor, Franklin, and Lester help Michael plot his last heist, which involves robbing the Union Depository's gold bullion stockpile. Trevor learns that Brad was killed during the Ludendorff heist and buried in the grave designated for Michael, not imprisoned as Trevor had been made to think. After a standoff with Cheng's goons, Trevor concludes that the theft was a setup and that he was supposed to be killed in place of Brad. Feeling betrayed, Trevor then abandons Michael for dead. Trevor's resentment of Michael after Franklin saves him sparks conflict within the group and endangers their strategy. Michael and Dave are in the middle of a Mexican standoff between Merryweather and the FIB-IAA when Steve betrays them.
The heist is successful, but Steve and Dave later visit Franklin and claim that Trevor is a burden. The three protagonists stop working together but continue to be friends after Michael and Trevor make amends.
MY THOUGHTS
Within the end of the game or shall I say the “End Game”, the player/Franklin is given a choice whether to kill Michael or Trevor or Save both. But I always choose to save both since I think it is the most canon storyline to be chosen. That part of the story is I think the greatest storytelling I’ve ever encountered in video games. Considering that you can still save both characters and get their revenge with higher ups they have been imprisoned as. To sum up the third option/the third way (in which the game names it), you get to kill all of the people that held you against your will in that way the trio will be free as a bird when the game ends. It also features a song that will always be right in my heart which “The Setup – Favored Nations” which is a banger.
All in all, in my own honest opinion, GTA V (Grand Theft Auto Five) will be my go to comfort video game to play whenever I feel sad or whatsoever. It always bring me good vibes when I play it. With its top-class humor and feel good vibe, you can’t deny that you will always comeback for more.
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Grand Theft Auto 5 (GTA V), a video game analysis - By RPG.
Grand Theft Auto, also known synonymously as GTA V is a 2013 action-adventure game and the seventh installment to the Grand Theft Auto linage. It is set within the fictional state of Los Santos, based on SoCal (Southern California); which is divided into two regions, Los Santos and Blaine County.
The single-player story follows three protagonists, all of which with varying qualities and traits, carry out a series of criminal acts (such as large-scale heists, contract murders) against a corrupt government and a vast array of wealthy and powerful criminals/entities. These protagonists are known as Trevor, Franklin and Michael in game; based upon their real life counterparts Steven Ogg, Shawn Fonteno and Ned Luke respectively.
You can chose to travel round the map by foot, or by vehicle; from either a first person, or third person perspective. The player can control which player they play as, by switching to them during or outside of missions. The story mainly focuses on the criminality of the trio, where they set up banks, and involve a lot of shooting and driving involvement; this is all sanctioned and governed by a wanted system, that as you climb the rungs more enforcement of the law occurs and the response of police and law-enforcement agencies gets progressively more intensified.
The basis for game research, idea generation and referencing came from the use of reference imagery taken by Rockstar development teams. As for the soundtrack of the game, it was composed by many different collaborators over several years.
(Screenshot of Franklin, one of the three protagonists, outside of his house in story mode within the game).
The prologue is set in 2004, in a fictional town called Ludendorff in a fictional region named as North Yankton; where Trevor Phillips, Michael Townley and Brad Snider fail at partaking in an armed heist of a bank depot, resulting in Michael being presumed dead for 9 years. Nine years after, Michael lives with his family in Los Santos under the moniker Michael De Santa having made an agreement with the FIB (GTA's take on the FBI, Federal Bureau of Investigation) agent Dave Norton to keep his true identity hidden. As for Franklin Clinton, who lives across Los Santos, he starts off working for a corrupt car salesman by the name of Simeon Yeterian who meets Michael whilst illegitimately "repossessing" his car. Both Michael and Franklin become friends after this dispute and, when Michael catches his wife sleeping with her tennis coach, give chase to this tennis coach which leads them to a mansion. This is where Michael decides to heavily damage the mansion by hooking a rope to a pillar that supports the mansion to a jeep's tow-hitch, and pull at said pillar until it gave way; leaving half the mansion to completely collapse. After this, the mansion owner (a man called Martin Madrazo, a drug kingpin) demands repayment for the damage caused to his mansion from Michael and forces Michael to rob a jewelry store (Vangelico, in game) to get the necessary funds to pay off this debt. Trevor, who is living in squalor-like conditions in a trailer in Blaine County hears of Michael's heist and takes the opportunity to reunite with him. Further, Trevor tries to consolidate control over various criminal enterprises within Los Santos, such as waging war against The Lost MC, Latino street gangs, rival methamphetamine dealers, Blackwater PMC (Private Military Company) and triad Wei Cheng.
In my opinion, this game symbolises the hidden world of criminals; whether it is arms-running, narco-trafficking, contract murder, kidnapping or any other aspect of organised crime. Additionally, it shows the ever-relevant and prevalent public corruption within law-enforcement agencies; and how these agencies can sometimes slip under the net when faced with controversy...this can be seen in GTA when a FIB agent asks Michael to trespass into the IAA headquarters and defile/remove information linked to said FIB agent.
In the game, all three characters are involved and linked with multiple varieties of criminal acts; Trever is involved with the importation and export of controlled substances and arms-smuggling, whilst Michael has a history of committing bank robberies, the unlawful use of illicit weapons and being a brigand, and Franklin's involvement with gang crime, especially unlawful use of firearms and his involvement in the drugs trade.
This links really well with the situation, not only in the United States, but worldwide with the issues that crime and fraud have in society; GTA showcases the destructive nature crime can have on one's mental sanctity and on one's decision making, and the future of their wellbeing, dependent on what actions they have taken in the past.
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10 Facebook Pages to Follow About See How GTA Online Money Generator 2021 Works
I know it is one particular of the most effective hack of today, which has 100’s of options. It is a single of the oldest mods and is still undetected, there is a very small opportunity of obtaining banned if you use this mod. It also contains some further characteristics like Car Spawning, GodMode, and teleporting. Nevertheless, it is truly tough in GTA V Online to make money, if you are a lazy particular person. Heists, if you pick difficulty level really hard, it is going to take a lot of attempts and time to earn a decent amount of money. You can do bunker missions, but they are also time-consuming in GTA V Online.
In comparison to the predecessor, GTA 4, the graphics are upped to a whole new level and managed to set a new typical for games to beat. A single significant dilemma that open-globe games is you can in no way uncover all the players. Our cheats for GTA 5 allow you to see each player at all times. People today maintain posting about GTA 5 Money Cheat, but they do not operate and get you banned so don’t fall for the fake posts about money cheats, please. Of the a lot of abominable factors hackers can http://filmsquebec.over-blog.com/2020/09/gta-online-money-guide.html do, basically nailing you with auto-aim is the lest troubling. They can blow up every player in the lobby at the exact same time remotely, again and again. They can spawn an infinite quantity of flaming cargo planes until either your Pc or web connection can't take it anymore, crashing your game.
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Also Watch this video under on GTA five money hack on the net You will be in a position to find out a lot of new points which you are not conscious of. The advent of the new gameplay mode has when once again catapulted GTA V back up the UK Games Charts. Use the Quickly Swim cheat to get out there faster, make positive you have two characters supplied otherwise you will drown. Check our our YouTube video which shows you what you are capable to obtain with our GTA funds cheat.
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Lester is in have to have of two FIB automobiles, a FIB Buffalo and a FIB Granger. Those two cars are hidden in a FIB compound on Clinton Avenuein West Vinewood. A single player demands to hack the terminal to open the garage exactly where the vehicles are parked. Once the player begins hacking, the team will receive a three-star wanted level and the rest of the players need to maintain the hacker player covered. After the terminal is hacked, the group needs to evade the wanted level and then, deliver the vehicles to Lester's warehouse in Murrieta Heights. There's also some great news although, as a completely reputable system exists to earn $200m+ across your three characters, even though it does call for some forward planning and preparation. To do this, you will need to save Lester's assassinations till the finish of the most important game, after you have completed all of the other heists and story missions.
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Red Dead Redemption 2 story DLC I’d like to see
Playing as Sadie Addler bounty hunting
Charles. First we get to see Charles helping the reservation escape, then give Arthur and Susan their burials. And as it moves on we will get to see Charles in Canada to help the Indigenous people and raising his family
Javier in Mexico. Working for Allende as a hitman and getting to where he was in 1911. They could go for a story about him feeling regret about what happened back at Beaver Hollow since he never did point a gun at his friends, it could lead to him doubting dutch which would most likely cause so much inner conflict within him since loyalty meant absolutely everything to him, and would be able to show him falling in with Mexico's Government and becoming the shadow of his former self that we see in the first Red Dead Redemption.
Bill Williamson’s rise to leading his own gang and taking Fort Mercer for himself
Undead Nightmare 2 or Cowboys and Aliens. With legendary mythical creatures, werewolves, vampires, And new weapons/ammo such as silver bullets. Maybe mix it up a bit and have Aliens involved since we saw two UFO’s in the game already. There is a random encounter with a vampire and a werewolf already and the perfect opportunity to make another Undead Nightmare with the town of Pleasance is infected with the plague. How we activate it is unknown. Maybe another vampire comes to Arthur as a chance to save him or a dying Arthur is abducted by Aliens.
Dutch. See what happens to Dutch after Micah’s death. Show that grief over losing everyone and letting Micah ruin everything consume him. We would see Dutch mourn Arthur and everyone who died. Dutch would learn about the death of Eagle Flies and decide to really help the Native American people. The goal of this scenario is to see how Dutch becomes the man we see in 1911.
Blackwater Heist. Show us Mac, Davey and Jenny. What went wrong with the heist *COUGH MICAH COUGH* and show it forcing the gang to move into the mountains.
What happens to Jack Marston after killing Edgar Ross. It's heavily implied in RDR1's epilogue that Jack will essentially go on to be much like his father. However, by this point it is 1914. The Wild West has been dead for a long time by this point, and the face of crime is changing (the last recorded stagecoach robbery would occur in 1916). World War 1 will have started around this time, too. Perhaps Jack would have been drafted into the army years later, likely as part of a deal with the law/FIB in exchange to acquit him of his crimes. Then he would probably come back, scarred and simultaneously more angry and philosophical than before. With the enforcement of Prohibition in the US, organized crime would explode. Here, Jack would likely fall into dealings with the new criminal underworld, not based on the open ranges of the frontier but the lands between the cities where the law might not always notice booze-runners and shootouts. And have it end with Jack tired of a life of crime and fades into obscurity and end it with him writing the book Red Dead book we would eventually see in GTA V.
#Red Dead Redemption#Red Dead Redemption 2#Sadie Adler#Javier Escuella#Bill Williamson#Dutch Van Der Linde#Undead Nightmare 2#Jack Marston
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The Family Business - GTA AU Fic
Words: 10126
Chapters: 7/?
Summary: A now retired Dean Smith runs into trouble with the gang known as The Demons, to pay them back he has to get together a team for one last job but when his little brother Sam strolls back into town that one final job might not actually be the last.
(GTA V AU with a bit of Destiel on the side)
Warnings: Some depicts of violence and crime, cursing/swearing, achohol and drug use, possible smut
Chapter 8 is up!!
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Prologue:
The door blew off causing a cloud of dust to accumulate, covering the three men. The cloth masks over their mouth and nose protecting them from breathing it in but not from getting it in their eyes.
"For fuck sake. Who planned that?". Dean shouted wiping his eyes and pulling down the black cloth. "Sonofabitch".
"Forget that. All that matters is that we get past the cops. You can buy a new pair of eyes after this". Sam joked, smiling at his older brother as he let his rifle hang from it's strap on his right shoulder so he could tuck the bit of hair that had fell out back into his woolly hat.
"Guys". The third man said bringing them back to reality. "You take the left", he pointed at Dean. "I'll take the right and Sam can take the rest".
"Alright. Go!". Sam said opening the garage door and running out to hide behind one of the pillars. He began shooting at the police but the other two weren't behind him.
"Cas, promise me something?". Dean said hiding on the left side of the exit. He nodded from the other side. "Don't die".
"I'll try my best". Was his only reply before he ran out into the war zone.
Dean followed a moment later and soon after they were running through the snow towards the get away car. Jumping over bodies and swerving through the various cars they'd layed to waste. At one point Cas slipped on some black ice and hit the ground. Hard.
"Shit". Dean exclaimed as he ran back to help him up. "This isn't the time to fuck up. You promised". Cas just smiled and took Dean's gloved hand and soon they were off again, except he couldn't help but limp from landing on his left thigh.
Dean slowed down to help him to the car but panicked slightly when he heard the distant sirens getting closer, losing balance and falling. Taking Cas with him as he did.
"Is this a test for me to keep the promise?". Cas smiled at Dean as they both got up and made their way to the car.
"Took you long enough". The driver complained as they piled into the blood red van. "Aw shit". She said as the red and blue sirens appeared behind them. "Hold on tight".
"Just get to the train tracks and we'll be good". Sam said sitting in the passenger seat. Just as he had finished speaking a bullet shot through the front windscreen hitting the driver straight through her left eye.
"Jo! No!". Dean shouted in shock as he almost leaped forward to grab her. Somehow convincing himself she was alright in the second it took him to react.
Sam managed to grab the wheel before the van drove straight into the frozen lake and get it back on track. Except Jo's now limp foot was pressing on the acceleration, making the vehicle almost impossible for Sam to drive.
"Dean, she's gone". Cas said pulling him into the back seat and holding him down.
Hesitantly Sam opened the driver door and pushed her body out onto the road before slipping into the drivers seat and taking control of the van.
"What the fuck!". Dean said from the back seat.
"I had to Dean. She's gone". Was Sam's reply. "I'm sorry".
"Cas. Don't you fucking dare die. You promised". Dean turned to Cas and said almost in tears. "I can't lose you too".
"I'm not going anywhere". He replied and turned back to watching the cops. Dean kept watching him however. It was as if the world went silent, there were no sirens or Sam making a plan off the top of his head. It was just Castiel, the guy he had dragged into this life looking out of a window of a car.
Not really thinking it through he reached out and rested his hand on Castiel's. Except the second Cas turned to look at him they swerved around the corner sending Dean face first into the window. They made it across the tracks by the skin of their teeth. Except the train just clipped the back of the van sending it spinning until it hit a tree. The three of them crawled out before it caught fire.
"We've got like a minute before we're done". Sam told the other two as they partly limped, partly ran through the deep snow towards the log cabins a few meters away. "Scratch that, 30 seconds". He said as the sirens became auditable.
All of a sudden Cas hit the ground along with Dean a second later. Sam ran for cover as the two men on the ground groaned in pain. "Run. We're done for. Sam go!". Dean yelled but his brother was resistant. He opened fire on the three police cruisers now firing at him. "For fuck sake, Sammy. Get out of here!". Hesitant Sam did what his brother told him and made a run for it.
Dozens of armed officers chased him but he was too far ahead to be caught nevermind seen through the thick fog that was now forming. He was gone before they even had a chance.
Dean still dreams about his funeral. Every once in a while he wakes in a sweat from watching a coffin with supposedly himself in it being lowered into the frozen ground. His "friends" mourning at his graveside.
Castiel didn't get such luxuries. He was told no one would be looking for him. His lack of criminal record before this helped his case and he got away free because of the deal Dean made with the FIB.
Except they could never see each other again. Even mention the other to someone because of Dean's new identity. They both still regret their last meeting in that dim, cramped confession room.
"What kind of deal did you make, Dean? I'm a free man and you're what? Ratting everyone out?". Castiel said after shooting up from his seat at the desk as Dean closed the door behind him.
"No. What? This isn't Goodfellas". He replied sitting down across from his friend. "The entire thing was planned but then Sam had to go and shoot that guard. Shit hit the fan after that".
"What? What do you mean it was planned". Castiel asked shifting in his chair.
"About a month ago I met Victor Henriksen. He promised me a new identity and a new life. A clean start if I let him kill me in a heist and leave this behind. I didn't mean for you to get shot. Or Jo to. Look it all got out of control but we're fine. Maybe this is Goodfellas actually". He explained. Not believing the last part himself.
"Fine? Jo is dead, Sam is gone. I have a bullet wound going through my shoulder. That's a strange way to define fine. You betrayed us, Dean. I'm glad I don't have to see you again". Castiel said. A lump growing in this throat as he stood up and faced away from him.
"Cas. Come on. I'm getting on now. I can't keep doing this forever. I never ment for you to get involved". Dean said trying to save the situation as he stood up and walked towards Castiel.
"If I ever see you again, you'll wish I hadn't". He said and walked straight past him and out of the door. Letting it slam behind him.
The empty coffin they buried in the ground wasn't the death of Dean Winchester. The slam of that door was the real nail in the coffin because after that day Dean Winchester ceased to exist.
If you enjoyed please have a look at the following chapters :)
Thank you
#supernatural#dean winchester#castiel#spn#jensen ackles#misha collins#destiel#sam winchester#jared padalecki#gta#ao3#spn fic#spn fanfic#destiel fic#destiel fanfiction
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Price: [price_with_discount] (as of [price_update_date] - Details) [ad_1] Grand Theft Auto V returns to the familiar city of Los Santos, but with all-new lead characters. Building on the gameplay of Grand Theft Auto: Episodes of Liberty City, GTA V offers up multiple playable characters, with three new protagonists to guide around the Lost Santos streets. First up is Michael, a retired bank robber who was living comfortably off his "earnings" following a deal with the FIB, but forced bank into the game after his wife gets a little to spend-happy. Then there's former military pilot Trevor, now a frequent drug user who does what he needs to scrape a living on the edge of society. Rounding up the trio is Franklin, a hustler who scams kids into buying cars they can't afford and then repossess them. Michael, Trevor and Franklin each have their own lives, stories and hobbies, but the paths of the three characters will cross throughout the game. You have the chance to switch between them at any off-mission point of the game – and even during the missions they take part in together to keep you close to the action at all times. A wealth of new missions await in Grand Theft Auto V, offering up a variety of mission styles for both individual and multiple participants. Unlike previous games in the series, complex finale-style missions are peppered throughout the characters' narratives, with heists providing a core part of the gameplay and a renewed focus on prepping for each crime. And missions get a little more tension, too, with the introduction of a score, another first for the GTA series. The Los Santos of Grand Theft Auto V is larger than ever before. Combining elements of Rockstar's Red Dead Redemption with classic GTA open-world gameplay, locations within the city and beyond are yours to explore and to make your playground. There's the beachfronts. View larger View larger View larger View larger Los Santos: A sprawling sun-soaked metropolis full of self-help gurus, starlets, and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV. Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and serious money Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be and Trevor, a violent maniac driven by the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life. The biggest, most dynamic and most diverse open world ever created, Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game's three lead characters, playing all sides of the game's interwoven story. All the classic hallmarks of the groundbreaking series return, including incredible attention to detail and Grand Theft Auto's darkly humorous take on modern culture, alongside a brand new and ambitious approach to open world multiplayer. Developed by series creators Rockstar North, Grand Theft Auto V will be available worldwide for Xbox 360 and PlayStation 3. Key Game Features: Los Santos and Blaine County The largest open world yet in a Grand Theft Auto title, spanning vastly diverse cultural and geographical areas - the entire world of Grand Theft Auto V is open from the very beginning of the game to explore. Visitors to the greater metropolis of Los Santos and the countryside of Blaine County will encounter faded celebrities, party people, hikers, bikers, and every other manner of colorful denizen. You'll be able to traverse everywhere from the tops of the mountains, through the streets of Los Santos and to the depths of the ocean floor. Michael, Franklin and Trevor Three playable protagonists - Michael, Franklin, and Trevor may live in different parts of town, have their own issues, attitudes, lifestyles, desires and goals - but they do know how to work together.
They also each have their own unique skillsets to bring to the table when it's time to get the job done. Heists Petty crimes, hustling, and stealing cars can only get you so far in Los Santos. To score big, Michael, Franklin and Trevor will work together to pull off grand Heists - big, multi-part missions that require careful preparation, recruiting, and precise (and often explosive) execution. Cash is king in GTAV and while there will be plenty of ways to acquire and spend it - heists are the way to earn the big bucks. 'Recreational' ActivityThe open world of Grand Theft Auto V is not just massive in scale, but will offer more to get into than ever before. For recreation, play a bit of golf or tennis, zen out with some yoga or cycle through the countryside. For adrenaline heads, parachute over the city, or customize your Cheetah and take it to the streets to race suckers for money. Or earn cash the old fashioned way, by taking it - whether by ripping off liquor stores or by buying and taking over businesses that will earn you dividends. Even minding your own business having a stroll you may meet one of Los Santos' weirdos or starlets and find yourself off on a wild misadventure you never expected. Rated : Ages 18 and Over Product Dimensions : 17.91 x 14 x 2.01 cm; 120 Grams Release date : 18 November 2014 ASIN : B00L8XUDIC Item part number : GTA_5Premium Country of Origin : Austria Manufacturer : Rockstar Item Weight : 120 g Item Dimensions LxWxH : 17.9 x 14 x 2 Centimeters The Criminal Enterprise Starter Pack - The Criminal Enterprise Starter Pack Is The Fastest Way For New GTA Online Players To Jumpstart Their Criminal Empires With The Most Exciting And Popular Content Plus $1,, Bonus Cash To Spend In GTA Online - All Content Valued At Over Gta$1,, If Purchased Separately Grand Theft Auto V - When A Young Street Hustler, A Retired Bank Robber And A Terrifying Psychopath Land Themselves In Trouble, They Must Pull Off A Series Of Dangerous Heists To Survive In A City In Which They Can Trust Nobody, Least Of All Each Other A Fleet Of Powerful Vehicles - Tear Through The Streets With A Range Of 1 High Performance Vehicles Including A Supercar, Motorcycles, The Weaponized Dune Fav, A Helicopter, A Rally Car And More. You’ll Also Get Properties Including A 1 Car Garage To Store Your Growing Fleet Weapons, Clothing & Tattoos - You’ll Also Get Access To The Compact Grenade Launcher, Marksman Rifle And Compact Rifle Along With Stunt Racing Outfits, Biker Tattoos And More [ad_2]
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Wrap-Up #9 - Grand Theft Auto V
I have a long history with the GTA games. It goes back to the very beginning, in fact. My stepbrother introduced me to Grand Theft Auto (the original top-down one) back when it was first released on PC. A few years later, the big-budget 3D GTA 3 changed the gaming industry forever. I bought that one on PC too, and never finished it. I dabbled in Vice City and San Andreas too, but didn't purchase them myself until years after their release.
My most treasured GTA memories are of the PSP versions though. I worshipped the PSP system from the day it was announced, and there were no bigger releases for the high-tech portable than GTA: Liberty City Stories and Vice City Stories. They offered the same open-world mayhem as their big brothers, but you could play them anywhere - they defined console-quality gaming on the go.
Let's talk about GTA V though. In honor of the franchise's roots, I played on the PC (thanks Epic Games Store for the freebie!). It's a huge game, and I barely scratched the surface this week. I focused on the main story missions, and I got through the first heist - just like when I first played the game on PS4 a few years ago.
I really don't like the first Trevor mission. I understand that Trevor is an murderous hillbilly meth addict, but the game tries too hard to make him a cool anti-hero. Obviously, I do indulge fantasies of being a wizened criminal, shooting gang-members, escaping the cops, etc. But I don't want to roleplay as Trevor. He makes me sick.
I've come to an important realization - GTA games are best when binged. With many AAA games, real life quickly gets in the way of following a 30 hour plot or memorizing convoluted mechanics. Playing GTA V for about an hour a night over six nights, I got comfortable with the controls, including the little things like using L3 +R3 to activate each character's unique skill. I was also able to appreciate the plot. Franklin is motivated by financial success, and he sees Michael as his ticket out of the ghetto. Michael is highly emotional, and I'd venture to say he's probably wracked by guilt over his arrangement with the FIB agent. Trevor is a monster, as far as I'm concerned.
I'd love to take a week off work and just live in one of Rockstar's worlds for a while. Maybe I'll do just that when the inevitable GTA VI arrives.
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GTA 5: FIB Building Heist Mission (GTA V Epic Police Chase)
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Exactly How To Earn Money In GTA Online
Exactly How To Earn Money In GTA Online
How To Use GTA 5 Money Generator
We try gta 5 generator and it’s ok, you can get easy money. Some can be difficult, though, so looking up guides online for whichever time test is active that week will be helpful. As quickly as you invest 10+ minutes attempting to complete one of these, your profit margins dip, and you have been far better off doing another thing with your time. Mentioning when the timer allows, if you’re preparing to go hardcore with the cash grinding after that, you’ll intend to increase your playing time.
If you have three wonderful friends and also among you have a luxury house, Heists are the very best way to make money (particularly the Pacific Requirement Heist). You must make sure you’ve all of a high enough skill degree to finish the missions as effectively as workable. Yet, if you can get points done without playing around, then your financial institution equilibrium will quickly enhance. The newer End of the world Heists are a splendid choice if there are just two or 3 of you, yet require a higher initial cost as you need to purchase a much more pricey center to start them. Once again, though, you’ll make an impressive deal of money if you survive the break-ins as successfully as workable.
There are lots of variables to consider when investing, so make sure you feel it reasonably. Speak to buddies or experts who are experienced in spending before deciding. If you’re trying to find a solo challenge, Roof Rumble, which is unlocked at 75, could be much more your speed. It’s a hard object that can net you over $20,000 if you take your time finishing it - merely running up the clock nets you a lot more cash for objectives. All you have to do is blow up a conference between the FIB and the Professionals, take the papers they were trading, and deliver them to the person that designated you the mission.
Supplies in the LCN network usually change with every in-game hr throughout business day (around 8 AM - 7 PM) - usually, it takes on a full business day for an LCN stock to reach its peak worth after an assassination. The BAWSAQ supplies typically change every minute of real-world time, though, after a murder, the afflicted supplies’ qualities are usually changed immediately. Attempt the approaches in Have Infinite Money in Grand Theft Auto 5 (GTA V).
Throughout the video game’s tale, Lester will provide Franklin objectives in which he must assassinate a target. These targets have a huge role to play in the Company’s whose stocks buy, and their deaths will undoubtedly influence the value of their matching supply. Although Lester will often tell Franklin himself, this table clears up, which supply the player need to buy before or after killing their target.
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Your account is risk-free using this hack tool to get money and track record.
We built-in the anti-ban system by hacking Rockstar’s Social Club web server.
We recommend you to log out of your play session before utilizing the GTA 5 online money generator.
Here is an online hack device that can create GTA 5 Money and also Reputation.
They have removed its track trace, which makes Rockstar unable to identify.
As soon as you start an organization as a VIP or Chief Executive Officer from the communication menu, you can choose “VIP Job” and select from a variety of free stroll objectives to complete. These are an excellent means to end the time between lorry exports, as an example, and will bump up your hourly earnings.
Try This Easy Method To Get Money in GTA 5
They won’t give you the same revenues as various other methods if all you do is concentrate on these, yet they are substantial filler work. Talent Scout, Aggressive Takeover, and also Sightseer are important missions to try.
Online guides and also some wonderful friends that desire the same goals as you will assist you below. Whether it’s beginning a service or investing in supplies, every opportunity for earning money requires some threat. Even offering your old furnishings requires you to risk that the purchaser will appear and pay you. It is a relatively minor risk compared to choosing whether to invest countless dollars on an extra line of products, yet it is still a threat.
In Cashing Out, the Company members compete versus each various other to hack as many ATMs as workable in 10 minutes and collect the highest sum of money from them. The CEO/VIP will have the choice to spectate the difficulty and also not get involved in it if the Company has over two members. Squandering is a CEO/VIP Obstacle in Grand Theft Auto Online included as a component of the Further Experiences in Money and Felony upgrade. The money will undoubtedly land to your Puzzle Bank in 72 hours of playing. Two players have reported no longer getting their money - a difficulty that Rockstar Games have to comment on.
Realty is, sometimes, an excellent financial investment, but it is expensive. Buying the stock exchange does not have to be costly, yet it can be risky and unsteady. A 401K is a sensible investment that you need to buy, but it can depend upon exactly how well business your help is doing.
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Grand Theft Auto 5 Gameplay Walkthrough GTA 5 Trailer in 4K Grand Theft Auto 5, also known as GTA 5 or GTA V, is an action-adventure video game developed by Rockstar North and published by Rockstar Games. The game is composed of elements from driving and action-adventure games, and features open world gameplay, in which players can interact with the game world at their leisure. The game is set within the fictional state of San Andreas, which is based on Southern California. Within San Andreas are the fictional city of Los Santos (based on Los Angeles) and an open countryside area. The single-player story is told through three player-controlled protagonists whom the player switches between×ichael, Trevor and Franklinסnd the story follows their efforts to plan and execute six large heists to accrue wealth for themselves. Michael is a retired professional bank robber, who after making a sweetheart deal with FIB, returned to the life of crime. Trevor is the loose cannon in this story, who is also a long time best friend of Michael's and a hot-head psychopath as well. Last but certainly not least, we have Franklin, a young and grim repo man who has a large amount of experience behind the wheel, but no real experience to crime until he meets Michael while he was trying to get a hustle. Watch Grand Theft Auto 5 Gameplay Walkthrough GTA 5 Trailer Again | https://www.youtube.com/watch?v=Po3zAq4l2no It was released on 17 September 2013 for the PlayStation 3 and Xbox 360, and on 18 November 2014 for the PlayStation 4 and Xbox One and on 27 January 2015 for Microsoft Windows. The game is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas (based on Southern California), the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos (based on Los Angeles). New activities have also been added, such as yoga, triathlons, jet skiing, base-jumping, tennis, a full-fledged golf, and scuba diving. New Characters include: Michael, Trevor Phillips, Franklin, Jimmy, Amanda, Chop, Tracy, Ron, Michael's Therapist, Floyd, Wade, Simeon Yetarian, Lamar, Brad, Lester, Vasquez, Tao, Casey, Fabien LaRouche. New locations include: Alamo Sea, Blaine County, Downtown Los Santos, Grapeseed, Little Seoul, Los Santos, Mount Chiliad, Rockford Hills, South Los Santos, Vespucci Beach, Vinewood. Explore in YouTube Gaming https://gaming.youtube.com/game/UCT1tnevF8bn9Nwr6ZHA9Mag Watch Fortnite Battle Royale Gameplay Fortnite Victory Royale Full Match | https://www.youtube.com/watch?v=kf6FzBmYgrM Watch PlayerUnknown's Battlegrounds (Solo Gameplay) | https://www.youtube.com/watch?v=s4g4AytuilM SUBSCRIBE to ALL my Battle Royale Videos - https://www.youtube.com/channel/UCM7Z3ly3Nra2Eo9XjiTchJw Watch a Compilation of Fortnite Gameplay Best Moments Again: https://www.youtube.com/watch?v=2j1Yq36iGq0 Tags: #GrandTheftAuto5Gameplay #GrandTheftAuto5Walkthrough #GrandTheftAuto5Trailer #GrandTheftAuto5Playthrough #GTAVGameplay #GTAVWalkthrough #GTA5Trailer #GTA5Playthrough #GTA #GTA5 Related Searches: Grand Theft Auto 5 Gameplay, Grand Theft Auto 5 Walkthrough, Grand Theft Auto 5 Trailer, Grand Theft Auto 5 Playthrough, GTA V Gameplay, GTA V Walkthrough, GTA V Trailer, GTA V Playthrough, GTA, GTA 5, GTA 5 Funny, GTA 5 funny moments, GTA 5 fails, GTA5, GTA V, GTA V Funny Moments, Grand Theft Auto, Grand Theft Auto V, Grand Theft Auto 5, GTA 5 Wins, Grand Theft Auto V Compilation, GTA 5 Crazy Life, GTA 5 Crazy Life Compilation, Grand Theft Auto V Crazy Life, Playthrough, Let's Play, Campaign, Single Player, Mission, Vehicles, Weapons, Achievements, Story, Characters, Michael, Trevor, Franklin, Xbox 360, Play Station 4, PS4, PC, theRadBrad, the Rad Brad, Rockstar, Translated titles: Grand Theft Auto 5 Gameplay-Komplettlíºíµ®g # GTA 5 Trailer Grand Theft Auto 5 proc餵re de gameplay # GTA 5 trailer Grand Theft Auto 5 passo a passo de jogabilidade # GTA 5 trailer Grand Theft Auto 5 # GTA 5 Grand Theft Auto 5 tutorial de juego # GTA 5 trᩬer
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The Family Business - GTA AU, destiel included
AN: Just added a new chapter. Thanks to everyone who checked this out!!
Chapters: 9/?
Words: 13385
Summary/blurb:
A now retired Dean Smith runs into trouble with the gang known as The Demons, to pay them back he has to get together a team for one last job but when his little brother Sam strolls back into town that one final job might not actually be the last.
(GTA V AU with a bit of Destiel on the side)
Link to AO3
Link to trailer
Prologue
The door blew off causing a cloud of dust to accumulate, covering the three men. The cloth masks over their mouth and nose protecting them from breathing it in but not from getting it in their eyes.
"For fuck sake. Who planned that?". Dean shouted wiping his eyes and pulling down the black cloth. "Sonofabitch".
"Forget that. All that matters is that we get past the cops. You can buy a new pair of eyes after this". Sam joked, smiling at his older brother as he let his rifle hang from it's strap on his right shoulder so he could tuck the bit of hair that had fell out back into his woolly hat.
"Guys". The third man said bringing them back to reality. "You take the left", he pointed at Dean. "I'll take the right and Sam can take the rest".
"Alright. Go!". Sam said opening the garage door and running out to hide behind one of the pillars. He began shooting at the police but the other two weren't behind him.
"Cas, promise me something?". Dean said hiding on the left side of the exit. He nodded from the other side. "Don't die".
"I'll try my best". Was his only reply before he ran out into the war zone.
Dean followed a moment later and soon after they were running through the snow towards the get away car. Jumping over bodies and swerving through the various cars they'd layed to waste. At one point Cas slipped on some black ice and hit the ground. Hard.
"Shit". Dean exclaimed as he ran back to help him up. "This isn't the time to fuck up. You promised". Cas just smiled and took Dean's gloved hand and soon they were off again, except he couldn't help but limp from landing on his left thigh.
Dean slowed down to help him to the car but panicked slightly when he heard the distant sirens getting closer, losing balance and falling. Taking Cas with him as he did.
"Is this a test for me to keep the promise?". Cas smiled at Dean as they both got up and made their way to the car.
"Took you long enough". The driver complained as they piled into the blood red van. "Aw shit". She said as the red and blue sirens appeared behind them. "Hold on tight".
"Just get to the train tracks and we'll be good". Sam said sitting in the passenger seat. Just as he had finished speaking a bullet shot through the front windscreen hitting the driver straight through her left eye.
"Jo! No!". Dean shouted in shock as he almost leaped forward to grab her. Somehow convincing himself she was alright in the second it took him to react.
Sam managed to grab the wheel before the van drove straight into the frozen lake and get it back on track. Except Jo's now limp foot was pressing on the acceleration, making the vehicle almost impossible for Sam to drive.
"Dean, she's gone". Cas said pulling him into the back seat and holding him down.
Hesitantly Sam opened the driver door and pushed her body out onto the road before slipping into the drivers seat and taking control of the van.
"What the fuck!". Dean said from the back seat.
"I had to Dean. She's gone". Was Sam's reply. "I'm sorry".
"Cas. Don't you fucking dare die. You promised". Dean turned to Cas and said almost in tears. "I can't lose you too".
"I'm not going anywhere". He replied and turned back to watching the cops. Dean kept watching him however. It was as if the world went silent, there were no sirens or Sam making a plan off the top of his head. It was just Castiel, the guy he had dragged into this life looking out of a window of a car.
Not really thinking it through he reached out and rested his hand on Castiel's. Except the second Cas turned to look at him they swerved around the corner sending Dean face first into the window. They made it across the tracks by the skin of their teeth. Except the train just clipped the back of the van sending it spinning until it hit a tree. The three of them crawled out before it caught fire.
"We've got like a minute before we're done". Sam told the other two as they partly limped, partly ran through the deep snow towards the log cabins a few meters away. "Scratch that, 30 seconds". He said as the sirens became auditable.
All of a sudden Cas hit the ground along with Dean a second later. Sam ran for cover as the two men on the ground groaned in pain. "Run. We're done for. Sam go!". Dean yelled but his brother was resistant. He opened fire on the three police cruisers now firing at him. "For fuck sake, Sammy. Get out of here!". Hesitant Sam did what his brother told him and made a run for it.
Dozens of armed officers chased him but he was too far ahead to be caught nevermind seen through the thick fog that was now forming. He was gone before they even had a chance.
Dean still dreams about his funeral. Every once in a while he wakes in a sweat from watching a coffin with supposedly himself in it being lowered into the frozen ground. His "friends" mourning at his graveside.
Castiel didn't get such luxuries. He was told no one would be looking for him. His lack of criminal record before this helped his case and he got away free because of the deal Dean made with the FIB.
Except they could never see each other again. Even mention the other to someone because of Dean's new identity. They both still regret their last meeting in that dim, cramped confession room.
"What kind of deal did you make, Dean? I'm a free man and you're what? Ratting everyone out?". Castiel said after shooting up from his seat at the desk as Dean closed the door behind him.
"No. What? This isn't Goodfellas". He replied sitting down across from his friend. "The entire thing was planned but then Sam had to go and shoot that guard. Shit hit the fan after that".
"What? What do you mean it was planned". Castiel asked shifting in his chair.
"About a month ago I met Victor Henriksen. He promised me a new identity and a new life. A clean start if I let him kill me in a heist and leave this behind. I didn't mean for you to get shot. Or Jo to. Look it all got out of control but we're fine. Maybe this is Goodfellas actually". He explained. Not believing the last part himself.
"Fine? Jo is dead, Sam is gone. I have a bullet wound going through my shoulder. That's a strange way to define fine. You betrayed us, Dean. I'm glad I don't have to see you again". Castiel said. A lump growing in this throat as he stood up and faced away from him.
"Cas. Come on. I'm getting on now. I can't keep doing this forever. I never ment for you to get involved". Dean said trying to save the situation as he stood up and walked towards Castiel.
"If I ever see you again, you'll wish I hadn't". He said and walked straight past him and out of the door. Letting it slam behind him.
The empty coffin they buried in the ground wasn't the death of Dean Winchester. The slam of that door was the real nail in the coffin because after that day Dean Winchester ceased to exist.
#supernatural#dean winchester#castiel#spn#jensen ackles#misha collins#destiel#sam winchester#jared padalecki#destiel ao3#ao3#ao3fic#destiel fic#spn fic#fiction#fan fic#spn fanfic#destiel fanfiction#supernatural fanfiction#fanfiction#gta#fic trailer#fanfic trailer#trailer#edit#crossover
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Grand Theft Auto 5 Gameplay Walkthrough #GTA5 Trailer
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Grand Theft Auto 5 Gameplay Walkthrough GTA 5 Trailer in 4K Grand Theft Auto 5, also known as GTA 5 or GTA V, is an action-adventure video game developed by Rockstar North and published by Rockstar Games. The game is composed of elements from driving and action-adventure games, and features open world gameplay, in which players can interact with the game world at their leisure. The game is set within the fictional state of San Andreas, which is based on Southern California. Within San Andreas are the fictional city of Los Santos (based on Los Angeles) and an open countryside area. The single-player story is told through three player-controlled protagonists whom the player switches between—Michael, Trevor and Franklin—and the story follows their efforts to plan and execute six large heists to accrue wealth for themselves. Michael is a retired professional bank robber, who after making a sweetheart deal with FIB, returned to the life of crime. Trevor is the loose cannon in this story, who is also a long time best friend of Michael's and a hot-head psychopath as well. Last but certainly not least, we have Franklin, a young and grim repo man who has a large amount of experience behind the wheel, but no real experience to crime until he meets Michael while he was trying to get a hustle. Watch Grand Theft Auto 5 Gameplay Walkthrough GTA 5 Trailer Again | https://www.youtube.com/watch?v=Po3zAq4l2no It was released on 17 September 2013 for the PlayStation 3 and Xbox 360, and on 18 November 2014 for the PlayStation 4 and Xbox One and on 27 January 2015 for Microsoft Windows. The game is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas (based on Southern California), the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos (based on Los Angeles). New activities have also been added, such as yoga, triathlons, jet skiing, base-jumping, tennis, a full-fledged golf, and scuba diving. New Characters include: Michael, Trevor Phillips, Franklin, Jimmy, Amanda, Chop, Tracy, Ron, Michael's Therapist, Floyd, Wade, Simeon Yetarian, Lamar, Brad, Lester, Vasquez, Tao, Casey, Fabien LaRouche. New locations include: Alamo Sea, Blaine County, Downtown Los Santos, Grapeseed, Little Seoul, Los Santos, Mount Chiliad, Rockford Hills, South Los Santos, Vespucci Beach, Vinewood. Explore in YouTube Gaming https://gaming.youtube.com/game/UCT1tnevF8bn9Nwr6ZHA9Mag Watch Fortnite Battle Royale Gameplay Fortnite Victory Royale Full Match | https://www.youtube.com/watch?v=kf6FzBmYgrM Watch PlayerUnknown's Battlegrounds (Solo Gameplay) | https://www.youtube.com/watch?v=s4g4AytuilM SUBSCRIBE to ALL my Battle Royale Videos - https://www.youtube.com/channel/UCM7Z3ly3Nra2Eo9XjiTchJw Watch a Compilation of Fortnite Gameplay Best Moments Again: https://www.youtube.com/watch?v=2j1Yq36iGq0 Tags: #GrandTheftAuto5Gameplay #GrandTheftAuto5Walkthrough #GrandTheftAuto5Trailer #GrandTheftAuto5Playthrough #GTAVGameplay #GTAVWalkthrough #GTA5Trailer #GTA5Playthrough #GTA #GTA5 Related Searches: Grand Theft Auto 5 Gameplay, Grand Theft Auto 5 Walkthrough, Grand Theft Auto 5 Trailer, Grand Theft Auto 5 Playthrough, GTA V Gameplay, GTA V Walkthrough, GTA V Trailer, GTA V Playthrough, GTA, GTA 5, GTA 5 Funny, GTA 5 funny moments, GTA 5 fails, GTA5, GTA V, GTA V Funny Moments, Grand Theft Auto, Grand Theft Auto V, Grand Theft Auto 5, GTA 5 Wins, Grand Theft Auto V Compilation, GTA 5 Crazy Life, GTA 5 Crazy Life Compilation, Grand Theft Auto V Crazy Life, Playthrough, Let's Play, Campaign, Single Player, Mission, Vehicles, Weapons, Achievements, Story, Characters, Michael, Trevor, Franklin, Xbox 360, Play Station 4, PS4, PC, theRadBrad, the Rad Brad, Rockstar, Translated titles: Grand Theft Auto 5 Gameplay-Komplettlösung # GTA 5 Trailer Grand Theft Auto 5 procédure de gameplay # GTA 5 trailer Grand Theft Auto 5 passo a passo de jogabilidade # GTA 5 trailer Grand Theft Auto 5 # GTA 5 Grand Theft Auto 5 tutorial de juego # GTA 5 tráiler
https://www.youtube.com/watch?v=Po3zAq4l2no
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Grand Theft Auto 5 Gameplay Walkthrough
Grand Theft Auto 5 game is composed of elements from driving and action-adventure games, and features open world gameplay, in which players can interact with the game world at their leisure.
GTA 5 game is set within the fictional state of San Andreas, which is based on Southern California. Within San Andreas are the fictional city of Los Santos (based on Los Angeles) and an open countryside area. The single-player story is told through three player-controlled protagonists whom the player switches between—Michael, Trevor and Franklin—and the story follows their efforts to plan and execute six large heists to accrue wealth for themselves. Michael is a retired professional bank robber, who after making a sweetheart deal with FIB, returned to the life of crime. Trevor is the loose cannon in this story, who is also a long time best friend of Michael's and a hot-head psychopath as well. Last but certainly not least, we have Franklin, a young and grim repo man who has a large amount of experience behind the wheel, but no real experience to crime until he meets Michael while he was trying to get a hustle.
Watch https://www.youtube.com/watch?v=Po3zAq4l2no
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