#Future of Gaming Tech
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thisisrealy2kok · 9 months ago
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market-insider · 1 year ago
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Game Engines Market: Unveiling Opportunities and Challenges
The global game engines market size is anticipated to reach USD 8,261.6 million by 2030, exhibiting a CAGR of 17.4% over the forecast period, according to a new report by Grand View Research, Inc. The growth of the market for game engines can be attributed to several factors, including the increasing demand for mobile games, the rise of virtual and augmented reality technologies, and the growing popularity of esports.
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Game Engines Market Report Highlights 
The solution component segment accounted for the highest revenue share of over 70.0% in 2022, due to the ease of development of high-quality games using game engines. Solution components like plugins and asset packs can help developers save time and resources by utilizing pre-made tools and assets for game development
The 3D game engine segment is expected to register the fastest CAGR from 2023 to 2030. The growth is attributed to the increasing popularity of 3D games, which provide players with immersive and engaging experiences and are becoming more popular among gamers of all ages
Based on genre, the action & adventure games segment accounted for the highest revenue share in 2022, and is poised to expand at a CAGR of 16.1% during the forecast period. The rise in trend of smartphone-based gaming among end-users is anticipated to propel the growth of the segment
Asia Pacific is expected to expand at the highest CAGR of 18.4% over the forecast period, owing to the region's large and rapidly expanding population of gamers
For More Details or Sample Copy please visit link @: Game Engines Market Report
Game engines are also becoming more accessible and easier to use, allowing developers of all skill levels to create high-quality games and interactive experiences. The market is also witnessing the emergence of innovative game engines, including Unreal Engine 5 and Amazon Lumberyard, which are expected to further drive industry growth. The increasing adoption of game engines across various industries, including education, healthcare, and advertising, is expected to continue the rapid growth of the market during the forecast period.
The increasing popularity of mobile gaming drives the market growth of game engines. With the sustained rise in popularity of smartphones and tablets, mobile gaming has become more accessible than ever, increasing demand for games that can be played on the go. Platforms like Unity and Unreal Engine have been able to capitalize on this trend by providing developers with tools and resources to create high-quality mobile games quickly and efficiently.
The primary advantage of using game engines for mobile game development is the ability to create games for multiple platforms. Companies offer support for a range of platforms, including iOS, Android, console, and PC. This allows developers to create games once and deploy them to multiple platforms, saving time and resources. The rapid growth in popularity of the eSports industry is also driving market demand, with esports having millions of players & viewers globally. As it continues to grow, companies like Unity and Unreal Engine are becoming more crucial for creating high-quality games that can be played competitively.
Game engines offer features such as real-time physics simulation and network optimization, which ensure smooth and responsive gameplay in online multiplayer matches. Besides providing tools for game development, these platforms are used to create specialized tools and software for eSports. For example, Unity has launched Unity for eSports, a set of tools and services designed specifically for the industry. The platform offers features like match management, player profiles, and live streaming integration, making it easier for organizers to manage and broadcast eSports events.
The accessibility of this platform is another factor contributing to the market growth. In the past, game development was a highly technical and time-consuming process that required significant expertise. Nowadays, game engines have become more user-friendly with drag-and-drop interfaces, pre-built assets, and tutorials, making it easier for developers of all skill levels to create games. This accessibility has allowed more developers to enter the market, leading to an explosion in the number of games being created.
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scipunk · 1 month ago
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Scanners (1981)
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cyberia2001 · 2 years ago
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advertisement for the limited edition Ice Blue Game Boy Pocket (1996)
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sarahespacial · 1 year ago
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"2033 laptop" Scans from Electring Gaming magazine (en español) january 2003
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sodapop--stims · 7 months ago
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Futurism
for anon
X - X - X
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vynnyal · 10 months ago
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Btw I'm basically speedrunning now
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posthumanwanderings · 1 year ago
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r a t e  m y  s e t u p 
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pixelfireplace · 10 months ago
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Future Flash - Hoei - 1980
source: The Arcade Flyer Archive
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kagamine-rin · 6 months ago
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HORI Miku Hatsune Project DIVA MEGA39’s Controller for Nintendo Switch
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thisisrealy2kok · 8 months ago
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eternitybazaar · 1 year ago
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I currently have a thing for weird retrofuturist televisions in the woods. Once you see the aesthetic it’s impossible not to get hooked. You’re forever in its clutches.
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yellowmanula · 1 year ago
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Here's another photo that you can also find on our Instagram profile: https://www.instagram.com/girl.d64/ The magic in this photo is brought to you by model Viki and the Commodore C64 :) I hope you like it, and if you do, I've provided the links above. Also, a reminder that you can support the project here: https://ko-fi.com/sugoi_project The funds we gather go toward more photoshoots, and in return, you can receive a limited retro postcard. You can find all the details in the 'goal' description at the link above.
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cyberia2001 · 2 years ago
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Logitech CyberMan advertisement (Mondo 2000 magazine, 1993)
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bmpmp3 · 10 months ago
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thank god for indie devs making like tiny little maximum 10 megabyte freeware games on itchio keeping the art of filesize optimization alive. ASSET REUSE FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!
#im watching a video about wario land music -> 'the bizarre music and sound design of wario land 4' by geno7#good video so far! i like this guys stuff. he talked a bit about how they did some of the sound effects for warios voice#a very like. chopped and remixed sample style of doing his vocal lines. which is very cool 1) because it saves a bit of#precious space on that gba cartridge BUT ALSO 2) it just sounds cool and interesting stylistically#and man sometimes trying to keep a file size down really does give way for some really interesting stuff#on my own personal interests in games i ADORE rpg makers rtp and how people can find creative uses for it#i love that a bunch of games can draw from the same asset pool as one install on ur computer#no bloating your hardrive with a bunch of copies of the same assets - its just already here!#and from a developers perspective i love when they reuse old assets from other games in new weird ways#some small visual novel companies will reuse backgrounds and other assets#altho i dont mind a bit of bloat with VNs since a big draw can be the big pretty images and big pretty sounds#but its still cool when people find ways to get creative with space saving. and from a players perspective its also nice#space is cheap nowadays. but its not Free. we can swallow terabytes whole with micro sds and everything#but a lot of players dont get the chance or ability to upgrade their internal memory that often. so i think being considerate of filesize i#very important. and thats not even getting into the download bandwidth limits - a lot of people all across north america can only get like#internet from 1 provider and that 1 provider often likes to upcharge and limit shit because they can#we might live in a future where a lot of powerful technology exists. but access to that tech is another story#so remember the filesize. remember the filesize.#dies in your arms
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kitkinnie · 6 months ago
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