#FFXIV Elementals
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On Elementals, Accountability, and Criticism
A few months ago, I made a post that gained a lot more traction than I expected. It started out as more of a joke about an ill-conceived mentality within the fandom, where certain players think their Warrior of Light should be allowed to kill off the Black Shroud's elementals.
But over the course of several days, my activity feed was suddenly swarmed with notifications. The post had unintentionally reignited preexisting fandom discourse about the elementals, Gridania, and flaws in the game's writing.
And before I knew it, I'd spent several weeks writing an essay about the elementals, since I wanted to use the opportunity to better explain my original post's stance.
While the original essay was posted as a reply, I feel it works better as its own post. I had a lot of fun researching and writing out my thoughts on this, and I hope it might contribute positively to the larger discussion within the fandom.
What is an Elemental?
To start off, I think it’s important to go over the nature of FFXIV's Elementals. I think understanding them physically and ecologically is crucial to understanding their place in the story, as well as proving that they’re existence isn't the unaddressed mystery some people think it is.
According to Encyclopedia Eorzea I & II, elementals are naturally occurring beings that are almost solely comprised of aether. They usually don't have the complex body structures seen in other lifeforms, and are considered "semi-intelligent" in regards to their level of sentience (E.E. II, pg. 269).
A misconception I sometimes see is that elementals are an exclusive entity to the Black Shroud. But the reality is that elementals exist in various forms all over Etheirys.
As the above reference pages show, there are various types of natural elementals, many of which players encounter regularly throughout various maps and instanced battles/dungeons. Furthermore, carbuncles, egi, and faeries are also classified under this category, as they are also constructs of pure aether — essentially man-made elementals.
Because aether is the "building block" for all life, lands rich with aether will be wellsprings of vitality, while areas where aetherial flows are disrupted or cut off see atrophy in the environment (Encyclopedia Eorzea I, pg. 8). The Black Shroud's simply an area known for its prominent and powerful population of elementals.
In Gridania, the Shroud elementals are associated with Nophica the Matron, their patron goddess. This is described as them having "been sprung from Her essence", implying that they are a part of her and enact her will (E.E.I, pg. 112).
However, it's important to remember that this isn't history, but rather mythology specific to Gridanian traditions (E.E. I, pg. 112). Both elementals and Nophica independently predate these traditions, and Myths of the Realm provides great insight into just how significant that time gap is. G’raha mentions that the Twelve were worshiped even back in the Third Astral Era — approximately five thousand years before the start A Realm Reborn (E.E. I, pg. 24). He also theorizes at the time that the Twelve are even older than that, which is confirmed by Eulogia following the completion of Thaleia.
The reason I even bring up Nophica at all is because of the frustration directed towards her by certain players. There seems to be a trend where fans forget to separate the true Nophica from her Gridania-specific myths, causing them to treating her like an irresponsible parent who refuses to discipline her young children.
But Nophica isn't the elementals' actual creator. They aren't actually a part of her, and nothing they do is by her will, the same way Halone never actually hated dragons and was deeply saddened by the Dragonsong War. Demanding that Nophica "control" the elementals' behavior is like demanding a forest ranger "control" the wildlife in a national park.
Personally, I've always viewed the elementals as animals deified in worship — an opinion I believe is supported by what we know about them from the lore. Associating nature, plants, and animals with the divine is a reoccurring part of real-world religions, such as we see with ancient Egyptian gods or koi in Chinese mythology. Gridanian reverence of the elementals follows a similar formula: a naturally existing creature becomes associated with the divine in specific cultures and mythologies.
How Does One "Talk" to Elementals?
As established in the lore books, certain types of elementals possess the potential for "communication". This is an ability usually exclusive to the following beings:
Spoken: Any intelligent creature that possesses an independent language that can be interpreted by another spoken of a differing genus, including but not limited to all of the game’s playable races and the myriad non-playable races (E.E. I, pg. 288).
Voidsent: Beings from the 13th shard of Etheirys who are warped by their shard’s umbral aether and the shard’s lack of ambient aether (E.E. I, pg. 296). This is a more conditional contender, as only select Voidsent have the ability to speak.
But this "communication" is significantly different from traditional language or spoken words. A difference Kan-E-Senna made clear during the main Heavensward storyline, when WoL and company approached her for help in rescuing Y'shtola from the Lifestream.
Kan-E's statement helps further clarify the biology of Shroud elementals; not only do they lack corporeal bodies, but also the common biological senses we associate with humanity. They don't have eyes (hence why Y'mhitra had to present as a aetheric reference to find Y'shtola), and they also don’t possess the auditory systems to perceive spoken words and languages.
Which leaves the crucial question: how do you "talk" to a being that doesn't possess the senses for that form of communication?
The answer is to utilize the only thing that the Shroud elementals can perceive: aether.
To help refresh my memory on this topic, I decided to replay the conjuror/white mage quests, along with referencing the encyclopedias for more regarding Gridanian Hearers. They made for great reference about crucial elemental lore, particularly the Gelmorran origins of humans "speaking" to elementals.
Because elementals don't actually speak and can't hear the voices of spoken races, "dialogue" between man and elemental is more like a muddled psychic connection. The term "Hearer" describes conjurors with a natural sensitivity to the elementals' aetheric waves — a sensitivity that the vast majority of the population doesn't possess.
While similar in their rarity and status as "gifts" in-universe, elemental sensitivity is uniquely separate from the Echo. The Echo's "power to transcend words" is a passive ability that can fully break most language barriers, creating an "internal understanding" of another’s intentions (E.E. I, p. 15).
Hearers, on the other hand, must actively manipulate aether when connecting emotionally with elementals. It took fifty years to develop this technique and requires more effort and proper training, but it's still not as precise or accurate as what the Echo's able to do. Any "words" a Hearer translates are rough interpretations of the elementals' intent — a well-known flaw in the process that's noted in the side story True of Heart.
Hearer sensitivity to the elementals can vary depending on the individual. Some are better at "listening" to certain types of elementals over others, like the guest instructors in the conjuror quests who instruct the WoL in their specialties.
Other Hearers are simply more attuned to the Shroud elementals' aether overall. Padjali Hearers usually possess the strongest sensitivities, which is why the Seedseer — the leader of the Hearers and the Seedseer Council that governs Gridania — are almost always Padjal (E.E. I, p. 116). But even Seedseers aren't viewed as infallible; their "conversations" with elementals are also, at best, interpretations. These limitations are why Kan-E chose to share the role with her younger siblings, and why protocol for the Seedseer Council is to share their readings with each other, as different Hearers can end up with different interpretations.
A lot of this information comes to mind when I consider how elementals interact with spoken races in the game. It seems quite clear that elemental communions are meant to be portrayed as imperfect. The average person within the setting doesn't possess the ability to "speak" with them at all. Even trained conjurors and white mages don't always succeed in their communions, since frightened/agitated elementals aren't always easily "spoken" to.
Because of these factors, it really doesn't surprise me that characters have been hurt/killed because of elementals. I absolutely think a situation like that would be horrifying to find oneself in. But to me, it's not the same kind of terror that comes from a deliberate attack of spite — more like the terror of being caught in a stampede that you know you have little chance of outrunning.
Why "Evil" Elementals Aren't a Thing
Discourse about the Shroud elementals is nothing new in this fandom, and I think it's pretty clear that I disagree with people who think their WoL would be justified in slaughtering them.
Are the elementals gentle and harmless little creatures? No.
But they're also not some nefarious supervillain cabal plotting the demise of humanity.
I understand that getting vaporized by an angry nature spirit is a terrible way to go. But I think the reason why elementals lash out tends to fly over some people's heads, so they just assume that everything they do is out of human-adjacent hatred or disdain.
As you might expect, elementals are extremely sensitive to aetheric disturbances. FFXIV has never shied away from bringing up the dangers of aetheric imbalance; too little aether can turn environments into barren wastelands like the Burn, while too much of a specific aspect can warp not only souls, but corporeal forms. Raya-O-Senna explains the elementals' instincts in the white mage quests, and how they value aetherial balance over anything else.
Given the nature of their existence, it makes sense that elementals would crave aetheric harmony above all else; corruption and stagnation could easily lead to not only the destruction of their forest home, but also themselves. Like many wild animals in the real world, the elementals will prioritize their survival; they'll lash out the exact same way an animal who feels cornered or threatened would.
The Shroud elementals also don't single out spoken races with this behavior. They dislike any aetheric disharmony, regardless of whether the cause of that is man-made or natural. The conjuror quests even show that their agitation can be caused by other elementals; they're just as vulnerable to aetheric corruption as any other living creature, hence why those that are corrupted must be purged in order for the forest to heal.
Despite this, there are many fans who are hostile towards the Shroud elementals, and the language they use to express that disdain definitely stands out to me as part of the problem. Whether labeling them as immature “toddlers" or comparing their actions to human abusers, these players tend to heavily vilify elementals, painting them as the intentional architects behind Gridania’s biggest problems.
But these kinds of descriptors can't — and shouldn't — be applied to ANY type of elementals. They're human descriptors. Including ones for human children that are based on understandings of human development.
To treat the Shroud elementals like "toddlers" is to incorrectly apply human traits to beings that don't possess them. They are not human children, nor is there any known "childhood" phase of their life cycle. They are not creatures that grow and develop the way that human children do; they are naturally formed clusters of aether, many of which are older than any of the game's living characters. They don't do what they do because they're immature, or lack a parental figure to teach them "right" from "wrong".
I also don't agree with comparing their actions to intentional abuse. Again, there are canon events of elementals attacking humans, and those events would absolutely be scary and traumatizing. But it's also scary and traumatizing for someone to be mauled by a tiger, or to permanently lose an arm or leg in an unexpected shark attack.
Elementals aren't children throwing an unpunished tantrum, or abusers attempting to control their victims. These comparisons inaccurately associate their animalistic traits with human behavior. A correlation flawed by the fact that elementals aren't humans and don't think like them.
Would you call a grizzly bear evil or abusive for attacking a human that startled it in the woods?
Would you call a swarm of wasps immature or childish when they start stinging indiscriminately, and for not recognizing the difference between the person who disturbed their nest and those who just happened to be nearby?
Would you use these terms to refer to any of the aggressive creatures throughout in-game regions when they chase after/attack you, all because you got just a little too close while on your way to another location?
We can't predict what wild animals are going to do or control how they react to our presence in their space. Once one perceives you as a potential threat or meal, you are at risk of being attacked. It's why part of the respect we should show wild animals involves keeping a safe distance and respecting their territory.
The simple reality is that Shroud elementals aren't, never were, and never will be human. They are nature spirits living far outside the realm of human society, and canonically don’t possess the same sentience level as any of the game’s spoken races. They're a naturally occurring species that are deified in Gridania's Nophica mythology. They're alive, but the lore and game show that they behave more like wild animals.
This is why it's kind of frustrating when fans demand humanity — and human morals — from the elementals. The same way you can't explain the human condition to a butterfly or a redwood tree, you'll also never be able to explain it to a little cluster of pure energy floating out in the woods.
Nature is beautiful. Nature is terrifying. It's the comfort of sunny day and a cool breeze. It's the destruction wrought by earthquakes and tornadoes. It's the budding life of beautiful plants and flowers. It's death in the piercing jaws of a predator, even if that prey is only a baby.
Nature is not bound by human concepts of morality or fairness. To expect it to abide by our rules is absurd, and to try and force it to is futile. And whether certain players like it or not, the elementals are irreversibly tied to that philosophy.
The Importance of Gridania's Self-Accountability
Like many others within the fandom, I find that the game's writing for Gridania has been painfully neglected compared to the other city-states. As a black fan, it’s vexing when fictional narratives don't handle the subject of racism with proper diligence and respect. While not every Gridania-related quest is bad, there are far too many that drop the ball; all too often, these quests fail to properly denounce in-universe prejudice, often to the detriment of the stories they’re trying to tell.
These problems are major motivating factors in my desire to rewrite several Gridanian questlines. I've made several posts about my ideas for a Lancer Quests rewrite in the past, and at some point, I hope to do the same for other questlines in need of reworks.
But while I'm desperate for the writing team to reevaluate Gridania's narrative, I find myself equally frustrated with the "Evil™ Elementals" crowd – mainly because I feel like they're failing to fully grasp the actual root of the problem.
The players I'm referring to are weirdly insistent on pinning all the blame on the Shroud elementals. In these fans' minds, it's these semi-sentient nature spirits who hate Duskwights, Moon Keepers, and Ala Mhigans, and they are the ones who instilled these prejudices into hateful members of Gridanian society.
Honestly, this stance has always been absurd to me, and I can barely understand how it came to exist. Especially since it’s so incompatible with the actual lore for the elementals.
I've already pointed out that the elementals can't perceive spoken languages, and that they "see" other life and living creatures the same way they "see" themselves — as aether.
Furthermore, it's canon fact that a Hearer's "translations" are not direct or word for word. They're readings are based completely on the Shroud elementals' aetheric waves, and this process shouldn't be mistaken for the Elementals knowing or understanding human words.
The names of different races and nationalities would mean absolutely nothing to elementals. They wouldn't perceive the pointed ears and tall stature of an Elezen, or the cat-like ears and tails on a Miqo'te. They wouldn't be able to tell the difference between Midlander and Highlander, Duskwight and Wildwood, or any other clan distinctions that in-game characters or players can.
The Shroud elementals aren't capable of telling the differences between any spoken races.
Which means that if a Hearer claims the elementals dislike a specific race or clan, that Hearer is unquestionably spouting a bold-faced fucking lie.
There was already a situation like this in the 60-70 Leatherworker quests, which several people brought up in the tags of my original post. After showcasing a taxidermy dhalmel to raise awareness about endangered species, the WoL, Atelloune, and Enion are confronted by Hearer Marmaduke (yes, that’s actually his name and I’m honestly still not over it).
Not long after his tangent, he orchestrates the unfair seizure of the dhalmel. But Atelloune, suspicious of his claims, had already gone to the conjuror's guild, exposing Marmaduke's claims of elemental anger as a completely fabricated event.
Some might say that this isn't relevant because Marmaduke's lie wasn't told with prejudice in mind. But in the end, his motivations really aren't the most important thing here.
He openly lied about the elementals being angry, and seemed to have full confidence that he wouldn't be called out on it. He actively took advantage of his position — and the trust Gridanian citizens place in the Hearers — to falsely claim that something was wrong and force his misguided opinions onto others. Hell, I'd even argue that his behavior qualifies as a microaggression, since Atelloune is a Duskwight Elezen who he accused of a "crime" that never even happened. Not being a full blown bigot doesn't make someone incapable of racist behavior or actions (just like in real life).
This is not an incident that should be brushed off so easily. Sure, Marmaduke might have admitted to his own wrongdoings and ignorance. But the idea that this is an isolated incident within Gridania — that it's never happened before and somehow will never happen again — just comes off as terribly unrealistic.
Gridania is a five-hundred-year-old nation. How many times in those five hundred years has prejudice warped "translations" of the elementals?
How many Duskwights, Moon Keepers, and Ala Mhigans have been accused of infractions that never even occurred?
How many Hearers have abused their positions for everything from politics to petty squabbles? And how many times has someone gotten away with telling these kinds of abhorrent lies?
These are the kinds of questions the writing needs to tackle more with Gridania. Exposing the cracks within their system — and how those cracks have caused harm to innocents — will help to trigger the development and growth the city-state still desperately needs. Throwing all the blame on the elementals will never allow Gridania's narrative to escape stagnancy. At least not in a way that will actually feel genuine or satisfying to explore.
I understand that most people aren't trying to absolve Gridania of wrongdoing. But whether they realize it or not, that’s exactly what the "Evil™ Elementals" mentality does.
To claim that the elementals "made Gridanians racist" is to disregard the deliberate and intentional actions of racist Gridanians. It minimizes their level of accountability and responsibility in fixing those problems.
A prejudiced Hearer is not a gullible victim being strung along by scheming or "evil" nature spirits: they are intentionally taking advantage of their standing in society to persecute people that they don't like. They know the elementals don't understand the concept of spoken races, ethnicities, or nationalities. They also know that most of the population can't "hear" the elementals at all: a fact that can be utilized to mischaracterize the reasons for their agitation, or even fully fabricate incidents of anger all together.
One of my favorite parts of Myths of the Realm was Halone’s personal advice to the WoL.
This statement is so appropriate for Halone, especially considering Ishgard's history. But it's just as applicable to any other worshipers of the various gods.
A Hearer misrepresenting the "will of the elementals" is in the same vein as an Ishgardian priest misrepresenting the "will of the Fury". The game has so many examples of Ishgardians trying to use Halonic doctrine to not only justify their ignorance on certain subjects, but also enact unfair punishments onto others — including their own countrymen. Similar situations of false invocation have happened in Gridania, particularly when specific races and immigrants are unfairly targeted because they’ve supposedly "angered" the elementals.
This is why many fans — myself included — will make comparisons between Gridania and Ishgard. The citizens of both city-states are deeply devout to their patron goddesses. But that faith has been regularly misused and manipulated to persecute innocents and maintain unfair systems.
The Holy See's theocracy sanctioned generations of pointless bloodshed in a war they didn't want to admit they started. The Inquisitors killed countless of their own citizens based on flimsy accusations of heresy. Temple Knights have attacked and slaughtered Au Ra because they ignorantly and incorrectly assumed they were connected to and/or descended from dragons. If Ishgard can commit to reform and reparations after a millennium of atrocities, then Gridania is just as capable of taking the same accountability.
What the writing team needs to do is rethink their Gridania-centric storylines: not only do future questlines need to show more growth and change in their society, but older quests that were sloppily resolved need to be reexamined and even rewritten.
I don't agree with the claim that the writers have "written themselves into a corner" with the elementals. There's plenty lore that could be used to finally push Gridania in the right direction: they've just failed to utilize it effectively and consistently. It wouldn't be an easy task to go back and rework so much content. But in my eyes, it would be a major step forward in repairing these narrative problems.
True accountability for Gridania is taking responsibility for their own mess. No excuses. No justifications. No "the elementals made me do it". They need to establish better safeguards for their people — especially their minorities — and better checks and balances to prevent and punish blatant abuses of power.
Changing their city-state for the better will require long-term effort and commitment to reform. Not someone's WoL causing a mass extinction — which would certainly do more harm than good — and then demanding an entire nation bend to that WoL's will and abandon their beliefs. The former is Gridania taking actual responsibility for themselves; the latter echoes colonizer rhetoric and the racist ideologies these players claim to be criticizing.
FFXIV Fans and Constructive Criticism
To close this out, I'd like to shift focus to a fandom trend I've noticed for some time now.
Final Fantasy XIV is a major source of comfort for me. Besides just being a fun game to play, it's done wonders for my creative motivation, especially when it comes to my WoL and the fun I've had in building her lore.
However, there are also plenty of things about FFXIV that I'm critical of. There are class and job quests that fumble their stories (or at least falter at specific parts). Characters like Moenbryda and Ysayle were squandered in favor of lackluster "shock value" deaths. Certain quests in past expansions have come off as tone deaf to their subject matters, so much so that the script feels insanely out of character for everyone in the scene.
Criticism is important. It’s not pessimistic or ungrateful of the audience to engage critically with media, especially when it's media they love. My criticisms of FFXIV's writing don't diminish my love for the game. If anything, I want the writing to be reevaluated and improved, and for the writers to learn to avoid the same issues in the future.
But constructive criticism — at least to me — requires certain responsibilities. Responsibilities that not everyone keeps in mind before making sweeping judgements.
A good example is a certain "critique" I've seen repeated many times, usually during Stormblood discourse that tends to pop up from time to time. It relates to Lyse (a character who's regularly hypercriticized), and players who dislike how the writers gave her Raubahn's rightful place as leader of Ala Mhigo and the Resistance.
A rather odd complaint to have, considering it's about an imagined event.
Raubahn is Ala Mhigo's head of state, as well as head of the Resistance forces. Lyse commands only one faction of the Resistance — the faction based in Rhalgr's Reach — because that was the one under Conrad's command, and he had no authority over any other faction.
In other words, these fans dislike a "writing choice" that wasn't made to begin with, failing to realize that the actual scenario is provided both in-game and in Encyclopedia Eorzea II.
This is just one of many examples where players will mistake false presumptions for canon. Someone will criticize the game for a plot point that never happened, and suddenly other players will like, share, and comment about how they also hated that thing that never happened.
Even on my original post, there were people making various claims about the elementals. Some were 100% accurate. Others were slightly off. Others still were flat out untrue.
In this fandom — and plenty of others — fan-created concepts have a bad habit of getting mixed up with the actual facts. I don't think most players do it on purpose; they're usually just trying to share their thoughts and opinions on the game, and that's something I'll never try to discourage. But sometimes, they'll simply accept something someone else said in good faith, or rely too much on memory for parts of the game they haven't played through in a long time.
Criticizing the writing's handling of Gridania is perfectly valid, and I've done plenty of it myself. But those criticisms need to be based on the writing's actual faults and mistakes: not on misremembered plot lines and assumptions. Complaints need to be backed up by actual examples from the game and/or other canon sources, and can’t rely solely on muddled memories of a play-through that happened months or years ago.
It took me over two weeks to put all this together. I spent hours replaying relevant questlines and reading the side stories and lore books, not to mention the time it took me just to write all of it down. But I did all that because I wanted to be able to back up my claims with evidence. I didn't want to leave out important context or dialogue that I simply forgot or missed early on. If I were to forget about key events and fill in those gaps with hazy recollections, I'd not only weaken my argument’s strength, but also be guilty of blaming a writer for something I misremembered.
No one's EVER going to remember everything that happened in FFXIV; it's literally impossible for a game this large and with so many characters and stories. The Unending Journey and New Game+ are fabulous tools to make up for this, as well as the dedicated wikis and websites created by our fellow fans. But all of those go to waste if players never bother to utilize them.
I'll always support constructive criticism in this and any other fandom. But good constructive criticism isn't just making loud accusations on social media. It's taking the time to revisit the story and take notes on the things that could be done better. It's providing evidence to support your claims and prevent misinformation from being spread as truth. It's addressing biases not only in the writing room, but also those harbored by fellow players.
Constructive criticism requires effort and diligence. A fact I feel gets lost in fandom spaces sometimes.
#Final Fantasy XIV#FFXIV#Gridania#Elementals#FFXIV Elementals#My Writing#Long Post#like...REALLY long lol#A Realm Reborn Spoilers#Heavensward Spoilers#Stormblood Spoilers#Shadowbringers Spoilers#Endwalker Spoilers
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‘Tis good to see you awake, G’raha Tia.
#cael does art#FFXIV#final fantasy XIV#g’raha tia#FFXIV spoilers#crystal exarch#my WoL adopted another son huh#for this one I wanted to draw elements of a lot of his looks
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" I'm drowning in this gloom that cannot be concealed My sighs are deep; I was thrust down into the darkness. Ceaseless rain... it's futile; alone I tread forth, Hand in hand with strength... "
#ffxiv#final fantasy xiv#ff14#final fantasy 14#ffxiv zero#gpose#ffxiv screenshot#ffxiv edit#ffxiv npc#ffxiv screenshot edit#ffxiv gpose#ffxiv screenshots#my edit#my screenshot#i was gonna do a whole set but then i spent like an hour editing this#and now im too tired for the others#maybe some other time though hehe#god i love her so much something about her is just so deeply personal#if i went into detail about her aesthetic elements and what they mean to me i would become an unskippable cutscene#so ill stop here and leave this you this humble edit <3#nabaath-areng
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When your youngest is the only one in the family who can hear angry forest spirits, but he's also five years old and needs love and redirection.
also something about making biscuits and cats comforting themselves by doing so.
#Being sensitive to Elementals wasn't fun for Ash'li growing up in the Black Shroud. But it was handy to read their moods.#FFXIV#Ash'li Jinjahl#1nky Art
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wolbert week day 3: home
where i'm meant to be - next to you
#wolbertweek2024#Ardbert#warrior of light#fanart#speedpaint#i draw sometimes#Final Fantasy XIV#man trying to narrow down my thoughts to something i could actually execute in a day (local man terrible at planning ahead)#i just think about them + the concept of a home a lot#there's the obvious element of dropping ardbert into the source and seeing how he feels abt it#but also that for both of them 'home' has been smth that they can't go back to#wol for obvious cultural reasons#and i think even leaving aside the state of the island where ardbert lived. so much has changed in the first#that there's this weird off-kilter feeling abt being there#(this gets better in time but still)#i have. also thought a ridiculous amount about their actual house lol. which is very uncharacteristic for me#but i'll occasionally squirrel away inspo and daydream abt building it in ffxiv#it's a lil house by the sea somewhere in la noscea that tataru set them up with post enw#she wheedled this info out of ardbert#there was no point in asking wol abt it because his ideal living space is somewhere not entirely covered in hornets
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Old Kea steps on your OC: @sylaurin's Kabniel Shinespark been quite a while since last oops sorry about that
want your own character to be part of this series? let me know!
#ffxiv#kabniel shinespark#kea lurvis#old kea#old kea steps on your oc#gpose shenanigans#sorry about the delay#been rotating ideas in my head since forever#not to mention distracting myself a lot haha#tbh kab and kea make for an interesting visual contrast#they both have very similar colour palettes#not to mention a fair bit of similar elements in their outfits#but take them in rather different directions
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So while I get that Gridanians live under these.... essentially toddler-gods who can afflict the entire territory with horrible plague, who will severely punish well-intentioned children that were manipulated by adults instead of the adult, and can't communicate their desires clearly, which leads the community to adopt a lot of hostility to change, paranoia, hate and even violence toward outsiders, etc...
Unless there's more explanation for this I haven't found? I know I'm not 100% up to speed on everything Gridania, especially pre-ARR....
Keepers of the Moon were living in the Black Shroud outside of Gridanian authority, for generations, presumably not being laserbeamed out of existence. There would have been a lot going on outside of the Seedseer's effective reach, and there aren't Moonkeeper Padjal to make up the gap there, only Hyur get to be Padjal.
Miqo'te are described as traditionally being far more in tune with nature and eschewing things like major city developments and whatnot. They're predators, yes, but predators have a place and function in the natural balance of the world.
"Beast Tribes" are a made up word from Ul'dah to protect trade monopolies in Thanalan, and Miqo'te could easily have ended up on the wrong side of that label if the rich elites had wanted them barred from the city. Historically, they're a lot more "feral" than a lot of the other spoken races.
I mention all this because it's unlikely the Elementals divide people into Beast Tribes and Human Races. Sylph's aren't being deleted by the Elementals, either, despite certainly having no inclination to live like the Gridanians do and being fairly mischievous.
My point being... I wonder if maybe the Gridanians kind of brought the Greenwrath on themselves. A lot of the time. The same way that some IRL religious institutions preach hate in the name of a deity and stir paranoia and fear of eternal condemnation. They create sins where there didn't need to be... Justifying division and destruction and isolation out of fear (and thus a need for control), and actually creating their own problems.
Elementals might not care about a lot of the stuff Gridania does, its clear a few times when something bad happens to someone, even just getting sick, panic strikes that the Elementals are behind it and people act irrationally out of fear, like the IRL Salem Witch Trials.
If you look at places like Haukke Manor... a country living in balance with nature does not need massive monuments to vanity like that. And there's apparently a whole quarter devoted to mansions for nobility in Gridania (which the npc says we're not allowed to visit.) Why do you have that. Why do you think that promotes peace with the natural world.
There's Wood Wailers who talk about wanting to kill Moonkeepers on sight, just in case they're "poachers." That's sort of like killing wolves because they're predators. Outside of some genuine bad apples, though, a lot of what seems to drive actual Moonkeeper poachers AND Duskwight Elezen to banditry is a straight up need to survive. Gridania's essential demand that they have dictatorial rights over management of the forest leads them to disrupt these group's lives, sometimes with exceptional cruelty.
I know that "central authority" is kind of... not super really a thing for Gridania, power is pretty divided up and a lot of it seems to run on an honor system. But that seems to have led to a lot of Process Loss and enabled a lot of prejudice and abuse to run rampant. Especially now that the Elementals are weaker than pre-Calamity.
I guess basically I wonder if the reason Sylphs and traditional Moonkeeper clans managed to survive out there was because, unlike Gridania, they don't have social systems built from the ground up on fear and condemnation. They're not constantly LOOKING for reasons to think the Elementals hate them and someone to blame for it.
They just live "natural" lives, that aren't inherently dangerous to the overall balance of the forest ecosystem, and they don't have an entire religious/government body dedicated to trying to interpret vague impressions from the Elementals (this is a HORRIBLE system of government and EXTREMELY susceptible to personal prejudices/bias), so these non-Gridanians run into conflict with the Elementals far less often.
i.e. Moonkeeper kills a rabbit, uses the meat, skin, and bones, is behaving like a hunter, Elementals don't care. VERSUS Gridanian kills a rabbit, uses it the same way, but then a villager gets sick and their friends panic and they turn into a mob and punish the Gridanian, Elementals didn't care but now they're a little pissy bc you're disrupting the forest with your insanity.
Basically... Gridania is the real affront to the Elementals, their very infrastructure and their culture of micromanaging the forest and constantly looking for scapegoats, kind of flies in the face of actually living in balance with nature. The Elementals aren't omnipotent or a unified group, and seem to struggle to understand human minds anyway, so they're trying to work with this city-state and have established some kind of partnership, but Gridania is really its own worst enemy.
#ffxiv#ff14#miqote#gridania#keeper of the moon#elementals#padjal#sylph#seedseer#duskwight#lore#meta#shower thoughts#text#long post
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Glamtober Day 9 - Melee
Abyssos Partisan / Classical Eques's Headgear (Rolanberry Red) / Ivalician Royal Knight's Armor / Wootz Gauntlets (Rolanberry Red) / Hemiskin Brais of Maiming (Rolanberry Red) / Wootz Sollerets (Dark Red) / Moonward Earrings of Slaying
#ffxivglamtober2024#ffxiv#gpose#duskwight#this is another of my favourite in-game glams#i can never resist legs with skirt elements that look like they match the chestpiece
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(COUNT)DOWN TO DAWNTRAIL
⠀── ๋࣭ ⭑★ DAY 3 - STORMBLOOD.
#ffxiv#ffxiv gpose#ffxiv screenshots#ffxiv oc#ffxiv wol#eva. pose#countdown to dawntrail#love using contrasting elements of each expansion
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It’s kupo con today ;-; I wish I was there.
So have my blm cosplay.
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FFXIV players who want their WoL to kill the Elementals: "My WoL would be applauded for freeing the Shroud of their evil and their death will fix Gridania's shortcomings, prejudices, and xenophobia."
The actual likely consequences of that scenario:
#Final Fantasy XIV#FFXIV#Warrior of Light/Darkness#Gridania#Elementals#like gridania is in desperate need of more visible growth/development in the storytelling#but killing the elementals would NOT fix that#because they aren't “evil”#they're temperamental nature spirits with only semi-intelligence#they are the scapegoat for the actual issue#and not only would their death NOT solve that issue#it would also more than likely cause an ecological disaster XD
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La nuit du Chat Noir
#ffxiv#my art#miqo'te#seeker of the sun#inspired by Le Chat Noir cabaret picture thingie of course#and also i tried to include elements of Melia's background in the mandala#striped rocks and griffin motif from ala migho#also the little losanges that are on the pattern of their flag!#it's fun#melia#oc
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Junelezen Day 7 - Boat
All aboard!
Did you know that on Zalera we usually call them Hunt Boats? no idea why, but I think it's charming
#ffxiv#junelezen 2024#nivienne grovant#screenshots#hunt parties unlock a specific emotion in me that is impossible to explain#hanging out in aetheryte plazas as well#the social element of all these people with their own experience of the game just hits#also I did have to make these composite shots because trying to take them in an actual hunt boat would have been a nightmare for many reaso#so consider it an i spy activity to find Nivienne in the background of the shot as well
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#manfred von karma#poetry#travel#love quotes#love#cottagecore#landscape#motivation#paradise#karma#karma akabane#my kink is karma#au ra raen#sanskari hindu aurat#ffxiv aura#moon phases#elements#enchantment#horoscope#au ra xaela#au ra#venus
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#2 Autumn
This whole pic smells of apples and cinnamon x
Fieldsoph's Hood [Wine Red/Dalamud Red] Far Northern Tunic [Coral Pink/Wine Red] Cotton Halfgloves [Russet Brown] Plain Pajama Bottoms [Wine Red] Bridesmaid's Sandals [Russet Brown]
#she's in her element gathering the fruits of the harvest or something#it’s all about the hats tbh#oc indie von galen#ffxivglamtober2024#ffxiv glamour#ffxiv
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Fire glam ♥ Details here
#ffxiv screenshots#ffxiv gpose#ffxiv glamour#ff14 ffxiv#ffxiv screenies#ffxiv oc#ffxiv#miqote#elements#final fantasy 14
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